#suggestions-discussion
1 messages · Page 946 of 1
sniper scope is already used in halley's inferno. I think we didn't want people to need to get more than one.
.. we could remove it from Halley's Inferno
It was Shucks' idea to add it.
does halley's get sniper scope effect? i feel like there were some weapons that had sniper scope effect without sniper scope in the recipe, or vice versa
yes
hmm
maybe stick an ammo box in there then
and apparently svantechnical
(also are there any other subclass-specific accessories other than archer stuffs and sniper scope? i can't think of any)
There aren't any for rockets or flamethrowers that I can recall
any feedback?
afaik it's just magic quiver
A bluecheck but a good suggestion
ok
sniper scope is arguably all (ranger) class because it gives overall range boosts instead of just bullet damage
indeed
time to make another sugg about adding subtype-specific accessories so that we can stick em in elequiver recipe 
actually that seems like an unnecessary idea
does ranger really need the power boost
(it do lack accs in Calamity)
i personally think ranger just needs better bullets postml to be better
that's why bloodfire bullets were sprite requested in art
there were plans for another post moon lord bullet but I think Ozz just has been burned out on programming for awhile now
oof
same
does ranger really need the power boost
always
happening as in these were planned when there was the rogue expansion update
@cobalt pewter For your wing sugg, you could make it clearer in your main line that you mean Calamity's additional stat boosts, and not just wing speed or flight time, when you say "Amplify boosts of hover wings"
Oh yee
Thought you were just talkin about wing stats
Should be fixed now
Ye that's clearer
Do we think Feedza's sugg is good to go?
https://discordapp.com/channels/225030931008847874/699359022364491868/737646278493732864
very SIS tho
yeah
i think i agree with the general idea
@compact walrus Don't include specific new effects in your suggestion
It should mainly consist of reasoning and you explaining the problem
having certain minions be more effective while wearing certain types of armor sounds pretty interesting actually
anyway i think feedza's is fine
Oh, sorry, i didn't mean to "inclide specific effect" its just an example, like, how my idea should be interpreted
Should i edit it?
Yeah
Ok thanks
i would say "wearing spider or bee armor gives a buff to spider and bee summons etc etc"
You could I guess. If you do though you'd need additional reasoning for that specific effect
Hm
Can i keep those mentions?
Like "bee armor and bee summon are useless in modded"
Or take out this too?
I suppose so. It'd be good to narrow down your suggestion overall
Right now from your top line it sounds like "Buff literally every vanilla armor and/or weapon"
If you think Bee and Spider need buffs in specific, your sugg could be about just those two.
Buff nebula armor and last prism 
buff nanoblack reaper and nanotech 
Like that?
yyyeah kinda
It'd be nice to have comparisons to Calamity sets in the same tiers to show why they're obsolete
isnt bee viable in calamity?
bee, molten, chloro are viable
necro is terrible in 1.3 but 1.4 buffs necro
@ashen warren I don't think that's a thing that can happen?
Can anyone confirm or deny?
ill test rn
what I know can happen is that it spawns on top of evil
that doesnt happen to me
My astral biome spawned on top of corruption and both biomes didnt spread onto each other
(I belive)
is it multiplayer?
you can place wood to block corruption spread
astral solution doesn't work in multiplayer
it's buggy and desyncs
so that would be why
yeah @compact walrus you might want to remove bee armor, spider armor, and molten armor from that
because those three are all actually extremely viable and better than aerospec for bee/molten and daedalus for spider
bee actually has more damage than statigel iirc
Necro-Bone is indeed absolutely hilarious
old ones sets besides valhalla knight could maybe use one, hellstone is getting the true melee damage buff, bee is fine (tho the valkyrie from aerospec is really good apparently), spider is very good
Ooa needs a sentry buff more than armor one imo.
Cause the armors are decent, it’s just that the sentries they buff are horrible.
So only the tough melee ones get used.
does the ethereal subjugator get a lot more dps if you resummon it constantly?
its relating to a sugg i want to write up
why would it
because some minions fire immediately as soon as they are summoned
that's just vanilla ones
calamity minions don't get summoned when slots are full
its inconsistent
yeah they have a long cooldown
and annoying when i want to know if i've used all my slots
yes
why
because i have to use 3 full mana bars to summon all of them
but the staff costs uh
uh no
how much mana?
and that gets really annoying because you dont generally have mana regen as a summoner
10
it just stacks up incredibly quickly
you should have like 16 slots
that can be a problem with a lot of minions lol
maybe 18
no way you only have 9 slots in post-prov
i have 22 by dog which is where you should be using it
I can check if subjugator does that
you should have 400 mana
320 mana is a good amount
and that still means i have to use a bar and a half to summon them all
because clearly you don't have enough mana
looks like spamming subjugator will gain you no ground I think?
400 is like the absolute max if you get upgrades
well thats good
it really doesnt seem like it would affect gameplay in any case
lowering the mana cost would be fine imo
like, i mean balance ig
yes, it shouldn't be spammable
what
some other user said this in #general-talk so i thought posting it here would be fitting lol
what?
not a meme 😦


