#suggestions-discussion

1 messages · Page 961 of 1

zealous ridge
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nah i had it last time my rogue playthrough

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which was a decent while back

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definitely before this update

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it was a pretty quiet change

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i dont blame you

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but theyve been bandit exclusive, i think, for a good while

dapper coral
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oh, alright then

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thanks for letting me know

tawny garden
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that's strange that it wasn't announced
I don't play rogue so /shrug

zealous ridge
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its not too important

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im not really suprised

dapper coral
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looks better now mackeye

zealous ridge
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i mean i hardly used gel darts before they were moved to a purchasable

dapper coral
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yeah, i'm not a rogue either and consumables seem ech anyways

tawny garden
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hopefully the wiki will once tell us those changes

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YuH is god

dapper coral
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soon

zealous ridge
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yuh is the archive guy i suppose

dapper coral
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doesn't look like it's in any of the existing history pages

sand umbra
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YuH is the resident historian

dapper coral
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YuH is the resident god among mortals

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who does literally all the history things for cal

tawny garden
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this.

wooden lance
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how many times has another exo summon been suggested

tawny garden
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this.

dapper coral
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EoC summon?

sand umbra
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catalogues most Calamity versions and as of recently has managed to gather every single one, thus making the full changelog project go from literally insurmountable to yeah we can pull that off in like a month

tawny garden
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no, the most recent sugg

balmy jay
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There's nothing wrong with offering alternatives in a suggestion, right?

wooden lance
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although an eoc summon would be pretty cool too

tawny garden
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There's nothing wrong with offering alternatives in a suggestion, right?
it's fine

dapper coral
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oh exo summon

wooden lance
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because seabound and head summons are used for a long time

sand umbra
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giving EoC more reasons to be fought would be pretty gamer

wooden lance
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yes

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eoc should drop more than teardrop cleaver

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and dash time

zealous ridge
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isnt there ||an arsenal exo summon||

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unless youre talking about more than that

weak field
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You forgot Shred

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750 damage per second

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From soma prime

vagrant zenith
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I didn't list all the debuffs lol

dapper coral
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||does that count as auric summon or exo summon? bc there's a difference iirc||

wooden lance
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||pole warper is exo tier? i thought post yharon 1||

vagrant zenith
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also crush depth

zealous ridge
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that thing is made with auric tesla iirc

weak field
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That's with a condition

vagrant zenith
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and sulphuric poisoning

weak field
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yeah last tier of ||draedon weapon|| is made with Auric bars

tawny garden
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it's an ||assenal summon, that's completely different from auric/exo||

vagrant zenith
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and holy flames and ||nightwither(is this a spoiler)||

weak field
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No

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Nightwither is not new

vagrant zenith
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oh ok

dapper coral
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it's an ||assenal summon, that's completely different from auric/exo||
||now there's three categories of auric bar thingies, tf||

unreal viper
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Holy flames is super weak, nightwither isn’t bad tho

weak field
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100 dmg per second is not that bad

wooden lance
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yes it is

unreal viper
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Not that bad ye

tawny garden
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not only that, || arse nail stuff crafted from Aerialite bars isn't Aerialite tier||

weak field
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Just don't compare to shred with it

wooden lance
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at this point youre doing about 5k dps naturally

unreal viper
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Eh

sand umbra
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Philo wut

wooden lance
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nah, tier 4 is exo tier, not its own thing

unreal viper
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5k is really high.

wooden lance
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or rather, auric tier

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with post provi weapons?

dapper coral
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not only that, || arse nail stuff crafted from Aerialite bars isn't Aerialite tier||
epic

vagrant zenith
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nightwither is post cryogen

zealous ridge
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||i dont agree with that philo, theyre literally gated by those materials, theyre in the same tier||

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||they aren't themed the same if that's what you mean||

wooden lance
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what inflicts nightwither post cryo

tawny garden
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||they aren't themed the same if that's what you mean||
yea, that

unreal viper
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||God slayer inferno is technically pre boss lul.||

wooden lance
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how so

tawny garden
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cause then auric and exo won't be different

vagrant zenith
unreal viper
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Shadow potion

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But it’s mostly post dog

wooden lance
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i see

zealous ridge
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well i know what inflicts nightwither post plant

wooden lance
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you mean with blood orbs?

unreal viper
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Generally debuffs are far weaker than they should be.

wooden lance
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yes

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unless they do other things

zealous ridge
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thats what id do to debuffs

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i wouldnt really make them better dots

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id prefer more utilities

gleaming pumice
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Yea me too

wooden lance
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theres only so much utility you can have

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and theres a lot of debuffs

unreal viper
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More piss upgrades.

sand umbra
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there's only so much utility you can have

wooden lance
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piss is busted as is

zealous ridge
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thats not really what i meant

sand umbra
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piss is already strong enough

zealous ridge
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i wasnt saying flat defense decreases

unreal viper
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I think we can make the damage more interesting.

weak field
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piss?

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Ichor?

zealous ridge
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thats a pretty poor definition of utility

unreal viper
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Yes

weak field
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ok

zealous ridge
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piss poor, if i may

sand umbra
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fun fact: movement debuffs exist but everything is immune to them

wooden lance
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like you can slow down, reduce defence/dr and reduce damage

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what else can you do?

sand umbra
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Confusion exists but everything is immune to it and it does virtually nothing on the enemies it affects

weak field
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Glacial state exist

unreal viper
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Yes

wooden lance
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thats slowdown

dapper coral
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fun fact: movement debuffs exist but everything is immune to them
tesla potion begs to differ

weak field
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Confusion makes enemy walk backwards

gleaming pumice
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Could be something unique like lightning rod from emode which summons lightning bolt to strike you

wooden lance
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thats movement

weak field
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But everything that poses a threat is immune to it CompleteFailure

sand umbra
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thats movement

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which is something you didn't mention

wooden lance
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fair

unreal viper
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Movement debuffs aren’t that useful cause normal enemies are ez or immune

vagrant zenith
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tesla potion is op lol

wooden lance
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ill amend my previous statement to reflect that

zealous ridge
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i feel you are missing the point

wooden lance
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aestheticus debuff

zealous ridge
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there are categories that these debuffs can fit into

sand umbra
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you can do more things with a debuff

dapper coral
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anyway, what is the product of this conversation supposed to be? are we adjusting Santa's debuff sugg rn?

