#suggestions-discussion

1 messages · Page 947 of 1

dapper coral
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it doesnt directly but theyre similar words iirc
yeah they're pretty similar

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also what does 99% of fish liking them have to do with the bait power

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just so that it's a high number?

polar grove
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its because 4444 is an "evil" number in japanese/chinese

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also this is off topic

dapper coral
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tru

fiery rapids
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@polar grove i dont know if you know this but summoner's association mod adds an item that stores the last summons you used

polar grove
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im not talking about summoners assoc

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and yes i do know that exists

fiery rapids
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ok just making sure since that seems similar to what you're suggesting

polar grove
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yes

radiant meadow
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@wooden lance tactical plague engine not teleporting when you are away is fixed next update.
I wasn't aware that midnight sun beacon also had this issue.
Regardless, this counts as a bug.

fiery rapids
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thank you

radiant meadow
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@gloomy musk sunken crate issue is fixed next update

wooden lance
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fair enough

ancient crow
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i think the minion problem could be resolved a lot more easily by just shortening the use time on summon weapons, especially the later ones

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and i think that's already being done in the next update (don't quote me on that tho)

radiant meadow
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midnight sun beacon use time is already hella fast

weak field
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That's because of the long summoning animation

radiant meadow
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I don't see the issue with it then?

wooden lance
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summoning animation with lasers takes an insane amount of time

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you fire the summon and get it around 10s later

weak field
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It does give a bit extra damage but who really need that

radiant meadow
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is there a reason you can't summon them beforehand?

wooden lance
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because youve died

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and need to resummon

radiant meadow
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so just throw a bunch of beacons out and they'll come to you

wooden lance
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10 seconds into the fight they will

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thats lost dps

radiant meadow
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just don't start the fight yet then?

wooden lance
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then youre waiting 10s per death

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that shit adds up

radiant meadow
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and it's not even 10 seconds

wooden lance
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it takes much longer than it should, 10s is arbitrary

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tl:dr; make it summon like literally every other summon

radiant meadow
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the point was to try and make the minion more unique with a unique spawn animation

wooden lance
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keep the animation

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make the ufo spawn immediately

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combine aesthetic and utility

radiant meadow
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what's the point in spawning both the beacon and the UFO at the same time?

wooden lance
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aesthetic

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make the ufo fly in from the sky or smtn

radiant meadow
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This just sounds like your being nitpicky, complaining, and rushing into fights to me.

wooden lance
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like it laready does

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its an unnessecary waste of tim

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that can be easily removed

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especially for a weapon that could become the new summon meta

radiant meadow
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for the new meta, it's getting a nerf

wooden lance
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doesnt really need one, not great against yharon

radiant meadow
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the testers said otherwise

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¯_(ツ)_/¯

wooden lance
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huh

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my own experience indicates otherwise, but i am imperfect

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im willing to concede that

hollow shell
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wait so are they good for SCal?

wooden lance
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they are

hollow shell
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Won't you be summoning them during the first bullet hell, where there's nothing to attack anyway?

wooden lance
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yes, im talking more for yharon

hollow shell
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Okay

wooden lance
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scal isnt the problem

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i understand why it is the way it is, however i believe its not difficult to combine aesthetic with utility

radiant meadow
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I can't think of many situations where people just jump straight into a fight right after dying tbh that isn't nohit related.

wooden lance
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i dont get why they have to be mutually exclusive

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uh, i know that i always jump straight into a fight when i die, nohit or no

tawny garden
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I can't think of many situations where people just jump straight into a fight right after dying tbh that isn't nohit related.
if they just wanna beat the damn boss

wooden lance
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^

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remaining in the headspace is important to me

radiant meadow
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well then maybe being hasty isn't going to help with that

wooden lance
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some people are more hasty than you and others are, and its important to recognise that when designing something

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hell, thats part of the reason speedruns exist and are popular

radiant meadow
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in a speedrun, usually you don't die if its to be a good one.

wooden lance
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okay, and some people arent quite that good

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the point was that some people dont like to wait around

radiant meadow
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therefore, they probably shouldn't just rush into fights with impatience. That's what's going to get them killed.

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This feels more like a problem with the individual than the weapon.

wooden lance
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its not impatience, its going back into the fight while you're still fresh

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the weapon should accomodate the individual, especially if the contingent is strong

radiant meadow
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if you weren't impatient, you would just wait the 7 seconds.

wooden lance
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if you were to die to yharon about 200 times

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that would mean 1400 seconds have gone to waste if you use the midnight sun beacon

tawny garden
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whoa, that's too much

radiant meadow
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if you die to yharon about 200 times, I think there's worse problems than just waiting for the summons

wooden lance
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its very realistic for nohits

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and the same problem exists on a smaller scale

waxen pine
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i did death-defiled yharon nohit in 87 HmmCoffee

wooden lance
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okay, and others have done it in more

tawny garden
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(it's called DAD mode)

wooden lance
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we know

dapper coral
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the game isn't balanced around nohitting though

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it's balanced around regular play

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and i assume you won't die to yharon more than 10 times in a row

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if that

wooden lance
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the game should still accomodate nohitting in its mechanics

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thats part of being a sandbox

fervent zealot
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i mean

radiant meadow
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Sometimes I wonder if making summon weapon use time scaling w/ progression was a good idea >.<

fervent zealot
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quick math tells me that if you somehow took a whopping 2000 attempts to beat yharon, you'd have spent 4 hours about waiting for the summon, which is

wooden lance
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it should be faster across the board, to be fair

fervent zealot
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literally insignificant

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so just

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have some patience maybe?

wooden lance
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again, thats time you could have spent fighting the boss

radiant meadow
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it already is hella fast by post moon lord - elemental axes which is fixed next update

hollow shell
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We're all talking about the suggestion that's already in Voting, right?

wooden lance
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instead of watching an animation play

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yes

hollow shell
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Do we need to be?

radiant meadow
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Are we not allowed to discuss stuff in there?

wooden lance
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i think its a healthy discussion

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nobodys feelings are being hurt, unless they are and i dont know it

hollow shell
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You can, there's just not much point
You can see if people agree with Spicy when the stars come in

tawny garden
wooden lance
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i agree that there isnt much in the way of a point

hollow shell
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pf

wooden lance
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it doesnt matter who started it

radiant meadow
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it was my response to the above message

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about summon use times

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and I remember midnight sun beacon sugg being a thing

fervent zealot
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doing a bit more math, assuming a yharon fight is 5 minutes, then the total time spent waiting for the summon is less than 5% of the time spent fighting the boss

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that's an insignificant amount of time

radiant meadow
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but if you prefer I don't discuss it, I'll just move to cal talk or something ig

wooden lance
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its an amount of time that could very easily not be spent watching an animation play

