#suggestions-discussion
1 messages · Page 947 of 1
also what does 99% of fish liking them have to do with the bait power
just so that it's a high number?
tru
@polar grove i dont know if you know this but summoner's association mod adds an item that stores the last summons you used
ok just making sure since that seems similar to what you're suggesting
yes
@wooden lance tactical plague engine not teleporting when you are away is fixed next update.
I wasn't aware that midnight sun beacon also had this issue.
Regardless, this counts as a bug.
thank you
@gloomy musk sunken crate issue is fixed next update
fair enough
i think the minion problem could be resolved a lot more easily by just shortening the use time on summon weapons, especially the later ones
and i think that's already being done in the next update (don't quote me on that tho)
midnight sun beacon use time is already hella fast
That's because of the long summoning animation
I don't see the issue with it then?
summoning animation with lasers takes an insane amount of time
you fire the summon and get it around 10s later
It does give a bit extra damage but who really need that
is there a reason you can't summon them beforehand?
so just throw a bunch of beacons out and they'll come to you
just don't start the fight yet then?
and it's not even 10 seconds
it takes much longer than it should, 10s is arbitrary
tl:dr; make it summon like literally every other summon
the point was to try and make the minion more unique with a unique spawn animation
what's the point in spawning both the beacon and the UFO at the same time?
This just sounds like your being nitpicky, complaining, and rushing into fights to me.
like it laready does
its an unnessecary waste of tim
that can be easily removed
especially for a weapon that could become the new summon meta
for the new meta, it's getting a nerf
doesnt really need one, not great against yharon
huh
my own experience indicates otherwise, but i am imperfect
im willing to concede that
wait so are they good for SCal?
they are
Won't you be summoning them during the first bullet hell, where there's nothing to attack anyway?
yes, im talking more for yharon
Okay
scal isnt the problem
i understand why it is the way it is, however i believe its not difficult to combine aesthetic with utility
I can't think of many situations where people just jump straight into a fight right after dying tbh that isn't nohit related.
i dont get why they have to be mutually exclusive
uh, i know that i always jump straight into a fight when i die, nohit or no
I can't think of many situations where people just jump straight into a fight right after dying tbh that isn't nohit related.
if they just wanna beat the damn boss
well then maybe being hasty isn't going to help with that
some people are more hasty than you and others are, and its important to recognise that when designing something
hell, thats part of the reason speedruns exist and are popular
in a speedrun, usually you don't die if its to be a good one.
okay, and some people arent quite that good
the point was that some people dont like to wait around
therefore, they probably shouldn't just rush into fights with impatience. That's what's going to get them killed.
This feels more like a problem with the individual than the weapon.
its not impatience, its going back into the fight while you're still fresh
the weapon should accomodate the individual, especially if the contingent is strong
if you weren't impatient, you would just wait the 7 seconds.
if you were to die to yharon about 200 times
that would mean 1400 seconds have gone to waste if you use the midnight sun beacon
whoa, that's too much
if you die to yharon about 200 times, I think there's worse problems than just waiting for the summons
i did death-defiled yharon nohit in 87 
okay, and others have done it in more
(it's called DAD mode)
we know
the game isn't balanced around nohitting though
it's balanced around regular play
and i assume you won't die to yharon more than 10 times in a row
if that
the game should still accomodate nohitting in its mechanics
thats part of being a sandbox
i mean
Sometimes I wonder if making summon weapon use time scaling w/ progression was a good idea >.<
quick math tells me that if you somehow took a whopping 2000 attempts to beat yharon, you'd have spent 4 hours about waiting for the summon, which is
it should be faster across the board, to be fair
again, thats time you could have spent fighting the boss
it already is hella fast by post moon lord - elemental axes which is fixed next update
We're all talking about the suggestion that's already in Voting, right?
Do we need to be?
Are we not allowed to discuss stuff in there?
i think its a healthy discussion
nobodys feelings are being hurt, unless they are and i dont know it
You can, there's just not much point
You can see if people agree with Spicy when the stars come in
you know who started the discussion?
https://discordapp.com/channels/225030931008847874/465195069406707722/738192614687375391
i agree that there isnt much in the way of a point
pf
it doesnt matter who started it
it was my response to the above message
about summon use times
and I remember midnight sun beacon sugg being a thing
doing a bit more math, assuming a yharon fight is 5 minutes, then the total time spent waiting for the summon is less than 5% of the time spent fighting the boss
that's an insignificant amount of time
but if you prefer I don't discuss it, I'll just move to cal talk or something ig
its an amount of time that could very easily not be spent watching an animation play
i dont see why aesthetic and practicality are mutually exclusive
you're literally complaining about less than 5% more time taken, that's just absurd
i didn't come here to argue though, just to bring some quick math to put things in perspective
where am i complaining? im suggesting that we adopt the best of both worlds
(you uhh, you're complaining)
this needs to stop
if i came off that way, thats my mistake
it's just.. there doesn't really need to be a compromise for something taking up less than 1/20th of the time spent playing the game
you did suggest, and the suggestion is on its way
thats all i mean to do
what
@pale glacier Okay but why a worm in lava?