sand umbra
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you're just not trying hard enough

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anywho yeah uh what sugg is this about

wooden lance
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like what

gleaming pumice
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Maybe something that will rarely turn a projectile into a healing projectile

zealous ridge
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its a discussion sprung about by this debuff suggestion

sand umbra
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I said what sugg is this about--

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ok cool

vagrant zenith
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mine I think

zealous ridge
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because i dont think the best solution is just buffing dots

unreal viper
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More damage for the debuffs

tawny garden
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just buff debuffs

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except CI

dapper coral
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CI is stronk now iirc

wooden lance
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if you increase dot, it can become very difficult to balance

sand umbra
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I think the best solution is realizing that buffing debuffs is going to be irrelevant against enemies because boss immunities are hilarious

vagrant zenith
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CI?

wooden lance
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cursed inferno is one of the strongest debuffs in the game

vagrant zenith
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oh

sand umbra
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Cursed Inferno was always stronk, it's just that Ichor outperformed it in every possible department

zealous ridge
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now it has the ||dr decrease exclusively||

unreal viper
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Debuffs should be more interesting, but stronger as well

dapper coral
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now they're more or less equal

vagrant zenith
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also just make bosses not immune to debuffs that don't ruin the bossfight

sand umbra
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now that Ichor no longer gets a DR cut, the playing field's more even

wooden lance
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the good thing about cursed inferno is that you can apply weaker ichor again

dapper coral
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Debuffs should be more interesting, but stronger as well
mm, this may be the point that you wanna make instead of straight buffs Santa

unreal viper
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I think that making them do damage interesting ways would be cool

wooden lance
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if you remove ichor dr reduction, it becomes worse cursed inferno

unreal viper
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I think Thomas had ideas on that

zealous ridge
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ah yest

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holy flames's intermittent holy explosions

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i do remember that discussion

unreal viper
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Ichor is better for some weps

zealous ridge
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i believe you were there, thomas?

sand umbra
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yes

unreal viper
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Fast ones.

wooden lance
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ichor for minishark maybe

sand umbra
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I was the main reason that discussion went on even half as long as it did

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because I'm terrible at keeping my mouth shut HDfailure

unreal viper
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Either Thomas or bluenebula had the idea.

zealous ridge
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thomas had the sparks thing

wooden lance
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honestly a debuff that did what unstable prism does now would be fire

zealous ridge
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i came up more specifically with the idea to make holy flames do an explosion thing intermittently, and thomas added on to that

sand umbra
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but like some ideas I recall having for that discussion or others were like

fire debuffs produced intermittent explosions or created sparks depending on strength, both of which could themselves inflict the same debuff
poison debuffs reduced enemy contact damage or smth
Electrified could do additional damage while in water
etc.

wooden lance
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electrified is already unique

sand umbra
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make it more unique

wooden lance
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it does more damage if you move

zealous ridge
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does that affect enemies the same way?

wooden lance
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yes iirc

sand umbra
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water is a brilliant conductor of electricity why does the electricity debuff do nothing extra when interacting with water

wooden lance
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because its a niche case and likely not worthwhile

zealous ridge
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that specifically is a bit niche imo

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electrified honestly is a little better off than others

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you gain the ability to use it against enemies pretty early

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with things like tesla potion and voltaic jelly

wooden lance
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electrified is one of the few debuffs that i would argue can be improved with a straight dot increase

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tesla potion is the goat

sand umbra
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because you gain the ability to inflicvt it basically at the start of the game, Electrified is actually in a very good spot as it is

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equal or superior to Frostburn if you have something that can inflict it

wooden lance
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electrified should be weaker on the player because its a major death mode killer

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80dps is absurd

zealous ridge
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god dayum

sand umbra
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you know why that is? it's because it's supposed to be a post-Golem debuff

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of course it's going to kick the shit out of you early-game

wooden lance
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so make it reflect its new status as an earlygame debuff

sand umbra
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no, because that only applies to Death Mode

wooden lance
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40dps on rev

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thats not a lot better

sand umbra
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lightning bolts don't show up during rain outside of Death

zealous ridge
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it certainly sounds a lot better

wooden lance
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stormlions

sand umbra
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if you're getting hit by a Stormlion you did something wrong

wooden lance
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if your health pool is sub 200 than its still a lot

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underground desert is cramped

zealous ridge
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they apply electrified for 1.5 seconds, this is also assuming you are constantly moving

sand umbra
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if it was like Cnidrions I'd understand but Stormlions are literally the easiest enemy to not get hit by

zealous ridge
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which is not always the case

sand umbra
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also Electrified does infinitely less damage if not moving horizontally

wooden lance
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you have to move if you get hit by a stormlion

sand umbra
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why does it not do extra when moving vertically?

zealous ridge
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for the knockback probably

sand umbra
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I don't know, it's probably bugged!

wooden lance
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i dunno lmao

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^

zealous ridge
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just adjusting the stats of electrified directly wont solve everything imo, in any case

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because its still a post-golem debuff thats inflicted commonly by enemies during the martian madness

dapper coral
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are we just talking about Electrified now?

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have we moved on from Santa's sugg?

zealous ridge
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it seemed we were moving into suggesting nerfing electrified

sand umbra
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but that doesn't make sense because all you need to do is stand still and it'll barely do anything
also Stormlions inflict it for like a second and a half

zealous ridge
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interesting idea could be making it deal more damage over time the longer it is applied

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like, it takes time to ramp up damage

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when moving at least

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so shorter duration would naturally do less damage

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but as you get later into the game, where it's applied for longer, it starts getting a lot more lethal

dapper coral
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i hope this is leading into an Electrified sugg from someone

zealous ridge
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spicy was the one that brought it up lmao

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i have no control over if they are going to suggest it

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they mentioned nerfing it and i wanted to give my two cents

dapper coral
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that's why i said someone

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i'd rather we don't have discussion in here if it's not related to an existing sugg or one that is going to be made shortly

sand umbra
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anywho Electrified is fine as it is, moving on

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Gel Darts

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...why are these sold by Bandit, again

dapper coral
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because funny rogue npc

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idk

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apparently they've been sold by her for a while

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but are they actually useful?

zealous ridge
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at least before this update yes

