#suggestions-discussion

1 messages · Page 953 of 1

rose latch
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an activated ability

dapper coral
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yea

rose latch
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or tarragon immunity

sand umbra
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it's more like Abyssal Madness or Brimflame Frenzy, ye

dapper coral
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so the meter would be like rage/adrenaline where you activate it via a keybind

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and the attack is more like stealth where it's a different attack for a bit

rose latch
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no just the set bonus activation key

sand umbra
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byeah it's like Abyssal Madness or Brimflame Frenzy
you have a debuff that tells you if it's on coooldown and another that tells you how long you have left on it

dapper coral
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i'd be down for it

sand umbra
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now that Wulfrum armor actually requires doing stuff to get it, I figure it's only fair that it becomes a little more interesting

dapper coral
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indeed

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it's a shame that wulfrum is only restricted to earlygame though, so this effect wouldn't really exist in later game

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but this would be a cool addition

hollow shell
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So, that's a yes on the suggestion?

sand umbra
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very much a yes

dapper coral
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yessir

hollow shell
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aight

dapper coral
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mmmmmm idk to be honest

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lifesteal isn't really meant to be good in early game

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as shown by most lifesteal items in pre-hm

sand umbra
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also ||they're literally pre-boss Vampire Knives||

hollow shell
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@white canyon Can you provide some evidence of ||Monstrous Knives'|| lifesteal being underpowered for the tier?

void kelp
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sised’s suggestion valid btw?

terse sundial
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yes

hollow shell
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We are waiting on a ping

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for him to edit his top line

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Cuz it's worded weirdly

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(if he doesn't return in time then it can just be approved anyway)

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also
@still cliff Presumably Life Crystals have Bones in the recipe to allow you to 'catch up' on your missing hearts easier when you're at the point where you should be having a respectable amount to survive

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Finding them underground should still be the main (and in this case for most of pre-HM, only) means of acquiring them. The intended way.

dense fiber
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Going to the planetoids is also a great way.

hollow shell
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Also
@paper torrent Your suggestion isn't formatted properly. You need your main idea at the top on a separate line (shift+enter) with the reasoning below.

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(make sure you have separate spoiler tags for the top and bottom, or the bot will mess it up)

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You should also expand on your reasoning more, it's very small

radiant meadow
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The last two sentences of the ||Monstrous Knives|| suggestion are a bit too accusatory for my taste, not exactly rule breaking, but it kind of makes it sound like we're doing something wrong.

unreal viper
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I agree Ben.

real steppe
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Agreed too

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Im divided in that suggestion - imo maybe buff its damage a little, not the lifesteal, because I think that the weapon is pretty bad early game

radiant meadow
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the lifesteal is based on the damage dealt

sand umbra
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so if you buff the damage, you indirectly buff the lifesteal

unreal viper
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Make the lifesteal percent lower ig

radiant meadow
ashen warren
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doesn't that 2 damage become a lot more endgame?

hollow shell
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Probably not enough to be better than Empyrean or Illustrious Knives

sand umbra
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if you're using Monstrous Knives against endgame opponents you have a problem

ashen warren
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no like with the buff he is trying to pass

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90% 2 damage

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how much can two damage become endgame?

sand umbra
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like

ashen warren
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and crits

hollow shell
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Probably like 12

sand umbra
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4 or 5 at most

ashen warren
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nah

sand umbra
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up to 10-ish on crits

ashen warren
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calamity mod

hollow shell
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At the end of the game you do not have 10x damage boosts

sand umbra
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even Calamity's asinine post-ML power curve doesn't get that absurd

hollow shell
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Unless you're like, mid-Adren
glass cannon

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wait no Adrenaline is only 2.5x damage

sand umbra
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yeah Adrenaline isn't megabusted in Death anymore

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whoops

ashen warren
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still enough to heal you full if it was 90%

sand umbra
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don't Monstrous Knives also follow the lifesteal cooldown rules

hollow shell
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Feel free to go in-game and test

ashen warren
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aight

radiant meadow
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they do

ashen warren
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cooldown rules?

radiant meadow
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but empyrean knives also have much longer range

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and yharon and scal have dr

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and defense

hollow shell
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If you do too much lifesteal in a short period of time, the game doesn't let you lifesteal for a moment

sand umbra
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that's the long and short of it, yeah

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Calamity tightens this up immensely in Rev+

hollow shell
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mhm
It's an obscure vanilla feature

ashen warren
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If you do too much lifesteal in a short period of time, the game doesn't let you lifesteal for a moment
is that a calamity thing?

hollow shell
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Nope

ashen warren
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i see

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never noticed

sand umbra
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it's a vanilla feature that is made more apparent by Calamity

unreal viper
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It is a vanilla one, apparently

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I haven’t ever noticed lul

sand umbra
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you never notice it in vanilla because you never quite reach it in vanilla

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except with like

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Razorpine + Hood

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which by the by is beyond disgusting

ashen warren
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so calamity buffs it

sand umbra
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???

ashen warren
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it's a vanilla feature that is made more apparently by Calamity

hollow shell
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"made more apparent"

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because Calamity adds like 50 lifesteal weapons

sand umbra
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Calamity Mod Wiki

Lifesteal is a mechanic utilized by some weapons and other items which causes the player to be healed upon damaging an enemy. This can be via direct healing when the attack hits, the spawning of a healing projectile which heals the player on touch, or the spawning of Hearts.

hollow shell
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Vanilla has 2 lifesteal weapons

sand umbra
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yeah the other thing is

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vanilla barely uses lifesteal

unreal viper
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Lifesteal is supposedly nerfed

ashen warren
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Vanilla has 2 lifesteal weapons
two?

hollow shell
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Just two

radiant meadow
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calamity also makes vamp knives and spectre hood affect the cooldown more

hollow shell
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Vampire Knives and Spectre Armor w/ Hood

ashen warren
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ah

hollow shell
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Life Drain doesn't do lifesteal, it gives you a buff.

ashen warren
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that isn't a weapon

hollow shell
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That's true ig

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Two items then

sand umbra
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lowkey Life Drain is lifesteal done right

hollow shell
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nahhhhh

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Fuck Life Drain

ashen warren
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just a buff

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pretty bad

radiant meadow
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I forgot to do something I wanted to do regarding life drain

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oh well

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I can do it tomorrow

sand umbra
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wow, okay

ashen warren
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make it life steal?

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instead of life drain

hollow shell
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Eh nah I wouldn't encroach on its unique function

sand umbra
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[[tgc:Life Drain]]

red stormBOT
sand umbra
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this thing

ashen warren
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yes

radiant meadow
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I wanted to make cryo, brimmy, cal, and possibly levi/aureus not immune to the life drain debuff

ashen warren
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i see

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it is a vanilla item

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ben will you change it?

sand umbra
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funny debuff immunities

unreal viper
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Yes.

hollow shell
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It's easy to make a boss vulnerable to a debuff

unreal viper
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Funny how they work.

sand umbra
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it's just never done for...reasons

unreal viper
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Did I make a sugg about generally making stuff vulnerable to debuufs

sand umbra
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I don't remember the exact reasoning off the top of my head but I do know there was a reason for everybody being immune to everything relevant at their tier

unreal viper
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Removing the immunities in general?

sand umbra
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...and that I thought that reasoning, whatever it was, was dumb

ashen warren
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idk man

radiant meadow
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I doubt you'll change Fab's stance on the issue

iron moon
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I’m trying to get my friends into calamity but I’m only just in hard mode so what would you describe calamity

hollow shell
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Not quite the right channel, panda

ashen warren
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i really really hate any change to vanilla

hollow shell
ashen warren
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that isn't toggleable

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hey rover

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did that one suggestion vote about making calamity mod changes make it?

