#suggestions-discussion

1 messages · Page 943 of 1

sand umbra
tawny garden
#

aight

ashen warren
#

scal needs more spells too

karmic stone
#

@vocal grotto meme sugg

ashen warren
#

wtf this is not meme sugg

cobalt pewter
#

Meme sugg

gray nebula
#

this was suggested once already iirc

ashen warren
#

wtf what

gray nebula
#

i remember it

sturdy geyser
#

yes someone suggested this unironically

karmic stone
#

(speedymatt in real)

sturdy geyser
#

and now someone is suggesting it as a joke

ashen warren
#

no

dry latch
#

new account too

ashen warren
#

i am suggesting it unironically

gray nebula
#

lies

vocal grotto
#

Well, that's a sugg for upcoming content anyway. And it wouldn't be accepted either way.

ashen warren
#

wtf why does everyone hate me

cobalt pewter
#

Fail

hollow idol
#

No boss sugs, No upcoming content sugs, and uh Soul of Eternitree isnt Calamity

tawny garden
ashen warren
#

also add yharim boss

pale glacier
#

i am suggesting it unironically
Sure PogO

tawny garden
#

also add yharim boss
bruh

hollow shell
#

funny

#

hehehee

quick ice
#

It’s not a matter of us hating you, but the suggestion you made violates multiple of the “Suggestion Don’ts” and just wasn’t very well formatted (Also, it did come off as a meme suggestion)

ashen warren
#

wait there's a suggestion don'ts

tawny garden
hollow shell
#

Check the pins

void kelp
#

also counts as bullying some1

quick ice
#

Yeah, check the pins man

hollow shell
#

There's a doc

hollow idol
#

pins

ashen warren
#

nah too lazy

pale glacier
#

It came off as a meme suggestion cause it was lmao

hollow shell
#

okay

void kelp
#

dont post suggestions that're also intended to bully other users, too

#

kind of a dick move.

quick ice
ashen warren
#

dont post suggestions that're also intended to bully other users, too
wtf how did i bully someone

void kelp
#

you're making fun of someone who made that same suggestion on the fargo's discord in a sincere, although oblivious manner.

#

memeing on someone who exists here isn't a nice thing to do

radiant meadow
#

That may be a bit presumptuous tbh. I think it's best to just drop it and move on. If you can't be bothered to read the rules, then don't suggest anything.

ashen warren
#

you're making fun of someone who made that same suggestion on the fargo's discord in a sincere, although oblivious manner.
i'm not making fun of them

hollow shell
#

That's a brilliant idea Ben

#

Let's Stop.

unkempt bolt
#

bruh if you aren’t here to make a suggestion or discuss a preexisting suggestion

#

why are you here

cobalt pewter
#

Don't feed the troll mates

quick ice
#

He did make a suggestion, albeit a rather poor one which led to this conversation starting
B’yeah, let’s stop

cobalt pewter
#

Just move on

hollow shell
#

Indeed, low-key ashamed at chat's ability to deal with clear trolls

radiant meadow
#

This happens literally every time, Rover. In any chat.

hollow shell
#

It does

ashen warren
#

d

cobalt pewter
#

I had a bit of fun spamming meme sugg a bit

#

But that's all from me

sand umbra
#

imagine entertaining a troll when you can entertain a good sugg iirc

hollow shell
#

Indeed
Let's praise Thomas instead

sturdy geyser
#

good suggestion

#

thomas mad

#

good job thomas

sand umbra
distant gyro
#

why does the calamitas sug switches between post-prov and post-ml

hollow shell
#

Indeed
Should prolly say Post-Prov in your mainline @unkempt bolt

#

(and reasoning)

unkempt bolt
#

aight

halcyon magnet
#

There is a suggestion i have but i don't know if its really a suggestion

ancient mirage
#

what is it

halcyon magnet
#

Its about the suspicious looking jelly bean

quick ice
#

Share it here and we’ll help you figure out if you should post or not

void kelp
#

if its abt platforms im p sure thats a bug

halcyon magnet
#

yep

quick ice
#

In that case, no need to post it since it’s a known bug

tawny garden
#

bugs aren't valid suggs

halcyon magnet
#

why does it not go through platforms when you want it to

frail mantle
#

cause it's bugged

#

and is gonna be fixed eventually™️

wooden wedge
#

Next update?

halcyon magnet
#

maybe

wooden wedge
#

Ah

frail mantle
#

uhhhhhhhhh

wooden wedge
#

You edited it right as I said ot

frail mantle
#

i'm not sure if i'm allowed to say hdflr

wooden wedge
#

If it's a bug fix you're probably allowed to say it

halcyon magnet
#

it is a bug

wooden wedge
#

I'm guessing that the jelly bean is getting changed somehow and that change fixes the bug

halcyon magnet
#

Bugs will eventually be fixed.

#

🐛

hollow shell
#

@vocal grotto Warn @ashen warren

#

Oh he's already warned

terse sundial
#

@ashen warren have a mute

robust lava
#

Very good, definitely not a meme sugg HDfailure

ashen warren
#

no ban me

void kelp
#

If you want a ban, you can leave while muted

terse sundial
#

Spider

void kelp
#

too much?

terse sundial
#

yes

radiant meadow
#

let's not exasperate the situation

#

fueling the flames just makes it worse

void kelp
#

understood

steep crown
#

Okay, Fixed up my Sugg to make a note that compared to the rest of post ML, the 5 New bosses is still a bit much

hollow shell
#

You didn't.

#

" With 8 bosses, (Storm Weaver, Ceaseless void, Signus, Polterghast, Old Duke, Ravager 2, Calamitas 2, and Brimstone Elemental 2)"

steep crown
#

"Even if You don't count the Bloodstone Refights, there are still 5 bosses, which is a tad too much for one tier"

hollow shell
#

It'd be better to discount the refights off the bat and then mention them as additional points afterward, considering several people were against the idea

#

That's better, thank you

dry latch
#

but isn't there a polter tier? or at least that's how the class setups page arrange it.
pre-provi -> pre polter -> pre dog

tawny garden
#

yep

gray nebula
#

(yeah i dont even know what defines at tier anyways)

#

nowhere in the mod are those defined

#

its just arbirtary limits between boss x and y

dry latch
#

I'd say tiers are when you drastically change your gear

gray nebula
#

what if i said that there are too many bosses between polter and yharon

tawny garden
#

I guess a tier changes when the average DPS of weapons with appropriate equipment changes significantly after you've killed a boss

steep crown
#

Thats only 3 LeviKek

dry latch
#

post provi is tarragon, post polter is bloodflare

steep crown
#

3 Is not overcrowded

cobalt pewter
#

Bloodflare is post provi tho?

#

Like

dry latch
#

you need ruinous souls tho

steep crown
#

No, you need ruinous souls

cobalt pewter
#

Rematches are done post providence

#

Oh really?

