#suggestions-discussion

1 messages · Page 941 of 1

sinful steeple
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Okay

cobalt pewter
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@thorny jungle that's actually been suggested a couple times

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Mine being the recent one

zenith flax
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hey guys i wanted write suggestion but i think that is not. i about add the switch to options for fix the scales of rage and adrenaline. is a bit uncomfortable i think.

tawny garden
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uhh

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what

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do you want to lock the bars in place?

zenith flax
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ye

tawny garden
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that already exists bruh

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in the config

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Meter Position Lock

zenith flax
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-_-

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ok thx

tawny garden
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@zenith flax or did you want to make them bigger or smaller?

zenith flax
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no i just wanted fix the scales. thanks for help :)

radiant meadow
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@pale glacier accessories beyond the seventh are extremely unlikely
Making an eighth would likely take an inordinate amount of work with little pay off and likely be very buggy

tawny garden
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((Master mode said hello))

twilit plinth
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heeeyy

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pls a little post supreme bosses? =)))

formal flame
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does this discord not have webhooks enabled?

twilit plinth
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@ancient widget

untold cargo
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Already

golden narwhal
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Uhhh

untold cargo
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What did u do

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And there will be anyway

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And u can’t request certain items like bosses

golden narwhal
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P sure fab's offline, and you really shouldn't do it for a sugg

twilit plinth
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why? 😦

untold cargo
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And u didn’t even say it in the suggestions!

twilit plinth
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guys

untold cargo
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Read the document

twilit plinth
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why so hateress

untold cargo
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There are rules

twilit plinth
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i am new to discord

golden narwhal
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There is a process for suggs

untold cargo
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And u just pinged fabsol

twilit plinth
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what the fuck is this community

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ok

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just

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dont talk

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i am gonna go

untold cargo
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Oh

golden narwhal
untold cargo
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Check pins and go on the document

formal flame
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I think it would be beneficial to remove patreon shout outs from mod announcements, and have a different section for patreon info announcement. Then allow webhooks for the general mod announcements and changelogs channels respectively, so groups can see live updates in other discords.

untold cargo
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I don’t know what web hooks are

formal flame
untold cargo
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Oh

formal flame
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this is my discord I have terraria webhooked so any official terraria announcements get re-posted on my discord automatically

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the majority of official discord use this

pale glacier
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@radiant meadow hmm gotcha, thanks for the info!
I was just trying to think of different ways in which the demonshade could be improved

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I'll keep that in mind for future suggestions

untold cargo
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What asathoth

earnest vine
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why...

untold cargo
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Oh azathoth

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No azathoth is cool

hexed spade
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azathoth is cool hitscan lazer yoyo

hollow idol
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Azathoth is funny Avalon flail reference

untold cargo
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And the suggestion is very vague

earnest vine
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@rose jewel at least put a title and a bit more reasoning

hexed spade
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i don't think it needs to be changed

golden narwhal
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P sure you could elaborate on why it's underwhelming

tawny garden
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@formal flame this server isn't an "official" server

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only "official" servers can have the announcement and shop channels

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@rose jewel read the doc and the pins in all three channels

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you got to have a header at the top and a reason as a second line

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and your reasoning is weak

rose jewel
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Yeah I’ll delete it once I can

tawny garden
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I was just trying to think of different ways in which the demonshade could be improved
@pale glacier the Demonshade armor is supposed to be at the same power level to the Auric Tesla armor

tepid root
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jesus christ thats a lot of dust

golden narwhal
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I mean, you only really need to elaborate on the reasoning if you want to keep it

void kelp
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Lemme just delete it then if they want to delete it

tawny garden
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🔪

pale glacier
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But compared to the Auric it just seems so lack luster

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The set bonuses of the Auric are too good

rose jewel
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I always take auric over demons Shade so I think it needs some buff

golden narwhal
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It's a pure damage armor

tawny garden
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that's only to you
a lot of people use it
for Boss Rush, especially

rose jewel
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Like different helmets for stuff other than summoning

golden narwhal
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Demon defo outranks auric in terms of dps

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(Also iirc auric revives are getting partially nerfed)

tawny garden
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yes
and auric will no longer have all the immunities in the world

void kelp
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yeah, demon shade doesn’t need more acc spots

