#suggestions-discussion

1 messages · Page 942 of 1

dapper coral
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or graycheck

thorny jungle
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☑️ ☑

rose latch
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blue check is only if it was delivered before right?

dapper coral
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Yea

rose latch
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why is the title Maybe make a channel that has no necessary topic on it, or a second general

ashen warren
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wdym

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thats the suggestion i have

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i may have formatted it weirdly

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im really tired atm

rose latch
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remove the maybe

ashen warren
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i just put it because i very often find myself having a conversation with people in the help and advice channel about stuff thats off topic but theres no real placde to actually talk without being in a area flooded with messages constantly

zenith hazel
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second general talk is basically general media, somewhat

ashen warren
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yes, yes, but theres always some guy there that'll go "hey thats offtopic"

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if its even dipping its toes in the offtopic seas

dapper coral
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So basically an ‘offtopic’ channel

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For things that aren’t really related to much else

ashen warren
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thats actually

dapper coral
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I mean, yes? But the issue in a large server like this is that the flood sort of follows in most general-type channels

ashen warren
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a better description

dapper coral
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I’m not saying it’s a bad idea

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Just to be aware of that

ashen warren
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at the end of the day, dms DO exist

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but

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i'd rather not dm every person i want to have a quick conversation with

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lol

dapper coral
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True

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Wait rev boosts money? That’s kinda wacky

ashen warren
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If money is the least of the concerns, why does it matter if it gives 50% or not?

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more money isn't a bad thing

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lol

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don;t tell me you want to farm for money

distant gyro
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it's bad because money is supposed to be a concern

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yes and no

ashen warren
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i understand that it needs to be treated like a real resource

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but with that pov

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arma shouldn't drop 6 bags

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because thats money heaven

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and to be fair,

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it really shouldnt,

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but eh

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there will always come a point in a run where money just doesn't really matter anymore as a real concern

distant gyro
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i would make a suggestion to how arma works too but idk how

ashen warren
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reforging is the only thing that takes alot of money the entire run

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i feel like arma should just give like

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2 bags

hollow idol
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arma drops alt treasure bags which drop no money ech

ashen warren
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6 is a bit much

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yes but you can sell the drops

hollow idol
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you can a lot from the flat money

distant gyro
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what if 5/6 bags in arma only occurs if you haven't defeated the boss before

ashen warren
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pretty neat

distant gyro
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otherwise it just gives you 1 extra bag

dapper coral
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Are you sure? I usually get platinums from 6 bags from arma

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Unless they all drop in the first bag

ashen warren
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im not necessarily sure

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they could also just, like,

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make the items that drop from the extra bags have no/significantly lower value

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sell value, i mean

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so you can still use it to farm for items

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but not abuse it for money

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the only time farming for the items with arma would matter would be when said boss is relevant

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which means at that current time doing it hitless would be atleast a challenge

distant gyro
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byeah

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rev boosting money just seems like a massive relic to when rev did barely anything

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and it needed a bloat mechanic to make up for it

ashen warren
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what about just like

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10% more money

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to atleast slightly reward for the challenge

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5% is small enough that it might aswell just not exist

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but 10% sounds alright to me

distant gyro
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this takes up a full line in revengeance's massively inflated tooltip btw

ashen warren
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what

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money?

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why cant it just be "50% More Money"

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the end

tawny garden
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Isn't bubsuki's sugg a don't?

ashen warren
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a whatnow

tawny garden
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Oh, so you haven't read the pins

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And the doc

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Do that

ashen warren
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i forgot about that

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mb

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i am incredibly tired

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i just read that i can do discord suggestions in the channel topic and went loose

frail mantle
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what don't does it break thonk

tawny garden
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The true offtopic channel one

frail mantle
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that's more about meme channels i think

distant gyro
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it sounded more like "second general"

tawny garden
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It should be reworded then in the doc

distant gyro
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than "new offtopic channel haha"

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the latter is a don't

ashen warren
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i just feel like a second general of sorts would spread out the people using general a little more

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so it would be more talk friendly

distant gyro
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general talk 2 electric boogaloo

ashen warren
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but

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it could also just

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never be used

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ever

tawny garden
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It would yeah
There is too much people there at the same time

ashen warren
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i've seen it backfire like that in a server

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it just depends on how people decide to use it

tawny garden
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general talk 2 electric boogaloo
That'd be gentalk 3

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Cause rn the gentalk is the second one

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The first one was killed in cold blood

thorny jungle
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general talk 3: now its personal

hollow shell
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I don't think this sugg breaks that Don't (it's not asking for memes), but I do think it could be adjusted
gen-talk and gen-media don't have set topics, but his wording implies they do

radiant meadow
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we already have two general channels without set topics, ye

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we don't need a third

hollow shell
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(I can understand the high amount of activity concern, though.
Scrolling back it seems like gen-talk has been active non-stop for about the past 3 hours)

sturdy geyser
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would "items that help speed up arena building" break a suggest don't

hollow shell
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No

sturdy geyser
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oh okay thanks

tawny garden
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It'll be a bluecheck iirc

void kelp
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It’d be a bluecheck, no?

tawny garden
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Spider sugged that

hollow shell
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But, yes Lemon could suggest it again.

tawny garden
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It'll still be beneficial I guess

hollow shell
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Also @west jackal about your Acid Rain sugg, I would also make the argument that the Acid Rain restricts you out of drops from SulphSea enemies until you clear the event
(Diving Helmet, Turtle Shell, Gatligator, etc)

small talon
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That will automatically become a feature once Tmod gets updated to 1.4, thats was added to the vanilla game in 1,4

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no use in adding it right now

hollow shell
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Oh is it? Didn't know that mounts got changed like that

ashen warren
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same

small talon
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Yeah it is, very helpful

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idk if you will have to add support for it to modded mounts though, idk how the flight works

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all i know is it is infact a now vanilla feature

hollow shell
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It's not on the wiki, lemme go ask the Terraria wiki boys about it

small talon
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I could send a clip of it right now if you want to see if in action

hollow shell
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Sure

small talon
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Ive only got rocket boots right now but i should work just fine

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uploading

hollow shell
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Cool, thanks
I'll show this to them too

sturdy geyser
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I would say so

distant gyro
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ye

hollow shell
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Cool

sturdy geyser
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I'd say yes

quick ice
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Sounds good, but I don’t really see why it should have a longer fade-in and spawn to the side

hollow shell
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Double assurance
If he just spawned to the side with no fade-in, he could still snipe you with a claw

quick ice
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That’s fair then

sturdy geyser
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not getting cheap hits is important

tawny garden
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That's a vanilla thing, Riri

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Redcode is pain

hollow shell
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We can still fix vanilla things theoretically
but, yeah it'll inevitably come with tMod 1.4

tawny garden
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Pbone said that it still happens in 1.4

hollow shell
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(yeah hang on we're still fact-checking that)

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Alright, clarification

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1.4 only fixed it for Rocket Boots and their upgrades.

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Wings still get reset.

