#suggestions-discussion

1 messages · Page 951 of 1

smoky wagon
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Especially since they gave him more hp

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I found him hard enough before

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So yeah moving the bloom stone to plantera is a very good change

hollow shell
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jfc we need other mods in these channels
Either that or we gotta extend the sugg kill time

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I have all three dead suggs saved

sand umbra
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petition to lengthen sugg kill time to 48 hours

hollow shell
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I was thinking just 36 but 48 might be fine

sand umbra
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48 effectively gives any sugg two full days to be noticed which should be more than enough

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rn, this whole "sugg dies before it can be validated" thing happens way too often

gray nebula
fringe sky
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speaking about suggestions I just created a suggestion 😛

gray nebula
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"because the devs/testers cant keep a perfect wiki/discord changelog, lets make them make another one"

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surely the 3rd time's the charm

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surely they wont forget to list every single change

wooden wedge
fringe sky
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wouldn't that be still recorded in some way within github though? or through internal programming?

gray nebula
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and also like Hage imagine keeping up a compelte changelog that goes all the way back to 1.0

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FeelsMeowMan yes its recorded, but putting it in this "ingame" changelog wouldnt be automatic

dapper coral
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and also like :Hage: imagine keeping up a compelte changelog that goes all the way back to 1.0
which won't even exist for a hella long time because pain

wooden wedge
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older versions of calamity are basically lost

gray nebula
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@ yuh

fringe sky
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I know that there's some missing information, mainly coming from the v1.3 update

wooden wedge
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YuH only goes back so far

gray nebula
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p sure yuh has the first version of calam

wooden wedge
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which is very far, but not back to 1.0

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really?

dapper coral
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YuH is a god among humans, but it will still take him a veeeery long time

gray nebula
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look at the wiki theres a page about 1.0

sand umbra
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yeah there are pages on the wiki about the eldest versions of Calamity

fringe sky
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yeah so the earlier versions should be covered

sand umbra
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as always, immense props to YuH for making the impossible possible

fringe sky
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it's mainly the ones following 1.2

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because I couldn't find anything surround v1.3 in the wiki

violet dagger
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someone made a video on the first version of calam pogfish

sand umbra
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that's because the complete changelog is

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get this

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a work in progress

robust lava
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They're still working on the wiki changelog pages

fringe sky
sand umbra
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wiki editors aren't robots

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a fucking massive update just dropped

dapper coral
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we do things when we do things, at wiki

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and changelogs are one of those things that will be done a veeery long time from now

fringe sky
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I didn't realize that a huge update just dropped

dapper coral
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because they are so massive

wooden wedge
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it goes from this to that

fringe sky
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right but those versions should already be covered in the wiki

wooden wedge
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wiki changelogs are extremely recent

fringe sky
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also I'm still very early in the game personally, but i've been watching calamity videos as a reference/guide but there were changes made between then and now which I've been trying to contextualize

robust lava
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They only just started working on the changelogs for the wiki, so I feel this sugg might need to wait until they've got those in order before thinking about anything in game?

dapper coral
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indeed

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they should exist in one place first

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which they don't

fringe sky
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that I also didn't realize, I thought the changelog pages were around for a while

dapper coral
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maybe a couple weeks

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is how long they've been around

distant gyro
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history stuff will mostly be on the backseat

violet dagger
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its fun to see how the mod has changed with those

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but ye its not that important

distant gyro
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especially when big updates come out

dapper coral
hollow shell
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Indeed, changelog pages are a recent project

distant gyro
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Contrary to how i made 1.1k wiki edits in 2 days, I am not a robot.

violet dagger
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the major updates like acid rain, astral/boss rush update(the one that replaced the slime) and big number updates like 1.2, 1.3, 1.4 should be the priority

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imo

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smaller updates dont really matter as much

dapper coral
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anyway, point is that changelogs don't exist in a nearly-close-to-full capacity anywhere

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so there's no way that they're coming to ingame anytime soon

fringe sky
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that's fair then

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mainly it was that I didn't realize how recent the changelog project was / thought that it might've been useful to have that as a reference in game too if the lack of the wiki info came from difficulty in official sourcing

tawny garden
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jfc we need other mods in these channels
Either that or we gotta extend the sugg kill time
sugg manager role?

dapper coral
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(or new mod apps)

fringe sky
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not that it was just a recent project that is in the works

dapper coral
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(as in, the ones that are already active)

tawny garden
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they aren't active

dapper coral
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fair enough

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you may as well delete it now, then

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or save it for like a year's time

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(i mean the ones that are currently being decided right now, Philo)

fringe sky
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yeah i'll go over and delete it

tawny garden
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these ingame changelogs would be too large anyway

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especially the DoG part

violet dagger
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oh yeah doggo scal and yharon changelogs

dapper coral
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Aero Stone should be overall the better of the two.
because it's a boss drop?

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bc if so, say that

distant gyro
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rare boss drop

hallow kraken
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yeah that

distant gyro
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for the full thing

hollow shell
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He does kinda say that yeah

dapper coral
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kind of, yeah

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i'd prefer a more explicit statement with that, though

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maybe that's just me

tawny garden
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clarity is never a bad thing

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inb4 it becomes bad one day CompleteFailure

gray nebula
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wait

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uh

dapper coral
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specificity is bad, clarity is not

gray nebula
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did piano post the source or

hollow shell
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I can't really tell

dapper coral
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wdym

gray nebula
tawny garden
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👀

gray nebula
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idk i cant rly tell FeelsMeowMan

hollow shell
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Sorry I was checkin the "compare" boxes and seeing that it wasn't detecting any changes

tepid root
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the "source" there only has a file called README

hollow shell
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Better should delete to be safe

tepid root
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so, no

tawny garden
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nope

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which is also fake

wooden wedge
tepid root
tawny garden
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yeah, someone thought it'd be funy

hollow shell
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Do we think @ancient echo 's suggestion was fine?

Change ground-type summon ai

All boss arenas somehow consist of platforms, considering this, melee-type ground summons are unable to target enemies on lower levels of arenas, and often get stuck in nooks and crannies. By changing the ai of these type of summon to be platform friendly they can be made more viable. A way to solve these summons getting stuck might be to draw all of the summons to the players/mouse position on a right click through platforms(and perhaps blocks if they are out of a certain range). Lastly, another change might be to allow summon weapons to repeatedly summon the last slot like most vanilla weapons.

radiant meadow
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if I knew how platforms worked

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maybe

tawny garden
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I told them to edit it to clarify that they talk about stuff like the hermit crab

ancient echo
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oh oops

tawny garden
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but that's a minor change

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it's fine anyway

hollow shell
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You can repost that whenever you want, Sigil

gray nebula
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I am

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almost sure dan wont want that

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my man is a true rogue homie

cobalt pewter
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Oh wait

hollow shell
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Gotta ask Dan

cobalt pewter
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Is it a dedicated content?

