#suggestions-discussion
1 messages · Page 960 of 1
(Side note from ... this, sugg about to be void-yeeted)
why is this argument
Thanks Piano
why in the name of Christ have you people been arguing for ten minutes over a picture
don't worry about it, thomas
It happens Tom
thoughts on them btw?
It happens
idk let's fucking stop
mm
FullyVoided i disagree with you, the point of this channel is arguing about every possible flaw or positivity in a suggestion
Your suggestions are fine Piano
i apologize to mods if im inciting more toxicity. this is just starting to get on my nerves, so im trying my damnest to explain in the simplest terms how things works
we can move on now, now that the deed is done
mercenary’s sugg gets yeeted relatively soon
i do not really understand how in any means that was toxic
oh cool i guess third time's the charm then 😛
30 minutes or so
This is true
hmmm
seems good
seems fine to me, although the number of ellipses is concerning
in a grammar-fiend way
seems cool with me
it seems i need to get the textbook definition of constructive criticism.
yeah not sure why periods aren’t used normally
staff was this by any means annoying to you?
but what the suggestion is trying to say seems good to me
sorry if it was
It was indeed annoying
i feel like i’ve seen a similar suggestion before
The sugg is good
Yeah something similar has been sugg'd before
i am very sorry about that
wait which one, mine or merc
merc
i don't really care if they get nerfed since I just used ultimate peaceful from luiafk
Thanks for the apology
Next time try to be less resistant to feedback
false information
please just try to not be so stubborn in the future when multiple people are telling you to add something to your sugg
and hopefully we won't have to have this issue again
calamity fishing starts well before post-ML
but i am very concerned if i was by any means toxic towards anyone here
I think he means that's when the vanilla fishing content stops
which is correct
which, isn't really true
I think it stops before Plantera
yeah that’s fair
thing is, there ain't a whole lot of Calamity fishing content exclusive to post-ML
could definitely be conveyed better
sure, you get new fishing rods, but like
@mortal bison The lil tidbit of "post-moon lord (calamity fishing starts)" is confusing
(I have your suggestion saved. Let me know when you want to repost.)
there aren't a whole lot of new catches
just new rods.
and also Bloodfins but shut up nobody fishes for healing potions or any derivatives anyone who says otherwise is clearly lying
i’ve suggested something related to that before
At least I fixed the healing priority bug with those
Mushrooms or any healing pot really had priority over bloodfins with quick heal
what the fuck
This also applied to hadal stew, grape beer, and margarita
oh yeah, that was a thing
We had a weird roundabout fix
piano’s oldest sugg breaks the removed content don’t
So it would work with quick buff and mana properly
I see
the discussion bout the rusted keys was resolved anyways, right?
your oldest one about rusted lockpick
that it was unnecessary because you can craft em?
you can craft everything you can find in Rusty Chests with the power of Acid Rain
do you mind if i get rid of that one, piano?
don't mind at all
so that's pretty nifty I would say
alrighty
but probably it would be a good idea to maybe keep it in tabs for bugs in terms of old block textures
unless that's the standard in regards to removed tiles
This is fixed?
usually things don't get removed, especially worldgen things
yeah
but it was rectified in form of a changed crafting recipe so it was alright
it carried me into beating skeletron lol
so it's not a common occurrence by any stretch
turbulance sugg seems fine, kinda hard to argue with
no
There are more weapons than turbulence that can pierce blocks
I've updated and am still getting very high dps?
Never mind then
First thing coming to mind is storm surge
Yeah it's for the upcoming update
yeah .002 isn't out yet
wasn't Turbulance phasing through blocks already addressed
ye
Cool
well if it’s fixed
cool
I guess I'll delete the suggestion
off to the bin
How's Quanta's mimic loot sugg
https://discordapp.com/channels/225030931008847874/699359022364491868/741257538561114172
sure
perfectly useless
buffing a Mimic drop means buffing all of its upgrades as well
drops, not stops
biome mimics
both, apparently
buffing a Mimic drop means buffing all of its upgrades as well
mm
that would probably require some balancing
a lot
sugg focuses on biome, but pertains to both
sure is a shame that every normal Mimic drop is used in something, ain't it
do calamity biomes have mimics?
:v
like astral biome
no they don’t
MY IDEA
Oh I didn't even realize you were talking about biome mimic drops
I don't often see Mimics and Biome Mimics conflated together
weirdly enough
might want to specify since regular mimic loot is fine enough
regular Mimic drops do not need to be buffed
because effect inheritance is a right bastard
which biome mimic drops are used in stuff? the only ones i can think of are daedalus and dart pistol
what
btw it's getting late for me so I might not be around once you get to my suggestions
1am 😦
not staying up until the sun gets up? weakling