Ye.
and yes i agree daedalus needs a big buff or rework
sand is all about the reworks
its only use is as a rogue, otherwise you shouldn't be using it

but uh, i guess daedalus has shitty set bones
so like sure
but im not really sure what we're asking in this sugg
It'd be nice to make Daedalus into a Summon+Rogue set
Either a hybrid with one helmet, or two helmets one for each class
i would actually prefer if daedalus was just a multiclass armor
real talk:
And the set bonuses don’t have theming.
ranger Daedalus
Yes
probably just needs to be clarified lol, does specialization mean move its tier or change its stats?
like a single helmet i mean
never
also you dont use daedalus as a summoner either
circlet is enough
because spider exists and is way better
There’s no room for it anywhere else.
Circlet was a mistake
yes
Someone paid for it and it didn't break any rules so not much could be done about it
¯_(ツ)_/¯
wait the circlet is a dono piece?
yes
thats interesting
always has
for crabbar
Wasn’t it dedicated?
oh of course its crab
Donor items are dedicated
why wouldnt it be
it was dedicated to his rogue summon playthrough but he actually donated for it
all my homies hate circlet
Hmm
worst vanity
mmm
(wait so if Spider exists.. turn Daedalus into rogue set?)
daedalus pure rogue
Daedalus just gonna trash on the new set
i mean it wouldnt even change much at that point