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My bad then, I didn't notice

gray nebula
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@junior tendon

cobalt pewter
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I'll yeet the sugg for now

hollow shell
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Template's missing from the wiki page, I'll add it

gray nebula
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wazit before he awnsers

junior tendon
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huh

hollow shell
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There was a suggestion about giving ||Final Dawn|| a melee variant

cobalt pewter
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Lemme repost here for context

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||The Final Dawn should have a melee variant.||

||The Final Dawn has two non-stealth attacks: You can throw the scythe by pressing up and attack, while using only attack swings the scythe like a melee weapon.

With the way the weapon works and the fact that many rogue weapons have melee variants, The Final Dawn, in my opinion, deserves a melee variant. As for its stealth strikes, it can be integrated into using "Interact" button, taking the role of stealth strikes. Those attacks could definitely be rebalanced for the melee variant though.||

junior tendon
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yeah uh no. Yharon already has enough melee drops

cobalt pewter
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Alright

fringe sky
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wait is that not the actual calamitymod github repo?

cobalt pewter
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I just didn't notice it was a dedicated thing

hollow shell
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Definitely isn't, Piano

fringe sky
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oh

hollow shell
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It just lists all the tMod files and has mostly empty readmes

junior tendon
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I chose rogue for this because Yharon has like... one rogue drop

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(which is lame btw, to me at least)

cobalt pewter
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What is it again?

junior tendon
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so I went with something unique

cobalt pewter
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I think it's a spear or smth

hollow shell
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Infernal Spear, yes

junior tendon
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Infernal Spear byeah

hollow shell
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which just throws a homing projectile

junior tendon
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h o m i n g

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byeah uh

hollow shell
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mmm homie

cobalt pewter
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homie-ng projectile

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Epic

junior tendon
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my heart and soul went into making this thing

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and I am glad that it got a lot of positive response

hollow shell
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||Final Dawn|| is pretty epic yeah

cobalt pewter
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Again, really sorry, it was very cool btw

junior tendon
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if it had a melee variant then uh- that would kinda take from its uniqueness

hollow shell
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This sounds fine

dapper coral
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i don't see why not

gray nebula
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pretty sure your weapon is like

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in most top 3 favorite weaposn from the new update

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alongside ||phaseslayer and andromeda||if i had to guess

dapper coral
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unless putting spawns near ||the Astral Monolith which may not be in the same place every time|| is kinda funky

cobalt pewter
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I mean, it has 4 attacks and the non stealth ones look p cool

junior tendon
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those other two weps are also amazing byeah Iban

gray nebula
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looks like ||gigantic slashes|| are the new trend

junior tendon
ancient echo
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the hand drawn vfx are poggers

gray nebula
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haha sure wonder who did them lol

steep crown
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I mean, its your item, so...

ancient echo
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probably sal lol

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jkjk

cobalt pewter
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Tfw ||Final Dawn's|| yeet attack won't break hooks when you're latched and using that attack

ancient echo
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bobbit hook is already broken tbh

junior tendon
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I coded it so I can EASILY fix that

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since I actually had to write up hook-killing code for something

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imma send that to the devs :v

cobalt pewter
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Epic gamer time

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time to abuse that attack until it's fixed

tawny garden
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I think Forsaken's sugg should just be "||Make it obvious that you need a drop from an Atlas to summon Astrum Deus||", cause the sugg's reasoning just says that you can't know how to summon him without using the Wiki

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because you're mostly sugging a gimmick, without a (imo) good enough reason to have that gimmick

steep crown
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I mean, If you go to the ||Beacon||, Chances are you will kill an Atlas with the increased spawnrates, And I think they have a 100% chance to drop the heart

hollow shell
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||The problem is that the hearts have no tooltip and the altar has no hover-over icon (afaik, feel free to correct me), so how would you know to plop em in the altar||

tawny garden
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draws a connection between the two
it kinda doesn't for me, maybe you should elaborate more

hollow shell
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Alright epic they do have a tooltip

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||Also used at the Astral Beacon||

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I'll add to the wiki

steep crown
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I mean, Its like if you started seeing Bee's near one tree in your backyard, much more than anywhere else, You'd assume they have a hive there or something

tawny garden
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  1. it still kind of doesn't solve the problem that there's no way to know how to summon the boss
  2. but if I don't go outside I won't see the bees, so like
    how would the people know that the ||monolith|| helps you?
hollow shell
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I mean you only need to kill one ||Atlas|| to find out you need to use the ||hearts|| at the ||Beacon||

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Cuz, it's in the tooltip

steep crown
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Its a Giant Pillar, Why would it be there if not to be used somehow?

hollow shell
gray nebula
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mh

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||maybe trying to interact with it could display a floating heart?||

steep crown
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Kinda like how hovering over the Golem Altar shows the power cell

violet dagger
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ye or like powercells it shows a picture of the heart

hollow shell
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Does it do that already?

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I haven't checked in-game

steep crown
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Not sure

polar grove
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||or you could just make it say "Astral Beacon" so that you know thats what it actually is||

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which would probably be a lot simpler way to go about this all

hollow shell
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||I don't think it's too unclear what the "astral beacon" is. It's a big-ass twisty tree with a fancy looking furniture tile on top of it||

polar grove
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ive seen a lot of people in the spoiler channel that are very confused about what it is

sand umbra
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reminder that the fact that Atlases never fucking spawn when you want to find one is why their spawn rate was, iirc, tripled post-LC for a while

junior tendon
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it already does that

polar grove
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oh it does? huh i havent played the update yet

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i wonder why people are so confused about it then

hollow shell
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Their spawnrates are still boosted post-LC pre-ML

steep crown
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Isn't it Pre-Deus?

hollow shell
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Yeah you're right, mb

sand umbra
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wait it's still tripled post-LC?

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wack

frail mantle
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seems good ye

sand umbra
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anywho yeah sugg seems good

hollow shell
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Cool

dapper coral
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sure

hollow shell
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Was @burnt beacon 's sugg fine?

Add some more aggro-increasing effects on melee armours/helmets

There are not many armours with this function, and it helps out a bit in multiplayer when playing with a melee and a less tanky class like a mage. This is perhaps not necessary in pre-HM where classes are less distinct in stats but starting from hardmode it would be nice if melee armours and helmets increased aggro to have melee characters be able to fill out their tankier role a little easier.

polar grove
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looks fine

sand umbra
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ye, looks good

tawny garden
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yea

hollow shell
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aight
You can repost that whenever you want, Frazzle

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aaand how was @hasty linden 's sugg?

