#suggestions-discussion
1 messages · Page 955 of 1
I don't think it will be posted, but who knows
are you guys like... debating the existence of enrages/nerfs?
personally I would avoid an argument where your point is the objective truth, people
We are arguing, I think, over the merits of such features
And whether or not they are necessary/good/should be rewarded
this may be true, but there is no point in arguing about such a thing unless a sugg will be made about it, which it has been decided it will not be
at least, not here
like you can kill every boss without weapons
how the fuck is any of this related to anything else
if you want to continue the discussion, it would probably be suited better for #calamity-mod-talk
Then suggest it
also btw Demik
put a space between your header and reason with shift+enter
you don't need an empty line there
lets talk about it a little more
the empty line is also unnecessary
pretty sure you need neither
Philo said "if you wanna sandbox, use cheat sheet"
thoughts?
oh really? well uh, never mind then i guess
header
fun reason here
also works
hmm
for some reason i had it in my head that shift-enter was necessary, but i guess not
I decided not to post it because of the merits of it.
It’s not a necessity
And not something that would be a great addition to the game anyway
If someone wants to post it, they can instead of me.
Shift enter is necesary, but just once, you don't need a full empty line in between the reasonning and the title
I just feel that some suggestions would be better not being posted at all lest they affect the game in a negative way. As it stands, the voting system is biased towards things passing, seeing as the opposition has not direct action they can take if they feel like a suggestion is a bad idea.
peculiar
if someone feels like a sugg is a bad idea they can say so before the sugg is approved
i mean, if it's disliked by most people then it won't get to devs
That is the point of this discussion forum
you should come up with valid arguements against it tho
no
most suggs die after delivery anyways
"I don't like it" is a good enough reason not to star smth
mm
The flaw in the current system is that most people don't go look in #suggestions-discussion and thus may not see the counterarguments which have been brought up and did not end in the final sugg, thus effectively only sseing one side of the story
never
I feel I have made my arguments very clear
there's a difference between valid and good idea/addition
"I don't like it" is a good enough reason not to star smth
@tawny garden what about the person that likes it?
then they star it
then star it
are you more important than them?
I don't see what you're getting at

if you like it, star it. if you don't, don't. it's a very simple system.
If someone feels a suggestion is a bad idea, the only thing they can do is discuss it here
People post stuff in posting to discuss and see if it can be improved. If the sugg is valid and doesn't break any rules, it will be sent to voting after several hours usually.
If enough people like it, it will pass without regard to the people who dislike it
that's why we wait for like ~12 hours before we pass suggs into voting
he said "i don't like it" is a valid enough reason to stop someone's suggestion from reaching votes
It's not stopping a suggestion from reaching votes
no he didn't
it's just not touching suggs you don't like
I don't think anyone here has just said "I don't like it" and left it at that
which is the entire point of the system
"I don't like it" is a good enough reason not to star smth
stopping someone's suggestion from reaching votes would be like if I deleted all the reactions on a sugg
react with a star on the posts in voting
press the star reaction
to show that you like it


