#suggestions-discussion
1 messages · Page 949 of 1
There's no need to discuss it further
bruh what

Dave please
you can suggest things as long as they follow the suggestion rules
me, having made a suggestion about giving Clonamitas spells and killing her lasers just a few days ago:
"the fuck are you on about mate"
If you suggested a very minor detail for Yharim it still wouldn't be allowed
You can only make suggestions about stuff that's currently in the game
Once Yharim comes out, you can repost your suggestion idea
^
so just bug fixes w/ extra steps.
Nope.
This is a suggestion that is allowed and creative:
https://discordapp.com/channels/225030931008847874/263382359397761025/737185187917594724

I didnt see it and I regret not voting

idk what clonemiatas is. (is it that mech boss area calamitas fight?)
yes
ye
this is epic
yeah it's shorthand for Calamitas Clone
m
still waiting for my boss rush curse sugg to either get approved or denied
calamity, I mean.
I recommend starting a new playthrough once the new update comes out
Should be some time today (or maybe tomorrow)
It's a big one
is sad
hopefully in the changelogs
one of the first things for this update
was an improved config
hope that could help with the boss rush curses
Mostly just visual improvements but yeah hopefully
also, f r i c k the dungeon thing in 1.4
whoever thought: hey, lets make the dungeon hell to do for the first time! should go to the deepest layer of the underworld.
(I think the Dungeon could always extend that low, it's just random)
yeah
no, i meant the half broken stuff
Ah
tahts bs
also why is changelog still labeled as 1.4.4.5 instead of the new version
a load of shite
not that important tbh
It will probably change when Fab changes it to say released
ye
Once tMod and Calamity update to 1.4 then you can suggest something get done about the cracked bricks
k
ok, this will probs not get awnsered, but
is there a dev only weapon like the old, old, zapinator in calamity
We have the Lazinator which is a rough recreation
Any Shadowspec tier weapons 
no
Vehemence is probably the closest weapon you can get to that functionality-wise
Deals a ridiculous amount of damage every hit
Proportional to enemy HP
up to 1 million (2 million if it crits)
if you were thinking of adding a dev tier weapon that is not allowed
bruh no
is there any plans/idea for preverting the use of the zenith to rip thru early-post ml calamity bosses yet?
imma not say anything
We are very likely going to make Zenith be properly on-tier powerful yes
I think it’s getting tier shifted?
terratomere will likely be better still along with Ark of the Elements
yeah it will be moved in progression
in every other mod its gonna give i frames
it's getting tier shifted but that's not really relevant to something you could suggest
oh crud
im gotten the attention of mods
one of the 6 gods of this realm stare at you, doing nothing
ok
(its a joke, about in-game vanilla/calamity text)
Anyway
Do we think dazedace's sugg is good for approval?
https://discordapp.com/channels/225030931008847874/699359022364491868/738896583172816909
yeah i think its ok
It'd be an interesting buff to Rogue weapons, to me likely will get denied but it's good for approval imo
.. actually looking at it, reasoning is weak
@fallen plover You could mention that Rogue currently does not have a buff station, and that this would work to give it one (even if only for the time being)
some weapons look deadace look like knifes and swords tho (rogue weapons)
I would also remove the bit about rogue being weak cuz all the testers will ream you for that 
yeah
it also makes sense that rogue weapons can be sharpened
this sorta feels like the whole 'reee 1.4 melee op' some classes just outweigh others
unless if just not reading into it enough
1.4 melee is not that op because the zenith is post moon lord which you normally stop playing after
well, yes.
aight we'll wait for daze to show up (hopefully in the next 5 hours)
Does Turtles' sugg look alright?
https://discordapp.com/channels/225030931008847874/699359022364491868/738902381105905745
yeah i think its good
if we must locate it below the abyss, boi plz no. i hate swimming.
but if its just like, still in heck
just below the aybss
Looks good to me, has some decent reasoning also
now, if this aint a thing
i have an idea
but i need to know if its been done first
when close to an evil boime (the 2 vanilla ones) (but not too close to where a house cant be) the mechanic will sell the mix/sprayable stuff for the other evil boime
like, e.g. 500 blocks from the corruption, she sells crimson mix or whatever.
my reasoning? so the player does not need to use more than 1 world to get all lores/loot from the other boime.
has this been done already?
evil island spawns in every world with the opposite evil
good reasoning but i think it should be closer to the abyss, not to the point where it is directly under it, it would become more of a pain if it was at one side of the world
The problem with that suggestion is that NPCs cannot live in Corrupt/Crimson areas
Then expand it, you can do that easily enough
(That's one of the motivators to stop it spreading, cuz it'll invalidate your housing)
I said in it away from the areas, a certain distance will trigger the selling of x mix
Dunno how easy that'd be to detect
future content
future content rule
@glad thunder thats a dont
I think it'd be better to just suggest the Steampunker sell both evils during the Blood Moon instead of only the world's respective one
and no, unless you get more blcoks (another world) you cant extend it
ye
rover, that sounds good
And yeah NovaNeon you can't suggest anything about 1.4
Alright my bad, I’m assuming the rules are in the pins for the suggestions posting channel?
