#suggestions-discussion
1 messages · Page 954 of 1
hey rover
hi
my suggestion i posted was made on the 01/08/2020
but vote rates changed in 04/08/2020
does that mean i need 270 votes
no
or
it follows the 170 star count
nope
you good
speaking of which, how's this one? https://discordapp.com/channels/225030931008847874/699359022364491868/740381539811983450
ye, cause it was posted at that time. Before the increase
For the parrying sugg, wouldn't it fall under the "no grand scale rework" rule? Cause this sounds like adding something like stealth strikes to true melee weapons, and that sounds like a lot of work
the caps in the title are still unnecessary imo
||true melee doesn't exist anymore||
true melee has been kinda abandoned
It's a big ask, yes
I'm not sure if it's too big or not
same, but whatcha gonna do
Parrying in Terraria sounds like a chore to program though
it's gone now lmao
i think there are mods out there that have Parrying? Other than calam
dang it Rover
weaponsout has it
stealth strikes were a mistake
Hang on one second
yes?
pff


stealth strikes indeed were a mistake lmao
Rover knew all along

wait a second
br(uh)
now we just see if they're getting reworked
that makes it legal, i guess lol
with the suggestions we talked about a while ago
February 29th?
Is it really that date?
nah stealth strikes are very good
yes
rogue evasion and such
It really is
That's a real bruh moment
Rover out here playing chess while everyone else is playing checkers
one day before the new cutoff
i'm gonna bruh for that one

well uh

that suggestion made it to green
:hrub: momento
but it was rejected
Also alexaa
The grand scale rework Don't did not exist at the time that suggestion was made
so no need to put mine in voting
Also that's not how it works lol
It's past the bluecheck date so there's even more reason for you to suggest it and try to get delivered
still, the effort probably isn't worth implementing imo anyways
ah i see
That Don't was added on March 25th
wait a sec
no way the grand scale rework was made this year
also does anyone know what's happening with the idea of rogue evasion?
I'm not accepting that reality
whether you accept it or not, it's the truth
I distinctly recall this being done way before wtfrick
Oh I was doing smth else
The Don't was "- Any suggestions about adding a new boss, new biome, new event, or a new class."
ahhhhhhh
Then it was edited to include any massive workload projects
i think that stealth is a bad concept
yeah we had this massive discussion about a stealth rework that is reliant on moving around
Yeah completely changing stealth would be a beeeeeg work
But just changing it to be more rewarding is enough for now
anyway, does that mean this one can go through?
Ozz has a lot of ideas he "will get to eventually"
I dunno
We could send it into the battlefield to get executed by the devs, again
erm
you know, rogue can use some dodge with stealth
uh
we'll see i guess ¯_(ツ)_/¯
huh
that don't is ill-defined
like those bullets
https://discordapp.com/channels/225030931008847874/465195069406707722/737744704975667253
stealth in a shellnut
the rework concept is around there somewhere I'm not pinpointing the exact message leave me alone
There are restrictions with making Stealth work i assume 
with the stealth meter
what does and what doesn't count as a "grand-scale rework"? is there a clear bound?
The Don't is indeed blurry, intentionally so
s'meant to be a catch-all to prevent suggs like "Rework all stealth strikes"
This is what I had for buffing stealth to make it worthwhile without changing too much, definitely flawed tho, but I haven't seen one lately
After a couple rereads
any gray-area stuffs is probably on case-by-case, like adding these parries to 'true melee' weapons that apparently don't exist anymore
I don't like grayarea
This sugg by alexaa is definitely close to being too big
it's close indeed
uhh, I think there are 2 equal suggs in posting now turns out I'm in the past
the question is whether it is, but that can be decided by the devs if it gets there
Fearmonger no longer removes the penalty
But Demonshade can get one yes
Since it's endgame
fearmonger reduces penelty iirc
bluecheck iirc
just please revert the 50% penalty to 25%
But overall, sugg is at least valid
that killed multiclass summoner
which was kinda fun tbh
rogue summoner was amazing
multiclass summoner shouldnt exist without proper armor
Multiclass was too strong according to ben
Indeed @pale glacier , Fearmonger isn't a full negation anymore
(I'll update the wiki page)
but that was back when statis belt existed as a rogue summoner multiclass
statis belt of curses
So I suggested this to make the penalty hurt non-summoner more than summoner
belt of curses is what circlet is now
oh ye uhhh
what do we do with this now?