Arguing with strangers over the internet is always impossible
People are arguing over the internet, of course
bruh
yeah
and then discussion ensued about the sugg system? i think?
do y'all have a sugg you wanna start discussing
i stopped following after a bit
The reason we were arguing was because the voting system is biased towards voting yes, so the only chance voting no gets it by shutting down a suggestion before it gets posted
If you want to be specific
hmmmmm do i ping TheLegend27 again?
plz no
who
It was about rewarding fighting enraged bosses
aight, i'll just link the thing that you pinged him wtih
Then we got into discussing the nature and merits of nerfs
Then it got into the voting system and whether you should or could star something
then I left
https://discordapp.com/channels/225030931008847874/465195069406707722/740642188525961328 @dense fiber read what comes before this to adjust your title accordingly
Ah this may or may not be a good transition into a suggestion I wanted to make
go for it
Some of you may recognize it
from a few months ago.
I proposed it here then shut myself down cuz I felt like it was redundant to the posting channel's existence, but now, I feel like it would be worth it again
Add a new reaction for moderators in #suggestions-posting to indicate that a suggestion has a problem and the suggester has been pinged about it
My candidate: ❗
This would allow mods to communicate easier with one another, even asynchronously, that the suggestion's problem is waiting on the suggester's end and is not a result of moderator laziness or miscommunication. It would ensure that problematic suggs get dealt with more efficiently, as any questionable suggestion without the reaction is prime material for pinging.
This would also serve to communicate that a suggestion has a problem and should not be approved, as opposed to a valid suggestion that was simply forgotten about and slipped into almost getting auto-deleted. This reaction would help differentiate between valid ready-for-approval suggestions and unfixed potentially-invalid suggestions.
Additionally, it could serve as an indicator to the poster of the suggestion that they should check their pings if they see the reaction on their suggestion, and show that the suggestion was not simply left in the channel to give time for feedback.
(Lastly this reaction will make it so that I don't need to keep asking if suggs are valid every hour, because I'll know they're fine if they have no reaction. Please, I'm exhausted, help)
fair
This seems pretty neato.
I mean, it's more a conviniency for the mod team, so idk if it should have to pass through the suggestion system but it seems fair yeah
seems valid
i know there have been times where a sugg got put into voting when it was still being waited on, or (much more frequently) a suggestion is basically valid but is autodeleted
so yes, i approve
I'm still not certain how necessary it is as this is the exact reason #suggestions-posting was made in the first place, but I wouldn't be against the extra clarification
I like that idea
Seems p good
Ye honestly looks very useful Rover.
(The reason in parentheses is now actually the main reason for the suggestion. I don't like the current flow of asking if a sugg needs to be approved before approving it, especially if I don't get many/any responses and I don't really know what to do, and the fact that the two or three people that see the message are the deciders.
Theoretically, any feedback people had should've been posted as soon as the sugg was made, or as soon as they logged on and saw the sugg)
not being able to edit a message after it being approved can also be a hassle sometimes
Well that's kinda the point
It's to keep people from getting one suggestion approved then just changing it to something else
The sugg goes through posting to be made into its final state
Maybe there should be a suggestion suggestion forum for people to propose suggestions before mods even look at them
That's this channel
I do think that the current situation is better though.
check the pins
it means "frequently suggested", not accepted or sent
ah
(the "legend" pin specifically)
I deleted my message cause I thought the pog was for 170 stars
is "making vanilla changes toggleable" on frequently suggested yet
if not, follow-up question:
can it be there so people stop yelling about it and know that it's already sugg'd many times
How many times has it been sugg'd?
Suggestion Reactions Legend:
⭐ - Added automatically to suggestions. If it gets reacted 240 times by the public, the suggestion gets sent to the dev server or moderator channels.
✅ - The suggestion has 240 stars and was delivered to its respective location.
☑️ - The "bluecheck". The suggestion has already been delivered in the past. If a suggestion with this reaction reaches 240 stars, the past suggestion gets marked as being highly suggested.
(Current past suggestion cut-off date: March 1st, 2020)
Note: It's fine for your suggestion to exist even if it's been suggested before! Our system accounts for that and it will improve the chances for that suggestion to be implemented.👍 - The suggestion has been delivered and reviewed by the devs, and was approved by them. (This does not guarantee implementation, but it does improve the chances.)
🚫 - The suggestion has been delivered and reviewed by the devs, but was rejected.
🏁 - The suggestion has been officially accepted and implemented.
do i have to get 240 stars or just 170*
I can think of 2 times
i'm super confused
It's 240 now.
and mine?
See the topmost pin in #suggestions-voting
if you posted it before the raising of stars, then it's 170
HELL YEAH
(Any suggestions made (and/or posted in #suggestions-posting) prior to this message will still only require 170 Stars.)
My Silva Wings one was the last 170 star one
WE GOT A GREEN CHECK BOYS
Oh dats right
Cuz posting
isn't the policy that bluechecked suggs that reach the delivery star count are yoten into frequently sugg'd
that means it was sent to the dev server iirc
The rule change applied to things also in the posting forum
No? That's not the case Leon
yea they are
oh
oh wait really?
not sure
guess i just misremembered then
As in, the section of the Don'ts doc?
yea
Yeah no
'Frequently suggested' entries are added on mod discression
ic
☑️ - The "bluecheck". The suggestion has already been delivered in the past. If a suggestion with this reaction reaches 240 stars, the past suggestion gets marked as being highly suggested.
What does it mean if not "it gets yote into the frequently sugg pile"?
A sugg that is common but never reaches the req can be put into the doc
if not yoten to the frequently sugg pile, it probably just means the devs note that it's something a lot of people want
"yoten"
or prob put it in the DONT
The "frequently suggestion" section of the Don'ts doc is not an exhaustive list
It's just suggs we don't wanna see anymore, cuz we get it
Ah, ok
I'll put my moderation sugg into posting
HELL YEAH BROTHER
Might not matter, but
yeah
did i make it rover?
I like that idea
Funny how you have to add your own suggestion. Can't you just automatically approve it?
suggestion GOD needs to get approval too :pensivel
Well if anybody has feedback on it, I'll edit 
I like it
good and needed
I concur
only problem i can see with it would be that you would need to ping another mod for them to remove the exclamation reaction after you edited it
Rover is always watching
ALWAYS
I guess that'd be an issue yeah
A mod should still see the ping/edit eventually
mfw i thought he was a roobt
i think someone will see the reaction eventually though
this is way too complicated, but perhaps a solution would be that just the suggbot bot reacts that with a certain command, and when the message gets edited, the bot automatically removes the reaction
ehhh
doesn't mean the edit is any good though
idk i like what you did
but ❗ is kinda the inverse of that