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So, Riri's sugg is valid and will continue to be

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@small talon Just so you know ^

small talon
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Really? i swore i remember it worked with wings on the last char i played

hollow shell
void kelp
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Ye

tawny garden
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yeah, why not

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(I don't play lower than rev, so I don't care)

violet dagger
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yes

hollow shell
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Aight

west jackal
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I edited my suggestion to add what you said

hollow shell
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Could be elaborated on a bit more imo, but ye thanks

tawny garden
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imo rev delay could also be increased

hollow shell
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iirc it's reduced way down from 30 seconds in Expert+ when Calamity is installed

tawny garden
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and then death delay increased even further

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ye, in expert vanilla delay is 15 seconds, or 30 seconds if you died while a boss is alive

dapper coral
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that feels excessive tbh, although i agree with the statement behind the numbers

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having to wait 45 seconds to respawn seems not fun

hollow shell
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(somehow Cal's respawn timer change isn't on the vanilla changes page. I'll fix that)

tawny garden
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people say that it makes multiplayer more balanced

hollow shell
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Multiplayer respawn boss cheese is the thing that makes multiplayer very unbalancedly easy

dapper coral
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what if instead, the player just couldn't respawn while a boss was alive

hollow shell
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^

dapper coral
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or they died to a boss

hollow shell
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iirc that was a sugg a long time ago

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I'd be happy to see it again

tawny garden
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demik, sugg that

dapper coral
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it seems it might be better suited for this guy's

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but i could

dapper coral
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ah, rejected

tawny garden
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darn, that was Rejected

dapper coral
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well uh

hollow shell
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... do it anyway

dapper coral
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i mean, i could just

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yeah

hollow shell
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Actually uhh

tawny garden
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spam the dev server with similar suggs

hollow shell
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maybe it's not a good idea to do it right after this other guy's @dapper coral

dapper coral
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oh that's true

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i'll wait till evening (i've just woken up now) to see what happens with this one then

hollow shell
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Keep it on the backburner until the sugg gets approved and the votes on it plateau a bit

dapper coral
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aight

hollow shell
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imo

tawny garden
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"delivered"

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approved*

hollow shell
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yes

tawny garden
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((good morning btw Demik))

dapper coral
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(morning)

hollow shell
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I don't know

dapper coral
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is it borderline SIS? i'm not really sure what this falls under

tawny garden
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considering that the perf pet is a patreon item

hollow shell
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No, I would not say it is

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The point of concern is because of the fact that the Perf one is a Patron item

dapper coral
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oh, if it's a patreon item then the consistency argument falls out the window

hollow shell
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(the reasoning is also smol)

tawny garden
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the reason is basically only "consistensy"

dapper coral
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yeah i'ma say that it wouldn't happen because patreon items defy consistency

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and even then consistency is a weak argument for the pet imo

hollow shell
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@remote summit

tawny garden
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now that I think about it
a second gentalk would actually be bad

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cause both would have to be moderated

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and it'll basically double the work on gentalk

robust lava
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Regarding the Hive Mind pet, won’t some sort of vanity pet/mount be added for Master mode anyway if Calamity decides to follow vanilla?

balmy jay
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I believe an announcement was made that Fabsol is not going to be working on master mode at all

robust lava
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Wasn’t that in terms of balancing it?

tawny garden
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ben said that changes may be made to it

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there's a pin in caltalk

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fab said that he won't be fixing it

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adding small bits of content != fixing

violet dagger
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relics might be added

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but other than that nothing else

remote summit
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I see

ashen warren
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Relics and pets will be also accessible in Revenegence

hollow shell
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^ indeed

dapper coral
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what do they mean by aquatic enemies? i don't remember any of them spawning in the acid rain

hollow shell
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I guess that's meant to imply only the non-Aquatic sulphur sea enemies would spawn during the rain?
Either that or it's just a non-sequitur observation

robust lava
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Do they mean the enemies that have similar colour schemes/designs to the Aquatic Scourge wouldn't fit because they're blueish, while the Acid Rain is more brownish, so enemies like Trashers etc. would fit better?

hollow shell
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Yes that is what they mean

dapper coral
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oh

robust lava
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Imo that could be made a bit more clear in their description

hollow shell
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@west jackal That bit about excluding the Aquatic enemies isn't necessary, s'just a weak point of specificity and almost serves as an argument against your own sugg

(I have your suggestion saved if you want to repost it, ooferman)

cobalt pewter
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Add a post DoG bullet that is crafted from Cosmilite Bars.

The reasoning for this is to give a bit more bullet variety in post ML. At that point in the game, you'll always most likely go for Holy Fire Bullet, which isn't bad per se, but it's just post ML variation of venom bullets.

The gameplay design can be whatever, but I have one idea in mind: Say the name of the bullet is Big Bang Bullet. Each bullet hit will add a stack to an enemy that lasts for a very short time. This timer reset when the same bullets hits the same enemy, adding another stack at the same time.

If the stack reaches maximum or the target dies, a cosmic explosion will initiate on the enemy, dealing damage scaling to amount of stack applied beforehand. The explosion can also hit nearby enemies.

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This might be a risky sugg

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So I wanna yeet this here first

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lmao

dapper coral
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firstly it would be bluecheck, but that's fine

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the idea is very SIS-sounding

cobalt pewter
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Ah

gray nebula
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👀

hollow shell
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Yeah everything after "I have one idea in mind:" is SIS

cobalt pewter
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Alrighty then, I'll just keep the concept in the back of my mind PensiveCore

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So I guess there's no need to post that

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Thanks anyway

hollow shell
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Okay.
You can still post a non-specific version if you want

dapper coral
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^

cobalt pewter
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Eh ig I'll do that then

hollow shell
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ye

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Not much to say beyond "more bullet variety post-ML"
which is a valid and fair reason so it's fine

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Last bullet is at Prov, you're stuck with em all the way to BR

distant gyro
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your credibility is lost as soon as you've said rav weapons are subpar

hollow shell
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@steep crown "his weapons are subpar" This is easily fixed, you can suggest they get buffed

distant gyro
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no

wooden wedge
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why buff weapons that're already strong?

distant gyro
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the joke is that all of them are getting nerfed because they were too op

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ultimus was killing cultist in 8 seconds

steep crown
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I always found them rather underwhelming, I'll remove that part

hollow shell
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(Spikecrag in particular was mega OP iirc)

wooden wedge
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and that's why it doesn't work anymore

distant gyro
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realm ravager killed fishron in a minute and so did hema

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spikecrag is lol

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cranium is the only balanced one HDfailure

hollow shell
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"TL;DR: There's no real reason to fight ravager 1 except for grinding."
Except for, yknow, the weapons

distant gyro
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and blood pact buff is upcoming

steep crown
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Still, My other points stand. His tier is overcrowded, He's too similar to the boss that comes right before him, and his lore doesn't match up

radiant meadow
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not sure how putting him next to sentinels would fix it

distant gyro
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eh

radiant meadow
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there's already the bloodstone weapon set

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and uelibloom

distant gyro
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sentinels are also overcrowded

radiant meadow
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and prov drops

steep crown
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Oh wait, forgot that OD was also Sentinel-Tier

distant gyro
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prov, sentinels, polter, od, dog is the order

steep crown
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So, Both sections are overcrowded. Bit of a dilemma

radiant meadow
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OD is post polter

distant gyro
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ye

radiant meadow
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sentinels are pre polter

hollow shell
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The larger Post-Prov Pre-DoG tier

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is what they all occupy

distant gyro
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calamity bosses usually are spaced between a vanilla boss and another vanilla boss

radiant meadow
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post polter and pre polter are pretty different in power scale iirc

distant gyro
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ravager actually fits that space

radiant meadow
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  • public handheld tank
hollow shell
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Doesn't the living Supreme brother start shooting out Dart rings when the other dies?

