#suggestions-discussion
1 messages · Page 943 of 1
aight
scal needs more spells too
@vocal grotto meme sugg
wtf this is not meme sugg
Meme sugg
wtf what
i remember it
yes someone suggested this unironically
(speedymatt in real)
no
new account too
i am suggesting it unironically
Well, that's a sugg for upcoming content anyway. And it wouldn't be accepted either way.
wtf why does everyone hate me
Fail
No boss sugs, No upcoming content sugs, and uh Soul of Eternitree isnt Calamity

also add yharim boss
i am suggesting it unironically
Sure
also add yharim boss
It’s not a matter of us hating you, but the suggestion you made violates multiple of the “Suggestion Don’ts” and just wasn’t very well formatted (Also, it did come off as a meme suggestion)
wait there's a suggestion don'ts

Check the pins
also counts as bullying some1
Yeah, check the pins man
There's a doc
pins
nah too lazy
It came off as a meme suggestion cause it was lmao
okay
dont post suggestions that're also intended to bully other users, too
kind of a dick move.
Well alright then
If you’re not gonna read those, please stay out of #suggestions-posting
dont post suggestions that're also intended to bully other users, too
wtf how did i bully someone
you're making fun of someone who made that same suggestion on the fargo's discord in a sincere, although oblivious manner.
memeing on someone who exists here isn't a nice thing to do
That may be a bit presumptuous tbh. I think it's best to just drop it and move on. If you can't be bothered to read the rules, then don't suggest anything.
you're making fun of someone who made that same suggestion on the fargo's discord in a sincere, although oblivious manner.
i'm not making fun of them
bruh if you aren’t here to make a suggestion or discuss a preexisting suggestion
why are you here
Don't feed the troll mates
He did make a suggestion, albeit a rather poor one which led to this conversation starting
B’yeah, let’s stop
Just move on
Indeed, low-key ashamed at chat's ability to deal with clear trolls
This happens literally every time, Rover. In any chat.
It does
d
imagine entertaining a troll when you can entertain a good sugg iirc
Indeed
Let's praise Thomas instead

why does the calamitas sug switches between post-prov and post-ml
aight
There is a suggestion i have but i don't know if its really a suggestion
what is it
Its about the suspicious looking jelly bean
Share it here and we’ll help you figure out if you should post or not
if its abt platforms im p sure thats a bug
yep
In that case, no need to post it since it’s a known bug
bugs aren't valid suggs
why does it not go through platforms when you want it to
Next update?
maybe
Ah
uhhhhhhhhh
You edited it right as I said ot
i'm not sure if i'm allowed to say 
If it's a bug fix you're probably allowed to say it
it is a bug
I'm guessing that the jelly bean is getting changed somehow and that change fixes the bug
@ashen warren have a mute
Very good, definitely not a meme sugg 
no ban me
If you want a ban, you can leave while muted
Spider
too much?
yes
understood
Okay, Fixed up my Sugg to make a note that compared to the rest of post ML, the 5 New bosses is still a bit much
You didn't.
" With 8 bosses, (Storm Weaver, Ceaseless void, Signus, Polterghast, Old Duke, Ravager 2, Calamitas 2, and Brimstone Elemental 2)"
"Even if You don't count the Bloodstone Refights, there are still 5 bosses, which is a tad too much for one tier"
It'd be better to discount the refights off the bat and then mention them as additional points afterward, considering several people were against the idea
That's better, thank you
but isn't there a polter tier? or at least that's how the class setups page arrange it.
pre-provi -> pre polter -> pre dog
yep
(yeah i dont even know what defines at tier anyways)
nowhere in the mod are those defined
its just arbirtary limits between boss x and y
I'd say tiers are when you drastically change your gear
what if i said that there are too many bosses between polter and yharon
I guess a tier changes when the average DPS of weapons with appropriate equipment changes significantly after you've killed a boss
Thats only 3 
post provi is tarragon, post polter is bloodflare
3 Is not overcrowded
you need ruinous souls tho
No, you need ruinous souls
yea, post-polter
[[Bloodflare armor]]
Put them on the same tier.

Add stratus armor.
omega blue
Do you want to mention the possibility of a separation between Prov-to-Polter tier and Polter-to-DoG tier in your suggestion, Forsaken?
Considering many many people have brought that up now
you see ive been trying to find the consumables on the wiki that increase your health cap up to 600, but there is no easy navigatable way to find where they are besides looking the exact item up. Maybe add a section to items or mechanics reserved for health increasing items to the wiki?
