#suggestions-discussion
1 messages · Page 961 of 1
which was a decent while back
definitely before this update
it was a pretty quiet change
i dont blame you
but theyve been bandit exclusive, i think, for a good while
that's strange that it wasn't announced
I don't play rogue so /shrug
looks better now mackeye
i mean i hardly used gel darts before they were moved to a purchasable
yeah, i'm not a rogue either and consumables seem
anyways
soon
yuh is the archive guy i suppose
doesn't look like it's in any of the existing history pages
YuH is the resident historian
YuH is the resident god among mortals
who does literally all the history things for cal
this.
how many times has another exo summon been suggested
this.
EoC summon?
catalogues most Calamity versions and as of recently has managed to gather every single one, thus making the full changelog project go from literally insurmountable to yeah we can pull that off in like a month
no, the most recent sugg
There's nothing wrong with offering alternatives in a suggestion, right?
although an eoc summon would be pretty cool too
There's nothing wrong with offering alternatives in a suggestion, right?
it's fine
oh exo summon
because seabound and head summons are used for a long time
giving EoC more reasons to be fought would be pretty gamer
I didn't list all the debuffs lol
||does that count as auric summon or exo summon? bc there's a difference iirc||
||pole warper is exo tier? i thought post yharon 1||
also crush depth
that thing is made with auric tesla iirc
That's with a condition
and sulphuric poisoning
yeah last tier of ||draedon weapon|| is made with Auric bars
it's an ||assenal summon, that's completely different from auric/exo||
and holy flames and ||nightwither(is this a spoiler)||
oh ok
it's an ||assenal summon, that's completely different from auric/exo||
||now there's three categories of auric bar thingies, tf||
Holy flames is super weak, nightwither isn’t bad tho
100 dmg per second is not that bad
yes it is
Not that bad ye
not only that, || arse nail stuff crafted from Aerialite bars isn't Aerialite tier||
Just don't compare to shred with it
at this point youre doing about 5k dps naturally
Eh
Philo wut
nah, tier 4 is exo tier, not its own thing
5k is really high.
not only that, || arse nail stuff crafted from Aerialite bars isn't Aerialite tier||
epic
nightwither is post cryogen
||i dont agree with that philo, theyre literally gated by those materials, theyre in the same tier||
||they aren't themed the same if that's what you mean||
what inflicts nightwither post cryo
||they aren't themed the same if that's what you mean||
yea, that
||God slayer inferno is technically pre boss lul.||
how so
cause then auric and exo won't be different
i see
well i know what inflicts nightwither post plant
you mean with blood orbs?
Generally debuffs are far weaker than they should be.
thats what id do to debuffs
i wouldnt really make them better dots
id prefer more utilities
Yea me too
More piss upgrades.
there's only so much utility you can have
piss is busted as is
thats not really what i meant
piss is already strong enough
i wasnt saying flat defense decreases
I think we can make the damage more interesting.
thats a pretty poor definition of utility
Yes
ok
piss poor, if i may
fun fact: movement debuffs exist but everything is immune to them
Confusion exists but everything is immune to it and it does virtually nothing on the enemies it affects
Glacial state exist
Yes
thats slowdown
fun fact: movement debuffs exist but everything is immune to them
tesla potion begs to differ
Confusion makes enemy walk backwards
Could be something unique like lightning rod from emode which summons lightning bolt to strike you
thats movement
But everything that poses a threat is immune to it 
fair
Movement debuffs aren’t that useful cause normal enemies are ez or immune
tesla potion is op lol
ill amend my previous statement to reflect that
i feel you are missing the point
aestheticus debuff
there are categories that these debuffs can fit into
you can do more things with a debuff
anyway, what is the product of this conversation supposed to be? are we adjusting Santa's debuff sugg rn?