red is not the inverse of white
Oh i got tagged
myeah?
how harrd will it be for you devs to make stuff in calamity toggleable
Depends on what it is
you have nerfed stormbow here, you have the vanilla here
how hard will it be to make going back and forth toggleable?
Making the menu option itself isn't that hard
but needing to reprogram the thing you're toggling might be
And as I mentioned previously, its the hote still slightly out performs the community even if its 0.5% for most of them. Which is still a negative, then combine that with hote having jump speed and you get a disappointing legendary i won't lie
ah i see
removing alllll balance changes probably wouldn't be hard, just very tedious
Also we already talked about this alexaa ffs
crap, did I miss a Rover sugg
no it's still there
We're not adding a toggle to un-nerf Stormbow
philo blind 
wasn't this whole vanilla changes shit discussed multiple times
(I missed the moment, i mean)
you can still talk about it
nah i just wanted to check on the devs, because tmodloader server said it will be hard
the sugg manager makes a sugg 
♥
Why do I keep getting pinged here?
were you?
go to your inbox and you'll know
most likely something concerning your suggestion
@hollow shell update my suggestion?
You can edit your suggestion's top line to instead say that Comm should be a noticable improvement over HotE
That the fact they're so closely comparable is a bad thing @mortal bison
inbox is in the top right corner
Ahh ok
No I know but theres nothing there but it keeps saying someone pinged me in this channel in particular
And theres no @ marks so Idk
discord being fucky?
Maybe
eh sometimes happens
lemme take a gander at your sugg
somebody deleted I guess
Wack
eh, seems valid enough
lol
I personally don't really get quite what you're gunning for but it seems valid for what it is
i pinged you, Legend. i didn't delete it so must be discord poopy
It was about your sugg having inconsistent wording in places (player speed vs minion speed.)
(adjusting minion speed is impossible btw)
Alright
Thought it was my internet screwing with dicords pings the messages just showed up in the inbox
That looks better, Precision
Np
also to see your pings in the inbox switch it to mentions
puh
absolutely
Hopefully people see it the same way I do because i got the community pure luck on my first kill of leviathan and siren only to realise the stats are worse than hote by a small margin and had to swap it out
all mods except for this one
Which sucked
Do we think Precision's sugg is good now?
#suggestions-posting message
Precisions suggestion is good
Actually you could include a lil bit more, Prec
A line about how HotE is a pre-ML accessory and shouldn't (almost) beat the accessory which is intended to scale and be viable post-Yharon
Just realized you edited out a line like that in your revisions
isn't community crit better than hote?
Reread the sugg now
The only benefit for the community is -15% dot, and the life regen.
still doesn't mention crit or flight time which are arguably useful in their own right
tis about how they should be more different, not necessarily that HotE is undeniable improvement
then that sentence shouldn't be there or be rewritten
I feel like the rate of extractinator should be increased, or have an acceleration
Due to how slow it is to ||extract a stack of power cells||
I like the acceleration suggestion
Better?
No clue how hard it would be to make tho
the power cells extraction rate might be difficult to implement as extraction speed is based on block placement speed
I can keep editing it until it sounda fine
It's better I guess, although the title should probably be capitalized
smh you're nitpicking now 
@radiant meadow got you homie
They seem fine.
yea
Oml.
did something happen?
Eh it's not related to this.