ye
Yeah, it's the Google Doc
Yeah they're in a doc in the pins
and if i remember correctly the island is usually made out of ebonsandstone or whatever the crimson alternative is which can be used to make an artifical biome and fight the two other bosses 
Insert player name here tried to swim in lava.
this sugg is valid but im confused on 1 thing
thats getting fixed iirc
A small, mini boime, away from the rest of said vanilla evil boime genned, will contain the spawns for the other boss spawns, but is locked with a key dropped by the boss of the evil that is genned
I meant cheatsheet my bad
e.x. corrupt gen, corrupt hive mind drops key for others, and blcoks to make art boime
too SIS imo
Thanks for pointing it out gsealboi
np
Yeah Dave you can just suggest the Dryad sell the opposite evil boss spawn after you beat the world's evil boss
(because she normally only sells the spawns of the boss that you defeated)
ye
if u were to suggest that i think it should be something like Add a way to get the other world evil bosses spawns to give the devs more options
Yeah that sounds better as well there's already an alternate evil in the world and such 
(Gotta make sure you add a reason to your suggestion)
already sells expert item and ^
shift+enter
Also what if breaking demon alters spawned the other world evil in your world rather than just expanding the one that's already present? That would be a neat thing to have in calamity. Thoughts?
meh
Do you have a reason beyond "it'd be neat"
If I'm being honest, not really lmao
Because if it's to get other evil biome representation in the world, that would be better to have in Pre-Hardmode where all 4 evil bosses are, not start in hardmode
To me that sounds really difficult to pull off due to changing vanilla stuff but I don't see much of a reason also
That's fair
im not good at writing
u'd fight the world evil bosses much earlier than breaking demon altars
Still gotta do Shift+Enter, Dave
We got a bot that reposts the suggs and it needs to have at least one line break in the message
Thanks
dont say anything bout edits, they were misspells and stuff badly allined.
ik, I spelt boime wrong like 3 times.
4 times now 
can you dont
*not
no, you can't
But willn't I?
whow knowse
visible furstuation
Aight anyway back to approvals
Do we think PaladinZero's lore item sugg is fine? (the Don't related to this was revoked yesterday)
https://discordapp.com/channels/225030931008847874/699359022364491868/738919906191605800
Maybe it could say as a better way of getting the other evil's blocks, because you technically don't have to world swap to get some blocks, but there's only a limited amount on the island, and spreading more from there is kinda ech imo
ye, I like it
yeah i think its good
i like that idea ye
lemme guess, my sugg breaks 15 rules.
no
no it actually breaks 16
but it's not a don't
its only small because it gets to the point
You could explain how the Evil Island is not sufficient in its purpose
because the other world evil cysts dont spawn could be a good reason
just an idea, but wouldnt it be better to only allow people to sugg if they've reacted to something in #rules to say that they've at least read the pins?? because a lot of people when they join the server just see suggs and post the first thing that comes into mind, and usually its a dont
oh look, another person who I will most likely hate.
(me?)


I had this idea before, Кинтана
didnt know that
I don't think that's needed.
there isn't much point to it, it's not gonna go anywhere
We have the sugg-posting channel as a middle-man filter for this reason
yeah
ur not wrong with the suggestion usually being a donts or poorly written but it isnt really that necassary
yeah
We think Fyre's evil biome lore sugg is good?
https://discordapp.com/channels/225030931008847874/699359022364491868/738927630203748432
I mentioned it already and pinged him about it. Awaiting a response/edit now
ah
I improved my suggestion, theres not much too it though so it's difficult to add some detail
That's better, thanks
so uhm, i got a suggestion for an item, which both is and isnt in the game, is that against the rule? basicly new lore item for pirates, but has the effect of lucky coin + encumbering stone,
my bad if it seemed obvious if it was/wasnt against the rules, just unsure if items technically already ingame/item types the mod already has counted as "new" or not
Encumbering Stone is a 1.4 item
read the doc instead of that pin
insert obligatory encumbering stone meme here
I'm thinking of making a sugg, but I don't know if it's a good idea: the current naming of the mod is a bit confusing, you have to download both a "no music" mod and a "music" mod, and I think the main mo should be renamed to be "Calamity Mod (main)", of maybe just "Calamity Mod"
I think that's a good idea to suggest
about that, why was the mod split up in the first place?
File size.
cause music mod is B I G
music is apparently thicc size
lol ok
music files make the mod file size big chungus
iirc music files used to make up, like, 75% of the mod before the split
well sorry about earlier suggestion,
had to ask as I wasnt really sure if it was counted as "new" or not, since it was about a lore item (despite it not technically being in the mod)
so it ISNT against the rules?
I don't think that suggesting the effects you want it to have is the best idea
If you back your suggested effects up with good reasoning then it can be allowed
yeah i thought more like encumbering stone as the downside, as most of the lore items with "good" effects have one
I saw that it recently got approved but I read the suggestion rules before I posted
did there use to be a rule against suggesting changes to lore items?