^ alexaa in real
Caps lock moments (maybe)
yeeee
"I shall now: screm"
I'm a little confused by the first half of your reason
What does that have to do with adding a biome mimic?
how will biome mimic make people explore underground
mm, it seems a bit discontinuous
Underground Astral Infection does not need its own Biome Mimic
what it needs is other actually interesting content
how will biome mimic make people explore underground
@unkempt bolt astral souls DUUUUH
I can see why it'd encourage underground exploration
not just rehashed variants of existing content
because, uncommon spawn
is it a duh when you don’t mention that at all
don’t leave things to interpretation
i mean they can spawn normally
like other biome mimics
astral biome has its own fishing weapons already right?
yeah gacruxian mollusk
Indeed
two, actually
great so no
not just rehashed variants of existing content
Gacruxian Mollusk and Polaris Parrotfish
That's not what he means alexaa...
along with an accessory and various bait obtained through Astral fishing
I can see why it'd encourage underground exploration
the issue is, is there anything to explore atm? does astral spawn on worldgen now? because i can't see how if it spawns on hardmode then there will be guaranteed underground
either mentioning astral souls or removing the underground part of the sugg would be good
same with hardmode biomes in vanilla
because there’s no correlation otherwise
Well yeah it won't really be exploration with the intent of looking for ores/blocks
But, looking for biome mimics
astral souls aren’t my idea lul
and souls
apparently it’s a duh
.
and fishing
the Astral Infection
is a Hardmode biome
yes
Exploring for enemies isn't as interesting but it would be better than current
it literally does not exist until Hardmode and already possesses a distinct crafting material
where did astral souls come from? and yes, what thomas said ^
from fishing
I do not think Astral Souls are a good idea at all
what would they even be called
okay keys come from fishing now
"but Thomas the Hallow--"
has the exact same problem
We already have Stardust and people would complain about it being too similar to vanilla
astral souls are a terrible idea, especially if they're made exclusively in service of making astral mimics a thing
vanilla has a terrible fucking problem with making 500 materials, 2 of which are relevant, for every single biome
eh
trapper bulb
souls of night/light are the epitome of "this material could've just been replaced with something else"
that is subjective
Thomas has a lot of opinions, you see
and irrelevant to the suggestion
ikr
since astral souls are no
but i like his ideas
if the next sugg is “add astral souls” imma shit my britches
astrals souls maybe too unoriginal
Anyways astral souls could easily be replaced with maybe Titan hearts or a large amount of stardust
keys from fishing?
Anyway I dunno if you answered this
I'm a little confused by the first half of your reason
What does that have to do with adding a biome mimic?
I have
very strong feelings on a lot of these subjects. most are better explained elsewhere
Quanta be out here subtly reminding me to not go on hourlong rants
thanks for that
rover you see it would make all hardmode biome in the same level of attraction
which is pretty healthy for more content to the biome
jungle mimic says not quite
ocean mimic also disagrees
sky, space, forest, and desert mimics would also like a word with you
No, Jungle Mimics an unimplemented thing in vanilla.
mfw corruption is a hardmode biome
it get overhauled in hardmode
i'm pretty sure corruption is around prehardmode
and spreads like hallowed
jungle has two bosses in hardmode
so we call them infection biomes?
Also, in your reason, you don't say something along the lines of "but the Astral Biome is missing something that is found in other Hardmode biomes: a Biome Mimic.", which would make the first half of your reason make more sense.
The sentence just kinda runs on from 'every biome has quirks' to 'nobody bothers exploring underground astral', its kinda hard to understand
Yeah what rover said would make it better
so what's this you were saying about fishing up the cosmic car keys alexaa? i still don't get where that fits in
the suggestion still has no reason to have the underground part
linking it to the rest of the sugg or removing it would be best
I think it'd be good to keep.
Astral Mimic would encourage staying in the underground portion of the biome more
But yes the line needs to be less awkwardly shoved in
“every hardmode biome has its own little quirks, like fished weapons and special loot, astral biome has some of that and it will put it another step closer to a usefull biome”
why is this mentioned if it immediately says it’s the same as the others
while i would like to contribute, i play with evil begone so
helpful
last call before i go to bed, any discussions needed regarding the suggestions i posted?
alright
gn for now Piano
I swear to god
Was checking astral mimic suggs to see if it was a blue check and the last one was in February
i expect something like that to be suggested a lot
Bruh
Was March really a good cutoff date? 
Yes :P
April/May mighta been better considering that's when the sugg system rework happened
But, I was impatient and wanted to move it along with the star raising
At least now there are no SIS's within the bluecheck cutoff
5 months feels so short
Are you scrolling back to suggs in the dev server from 5 months ago
No
There ya go 
I just did a quick look in voting
Because I remembered an astral mimic sugg
Although
I as well
There was a time I scrolled back like a year
When I was bored and looking for things to do
ah that's good to hear actually, lol
is my suggestion any better now?
Reason is more cohesive now, yes.
I still think it's a bit sparse though
there isn't much to say when looking at the bigger picture