https://discordapp.com/channels/225030931008847874/699359022364491868/740436450881044550
honestly i dont like that sugg much
okay I'm gonna be really blunt here
I think the problem with making summoner a full standalone class is literally that
you can't
do they not spawn there anymore?
you can
summon multiclass penalties in general should not penalize the summoner
@radiant meadow LMAO fabsol popped that in #changelogs shortly after I'm done posting it

oh i see
Jellyfish spawning in Cal biomes was somewhat of a bug in a sense.
summoner is and should remain its own standalone class
Yeah I guess you can yeet that
and Fab removed it
that's only the green ones, though innit? do the blue ones still spawn there?
alright
oh alright then
blue ones will spawn in hardmode sunken sea
green ones will spawn in prehardmode sunken sea
Other way around
green is prehardmode now
summoner is a class that spawns an everlasting projectile, how the fuck do you expect that to be not cheesy with other classes?
but they didn't have biome checks
simple: you don't
Ahh
yep
Indeed @pale glacier , Fearmonger isn't a full negation anymore
@hollow shell PAIN.
so if the blue ones still spawn there, do you want to change it to remove blue ones feedza?
the issue is that summoner is intentionally and disgustingly oversimplified

oh it's gone
how is summoner oversimplified
the blue ones spawning was removed too
Ah
they were under the same if statement
Pog
you spawn the infnite time projectile and that's it
oh alright then
My sunken sea is peaceful again
you don't interact with your summons, you don't really do anything else

you just summon shit and that's it
coolio
you absolutely do interact with summons, working with their ai is half the challange
I edited the suggestion @hollow shell good coms
when did this become a rant from me about why Terraria combat sucks
alrighty
what was the topic here
somebody get me back on track before I ramble for an hour about Terraria's terribly oversimplified combat system please
part of that depends on the summon because using head summons is piss easy, but shit like recasting ballistas and luxor sign positioning is very important
Demonshade reducing penalty ig
I don't think I'll get over the fearmonger nerf
To be honest, if we want parries, I'd rather make brand parry to be a global thing with shields
My suggestion is still not in voting
which one?
Though it could be hard to toggle considering visibility toggle is taken for shield dashes
unless it got deleted recently
Do I need to resend it?
very important
yea, repost it
fearmonger used to be better for summoner than auric if you were good, nerf justified
K
was it the ||monstrous knives|| one?
Oh yeah ||monstrous knife|| not healing enough
Is it bad to ask for weapon buffs?
no
I think that's the sugg
Yes
Because I feel like the shinobi blade is really underpowered for where it is in progression
HB's got yeeted yes
We pinged you with feedback and you didn't return in time
I have it saved if you want it
Understandable
Thank you for understanding rover
||Buff monstrous knives||
||With the new update, we have new weapons, and monstrous knives are one of them. Getting life steal early game is good, but only when the life steal is good. Monstrous knives’ life steal is very pathetic. It literally heals very low HP per shot, and it takes a long time to even get 50 HP properly, and it is simply not worth stealing minimal HP. Do one of two things, either decrease ( increasing it makes life steal worse )the use time a bit, or increase the life steal by 2 or 3 points. Whatever you do, please make this weapon useable and viable. This is supposed to be a life stealing weapon, so please make it do it’s purpose, properly||
your sugg
This one yes
honestly i can get behind that
Like, I get that the shinobi blade is probably meant for enemy farming, but the low damage, combined with the fact that ||Tracking Disk|| is so much better at that job, makes it pretty underwhelming
hard to make lifesteal not stupid
its been bad since the dawn of time
It’s already bad
lifesteal is either amazing or garbo, that's just the way of it
if thay actually did damage they would be cool
Altix wasn't referring to shinobi blade
with lifesteal on the side
I tested it today, and it takes around 19 seconds to get 50 HP
shinobi blade idc slime god and wall of flesh has plenty of minions
I would give it piercing
community should give the player the venom debuff
If it doesn't have it already
yep, the community one is good
@wooden lance or irradiated
Rover brought up some stats though
So....
memes aside good sugg
on how Community is still better in several areas
how
but the sugg was never updated
communism is better for how valued it is
Will my suggestion get posted to voting channel or not?
it's one of, if not the most popular accessory in the mod
Hrm, I am looking at the stats and it seems like the only significant lead HotE has over Community
is the jump speedDamage is about the same, defense is exactly the same.