(Actually Rover how would I approve these for future reference?)
Alrighty. 
coolio
(kinda takes a while)
That's fine, no rush :P
I assume all the current suggestions are just being looked at to some extent?
suggs are generally given 12-18 hours before approval, regardless of validity
obviously if there's still issues after that period, they won't be approved
the "problem" I see with your sugg, Rover, is that you were so happy to see the exclamation point removed, and now you're bringing it back
this one's a different colour so its okay
it's has a different use this time and yeah it;s also red
hmm, would it make sense for the bot to only delete the ❗s?
Delete?
in 24 hours
how would the bot remove the reaction?
wait but don't the messages get deleted in 24 hours?
I bet it could but what would that solve?
fuck, I'm bad
would it make sense for the bot to only delete the suggs with an❗and not delete other valid suggs?
Hmmm
after the time period?
You raise a good point
so that the current "oh, sorry, sugg yeeted by bot" mess doesn't happen
after the time period?
yes
yeah that actually makes a lot of sense
I don't like that that allows for sugg procrastination to occur, with valid suggs sittin in the channel for over a day cuz no mods got to it
but, that's not much of an issue
"sugg procrastination" 
Wouldn't want the bot to Delete actual Legit Suggs now
how about working that into your sugg rover?
hmmm what if
The bot auto-approves suggs after 24 hours that don't have ❗ on them?
That sounds optimal
yeah
that sounds familiar
Does it?
very familiar
to what happened before 20th of April
ah, fair
So, a sugg that nobody comments on will go through unscathed
because there were no issues :P
👀

sick
actually I do see one maybe issue with this, how would we know when to get rid of the ❗ ?
Commence the plan Sargant
and what if they don't
you shouldn't rely on them
cuz like you rely on them
ing, and they don't
If they bother editing the message then they should mention it in this channel too, even if a mod isn't pinged
if they have the ❗ in the first place that means that they aren't very active in sugg disc
A mod could still just notice that the sugg changed and remove it
cuz remember, the suggester got pinged when the reaction was applied
ye
yeah that could work then
sometimes people dont respond when they make a change 
would be common sense to respond to the ping in this channel
(if they don't, oh well. Hope that a mod notices)
I'd rather not, requires me to take precautions
we need a sugg resurrection team
(at this very moment I am only on mobile. Power's out)
can we change it to not be ❗ but instead ☣️ 
oof
Damn that sucks
sugg res team is the mod team
I usually copy suggs that I think will die over to my personal discord
☣️ feels over the top
ok true i just feel weird bc we got rid of the ❗
nah, you misremember.
We got rid of ❕
and I don't think deleted suggs are recorded in delete notifs
or at least, if it's been too long
Strange
Amber might've changed it. idk
if a bot is well-coded, it won't respond to other bot actions
In this case it's unfortunate
well, suggestions going to delete notifs isn't exactly a bad thing
the bot would have to send deleted suggs there itself
I already pinged Amber on that once
(when?)
it did it in the beginning when this was started
did she respond?
how do you know she saw if she didn't respond?
Well if she wasn't busy before, she's gonna be busy now that she's admin
Don't expect any bot changes unless you really pester her..
yeah deletenotifs dont record messages deleted by bots and by banning someone (and deleting their message history)
m
if deletenotifs recorded bans, that would be lowkey hilarious
1000 new messages since 2:07
why don't we just make a bot that records every message posted into the server? Then nothing would be lost

nothing lost, nothing found
anyway
This one's a slight bit overdue
Feedza's summon penalty sugg aight?
#suggestions-posting message
It seems fine, byeah we gotta wait a bit longer.
nah, 12 hours was 4 1/2 hours ago
(I can't read time it seems.)

It's fine though yeah.
yea, it's ait
Guess I'll approve this too.
hmm
I added the possibility of bot integration to my sugg

should I approve it?
pff no
I'm planning on making a sugg to make deathmode antlion sand not place down, not sure if this breaks the deathmode dont or not
too early mate
You gotta wait about 12 hours to give everybody a chance to see it first
ah ok
It doesn't, gseal. That's fine to sugg
aight
has there ever been a valid non-mod && non-server sugg?
can you give an example of one
sometimes people would suggest stuff about the wiki
but there's the new channel now
oh ye, that one plushie sugg or something iirc
idk if we have the resources for that tho
didnt spider once make a sugg about providing better arena tools in calam
Honestly I can see the damage penalty on non summoner armor working well. I do think summoner early game deserves some reworking though if we're gonna update summoner
that falls under mod sugg
he did
I'd totally buy a Calamity boss plushie
I want a yharon plush
I'd definitely buy a doggo plushie
doggo plushie is beeg
I'd only buy a dog plush if it was fucking loooooooooooooooooooong
DoG body pillow
I've created offtopic
@hollow shell it's 3x the size of a standard matress
why do you mention deathmode there specifically tho?
Who here thinks summoner should just get an update to fix every issue with it currently. Because there's so many issues i think it would require a whole summoner-based update
you could sugg the amount to be decreased in death
Like early game summoner just needs to be absolutely overhauled
I found earlygame summoner to be not too bad
I never said "combat" or "avoid"
I'm not sure
in death, it's 8 to 10 sand projectiles at a time iirc
ye
with a 0.1% chance for 80 to 100
the problem is that summoner in vanilla was intended to be completely different than calamity, but then calamity tries to take the vanilla summoner base and overhaul it in a way to make it serve a different purpose without changing the base principals of the class
@radiant meadow which fight?
Antlion fight.