I mean, I beat polter with pre prov gear because prov is big fat
btw, wiki suggs go in #wiki-discussion
In this case tho it's not needed
I think it would be more fitting to switch prov and polterghast in terms of progression
AND mana upgrades
potions page also link you to perma power ups
It's on the Potions page
(They are technically potions internally)
and it's on the potion template at the bottom of all potion pages
i think that's all the pages that cover perma powerups
which is "a lot"
I mean, Putting Polter in its own Tier is kinda wack, since you don't really need to fight the sentinels in order to fight him, Unless you Really want one of the weapons. Really, All you would be doing is putting Old Duke in its own Tier, Which doesn't do that much. I will make a note about it on my Sugg, But I still stick with my Belief that its all one tier.
Okay
Bosses being necessary to kill doesn't really constitute a tier
or else all of Pre-HM would be one tier
and technically all of HM with Calamity
do people even fight OD before DoG?
Only no-hitters.
I fought OD before DoG
that's non-linearity for you
you can get strong weapons by fighting a boss when it's harder
are you not supposed to fight it pre dog?
(actually, I don't know)
I'm pretty sure you're supposed to fight it Pre-Dog
OD is intended to be pre-DoG
But it is indeed hard as balls
(I'm so out of reach with the rest of the civilization that I never fought him)
The way I think about that Tier is Like the Mech bosses. The gear for the tier Starts out as Titanium, and Goes to Hallowed once you beat one of them. The same way that the Gear for Sentinels Tier starts out at Tarragon, and then goes to BloodStone
Not a perfect analogy considering Hallow is impossible to acquire before Mechs, but you can get Bloodstone before Tarragon
but not the armor
And Bloodstone only starts dropping when Tarragon Ore generates, so they both become Available at the same time
They both become available once you beat Provi
indeed
provi unlocks 3 mats (divine geode, ueli and blood stones)
I think that's the problem lol
Maybe Polter could unlock Bloodstone 
kinda like how plantera unlocked everything
that would align the weapons and the armor yes
Well the thing is
Polter unlocking Bloodstone would solidify him more as a tier-change, eh?
I agree with this sugg
Demonshade devil could probably get reworked entirely (totally unrelated early Hardmode enemy) but that might be overstepping
yeah it doesn't really feel like an end game minion
all it got going for it is its high dmg stat, that you can't increase for some reason
yea I feel like this is like the smallest step we can take towards it being a better armor set
was there a conversation about Shades' sugg already?
i didn't see anything in search but maybe i missed it
ah
Also I don't think there's an issue with permission from dedicatee since they're long gone from the looks of it
shadow?
I don't think permission from him is required in this case
this is a balancing sugg, and balancing is outside the dedicatee's scope
And anyways the rule of not needing permission if they're gone applies

Anyway Forsaken's sugg is about to implode. Do we think it's fine to go through?
i guess so? seems like there was a lot of discussion on it, and it may be a lot of work to rearrange a tier, but the concept is there
yea, It's disagreeable for some people, but it is valid
unless it's a grand-scale rework, which I don't think it is
I was about to discuss how the sentinels pretty much count as one boss but we prolly don't have time for that
my points were going to be theme and drop list
it's ait
It’s valid, and it wouldn’t be out of place since Calamity’s removing contact damage from other enemies
aight
Lift the Abyss' air pocket restriction at around endgame.
Abyss is a nice biome to have around, and characters aren't some kind of gods who can breathe in Abyss indefinitely. Having the air pocket restriction removed around endgame lets players build around the Abyss freely without worrying losing health when touching them good oxygen.
Thoughts?
i've seen a couple suggestions concerning making the abyss more habitable at a certain point in the game
I haven't been able to achieve the dream of making a Subnautica-style habitat in the abyss because of that
Now that I said it
Sounds valid, but taking away the breath-restriction at any point would still take away from the time-constraint put on you when you enter the biome
Yeah, that's why I said around endgame, where this time constraint is less of a requirement to balance the biome
the pressure (pun intended) is more meant to be for exploring the abyss, which isn't what you're doing if you're making a house down there
perhaps post-DoG or something since at that point, there's no other loot to be gained so it wouldn't be a balance issue
(pun intended)
That along with how un-inhabitable the biome is makes it unique, separating it from other biomes
You’re not meant to make a base there, rather explore an uninhabitable area for loot as fast as you can before your time runs out
post-scal is even fine to me
swallow the rock for oxygen
Also if you haven't noticed already, the some aspects of Abyss are Subnautica references
And in that game, the character can build a habitat in the even deepest of seas
So making a small base in the Abyss imo isn't too far fetched
((even Eidolon Wyrms are refs))
kind of a moot point, comparing enemy/thematic inspirations with gameplay mechanics
I’m well aware, but the Abyss isn’t entirely a Subnautica reference
So making a small base in the Abyss imo isn't too far fetched
I think it is far-fetched
it's supposed to be hostile

multiple suggestions concerning making the abyss habitable have passed
swallow the rock for oxygen
actually a good idea

so it's not off the table whatsoever
Eat za rock to get beeg oxygen
But I guess since there's multiple of them already, there's no need to post that
not necessarily
it shows that its more widely wanted, and gives the sugg another chance to accumulate enough votes
it would get a blue checkmark
Elaborate? I'm kinda braindead at 2:30am
Bluechecks occur when somebody suggests something that is the same as something that's been suggested and delivered in the past
Your "Remove the Abyss air damage after Endgame" sugg would not be a bluecheck, cuz nobody's suggested that the air damage get removed during endgame before
however people have made different suggestions about making the Abyss habitable in some way
They're just treated entirely separately
👍
is the reasoning for my sugg sound?