HotE has better Max Mana and mana usage, and slightly better DR (and much better jump speed).
Community has better Max HP, crit chance, movement speed, life regen, melee speed, and minion KB (the best stat).
community also gives bonus flight time
i think that's the strong point that they fail to mention
communism is for the most part worse than hote, only being better in a couple of areas
Commu-what
yes
jump speed is more important than most every communism buff
always was
always has been
alright
So community got replaced by communism
was for like 72 years for my country
@mortal bison see this: https://discordapp.com/channels/225030931008847874/465195069406707722/740648641114406962
that still means the sugg should be edited
then it failed
jump speed is a cringe stat that shouldn't exist
They never updated their sugg
fight me
jump speed is bae
it makes wings go fast
Ah
It’s kind of broken
Jump speed translates to ascent speed for wings
one of the best stats in the game imo
Yes
alright, while we wait for Precision to get back: https://discordapp.com/channels/225030931008847874/699359022364491868/740451693623378020
I mean the thing is you don't need that much vertical wing speed tho
I think that sugg can still wait tho, no?
the sugg is a bit divided in focus
on buffing astrum aureus post moon lord specifically versus changing him as a whole
This seems uncalled for??
it's past 12 hours, may as well clean up posting for a bit
He does kinda seem to tackle to different issues
yeah it does, doesn't it?
One of his things is making Aureus impede vertical mobility more, and the other is post-ML buffs
post ml aureus is trivial
I mean the thing with aureus is that it's incredibly easy to cheese, and suprisingly hard if you don't want to cheese it for where it is
@little helm You wanna edit your sugg a bit to make it more focused on one issue?
~~almost gave em the double ping there, that was close
~~
why do you fight aureus after ML anyways? for the bean?
yes
That’s it now
bean isn't even that important
B e a n
tbh aureus post ml should also drop a neat accessory or something
Love me some bean
It used to be frags but now it is literally just the mount
hmm well that's fine, we'll wait for them to get back on that
like how ravager drops bloodflare core
And brimmy drops brimrose?
yeah
Too bad calclone doesn't drop anything interesting post provi
On top of other things
and calclone drops nothing, but thats already a sugg
But yeah
i'll let the other suggs simmer for a bit before i send em to voting
if yall wanna sugg aureus getting more drops after ML or something, go ahead
Do you guys think the Shinobi blade should be buffed to aerialite tier?
shinobi needs stat buffs
It is
Shouldn't it be on-tier with Muramasa and stuff?
its been historically bad
But it's weaker than aerialite stuff
I actually kinda wanted to suggest bosses to have adjusted attacks post-something
so is everything else from the Dungeon
that's basically aerialite tier anyways, innit? evil bosses are pre-skelly?
nobody uses Dungeon loot even in vanilla
handgun
So that they're not just stat bloat
Cobalt shield doe
m
I haven't used Aqua Scepter in a long time because it blows ass
and Muramasa has nothing going for it
handgun is only used for Phoenix Blaster
I mean, mod progression page implies Skelly is post-hivemind/perf
Valor is boring
handgun is good on its own too
Valor is literally just later Code 1
Muramasa 
and is outclassed by Chadscade anyway
calam should buff dungeon tier shit tbh
Okay
make it on par with abyss
Sounds good
the shield is a qol for me
I'll rework my suggestion along those lines
aqua scepter is fun but bad, muramasa is alright i guess but not in modded, magic missile is 
Suggest it
Dungeon tier stuff is in a weird spot
Instead of being just the Shinobi blade
i might
Cobalt Shield lowkey best Dungeon item
it's basically shield and shadow key which are important
especially those with immediate upgrades
it shouldn't be on par with abyss
shadow key highest key
Not on par with abyss, but at least worthwhile to even consider
abyss is supposed to be the pinnacle of phm gear because of the journey
Imo
I don’t really think it needs to be on par with abyss, you have to go to the dungeon first anyways and basically everything there is a material gate essentially
Aqua Scepter, Handgun (and maybe to an extent, Phoenix Blaster) and Valor should be reworked imo
okay spicy take
Abyss gear effort requirement does not justify its powerlevel
While Muramasa and Magic Missile can just be buffed
yes
Eh I don’t agree
abyss should be heavier on anticheese and breathtaking
I mean, abyss isn't that hard too
that might just be me
abyss should be heavier on anticheese and breathtaking
@distant gyro you're breathtaking
you literally drop like a deadweight into the Abyss, kill maybe two things, get what you want, and leave

it takes like 3 minutes at most to get an objectively better weapon than anything you'll get out of Dungeon chests or, arguably, Underworld Shadow Chests
that is true and not relevant
Yes
Add new SCUBA unit maintenance system
Make it so when you take damage in the Abyss your gear gets fucked up and you need to do button prompts to repair it or you'll drown
But yeah, it's ninja time with phm abyss
stick a space in between there
seems legit
shift+enter
make the abyss inflict NO U on you
oh wait, that's a don't
realistically, it's not Dungeon/Underworld shit that needs buffage (okay it actually sorta is because most Gold Chest items such but shut)
it's the Abyss gear that needs either nerfs or more work necessary to obtain it
Or both tbh
does calamity have weapons that ignore inv frames?