Well
Honestly idk but Betsy is like a fire dragon so
Maybe I should just change it to hell
Last time I checked, I don't think a Dragon eats worms.
Unusual summoning method yea
Your reason should include why you want it to be a worm bait fished in lava
Because given your current reasoning, it could just be any generic summoning item
Hmm you think the reason that its a fire dragon is enough or?
I guess so yeah
As long as you give a reason why you want fishing involved in the first place, too
Speaking of Betsy, wanna say anything about the "Increase Vesuvius' drop chance" suggestion?
Okay I'm just gonna cut out the fishing part one sec
Some people would dislike the inconsistency of different Leggie drop rates, but the reasoning makes sense
I know, but, like..CMON! Does anyone actually want to do OOA 100 times?
betsy is by far the worst legendary farm in the game
Does this look better?
Survive 7 waves that are pretty long > Beat Betsy > Nope, try again! > Repeat 98 times
i think event bosses having higher legendary drop rates is totally reasonable
does that apply to anyone except betsy though?
probably not
but it would be a good thing to keep in mind if more event bosses ever get added
"we had a boss spawn that drops from the ogres when you kill them during a tier 3 OOA"
"when you use it in Hell"
You keep addin these unnecessary specifiers. They're fine if you include why in your reasoning
but otherwise you could just keep it at "Add a spawn item for Betsy"
or if OD ever gets a legendary
So should I just cut that out and keep it at its a pain to farm betsy?
Yes imo
if i had my way, i would allow waves to begin prematurely for defender medals
Alright that's fine Heisen
@torpid zodiac Boss suggestions aren't allowed
Also Yharim as a boss is coming eventually
oh
r/ihadastroke
sorry about that
yeah that's literally just yharim
what does this even say
Commas and Periods, ya kinda need those to make it more readable.
a betsy spawn item would be very nice ngl
ik the update changes PBG enrage, but does it change her attack pattern upon spawning at all? cuz i was thinking of making a suggestion about making her first attack consistent every time instead of it being sometimes charges and sometimes rockets/plaguebringer spawns
People collectively hating on OOA
Me likey
OOA shouldn't exist
Nor should you slap a rare item on Betsy
uh i think thats a removed feature?
which is a removed feature? the rage?
it was planned
What if Rage (or Adren) can be charged with "graze" system?
Well the term is from touhou, but it's basically near miss
I agree with the sugg, but you could def word it in a more formal manner.
Good reasoning.
Thats a vanilla Problem, But I could see it being changed
this mod does change vanilla so this is something it could change
I get the feeling rage is supposed to be just for melee, since if you’re tanking you’ll never be able to get adrenaline
Rage and adrenaline are supposed to fit two different playstyles and I’m okay with them remaining that way
updated the suggestion a bit
You kinda give a good reason to not add it within the suggestion, melee is weaker in damage output at most points in the game, and rage is mainly for them to balance that out
if rage was only intended for melee heart of darkness wouldn't exist
Sure there are a few weapons that deal insane damage but the average melee weapon for each tier is less powerful than the average ranger or mage weapon
So if you want to use rage as another class use the heart of darkness
Again that seems pretty balanced, if you want access to both mechanics you need to sacrifice an inventory slot
nothing stops you from just swapping from heart of darkness after you've acquired rage
then using it when you need it
We think Feedza's Lihzahrd Chest sugg is fine?
https://discordapp.com/channels/225030931008847874/699359022364491868/738023635058556948
looks good
Huh, rover you didn't read the convo I had with the other guy regarding compability with other mods?
hm?
Yeah, it would most likely be quite the headache replacing all the Lihzahrd chests with new chests and making it so all the loot that was meant to go in the original would get ported over
Mmhm
iunno if it should get approved and we'll just, mull it over in the dev server if it reaches there
or
not approved, because it'd be too annoying to execute
Indeed
I left it there to see your or ben's opinions
I don't mind it being yeeted
If you're fine with the compromise, you could change it to just ask us to add Lihzahrd chest weapons, without the locking mechanic
From the reasoning it seems like the latter is what was more important, tho
(btw @dapper coral You're about 14 hours late on that DPS test https://discordapp.com/channels/225030931008847874/699359022364491868/738089847247470713 )
crap
yknow what, ima just save this sugg since i don't have time to do it before then
i'll repost it once i've done the test
aighty
If you're fine with the compromise, you could change it to just ask us to add Lihzahrd chest weapons, without the locking mechanic
From the reasoning it seems like the latter is what was more important, tho
@hollow shell what I fear is that those weapon drops would be omega RNG unless there would be some predetermined chests with them
Or you know whay
What
That could work
With the addition of maybe temple crates
Or lockboxes
I'll reiterate my sugg with this in mind once I'm done taking care of my sister
okie
In the meantime, we think Altix's HotE ingredient sugg is good?