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since i cant find it

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discord search

hollow shell
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... what?

radiant meadow
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it was a blue check

hollow shell
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Ah

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Didn't reach 170

ashen warren
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oh my didn't think i will make it to voting

unreal viper
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Not yet. hellyes

ashen warren
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so happy

unreal viper
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Gotta make 16 alt accounts, brb

pale glacier
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Would it be okay if I suggested that the minion penalty be removed from demonshade again? @hollow shell

radiant meadow
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br

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if it's been a week and it hasn't been delivered

ashen warren
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Gotta make 16 alt accounts, brb
@unreal viper bro? 😳

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no just 4 days

radiant meadow
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unless it never reached voting

cobalt pewter
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Would it be okay if I suggested that the minion penalty be removed from demonshade again?
@pale glacier they hate multiclassing, so that might not even bat an eye

ashen warren
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wait what

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hate multiclassing?

steep crown
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Demonshade should not have the summon Debuff

ashen warren
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IN A SANDBOX GAME

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WHAT

pale glacier
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Worth another shot

hollow shell
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Ah
I think your sugg might have died, Heisenberg?

ashen warren
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do it

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sadly

hollow shell
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I have it saved

Remove the minion penalty from the Demonshade armor

Up against all the set bonuses that auric tesla armors give, demon shade feels kinda lackluster. Making this change will help it feel more powerful imo as it is supposed to be the final armor in the game(so far). A lot of people just skip the demonshade and stick with Auric armor, and this would give them a reason to craft this armor set.

ashen warren
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vote for my suggestion

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it will make everyone happy

cobalt pewter
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My sugg about changing extra diff rewards haven't even reached 100 yet

radiant meadow
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it won't make me happy

cobalt pewter
radiant meadow
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therefore, it won't make everyone happy

ashen warren
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it won't make me happy
toggleable

steep crown
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Unless they make Demonshade the summon Set, and Each of the other bosses gives the different other class sets, It should not have the debuff. If every player is expected to use it, it shouldn't be unnecessarily weak for 80% of players

ashen warren
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the game is the same ben

radiant meadow
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having to implement it would be a massive hassle

ashen warren
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just more for everyone

radiant meadow
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it's more trouble than it's worth imo

ashen warren
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ah i see

hollow shell
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The more features you make toggleable, the less of a definitive Calamity experience there is
Balancing becomes more difficult as well

ashen warren
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emmm, not really

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a lot of calamity toggleable changes for now

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are default by devs

radiant meadow
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and a good number aren't for good reason

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weapon balance changes will never be togglable

hollow shell
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If you make the vanilla item buffs & nerfs toggleable
then Daedalus Memebow and Holy Crap Arrows decimate everything again

ashen warren
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well you see

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terraria

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is a sandbox game

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there are many ways to approach the game

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ignore the "cheaty" ones if you wish

hollow shell
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Play on Normal if you want to decimate everything smugyon

steep crown
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Wait, I thought you were just talking about the Set bonus

pale glacier
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I decided to update the suggestion with better words Rover, and yea it did kinda die off earlier

ashen warren
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that is just kinda disrespectful ngl...

steep crown
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Disabling the minion debuff while the armor is on will just not work

hollow shell
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Sorry bro

ashen warren
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if it was a joke no worries

steep crown
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Even summoners will just use another weapon

ashen warren
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yes

pale glacier
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Well that's kinda the point of armors like fearmonger

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I might be remembering that name wrong

hollow shell
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Nah you got it.

unreal viper
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Demonshade is kinda just a strong damage endgame armor, doesn’t need multiclass imo.

steep crown
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I'd say that Current Demonshade armor seems to be under the philosophy that each Endgame boss gives the armor for a different class.
The current setup seems to be
Dreadon: ranged
Scal: Summon
yharim: Melee
Noxus: Mage
Xeroc: Rogue

But if they decide to do a strict progression rather than fight choose who you fight from the 5, then things become a little more murky

ashen warren
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am i allowed to some what "ask" people to vote for my suggestion?

hollow shell
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That is definitely not how it's going to work Forsaken, but you kinda have the right idea

ashen warren
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like in calamity chat

hollow shell
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Please don't, Alexaa

steep crown
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I might have the classes wrong

ashen warren
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aight

steep crown
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I'm just shooting in the dark from what I see

hollow shell
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All the end-game bosses will not be parallel

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We ain't gonna make it so Rogue's gotta wait till post-BR for their armor, while Rangers get it way early

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Also, to clarify, Heisen
Are the "people" in your suggestion summoner players, or all players?

pale glacier
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All players

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Should I change that?

ashen warren
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i think when talking about the terraria experience, in any class

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we are talking about everyone

steep crown
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Could you clarify what "Will not be parallel" Means? Can't say I've heard the term used to describe bosses before

hollow shell
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Alright
I don't feel like that's the strongest case for your suggestion

Cuz you're suggesting a specific variety of buff seemingly for the sake of "it's a buff" without giving much reason for why that buff in specific should be used

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Also, it's not an official term, I just thought it'd be intuitive rn.
The mech bosses are parallel, you can choose which one to fight, in any order.
LC and Moon Lord are not parallel, you need to fight one before the other.

pale glacier
ashen warren
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heisenberg

pale glacier
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Yo

ashen warren
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we can get the summoner penelty all removed

unreal viper
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No

ashen warren
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if you we get it to be toggleable

steep crown
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No

pale glacier
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Nah

hollow shell
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ffs

unreal viper
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I’d like the old one

pale glacier
unreal viper
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But removing it would be broken

pale glacier
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^

hollow shell
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Fun fact
Balance changes are made, so that the game is balanced

plain lark
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Fun fact sometimes they don't work

steep crown
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So we have a direct Progression. From what I see, It'll be Dreadon-->Scal-->Yharim--->Noxus--->Xeroc

hollow shell
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That's why testing is a neverending endeavor

plain lark
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Ye

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Wait

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You didnt escape the game?