like what
Maybe something that will rarely turn a projectile into a healing projectile
its a discussion sprung about by this debuff suggestion
mine I think
because i dont think the best solution is just buffing dots
More damage for the debuffs
CI is stronk now iirc
if you increase dot, it can become very difficult to balance
I think the best solution is realizing that buffing debuffs is going to be irrelevant against enemies because boss immunities are hilarious
CI?
cursed inferno is one of the strongest debuffs in the game
oh
Cursed Inferno was always stronk, it's just that Ichor outperformed it in every possible department
now it has the ||dr decrease exclusively||
Debuffs should be more interesting, but stronger as well
now they're more or less equal
also just make bosses not immune to debuffs that don't ruin the bossfight
now that Ichor no longer gets a DR cut, the playing field's more even
the good thing about cursed inferno is that you can apply weaker ichor again
Debuffs should be more interesting, but stronger as well
mm, this may be the point that you wanna make instead of straight buffs Santa
I think that making them do damage interesting ways would be cool
if you remove ichor dr reduction, it becomes worse cursed inferno
I think Thomas had ideas on that
ah yest
holy flames's intermittent holy explosions
i do remember that discussion
Ichor is better for some weps
i believe you were there, thomas?
yes
Fast ones.
ichor for minishark maybe
I was the main reason that discussion went on even half as long as it did
because I'm terrible at keeping my mouth shut 
Either Thomas or bluenebula had the idea.
thomas had the sparks thing
honestly a debuff that did what unstable prism does now would be fire
i came up more specifically with the idea to make holy flames do an explosion thing intermittently, and thomas added on to that
but like some ideas I recall having for that discussion or others were like
fire debuffs produced intermittent explosions or created sparks depending on strength, both of which could themselves inflict the same debuff
poison debuffs reduced enemy contact damage or smth
Electrified could do additional damage while in water
etc.
electrified is already unique
make it more unique
it does more damage if you move
does that affect enemies the same way?
yes iirc
water is a brilliant conductor of electricity why does the electricity debuff do nothing extra when interacting with water
because its a niche case and likely not worthwhile
that specifically is a bit niche imo
electrified honestly is a little better off than others
you gain the ability to use it against enemies pretty early
with things like tesla potion and voltaic jelly
electrified is one of the few debuffs that i would argue can be improved with a straight dot increase
tesla potion is the goat
because you gain the ability to inflicvt it basically at the start of the game, Electrified is actually in a very good spot as it is
equal or superior to Frostburn if you have something that can inflict it
electrified should be weaker on the player because its a major death mode killer
80dps is absurd
god dayum
you know why that is? it's because it's supposed to be a post-Golem debuff
of course it's going to kick the shit out of you early-game
so make it reflect its new status as an earlygame debuff
no, because that only applies to Death Mode
lightning bolts don't show up during rain outside of Death
it certainly sounds a lot better
stormlions
if you're getting hit by a Stormlion you did something wrong
they apply electrified for 1.5 seconds, this is also assuming you are constantly moving
if it was like Cnidrions I'd understand but Stormlions are literally the easiest enemy to not get hit by
which is not always the case
also Electrified does infinitely less damage if not moving horizontally
you have to move if you get hit by a stormlion
why does it not do extra when moving vertically?
for the knockback probably
I don't know, it's probably bugged!
just adjusting the stats of electrified directly wont solve everything imo, in any case
because its still a post-golem debuff thats inflicted commonly by enemies during the martian madness
it seemed we were moving into suggesting nerfing electrified
but that doesn't make sense because all you need to do is stand still and it'll barely do anything
also Stormlions inflict it for like a second and a half
interesting idea could be making it deal more damage over time the longer it is applied
like, it takes time to ramp up damage
when moving at least
so shorter duration would naturally do less damage
but as you get later into the game, where it's applied for longer, it starts getting a lot more lethal
i hope this is leading into an Electrified sugg from someone
spicy was the one that brought it up lmao
i have no control over if they are going to suggest it
they mentioned nerfing it and i wanted to give my two cents
that's why i said someone
i'd rather we don't have discussion in here if it's not related to an existing sugg or one that is going to be made shortly
anywho Electrified is fine as it is, moving on
Gel Darts
...why are these sold by Bandit, again
because funny rogue npc
idk
apparently they've been sold by her for a while
but are they actually useful?