https://discordapp.com/channels/225030931008847874/699359022364491868/738091206889701407
Yeah
Ye
I'm dumb or that link doesn't lead to any suggs
Seems good
After a bit of scouring, yes
That's a good sugg
Rogue stealth needs massive overhauls to be viable
aight
What would the sugg be
That don't doesn't apply here
Since it's referring to early-game bosses
Prolly don't make it too specific tho
Just make your suggestion be that the fight should be more intense, or similar.
Don't do something like that yeah, don't specify exactly what you wanna see
You could if you back up that attack with reasoning for why it should be executed the way you describe
muahahh
to be fair
astrum aureus has 3 attacks basically
and he’s trivialised by having an arena above him
with a few solid tiles
cuz he’s shotguns are piss easy to dodge
and his homing little blasts despawn to quickly, the only threat is the homing probes but if you have a weapon that goes through tiles you can just chill above him
but he can teleport
Uh yeah I guess so
@hollow shell should I edit my current sugg or should I post a new one?
Prolly post a new one, current's nearin its time limit
Alrighty
While I'm waiting for slowmode, I also got something in mind
**Give Rage and Adrenaline a different way to be recharged in fights. Some examples would be:
- Being near attacked enemies for Rage.
- Grazing by projectiles for Adrenaline.**
Currently the two power bars in Rev+, especially Rage, feel kind of iffy in execution. Rage primarily because it seems like it's made mostly with true melee in mind. Those two additional ways of charging Rage and Adrenaline would make them more interesting all around.
These can be innate or added with upgrades at some point in the progression.
Rage charging when the player is near attacked enemies, regardless of damage type, would encourage players to get close more to gain Rage faster, and thus more damage throughout the fight. This power would be exchanged for more risks of getting hit, especially with squishy, glass cannon players.
Adrenaline charging on "grazing" enemy projectiles (which is essentially "near-miss"ing them) would give Adren a bit more risk/reward dynamic instead of taking safe positions and bombarding bosses from afar to get free adrenaline.
The base charge rate of these can be reduced slightly to account for these changes.
Thoughts?
wdym by "being near attacked enemies"
just being within a certain radius around them
?
Yeah, while they're damaged
Hm, how so?
for majority of bosses it’s just free adrenaline
like scal
bosses with telegraphed attacks
providence would be a literal adrenaline drug dealer
Well I guess giving small cooldown to prevent burst charge would kinda fix it
nah it wouldnt lol

u still get it super quickly for bosses like scal and provi as he mentioned
any proj heavy boss
I'm still not really sure how to kinda change adren tbh
But thinking more about it ye
It could be kinda exploited
then you could remove that from your suggestion
I mean, does adren need to be changed is the question
Yeah I plan to leave only rage as I post
Maybe as long as Discord allows you?
In a single msg
2000 characters
But anyway, what if subsequent grazes in quick succession reduce the charge temporarily
So likd
Like
still wouldn’t change much for most bosses
and would be too much complexity just to get adrenaline a tiny bit faster
Hmm, yeah
adrenaline is fine rn
Idk, seems kinda easy for literally anything but true melee
This sounds way too complicated for smthing that doesn't need to be fixed rn
But ig I'll keep rage for the sugg then
I'd remove the list of attacks, since the wiki exists for more info
They do for a bit
nvm read i
yeah
just summarize them
just say that aureus has 4 attacks on a pattern and youre good
Well you could also mention that the strategy for this fight is basically running as far as possible from the boss at all times, which is pretty lame
It's not lame if it doesn't repeat itself for the rest of the game imo
The other bosses are different so that makes the fight unique and not that lame
You forget you need aureus cells for a number of things
also
so for most players he’s a required boss anyway
starlight fuel cell
[[Starlight Fuel Cell]]
aureus is fine as-is and is being buffed in next update to be more agressive as you move farther away from him
I personally like the flame attack
Doesn't really need a change, since it's the most memorable attack
You referred to it as astral flame crystals
thise are extremely deadly
especially in dmode
because he shoots like triple the amount as rev
eh
u can run away from the flames
and they despawn
i never saw them during my nohit iirc
Please for the love of god stop lava slimes from dropping lava when they die
If you are in hell and are consitently battling lava slimes then you probably have a lava charm or something like it so it gets to the point where all they do it tear up your wall of flesh bridge. Its annoying and nothing more.