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Or do they both do that all the time

radiant meadow
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it starts shooting them faster

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they both do it at the start though

tawny garden
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the title coulfd be more descriptive

rose jewel
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They are still really easy to dodge

hollow shell
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Title line could indeed be much more descriptive

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"one brother left dodging "

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que?

zealous ridge
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i can infer that they mean the other brother get a buff in the scal fight when one dies

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im imagining something like the trigger twins from gungeon

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but ye

tawny garden
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hmm, I've just thought about this
what if they behaved a bit like the twins?
they would change phases at some point in their HP
and both have to be in second phase before you can damage

zealous ridge
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that line is strangely phrased

untold cargo
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It’s saying there’s one brother dodging ur attacks?

zealous ridge
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dunno it would probably help if that was clarifieed

earnest vine
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I think the second could just have different attack pattern when the first one dies so that you cant just stay there

zealous ridge
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well, philo, the problem here is that one brother is easier to dodge than 2

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like, way easier

hollow shell
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@rose jewel "Supreme Calamitas Brothers/one brother left dodging" is still not very descriptive.
Your main line should have what you are suggesting in it

zealous ridge
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so as soon as one bro goes down you can just wait on cooldowns

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forcing both to take some damage before that helps slightly

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but you can still wait out cd

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like draconic

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and i guess currently the various revives on auric tesla

tawny garden
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that's why they if you lowered the HP of one of them to x% you won't be able to damage it until the other one is lowered to x% HP

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(under my idea)

zealous ridge
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well, now both of them are at x% health

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but you can just burst one down and wait for your cooldowns and dodge the single brother easy

tawny garden
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Oh no, tier shift sugg

radiant meadow
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polter basically acts as a divider between two tiers tho

rose jewel
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I edited the title is it better

earnest vine
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The best solution is probably buff the second one when you kill the first one

radiant meadow
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post polter weapons are typically significantly stronger than pre polter weapons

hollow shell
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Cats
Your main line should have what you are suggesting in it
That bit after the "/" can be in your reasoning (kinda already is)

steep crown
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I mean, 8 Bosses is just too much for one tier

zealous ridge
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yeah

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3 of them are refights and i hate that about this tier

radiant meadow
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because it's two tiers

hollow shell
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It's not necessarily one tier

zealous ridge
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well, yeah

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more like 2 tiers

radiant meadow
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that's like saying there's too many bosses between plantera and moon lord

tawny garden
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non-linearity™️

zealous ridge
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for all intents and purposes that's true, ben

hollow shell
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You can go straight from Prov to DoG yes (next update. currently you gotta go through sentinels)
just like you can go straight to uhh, Skeletron, or EoW

zealous ridge
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post golem more specifically but its still crowded pretty heavily

radiant meadow
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the point I'm trying to make is that you can't group more than one tier into a single tier and pin the blame on that

tawny garden
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straight to WoF*

steep crown
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Even then, If you count Polter and OD as a separate tier, Sentinels still has like 6 bosses

radiant meadow
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and the brimstone bosses are far from mandatory

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you don't have to fight them all

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you only need to fight one to get bloodstone

hollow shell
radiant meadow
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or just hang out in the crags and fight none

zealous ridge
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yes

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bloodstone enemies/even a unique boss (although i doubt that will happen immediately) would make the current bloodstone refights not needed at all

hollow shell
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Bloodstone minibosses

zealous ridge
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ye something like that

hollow shell
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Actual hard post-ML enemies that aren't bosses

zealous ridge
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please

radiant meadow
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but not now

hollow shell
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(I'll add it to the Trello smug)

zealous ridge
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i understand that ben

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but for the long term i think it would be healthy to remove these refights

radiant meadow
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perhaps

zealous ridge
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the tier right after provi is agreeably crowded

radiant meadow
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but considering all 3 bosses to be mandatory is a flawed idea

zealous ridge
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well no one said they were mandatoryu

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we said they were 3 bosses that didnt need to be refights

steep crown
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I've got a long rant in the video I'm Editing right now about why They're bad and a reverse power trip.

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And yeah, Not every boss is mandetory

zealous ridge
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perhaps that could be clarified

steep crown
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You can skip Deus if you want

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Doesn't mean he doesn't count

radiant meadow
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grouping them with the sentinels and calling it crowded shouldn't be a thing imo
since you're not intended to fight all the brimstone bosses

rose jewel
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Should I keep the idea I added in Scal brother about Moon Lord hands

zealous ridge
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good comparison, cats

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i would keep it it helps get the idea across

rose jewel
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K

balmy jay
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So I guess that the auric tesla Cuisses buff is infeasible?

zealous ridge
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well now we're conflating mandatory and intended

radiant meadow
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while bloodstone minibosses would be a cool idea as a replacement, parts of the reasoning in your suggestion I feel are flawed

balmy jay
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Because it just feels really weak for that stage of the game

hollow shell
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Ye I was thinkin earlier, killing one brother could cause it to become ethereal instead of dying, continuing to attack like normal, and they both disappear simultaneously when both are killed

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tis an option.

zealous ridge
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ah

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like the ragnarok fight i suppose

hollow shell
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Kinda yeah

radiant meadow
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oh no

zealous ridge
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except better than that because ragnarok is worst boss hahayes

radiant meadow
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please no

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revenants

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suck

zealous ridge
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the revenants do suck balls

radiant meadow
zealous ridge
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ragnarok is like the worst thorium fight

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i think its agreeable to say post-provi is kind of crowded, in any case

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there are a lot of overlapping weapon tiers, at the very least

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and while that not be the worst thing it is kind of stand-out

steep crown
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I mean, the sugg seems bad If you cut away Polter, OD, and Bloodstone bosses. Just like a suggestion to cut down Late-HM will look bad if you cut away Deus and Duke. If you just start cutting away bosses based on subjective things, then of course a suggestion to cut down an overcrowded tier will look bad

zealous ridge
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especially since these sets individually cover each class

balmy jay
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But I mean yeah my idea is probably bad

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The alternative would be to give Drew's wings/celestial tracers innate hover

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Which is eh

zealous ridge
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that wouldnt be terrible

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i mean, maybe instead of being part of the boots it be a seperate wing accessory

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auric tesla hoverboard

balmy jay
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Now there's an idea

zealous ridge
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thats a specific item idea

earnest vine
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or just another hotkey lol

zealous ridge
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but its an idea that i think is worth exploring

balmy jay
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I mean vanilla already has a hover hotkey