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i dont see why aesthetic and practicality are mutually exclusive

fervent zealot
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you're literally complaining about less than 5% more time taken, that's just absurd
i didn't come here to argue though, just to bring some quick math to put things in perspective

wooden lance
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where am i complaining? im suggesting that we adopt the best of both worlds

hollow shell
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(you uhh, you're complaining)

tawny garden
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this needs to stop

wooden lance
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if i came off that way, thats my mistake

fervent zealot
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it's just.. there doesn't really need to be a compromise for something taking up less than 1/20th of the time spent playing the game

tawny garden
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you did suggest, and the suggestion is on its way

wooden lance
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thats all i mean to do

hexed spade
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what

hollow shell
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@pale glacier Okay but why a worm in lava?

pale glacier
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Well

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Honestly idk but Betsy is like a fire dragon so

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Maybe I should just change it to hell

magic grove
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Last time I checked, I don't think a Dragon eats worms.

gray nebula
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Unusual summoning method yea

hollow shell
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Your reason should include why you want it to be a worm bait fished in lava
Because given your current reasoning, it could just be any generic summoning item

pale glacier
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Hmm you think the reason that its a fire dragon is enough or?

hollow shell
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I guess so yeah
As long as you give a reason why you want fishing involved in the first place, too

magic grove
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Speaking of Betsy, wanna say anything about the "Increase Vesuvius' drop chance" suggestion?

pale glacier
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Okay I'm just gonna cut out the fishing part one sec

hollow shell
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Some people would dislike the inconsistency of different Leggie drop rates, but the reasoning makes sense

magic grove
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I know, but, like..CMON! Does anyone actually want to do OOA 100 times?

unkempt bolt
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betsy is by far the worst legendary farm in the game

pale glacier
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Does this look better?

magic grove
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Survive 7 waves that are pretty long > Beat Betsy > Nope, try again! > Repeat 98 times

polar grove
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i think event bosses having higher legendary drop rates is totally reasonable

unkempt bolt
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does that apply to anyone except betsy though?

polar grove
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probably not

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but it would be a good thing to keep in mind if more event bosses ever get added

hollow shell
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"we had a boss spawn that drops from the ogres when you kill them during a tier 3 OOA"
"when you use it in Hell"
You keep addin these unnecessary specifiers. They're fine if you include why in your reasoning
but otherwise you could just keep it at "Add a spawn item for Betsy"

polar grove
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or if OD ever gets a legendary

pale glacier
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So should I just cut that out and keep it at its a pain to farm betsy?

hollow shell
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Yes imo

unkempt bolt
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i agree

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best to just say there should be a way to more easily farm betsy

pale glacier
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Cool

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How about now

wooden lance
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if i had my way, i would allow waves to begin prematurely for defender medals

hollow shell
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Alright that's fine Heisen

pale glacier
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Cool

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Thanks for the feedback

hollow shell
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@torpid zodiac Boss suggestions aren't allowed

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Also Yharim as a boss is coming eventually

torpid zodiac
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oh

magic grove
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r/ihadastroke

torpid zodiac
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sorry about that

ashen warren
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yeah that's literally just yharim

unkempt bolt
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what does this even say

magic grove
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Commas and Periods, ya kinda need those to make it more readable.

ancient crow
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a betsy spawn item would be very nice ngl

violet dagger
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fargos mutant adds that

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but having it in calam alone would be nice

dapper coral
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ik the update changes PBG enrage, but does it change her attack pattern upon spawning at all? cuz i was thinking of making a suggestion about making her first attack consistent every time instead of it being sometimes charges and sometimes rockets/plaguebringer spawns

cobalt pewter
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People collectively hating on OOA

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Me likey

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OOA shouldn't exist

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Nor should you slap a rare item on Betsy

polar grove
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uh i think thats a removed feature?

dapper coral
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which is a removed feature? the rage?

polar grove
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yes

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either that or it was planned and never implemented

violet dagger
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it was planned

cobalt pewter
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What if Rage (or Adren) can be charged with "graze" system?

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Well the term is from touhou, but it's basically near miss

unreal viper
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I agree with the sugg, but you could def word it in a more formal manner.

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Good reasoning.

steep crown
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Thats a vanilla Problem, But I could see it being changed

sturdy geyser
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this mod does change vanilla so this is something it could change

ashen warren
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I 100% qgree

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Agree

clever canopy
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I get the feeling rage is supposed to be just for melee, since if you’re tanking you’ll never be able to get adrenaline

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Rage and adrenaline are supposed to fit two different playstyles and I’m okay with them remaining that way

keen drum
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updated the suggestion a bit

clever canopy
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You kinda give a good reason to not add it within the suggestion, melee is weaker in damage output at most points in the game, and rage is mainly for them to balance that out

waxen pine
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if rage was only intended for melee heart of darkness wouldn't exist

clever canopy
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Sure there are a few weapons that deal insane damage but the average melee weapon for each tier is less powerful than the average ranger or mage weapon

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So if you want to use rage as another class use the heart of darkness

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Again that seems pretty balanced, if you want access to both mechanics you need to sacrifice an inventory slot

waxen pine
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nothing stops you from just swapping from heart of darkness after you've acquired rage

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then using it when you need it

hollow shell
polar grove
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looks good

cobalt pewter
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Huh, rover you didn't read the convo I had with the other guy regarding compability with other mods?

hollow shell
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hm?

cobalt pewter
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Lemme link it in a sec

hollow shell
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Yeah, it would most likely be quite the headache replacing all the Lihzahrd chests with new chests and making it so all the loot that was meant to go in the original would get ported over

cobalt pewter
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Mmhm

hollow shell
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iunno if it should get approved and we'll just, mull it over in the dev server if it reaches there

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or
not approved, because it'd be too annoying to execute

cobalt pewter
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Indeed

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I left it there to see your or ben's opinions

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I don't mind it being yeeted

hollow shell
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If you're fine with the compromise, you could change it to just ask us to add Lihzahrd chest weapons, without the locking mechanic
From the reasoning it seems like the latter is what was more important, tho

dapper coral
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crap

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yknow what, ima just save this sugg since i don't have time to do it before then

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i'll repost it once i've done the test

hollow shell
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aighty

cobalt pewter
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If you're fine with the compromise, you could change it to just ask us to add Lihzahrd chest weapons, without the locking mechanic
From the reasoning it seems like the latter is what was more important, tho
@hollow shell what I fear is that those weapon drops would be omega RNG unless there would be some predetermined chests with them

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Or you know whay

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What

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That could work

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With the addition of maybe temple crates

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Or lockboxes

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I'll reiterate my sugg with this in mind once I'm done taking care of my sister

hollow shell
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okie

cobalt pewter
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Yeah

golden narwhal
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Ye

cobalt pewter
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I'm dumb or that link doesn't lead to any suggs

golden narwhal
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Seems good

cobalt pewter
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After a bit of scouring, yes

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That's a good sugg

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Rogue stealth needs massive overhauls to be viable

hollow shell
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aight

golden narwhal
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What would the sugg be

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That don't doesn't apply here

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Since it's referring to early-game bosses