Obsidian platforms, planter boxes
That doesnt change the fact that it would be better for the lava dropping to be removed
It helps nothing
Its just an annoyance
it’s a mechanic
deal with it
it’s not unfair or game breaking or overwhelming
wooden platforms are fine
since it majority takes up 1 block
dunno who suggested it but don’t think it needs removing
why are there two nearly-identical suggestions in posting
If you’re asking about the Lihzahrd chests ones, that’s because the person chose to resubmit a modified suggestion
Probably means the rage filling based on distance
The only ways one receives rage these days is either 1. True melee 2. Heart of darkness/draedons heart/ 3. Potion of darkness which isn’t a calamity feature
but I suppose that’s the pay off
Other classes have to sacrifice an item slot for it
i actually sometimes get rage during a scal fight i have none of those things u said
cos her attacks do a million fkn damage
idk why people see the need for everyone to have access to rage
I've always seen it as a choice between rage and adrenaline, I don't know why people need both
what if it's a boss fight where you can't use adrenaline
like you're unable to dodge for the needed amount of time to use adrenaline
Then don't use adrenaline
You can beat any boss without rage or adrenaline, its not a necessity
it's not a choice between them, cause rage is useless
(professor of sweeping statements)
rage is perfectly fine
at least post-dragonfolly
and only ML would be hard enough to dodge that you can't get adrenaline pre dragonfolly
rage isnt that bad
but isn't post dragonfolly like... 25% of the game?
basically
@dapper coral your dps test is still nonexistent
yknow what, ima just save this sugg since i don't have time to do it before then
i'll repost it once i've done the test
@tawny garden ^

i didn't end up having time to do the test last night so i'll do it later


it's not a meme sugg i think
SDS
isn't this literally just Midas EX
more just
not understanding sugg rules
what

@mint steppe You need a much stronger reason than that. This suggestion is pretty specific so you need more to back it up.
Has there been suggestions about active summoner weapons?
wdym?
Weapons that deal summon damage but don't summon minions
rather are weapons you can actively use
(adding half a sentence is not enough, Agergo)
how would it be a summoner weapon then
You could suggest that, Uno
But I dunno how much support it would get
Summoner as a class is just too passive imo
and there's this accesory which I forgot the name as well that converts other classes weapons into summon weapons
That's the point, aint it?
and dual classing loses out on potential dps with your minions
also whips will solve that in 1.4
Yea true
Weapons that deal summon damage but don't summon minions
@west summit the closest I can think of that is Borealis Bomber
I remember one mod let you switch the Bat Scepter from a magic weapon to a summon weapon
Whips will help yeah
which kinda makes sense since you're summoning bat
ah, like bee gun style weapons?
It's technically a temporary minion that explodes, essentially making it a magic weapon with summon damage type
Sort of yea
Is that Calamity?
I belive?
Definitely not Calamity
yeah let me search that up
I feel like there's balance problems with that tho
Prolly fargo's mutant
there's also the rusty beacon prototype thing
Imagine being able to use Yharim's Crystal and full power Cosmic Imaterializer
sounds unbalanced
Yea
is that supposed to be the point?
No I was referring to an accessory that turns any weapon into summon damage
the profaned soul crystal
however, that converts the type of the attack too
as in instead of yharims crystal you now have big boom homing fireball
that deals summon damage
That is indeed a feature
If that's what Кинтана was referring to, he coulda been more descriptive
btw question @cobalt pewter
Why did you write a suggestion that was very similar to Mackeye's? #suggestions-posting message
pirate debuff sounds interesting
Do you wanna keep the sugg around, Feedza?
a bit hard to balance, but i can see that working
The problem with the pirate debuff sugg is it's painful lack of reasoning.
I can even think of some good reasons for why that debuff specifically would be a good idea specifically for the pirate invasion
but agergo only has "make pirate invasion harder"
I'd get rid of it, s'just redundant
Okie
found it
That is indeed a feature
If that's what Кинтана was referring to, he coulda been more descriptive
@hollow shell A bit late, but yeah I thats what I was reffering to
Aight cool so, sugg unneccessary
It's fixed
@modern dagger Are you going to edit your suggestion to make it more clear, have reasoning, and follow the correct suggestion formatting? #suggestions-posting message
Pirate debuff thing sounds like absolute cancer. Does not solve the problem of pirate invasion essentially being a “die over and over throwing yourself at the enemy repeatedly until it ends” and in fact makes it worse because you most likely lose literally all of your coins
imo if this was going to be a thing it should only be death mode only cause thats where most ai changes happen so it kinda would make sense to give them another change
This would work as a way to make dropping your money a concern factor in the game again, especially for an invasion.
Because it takes place at the player's base, they can just keep stashing away their money in the Piggy Bank where it's permanently safe.
(Though the above could apply to all invasions, having this debuff for Pirates would be thematically fitting as well due to all the money-related drops they have)
@mint steppe You wanna add that ^ to your suggestion's reasoning?
