#suggestions-discussion
1 messages · Page 944 of 1
[[Relic of Convergence]]
Deliverance is the spear one
Anyway, it wouldn't exactly work like a hook, since it also latches to enemies
oe
but it is not grapple
[[Relic or Deliverance]]
deliver
Fuck
not convergance
[[Relic of Deliverance]]
[[Relic of Deliverance]]
@cobalt pewter would still make a dope post-ml hook, although it would prolly be a bit binary (either it's good or it's bad, no room in between)
deliverance is cool for traveling until you remember teleporters exist
True
But it's fun to use
So is Deliverance from what I read
Might be getting it later
teleporters are cool until you remember heros mod exists
smh imagine cheating
Efficiency sometimes counteract fun
its the same as teleporters but less work
Yes, Deliverance might not be effective, but hell just reading it made me think it's fun
(Farms 200+ slime kings)
portal gun is more fun than delivery
Do i take dmg during the launching with Deliverance?
Not sure either
arright can we circle back to the targeting sugg
But we're getting a bit off topic
what do we think
Might actually be useful in dad, where vertical mobility can be limited
uhhhh
But yeah
can it be a c c e p t e d
Colossal squid armor
bottom text
:l
Omega Blue is squid armor but cooler
omega blue is hentai armour
Teeth VS Squid
Your sugg is good, Viral
Also I would agree with the effectiveness of Distorted from SG at lower diff
In many runs I only go for Bloodflare, so...
Maybe none at all in normal and expert, and shorter in rev
Nah, give it time
Several hours at least, so currently offline people will have a chance to see it and give feedback
I need to stop posting these things at midnight
@mighty knot why
The point of stealth is not attacking to deliver a (supposedly) stronger attack with time
b/c rover makes me wait for the weaklings who require sleep to awaken and give feebdack
uhh
well, yeah
there are people from other countries
That sugg kinda ruins that exact point
that too
Nah, it's not cuz of the current time
All suggs must wait around 12 hours before a comfortable approval
ViralLemon?
n0
((they all wait 20 hours for some reason))
The oldest ones in posting rn are from about 12 hours ago,
speaking of which.
Sorryish
sweating nervously he's gonna approve a suggestion isn't he
Do we think Feedza's and Bluenebula's suggs are good for approval?
#suggestions-posting message
uhyeah
yes
Welp Gnight and yes
Gnight
yea (this approval is a lot earlier than other suggs, wow)
((also are you aight, Melon? I don't remember you acting like this usually.
Then again my memory is often poor.))
yeah I'm ok
Alright that's good
Then again my memory is often poor.
said at 4 am
quite right
I honestly just wanted to approve those two before I went to sleep
so
cya, gnight
gnight rover
gn
I agree with the clonelamitas suggestion
isnt the dazzling stabber really powerful for where its at though?
no im pretty sure it isnt
ive heard about 20 or 30 times that its very good
are you sure you are using it in the right way?
im pretty sure im using it the right way
The blissful is very disappointing yes
its only good for void and 1st form worm
Dazzling Stabber using Blade Staff AI would be 
w8, cosmolamp is like blade staff right?
In what way lmao
if you mean how it charges toward enemies, that's just uniform for most minions in the game
and by that logic all minions that fire a projectile is automatically an imp staff clone
or whatever the first projectile-firing minion introduced in terraria is
oh ok
@plush iron you know that you don't have to stand still to regen stealth anymore right?
Yes, but the amount of time it takes to charge stealth when not standing still is awful.
Unless there was a change to stealth in the next update that I haven't seen yet.
Not being able to dodge to charge up stealth makes it effectively worthless
maybe change this line then?
K
There, thank you.
It just feels weird that there's an ever permeating part of Rogue that never gets used, essentially.
Its used by every rogue weapon, yet never feels good to use simply because its charge rate is dependent on you standing still
meme sugg
@ashen warren meme suggs are a don't
its a meme sugg
Lol
even if it wasnt a meme sugg you have little to no reasoning
rewrite it and come back
ah yes buff early game bosses
Fine I suggest that calamity should add a new dungeon to explore

hes very obviously trolling
@vocal grotto
if you want that go make your own mod
why is there no suggestion nitwit role here?
you should sugg it ee
Even better moon lord legs rogue weapon that shoots out feet
@ashen warren
listen to it on youtube
or on soundcloud
I'd add reasoning if you think crab is too easy.
i thought buffing earlygame bosses was a don't
Does revengence work for other mods
(I'll just delete the sugg.
Good intentions, kinda, but yeah you can just listen on YouTube or with an in-game Music Box.)