There did
from what i read in the doc it was about combining lore items tho
Back when lore items had no downsides, a Don't was created disallowing lore items from taking up less inventory space
But, now that they do have downsides, we decided to get rid of it (yesterday, in response to your sugg)
neat
We think dazedace's and Fyre's suggs are good (now)?
https://discordapp.com/channels/225030931008847874/699359022364491868/738896583172816909
hmm rogue does use some of melee exclusive content and i guess theoretically u can sharpen rogue weapons
aight
I like it. There's no rogue equivalent to the sharpening station either right?
Not yet, no.
ye there is no rogue station
though if that's on the horizon then it might not be a good idea to jump the gun
We don't have any concrete plans
how about brick plans?
Nah none of those either
bruh
((sorry, dad joke, even though I'm ~16))
I got the idea when playing rogue and getting stuck on a boss and sifting through everything to give me an advantage
gotta say, reading the suggestions is a good time waster
most of these ideas are pretty neat
heh
Catsrule's look fine?
https://discordapp.com/channels/225030931008847874/699359022364491868/738958768016195594
I can't add anything to it
i guess the suggestion is fine, calamity does provide a lot of QoL changes so i dont see why this shouldnt be added
No from me, solutions are here to only be obtainable that way which includes you having to find the biome, so removing it would kinda be dumb imo
yeah i kinda disagree too
i mean the red and purple solutions are kinda a pain but
its easy enough to get the solutions you actually want just by relocation
Fair enough. Do you think it's fine to be put into #suggestions-voting though?
i dont see why not
sure
aighty then
Is there any other calamity add on I should get other than the music one? Im just starting out
Yeah, fine, although I doubt it. But we'll see, I'll have nothing against if its added
Not quite the right channel but, no. None of the other ones are official aside from the Music mod.
#help-advice-read-pins @burnt gust
Ok thanks
a lot of these suggestions are stuff I wouldnt complain about having but are kinda just "yeah i dont think it would happen"
most suggs don't happen, correct
well you know what i mean
I think I gathered some statistics, and only 3 out of 165 suggs were implemented
what were those 3
I can't remember
hm
there were 165 suggs last month
Well if they don't happen, hopefully they atleast give the developers an idea on something similar implemented
I feel like the clentaminator solutions suggestion should require certain milestones
Corrupt/crimson solution should both be unlocked after hive mind
Then again, by hardmode, you'd have it anyways probably
Personally I feel like the "milestones" of having the Steampunker in the right place was fine
(not quite the definition of "milestone")
Nah but it's an okay word for that context
makes more sense imo
Yeah that makes complete sense to me as now you can get the summoning items before the boss
(sorry I got sidetracked for a moment)
for an hour 👀
no worries
question: is there a reason that rage and adrenaline have a buff when you use them? is it necessary to make them work?
it was probably the easiest way to implement them when they were added
It is definitely not necessary but I would personally dislike if those buff icons got removed
They are the buffiest buffs to ever buff
i just find it a bit irritating that they may delete some of your buffs when used
but i'll gauge the opinion on it first
(not quite as bad as when Revivify Potions didn't have a buff icon but it would be comparable, imo)
plus not everyone has max buffs anyways so nbd likely
wait they didn't? that's kinda interesting actually
Yeah it was weird and I hated it :P
fair lol
i just think that you don't need the buff icons when you can hear the sounds of rage/adrenaline activating and petering out
And you won't disable these in practise
wdym
If you press on a buff icon, you deactivate the buff
wait, you can do that with rage/adrenaline?
i guess that makes sense
but that is bruh as well
Hmm, that makes me wonder if it actually disables the adrensline mid-way
basically, the only indicators of increased strength should be the meters and their sounds imo
because accidents happen + buff slot conundrum
there
honestly much more than i was expecting lmao
I like this new suggestion, it made me realise I can see the sound of the adrenaline and rage buff thing
No, you can't see the sound
lmfao
just get alchemist mod for combo potions
The mod isn't balanced around other mods
wdym? It has calamity, thorium and other mods buffs in them
Calamity isn't balanced around other mods, he means
oh
yeah, when writing suggestions you should always assume that the player is only using calamity
been a while since i've been here but
skeletron still spawns from the guy you talk to instead of like in the dungeon or anywhere else really.
wym
skeletron spawns ontop the old man at the dungeon rite
yes
yes
some annoying shit ngl
Tbh, it's not too hard to avoid
esp for nohits
well that's re logic's prob
yeah its not too hard but its still dumb that you gotta
As long as you don't jump, you won't get hit
It'd be cool if when you pressed curse the old man stayed still for a second and skeletron slowly came from below to kill him, then fight you
That also would fix your problem as he would take some time to come over
ah yes
this
its just been an annoying asf to deal with every time, granted its not hard but that's not really the point
No like
The Old Man is the Skeletron
still having it wait a second is good tho
But giving a second if cooldown is 
?
im pretty sure it's been suggested in the past and got a bunch of votes
met the req for a blue checkmark, at the time atleast
okay
Copypasting suggs word for word isn't prohibited, but it's 
butterbean moment
bean
does jelly bean count
Bean indeed
b e a n
I had to do it
@tranquil phoenix meme suggs are a don't
This is a long time requested item
also like who
boo meme suggestion
I will refrain from suggesting anything for comedy
It was a joke
Everyone in the calam chat was discussing a bean item
Upon Defeat Of Evil Biome Boss, Dryad sells summon of its equivalent in the other evil biome, and other evil biome blocks
e.x. upon beating EoW, Dryad sells summon for BoC, and crimson blocks. etc, etc. Reasoning: So Players don't have to swap worlds to get the other evils materials, A lot of efficiently than the evil island that holds very little amounts of said other material.