The eternal struggle
antlions are easy to fight
the real fight is removing the sand
Fuck i haven't played death so i don't know the antlion struggle
it's 8 to 13 with a 0.1% chance for 80 to 130
that'd be really weird
Ok 5 seconds i Guess
2 different sands would be needed
it'd be easier to just replace their projectiles with a sand projectile that doesn't place
that seems like a bitch to implement
That's fair
relogic has made some really stupid decisions with enemies such as antlions

what if for death mode, it shot one sand ball that could place (this would have no spread, so like rev-)
but it also shot extra sand balls that didn't place any tiles
that would work
I'd never thought I'd see Rover make a Sugg 
The man the myth the legend.
then we can post the epsilon meme but with Rover instead
Epsi suggestion approved by Epsi I'm guessing.
I'll post it in gen talk
lol
yeah
ye
although what are exodus wings?
it's the new name of xeroc wings
it's a new name, so it doesn't matter as much as a new item imo
yeah its fine imo
and the only thing that changed about the set was just some names and sprites
I can spoiler it just incase
may as well, just to be safe
Also wasn't sure what to call the ore armors so if anyone has any suggestions for rewording that let me know
I mean the armors like deadlus or reaver that have class-specific helmets
Maybe "Different Tiers of armor"
Ye perhaps.
Idk if that's specific enough, could mean any armor
I'm talking about the common tiers of armor that you should use during general progression. Like Victide, God slayer, Empyrean etc. Other sets are just upgrades of Pre h mode equivalents iirc
or just their own thing
Wow, 240 stars for a suggestion is a lot
starflation
stars mean less and less as time goes on.
just 2 years ago, the req was 35 stars.
Imo that means only the best of the best will be passed to the dev server, but I could be wrong
actions speak louder that assumptions (what)
I’d say add that to the suggestion
Honestly hallow provi is a massive jump in difficulty i won't lie
ironically, I just hear praise to hallow because nobody likes crystal
me who fights provi in hell:
for some reason i struggle with the lasers, dont ask why
I do Hallow first. Grind a bit and then beat the heck out of her in the underworld
Ye
Also luckily for me my "upgrade to Elemental Blaster" suggestion only has to get 170 votes because I made the suggestion 1 day before the raise.
Changed it
Imo Hallow Provi is 10x easier because the lasers are highly predictable, but it could also just be me
Not to mention that I won't have to spend 100 years digging for an arena
Nah I just use T-Edit for that. Super useful
Also about the suggestion is that it is super useful for the psychos who want to fight her pre Auric Tesla armor, but useless for those who have already defeated Scal and have the Auric Tesla armor.
I mean, she's gonna drop one of them anyways
The problem with the suggestion is that Night Time Providence is not part of the linear progression, meaning that she can be fought anytime after her daytime variant is defeated.
and I bet there's a lot of psychos
I think the point of the suggestion is to simply make the challenge more rewarding
In fact, the efficiency of fighting her at night to get both her drops instead of just fighting her later is very questionable
So yes, you got a point
actually that is my suggestion and I already forgot about it
br
Wut?
please try to keep it related to suggestions
sorry
Oh no I'll actually have to choose the world evil with brain now 
I know it's a really fucking outlandish concept
Yeah you evilist
I def agree with it
I wish the evil island didn’t exist tbh
We are all the same
FINALLY
I mean, it definitely would help with getting people to use their brain
SOMEBODY AGREES WITH ME
Maybe ai should sugg a change to that
the fucking
Evil Island
I’ll do it tomorrow ig.
Evil island should exist, it adds variety to the Calamity Biome islands 
And you can use it as an arena of sorts
.
yes, the Calamity Biome Islands that exactly one of exists
it's called the Evil Island
Evil islands should cover a third of the map horizontally
the rest are planetoids

