#suggestions-discussion
1 messages · Page 942 of 1
☑️ ☑
blue check is only if it was delivered before right?
Yea
why is the title Maybe make a channel that has no necessary topic on it, or a second general
wdym
thats the suggestion i have
i may have formatted it weirdly
im really tired atm
remove the maybe
i just put it because i very often find myself having a conversation with people in the help and advice channel about stuff thats off topic but theres no real placde to actually talk without being in a area flooded with messages constantly
second general talk is basically general media, somewhat
yes, yes, but theres always some guy there that'll go "hey thats offtopic"
if its even dipping its toes in the offtopic seas
So basically an ‘offtopic’ channel
For things that aren’t really related to much else
thats actually
I mean, yes? But the issue in a large server like this is that the flood sort of follows in most general-type channels
a better description
at the end of the day, dms DO exist
but
i'd rather not dm every person i want to have a quick conversation with
lol
If money is the least of the concerns, why does it matter if it gives 50% or not?
more money isn't a bad thing
lol
don;t tell me you want to farm for money
i understand that it needs to be treated like a real resource
but with that pov
arma shouldn't drop 6 bags
because thats money heaven
and to be fair,
it really shouldnt,
but eh
there will always come a point in a run where money just doesn't really matter anymore as a real concern
i would make a suggestion to how arma works too but idk how
reforging is the only thing that takes alot of money the entire run
i feel like arma should just give like
2 bags
arma drops alt treasure bags which drop no money 
you can a lot from the flat money
what if 5/6 bags in arma only occurs if you haven't defeated the boss before
pretty neat
otherwise it just gives you 1 extra bag
Are you sure? I usually get platinums from 6 bags from arma
Unless they all drop in the first bag
im not necessarily sure
they could also just, like,
make the items that drop from the extra bags have no/significantly lower value
sell value, i mean
so you can still use it to farm for items
but not abuse it for money
the only time farming for the items with arma would matter would be when said boss is relevant
which means at that current time doing it hitless would be atleast a challenge
byeah
rev boosting money just seems like a massive relic to when rev did barely anything
and it needed a bloat mechanic to make up for it
what about just like
10% more money
to atleast slightly reward for the challenge
5% is small enough that it might aswell just not exist
but 10% sounds alright to me
this takes up a full line in revengeance's massively inflated tooltip btw
Isn't bubsuki's sugg a don't?
a whatnow
i forgot about that
mb
i am incredibly tired
i just read that i can do discord suggestions in the channel topic and went loose
what don't does it break 
The true offtopic channel one
that's more about meme channels i think
it sounded more like "second general"
It should be reworded then in the doc
i just feel like a second general of sorts would spread out the people using general a little more
so it would be more talk friendly
general talk 2 electric boogaloo
It would yeah
There is too much people there at the same time
i've seen it backfire like that in a server
it just depends on how people decide to use it
general talk 2 electric boogaloo
That'd be gentalk 3
Cause rn the gentalk is the second one
The first one was killed in cold blood
general talk 3: now its personal
I don't think this sugg breaks that Don't (it's not asking for memes), but I do think it could be adjusted
gen-talk and gen-media don't have set topics, but his wording implies they do
we already have two general channels without set topics, ye
we don't need a third
(I can understand the high amount of activity concern, though.
Scrolling back it seems like gen-talk has been active non-stop for about the past 3 hours)
would "items that help speed up arena building" break a suggest don't
No
oh okay thanks
It'll be a bluecheck iirc
It’d be a bluecheck, no?
Spider sugged that
It'll still be beneficial I guess
Also @west jackal about your Acid Rain sugg, I would also make the argument that the Acid Rain restricts you out of drops from SulphSea enemies until you clear the event
(Diving Helmet, Turtle Shell, Gatligator, etc)
That will automatically become a feature once Tmod gets updated to 1.4, thats was added to the vanilla game in 1,4
no use in adding it right now
Oh is it? Didn't know that mounts got changed like that
same
Yeah it is, very helpful
idk if you will have to add support for it to modded mounts though, idk how the flight works
all i know is it is infact a now vanilla feature
It's not on the wiki, lemme go ask the Terraria wiki boys about it
I could send a clip of it right now if you want to see if in action
Sure
Cool, thanks
I'll show this to them too
Anyway
Do we think ChadLad's sugg is fine?
#suggestions-posting message
I would say so
ye
I'd say yes
Sounds good, but I don’t really see why it should have a longer fade-in and spawn to the side
Double assurance
If he just spawned to the side with no fade-in, he could still snipe you with a claw
That’s fair then
not getting cheap hits is important
We can still fix vanilla things theoretically
but, yeah it'll inevitably come with tMod 1.4
Pbone said that it still happens in 1.4
(yeah hang on we're still fact-checking that)
Alright, clarification
1.4 only fixed it for Rocket Boots and their upgrades.