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and no i didnt really find them useful

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maybe okay for wall

sand umbra
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the change was made a while back but honestly it didn't really change much

zealous ridge
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because they kind of reach a point and just hang out there

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by bouncing

sand umbra
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Gel Darts just are not particularly interesting or effective

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at least in my experience

zealous ridge
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the stealth strike is particularly underwhelming

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i actually found it detrimental

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spamming them is literally going to get you better dps

sand umbra
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that's just par for the course

zealous ridge
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which is annoying

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but thats more a discussion for stealth as a whole lmao

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regardless

dapper coral
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so, is it agreeable that they get price reduced?

zealous ridge
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their price isnt really justified

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so id agree

sand umbra
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agree

zealous ridge
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although unrelated to pricing, i think they should be changed in some way as well

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but as far as the price goes

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yeah sure it can be reduced

dapper coral
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aight then

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now, doing the daily rounds

sand umbra
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seems valid

zealous ridge
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i like the idea

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im pretty sure its been done before, but would not be opposed

zealous ridge
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calamity adds other ways to get glowing shrooms

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so im actually not sure if this is required

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by post-plant, its probably safe to say you can grind out crabulon even with arma on

dapper coral
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that was the discussion at the time of posting as well iirc

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mushrooms are not really an issue in cal

zealous ridge
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i vaguely remember

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that isnt the whole story, as well

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because you need a truffle to even start crafting the bars

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which is also easier in cal

dapper coral
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is it?

sinful steeple
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Yeah mushroom planetoids count

zealous ridge
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the crab drops seeds so theyre at least easier to get

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and yes, mushroom planetoids

dapper coral
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ah

zealous ridge
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but those are rng in all fairness

sinful steeple
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And if you don't get one just put mush seeds on a jungle planetoid

dapper coral
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alright then, lemme ping the guy

sinful steeple
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Or a hive planetoid, I won't judge comboing yellow and blue

dapper coral
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@golden shoal see this above, and adjust your sugg to say why this isn't sufficient enough to make shroomite bars easily

zealous ridge
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a good point to bring up might be the extra crafts that need shroomite

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because there are some additions there

keen drum
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just curious, how is it decided when suggestions are put into voting?

zealous ridge
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by 24 hours, usually

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through this method we are doing right now

dapper coral
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essentially a mod/tmod/rover shows up and asks people how they feel about it

zealous ridge
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mod shows them off, we discuss shortly

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and we decide

keen drum
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cool

dapper coral
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if it's valid, i.e. doesn't break sugg rules and actually may be useful, then it goes to posting

tawny garden
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most of the suggs actually go through

keen drum
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alr ty for the info

fringe sky
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gm

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i'm back

dapper coral
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we try to get things to voting after about 12 hours but 24 is the max yea

fringe sky
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what did i miss

dapper coral
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mornin piano

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not much

tawny garden
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the ones that don't go to voting are the ones breaking the rules or the ones that have a critical factual error

fringe sky
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ooo wing balancing, that's a cool thing to see

zealous ridge
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i agree

tawny garden
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yea, it's good

zealous ridge
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Sure

fringe sky
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ihs?

zealous ridge
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Calamity has a big problem with making its set bonuses way too long

dapper coral
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i hate sand

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is his name

zealous ridge
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Especially with rogue LUL

fringe sky
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oh

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question: are stats shown when moused over the defense value in your inventory?

tawny garden
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we like to shorten names here

dapper coral
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what do you mean?

fringe sky
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like the defense # with the shield symbol

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if you mouse over that does it share any stat info

dapper coral
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i don't think so

zealous ridge
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stats are not shown through that

tawny garden
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no, it doesn' t show anything

fringe sky
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do you think maybe that could be a solution to the long set bonus issue?

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have that type of info show when mousing over that?

keen drum
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"Rogue stealth builds while not attacking and slower while moving, up to a max of 110
Once you have built max stealth, you will be able to perform a Stealth Strike
Rogue stealth only reduces when you attack, it does not reduce while moving
The higher your rogue stealth the higher your rogue damage, crit, and movement speed"

can be annoying to read on every armor. I feel like itd be better of a note or something that you spawned with could give you the info

tawny garden
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no, I think you miss the whole point of his sugg, Piano

fringe sky
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Set bonuses/armor info being too long and hard to understand right?

tawny garden
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he says that these rules are too complex to notice them individually

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while playing

fringe sky
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oh

keen drum
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the auric tesla armor wiki page is like

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3000 words long

dapper coral
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part of the issue is that they mostly have some general effects and then one outstanding effect which is the only one most people remember

zealous ridge
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Wait phi

golden shoal
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all right

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i'm deleting my sug and changing it

zealous ridge
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Isn’t that more the point moreso for auric

dapper coral
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so like, god slayer is revival armor, silva is revive 2, etc

golden shoal
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that's allowed right?

dapper coral
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sure, sceptile

golden shoal
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aight

fringe sky
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because I was going to say something along the lines like mousing over the defense total in your inventory shows you "Armor Buffs: +# crit chance, +# defense, etc." and "Set Bonus: <>" as a way to summarize the buffs & bonuses

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instead of making it where individual armor pieces tell you what they give

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might need some finessing though

keen drum
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how would you see the bonuses before crafting tho

tawny garden
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Armors are most memorable when they have a single simple set bonus, instead of many smaller abilties

keen drum
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can you change tooltips if something is equipped?

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yeah thats why titanium is better remembered then adamantite

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it had the shadow dodge which was unique

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while adamantite is just meh buffs as a set bonus

tawny garden
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Isn’t that more the point moreso for auric
@zealous ridge see my prev. message

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he's making that for both

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in a way

fringe sky
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I mean maybe it could be summarized without specifics when checking armor (e.g. for sulphurous armor, its summarized set bonus becomes "Able to survive in the Sulphurous Sea and Abyss for longer, can breathe underwater, provides stealth strikes, jumping produces toxic bubbles"

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and then what we currently have for the set bonus can be kept to something like the defense total when moused over for those who are curious about the specifics

sinful steeple
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Yeah but the defence thing is unclear, at the bottom of the screen so we don't have much space and may be awkward to code

golden shoal
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i've changed it to only change the truffle spawn mechanics

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@ me if you have edits or questions or something =)

fringe sky
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it would basically be a tooltip so shouldn't it give a lot of room thanks to that?