Just noticed the ping. The sugg was already deleted, I take it?
yes
also ty Rover
it wasn't really about the sugg it was about jacob being kinda brainy

Didn't think about that, Kinda forgot that the Search feature exists
bruh
Iban has sugg channels muted 
I think thats illegal
I have the sugg disc channel muted, not the other 2
So
Do we think the Abyss 4th Layer suggestions is alright?
https://discordapp.com/channels/225030931008847874/699359022364491868/737178415328788490
yeah
eh
yeah
i dont think the subnautica example is like... correct
That's fine yeah.
i feel like just about every area is pretty busy as far as life goes its just the dead zone thats like that
theyre probably talking about blood kelp zone
I mean, a better example is just real life oceans, they are desolate down there
which is pretty vacant
blood kelp has a lot of enemies honestly
a better example would be midnight zone in actual oceans
i mean, it can get sent to voting i guess if that's what youre asking
there isnt anything directly rulebreaking about it
i just probably wont vote for it
puh
@split stag You could include a reference to real life oceans instead of only Subnautica
(I have your suggestion saved btw, let me know when you want to repost if it gets deleted)
While real life oceans don't have quite the super powerhouses of Abyss layer 4, they are definitely quite barren
well the thing is they do have those kinds of things
colossal squid and sperm whales are a good example
as well as sleeper sharks, i suppose
their example holds better in real life
I'm pretty sure most things in the deep deep ocean are pretty sessile, really only moving when absolutely necessary due to the fact that resources and energy are more sparse and valuable
ye
i feel like the current layer 4 works with that pretty well, though
i dont think the spawnrates are nearly as high as he says they are
i think the miniboss spawnrate could be toned down and or limited to one miniboss at a time with a cooldown between kills
so that you're not constantly fighting bosses
the enemy spawns are fine, i think what they have there works
he specifies he would like for there to only be 1 or 2
most things in the deep deep ocean are actually nonexistent, cause they get crushed there
the water is heavy af
We're talking about lifeforms that adapted to it, things that actually live there
chaotic puffers bloatfish and bobbit worms all only spawn on layer 4 and follow the theme
theyre slow unless theyre hunting or running away
enemies from 3rd layer are seen in the 4th iirc
Only minibosses
(and Eidolists)
gulpers arent in every layer
corvinas come the closest by being in layers 2 and 3 i believe
so theyre in-betweens
but they dont show up layer 4
Corvinas are only in 2
((also
the deepest parts of subnautica are actually pretty active))
yes
in the ILZ
I'd love it if the stats in layer 4 were inflated but there were less spawns
the least active areas are dead zone, dunes, and crash zone
Oh hang on actually, I think the wiki is mistaken
Eidolists may only be in Layer 3
it would make it feel a lot more terrifying
and even all of those are pretty active in their own ways
yep
but their concept of "the most common foes here are massive threats" holds true in those areas
like dunes and mountains has like warpers and sandsharks maybe
but youre mostly worrying about the reaper leviathans
alright this is way offtopic
no?
im just giving an example that they were probably reffering to
like, they say that the deepest areas are the least filled with life and what you do see are massive threats
i dont think that holds up as far as the "deepest" thing goes
but certain areas fill the definition
they could change deepest to some of the more desolate areas
the 4th layer can be safely called more desolate than the others
1 2 and 3 all have rocks and ores and hanging vines
layer 4 is empty
also, a spawn rate reduction is def needed
the fucking reaper sharks spawn in advance to kill me
thats less a problem with theming and more a problem with the fact that the minibosses have no spawn limits
its just not fun to fight 5 insanely tanky enemies at once
especially ones that can kill you really quickly and require specific dodging
The spawn rates of Eidolon Wyrms and Reaper Sharks are greater in Layer 4 than in Layer 3
And in Layer 4, both of them can be alive at once, whereas in Layer 3 only one of the three minibosses can be alive at once
like eidolon wyrms and reaper sharks
even when I enter the abyss from below
they still spawn a lot
so annoying
i think grace periods could be implemented
regular enemy spawns could be softcapped but not hindered
but minibosses need a cooldown
because having an eidolon and reaper at the same time is a death sentence even for endgame
Indeed
id think there be a 12 second grace period when you first enter the biome where minibosses wont spawn
or some amount of time
idk
and then a boss has the chance to spawn after thats over
once a miniboss spawns theres another cooldown where no other minibosses can spawn
either its a time cooldown or a "until the miniboss dies and some time after that" cooldown
How do I search up Suggs I made?
you can try searching keywords from the suggestions
alternatively i think searching your ID in sugg voting also works? not sure
You can right-click on your pfp to get it
(if you've got developer mode on I think)
yeah
even if the id isnt directly visible in the sugg
it still gives off the results
ok
Sugg's good imo tho
(Although if it gets implemented all minions will probably be nerfed)
(I have em all a bit more time cuz I've got time zone bias) 
Is Xanderdragon's Slime God sugg fine?