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Prolly don't make it too specific tho

hollow shell
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Just make your suggestion be that the fight should be more intense, or similar.
Don't do something like that yeah, don't specify exactly what you wanna see

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You could if you back up that attack with reasoning for why it should be executed the way you describe

gloomy musk
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muahahh

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to be fair

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astrum aureus has 3 attacks basically

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and he’s trivialised by having an arena above him

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with a few solid tiles

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cuz he’s shotguns are piss easy to dodge

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and his homing little blasts despawn to quickly, the only threat is the homing probes but if you have a weapon that goes through tiles you can just chill above him

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but he can teleport

hollow shell
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Uh yeah I guess so

cobalt pewter
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@hollow shell should I edit my current sugg or should I post a new one?

hollow shell
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Prolly post a new one, current's nearin its time limit

cobalt pewter
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Alrighty

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While I'm waiting for slowmode, I also got something in mind

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**Give Rage and Adrenaline a different way to be recharged in fights. Some examples would be:

  • Being near attacked enemies for Rage.
  • Grazing by projectiles for Adrenaline.**

Currently the two power bars in Rev+, especially Rage, feel kind of iffy in execution. Rage primarily because it seems like it's made mostly with true melee in mind. Those two additional ways of charging Rage and Adrenaline would make them more interesting all around.

These can be innate or added with upgrades at some point in the progression.

Rage charging when the player is near attacked enemies, regardless of damage type, would encourage players to get close more to gain Rage faster, and thus more damage throughout the fight. This power would be exchanged for more risks of getting hit, especially with squishy, glass cannon players.

Adrenaline charging on "grazing" enemy projectiles (which is essentially "near-miss"ing them) would give Adren a bit more risk/reward dynamic instead of taking safe positions and bombarding bosses from afar to get free adrenaline.

The base charge rate of these can be reduced slightly to account for these changes.

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Thoughts?

ashen warren
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wdym by "being near attacked enemies"

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just being within a certain radius around them

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?

cobalt pewter
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Yeah, while they're damaged

gloomy musk
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grazing would be exploitable

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for like most of the bosses

cobalt pewter
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Hm, how so?

gloomy musk
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for majority of bosses it’s just free adrenaline

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like scal

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bosses with telegraphed attacks

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providence would be a literal adrenaline drug dealer

cobalt pewter
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Well I guess giving small cooldown to prevent burst charge would kinda fix it

ashen warren
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nah it wouldnt lol

cobalt pewter
ashen warren
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u still get it super quickly for bosses like scal and provi as he mentioned

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any proj heavy boss

cobalt pewter
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I'm still not really sure how to kinda change adren tbh

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But thinking more about it ye

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It could be kinda exploited

ashen warren
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then you could remove that from your suggestion

onyx river
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I mean, does adren need to be changed is the question

cobalt pewter
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Yeah I plan to leave only rage as I post

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Maybe as long as Discord allows you?

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In a single msg

ashen warren
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2000 characters

cobalt pewter
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But anyway, what if subsequent grazes in quick succession reduce the charge temporarily

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So likd

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Like

gloomy musk
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still wouldn’t change much for most bosses

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and would be too much complexity just to get adrenaline a tiny bit faster

cobalt pewter
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Hmm, yeah

gloomy musk
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adrenaline is fine rn

cobalt pewter
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Idk, seems kinda easy for literally anything but true melee

onyx river
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This sounds way too complicated for smthing that doesn't need to be fixed rn

cobalt pewter
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But ig I'll keep rage for the sugg then

golden narwhal
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I'd remove the list of attacks, since the wiki exists for more info

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They do for a bit

plain egret
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nvm read i

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yeah

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just summarize them

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just say that aureus has 4 attacks on a pattern and youre good

onyx river
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Well you could also mention that the strategy for this fight is basically running as far as possible from the boss at all times, which is pretty lame

ashen warren
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It's not lame if it doesn't repeat itself for the rest of the game imo

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The other bosses are different so that makes the fight unique and not that lame

gloomy musk
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You forget you need aureus cells for a number of things

ashen warren
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also

gloomy musk
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so for most players he’s a required boss anyway

ashen warren
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starlight fuel cell

gloomy musk
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starlight is deus

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do u need aureus for deus

ashen warren
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uh no

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starlight fuel cell drops from aureus

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the adren buff

gloomy musk
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[[Starlight Fuel Cell]]

red stormBOT
gloomy musk
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oh shit

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[[Astrum Deus]]

red stormBOT
ashen warren
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aureus is fine as-is and is being buffed in next update to be more agressive as you move farther away from him

golden narwhal
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I personally like the flame attack

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Doesn't really need a change, since it's the most memorable attack

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You referred to it as astral flame crystals

ashen warren
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thise are extremely deadly

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especially in dmode

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because he shoots like triple the amount as rev

gloomy musk
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eh

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u can run away from the flames

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and they despawn

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i never saw them during my nohit iirc

real steppe
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Please for the love of god stop lava slimes from dropping lava when they die

If you are in hell and are consitently battling lava slimes then you probably have a lava charm or something like it so it gets to the point where all they do it tear up your wall of flesh bridge. Its annoying and nothing more.
Obsidian platforms, planter boxes

ashen warren
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That doesnt change the fact that it would be better for the lava dropping to be removed

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It helps nothing

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Its just an annoyance

gloomy musk
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it’s a mechanic

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deal with it

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it’s not unfair or game breaking or overwhelming

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wooden platforms are fine

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since it majority takes up 1 block

ashen warren
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hey im just using the same reason the sugg did

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That its annoying as hell

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Lol

gloomy musk
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dunno who suggested it but don’t think it needs removing

unkempt bolt
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why are there two nearly-identical suggestions in posting

robust lava
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If you’re asking about the Lihzahrd chests ones, that’s because the person chose to resubmit a modified suggestion

clever canopy
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Probably means the rage filling based on distance

gloomy musk
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The only ways one receives rage these days is either 1. True melee 2. Heart of darkness/draedons heart/ 3. Potion of darkness which isn’t a calamity feature

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but I suppose that’s the pay off

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Other classes have to sacrifice an item slot for it

untold cargo
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i actually sometimes get rage during a scal fight i have none of those things u said

gloomy musk
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cos her attacks do a million fkn damage

untold cargo
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so

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i get hit and thne dont get hit for a while

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i have the profaned wrath potion

clever canopy
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idk why people see the need for everyone to have access to rage

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I've always seen it as a choice between rage and adrenaline, I don't know why people need both

coarse trout
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what if it's a boss fight where you can't use adrenaline

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like you're unable to dodge for the needed amount of time to use adrenaline

clever canopy
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Then don't use adrenaline

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You can beat any boss without rage or adrenaline, its not a necessity

tawny garden
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it's not a choice between them, cause rage is useless

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(professor of sweeping statements)

coarse trout
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rage is perfectly fine