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Down + jump

zealous ridge
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hover doesnt really need a hotkey i think

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then again i dont think dash needs a hotkey and people strongly disagree about that

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so idk

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anyways, forsaken

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i think we're focusing too much on the bosses here

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there's more to consider when talking about an overcrowded tier

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how about the fact that there's divine geode weapons, sentinel drops and drop crafts tier, uelibloom tier, bloodstone weapon tier

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all overlapping each other with weapons from each class

hollow shell
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(Prov drops and Divine Geode weps being technically separate)

zealous ridge
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yeah, the divine geode weapons usually need unholy essence and uelibloom so i consider them technically different

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prov drops are the earliest of that

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sort of like predecessors to divine geode items

steep crown
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I mean, Bosses are usually the best indicator of an overcrowded tier. More bosses = More stuff to make them actually bosses. I usually try to avoid weapons and Armor in my Sugg's, Since Whenever I try talking about them, I End up Being wrong. Bosses are more my Strong suit

zealous ridge
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i think that this tier is overcrowded

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i dont know if that's because of the bosses

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i really don't think there needs to be 3 buffed bloodstone bosses

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for instance

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but its not the whole story

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theres several overlapping tiers here as well

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but, i have to ask if its bad enough to consider it bloat

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or should this just be the item density standard that all post-ml tiers should have, but aren't at currently?

steep crown
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Bloat and overcrowding are two different things

gray nebula
#

què

steep crown
#

Bloat is just too much Unnecessary stuff

zealous ridge
#

...?

gray nebula
#

maybe you shouldnt say that the whole post provi before dog is a single tier

#

idk its kinda abitrary

steep crown
#

Overcrowding is too much stuff, period.

zealous ridge
#

that's a really thin line that i dont think is really worth clarifying

gray nebula
#

I'm still confused FeelsMeowMan

zealous ridge
#

if it's too much stuff, doesnt that make it unnessecary?

#

for my intents theyre the same thing

tawny garden
#

uhh

#

not everything that's added to the game has to be played

hollow shell
#

I've got a funky question

steep crown
#

It really comes down to a solution. To fix bloat you scrap stuff. To fix overcrowding you move stuff. Bloat is more redundant content, Overcrowding Isn't redundant, its just too much

hollow shell
#

Should Uelibloom be moved to post-ML instead of post-Prov

steep crown
#

That makes Lunar armors Useless

zealous ridge
#

well, not exactly?

hollow shell
#

Tarragon armor does not necessarily need to be moved too

wooden wedge
#

not really

zealous ridge
#

youd still need divine geodes

#

which keeps the armor post-prov

steep crown
#

Oh, I thought that He meant moving the entire Package

zealous ridge
#

its just the items get moved to before providence

#

it would be a similar deal to current bloodstone

hollow shell
#

Some stuff would get shifted around and some stuff would stay

zealous ridge
#

where the armor is post polter and the weapons would be post-prov

hollow shell
#

but almost all of the raw Uelibloom Bar crafted items would be post-ML instead of post-Prov

#

Which would help shift em out of "Sentinel tier"

steep crown
#

I mean, That would probably Hurt the Current Early-Ml items

zealous ridge
#

i feel like the problem with that would be the obselecense of elemental tier items, kind of

#

not just lunar armor but the galactica items too

hollow shell
#

They would presumably all be viable for Prov just like Ueli and Bloodstone are equals currently

zealous ridge
#

that would be fine ig

#

i almost like the idea of moving the ore to post-guardians

hollow shell
#

hmmMMmmm

radiant meadow
#

tarragon throwing darts would need like a massive nerf henkhenk

zealous ridge
#

yeah i was thinking the nerfs would have to be heavy

hollow shell
#

Of course.

radiant meadow
#

although

#

uelibloom would just compete with elemental set instead of bloodstone

zealous ridge
#

thats kind of why i was thinking it be post-guardians

radiant meadow
#

but I guess people can shut up about no viable yoyo for prov

zealous ridge
#

LOL

#

true

#

verdant gang

hollow shell
#

But it wouldn't also be competing with Sentinel drops and Polter drops and Abyss weps and OD weps
technically

#

for DoG viability

radiant meadow
#

sentinel drops are balanced to polter

#

so they don't really compare to the other 3

zealous ridge
#

btw totally still holding out for the profaned biome LOL

hollow shell
#

There's just
really not much between ML and Prov currently

thorny jungle
#

um

zealous ridge
#

and so i ask that yall make an epic profaned biome to explore hahayues

thorny jungle
#

have you sent the suggestion with 174 votes?

hollow shell
#

Have patience

thorny jungle
#

ok

zealous ridge
#

ye sending isnt covered by the bot

steep crown
#

Nah, A profaned temple

#

That would be sick

zealous ridge
#

why not both

#

bruh

radiant meadow
#

for ML to Prov:
there's elemental set, various luminite crafts, and moon lord drops (these suck bar last prism)

for Prov to Polter:
there's prov drops, geode crafts, uelibloom, bloodstone, sentinel drops, and sentinel crafts

for Polter to doggo:
there's polter drops, abyss weapons, stratus set, and old duke drops (+ gamma heart)

hollow shell
#

Well
There's "Uelibloom" and "various Uelibloom crafts"

steep crown
#

Indiana Jones steal the Profaned core to piss of the Guardians. Natural spawning and exploration 🧠

hollow shell
#

Not as large as Luminite, yes, but they are notable

radiant meadow
#

there's less of those than various luminite crafts
Pretend they're geode weapons even if they don't use geodes CompleteFailure

#

I don't even remember what uses uelibloom but not geodes except spyker, aquatic dissolution, and true tyrant's ultisword

#

there's plasma rifle ig

hollow shell
#

ye Plasma Rifle
Memetar Rounds
Grax
and uh Alpha Virus but that's Bloodstone

zealous ridge
#

ye its bloodstone and uelibloom so its weird

radiant meadow
#

I don't think mortar rounds are for combat

hollow shell
#

and those other stuff you saids

#

They are for combat if you live on the edge

radiant meadow
#

spyker is really just bootleg uelibloom gun

#

I think it's more live under a rock than on the edge.

hollow shell
#

Live under a rock that's on a cliff

zealous ridge
#

living under a rock with mortar rounds sounds like a terrible idea

#

think of the damages

radiant meadow
#

that's why there's not many of them

rose jewel
#

Biofusillade

zealous ridge
#

kind of

#

i consider it uelibloom tier because all it is is a generic material and bars

#

if spell book were a weapon it would make more sense but spell book is not a weapon

hollow shell
violet dagger
#

yes

dapper coral
#

sure

placid cloak
#

looks good

hollow shell
#

Cool

#

It won't be straightforward but it might be possible

violet dagger
#

yes

dapper coral
#

i don't see why not

tawny garden
#

yea, valid

hollow shell
#

Alright then

#

@split stag If you could elaborate on your suggestion more, that'd be nice.
More on why portals/rifts would be fitting for him (lore), or anything else you can think of

dapper coral
#

also maybe getting rid of the bit about having them at spawn, since that's kind of a reference to another sugg

hollow shell
#

Oh
"Basically the suggestion to have those when he spawns" that's what he means by that?