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F

hollow shell
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unfortunately 😔

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Also yes Forsaken, but afaik Noxus is definitely after Yharim

steep crown
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Edited

plain lark
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Hm

hollow shell
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yeah there

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so
No, the armors made available by each boss will not be class-specific

unreal viper
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Sad

pale glacier
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Do you think they'll be like auric with different headsets for all classes?

unreal viper
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Gonna make me sugg reworks for them huh?

steep crown
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I do agree with Hein, its weird that an Armor meant for all classes is so Blantantly Better for summoners

plain lark
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Noxus should be the egg at phase one to make it like hatch and then the fight starts

hollow shell
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(this is getting a bit off-topic)

unreal viper
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Yeah.

plain lark
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I concur

steep crown
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Demonshade need change. There, Discussion over

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Sombody make another suggestion so we can talk about that

plain lark
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I think we should have an option of a bar to make the summon damage penalty

hollow shell
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I've got a better idea

steep crown
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yeah

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Its good

dapper coral
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sure

plain lark
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Yee

sand umbra
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ye

zealous ridge
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fine with it i guess

hollow shell
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Alright then

zealous ridge
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might not even have to be a config imo

steep crown
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No

plain lark
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It should

steep crown
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Its a config type of change

plain lark
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Is annoying for farming imo

zealous ridge
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eh

hollow shell
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Config is a bit of a weird place to put it, I'll agree

zealous ridge
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i could see it being an alternative dog summoning item

hollow shell
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I haven't fought new DoG yet so I can't really say how Sentinels phase feels rn

plain lark
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Neither I

steep crown
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Hell, MoR has entire Sprites in its config, Its hardly the weirdest thing you can use it for

zealous ridge
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not a good example honestly

plain lark
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I crash at desert scourge pc memory go kaboom

zealous ridge
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i dont like config options unless its truly justifiable

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i dont think this is really a config thing

steep crown
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Then what would it be?

zealous ridge
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like i said

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craft a different dog summoning item that includes the sentinel phases

pale glacier
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Currently there's nothing that gives immunity to SCal's debuff right? (forgot the name of it)

zealous ridge
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sort of like a draedon's remote esque challenge

steep crown
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That seems unnecessary

zealous ridge
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well in that vein i would say draedon's remote is unnessecary

plain lark
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No bcuz its buffed

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And harder

steep crown
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You either don't like it, and so you are glad it was removed, or you like it, so you enable the config

hollow shell
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Draedon's Remote is unnecessary

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Quite so.

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But, we're keeping it because of future plans iirc

zealous ridge
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i disagree but like okay

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also very cool, rover

steep crown
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Making people craft a completely different item for a personal choice Isn't good

zealous ridge
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i dont get that

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but alright

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that is literally what draedon's remote is, thats literally what starcore is

steep crown
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Starcore is non-consumable

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Its meant so that you don't have to go kill Atalases

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You don't craft it for a slightly different deus

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And Dreadons remote is also ODech

zealous ridge
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mhm

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just doesnt feel like a config to me

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its honestly a bad precedent

hollow shell
steep crown
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I think people were fine with it

violet dagger
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Yes

hollow shell
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aight then

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@mortal bison 1.4 suggestions are not allowed. Future content.
Wait until Calamity and tMod update to 1.4 before making suggestions about it

mortal bison
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Ahhhh ok that's fair

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I felt as if it was something that would need to be discussed and thought community decision would be worth it

hollow shell
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Perhaps so, but it'd be better discussed once we're able to do something about it, and see how it is in practice

mortal bison
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That's fair. I just think that needing npcs wouldn't work with calamity biomes so it would kinda make them useless. I understand why no suggestioms for future though

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Have a great day dude

hollow shell
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You too

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Anyway
Vijsek's sugg seems reasonable

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Not the first time it's been brought up.

violet dagger
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It's just ocd

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But who doesn't have ocd with terraria

mortal bison
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Is that a better suggestion?

hollow shell
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Yeah that seems valid

radiant meadow
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Community gives more flight time

mortal bison
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Eh, when you get drews wings that barely matters

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Maybe if you go for celestial tracers but with scal you aren't going to be moving sideways much

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And drews wings have plenty flight time

radiant meadow
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I thought you wanted it buffed for like early post moon lord

hollow shell
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"pre-scal"

mortal bison
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Nah,

radiant meadow
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But like

hollow shell
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as in, immediately before

mortal bison
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Once you get heart there's like no point in the community

radiant meadow
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Yharon is the last boss it scales by

mortal bison
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Yeah that's my point

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Even prescal when it stops scaling is still beaten all around by the heart

radiant meadow
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Then just say buff the community?

mortal bison
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I wanted to clarify mainly pre scal when it should be at its best

radiant meadow
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It is at its best

mortal bison
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But even at its best its worse than the heart

radiant meadow
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So then it should just get an overall buff then?

hollow shell
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It is a pretty good point of contrast that a pre-ML accessory performs better post-Yharon than an accessory that scales

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You could keep it as an example Precision even if it's not the 100% focus

mortal bison
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That was it. Maybe jump speed added too since post moonlord you need it

radiant meadow
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The suggestion is confusing though

mortal bison
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Like maybe when you past providence it gets jump speed added?

radiant meadow
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The pre-scal tidbit in the header makes it sound like it scales after scal

mortal bison
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Ill edit it to make it clearer if you want

radiant meadow
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My issues were mainly that the sugg was confusing and unclear

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At least to me

mortal bison
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Maybe rover can reword it for me. I'm not amazing at english

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Lol

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Not that I'm foreign. Just autistic

hollow shell
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hm

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You could change 'pre-SCal' to 'post-Yharon' if the concern is the implication that it has an SCal scale

mortal bison
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Fixed

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It just sucks a 1% drop from a boss is worse than an accessory you can pick up just fighting a few elementals

hollow shell
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I wouldn't say that HotE is objectively easier to get or less deserving of power than The Community
in general
HotE has a lot of god damn ingredients from all the corners of the world

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But I do think that after Yharon, HotE should not be stronger than the scaling accessory

mortal bison
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Nah, that rare elemental can be hard to get but yeah you understand my point completely

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And as I said maybe a new scaling should be 20% jump boost since as I mentioned is pretty important

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Like post prov or somewhere

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I would have explained the stats more in detail but there are way too many to discuss about them

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So imo just look at them and leave it up to yourself to think about it

hollow shell
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I do think it would improve your point if they were included in the suggestion

mortal bison
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Sorry, I felt that it would take up too much space

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I could rewrite it to explain it more to see how big it ends up?

hollow shell
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Hrm, I am looking at the stats and it seems like the only significant lead HotE has over Community
is the jump speed

Damage is about the same, defense is exactly the same.
HotE has better Max Mana and mana usage, and slightly better DR (and much better jump speed).
Community has better Max HP, crit chance, movement speed, life regen, melee speed, and minion KB (the best stat).

cobalt pewter
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Speaking of The Community, would Draedon and SCal count towards its scaling later on? Just asking

hollow shell
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SCal probably will once she gets demoted from Superboss status
I don't know if that'll happen in the Draedon update or Yharim update (prolly the latter)

mortal bison
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I don't find minion knockback that important against bosses that can't really get knockedbsck

hollow shell
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Yes of course

radiant meadow
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Won't know til there are more bosses tbh

hollow shell
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minion KB is a joke :P

cobalt pewter
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Mmmkay

hollow shell
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but, all those other stats it does have a lead on

cobalt pewter
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Maybe some endgame accs can slightly boost crit chance of minions?