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since it's at the bottom?

tawny garden
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annoying for those who don't want to build
a lot of stuff in the mod is like that

golden shoal
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well this will make that slightly less true

tawny garden
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true

sinful steeple
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Surface glowing mushrooms can spawn naturally in space and if you don't get one it doesn't take longer than a few minutes to remove the grass of a jungle/hive planetoid and place some mushroom grass seeds

tawny garden
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I never made something fancy for him, I just slapped some mud together in midair

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and got some seeds

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and that's it

keen drum
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mushroom 3x10
mushroom 3x10

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although yeah i feel truffle is easy in calamity since the surface mushroom biome is made for you already

civic gust
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(warning: includes bright and flashing colours)

tawny garden
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Yes.

sinful steeple
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I don't understand this video at all

tawny garden
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holy crap

sinful steeple
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Other than DoG bit the dust because

civic gust
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so just for a less insane pov, with only adren and no funny shrooms, it can get DoG p2 to 30% in about 7 seconds

tawny garden
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you sniped my objection there

civic gust
sinful steeple
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Mmm yes balancing

civic gust
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it's not actually that op

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if you use it like a normal person, that is

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it's just that this strat makes it go brrrrr

unreal viper
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@keen drum Just a minor nitpick, you mention a mid Hardmode upgrade for necro like plaguebringer is for bee, but this armor already exists in plague reaper.

keen drum
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ah yeah, you're right

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i edited it to just be a bone-related armor set

civic gust
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but if necro armor has an upgrade, what's the point?

keen drum
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the problem is that bone wings are post plant

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and plaguebringer is post golem

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i decided maybe to make another bone or dungeon related set that doesnt need to be ranged

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possibly a melee set?

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or summon, or rogue, since spectre armor is from the dungeon, and necro already has an upgrade

sinful steeple
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Feels unnecessary, basically every class has a good set at that point or is gonna get one

keen drum
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i guess

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i might change that then

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to just the broken armor + buffs

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although melee doesnt have its own set post-plant

unkempt bolt
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summon has fathom and spooky, mage has spectre and brimflame

keen drum
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only post mech

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idk tho

sinful steeple
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Brimflame is just after Calamitas which isn't that far from just after Plantera and also the one-off class specific sets are usually far better than the all class sets

keen drum
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melee doesnt have a post plant

sinful steeple
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So even if it's a tier before or so it's probably better than the alternative

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Melee gets a good set post-Golem

keen drum
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yeah but theres a lot to do between plant and golem

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frost moon, pumpkin moon, dungeon, levi, astrum a

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so i thought melee would make the most sense

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rogue gets umbraphile

sinful steeple
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Also melee getting their own armour set is better off as a different suggestion, makes the wings suggestion feel less about wings

keen drum
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alr, ill do that then

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ill separate them

swift wharf
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there is beetle and turtle tho

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but turtle is pre plantera and beetle post golem

unkempt bolt
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turtle also sucks

keen drum
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exactly

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every class (except ranger i believe) has post plant

unkempt bolt
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shroomite

keen drum
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fuck yeah ur right lol

unkempt bolt
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though nobody actually makes shroomite

keen drum
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havent played ranger in a while

sinful steeple
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Also PBG isn't too far off from Plant

keen drum
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i usually fight it post golem

unkempt bolt
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that’s when it becomes available

keen drum
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ive only played this mod through once so

sinful steeple
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It's always post Golem but you're fighting basically every boss from Plantera to Golem with basically no gear changes

keen drum
#

yeah i dont like that much

#

i feel melee is left out on that front

#

since you only get a post-mech set

#

and turtle sucks in 1.3

sinful steeple
#

The bosses are kinda just in their own dome separate from the rest of the world, they don't have very big effects on the world like Plantera or Golem does

keen drum
#

i guess, but i still would like melee to be more even

#

instead of staggered like it is currently

unkempt bolt
#

it still means you’d be doing up to 4 bosses with the same armour

keen drum
#

yeah but better than 6

unkempt bolt
#

unless you wanna use reaver, then it’s three and a generic multi class set

keen drum
#

i still like the idea of a unique armor for all classes after plant

#

since imo plant is one of if not the most world-changing boss (in vanilla at least)

swift wharf
#

perhaps buff turtle like buffed lunar armor

keen drum
#

wym by that

swift wharf
#

but to craft it you need living shards

#

so it becomes post plantera

keen drum
#

i feel like post-mech to post-plant is a bit soon

#

but ill add that as an option

#

honestly i do like that tho

#

How many suggestions can we post per day btw?

dapper coral
#

mm

#

there's no set limit

#

but try to keep 3 as max

tawny garden
#

previously it was 2

keen drum
#

alr, i just was going to do 2, the wing one and the melee one

dapper coral
#

that's fine

keen drum
#

alr thanks

dapper coral
#

(was it? i remember there have been situations where people post 3)

tawny garden
#

but than posting channel happened

#

and we didn't care much if there were three consecutive suggs by the same person

#

cause it doesn't clog up voting now

sinful steeple
#

There'd probably need to be an alternative so there's an in game explanation of how stealth works

dapper coral
#

fair enough Philo

#

but uh, try to not do so many anyway

#

(just noticed that IHS did 4 yesterday, which is..a lot)

keen drum
#

maybe a note in the starter bag macaroni?

cobalt pewter
#

@sinful steeple where should they be, though? I mean I don't really mind having the desc on phm armors

#

But once it's on late HM onwards, they serve as nothing but clutter

sinful steeple
#

Yeah but there's a chance someone switched class or something and they don't understand how stealth works or something