#

If that is indeed a reference to another suggestion then yeah you need to remove that

dapper coral
#

yeah

#

that sugg was... last month? i think

tawny garden
#

the reasoning is kinda nonexistent

#

or if it exists, it's not great

#

because that is when he is visible while uncoiling

#

this doesn't make a whole lot of sense

#

((also I literally thought for a second that Equazcion made a sugg here, but it's just Catsrule256's pfp is the same as his))

hollow shell
#

((The pain of using pfps that aren't tailor-made for you. Unlike mine smug))

tawny garden
#

(my pfp is tailor-made as well)

dapper coral
#

(the power of using a screenshot of a single frame of Bleach as a pfp CompleteFailure )

balmy jay
#

Yeah I mean

#

If my sugg ends up being too hard to code

#

I'm totally fine with it

unkempt bolt
#

you realistically only need to fight one of the buffed hardmode bosses post-provi

#

ravager for cotbg mats or calamitas because easy

#

and i’d honestly count all three sentinels as one boss since separately they don’t compare to a full boss

#

not to mention bloodstone already having another way of being obtained

#

that being a 50% drop from many enemies in the brimstone crag

quiet elm
#

Whoever put the “remove shark fins from crafting recipe of seafood because it takes too long to farm shark fins” has clearly never heard of a shark statue

unkempt bolt
#

shark statues are entirely rng

#

making them an unreliable source

quiet elm
#

I’ve found one in all of my playthroughs

#

Eh ig

unkempt bolt
#

a boss shouldn’t be much more tedious to summon just because you got unlucky

loud kayak
#

Sharks aren't exactly the most difficult thing in the world to farm, but I do understand the complaint. But outright removing it from the recipe sounds more like a workaround than fixing the main issue of sharks being hard to spawn and farm

#

My incredible pedantic issue with it is that by removing the shark fins, then the recipe is just Sulphourous Sand and Starfish. And that doesn't sound like it would make a very appetising recipe for a seafood dish

hollow shell
#

I've got an idea
Add "Any food" to the recipe

loud kayak
#

Personally I'd say "Any fish" would make more sense, but making fishing be a 'mandatory' thing feels a bit weird

hollow shell
#

I'd be fine with that actually

dapper coral
#

i don't understand, isn't it already Any food?

loud kayak
#

Nah, Shark Fins only

hollow shell
dapper coral
#

ohhh for seafood. i thought Rover was talkin bout Camper and i got confuse daryl

hollow shell
#

nah, I was using that as an example of Any Food in action

dapper coral
#

that makes more sense lol

#

yeah any fish could be good

tawny garden
#

ah, I got confused and thought you were suggesting stuff for the wiki CompleteFailure

dapper coral
#

ultimate confusion

ancient crow
#

ok that auric hover sugg would be AMAZING

neat citrus
#

I've always agreed with forsakenOne's suggestion

ancient crow
#

i would just go with the second option

#

maybe turn bloodstone into an ore that generates in hell once provi dies or something

steep crown
#

Or make it Miniboss dependent

ancient crow
#

then again, we already have a provi ore

steep crown
#

Or something other than Cloning Previous bosses

#

That just Does not feel good for at least 4 reasons

golden narwhal
#

Eh, I like having to fight enemies/bosses for bloodstone

#

Tho yea, could be something more unique to bloodstone itself

steep crown
#

At least make it Unique, Rather than just Previous bosses with more health/Damage

golden narwhal
#

Tbh, I'd still keep the buffed bosses, since it's a nice way to introduced new loot (clone is excluded from this afaik)

void kelp
#

i think any fish works best since like

#

it's sea food

ancient crow
#

buffed ravager is fine

#

but brimmy and cal clone just seem a little odd

golden narwhal
#

Brimmy is linked to crags

#

Which is where bloodstone drops

ancient crow
#

ok that make some sense

hollow shell
#

(Didn't even know True Eyes dealt contact damage)

violet dagger
#

they do

#

and to make it worse

#

when they're on the moonlord they do

steep stream
#

that's why they are anoying

hollow shell
#

I always stayed as far as fuck away from them as possible

golden narwhal
#

They honestly don't need to

dapper coral
#

actually i think ravager is the one that doesn't make sense for bloodstone

violet dagger
#

ye

dapper coral
#

brimmy and cal both come from the crags

violet dagger
#

not sure about cal

#

but brimmy for sure

dapper coral
#

she was in a different faction iirc, and then when her family got yeeted she torched brimmy

hollow shell
#

Brim and Cal are both directly related to Brimstone, how bout that

dapper coral
#

yeah

hollow shell
#

Ravager is not directly related

#

But you can't have a material named "Bloodstone" and not have it dropped by Ravager

dapper coral
#

this is true

#

considering he is literally the blood stone boi

waxen pine
#

true eyes ramming me has been a real annoyance doing DAD

steep stream
#

huhye

waxen pine
#

its not super common but

#

def a thing that happens

golden narwhal
#

Annoying when it does happen

dapper coral
#

they really shouldn't have contact damage in the first place imo

golden narwhal
#

Yes

waxen pine
#

that could also work

steep stream
#

yos

golden narwhal
#

Would also fit with the various ranged enemies having no contact next update

dapper coral
#

indeed

steep stream
#

that would be cool

waxen pine
#

changed it

ashen warren
#

Sounds great

hollow shell
#

smh imagine adding future content to your suggestion after not having it initially

#

MrAsianMan you're a bad influence AAAAA

golden narwhal
waxen pine
#

i mean i can just change the reasoning

golden narwhal
#

That'd prolly work

waxen pine
#

boom changed again

golden narwhal
#

Seems good

hollow shell
#

aight that's better

waxen pine
#

KEKW literally just got rammed again

loud kayak
#

Would making the Any Fish suggestion seem like I'm trying to undermine the already approved suggestion?

hollow shell
#

Keep it saved somewhere and post it when that sugg's a bit older

loud kayak
#

Alright fair enough

craggy stratus
#

sentinels tier boss is indeed crowded

#

but polterghast is getting an ai change so we have to see about moving it

ashen warren
#

here is a great example of what pajama is talking about

hollow shell
#

Ah yes I see

violet dagger
#

yes

tawny garden
#

is that vanilla?

violet dagger
#

they're literally holding a terratomere

tawny garden
#

(ffs I can't even ask a shortened question darylsweating darylsweating darylsweating)

#

k, try again

#

Is this behavior of the True Eyes of Cthulhu a vanilla one, or was the AI modded?

violet dagger
#

It looks modded the charge

tawny garden
#

(seal, use your brain please in future)

violet dagger
#

Ok

ashen warren
#

wut

#

idk about you but asking "is that vanilla" in a server about a mod, at least to me, means that you're asking if that is modded or not

dapper coral
#

yeah, that wasn't clear at all, Philo

tawny garden
#

like, I could see that you're playing modded, so I wouldn't ask about that
but ok, sorry

real steppe
#

Polterghast and most other Post ML bosses can be fought non-linearly

#

For example, Yharon is technically pre Providence, as you can get his spawner once you killed Dragonfolly