@fiery grove but she does already?
Yeah we'd appreciate no joke suggs
So I jokingly suggested it
doesnt a bean item already exist
Also yeah that's right Braylon, thanks for pointing that out
This specifically applies to Calamity's evil boss summon items
[[Suspicous Looking Jelly Bean]]
Worm Food and Bloody Spine do both get sold after either vanilla evil boss dies
but this does not happen for Teratoma / Bloody Worm Food
bruh
oh yeah, is there a way to toggle the "failed the challenge at hand." message when doing nohits
its p annoying when im trying to figure out how i died and it just says that
do you mean the arma message?
Just wanna be able to fight perferators even in corrupt world
The unchecked box pains me
not really
ye
i think there has been a suggestion regarding this
ah yes
no there isn't
it's doing a .Kill();
as in, there isn't a way to change it
so there's no way to make it not say that
nope
Yeah the Arma thing is (much) harder to change than one would think
thats dumb
Unfortunately
oh, you want to not have a death status msg at all?
no, that's hardcoded redcode
it's a bit unfortunate really, but it is what it is
normally when you die it says to X's laxer or something but not in arma
Yeah we'd need a different but still guaranteed way of instantly killing the player
you can't do it without it being convoluted as fuck
(I wonder if doing something like setting your DR to -10000% would work)
no clue how the coding works but id assume its something like arma kills the player in a certian way, hence the message being what it is, so it'd be annoying to re-code it to insta kill the player via the enemy hit
Yeah
pretty much
neato
(I wonder if doing something like setting your DR to -10000% would work)
you will constantly take 1 damage
and die with the on fire! status msg
Really, DoT?
yeah that takes out the idea of dot's
Why would it do that? It's not life regen
I think that would happen
that certainly happens with defense
How strange
gonna get back to you on that
aight
there would also still be the problem of revives, but that seems easier to fix
Alternatively, it could set your taken damage to always be way higher than your max health
instead of modifying the DR stat
but yeah we would need to do something about revives
We could just add a check in all the revives before they happen, saying "if arma, don't do it".
It wouldn't catch other mods' revives but we could still just leave it at that
anyway w/e this doesn't directly pertain to any suggs anymore
Do we think Forsaken's biome lore sugg is fine?
https://discordapp.com/channels/225030931008847874/699359022364491868/738976462396325899
yeah
i like
yeah sure
Cool
Idea: Have the Blade of Grass, Amazon, and Thorn Chakram shoot poisonous stingers at nearby enemies on hit. I think this would be a good idea as it would give you a reason to use them.
Any thoughts?
not sure bout the blade but i agree 100% on the thorn and amazon
Why not Blade?
i don't think this would break any rules...i'm not entirely sure though, so someone please correct me if it does.
in the event that it is legal, what other weapons would someone be using instead? i would advise examples to show that these weapons don't see use in calamity
Weapons likely used more: Burnt Sienna and the Redtide Sword,.
Cnidarian and Air Spinner.
Urchin Spear.
Seashell Boomerang.
I'm a bit unsure on it but I think you could suggest that yeah
Thorn Chakram at least has the unique boomerang behavior in that it ricochets off of blocks instead of returning on impact
but the other two really are bog-standard boring examples of their weapon types
Chakram still could be better, and I believe this is a way to do it that makes thematic sense.
And I don't see anything preventing me from suggesting this.
Should I post it in #suggestions-posting ?
Or wait for more input?
I was just concerned with the specificity of "Have them shoot poisonous stingers at nearby enemies on hit." instead of a more general suggestion like "Give them a unique behavior"
I think I've seen things around as specific as that.
Yeah it'll be allowed, s'just sidling closer to the edge
Ok.
yeah, just be careful that you don't get any more specific, but this is fine
You could include some of your examples in your suggestion, giving evidence that there are weapons with more interesting & useful functions than them
Ok.
yeah, cite that the victide/aerialite tier conflicts with it, like you did earlier
Aerialite is a bit too far imo
Victide and Jungle weps comfortably share that same category of "technically pre-boss but still a bitch to get"
fair
doesn't victide already do this
it makes underwater movement faster
it helps with underwater stuffs yeah
and makes breath last longer in the abyss
does it only affect the abyss??
oh ok
Lemme double check the source
Yeah, no normal water breathing, just movement and reduced Abyss breath loss.
i fixed it up a bit, how does it look?