Wings still get reset.
So, Riri's sugg is valid and will continue to be
@small talon Just so you know ^
Really? i swore i remember it worked with wings on the last char i played
Bluenebula's sugg good to go?
#suggestions-posting message
Ye
yes
Aight
I edited my suggestion to add what you said
Could be elaborated on a bit more imo, but ye thanks
imo rev delay could also be increased
iirc it's reduced way down from 30 seconds in Expert+ when Calamity is installed
and then death delay increased even further
ye, in expert vanilla delay is 15 seconds, or 30 seconds if you died while a boss is alive
that feels excessive tbh, although i agree with the statement behind the numbers
having to wait 45 seconds to respawn seems not fun
(somehow Cal's respawn timer change isn't on the vanilla changes page. I'll fix that)
people say that it makes multiplayer more balanced
Multiplayer respawn boss cheese is the thing that makes multiplayer very unbalancedly easy
what if instead, the player just couldn't respawn while a boss was alive
^
or they died to a boss
demik, sugg that
Also, crud. Found it.
https://discordapp.com/channels/225030931008847874/263382359397761025/684227404775817216
ah, rejected
darn, that was Rejected
well uh
... do it anyway
Actually uhh
spam the dev server with similar suggs
maybe it's not a good idea to do it right after this other guy's @dapper coral
oh that's true
i'll wait till evening (i've just woken up now) to see what happens with this one then
Keep it on the backburner until the sugg gets approved and the votes on it plateau a bit
aight
imo
yes
((good morning btw Demik))
what should we do with this one? https://discordapp.com/channels/225030931008847874/699359022364491868/736334933387247708
(morning)
I don't know
is it borderline SIS? i'm not really sure what this falls under
considering that the perf pet is a patreon item
No, I would not say it is
The point of concern is because of the fact that the Perf one is a Patron item
oh, if it's a patreon item then the consistency argument falls out the window
(the reasoning is also smol)
the reason is basically only "consistensy"
yeah i'ma say that it wouldn't happen because patreon items defy consistency
and even then consistency is a weak argument for the pet imo
@remote summit
now that I think about it
a second gentalk would actually be bad
cause both would have to be moderated
and it'll basically double the work on gentalk
Regarding the Hive Mind pet, won’t some sort of vanity pet/mount be added for Master mode anyway if Calamity decides to follow vanilla?
I believe an announcement was made that Fabsol is not going to be working on master mode at all
Wasn’t that in terms of balancing it?
ben said that changes may be made to it
there's a pin in caltalk
fab said that he won't be fixing it
adding small bits of content != fixing
I see
Relics and pets will be also accessible in Revenegence
^ indeed
Also, do we think the Acid Rain sugg is good now?
https://discordapp.com/channels/225030931008847874/699359022364491868/736290057610068189
what do they mean by aquatic enemies? i don't remember any of them spawning in the acid rain
I guess that's meant to imply only the non-Aquatic sulphur sea enemies would spawn during the rain?
Either that or it's just a non-sequitur observation
Do they mean the enemies that have similar colour schemes/designs to the Aquatic Scourge wouldn't fit because they're blueish, while the Acid Rain is more brownish, so enemies like Trashers etc. would fit better?
Yes that is what they mean
oh
Imo that could be made a bit more clear in their description
@west jackal That bit about excluding the Aquatic enemies isn't necessary, s'just a weak point of specificity and almost serves as an argument against your own sugg
(I have your suggestion saved if you want to repost it, ooferman)
Add a post DoG bullet that is crafted from Cosmilite Bars.
The reasoning for this is to give a bit more bullet variety in post ML. At that point in the game, you'll always most likely go for Holy Fire Bullet, which isn't bad per se, but it's just post ML variation of venom bullets.
The gameplay design can be whatever, but I have one idea in mind: Say the name of the bullet is Big Bang Bullet. Each bullet hit will add a stack to an enemy that lasts for a very short time. This timer reset when the same bullets hits the same enemy, adding another stack at the same time.
If the stack reaches maximum or the target dies, a cosmic explosion will initiate on the enemy, dealing damage scaling to amount of stack applied beforehand. The explosion can also hit nearby enemies.
This might be a risky sugg
So I wanna yeet this here first
lmao
Ah
👀
Yeah everything after "I have one idea in mind:" is SIS
Alrighty then, I'll just keep the concept in the back of my mind 
So I guess there's no need to post that
Thanks anyway
Okay.
You can still post a non-specific version if you want
^
Eh ig I'll do that then
ye
Not much to say beyond "more bullet variety post-ML"
which is a valid and fair reason so it's fine
Last bullet is at Prov, you're stuck with em all the way to BR
your credibility is lost as soon as you've said rav weapons are subpar
@steep crown "his weapons are subpar" This is easily fixed, you can suggest they get buffed
no
why buff weapons that're already strong?
the joke is that all of them are getting nerfed because they were too op
ultimus was killing cultist in 8 seconds
I always found them rather underwhelming, I'll remove that part
(Spikecrag in particular was mega OP iirc)
and that's why it doesn't work anymore
realm ravager killed fishron in a minute and so did hema
spikecrag is lol
cranium is the only balanced one 
"TL;DR: There's no real reason to fight ravager 1 except for grinding."