Add a calming potion to the calamity starting bag

when starting a new world and trying to explore caves and such, you always are getting 1 shot by mobs like black slimes and skeletons. if a calming potion was added to starter bag then that first cave trip wont be as awful and painful.

dapper coral
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sure

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seems fine to me

young torrent
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hi

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i posted another idea thats kinda dumb but yeah

gray nebula
hasty linden
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oh ehllo

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hello

tawny garden
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uhh

gray nebula
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you even recognized y ourself its a joke sugg

young torrent
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yeah

sand umbra
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calming potion sugg seems fine

young torrent
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but i think it would be pretty cool in tbe game

sand umbra
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Angler Voodoo Doll: absolute yes but as its own mod

young torrent
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ok ill work on it😉

frail mantle
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joke suggestions aren't allowed

young torrent
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i have the stuff

sand umbra
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what is it with people suggesting things that'd be better off as their own mods as of late

polar grove
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it wouldnt be too hard to code this as your own mod if you really want it that badly

young torrent
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it was serious but also kinda a joke

heady lichen
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ah yes

young torrent
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ok ill remove it

heady lichen
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you don't know how to code

young torrent
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yeah i do

heady lichen
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so you suggest for other people to do it in a major mod

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alright I take that back then

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you do you

young torrent
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i can do java python c# html c++ css javascripte

heady lichen
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so now we're in the flexing stage of this non-existent argument

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got it

young torrent
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😂

heady lichen
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anyways gtg

young torrent
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C yah

heady lichen
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i be gaming

cobalt pewter
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I wonder if suggesting Iron Heart to respawn players at full health, with the exchange of no nurse healing at all, is a valid sugg

hollow shell
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Well that stops being an issue once Hardmode starts

cobalt pewter
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Pardon?

robust lava
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Hermit's box

frail mantle
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Hermit's something something Box

polar grove
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hermit's box of one hundred medicines makes you respawn at full health if you use it while its in your hotbar

whole sedge
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yeah

polar grove
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its dropped by wof

hollow shell
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(permanently)

cobalt pewter
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Oh yea

hollow shell
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@mint steppe What exactly are you suggesting?

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The Cell Phone gives you the exact time already

cobalt pewter
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Though, how about a bit of reward for Iron Heart?

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Defiled boosts rare (?) drops, Arma sextuples treasure bags on kill

hollow shell
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Iron Heart is indeed a pure challenge atm

mint steppe
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The time icon change base it day or night.

polar grove
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is english not your first language?

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if not, you should run your sugg by someone else for them to help you with the grammar of it

cobalt pewter
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Yeah, I'm wondering what's a good reward for something in between those other two challenges

polar grove
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what about making iron heart boost legendary drops instead?

ancient echo
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moore treasurebags

cinder spade
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oh yeah iron heart was reworked
what does it do now

ancient echo
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we need more

cobalt pewter
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Iron Heart is easier than Arma tho

ancient echo
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stack them moore

polar grove
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we dont need more treasure bags until more bosses are added

hollow shell
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Can you make your sugg's reasoning a bit clearer, agergo?
Something like, even though Cell Phone gives the exact time, it'd still be nice to have the icon change so you can see at a glance (and for anybody who doesn't have the Terraria day/night cycle times memorized)

cobalt pewter
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Maybe swap them around instead? Iron Heart triples treasure bags and Arma significantly boosts legendary item drops

polar grove
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that sounds interesting

cobalt pewter
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Lemme brew a sugg after doing some stuff

ancient echo
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actually yeah that would be good tbh

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but Arma is so much more difficult than iron

polar grove
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which would still fit

cobalt pewter
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I wonder if it needs to be spoilered

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Since new Iron Heart is 1.4.5

polar grove
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as long as you dont say the effects i think its fine, it was revealed that it was changed quite a while before the update came out

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you should probably spoiler anyways

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just to be safe

hasty linden
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what has changed so much about it?

cobalt pewter
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Alrighty, I wonder if suggesting exactly what I said earlier counts as too specific

hasty linden
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does its till permakill you?

polar grove
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check the wiki page, it was updated to show its effects

cobalt pewter
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[[Iron Heart]]

red stormBOT
hasty linden
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ok

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thx

cobalt pewter
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Now that I think about it

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Raising legendary drop rate on arma can be totally cheesed for almost everything but Yharim's Crystal

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Since all legs aside from that drop on bags

hollow shell
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Make them not drop from bags.

cobalt pewter
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Well, that would be too much of a work just to give Iron Heart a reward, no? Though I'm not against it

hollow shell
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Funny where you drew the line on "too much work"

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Moving them out of the bags and into the boss would be CTRL-X CTRL-V

cobalt pewter
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I was about to ask if that counts

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So oof

hasty linden
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if you do that to

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peole cant sue stuff liek alch npc

cobalt pewter
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Though, would these be counted as specific as a sugg?
"Iron Heart triples treasure bags and Arma significantly boosts legendary item drops"

hollow shell
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Good

hasty linden
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to just buy bags

hollow shell
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This is not a problem

polar grove
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alchnpc should never be used as a basis for balance changes in calamity

cobalt pewter
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Yes

polar grove
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same with every other mod but alchnpc specifically is worse

hasty linden
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well alot of stuff

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just like many ways to jsut insta kill bosses for bags i guess

hollow shell
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?

hasty linden
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y that made no sense

cobalt pewter
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I'll write my sugg in here first so that it doesn't look weird when it's up in posting

hasty linden
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sorry

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im leaving now

hollow shell
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ok

polar grove
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just give it a mechanic that detects if the boss was butchered and never drop the rare/legendary

hollow shell
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if you're butchering a boss then you're cheating anyway

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I don't see the point

polar grove
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indeed

hollow shell
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I do think the way you framed that seemed specific, Feedza
Not sure how to convert it into something more general

polar grove
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"give iron heart the treasure bag boost effect from arma, and arma instead increases legendary item droprates" would probably be better

hollow shell
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Prolly, maybe.

cobalt pewter
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Hmm, I kinda intended the bags from IH to be 3, but I guess by that point it could be specific

hollow shell
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It would be, yes

cobalt pewter
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||Give Iron Heart treasure bag boost reward from Armageddon, and give Armageddon a legendary droprate boost as a reward in exchange.||

||Currently, Iron Heart serves purely as a challenge, with no tangible rewards in store. This change would simply make Iron Heart at least worth to be looked upon, now that it's reworked and is an actually interesting challenge.

Armageddon having a legendary droprate boost as a reward would fit Armageddon as the true challenge: No-hitting bosses. This change needs to come with a change in how Legendary items drop: Make them all drop from the boss themselves instead of their bags to avoid players cheesing the legendary drop boost with Treasure Bags.||

polar grove
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||give Armageddon a legendary** etc||

cobalt pewter
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Oops

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Thankies

hollow shell
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You should give reason as to why ||Arma should boost Legendaries||

cobalt pewter
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Alright, I can brew that in a sec, lemme just go do smth

hollow shell
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ok

tawny garden
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Yharim's Crystal ain't a Legendary

hollow shell
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It sure isn't.

burnt beacon
hollow shell
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Yeah

burnt beacon
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aight

hollow shell
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It accidentally got yeeted

burnt beacon
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lol

cobalt pewter
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I'll remove the crystal bit then

polar grove
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i dont get why yhermes isnt a legendary

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its basically already one in all but name

hollow shell
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Not Rev+

tawny garden
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also, I think this is worth posting already, Feedza

polar grove
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huh

tawny garden
polar grove
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he was posting it here to make sure it didnt have typos before sending it iirc

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also feedza you should make a private discord to write up suggs

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it helps a lot

cobalt pewter
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There we go, edited it

tawny garden
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There we go, edited it
yeah, but nobody sees it

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if you post it, then everybody will

cobalt pewter
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True

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Imma throw it in now

tawny garden
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and more people will give feedback