#

I forgot

tawny garden
#

yea, post-polter
[[Bloodflare armor]]

red stormBOT
hollow shell
#

Bloodstone weps and Bloodflare armor are on separate tiers

#

For, reasons

unreal viper
#

Put them on the same tier.

tawny garden
unreal viper
#

Add stratus armor.

foggy plover
#

omega blue

hollow shell
#

Do you want to mention the possibility of a separation between Prov-to-Polter tier and Polter-to-DoG tier in your suggestion, Forsaken?
Considering many many people have brought that up now

tawny garden
#

oh
TheForsakenOne's sugg could be implemented by inserting an another tier

tame mulch
#

you see ive been trying to find the consumables on the wiki that increase your health cap up to 600, but there is no easy navigatable way to find where they are besides looking the exact item up. Maybe add a section to items or mechanics reserved for health increasing items to the wiki?

hollow shell
#

(hello Ravager)

ashen warren
#

I mean, I beat polter with pre prov gear because prov is big fat

hollow shell
tame mulch
#

wait a min

#

oh my bad

distant gyro
#

blood orange

#

and other fruit items also link you to other fruits

ashen warren
#

I think it would be more fitting to switch prov and polterghast in terms of progression

distant gyro
#

AND mana upgrades

tame mulch
#

ye but i dont see perm power ups on main page

#

maybe im just stupid idk

distant gyro
#

potions page also link you to perma power ups

hollow shell
#

It's on the Potions page

tame mulch
#

oh

#

i mean it kinda fits i get it

hollow shell
#

(They are technically potions internally)

distant gyro
#

and it's on the potion template at the bottom of all potion pages

#

i think that's all the pages that cover perma powerups

#

which is "a lot"

steep crown
#

I mean, Putting Polter in its own Tier is kinda wack, since you don't really need to fight the sentinels in order to fight him, Unless you Really want one of the weapons. Really, All you would be doing is putting Old Duke in its own Tier, Which doesn't do that much. I will make a note about it on my Sugg, But I still stick with my Belief that its all one tier.

hollow shell
#

Okay

#

Bosses being necessary to kill doesn't really constitute a tier

#

or else all of Pre-HM would be one tier

#

and technically all of HM with Calamity

dry latch
#

do people even fight OD before DoG?

unreal viper
#

Only no-hitters.

sturdy geyser
#

I fought OD before DoG

tawny garden
#

that's non-linearity for you

#

you can get strong weapons by fighting a boss when it's harder

sturdy geyser
#

are you not supposed to fight it pre dog?

tawny garden
#

(actually, I don't know)

steep crown
#

I'm pretty sure you're supposed to fight it Pre-Dog

hollow shell
#

OD is intended to be pre-DoG
But it is indeed hard as balls

tawny garden
#

(I'm so out of reach with the rest of the civilization that I never fought him)

steep crown
#

The way I think about that Tier is Like the Mech bosses. The gear for the tier Starts out as Titanium, and Goes to Hallowed once you beat one of them. The same way that the Gear for Sentinels Tier starts out at Tarragon, and then goes to BloodStone

hollow shell
#

Not a perfect analogy considering Hallow is impossible to acquire before Mechs, but you can get Bloodstone before Tarragon

dry latch
#

but not the armor

hollow shell
#

indeed

#

for, reasons

steep crown
#

And Bloodstone only starts dropping when Tarragon Ore generates, so they both become Available at the same time

#

They both become available once you beat Provi

hollow shell
#

indeed

dry latch
#

provi unlocks 3 mats (divine geode, ueli and blood stones)

#

I think that's the problem lol

hollow shell
#

Maybe Polter could unlock Bloodstone deepthonk

dry latch
#

kinda like how plantera unlocked everything

#

that would align the weapons and the armor yes

steep crown
#

Polter already Unlocks Abyss

#

Maybe the First Sentinel?

sturdy geyser
#

bosses can in fact have multiple unlocks

#

although abyss is a pretty big one

hollow shell
#

Well the thing is

#

Polter unlocking Bloodstone would solidify him more as a tier-change, eh?

#

I agree with this sugg

#

Demonshade devil could probably get reworked entirely (totally unrelated early Hardmode enemy) but that might be overstepping

dry latch
#

yeah it doesn't really feel like an end game minion

#

all it got going for it is its high dmg stat, that you can't increase for some reason

pale glacier
#

yea I feel like this is like the smallest step we can take towards it being a better armor set

dapper coral
#

was there a conversation about Shades' sugg already?

#

i didn't see anything in search but maybe i missed it

tawny garden
#

yes

#

people said that you should be able to play however you like

dapper coral
#

ah

violet dagger
#

Also I don't think there's an issue with permission from dedicatee since they're long gone from the looks of it

tawny garden
#

shadow?
I don't think permission from him is required in this case

#

this is a balancing sugg, and balancing is outside the dedicatee's scope

violet dagger
#

And anyways the rule of not needing permission if they're gone applies

tawny garden
hollow shell
#

Anyway Forsaken's sugg is about to implode. Do we think it's fine to go through?

dapper coral
#

i guess so? seems like there was a lot of discussion on it, and it may be a lot of work to rearrange a tier, but the concept is there

tawny garden
#

yea, It's disagreeable for some people, but it is valid

#

unless it's a grand-scale rework, which I don't think it is

dry latch
#

I was about to discuss how the sentinels pretty much count as one boss but we prolly don't have time for that

#

my points were going to be theme and drop list

hollow shell
#

There we go

#

(glad that's over with)

#

Aight how about the True Eye sugg?

tawny garden
#

it's ait

quick ice
#

It’s valid, and it wouldn’t be out of place since Calamity’s removing contact damage from other enemies

hollow shell
#

aight

cobalt pewter
#

Lift the Abyss' air pocket restriction at around endgame.

Abyss is a nice biome to have around, and characters aren't some kind of gods who can breathe in Abyss indefinitely. Having the air pocket restriction removed around endgame lets players build around the Abyss freely without worrying losing health when touching them good oxygen.

#

Thoughts?

unkempt bolt
#

i've seen a couple suggestions concerning making the abyss more habitable at a certain point in the game

cobalt pewter
#

I haven't been able to achieve the dream of making a Subnautica-style habitat in the abyss because of that

#

Now that I said it

quick ice
#

Sounds valid, but taking away the breath-restriction at any point would still take away from the time-constraint put on you when you enter the biome

cobalt pewter
#

Yeah, that's why I said around endgame, where this time constraint is less of a requirement to balance the biome

unkempt bolt
#

the pressure (pun intended) is more meant to be for exploring the abyss, which isn't what you're doing if you're making a house down there

#

perhaps post-DoG or something since at that point, there's no other loot to be gained so it wouldn't be a balance issue

cobalt pewter
#

(pun intended)
ech

quick ice
#

That along with how un-inhabitable the biome is makes it unique, separating it from other biomes
You’re not meant to make a base there, rather explore an uninhabitable area for loot as fast as you can before your time runs out

cobalt pewter
#

post-scal is even fine to me

unkempt bolt
#

swallow the rock for oxygen

cobalt pewter
#

Also if you haven't noticed already, the some aspects of Abyss are Subnautica references

#

And in that game, the character can build a habitat in the even deepest of seas

#

So making a small base in the Abyss imo isn't too far fetched

tawny garden
#

((even Eidolon Wyrms are refs))

unkempt bolt
#

kind of a moot point, comparing enemy/thematic inspirations with gameplay mechanics

quick ice
#

I’m well aware, but the Abyss isn’t entirely a Subnautica reference

tawny garden
#

So making a small base in the Abyss imo isn't too far fetched
I think it is far-fetched