Except for, yknow, the weapons
and blood pact buff is upcoming
Still, My other points stand. His tier is overcrowded, He's too similar to the boss that comes right before him, and his lore doesn't match up
not sure how putting him next to sentinels would fix it
eh
sentinels are also overcrowded
and prov drops
Oh wait, forgot that OD was also Sentinel-Tier
prov, sentinels, polter, od, dog is the order
So, Both sections are overcrowded. Bit of a dilemma
OD is post polter
ye
sentinels are pre polter
calamity bosses usually are spaced between a vanilla boss and another vanilla boss
post polter and pre polter are pretty different in power scale iirc
ravager actually fits that space
- public handheld tank
Doesn't the living Supreme brother start shooting out Dart rings when the other dies?
Or do they both do that all the time
the title coulfd be more descriptive
They are still really easy to dodge
Title line could indeed be much more descriptive
"one brother left dodging "
que?
i can infer that they mean the other brother get a buff in the scal fight when one dies
im imagining something like the trigger twins from gungeon
but ye
hmm, I've just thought about this
what if they behaved a bit like the twins?
they would change phases at some point in their HP
and both have to be in second phase before you can damage
that line is strangely phrased
It’s saying there’s one brother dodging ur attacks?
dunno it would probably help if that was clarifieed
I think the second could just have different attack pattern when the first one dies so that you cant just stay there
well, philo, the problem here is that one brother is easier to dodge than 2
like, way easier
@rose jewel "Supreme Calamitas Brothers/one brother left dodging" is still not very descriptive.
Your main line should have what you are suggesting in it
so as soon as one bro goes down you can just wait on cooldowns
forcing both to take some damage before that helps slightly
but you can still wait out cd
like draconic
and i guess currently the various revives on auric tesla
that's why they if you lowered the HP of one of them to x% you won't be able to damage it until the other one is lowered to x% HP
(under my idea)
well, now both of them are at x% health
but you can just burst one down and wait for your cooldowns and dodge the single brother easy
Oh no, tier shift sugg
polter basically acts as a divider between two tiers tho
I edited the title is it better
The best solution is probably buff the second one when you kill the first one
post polter weapons are typically significantly stronger than pre polter weapons
Cats
Your main line should have what you are suggesting in it
That bit after the "/" can be in your reasoning (kinda already is)
I mean, 8 Bosses is just too much for one tier
because it's two tiers
It's not necessarily one tier
that's like saying there's too many bosses between plantera and moon lord
non-linearity™️
for all intents and purposes that's true, ben
You can go straight from Prov to DoG yes (next update. currently you gotta go through sentinels)
just like you can go straight to uhh, Skeletron, or EoW
post golem more specifically but its still crowded pretty heavily
the point I'm trying to make is that you can't group more than one tier into a single tier and pin the blame on that
straight to WoF*
Even then, If you count Polter and OD as a separate tier, Sentinels still has like 6 bosses
and the brimstone bosses are far from mandatory
you don't have to fight them all
you only need to fight one to get bloodstone
(Also if you're counting all the Bloodstone refights as their own bosses, then this is the solution: https://discordapp.com/channels/225030931008847874/263382359397761025/725018944565542912 )
or just hang out in the crags and fight none
yes
bloodstone enemies/even a unique boss (although i doubt that will happen immediately) would make the current bloodstone refights not needed at all
Bloodstone minibosses
ye something like that
Actual hard post-ML enemies that aren't bosses
please
but not now
(I'll add it to the Trello
)
i understand that ben
but for the long term i think it would be healthy to remove these refights
perhaps
the tier right after provi is agreeably crowded
but considering all 3 bosses to be mandatory is a flawed idea
well no one said they were mandatoryu
we said they were 3 bosses that didnt need to be refights
I've got a long rant in the video I'm Editing right now about why They're bad and a reverse power trip.
And yeah, Not every boss is mandetory
perhaps that could be clarified
grouping them with the sentinels and calling it crowded shouldn't be a thing imo
since you're not intended to fight all the brimstone bosses
Should I keep the idea I added in Scal brother about Moon Lord hands
K
So I guess that the auric tesla Cuisses buff is infeasible?
well now we're conflating mandatory and intended
while bloodstone minibosses would be a cool idea as a replacement, parts of the reasoning in your suggestion I feel are flawed
Because it just feels really weak for that stage of the game
Ye I was thinkin earlier, killing one brother could cause it to become ethereal instead of dying, continuing to attack like normal, and they both disappear simultaneously when both are killed
tis an option.