at least before this update yes
and no i didnt really find them useful
maybe okay for wall
the change was made a while back but honestly it didn't really change much
Gel Darts just are not particularly interesting or effective
at least in my experience
the stealth strike is particularly underwhelming
i actually found it detrimental
spamming them is literally going to get you better dps
that's just par for the course
which is annoying
but thats more a discussion for stealth as a whole lmao
regardless
so, is it agreeable that they get price reduced?
agree
although unrelated to pricing, i think they should be changed in some way as well
but as far as the price goes
yeah sure it can be reduced
seems valid
calamity adds other ways to get glowing shrooms
so im actually not sure if this is required
by post-plant, its probably safe to say you can grind out crabulon even with arma on
that was the discussion at the time of posting as well iirc
mushrooms are not really an issue in cal
i vaguely remember
that isnt the whole story, as well
because you need a truffle to even start crafting the bars
which is also easier in cal
is it?
Yeah mushroom planetoids count
the crab drops seeds so theyre at least easier to get
and yes, mushroom planetoids
ah
but those are rng in all fairness
And if you don't get one just put mush seeds on a jungle planetoid
alright then, lemme ping the guy
Or a hive planetoid, I won't judge comboing yellow and blue
@golden shoal see this above, and adjust your sugg to say why this isn't sufficient enough to make shroomite bars easily
a good point to bring up might be the extra crafts that need shroomite
because there are some additions there
just curious, how is it decided when suggestions are put into voting?
essentially a mod/tmod/rover shows up and asks people how they feel about it
cool
if it's valid, i.e. doesn't break sugg rules and actually may be useful, then it goes to posting
most of the suggs actually go through
alr ty for the info
we try to get things to voting after about 12 hours but 24 is the max yea
what did i miss
the ones that don't go to voting are the ones breaking the rules or the ones that have a critical factual error
ooo wing balancing, that's a cool thing to see
i agree
yea, it's good
Sure
ihs?
Calamity has a big problem with making its set bonuses way too long
Especially with rogue LUL
we like to shorten names here
what do you mean?
like the defense # with the shield symbol
if you mouse over that does it share any stat info
i don't think so
stats are not shown through that
no, it doesn' t show anything
do you think maybe that could be a solution to the long set bonus issue?
have that type of info show when mousing over that?
"Rogue stealth builds while not attacking and slower while moving, up to a max of 110
Once you have built max stealth, you will be able to perform a Stealth Strike
Rogue stealth only reduces when you attack, it does not reduce while moving
The higher your rogue stealth the higher your rogue damage, crit, and movement speed"
can be annoying to read on every armor. I feel like itd be better of a note or something that you spawned with could give you the info
no, I think you miss the whole point of his sugg, Piano
Set bonuses/armor info being too long and hard to understand right?
oh
part of the issue is that they mostly have some general effects and then one outstanding effect which is the only one most people remember
Wait phi
Isn’t that more the point moreso for auric
so like, god slayer is revival armor, silva is revive 2, etc
that's allowed right?
sure, sceptile
aight
because I was going to say something along the lines like mousing over the defense total in your inventory shows you "Armor Buffs: +# crit chance, +# defense, etc." and "Set Bonus: <>" as a way to summarize the buffs & bonuses
instead of making it where individual armor pieces tell you what they give
might need some finessing though
how would you see the bonuses before crafting tho
Armors are most memorable when they have a single simple set bonus, instead of many smaller abilties
can you change tooltips if something is equipped?