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at least post-dragonfolly

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and only ML would be hard enough to dodge that you can't get adrenaline pre dragonfolly

untold cargo
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rage isnt that bad

limber ocean
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but isn't post dragonfolly like... 25% of the game?

untold cargo
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basically

slow sphinx
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I would say post moonlord

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But dragonfolly is like the second boss in that stage

limber ocean
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yeah, pretty much

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guardians > birb > provi > etc

tawny garden
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@dapper coral your dps test is still nonexistent

dapper coral
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yknow what, ima just save this sugg since i don't have time to do it before then
i'll repost it once i've done the test
@tawny garden ^

tawny garden
dapper coral
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i didn't end up having time to do the test last night so i'll do it later

sand umbra
hexed spade
tawny garden
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tf is this

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specific debuff suggestion?

frail mantle
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it's not a meme sugg i think

tawny garden
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SDS

sand umbra
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isn't this literally just Midas EX

frail mantle
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more just
not understanding sugg rules

hexed spade
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💰YharimPoint😭 why these emotes

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also terrible grammar

tawny garden
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@mint steppe read the pins

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and the doc

unreal star
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a think to make a bit tricky the pirate invasion

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it already is tricky

hexed spade
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what

tawny garden
violet dagger
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what is this sugg

hollow shell
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@mint steppe You need a much stronger reason than that. This suggestion is pretty specific so you need more to back it up.

west summit
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Has there been suggestions about active summoner weapons?

earnest vine
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wdym?

west summit
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Weapons that deal summon damage but don't summon minions

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rather are weapons you can actively use

hollow shell
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(adding half a sentence is not enough, Agergo)

worldly drift
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how would it be a summoner weapon then

hollow shell
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You could suggest that, Uno
But I dunno how much support it would get

west summit
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Summoner as a class is just too passive imo

earnest vine
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and there's this accesory which I forgot the name as well that converts other classes weapons into summon weapons

hollow shell
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That's the point, aint it?

west summit
#

and dual classing loses out on potential dps with your minions

earnest vine
#

also whips will solve that in 1.4

west summit
#

Yea true

cobalt pewter
#

Weapons that deal summon damage but don't summon minions
@west summit the closest I can think of that is Borealis Bomber

west summit
#

I remember one mod let you switch the Bat Scepter from a magic weapon to a summon weapon

hollow shell
#

Whips will help yeah

west summit
#

which kinda makes sense since you're summoning bat

earnest vine
#

ah, like bee gun style weapons?

cobalt pewter
#

It's technically a temporary minion that explodes, essentially making it a magic weapon with summon damage type

west summit
#

Sort of yea

earnest vine
#

maybe

#

but again there's that accesory I belive

west summit
#

Is that Calamity?

earnest vine
#

I belive?

hollow shell
#

Definitely not Calamity

earnest vine
#

yeah let me search that up

west summit
#

I feel like there's balance problems with that tho

cobalt pewter
#

Prolly fargo's mutant

frail mantle
#

there's also the rusty beacon prototype thing

west summit
#

Imagine being able to use Yharim's Crystal and full power Cosmic Imaterializer

worldly drift
#

sounds unbalanced

west summit
#

Yea

worldly drift
#

is that supposed to be the point?

west summit
#

No I was referring to an accessory that turns any weapon into summon damage

heady lichen
#

the profaned soul crystal

#

however, that converts the type of the attack too

#

as in instead of yharims crystal you now have big boom homing fireball

#

that deals summon damage

hollow shell
#

That is indeed a feature
If that's what Кинтана was referring to, he coulda been more descriptive

cobalt pewter
#

Eh

#

My head was malfunctioning

#

lmao

ancient crow
#

pirate debuff sounds interesting

hollow shell
#

Do you wanna keep the sugg around, Feedza?

ancient crow
#

a bit hard to balance, but i can see that working

hollow shell
#

The problem with the pirate debuff sugg is it's painful lack of reasoning.

ancient crow
#

true

#

pirate invasion is hard enough in early prehm

hollow shell
#

I can even think of some good reasons for why that debuff specifically would be a good idea specifically for the pirate invasion
but agergo only has "make pirate invasion harder"

cobalt pewter
#

@hollow shell up to ya

#

Idrc

hollow shell
#

I'd get rid of it, s'just redundant

cobalt pewter
#

Okie

tawny garden
#

what about Spicy McChicken's sugg?

hollow shell
#

Ben said that was a bug iirc?

#

(I don't know if it actually is or not)

tawny garden
#

found it

earnest vine
#

That is indeed a feature
If that's what Кинтана was referring to, he coulda been more descriptive
@hollow shell A bit late, but yeah I thats what I was reffering to

hollow shell
#

Aight cool so, sugg unneccessary
It's fixed

tawny garden
#

then it's invalid

#

doubly invalid

hollow shell
#

@modern dagger Are you going to edit your suggestion to make it more clear, have reasoning, and follow the correct suggestion formatting? #suggestions-posting message

terse rain
#

Pirate debuff thing sounds like absolute cancer. Does not solve the problem of pirate invasion essentially being a “die over and over throwing yourself at the enemy repeatedly until it ends” and in fact makes it worse because you most likely lose literally all of your coins

woeful lantern
#

imo if this was going to be a thing it should only be death mode only cause thats where most ai changes happen so it kinda would make sense to give them another change

hollow shell
#

This would work as a way to make dropping your money a concern factor in the game again, especially for an invasion.
Because it takes place at the player's base, they can just keep stashing away their money in the Piggy Bank where it's permanently safe.
(Though the above could apply to all invasions, having this debuff for Pirates would be thematically fitting as well due to all the money-related drops they have)

#

@mint steppe You wanna add that ^ to your suggestion's reasoning?

tawny garden
#

(oh, so you made up the reasoning for the suggester now)

hollow shell
#

Yes

tawny garden
#

(how generous)

hollow shell
#

oh ffs @mint steppe Don't be that specific with your suggestions

#

You've been here a while, you should know this

tawny garden
#

((that's it people, we don't need to think of any reasoning, Rover's gonna do it for us))

hollow shell
#

(I just know that agergo in particular is a pain to work with. He's not gonna be able to formulate that reason on his own.)
(Sorry agergo.)

#

((Case-in-point, if it wasn't a Specific suggestion before, he just turned it into one))

tawny garden
#

it kinda was

#

borderline

#

but now it went over the border

hollow shell
#

I'll give him a few minutes to edit his suggestion, but if it don't change then I'll DM him cuz pings ain't working

slow sphinx
#

@mint steppe I would change it to make the debuff make you drop money from your piggy bank when you die, and just that, no speciffic %s, sure still very specific, but more open, though again it's all up to the devs to implement it or not.

ancient crow
#

yeah, general outline of what it should do is fine

#

literally putting down every single aspect of how it would work is not

earnest vine
#

yeah dont give the actual numbers, they are probably figured out by testing

#

(wow, my sugg has more than 200 stars, unexpected)

hollow shell
#

(nice)

mint steppe
#

What I need change to my post?

hollow shell
#

It needs to be a lot less specific

tawny garden
#

remove the Debuff info

hollow shell
#

You can remove the entire middle section where you lay it out like a wiki page. No specific numbers, no specific names.