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(if needed)

cobalt pewter
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Mmhm

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Aight yeeted it into posting now

hollow shell
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||"would fit Armageddon as the true challenge"||
okay but why though

cobalt pewter
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Let me just formulate a better reason

hollow shell
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aight

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Just want it elaborated why ||Legendary drops would fit the Arma challenge better||

polar grove
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nohitting is the final test of mastery on bosses, having legendaries drop from completely mastering bosses (eg, nohitting) would be an actually good reward imo

burnt beacon
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i agree

hollow shell
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That's a bit better yeah

cobalt pewter
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@polar grove thanks for that, now I don't have to think anymore

polar grove
cobalt pewter
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Okay adjusted the reason for arma

unkempt bolt
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you know a sugg is good when you agree with it without suffering from the issue yourself

cobalt pewter
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Hopefully it's good enough for rover now

hollow shell
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aight yeah this is fine

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cool

cobalt pewter
tawny garden
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good enough for rover now
@hollow shell you've created a bureaucracy

hollow shell
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I don't know if that's what that means

burnt beacon
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close enough

tawny garden
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(it doesn't, but I can't remember words HDfailure )

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a cult

cobalt pewter
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Oh also, is Iron Heart still tied to the world?

tawny garden
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this

cobalt pewter
#

I assume they kept it in the wiki because there's no solid info on that yet

hollow shell
#

Anyway I just had the realization that Defiled Rune could probably have the Treasure Bag boosts and Iron Heart could be the boosted drop rates of rare common enemy drops
due to the challenges they both present
Iron Heart's ||disabling of healing|| makes farming enemies in the wild for a prolonged period of time much harder, whereas Defiled's occasional crits and wing time disabling have little effect on enemy farming

tawny garden
#

I assume they kept it in the wiki because there's no solid info on that yet
no, cause I don't have access to source and couldn't be bothered to check via normal means

hollow shell
#

I can go check

#

It's world-tied.

cobalt pewter
#

That's.... actually a good idea, yes, since Iron Heart will affect all damage sources, no? And defiled only really matters in bosses

hollow shell
#

Mhm

cobalt pewter
#

Time to REWORK MY ENTIRE SUGGESTION YEEEE

#

Well, just the first half

tawny garden
#

It's world-tied.
good, I don't have to edit yet

hollow shell
#

You could include a preface for it with "Change the rewards of the extra difficulty modes:" or something along those lines

cobalt pewter
#

Yep, since I'll be including defiled now

hollow shell
#

or "Restructure"/"Shift" or w/e

cobalt pewter
#

Alrighty, reworked my sugg to include defiled

hollow shell
#

Coolio

#

You could elaborate on why Iron Heart and Defiled work specifically for enemy farming and for boss fights respectively, like I mentioned earlier

cobalt pewter
#

Oh yeah

hollow shell
#

Iron Heart makes it harder to be alive for long periods of time (such as when farming), because your health gets chipped away at with no easy way to recover

#

And Defiled's mobility-fucking especially applies during boss fights, but isn't much of an issue when farming

cobalt pewter
#

It might be not as well made as yours, but it's something CalWheeze

gloomy musk
#

I definitely wouldn’t use iron heart as a boss bag multiplier

#

wayyyy too risky

cobalt pewter
#

Yeah, rover had the brilliant idea to make it have defiled reward instead

#

Which my feeble mind didn't think of

gloomy musk
#

easier than arma eks dee

#

prehm bags are free now

hollow shell
#

Alright this sugg seems fine now

#

(still see a few edits I can do but I won't be a stickler)

gloomy musk
#

u gonna figure a workaround for prehm?

hollow shell
#

Ehh hm

#

Shouldn't propose anything specific. He could just say "Defiled's effects may need to be adjusted a bit so it's more detrimental against Pre-HM bosses"

cobalt pewter
#

I'll take that word by word

gloomy musk
#

crits are guaranteed

#

or crits do extra damage

hollow shell
#

Not for us to decide rn ¯_(ツ)_/¯

cobalt pewter
#

Whoops, discord was drunk

hollow shell
#

👍

cobalt pewter
#

I somehow reposted the sugg

hollow shell
#

Very nice now Feedza

cobalt pewter
#

e p i c gamer time

tawny garden
#

@cobalt pewter your four-line "title" would be split mid-way because you have a newline character in the middle of it

cobalt pewter
#

Fuck

#

Lemme just

tawny garden
#

||- Defiled Rune: Now multiplies Treasure Bags dropped from bosses.

  • Iron Heart: Now boosts rare item drop chances and enemies drop 50% more cash.
  • Armageddon: Now significantly boosts Legendary item drop chances.||
    would be on a separate line
hollow shell
#

That might be okay?

tawny garden
#

and it'll be in the reasoning

hollow shell
#

The top line is still a summary of his sugg

tawny garden
#

and the || markup would be fucked

hollow shell
#

aight well that is true

tawny garden
#

cause the parser treats them as two separate strings

cobalt pewter
#

Alrighty, I'll add the effects in the first line of contents

hollow shell
#

btw I feel like only the Iron Heart line and reasoning need to be spoiled out, everything else can be open

cobalt pewter
#

Ah okay

hollow shell
#

👍 👍

bronze tartan
#

Has there been any talk about making the music boxes activatable via mechanisms?

hollow shell
#

Yes

#

Our programmers have attempted to get it working multiple times and couldn't do it

bronze tartan
#

That sucks

tawny garden
#

vanilla is black magic

#

but only because it's a complete mess

bronze tartan
#

Somehow the creators of Thorium did it because their music boxes can be activated automatically

hollow shell
#

m.
Maybe we gotta ask em

young torrent
#

thoughts on what i just posted, does it already exist or whats the deal

dapper coral
#

luiafk has an item like this

night trellis
#

Yeah luiafk has this exact item

young torrent
#

hmm

dapper coral
#

but there isn't one in cal

#

the question is whether cal needs it

polar grove
#

yeah the money collector is quite dank, but the problem with it is that it doesnt allow npcs that require money to move in to move in at all

#

like the bandit

night trellis
#

I feel the devs would not add it to calamity because they have also not added other items that exist in seperate mods

violet dagger
#

luiafk has an item like this

young torrent
#

it doesn’t need it but it would be convenient

#

probably wont get accepted but just wanted some thoughts

night trellis
#

So, just to be clear, this item would only transfer picked up coins to the piggy bank and not just all coins, similar to the void vault?

young torrent
#

yes

#

ill add that in the description

night trellis
#

I suppose that would be handy for the NPC thing you mentioned, but I don't know if it's entirely necessary seeing as LuiAFK already has an item very similar to it. If you need an NPC to move in, just take the money collector out of your inventory.

young torrent
#

yeah

#

there we go

sand umbra
#

doesn't this count as an SI sugg

tawny garden
#

no

dapper coral
#

the description is, the sugg isn't

sand umbra
#

ah

#

apologies. it seems...a little on the specific side, that's all

#

you could likely just remove the tidbit about it being a WoF drop and it'd be fine from there

unkempt bolt
#

im confused as to why that's an important clarification

#

seems like it would have little impact otherwise

dapper coral
#

i think it's supposed to be for the purposes of summoning npcs such as the merchant and bandit who depend on having money in the inventory

verbal osprey
#

uhhhhhhh is this where i ask for a nerf?