yeah thats why titanium is better remembered then adamantite
it had the shadow dodge which was unique
while adamantite is just meh buffs as a set bonus
Isn’t that more the point moreso for auric
@zealous ridge see my prev. message
he's making that for both
in a way
I mean maybe it could be summarized without specifics when checking armor (e.g. for sulphurous armor, its summarized set bonus becomes "Able to survive in the Sulphurous Sea and Abyss for longer, can breathe underwater, provides stealth strikes, jumping produces toxic bubbles"
and then what we currently have for the set bonus can be kept to something like the defense total when moused over for those who are curious about the specifics
Yeah but the defence thing is unclear, at the bottom of the screen so we don't have much space and may be awkward to code
i've changed it to only change the truffle spawn mechanics
@ me if you have edits or questions or something =)
it would basically be a tooltip so shouldn't it give a lot of room thanks to that?
since it's at the bottom?
annoying for those who don't want to build
a lot of stuff in the mod is like that
well this will make that slightly less true
true
Surface glowing mushrooms can spawn naturally in space and if you don't get one it doesn't take longer than a few minutes to remove the grass of a jungle/hive planetoid and place some mushroom grass seeds
I never made something fancy for him, I just slapped some mud together in midair
and got some seeds
and that's it
mushroom 3x10
mushroom 3x10
although yeah i feel truffle is easy in calamity since the surface mushroom biome is made for you already
https://youtu.be/7VnWGVS4y7o would this be valid grounds for suggesting a rework to neptune's bounty? 
(warning: includes bright and flashing colours)
Yes.
I don't understand this video at all
holy crap
Other than DoG bit the dust because
so just for a less insane pov, with only adren and no funny shrooms, it can get DoG p2 to 30% in about 7 seconds
you sniped my objection there

Mmm yes balancing
it's not actually that op
if you use it like a normal person, that is
it's just that this strat makes it go brrrrr
@keen drum Just a minor nitpick, you mention a mid Hardmode upgrade for necro like plaguebringer is for bee, but this armor already exists in plague reaper.
but if necro armor has an upgrade, what's the point?
the problem is that bone wings are post plant
and plaguebringer is post golem
i decided maybe to make another bone or dungeon related set that doesnt need to be ranged
possibly a melee set?
or summon, or rogue, since spectre armor is from the dungeon, and necro already has an upgrade
Feels unnecessary, basically every class has a good set at that point or is gonna get one
i guess
i might change that then
to just the broken armor + buffs
although melee doesnt have its own set post-plant
summon has fathom and spooky, mage has spectre and brimflame
Brimflame is just after Calamitas which isn't that far from just after Plantera and also the one-off class specific sets are usually far better than the all class sets
melee doesnt have a post plant
So even if it's a tier before or so it's probably better than the alternative
Melee gets a good set post-Golem
yeah but theres a lot to do between plant and golem
frost moon, pumpkin moon, dungeon, levi, astrum a
so i thought melee would make the most sense
rogue gets umbraphile
Also melee getting their own armour set is better off as a different suggestion, makes the wings suggestion feel less about wings
turtle also sucks
shroomite
fuck yeah ur right lol
though nobody actually makes shroomite
havent played ranger in a while
Also PBG isn't too far off from Plant
i usually fight it post golem
that’s when it becomes available
ive only played this mod through once so
It's always post Golem but you're fighting basically every boss from Plantera to Golem with basically no gear changes
yeah i dont like that much
i feel melee is left out on that front
since you only get a post-mech set
and turtle sucks in 1.3
The bosses are kinda just in their own dome separate from the rest of the world, they don't have very big effects on the world like Plantera or Golem does
i guess, but i still would like melee to be more even
instead of staggered like it is currently
it still means you’d be doing up to 4 bosses with the same armour
yeah but better than 6
unless you wanna use reaver, then it’s three and a generic multi class set
i still like the idea of a unique armor for all classes after plant
since imo plant is one of if not the most world-changing boss (in vanilla at least)
perhaps buff turtle like buffed lunar armor
wym by that
i feel like post-mech to post-plant is a bit soon
but ill add that as an option
honestly i do like that tho
How many suggestions can we post per day btw?
previously it was 2
alr, i just was going to do 2, the wing one and the melee one
that's fine
alr thanks
(was it? i remember there have been situations where people post 3)
but than posting channel happened
and we didn't care much if there were three consecutive suggs by the same person
cause it doesn't clog up voting now
There'd probably need to be an alternative so there's an in game explanation of how stealth works
fair enough Philo
but uh, try to not do so many anyway
(just noticed that IHS did 4 yesterday, which is..a lot)
maybe a note in the starter bag macaroni?