i actually think it should only apply to ankh since early shields are more of an immunity item
ankh's defense is like 4 or sth
oh wait i totally forgot to add that in 
there
and tbh what is 2 defense actually going to do post-skeletron?
indeed
nitpick: comma after obsidian

thats just generally how i format my sentences
yeah dr for shields early game would be helpful
I’d personally prefer if they just had more def, but dr is fine ig.
I mean, the thing with giving more objects DR in calamity is that it makes it less and less efficient, so yeah, maybe a defence boost would be nice as well, also 2 defence is technically more than -1 dmg in expert and up but that doesn't change much
1.5 less damage.
The granted defense on the Cobalt Shield and it’s vanilla upgrades isn’t the primary benefit of these accessories
Ultimately they’re meant to be immunity items, making you immune to knockback, Fire blocks and plenty of debuffs. The defense is just tacked on, probably because they’re shields so they should still grant some defense
paladins is the better defense shield
in multiplayer its a massive improvement
and luckily paladins is broken
so i think its a good example of how fuckin dumb additive dr is
either its too smol to matter liker regular defense
or its too high and it breaks shit
Mhm
Though if we wanted to suggest a small buff to the granted defense from Cobalt Shield and it’s vanilla upgrades, that would be more reasonable than a DR buff since defense isn’t as impactful as DR
Maybe Polter could unlock Bloodstone
this was something I was entertaining the idea of at one point
and honestly it'd be highly beneficial to move Bloodstone's unlock to Polter
Isn’t that like...three things unlocked with Polter tho? Abyss nonsense, Acid Rain T3, and Bloodstone?
bosses can have multiple unlocks
and quite frankly it's a good opportunity to give Provi some unlocks that actually make sense too
instead of this horribly confusing red n' grey rock
what could provi unlock?
the other root ore
some thoughts:
- literally Darksun Eclipse (Yharon's unlocks make zero sense anyway and the Darksun Eclipse won't even be necessary to fully fight him as of Rust and Dust)
- plants (sun goddess close to earth currently unlocks a plant. unlock more plants. encourage interaction with the world)
- more profaned creatures (I think I made a sugg on this before?)
that sounds good
Buffs profaned creatures and makes them drop weapons.
Kinda like how Aureus does it.
eh, too early to buff 'em
Would be good for moving Energy Staff, so it's not the same tier as the two ML sentries
yeah
What I said?
(and in turn making said sentries worth something)
you're intended to get darksun gear before doing phase 2 still
lmao imagine sentries being good
of course it's hard to make a new game stage, but post ml always to me has seemed like kill a boss, grind for some weapon, kill another boss, etc i dont mind this and i know more stuff will be added, but right now it just feels like that
'tis how it's been for ages, unfortunately
and with the power spike of vanilla endgame + Calamity's further power curve and innate powercreep
it's very difficult to make something that relies on the traditional definition of exploration
bloodflare and terragon should be farther apart though
this is actually exactly why I bring up different types of herbs as a possibility for new Provi unlocks to fill the gap left by moving Bloodstone
since you have to actually spend some time growing enough of the plants to use them
yeah but people either use blood orbs or alc npc
i dont care that much since i use alc npc
AlchNPC is a beast of its own
Here's a vote, who here grows herb on themselves and make potions with them 1️⃣ , farm blood orbs 2️⃣ , or use AlchNPC lite/cheat sheet/other methods 3️⃣
Haven't seen anybody growing herbs really, unless in adventure maps or something
if you dont have a role you cant put emotes on things
yeah
Is there any particular reason that the Calamity biomes generate after the Dungeon? Things usually overlap, and when they do I would prefer the dungeon remains on top.