Wait i was mistaken
Eh, evil island don't really help me personally
There's already a thousand mod to convert evil materials out there
I don't get you guys sometimes.
Sometimes people complain about evils not being the same
hi Ben 
and other times you do
people that complain about evils not being the same don't like having to think about playing the game
to those people, I say "play Ranger because then you don't have to play the game to begin with"

namely, spear of destiny and soul harvester both being evil specific w/o any sort of counterpart
Musket goes brrr
I like undertaker don't kill me plz
To be honest, it's kinda complicated for me. I want the two evils to be conceptually different, but similar balance wise
personally I don't entirely mind those being exclusive to one evil
Like I said, in base game; crimson gives more survival and corruption gives more damage
At least it's their concept
but they could stand to differ if there were good ideas on how to change them perhap
Wut
Yep, but crimson is usually the superior one in vanilla because of ichor and (as of 1.4) brain of Confusion
In crimson 1.3, it is harder and offer better gear and damage
And because nobody use scourge of the world
Ah yes, vamp knives too
Scourge of the Corruptor always was outclassed by Vampire Knives
At the cost of losing the worm scarf and being very annoying to exist I
unfortunately
I actually like scourge of the corruptor (
spellings be like), since I don't have to use that much brain
it's been a constant since the day they were introduced
Vamp Knives have always been objectively better because the lifesteal cooldown might as well not exist in vanilla
Calamity buffs cursed flames, so it should be decent compared to ichor
It reduces DR by 20% yes
Not that it matter since caustic staff is a thing currently.
The creator of the weapon is planning to rework its debuff applying mechanism
anywho yeah tl;dr why do people complain about the concept of evils being different
why is it illegal to have to actually think about the consequences of your choices
Isn't that the entire point? I mean, I can see that balance wise, but conceptually?
Schleep in it
I will probably end up pitching a few other suggs related to making the choice of evil more impactful again and making it not just "which evil do I find within 5 seconds of my base and which evil do I have an island for"
I need to write up some other suggs related to this topic
.
wait a minute this kind of suggestion theme is inherently fucked
...ah well, I'll find some solution to those two before moving on with this assertion
make that the next sugg in the set
i dont see any issues with my suggestion currently, other then it Maybe breaking the rule of not suggesting specific items, but i dont think thats in the context of what im suggesting
ping me if for feedback
looks good to me
More furniture is always good
tl;dr i was building a sulpherous seas minibiome to build a house, before realizing there wasnt a sulpherous seas themed furnature set.
I thought this was already happening
It's not high priority
It simply hasn't been sprited
That's why it hasn't been done yet
@blazing dome should read above
That doesn't make the sugg invalid persay, I just don't see it speeding up the process
But surprisingly, this is rarely sugged anyways
Unlike astral furniture
in other news I'm dying in an attempt to write up this next sugg in the "evils need to be more distinct" set
I'm probably going to post what I have to see if people can make sense of it and to get feedback on how I can make it more clear
I present to you: the Beholster in the room that I need to address before I can go any further with this subset of suggs
Dryad selling them is the point of those though
You can't just ignore that of the intended way is to purchase them
i find it weird how there is in fact both a abyss and void furniture set though.
...ok no I think
I think I can make this work
I've now realized that this sets up the next sugg in the set very well even if indirectly while still allowing both to stand on their own
anywho discuss evil boss drop combos while I go write up the next thing 
and also yell at me if there's a way I can make this sugg better
time for me to become die in real
Also on this topic will the alternate evil boss be removed from boss checklist
It's annoying seeing it on there
And not being able to do it
Since the island is too high to count as corruption
No, Fab said to not make them exclusive when I asked
Can't you like hide individual bosses or something?
The island is always too high to count as it's biome
It always counts as space
But I doubt anything can be done abt that
The ground under counts if you stand under it
But yes
It's kinda complicated to be used for boss fights atm
You need to expand it manually
If you're not having shredding gear already
@little helm https://discordapp.com/channels/225030931008847874/465195069406707722/740649845420851281 read what comes before this to adjust your suggestion
It's also pretty specific.
oh finally someone suggested to change the hellkite recipe
that it is
so if they don't come back to fix it, i'll let it die
seeing as it's rather specific in the attack methods as well
.
the entire mage line uses starpower as base yes
Sigil eats them
fucking hell
Same diff
Hope they didn't ding dong ditch.
indeed. well they have an hour, so gl to them
oh yeah crates exist what am I doing
Might as well have a panic necklace recipe at that point
god damnit
Crate would require converting the evil island into a lake
just make a sky lake evil
Perhap
Panic Necklace in Deific can still go regardless imo but whatever
anywho uhhhhhhhh
Panic and Starpower get crafting recipes I guess
Also an evil sky lake would be much more convenient for fighting bosses as opposed to an evil island
the rest aren't needed though 
||Panic necklace isn’t needed in amulet’s recipe.||
Ye.
wait what
Everyone is confused
Wut?