(oh, so you made up the reasoning for the suggester now)
Yes
(how generous)
oh ffs @mint steppe Don't be that specific with your suggestions
You've been here a while, you should know this
((that's it people, we don't need to think of any reasoning, Rover's gonna do it for us))

(I just know that agergo in particular is a pain to work with. He's not gonna be able to formulate that reason on his own.)
(Sorry agergo.)
((Case-in-point, if it wasn't a Specific suggestion before, he just turned it into one))
I'll give him a few minutes to edit his suggestion, but if it don't change then I'll DM him cuz pings ain't working
@mint steppe I would change it to make the debuff make you drop money from your piggy bank when you die, and just that, no speciffic %s, sure still very specific, but more open, though again it's all up to the devs to implement it or not.
yeah, general outline of what it should do is fine
literally putting down every single aspect of how it would work is not
yeah dont give the actual numbers, they are probably figured out by testing
(wow, my sugg has more than 200 stars, unexpected)
(nice)
What I need change to my post?
It needs to be a lot less specific
remove the Debuff info
You can remove the entire middle section where you lay it out like a wiki page. No specific numbers, no specific names.
You probably don't need the immunity item but you could mention something like it in your reasoning
Now better?
No. You still have specific percent numbers, you say exactly what the debuff visual will look like, and you still have a specific name for the immunity item.
you could just say"add a debuff that makes you lose all your coins from piggy bank, vault and defender forge, inflicted by pirate enemies, and an item that gives inmunity to that debuff" then concentrate in the reasoning, which is way more important that the name that the debuff/item will have.
The number no need?
You do not need numbers.
Now is good?
It's better.
Your reason could still be better though, more expanded.
I pinged you earlier with a more extensive reasoning. You can just use that I guess
Now?
That's better
(I have other complaints, but what you have now is good enough.)
thx
Do we think DeDeDe's mud suggestion is fine?
https://discordapp.com/channels/225030931008847874/699359022364491868/738146743169843322
(probably would be a pain to implement but eh)
I'd love that, having my jungle corrupted is one of the things that usually just make me stop playing entirely
it's valid, i think
I would love that, but its vanilla you're dealing with
whether it'll be good by devs is another matter but it's fine for voting
I don’t really think that it’s good for the game to have a debuff that specifically effects the money you have in a piggy bank/safe. While it makes logical sense for them to loot everything they can, it would feel very frustrating to lose like five platinum or something if you died.
the whole point of putting money in a piggy bank is so you don't lose it, so
it would kinda defeat the point
yeah, also that
Sounds good Leon

Doesn’t sound like it would be a fun mechanic it just sounds annoying as hell
👍
Ben already said blackarmor's sugg was implemented (here: https://discordapp.com/channels/225030931008847874/465195069406707722/738177197491355739 )
This sugg: https://discordapp.com/channels/225030931008847874/699359022364491868/738157490105221210
So, should it be deleted?
if not it'd just be an instant flag
Yeah, I think it’s fine getting yeeted.
:p
I mean if you really feel that the player should lose money during invasions just disable the use of pig banks/safes during it
We think Yumium's Vesuvius sugg is fine?
https://discordapp.com/channels/225030931008847874/699359022364491868/738201504665567314
sure
i find it interesting that Heisenberg's directly below it could solve this problem as well but eh separate issues
yea, it's fine
although I would prefer consistensy
which Heisenberg's sugg provides
mhmm
it's a bluecheck iirc
Lemme see when the most recent one delivered was
also, this is kinda sugg_chainingn't
Yep, April
And that's fine. Being inspired by a sugg immediately before isn't recommended but it isn't chaining
Chaining would be "Instead of increasing Vesuvius's drop chance..."
as long as the other sugg is not mentioned in the sugg it's probably fine, innit
it is fine
About the Vesuvius drop rate
too late
m iirc yes I recall this
yea, she's a weird half-boss
actually, does she have this.boss = true?
I could check, but I'm lazy
Yes
you do
and it’s a standard Betsy fight no 1 shots
but the drop rate is piss low for a weapon that isnt standout good for a final event boss
i see it being good for deus and that’s it really
and ravager but you’ve got a Atlantis
Do we think Mackeye's sugg is fine
https://discordapp.com/channels/225030931008847874/699359022364491868/738227662128152606
i think it is fine
yes
sure
Supercharged's is not formatted correctly (and has little reasoning)
Pinged him and am awaiting.
i don't like the way woozy stated it
but they are right, it is an annoying feature
Aight
@covert siren Reword your suggestion a little bit to sound less aggressive
just use planter boxes

or just platforms
Needs to be obsidian platforms or they get broken
And those can be a little annoying to get for a whole WoF bridge
Feedza's Lihzahrd chest sugg fine?