Kinda yeah
oh no
except better than that because ragnarok is worst boss hahayes
the revenants do suck balls

ragnarok is like the worst thorium fight
i think its agreeable to say post-provi is kind of crowded, in any case
there are a lot of overlapping weapon tiers, at the very least
and while that not be the worst thing it is kind of stand-out
I mean, the sugg seems bad If you cut away Polter, OD, and Bloodstone bosses. Just like a suggestion to cut down Late-HM will look bad if you cut away Deus and Duke. If you just start cutting away bosses based on subjective things, then of course a suggestion to cut down an overcrowded tier will look bad
especially since these sets individually cover each class
But I mean yeah my idea is probably bad
The alternative would be to give Drew's wings/celestial tracers innate hover
Which is eh
that wouldnt be terrible
i mean, maybe instead of being part of the boots it be a seperate wing accessory
auric tesla hoverboard
Now there's an idea
thats a specific item idea
or just another hotkey lol
but its an idea that i think is worth exploring
hover doesnt really need a hotkey i think
then again i dont think dash needs a hotkey and people strongly disagree about that
so idk
anyways, forsaken
i think we're focusing too much on the bosses here
there's more to consider when talking about an overcrowded tier
how about the fact that there's divine geode weapons, sentinel drops and drop crafts tier, uelibloom tier, bloodstone weapon tier
all overlapping each other with weapons from each class
(Prov drops and Divine Geode weps being technically separate)
yeah, the divine geode weapons usually need unholy essence and uelibloom so i consider them technically different
prov drops are the earliest of that
sort of like predecessors to divine geode items
I mean, Bosses are usually the best indicator of an overcrowded tier. More bosses = More stuff to make them actually bosses. I usually try to avoid weapons and Armor in my Sugg's, Since Whenever I try talking about them, I End up Being wrong. Bosses are more my Strong suit
i think that this tier is overcrowded
i dont know if that's because of the bosses
i really don't think there needs to be 3 buffed bloodstone bosses
for instance
but its not the whole story
theres several overlapping tiers here as well
but, i have to ask if its bad enough to consider it bloat
or should this just be the item density standard that all post-ml tiers should have, but aren't at currently?
Bloat and overcrowding are two different things
què
Bloat is just too much Unnecessary stuff
...?
maybe you shouldnt say that the whole post provi before dog is a single tier
idk its kinda abitrary
Overcrowding is too much stuff, period.
that's a really thin line that i dont think is really worth clarifying
I'm still confused 
if it's too much stuff, doesnt that make it unnessecary?
for my intents theyre the same thing
I've got a funky question
It really comes down to a solution. To fix bloat you scrap stuff. To fix overcrowding you move stuff. Bloat is more redundant content, Overcrowding Isn't redundant, its just too much
Should Uelibloom be moved to post-ML instead of post-Prov
That makes Lunar armors Useless
well, not exactly?
Tarragon armor does not necessarily need to be moved too
not really
Oh, I thought that He meant moving the entire Package
its just the items get moved to before providence
it would be a similar deal to current bloodstone
Some stuff would get shifted around and some stuff would stay
where the armor is post polter and the weapons would be post-prov
but almost all of the raw Uelibloom Bar crafted items would be post-ML instead of post-Prov
Which would help shift em out of "Sentinel tier"
I mean, That would probably Hurt the Current Early-Ml items
i feel like the problem with that would be the obselecense of elemental tier items, kind of
not just lunar armor but the galactica items too
They would presumably all be viable for Prov just like Ueli and Bloodstone are equals currently
hmmMMmmm
tarragon throwing darts would need like a massive nerf 
yeah i was thinking the nerfs would have to be heavy
Of course.
thats kind of why i was thinking it be post-guardians
but I guess people can shut up about no viable yoyo for prov
But it wouldn't also be competing with Sentinel drops and Polter drops and Abyss weps and OD weps
technically
for DoG viability
sentinel drops are balanced to polter
so they don't really compare to the other 3
btw totally still holding out for the profaned biome LOL
There's just
really not much between ML and Prov currently
um
and so i ask that yall make an epic profaned biome to explore hahayues
have you sent the suggestion with 174 votes?
Have patience
ok
ye sending isnt covered by the bot
for ML to Prov:
there's elemental set, various luminite crafts, and moon lord drops (these suck bar last prism)
for Prov to Polter:
there's prov drops, geode crafts, uelibloom, bloodstone, sentinel drops, and sentinel crafts
for Polter to doggo:
there's polter drops, abyss weapons, stratus set, and old duke drops (+ gamma heart)
Well
There's "Uelibloom" and "various Uelibloom crafts"
Indiana Jones steal the Profaned core to piss of the Guardians. Natural spawning and exploration 🧠
Not as large as Luminite, yes, but they are notable
there's less of those than various luminite crafts
Pretend they're geode weapons even if they don't use geodes 
I don't even remember what uses uelibloom but not geodes except spyker, aquatic dissolution, and true tyrant's ultisword
there's plasma rifle ig
ye Plasma Rifle
Memetar Rounds
Grax
and uh Alpha Virus but that's Bloodstone
ye its bloodstone and uelibloom so its weird
I don't think mortar rounds are for combat
spyker is really just bootleg uelibloom gun
I think it's more live under a rock than on the edge.