#

You probably don't need the immunity item but you could mention something like it in your reasoning

mint steppe
#

Now better?

hollow shell
#

No. You still have specific percent numbers, you say exactly what the debuff visual will look like, and you still have a specific name for the immunity item.

earnest vine
#

you could just say"add a debuff that makes you lose all your coins from piggy bank, vault and defender forge, inflicted by pirate enemies, and an item that gives inmunity to that debuff" then concentrate in the reasoning, which is way more important that the name that the debuff/item will have.

hollow shell
#

^

#

Reasoning is the most important part of a suggestion.

mint steppe
#

The number no need?

hollow shell
#

You do not need numbers.

mint steppe
#

Now is good?

hollow shell
#

It's better.
Your reason could still be better though, more expanded.

I pinged you earlier with a more extensive reasoning. You can just use that I guess

mint steppe
#

Now?

hollow shell
#

That's better
(I have other complaints, but what you have now is good enough.)

mint steppe
#

thx

hollow shell
#

(probably would be a pain to implement but eh)

short kiln
#

I'd love that, having my jungle corrupted is one of the things that usually just make me stop playing entirely

dapper coral
#

it's valid, i think

earnest vine
#

I would love that, but its vanilla you're dealing with

dapper coral
#

whether it'll be good by devs is another matter but it's fine for voting

crude geode
#

I don’t really think that it’s good for the game to have a debuff that specifically effects the money you have in a piggy bank/safe. While it makes logical sense for them to loot everything they can, it would feel very frustrating to lose like five platinum or something if you died.

dapper coral
#

the whole point of putting money in a piggy bank is so you don't lose it, so

#

it would kinda defeat the point

crude geode
#

yeah, also that

hollow shell
#

Sounds good Leon

frail mantle
terse rain
#

Doesn’t sound like it would be a fun mechanic it just sounds annoying as hell

foggy plover
#

(vent already got reworked)

#

spoilers!

frail mantle
#

fuck

#

removed the Vent part

hollow shell
#

👍

#

So, should it be deleted?

frail mantle
#

if not it'd just be an instant flag

crude geode
#

Yeah, I think it’s fine getting yeeted.

hollow shell
#

Prolly should get yeeted

#

@gloomy musk 🏁

#

:P

gloomy musk
#

:p

clever canopy
#

I mean if you really feel that the player should lose money during invasions just disable the use of pig banks/safes during it

hollow shell
dapper coral
#

sure

#

i find it interesting that Heisenberg's directly below it could solve this problem as well but eh separate issues

tawny garden
#

yea, it's fine

#

although I would prefer consistensy

#

which Heisenberg's sugg provides

hollow shell
#

aight

#

So, we think Heisen's sugg is fine as well then?

dapper coral
#

mhmm

tawny garden
#

it's a bluecheck iirc

hollow shell
#

Lemme see when the most recent one delivered was

tawny garden
#

also, this is kinda sugg_chainingn't

hollow shell
#

Yep, April

#

And that's fine. Being inspired by a sugg immediately before isn't recommended but it isn't chaining

#

Chaining would be "Instead of increasing Vesuvius's drop chance..."

dapper coral
#

as long as the other sugg is not mentioned in the sugg it's probably fine, innit

tawny garden
#

it is fine

gloomy musk
#

About the Vesuvius drop rate

tawny garden
#

too late

gloomy musk
#

apparently you can kill Betsy on armageddon without being 1 shorted

#

shotted

#

so

hollow shell
#

m iirc yes I recall this

tawny garden
#

yea, she's a weird half-boss

#

actually, does she have this.boss = true?

#

I could check, but I'm lazy

dapper coral
#

does arma effect still activate tho?

#

like, do you still get 6 bags?

gloomy musk
#

Yes

#

you do

#

and it’s a standard Betsy fight no 1 shots

#

but the drop rate is piss low for a weapon that isnt standout good for a final event boss

dapper coral
#

yea

#

that's kind of wacky

gloomy musk
#

i see it being good for deus and that’s it really

#

and ravager but you’ve got a Atlantis

hollow shell
sturdy geyser
#

i think it is fine

violet dagger
#

yes

dapper coral
#

sure

hollow shell
#

alright then

dapper coral
#

i assume supercharged's is a no-go?

#

and also woozy's title is a bit aggressive

hollow shell
#

Supercharged's is not formatted correctly (and has little reasoning)
Pinged him and am awaiting.

sturdy geyser
#

i don't like the way woozy stated it

#

but they are right, it is an annoying feature

hollow shell
#

Aight
@covert siren Reword your suggestion a little bit to sound less aggressive

earnest vine
#

just use planter boxes

hollow shell
dapper coral
#

or just platforms

hollow shell
#

Needs to be obsidian platforms or they get broken
And those can be a little annoying to get for a whole WoF bridge

dapper coral
#

ooh i see

#

i didn't realize it had to be obsidian

hollow shell
sturdy geyser
#

yes

earnest vine
#

yes

weak field
#

yea

#

I don't like it but there's nothing wrong with it

tawny garden
#

valid

#

and I don't have anything to add

hollow shell
#

Cool

tawny garden
#

looks like @modern dagger isn't gonna edit his sugg

hollow shell
#

m

#

He can repost it with edits later if he wants

tawny garden
#

true

weak field
#

That suggestion is well, without a reasoning whatsoever beside references maybe

#

Plus I don't like these good-for-one-boss weapons

#

They feel like plastic bags

hot wind
#

^

earnest vine
#

at least it could be like types of weapons

#

or something like that, but a specific weapon wouldnt really be used imo

unkempt bolt
#

the debuff one is strange

#

maybe it’s just me, but i never do pirates in calamity

#

the only good weapon from them is arbalest, and people just arma farm for money

#

if pirates were more relevant in calamity, i could see a debuff for them being a nice addition

#

but atm it just seems like a change that nobody would notice

hot wind
#

they wiil be

#

when the master mode drops comes for rev

unkempt bolt
#

im considering calamity in it's current/shortly upcoming state

#

as should people suggesting things for the mod

hollow shell
#

Maybe a sugg to make Pirates more relevant 🤔

weak field
#

That debuff is well, not even threatening

#

It just serves as an annoyance

unkempt bolt
#

i mean

#

invasions in terraria are a pain

#

lets be real

hollow shell
#

I'm fine with them.

weak field
#

It would make people even less willing to do pirate invasion

#

Since if it's added they're gonna drop more money

#

And nobody like that

unkempt bolt
#

yeah it wouldn't do anything interesting

#

it's just

#

wow this is less beneficial to me

weak field
#

Maybe a new summon item that does this debuff but raise drop rate

#

I know that's sis

loud kayak
#

I think the Pirate suggestions's reasoning is kinda weak. Money in Calamity was never the biggest issue, and even if you did want to save it up, this just sounds like an annoyance that would dissuade people from even using the Pirate Invasion as a source of money. And then agergo just points out how simple it would be to work around the coins dropping immediately afterwards

tawny garden
#

some of the reasoning wasn't his

lyric eagle
#

I don't believe that anything should be added that only serves to make the game frustrating. Challenging is good, frustrating is not

#

one of the reasons why master mode might be unpopular among many people. same strategies for bosses, but they take longer and random enemies can kill you more easily.