(you misspelled Abyss)
oops
((still one left))
yeah
haha
😂
Whoever suggested stinger shooting yoyo
Amazon is already strong
Or to say, the second best prehardmode yoyo
Only beaten by god's gambit
They should make leviathan scales that drop from the leviathan boss, and they can make armor that gives solid defense for post moon lord, and have more features if the player is in water
that sounds a bit specific
re-adding removed "features" is a dont
it was removed cause it was an exploit
Ahhh
which is why i said "features"
Not talking about your sugg AHI
@feral pewter read above
Talking about Frankfire's https://discordapp.com/channels/225030931008847874/699359022364491868/739312813670924331
Yes, the dash mounting.
well maybe instead of removing dash-mounting as a whole they could've found another way to prevent players from abusing that certain exploit?
Dash mounting is the exploit though
How do you prevent abuse of that while keeping it?
Make it not work during boss fights 
That would be a bit arbitrary imo
That's what people said about Jared
i would be 100% fine if it were re-added but disabled during boss fights
jared is just a meme, he doesnt really count
also is it really that big of an issue to have half a second more of acceleration time when mounting? outside of bosses its not an issue at all
it's really useful for blessed apple
takes quite a while to get to max speed otherwise
its still only a few seconds
yea, only a few
excruciatingly
long
seconds
(tis part of the balance of Blessed Apple)
and fabsol mount needs it
also with the bean it was kinda OP during yharon fights
i mean
you could bounce to the other side of the arena in seconds with it while dash mounting
Unicorn is useless now tho? I mean if we're talking about cruising, black spot does better than that
im sure lots of people would consider it a strategy rather then a exploit but eh the harder it is the more rewarding it is to succeed
but could you please at least let us dash mount for while not fighting a boss to get around the world better?
(Remember, Black Spot doesn't exist yet)
if we can get a boost mining speed config setting why cant we get a enable/disable dash mount config?
that would be a fine idea no?
No because mining speed isn't really a matter of balance
you could still have it disabled while fighting bosses
what's the relation between mining speed boosts and dashing
Whereas, like you said, dash mounting can be used to make bosses easier
providing greater-than-intended mobility
it would be nice to have a option for the people who would like to dash-mount to enable it
the relation would be both save you time
dash mounting would be a easy way to get to max speed on a mount helping you travel across your world faster
mining speed boost also helps you navigate caves/traverse the underground faster
It would be a weirdly specific config to enable/disable and exploit
If we wanted greater movement speed across the world with mounts it would be something like "Boost mount acceleration/speed outside of boss fights"
What if you could combine a minecart and some astral bars to make an astral minecart, which would be maybe slightly faster than the mechanical minecart.
also having a minecart faster than mech cart is bruh
I think the problem with dash-mounting is one of skill level making balance hard. For 90% of players, dash mounting would never be exploited because they’re just casually playing through the bosses, but for the super serious players dash-mounting may be too powerful
Well, there aren’t any minecarts in Calamity, and also it would be nice for certain boss fights, also because of the rust and dust update it could be Draedon’s minecart with other ingredients, and it’s for every mode not just expert.
dash mounting isn't hard at all to take advantage of
It may not be hard to take advantage of but most people wouldn’t think to do it
so then it isn't a matter of skill
Well It could be a bit slower or boosted in master/expert
oh boy
@vocal nexus a reference item for the sake of a reference is a don't
at least I think that's what this is
ok
remember to read the pinned don'ts doc
I guess I just see dash-mounting as more of a feature than an exploit. It’s there if you want to use it but most of the time players won’t
isn't that like the opposite of a feature
Very few people would use a mount at all during a boss fight
(cept Bean for Yharon)
isn't that like the opposite of a feature
@wooden wedge what? All features are optional
i mean nobody uses bean as a mount
is bean even still viable for yharon? haven't played the update yet
Let ‘em
I don’t think an entire feature should be removed cause it’s “too useful” for a certain boss
dash-mounting was never a feature, its a bug
well it wasn't an intended mechanic
which is a perfectly valid reason to remove something, regardless of how useful it is or isn't
What makes you think it’s a bug?
it being removed
because ive read the source and its not intended for mounts to be able to do that
Removed by calamity or by terraria? I haven’t played much 1.4
if it was a feature it wouldn't be gone
the source of vanilla i mean
dash-mounting is a physics bug that exploits how mounts are handled
Just cause it’s not specifically coded into the game doesn’t mean it should be removed
Lots of the best features from games are unintentional
that's true logan, but doesn't matter for this
or i guess a more correct terms would be an exploit
I wouldn't say it's a bug
What do you mean when you say bug?
An exploit, maybe.