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*slots

tawny garden
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can't be done

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easily that is

void kelp
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not only would that be programming hell it’d also be completely unecessary

sturdy geyser
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that also sounds like it would make demonshade very, very powerful

tawny garden
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yea, that

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a balancing nightmare

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this is simply not worth it

untold cargo
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Bandit one already suggested

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And gone through

still cliff
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And yes i got a bit inspired by an other sugg

earnest vine
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its litteraly the first one you see in voting

golden narwhal
hexed spade
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i think the merchant requirement is not that hard to meet

still cliff
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I know

untold cargo
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Merchant one isn’t hard

onyx river
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Yeah, esspecially since you don't already have the piggy bank at that point

golden narwhal
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Merchant one is alright imo

onyx river
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So you don't have to purposfully take out your money

sturdy geyser
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merchant one is just kill 5 slimes and you have enough

still cliff
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Well

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I have a solution here you are about to see

formal flame
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@tawny garden non-official discords can have webhooks though. Any discord can allow webhooks. I was just referring to this as official calamity

ancient crow
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boss effect monoliths are definitely something i would like

untold cargo
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Same

violet dagger
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I like this idea

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I remeber baum mentioned in his latest calam video how the ice castle looked good with the calamitas effect

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just that dark background

tawny garden
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non-official discords can't have their own announcement channels that you can hook to your own server
and "official" here means "verified by discord". Terraria is already verified, and this is just a mod, so discord doesn't count it
oh, and if you think that they need a webhook channel to get info from other servers, then you're wrong. they don't need none of that

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@formal flame

formal flame
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@tawny garden are you referring to channel "follow"? Follow is for partner, verified and developer discords. Webhook is different. If calamity ran a webhook through git they can post it and other discords can use to re-post calamity announcements. I never said they needed it. I just said it would be beneficial. A ton of servers use them.

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Literally a tool given to discords that are not verified, so they can do the same thing.

thorny jungle
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wtf someone pinged fabsol?

untold cargo
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Yes

frail mantle
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people do that sometimes

gusty geode
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I'm honestly against suggs where the main reason for something is "it's an annoyance"
I've said it plenty of times before, I'll say it again
No game is complete without a few minor inconveniences
Also I disagree with the "you can't do much without risking a massive loss of coins"
You can build, fish, maybe go to areas you know you can handle and grind for materials you may need later on (I.e. Ankh Shield components if you're post-Plantera or Blood Orbs if you're late-pre-hardmode)
Plenty of ways to keep yourself busy

steep crown
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That discussion happened yesterday. If you have a complaint, bring it up when its in #suggestions-posting. I can't change it now. If you don't like it, don't upvote it.

gusty geode
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Yeah, I get that
I don't see why I can't give my thoughts regardless

frail mantle
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you can, it just won't matter

steep crown
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^

gusty geode
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I mean
I imagine it might still sway how many upvotes it gets
But fair

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You know
Now I'm thinking about the flaws in the bot again
Like being unable to edit a sugg once it's in #suggestions-voting discouraging coming back to an idea later on
And now I realize I forget why we even have it

frail mantle
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the bot?

gusty geode
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Yeah

tawny garden
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a suggestion can be approved on the basis of validity and then be changed to an invalid one while in posting

hollow shell
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Exists to kill ding-dong-ditchers and also so WIP suggestions aren't posted in the same area as finished suggestions, so people know they are seeing the final product when they vote

frail mantle
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ye

gusty geode
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Fair

wooden wedge
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Isn't the last sugg gonna happen at some point

violet dagger
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this new sugg is a bluecheck

hollow shell
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New sugg is very smol

untold cargo
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greycheck for me lol

tawny garden
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also was written better previously

wooden wedge
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I mean it's gonna happen either way since Scal is getting changed sometime in the future

tawny garden
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wait, why doesn't the second one have reactions on it?