#

it's supposed to be hostile

cobalt pewter
unkempt bolt
#

multiple suggestions concerning making the abyss habitable have passed

pale glacier
#

swallow the rock for oxygen
actually a good idea

tawny garden
unkempt bolt
#

so it's not off the table whatsoever

cobalt pewter
#

Eat za rock to get beeg oxygen

#

But I guess since there's multiple of them already, there's no need to post that

unkempt bolt
#

not necessarily

#

it shows that its more widely wanted, and gives the sugg another chance to accumulate enough votes

#

it would get a blue checkmark

hollow shell
#

This sugg wouldn't

#

This execution has never been suggested before afaik

cobalt pewter
#

Elaborate? I'm kinda braindead at 2:30am

hollow shell
#

Bluechecks occur when somebody suggests something that is the same as something that's been suggested and delivered in the past
Your "Remove the Abyss air damage after Endgame" sugg would not be a bluecheck, cuz nobody's suggested that the air damage get removed during endgame before

#

however people have made different suggestions about making the Abyss habitable in some way

#

They're just treated entirely separately

cobalt pewter
#

Ahhh

#

So I guess in that sense, I should prolly post it

hollow shell
#

👍

tawny garden
#

you should also go to sleep

polar grove
#

is the reasoning for my sugg sound?

distant gyro
#

i actually think it should only apply to ankh since early shields are more of an immunity item

#

ankh's defense is like 4 or sth

polar grove
#

oh wait i totally forgot to add that in henkhenk

#

there

#

and tbh what is 2 defense actually going to do post-skeletron?

frail mantle
#

you take 1 less damage

polar grove
#

indeed

distant gyro
#

nitpick: comma after obsidian

polar grove
#

oh no

#

the oxford comma

distant gyro
polar grove
#

thats just generally how i format my sentences

ashen warren
#

yeah dr for shields early game would be helpful

unreal viper
#

I’d personally prefer if they just had more def, but dr is fine ig.

zealous ridge
#

meh

#

i dont like dr on shields

#

the numbers here are too miniscule to matter

onyx river
#

I mean, the thing with giving more objects DR in calamity is that it makes it less and less efficient, so yeah, maybe a defence boost would be nice as well, also 2 defence is technically more than -1 dmg in expert and up but that doesn't change much

unreal viper
#

1.5 less damage.

quick ice
#

The granted defense on the Cobalt Shield and it’s vanilla upgrades isn’t the primary benefit of these accessories
Ultimately they’re meant to be immunity items, making you immune to knockback, Fire blocks and plenty of debuffs. The defense is just tacked on, probably because they’re shields so they should still grant some defense

zealous ridge
#

paladins is the better defense shield

#

in multiplayer its a massive improvement

#

and luckily paladins is broken

#

so i think its a good example of how fuckin dumb additive dr is

#

either its too smol to matter liker regular defense

#

or its too high and it breaks shit

quick ice
#

Mhm
Though if we wanted to suggest a small buff to the granted defense from Cobalt Shield and it’s vanilla upgrades, that would be more reasonable than a DR buff since defense isn’t as impactful as DR

sand umbra
#

Maybe Polter could unlock Bloodstone deepthonk
this was something I was entertaining the idea of at one point

#

and honestly it'd be highly beneficial to move Bloodstone's unlock to Polter

crude geode
#

Isn’t that like...three things unlocked with Polter tho? Abyss nonsense, Acid Rain T3, and Bloodstone?

sand umbra
#

bosses can have multiple unlocks

#

and quite frankly it's a good opportunity to give Provi some unlocks that actually make sense too

#

instead of this horribly confusing red n' grey rock

sturdy geyser
#

what could provi unlock?

fiery rapids
#

the other root ore

sand umbra
#

some thoughts:

  • literally Darksun Eclipse (Yharon's unlocks make zero sense anyway and the Darksun Eclipse won't even be necessary to fully fight him as of Rust and Dust)
  • plants (sun goddess close to earth currently unlocks a plant. unlock more plants. encourage interaction with the world)
  • more profaned creatures (I think I made a sugg on this before?)
fiery rapids
#

that sounds good

heady storm
#

Buffs profaned creatures and makes them drop weapons.

#

Kinda like how Aureus does it.

sand umbra
#

eh, too early to buff 'em

hollow shell
#

Would be good for moving Energy Staff, so it's not the same tier as the two ML sentries

sand umbra
#

yeah

heady storm
#

What I said?

sand umbra
#

(and in turn making said sentries worth something)

radiant meadow
#

you're intended to get darksun gear before doing phase 2 still

sturdy geyser
#

lmao imagine sentries being good

sand umbra
#

(because god knows ML sentries suck)

#

(like, even-more-than-normal-sentries suck)

fiery rapids
#

of course it's hard to make a new game stage, but post ml always to me has seemed like kill a boss, grind for some weapon, kill another boss, etc i dont mind this and i know more stuff will be added, but right now it just feels like that

sand umbra
#

'tis how it's been for ages, unfortunately

fiery rapids
#

yeah

#

i dont care that much the post ml is still my favorite part of the game

sand umbra
#

and with the power spike of vanilla endgame + Calamity's further power curve and innate powercreep

#

it's very difficult to make something that relies on the traditional definition of exploration

fiery rapids
#

bloodflare and terragon should be farther apart though

sand umbra
#

this is actually exactly why I bring up different types of herbs as a possibility for new Provi unlocks to fill the gap left by moving Bloodstone
since you have to actually spend some time growing enough of the plants to use them

fiery rapids
#

yeah but people either use blood orbs or alc npc

sand umbra
#

Blood Orb recipes were a mistake

fiery rapids
#

i dont care that much since i use alc npc

sand umbra
#

AlchNPC is a beast of its own

weak field
#

Here's a vote, who here grows herb on themselves and make potions with them 1️⃣ , farm blood orbs 2️⃣ , or use AlchNPC lite/cheat sheet/other methods 3️⃣

#

Haven't seen anybody growing herbs really, unless in adventure maps or something

fiery rapids
#

if you dont have a role you cant put emotes on things

weak field
#

Sad times

#

But you get my point

fiery rapids
#

yeah

formal cobalt
#

Is there any particular reason that the Calamity biomes generate after the Dungeon? Things usually overlap, and when they do I would prefer the dungeon remains on top.

weak field
#

Blood orbs are more of a failsafe than a convenience

fiery rapids
#

thorium

weak field
#

If you really can't be bothered to get herbs, then blood orbs are a back up way

sand umbra
#

well yes, that's the intention

#

but

formal cobalt
#

@fiery rapids explain?

sand umbra
#

this is Calamity

#

where everything that isn't a boss dies too fast to be relevant because of an innate powercreep factor which would be nigh-impossible to fix

#

and where you have multple new and improved tools to beef up spawn rates like hell