yeah both is ideal
yes
Yeah like a ton
isn't that broken?
No?
like very
Not really
no
We balance with that in mind
They are balanced around it
most are late game
ah i see
You ever notice how Staff of the Mechworm has lower base damage than Stardust Dragon?
i-frame ignoring weapons are mostly endgame
That's because it ignores the hell out of i-frames
hence base damage doesn't matter principle in late game
chicken cannon
Calamity's post-ML segment is the pinnacle of "don't judge a book by its cover"
does ignoring i-frames kill fps
no
no
for you at least
not at all
Photo ignores em
I have a potato too
I think cal nerfs dragon enough to be lower tham mechworm at this point.
ah i see
Unless there's some gay light-particle emitting effect every time a hit lands
dragon is just dead
^
straight-up
But I think we purged all of those
dragon is dumb and shouldn't exist
mechworm does more base damage than dragon
poor thing fucking died like 5 times over
by a solid margin
ignoring iframes just means that damage is dealt every tick instead of like every 20th
It deserved death
"does more base damage"
This is a strange statement
ignoring iframes just means that damage is dealt every tick instead of like every 20th
@tawny garden yes so 20 times the dps
it's a wonderful world we live in, ain't it
but for an end game summon
||caustic staff|| does less base damage than tundra flame and is infinitely more useful
it is balanced
Also yes Calamity does indeed nerf Stardust to be lower base damage than Mechworm
Forgot about that
strange hearing that from the person who said "deals base damage"
Broken for its tier
post moonlord?
For ML and shortly after ML yes
wait
It's lunar events tier doe
it is kinda premoonlord
It is
@wooden lance you certainly got the idea of my suggestion across while I was still writing it - probably for the better, as I doubt a long-winded suggestion would sit well
too bad dragon does less dps than butterflies lol
butterflies are just as dumb as dragon if not worse
dragon fuckin dies vs Used-To-Be Clown Car but does decently against ML afaik
also has anyone suggested buffing entropys vigil since the update?
Anyway what suggestion are we talking about?
no clue
forgot
there is none lol
Spawned from that
i disagree with that one
Were we talking about the pre-hardmode dungeon tier loot one?
but, led off topic
oh, alexaa asked about iframes
yea
So uh, moving it to voting?
were you gonna make a sugg about that?
conversation evolved from that to the point of being unrecognizable
(for, no reason?)
were you gonna make a sugg about that?
@dapper coral calamity has an issue with spamming particles
wouldn't it be cool
i'll leave feedza's summon armor one onwards for later
I feel like Shinobi having lifesteal could be balanced if the lifesteal was only on rogue crits and/or stealth strikes
About woozy's it seems to imply you can get mech glove right after WoF which is not true
hmm
what is shinobi was better ||monsterous blades||
As-is, it only heals 10 HP on kill anyways
That wouldn't be very simple/direct to do
We'd have to add new checks to all of the things that emit dust
i thought this was already fixed a bit? aren't projectiles much cleaner and less dusty than they used to be? or am i making that up
We are currently up to Mage projectiles
https://discordapp.com/channels/404725126425214999/541397237406892033/704831322979434496
at least for me
oh yeah, good link
Art server

How do you do my fellow humans?