#

Maybe the Guide could have a quote about stealth? Amidias isn't fourth wall breaky enough to mention it

cobalt pewter
#

Bandit would be the best option

#

Since she's a, uh, rogue herself

#

In a sense

sinful steeple
#

She's much later than the other two

#

And also not very fourth wall breaky/guide like either

cobalt pewter
#

I mean the way she tells you doesn't need to be too guide-y

#

But I guess idk

sinful steeple
#

The best way could probably just be to summarise what the armours say

#

Instead of removing it from most of them

distant gyro
#

add logs for stealth HDfailure

cobalt pewter
sinful steeple
#

Interesting

cobalt pewter
#

Well mine's focused on phase 2

#

But still

dapper coral
umbral tendon
#

Oops, I didn't think to actually scroll down to look since I just assumed It was automatically at the bottom of the page when I went to look

cobalt pewter
#

Yeah, it's cool

#

@dapper coral and it's valid yes

#

I also agree with that

dapper coral
#

alrighty

cobalt pewter
#

Valid, but the way I feel about the sugg is weird

tawny garden
#

yeah, it's good

cobalt pewter
#

Like, I'm all for auric rework, but something would feel kinda off

tawny garden
#

@umbral tendon your title and reason should be in 2 separate spoiler tags

cobalt pewter
#

removing the magic carpet thing would be nice tho LeviKek

dapper coral
#

needless to say, it's valid but perhaps disagreeable

tawny garden
#

|| title ||
|| reason ||

umbral tendon
#

I fixed it

tawny garden
cobalt pewter
#

Also the default for WPS, a.k.a. Worm Protection System® is 8 seconds

tawny garden
#

Wi-Fi Protected Setup

cobalt pewter
#

@tawny garden no, Worm Protection System®

sinful steeple
#

Iirc tributes to removed features are a don't or smth

dapper coral
#

there's some don't around tribute items, yes

cobalt pewter
#

Is it really?

#

Lemme check

dapper coral
#

i don't remember what it is though

tawny garden
#

[[wikipedia:Wi-Fi Protected Setup]]

red stormBOT
cobalt pewter
#

Philo no

#

WPS is

dapper coral
#

philo pls

#

not in sugg chat

cobalt pewter
#

I don't need to repeat myself

tawny garden
#

aight I'll stop

dapper coral
#

looks like tribute items are allowed

swift wharf
#

it would be neat for the auric summons if they were auric/exo themed

dapper coral
#

for removed content

#

it's just adding in removed content that isn't allowed

swift wharf
#

like a auric mechworm

cobalt pewter
#

Tributes are allowed yes

tawny garden
#

yep,

Suggestions that are related to the removed content may be fine, such as tribute items. However, The LORDE is an exception to this

cobalt pewter
#

Just not the actual things

#

And yes, except the LORDE, whom I never seen in my entire life

fiery rapids
#

you're not missing much

dapper coral
#

alright, then that's not an issue

#

so how is it otherwise?

cobalt pewter
#

Valid ig

fiery rapids
#

i'd say yes

tawny garden
#

there's nothing I can add, and it's valid

cobalt pewter
#

Maybe needs a bit more proof reading tho

#

As I noticed some typing mistakes

fiery rapids
#

bumblebirb is one of those iconic calamity things like the old god slayer armor and frous's bloodflare armor

dapper coral
#

there are a couple typos, but it's comprehensible

#

so it's fine

cobalt pewter
#

Aight

cobalt pewter
#

Haven't experienced it so can't give an opinion on the sugg content, otherwise valid

fiery rapids
#

i have no opinion as i have not fought anahita yet

cobalt pewter
#

Maybe it's similar to what I experienced with rav

#

But I never noticed

dapper coral
#

i haven't fought her either, so idk

#

something tells me ravager is in a class by itself now

cloud surge
#

happened a few times to me, so valid

tawny garden
#

yea, valid

cobalt pewter
#

Ravager is still cheesable in phase 1

tawny garden
#

also never fought her

cobalt pewter
#

But phase 2 it goes completely apeshit

dapper coral
#

alright then, i'll approve it

tawny garden
#

yea

sinful steeple
#

I don't know if a speed armour would work and also aren't bloodflare and omega blue regen and damage themed

#

Silva armour makes it a little muddier because Silva orbs gunk up the theming

cobalt pewter
#

I guess yeah, the class armors post-ML are generally safe stuff

tawny garden
#

((the only thing I liked about auric tesla was the immunities, and now that's gone))
so I could see an overhaul

sinful steeple
#

Silva armour in general kinda steps on like everything's toes

dapper coral
#

omega blue is already glass cannon, yeah

sinful steeple
#

Auric tesla doesn't because it is the toes

cloud surge
#

more variety is always good

distant gyro
#

water leech is unique

#

i wish they could just die in one hit like critters though

cobalt pewter
#

Water leech bad

#

They s u c c

sinful steeple
#

A lot of the Acid Rain enemies are unique but not necessarily in a good way

fiery rapids
#

water leeches are bastards

weak field
#

water leech literally succ

#

They succ and they suck

limber ocean
#

not being able to kill them when you're above water kinda blows

#

I guess that it'd make them too easy if you could

#

but it just feels so arbitrary

frail mantle
#

||does Folly Feed count as a Bumblebirb tribute||

sinful steeple
#

Like for example why are water leeches almost always immortal, and why do sulphurous skaters get to move at lightspeed when they feel like it

weak field
#

It does

cobalt pewter
#

Yeah that specific thing doesn't really make sense, either make them able to be hit out of water, or make them squishy

weak field
#

Water leeches can have a DR instead of im-targetable when you're out of water

dapper coral
#

I don't know if a speed armour would work and also aren't bloodflare and omega blue regen and damage themed
@unreal viper look at this convo and maybe try to adjust the sugg to say 'more extreme armor bonuses' or something

tawny garden
#

||does Folly Feed count as a Bumblebirb tribute||
no, it's ||folly feed, not birb feed||

cloud surge
#

i didnt know they were invincible when out of water

#

thats even worse

sinful steeple
#

Also why is an enemy with complex bullet patterns in an event that spams you with other enemies

weak field
#

But it summons ||birbdoge||

frail mantle
#

||well it summons a Bumbledoge||

cobalt pewter
#

Because acid rain go pssh

weak field
#

Also see: Ice Queen

tawny garden
#

but it ||looks like dragonfolly||

cloud surge
#

i think the radiation terrors or whatever they are are cool

weak field
#

Nuclear terror

cobalt pewter
#

Nuclear Terror?

cloud surge
#

yeah

frail mantle
#

fair enough ig

sinful steeple
#

Nuclear Terror is really cool but it was badly placed

#

It has complex bullet patterns you need to take slow to avoid but you're also spammed with gamma slimes

weak field
#

At least royal gel works with gamma slimes

tawny garden
#

shh, spoilers

sinful steeple
#

Gamma slimes were added like 4 months ago

cobalt pewter
#

Me: "take notes take notes"

tawny garden
#

oh, I'm dumb

#

aight

fringe sky
#

Am back again

tawny garden
#

hi

fringe sky
#

Which suggestion are you guys up to now?