https://discordapp.com/channels/225030931008847874/699359022364491868/737193953283014697
yees
the last sentence should be removed imo
since debuff duration is supposed to be the same in all difficulties
but it's fine for the most part
@slow sphinx The Slime God floaty debuff is named "Distorted"
You can/should add that to your sugg
(and yeah the Death Mode thing isn't necessary, cuz there was already a sugg about SG Core's Distorted debuff being difficulty-exclusive)
Thank you 👍
Do we think Bubsuki's is fine?
https://discordapp.com/channels/225030931008847874/699359022364491868/737194695473758258
looks fine
it's fine
seems good
Ye
Cool
Xanderdragon's multiplayer sugg?
https://discordapp.com/channels/225030931008847874/699359022364491868/737201323447025694
Seems valid
what
Fuck
what even is First Fractal?
iirc it made an image of your character fly towards the enemy
could alternatively just make the thing obtainable in normal gameplay but at that point it'd probably be future content don't
I changed my suggestion to something even worse....
future content
wasn't it scrapped
Hmmm
it's unobtainable iirc
i hope that calamity will make it obtainable
There's remnants of the code left for it, but you cannot actually get it
Pretty sure Amidias's "Help" dialogue tells you what is immediately available to you @ashen warren
vanilla devs have said that it's still work in progress which implies it will be obtainable at some point which is weird because zenith already is that
yea it exists as an item, you just can't get it in normal gameplay
or was that retconned
When did they say it's a work in progress?
Pretty sure Amidias's "Help" dialogue tells you what is immediately available to you @ashen warren
@hollow shell really? I never payed attention to him since uh he died in the middle of a boss fight.
i saw it on the wiki mightve been inaccurate
He'd move back in if you had a house for him
isn't post ML extremely linear
He never spawned again
Have you killed Desert Scourge in that playtrhough
It's only linear in the sense that most people only do it in one order
yeah its linear but its arranged pretty differently from hardmode and pre-hm
isn't post ML extremely linear
@wooden wedge not for me i spent a few weeks without the wiki or youtube trying to figure out what to do
you have to kill a giant clam for amidias
Have you killed Desert Scourge in that playtrhough
@hollow shell its the first thing i did
That's odd, then.
If you kill both DS and the Giant Clam he should be able to move in
if he doesn't respawn that's a bug
yeah iunno what happened
well, its not entirely unfounded i think
don't
but it could use reformatting
might've been the old TML no NPCs thing
for new sugg
@stark iris read the don'ts doc
it is a do not
You've got Forbidden Circlet and Daedalus armor in that same tier which you can use
and yet here comes forbidden circlet rearing its ugly head
a rogue helmet piece for a vanilla armor
(what's wrong with Forbidden Circlet?)
why does everyone hate the forbidden circlet sprite?
I swear to god if that vanity argument springs back up
What biomes does the calamity mod have upon world creation that arent vannila?
im not talking about the damn sprite lmao
#calamity-mod-talk for that prolly
(Sunken Sea, Brimstone Crag, Sulphur Sea, and Abyss)
@wooden wedge frick I wrote rogue as rouge when looking for it in the doxc
there was this one instance where someone complained about the sprite
red
circlet is donor
circlet also is nerfed on several fronts next update
i dont much care for the sprite but its not my least favorite part of the item
so
what's wrong with it
alright uh let me collect thoughts here
the reason i dont like it very much is because i feel it is a poor answer to a lacking point of progression, and it clashes with the set it's referencing/representing
also that it was broken at one point
but its getting changed in that regard
@ashen warren Astral Infection starts in hardmode. It has its own grass and stone and stuff
Naturally spawned upon world creation is what i mean
we have a non patron answer next update
patron just happened to go first
leinfor's looking set i mean
Okay
New biomes are a Don't though (listed in the Don'ts doc, in pins)
you'll see
the jungle temple
He lived in the Jungle
he's currently on vacation though so he's not there
(that's one way of putting it)

Where could he be now then since he has massive armies there are no sigms of armies or castles or empires
probably would be cool to ask in lore talk
Calamity lore canonically happened a long time ago
Game takes place after his empire collapsed
and yes, #lore-discussion
if this is related to your biome suggestion then its not changing the fact that its a dont
well
i dont mean to sound abrasive when i say that
sorry
your queries would be better for another chat
Aight anyway
Xander's multi sugg, fine?
https://discordapp.com/channels/225030931008847874/699359022364491868/737201323447025694
i guess thats fine to post?
idk i dont know how to improve it but at the same time idk if it will really be popular
i say leave it to the people
and we'll see if it gets any traction
Indeed
WIP suggestions no longer show up in the main channel
Since April
so like around 3 months
ye some relatively recent changes
a lot of low bar suggs are filtered out now
I'm the guy who got almost every suggestion sent to the dev server and only ever had 1 suggestion actually get suggested.
Ah so you're everybody?
okay

Imagine unironically using Discord notes.