hollow shell
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Refresh Discord

untold cargo
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It does

hollow shell
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Happened to me too

tawny garden
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aight salute

gusty geode
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I still think something should be done about the editing problem
Pretty much all criticism brought up after a sugg's approved (which, unless I'm wrong, can take mere minutes sometimes) is invalid, which discourages discussion and may lead to important details being left out

waxen pine
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i haven't ever seen a sugg approved in minutes

hollow shell
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But like
You're given at least a 12 hour period to peer into posting and see WIP suggestions

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Suggs never get approved in less than like 8 hours max, unless a mod makes a mistake and thinks they're older than they are

tawny garden
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peer

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how about seed

hollow shell
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peer is in fact a word that means to look

gusty geode
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Fair

tawny garden
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To look with difficulty
it's not difficult

hollow shell
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I see "to look intently"

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Anyway

untold cargo
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Is it allowed cus it’s kinda asking for a specific item

hollow shell
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Yes, this is allowed.

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Specific would be giving it a name and stats

tawny garden
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it's not specific enough to be outlawed

untold cargo
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I guess

wooden wedge
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It's reasoning is kinda eh though

untold cargo
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Yeah

wooden wedge
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It's not even a good armor in vanilla

tawny garden
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It's reasoning is kinda eh though
it doesn't exist

untold cargo
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It’s not bad

wooden wedge
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There's a lot of better choices

untold cargo
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I saw some one using it for a calamity no hit

thorny jungle
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cogh

hollow shell
untold cargo
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personally I don’t like it but other people might

violet dagger
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yes

brittle nexus
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It's fine imo. I think what he meant is that currently the yharon arena is just in between the nados, but you can go all the way up and down the world without him enraging. The sugg just makes it so you cannot have an arena as tall as your world for yharon with no punishment

ashen warren
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You cant go above the nadoes, but you can go below them

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So yeah that sugg is fine

hollow shell
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Cool

untold cargo
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The event is long enough and having more enemies that can spawn that don’t contribute to the event can be annoying

west jackal
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They could count towards the event being over but I’m not sure if that is possible

untold cargo
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Well then it wouldn’t really mainly acid rain

tawny garden
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it is, but like
exclusive new enemies should spawn in an event

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and not those ones that you fought 100 times already

west jackal
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Good point but early game it would give more of a reason to go if it gave more than just sulphuric scales

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Like if they can’t get a battle potion they could do the event

onyx river
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Well yeah, but you won't want to do the event anyways, since you could farm for the other things during not acid rain more efficiently, besides the even has caustic croaker staff pre AS but that thing is ODech

steep crown
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Who actually Does the Old ones Army In the Astral biome? Most people just plop it down next to their base. That is, the ones who do it at all

craggy stratus
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summoner player

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they might use the flat ground for aureus arena and vice versa

steep crown
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For Aureus I just made a traditional Arena ¯_(ツ)_/¯

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And I've never actually seen anyone actually use the Old ones sentries out of the event

craggy stratus
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true

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but they do use the OOA armor

steep crown
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Don't most people just use the Chaos ore Armor?

craggy stratus
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most, but not all

untold cargo
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It’s Scoria ore and hydrothermic armour

craggy stratus
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beside, normal enemies shouldnt spawn in special event

steep crown
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Its a very specific scenerio, which most people will never encounter. If it takes too much effort It'd probably be better to leave it as-is. I know next to nothing about coding at the moment, so I wouldn't know

craggy stratus
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agree

cobalt pewter
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OOA is top 3 worst events for me

loud kayak
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If it can be done easily, then it definitely should be. Just because it's an unlikely scenario, doesn't mean it should be patched

It does sound more like a bug than an actual suggestion though

steep crown
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1.3.4 was a mistake in my Opinion

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Brought us the worst event in the game

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The fact that the Flying enemies cannot be dispatched by any of the turrets is unacceptable

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Its a tower defense event, And yet you have to be the one to take out the flying enemies

radiant meadow
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of course enemies can spawn during the event

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e

loud kayak
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Also @mint steppe your suggestion isn't formatted correctly. You need to bold the title using double asterisks, and add a double line break

Suggestion title

Suggestion contents

steep crown
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Already been brought up

radiant meadow
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you don't need to bold it

polar grove
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you dont need the bolded title, the bot does that for you

radiant meadow
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and a double line break isn't necessary afaik either

loud kayak
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Ah okay fair enough

craggy stratus
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wait enemy can still spawn during ooa event?