so uh Quanta's sugg was fine, right?
yea
you can get zen potions as soon as you kill plantera, which is were the real game starts.
"which is were the real game starts" is a bold statement, it prolly should be left out
Yeah that's what I would say also, really doesn't help your reason at all and is pretty unnecessary 
an argument could be made that zen potions are most useful in the stages of the game after plantera
also, making some enemies immune... it is definitely possible in a sense that spawnrates of some, but not all enemies could be decreased, but it would take an immense amount of effort
since you don't go deep into the abyss before that point, along with other examples
so something more along those lines would be better i feel instead of outright saying "where the real game starts"
the issue with a flat nerf to how zen potion functions is that like
you're meant to expect little to no enemy spawns when it's active
because it's meant for times when you really don't want to see enemies, like when building
maybe making it less/ineffective in the abyss could be a potential solution
but i have no clue how feasible that is
considering holy wrath disables wrath pot’s effect i could see it being feasible perhaps
that's not unprecedented to make smth ineffective in the abyss, setting aside the coding effort
it could be made so that the buff works unless you're in the abyss
yeah i like that idea
fixes the issue without making the zen pot any worse for what it's supposed to do
and that's not hard to do afaik
does the abyss have a debuff that's afflicted to you constantly?
Not that I know of
you can just check if the player is in the abyss or not
yeah that's true
smth along the lines of Player.inAbyss
(there is indeed something to that effect yes)
maybe it'd work similar to how warmth/obbyskin affects space snow and hell, except the opposite idk
Wait
Wasn't there already some item like Zen Potion (or even the item itself) which says "Reduced effect in the Abyss"?
doesnt the gills potion do that
or does it not mention that
wait
yeah
"Zen Potion's effectiveness is reduced in the Abyss."
according to the wiki
interesting
Coulda sworn it was in the tooltip
lol
Lemme go see what the numbers are in the source, and add it to the page
clearly that ain't working
not well enough at least
i mean i don't know how many attempts this person had before they got to the bottom without being accosted
so maybe it's more of a possible but improbable thing
shouldn't happen regardless but it is all rng
(are we back to alexaa's thingy again?)
you bet!
kewl
haha yes
(yea, I kinda dragged us there, sry)
meh sugg discussion discussing suggs
lol, as long as it's civilized discussion it's fine
.... huh
I think that wiki note isn't true anymore.
It might've gotten removed when Zen & Zerg were nerfed
now that's a twist
hopping back to the mimic thing
"most biomes in hardmode get their... and mimics"
pretty sure they dont
there's the 3 biome mimics, and the two biome specific regular mimic variants
(and Shadow Mimics but they aren't special)
oh that was included in the two mimic variants
I see
what's the one that isn't shadow or ice
there's also a jungle mimic, but shh
[[Mimics]]
oh yeah i guess
[[tgc:Mimics]]
wooden, gold and shadow are functionally the same
so theres only 4 biome-specific mimics functionally
out of the 12 or so biomes in vanilla
so not "most biomes"
I mean
I guess it can be argued that the Astral biome suppresses even normal mimic spawns
i understand what they're trying to say i think
but it's worded in a very strange way that definitely isn't conducive to that type of idea
more things to do in the astral infection is definitely a good point
but the first bit could definitely be reworded to be more concise and straightforward
(I think being concise is the least of his worries)
if adding more things to do in the astral infection is the focus
i don't see how an astral mimic is anywhere near the best way to do so
you'd chill in there, kill the mimic a couple times for whatever you want, done
sure its like 15 minutes you wouldn't otherwise spend in the biome but
probably better ways
It's valid yes
sure
bluecheck iirc
^
It's very valid indeed.
Is it a bluecheck?
@tawny garden confirmation on this?
Oof rejected
it was denied
But, that's fine
still made it to dev ig
I guess influx's is not that specific, as the classless weapon can be anything with that one
although, aren't cursed flames and ichor functionally identical in rev or something?
or are they just similar
They are less identical now
DR reduction was removed from Ichor but kept on Cursed Inferno
So now Ichor is only defense
and CI isn't useless
Ah
It's the 99% DR to prevent piercing weapons to decimate worm bosses on the spawnpoint
Or is it 99.99?
so like the thing that destroyer gets for 8 seconds
Either way, 1 dmg, or 2 on crit
ye you could add that to the sugg
@dapper coral yeah, but now that I think about it, Deus' should be shorter in general
But ig I'll just amend my current sugg
sure
The shrines suggestion now has 241 stars, nice
Nice, one of the first to actually hit the req, lol
yay
Only the best of the best gets approved now
with growing membership, people continuously have more and more suggs for the mod
gotta weed em out as we grow
and this is basically a great way to do it
still wondering how my suggestion got more likes than Rover's QoL sugg
If I could have a power to "send a sugg to dev server without 240 stars", I'll give it to Rover's
It will make his life easier and will seriously improve communication
I can understand why some people wouldn't vote for the ❗ sugg
I have to assume a lot of the people starring in #suggestions-voting actually have #suggestions-posting muted, so that they see only the good ones
that's likely, yeah
Alright sugg amended
Had to change to data because wifi was borked and I was confused for a straight minute why didn't I see my edits