#

Anyway, I think I've read somewhere around here that doing stuff with events can be a massive pain. it's why the slime rain, goblin event etc. are or are almost identical to the vanilla ones with the exception of added drops in some cases.

#

the anti-frustration aspect is why the lava plumes in the underworld got warnings etc.

hollow shell
#

Adding drops and modifying inflicted debuffs are no issue at all (they're not inherent to events)

gray nebula
#

imagine pvp though

lyric eagle
#

pvp would require multiplayer, and after that everything's out the window

#

If a feature makes me go something along the lines of, 'ooh, I'll get it next time, that was awesome but I lost by just that much' and it feels fair that I lost because of my mistakes, then I consider that to be a challenge, and something I can have fun with improving at. Bosses on deathmode can be crazy hard, but if I died, it's because I messed up something that was ultimately designed to be a fair challenge and a core part of gameplay.

Making the player lose even their stored money during a freaking pirate invasion/optional event of all things would be frustrating. It's not necessary to make the game more challenging, just makes the player upset that they have to kill desert scourge however many more times to get their lost money back. That's how I see it at least. If this essay bothers anyone for any reason, I'll delete it, no worries.

hollow shell
#

(It's not bothersome but it is pointless. Agergo will never see this, and if you ping him he won't/can't read it)

lyric eagle
#

not directed at him, just thoughts in general on those type of suggestions.

unreal star
#

ayy my sugg got accepted

#

and it’s halfway to stardom

tawny garden
#

(MOAB)

clever canopy
#

MOAB gives less height than bundle of balloons when defiled is active

#

And also counts as wings

tawny garden
#

yea, it's not great
that's why I crossed it out

#

and your sugg isn't a SIS

clever canopy
#

SIS?

tawny garden
#

specific item sugg

hollow shell
#

It's not specific, you didn't propose your own item
Which is good 👍

#

(not sure why Philo brought it up)

tawny garden
#

Now I know we're not supposed to make specific suggestions but...

hollow shell
#

Ah, didn't read that far

clever canopy
#

Didn't know how strict that rule was, as I kinda was making some form of a specific item suggestion, just without making that item the sole suggestion

tawny garden
#

your sugg is valid, but I still recommend reading the doc

hollow shell
#

I think that proposal is fine as an example thing around the bottom of the suggestion
Not necessarily needed but it ain't makin the sugg invalid

tawny garden
#

some terminology is explained in the doc

clever canopy
#

I read the doc a few days ago but have a pretty bad memory for things like that tbh

tawny garden
#

ah
it's ok dw

craggy stratus
#

betsy is extremely easy without the armies

#

dont think a summon item would be a great idea

clever canopy
#

What if the summon just skipped to the final tier of OOA and gave the player all the ethereal mana they’d earn up to that point?

tawny garden
#

the amount of ethereal mana earned depends on how good you played iirc

hollow shell
#

I don't think it does?

craggy stratus
#

well, the player will still struggle with the lack of the mana

clever canopy
#

Nah if you get through each wave you get the same amount

craggy stratus
#

the ooa mana

#

not the same amount

clever canopy
#

Always multiples of 10

craggy stratus
#

some is 20, some is 30

tawny garden
#

well, the player will still struggle with the lack of the mana
store it in a chest taxevasion

craggy stratus
#

the mana is gone the moment ooa ended

#

wym store

ashen warren
#

you can store it in a chest

clever canopy
#

If it’s in a chest it doesn’t disappear after the event ends

ashen warren
#

and it wont dissapear after the even

craggy stratus
#

ah

ashen warren
#

as long as you DONT open the chest

#

unless OOA is uo

#

up*

clever canopy
#

So you can store it for use next time you start the event

ashen warren
#

It's a way to mass stockpile Etherian mana

#

which can make the event easy

craggy stratus
#

so to prepare for ooa last wave, you cheese the mana

#

i dont see how this is going to work

tawny garden
#

Mappy used that trick to kill DG in 3 ticks
back in 1.3.4.1

#

but there's no practical use of that

craggy stratus
#

by work, i mean making the ooa last wave easier without any form of cheese

#

if betsy is summoned alone, there need to be some sort of buff

tawny garden
#

yea, actually
you'll need to buff it

zealous ridge
#

why summon betsy again...? i know there's the weapons and the wings

#

is this for making vestuvius eiser to get?

craggy stratus
#

yes

tawny garden
#

to get Vesuvius, yes

clever canopy
#

Maybe instead of making the summon craftable make it buyable from the tavernkeep for 5 or so defender medals, that way the player still needs to do OOA, just nowhere near as much

zealous ridge
#

dont even know why betsy has a legendary to begin with

tawny garden
#

for reasons

zealous ridge
#

the best solution imo would be to straight up move vestuvius to another boss

craggy stratus
#

^

zealous ridge
#

betsy dropping this legendary seems like its plagued with problems

#

its like a superbuffed meteor staff

#

with a shotgun meteor attack upon right click

waxen pine
#

meteor staff that gives you warmth buff pretty much

zealous ridge
#

oh yeah it gives a warmth debuff of some sort

#

isnt it like dragon's hearth or something

#

the buff isnt warmth but it has similar effects

waxen pine
#

it gives you resistance to cold effects

tawny garden
#

ah what if they moved that to yharon?
why Yharon?

craggy stratus
#

dragon theme i guess

unkempt bolt
#

just give yharon 3 rare drops that don't drop from his bag

#

galaxy brain

waxen pine
zealous ridge
#

tbh

unkempt bolt
#

i guess it could drop from yharon 1 bag but

#

a meteor-staff type weapon without homing would be pretty bad for yharon

zealous ridge
#

and yet phoenix flame barrage exists

unkempt bolt
#

it might as well not

zealous ridge
#

i was thinking ravager at least

#

thats closer to betsy tier

unkempt bolt
#

there definitely remains the issue of betsy being really easy, so moving the drop seems to be the only way to make it work

#

because OOA sucks, and grinding easy bosses sucks

clever canopy
#

The problem with OOA is it’s really hard until it’s really easy, there’s a very small space in progression where it feels like a good challenge

gray nebula
#

well yeah we're kinda forced to

hollow shell
#

We might. Not a suggestion for these channels though, because that would pertain to 1.4 and therefore break the Future Content Suggestion rule

gray nebula
#

It'd be weird to not add mm relics and pets and if we didn't we would constantly get suggestions about it peepoharold

tawny garden
#

k, update on the Vesuvius discussion:

#

Betsy is not a boss.

gray nebula
#

time to move it to brimmy theb

dapper coral
#

thicc nerf time

#

aquatic scourge is the first boss with a legendary right?