since you already only use it as a rogue anyways
I don’t think fab would like it lul.
hmmMm
But non rogue Daedalus doesn’t need to exist
making it class-based would make sense in that it would fall in line with brimflame
and I don't plan to do the reaver thing to daedalus too
inb4 bring back daedalus ranger only/reaver melee only/ataxia mage only
was that a thing in the distant distant past?
the old calamity experience
yes
yes
That's pretty neat
ataxia was like better spectre
still is
||Reaver is melee only.||
okay yes it still is
wait.. pog?
ye the 3 alloys represent the 3 classes
i do feel like its a bit weird how so many calamity armors are just multi-helmet armors
until there's 4... and 5
Also, did I mention in here how much I hate armor balancing?
Armor balancing is a pain 
it's like worse than weapon balancing
How tf do you edit on mobile?
tap and hold your message
cal armors being multihelmet sets was a fabsolism iirc that was changed because there weren't enough sets strewn throughout the game to make for a balanced "purely calamity experience"
might be wrong on that actually but thats what i remember..?
Eh
All post-ML armors used to be like that.
yeah
all armors were 1 helmet only
I'm not so keen on removing helmets personally, but it's difficult to create a unique set that people will use but doesn't invalidate others.
xeroc tarragon and godslayer were all multiclass back in the day with no other helms
it was kind of stagnating
Maybe a set based on movement?
Xeroc armor is internal pain and screeching.
thats kind of what i was thinking
I should like
Sound shit to balance tho
xeroc still only has one helmet iirc
make Gallant Pickaxe pre moon lord
Ye
and make it required to mine astral ore
well i mean, xeroc is also only a rogue set now
Huh?
used to be allclass
yes that would be a great idea with no problems whatsoever
oh, you actually agree?
No
:(
Gallant pickaxe is dumb anyways
You should give the stats from the astral set bonus to the armor.
Utility?
What kind?
yeah that sounds a bit broad ig
Ye.
i was... thinking a sort of mining set?
Hmm
or even just a set that you wear if you wanna build good
Sounds kinda odd for a multi helm thing tho.
make arena building in hm less of a bore
well i mean the multi helms dont need to carry over
Would be unique tho.
Do we think Кинтана's crag sugg is alright?
https://discordapp.com/channels/225030931008847874/699359022364491868/737697776569155615
it looks like it would be cbt to implement, but its valid
^
Just sprite work I think
There is already background code for astral and sulph sea
Aighty
What if Crystyl Crusher was upgradeable with 50 of every bar in the game to make a super drill-type idea?
Sounds dumb when I say it out loud
Upgrade to a dev item isn't going to fly
makes sense
Yeah subjugator doesn't work that well due to the mana consumption imo
It doesn't even perform that well to cosmilamp
wait midnight sun is the meta on scal?
yes
Which you can theoretically get eariler and easier
Yes, Signus is easier than Polter, though by a bit
both are incredibly easy tbh
yes, but the lasers do damage
so theoretically you could cast them with full slots
and get the free damage
So then fix that? :)
if thats a bug then yeah
Also you already waste time spawning these, due to each using half slots
i dont think they take up half a slot
they dont
Wait they do? Subjugator is what we're talking about, no?
youre talking subjugator, im talking midnight sun
my b
Yea It's aight
I just see the sugg
For midnight sun
Also those ufo are meta against scal? Didn't know that
has anyone suggested the same thing for herrings? increasing swing speed?
You mean use time?
I can feel that it's a bit slow yes
Considering it's half a slot each
but has it been suggested
And one that asks for summons to have less use time through progression
well i know what im doing once 10 mins is up
So far not use time of the staff yet
how tf has nobody complained about that
increasing the speed in general of herrings has been suggested many times
herring speed is fine tbh
i mean like everything
if it were faster it would be a busted weapon
swing speed, movement speed etc
I guess giving the herrings faster speed in water would be nice and make sense
Unless that's already a thing
faster water herrings would actually be good for defiled
herrings dont need a buff
you can use something else for sg core
I used vile feeder for sg.
better than herrings
SG slowing down while holding down a summon weapon would be nice
Otherwise I guess herrings kinda work against SG
That makes the boss easier.
herrings murder the big slimes
then you can switch to scab/feeder
i think it would be better if it just got nerfed speed when holding the herring staff specifically
any more would be begging for broken strats
then that has cross-class utility
maybe not
however i never fight sg holding herring staff
im always holding marked magnum
Well because there's no reason to atm
If holding a summon weapon slows SG core down, people would probs alternate between holding marked magnum and summon staffs
seems needlessly tedious
But yes, since there's no reason to hold staffs in sg fight, marked magnum is the only option
if you want herrings to hit sg core, just make em faster
yes the tedium would drive people away from using that strat even if it is objectively better
Unless sg isn't immune to whatever the debuff Aestheticus applies
aestheticus is actually the way most summoner beat slime god
I already had a fair share of beating sg, so I'm not doing that again with cold divinity
Debuffs huh.
I should check if my Suggs got thru.
Cold Divinity is awesome
wouldnt divinity melt sg?
daedalus didnt go through yet
And copy attack is a guaranteed dmg on core after a while
suggs dont go through before 12 hours have passed generally
So not worth testing anymore
exceptions are only made if its like 5 minutes til that deadline
The Suggs on debuffs that I made a while ago.
are they constantly running behind or does it take that long to evalulate
how long ago was that?
im not totally sure why
but im guessing its so that sugg voting doesnt get flooded
oh wait i remember that one
https://discordapp.com/channels/225030931008847874/263382359397761025/730515137278115940 seems like it got through and has been approved by the devs
pasted the wrong thing sorry
oh yeah i do remember that one
Electrified is actually one of the more interesting debuffs imo
electrified is a good time
bootleg frozen