@sinful steeple where should they be, though? I mean I don't really mind having the desc on phm armors
But once it's on late HM onwards, they serve as nothing but clutter
Yeah but there's a chance someone switched class or something and they don't understand how stealth works or something
Maybe the Guide could have a quote about stealth? Amidias isn't fourth wall breaky enough to mention it
She's much later than the other two
And also not very fourth wall breaky/guide like either
The best way could probably just be to summarise what the armours say
Instead of removing it from most of them
add logs for stealth 

Interesting
@umbral tendon check #suggestions-voting , I already suggested the same thing

Well mine's focused on phase 2
But still
alright, more sugg approvals: https://discordapp.com/channels/225030931008847874/699359022364491868/741414699291246673
Oops, I didn't think to actually scroll down to look since I just assumed It was automatically at the bottom of the page when I went to look
Valid, but the way I feel about the sugg is weird
yeah, it's good
Like, I'm all for auric rework, but something would feel kinda off
@umbral tendon your title and reason should be in 2 separate spoiler tags
removing the magic carpet thing would be nice tho 
needless to say, it's valid but perhaps disagreeable
|| title ||
|| reason ||
I fixed it

Also the default for WPS, a.k.a. Worm Protection System® is 8 seconds
Wi-Fi Protected Setup
@tawny garden no, Worm Protection System®
Iirc tributes to removed features are a don't or smth
there's some don't around tribute items, yes
i don't remember what it is though
[[wikipedia:Wi-Fi Protected Setup]]
I don't need to repeat myself
aight I'll stop
looks like tribute items are allowed
it would be neat for the auric summons if they were auric/exo themed
like a auric mechworm
Tributes are allowed yes
yep,
Suggestions that are related to the removed content may be fine, such as tribute items. However, The LORDE is an exception to this
Just not the actual things
And yes, except the LORDE, whom I never seen in my entire life

you're not missing much
Valid ig
i'd say yes
there's nothing I can add, and it's valid
bumblebirb is one of those iconic calamity things like the old god slayer armor and frous's bloodflare armor
Aight
Haven't experienced it so can't give an opinion on the sugg content, otherwise valid
i have no opinion as i have not fought anahita yet
i haven't fought her either, so idk
something tells me ravager is in a class by itself now
happened a few times to me, so valid
yea, valid
Ravager is still cheesable in phase 1
also never fought her
But phase 2 it goes completely apeshit
yea
I don't know if a speed armour would work and also aren't bloodflare and omega blue regen and damage themed
Silva armour makes it a little muddier because Silva orbs gunk up the theming
I guess yeah, the class armors post-ML are generally safe stuff
((the only thing I liked about auric tesla was the immunities, and now that's gone))
so I could see an overhaul
Silva armour in general kinda steps on like everything's toes
omega blue is already glass cannon, yeah
Auric tesla doesn't because it is the toes
more variety is always good
A lot of the Acid Rain enemies are unique but not necessarily in a good way
water leeches are bastards
not being able to kill them when you're above water kinda blows
I guess that it'd make them too easy if you could
but it just feels so arbitrary
||does Folly Feed count as a Bumblebirb tribute||
Like for example why are water leeches almost always immortal, and why do sulphurous skaters get to move at lightspeed when they feel like it
It does
Yeah that specific thing doesn't really make sense, either make them able to be hit out of water, or make them squishy
Water leeches can have a DR instead of im-targetable when you're out of water
I don't know if a speed armour would work and also aren't bloodflare and omega blue regen and damage themed
@unreal viper look at this convo and maybe try to adjust the sugg to say 'more extreme armor bonuses' or something
||
does Folly Feed count as a Bumblebirb tribute||
no, it's ||folly feed, not birb feed||
Also why is an enemy with complex bullet patterns in an event that spams you with other enemies
But it summons ||birbdoge||
||well it summons a Bumbledoge||
Because acid rain go pssh
Also see: Ice Queen
but it ||looks like dragonfolly||
i think the radiation terrors or whatever they are are cool
Nuclear terror
Nuclear Terror?