frail mantle
#

for a weapon?

verbal osprey
#

yes?

polar grove
#

it depends on what you want to nerf, and how you want the devs to go about doing it

verbal osprey
#

ah

#

ok

#

well then

faint needle
#

And also what difficulty you were on when dps testing

frail mantle
#

aye, just remember to include some on-tier boss kill times in Rev to gauge how strong it is

polar grove
#

^

verbal osprey
#

i found out that the craftable Eow staff is wayyy too broken in the sense that in killed skeletron in like 40 seconds

wooden wedge
#

yeah

#

nerfed next update iirc

verbal osprey
#

ah

#

yes

#

good

wooden wedge
#

or

#

you're talking about vile feeder right

verbal osprey
#

yup

wooden wedge
#

fun fact: eoc means eye of cthulhu in most contexts in terraria

faint needle
#

Ik I may be wrong but isn't 40 s around dps guidelines?

polar grove
#

were you on normal, expert, or rev+?

verbal osprey
#

rev

frail mantle
#

dps guidelines for nohits aren't accurate to how long the boss should last normally

faint needle
#

Huh

frail mantle
#

they just mean how long a boss should last at least with max damage output gear

young torrent
#

fixed

polar grove
#

was the vile feeder buffed in the update? i dont remember it being able to kill skeletron that fast

verbal osprey
#

pretty sure a staff you get literally 3 bosses earlier shouldnt be this good

frail mantle
#

the average boss kill time for sans 1 in Rev is 2:30

faint needle
#

Damn

verbal osprey
#

jesus chirstmas christ

frail mantle
#

so yea, 40 sec is pretty meme tier fast

wooden wedge
#

also can't vile feeder like

#

kill scal this update

verbal osprey
#

i dont think so

polar grove
#

are you timing it with a stopwatch or just going off of guesses?

wooden wedge
#

I remember hearing someone say that they killer her with it

verbal osprey
#

it might carry me through mid hard mode if im lucky

#

boss checklist

polar grove
#

thats actually pretty broken

wooden wedge
#

@radiant meadow is vile feeder already getting nerfed/fixed next update?

polar grove
#

im pretty sure thats like the same killtime herrings gets on skeletron

verbal osprey
#

no kidding for a staff you get on Eow

faint needle
#

Sounds like the next relic or ruin

radiant meadow
#

vile feeder is fixed next update

verbal osprey
#

that woud be nice

polar grove
#

oh its a bug

#

that makes more sense

verbal osprey
#

yeah

#

it also killed hive mind and an enraged queen bee

#

stupid fast

polar grove
#

its on-tier for hm

#

im not sure about queen bee

#

is she post or pre-skeletron?

verbal osprey
#

pre

#

and she was enraged

polar grove
#

guess its on-tier for her too

verbal osprey
#

which means she was doing stupid fast charges

#

y know cuz i couldnt find a beehive

#

anyway hope that gets fixed

#

buh bye

frail mantle
#

it is fixed next update, yes

polar grove
#

needs more reasoning

#

a lot more

earnest vine
#

like.. a lot

polar grove
#

or any at all for that matter

earnest vine
#

luiafk sort of adds that

frail mantle
#

also Luiafk already gives you endless bullets if you have four stacks of them

dapper coral
#

infinity mod also exists

#

and fargo's mutant

golden narwhal
#

That would kinda nulify ranger's niche

earnest vine
#

yeah but fargos doesnt have for cal bullets afaik

west nymph
#

Guys, what do you think about an endless musket puch or quiver for each type of bullet/arrow

earnest vine
#

read the conversation above

golden narwhal
#

The reason there's endless for musket balls and arrows is because they're the most basic ammos with no effects

#

The rest you're supposed to try and conserve (ranger's niche)

violet dagger
#

except if u have luiafk

#

or fargos

#

or any of those other mods

golden narwhal
#

Ye, other mods exist if you want

unkempt bolt
#

"that would be sick"

#

pog

tawny garden
#

lol what is this sugg

golden narwhal
#

Yes

wooden wedge
#

@west nymph yopu need a bnetter reason thabn "it

#

'd be sick"

tawny garden
#

also like

#

Fargo's

#

and the rest

violet dagger
#

ngl there should be a dont for suggesting things that other mods already have such as infinite ammo

polar grove
#

that would severely limit suggestions as a whole

violet dagger
#

maybe a dont against infinite ammo

polar grove
#

thats more reasonable

unkempt bolt
#

i could see a don't for things that other mods have when it's that mod's entire purpose

#

like adding veinmining to calamity, just as an example

tawny garden
#

Slab of Meat's sugg could be yeeted any minute hour now, be wary

polar grove
#

ill save it

tawny garden
#

@vivid kestrel you gotta have a more substantial reason than "it'd be cool"

vivid kestrel
#

I edited it.

ashen warren
#

Oo I like that sugg, Cjac

tawny garden
#

it's now better

arctic notch
#

Idea: Make the Murasama usable after Yharon P1 instead of P2.
Why? Well, as of right now, there's not much to use it on, other than Supreme Calamitas, which it's really hard to use on.

crude geode
#

Didn’t SCal true melee get changed in the most recent update?

arctic notch
#

Idk.

#

But that doesn't change really anything about this sugg, considering she's almost always out of Murasama's range.

polar grove
#

she has lower acceleration if you are holding a true melee weapon

crude geode
#

^

polar grove
#

slower*

#

like a lot slower from what ive heard

arctic notch
#

Oh.

crude geode
#

Yeah, it’s in the changelogs

#

True Melee got hella buffed

arctic notch
#

Still would give it more use than 1 boss.

#

It's not like it's crafted with Auric Bars.

crude geode
#

I don’t really see the logic behind that reasoning? Like, you only have boss rush to use shadow spec weapons on.

arctic notch
#

Hell, it used to be a Rev DoG drop.

crude geode
#

Doesn’t make them bad.

tawny garden
#

also it's really like that at the endgame

arctic notch
#

Still. I'm pretty sure there's better things to use than Murasama for True Melee.

unkempt bolt
#

this logic could be applied to literally every auric weapon

crude geode
#

^

unkempt bolt
#

i don't think there are better true melee option for scal actually

arctic notch
#

Except they don't really have shit range.

unkempt bolt
#

lionheart gives that DR but you don't really use it as a weapon

#

not against scal at least

tawny garden
#

you use a weapon for one (1) bossfight and throw it into garbage
and not just auric, all pre-yharon p1 or p2

unkempt bolt
#

okay but your logic is that it can only be used for one boss

#

which is applied to all auric weapons

#

if your argument is that it's too weak, and that's why it should be available earlier, state that more clearly

arctic notch
#

It's too hard to hit with.