#

and you have a craftable Blood Moon summon obtainable early into Hardmode

fiery rapids
#

@formal cobalt the abyss generates on the dungeon side to not interfere with thorium's biome

weak field
#

Aquatic Depth to be precise

formal cobalt
#

Yes, but it generates after the Dungeon

#

therefore consuming the dungeon if there's overlap

#

the same can happen (although it's very rare) with sunken sea

fiery rapids
#

modded stuff generates later in world gen i think

formal cobalt
#

but is that required?

fiery rapids
#

i dont know

formal cobalt
#

or can modded stuff generate before the rest of the world?

fiery rapids
#

this is off topic though so we should stop

formal cobalt
#

I'm asking because I plan on suggesting it

fiery rapids
#

well i'm the wrong person to ask

#

this really only affects people who play on small world size though

formal cobalt
#

hey, look

#

that's me

hollow shell
#

(if the Abyss genned before the Dungeon then overlapping sections of the Dungeon would have big death air breath
which I suppose is better than potentially losing a biome chest but, just sayin, there's still problems with it)

formal cobalt
#

there's a lot of problems with it

#

but it highlights the main issue at hand

fiery rapids
#

that world's broken to begin with

hollow shell
#

Just gonna take a wild guess that that's a small world

formal cobalt
#

almost definitely. I create a lot of test worlds, and that was one of them

#

all of them are small

weak field
#

Small worlds are not treated fairly

#

But there's nothing we can do

gusty geode
#

Imo Plant to ML is more crowded than Prov to DoG
That was already packed in vanilla, but it's also the moment when Calamity decided to dump a lot of its bosses

zealous ridge
#

ye

vocal grotto
#

It's not that small worlds are treated unfairly, they're just a pain in the ass to work with because of how cramped they are. Especially when it comes to working vertically.

keen lagoon
#

I bet coding biomes to scale with world size is also a pain because of vanilla spaghetti code

zealous ridge
#

it is pretty weird from what i remember

#

theres weird exceptions like how underground jungle doesnt start at underground layer and instead it starts in an arbitrary spot

pearl pebble
#

one question, will there be new whips in 1.4.5 calamity?

crude geode
#

Not really the right channel, but yeah.

hollow shell
#

1.4.5 Calamity will not make Calamity compatible with Terraria 1.4

#

We're waiting on the tModLoader team for that

dapper coral
#

calamity version numbers do not correspond with vanilla version numbers
whips will possibly come out when tmodloader is ready for vanilla 1.4

crude geode
#

^

vague sky
#

i feel that they need to buff legendary weapons

hollow shell
#

Why is that?

vague sky
#

because imagine that someone wants a legendary item expecting to be powerful due to being a extremely rare drop only to find out that its extremely weak or average damage

heady lichen
#

most of them (aside from cold divinity) are extremely strong for their tier

#

they are definetely stronger than the normal items of that tier

#

the problem is

whole sedge
#

Yeah especially SHPC and Community

heady lichen
#

when you can grind that boss

distant gyro
#

cold divinity is strong for its tier

heady lichen
#

youre most likely past that tier

#

as in when you can grind destroyer you

distant gyro
#

only legendary going to get buffed is pristine fury

heady lichen
#

are probably post calamitas

#

meaning that SHPC isn't the best at that point

distant gyro
#

it's only extremely weak if you farm for it

#

which is precisely the point

whole sedge
#

I usually grind for legendaries when i'm at that boss tier FoxSipp

distant gyro
#

farming legendaries have diminishing returns and the best way to get legendaries is to "get lucky lmao"

heady lichen
#

or use armageddon

distant gyro
#

that's the whole point of legendaries actually

heady lichen
#

they're good if you're determined or lucky

distant gyro
#

reward the player for being lucky

heady lichen
#

or just determined

#

they're meant to be good if you're determined to grind them when it's hard to grind for them

#

but when you can grind them with ease, they're not good

#

basically, very "get gud"

#

or more specifically

#

win more

unkempt bolt
#

legendaries were never meant to be farmed for from what i've heard

#

they were meant to be slightly stronger alternatives you were meant to get randomly as a nice rare drop

#

but of course people see slightly stronger weapon and they waste an hour grinding a boss

distant gyro
#

and this is where the funny thing becomes relevant

#
"but vebucks," nobody says, "just make their viability proportionate to their inaccessibility so the weapon balances the grind"
aha! you see, that falls into the trap of combat imbalance, wherein a weapon that proportionately powerful will subsequently invalidate the existence of every other item at its tier
at that point, when promised an item so powerful, people will grind for them despite the rarity and therefore nullify the point of the rarity.
this leads to the fallacy of false longevity, where "playability" and gameplay hours boil down to arbitrarily extended grind hours that everybody will commit to anyway — with the added bonus of giving everyone a stupidly powerful item at zero functional cost and a whole lot of irritation! see: kelvin catalyst, an apotheosis-style recipe with meme results as a reward, that everyone gets because it's kelvin fucking catalyst but it's kelvin fucking catalyst because of that recipe, but now that everyone gets it its recipe padding doesn't matter and functionally doesn't exist in the first place!!!!!!!!
you cannot justify a weapon of that rarity, because it will either be undeserving of that title or deserving enough to negate the grind and destabilise the next six tiers of bosses!!!!!```
#
  • vetus dea, at some point
radiant meadow
#

I do not agree entirely to that sentiment.

zealous ridge
#

what is it then that's disagreeable?

#

i agree with this sentiment personally

#

but i do want to know the counter-arguments, im sure there are good ones

#

clearly more than just you disagree with this idea

#

fabsol himself has balanced regular weapons around this idea

unreal viper
#

Also, people can and will dupe/ buy treasure bags.

zealous ridge
#

that's a bit of a moot point because that's not intended in the first place

#

balancing weapons based on their accessibility is an intended design decision

#

like sure its possible, but kelvin being poorly designed isnt because treasure bags are dupable

#

that wasnt intended

#

the problem is that despite the grind people will get the item anyways

#

what it does is makes pointless grinds to make your experience as easy as possible

#

like, theres a lesser form of this in the elemental tier items

distant gyro
#

it's fundamentally impossible to avoid recommending meta that requires 3 dead abyssal orphans because the mod is advertised for its difficulty

#

if you play thorium nobody gives a flying fuck as to what you use as long as it works

zealous ridge
#

because those weapons are somewhat designed around each other regardless of recipe

#

not to say calamity doesnt do that

distant gyro
#

and that's just how calamity is built on

#

you can't change it unless you severely nerf everything bosses included

zealous ridge
#

the difficulty isnt really the only issue here

#

metas are encouraged by how calamity handles power scaling

violet dagger
#

the only legendary worth grinding for and not getting lucky is the community

zealous ridge
#

thats because its a dumbass scaling accessory that exists as a reference and not because it has a decent concept behind it

distant gyro
#

I'd argue community isn't even worth

#

pre-affliction it does like nothing and post-affliction, affliction is better

violet dagger
#

tbh yharim's crystal is basically a legendary

zealous ridge
#

well, its not really considered one anymore

#

even though yeah, it was a legendary at one point

distant gyro
#

nah it's never considered one

#

it was originally a cheat item

violet dagger
#

in terms of getting it it's basically one

zealous ridge
#

well it depends on the definition

distant gyro
#

legendaries have a 1/1,000,000 chance

violet dagger
#

had*

distant gyro
#

yharims has 1/100,000,000

violet dagger
#

legendaries are 1/100 rn

#

1% from their boss

zealous ridge
#

you mean from enemies before they were reworked and their scaling removed?