(New sugg system been a rousing success best we can tell, the amount of stars voted on suggs almost doubled)
alright so this next sugg
Indeed
ViralMelon's summon sugg fine?
https://discordapp.com/channels/225030931008847874/699359022364491868/737205564215656511
the summoner prioritization
i dont know how i feel about it
its basically asking "fix what red didn't fix"
which by all means calamity has done before
idk, do you think it's viable, rover?
to change lock-on AI like this
i dont think you're a coding guy when it comes to this though i might be better off asking someone like ben
rover tends to spot obviously-impossible-to-code stuff pretty fast in my experience
if it's not viable, the suggestion will probably be rejected
.. I have no idea how the summoner targeting reticle is programmed
At worst, implementing this sugg would involve directly editing/overwriting every vanilla summon AI
is that good or bad?
Uh yeah that's bad
:l
rover is in the game
So does every suggestion, as long as it meets a certain quality, go to voting?
pretty much
if theres feedback that we have someone will likely ping you about it
usually rover
they handle most things here
rover isn't multiple people
they
Oh no, I was just making sure I didn't do something wrong, like, I unno, I had to ask to put it up for voting or something.
they was more a gender neutral thing but i guess i know hes a he
if we really gonna be talking about semantics
they can be used as a gender neutral singular pronoun
Also isn't 170 stars kind of a really high number?
it's not
I'm seeing good suggestions in here that just aren't reaching good numbers
170 stars is by no means too high
its big but reminder that there are like 100k people in this server
We're considering raising it, even
77K
Right now over 60% of all posted suggestions are reaching 170 stars
well still fuckin massive
We want that to be at around 20% to not inundate the devs
I see.
Right now, there are theoretically 24,000 people online, though practically most of them probably don't interact with this server at all
there are 400k members in vanilla terraria server
the fuck
We used to be bigger than vanilla
That was before vanilla became an official Discord partner
well im gonna talk to my numbers guy because CLEARLY he lives in the past
@plush iron maybe you could explain in your sugg what the Rogue improvements mod actually does
cause I don't think everybody is familiar with it
I've never heard of it
^
or maybe leave it out

stealth is changed next update to be better if you build for it
Hmmm...
Like, much much better, or just kinda better? Because right now, from my understanding, it's practically useless. No offense, it's just what I've heard.
I've asked multiple times.
I mean to me I feel like stealth would be basically the one thing differentiating rogue from ranged/melee
It feels kind of weird to me that a core mechanic of the class is not useable or defining to the class at all.
Well yeah because to get the most use out of it you have to stand still
That's what i'm suggesting get removed, the standing still part.
Stealth would build over 3 seconds as long as you aren't attacking.
I've been playing this way for a bit now and it's quite fun, although the mod slightly overtunes some other aspects of rogue
I'm getting like, 210 damage critical strikes with the victide rogue weapon lol. Some adjustments need to be made, but like I said, I'm having fun.
@radiant meadow I don't see anything in the changelog that says the system will be changed outside of "all rogue weapons will now have stealth strikes"
I might just turn up the difficulty
#changelogs isn't always accurate
(unfortunately.)
sometimes Ben tells us things
The changelog is still covers a lot. It's just not perfect and it won't ever be.
Ben, if you don't mind me asking, is this a small or large boost to stealth, and how soon can you build into it?
I feel like such a central defining mechanic of the class should be permeating throughout lower levels too
(it might be better if fab grants you write perms there)
wow rover's in the game
where?
in the changelogs
holy crap
wonder what's its going to do
approve suggs
you hit an enemy and then it approves their suggestion
no, if you hit an enemy it edits the wiki
hit an enemy to activate visual editor for wiki
that's the joke
Whenever a suggestion is in the dev server, it deals bonus damage.
yes
Yeah I pinged him and am awaiting
aight so the targeting suggestion is a no, right?
or are we waiting for another dev?
I spose it can be approved and later get rejected due to difficulty in the dev server
It'll at least be seen by the devs then 
I mean, they have telegraphs next update
true
They do, and they're quite obvious
ye
guess ill just live with it for now, deleted
its going to be hard to not see a bunch of smol lasers across your screen
Also, laser walls do have a Telegraph in the form of the sound of the laser wall being “fired”, iirc.
a preemtive telegraph to that is probably what they mean
like a sound effect for dog becoming transparent
by the time you hear that tell it's already too late to be running if you're in the air
(Either way, it’s got a telegraph next update so the convo is over)
im not sure how its gonna work out bc i havent seen it
You'll see, it's neat.
apparently its more like eol's blade attack
(and, s'been long enough for this)
MrAsianMan's Wyrm & Squib sugg fine?