https://discordapp.com/channels/225030931008847874/699359022364491868/738308984196431915
yes
yes
Cool
looks like @modern dagger isn't gonna edit his sugg
true
That suggestion is well, without a reasoning whatsoever beside references maybe
Plus I don't like these good-for-one-boss weapons
They feel like plastic bags
^
at least it could be like types of weapons
or something like that, but a specific weapon wouldnt really be used imo
the debuff one is strange
maybe it’s just me, but i never do pirates in calamity
the only good weapon from them is arbalest, and people just arma farm for money
if pirates were more relevant in calamity, i could see a debuff for them being a nice addition
but atm it just seems like a change that nobody would notice
im considering calamity in it's current/shortly upcoming state
as should people suggesting things for the mod
Maybe a sugg to make Pirates more relevant 🤔
I'm fine with them.
It would make people even less willing to do pirate invasion
Since if it's added they're gonna drop more money
And nobody like that
yeah it wouldn't do anything interesting
it's just
wow this is less beneficial to me
I think the Pirate suggestions's reasoning is kinda weak. Money in Calamity was never the biggest issue, and even if you did want to save it up, this just sounds like an annoyance that would dissuade people from even using the Pirate Invasion as a source of money. And then agergo just points out how simple it would be to work around the coins dropping immediately afterwards
some of the reasoning wasn't his
I don't believe that anything should be added that only serves to make the game frustrating. Challenging is good, frustrating is not
one of the reasons why master mode might be unpopular among many people. same strategies for bosses, but they take longer and random enemies can kill you more easily.
Anyway, I think I've read somewhere around here that doing stuff with events can be a massive pain. it's why the slime rain, goblin event etc. are or are almost identical to the vanilla ones with the exception of added drops in some cases.
the anti-frustration aspect is why the lava plumes in the underworld got warnings etc.
Adding drops and modifying inflicted debuffs are no issue at all (they're not inherent to events)
pvp would require multiplayer, and after that everything's out the window
If a feature makes me go something along the lines of, 'ooh, I'll get it next time, that was awesome but I lost by just that much' and it feels fair that I lost because of my mistakes, then I consider that to be a challenge, and something I can have fun with improving at. Bosses on deathmode can be crazy hard, but if I died, it's because I messed up something that was ultimately designed to be a fair challenge and a core part of gameplay.
Making the player lose even their stored money during a freaking pirate invasion/optional event of all things would be frustrating. It's not necessary to make the game more challenging, just makes the player upset that they have to kill desert scourge however many more times to get their lost money back. That's how I see it at least. If this essay bothers anyone for any reason, I'll delete it, no worries.
(It's not bothersome but it is pointless. Agergo will never see this, and if you ping him he won't/can't read it)
not directed at him, just thoughts in general on those type of suggestions.
(MOAB)
MOAB gives less height than bundle of balloons when defiled is active
And also counts as wings
SIS?
specific item sugg
It's not specific, you didn't propose your own item
Which is good 👍
(not sure why Philo brought it up)
Now I know we're not supposed to make specific suggestions but...
Ah, didn't read that far
Didn't know how strict that rule was, as I kinda was making some form of a specific item suggestion, just without making that item the sole suggestion
your sugg is valid, but I still recommend reading the doc
I think that proposal is fine as an example thing around the bottom of the suggestion
Not necessarily needed but it ain't makin the sugg invalid
some terminology is explained in the doc
I read the doc a few days ago but have a pretty bad memory for things like that tbh
ah
it's ok dw
betsy is extremely easy without the armies
dont think a summon item would be a great idea
What if the summon just skipped to the final tier of OOA and gave the player all the ethereal mana they’d earn up to that point?
the amount of ethereal mana earned depends on how good you played iirc
I don't think it does?
well, the player will still struggle with the lack of the mana
Nah if you get through each wave you get the same amount
Always multiples of 10
some is 20, some is 30
well, the player will still struggle with the lack of the mana
store it in a chest
you can store it in a chest
If it’s in a chest it doesn’t disappear after the event ends
and it wont dissapear after the even
ah
So you can store it for use next time you start the event
so to prepare for ooa last wave, you cheese the mana
i dont see how this is going to work
Mappy used that trick to kill DG in 3 ticks
back in 1.3.4.1
but there's no practical use of that
by work, i mean making the ooa last wave easier without any form of cheese
if betsy is summoned alone, there need to be some sort of buff
yea, actually
you'll need to buff it
why summon betsy again...? i know there's the weapons and the wings
is this for making vestuvius eiser to get?
yes
to get Vesuvius, yes
Maybe instead of making the summon craftable make it buyable from the tavernkeep for 5 or so defender medals, that way the player still needs to do OOA, just nowhere near as much
dont even know why betsy has a legendary to begin with
for reasons
^
betsy dropping this legendary seems like its plagued with problems
its like a superbuffed meteor staff
with a shotgun meteor attack upon right click
meteor staff that gives you warmth buff pretty much
oh yeah it gives a warmth debuff of some sort
isnt it like dragon's hearth or something
the buff isnt warmth but it has similar effects
it gives you resistance to cold effects
ah what if they moved that to yharon?