Blood orbs are more of a failsafe than a convenience
thorium
If you really can't be bothered to get herbs, then blood orbs are a back up way
@fiery rapids explain?
this is Calamity
where everything that isn't a boss dies too fast to be relevant because of an innate powercreep factor which would be nigh-impossible to fix
and where you have multple new and improved tools to beef up spawn rates like hell
and you have a craftable Blood Moon summon obtainable early into Hardmode
@formal cobalt the abyss generates on the dungeon side to not interfere with thorium's biome
Aquatic Depth to be precise
Yes, but it generates after the Dungeon
therefore consuming the dungeon if there's overlap
the same can happen (although it's very rare) with sunken sea
modded stuff generates later in world gen i think
but is that required?
i dont know
or can modded stuff generate before the rest of the world?
this is off topic though so we should stop
I'm asking because I plan on suggesting it
well i'm the wrong person to ask
this really only affects people who play on small world size though
(if the Abyss genned before the Dungeon then overlapping sections of the Dungeon would have big death air breath
which I suppose is better than potentially losing a biome chest but, just sayin, there's still problems with it)
I mean, I also got this in my world once
https://media.discordapp.net/attachments/225030931008847874/732078130306613248/unknown.png
there's a lot of problems with it
but it highlights the main issue at hand
that world's broken to begin with
Just gonna take a wild guess that that's a small world
almost definitely. I create a lot of test worlds, and that was one of them
all of them are small
Imo Plant to ML is more crowded than Prov to DoG
That was already packed in vanilla, but it's also the moment when Calamity decided to dump a lot of its bosses
ye
It's not that small worlds are treated unfairly, they're just a pain in the ass to work with because of how cramped they are. Especially when it comes to working vertically.
I bet coding biomes to scale with world size is also a pain because of vanilla spaghetti code
it is pretty weird from what i remember
theres weird exceptions like how underground jungle doesnt start at underground layer and instead it starts in an arbitrary spot
one question, will there be new whips in 1.4.5 calamity?
Not really the right channel, but yeah.
1.4.5 Calamity will not make Calamity compatible with Terraria 1.4
We're waiting on the tModLoader team for that
calamity version numbers do not correspond with vanilla version numbers
whips will possibly come out when tmodloader is ready for vanilla 1.4
^
i feel that they need to buff legendary weapons
Why is that?
because imagine that someone wants a legendary item expecting to be powerful due to being a extremely rare drop only to find out that its extremely weak or average damage
most of them (aside from cold divinity) are extremely strong for their tier
they are definetely stronger than the normal items of that tier
the problem is
Yeah especially SHPC and Community
when you can grind that boss
cold divinity is strong for its tier
only legendary going to get buffed is pristine fury
I usually grind for legendaries when i'm at that boss tier 
farming legendaries have diminishing returns and the best way to get legendaries is to "get lucky lmao"
or use armageddon
that's the whole point of legendaries actually
they're good if you're determined or lucky
reward the player for being lucky
or just determined
they're meant to be good if you're determined to grind them when it's hard to grind for them
but when you can grind them with ease, they're not good
basically, very "get gud"
or more specifically
win more
legendaries were never meant to be farmed for from what i've heard
they were meant to be slightly stronger alternatives you were meant to get randomly as a nice rare drop
but of course people see slightly stronger weapon and they waste an hour grinding a boss
and this is where the funny thing becomes relevant
"but vebucks," nobody says, "just make their viability proportionate to their inaccessibility so the weapon balances the grind"
aha! you see, that falls into the trap of combat imbalance, wherein a weapon that proportionately powerful will subsequently invalidate the existence of every other item at its tier
at that point, when promised an item so powerful, people will grind for them despite the rarity and therefore nullify the point of the rarity.
this leads to the fallacy of false longevity, where "playability" and gameplay hours boil down to arbitrarily extended grind hours that everybody will commit to anyway — with the added bonus of giving everyone a stupidly powerful item at zero functional cost and a whole lot of irritation! see: kelvin catalyst, an apotheosis-style recipe with meme results as a reward, that everyone gets because it's kelvin fucking catalyst but it's kelvin fucking catalyst because of that recipe, but now that everyone gets it its recipe padding doesn't matter and functionally doesn't exist in the first place!!!!!!!!
you cannot justify a weapon of that rarity, because it will either be undeserving of that title or deserving enough to negate the grind and destabilise the next six tiers of bosses!!!!!```
- vetus dea, at some point
I do not agree entirely to that sentiment.
what is it then that's disagreeable?
i agree with this sentiment personally
but i do want to know the counter-arguments, im sure there are good ones
clearly more than just you disagree with this idea
fabsol himself has balanced regular weapons around this idea
Also, people can and will dupe/ buy treasure bags.
that's a bit of a moot point because that's not intended in the first place
balancing weapons based on their accessibility is an intended design decision
like sure its possible, but kelvin being poorly designed isnt because treasure bags are dupable
that wasnt intended
the problem is that despite the grind people will get the item anyways
what it does is makes pointless grinds to make your experience as easy as possible
like, theres a lesser form of this in the elemental tier items
it's fundamentally impossible to avoid recommending meta that requires 3 dead abyssal orphans because the mod is advertised for its difficulty
if you play thorium nobody gives a flying fuck as to what you use as long as it works
because those weapons are somewhat designed around each other regardless of recipe
not to say calamity doesnt do that
and that's just how calamity is built on
you can't change it unless you severely nerf everything bosses included
the difficulty isnt really the only issue here
metas are encouraged by how calamity handles power scaling
the only legendary worth grinding for and not getting lucky is the community
thats because its a dumbass scaling accessory that exists as a reference and not because it has a decent concept behind it
I'd argue community isn't even worth
pre-affliction it does like nothing and post-affliction, affliction is better
tbh yharim's crystal is basically a legendary
well, its not really considered one anymore
even though yeah, it was a legendary at one point
in terms of getting it it's basically one
well it depends on the definition
legendaries have a 1/1,000,000 chance
had*
yharims has 1/100,000,000
you mean from enemies before they were reworked and their scaling removed?