https://discordapp.com/channels/225030931008847874/699359022364491868/737208260020666439
sure
im fine with more drops from them
i mean it isnt the most needed thing
its enough to cover every class
sounds good to me
but to follow in reaper shark's current theme i suppose its fine
like having at least 2 weapons excluding riv
not the first time a bunch of suggs that're basically the same are in posting,,,
its just gonna happen sometimes yeah
theyre technically different
still similar in reasoning and execution
maybe not the same but the same general topic
yeah
that's not really a problem imo
it might just be at most redundant
the method of fixing the problem is different in a few ways
sour's focuses on the fact that standing still for rogue stealth is kind of really fuckin difficult
so they opt to remove that restriction from it
viralmelon's opts to keep the staying still thing, but you dont lose stealth when attacking
it just builds at a potentially slower rate, or it freezes the bar for a hot second before resuming
so you can wait for a more opportune time to use a stealth strike instead of just opting to not do it because you need to deal damage and waiting around would be a waste of time
so uh, what should we do with the suggs?
Should we approve Viral's now and.. delay Sour's as much as possible so there's a healthy distance between em?
(gonna do it anyway)
Is AquaNathan's Prov drop balancing sugg okay?
https://discordapp.com/channels/225030931008847874/699359022364491868/737288019081429054
It is a new wep
Also yeah true
@woeful lantern Can you provide boss kill times with both weapons, compared to other weapons which are more viable?
thats what i was thinking
because i found stabber to be an all round improvement
its also one of the few options pre-polterghast that only costs 1 minion iirc
might be fatally wrong about that
i've never really used bombardier myself but i've heard it's insanely good for CVoid and SW compared to everything else, which is fine because there are other weapons that are better for Signus and DoG
but i never considered it bad at all so this is a bit surprising to me
yeah
im not surprised its bad against sig because the projectiles are probably too slow
and it used to be godmode against dog but thats a good thing that it's nerfed
because a prov drop shouldnt be the best weapon against dog
maybe that was okay before polter was added
because everything prov dropped was great against dog at that point
yeah
basically polter drops and post-polter abyss drops are good for doggo
but anyway, killtimes good
I mean i'll try but its currently 4:28 in the morning so cant really atm, just thought i'd check here cause i cant sleep
ah
@hollow shell I just saw #changelogs , and apparently you're in game now? 
oh god, rover is in the game
cant wait to use him to approve my suggestions
It is time to enact said power
W.D. Cipher's sugg okay?
https://discordapp.com/channels/225030931008847874/699359022364491868/737320188206252122
looks good
👍
yessir
is that your sugg approval call? like you say shazow and then magic happens
Yes, precisely .
please no

I'll feel scammed if rover in game doesnt make that sound when you use it
you'll be scammed then
oof


is there a reason that statis void sash can only be made with nightmare fuel and not endo energy?
according to the wiki
thematics
wdym, like nightmare fuel is related to void sash?
the exact discussion https://gyazo.com/de8bf4a8fbd4d95e04575042acb1cd03
inb4 people suggest to add Endo
you heard nothing from me
but that makes a bit more sense
thanks Ben
pretty quick imo
Ben pulls the ultra clairvoyance.
ben is crystal ball confirmed
what spaces of the game have a lack of bosses in them more-so than other points?
Boss suggs are a don't
Alright, noted
And for rn I think calam is taking a break from bosses
Yeah, I could see Zeroc being a tough break, taking lots of effort and time to do lore, sprite, attacks, AI, etc... I understand where that's coming from
do people not like the summoner suggestion? the targeting has always been what's turned me off the class, i'm interested in the problems people have with it
Wait for a week
Sometimes suggs barely make the cut
If it doesn't in 1 week a resugg usually works
I think something should be done about spawning astral infection, because it spawning after beating the WoF feels weird
Elaborate.
I'm thinking maybe bring back the Astrageldon Slime, but change it up a bit
We aren't doing that.
K
Yeah, things that were removed, were probably removed for a good reason
Astra's reason being that it was by far the most forgettable and uninspired Calamity boss
People only started caring about it after it was removed
Ya makes sense
[[Abandoned Slime Staff]] also exists
Are you taking boss suggestions for it
read the don'ts doc
We are not taking boss suggestions, no. Boss suggs aren't allowed.
There is a doc in pins telling you what you can't suggest
@split stag yeah do that, 2 Suggs in 1 is a don't iirc
Yeah that last bit is completely unrelated
Yeah, I was debating that, but most important is Provindence anyways. I'll edit that.
someday I will pitch Aureus Luminite for the like 22nd time but this time for actually
Aureus honestly does need something post-ml since he gets all the stat buffs but only gets one new drop
and jelly bean is rev only iirc?
yeah
though, then again, so are the buffs
personally the post-ML buffs to various bosses, at least to me, has always
I know I literally just got here, but just pitched post-ML Slime God luminite
felt out of place.
Buffing an entire boss to another tier for a mount
it was understandable for fragments, but now fragments are gone
is no one going to talk about my sugg for waterwalking being toggleable for boots?