tawny garden
#

hm, good question

dapper coral
#

i'm stopping for now

#

everything can wait for a couple hours

#

but when we start up again we'll start with ViralMelon's

#

since i've pinged IHS about his already

tawny garden
#

there are 17 suggs in posting rn

#

that's a bit overwhelming

dapper coral
#

mm

keen drum
#

i've hit enter instead of shift enter while writing suggestions like 10 times

dapper coral
#

lol it happens Mackeye

#

no worries

tawny garden
#

yea, dw about that

dapper coral
#

i can't do much more sugg stuff for a bit since i got some stuff to do irl

#

but these will be fine for a few more hours

tawny garden
#

cya demik

dapper coral
#

👋

keen drum
#

i finished the melee armor suggestion

limber ocean
#

that sounds kinda like a SIS to me

keen drum
#

?

limber ocean
#

but I agree with the sentiment

sinful steeple
#

It's rather specific

keen drum
#

ah alr

#

my point was more to have a non-stat bonus set effect

#

than any of those specifically

gray nebula
#

based specific item sugg

keen drum
#

lol

#

i can change it to remove those if you like

limber ocean
#

I'd say it has more chances of going through if you remove them

keen drum
#

alr i will then

#

just removed them

#

tbh i got kind of carried away while writing them lol

unreal viper
#

Omega blue is hella damage focused, but it’s not an auric material, so my sugg doesn’t apply to it or ||prismatic|| . Bloodflare is def already regen focused, I will mention that.

fringe sky
#

Test

sinful steeple
#

I don't think whether it's an auric mat makes it any more or less of an armour set

unreal viper
#

K

zealous ridge
#

more distinct

#

hmm

#

is this not already a thing?

unreal viper
#

A new melee armor after Calamitas could work for sure if it was done right. It would need some sort of specialization to distinguish it from reaver tho.

zealous ridge
#

oh yeah ill talk about that when it comes up again

#

moreso distinguish it from like

#

turtle

#

doesnt this niche already exist in turtle?

unreal viper
#

Turtle is kinda tank specialization ig?

zealous ridge
#

i guess you could say that, like maybe

keen drum
#

plus its pre-cal

zealous ridge
#

yeah

unreal viper
#

Turtle is just kinda bad lul.

zealous ridge
#

isnt that even less reason to add another armor set specifically here

#

okay yes

#

it is bad

keen drum
#

i removed the specific sets

#

btw

zealous ridge
#

i wasnt even around for that so i wouldnt even know what those were

keen drum
#

ah alr

unreal viper
#

Chloro and turtle before, reaver after.

keen drum
#

i meant more a unique one

zealous ridge
#

if you want damage specialization before plantera, that already exists

keen drum
#

since every other class has one

unreal viper
#

Chloro ig

zealous ridge
#

nah not chloro really

unreal viper
#

Or ooa mixed set

keen drum
#

chloro is pre plant**

zealous ridge
#

i was thinking more the classic 1.2 mix set

#

...since when

keen drum
#

fuck nvm

#

i meant pre plant

unreal viper
#

Chloro monk squire huh

zealous ridge
#

nope

#

chloro turtle hallowed

unreal viper
#

Not optimal

keen drum
#

he said 1.2 tbf

unreal viper
#

It would have to be glass cannon melee

zealous ridge
#

i dont really consider ooa but i guess its fair to say that it could be more optimal

unreal viper
#

To be distinct from mixed sets

#

That give great offensive stats

zealous ridge
#

chloro turtle hallowed gives a similar damage boost to reaver

#

before plantera

unreal viper
#

Not sure if glass cannon melee would work well.

zealous ridge
#

havent really heard that before

#

i also dont agree that it HAS to be glass cannon to be worth

unreal viper
#

Hmm

#

What else could it be?

zealous ridge
#

i mean

#

i dont even think it HAS to fit snugly into a "playstyle" or "specialization"

#

the thing chloro turtle hallowed has over ooa sets mostly, is availability without too much penalty

#

like, you dont get a set bonus, thats a bit of a bummer

fringe sky
#

oh

#

so it's only mobile discord that's down

zealous ridge
#

but all 3 pieces are pretty simple to get

#

the most you need to do is get one turtle shell

keen drum
#

i mean ooa is relatively easy

#

and you have to do it 3-4 times, which is usually faster than mining the chloro

zealous ridge
#

well you have to commit to the event, is what i mean

keen drum
#

i guess

zealous ridge
#

i... eh?

#

i dont find chloro too hard to get

#

of course that doesnt speak for everyone

keen drum
#

it isnt too bad

#

i guess im just unlucky

zealous ridge
#

but overall its even less bars than a full set

keen drum
#

i take like an hour for 324

zealous ridge
#

ore?

keen drum
#

with spelunker

#

yeah ore

zealous ridge
#

yeah thats about average

keen drum
#

thats how much for a full set

zealous ridge
#

54 x 6

keen drum
#

4 ooas is faster, but i guess its different playstiles since squire is tankier

#

with the life regen

zealous ridge
#

part of it is that i really dont like ooa lole

#

and i think the sets are broken for mixing, as well

limber ocean
#

the ooa event kinda sucks

#

farming it is boring

keen drum
#

i mean imo mining chlorophyte isnt a riot either

#

for me they take roughly the same time

unreal viper
#

Ooa is hard in calamity if you aren’t summoner.

zealous ridge
#

it really depends on what you already have set up

unreal viper
#

Damage penalty be like

zealous ridge
#

if you have an ooa arena and enough medals to get some armor/an upgraded rod

#

then ooa seems the easy option

keen drum
#

i just spam ballistas as summoner

#

and explosive trap

zealous ridge
#

if you have jungle infrastructure and are spending a lot of time there anyways for other reasons, then chloro seems easy to get

keen drum
#

i agree, both are good imo

cloud surge
#

does summoner mix nerf apply to ooa stuff?