We think Patrick explosives sugg is aight?
https://discordapp.com/channels/225030931008847874/699359022364491868/737715895895326762
seems like it
absolutely
ideally there will be explosives that can blow up hardmode ores
assuming thats not already in calamity
i has question
Onyx excavator can mine them next update more reliably
is it fine to suggest adding more screen tints to the game for non-boss things?
Probably?
nice
there is dm astral haze
i must ask how many times herring staff summon speed increases have been suggested
then why hasnt it been done
uh idrk tbh
the first question was rhetorical tbh
I guess I dunno
SG Core fight for summoners is better next update but I don't know how much better
ill take that lol
still doesnt fix the fact that it takes several years to summon all your herrings
From the sounds of it, seems like one of the new summons performs well during that phase
and.. that's reason to not enact other changes to make Core phase better for summons?
Oh that's the speed you were referring to
yes
I dunno if that's been suggested before
You can sugg that
herrings not impacting core i can deal with
yeah having super slow use times for summon staffs except the kindle staff is cbt
in the earlygame you generally dont really have enough slots to even use all your mana
huh
that summon got tier shifted rover to post prov I think
Pardon?
i think he's talking about the summon that you thought could deal with sg core
but i dont actually know
Ah, yeah that would make sense
(There would still be a new summon in that tier regardless though, I dunno how it fares against the one I heard about before)
tbh im glad to see that summoner is getting some love, though a summon that could deal with both sg slimes and core would be nifty, as swapping summons isnt fun
actually, has a desummon all hotkey been suggested/is feasible?
i think it has been suggested, but it didnt get a very high amount of stars
goes to show that people dont play summoner lol
i think something that would be far more useful would be a key to instantly summon all the summons of the staff you are holding
so like if you press it and have 8 slots you suddenly have 16 herrings
they could even be the same exact key
that would be fire tbh, although i dont think those two things should be mutually exclusive
but people dont like it
so nothing anyone can do
Imagine not having quick hands and desummon from hotbar
only to lose 3-4 of your other buffs
the hotbar desummon also seems to be handled weirdly
how
like theres no buffer frames between when you can cancel buffs
there shouldnt be tbh
so you can accidentally cancel like 4 or 5 buffs by just holding click for too long
i know
but i see where youre coming from
Also is it weird that death/eternity wof is somehow easier than just death?
Though at low health it kinda went nuts
But the rest of the fight were free fight
(izzat relevant?)
(oh yes, I thought this is calam talk o o f)
Where can i suggest about wiki?
^
Thanks
I don't think it's a bluecheck, maybe a bit too specific in the number tho i feel
why?
Its jsut the one most to the top
It will go to voting
All buffs were based on 50% more in it
Similar
it proposes a different solution
Yeah, same thoughts as Philo, it tackles then same problem but different solutions so no bluecheck
sugg cutoff date is november 1st, right
Well if the pins are right yeah
too long ago imo
in that case the one about the Prov particle ring would probably be a bluecheck, cause this one was suggested less than a week after the cutoff https://discordapp.com/channels/225030931008847874/263382359397761025/642011539871760386
and yeah the cutoff date should probably be moved
quick, move the cutoff
if nobody remembers suggs from that time, then it's an indicator that the cutoff point should be moved
eah
generally people i think follow main progression, of fight golem after the plant era and that mean the weapons would be severely under leveled and a waste of storage
That's a fair point
I feel like what could be done is make those chests able to be unlocked after killing Golem (with appropriately gud loot), but droprate of Solar Tablet Fragment is immensely buffed from Temple enemies
But I'll wait for others to pick up on the sugg so I can get more feedbacks
what about lihzard cells
then people could farm for a long time to get a bunch of cells and grind golem a ton
Oh 2%
Yeah I'd say 5% for cells, then 20% for fragments
Then add another loot with lesser chance for the tablet itself
Ah
or those are just mob drops idk
Well Calamity has done some things to support Thorium
e.g. sulfur sea gen being the opposite of depths
only rev and death boss buffs and that
But I'll check if Thorium does smth to Lihzahrd Chests
Okay only one thing, Lihzahrd Kunai
Za warudo?
Not sure how am I supposed to cater to that 
Alternatively
There's another way for it to not conflict
Only one of the chests are locked
what if world gen says no
what if world gen said no again
Ah
the mod that adds the lihzard time stop thing already fucks over shrines
World gen
Stop fucking with me and get on with this stuff mate