Live under a rock that's on a cliff
living under a rock with mortar rounds sounds like a terrible idea
think of the damages
that's why there's not many of them
Biofusillade
kind of
i consider it uelibloom tier because all it is is a generic material and bars
if spell book were a weapon it would make more sense but spell book is not a weapon
Anyway
Is the Seafood sugg valid?
https://discordapp.com/channels/225030931008847874/699359022364491868/736402121573924945
yes
sure
looks good
Cool
How bout MrMagolor's?
https://discordapp.com/channels/225030931008847874/699359022364491868/736407501557202944
It won't be straightforward but it might be possible
yes
i don't see why not
yea, valid
Alright then
@split stag If you could elaborate on your suggestion more, that'd be nice.
More on why portals/rifts would be fitting for him (lore), or anything else you can think of
also maybe getting rid of the bit about having them at spawn, since that's kind of a reference to another sugg
Oh
"Basically the suggestion to have those when he spawns" that's what he means by that?
If that is indeed a reference to another suggestion then yeah you need to remove that
the reasoning is kinda nonexistent
or if it exists, it's not great
because that is when he is visible while uncoiling
this doesn't make a whole lot of sense
((also I literally thought for a second that Equazcion made a sugg here, but it's just Catsrule256's pfp is the same as his))
((The pain of using pfps that aren't tailor-made for you. Unlike mine
))
(the power of using a screenshot of a single frame of Bleach as a pfp
)
you realistically only need to fight one of the buffed hardmode bosses post-provi
ravager for cotbg mats or calamitas because easy
and i’d honestly count all three sentinels as one boss since separately they don’t compare to a full boss
not to mention bloodstone already having another way of being obtained
that being a 50% drop from many enemies in the brimstone crag
Whoever put the “remove shark fins from crafting recipe of seafood because it takes too long to farm shark fins” has clearly never heard of a shark statue
a boss shouldn’t be much more tedious to summon just because you got unlucky
Sharks aren't exactly the most difficult thing in the world to farm, but I do understand the complaint. But outright removing it from the recipe sounds more like a workaround than fixing the main issue of sharks being hard to spawn and farm
My incredible pedantic issue with it is that by removing the shark fins, then the recipe is just Sulphourous Sand and Starfish. And that doesn't sound like it would make a very appetising recipe for a seafood dish
I've got an idea
Add "Any food" to the recipe
(such as in this recipe: https://calamitymod.gamepedia.com/The_Camper)
Personally I'd say "Any fish" would make more sense, but making fishing be a 'mandatory' thing feels a bit weird
I'd be fine with that actually
i don't understand, isn't it already Any food?
Nah, Shark Fins only
ohhh for seafood. i thought Rover was talkin bout Camper and i got confuse 
nah, I was using that as an example of Any Food in action
ah, I got confused and thought you were suggesting stuff for the wiki 
ultimate confusion
ok that auric hover sugg would be AMAZING
I've always agreed with forsakenOne's suggestion
i would just go with the second option
maybe turn bloodstone into an ore that generates in hell once provi dies or something
Or make it Miniboss dependent
then again, we already have a provi ore
Or something other than Cloning Previous bosses
That just Does not feel good for at least 4 reasons
Eh, I like having to fight enemies/bosses for bloodstone
Tho yea, could be something more unique to bloodstone itself
At least make it Unique, Rather than just Previous bosses with more health/Damage
Tbh, I'd still keep the buffed bosses, since it's a nice way to introduced new loot (clone is excluded from this afaik)
ok that make some sense
(Didn't even know True Eyes dealt contact damage)
that's why they are anoying
I always stayed as far as fuck away from them as possible
They honestly don't need to
actually i think ravager is the one that doesn't make sense for bloodstone
ye
brimmy and cal both come from the crags
she was in a different faction iirc, and then when her family got yeeted she torched brimmy
Brim and Cal are both directly related to Brimstone, how bout that
yeah
Ravager is not directly related
But you can't have a material named "Bloodstone" and not have it dropped by Ravager
true eyes ramming me has been a real annoyance doing DAD
huhye
Annoying when it does happen
they really shouldn't have contact damage in the first place imo
Yes
that could also work
yos
Would also fit with the various ranged enemies having no contact next update
indeed
that would be cool
changed it
Sounds great
smh imagine adding future content to your suggestion after not having it initially
MrAsianMan you're a bad influence 

That'd prolly work
boom changed again
Seems good
aight that's better
literally just got rammed again
Would making the Any Fish suggestion seem like I'm trying to undermine the already approved suggestion?