distant gyro
#

in the context of originally a cheat item

violet dagger
#

[[Legendary Weapons]]

distant gyro
#

didn't bother to change verb tenses

#

you don't need to educate me something i already know

zealous ridge
#

why make it obtainable in the first place if its a cheat item

violet dagger
#

because why not and then balance it

zealous ridge
distant gyro
#

it's literally because why not

#

there's also the funny thing where it dropped dynamite if you use it early

violet dagger
#

I remember that

zealous ridge
#

literally the stupidest

violet dagger
#

cheat sheeting it into a world and forgetting to kill butcher yharon for it to work

#

and yes if you're wondering

#

yharon didn't always have an anti butcher

zealous ridge
#

another useless feature

violet dagger
#

I can agree

zealous ridge
#

i dont agree that a meta exists because of calamity's difficulty

#

i mean, vanilla has a meta now

#

or rather, it always has had one since 1.3 so to speak

#

that's what ive observed

#

i think metas are going to exist not because of any particular thing

distant gyro
#

sure, not directly

zealous ridge
#

but because metas just come along as a clear strongest weapon or group of weapons gets added

distant gyro
#

there is always a "most efficient way to do something"

whole sedge
#

sorry to butt in but there's always been a meta in terraria and that's not really a bad thing, just shows that we're humans and that we always make mistakes or decisions that lead to something being considered the better option than the other things FoxSipp

zealous ridge
#

of course

#

i just wonder what you mean then, altix

distant gyro
#

it's just that when more people get stuck on a boss the more attention these "game-breaking items" get

zealous ridge
#

ah yes, the difficulty somewhat encourages finding the path of least resistance

#

i see what you mean

distant gyro
#

if the mod is easy then why would you farm legendaries

#

that'd be a waste of your time

whole sedge
#

Yeah, they're more of an option for you to grind for if you're struggling or just get lucky in my eyes

zealous ridge
#

my issue lies in the lack of diversity these sets of items encourage

#

as soon as you find out kelvin exists youd be hard pressed to actually learn a boss with tier-strength items

#

youd just use kelvin

#

again and again

#

because its the easy way to progress

#

until the bosses become powercreeped enough to make kelvin literally worthless

#

old legendaries exacerbated this problem to an extreme degree

#

way lower drop chances and way better stats

distant gyro
#

or kelvin gets nerfed and the disappointment people get now is immeasurable

#

which is what it is now tbh

zealous ridge
#

which is why kelvin is just poorly designed

#

its either gonna be bloat, or meta-monopolizing

#

neither are ideal

#

i would ask it be removed, but someone paid money for this item to exist

#

funnily enough, a similar issue to the one we face in-game

whole sedge
#

Calamity devs also prefer reworking an item to make it fit better than removing then ^

zealous ridge
#

of course

#

but at that point id consider it a "different item" so to speak

#

if someone paid money for kelvin to work the way it does

#

its hard to really say no to what they wanted for it, yes?

cobalt pewter
#

Kelvin is a legendary?

radiant meadow
#

no

zealous ridge
#

well its a hard to obtain item thats balanced around a similar philosophy to the legendaries

#

although perhaps im wrong in some ways about that

radiant meadow
#

it used to be a lot worse when it was initially released

#

because you could just craft all the ingredients

hollow idol
#

is this suggestion suggesting doing the same thing as suggesting posting and having an almost empty channel at all times

radiant meadow
#

I don't get how deleting older suggestions would help

hollow shell
#

@slow sphinx "clutter up space"?

radiant meadow
hollow shell
#

I'm wondering based on the wording if you have a full grasp on how our suggestion system works

slow sphinx
#

It's for suggesting voting not posting, but I feel like many suggestions go unnoticed because of this

#

Welp, it was worth a try, but I guess it's not worth it

#

I guess not

hollow shell
#

We expect that the votes on suggestions plateau after a while
And we allow you to repost suggestions that are over a week old if you have the suspicion that you posted it at a bad time and it got buried

slow sphinx
#

I'll delete it then

#

Poof, little effort was lost

hollow shell
#

Alright.

hollow shell
#

Actually not the first time this has been suggested. It even got delivered before.
But, it's not a bluecheck. Twas too long ago now.

split stag
#

Huh.

hollow shell
#

I agree with this sugg

polar grove
#

i agree with it too

#

it would make layer 4 make a lot more sense too

#

irl ocean trenches are more barren than even deserts

split stag
#

It would also work because layer 4 is a lot more open, allowing for proper minibosses, instead of just difficult enemies.

polar grove
#

indeed

hollow shell
golden narwhal
#

Seems valid, yea

#

I agree with it too

whole sedge
#

yeah

hollow shell
#

aight

golden narwhal
#

Yes

#

Very yes

dapper coral
#

indeed

whole sedge
#

Very big yes from me also dogthumbsup

hollow shell
#

Aighty

dapper coral
#

seems fair enough

placid cloak
#

thats good

golden narwhal
#

Seems alright

hollow shell
#

okie

polar grove
#

valid, but definitely not easy to pull off

dapper coral
#

i disagree that it's valid tbh

#

just don't do it if you don't want to

woeful lantern
#

i think its fine, this would probably take place a lot during ml / astrum deus stage

polar grove
#

it doesnt break any don'ts

dapper coral
#

and if you feel like playing the game that way then sure

#

well that's true

whole sedge
#

That'd be pretty difficult to do and I doubt they could really do it

dapper coral
#

it would be very difficult to disable a menu option during a fight, i feel

polar grove
#

in that case it will just be vetoed

dapper coral
#

actually, at all

hollow shell
#

Disabling the menu option?

#

I assume the fix he's looking for is making the boss spawn when you rejoin the world, continuing the timer that was going on before

polar grove
#

it seems more like hes saying that the boss spawning timer shouldnt be turned off when you leave the world

woeful lantern
#

couldnt they just make it how events work, where if u leave at 30% u come back to ur world and its still 30%

placid cloak
#

that would be weird

#

the boss would just spawnkill you after you leave the immunity frames

polar grove
#

events are handled differently than natural boss spawns

#

so no thats not really an option

hollow shell
#

Well it wouldn't spawn instantly unless you left the world at a very inconvenient time

polar grove
#

also most if not all bosses don't spawn on top of you

#

so you have a second or two at least to get into position

dapper coral
#

ah, that makes more sense

golden narwhal
#

the reasoning is kinda weird to me, since it's not just being a coward (which is a reasonable playstyle tbh) it's playing safe

hollow shell
#

Well that's synonymous with cowardice, s'just a matter of opinion

golden narwhal
#

True

polar grove
#

i do think it might be a bit unfair to players who just arent ready for a boss one way or another

golden narwhal
#

Could add how it negates the threat in higher difficulties instead

#

Byea

polar grove
#

because that may just be a forced death depending on how prepped you are already

hollow shell
#

What I find interesting is that he is only suggesting that the timer resume when you rejoin
but he is not suggesting that the boss itself will persist after a rejoin

#

You can just wait for the boss to spawn and then relog then

polar grove
#

possibly

golden narwhal
#

Seems like for the most part, there will always be a way to crawl out of encounters safely

unreal viper
#

It’s fair to avoid them imo.