So I guess if we'd include other mods into the equation, doing what I suggested would be, complicated, to say the least
I'll see what ben or rover can say about this
maybe calamity can interfere with mods again
Thank you rover for fixing the calamity wiki
oh fuck, did one sugg die?
@wispy heron should probably leave out the future content of the draedon lab
or whatever the structure is
You know, thats fair.
and probably change the title of the sugg to reflect the last sentence
(smh Brav I was waiting on an edit for the Rage meter sugg)
I had it saved
Also, multiple suggs died
Kotiklap's, Londoncalling's, and Remilia's
cuz they all needed editing and didn't edit
I still have them saved so they can be reposted if they want to
well
Do we think Thomas's sugg is good for approval?
#suggestions-posting message
yes
yeah
yep
cool
it'll give us more DR
How bout Cin2Win's?
#suggestions-posting message
ye
ya
yea
aight
yeah
Demik's?
#suggestions-posting message
i'd say so yea
materials should be singular
yeah
because the only arrow specific thing is Magic Quiver
b) it requires materials that are specific to bow users, such as the Magic Quiver.
something like, "it requires Magic Quiver, which is specific to bow users"
rather than making it sound like there's more than one
aight @dapper coral
fixed
There we go
I feel like Spicy McChicken's suggs could be made into one
"reduce use time for summon weapons (herring-midnight sun UFO)"
eh
They both have separate reasons and technically separate issues
ah, yeah right
Herring just has a slow use time but Midnight Sun has the funky spawn anim
Is Cata's sugg fine?
#suggestions-posting message
yeop
yees
yes
Because they're staffs 
iirc it was so they could get the Mythical modifier and other mage modifiers?
Even though that's worse than Ruthless
The only advantage Mythical has over Ruthless is knockback
tbf, the difference between ruthless and mythical is often marginal
especially on lower-end summons
Fair enough, 3% damage
I need that 3% damage tho,,,,
could just prevent you from getting reforges at all 🤫
(Dunno why they didn't add Summon modifiers, s'not like they couldn't)
Why don't we remove the mana cost instead
same reason summons can't crit I bet
Is that hardcoded btw?
The new modifiers could have no crit chance increases 
and summons have a very low variety of stats that can be changed
because they programmed very good
minion knockback doesn't need to exist
(Dunno why they didn't add Summon modifiers, s'not like they couldn't)
because what is summoner class in vanilla
summons not having crits actually does make sense
Summoner is more like a subclass
because crit checks your held item's crit chance
vanilla classes kinda wacky
They removed the hard cap for DR right
That used to be a thing
Now its a soft cap iirc


That's the nice thing about the current diminishing returns system (and Thomas's too)
it's that there is no arbitrary value where DR suddenly stops being as effective
It is a smoov curve
s m o o v f
Arctic Arrows.
They exist
Icicle Arrows were moved in order to space them out.
Would be a better sugg to ask for Icicle Arrows to be buffed.
aight then
Well, most boss/mini boss is immune to glacial states I believe
Icicle arrows, more like crystal bullet in an arrow
you forget that Terra ammunition is already literally better Crystal Bullets for either ammo type
Well, yeah, most of the time yes
I never really used either of these arrows btw, I just stick to venom arrow 
(Icy Bullets and Icicle Arrows could do with a retheme/rework to make em more unique, considering their tier)
Terra Bullets are Crystal Bullets except you literally cannot miss any of the hits
Terra Arrows are that on an arrow
Well, crystal bullet's shard linger in an area so you can make a mine field sort of thing
Anyway I think what they said is valid
I thought Terra ammos only home after impact?
terra arrows are required to reach a certain speed first
icicle arrows do it full stop
They do need rework to be more unique instead of crystal bullet on a stick
@distant gyro [slams hands on table] THANK you!

im a fan
4 of them, and the other 5

4 of them summon elementals only, and the other 5
bloom stone should take all the damag buffs tbh, not just sprinkle it on aero stone and shit
wait what 9 elementals?
"components"
there are 9 components to hote
whoa
Ok yeah
i thought there were two


You got the numbers flipped though
give it 9 waifus smh
There are 4 non-elemental accs
^
Mention that.
rose has the classy 3% damage just like the rest
also, here's another thing with hote
it's the only pre-ML acc that is viable in the endgame
dsa
Pre-ML.
communism ty
this ↑
no but people pretend it is so im mentioning it
fair