the solution to balance is always pots
I don't remember removing panic necklace
also yeah cuffs being locked to Corruption worlds is a huge bruh moment
You did not
it does require necklace tho
okay I'm confused
I just think that it isn’t needed in the recipe.
oh
Uh
remind me to make an unrelated sugg later about killing Panic from Deific
I don’t know how to strike trough on mobile

kinda messes with the focus of the acc honestly
I think jellyfish is less focused
Yeah
What is it’s focus?
Defensive
Only jellyfish necklace is a utility, and not defensive
Deific in general needs
changes.
to be a more focused acc rather than just a conglomerate of random effects
Shark tooth is offensive +
Philosopher's stone is god
But shark tooth is offensive by itself yes
Philo Stone is indeed god
Philo stone gud
How's Kristaps's sugg?
#suggestions-posting message
yeah it's a nice QoL one
I'd vote for it but honestly it has very little impact
just like making ravager drop that thing that turns into bars + cores
heh
It's fine
My idea :3c
lol i have a doc with 4 sugg ideas that I can type up but I just don't want to yet
It's fine.
yeah that one has a lot more basis imo
It's fine but god that wording
makes more sense
What's wrong with the wording?
Nothing?
yeah I don't see anything wrong with the wording
@faint needle
How's Mayo's sugg?
#suggestions-posting message
Mayo's.
This one.
honestly I really agree with that
Probably cover their title for the spoiler.
invis potions are cool but it's hard to see anything 
Ah, didn't even realise.
although I don't get why you'd be using them for mining or building
but dodging I get
(when does the spoiler period end, btw?)
End of this week iIrc.
A week after the update
okie
the whole point of invis potions is that you're... well... invis... so I think that you should be okay with sacrificing seeing your character for rogue bonuses if you're using one of them
@clever canopy Would you mind spoilering ||Shadow potion|| from your suggestion?
removing invis from invis potions just sounds counter-intuitive
The effect could still be acceptable if it was like
50% opacity
It could be removed/adjusted on the new pot
this tbh
But invis pot is vanilla
It could be removed/adjusted on the new pot
yeah I like that better
another alternative would be to give some visual indicator that the player is where they are, like an outline or cloud of something, although that would probably be more difficult to implement
That's also a possibility yes
You could drag the stealth meter below the player
another alternative would be to give some visual indicator that the player is where they are, like an outline or cloud of something, although that would probably be more difficult to implement
yeah that too- maybe do that for the shadow pot, keep vanilla invis the same with a higher stat bonus?
It was intended for below the player but
nah that would mess up balancing i would just like not have invis go full invis
It doesn't follow the player at world edges