Unintended? Yes
when i say bug i mean its an unintended thing that wasnt meant to ever happen
Something can be unintended without it being a bug
this is not one of those cases
oh not this shit again. almost got warned cuz of this in gen talk
let's just agree that the devs don't want it
A bug is more like something going specifically against the intentions of the code
which is what dash-mounting is
Did the terraria devs try to code it so that you couldn’t dash-mount? If not then it’s not a bug
they did
All the more reason to never use mounts and only boots
they just failed spectacularly in true relogic fashion
Dash-running is a feature though, right?
if you say that it is indeed a feature, well there's a part in the don't doc that says no to re-adding removed features
like dashing to get up to full speed? yeah thats intended
so if you consider it a feature then it becomes a don't lol
Cause I mean, mounts got useless as soon as you got seraph tracers anyways
i wouldnt go that far
but if you don't then it'd be more nonsensical to re-add a bug
the bean is useful as a downward dash sometimes, and the shadow dragon has a patently insane top speed
I don't know if 1% rev mode drops really count as part of the discussion
if you say that it is indeed a feature, well there's a part in the don't doc that says no to re-adding removed features
@dry latch I believe the doc is more in reference to features of calamity, not features of vanilla
actually the bean is a 100% drop from rev aureus
the problem is that dash-mounting is not a feature
its an exploit
I really don’t think it’s a big enough deal to label it an exploit
and actually, the re-adding features dont in the doc includes vanilla features
Well wait
It’s just a neat movement trick
idk i havent personally tested the update, but im guessing that wasnt removed
I mean it depends on how the new mount code handles it I guess
Since if it resets your speed grapple mounting would also be removed
To me this just comes off as nerfing things that people find fun, like 1.4 did with the fishing meta
Game balance isn’t the only thing that goes into a game/mod
It's a pretty spicy argument to say to ignore balancing in favor of a fun exploit
Was the acceleration of mounts buffed to account for mount-dash removal?
I dunno the details about this situation though, why/how the devs patched it
Since unicorn has a horrid accel
It’s not as if it’s some insanely powerful weapon that’s really easy to get though, it’s a trick with a mount
actually, it can trivialize some bosses if you use it right
Which isn't hard to do
Game balance has its place, I’ll never deny that, but it’s not the only element
I'm not against the change, but if it doesn't come with accel buff of mounts, it's bad
but in this case it was actively making bosses easier and it was also extremely easy to pull off
actually, it can trivialize some bosses if you use it right
@polar grove so can a lot of things, that’s the nature of this game
the only real mount that actually needs it outside of bosses is the unicorn, and that can have its accel speed buffed in the future if need be
if you tried to remove every way to trivialize bosses you'd end up with an extremely unenjoyable game
so an op exploit shouldnt be patched... because its op?
Maybe calamity should balance it’s own mounts against vanilla mechanics rather than changing vanilla mechanics to suit their mounts
if you tried to remove every way to trivialize bosses you'd end up with an extremely unenjoyable game
@sand umbra tell that to anti butcher

tell me again how dashmounting is OP
considering the only mount worth using it on is garbage otherwise
it allows you to outrun quite a few of the endgame bosses by a ridiculous margin
making actually dodging them kinda obsolete
so an op exploit shouldnt be patched... because its op?
@polar grove where are you getting this from? Lol
yeah okay
what bosses are you allowed to outrun with your oh-so-powerful dashmounting, and with what mounts
Again, I'm not against the change per se, but if they're not buffing the damn mount's accel, it's a bad change
like for example with the bean you could just dash and go from one side of the arena to the other in less than half a second
Then change bean
can't wait for someone to suggest that bean fall speed gets nerfed
n o
heh
because I want to remind you that bean literally converts Yharon from a hella intimidating endgame boss to yeah I can outspeed that easily
uh also i think the shadow dragon gets a quite huge amount of speed and you can just outrun a ton of bosses with that
you think?
same deal with the unicorn mount

"You was talkin all that good shit a second ago"
im giving you the facts 
no, you're giving me vague information that doesn't really prove your point
it's stuff to look into, but you have yet to state anything concrete which actually proves that dashmounting is a sufficiently large problem
there is one mount anyone's going to use it with and said mount is infinitely worse otherwise because it accelerates at the speed of a snail
bean trivializes yharon with dash-mounting, shadow dragon and unicorn let you make old duke a joke, same thing with dog,
This is like if one gun made the fight against ravager too easy the devs halved the damage of every single gun
all the mechs can be completely countered by dashmounting because they cant go as fast as you can
Ah yes using Shadow Dragon for Old Duke
bean trivializes yharon without dash-mounting
Shadow Dragon is a Darksun craft and thus I see no reason to be testing that against anything other than full Yharon and SCal
Unicorn is outrun by both OD and DoG, or at least most definitely by the latter
Just solve the specific problems don’t nerf every mount
(and even if Unicorn wasn't outrun by OD, you are not given sufficient space to use it)
Yknow what frostspark boots let the player outrun WoF we should probably nerf the max speed to 20mph cause they just trivialise that fight

Also platforms trivialise the desert scourge we should probs make the player unable to stand on platforms at any point throughout the game
Do we think Lily's suggestion is valid?
https://discordapp.com/channels/225030931008847874/699359022364491868/739129918511775784
I don't know why it'd just be from #help-advice-read-pins to #other-mod-talk
that part doesn't really make sense to me, why it'd just be one way only
Because yes
That could get potentially annoying if they weren't discussing other mods but mentioned the mod (e.g. 'oh, X item is from thorium)
and their reason is kinda yeah like that ^
I don't see how it would pick up these things and redirect them with accuracy and context
hm
Their reason is specific to just situations where help chat derails into other mod talk
I haven't been in help channel for any extended period of time so I spose I cannot attest to that
but, if anybody agrees with Lily, they can star it
do I have to spoiler tag spoilers
Yeah, would be best to
wouldnt it just be better if it just had the "supercharged" effect a thing the accessory does?