radiant meadow
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as long as their is a line break I think

polar grove
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are ooa enemies affected by boss zen?

radiant meadow
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no

polar grove
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if not then you can just have it activate whenever the event is going

radiant meadow
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OOA enemies ignore spawn rates afaik

polar grove
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that seems like a neat solution for this sugg

mint steppe
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Done

steep crown
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You broke up the title

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The "Changing Animation" is set with the rest of the Sugg

tawny garden
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bot can handle multiple line breaks in the reason

mint steppe
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Done again

radiant meadow
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fairly sure the charging animation line won't be part of the title

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unless it's on the same line

tawny garden
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it won't

radiant meadow
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err changing

gusty geode
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Came in late
But Ballista can at the very least take out Etherian Wyverns
Idk about Lightning Bugs or any of the others, never got that far
And in any case, if nothing else Lightning Aura right next to the crystal should do something

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You see that vid of the guy using Lightning Aura spam to one-shot Dungeon Guardians en masse
Maybe try that to whatever extent you can manage without game-breaking cheese

untold cargo
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The one shot with lightning aura was patched

autumn swallow
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First time making a suggestions. I've scrolled a bit trough what other people had to say about Multiplayer and it became obvious to me that fixing some of its major problems is currently to much to do. What i would like to suggest are some confic options that would help personalize smaller things. For example making shrine chests (or any chest for that matter) spawn with multiple items instead of just one, for example 3 magic mirrors in one chest. A silder to adjust multiplayer boss health scaling, i am aware of the option to scale bosses themselves but its somewhat tedious to always change those options when a diffrent amout of players in online. There are some other QoL changes i had in mind but these two would be the ones i would like the most

void kelp
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some of it might also be like,, not the most possible?

wooden wedge
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A silder to adjust multiplayer boss health scaling,

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already in the game

void kelp
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@radiant meadow MP compat Qs

radiant meadow
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Chests spawning different amounts of stuff sounds kinda annoying.

wooden wedge
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just play on a larger world for more normal chest loot,,,

void kelp
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and go into other worlds or spawn in shrine items i suppose

untold cargo
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I don’t think chests spawning with multiple “main loots” would work well cus what if u keep changing amount of players

autumn swallow
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already in the game
I see the option where you can adjust health but not the one for mp scaling. Playing with 2,3,4 players is in my expirience vastly diffrent from one antoher. With 3 players we melted trough bosses like Supreme calamitas while with 2 it was still a challenge. Adjusting the normal scaling would mean you had to adjust it new every time a diffrent amount of players join i think

void kelp
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the MP scaling is nerfed in calamity

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but the HP bar config allows you to manually adjust the HP bars overall

autumn swallow
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Chests spawning different amounts of stuff sounds kinda annoying.
I dont care so much about small items like potions and stuff. What i meant was an option that would let you change the amount of things like magic mirrors and such

void kelp
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they dont really scale alongside mp they're their own modifier you add

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and chest generation is a worldgen thing

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and im not sure if its possible to alter vanilla chest generation

autumn swallow
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the MP scaling is nerfed in calamity
Yes thats what i would like to have a confic option for. If for example i make all bosses have 50% more hp for 3 players, i would have to adjust that amount again if for example 2 or 4 players

onyx river
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I mean, you could replace every chest after they're generated with multiple of the same loot, but, i mean, this isn't really a calamity problem

autumn swallow
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Not a Calamity problem but it became more noticable with shrines etc.

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But i wasnt aware that it was that complex to change vanilla chests. If its too much then i get why it wouldnt be a good idea to change them

onyx river
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True, altough not many ppl get the shrines even in single player sooo

void kelp
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automatic scaling sounds like a troublesome thing to work with

autumn swallow
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For me it's the small things that add up. Yeah desync is a real problem but fixing it is by no means an easy task. So my idea would be to add smaller Qol options

void kelp
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especially bc configs are a rough spot w/ mp

autumn swallow
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Really ?