#

Iirc

waxen pine
#

true eyes are at least changed in calamity

#

their cycle resets when another eye comes out so they’re synced which is pretty genius ngl

ashen warren
#

Its annoying that some eyes stay once you kill ml though

gleaming pumice
#

Anyone else think demonshade should give stealth

radiant meadow
#

you can get stealth if you equip the eclipse mirror

#

it just doesn't have stealth at base

gleaming pumice
#

Oh rly

#

Nvm then have a good day everyone

cobalt pewter
#

Speaking of ML

#

I accidentally spawned ravager while fighting ML the other day

#

I killed ML alright, but apparently ravager killed me and ML despawned in the middle of its death animation

#

like

#

Bruh

hot wind
#

i think this is fixed in the next update

#

actually, it isnt

hollow shell
#

It might be and it's just not documented

#

I dunno the details but that sounds like a bug

#

anyway
I been meaning to ask (and I think I did ask but I don't think you saw my message)
@ashen warren What is "a channel that has no necessary topic on it" if not #general-talk?

#

Cuz, you say "or a second general", implying that general-talk has a necessary topic

hot wind
ashen warren
#

I wrote that at 4 am

#

Didnt necessarily think about it

wooden wedge
#

why would you need a second gentalk when the first one isn't that active for a server with this many members

limber ocean
#

pretty sure the active server population is a very very small percentage of the total member count

#

so that big number means little

hollow shell
#

@ashen warren You can edit the suggestion you know

#

Anyway do we think Altix's sugg is fine?

void kelp
#

ye

wooden wedge
#

it's valid but I don't want it in

void kelp
#

as are many suggestions

wooden wedge
#

looks fine

golden narwhal
#

Seems good

hollow shell
#

Aighty

golden narwhal
#

Think it's valid

hollow idol
#

@pastel jewel Yeah no.

#

Lul exists and Calamitas lore exists (Which you were probably implying) so that “suggestion” is pointless

cobalt rose
#

joke sugg?

hollow idol
#

can you really call it a sugg

#

@void kelp Meme “”suggestion””

void kelp
#

Deleted

#

@white mountain the mod already has bosses and lore planned for the future

white mountain
#

Ok

dapper coral
#

In the pin about suggestion legend, what does it mean by moderator channels under the star emote? Do Suggs get sent there as well as dev server?

#

Cuz idk but I don’t think I’ve heard of Suggs being sent elsewhere from dev server

golden narwhal
#

Think it's for server suggs

distant gyro
#

server suggestions don't get sent to dev server

#

fun fact

dapper coral
#

Huh

#

That would make more sense HDfailure

ashen warren
#

astral infection is getting those breadstick pillar structures in the next update right? If not, they better add it to add more atmosphere to the biome. Similarly to how corruption has chasms

untold cargo
#

Astral can’t really get the chasms well

#

Cus it comes from beating a boss

ashen warren
#

I meant how corruption has chasms specific to only that biome, astral infection could have the astral pillars specific to its biome

#

this but make them actual blocks

untold cargo
#

That would be really hard and kind of glitchy

#

Cus astral biome isn’t world generated

golden narwhal
#

(Side note: p sure those are just monoliths)

untold cargo
#

It’s made from when a boss is killed or solutions

tawny garden
#

Cus astral biome isn’t world generated
all world changes like that still happen in Terraria.Worldgen.cs

#

but worldgen changes are indeed hard from what I hear

gray nebula
#

the pillars are already there tho

#

as monoliths

tawny garden
#

@magic grove that's a don't

magic grove
#

Oh

#

Sorry

tawny garden
#

suggestions about making early-game bosses harder aren't allowed

magic grove
#

Well, I removed it.

hexed spade
#

what was it

ashen warren
#

cant imagine doing scourge on the ground actually

magic grove
#

Not on the ground, with platforms.

ashen warren
#

well thats how you cheese

#

so whats your point

magic grove
#

what was it
@hexed spade Making it so Desert Scourge can't be cheesed, just like how 1.4 made it so you can't cheese King Slime.

#

Rows of platforms, not a big rope.

#

It makes the fight easier, doesn't count as cheesing.

ashen warren
#

never heard of using ropes before

magic grove
#

The boss can still get on the platforms

#

Well, a big rope with a row of platforms at the top

ashen warren
#

if you just put one big platform over the desert he literally cannot reach unless he's at like 10%

magic grove
#

Ah

#

well

ashen warren
#

by one big i mean like 20 blocks off the ground

magic grove
#

I removed the suggestion

ashen warren
#

lol

magic grove
void kelp
#

@magic grove that was attempted but it’s incredibly broken in multiplayer

magic grove
#

Ah

#

kk

tawny garden
#

really damnit? all because of the already broken multiplayer?

magic grove
#

Alot of stuff in Calamity is broken in multiplayer, it's really annoying.

tawny garden
#

the good thing is that an Invisible Dye mod exists

magic grove
#

..oH hElL yEs

tawny garden
#

with it, you can hide that thing

magic grove
#

Jeez, alot of stuff I want to suggest are either A: A don't. Or B: Broken in Multiplayer.

gray nebula
#

this sugg sounds like something that would break badly somehow

distant gyro
#

ye

quick ice
#

Besides potential difficulties in implementing this sugg, why would you take away people’s choice like that?

distant gyro
#

that's like telling you to patch a save scum hardcore character backup in case you die

quick ice
#

If people want to leave the game to avoid a random boss spawn in Death mode that’s their choice

distant gyro
#

which i don't think is possible

tawny garden
#

also like

#

what if there's a power cut?

#

or a meteorite landed nearby?

unkempt bolt
#

i mean it’s not like you’re being punished for leaving, intentionally or out of your control

tawny garden
#

still, I don't think it's cowardness

unkempt bolt
#

i feel like the sugg should be restricted to death

#

because random boss spawns are death’s thing

#

in addition to death being hard because hard, not because fun

#

it’s not like anyone would suggest “allow us to prevent boss spawns by saving and exiting” were the situation reversed, it clearly isn’t an intentional design choice

void kelp
#

@still cliff

#

read above for feedback

#

people should be allowed to play the game as they like, and similarly to leaving a world on a hardcore character before you die, it’s the player’s choice on that

#

heck, for natural boss spawns, you can already avoid them naturally in vanilla without save scumming in some cases

tawny garden
#

e.g. going underground

#

the cosmolight also exists

sweet urchin
#

pls add sky giants with wings as boss and you can get there giant wings and fly To max height ez

tawny garden
#

no

void kelp
#

[[Drew’s Wings]]

void kelp
#

ugh

#

[[Wings]]

red stormBOT
hollow shell
void kelp
#

I think it would count as frequently suggested?