in the context of originally a cheat item
[[Legendary Weapons]]
didn't bother to change verb tenses
you don't need to educate me something i already know
why make it obtainable in the first place if its a cheat item
because why not and then balance it

it's literally because why not
there's also the funny thing where it dropped dynamite if you use it early
I remember that
literally the stupidest
cheat sheeting it into a world and forgetting to kill butcher yharon for it to work
and yes if you're wondering
yharon didn't always have an anti butcher
another useless feature
I can agree
i dont agree that a meta exists because of calamity's difficulty
i mean, vanilla has a meta now
or rather, it always has had one since 1.3 so to speak
that's what ive observed
i think metas are going to exist not because of any particular thing
sure, not directly
but because metas just come along as a clear strongest weapon or group of weapons gets added
there is always a "most efficient way to do something"
sorry to butt in but there's always been a meta in terraria and that's not really a bad thing, just shows that we're humans and that we always make mistakes or decisions that lead to something being considered the better option than the other things 
it's just that when more people get stuck on a boss the more attention these "game-breaking items" get
ah yes, the difficulty somewhat encourages finding the path of least resistance
i see what you mean
if the mod is easy then why would you farm legendaries
that'd be a waste of your time
Yeah, they're more of an option for you to grind for if you're struggling or just get lucky in my eyes
my issue lies in the lack of diversity these sets of items encourage
as soon as you find out kelvin exists youd be hard pressed to actually learn a boss with tier-strength items
youd just use kelvin
again and again
because its the easy way to progress
until the bosses become powercreeped enough to make kelvin literally worthless
old legendaries exacerbated this problem to an extreme degree
way lower drop chances and way better stats
or kelvin gets nerfed and the disappointment people get now is immeasurable
which is what it is now tbh
which is why kelvin is just poorly designed
its either gonna be bloat, or meta-monopolizing
neither are ideal
i would ask it be removed, but someone paid money for this item to exist
funnily enough, a similar issue to the one we face in-game
Calamity devs also prefer reworking an item to make it fit better than removing then ^
of course
but at that point id consider it a "different item" so to speak
if someone paid money for kelvin to work the way it does
its hard to really say no to what they wanted for it, yes?
no
well its a hard to obtain item thats balanced around a similar philosophy to the legendaries
although perhaps im wrong in some ways about that
it used to be a lot worse when it was initially released
because you could just craft all the ingredients
is this suggestion suggesting doing the same thing as suggesting posting and having an almost empty channel at all times
I don't get how deleting older suggestions would help
@slow sphinx "clutter up space"?
Clearing out 144k messages is not on my agenda
I'm wondering based on the wording if you have a full grasp on how our suggestion system works
It's for suggesting voting not posting, but I feel like many suggestions go unnoticed because of this
Welp, it was worth a try, but I guess it's not worth it
I guess not
We expect that the votes on suggestions plateau after a while
And we allow you to repost suggestions that are over a week old if you have the suspicion that you posted it at a bad time and it got buried
Alright.
Actually not the first time this has been suggested. It even got delivered before.
But, it's not a bluecheck. Twas too long ago now.
Huh.
I agree with this sugg
i agree with it too
it would make layer 4 make a lot more sense too
irl ocean trenches are more barren than even deserts
It would also work because layer 4 is a lot more open, allowing for proper minibosses, instead of just difficult enemies.
indeed
Do we think Quanta's suggestion is fine?
https://discordapp.com/channels/225030931008847874/699359022364491868/736982120085454878
yeah
indeed
Very big yes from me also 
Aighty
(I'll bend the 12-hour 'rule' a tad)
How's Heisenberg's?
https://discordapp.com/channels/225030931008847874/699359022364491868/737014336622559368
seems fair enough
thats good
Seems alright
okie
And now
How about Shades'?
https://discordapp.com/channels/225030931008847874/699359022364491868/736960416479051792
valid, but definitely not easy to pull off
i think its fine, this would probably take place a lot during ml / astrum deus stage
it doesnt break any don'ts
That'd be pretty difficult to do and I doubt they could really do it
it would be very difficult to disable a menu option during a fight, i feel
in that case it will just be vetoed
actually, at all
Disabling the menu option?