be a thing*
||supercharged wulfrum enemies drop energy cores||
||tbf Wulfrum armor on the whole never has been particularly viable, simply because the bonuses it grants aren't large enough to matter at the point in the game you get it||
||His sugg pertains mostly to the obtainment of Energy Cores||
yeah have that just be a passive effect of the accessory
if it had infinite uses it might be too good
||that, and the fact that for the longest time DS lacked any resists so it just sorta died (and still does in Normal lole)||
||i see a lot of people complaining about the energy cores so i guess more ways to get them would be fine||
or perhaps the item should ||give you an aura around you similar to the wulfrum pylon's aura that lasts for a minute or so||
||almost like a potion||
should I change sugg to say that
Ye
idk
except not yet because slowmode says no
yeah summons targetting a beneficial enemy is so borked, i wish that was a thing across the entire game
or just passive enemies
It should pick em up Thomas
Yeah I don't see why the bot wouldn't pick up spoilered suggs when it does just fine with bold and such
ye it picked up a this the other day so spoilers are definitely fine
Oh god please don't ever accept that let mount dashing
(hope people are still on)
Is AquaNathan's dart sugg fine?
https://discordapp.com/channels/225030931008847874/699359022364491868/739159582487609344
yes
Ye, seems good
so basically the resprite was pointless
just add eyelashes and call it a day
how does this look more feminine than the resprite
I can see both as female
@void marsh your sugg is a don't
Its not a quality resprite sug
all """"""""""poor quality"""""""""" objections go to the art server
the sug is for the design and not "Sprite look bad and outdated, pls update"
||Speaking of new Levi, now that it's out I can finally suggest her getting a custom roar
||
Also why would it matter if she doesnt look feminine
Just look at an angler fish male female comparison
@void marsh The old sprite looked feminine to you?
honestly, it kinda did
You sure that's not just cuz you're used to it and associating that sprite with a female character?
The sugg does say "you made it worse", which could imply it's quality based, and not design based
Yeah it's a bit uhh
disrespectful/dismissive
to say that the whole sprite is worse because of a vague and highly subjective opinion
frankly, leviathan needs lipstick, otherwise i don't think i'll be able to play calamity ever again. my sea monsters must be clearly female dangit!

m
anyway w/e I gotta sleep soon so approve many things I must
Is Leaper's sugg valid?
https://discordapp.com/channels/225030931008847874/699359022364491868/739163933583081542
it seems to me that the sugg takes the name as a reference where there isn't one
It's possible.
But y'see, if we do change the name, then it will be a reference
ah, fair point
no because
afaik it is gelitic blade to reference celtic blade
and also
gelatin
(fake word tho)
the word is nonexistent irl
also if it really is supposed to be gelatin + celtic then the double-reference got stretched so thin that I've never heard it referred to as a reference to either until today
.. yeah it's fine. Might not get a lot of stars but that's okay, we've got a surplus anyhow 
Would this also affect normal meteor?
Not a bug as much as it is a behavioral quirk
It's not a bug imo cause that's how vanilla meteors work
So this would be a change to deviate astral meteors from vanilla behaviour, rather than correcting them
Rover, are the spawning criteria of both meteors controlled by the same code?
(To sneak in and answer this question) I think the answer is mostly the same code. Ozzatron recently changed the bugs doc to say they follow most of the same rules
ah
Platforms need nerf 
It's not literally the same code. Calamity has its own version in its source
We could adjust them separately
right, that would make sense
Sorry, I should have said "the same rules", not same code
Idk what to say about the last sugg
Aren't female beasts usually fiercer than males?
In some cases, yea
In angler fishes specifically (which Levi is loosely based on) the females are the large ones with the scary mouths and the glowlights
the males are little spermy small things that just kinda stick onto the females
(which is what Aquatic Aberrations are kinda supposed to be)
Nice, it says not to suggest sprite changes or so
Aand as Rover said if you knew fishes you'd knew its feminine
you can suggest sprite changes, you just can't go "sprite bad please change wahhhh"
i wouldn't say this one is "sprite bad please change wahhhh", but sprite suggs in general tend to be pretty uncommon and a bit frowned upon cause they're usually pretty subjective
They tend to delve close to that SIS territory id say, not SIS explicitly byea
just post your sprites in art.,..,,
(I could argue that this is worse than a quality-based resprite sugg cuz it's asking for the sprite to be worse in order to fulfill something wholly subjective and abstract)
@void marsh Can you at least elaborate on your sugg's reasoning to explain why you think the old one was more feminine and current is more masculine?
(if it really is 100% subjective POV opinion then you may not wanna keep that sugg up)
to be honest, it is harder to say why the old sprite looks more feminine. to me, it just does
so, should i just delete the suggestion?
Some worlds don’t even have forest on the edges of the world. So getting wulfrum armor is way too difficult!
wait really?
what about my suggestion?
yeah. check the calam mod talk pins for the endgame boss order
oh ok
what about my suggestion?