#

oh also destroyer ig

sinful steeple
#

Cryogen is

dapper coral
#

since same tier

foggy plover
#

the point of legendaries is to just be a luck thing

#

if you get it, you get it

gray nebula
#

yeah but betsy tho

foggy plover
#

its a pretty strong weapon for its tier and you got lucky so it pays off

#

you arent meant to grind for it

tawny garden
#

this.

gray nebula
#

kinda agree that betsy having a leggy is a bit weird,

foggy plover
#

ye that's

dapper coral
#

yes

foggy plover
#

kind of strange ig

gray nebula
#

we already have plans for legznfaries tho so it's all good

tawny garden
#

the only non-boss with a legendary

dapper coral
#

betsy shouldn't have one but at the same time she shouldn't get an easier way to grind legendaries

#

oh wait really? nice

tawny garden
#

(btw, if you want a proof that betsy ain't a boss, off to Terraria.NPC.cs you go)

hollow shell
#

(new suggestion: Enable npc.boss on Betsy)

tawny garden
#

this.boss* ((I guess that's the same thing))

hollow shell
#

m yeah technically "this"

craggy stratus
#

the lava slime can be counter by using planter box

sturdy geyser
#

that doesn't make it not annoying

hollow shell
#

Sugg's wording is good now.
Do we think Woozy's sugg is good for approval? (it's a repost from earlier today if you're worried about timing)

sturdy geyser
#

yes

tawny garden
#

or obsidian platforms

#

but it's valid I guess

quick ice
#

sounds good to me

craggy stratus
#

prob should make this a mod config

tawny garden
balmy jay
#

I mean there is one exception to the RIV/legendary droprate that I know of

#

Which is because it's harder to even fight that enemy

tawny garden
#

RIV droprates vary

balmy jay
#

So if Betsy isn't made a dedicated boss fight the same should apply

#

Well, yes but

#

The eye of Magnus example stands out

tawny garden
#

Legendaries' droprates don't vary

#

always 1%

violet dagger
#

thing about vesuvius being a RIV is it has to have a normal variant

#

meteor staff wouldn't work

hollow shell
#

eh it kinda could

tawny garden
#

even looks vaguely the same

distant gyro
#

vesuvius would also fit the volcanic themed scoria set

unkempt bolt
#

rare chaotic puffer drop pogu

craggy stratus
#

isnt chaotic puffer in layer 4

violet dagger
#

ye

#

that would be the challenge tho

#

it would probably get buffed to be good

craggy stratus
#

then the problem is finding the right drop rate

#

too low, and it is a nuisance

#

too high, well not really a challenging drop anymore

violet dagger
#

ye

#

nobody wants the whole astral weapon problem again

hollow shell
#

Understandable suggestion.

limber ocean
#

that video looks... fucked up, for lack of a better word

#

suggestion definitely seems reasonable

ashen warren
#

a new post yharon phase one flail

#

shoots a projectile of a flaming dragon

#

in 1.4

hollow shell
#

That's a Specific Item Suggestion (and also a future content suggestion cuz of 1.4)
You can't suggest that

ashen warren
#

ah i see

#

flail is not what i meant as i suppose

#

maybe mace

#

like this one

polar grove
#

still an SIS

#

which are not allowed

ashen warren
hollow shell
#

Yes, Dragon Pow and Drippler Crippler are both flails

#

Different kinds of flails but indeed the same weapon type

ashen warren
#

i thought flails are not the same as the other time

#

i call the other maces

hollow shell
#

(Dragon Pow may or may not gain the swinging arm function of the 1.4 flails when tMod and Calamity update to 1.4)

ashen warren
#

NIIIICE

ashen warren
#

...what

tepid root
#

wuh

violet dagger
#

Wut

indigo fog
hollow shell
#

@ashen warren No.

ashen warren
#

just rude

hollow shell
#

Indeed, it was. Please don't post suggestions like that.

ashen warren
#

i will have to ask the furry vanity mod maker

whole sedge
cobalt pewter
#

What was the sugg that made rover go hard no

steep crown
#

Probably something not suited from for the mod

#

Based on the dudes reaction, probably something lewd or having to do with Furries

pale glacier
#

@hollow shell btw I assume my suggestion to speed up the devil's trident in demonshade wasn't posted for voting cause the whole armor is gonna get reworked?

#

Or did people just not like the suggestion that much?

hollow shell
pale glacier
#

Oh cool!

#

Thanks! I must've missed it for some reason

hollow shell
#

np

wooden wedge
#

@ashen warren why?

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You need a reason for your sugg

ashen warren
#

no i don't

wooden wedge
#

Yes you do

ashen warren
#

You do

dapper coral
#

sigh

ashen warren
#

idiot.

dapper coral
#

not to mention it's rather specific

ashen warren
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^

dapper coral
#

...no need to insult each other though

wooden wedge
#

Remember to read the don'ts doc

ashen warren
#

True

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Sorry

hollow shell
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@ashen warren I'm gonna have to ask you to stop

ashen warren
#

it is a legit suggestion

#

stop what

dapper coral
#

but it's not, though

hollow shell
#

You need to read the rules first.

dapper coral
#

it's much too specific and there's no reason

wooden wedge
#

It's not a legit sugg if you refuse to give it a reason

hollow shell
#

Your suggestion is too specific and it needs a reason.

#

There's a google doc in the pins telling you what you can and can't suggest

ashen warren
#

didn't i like give a reason after the head one?

wooden wedge
#

No

ashen warren
#

No

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i said it is a boss around the time you fight moonlord

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he deserves it

wooden wedge
#

That's not a reason

hollow shell
#

Boss suggestions aren't allowed

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well

wooden wedge
#

Also aureus isn't around ML

hollow shell
#

wait are you talking about the one you just posted?

wooden wedge
#

It's post plant

hollow shell
#

It was deus iirc

ashen warren
#

deus

wooden wedge
#

Ah

hollow shell
#

You can repost something similar to your suggestion if you read the rules first and pare it down to something more general

#

Here, I still have it:

ASTRUM DEUS BOSS AI SUGGESTION FOR 1.4.5
vortex attack, deus will start going in circles after half health and make a vortex that drags you in deals massive damage, disappears after 10 seconds, repeat about every 30-60 seconds
make only the head hit-able but other body parts deal damage (a worm boss in about moonlord deserves it)
in about 25% to 10% health he spins around the player and shout organized lazer bullets the player has to go around and round till he dies

ashen warren
#

thank you ♥

wooden wedge
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Also deus has already been reworked for the next update

hollow shell
#

ye, a lil bit

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You can wait for the update to release and see how the new fight works

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and see if your sugg is still necessary

ashen warren
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The whole fight is run in a straight line with a unicorn mount and hope it doesn't catch you