I assume the fix he's looking for is making the boss spawn when you rejoin the world, continuing the timer that was going on before
it seems more like hes saying that the boss spawning timer shouldnt be turned off when you leave the world
couldnt they just make it how events work, where if u leave at 30% u come back to ur world and its still 30%
that would be weird
the boss would just spawnkill you after you leave the immunity frames
events are handled differently than natural boss spawns
so no thats not really an option
Well it wouldn't spawn instantly unless you left the world at a very inconvenient time
also most if not all bosses don't spawn on top of you
so you have a second or two at least to get into position
ah, that makes more sense
the reasoning is kinda weird to me, since it's not just being a coward (which is a reasonable playstyle tbh) it's playing safe
Well that's synonymous with cowardice, s'just a matter of opinion
True
i do think it might be a bit unfair to players who just arent ready for a boss one way or another
because that may just be a forced death depending on how prepped you are already
What I find interesting is that he is only suggesting that the timer resume when you rejoin
but he is not suggesting that the boss itself will persist after a rejoin
You can just wait for the boss to spawn and then relog then
possibly
Seems like for the most part, there will always be a way to crawl out of encounters safely
Well that's the point, ain't it?
Well the thing is for the most part you'll still be able to avoid them by hiding underground or going out of the biome anyways sooo
if we are going to reduce the spawn rate at the 4th layer of the abyss, please make reaper sharks drop more reaper shark tooth or reduce the amount needed to craft omega blue set/reaper tooth necklace
you can fish for shark teeth
(Crates exists, that might be enough unless I'm unaware of drop rate)
fishing is a way easier way to get them too
I suppose you could mention that issue in your suggestion @split stag
you can fish for shark teeth
@ashen warren what
abyssal crates
post polter
i think
Imo, crates should prolly stay a secondary method doe
not when they fucking drop 4 each
Like when you don't want to suffer the inconveniencies of the abyss
i'd rather fish my life out
Ye imo the amount from crates should prolly be reduced or the drop from reaper increased
I never saw that but rn it seems that you just have no reason to go kill reapers for them
exactly
i think the drop from reapers should be increased a bit
don;t sharks have multiple rows of teeth?
4 is disappointing
Well i mean, you can make a sugg about it
yes but a suggestion powered by pure IRL reasoning is sorta bad
lol
for all we know reaper sharks could only have 4 teeth
Well you've got the crate reason too
Well it's not powered by pure irl reasonning since rn the easier method to get them gives you more
And the raw numbers of all the stuff it's used to craft
i guess theres no reason not to
Ayy, an alternate to Bluenebula's sugg
Yeh, the wiki says you need to kill 21-28 reaper sharks for all items lol
I think him being able to hit you before the debuff ends is fair in death mode but otherwise yeah, it should prolly be toned down
I just agree with most suggs regarding SG distorted
posted
Sure there are ways to avoid him while floating, but it's just plain annoying most of the time
I posted that because that part of the debuff makes it annoying rather than challenging, but then again, I could be wrong and just be bad
Yea, it's alright for death
(Difficulty modes aren't a factor in this sugg)
Welp I'll edit it then
wait what
Yeah, i was just sugging that myself for it to be kept in DM
This sugg was from two days ago: https://discordapp.com/channels/225030931008847874/263382359397761025/736620930650079402
Suggested a mode restriction instead of a debuff shortening.
Which is fine, they can both exist as different options for how to unfuck that debuff
i may be wrong, but isn't there a item to block the debuff too?
Oh, didn't see that one, thanks Rover
though it may be hardmode
It is
darn'
Hardmode yes
i wonder if it would be a good idea to move it into late pre hardmode
mmmmmaybe?
Considering it's themed around astral
oh
It would need a retheming yes
Although to be fair, i've pretty much never used a grapple to avoid it and it still sn't that bad imo
@hollow shell thanks for bringing that one up, also @golden narwhal I could defintely see that
👍
(I thought Noye knew about it the whole time and that's why he was bringing up Death Mode
but nah he's just vibing)
Ye, i'm blind sometimes
also just remembered core phase is a thing, which is ... yea with distorted
is there anything wrong with how i put the reaper teeth one?