yeah
fair enough ig
Nuclear Terror is really cool but it was badly placed
It has complex bullet patterns you need to take slow to avoid but you're also spammed with gamma slimes
At least royal gel works with gamma slimes
shh, spoilers
Gamma slimes were added like 4 months ago
Me: "take notes take notes"
Am back again
hi
Which suggestion are you guys up to now?
hm, good question
i'm stopping for now
everything can wait for a couple hours
but when we start up again we'll start with ViralMelon's
since i've pinged IHS about his already
mm
i've hit enter instead of shift enter while writing suggestions like 10 times
yea, dw about that
i can't do much more sugg stuff for a bit since i got some stuff to do irl
but these will be fine for a few more hours
cya demik
👋
i finished the melee armor suggestion
that sounds kinda like a SIS to me
?
but I agree with the sentiment
It's rather specific
ah alr
my point was more to have a non-stat bonus set effect
than any of those specifically
I'd say it has more chances of going through if you remove them
alr i will then
just removed them
tbh i got kind of carried away while writing them lol
Omega blue is hella damage focused, but it’s not an auric material, so my sugg doesn’t apply to it or ||prismatic|| . Bloodflare is def already regen focused, I will mention that.
Test
I don't think whether it's an auric mat makes it any more or less of an armour set
K
A new melee armor after Calamitas could work for sure if it was done right. It would need some sort of specialization to distinguish it from reaver tho.
oh yeah ill talk about that when it comes up again
moreso distinguish it from like
turtle
doesnt this niche already exist in turtle?
Turtle is kinda tank specialization ig?
i guess you could say that, like maybe
plus its pre-cal
yeah
Turtle is just kinda bad lul.
isnt that even less reason to add another armor set specifically here
okay yes
it is bad
i wasnt even around for that so i wouldnt even know what those were
ah alr
Chloro and turtle before, reaver after.
i meant more a unique one
if you want damage specialization before plantera, that already exists
since every other class has one
Chloro ig
nah not chloro really
Or ooa mixed set
chloro is pre plant**
Chloro monk squire huh
Not optimal
he said 1.2 tbf
It would have to be glass cannon melee
i dont really consider ooa but i guess its fair to say that it could be more optimal
Not sure if glass cannon melee would work well.
havent really heard that before
i also dont agree that it HAS to be glass cannon to be worth
i mean
i dont even think it HAS to fit snugly into a "playstyle" or "specialization"
the thing chloro turtle hallowed has over ooa sets mostly, is availability without too much penalty
like, you dont get a set bonus, thats a bit of a bummer
but all 3 pieces are pretty simple to get
the most you need to do is get one turtle shell
i mean ooa is relatively easy
and you have to do it 3-4 times, which is usually faster than mining the chloro
well you have to commit to the event, is what i mean
i guess
i... eh?
i dont find chloro too hard to get
of course that doesnt speak for everyone
but overall its even less bars than a full set
i take like an hour for 324
ore?
yeah thats about average
thats how much for a full set
54 x 6
4 ooas is faster, but i guess its different playstiles since squire is tankier
with the life regen
part of it is that i really dont like ooa lole
and i think the sets are broken for mixing, as well
i mean imo mining chlorophyte isnt a riot either
for me they take roughly the same time
Ooa is hard in calamity if you aren’t summoner.