yeah and its a pain to do stuff mining directly below you so like
but why would you have invis on while mining?
you wouldn't
Doesn't the player reappear briefly whenever you use an item?
yeah
such as, a pickaxe?
yeah
Invis only happens if player isn't using an item
but the bar being on the bottom makes it hard to mine because it stops mining when it hovers over the bar so there is incentive to have the bar elsewhere than directly below the player
Attacking while under the stealth effect will cause the player to reappear temporarily, and the buff will be cancelled entirely if the player takes damage. Placing or breaking blocks will also cause the player to reappear.
Ah that's what you meant
Stealth.
stealth bar can be moved
yes
invis isn't that much of an issue so i think the easiest solution would be the best and i think that would be making invis only adjust transparency a little bit
why does there even need to be a solution though
wdym?
because it's still
to what end are you trying to fix something that isn't broken to begin with
annoying like lowkey annoying but
not being able to see the character when they aren't using an item just for rogue bonuses isnt that much worth it, especially when staying still to build up stealth
then don't use the potion??????
there are tons of other ways to get rogue buffs. an invis potion is not going to make or break your current activity
the op sugg poster brought up good points
also no it totally will
the bonuses are like, 10% damage
for bombs? i think
Rangs.
and its really annoying to have a potion have clear drawbacks when it should just be a buff, and besides who actually uses invisibility aside from rogue bonuses
Invis pots keep enemies off you and reduce spawn rates
Also is your player being invis really a downside if in almost every situation you are in the centre of the screen
that'd mean a lot more if aggro meant literally fucking anything outside of MP
but alas, topic for another time
anywho, sugg itself seems valid
I don't see a point to it as to me it's a matter of "if it ain't broke, don't fix it", but it is valid
it's certainly a minor issue but i dont see why anyone wouldnt want to make invis pots make players a bit less invisible
aight well this was fun
While we wait for him to spoilo
How's Woozy's?
#suggestions-posting message
okay so real talk
I do think Fire Gauntlet could get a change of recipe
plot twist make mech glove post ml
plot twist make Fire Gauntlet actually have respectable fire applications
... wait
also mandiblade god suggestion
@covert siren "you can make the mechanical glove right after you can farm two or three walls of flesh"
Avenger Emblem requires all 3 mech souls.
deserves 500 stars
Mandiblade GOD
okay so real talk
I do think Fire Gauntlet could get a change of recipe
yeah I never understood the scoria bars
that change was actually made back when they were Chaotic Bars
imo fire gauntlet isn't so OP it should be locked behind golem
and very fire-related
it just adds fire damage to the mechanical gauntlet
so I can sorta see it
I don't get it
but with Scoria Bars being much different now I think a re-evaluation of Fire Gauntlet is in order
change of recipe
more fire debuffs
maybe you could lock it behind brimmy with charred cores or cal clone with ashes of calamity
core of chaos tbh
but not golem
actually yeah
you're funny
forgot its name lol
Calamitas' Brew was only good until its Blood Orb recipe was killed
byeah lock it behind calamitas and make it do brimstone flames
There's no "gauntlet" upgrade between Fire and Elemental, yes?
because Abyssal Flames post-QB actually does something respectable perhaps a bit too much so
feedza
do not.
yes to feedza
byeah, it just goes from Fire post-Golem to Elemental post-DoG
wait do not what?
or you could leave fire gauntlet as is and have a brimstone gauntlet upgrade in between fire and elemental
aaaand here we go
I'm not in the mood to argue for an hour about why this is a bad idea but tl;dr if a vanilla item is bad you make the vanilla item not bad
you don't add a new item whose sole purpose is to be that item but better, that just worsens the issue
yeah now you have to worry about the new item's power level thus creating more balancing work AND the origin item is still bad
Fire Gauntlet should apply Brimstone flame along with on fire
OR give on fire a special property on rev+
Kinda like how cursed inferno cuts dr by 20
yes because boss DR is a Rev+ thing
english please
I was gonna say that
adding fire xyz is kinda weirdchamp
whta if it make enemies on fire forever
i think something along the lines of rogue gloves are better if had it not already been executed
pretty sure DR applies to normal and expert now so might not need to be rev+
except it has
also ive been thinking about the shrine items
In what way
theyre cool and all but not all are really worth having and although they sorta try to scale/stay relevant they basically still get obsolete at some point or another and i think that they should all be more standardized to either all have some upgrade at the same point in progression or all cut off in use at the same point in progression
22 - Increased the chances for the special biome shrines to spawn on worldgen. - Done

As you're talking about them
lol
lmao
luxors gift is really useful for pretty long but like who uses fungal symbiote or the one floating sword thing for long
another solution would be buffing the ones that suck but i dont really know what to do for those
fungal symbiote is decently useful for true melee yeah
Fungal symbiote is pretty good for true melee
but like gladiator’s locket is ech
Gladiator's Locket is nothing to be impressed by especially since marble biomes aren't exactly the most common thing
Unstable Prism on the other hand is highkey overrated
the locket even tries to scale which sucks because it would be really cool and fun to use an accessory like that if it was actually valid for any period of time
I got unstable prism once and ngl it sounds completely useless
So like how do you overrate something that terrible
Unstable Prism is underrated*
i guess if you were like crit melee it might matter
fungal symbiote works ig since its so specific to true melee, and luxors gift works because it's % based and for all classes
Honestly gladiator's locket actually seems not half bad for a pre-boss acc
what the deuce do you mean underrated
am I outta the loop
is Unstable Prism not literally god to most people anymore
no it's generally bad
I see
but nohitters are the weirdos minmaxing shit and you know it