ah
gl with removing dust from primordial earth
Most likely won't remove the dust from that, just reduce it heavily
gl with removing dust from primordial earth
@wooden lance that thing is dust incarnate
fair
once a physical projectile is sprited

yea the only ones still needed are the big chungus ones (the Death Valley Duster line)
Name some
Okay
btw HotE spams particles because of the fucking plants growing from your feet
there needs to be a way to turn bloom stone effect off
What is the best weapon in Terraria? I'm showcasing some of the best weapons in Terraria with the Calamity mod. In this video, I show the Earth sword, , and it is even better than the Terraria 1.4 Journeys End Zenith sword!
This is a great weapon for a Terraria Death Mode bos...
here
If I recall correctly
Particle spam is not a performance issue if the particles do not emit light
The reason why it lags is because of all the light calculations
@radiant meadow Can you confirm or deny
but earth sword projectiles have light
Indeed
endgame weapons in general are laggy
yes
So what I think you can suggest (if what I said is true)
Is to make multitudinous particles like that emit no light
I don't know
Depends which one
so it doesn't detracts from the visuals of the weapon that much
then just like
forget about light calculations
make the game bright
always
and your performance increases
but more light is harder on Terraria than less light
the burning sky
As well as Contagion ig
generally, the more stuff there is (light, dust, projectiles, npcs, players, whatever), the laggier it is
like if there was a config to make these particles and projectiles appear less
would be awesome
A config would be way harder to execute than just pointing out egregious cases and having them be fixed
lots of dustless, lightless projectiles that linger will still cause lag
like fabstaff before the this update
yes thats what i said
Ah
I mean, could a config that disables light in all particles be done?
Fabstaff was omega crust
projectiles and particles appear less
Imma go mage later
no light issues
projectiles not lasting as long will cause your dps to drop though
has anyone suggested buffing entropys vigil since the update?
it still doesnt do great damage
Also, what was the last sugg reviewed?
projectiles not lasting as long will cause your dps to drop though
will removing the sprite of the projectile help?
"last sugg"?
What sugg are we talking about now
i'll review your summoner-armor one in a bit feedza

it is kinda hard to word
Indeed
i meant as of this update
No
because its still not great
As far as I see
Give us the DPS numbers and boss kill times, Spicy
is this implemented for 1.4.5.001? or for a future update? is the question
when you can.
(for Vigil and other on-tier weapons)
so what if there was a slide in config that controls how much particles and projectiles appear
with percentage
that sounds
like the projectiles appear less
like an inordinate amount of work
that sounds painful
but they still deal damage
alexaa my boy I keep sayin that would be aids to implement onto every particle (and especially projectile) emitting effect
I mean, asking for a switch would ahve much more chance to be implemented prolly
ah i see
Especially projectiles because that would cause MP syncing issues and balance issues
so how hard is it to make a config that removes the light and sprite of every particles and projectile
Especially projectiles because that would cause MP syncing issues and balance issues
they just don't appear for the client side
And we know how Stable MP already is 
not server side
very
yeah i can see that 😭
does playing many sound effects at the same time cause frame issues?
Probably not
Even if there was a glitch where a new sound plays/loops every frame (as sometimes happens) it's usually other factors that are causing significantly more lag in that instance
i've seen some streamer burn their gpu because of a bot that plays a sound effect everytime the chat types a command
i.e. a bouncing projectile hitting walls over and over, making bump sounds and generating particles
tis the particles then that lag it
but yeah that doesn't make sense lol
it opens the audio file every time the bot triggers
graphics processing unit
I volunteer not seeing this channel anymore
graphics
That's probably not the sound itself but all the GUI and file processing
yeah prob miss heard that
cya Philo 
adios
so basically sound and stuffs don't lag computer
unless you are literally making de musics, the musics don't lag
okay
Good observation
and?