why Yharon?
dragon theme i guess

tbh
i guess it could drop from yharon 1 bag but
a meteor-staff type weapon without homing would be pretty bad for yharon
and yet phoenix flame barrage exists
it might as well not
there definitely remains the issue of betsy being really easy, so moving the drop seems to be the only way to make it work
because OOA sucks, and grinding easy bosses sucks
The problem with OOA is it’s really hard until it’s really easy, there’s a very small space in progression where it feels like a good challenge
well yeah we're kinda forced to
We might. Not a suggestion for these channels though, because that would pertain to 1.4 and therefore break the Future Content Suggestion rule
It'd be weird to not add mm relics and pets and if we didn't we would constantly get suggestions about it 
thicc nerf time
aquatic scourge is the first boss with a legendary right?
oh also destroyer ig
Cryogen is
since same tier
yeah but betsy tho
its a pretty strong weapon for its tier and you got lucky so it pays off
you arent meant to grind for it
this.
kinda agree that betsy having a leggy is a bit weird,
ye that's
yes
kind of strange ig
we already have plans for legznfaries tho so it's all good
the only non-boss with a legendary
betsy shouldn't have one but at the same time she shouldn't get an easier way to grind legendaries
oh wait really? nice
(btw, if you want a proof that betsy ain't a boss, off to Terraria.NPC.cs you go)
(new suggestion: Enable npc.boss on Betsy)
this.boss* ((I guess that's the same thing))
m yeah technically "this"
the lava slime can be counter by using planter box
that doesn't make it not annoying
Sugg's wording is good now.
Do we think Woozy's sugg is good for approval? (it's a repost from earlier today if you're worried about timing)
yes
sounds good to me
prob should make this a mod config
if you're thinking: planter boxes? why? answer: https://www.youtube.com/watch?v=he6W3-M9N78
5 reasons to use chad planter boxes over virgin platforms
Sanity to keep placing either is sold separately
Music - English Country Garden by Aaron Kenny [YouTube audio library]
Ice [Terraria OST] (with Blizzard ambience)
The Hallow [Terraria OST]
---------------------------...
I mean there is one exception to the RIV/legendary droprate that I know of
Which is because it's harder to even fight that enemy
RIV droprates vary
So if Betsy isn't made a dedicated boss fight the same should apply
Well, yes but
The eye of Magnus example stands out
thing about vesuvius being a RIV is it has to have a normal variant
meteor staff wouldn't work
eh it kinda could
even looks vaguely the same
vesuvius would also fit the volcanic themed scoria set
rare chaotic puffer drop 
isnt chaotic puffer in layer 4
then the problem is finding the right drop rate
too low, and it is a nuisance
too high, well not really a challenging drop anymore
Understandable suggestion.
that video looks... fucked up, for lack of a better word
suggestion definitely seems reasonable
That's a Specific Item Suggestion (and also a future content suggestion cuz of 1.4)
You can't suggest that
(also, Dragon Pow exists https://calamitymod.gamepedia.com/Dragon_Pow )
Yes, Dragon Pow and Drippler Crippler are both flails
Different kinds of flails but indeed the same weapon type
(Dragon Pow may or may not gain the swinging arm function of the 1.4 flails when tMod and Calamity update to 1.4)
NIIIICE
...what
wuh

@ashen warren No.
just rude
Indeed, it was. Please don't post suggestions like that.
i will have to ask the furry vanity mod maker

Probably something not suited from for the mod
Based on the dudes reaction, probably something lewd or having to do with Furries
@hollow shell btw I assume my suggestion to speed up the devil's trident in demonshade wasn't posted for voting cause the whole armor is gonna get reworked?
Or did people just not like the suggestion that much?
It was posted, delivered, and even approved.
https://discordapp.com/channels/225030931008847874/263382359397761025/737186240117473382
np
no i don't
Yes you do
You do
sigh
idiot.
not to mention it's rather specific
^
...no need to insult each other though
Remember to read the don'ts doc
@ashen warren I'm gonna have to ask you to stop
but it's not, though
You need to read the rules first.
it's much too specific and there's no reason
It's not a legit sugg if you refuse to give it a reason
Your suggestion is too specific and it needs a reason.
There's a google doc in the pins telling you what you can and can't suggest
didn't i like give a reason after the head one?
No
That's not a reason
Also aureus isn't around ML
wait are you talking about the one you just posted?