Thankies
(one last one for me)
How's Sauceboi's?
https://discordapp.com/channels/225030931008847874/699359022364491868/741371304867004530
Not much reasoning as to why specifically an EoC weapon
Perhaps they could say something along the lines of, “following the trend of eye-themed summons”
I don't recall summoner struggling at that stage tbh.
I mean, I guess it’s fair that people who are new to calamity will struggle
Especially in rev
What does summoner use at that stage?
Maybe, but even then as you said why at EoC?
Seabound staff, which literally does as this person's suggestion is sounding like.
Hmm
m
@subtle knoll You could add to your sugg that it would fit into the trend of eye boss minions (Optic Staff and Entropy's Vigil)
to support an EoC drop specifically as an early summon wep to add
I’ll save it just in case
I doubt that it won’t get changed before then, but I have it anyways

True eye summon, as in like a post-Moon Lord tier summon?
Yes
I suppose.
Probably a bit specific
True
But yeah, could be a thing
Well post-ml has a few decent options already so Idk how it could contribute to this suggestion.
...do ya wanna sugg it?
Maybe consider adding it as another suggestion?
okay i read what the convo rover
sorry i can't word everything in a clear way
english isn't my first language
That’s alright
♥
That’s why we’re here
thank you i love this community

yes
An Astral Mimic honestly sounds fun
I think this sugg bout astral mimics is valid now, although I’ll let it sit for more feedback
I'm gonna directly assume this would be needed for consistency though: an item that allows you to summon them manually like the soul keys in vanilla.
yes
or just use stardust
The spoiler period isn't over yet technically @gleaming pumice.
It’ll be over at 8pm CST on the 8th
Oh sry I completely forgot
No worries
It's alright byeah, those are some possible options.
what about a mimic for brimstone too?
Either ||Titan Hearts|| or idk, Starkey made outta Stardust works too for manually spawning Astral Mimics
yeah mimics will only work for either brimstone biome and astral
It's kinda underwhelming in general as a biome
ikr
Astral should be is meant to be massive
It should have more to it
With its own biome chest as well
yeah i wish astral was bigger
Which, philo? Brim or astral?
thats why we need more reason for early hardmode characters to explore them
the crag
both demik
(Personally i say both)
Byeah, both
But crag is def less developed
is it because of how small it is?
That, and that you go there to fight brimmy/ get charred ore and that’s it
Both of which are optional
optional but rewarding
And you have only one reason to go there in prehm, which is for slurper pole
not so rewarding
It’s helpful if you do it, yeah
Just dunno if it warrants an entire biome at this pount
Point*
No Suggs about 1.4
@white patio no future content, and Potion of Return counts
You can suggest this in like a year when cal goes to 1.4
But I bet they'd ban the pot in abyss
smh crags have the one funny flamethrower fish
The one that no one knows about yes
mb then
No worries
should i delete it or
YuH delete it
Perhaps