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Idk, maybe Community can give an additional 2% after beating Yharon or smth

mortal bison
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Plus that +0.5 damage is a pain at post-yharon because that's still 0.5% damage

cobalt pewter
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Just throwing shit around

mortal bison
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That you're missing out on

hollow shell
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+0.5% is so minuscule

mortal bison
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Plus life regen is pretty useless against bosses like Yharon or scal when your main healing is potions

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0.5% is still like 10-15k dps you're missing out on

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Which is pretty significant in some areas

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Like I don't want it to get a huge buff. But I think it deserves to slightly beat out HotE in most areas

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Because it is a legendary

radiant meadow
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Iirc community regen only serves to counteract dot, without negative regen it does nothing I think
And getting drunk sets regen to the weakest setting regardless of progression

mortal bison
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Plus as I mentioned jump speed is pretty important and with the community having stats that aren't amazingly helpful minion knockback. It feels odd to not use HotE instead

radiant meadow
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So would this just be solved by adding jump speed to the community?

mortal bison
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Like I just want it buffed enough to the point of if you have it you might as well use it. But if you don't you don't really need it over hote

cobalt pewter
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I'm down with replacing minion knockback on community

mortal bison
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@radiant meadow that and maybe an extra 1-2% on that damage

cobalt pewter
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Not only it affects only minions, it also is quite miniscule

mortal bison
#

9.5 on community vs hote 10 is eh

#

Just make it go over slightly more

#

Then it'd be pretty balanced

#

That max life is pretty good on it

#

And the -15% dot ain't bad either

#

But it just feels lacking in more important stats compared to hote

#

Does anyone actually use hote with the elementals on?

ashen warren
#

Summoner maybe

mortal bison
#

Maybe

#

But post-yharon no because they don't really do much damage them

#

Then

#

So yeah, get rid of minion knockback and replace it with jump speed, buff the damage by 1% or 2% maybe crit chance to 6% or 7% because 4 is underwhelming

#

Then fixed honestly

tawny garden
#

SCal probably will once she gets demoted from Superboss status
I don't know if that'll happen in the Draedon update or Yharim update (prolly the latter)
Last I heard she isn't a superboss

hollow shell
#

She uhh

#

she is, currently.

radiant meadow
#

She still is

#

As of now

pale glacier
#

What does superboss even mean lmao? If it means that she's the last boss then yea she is

hollow shell
#

It means that Yharon is the "final boss"

#

SCal is extra

pale glacier
#

Why would SCal be extra? Isn't she a part of the lore too?

hollow shell
#

Once Yharim comes out, he will be the final boss, SCal will become a normal boss below him, and Noxus & Xeroc will be the extra superbosses

#

(which is a bit more elegant than current)

pale glacier
#

Hmm I guess I get what you mean

mortal bison
#

Wait who's yharim and noxus and xeroc? Is it in the lore?

hollow shell
#

Yeah

mortal bison
#

Ah ok

#

I Still need to read it after i finish up my run so i don't know yet

pale glacier
#

I know of Yharim and Xeroc but I'm gonna have to google Noxus

hollow shell
#

Yharim is the central lore dude, big evil tyrant guy, who fucked up the world and pretty much every weird thing you see is because of him in some way

Noxus is Cthulhu Satan, and Xeroc is God

cobalt pewter
#

Yharim, the Jungle Tyrant

mortal bison
#

Why the fuck is there like 50 jungle bosses

cobalt pewter
#

Or Jungle Tyrant, Yharim to be similar with Yharon, but idk

#

It's just Yharim's title ig?

#

Idk

pale glacier
#

Once Yharim comes out, he will be the final boss, SCal will become a normal boss below him, and Noxus & Xeroc will be the extra superbosses
I don't get why people would call them extra superbosses, I mean they are a part of the lore and they will be in the game so calling them extra seems weird

hollow shell
#

Jungle is important in Terraria and it's important in Calamity too

mortal bison
#

No but like we have plantera, plaguebringer goliath, yharon, i think there was one more

#

Was jungle important? I'm probably dumb as shit right now

cobalt pewter
#

Folly

#

Dragonfolly

tawny garden
#

Darn, why is it so hard to copy a link to a message on mobile

hollow shell
#

Well you got Queen Bee, Plantera, and Golem in vanilla
And in both pre-HM and HM it's a central spot for gettin materials

tawny garden
#

I guess Merk is wrong

golden narwhal
#

Queen bee and dragonfolly

hollow shell
#

Yeah I don't know what Merk is referring to

cobalt pewter
#

Oh yeah Golem technically is part of jungle

#

Well Aureus got a boost in its jump

#

As it will roughly follow your altitude

#

In 1.4.5

tawny garden
#

This kinda feels too specific

cobalt pewter
#

And yes

tawny garden
#

Maybe that's just me

cobalt pewter
#

The point #3 is enough imo

#

Which I would agree

#

This is also the same case with brimmy, calclone and rav post provi

little helm
#

ah ok

hollow shell
dry latch
#

sounds good. ||make summoner x rogue great again||

#

||really tho. the punishment should be moved to the other classes using free summons instead of summoners using non summon weps||

cobalt pewter
#

non-summon class armor should reduce summon damage instead of non-summon weapons

hollow shell
#

aight welp

sand umbra
#

many approvals

hollow shell
#

We were waiting on sised but I don't think he's coming in the next 3 hours before his sugg gets yoten

#

so, it's fine

#

Also I disagree with the Life Crystal sugg but figured it was valid. They were pinged and didn't bother editing anything so w/e

#

(I gotta be more lenient with the approvals so that less suggs die)

#

You should probably have an "instead of" in your top line, Feedza
so people don't think you're adding another condition for the penalty to be enacted, on top of the existing one, somehow

cobalt pewter
#

I kinda added that at first, but I assume the way my sugg works, it can be combined with the current system

#

So it's still pretty punishing for summoners to multiclass, but it'd be even more punishing for non-summoners

hollow shell
#

could say something like ", and the current held-weapon damage penalty would be reduced or removed."
(I think so at least. Might not be an issue)

cobalt pewter
#

I guess I'll focus on synergizing the concept with the current system instead of going on a limbo

dry latch
#

the problem with not supporting multiclassing is that multiclass armor exist

cobalt pewter
#

Yes, and I should mention that global armor won't trigger this at all

#

And yes, shit like Omega Blue exists

#

There we go, changed the sugg a lil bit

hollow shell
#

Alright

cobalt pewter
#

I initially wanted it to disable penalty when the full armor is equipped, but there are some weirdos who mix and match armors, so I just ended up with headpieces, which usually are the most class-focused out of the three pieces

#

an extreme alternative to my suggestion is that summons wouldn't be able to be spawned when you don't use summon armor headpieces

hollow shell
#

(Ping the user if you have feedback on any)

ashen warren
#

i think the skele and fire are fine

#

Havent seen the other

#

Oh

frail mantle
#

i'd say a summon slot acc pre-DS would be a bit too strong and might end up making the Voltaic Jelly feel less strong

ashen warren
#

Yeah they seem fine

hollow shell
#

You got anything for them to edit/add to their sugg @frail mantle or do you just disagree entirely?

frail mantle
#

i just disagree

hollow shell
#

alright

#

((I approve these two with semi-reluctance))

frail mantle
#

aight

#

what was the verdict on Deus' sugg again?

hollow shell
#

People generally disagreed and didn't like his tone, and lack of stats/comparisons.