it really depends on what you already have set up
Damage penalty be like
if you have an ooa arena and enough medals to get some armor/an upgraded rod
then ooa seems the easy option
if you have jungle infrastructure and are spending a lot of time there anyways for other reasons, then chloro seems easy to get
i agree, both are good imo
does summoner mix nerf apply to ooa stuff?
it shouldnt, the ooa stuff is what makes it not insanely difficult for non-summoner
Summoner nerf applies to sentries
All events are bad
especially betsy tier
squire monk squire for melee is decent
that sounds like it would be good
Ooa great for mixed sets
i gotta go melee next havent done that since early 1.3
Anydoodles, this is kinda off-topic.
true
point is that i do not really think there needs to be a postcal armor for melee
What about my auric armor sugg in posting?
Me either.
my first thought was that this kind of armor speciality already existed?
Hmm?
ive heard this from several people, tarragon gets consistently better dps than bloodflare
bloodflare has the survivability
but tarragon has crazy powerful set bonuses
You sure?
its what ive heard
I’ve never heard that
I know summoner tarragon is better
But that’s cause summoner pml armors are kinda wack
summoner is wack really
i think that's just a tip of the iceberg, sort of non-fleshed out version of the idea
godslayer has that sort of all-purpose feel
as does silva
because both of those sets have an ability that is shared in every set bonus
tarragon and bloodflare show this less because they dont have a universal trait like this in their set bonus
is that part of the set bonus?
ah yeah
Tarragon has some useless stuff
the heart/mana star for bloodflare
and to a degree, the decreased spawn rates of tarragon
Like enemies dropping more hearts in death
however, these are more things that make each set less distinguishable from each other
enclosed in their tier
which is not what the focus seems to be on?
its moreso that each tier's set should be different from other tiers in certain ways
like as you said
bloodflare be about regen/quick recovery
tarragon be about strong defensive/offensive bursts
something to that effect
Yes, that is the idea.
Kinda like palladium, orichcalcum and adamantite in the same world, odd as it sounds
Ye
those 3 are pretty close in obtainability
The size of the area
An entire period of the game
and so having each set deliniable by a niche is tough
Ye, good point
because a big problem shows up in that certain parts of the post-ml phase encourage a specific strategy
it helps that there are offshoots
like fearmonger, and other recently added sets
but these are critically, class specific
the closest we get to an offshoot that isnt that is omega blue
Ye
like, as an example for sake of argument
I guess the problem with my sugg is that I’m trying to create variety in choices when there’s only really a couple options at most a tier
(yeah its where i struggle to get behind it)
lets say we make godslayer into a tank set
just for argument's sake
there is now a signifigant leaning to focus on tank/damage nullification for the yharon fight
at least, in phase one
because now you got your all class set, which is encouraging a tank playstyle
and youve got fearmonger which is for most purposes exclusive to summoner
unless you take advantage of that summon mix penalty removal
Which is nerfed now, so you’ll probably not wanna use its
which, at a stage where investing fully in summoner is the best way to make him exceptionally powerful, can be a difficult task
and that, of course
oh and yeah theres omega
i cant remember if omega blue is used in p1
at least in current update
i recall it being partially meta at some point
It is for damage I think.
well in that case, this is good
because you arent exclusively nudged towards tank/damage nullification if you arent summoner
but now you either invest in tanking
or a severely punishing glass cannon
there is really no inbetween
of course unless summoner be around
so in essence
giving the all rounder sets a more clearly defined niche
sounds nice for diversity in playstyle
but unless more sets start to exist around this tier, it almost restricts that diversity more
is the way i see it
that is something many people have requested
but it isnt by any means easy, is something to keep in mind
of course
devs here have said that armor balance is like really terrible
how so?