#

And it's not commonly suggested for True Melee. Iirc people suggest other weapons.

unkempt bolt
#

i've never heard anyone suggest anything but murasama and lionheart for true melee scal

#

not that anyone seriously attempts true melee scal

tawny garden
#

CrabBar did

unkempt bolt
#

im pretty sure he used a cheese strat

tawny garden
#

and succeeded

unkempt bolt
#

ein's the only one i know of who did an actual true melee scal

arctic notch
#

Imagine Celestial Starboard for True Melee SCal.

unkempt bolt
#

but it's not a viable strategy by any means, and isn't what 99% of people are gonna do

#

thus shouldn't be factored into a suggestion

tawny garden
#

woow, that was 2 years ago

crude geode
#

It's too hard to hit with.
mfw melee is not used to being in melee range of enemies

tawny garden
unkempt bolt
#

ah i wasn't aware he did it legit after

arctic notch
#

Most bosses shoot projectiles directly from the front, which always faces you. So Melee is much less viable than ranged classes.

#

At least True Melee.

unkempt bolt
#

ah he didn't do it legit after

#

makes sense

#

if you wanna make a suggestion about making murasama more usable against scal, then do that

arctic notch
#

Maybe a consistent Range?

crude geode
#

I would personally try it against SCal in the latest update, so that you have actual proof that it’s still bad.

arctic notch
#

Because it switches range every hit.

#

At least visually.

unkempt bolt
#

im not sure the actual hitbox changes

arctic notch
#

Time to check.

#

It doesn't. But it's confusing as fuck with that visual.

#

That "True Melee slows SCal" is bullshit. She ain't slowing at all.

crude geode
indigo fog
#

they definitely accelerate slower, i tested it myself

arctic notch
#

I'm literally trying it now. She certainly isn't slower.

crude geode
#

The obvious question would be if your mod is up to date.

arctic notch
#

Yeah.

#

I downloaded it manually.

#

And I can't hit her at all.

indigo fog
#

she accelerates so much slower you can literally make her go from one side to the other side during p1 rapidfire

arctic notch
#

Still doesn't disprove what I'm experiening.

#

I'm using Murasama. She's too far out of reach even with Brimrose.

sand umbra
#

what is your Murasama doing, if I may ask

arctic notch
#

Swinging. SCal is too fast to get close.

sand umbra
#

ok HDfailure

arctic notch
#

What?

sand umbra
#

what I mean is do its slashes look like Arkhalis But Red And Larger

arctic notch
#

Like that.

sand umbra
#

huh

#

so you are on the right version

#

wack

arctic notch
#

The mod is definitely up to date. I'm definitely using Murasama.

#

She's not enraged.

indigo fog
#

why does it show the older gif for me

arctic notch
#

Does it actually?

indigo fog
polar grove
#

it shows the older gif if you click on it

arctic notch
#

Bruh.

polar grove
#

for me at least

arctic notch
#

Shows it as it is nor for me here and if I click on it.

#

This is so weird.

crude geode
#

Shows up to date for me.

arctic notch
#

But yeah. It's up to date and she's too fast.

unkempt bolt
#

she definitely accelerates slower with a true melee weapon out

arctic notch
#

Not when I tried.

unkempt bolt
#

it doesn't make her move slower

#

she just accelerates slower

arctic notch
#

Oh.

#

It should make her move slower.

#

The Acceleration doesn't help for shit.

unkempt bolt
#

you can suggest that if you can think of valid reasoning

arctic notch
#

Make Supreme Calamitas Move Slower when a True Melee Weapon is out.

Why? Well, currently she moves so fast so that she's always out of range for True Melee to hit consistently, and it would help more than just lowering her acceleration.

unkempt bolt
#

might wanna go a bit more in depth on why making her move slower vs accelerating slower would make her easier to hit

dapper coral
#

isn't this already a thing? or is it for some other boss

unkempt bolt
#

true melee only makes certain bosses accelerate slower

#

it doesn't actually lower their speed

#

the ones that come to mind are twins and both calamitas'

arctic notch
#

Changed the wording.

unkempt bolt
#

idk suggestion seems valid

#

just make sure you separate the title and the reasoning in the actual suggestion, and get rid of Idea:

#

might also help to clarify in the title that it's moving slower instead of accelerating slower, because they're very similar terms that could just seem like you don't know what you're talking about

arctic notch
#

It clarifies moving slower.

unkempt bolt
#

in the reasoning yeah

#

a potential issue i could see is that it could be abused pretty easily, a summoner could just hold a true melee weapon for a slower boss while still dealing damage

arctic notch
unkempt bolt
#

yeah i see that

#

but im saying make it "move slower instead of just accelerating slower"

#

because it's something that's easy to get confused about

arctic notch
#

Changed the wording more.

unkempt bolt
#

should be fine

arctic notch
#

Ok.

unkempt bolt
#

part of the reason she and others accelerate slower vs moving slower is that a true melee weapon could be used to just slow a boss on demand

cobalt pewter
#

Also new Yharon makes it ODech to go true melee

#

He often locks his distance with you

#

Which makes approaching him pretty hard

unkempt bolt
#

so if you're in a tight spot and need a breather, you could just hold a true melee weapon for an easier time

#

not to mention true melee weapons don't actually exist anymore

#

true melee is now just a subtype of melee damage that most melee weapons can deal

arctic notch
#

Wait, what?

#

Oh. Ok.

crude geode
#

Yeah

arctic notch
#

Makes sense for the blade to do it.

#

But not the projectile.

unkempt bolt
#

so the concept of "true melee weapons" is more or less abandoned

crude geode
#

^

arctic notch
#

Good.

cobalt pewter
#

Well now melee weapons have a separate true melee listed damage if they'd count as one

#

And they really made things support true melee

#

So I don't think it's really abandoned

#

Though it's definitely not viable late game

unkempt bolt
#

i've made suggestions concerning true melee exclusive weapons before, i've been assured they are no longer unique or considered

#

they're just melee weapons unable to deal ranged damage

#

most melee weapons can deal melee damage and true melee damage, "true melee weapons" can just only deal true melee damage

#

it's a bit confusing byeah

cobalt pewter
#

Yeah, that's actually what true melee should be imo

unkempt bolt
#

but yeah potential balance issues could definitely arise from this sugg

#

cus like i said, nothing to stop you from abusing it for a slower scal while you wait for potion sickness or something

arctic notch
#

Eh.

cobalt pewter
#

I feel like that'd be better as an accessory that also nerfs your damage output aside from true melee dmg

arctic notch
#

SIS.

vivid kestrel
#

So what do you all think of the idea of having an upgrade to the Elemental Blaster?

viscid laurel
#

is there a way to easily unsummon minions?

#

summoning micromanagement is hell if not

dapper coral
#

right click on the summon buff

#

unless you mean one minion at a time

vivid kestrel
#

Yeah right click the buff and it will go away

dapper coral
#

in which case no

viscid laurel
#

i know, but that is tiny and in the middle of the worst place possible

#

its also always next to potions due to being a fresh buff

#

a single misclick could screw you over

#

old one's army post BoC, aka earliest possible, is a nightmare without an unsummon bind

#

the only summon that can effectively deal with the horde is the hermit crab, which cant fly or go through platforms. Its near useless against the etherian wyverns as well, so micromanaging is necessary to get them in the air

#

so many summons are way more viable if they can hit aerial targets

#

the damn squirrel is better than a lot of later summons

polar grove
#

i already posted a sugg for this that got 280 stars just so you know

dapper coral
#

can you link it?

balmy jay
#

I feel like bloody worm scarf should only need normal anvil or tinkerer workshop to craft

#

Since both ingredients are pre-HM

dapper coral
#

this is different, Bluenebula

#

yours is asking to resummon summons upon death

#

this one is asking to dismiss them easily during a fight

polar grove
#

oh was it?