#

He was pinged but I guess he just ignored it

frail mantle
#

ic

hollow shell
#

@white canyon Reminder that you got pinged about your suggestion
(you can repost it with the specified improvements whenever you wish)

frail mantle
#

they're fine, i'd say

zenith hazel
#

wasn't the meld rework's entire purpose to make it not a lunar fragment?

hollow shell
#

Technically the meld rework isn't totally finished but... yes

zenith hazel
#

yea so it shouldn't go into galactica singularity

frail mantle
#

@ashen warren see above

hollow idol
#

it won't be free from the lunar fragment chains by the community until it stops dropping from pillar enemies :BackPain:

ashen warren
#

...

gray nebula
#

closer and closer to lunar fragments -> still has one weapon per class

hollow idol
#

summoner

ashen warren
#

...

#

Huh.

gray nebula
#

yeah summoner dies

#

but thats the same for a lot of other sets

#

meld isnt the rogue lunar fragment, but its a separate set that also gives rogue an armor set for early post ml

hollow shell
#

A strange role, it has

hollow idol
#

Meld was supposed to be yet another calamity ore-mor set and it somehow got to where it is now because the ore was never codedGWczoLoliShrug

hollow shell
#

A strange history, it's had

#

Kinda makes you question the set's purpose as a whole, when its items are all remnants from the beginning of the mod

#

Also, important:
Forsaken's Astral Armor sugg is the first sugg to require 240 stars.

tawny garden
#

First one after the raise that is

hollow shell
#

indeed

#

(I'll start approving Thomas's material suggs in the morning. They're a bigger deal so the more people present the better)

frail mantle
real steppe
#

Honestly, Astral Armor needs to be earlier, not later

white canyon
#

so as i was saying that monstrous knives needs a buff because its healing is pathetic, i did some testing on desert scourge as he is a worm so he has a larger hit box, and it took me around 19 seconds to recover 50 HP. which is low on my opinion. also one more thing that, it is very bad against enemies with smaller hit box ( unless you are very close to them ) as knives spread out and not all knives hit the target, which in return we recover far less HP. Using this for boss fights is a death wish, as the knives have limited range, you have to stay near the boss in order to recover HP, and in difficulty like death mode, this will easily get you killed, it is better do dodge and deal Damage then risking your life for a mere amount of HP. hopefully this helps.

#

@hollow shell

hot vault
#

i’m pretty sure revengeance+ intentionally nerds life steal though?

#

nerfs*

hollow idol
#

I agree with Astral being moved because Lunar armors(and empyrean for rogue) are basically the only armors viable at that point

#

heck, I think its the only tier in the game that doesnt have a calamity multiclass set or an armor with multiple helmets

tawny garden
#

Yes, it's the only one

unkempt bolt
#

while astrum aureus' attack pool is certainly limited

#

he definitely has attacks other than jumping and shooting lasers

#

he has the homing crystals and aureus spawns

#

both of which add something important to the fight

mortal bison
#

I do think he deserves a second set of attacks imo

#

Maybe have him change up slightly

#

Its basically the same thing through the entire fight

cobalt pewter
#

Tfw the sugg I posted and haven't been submitted for voting yet ended up in #changelogs

golden narwhal
#

Its basically the same thing through the entire fight
I mean, he has more changes throughout the fight than some other bosses stares at AS

ashen warren
#

eh I think astrum aureus could use the ooa ogre stomp kind of attack

#

could make his stomp a little more impactful and follow the title of his theme

azure jewel
#

:o I missed rover going over my suggestion

#

I know it's just a move to voting but still

#

happy dance

void kelp
cobalt pewter
#

Formatting issues

#

But the sugg itself is

#

Ok ig

frail mantle
#

it doesn't really have any reasoning aside from "home defense purposes"

void kelp
#

“Additional sentry options” could be a better way to phrase it

frail mantle
#

well the ||Pulse Turret Remote already summons the sentry that defends the lab||

void kelp
#

oh shoot you’re right

#

@paper torrent ^

cobalt pewter
#
  1. Changing how the hellblasts work: instead of brimmy shooting a curved line of them towards the player, she would shoot them from sides of the screen. They will still gain speed as they travel.
  2. Adding something similar Profaned Guardians' main guardian attack to Brimmy as she chases the player
#

Would these be too specific for a brimmy rework sugg?

#

My intention is to shift the power on the hellblast phase to the chase one

sand umbra
#

simple sugg so my brain doesn't stop working trying to defend it. I just woke up CalSleep

zealous ridge
#

thomas youve been dispensing these things like crazy

#

pretty cool regardless, im fine with it

robust lava
#

You misspelt Solstice in the header Kristaps

zealous ridge
#

hellkite hasnt had its recipe change since its conception if i recall

sand umbra
#

chozo I have a whole damn list of these things to draw from

zealous ridge
#

the recent old content page has helped with this

sand umbra
#

I have a rather long list of suggs I wanna try and push

#

whether or not I will be successful...remains to be seen for many of them CompleteFailure

zealous ridge
#

interesting focus on materials recently

sand umbra
#

ye, been getting a lot of the recipe- and material-focused ones outta the way

gray nebula
#

just like compile them and then don't put them through voting and ask rover to append the good ones to his own compilation of suggestions to make the mod better

zealous ridge
#

cut out the middleman

#

just send them straight to the devs

sand umbra
zealous ridge
sand umbra
#

you make a valid argument

void marsh
#

i have fixed the spelling error

distant gyro
zealous ridge
#

just send my oc weapon ideas straight to fabsol

quasi sinew
#

I just want shadowspec toilet

gray nebula
#

sending all of these kinda inconsequential small fixes one by one doesn't sound like the best idea idk

#

no memes

quasi sinew
#

Oh ok

#

Sryy

gray nebula
#

please read the pinned document before suggesting next time

quasi sinew
#

Kk

sand umbra
#

also you already have Auric Toilet

zealous ridge
#

which im very mad about by the way

sand umbra
#

which is sorta the pinnacle of modded furniture

gray nebula
#

you give them a hand and they take the whole arm

civic pond
#

oh im

#

late.

gray nebula
#

yeah my godly aura manages to convince rulebreakers to stop without even needing mod perms

quasi sinew
#

also you already have Auric Toilet
@sand umbra oh wow i didn't know

#

Perfect

void marsh
#

also, on the topic of toilets, the only other modded toilets that make sense are the botanic toilet, cosmilite toilet and silva toilet

gray nebula
#

no

void marsh
#

because it doesn't make sense that you use chairs to craft a toilet

gray nebula
#

terra toilet ain't crafted with true excalitoilet and true night's toilet

sand umbra
#

oh yeah on that note can I bribe someone to make Bloodstone furniture

void marsh
#

but still. chairs turned into a toilet

gray nebula
#

alter ra

zealous ridge
#

good luck thomas

void marsh
#

that doesn't make sense

gray nebula
#

but before bloodstone furniture gets made the set itself needs a resprite

tawny garden
#

Why are you obsessed with fucking toilets when there's so much more stuff that the mod would benefit from?