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Btw sorry but i dont know that much about modding when it comes to terraria

void kelp
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yeah, there was a plan to have a config for the dashes that're currently visual toggles but in mp they just break

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an hp config that scales automatically => not gonna be reliable or stable, you'll just have to manually change HP values and go from there to be honest

autumn swallow
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Hmm okay

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Bummer

void kelp
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a sugg got sent to the devs for adding a way to craft shrine items, but i believe it was denied

autumn swallow
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Might i ask why the MP scaling was nerfed ? As i said, with two players it's not all that noticable but with 3 for example bosses die extremly quickly from my expirience

void kelp
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it's nerfed since in vanilla it gets kinda absurd in scaling

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like... for reference, master mode destroyer w/ like, 8 players had close to 900k HP

autumn swallow
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Like, we killed SupremeCal on our second try with 2 people not even knowing the boss and me also dying a couple of times

void kelp
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the altered boss HP scaling format is a lot less dramatic with its rise so larger parties dont have big troubles

loud kayak
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It would be incredibly hard to balance around MP

autumn swallow
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For me the nerf seems a bit much tbh

void kelp
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i mean, that's why the config exists

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so you can boost HP again to what you would prefer it to be

autumn swallow
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All good, i was just interested behind the decision

loud kayak
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Calamity and by extension, Terraria never really were built with the idea of multiplayer in mind. There's only so much you can do realistically

onyx river
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I don't think master mode is a good example but yeah, it did go a bit crazy

void kelp
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its a bit extreme, yeah

autumn swallow
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I haven't played 1.14 yet, is master mode that extreme with hp values ?

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like... for reference, master mode destroyer w/ like, 8 players had close to 900k Hp
Because that sounds stupid

void kelp
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yeah

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master mode is stupid tbf

autumn swallow
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I mean i've heard it is (Plus a bit lazy because only dmg and health increses)

tawny garden
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I mean
if it had new AIs at least
or some cool changes
then it wouldn't be that bad

void kelp
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anyways, back to suggestions

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what other mp related concerns do you have?

tawny garden
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member of parliament

autumn swallow
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Calamity and by extension, Terraria never really were built with the idea of multiplayer in mind. There's only so much you can do realistically
Honestly kinda sad. I personally find it so much more fun in mp. But what can you do when the base game wasn't build around it in mind.

tawny garden
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they tried to balance multiplayer, it clearly failed

autumn swallow
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Well, chest loot and boss scaling were the two big ones since they are the main things i either have to change often or cheat in in some cases. Other then that an option for death timers would be extremly nice. To have something between what it currently is and just no respawn. I have a working system currently for that but it required me to download a mod for shorter respawn times and alter the confic

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Because by god, respawn cheesing ruins so much

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And just having high respawn times outside of bosses is extremly tedious

void kelp
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yeah, actually,,

autumn swallow
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Currently i have 15 seconds non boss and 90 for bosses

void kelp
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@radiant meadow can it be config for players to not respawn during bossfights?

tawny garden
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whoa

autumn swallow
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There is in death mode

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Lul

void kelp
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ye but in terms of balancing overall w/ mp since you can indeed respawn cheese

tawny garden
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then some weird problems will prolly occur with bosses that don't despawn

autumn swallow
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I can confirm. Respawn cheese is stupid

wooden wedge
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use better multiplayer if you don't like respawn cheese

tawny garden
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or if they're for some reason stopped from despawning

radiant meadow
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respawning bosses multiplayer thingy can just be disabled by another mod

autumn swallow
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Currently what i have in place works. But then again. Having to download a diffrent mod and edit the file isn't really something i would call intuative

tawny garden
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that'll be an issue in singleplayer

void kelp
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oh a mod does that???

radiant meadow
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I don't think cal needs to add it

void kelp
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;ll,.,., i ndever knews

radiant meadow
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just look up No respawn multiplayer or something on the browser

autumn swallow
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Yeah but the problem is most mods only do either one or the other

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Whish sucks

wooden wedge
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"better multiplayer" mod

autumn swallow
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Having 90 seconds respawn time for bosses for example makes respawn cheeses much less of an issue while not exculding people from a boss fight if they died early

safe sail
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90 sec seems a bit too much

autumn swallow
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Again, the mod i have lets you change that (Well the mod itself doesent, the confic file does when you edit it, not an ingame option btw)