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i saw the trailer

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I hope it doesn't stay so simple in future updates

wooden wedge
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The trailer only showed so much

ashen warren
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ngl

wooden wedge
#

And by that I mean barely anything was shown

ashen warren
#

i don't have my hopes too high

hollow shell
#

Still, would be better to wait.

ashen warren
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alright you're right, as long my suggestion doesn't overlap with what the mod creators are having in mind

#

i should be okay

hollow shell
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👍

ashen warren
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i wish that wasn't a thing, desert scourge at this point is just a worm

hollow shell
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Indeed. But, it is still an early boss. Shouldn't have too many unique concepts as it's meant as more of an introduction

ashen warren
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"shouldn't" is subjective

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but yeah, he is in his correct spot

hollow shell
#

Indeed subjective. But, we have the rule for a reason.
Lotta people suggested buffs to KS and DS but the devs rejected em, with the reason that early bosses don't need to be too difficult or fancy

whole sedge
#

Yeah the whole point of an early game boss like that is to be rather simple and easy to fight to get you eased into the game Shrug_DRGN

ashen warren
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you're right, devs shouldn't put that much effort to the very first bosses of the game

wooden wedge
#

It's not about effort, it's about the difficulty of the boss

ashen warren
#

you can have a fancy easy boss

cobalt pewter
#

Phm bosses (at least on vanilla) are designed with simplicity in mind

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To parallel the simplicity and flexibility of equipment setup there

ashen warren
#

you're right, devs shouldn't put that much effort to the very first bosses of the game

#

somewhat similar to what i said

whole sedge
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Just because it's simple doesn't mean no effort really

ashen warren
#

well...

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lets just say calamity took the simple=minimal effort route

hollow shell
#

(convo doesn't need to continue. Back to potentially valid suggestion talk)

ashen warren
#

right, so right now i can suggest stuff from 1.4

hollow shell
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Nah, can't.

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Because that's future content

ashen warren
#

can't*

hollow shell
#

Gotta wait till Calamity actually gets 1.4 compatibility before you suggest stuff for it

#

yeah

ashen warren
#

right

#

so i read you that can't suggest toggleable deathmode stuff

hollow shell
#

Indeed

ashen warren
#

what about making all calamity vanilla changes toggleable?

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nerfs and buffs

frail mantle
#

also not allowed

hollow shell
#

That would be a lot of things to toggle

#

however

#

I don't know if that is necessarily disallowed

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I think people have sugg'd it before?

cobalt pewter
#

Certain huge ones could work

frail mantle
#

i doubt it'd be accepted

cobalt pewter
#

Like happiness or luck

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But not smaller ones

ashen warren
#

no

ashen warren
#

not that

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i heard fab will do heavy work on 1.4 stuff

cobalt pewter
#

Ohh

hollow shell
#

(devs had no strong opinions one way or the other on that vanilla changes sugg)

ashen warren
#

is it valid to suggest that he makes them toggleable?

hollow shell
#

1.4 stuff, specifically?

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Or just in general, all the current vanilla changes

ashen warren
#

in general

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like nerfing frozen heart

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soft caps

cobalt pewter
#

Can't wait for Calamity to remove master mode

ashen warren
#

i hate those

hollow shell
#

You can suggest that, yeah

cobalt pewter
ashen warren
#

that is lame

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why remove it?

#

it is pretty cool

wooden wedge
#

It's a joke

hollow shell
#

(it was a joke)

ashen warren
#

i know

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but a lot

frail mantle
#

what's a frozen heart

cobalt pewter
#

It was a joke^3

ashen warren
#

A LOT

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of people dislike master mode

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and

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i can get behind that

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for the most part is it lame stat changes

hollow shell
#

Suggesting toggleable vanilla changes would be valid but it would be a "blue check" cuz that suggestion I linked already suggested that

ashen warren
hollow shell
#

ye

ashen warren
#

it got a lot of stars

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i hope it makes it into an official thing

wooden wedge
#

I think it actually only got the bare minimum +1 stars at the time of posting

hollow shell
#

heh, funnily enough it actually got the minimum amount of stars at the time

#

yeah

frail mantle
#

personally i'm against being able to toggle vanilla buffs and nerfs cause like

hollow shell
#

Still though, it did get enough

ashen warren
#

BRUH

frail mantle
#

they're there for a reason

ashen warren
#

great

hollow shell
#

(we get a lot of people starring suggestions nowadays)
(the current requirement is 170 and even that's too high now, over half of all posted suggs are getting delivered)

ashen warren
#

leon i just don't like when mods changes heavily vanilla stuff

frail mantle
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but i'm just a random idiot with image perms so my opinion doesn't have much effect HDfailure

ashen warren
#

seems kinda selfish tbh

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like it is not the only mod the player will play

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i mean it's a mod after all

hollow shell
#

mhm
Again, you can suggest it

ashen warren
#

you said it been already suggested

frail mantle
#

yes

ashen warren
#

so we are discussing it

hollow shell
#

Yeah but that won't make yours invalid

frail mantle
#

but you can suggest it again

ashen warren
#

ah i see

hollow shell
#

We have a system where if multiple suggs get posted (and delivered) for the same topic then the original will get indicated as being popular

ashen warren
#

sweeeet

hollow shell
#

Alright, this suggestion looks fine

dapper coral
#

yeah, it's valid

frail mantle
#

disagreeable but valid yea

ashen warren
#

disagreeable but valid yea
the softcap right?

dapper coral
#

what specifically was Ben having trouble with configs for? was it the multiplayer desync for the accessory toggles or something?

#

cuz i suppose it would be important to know which configs are not doable

frail mantle
#

nah i mean that while it's possible to disagree that they need toggles, it's still valid as a suggestion

hollow shell
#

Yeah, the accessory toggles had multiplayer desync issues

ashen warren
#

ah i see

dapper coral
#

so that wouldn't affect this then, right? probably

hollow shell
#

It might.

ashen warren
#

"desync issues" like in fargo where you can disable souls?

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or a server side problem?

hollow shell
#

It is probably possible to fix the issues, however Ben wasn't able to find a way

dapper coral
#

essentially there were issues with moving some of the visibility toggles from accessories to the config menu because terraria multiplayer is shite

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iirc

ashen warren
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Oh that pirate debuff is gonna get neglected

#

you're not allowed to suggest death animations right?

hollow shell
#

Yeah, cuz they've been suggested a lot in the past

ashen warren
#

yeah i can imagine that

#

i wish superCAL had an amazing death animation like moonlord

robust lava
#

Even if they were allowed, there would be no point adding a death animation for SCal currently, when she's going to get significantly resprited at some point

gloomy musk
#

and become a town npc

#

supposedly

clever canopy
#

Yeah scal is supposed to be humanoid

#

I think calamitas is supposed to remain the same though since it’s a clone gone wrong or something

untold cargo
#

I have never went to the underground astral biome for a proper reason so I agree

ashen warren
#

yeah