but these uses come in form of ammo
what if calamity adds more unique types of ammo
We need more dart weapons than we need more dart ammo
also this
There is literally more dart ammo than there are weapons (iirc)
there are like 3-4 dart weapons
perfect balance
That's why this sugg was made
https://discordapp.com/channels/225030931008847874/263382359397761025/739395304876671066
that was a joke iirc, lol
The point being that would be absolutely impossible
the dart rifles has one of the highest base damage for a gun in vanilla
Because dart progression stops dead pre-ML
RIP
bold of you to call it a progression, tbf
i mean if the boss doesn't heal
but i suppose that's the point behind the sugg
IT IS DOABLE
Unless it's a timed boss
which granted, Yharon isn't
Prov technically isn't anymore either
It's just even harder
EoL generally despawns after an entire day cycle
She runs away if night falls during the day fight
So night, day, then night again
If spawned at night
But day, yeah, when dusk comes
@night trellis Don't forget about: ||https://calamitymod.gamepedia.com/Desert_Prowler_armor||
@hollow shell True, I'll change my post, but I feel my point still stands
Yeah, it does, and I agree
I'm glad to see I'm not the only one.
Desert Prowler armor is vanity
It isn't but thanks for sharing
It does look great, but like "Increased ranged damage by 1"? That's a bit weak IMO.
True
And it's very good for rapid fire weapons
you kill like 10 vultures for it
yeah
it is like how +4 defense is better than +4% defense
that’s better than any percentage bonus
you may have noticed that calamity can't offer a lot to pre hardmode ranger
at that stage of the game
Now that you say these things, I understand your points
because ranger vanilla fuckin won already
Flat 1 benefits gun and ammo
Yeah, flat bonuses are better early game
But I still feel a +2 would make more sense
But it’s still probably worse than victide.
ranger vanilla is for the very very smooth brain
a joke
talkin to Alba
Is victide pre-boss?
It is, technically
Yes
yea
Techically
always has been
Well then...
You can farm cnidrions for those without killing DS
Prowler is much easier to get tho
Gotta slaughter a buncha Cnids
cnidrion moment
like how the cell phone is prehardmode
Victide is indeed harder to get than Prowler
I think that melee specifically needs more options
but like killing desert scourge is easier than farming cnidirions i believe
Prowler is something you can use as you murder some desert seahorses ig
It only really has molten
I think it would make sense to move Prowler to post DS and buff it a bit
yet Prowler ends up being objectively better with low base damage weps like Minishark
what’s Minishark’s base damage again
6?
7? 8?
Why would that "make sense" Alba?
6?
7?
6 bullets are 8
that sounds right
yeah that’s about a 14% bonus, assuming weapon and ammo are both boosted, for Minishark
Ye
given Minishark is already a hella strong weapon, that is extremely good
@hollow shell Seeing as Victide is also pre-boss, having the Prowler armor just kind of *exist *only to get replaced almost immediately feels a bit disappointing, especially with that name, I feel like DS should have something to do with it
Worse than victide due to the set bonus.
Prowler is an ez to get class armor, I like it
Looks cool too.
Prowler's the kinda armor that helps you beat DS
Makes sense
Given that, I think my original point of more pre-hardmode class sets makes more sense, at least thematically and progression wise, given the current placement of the Prowler armor
I wonder how effective the Sandstorm spawned by the armor would be against ds
iirc, Snow ruffian and Prowler are comparable?
@devout basin You can't make suggestions about 1.4
I only got to appear consistently with the p90
I never used ruffian
That's future content.
Yeah, they are
oh, sorry
Wait for Calamity and tMod to update to 1.4 before suggesting about it.
should i remove it?
Yes
Ye
Isn't minishark only a couple points higher than p90 in use time
removed
Save it if you want.
I forgot how fast is mini
When 1.4 launches you could resuggest it but it's kind of a sis I think
Harry
eh, it aint the most thoughtful idea, p sure i could think of a better idea when time comes anyways
By that I mean calamity 1.4
P90 is 2 but effectively has a use time of 1.
so i tested out summons against plantera, vigil is pretty middle of the pack
Vigil:
1k-1.4k dummy dps
2:46:84 plantera (ripperless)
Brimseeker:
1.2k-1.7k dummy dps
2:55:43 plantera (ripperless)
Deepsea:1.1k dummy dps
2:40:13 plantera (ripperless)
Divinity:
1.3k-2k dummy dps
2:03.37 plantera (ripperless)
Frostspark, bat wings at night, nuclear rod, jelly charged battery, voltaic jelly, summoner emblem
yknow i forgot about the new post prime summon
Brimseeker is that slow?