Maybe it could've taken where Astroldgeon (sorry for spelling) was, but we have Astrum Aureus
I think your sugg's good, bubsuki
You laid out the problem well and how the sugg would solve it
Yea, seems good
I agree, but I'm not the one to decide that
I know that this has been mentioned, but shouldn't players not be able to respawn during a boss fight?
imo the respawn time should just be high
if the other theoretical player survives that long alone you kinda earn respawning at that point
lol
Something along those lines was suggested yesterday: https://discordapp.com/channels/225030931008847874/263382359397761025/736974751641370666
I do think multiplayer respawn cheese is a big problem but other people don't seem to agree as much
When you have like 3/4 players it gets a bit much
pff
That could work
That could honestly work
the only problem with sitting with a long/no respawn timer is just that
you just
sit there
and sit there
until something happens
but there's no spectator system or whatnow
whatnot
I would see it as if every player dies once, the boss de-spawns, and it would target the players that hadn't died once yet
so nothing to do about that
m, that's a bit of a core game design flaw with Terraria
Not sure how we could fix that
im sure something could be done with the hardcore death ghost
but thats too much work
Players would respawn, yes, but it would target players who haven't died yet
I going off of "[Boss] has killed every player." message
I think this should prolly be disabled for WoF seeing how the boss works, maybe disable wormhole pots during the fight too
yeah but you aren't sitting there, you can help with the fight
It's just that, you already fucked up and now the boss is goin after the still-fresh meat
alternatively spawn as many bosses as there is players
i still feel like the player respawning could turn it enough for the aggro shifting not mattering
Maybe
what about
But it'd still be better than current
a slight damage nerf on said players who've died once?
until the boss dies or despawns, of course
The aggro ignore could come with other debuff-like effects yeah
Hell the nerf could be like
halved damage
why don't they just give the debuff that old ones army gives to players during the scal fight?
Each time you die your damage gets cut in half
Well you're not supposed to be there at all
So it's a blessing you're able to deal any damage 
yes yes but a half nearly makes you useless depending on what point of the game you're on
Well yeah you died
And if you got one alive player and two (un)dead players that's the DPS of two alive players
I'm liking this idea.
It's probably very unlikely but it'd put a lot more thought and risk into multiplayer, which is normally almost universally a cakewalk compared to solo
Maybe you could have a sort of icon above your character showing that you have not died yet and can still be targeted by the boss
well wouldn't it be obvious who's died
yeah, or the inverse
Well i mean, for the others no
It'd be helpful to outright show it to the team instead of havin to remember
And also for really long fights, i could see myself forgetting if i died or not
I posted a version, though now seeing the half-damage suggestion, I believe that is a good idea.
Nice
And yes, I agree with reaper teeth suggestion
me too
Because I generally don't really like fishing loot being better than actually fighting the stuff
Fishing is low effort and mostly luck
While fighting has both at balanced amount
Could this theoretically be abused
Since glass cannons could just die then they're safe for the rest of the fight
thats why the halved damage came up
I though projectiles passing through them would help to make them feel like a ghost, helping, but not supposed to be there.
O, that part's already in the sugg
i think the attacks passing through them is a little much
I though I wrote it as supposed to take double damage, deal half
Ye
I guess phantom mode in mp would be actually interesting
Having dying allies turn into ghost until everyone died, then they respawn
The players are supposed to be there, so why not have the projectiles treat them as so
mmm
Attacks shouldn't pass through em, that'd be a buff to the dead players compared to alive ones
seems like it might be a bit difficult to implement
maybe
Hmm... maybe just double damage?
They could take increased damage too, why not
Yes, we need to incentivise not dying
double damage would basically be nohit lategame though
I think it's good in it's current state, any suggestions?
mmmm
I feel like it's either good, or fundamentally flawed
I'll lean on the side of good tho
Ah, that message you're referring to is exclusive to the Boss Checklist mod iirc
It still has the continue as if they weren't there, though I think it's good
@hollow shell I did not know that
Should I edit it out?
well, yeah
ok
Done
@mighty knot I agree, maybe have you use the tracking part of the tagging feature from 1.4?
that's what that is
whip targeting is exactly the same as staff prioritizing, only it counts for all your summons
idek, maybe prioritizing does that too. couldn't find much on the wiki.
Ah, thanks for explaining. I haven't seen any priotizating enemies in summoner yet for my limited knowledge.
(if you don't know, you can prioritize enemies by right clicking with a summoner staff, which will create a purple ring around the enemy closest to your cursor. all summons summoned by that staff will allegedly target that enemy, although it's pretty trash atrm imo)
Thanks
it's not super well known, as nothing in the game really tells you it, and...it doesn't do a whole lot
it helps, but it's not game changing or anything
main thing here is whether or not it's something that's easy or even possible to code into the mod
Yes, for my limited coding knowledge, I understand a bit of the pain that would go behind it.