hollow shell
#

It was a common SIS but that was a long time ago

quick ice
#

I’d say they’re close enough that this one could be classified as frequently suggested

hollow shell
#

(You mean a bluecheck or added to the Don'ts doc?)

quick ice
#

Blue check since a sugg in the same topic was delivered

#

Sorry for not being more clear

hollow shell
#

Not exactly the same but we could make it work in the dev server I guess

tawny garden
#

yeah, I'd say it's a \☑️

#

graycheck

hollow shell
#

aight

tawny garden
#

although the sugg has different reasoning

void kelp
#

although bloodflare bullets are incoming

hollow shell
#

That's true Spider

#

(spoilers, GS bullets are coming too
but we had higher priorities and never got around to it)

tawny garden
#

feelsgreat
(don't know why, I'm not a ranger)

hollow shell
#

How we feelin about TheForsakenOne's suggestion?

tawny garden
#

It doesn't seem to be breaking any don'ts

#

although tiershifting is darylsweating

terse sundial
#

I'm not opposed to moving things around, I think though they are overexaggerating. The bloodstone boss buffs are completely optional

void kelp
#

Technically the bloodstone bosses are asides

hollow shell
#

indeed indeed

sturdy geyser
#

tiershifting asks for a lot

#

but sometimes it is needed

unkempt bolt
#

i think the sugg is valid though entirely unnecessary

void kelp
#

kinda want that post-ML nonlinearity change to be more of a thing but it’s such an ordeal

gray nebula
#

also i dont understand why they just choose to say that post prov pre dog is a whole tier when tiiers arent even defined anywhere in the game anyways, couldnt you just say that there are more tiers inbetween peeposadcat

sturdy geyser
#

I think tiershifting isn't needed for this

terse sundial
#

Polter won't get tier shifted, but I agree with killing bloodstone bosses

hollow shell
#

@steep crown You really should mention the Bloodstone bosses in a different way
Multiple people have mentioned that treating them like full fights isn't correct

terse sundial
sturdy geyser
#

you should have options for things to do at every point in the game

unkempt bolt
#

bloodstone already has non-boss ways of obtaining it, so the bloodstone bosses are just options

tawny garden
#

btw
saying that post-Providence, Pre-DoG tier is overcrowded is like saying that post-KS, pre-SG tier is overcrowded
(ok, I am exaggerating)

quick ice
#

That’s a big exaggeration, yeah

unkempt bolt
#

most people divide it provi-polter

tawny garden
#

but you can skip every prehm boss

#

most people divide it provi-polter
this

sturdy geyser
#

I think the real problem is that there is a lack of things to do at other stages of post moon lord

sand umbra
#

yeah

tawny garden
#

solution: add ordinary enemies

quick ice
#

Sure, but do the 3 buffed versions of Hardmode Bosses add anything interesting to Post-ML?

unkempt bolt
#

they’re an interesting way of obtaining a new material

sand umbra
#

Calamity has never had a big focus on things that ain't boss fighting, but post-ML especially has had a long-running problem of having nothing to do except for that which is for the express purpose of prepping for the next boss fight

void kelp
#

add more things in the world tbh;;

sand umbra
#

the HM boss buffs, to be blunt, aren't interesting

void kelp
#

which is why draedon’s arsenal is gonna b exciting

sand umbra
#

they're just the same bastards you fought before with beefier stats

unkempt bolt
#

especially since you might want to fight brimmy and ravager again anyways for their post-ML drops

sand umbra
#

and like

#

one new drop for two of them

#

hell, Clonamitas doesn't even get that

quick ice
#

Right now they’re just stat buffs so they don’t feel new
New enemies or at least some changes to these 3 bosses would be a more interesting way of giving options to obtain Bloodstone

distant gyro
#

hard to come up with something to do after golem that is explorey

#

because it's just impossible with that kind of mobility tbh

sand umbra
#

'tis what happens when you have a major segment of the game be after the asinine powercreep of endgame vanilla

hollow shell
#

New biomes that inflict continuous wing debuffs while you're in them HDfailure

distant gyro
#

unless you fuckin curse yourself with a mobility disabler until you break this mobility dingle dongle

unkempt bolt
#

the only solution i see is a temple-type structure that you can only access after a certain point in the game

distant gyro
#

actually I believe elements awokened did that with the ice boss

#

but it had no effect on exploration and therefore a lost cause

unreal viper
#

Maybe something the requires more precise movement.

distant gyro
#

nah, the temple was bad exactly because you can fly over the traps

quick ice
#

Dungeons or biomes that cut mobility bonuses (Mounts, Wings, Boots etc.) wouldn’t be too intrusive if you make the content it them optional

distant gyro
#

that's why it felt so flat when you explore it

unkempt bolt
#

not temple-like in that aspect

distant gyro
#

it had nothing

unreal viper
#

Like levi's dungeon map meme thing.

unkempt bolt
#

just that it’s only accessible using the key (supposed to be)

vocal grotto
#

Well, the temple is more or less irrelevant after you kill golem, bar maybe coming back for some solar tablets.

void kelp
#

Maybe the presence of CV in dungeon could like.... have gravity work weirdly there?

tawny garden
#

those are irrelevant as well imo

sand umbra
#

tbf the Temple is irrelevant even before you kill Golem
there's barely new to obtain from it aside from Golem and you can fly around most of the traps with the meme mobility you have post-Plantera

void kelp
#

and SW in space has more hostile space environments w/ more storms?

ashen warren
#

post ml temple post ml temple

tawny garden
#

make CV actually suck you towards it

hollow shell
#

(Kinda does?)

ashen warren
#

in a timely manner

hollow shell
#

Makin the Sentinels affect their biomes in some way could be neat..

gray nebula
#

feelsmeok add new biomes that kill flighttime and shit

#

lets go

unkempt bolt
#

icarus folly for the entirety of post-ML pogfish

void kelp
#

ceaseless void’s unstable presence causes the dungeon to have weirder gravity,.,.,

sturdy geyser
#

I would say before beating a sentinel their biomes get special effects in them

#

but this should probably only trigger after provi is dead

void kelp
#

providence in hell invokes icarus’ folly because you’re in hell god dammit you’re way too close to the sun

ashen warren
#

what about signus

unkempt bolt
#

he randomly sends assassins at you

sand umbra
#

no Signus himself randomly fucking shows up to beat the shit out of you

ashen warren
#

signus cosmilamps

sand umbra
#

he's an assassin, he gives no fucks what you did with the summoning item

tawny garden
#

right when you're around Town NPCs

sand umbra
#

he'll kick your ass anyway

ashen warren
#

btw is clonamitas gonna get reworked

tawny garden
#

and he killes them all as well

sand umbra
#

(for gameplay fairness purposes this only happens while you're in Hell post-Provi)

ashen warren
#

I think the whole "clone of calamitas" is pretty silly

hollow shell
#

That is not changing any time soon, no

tawny garden
#

lore™️

hollow shell
#

as far as I am aware

tawny garden
#

it was a Calamitas doppelganger

#

back in the day

sand umbra
#

Clonamitas but she uses a variety of powerful spells instead of just funny splitting lasers and occasionally fireballs

void kelp
#

so,., “add more environmental changes to the post-moon lord world”?