It's post plant
It was deus iirc
deus
Ah
You can repost something similar to your suggestion if you read the rules first and pare it down to something more general
Here, I still have it:
ASTRUM DEUS BOSS AI SUGGESTION FOR 1.4.5
vortex attack, deus will start going in circles after half health and make a vortex that drags you in deals massive damage, disappears after 10 seconds, repeat about every 30-60 seconds
make only the head hit-able but other body parts deal damage (a worm boss in about moonlord deserves it)
in about 25% to 10% health he spins around the player and shout organized lazer bullets the player has to go around and round till he dies
thank you ♥
Also deus has already been reworked for the next update
ye, a lil bit
You can wait for the update to release and see how the new fight works
and see if your sugg is still necessary
The whole fight is run in a straight line with a unicorn mount and hope it doesn't catch you
i saw the trailer
I hope it doesn't stay so simple in future updates
The trailer only showed so much
ngl
And by that I mean barely anything was shown
i don't have my hopes too high
Still, would be better to wait.
alright you're right, as long my suggestion doesn't overlap with what the mod creators are having in mind
i should be okay
👍
i wish that wasn't a thing, desert scourge at this point is just a worm
Indeed. But, it is still an early boss. Shouldn't have too many unique concepts as it's meant as more of an introduction
Indeed subjective. But, we have the rule for a reason.
Lotta people suggested buffs to KS and DS but the devs rejected em, with the reason that early bosses don't need to be too difficult or fancy
Yeah the whole point of an early game boss like that is to be rather simple and easy to fight to get you eased into the game 
you're right, devs shouldn't put that much effort to the very first bosses of the game
It's not about effort, it's about the difficulty of the boss
you can have a fancy easy boss
Phm bosses (at least on vanilla) are designed with simplicity in mind
To parallel the simplicity and flexibility of equipment setup there
you're right, devs shouldn't put that much effort to the very first bosses of the game
somewhat similar to what i said
Just because it's simple doesn't mean no effort really
(convo doesn't need to continue. Back to potentially valid suggestion talk)
right, so right now i can suggest stuff from 1.4
can't*
Gotta wait till Calamity actually gets 1.4 compatibility before you suggest stuff for it
yeah
Indeed
also not allowed
That would be a lot of things to toggle
however
I don't know if that is necessarily disallowed
I think people have sugg'd it before?
Certain huge ones could work
i doubt it'd be accepted
no
Ohh
(devs had no strong opinions one way or the other on that vanilla changes sugg)
is it valid to suggest that he makes them toggleable?
Can't wait for Calamity to remove master mode
i hate those
You can suggest that, yeah

It's a joke
(it was a joke)
what's a frozen heart
It was a joke^3
A LOT
of people dislike master mode
and
i can get behind that
for the most part is it lame stat changes
Suggesting toggleable vanilla changes would be valid but it would be a "blue check" cuz that suggestion I linked already suggested that
yeah i saw
ye
I think it actually only got the bare minimum +1 stars at the time of posting
personally i'm against being able to toggle vanilla buffs and nerfs cause like
Still though, it did get enough
BRUH
they're there for a reason
great
(we get a lot of people starring suggestions nowadays)
(the current requirement is 170 and even that's too high now, over half of all posted suggs are getting delivered)
leon i just don't like when mods changes heavily vanilla stuff
but i'm just a random idiot with image perms so my opinion doesn't have much effect 
seems kinda selfish tbh
like it is not the only mod the player will play
i mean it's a mod after all
mhm
Again, you can suggest it
you said it been already suggested
yes
so we are discussing it
Yeah but that won't make yours invalid
but you can suggest it again
ah i see
We have a system where if multiple suggs get posted (and delivered) for the same topic then the original will get indicated as being popular
sweeeet
Alright, this suggestion looks fine
yeah, it's valid
disagreeable but valid yea
disagreeable but valid yea
the softcap right?
what specifically was Ben having trouble with configs for? was it the multiplayer desync for the accessory toggles or something?
cuz i suppose it would be important to know which configs are not doable
nah i mean that while it's possible to disagree that they need toggles, it's still valid as a suggestion
Yeah, the accessory toggles had multiplayer desync issues
ah i see
so that wouldn't affect this then, right? probably
It might.
"desync issues" like in fargo where you can disable souls?
or a server side problem?
It is probably possible to fix the issues, however Ben wasn't able to find a way
essentially there were issues with moving some of the visibility toggles from accessories to the config menu because terraria multiplayer is shite
iirc
Oh that pirate debuff is gonna get neglected
you're not allowed to suggest death animations right?
Yeah, cuz they've been suggested a lot in the past
yeah i can imagine that
i wish superCAL had an amazing death animation like moonlord
Even if they were allowed, there would be no point adding a death animation for SCal currently, when she's going to get significantly resprited at some point
Yeah scal is supposed to be humanoid
I think calamitas is supposed to remain the same though since it’s a clone gone wrong or something
I have never went to the underground astral biome for a proper reason so I agree
yeah
😭 why these emotes