But that issue doesn’t need to be resolved for a veeeeery long time
If it ever becomes one
So its materials are viable, I'd assume
balancing yea yea
i understand what calamity does to keep it self balanced
zenith is perfectly balanced in vanilla, stronger than any other end game weapon for sure
but for a mod that got post moonlord content, it doesn't work
Which is why cal will probably mess with it when it gets to 1.4
Is this leading into a sugg, or...?
Ah, that’s right
That’ll get sent to dev server once someone gets around to it
Bc that bits manual
Wdym?
like idk if they will make items from vanilla that are changed in calamity configurable
I can imagine
agreed my friend
You need to have more than a title
Also Ravager just got buffed, and for good reason because the fight was kinda a joke before
Likely that they just hit enter too quick
Give em a sec
Oop, it’s gone
Never mind then
it's leaning towards it, though i'm not sure if it is
its not sis tier but it has useless specificities
just ask for a minion weapon that drops from ml because he only drops sentries
Well the intention was a true eye summon, but I ended up adding the bit bout dropping from Moonlord because I remembered the fact about him dropping 2 mfn sentries
yes iban that is pretty smart
like the minions from fargo's
ask fargo for help if you're doing this
he done it perfectly

if the intention was a true eoc summon then uh
probably nto the right way to go about it
you should suggest something because you noticed an issue and think that your suggestion can fix it (ml only drops sentries -> give ml a minion weapon)
instead of an idea for a weapon and then trying to shoehorn a reason to it
Though I guess in the end there's really no reason to suggest it since there's already a couple summons right after ya beat ML
welp a direct minion drop for ml wouldnt be so bad
who even has multiple sentry slots apart from the funny ooa armor people

Man I wish any mods would improve on OOA
death
i posted some dumb shit
Imagine tryna get a legendary weapon from Betsy
judge it

i am not gonna bother judging it 

but wait! its not a class! its a subclass!
balancing
If you're planning it to be a global mechanic, yes
Maybe not so much as a single weapon
Haha true melee go wank
NECRO damage type
also if it were a single weapon it would probably be specific
bruhass
Okay, that's an immediate no.
ability?
Unless you're a donator or smth
your thing is either a SIS or a huge effort suggestion

You only get that privilege by pouring em patreon money
if the reason is just "for summoner originality" then like
just ask for more original summoner weapons

no need to plan out an entirely new weird mechanici
It's funny how sentry is a subclass of a "subclass"
Its a cool idea but way over the top and wayyyyyyy too much work
Imagine having to make an undead version of every single enemy

and also no reason for it to exist 

(for the necromancy thing to exist specifically over azny other oriiginal idea for summoner)