keen drum
#

just different playstyles

#

i think so shipman

#

i just go squire for life regen

cloud surge
#

it shouldnt, the ooa stuff is what makes it not insanely difficult for non-summoner

unreal viper
#

Summoner nerf applies to sentries

zealous ridge
#

ooa is bad

#

because it balances around having the ooa armors

unreal viper
#

All events are bad

zealous ridge
#

especially betsy tier

keen drum
#

squire monk squire for melee is decent

zealous ridge
#

that sounds like it would be good

unreal viper
#

Ooa great for mixed sets

keen drum
#

i gotta go melee next havent done that since early 1.3

unreal viper
#

Anydoodles, this is kinda off-topic.

keen drum
#

true

zealous ridge
#

point is that i do not really think there needs to be a postcal armor for melee

unreal viper
#

What about my auric armor sugg in posting?

zealous ridge
#

ah yeah

#

alright so

unreal viper
#

Me either.

zealous ridge
#

my first thought was that this kind of armor speciality already existed?

unreal viper
#

Hmm?

zealous ridge
#

ive heard this from several people, tarragon gets consistently better dps than bloodflare

#

bloodflare has the survivability

#

but tarragon has crazy powerful set bonuses

unreal viper
#

You sure?

zealous ridge
#

its what ive heard

unreal viper
#

I’ve never heard that

zealous ridge
#

it was new to me as well

#

in any case

unreal viper
#

I know summoner tarragon is better

#

But that’s cause summoner pml armors are kinda wack

zealous ridge
#

summoner is wack really

unreal viper
#

Yes

#

Summoner helmet variants are wack

zealous ridge
#

i think that's just a tip of the iceberg, sort of non-fleshed out version of the idea

#

godslayer has that sort of all-purpose feel

#

as does silva

#

because both of those sets have an ability that is shared in every set bonus

unreal viper
#

Yes

#

Tarragon too imo

#

It boosts stuff like dr and regen.

zealous ridge
#

tarragon and bloodflare show this less because they dont have a universal trait like this in their set bonus

#

is that part of the set bonus?

unreal viper
#

I think bloodflare shares regen?

#

And the hearts.

zealous ridge
#

ah yeah

unreal viper
#

Tarragon has some useless stuff

zealous ridge
#

the heart/mana star for bloodflare

#

and to a degree, the decreased spawn rates of tarragon

unreal viper
#

Like enemies dropping more hearts in death

zealous ridge
#

however, these are more things that make each set less distinguishable from each other

#

enclosed in their tier

#

which is not what the focus seems to be on?

#

its moreso that each tier's set should be different from other tiers in certain ways

#

like as you said

#

bloodflare be about regen/quick recovery

#

tarragon be about strong defensive/offensive bursts

#

something to that effect

unreal viper
#

Yes, that is the idea.

zealous ridge
#

im very polarized by this

#

like im conflicted

unreal viper
#

Kinda like palladium, orichcalcum and adamantite in the same world, odd as it sounds

zealous ridge
#

sure

#

there is a major difference here, though

unreal viper
#

Ye

zealous ridge
#

those 3 are pretty close in obtainability

unreal viper
#

The size of the area

zealous ridge
#

silva is wayyy far off from tarragon

#

its a much larger gap

unreal viper
#

An entire period of the game

zealous ridge
#

and so having each set deliniable by a niche is tough

unreal viper
#

Ye, good point

zealous ridge
#

because a big problem shows up in that certain parts of the post-ml phase encourage a specific strategy

#

it helps that there are offshoots

#

like fearmonger, and other recently added sets

#

but these are critically, class specific

#

the closest we get to an offshoot that isnt that is omega blue

unreal viper
#

Ye

zealous ridge
#

like, as an example for sake of argument

unreal viper
#

I guess the problem with my sugg is that I’m trying to create variety in choices when there’s only really a couple options at most a tier

zealous ridge
#

(yeah its where i struggle to get behind it)

unreal viper
#

It would be better to just have more sets to cover various options

#

Hmm

zealous ridge
#

lets say we make godslayer into a tank set

#

just for argument's sake

#

there is now a signifigant leaning to focus on tank/damage nullification for the yharon fight

#

at least, in phase one

#

because now you got your all class set, which is encouraging a tank playstyle

#

and youve got fearmonger which is for most purposes exclusive to summoner

#

unless you take advantage of that summon mix penalty removal

unreal viper
#

Which is nerfed now, so you’ll probably not wanna use its

zealous ridge
#

which, at a stage where investing fully in summoner is the best way to make him exceptionally powerful, can be a difficult task

#

and that, of course

#

oh and yeah theres omega

#

i cant remember if omega blue is used in p1

#

at least in current update

#

i recall it being partially meta at some point

unreal viper
#

It is for damage I think.

zealous ridge
#

well in that case, this is good

#

because you arent exclusively nudged towards tank/damage nullification if you arent summoner

#

but now you either invest in tanking

#

or a severely punishing glass cannon

#

there is really no inbetween

#

of course unless summoner be around

limber ocean
#

I was gonna say something, but then I realized I was just wrong

zealous ridge
#

so in essence

#

giving the all rounder sets a more clearly defined niche

#

sounds nice for diversity in playstyle

#

but unless more sets start to exist around this tier, it almost restricts that diversity more

#

is the way i see it

keen drum
#

i definitely think we need more class unique sets for different playstyles

#

post ML

zealous ridge
#

that is something many people have requested

#

but it isnt by any means easy, is something to keep in mind

keen drum
#

of course

zealous ridge
#

devs here have said that armor balance is like really terrible

limber ocean
#

how so?

zealous ridge
#

its way harder than the case by cases of weapons

#

you have to consider way more potential factors when balancing for armors

keen drum
#

that makes sense

zealous ridge
#

what weapons people will use

#

what situations will this armor be applicable

#

what other equips people will have

#

what strategies are enabled by a given set of armor

keen drum
#

i think a calamity beta would be good for testing these kinds of armors

zealous ridge
#

weapons are far more case-by-case and are replaced pretty quickly in the grand scheme of things

keen drum
#

although i imagine they already beta test to make sure of stuff like this

zealous ridge
#

there are beta testers

keen drum
#

yeah i grab a weapon then 1/2 hour later its in magic storage forever

zealous ridge
#

but honestly there is only so much a team like that can do

keen drum
#

armor lasts a lot

zealous ridge
#

armor can last far longer

keen drum
#

for me a playthrough can take 2 weeks to a month

zealous ridge
#

as previously mentioned, omega blue stays viable up to yharon

#

what weapons can you say last from polterghast to yharon

unreal viper
#

Lion heart

zealous ridge
#

id say the list is short

keen drum
#

yeah

unreal viper
#

But not as a weapon lul

zealous ridge
#

and of course there will be weapon examples that do last that long

unreal viper
#

For the shell

#

Not many in pml for certain

zealous ridge
#

lion heart is viable up to that point solely because it acts less like a weapon and more like an accessory/armor set bonus