honestly community should give venom debuff
i thought it would be good 😔
communi
smty
fuck. I misread that as "communism thank you"
either that or temporal sadness
(if you're in the art server, Spicy: https://discordapp.com/channels/404725126425214999/541397237406892033/686717181395992606 )
byeah stones funny
im not, for the record
stone of the elements
Wasn’t this already suggested?
Maybe I think but its nice to remind staff I think
Oh ok
the presentation could be better but i can agree with the core idea
for the record, has anyone suggested plague jet and midnight sun ufo teleportation?
like have the minions teleport to you after a set distance?
yes
perhaps, but brimseekers will tp to you if they go too far away
the range is just longer
it doesnt help that midnight sun and plague jet dont have the best AI imo
they have a massive targeting range without the ability to come back easily
plague jet has a good enough ai to do its job
its supposed to linger on targets
until they die
id imagine that's what most minions do
you mean, like
stay near them without accounting for your position at all?
no, other summons attack whatever is closest/being targeted
plague jets never leave their target until it dies
okay
targeting is pretty inaccurate anyways
i see what you mean
though
i can see it being helpful for providence in some ways
and the teleport wouldnt change targeting under this idea?
theyd still stay on the same target id guess
i dont mind the plague jets remaining on the same target indefinitely while in range of tp, however trying to teleport with plague jets summoned is p a i n
is it just the fact that you have to resummon to get them close enough to attack?
that and trying to teleport with them will leave them behind
in addition, if you set plague jets on a dummy, they wont go away until its desummoned, wasting bullets
that's cool
not terrible for sp, garbage for mp
its almost like making plague jets consume ammo was kind of a bad idea
honestly i like the idea
ye its just my opinion, i suppose its interesting
if they didnt do that and i was allowed to make a summon weapon, i would make a summon that does that
now if only we had the same thing with arrows
i wouldve preferred it stock up a single bullet that it didnt consume
though i would agree a standard musket ball munition if you dont have bullets would be good
that would be fine yeah
it only shoots the rockets when no ammo can be consumed right?
yes, which is very infrequent
mhm
i wouldve liked it more if it didnt specifically consume bullets
its like the only time you ever need to worry about ammo as summoner and it sticks out like a sore thumb imo
its a gimmick, to be sure
and gimmicks can be hit or miss
also as far as darksun goes
do you think a xeno minion-esque warp would be helpful?
literally any form of teleport
fair enough
ideally when further away since it still needs to hit yharon
@near ore Don't make suggestions about 1.4
i would assume that is planned also future content sugg
Save them for when Calamity and tModLoader actually update to 1.4 first
sorry it was a thought for when it does
(I'd recommend against saying things like that)
it's aight
thats more of a bug and its fixed in the next update
wait why can prismbacks not take damage from minions?
oh it's fixed soon
nvm then
isn't there a mod that adds a solution that turns it back into mud
no idea
i've heard of it
having it in calamity would be a good QOL change
calamity is my favourite qol mod
i mean it adds crafting recipes for a lot of stuff you can only get from chests or fishing
Luiafk has Dark Green solution doesn't it?
maaaaybe?
Yeah we could add a way to solve the issue to Calamity itself
i’ve not explored much of luiafk
i don't tink it's in luiafk but i might be wrong
You could mention that in your sugg
That even though this could be theoretically solved by other QoL mods, it'd be good to have it in Calamity as it'd fall in line with its other QoL changes (and how Calamity is theoretically intended to be played standalone)
alright
👍
Is IHS's Daedalus sugg good for approval?
https://discordapp.com/channels/225030931008847874/699359022364491868/737875936124600320
Yes
glass cannon daedelus would be cool
Very yes
isn't forbidden armor for summoners/rogues? that would solve the argument that daedalus even needs a set for those classes
and give it more thought into the glass cannon
eh, the mod isn't balanced around nohits
a glass cannon armor that isn't literally post-scal sounds mad nice tbh
well there's also plague reaper and brimflame
for glass cannons
omega blue?
and maybe umbraphile
omega blue is decently tanky
it also has lifesteal shit
which glass cannons don't really use
Blue is kinda middle
i barely make it so idk
byeah anyways forbidden armor is a thing
so that could be used as an example to show how every class is covered already
(and frost armor for melee/ranged but it is what it is)
as a class combo
aight cool
Do Spicy's first two summon suggs look good?
https://discordapp.com/channels/225030931008847874/699359022364491868/737888781322944552
Yeah
yeah
Yea
yea
you can fish giant clam drops from sunken crates after killing him
this also applies to when you’ve killed him in pre hardmode you can fish the drops as soon as u enter hardmode
should you have to kill him again
in hardmode
Pardon?
uhh I’m bad at wording
Think he's saying if you kill clam pre-hm, you can access its crate drops in hm
so, you can fish giant clams drops from sunken crates
yeah
what he said
should that not be a thing
should you have to kill him again in hardmode
Are you making a suggestion or are you stating something that already occurs?
I can't tell
I think they’re saying that you should have to kill a Giant Clam again to access its HM drops via fishing
Currently, you can fish giant clams hardmode drops whilst in hardmode, without having to kill the hardmode version of him
Okay, yeah, I see
I remember hearing about this issue before
yeah what mayo said
You could make a suggestion about fixing that
It might have gotten suggested before, let me check
thank u
No it doesn't seem like it, so, you can.
Dunno what came of the issue whenever it got brought up before 🤷♀️
?
Think this was actually sugged before (weaknesses)
what is this sugg
you could donate to make it happen