Anyway, I might rethink my ML drop summon sugg
Need a solid reason for that shit

I wanna suggest a permanent power up that increases minion slot after wall of flesh, but something like that was shot down before
reasonable enough
Yea that's why it was shot down 
Also Ravager just got buffed, and for good reason because the fight was kinda a joke before
@sinful steeple WHAT
Ravager got buffed
Before you could kite it and only have to worry about the head and the rockets which aren't very dangerous
Now Ravager can catch up to you
That fixes the problem i had of running too far away and him despawning easily
But he will kick my ass even further, so that's a shame.
||Make Draedon Power Cells extractinate much faster||
||There's 5 labs each with 4 Fuel Factories each. That's 20 factories in total the player can collect. Each one takes about 15 seconds to make 1 cell. That's 20 cells every 15 seconds. The use time of Silt is 15, and I assume that the Cells are the same. That's 4 cells extractinated every second. If my math is correct, in just 30 minutes of gameplay, that's 2400 cells. Again, if my math is correct, that's 10 full minutes of just extractinating for parts that you likely already have an abundance of and money. To me, that seems very excessive.||
||tl;dr Extractinating Power Cells takes way too long.||
That tl;dr at the end should probably go
it's actually 10 use time 15 use animation
for all extractinate-able items
i think that's kinda a job of other mods to do
There really isn't any mod out there that specifically boosts extractinator usage. There's a mod called "FasterExtractinator" out there, but it only works on Silt (not even slush or desert fossils, just silt).
Well, at least not to my knowledge there isn't a mod like that
I'll edit the math to fit with the 10 use time
But is there anything else wrong with it?
Wouldnt 10 use time 15 useanimation result I like uhhh 0,75 uses per 10 frames?
it means 6 cells get extractinated per second
or silt or slush or desert fossil, whatever 
I don't think that this is something I should need another mod to improve, especially when that mod doesn't exist 
I mean yeah, silt and the other stuff has the same issue
But to less of an extent as the power cells
Why would you extractinate something you already have enough of and has no actual good benefit to you
Money, really
Just farm Desert Scourge?
Ok now you're confusing me
Well basically every usable item has useTime and useAnimation in the code. Whenever they're not equal some funky stuff happens
Trying to get money by extracinating the ||power cells|| is incredibly slow and boring even if it were faster compared to basically any other method
Thing is that I have like 25k cells just sitting in storage and I both will never ever use that much to charge my stuff nor will I ever be able to extractinate it because of the fact that it'll take so long
Then just trash it? You have no reason to keep so many
Because it's a waste of time
Not if it gives me money
It gives you much less than less time consuming, more fun methods
If the use time was set to 1 (if that's possible for something like cells) or even 2, then it'd totally be worth extractinating for a couple of minutes for a decent amount of plat
Especially considering that the cells generate by themselves
Without any input from the player
Even if the use time was changed to be a single frame, that would be 25k frames assuming you have them all in one stack and 25k frames roughly translates to nearly 7 minutes of holding the mouse button down and doing nothing
That's not nearly as bad as it currently is
Plus
Isn't the entire point of being able to extractinate them for parts and some extra coin?
The point of being able to extractinate them is for builders that want to build ||lab junk and ran out of mats||
Well, why not make the life of builders easier by making them faster to extractinate?
There's really no reason, as to my knowledge, to not make them faster.
Other than maybe they can give too much money without any input on the player besides finding ||the labs||
In which case, just reduce the sell value of ||the parts||
Also assuming that you get a silver from all of them you'll get like 2.5 plat from 7 minutes of doing nothing but making your finger hurt
point of extractinating those is to make them renewable
Which is nothing at all, you can get like 1 plat from a single Arma DS
Eh, probably not 1 plat from DS, but a decent amount nonetheless
But again, that takes input
and is also boring imo
Not more boring that crushing your index finger with the rest of your arm and the mouse for 7 minutes
And that's assuming you get perfect money rewards and it takes only a frame to extractinate
So that number is not even reasonably possible
You can just hold down M1. Or even use an auto-clicker of some sort. Hell, Windows comes with a built in function to hold down M1 for you.
Have you held down M1 for extended periods of time
It feels like pain
Even if this suggestion were to go through extractinating is just worse than just binning them
I'd probably rework how Extractinator works if possible
There is a reason to do it, it's just assuming you get impossible odds not only is your index finger completely destroyed, you spent 7 minutes doing nothing and the reward is less than killing a boss in less than a minute with Arma on
Let it store up to a max stack of blocks, then it'll automatically extract stuff
I wish that there was a mod that made them universally faster, but the only mod that exists that does is kinda bad
||Kinda like how Draedon's charging station stores power cells and uses them when there's a rechargable weapon in tthe other slot||
The suggestion itself isn't bad but it just doesn't fix the problem
If it were 1 frame it takes 7 minutes, and since it takes 10 frames apparently yes that's 70 minutes of extractinating which is much worse but even if it were 1 frame it's just a bad idea
Well, if there's no issue with the suggestion's structure, then I guess I'll go ahead and post it and fix the math
Eh, probably not 1 plat from DS, but a decent amount nonetheless
With arma you get more than that iirc
aight, what did I miss
Feedza's sugg shouldn't explicitly say "||crafted with Dubious Plating and Mysterious Circuitry||", that's leaning towards SIS
and if that isn't mentioned, then the spoiler tags could be removed