#

armors are hard to balance, yall

#

and that isnt even all of it

#

spriting/animating these sets can be a major roadblock as well

#

coming up with viable concepts

#

coding those concepts

keen drum
#

in 1.4 rn people will use hallowed for ML because of set bonus

#

armor sets should be viable but not that long lasting and i can see why its hard to balance

#

i spend more time post mech than pre mech

#

in vanilla

zealous ridge
#

a good calamity example would be

#

and i hate to almost beat a dead horse at this point, regardless it is an example

keen drum
#

sure

zealous ridge
#

forbidden circlet was an early hardmode armor set

#

and it was viable to endgame

keen drum
#

holy shit

limber ocean
#

wait, you mean like

#

yharon endgame?

zealous ridge
#

yes

keen drum
#

how?

limber ocean
#

holy shit

keen drum
#

havent played much calamity

zealous ridge
#

the reason from what i heard

#

was that it was a summoner-rogue hybrid set

#

and the big issue was

#

that a part of its set bonus was the fact that summons could inflict stealth strikes

keen drum
#

wow

#

was the summon penalty around then?

zealous ridge
#

this was recent

keen drum
#

and statis void sash

zealous ridge
#

it was removed this update

limber ocean
#

I think the big deal was that summons could use stealth strikes without consuming stealth?

keen drum
#

oh damn

zealous ridge
#

i believe that was the idea

limber ocean
#

so it was perma stealth strikes

zealous ridge
#

i did not play with it

#

it was perma double damage, essentially

#

for all active summons

#

was apparently able to fuck up yharon combined with saros

unreal viper
#

Apparently

#

I have not replicated it

#

Nado also did 10k dps

zealous ridge
#

you seem like youve had more experience testing it

#

oh yeah the sand tornado was powerful as well

unreal viper
#

It still is btw

cloud surge
#

forbidden circlet wasnt removed..?

zealous ridge
#

not removed

unreal viper
#

Ye

#

But nerfed

cloud surge
#

oh

zealous ridge
#

it was massively nerfed

#

yes

cloud surge
#

i read wrong then

unreal viper
#

Still give summons steakth tho

#

Just much less

zealous ridge
#

damn it still gives them stealth?

#

interesting

unreal viper
#

Multiclassing was nerfed

#

40 max stealth, ye

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No idea why circlet was so good tbh. The stealth only gives 66% damage.

zealous ridge
#

i would like to hear from someone that got it to fuck up yharon how it managed to work so well

unreal viper
#

Good sugg izzy.

zealous ridge
#

oh noice

#

buff to starmada

#

absolutely agree

unreal viper
#

@polar grove I summon you.

zealous ridge
#

blueneb got circlet to fuck up yharon?

polar grove
#

whomst'dv'e

unreal viper
#

Yes

#

Do you know why circlet was so good?

polar grove
#

because stealth damage is multiplicative

unreal viper
#

Really?

zealous ridge
#

that would make a lot of sense

polar grove
#

from what i gather yes

#

for minions at least

#

not entirely sure about just rogue

unreal viper
#

I tested it, and it did not seem to be the case

zealous ridge
#

wasnt the idea that you used a full rogue build for summoner?

#

big meme

tawny garden
#

without rippers
so, dumb question incoming
tf are those?

polar grove
#

indeed

#

adren and rage

#

and now i leave for the pure lands gentalk

unreal viper
#

Goodbye.

tawny garden
#

ah

zealous ridge
#

so average kill times being 3 times longer than what is expected

#

is really... bad

#

this is actually the first time ive seen a starmada buff suggestion with decent testing behind it

limber ocean
#

huh

#

that seems really thought out

zealous ridge
#

hm? izzy's sugg?

limber ocean
#

yeah

zealous ridge
#

izzy is a suggestor that likes having kill times and loadouts listed

#

it makes their points stronger because they actually went out and did it

#

if i remember they were something of a pioneer for this

#

i may just be talking out of my ass, though

#

regardless i absolutely agree

#

starmada needs a hefty buff in some way

#

because it has a lot of problems

#

one is that it takes upwards of... a minute to fully ramp up?

#

something like that

#

and when its ramped up it isnt even that powerful

#

it takes far too long to reach maximum damage output, is inconsistent within those bounds due to random projectile spawning, and even at optimal output will not come close enough to worthwhile performance

unreal viper
#

Speaking of buffs, let me segue into talking about fathom swarmer armor. This armor is pretty decent after Calamitas, but immediately get outclassed by tiki in pretty much every way. Idk how to make it better tho, in a way that won’t intrude on tiki.

zealous ridge
#

right now it competes pretty closely with multiple armors around that tier

polar grove
#

was fathom swarmer nerfed in the update?

unreal viper
#

Yes

polar grove
#

then its by far the worst summoner set

unreal viper
#

24 or 28 percent damage boost now

polar grove
#

for post-plantera

#

spooky has more damage, and tiki has pretty much the same damage as spooky but leaf wings have great buffs

#

fathom swarmer doesnt even have its own wing buffs

unreal viper
#

18 defense with 10 percent dt and 3 hp a sec regen from the wings iirc

polar grove
#

indeed

zealous ridge
#

dt, you mean dr?

unreal viper
#

Ye

zealous ridge
#

yeah thats a big part of it

polar grove
#

fathom swarmer is basically just inferior and needs literally anything to be better

#

the only thing it has over the other 2 honestly is the wallclimb effect

#

which isnt super helpful

zealous ridge
#

fathom has a lot of odd traits

#

its an abyss exploration/utility armor because of those effects

unreal viper
#

Water boosts for abyss exploration are nice for sure

zealous ridge
#

but its also dedicated to summoner...?

polar grove
#

but i dont get why a single tier has 3 unique armor sets anyways

unreal viper
#

Ye