#

i guess i didnt read it closely enough

dapper coral
#

no worries

polar grove
#

i could have sworn i posted my other one

hollow shell
#

It's a hardmode accessory for balancing reasons and so that Bloody Worm Tooth isn't an instant upgrade

balmy jay
#

That's fair

hollow shell
#

(also, Amalgamated Brain)

balmy jay
#

It could still require some hardmode material of some sort

#

Like souls of night

hollow shell
#

Yes that could be good

#

Make it a bit less confusing

balmy jay
#

Is it okay to edit suggestions after you post them?

hollow shell
#

Yes

#

(not recommended to overhaul em if they've existed for a while, but if it's shortly after you post then yeah that's fine)

balmy jay
#

Well, since I did just post it before rewriting it

hollow shell
#

yeye

#

Sugg looks good now

unkempt bolt
#

i think it's valid

#

doesn't break any rules or common practices i know of

violet dagger
#

ye its fine

#

i dont like it

#

but its valid

hollow shell
#

Cool

violet dagger
#

yes yes yes

#

I saw that in spoilers

#

||bruh that thing is broken||
not sure if that needs spoilers or not

ancient crow
#

speaking of debuff weapons

hollow shell
#

I don't think permission is necessarily necessary cuz it's balance-based?

#

Eh I will anyway

#

@languid wyvern Are you okay with the suggestion mentioned above?

ancient crow
#

if i'm using a non-magic class, is it better to upgrade to ultra liquidator or stick with everglade spray due to the longer ichor effect

polar grove
#

wrong channel

languid wyvern
#

i mean all of the things he said were kinda the point

#

like you could make it later in progression and harder to get but i like the option of having an end all be all solution for summoners to have with debuffs

#

@hollow shell

balmy jay
#

I feel like it's a bit vague

#

It could work more like the rusty beacon prototype

hollow shell
#

Yeah but like the problem is it's just 1 summon slot
Anybody can use it

balmy jay
#

4 slots like kindle staff?

languid wyvern
#

aight fat suggestion time: make each slot taken by the staff give a new debuff

hollow shell
#

That would be kinda neat

violet dagger
#

ye that could work

balmy jay
#

||buff tooltip even says a mini jungle dragon||

cobalt pewter
#

That's actually interesting yes

balmy jay
#

Oh, make it work like endogenesis?

polar grove
#

for like the sirius or saros?

hollow shell
#

I was thinking it could work if it inflicted its own unique debuff that did defense & DR deduction and a bit of DoT
So that way you still have a reason to use the debuff-inflicting weapons, cuz now they'd stack

polar grove
#

because if thats just for normal summons there are major issues with that

languid wyvern
#

so like list goes on fire, cursed inferno, venom, ichor, and marked

polar grove
#

i can see it very, very easily running into the buff limit

hollow shell
#

Obviously it wouldn't take up a buff slot for each one Blue

languid wyvern
#

more summon slots u put in the better the debuff

hollow shell
#

(unless you mean the enemy's buff slots)

polar grove
#

oh

#

and no i was talking about the player buff slots

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did he mean like inflicting debuffs?

hollow shell
#

y
yeah

polar grove
#

well thats a lot less distressing

languid wyvern
#

aight actually here's my final stance: first slot taken:on fire, poison. second slot: venom, cursed inferno. third slot: ichor: marked for death.

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i don't want it to eat up too many slots

polar grove
#

imagine summoners having to deal with not being able to use buffs or light pets or mounts

hollow shell
#

Slight issue

languid wyvern
#

or just make the process of getting it HARDER* lmao

hollow shell
#

Enemies do have a buff slot limit

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it's like, 5

languid wyvern
#

damn bro i didn't know that

hollow shell
#

or 4

unkempt bolt
#

i think its 5

hollow shell
#

(All Exo weapons max it out instantly and this is an issue that has yet to be corrected)

languid wyvern
#

kinda throws a monkey wrench in the plan

hollow shell
#

s'why I was thinking one single custom debuff could work

cobalt pewter
#

I guess making it a brand new, unique debuff that combines all of them would be nice, and make the minion apply it with 3 slots used

#

Like what rover said

languid wyvern
#

yeah

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wait even better idea right here

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single custom debuff that encompasses all of the ones it use to have but it gets better the more minion slots you put in

hollow shell
#

Sounds neato

cobalt pewter
#

I guess the debuff(s) could be tiered then?

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Or is it just adaptive?

hollow shell
#

(You could prolly just DM a dev to get it changed if you want, considering it's your item, lol)

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Sugg process would be more official tho

languid wyvern
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kekw well i thought devs were gonna change it regardless because of balance issues

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but i did wait like a year and paid like 25 bucks so i think i understand why they wouldn't

cobalt pewter
#

Well some people noticed it in #calamity-update-talk, and I was the one posting the sugg, but yeah, I've done this twice already

languid wyvern
#

yeah the price for making it is waaay too low imo

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i wanted it to be some pre mech boss nights edge level material gathering but they kinda made it cheap asf for the utility

cobalt pewter
#

Yeah, I guess the progression was out of your scope for the design?

hollow shell
#

m
Expensive recipe isn't the best way to balance a weapon, cuz it just means that the player gets it anyway but they spend more time doing it

languid wyvern
#

idk i guess i didn't make enough of a point of it being hard to obtain

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i disagree you wouldn't say the nights edge is unbalanced

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things that are worthwhile in terraria are paid for in time and effort

cobalt pewter
#

I guess making the array of buffs a single one that gets stronger with the amount of slots used would be a win-win for everyone

hollow shell
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(I haven't seriously used Night's Edge against a boss in a long long time)

languid wyvern
#

yeah but it's still the best prehardmode sword

cobalt pewter
#

(I haven't seriously used a vanilla sword against a boss in a loooooong time)

languid wyvern
#

in vanilla*

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anyway imma talk to the devs about a potential rework of my addition

cobalt pewter
#

So, uh, I guess imma yeet my sugg or something?

languid wyvern
#

im thinking making it harder to get and making ichor locked behind a second slot and MARKED FOR DEATH *locked behind a third slot with the first slot having venom and cursed inferno

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so only 4 buff slots total or 3 if i decide to take away cursed inferno

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i had no clue there was an enemy buff slot limit lmao

cobalt pewter
#

Ichor locked behind second and third slots? HyperFailure

languid wyvern
#

whachumean

cobalt pewter
#

I saw the text transforming

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But yeah

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That'd be nice

languid wyvern
#

unghh but rover's idea seems so streamlined

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just one buff slot but they get better as you add minions

cobalt pewter
#

Yeah I wouldn't mind that either

languid wyvern
#

y'know what i'll do that but make it just about the same effect as the other idea