Make a Crimson variant of the Cursed Capper
The Cursed Capper is a Corruption exclusive upgrade of the Phoenix Blaster, which Post-Plantera is used in Aeries, which is used in other, Post-Moon Lord weapons, whilst the weapon itself is fine, there's no Crimson variant to the weapon, meaning players in a Crimson world who aren't using a mod which grants them access to Cursed Flames have the entire Handgun weapon tree locked to them past the Phoenix Blaster, a Crimson variant would fix that.
first time making a suggestion post, not sure if it's perfecting formatting
We literally had two people trying to make the two evil more unique
Plus cursed capper sucks anyway
And you do know that you're not forced to pick crimson right
If you want prideful hunter's plan ripper just choose corruption
Formatting is good though
Reasoning is not that great but passable
You got all necessary parts of a suggestion
The only rule it might break is SIS
?
not to mention that cursed capper isn’t locked to crimson players
Specific Item Suggestion
since the evil island exists
hold on a second, isn't the corruption island's chest locked?
uhhh yeah?
yeah?
oh
you still can get the key iirc
yeah
yea, but it's not usable until post-plantera
oh course not???
so is every other key
It's a flipping biome chest after all
no, it doesn't flip
meaning Cursed Capper, to a crimson world, isn't available to a player until it's not viable anymore
it tends to stay in place
uhhh so is every other weapon
right
yeah, the chest contains another weapon
hang on aint cursed flame only from underground corruption?
no?
No?
thats vanilla not modded
my thinking was VERY flawed, i'm scrapping this suggestion it seems
World Feeders can spawn on the surface
yeah dont worry i had the same problem when getting into modded
just get recepie browser and look at what drops it
it should say every enemy that does
it doesn't always say, but most of the time it does
ye
i've had modded for about a year now, just, whenever i get a decent playthrough actually, going, it's been A: not a ranged playthrough, and B: a crimson world
and i'm not always playing terraria 24/7 during that time
i was playing on and off for alot of thatd, getting burnt out, etc
i always choose crimson because i have an easier time not dying from falling xD
exxactly
crimson is usually nicer to me in early game
only issue is Brain's expert mode drop 🤮
just cause id always be near an edge then an enemy would knock me off it
i like brain
brain is pretty good for early game.
also brain has bloody worm scarf
i mean compared to the s c a r f it's horrendous
At least brain&performator are both easier than corruption counterpart
1.3 brain sucks yes
soon™️
1.3 brain cringe but 1.4 brain is fucking stupid
SOON
1.3 brain more like a total waste of accessory slots
1.4 brain makes corruption a filler
You no longer need it
it went from useless to literally better Black Belt
1.4 brain actually uses its brain
i personally have the brain on in early game but... yeah i can see what you mean
It gives an effect that's not that strong considering you'll have to get hit; and even that is random
i haven't used 1.4 brain yet, my 1.4 playthrough was corruption
That's how bad 1.3 brain is
yeah
what's the change they made?
1.4 brain is at least on par with vanilla scarf
Well, you dodge an attack randomly now
^
o_o ....WHAT
And you get a crit chance buff when you do that
Wait what
thankfully calamity allows you to buy the scarf for now, so you don't have to make a corrupt world for it
That's literally Black Belt EX in pre-hardmode
Yes
I see an instant nerf
yep, 1.4 brain is a 1/6 chance of dodging completely
Tf
But worm scarf is essentially frozen turtle shell ex, which doesn’t make it balanced for its tier or anything
with no major updates from now on (most likely) i don't think it'll get a nerf
soo
Brain of Confusion + Black Belt + Hallowed armor = cheese (🧀) factory
People: calam is unbalanced
Also people: soaring insignia, and both of the evil boss expert drops are balanced
Well
Calam is unbalanced
Saying vanilla is unbalanced doesn’t prove anything really besides that vanilla is too
Depends on how you look at it
A vanilla player will say that it's unbalanced
Until they pick up revengeance
i feel like instead of bringing brain up to god-tier along with scarf, theyt shouldve lowered scarf and raised brain into mid-tier
what's scarf DR? 17% right?
In vanilla yeah
17% vanilla 10% calamity
the thing is I don’t think they changed it because I remember worm scarf getting a lot of praise
Like everyone was like “this is so good”
Not “this is broken as shit”