#

You often get them when you aren’t ready.

hollow shell
#

Well that's the point, ain't it?

onyx river
#

Well the thing is for the most part you'll still be able to avoid them by hiding underground or going out of the biome anyways sooo

ashen warren
#

if we are going to reduce the spawn rate at the 4th layer of the abyss, please make reaper sharks drop more reaper shark tooth or reduce the amount needed to craft omega blue set/reaper tooth necklace

#

you can fish for shark teeth

golden narwhal
#

(Crates exists, that might be enough unless I'm unaware of drop rate)

ashen warren
#

fishing is a way easier way to get them too

hollow shell
#

I suppose you could mention that issue in your suggestion @split stag

ashen warren
#

you can fish for shark teeth
@ashen warren what

#

abyssal crates

#

post polter

#

i think

onyx river
#

Imo, crates should prolly stay a secondary method doe

ashen warren
#

not when they fucking drop 4 each

onyx river
#

Like when you don't want to suffer the inconveniencies of the abyss

ashen warren
#

i'd rather fish my life out

onyx river
#

Ye imo the amount from crates should prolly be reduced or the drop from reaper increased

#

I never saw that but rn it seems that you just have no reason to go kill reapers for them

ashen warren
#

exactly

#

i think the drop from reapers should be increased a bit

#

don;t sharks have multiple rows of teeth?

#

4 is disappointing

onyx river
#

Well i mean, you can make a sugg about it

ashen warren
#

yes but a suggestion powered by pure IRL reasoning is sorta bad

#

lol

#

for all we know reaper sharks could only have 4 teeth

hollow shell
#

Well you've got the crate reason too

onyx river
#

Well it's not powered by pure irl reasonning since rn the easier method to get them gives you more

hollow shell
#

And the raw numbers of all the stuff it's used to craft

ashen warren
#

i guess theres no reason not to

hollow shell
#

Ayy, an alternate to Bluenebula's sugg

onyx river
#

Yeh, the wiki says you need to kill 21-28 reaper sharks for all items lol

#

I think him being able to hit you before the debuff ends is fair in death mode but otherwise yeah, it should prolly be toned down

golden narwhal
#

I just agree with most suggs regarding SG distorted

ashen warren
#

posted

golden narwhal
#

Sure there are ways to avoid him while floating, but it's just plain annoying most of the time

onyx river
#

nice

#

Well i mean, DM is death mode, it's fair you have to do difficult dodges

slow sphinx
#

I posted that because that part of the debuff makes it annoying rather than challenging, but then again, I could be wrong and just be bad

golden narwhal
#

Yea, it's alright for death

ashen warren
#

i do think its alot more annoying than difficult

#

but

hollow shell
#

(Difficulty modes aren't a factor in this sugg)

ashen warren
#

it feels wrong to outright remove it

#

which is not the sugg

#

tbf

slow sphinx
#

Welp I'll edit it then

hollow shell
#

wait what

onyx river
#

Yeah, i was just sugging that myself for it to be kept in DM

hollow shell
ashen warren
#

sounds good

#

imo

hollow shell
#

Which is fine, they can both exist as different options for how to unfuck that debuff

ashen warren
#

i may be wrong, but isn't there a item to block the debuff too?

onyx river
#

Oh, didn't see that one, thanks Rover

ashen warren
#

though it may be hardmode

golden narwhal
#

It is

ashen warren
#

darn'

hollow shell
#

Hardmode yes

ashen warren
#

i wonder if it would be a good idea to move it into late pre hardmode

hollow shell
#

mmmmmaybe?

golden narwhal
#

Considering it's themed around astral

ashen warren
#

oh

hollow shell
#

It would need a retheming yes

onyx river
#

Although to be fair, i've pretty much never used a grapple to avoid it and it still sn't that bad imo

slow sphinx
#

@hollow shell thanks for bringing that one up, also @golden narwhal I could defintely see that

hollow shell
#

👍

#

(I thought Noye knew about it the whole time and that's why he was bringing up Death Mode
but nah he's just vibing)

onyx river
#

Ye, i'm blind sometimes

golden narwhal
#

also just remembered core phase is a thing, which is ... yea with distorted

ashen warren
#

is there anything wrong with how i put the reaper teeth one?

slow sphinx
#

Maybe it could've taken where Astroldgeon (sorry for spelling) was, but we have Astrum Aureus

hollow shell
#

I think your sugg's good, bubsuki
You laid out the problem well and how the sugg would solve it

golden narwhal
#

Yea, seems good

slow sphinx
#

I agree, but I'm not the one to decide that

#

I know that this has been mentioned, but shouldn't players not be able to respawn during a boss fight?

ashen warren
#

imo the respawn time should just be high

#

if the other theoretical player survives that long alone you kinda earn respawning at that point

#

lol

hollow shell
#

I do think multiplayer respawn cheese is a big problem but other people don't seem to agree as much

slow sphinx
#

When you have like 3/4 players it gets a bit much

ashen warren
#

maybe

#

every player increases the respawn time

#

until it just turns off

hollow shell
#

pff

ashen warren
#

at light 4

#

like*

#

or 3

slow sphinx
#

That could work

hollow shell
#

That could honestly work

ashen warren
#

the only problem with sitting with a long/no respawn timer is just that

#

you just

#

sit there

#

and sit there

#

until something happens

#

but there's no spectator system or whatnow

#

whatnot

slow sphinx
#

I would see it as if every player dies once, the boss de-spawns, and it would target the players that hadn't died once yet

ashen warren
#

so nothing to do about that

hollow shell
#

m, that's a bit of a core game design flaw with Terraria
Not sure how we could fix that

ashen warren
#

im sure something could be done with the hardcore death ghost

#

but thats too much work

slow sphinx
#

Players would respawn, yes, but it would target players who haven't died yet

hollow shell
#

That could be interesting too

#

Every player gets 1 death

slow sphinx
#

I going off of "[Boss] has killed every player." message

ashen warren
#

thats just no respawning at that point

#

reworded

#

lol

onyx river
#

I think this should prolly be disabled for WoF seeing how the boss works, maybe disable wormhole pots during the fight too

hollow shell
#

yeah but you aren't sitting there, you can help with the fight

ashen warren
#

ah

#

i see

hollow shell
#

It's just that, you already fucked up and now the boss is goin after the still-fresh meat

onyx river
#

alternatively spawn as many bosses as there is players

ashen warren
#

i still feel like the player respawning could turn it enough for the aggro shifting not mattering

hollow shell
#

Maybe

ashen warren
#

what about

hollow shell
#

But it'd still be better than current

ashen warren
#

a slight damage nerf on said players who've died once?