Quick general final thoughts, should there be more pre-hardmode class specific armors?
So uhh
Vigil seems fine ig
Might be a bit underpowered cuz it's later than those other weps and is about equal DPS
yeah thats what my thought is too
if deepsea does better than that might not be the best
although i could have gotten bad rng with vigil and good rng with deepsea
who knows, i only did one test each
perhaps
yikes looks like ||mounted scanner|| sucks against plant
yikes looks like ||mounted scanner|| sucks
against plant
@wooden lance ⸮
fair enough, dummy dps looked great then i saw it kill plant in 3:53:72 even with ||caustic staff|| summoned and standing absolutey still
plantation staff is something you summon with your other minions because you can only have one
its kinda low key by definition
hence why you dont hear about it
plant is a support minion ye
I def think that phm could use more class specific armors. Rogue and mage def have a good variety of them, but I think the other classes could use some. Melee only really has molten, as shadow is kinda pointless, ranger only has 2 with necro being garbage, and summoner only has one. They could def need more stuff, and I’m all for making pts more unique for each class. @night trellis
I agree, but I'd like to add something about vanilla armors; that is, I feel like modded items should generally incentivize being used over vanilla things of the same tier, else having that item in the mod would feel pointless. Overall, the vanilla armors are great, but having more modded armors for all classes would round out the early game so much more and make it more fun and unique to play. (also mage is my favorite and I want a calamity mage armor) @unreal viper
Before I post has there been a suggestion for rewards for beating bosses enraged?
enrages are punishments to the player for doing something wrong, they shouldn't be rewarded
well let's see the reasoning first
It’s more like a challenge
then we can decide whether it makes sense
if it is a challenge then it isn't an enrage
Night provi exist and it drop a reward, don't see why other enraged boss can't
I would argue night provi is an added challenge, and not an enragea
enrages are punishments to the player for doing something wrong, they shouldn't be rewarded
Well look at dungeon guardian as an example. You aren’t supposed to wander the dungeon before killing skeletron so as punishment, it kills you. Yet there is a reward for killing dungeon gaurdian
She is enraged though
also keep in mind that provi's reward is a dye
Same for adult eiodolon wyrm, the reward for killing these punishment already implemented
Also why are there limitations anyway?
For bossing
If they can beat the limitations even
That’s something one can be proud of
And a reward can do that
Tbh
i mean, sure. but at the same time, beating the limitations of a boss just means that you went outside the range that the boss is meant to be fought, which isn't really subject to reward imo
We can start looking at these limitations as a higher level of challenge
Than a punishment
For the fun of the game
"Enrages" as they exist (e.g. for the player running out time or leaving the biome) I feel should not be rewarded because those mechanics only exist to encourage the player for playing the "right way" (read: the way the boss was designed). By adding a reward, it instead incentivizes players to purposefully breaking the "rules" of the boss and just adding another challenge is not something we need, seeing as we already have so many things like Rev and Death and Iron Heart and Defiled etc
Well then shouldn’t there be no reward for killing adult eidolon wyrm and dungeon guardian
I think it would be ok if the reward as mostly just vantiy and not op weapon, like how night providence just drop dye
death especially is a higher level of challenge
and DG drop pet right? iirc
Death isn’t that hard imo
In addition, just adding another challenge will make those players who fight the bosses the correct way feel like they are missing out on something by playing the game the way it was intended
Also making a specific and unique reward for each enrage would prolly be too much of a wok for a sugg
Well I feel like if they were to drop anything it should be purely cosmetic, (pets, vanity, dye)
Yes, but coming up with original ideas wich also feel not completely random is a major pain
I think my points still stand; having a reward, no matter what it is, only encourages players to play in a way not intended for the original boss and would probably only lead to frustration, especially for those who really want those trophies of beating challenges having just another arbitrary thing to do
Sir albatoris, the pure existence of the bone key goes against that
essentially the consensus seems to be that you shouldn't be rewarded for playing outside the scope of a boss, and if you were to be rewarded, it should be something purely vanity/aesthetic @ashen warren
Ye, "challenges" like that are every completionist's worst nightmare
and also that it would be a hell of a lot of work for devs to do
Yeah but it still encourages people to play in a way not intended
What challenge?
defeating bosses enraged
Oh
We can make it that defeating bosses enraged should be after defeating the boss originally
The dungeon guardian, even if it does exist as a reward does not invalidate the "enrageedness" of the dungeon guardian. The guardian still serves it purpose; to keep people out of the dungeon pre-skeletron. By adding a reward to enraged bosses who's enrages only exist to prevent players from fighting them incorrectly would only serve to undermine those discouragements.