Keep it saved somewhere and post it when that sugg's a bit older
Alright fair enough
sentinels tier boss is indeed crowded
but polterghast is getting an ai change so we have to see about moving it
Ah yes I see
yes
is that vanilla?
(ffs I can't even ask a shortened question
)
k, try again
Is this behavior of the True Eyes of Cthulhu a vanilla one, or was the AI modded?
It looks modded the charge
(seal, use your brain please in future)
Ok
wut
idk about you but asking "is that vanilla" in a server about a mod, at least to me, means that you're asking if that is modded or not
yeah, that wasn't clear at all, Philo
like, I could see that you're playing modded, so I wouldn't ask about that
but ok, sorry
Polterghast and most other Post ML bosses can be fought non-linearly
For example, Yharon is technically pre Providence, as you can get his spawner once you killed Dragonfolly
Iirc
true eyes are at least changed in calamity
their cycle resets when another eye comes out so they’re synced which is pretty genius ngl
Its annoying that some eyes stay once you kill ml though
Anyone else think demonshade should give stealth
you can get stealth if you equip the eclipse mirror
it just doesn't have stealth at base
Speaking of ML
I accidentally spawned ravager while fighting ML the other day
I killed ML alright, but apparently ravager killed me and ML despawned in the middle of its death animation
like
Bruh
It might be and it's just not documented
I dunno the details but that sounds like a bug
anyway
I been meaning to ask (and I think I did ask but I don't think you saw my message)
@ashen warren What is "a channel that has no necessary topic on it" if not #general-talk?
Cuz, you say "or a second general", implying that general-talk has a necessary topic
why would you need a second gentalk when the first one isn't that active for a server with this many members
pretty sure the active server population is a very very small percentage of the total member count
so that big number means little
@ashen warren You can edit the suggestion you know
Anyway do we think Altix's sugg is fine?
ye
it's valid but I don't want it in
as are many suggestions
looks fine
Seems good
Think it's valid
@pastel jewel Yeah no.
Lul exists and Calamitas lore exists (Which you were probably implying) so that “suggestion” is pointless
Ok
In the pin about suggestion legend, what does it mean by moderator channels under the star emote? Do Suggs get sent there as well as dev server?
Cuz idk but I don’t think I’ve heard of Suggs being sent elsewhere from dev server
Think it's for server suggs
astral infection is getting those breadstick pillar structures in the next update right? If not, they better add it to add more atmosphere to the biome. Similarly to how corruption has chasms
I meant how corruption has chasms specific to only that biome, astral infection could have the astral pillars specific to its biome
this but make them actual blocks
That would be really hard and kind of glitchy
Cus astral biome isn’t world generated
(Side note: p sure those are just monoliths)
It’s made from when a boss is killed or solutions
Cus astral biome isn’t world generated
all world changes like that still happen inTerraria.Worldgen.cs
but worldgen changes are indeed hard from what I hear
@magic grove that's a don't
suggestions about making early-game bosses harder aren't allowed
Well, I removed it.
what was it
cant imagine doing scourge on the ground actually
Not on the ground, with platforms.
what was it
@hexed spade Making it so Desert Scourge can't be cheesed, just like how 1.4 made it so you can't cheese King Slime.
Rows of platforms, not a big rope.
It makes the fight easier, doesn't count as cheesing.
never heard of using ropes before
The boss can still get on the platforms
Well, a big rope with a row of platforms at the top
if you just put one big platform over the desert he literally cannot reach unless he's at like 10%
by one big i mean like 20 blocks off the ground
I removed the suggestion
lol

@magic grove that was attempted but it’s incredibly broken in multiplayer
Alot of stuff in Calamity is broken in multiplayer, it's really annoying.
the good thing is that an Invisible Dye mod exists
..oH hElL yEs
with it, you can hide that thing
Jeez, alot of stuff I want to suggest are either A: A don't. Or B: Broken in Multiplayer.
ye
Besides potential difficulties in implementing this sugg, why would you take away people’s choice like that?
that's like telling you to patch a save scum hardcore character backup in case you die
If people want to leave the game to avoid a random boss spawn in Death mode that’s their choice
which i don't think is possible
i mean it’s not like you’re being punished for leaving, intentionally or out of your control
still, I don't think it's cowardness
i feel like the sugg should be restricted to death
because random boss spawns are death’s thing
in addition to death being hard because hard, not because fun
it’s not like anyone would suggest “allow us to prevent boss spawns by saving and exiting” were the situation reversed, it clearly isn’t an intentional design choice
@still cliff
read above for feedback
people should be allowed to play the game as they like, and similarly to leaving a world on a hardcore character before you die, it’s the player’s choice on that
heck, for natural boss spawns, you can already avoid them naturally in vanilla without save scumming in some cases
pls add sky giants with wings as boss and you can get there giant wings and fly To max height ez
no
[[Drew’s Wings]]
Feedza's sugg fine?