main thing is whether or not it's hardcoded into terraria
i.e. how easily it can be changed
yep
wouldn't it be neat if you could make armor based around the armor-like skin of the eidolon wyrm
sorta like omega blue but not
actually im just now realizing that'd be alot like omega blue
damn
Squid armor
Squid armor
squid armor
yes
yes but for what class
Prolly summoner? To fit with Lament
Yees
plot twist: the armor is actually a colossal squid which is just eating you
like slowbro
(also can we just take a moment to remember the first time you got eaten by a colossal squid I mean jesus christ it's terrifying)
No, it's like the siren's heart, you become the squid
Squid's Heart
but like
its literally just a heart
no unique design or anything
a anatomically correct heart
@golden narwhal cries in valediction
wait, cthulu armor
I was referring to the extra weapons outside valediction
CTHULU ARMOR
BOTTOM TEXT
Cthulu armor instead of teeth armor
Each abyss miniboss drops one weapon for their class (wyrm having two classes)
cthulhu*
no
teeth armor: when you put it on, it eats you and kills you 
Reaper has two drops outside this
i feel like the drop rate for teeth from the crates shouldn't be increased
it's being reduced I thought
i said decreased
Ye
i mean decreased
just the chance of getting a abyssal crate should be lowered
they are like 4 times more common than wooden crates
but why though
you can suggest it
its the same outcome either way
the problem in question is the reaper teeth
not the crates themselves
thats for a different sugg
if needed
I know were talking about teeth, but I still feel that the summoner set for omega blue should be a Cthulhu mask
omega blue is classless bro
why not make it not that
I didn't realize that, I though it was blue bloodflare armor
How
Still, I think the headpiece should be a Cthulhu mask
Is this man
wew
A bit cold, Viral
what suggestion
The summons etc in buff slot removal
too hard
yeah...
but is it worth it?
I explained why I wanted it in the post
balancing would also need to be changed if that is added
(not "blocked", twas rejected.)
Oh well same ig
summoner is balanced around not having as many buffs as the other classes
Well then at least remove light and normal pets
because it's already weak as hell without that
Damb
👀
I will research how to make it implementable and maybe I can contribute something
you can try
But I will have to learn a little bit about terraria mods before then
Expect news in a month or two
Maybe I should try, what is it, aim for the starts and hit the moon?
aight. You are a confident person Vlad.
Good luck
stars*
Thank 🙂
@mighty knot thanks for catching that
also, if it was easier to code in better summoner ai then bug calamity devs about it, I would have done that
np bro
Maybe I should try, what is it, aim for the starts and hit the moon?
@slow sphinx i came looking for copper, and foundgoldnothing
i came looking for copper and found fucking tungsten
Atleast I can start working on figuring out terreria mods
the purple ring
I had an aspiration to make a mod, I'm great at making ideas, but horrible at exicuting them
mood
Indeed
Question: If I’m going to do this, would you all prefer a second buff bar for useless buffs, or would you prefer complete removal
well, there's a problem
Keep in mind a second buff bar will take up more space on screen
resummoning is a huge part of summoner
and you can't resummon them unless you unsummon them
so removing the buff would make it impossible to unsummon your summons
so either second buff bar or add in a way to unsummon stuff
second buff bar for summons and pets
@mighty knot I know this a tangent, but maybe there should be a hotkey for unsummoning a minion, on at a time.
summon weapon resummoning was a hot topic I think if I don’t add a second bar I’ll make left clicking with max summons cancel all current summons, and give a summon damage buff while holding a summon weapon to compensate for the extra time holding a summoner
But I am leaning towards second bar
don't do thatttt
Left click*
Hmmmmmmm
actually no
I like
that would mean you couldn't unsummon them
Hmm so maybe second bar
Welp, keep the currect unsummoning feature, but moving them is usually the only reason to
correct* or current*
And then if I get good at this I might make dragging summons a thing
But it would have to use a lot of mana
not being able to unsummon your stuff without dying would be the most annoying sh||i||t if you ever needed to do it
Current
Because otherwise contact damage minions would be broken
No like drag them
Rover is typing
Through walls and stuff
O
(anyway I'm just gonna sneak this through)
I did not realize that is what you meant
Ok well it’s very late here, but tomorrow I shall start my research quest into how to make a mod
not sure how that would change anything though
since even if you make it spawn naturally
you could just leave the game after it spawns
Yeah ik for now i will only be doing the second buff bar
you can kinda just go underground too
And I never give up
instead of before
@restive badger that's what they all say
@restive badger props
so its kinda a useless thing
Hahaha dont be a downer melon lol
Dude imagine a tentacle spear-like melee
it's a lot less intuitive to cheese that way
That pulls you around like a hook
@cobalt pewter dead cells
Yes
also no specific wep suggs
Dude imagine a tentacle spear-like melee
@cobalt pewter isn't one of the relics like that
I was just deriving from the suggestion about collosal squid and eidolon wyrm
the profaned guard relics
Not gonna suggest it or anything
@mighty knot Dead cells?
Cells that aren't alive
Do you mean the game?
Yes
Ah, that explains it
and also a n n o y i n g t o t e m p r o t e c t o r s
Dead Cells has a tentacle weapon that pulls the player in and lets him punch them enemies in the face
and also towards walls
also @cobalt pewter wouldn't that just be a grappling hook that damages enemies
[[Relic of Convergeance]]
Yep
fuck