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like level one would be smol damage over time smol dr reduction and smol defense reduction and then once you get to slot 3 it'll be as potent as normal ichor and marked for death as well as cursed inferno and venom on your enemy at the same time and then the cap is level 4 where it becomes a better version of those buffs so high dot high dr reduction and high defense reduction

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final idea

hollow shell
#

👍

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So uh yeah I guess Feedza's sugg is no longer necessary

languid wyvern
#

tf is the sugg

hollow shell
languid wyvern
#

yes

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but i have no clue who to contact

cobalt pewter
#

Fabsol is just online

languid wyvern
#

i can't dm him kekw

cobalt pewter
#

Or you can ask Brav

languid wyvern
#

i already tried

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okayt

hollow shell
languid wyvern
#

ill try brav

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mkay

cobalt pewter
#

Oh there's contacts for them already

hollow shell
#

@sand umbra I feel like your sugg's top line could be flipped around, considering buffing/reworking the accessory is your first priority and moving it to Plant is kind of an afterthought

sand umbra
#

el flippo

hollow shell
#

cool

polar grove
#

its valid

cobalt pewter
#

It is indeed

hollow shell
#

Cool

violet dagger
#

good

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i dont know SW's telegraph yet

sand umbra
#

gaming, the sugg has entered voting

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I may now pick another sugg from the list

violet dagger
#

but im assuming its smth like destroyer emode telegraph

sand umbra
#

what

violet dagger
#

it has a circle made of dust showing where its going to circle

sand umbra
#

well yes but that circle only really shows up once it starts the attack

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so like I don't see the benefit of that on a charge attack CompleteFailure

violet dagger
#

what is the telegraph for charge anyways

sand umbra
#

like, cool, you know where it's gonna charge

you've already spent most of your time acknowledging where it will charge

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anywho I need to pick a new sugg from my list

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I shall return

violet dagger
#

cool

hollow shell
#

¯_(ツ)_/¯

polar grove
#

valid

#

and reasonable

violet dagger
#

I like it

hollow shell
#

Cool

cobalt pewter
#

It's valid ig

hollow shell
#

?

cobalt pewter
#

This isn't the place for that, unless you want to suggest smth regarding a ravager nerf

worn current
#

I've been contemplating suggesting a change to what the Abyss Shrine has, assuming that hasn't been changed/isn't know to be changing anytime soon. Thoughts?

hollow shell
#

There are no plans to change the Abyss shrine afaik

radiant meadow
#

Where would Terminus go?

worn current
#

For the reasoning: Yharon Phase 2 always drops a Terminus on death, afaik.

radiant meadow
#

that was removed

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This update

worn current
#

Oh, it was? Ah.

cobalt pewter
#

Yeah, Yharon no longer drops Terminus

#

Now it's exclusive to Abyss Shrine

worn current
#

Well, that solves my issue with the Abyss Shrine then. Felt useless.

cobalt pewter
#

It's cool

hollow shell
#

(Yep, the drop code is simply commented out)

worn current
#

KekW I'm still like just barely post-Eye in my Arma run, sorry.

radiant meadow
#

Coupled with a fix to small worlds sometimes generating without a shrine

worn current
#

I made a Medium world for a run that I beat the day of the update dropping that had no Desert, Mushroom, or Granite shrines.

hollow shell
#

Twas a good change, glad Terminus finally has that full Abyss focus

worn current
#

Aye! I love the atmosphere of the place, especially the depths. I'm happy it matters to go down there, now. (Also happy I won't have to keep trashing like 20 Terminuses from 20 Yharon kills.)

hollow shell
#

Indeed

wooden wedge
#

@subtle slate you need a reason for your sugg and proper formatting

hollow shell
#

yeah your need your main idea at the top on a separate line (shift+enter) and have the rest of your sugg be elaboration and (especially) reasoning

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@deep hornet No meme suggestions

subtle slate
#

Ah okay I'll delete that then for now

deep hornet
#

Gotcha

subtle slate
#

how detailed does it need to be? my idea could fill up an entire screen if I wanted it to.

ashen warren
#

i have an idea than i want to suggest, but after read the rules...i will just say: F O O D S...

hollow shell
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Preferably keep it concise Draco, but having a lot of reasoning is usually a good thing

ashen warren
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welp most of my idea is in the other-mod-talk if someone wants to see it...i've think it would be great but it will be harder to put in the mod...

hollow shell
#

m your suggestion is way too specific to post (as is, at least)
so, thanks for doin so in another channel

ashen warren
#

ok..i've think i will keep the idea for a while until it doesnt look like a spaggetti...

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(Fun Fact: Fabsol sees my idea as a Copypasta wall because i post all my idea in the general talk quikly because he was there and i want to he see my idea)

hollow shell
#

@river needle You need a reason for your suggestion (in the same message)

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Just gonna tell you up front that it's most likely not gonna happen

river needle
#

ik, i tried to make another paragraph but it just sent the message instead

ashen warren
#

i´ve think i would be banned xd

hollow shell
#

Shift+Enter

river needle
#

ok thanks

hollow shell
#

np

cobalt pewter
#

Also there's no point in adding an acc slot post scal until there's more bosses

ashen warren
#

welp thanks

cobalt pewter
#

Even then it's unlikely that there will be another slot boost by then

dapper coral
#

a) it's 7 accessories assuming expert+

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b) accessory sots are funky af and they don't go above 7

cobalt pewter
#

Well wing slot managed to add one for wings only

whole sedge
#

I don't really see another point of a post-scal accessory slot as at that point in the game you've already condensed all of your accessories so much assuming that you've Expert+ which is recommended and is how the mod is balanced Shrug_DRGN

cobalt pewter
#

And cheat sheet allows you to add up to 6 more

hollow shell
#

@river needle In Expert+ you have 7 slots after killing Moon Lord

dapper coral
#

just because you can add slots doesn't mean that they work as good as the others

#

terraria really doesn't like accessory slots more than 7

cobalt pewter
#

True

#

If anything, more accs might be condensed even more post scal when new bosses are added

river needle
#

why does terraria not like slots more than 7?

cobalt pewter
#

Because

#

RedCode™

whole sedge
#

My guess is HUD scaling with non-1080p resolutions and just overall spaghetti code

river needle
#

nah i actually dont know, does it cause errors in the code or cause bugs or what?

#

oh

whole sedge
#

I wouldn't know I haven't messed with adding more accessory slots with tmodloader FoxSipp

hollow shell
#

If we were Re-Logic and working with vanilla code, we could probably add an 8th slot

cobalt pewter
#

Yeah HUD scaling could be fricked

hollow shell
#

But we aren't.
The 7th slot that Celestial Onion grants you was already built into Terraria

cobalt pewter
#

I already have troubles looking at the 7th slot on my screen

hollow shell
#

We just activated it and that was that

#

If we wanna make an 8th, we'd need to program a whole new slot ourselves using tMod code

whole sedge
#

Yeah that seems like a massive pain to do especially if you wanted to add Vanity slots and dyes to that also

pale glacier
#

I mean they could take the route cheat sheet takes and add the accessory slot to the left of the dye slots, without a vanity/dye slot of their own