I support it cuz it's funny, I dunno if the other's will agree
it might happen in 1.4 because vanilla added a bunch of toilets that update
Could have more reasoning like keeping with the auric theme of ueli (+ blood) + cosmi + silva
yeah it seemed like an oversight to me
also, I've just realized that sugg discush needs a spoiler warning
or maybe disallow suggs for new content until the spoiler period is lifted?
what if it's describing oversights like my suggestion
bugs channel probably
suggs take a while tho. stuff like the lava thing seems like something that should be hotfixed before people start complaining about missing content cuz of worldgen
also, are there any planned usages for the energy core? they seem to be there just to arbitrarily delay players from making their first class armor. heck, it might even be faster to just kill DS or farm cnidrions for the victide set
something that should be hotfixed before people start complaining
it should be found out and fixed... but it isn't, that's why you need these suggs/bug reports
also devs still need feedback, cause they may've made something which wasn't the best that they could do (don't get me wrong, they did an amazing job)
exactly. what I'm saying is that the sugg process takes a while. at least 12 hours before it goes to voting. then prolly at least a day or two before it gets the number of required stars
or we can just look at suggs and show them to the other devs before then
so an immediate 🏁 ? seems weird, but I guess that works. you'd prolly find more issues scouring the spoiler-channel tho. not a lot of people take the time to make suggs
no
just like screenshotting it to show the other devs if its important
the devs are people, they can get iideas from suggs and then re sugg it themselves

just thought that there might be a more efficient way to go about it. maybe something like a feedback channel that'd serve as quick sugg/bug report channel for any big release. cuz so far, all I'm seeing in the bugs channel are world gen and charging issues. all the feedback in the spoiler channel just gets drowned out by talk about the andromeda or auric toilet
eh
i have read the doc, but is it against the rules to suggest adding the extractinator to the list of vanilla craftable items?
@weak field spoiler alert?
so is my suggestion still valid or whatever
my bad
Uh, I didn't see why the victide armor has to have that ability
Since you already have ocean crest anyway
ocean crest is expert, so maybe for plebs?
And the first abyss explore should be after skeletron anyway, at that point you're gonna have aerolite not victide
Gills potion exist philo
but the mod is balanced around rev, and yea
yeah
I feel like NPCs related to the biomes the unique Arsenals can be hinted by some other NPCs instead
I just chose amidas because he already has a help option
e.g. Archmage for ice Arsenal, Tax Collector for hell Arsenal (since he wandered around hell before purified)
But other Arsenals and the Sunken Sea one can definitely be hinted by Sea King
Spoilers much?
Gonna be honest: never got tax collector in all my calamity playthrough
smh not gonna bother spoilering every single piece of conversation on this channel tbh
The sugg itself is already spoilered
Bruh
Gonna be honest: never got tax collector in all my calamity playthrough
@weak field same, but it's the only NPC in my mind that would make the most sense having hints about the Arsenal in hell
Maybe traveling merchant and skeleton merchant?
Doubt Traveling Merchant can stand the heat
Skeleton Merchant is less convenient, but it works better than Traveling
Which npc aside, is the suggestion itself good? we can leave the npc part to devs
I'm okay with that yes
Since the wiki is not up to date, I wouldn't have known I need a evil pick to mine ||turrets|| if I didn't ask in the spoiler channel
this channel needs a spoiler warning
if u spoiler-hide the suggestion but describe it in detail in this channel it defeats the purpose ._.
^
my bad
if you don't want spoilers, don't go to these channels
Yeah, I don't understand how you don't expect spoilers in those channels when update literally just dropped
Isn't this like common sense?
No
it should be
Man
You expect people to have common sense and spoiler shit
It is expected for channels related to feedbacks and bugs to include new patch when it just dropped
You expect people to have common sense and not peek into channels where feedback on the update is happening
well if it is to be expected then why do ppl bother with spoiler warnings
🤷♂️
Most likely because people usually check either #suggestions-voting or #suggestions-posting before this one, and those two are the most prone to spoilers
Do y’all think my suggestions valid?
Until some sort of spoiler warning for those that don't seem to understand is applied, it will probably be kept this way
Or when rover wakes up
Assuming it is since it’s just requesting a simple name change, but I’d like to make sure
Imagine wearing a hood that is in fact not a hood 
There is a config to lock the bars in place
^
@dense fiber
Yes?
There is a config to lock the bars in place
deadass?
im stupid
100 hours in calamity and i never knew this🤣
Is that part of the new update or has my dumbass not known?
that has been a thing for a while
Epic Bruh moment
I arrive
Doesn't seem like Dave's comin to fix the boss name error so do we think it's fine as-is?
#suggestions-posting message
what

boss suggs aren't allowed

@blazing dawn boss suggs are a don't
No boss suggestions @blazing dawn
this also breaks like 5 other rules iirc
Specific suggs are a don't
fogbound
Just wanted to bring out a boss exclusive if you have crossmodding
might be a good idea to read pins of #suggestions-posting
not might, it is a good/required idea to read the pins
Breaks way more rules than it looks like