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You could do 60 or other values too

tawny garden
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config*

autumn swallow
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:^

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Not having too download a diffrent mod and then editing files in said mod would be cool tho

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It hasn't causes any problems for me yet in terms of boss despawns etc. (The opposite really, shorter respawns mess things up from my expirience)

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Of course, one person isn't really a big enough sample size

tawny garden
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for me it seems as though fixing multiplayer in its current state is like patching a sinking ship

autumn swallow
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I think thats still better than just letting it sink tbh

tawny garden
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fair

autumn swallow
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It's not like MP is a little niche of players. So making it more enjoyable even if its just small things seems like a right thing to do for me

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So yeah, if things like chest loot and MP scaling aren't that easy to change then i would like for respawn times (in boss fights and outside of them seperetly) to be customisable since i haven't found a mod that does this. Just having no respawn or the current respawn time is really limiting imo

tawny garden
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this is borderline SIS

radiant meadow
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Reminder that Perf pet is a patron item.

tawny garden
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@remote summit there's your answer
If you want a Hive Mind pet, support Calamity on Patreon HDfailure

gray nebula
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or just wait for 1.4 tmodloader

gusty geode
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World evils could use a lot of changes to help with consistency ngl

gray nebula
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eh

radiant meadow
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Donate for consistency.

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🙃

remote summit
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Guess I'll wait. I can't really donate atm. I am yet unable to get a job due to my age.

tawny garden
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(all this was sarcasm, sorry if you couldn't tell)

void kelp
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the sprite sheet i got from yuh wasnt accepted because..... hiih miim got a resprite,.,.,

gusty geode
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Rly tho
It's always pissed me off a little that Bloody Edge has an RIV and Night's Edge doesn't

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And iirc there's actually a second set where the Crimson weapon gets an RIV and the Corruption one doesn't

tawny garden
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this is why rn Crimson is better objectively

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this might change next update with the Ichor nerf

remote summit
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Still, I'd support the mod when I can

radiant meadow
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oh no

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spear of destiny and carnage have come to haunt you

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but you can both bloody edge and carnage fairly easy in a corruption world anyways

gusty geode
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I honestly don't understand that argument
The fact that you can get it regardless of the world evil you pick doesn't change the fact that the content is imbalanced
It's kinda missing the point of picking one or the other

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I ain't gonna have that argument tho, iirc I've had it before

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I'm kinda curious why I haven't heard about any new RIVs in any part of the game tbh

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Those were a cool concept
But they were added in one update and then afaik they were never touched again

gloomy musk
#

anyone think there should be a

#

box for rogue

#

like

#

mage has crystal ball

#

melee sharpening station

#

you get the jist

crude geode
#

that's been suggested before yes.

gloomy musk
#

o

#

did it go anywhere

distant gyro
#

yes and no

crude geode
#

got delivered about two months ago, and blue checked not far after

#

no approval/denial

gusty geode
#

I can understand and respect the devs wanting to work on what they want
But I still think that when problems like this persist for months or even years because nobody wants to do the work to fix them
That's a problem
And I say this as someone who doesn't even like Rogue that much

hollow shell
#

This post has been made by Mode Item On-Screen Indicators Gang

tawny garden
#

MOSIG for short

violet dagger
#

defiled and armageddon on screen indicators when

tawny garden
#

not any time soon

violet dagger
#

ik

tawny garden
#

or hopefully very soon SO THAT PEOPLE STOP ASKING FOR THEM FOR FUCK'S SAKE

gusty geode
#

I honestly feel bad that I can think of so many topics to rant about with this mod
Cuz at the end of the day I do like it, no playthrough of mine feels complete without it

void kelp
#

i feel like there might uh

#

need to be a sprite or smth for the rogue buff station

hollow shell
#

We've got a sprites_needed channel in art

violet dagger
#

+a dev can just sprite it if needed

crude geode
#

Passion is always dangerous, squid.

hollow shell
#

Also this is part of the reason why the star req needs to be kept high
The fewer suggs get delivered to dev, the more they can focus on the ones that get through

tawny garden
#

raise it now

#

to 250

violet dagger
#

I think for next star req 190-210 would work

hollow shell
#

230 or 240 would be roughly 20% delivery, which is what the 170 raising did last time

tawny garden
#

I say it cause my sugg already went through so I don't care too much HDfailure

violet dagger
#

ye same

#

boss rush curse sugg got delivered

hollow shell
#

62.2% of suggestions are getting through.