hollow shell
#

Byeah

vocal grotto
#

I honestly kinda agree. The idea of calamitas of all things having a failed clone feels a little... strange. And an eyeball of all things. (SCal is the one who'd receive a human sprite, but the clone is staying the same afaik)

sand umbra
#

you mean to tell me the clone wouldn't even look like the origin article

#

now that just doesn't make sense, now does it

unkempt bolt
#

calamitas accidentally turned her dead brothers into eye monsters, so i guess the cloning did the same kind of thing? calamitas magic = cloning tech idk

quick ice
#

Quantas suggestion seems valid
Would be nice to have a reward for beating Post-ML Cal besides faster bloodstone

sand umbra
#

I agree

tawny garden
#

time to invoke my 170 discord accounts

sand umbra
#

Clone definitely needs a post-Provi drop to compete with Brimrose and Bloodflare Core

void kelp
#

Philo has alts? time to ban them.

ashen warren
#

ahahaha change post ml cal to scal

unkempt bolt
#

and the rest of the cotbg materials

violet dagger
vocal grotto
#

Honestly, if I could decide, I'd just do away with clone and brimmy having anything to do with bloodstone and move that to its own miniboss or something.

dry latch
#

^

sand umbra
#

okay honestly

unkempt bolt
#

though bloodflare core and flesh totem are the only separate ones worth using

ashen warren
#

ah yes

#

agree

#

after all you already killed them earlier lore wise

sand umbra
#

Bloodstone-specific enemies that only spawn whenever Bloodstone is unlocked

ashen warren
#

cant kill them again when theyre already dead

dry latch
#

yeah and they just get stat increases. no important change fight wise

hollow shell
#

That was sugg'd before and it's a good suggestion

sand umbra
#

why not a sugg on this, you ask? because a sugg on this was already posted. wegud

#

oh yeah did that ever reach the star req

quick ice
#

Calamity could use more new enemies and/or minibosses for a lot of things, but I imagine that’s been covered plenty of times here

sand umbra
#

it did pogooo

dry latch
#

upgraded blood moon for bloodstones. maybe related to bloodmoon fishing too

sand umbra
#

.

#

that is actually a 500 IQ play

ashen warren
#

blood moon did get a buff after ml

#

but just stats

tawny garden
#

bloodmoon fishing future content smh smh

ashen warren
#

nothing new

sand umbra
#

makes Bloodstone more interesting/thematically consistent AND gives a purpose to the Blood Moon buff post-ML

dry latch
#

new bloodmoon fishing miniboss for bloodstone

sand umbra
#

which has historically held literally zero purpose

ashen warren
#

yes blood moon boss PLEASE

unkempt bolt
#

remove all post-ML bosses, turn it all into fishing

tawny garden
#

blood moon did get a buff after ml
it's an unnoticeable one

ashen warren
#

mini boss*

vocal grotto
#

Being honest, fishing I can kinda understand, but I'd rather things be put into their own content than shoehorned into existing things.
Unless of course, the blood moon receives actual new enemies

#

Instead of going to the existing enemies but with 10k health

sand umbra
#

ye, like

#

new enemies are introduced, old ones are given some upgrades particularly in the AI department

hollow shell
#

Moving the Blood Moon buff to post-Prov and having new bloodstone enemies spawn

#

would be pretty pogg

ashen warren
#

sounds good

sand umbra
#

everybody can drop Bloodstone, maybe

vocal grotto
#

I can get behind that, honestly.

void kelp
#

blood orbs and blood stone

sand umbra
#

more blood for the blood

#

moon

#

yes. that is how that joke goes

#

do not question me.

void kelp
#

blood moon enemies thatre like nighttime provi enemies

#

thematic !!

ashen warren
#

can I get opinions on ravager

#

lore wise

tawny garden
#

it sucks
(oh, lore wise)

sand umbra
#

anywho now I am going to: make a suggestion that while (probably) valid will literally never come to pass

quick ice
#

If we want to talk new enemies, more enemies for the Post-ML Dungeon would also be appreciated

tawny garden
#

yes

ashen warren
#

like, ravager is just a super beefed up golem that you can fight RIGHT AFTER defeating golem and it doesnt really make any real connections to anything in calamity

vocal grotto
#

The dungeon is honestly just... cramped imo

tawny garden
#

make worldgen changes

vocal grotto
#

Compatibility says no

quick ice
#

We’ve got 2 new bosses for that but only 4 enemies, which all come from killing the boring enemies from earlier parts of the game

tawny garden
dry latch
#

move ravager post ml to coincide with new bloodmoon?

hollow shell
#

Idear
Outright replace some Dungeon enemies with new cooler ones post-ML, but make them call their original enemy's drop table on death for compatibility purposes
if such a thing is possible

tawny garden
#

just add drops to it

ashen warren
#

can post ml enemies especially in the dungron deal less damage before defeating any bosses

quick ice
#

If that’s doable, I certainly wouldn’t be opposed to it

ashen warren
#

literally unexplorable

tawny garden
#

why call the table when you can just UNION

vocal grotto
#

As of right now, that's probably not possible since most mods just use hardcoded Item.NewItems

radiant meadow
#

ye

hollow shell
#

Damn shame.

quick ice
#

Agh, shame

radiant meadow
#

maybe in tmod 1.4

#

since enemy loot was completely redone

#

because bestiary

hollow shell
#

yeah maybe

ashen warren
#

if youre going to replace enemies you cant get their banners

quick ice
#

That already happens with Acid slimes

radiant meadow
#

that's already a thing in cal

#

ye

ashen warren
#

?

quick ice
#

Or whatever the HM Acid rain slime is called

radiant meadow
#

Irradiated Slimes don't spawn post polter

#

instead there are gamma slimes

ashen warren
#

oh

sturdy geyser
#

that happens in vanilla too

radiant meadow
#

and next update, there will likely be one unobtainable banner because one enemy doesn't spawn without cheat sheet

quick ice
#

Not anymore Zest
They made things like Giant Worms, Black Slimes etc. spawn in Hardmode for Bestiary completion

pale glacier
#

Speaking of, we still have no clue as to when tmodloader is gonna update to 1.4 right?

quick ice
#

Correct

ashen warren
#

state of the game says to reportnbugs

hollow shell
#

No concrete predictions at all

pale glacier
#

Hmm good coms

tawny garden
#

I've said many times
expect it to come out after 1.4.1.x comes out

#

this sugg is pogfish

dry latch
#

btw where do we put up wiki suggs? by wiki suggs I meant stuff like: "pls add the lunatic cultist lore in the lore page"

radiant meadow
tawny garden
radiant meadow
#

that's what the channel's for

tawny garden
#

the bot might mess with Thomas' sugg tho
the "(Ideally, her brothers ..." won't be a part of the title

dry latch
#

oh wait it is, but I had to open the lore items thing first

sand umbra
#

the "(Ideally, her brothers ..." won't be a part of the title

#

it ain't supposed to be