Your suggestion's reasoning could be stronger @midnight totem
You just kinda have a lore 'maybe' and a few extra drops
(sounds good to me, Riri)
both Aureus' buffs and the Bloodstone boss buffs have always felt off, honestly
it feels like a cheap excuse to add a new drop to a boss you already proved you can fight beforehand
has like
yeah
any "buff x boss to another tier for new drops" suggestion ever been implemented
Like crabulon shroomite
the only thing you get from aureus after ml is just a mount thats mainly used for cheesing
btw why does astrum aureus have a 20% chance to drop a hallowed key according to the wiki
because Calamity has no Hallow boss
I used Sus Jelly for Yharon charges but that’s kind of it
BuT wAIt pRoViDence
we're not having this argument for like the sixteenth time 
From what I'm getting at, it seems like boss things sometimes are just sprung up by Fab, but when it's a sugg (meaning every dev is able to pitch their views on things), things become a bit more... restrictive.
The Jelly is really good against Yharon tho
Like I think it is the only reason why I seem to have a chance to nohit him.
In terms of Aureus and these boss buffs in general, I think that it'd be a good idea for them to be more unique in some regards, yeah.
Give it a new attack, or even a new phase. Or even better, make a new miniboss or something that fufills the role that boss is holding.
my thing of it is
Aureus shows up Post-Scal with laser walls
if you buff the boss to be harder after a certain point
like, with new AI and shit
wouldn't it be more effective at that point to just add a new boss instead
Honestly, regardless of pre or post ML, Aureus needs a buff. It's just shoot, jump, then burst, compared to PBG, Siren + Levi or Golem.
As in a new attack
rather than having the player fight the same opponent with some new shit tacked on because you're later in the game
exo aureus 
I honestly agree. I'd rather we not shoehorn an old boss into a new mold when we could make new things that can be changed without altering the original design of something that already existed.
byeah
aureus buff is only there for bean now
Bean is technically a dev item iirc tho, so that's a weird situation
But then again, the dev in question has moved on to my knowledge
ye
Bean and fragments, yeah. Not sure what else to add given Aureus already has weapon drops and the key
couldve remove aa buff
aureus frags were removed
fragments died
and relocate bean to somewhere if possible
Rest in power, must not have realized I guess
honestly there are quite little post ml bosses and more would be welcomed
but zigs dead
anywho yeah
like, the jump from provi to polter to dog is too quick
tl;dr bean boss
or bean miniboss
probably miniboss because Deus is literally right before ML
thank you for coming to my talk
sounds like an astragel trojan horse
shhhhhhhhhhhhhhh
bring back astrageldon slime
oh my fucking god
No
A miniboss just for one item seems a bit weird
Nuclear Terror exists but shhh
byeah
Nuclear terror should be expanded imo they're a really cool enemy but are basically irrelevant
It has another unprogrammed thing iirc
Squid has Halibut cannon tho 
post-polter acid rain material
I'll likely work on it for the next update
Nuclear Terrors look awesome yeah, would love to see something on the Acjd Rain front
on one hand I want to push for more Mauler love
but at the same time the sharks that can deadlift Golem are at the same tier
and have like 6 fucking drops Halibut notwithstanding

@signal robin read the pinned doc
@sand umbra 
thorium bard weapons are frequently suggested so they dont need to be suggested more

they're frequently suggested because Bard is the best Thorium class by far
will xeroc wings require luminite in the next update?
im asking because i wanted to write up a sugg for that
What if calamity bard addon, brought to you by the creators of calamity flamethrowers and calamity yoyos
Since frag drops from Aureus aren’t a thing any more, I had to reconsider my suggestion a bit. Thanks for pointing that out to me, I honestly hadn’t noticed at all
For the water-walk toggle sugg, reasoning's weak imo, since there's only really one problem which can be negated with bubble blocks (yes, I read the whole sugg, don't think slowdown isn't too detrimental especially since regen and dash)
Yeah for the water walk toggle sug it just sounds kinda pointless to me as that's one small problem that can be completely migated by bubble blocks and a well timed dash and if you don't need honey that time then just jump over it 
Kotiklap your suggestion is way too specific 
Yeah, remove the second part of your sugg, KOTIKLAP
Reasoning?
1 sentence suggestion
Ethereal Tailsman and Elemental Quiver : (
ye
@fickle cedar You need a reason. Also, elaborate on what you mean/want
Sorry for getting too specific, honestly just really enjoy that boss fight and want to make a good case for it
I reckon it's not hard to make waterwalking for boots toggleable either way
since toggleable accessories are already a thing
It wouldn't ... but is it necessary
That would lead into more of those situations with other accs when it isn't necessary
Thanks for that
You don't need to give examples for what the accessories could do (unless those effects tie in specifically to why they would be good for that tier)
Also, you should at least mention Elemental Quiver & Ethereal Talisman
Oh yeah I know there in the game, but I feel like they could add more for their class. For melee and rouge there are other options that you could for that class.