#

until the boss dies or despawns, of course

hollow shell
#

The aggro ignore could come with other debuff-like effects yeah

ashen warren
#

also

#

slightly unrelated but i do need to ask

hollow shell
#

Hell the nerf could be like
halved damage

ashen warren
#

why don't they just give the debuff that old ones army gives to players during the scal fight?

onyx river
#

Each time you die your damage gets cut in half

ashen warren
#

so you can't break the arena

#

and whatnot

hollow shell
#

Eh

#

Buff slots are valuable

ashen warren
#

oh yeah

#

forgot about that

#

i think in half is a bit much

#

what about a third

hollow shell
#

Well you're not supposed to be there at all

#

So it's a blessing you're able to deal any damage HDfailure

ashen warren
#

yes yes but a half nearly makes you useless depending on what point of the game you're on

hollow shell
#

Well yeah you died
And if you got one alive player and two (un)dead players that's the DPS of two alive players

ashen warren
#

oh

#

true

hollow shell
#

I'm liking this idea.
It's probably very unlikely but it'd put a lot more thought and risk into multiplayer, which is normally almost universally a cakewalk compared to solo

onyx river
#

Maybe you could have a sort of icon above your character showing that you have not died yet and can still be targeted by the boss

ashen warren
#

well wouldn't it be obvious who's died

hollow shell
#

yeah, or the inverse

ashen warren
#

dps would substantially lower

#

lol

onyx river
#

Well i mean, for the others no

hollow shell
#

It'd be helpful to outright show it to the team instead of havin to remember

onyx river
#

And also for really long fights, i could see myself forgetting if i died or not

slow sphinx
#

I posted a version, though now seeing the half-damage suggestion, I believe that is a good idea.

hollow shell
#

Nice

cobalt pewter
#

And yes, I agree with reaper teeth suggestion

mighty knot
#

me too

cobalt pewter
#

Because I generally don't really like fishing loot being better than actually fighting the stuff

#

Fishing is low effort and mostly luck

#

While fighting has both at balanced amount

golden narwhal
#

Could this theoretically be abused

#

Since glass cannons could just die then they're safe for the rest of the fight

ashen warren
#

thats why the halved damage came up

slow sphinx
#

I though projectiles passing through them would help to make them feel like a ghost, helping, but not supposed to be there.

golden narwhal
#

O, that part's already in the sugg

ashen warren
#

i think the attacks passing through them is a little much

slow sphinx
#

I though I wrote it as supposed to take double damage, deal half

golden narwhal
#

Ye

cobalt pewter
#

I guess phantom mode in mp would be actually interesting

#

Having dying allies turn into ghost until everyone died, then they respawn

slow sphinx
#

The players are supposed to be there, so why not have the projectiles treat them as so

ashen warren
#

if you mean when a hardcore character dies type ghost

#

that was my original idea

mighty knot
#

mmm

hollow shell
#

Attacks shouldn't pass through em, that'd be a buff to the dead players compared to alive ones

mighty knot
#

seems like it might be a bit difficult to implement

ashen warren
#

maybe

slow sphinx
#

Hmm... maybe just double damage?

ashen warren
#

i think the halved/thirded(?) damage debuff is enough

#

but thats just me

hollow shell
#

They could take increased damage too, why not

golden narwhal
#

Yes, we need to incentivise not dying

ashen warren
#

double damage would basically be nohit lategame though

hollow shell
#

Omae wa mou shindeiru

#

after all.

slow sphinx
#

I think it's good in it's current state, any suggestions?

mighty knot
#

mmmm

#

I feel like it's either good, or fundamentally flawed

#

I'll lean on the side of good tho

ashen warren
#

yes

#

im sure there could be some ungodly way to exploit it

#

there always is

hollow shell
#

Ah, that message you're referring to is exclusive to the Boss Checklist mod iirc

slow sphinx
#

It still has the continue as if they weren't there, though I think it's good

#

@hollow shell I did not know that

#

Should I edit it out?

mighty knot
#

well, yeah

slow sphinx
#

ok

#

Done

#

@mighty knot I agree, maybe have you use the tracking part of the tagging feature from 1.4?

mighty knot
#

that's what that is

#

whip targeting is exactly the same as staff prioritizing, only it counts for all your summons

#

idek, maybe prioritizing does that too. couldn't find much on the wiki.

slow sphinx
#

Ah, thanks for explaining. I haven't seen any priotizating enemies in summoner yet for my limited knowledge.

mighty knot
#

(if you don't know, you can prioritize enemies by right clicking with a summoner staff, which will create a purple ring around the enemy closest to your cursor. all summons summoned by that staff will allegedly target that enemy, although it's pretty trash atrm imo)

slow sphinx
#

Thanks

mighty knot
#

it's not super well known, as nothing in the game really tells you it, and...it doesn't do a whole lot

#

it helps, but it's not game changing or anything

#

main thing here is whether or not it's something that's easy or even possible to code into the mod

slow sphinx
#

Yes, for my limited coding knowledge, I understand a bit of the pain that would go behind it.

mighty knot
#

main thing is whether or not it's hardcoded into terraria

#

i.e. how easily it can be changed

slow sphinx
#

yep

ashen warren
#

wouldn't it be neat if you could make armor based around the armor-like skin of the eidolon wyrm

#

sorta like omega blue but not

#

actually im just now realizing that'd be alot like omega blue

#

damn

hollow shell
#

Squid armor
Squid armor

ashen warren
#

squid armor

hollow shell
#

yes

ashen warren
#

yes but for what class

hollow shell
#

Prolly summoner? To fit with Lament

ashen warren
#

Colossal Squid Armor

Colossal Squid Armor

#

lol

slow sphinx
#

Yees

mighty knot
#

plot twist: the armor is actually a colossal squid which is just eating you

ashen warren
#

like slowbro

mighty knot
#

(also can we just take a moment to remember the first time you got eaten by a colossal squid I mean jesus christ it's terrifying)

slow sphinx
#

No, it's like the siren's heart, you become the squid

ashen warren
#

Squid's Heart

#

but like

#

its literally just a heart

#

no unique design or anything

#

a anatomically correct heart

mighty knot
#

@golden narwhal cries in valediction

slow sphinx
#

wait, cthulu armor

ashen warren
#

oh

#

yes

golden narwhal
#

I was referring to the extra weapons outside valediction

mighty knot
#

uhh

#

why?

ashen warren
#

CTHULU ARMOR

BOTTOM TEXT

slow sphinx
#

Cthulu armor instead of teeth armor

golden narwhal
#

Each abyss miniboss drops one weapon for their class (wyrm having two classes)

mighty knot
#

cthulhu*

ashen warren
#

no

mighty knot
#

teeth armor: when you put it on, it eats you and kills you HDfailure

golden narwhal
#

Reaper has two drops outside this

rose latch
#

i feel like the drop rate for teeth from the crates shouldn't be increased

mighty knot
#

it's being reduced I thought

ashen warren
#

i said decreased

golden narwhal
#

Ye

rose latch
#

i mean decreased

#

just the chance of getting a abyssal crate should be lowered

#

they are like 4 times more common than wooden crates

ashen warren
#

but why though

mighty knot
#

you can suggest it

ashen warren
#

its the same outcome either way

rose latch
#

ye

#

thats why i didn't suggest

ashen warren
#

the problem in question is the reaper teeth

#

not the crates themselves

#

thats for a different sugg

#

if needed

slow sphinx
#

I know were talking about teeth, but I still feel that the summoner set for omega blue should be a Cthulhu mask

mighty knot
#

omega blue is classless bro

ashen warren
#

why not make it not that

rose latch
#

there are already 2 viable sets for summoners at that tier

#

why add another one

slow sphinx
#

I didn't realize that, I though it was blue bloodflare armor

mighty knot
#

(._.)