#

Way too high

tawny garden
#

that's not good

violet dagger
#

that was the only one I was worrying about

#

it just barely made the mark

distant gyro
#

I'd argue 250 because everytime the star count gets raised, there tends to be a massive surge out of nowhere

gusty geode
#

Like
Just as an example
There's been a big struggle to find a way to make Rogue more interesting
Several good ideas have come up that were shot down on the basis of being a ridiculous amount of work to achieve
But the problem is
You kinda signed up for a ridiculous amount of work when you decided to make a new class
Especially a stealth-based one in a game where the foundation of every enemy's AI is perpetually knowing your exact position

violet dagger
#

250 seems a bit high at first but after seeing the statistics ye its good

hollow shell
#

I'd lean toward 240 cuz some devs chose 230

distant gyro
#

everyone suddenly spits out stars like candy

tawny garden
#

I'd lean toward 240 cuz some devs chose 230
then my OCD won't be fulfilled
and I'll explode

distant gyro
#

when the star count got raised to 120 the first time it got reached in 1 day

hollow shell
#

240 is still a good number

#

better than 230 at least

#

in terms of...
divisibility HDfailure

distant gyro
#

before that 120 is pretty uncommon

tawny garden
#

240 is a highly composite number iirc

robust lava
#

That surge could be because if someone goes to vote, they might not feel the need to vote on something that's already reached the delivery amount, so their vote goes unnoticed until the limit is raised?

violet dagger
#

all suggs before raise

#

aren't affected

tawny garden
#

yea

violet dagger
#

they'd still only require 170

distant gyro
#

yes

robust lava
#

Yeah I worded that badly and it's a moot point

hollow shell
#

Yeah the raise is not retroactive

tawny garden
#

or 120 stars, if you care about what happened millenia ago

distant gyro
#

or like

#

50 stars

tawny garden
violet dagger
#

was there a time where you only needed 20 stars

distant gyro
#

timeline says oldest is 35

violet dagger
#

close enough

tawny garden
#

before that it was 0

woeful ginkgo
#

Alright, it's been a while since I haven't been on this channel

distant gyro
#

SIS on the forums moment

tawny garden
#

wb

radiant meadow
#

rogue stealth is improved next update.

woeful ginkgo
#

i'm considering making a suggestion regarding ravager

radiant meadow
#

so I'd hold off on any potential "improvement" suggestions to rogue

violet dagger
#

he's getting a new phase next update according to changelogs

#

ravager

woeful ginkgo
#

the phases aren't a problem currently

#

it's more about ravager being able to fist you as soon as it spawns which is really annoying sometimes

hollow shell
#

Ah

violet dagger
#

i hate bosses that get a cheap hit on you when you just spawn them

hollow shell
#

He does have an intangible fade-in timer currently iirc
so you can suggest that it get extended more

woeful ginkgo
#

What i'm saying is that making it so that it is unable to attack you for the first 2 secs of the fight could be a good idea

hollow shell
#

Or that he spawns far away from you instead of on top of you

woeful ginkgo
#

yeah that works Rover

violet dagger
#

that's be nice

woeful ginkgo
#

it's clearly not enough if there is already one

#

Alright then, i'll start working on my suggestion a bit later on

hollow shell
#

👍

violet dagger
#

about this new sugg

#

pretty sure u can get it in t3 acid rain

#

[[Slithering_Eels]]

gray nebula
#

wait what

red stormBOT
hollow shell
#

@rose jewel Eternity?

rose jewel
#

Yeah that’s what I meant at the end

hollow shell
#

Oh, it's an ingredient
You should mention that in the reason

rose jewel
#

K

violet dagger
#

just going to put this here but 95% sure acid eels spawn in t3 acid rain

crude geode
#

they don't drop slithering eels tho.