Eh, could definitely have some cosmetic reward
Or after a certain progression of events.
This looks like a fun conversation
The reward for it.
Oh, conversations are always fun here...
LiPengun can make his suggestion
If you disagree, don't star it
it's a time, rover
Even if its not intended to ever fight an enraged boss, doing so would take a lot of effort for nothing at this point
I feel like rewards for "breaking the rules" of a boss fight are not a good thing.
Don't star it.
the suggestion is valid and they can make it
Yeah, LiPengun can make his suggestion, but also asked for thoughts
I personally feel like it would just be a bad idea
It’d be nice to claim that you killed an enraged yharon with actual evidence in the form of a pet/vanity
Cause killing enraged bosses take effort
unless you cheat it
Let's be honest, if you're killing enraged yharon, you're prolly recording it
True
It’s more like people who want to push themselves really.
And they can always just do it without reward
If you really want to push yourself, there already exist plenty of difficulty sliders for bosses
It's a cosmetic reward anyway
People who like to push themselves usually don't care for the reward, as they're after the challenge anyways
^
Yeah ok that is true
I just feel adding a reward would undermine the very nature of the enrage mechanic
Ye I guess.
Enrage mechanic exist initially to prevent the player from cheesing the boss too much
They also exist to (try to) ensure the players fight the boss in the intended way
by punishing them for straying out of bounds or whatever
Of course, people will always find more and more challenges no matter what we do to encourage/discourage them
people be crazy
I’ve been wondering though.
The point of enraging doesn’t make much sense tbh.
Even the concept of cheesing the boss should be punished,
That can be avoided
I'm not sure what you mean
The concept of cheesing the boss too much is a little vague.
Tbh.
only a handful of bosses in terraria enrage
and all of them are optional
Well, now that 1.4 is out, more bosses enrage
only 1?
Well... that's more
Yeah, people were cheesing it by taking it out of its intended area
By adding the enrage, it encourages players to fight it the way the devs want
Enraged bosses imo seems less a necessity than an encouragement for intended direction
That's exactly correct
nah a necessity
imagine duke but with an asphalt runway
all around the world
Block off the edges of the beach
Make it so teleportations aren’t possible
Outside
I remember the old scal wall
that is dumb
This is just wayy more ugly and wayy less logical than an enrage
The thing is, devs cannot completely get rid of cheese no matter how hard they try, especially as terraria is a sandbox game, so enrages have to be only an encouragement rather than a hard rule
Not that terraria is a logical game but it has some logic to it
enraged duke is possible with no cheesing
Terraria has some Re-Logic to it
terraria is a sandbox game

Some logic I guess can be put into enraged bosses
tbh i kinda don't like some changes in calamity that moves terraria from being a sandbox game
How did i not even think about that one
What changes?
@sand thicket put a space between your header and reason with shift+enter
kk
there we go
❤️
If you didn't have enrages, people would totally be incentivized to just cheese bosses
The mere existence of an easier option will cause people to tend towards it
By eliminating the easiest options, it makes the game more challenging and engaging
tbh
i don't understand calamity nerfing vanilla items
instead of rewarding the player for harder work
Bc they sometimes are balanced like shit
you restrict them from sandboxing the game
if you wanna sandbox, use cheat sheet
If the vanilla item is rare, perhaps it'd be worth it, but it's the same logic for having nerfed the reaver shark
philo you're making no point
Just by its existence, it encourages players to just skip whole sections of the game
i don't understand calamity nerfing vanilla items
@ashen warren you do understand the logic behind nerfs, right?
balancing
Terraria is not and never has been a pure sandbox game, i'd even go as far as saying combat and exploration are the main aspects of the game
sorry, is there a sugg being discussed here? or is it the potential one about enraged rewards that never got posted?
a survival sandbox game
@dapper coral The enraged discussion
i mean, it hasn't been posted yet
give it time