Wait, does melee have more than one new acc?
Not a new one, but they have more options for that stage of the game.
That’s what I was thinking actually, I find quiver and talisman to be just as good as any other Post-DoG attacking accessories like Ele Gaunt or Nanotech
I think the thing of this sugg moreso lies in the fact that those mega-accs for each class are usually all you get for variety
and past that it's generally the same acc setup every time
Yep
there's really no room for experimentation because everything you can experiment with is in one acc
(this is something I've been meaning to address as a sugg or even just at all for a decently long while because it's a big thing that really hurts the late-game experience)
more accessory variety late-game would absolutely be appreciated, methinks
I also thinks.
If only this was just Hollow Knight, where every accessory you pick up is just as viable & effective at the end of the game as in the beginning.
but alas 😔
charm*
alas, it was not meant to be
(ik, just makin a more direct comparison)
Wait I just realized that your a dev
Yeah
woah
The sugg channels are where I live.
Never expected me to talk to one of you guys
Oh fun! Hi there, hope you’re having a good one
you can talk to fab
he's usually in gentalk
anyway this is offtopic
Thanks for all the effort you put into to this mod, we all appreciate it a lot!
Thanks (and thanks 👍). I'm having a late one, I ought to go to sleep soon.
But first
Lol, fair. I should probably sleep soon too
It sounds kinda useless but iunno, we could see if people agree via stars
Looks valid enougg
yea, valid
Sure
valid indeed
Aighty then
Not really necessary, but yea, maybe valid
Valid ye
aaand @ashen warren Your suggestion asks for a new biome, which you're not allowed to suggest.
You can think of some way to rephrase or redo your suggestion to accomplish what you want, without adding a new biome.
(or you can delete it, whichever you prefer)
(if the toggle is visibility for that sugg, it's gonna be annoying)
And with that, I sleep.
If I'm not awake by the time Sour's sugg is almost dead, get some other mod on the case. I think it's fine but it should be put off for a while to be distanced from the other stealth sugg in voting
Cya
Gn
Also a frequently sugged iirc
also I don't think that new class suggs are even allowed
Buffing other mods classes is frequently sugged?
Thought there was something about bard
- Thorium crossover content (such as Healer/Bard items)
the very last sentence of the doc
yeah was gonna say isn't crossover content and such not allowed to be suggested 
I don't even know what this sugg is about
From reading it over and over again it looks like it was supposed to be posted in the thorium discord
It’d be a lot to implement as well right? Or would suggestion don’ts not apply there?
I mean if it breaks one don't the rest that it breaks doesn't really matter, since it's still breaking a don't
Ye, got that part
If there’s nothing egregious abt the current state of my Slime God sugg I should probably go to sleep soon
i tried some dmg tests with the blissful bombardier and dazzling stabber staff(no adrenaline), bombardier took 4 minutes to kill weaver with 10k dps in 2nd form. elemental blaster took like 2-3 with an average of 15k dps. other ranged weapons were around 12k. void was actually quite nice killing it in about 2 minutes. other ranged weapons didnt do so well except seadragon which reached similar dmg and time. signus was also meh, blaster took like 1m 45, while bombardier finished at like 2 minutes 10 seconds.
dazzling stabber staff however really sucks. i only recorded dmg instead of time and god it was bad it barely hit storm weaver reaching only 8k dps, axe on the other hand reached between 15-20k dps on weaver 2nd form. axe did way better against all 3 sentinels, dagger does like 8k if and only if it can hit cause it misses a lot, 2k dps on signus while axes reach 5 to 6k and plague jets reach even up to 12k.
(hi I'm still here)
That's good information, you can add it to your suggestion.
hmm ok
(hi I'm still here)
Nice
Do we think AquaNathan's sugg is good for approving now? then I can really sleep
#suggestions-posting message
Can attest to bombardier needing some help and Nathan’s got the receipts I’d agree to that
(Sleep? And just let the suggs die!?
)
please fix all the boots after angel treads, i mean, basicly angel treads when you start walking you immediatly get fast but after them, all the boots need time so you can move fast, please change that, i want it to be so you immediatly fast.
wrong channel
also you might want to read up on formatting for when you actually post the sugg
it goes like this
title
reasoning (explain why you want this in the game, and no just wanting it really bad isnt a valid reason, give actual examples as to why it should be added)
you dont actually need the > things btw
Isn't that just a need for movement speed to accelerate, or...