yea, make it like 10-12% in vanilla (of course this is what i would do if i could) and make it so, say, Brain has a 1/10 chance to dodge an attack, and when it does, it confuses nearby enemies
So I guess the idea was don’t fix what people aren’t complaining about
i feel like some wing buffs should be changed
that would make both viable, but not entirely busted
like bone wings give a massive buff to phm armor
and they're post plantera
also, frozen wings literally give 2% extra damage
I dislike bone wings for what they stand for in cal
??
Like “wouldn’t it be funny if this pre-hm armor was viable because of a wing accessory”
Well less so for them
Frozen are the best stats before an eclipse
i prefer jetpack for that z o o m
what about angel/demon
then i get MOAB
And Jetpack/other wings have cool utilities
angel gives you 15 def and 3x life regen
I like using demon
well yeah
I’d imagine summoners don’t really like using accessories that benefit a stat they will never use
yeah
i don't think you use any general combat accessories as a summoner
for me RN in my summoner playthrough (currently preparing for ravager) i just have Statis' blessing, star-tainted generator, then the typical utility accessories
Well yeah
That’s because every accessory that grants minions is a multiplier to damage
So it’s kind of silly to not use those if you have the choice
things like the Celestial shell, which are amazing for other classes, are absolute 🐕 💩 for summoner
I disagree
It’s just not optimal
Especially in cal
I could see using shell on summoner in vanilla for example
Because reaching max minions is difficult and not always worth the effort given what you could lose out on
In cal if you aren’t at the recommended minion level you are missing out on a decent chunk of damage
And minion slots come by way easier with how abundant minion slot boosts become
And what exactly does general combat accessory mean?
to whoever posted that Ocean Spirit pet suggestion
There's a light pet item for the Ocean Spirit
things that say +30% damage, are general, things that say +30% summon damage are specific combat accessories
yeah, okay
in that case i dont think its because these accessories are dogshit
much more that minion slots are better than like
anything else lmao
like, 12% damage is 12% damage
an avenger emblem will do as it says
but one or two minion slots is far more valuable for summoners because that's a what, 1.2x multiplier to damage?
im not sure how the math adds up
and jirou, he knows that there is a light pet item for ocean spirit, he's talkign about how the leviathan lore item makes it always active, which he finds the best looking light pet in the game, in exchange for -8 defense is stupid
yeah, ocean spirit light pet only works fully underwater
like, 12% damage is 12% damage
@zealous ridge but 15% summon damage is 15% summon damage, too
meaning unless you're branching it into a different accessory, or running a multi class playthrough, stick to the basic emblem
thats not an exclusively summoner thing
true
cal also does this thing where it encourages holding on to the class emblem not for avengers
but for the later class-specific accessories
because every class-specific endgame accessory eventually uses an class-specific emblem in it
like, honestly
and vanilla had you upgrade to avenger's for the class specific accessories (except ranged used destroyer for some reason????), which was the only reason why most people upgraded to them
hello yes what fun are we having here
hi thomas
hi pencil
class specific accessory uses class specific accessory in recipe 😱
this has become a tangent
alrighty
whoa this is beeg
@keen drum try to not put specific percentages or effects because that's against the rules
he kinda didn't
for frozen wings
well to a degree yeah he did
ah
other than that it seems fine
oh yeah
since those are already in the game?
but you can mention the ones that exist
I feel like gel darts should have a price decrease
what are they right now...?
It costs almost 25 gold for a full stack of a consumable
Currently 2 silver 50 copper for a single dart
alr it should be fixed
...wait a minute, didn't these used to be craftable?
gel darts used to be dropped/crafted from sg
are they a bandit exclusive now?
yes they are bandit exclusive
huh

i was a bit confused by it as well
In my opinion, frozen wings are already good enough considering they have the best wing stats of the early Hardmode wings.
technically a spoiler so ¯_(ツ)_/¯
how long is it till spoilers are allowed?
until 8pm CST today
(sorry I don't speak CST)
uhhhh
like its been around for like at least a month
in 8 hours
ah ty