gray nebula
#

and idk it kind makes sense

sand umbra
#

bloodstone already got like

#

5

#

resprites

gray nebula
#

just cuz a hole through the chair

void marsh
#

at least terra toilet is crafted from a regular toilet and not a chair

gray nebula
#

and ok wow haha funny sprites get resprited multiple times

sand umbra
#

let it stay as it is, it looks fine in its current state echsnap

gray nebula
#

doesn't stop people from redoing them more

sand umbra
#

vruh

zealous ridge
#

auric toilet existing is enough to cause this
they brought this upon themselves

gray nebula
#

I made the current ones and I'm not satisfied

sand umbra
#

pensive

cobalt pewter
south sleet
#

this is probably common knowledge but what do the colors on the suggestions mean?

azure jewel
#

In voting you mean?

south sleet
#

ye

azure jewel
south sleet
#

ok sorry

azure jewel
robust lava
#

In the vein of Thomas making very specific suggestions, is there any reason why the Rusty Chest is crafted differently from pretty much every other chest?

sand umbra
#

who knows

#

you're welcome to suggest that it becomes more like other chests in terms of its crafting recipe

robust lava
#

I was ready

sand umbra
#

good sugg, 8/10 would star

cobalt pewter
#

....stealth invisibility toggle...?

#

Isn't that, like

#

Already a thing?

distant gyro
#

problem with invisibility potions

clever canopy
#

Stealth invisibility has a toggle, but not the potions

distant gyro
#

technically if you can't see your character your stealth regen should be massive considering the skills it takes to dodge while concealed

#

it doesn't because it causes broken balance if you're "too good" with it

#

but if you remove invisibility potion's invisibility then that removes the whole point of the potion, to make you invisible

cobalt pewter
#

Personally stealth is still kinda gimmicky even with the new modifiers

clever canopy
#

but if you remove invisibility potion's invisibility then that removes the whole point of the potion, to make you invisible
@distant gyro That's why I'm not asking for it to be removed, but to have a toggle to let the player decide

#

Also you're right that in vanilla that's the whole point, but calamity gives invisibility rogue buffs

distant gyro
#

yeah that still counts as removal in one mean

#

maybe, just maybe

#

you can adjust the amount of how invisible you are with invisibility pots

#

and your increased stealth regen varies accordingly

#

how's that for a suggestion

cobalt pewter
#

Though

#

Why would you use invis pots

#

While mining or building

distant gyro
#

that is true HDfailure

cobalt pewter
#

Might as well not drink the potions if you don't want to be invisible

distant gyro
#

invis pot is only for rogue, truffle worm, and assassinating people in multiplayer

#

nothing else

clever canopy
#

Well with mods like luiafk and fargo's you get infinite buffs if you have enough potions

distant gyro
#

you can toggle invis with luiafk

cobalt pewter
#

Other mods should be excluded into Calamity balance

#

And yes

distant gyro
#

idk abt fargo

cobalt pewter
#

It can be toggled

#

For luiafk

tawny garden
#

Isn't it like... an indicator?

cobalt pewter
#

?

clever canopy
#

Not many other potions have an indicator other than the buffs at the top left

#

In fact this removes an indicator for rogue stealth as well

cobalt pewter
#

Again, Calamity doesn't necessarily need to cater to other mods for simple things like infinite potions

clever canopy
#

I'm not saying it does, it's annoying with calamity on it's own

tawny garden
#

Ah yes, stealth bar exists 🤦‍♂️
I'm an idiot

clever canopy
#

The other mods just increase the amount that it's annoying

cobalt pewter
#

Well out of 3 conditions in the sugg where you considered invis/shadow pots are annoying, only one is relevant

#

Even then, it's designed like that

clever canopy
#

You can't even really defend it from a balance perspective because you can literally counter it by putting a sticker on the middle of your monitor (like I have now)

cobalt pewter
#

You dodge harder, but in exchange, you got some additional buffs

#

...what

#

I mean

#

You do you

#

But

#

What

tawny garden
#

lol

clever canopy
#

If it's stupid and it works it's not stupid

cobalt pewter
#

If it's stupid and it works, it still looks stupid, but it works

tawny garden
#

No, something that works can also be stupid

cobalt pewter
#

Anyway

tawny garden
#

That's not mutually exclusive

#

Byeah

cobalt pewter
#

Those are personal stuff

clever canopy
#

It's an expression

cobalt pewter
#

The point of calam's invis potion is that you dodge harder for rogue bonuses

#

Though I'd be more focused on the bigger things

dry latch
#

what kinda potion has a demerit

cobalt pewter
#

Like stealth system

#

@dry latch well, not exactly potions, but cirrus' drinks?

tawny garden
#

Yeah, calamity isn't balanced around irl stuff HDfailure

dry latch
#

those fit the theme cuz they're drugs/alcohol

#

this is a potion

clever canopy
#

Again, you can't defend it from a balance perspective as I've countered the only gameplay downside with a piece of paper

tawny garden
#

Booze is also a potion

dry latch
#

and rogue stealth invi has a toggle cuz people realized that it's useless

#

heck, it's not just useless, it's detrimental

#

and it doesn't even make you invi unless you stop attacking, which is likely to happen when you try to build stealth

cobalt pewter
#

Again, we should be looking at the bigger thing: Stealth. No one wants to be invisible because stealth strikes are garbage almost throughout the playthru

dry latch
#

that's a seperate problem tho. no one wants to be invisible period

#

I've found stealth strikes usefull in events tho

cobalt pewter
#

That's quite generalized tho. Considering if stealth is worth being invisible for, people would definitely go for stealth a lot more

#

Currently it's uh

#

Dogshit

#

To be blunt

tawny garden
#

No like
If stealth boosted your damage by 300% you would accept the invisibility drawback

cobalt pewter
#

For the most part

tawny garden
#

Although 300% is a hopless proposition

cobalt pewter
#

No one wants to go invisible right now because building stealth is almost never worth it

#

Aside from a couple weapons maybe

fossil pumice
#

i think what the sugg is saying is nobody wants to be invisible period because it's annoying and detracts from your vanity stuff

dry latch
#

like I said, stealth is viable for events. cuz you're likely to have walls to hide from lol

#

^

fossil pumice
#

and makes it hard to dodge which is counterable in a pretty easy way

#

(the sticker)

cobalt pewter
#

Idk, just, don't drink the potions?

fossil pumice
#

they provide a buff that the author clearly wants though

dry latch
#

and you can get said buff even without being invisible (just keep attacking)

clever canopy
#

and you can get said buff even without being invisible (just keep attacking)
@dry latch That only applies to stealth invisibility, not the invisibility from pots

dry latch
#

wait really? I'm pretty sure I've already disabled stealth invi

sand umbra
#

so is Cataclysm's sugg good

cobalt pewter
#

Again, formatting issues

dry latch
#

wasn't there already a wep for that?