The proper formatting:
Main Point
Sensible Reasoning
a bolded title isnt required, the bot can do that for you
I JUST WANNA START MOVING FAST IMMEDIATLY OK (sorry caps i dont want to type this agian)
it just makes it look nice
sorry i am bad at typing these thingd
You could use a dash
@golden narwhal ik but it is anoying
Also if you want stupidly high speed straight up, mod it in yourself 
It's usually not balanced
Even with Calamity's standards
i dont think its that
im guessing he takes issue with how you require runup to get to max speed with tracers, but not with treads
Not entirely sure how acceleration works (because of dash), so my assumption is that you need alot of movement speed
it does seem to be a bit odd how thats done though
tracers and treads having instant acceleration just sounds like it'd feel really janky to move around with them on
maybe just faster acceleration instead of instant
Can you talk about changes in this channel or not?
it's better to discuss upcoming features in calamity mod talk
no worries
I think hes talking about invincibility (not frames) in sub 4 when not dashing
Maybe invincibility between subphases?
Since those are quite long
I'd say make that a death mode change
before I make this suggestion, are there already a bunch of suggestions for making cal clone not be super weak after prov even after the buff to stats
@stray wharf Please elaborate more on what you mean by yharon's invicnibility frames.
afaik nah there have not been any post-Prov Cal buff suggestions
There was one to give her a new item drop but that's it
((how tf did you only sleep for 6 hours))
((
))
was just 10 stars shy of the requirement
but it didn't reach dev, so I don't know why I even mentioned it
but, apart from it, none
@unreal viper he meant that when yharon shifts to another subphase, he gets immunity for a while
That could be clearer in the suggestion yeah. It doesn't even mention phases
tbh imagine using anything with slow firing rate fr yhrn
how long ago should the sugg cutoff point be?
cause it's 8 months old now
which is a lot, I think
170?
ok ill make a sugg about making cal clone buff more significant
Make Calamitas Clone buffs after Providence more significant
Currently, Calamitas post-Providence is incredibly easy, and allows the player to get large amounts of bloodstone with minimal effort and faster than other methods. The boss is simply not able to pose a threat because her attacks are balanced around the player having mid hardmode-tier movement, but they are very simple to avoid with everything you have access to after Provi.
In terms of changes to fix this, adding attacks would be an effective way to mix up the fight. If that's too much of a commitment, even small changes such as speeding up some of her attacks would make a big difference
(Note: This is only changes I want to Calamitas after providence is defeated, none of these apply to the original)
any feedback before I post?
you could've just posted in posting
(Are Brimmy and Ravager buffed in any way beyond stats?)
oh yeah this applies to other bosses
wdym
Philo I wanted to make sure it didn't suck before I posted it
because one time I made a suggestion and deleted it instantly because someone told me why it was a bad idea
However I feel like cal clone suffers most from not being a threat at all after a buff
(Are Brimmy and Ravager buffed in any way beyond stats?)
no
You could change your sugg to "Buff the AI of the Post-Providence Bloodstone bosses, especially Calamitas Clone", if you feel like the other bosses need buffs too
Not necessary I jus think it'd help the case a lil, instead of makin Cal be the only one with any functional buffs
maybe with emphasis on cal still
(yeah that's why I said "especially Calamitas Clone")
Sour's sugg is dying
Not soon enough
2 hours is pretty close
ill probably edit it later on
aight
For the one suggesting cosmolite bullets, I think it only makes sense. Arrows keep upgrading post providence with bloodstone and vanquisher arrows, so why not bullets?
That's neat. Design looks like it may have like armor piercing qualities or something though I have no idea how to balance such a thing.
Or just make them have a heal chance like the bloodflare arrows
ranger does not have many sources of armor crunch debuff currently
I mean melee and rogue get armor crunch on every weapon
I suppose so
or maybe it will inflict brimstone flames
when bloodstone bullets do make it in, they'll probably have to nerf holy fire
Next update you won't need to clear out large areas for many bosses
also if u want more explosives get fargos mutant with boom shurikens and have fun
I think this suggestion is fair enough.
ye
I mean post ML you also have the DCU
but DCU is pure trash
Have you ever used it?
Dcu is slow
it's not that slow tbh
once you use improved drill mount you can't go back to normal DCU
i prefer to use it over pickaxes when i'm excavating a large area
I’d rather use dynamite than dcu
well that's because luiafk drill mount is nyoom as all fuck
dcu is more easily controlled than using dynamite, i feel
Dynamite clears a quicker
i dunno, i personally think the DCU is aight for what it is
I usually mark the border of the arena out by digging with a pickaxe(drills suck#pickaxegang) and then use whatever's available, boom shurikens, IDM, dynamite, (universal collapse)
Universal collapse is the best at making arenas
yes
can it face the mighty chest with items in it tho(probably)
yes it can
For not world obliterating arena making I just use a pickaxe, smart cursor, and make sure to be riding a five tall mount
(aight cool it's time to approve Sour's sugg now)
Yeah especially with later bosses like yharon or providence, good luck staying still long enough to get any use out of it.
don't kill him
👍