Didn't get anywhere
@modern dagger what
@modern dagger read the formatting and donts docs










i get what he means

such a weapon already exists
It's a very odd example
that being resurrection butterflies
and the RE guns
im really not good at wording
there's also halibut is canon
but that's stronger against everyone
what?
ok
ok
@modern dagger you don't have a reason
you formatted incorrectly
you're sugging something which is a balancing nightmare
Also SIS kinda
not really tbh
no
just poor reasoning and balancing nightmare
I mean it does state what the weapon does, it's just a SIS without the name
Not really
No, Macaroni
Oh. I just thought of the idea and thought it would be cool
There's no specific function listed
If he said "The weapon deals increased damage against Duke Fishron and Moon Lord and it is dropped by Lihzahrds", then it would be an SIS
But the fact that he's just proposing a concept, that's totally fine
I see
Macaroni, if you wanna see a SIS, go to the beginning of 2019 #suggestions-voting
lol
you'll spot 'em right away
I know 
I posted my suggestion
I think I mighta been there
is it worded ok
ahh, now I get what you where talking about
i would be down with having to fight clam in hm
I dunno if it's inconsistent but it's sure OP
also what does SIS mean

ohh
like what would clam even unlock that would be required?
The clam drops in the sunken crates
You should mention Sunken Crates in your top line @gloomy musk
Cuz that's what your issue is about, right?
i think removing clam drops from the crates would be a far better solution to this problem
Eh
no, it'd be terrible
Yeah I guess they don't really need to be in there
Giant Clam respawns and expends no resource to summon
It's cool having fishing alternatives
you have to fight her in a tight space
i meant better than forcing you to fight a miniboss for no reason whatsoever
with a chance to die
and she takes her sweet ass time to respawn
(Your sugg looks good now, Blackarmor) 👌
removing them or making it so you have to kill her once should be the case
and thanks rover
appreciate the advice
and the chance that you'll get the item that you need is 1/5
so the crates are needed
(especially for me, my luck is shit)
which I believe is an inconsistency
it's not so much an inconsistensy, it's just bypassing the fight
Yeah
you should at least have to fight it once before being able to get that juicy item
is my sugg good?
That sounds it would be a bit buggy
not really
vanilla already does it with the finch staff in 1.4
and that works fine
hmmm
it could be annoying having to despawn them if you wanna change ur strat
But otherwise
godsend maybe
despawning them is a simple matter of right clicking the buff
indeed
Food
in early game
and majority hardmode
and majority entire game at that
i can see it working very well but see it being irritating too
i honestly dont see why this isnt already a thing tbh
it would be less irritating than having to summon certain minion loadouts
like any setup that uses more than 2 minions at a time would benefit greatly from this
What if u have multiple different summons and u use a summon pot and bewitching table, when u die those buff disappear, which summons take priority
vanilla already does it with the finch staff in 1.4
and that works fine
vanilla is black magic sometimes
just remove a few of the minions that you have the most of
like if you had 12 herrings and an imp just get rid of 4 herrings without the bewitching table and summon pot
and yes vanilla is black magic sometimes
but the finch staff code that does that isnt really that bad
meme
I don’t think meme suggestions are allowed
for new sugg
please no.
@dark kernel you do

And yes u do need it explain
But I actually want it to be changed back
^
i dont think suggesting things for stuff that just got into changelogs is allowed
it was kinda funny at first
Honestly should have been 3333%
but its not really funny
For reasons
When something is removed from the mod, it’s done for a reason.
What does 4444 mean
7777 would have worked since thats lucky number
maybe i should make a suggestion to change the nuclear terror's hp
lucky day
How about 0000%
1 - Changed Bloodworm bait power to 4444, because I found out that bloodworms are considered delicious by 99% of fish species upon looking it up, the number 4 is associated with death in certain superstitions and it's a repeating number like the Truffle Worm bait power :HD_Failure:
boomer duke is coming
directly quoting fab in dev server
So no, the meme is not coming back
the more you know meme
the number 4 in japanese actually does translate to death if you look at it a certain way
it doesnt directly but theyre similar words iirc
The 69420 was just a thing that was made on the spot that made it through. A better alternative was found, so that's what was used.
im sure that's what you meant though
4 means death in chinese from the way you pronounce it