its way harder than the case by cases of weapons
you have to consider way more potential factors when balancing for armors
that makes sense
what weapons people will use
what situations will this armor be applicable
what other equips people will have
what strategies are enabled by a given set of armor
i think a calamity beta would be good for testing these kinds of armors
weapons are far more case-by-case and are replaced pretty quickly in the grand scheme of things
although i imagine they already beta test to make sure of stuff like this
there are beta testers
yeah i grab a weapon then 1/2 hour later its in magic storage forever
but honestly there is only so much a team like that can do
armor lasts a lot
armor can last far longer
for me a playthrough can take 2 weeks to a month
as previously mentioned, omega blue stays viable up to yharon
what weapons can you say last from polterghast to yharon
Lion heart
id say the list is short
yeah
But not as a weapon lul
and of course there will be weapon examples that do last that long
lion heart is viable up to that point solely because it acts less like a weapon and more like an accessory/armor set bonus
armors are hard to balance, yall
and that isnt even all of it
spriting/animating these sets can be a major roadblock as well
coming up with viable concepts
coding those concepts
in 1.4 rn people will use hallowed for ML because of set bonus
armor sets should be viable but not that long lasting and i can see why its hard to balance
i spend more time post mech than pre mech
in vanilla
a good calamity example would be
and i hate to almost beat a dead horse at this point, regardless it is an example
sure
holy shit
yes
how?
holy shit
havent played much calamity
the reason from what i heard
was that it was a summoner-rogue hybrid set
and the big issue was
that a part of its set bonus was the fact that summons could inflict stealth strikes
this was recent
and statis void sash
it was removed this update
I think the big deal was that summons could use stealth strikes without consuming stealth?
oh damn
i believe that was the idea
so it was perma stealth strikes
i did not play with it
it was perma double damage, essentially
for all active summons
was apparently able to fuck up yharon combined with saros
you seem like youve had more experience testing it
oh yeah the sand tornado was powerful as well
It still is btw
forbidden circlet wasnt removed..?
not removed
oh
i read wrong then
Multiclassing was nerfed
40 max stealth, ye
No idea why circlet was so good tbh. The stealth only gives 66% damage.
i would like to hear from someone that got it to fuck up yharon how it managed to work so well
Good sugg izzy.
@polar grove I summon you.
blueneb got circlet to fuck up yharon?
whomst'dv'e
because stealth damage is multiplicative
Really?
that would make a lot of sense
I tested it, and it did not seem to be the case
without rippers
so, dumb question incoming
tf are those?
Goodbye.
ah
so average kill times being 3 times longer than what is expected
is really... bad
this is actually the first time ive seen a starmada buff suggestion with decent testing behind it
hm? izzy's sugg?
yeah
izzy is a suggestor that likes having kill times and loadouts listed
it makes their points stronger because they actually went out and did it
if i remember they were something of a pioneer for this
i may just be talking out of my ass, though
regardless i absolutely agree
starmada needs a hefty buff in some way
because it has a lot of problems
one is that it takes upwards of... a minute to fully ramp up?
something like that
and when its ramped up it isnt even that powerful
it takes far too long to reach maximum damage output, is inconsistent within those bounds due to random projectile spawning, and even at optimal output will not come close enough to worthwhile performance
Speaking of buffs, let me segue into talking about fathom swarmer armor. This armor is pretty decent after Calamitas, but immediately get outclassed by tiki in pretty much every way. Idk how to make it better tho, in a way that won’t intrude on tiki.
right now it competes pretty closely with multiple armors around that tier
was fathom swarmer nerfed in the update?
Yes
then its by far the worst summoner set
24 or 28 percent damage boost now
for post-plantera
spooky has more damage, and tiki has pretty much the same damage as spooky but leaf wings have great buffs
fathom swarmer doesnt even have its own wing buffs
18 defense with 10 percent dt and 3 hp a sec regen from the wings iirc
indeed
dt, you mean dr?
Ye
yeah thats a big part of it
fathom swarmer is basically just inferior and needs literally anything to be better
the only thing it has over the other 2 honestly is the wallclimb effect
which isnt super helpful
fathom has a lot of odd traits
its an abyss exploration/utility armor because of those effects
Water boosts for abyss exploration are nice for sure
but its also dedicated to summoner...?
but i dont get why a single tier has 3 unique armor sets anyways
Ye