#

if I may be completely frank, ||maybe you shouldn't be here||

ashen warren
#

How

slow sphinx
#

Still, I think the headpiece should be a Cthulhu mask

ashen warren
#

Is this man

hollow shell
#

wew

restive badger
#

Sa

#

Sad

#

Did the devs say why my suggestion was blocked?

hollow shell
#

A bit cold, Viral

ashen warren
#

what suggestion

restive badger
#

The summons etc in buff slot removal

rose latch
#

too hard

mighty knot
#

yeah...

restive badger
#

I heard tremor (I think) did something similar

#

So it’s not impossible

mighty knot
#

but is it worth it?

restive badger
#

I explained why I wanted it in the post

rose latch
#

balancing would also need to be changed if that is added

hollow shell
#

(not "blocked", twas rejected.)

restive badger
#

Oh well same ig

rose latch
#

summoner is balanced around not having as many buffs as the other classes

mighty knot
#

it, ah...

#

it is?

rose latch
#

well

#

how else would you balance it

restive badger
#

Well then at least remove light and normal pets

mighty knot
#

because it's already weak as hell without that

rose latch
#

same kill times as other classes

#

but less buffs

hollow shell
#

Leeks

restive badger
#

Damb

rose latch
#

👀

restive badger
#

I will research how to make it implementable and maybe I can contribute something

mighty knot
#

you can try

restive badger
#

But I will have to learn a little bit about terraria mods before then

#

Expect news in a month or two

slow sphinx
#

Maybe I should try, what is it, aim for the starts and hit the moon?

hollow shell
#

aight. You are a confident person Vlad.
Good luck

mighty knot
#

stars*

restive badger
#

Thank 🙂

slow sphinx
#

@mighty knot thanks for catching that

mighty knot
#

also, if it was easier to code in better summoner ai then bug calamity devs about it, I would have done that

#

np bro

rose latch
#

Maybe I should try, what is it, aim for the starts and hit the moon?
@slow sphinx i came looking for copper, and found gold nothing

ashen warren
#

i came looking for copper and found fucking tungsten

slow sphinx
#

Atleast I can start working on figuring out terreria mods

mighty knot
#

uhh

#

didn't mean to hit enter

ashen warren
#

the purple ring

slow sphinx
#

I had an aspiration to make a mod, I'm great at making ideas, but horrible at exicuting them

ashen warren
#

mood

slow sphinx
#

Indeed

restive badger
#

Question: If I’m going to do this, would you all prefer a second buff bar for useless buffs, or would you prefer complete removal

mighty knot
#

well, there's a problem

restive badger
#

Keep in mind a second buff bar will take up more space on screen

mighty knot
#

resummoning is a huge part of summoner

#

and you can't resummon them unless you unsummon them

#

so removing the buff would make it impossible to unsummon your summons

#

so either second buff bar or add in a way to unsummon stuff

rose latch
#

second buff bar for summons and pets

slow sphinx
#

@mighty knot I know this a tangent, but maybe there should be a hotkey for unsummoning a minion, on at a time.

mighty knot
#

ah

#

yeah, I...

#

...I tried...

#

...it kinda got rejected...

restive badger
#

summon weapon resummoning was a hot topic I think if I don’t add a second bar I’ll make left clicking with max summons cancel all current summons, and give a summon damage buff while holding a summon weapon to compensate for the extra time holding a summoner

mighty knot
#

nooo

#

right click is for targetinggggg

restive badger
#

But I am leaning towards second bar

mighty knot
#

don't do thatttt

restive badger
#

Left click*

mighty knot
#

ah oke

#

what if it just...moved them

restive badger
#

Hmmmmmmm

mighty knot
#

actually no

restive badger
#

I like

mighty knot
#

that would mean you couldn't unsummon them

restive badger
#

Hmm so maybe second bar

slow sphinx
#

Welp, keep the currect unsummoning feature, but moving them is usually the only reason to

mighty knot
#

correct* or current*

restive badger
#

And then if I get good at this I might make dragging summons a thing

#

But it would have to use a lot of mana

mighty knot
#

not being able to unsummon your stuff without dying would be the most annoying sh||i||t if you ever needed to do it

slow sphinx
#

Current

restive badger
#

Because otherwise contact damage minions would be broken

mighty knot
#

it takes mana bro

#

and you can alr do it

#

it's just harder

restive badger
#

No like drag them

mighty knot
#

Rover is typing

restive badger
#

Through walls and stuff

slow sphinx
#

O

hollow shell
#

(anyway I'm just gonna sneak this through)

slow sphinx
#

I did not realize that is what you meant

restive badger
#

Ok well it’s very late here, but tomorrow I shall start my research quest into how to make a mod

mighty knot
#

just....

#

don't go overkill....

#

lmk when you give up

rose latch
#

not sure how that would change anything though

#

since even if you make it spawn naturally

#

you could just leave the game after it spawns

restive badger
#

Yeah ik for now i will only be doing the second buff bar

mighty knot
#

you can kinda just go underground too

restive badger
#

And I never give up

rose latch
#

instead of before

mighty knot
#

@restive badger that's what they all say

slow sphinx
#

@restive badger props

rose latch
#

so its kinda a useless thing

mighty knot
#

agree

#

but it's still nice

restive badger
#

Hahaha dont be a downer melon lol

cobalt pewter
#

Dude imagine a tentacle spear-like melee

mighty knot
#

it's a lot less intuitive to cheese that way

cobalt pewter
#

That pulls you around like a hook

mighty knot
#

@cobalt pewter dead cells

cobalt pewter
#

Yes

mighty knot
#

also no specific wep suggs

cobalt pewter
#

Exactly

#

And yes

rose latch
#

Dude imagine a tentacle spear-like melee
@cobalt pewter isn't one of the relics like that

mighty knot
#

what's a relic bro

#

am I dumb

cobalt pewter
#

I was just deriving from the suggestion about collosal squid and eidolon wyrm

rose latch
#

the profaned guard relics

cobalt pewter
#

Not gonna suggest it or anything

mighty knot
#

WhAt

#

profaned guard

slow sphinx
#

@mighty knot Dead cells?

mighty knot
#

wtf is thattt

#

@slow sphinx dead cells.

cobalt pewter
#

Cells that aren't alive

slow sphinx
#

Do you mean the game?

cobalt pewter
#

Yes

slow sphinx
#

Ah, that explains it

mighty knot
#

and also a n n o y i n g t o t e m p r o t e c t o r s

cobalt pewter
#

Dead Cells has a tentacle weapon that pulls the player in and lets him punch them enemies in the face

mighty knot
#

and also towards walls

#

also @cobalt pewter wouldn't that just be a grappling hook that damages enemies

rose latch
#

[[Relic of Convergeance]]

slow sphinx
#

Yep

rose latch
#

fuck