cobalt pewter
#

And y

#

Someone pointed it out before

sand umbra
#

oh yeah

#

also it seems. rather specific

#

yeah I don't mind it just sort of perishing

cobalt pewter
#

Poof

sand umbra
#

so now: are my suggs from yesterday good so I can bully someone into approving them

cobalt pewter
#

Anyway rover is still ded

sturdy geyser
#

your suggestions from yesterday are good

dry latch
#

hmmm... I like calcium pots tho

cobalt pewter
#

Yeah your suggs are fine

dry latch
#

I use them while no-hitting lol

#

pre-hm bosses

sand umbra
#

use Bounding Potions

#

literally Frog Leg in a bottle

cobalt pewter
#

Now that I think about it, if you made calcium made with bones, you're essentially locking the potion behind skelly

dry latch
#

yeah

#

which is useless cuz wing

cobalt pewter
#

At which point the potion would be mostly irrelevant

sand umbra
#

nobody fucking uses Skyline Wings

#

I'm sorry to break this to you

cobalt pewter
#

Not talking about that

onyx river
#

BoB is better yeah

sand umbra
#

there are no other wings to talk about post-Skeletron

cobalt pewter
#

There are only 2 bosses post skeletron

sturdy geyser
#

i use skyline wings DoGCri

cobalt pewter
#

None of which essentially requiring fall-dmg tier jumps

sand umbra
#

none of the bosses prior to Skeletron require "fall-dmg tier jumps"

#

what is your point

#

again, there are multiple tools to increase your fall damage resistance to the point that it basically doesn't matter pre-HM anyway

#

Bounding Potions make all your problems begone

onyx river
#

And also like featherfall exists too

#

It's pretty good if used well

sand umbra
#

anywho I'm not having this argument again

#

the sugg's focus isn't Calcium Potions

#

can we stop making it about them

dry latch
#

but it's a side effect

clever canopy
#

Yeah please stop derailing suggestions by bringing up unrelated things, like when my suggestion is a QoL invisibility change and you start complaining that stealth needs reworked, it's not helpful or relevant

sand umbra
#

the issue of Calcium Potions can be solved by the devs if and when they actually get there

dry latch
#

true. so long as it's valid, it should have a chance at voting

ashen warren
#

I used calcium potions

#

A few times

sand umbra
#

Fire Gauntlet is post-Golem because it's actually an objective upgrade over Mechanical Glove in Cal

distant gyro
#

design philosophy dictates that mechanical glove being immediately upgradeable into fire gauntlet is bad because the latter invalidates the former (at least in calamity; in vanilla it's even worse because you upgrade something to get something worse)

#

this is why

  • lazinator got moved to post-mechs (laser rifle)
  • hell burst got moved to post-prime (crystal vile shard)
  • crystal flare staff got moved to post-plantera (frost staff)
  • clock gatlignum got moved to post-golem (venus magnum)
  • barracuda gun got moved to post-golem (piranha gun)
    etc you get the idea
cobalt pewter
#

In vanilla, it was more of a choice imo, as Fire Gauntlet trades 2% of melee damage and speed with fire effect, which is dogshit in vanilla for me, so it's usually a downgrade even

hollow shell
#

@covert siren

sand umbra
#

hi Rover poi

hollow shell
#

hullo

cobalt pewter
#

Heyo rover

hollow shell
cobalt pewter
#

Byeah, fire gauntlet is actually better in calam as it's +4% instead of -2% from mech glove

#

I was confused as well

covert siren
#

but a 4% increase warrants 5 bosses in-between

#

?

frail mantle
#

fire gauntlet stacks with mech glove

covert siren
#

Oh

south sleet
#

im not as adamant about this idea to have it be a suggestion yet but i wanted to pitch it out there

does anyone else wish that the heart of the elements only needed the summon weapons of all the related elementals to craft and not the aero/cryo/bloom stones?

idk about you guys but the non summon stones seem to take way way longer to grind then the summon ones

#

and people usually only want the heart because you get 5 elements to fight for you, not the extra buffs like flower boots effect

frail mantle
#

when i go for HotE it's for the boosts

hollow shell
#

The stats you get by turning the Elementals off are good too
There was a sugg about it yesterday, they compete with The Community even in endgame

frail mantle
#

it's an alright filler accessory if you have an open slot and nothing better to use

south sleet
#

i use it because i wanna be summoner without being summoner on every non summon class playthrough i do

i just always find it a pain to grind for the items that arent the summon stones

#

taking them away would make a mid-late hardmode accessory early hardmode which might be seen as OP but

radiant meadow
#

Mechanical glove is still post mechs, so it's not as soon as you can just farm wof

hollow shell
#

Considering there's a demand for both, maybe suggest that the accessory get split into 2 accessories?

south sleet
#

this might be because i got unlucky and had to fight like 13 plaguebringer goliaths for one bloom stone but

radiant meadow
#

it's a 10% drop chance

#

so that's not super unlucky

#

at 13 kills with a 10% drop chance, there's roughly a 25% chance you won't get the bloom stone

hollow shell
#

(probability is funny)

tawny garden
#

1 - ((1 - p)^n)

cobalt pewter
#

pp lots of pp

tawny garden
#

funy

cobalt pewter
#

Wait what's that formula for

tawny garden
#

I'm dumb

#

there, I fixed

robust lava
#

The chance you don't get an item after a certain number of attempts

cobalt pewter
#

Now what is n

robust lava
#

I think?

cobalt pewter
#

Ohh

tawny garden
#

p is probability of it dropping after one kill

cobalt pewter
#

n is the number of rolls?

tawny garden
#

and n is the number of times you killed

#

yea

south sleet
#

and yeah probability is cool and all but then there's also how long it takes to kill a single plaguebringer goliath when youre at that specific point in the game

robust lava
#

I got it wrong, it's the chance you do get the item after a certain number of attempts

gray nebula
#

(Hote isn't locked by pbg because of the bloom stone)

south sleet
#

especially if you mess up and die any point during those attempts

hollow shell
#

Ancient Manipulator, aye?

gray nebula
#

(you need the celestial manipulator to craft it)

#

Yea

south sleet
#

ah my mistake

#

i forgot about that part

tawny garden
#

PBG is easy if you've killed """""enraged""""" Queen Bee before

#

it takes 2 minutes

south sleet
#

it didnt seem that powerful to me to be essentially a moon lord accessory but eh i dont make the game

#

also with pre plaguebringer weapons it definitely does not take only 2 minutes to kill a plaguebringer goliath

tawny garden
#

HotE is viable at SCal

south sleet
#

i keep forgetting which items need which forges

#

man this would be a nightmare without magic storage

#

so many crafting stations

hollow shell
#

That's why Drae's Forge smushes so many together

dapper coral
#

draedon's forge is the ultimate station, yes. which makes it ideal for the millions of materials that you obtain in endgame HDfailure

violet dagger
#

"ultimate crafting station"
-doesnt function as a work bench iirc
HDfailure

tawny garden
#

it does now

violet dagger
#

good

tawny garden
#

and did for a while

dapper coral
#

wait, it didn't? that's mildly hilarious

tawny garden
#

yea, it didn't before HyperFailure

#

it still doesn't function as the Alchemy Station

sand umbra
#

you can make all the most complicated bullshit in the world including Draedon's personal blade and bootlegged Yharim armor

violet dagger
#

im still laughing at the SoA flarium stuff where u need 3 different stations, flarium workbench to make the anvil, and then anvil to make the forge, dont ask why its weird

sand umbra
#

but you can't make a simple wooden sword

violet dagger
dapper coral
#

alchemy station makes sense though, i think

patent gorge
#

It is the most powerful weapon, obviously.