#suggestions-posting message
I think it would count as frequently suggested?
It was a common SIS but that was a long time ago
Closest one we got: #suggestions-voting message
I’d say they’re close enough that this one could be classified as frequently suggested
(You mean a bluecheck or added to the Don'ts doc?)
Blue check since a sugg in the same topic was delivered
Sorry for not being more clear
Not exactly the same but we could make it work in the dev server I guess
aight
although the sugg has different reasoning
although bloodflare bullets are incoming
That's true Spider
(spoilers, GS bullets are coming too
but we had higher priorities and never got around to it)

(don't know why, I'm not a ranger)
How we feelin about TheForsakenOne's suggestion?
I'm not opposed to moving things around, I think though they are overexaggerating. The bloodstone boss buffs are completely optional
Technically the bloodstone bosses are asides
indeed indeed
i think the sugg is valid though entirely unnecessary
kinda want that post-ML nonlinearity change to be more of a thing but it’s such an ordeal
also i dont understand why they just choose to say that post prov pre dog is a whole tier when tiiers arent even defined anywhere in the game anyways, couldnt you just say that there are more tiers inbetween 
I think tiershifting isn't needed for this
Polter won't get tier shifted, but I agree with killing bloodstone bosses
@steep crown You really should mention the Bloodstone bosses in a different way
Multiple people have mentioned that treating them like full fights isn't correct

you should have options for things to do at every point in the game
bloodstone already has non-boss ways of obtaining it, so the bloodstone bosses are just options
btw
saying that post-Providence, Pre-DoG tier is overcrowded is like saying that post-KS, pre-SG tier is overcrowded
(ok, I am exaggerating)
That’s a big exaggeration, yeah
most people divide it provi-polter
I think the real problem is that there is a lack of things to do at other stages of post moon lord
yeah
solution: add ordinary enemies
Sure, but do the 3 buffed versions of Hardmode Bosses add anything interesting to Post-ML?
they’re an interesting way of obtaining a new material
Calamity has never had a big focus on things that ain't boss fighting, but post-ML especially has had a long-running problem of having nothing to do except for that which is for the express purpose of prepping for the next boss fight
add more things in the world tbh;;
the HM boss buffs, to be blunt, aren't interesting
which is why draedon’s arsenal is gonna b exciting
they're just the same bastards you fought before with beefier stats
especially since you might want to fight brimmy and ravager again anyways for their post-ML drops
Right now they’re just stat buffs so they don’t feel new
New enemies or at least some changes to these 3 bosses would be a more interesting way of giving options to obtain Bloodstone
hard to come up with something to do after golem that is explorey
because it's just impossible with that kind of mobility tbh
'tis what happens when you have a major segment of the game be after the asinine powercreep of endgame vanilla

New biomes that inflict continuous wing debuffs while you're in them 
unless you fuckin curse yourself with a mobility disabler until you break this mobility dingle dongle
the only solution i see is a temple-type structure that you can only access after a certain point in the game
actually I believe elements awokened did that with the ice boss
but it had no effect on exploration and therefore a lost cause
Maybe something the requires more precise movement.
nah, the temple was bad exactly because you can fly over the traps
Dungeons or biomes that cut mobility bonuses (Mounts, Wings, Boots etc.) wouldn’t be too intrusive if you make the content it them optional
that's why it felt so flat when you explore it
not temple-like in that aspect
it had nothing
Like levi's dungeon map meme thing.
just that it’s only accessible using the key (supposed to be)
Well, the temple is more or less irrelevant after you kill golem, bar maybe coming back for some solar tablets.
Maybe the presence of CV in dungeon could like.... have gravity work weirdly there?
those are irrelevant as well imo
tbf the Temple is irrelevant even before you kill Golem
there's barely new to obtain from it aside from Golem and you can fly around most of the traps with the meme mobility you have post-Plantera
and SW in space has more hostile space environments w/ more storms?
post ml temple post ml temple
make CV actually suck you towards it
(Kinda does?)
in a timely manner
Makin the Sentinels affect their biomes in some way could be neat..
icarus folly for the entirety of post-ML 
ceaseless void’s unstable presence causes the dungeon to have weirder gravity,.,.,
I would say before beating a sentinel their biomes get special effects in them
but this should probably only trigger after provi is dead
providence in hell invokes icarus’ folly because you’re in hell god dammit you’re way too close to the sun
what about signus
he randomly sends assassins at you
no Signus himself randomly fucking shows up to beat the shit out of you
signus cosmilamps
he's an assassin, he gives no fucks what you did with the summoning item
right when you're around Town NPCs
btw is clonamitas gonna get reworked
and he killes them all as well
(for gameplay fairness purposes this only happens while you're in Hell post-Provi)
I think the whole "clone of calamitas" is pretty silly
That is not changing any time soon, no
lore™️
as far as I am aware
Clonamitas but she uses a variety of powerful spells instead of just funny splitting lasers and occasionally fireballs
so,., “add more environmental changes to the post-moon lord world”?
Byeah
I honestly kinda agree. The idea of calamitas of all things having a failed clone feels a little... strange. And an eyeball of all things. (SCal is the one who'd receive a human sprite, but the clone is staying the same afaik)

you mean to tell me the clone wouldn't even look like the origin article
now that just doesn't make sense, now does it
calamitas accidentally turned her dead brothers into eye monsters, so i guess the cloning did the same kind of thing? calamitas magic = cloning tech idk
Quantas suggestion seems valid
Would be nice to have a reward for beating Post-ML Cal besides faster bloodstone
I agree
time to invoke my 170 discord accounts
Clone definitely needs a post-Provi drop to compete with Brimrose and Bloodflare Core
Philo has alts? time to ban them.
ahahaha change post ml cal to scal
and the rest of the cotbg materials

Honestly, if I could decide, I'd just do away with clone and brimmy having anything to do with bloodstone and move that to its own miniboss or something.
^
okay honestly
though bloodflare core and flesh totem are the only separate ones worth using
Bloodstone-specific enemies that only spawn whenever Bloodstone is unlocked
cant kill them again when theyre already dead
yeah and they just get stat increases. no important change fight wise
That was sugg'd before and it's a good suggestion
why not a sugg on this, you ask? because a sugg on this was already posted. wegud
oh yeah did that ever reach the star req
Calamity could use more new enemies and/or minibosses for a lot of things, but I imagine that’s been covered plenty of times here
it did 
upgraded blood moon for bloodstones. maybe related to bloodmoon fishing too
bloodmoon fishing future content smh smh
nothing new
makes Bloodstone more interesting/thematically consistent AND gives a purpose to the Blood Moon buff post-ML
new bloodmoon fishing miniboss for bloodstone
yes blood moon boss PLEASE
remove all post-ML bosses, turn it all into fishing
blood moon did get a buff after ml
it's an unnoticeable one
mini boss*
Being honest, fishing I can kinda understand, but I'd rather things be put into their own content than shoehorned into existing things.
Unless of course, the blood moon receives actual new enemies
Instead of going to the existing enemies but with 10k health
ye, like
new enemies are introduced, old ones are given some upgrades particularly in the AI department
Moving the Blood Moon buff to post-Prov and having new bloodstone enemies spawn
would be pretty pogg
sounds good
everybody can drop Bloodstone, maybe
I can get behind that, honestly.
blood orbs and blood stone
more blood for the blood
moon
yes. that is how that joke goes
do not question me.
it sucks
(oh, lore wise)
anywho now I am going to: make a suggestion that while (probably) valid will literally never come to pass
If we want to talk new enemies, more enemies for the Post-ML Dungeon would also be appreciated
yes
like, ravager is just a super beefed up golem that you can fight RIGHT AFTER defeating golem and it doesnt really make any real connections to anything in calamity
The dungeon is honestly just... cramped imo
make worldgen changes
Compatibility says no
We’ve got 2 new bosses for that but only 4 enemies, which all come from killing the boring enemies from earlier parts of the game

move ravager post ml to coincide with new bloodmoon?
Idear
Outright replace some Dungeon enemies with new cooler ones post-ML, but make them call their original enemy's drop table on death for compatibility purposes
if such a thing is possible
just add drops to it
can post ml enemies especially in the dungron deal less damage before defeating any bosses
If that’s doable, I certainly wouldn’t be opposed to it
literally unexplorable
why call the table when you can just UNION
As of right now, that's probably not possible since most mods just use hardcoded Item.NewItems
ye
Damn shame.
Agh, shame
yeah maybe
if youre going to replace enemies you cant get their banners
That already happens with Acid slimes
?
Or whatever the HM Acid rain slime is called
oh
that happens in vanilla too
and next update, there will likely be one unobtainable banner because one enemy doesn't spawn without cheat sheet
Not anymore Zest
They made things like Giant Worms, Black Slimes etc. spawn in Hardmode for Bestiary completion
Speaking of, we still have no clue as to when tmodloader is gonna update to 1.4 right?
Correct
state of the game says to reportnbugs
No concrete predictions at all
Hmm good coms
btw where do we put up wiki suggs? by wiki suggs I meant stuff like: "pls add the lunatic cultist lore in the lore page"
that's what the channel's for
the bot might mess with Thomas' sugg tho
the "(Ideally, her brothers ..." won't be a part of the title
oh wait it is, but I had to open the lore items thing first