dapper coral
#

but yes, no biome blade for you

hollow shell
#

anyway

sand umbra
#

IN ANY EVENT

hollow shell
tawny garden
#

yes

dapper coral
#

i'd say so

violet dagger
#

yes

ashen warren
#

Yes

hollow shell
#

Cool

tawny garden
#

time to mass star

civic pond
#

God yes

#

Kill them

sand umbra
tawny garden
#

and now I'm starring ~95%

radiant meadow
#

draedon's forge has had a work bench function for like well over a year now

#

if not longer

subtle oracle
#

Thomas suggs are good

#

Haven't recalled them not being good

cobalt pewter
#

There's not much effort on that last sugg tbh

civic pond
#

I agree with this one but like

#

eh?

dapper coral
#

please come up with an actual reason, if you're going to suggest something

ashen warren
#

it is still good

#

but yeah

#

not worth even posting

frail mantle
#

not exactly a meme sugg bit it definitely has meme reasoning

dapper coral
#

indeed

radiant meadow
#

isn't that a vanilla item?

civic pond
#

is it?

radiant meadow
#

Renaming a vanilla item seems pointless

dapper coral
#

so it is

frail mantle
#

i think it is

dapper coral
#

i always thought it was modded

civic pond
#

huh.

radiant meadow
#

Mandible Claws are added by Cal

dapper coral
#

alright, well then that's definitely pointless

robust lava
#

I guess they got it confused with the Claws or the Bow

ashen warren
#

because of how rare it is

radiant meadow
#

Mandible Blade is a 1.3 item introduced with the underground desert

ashen warren
#

yes very rare

dapper coral
#

mm, so cal adds the claws and the bow

ashen warren
#

yes

radiant meadow
#

I think its only relevance in Cal is to make the Red Sun

dapper coral
#

@heady rain there's no point in changing a vanilla item, but if you want to suggest the same thing for the Bow or Claws with proper, non-just-because-funny reasoning, then go ahead

radiant meadow
#

Burnt Sienna exists in the same place and has healing.

hollow shell
#

Pun suggestions have gotten through before

#

(Portabulb being one)

#

But this is a vanilla item

civic pond
#

Main thing against it is that its vanilla

#

yeah

radiant meadow
#

More substance would be better for the suggestion

ashen warren
#

don't you change vanilla items already?

radiant meadow
#

not the names

tawny garden
#

Rename Calamity Mod to CalaMod HyperFailure

gray nebula
#

Yeah changing a vanilla item jsut for the sake of a pun is kinda uh

#

FeelsMeowMan eh

ashen warren
#

eh

#

not worth it

tawny garden
#

wait, Portabulb once was "Portable bulb"?

radiant meadow
#

yes

#

It was

#

suggs is a little stricter now though than back then.

dapper coral
ashen warren
#

yes nerf

tawny garden
#

no

#

it's valid

radiant meadow
#

Cinnamon Roll, the new Mana Regeneration Potion.

#

Starring alcohol sickness

ashen warren
#

remember that syringe?

#

so fast

#

needs to be nerfed

radiant meadow
#

Astral Injection requires spamming quick buff at the cost of life

dapper coral
#

if you would like to suggest a nerf for the Astral Injection then go ahead

#

but yeah it uses life

#

which is a fair trade imo

cobalt pewter
#

[[Astral Injection]]

red stormBOT
ashen warren
#

Astral Injection requires spamming quick buff at the cost of life
do you know how crazy life regen at that stage of the game

radiant meadow
#

you don't really need to use the wiki bot in this context if you're bringing it up for yourself

ashen warren
#

or at least the stage where the player is risking it

radiant meadow
#

then you can suggest it be nerfed.

sand umbra
#

time to push for Astral Injections instantly killing you when used in rapid succession

cobalt pewter
#

I was just tryna look at the dmg from injection

#

But uh

radiant meadow
#

then you can check in wiki lookup

#

not here

hollow shell
#

(I don't think it's that outlandish to link to the wiki page for the item currently being discussed, Ben)

distant gyro
#

i thought injection is a sleeper agent

radiant meadow
#

My stance is that wiki bot should be used if someone is asking about something.

#

and nobody was asking.

distant gyro
#

no sane person uses it until they do

radiant meadow
#

If you look it up for yourself, use wiki lookup

#

and this was for themselves

tawny garden
#

I never used the injection

#

mainly cause I'm lazy

hollow shell
#

Mana Regen pots are indeed stronk

radiant meadow
#

Outlandish or not, I still believe wiki bot should be restricted to wiki lookup when necessary

dapper coral
tawny garden
#

byeah you can't play the class without mana regen

radiant meadow
#

unless you use mana potions w/ mana flower

#

which a lot of people do

hollow shell
#

Boosting minion movement speed isn't really possible but everything else is fine

heady lichen
#

I'd love more summon weapons that deal actual damage

hollow shell
#

More summoner support weps

heady lichen
#

like borealis bomber and such

hollow shell
#

(which is uhh, it'll come, with 1.4)

tawny garden
#

that sugg is kinda 2 in 1

dapper coral
#

oh, their suggestion is referring to increasing player movement speed and minion damage, not minion movement speed

#

which is confusing

#

from the header

heady lichen
#

or whatever its called

tawny garden
#

at least the header makes it feel as though it's 2 in 1

hollow shell
#

I think they forgot what their suggestion was mid-suggest

#

They say minion up above, and player below

tawny garden
#

lol

hollow shell
#

@dense fiber ?

dapper coral
#

it's a bit 2-in-1, but i think they both go towards expanding summoner class

#

i think they just didn't put player in the heading

heady lichen
#

the one that summons homing meteorites from your cursor

tawny garden
#

the title could be clearer

dapper coral
#

byeah we'll see if they show up to clarify the title

radiant meadow
#

the hydrothermic melee helm sugg is a repost

#

I already approved it a few weeks ago, and it hasn't changed.

hollow shell
#

Indeed it is

dapper coral
#

ah, in that case i'll just get rid of it

radiant meadow
#

it just stagnated at 155 stars

hollow shell
#

Get rid of it?

#

What?

tawny garden
#

no

dapper coral
#

er

radiant meadow
#

no I mean

dapper coral
#

wait

radiant meadow
#

you can approve it

dapper coral
#

forgot the system for a sec HDfailure

tawny garden
#

Demik already abusing his power

subtle oracle
#

Hydrothermic/Ataxia was always meant to be for mages anyways right?

dapper coral
#

sshh philo

subtle oracle
#

lol

hollow shell
#

Originally yes Krast but not anymore