violet dagger
#

weird

hollow shell
#

What

#

oh

#

Lemme check the source. Wiki page currently says no but it might be wrong

violet dagger
#

I remember I decided to grind for eternity just for fun on a character

#

and acid eels in t3 dropped it

#

it might be a bit misleading the wiki

#

it says (tier 2)

#

which might confuse some people

#

into thinking it only drops then

hollow shell
#

Yep, Acid Eels always drops it after AS and Acid Eels can spawn in T3.
No issue @rose jewel.
I'll update the page to make it clearer

rose jewel
#

Okay that helps Now I know that I don’t have to make a new world for it

violet dagger
#

bruh

#

what is this sugg

#

just Siren Npc?

hollow shell
#

@keen knoll Gonna need to elaborate like a lot more than that

keen knoll
#

Oh ok

#

Sorry :/

tawny garden
#

also, I don't think it's happening

hollow shell
#

It's unlikely but it isn't a Don't

tawny garden
#

too doesn't make sense

keen knoll
#

Fair enough

#

I just thought maybe she could give buffs or something?

#

Idk

golden narwhal
#

There was a sugg on this before

hollow shell
#

Ah

golden narwhal
#

Not sure if it got in voting tho

keen knoll
#

Rip

west jackal
#

So like dryad but better?

hollow shell
#

myeah ideally a suggestion is spawned from a reasoning first

#

Fill in some need

#

or fix some issue

crude geode
#

Pretty sure the sugg was shot down bc there's literally no reason for Siren to join your town after you murdered Leviathan.

keen knoll
#

Yeah fair enough

ashen warren
#

and also no reason given whatsoever

violet dagger
#

plus we're getting a scal npc soon™️

#

so no need for a siren one

vital sorrel
#

Odd thought, Deep Abyss Cnidrion Mini-boss/boss

steep crown
#

Wouldn't work

gray nebula
#

reason : fan service feelsmeok

ashen warren
#

cnidrion theme

violet dagger
#

yes

#

seahorse scrutiny

gray nebula
#

funny fact : I'm pretty sure an abyssal /sulphurous cnidrion was considered

#

but like boy that was a long time ago

#

maybe not officially considered I just remember one

hollow shell
#

Yes something of that variety was considered and even sprited

#

but never implemented

vital sorrel
#

Actually just cause the idea of a dried sea horse given a chance to grow and mutate in the Sulphur/abyss seems like it could go places imo

tawny garden
#

oof, sprited but unimplemented

#

darn

vital sorrel
#

I dunno just something that popped into mind

violet dagger
#

y'know that's smth that could go into the trivia section

#

of cnidrion on the wiki

hollow shell
#

nnnnah I'd rather not do that

gray nebula
hollow shell
#

That's just fuel to one of the various fires

gray nebula
#

what an uncharacteristic creature

#

iirc anotanteras also attempted one

#

not sure

ashen warren
#

looks like blue dragalge

vital sorrel
#

YO! I like that!

violet dagger
#

was this recent

hollow shell
#

Nah this is old

gray nebula
#

absolutely not

tawny garden
#

looks old too

violet dagger
#

looks pretty good for an old sprite

gray nebula
#

it's not getting added anyways and even if it does get added, it'll very probably get a new sprite

hollow shell
#

(aw I like this sprite)

vital sorrel
#

Hey still cool to see that peak behind the curtain

hollow shell
#

(Any new spriter would cluster the fuck out of it)

vital sorrel
#

Always love seeing unused assets and ideas

woeful ginkgo
#

Alright back, my suggestion is ready to go

tawny garden
#

post it

woeful ginkgo
#

in suggestion posting?

hollow shell
#

Ye

#

Posting is the new review channel, as opposed to this channel which was ideal in the past

woeful ginkgo
#

Alright it's done

hollow shell
#

Lemme go see what the current fade-in time is

woeful ginkgo
#

feels like it is around ,5 sec

hollow shell
#

Yep, that's about right actually.
He starts out with full transparency, alpha = 255.
Gets reduced by 10 every frame until it's 0, aka 26 frames (the last one only reducing by 5).
30 frames is 0.5 seconds

woeful ginkgo
#

yeah there is also the spawner use time to take into consideration too

#

while using it, you can't rod away from ravager

radiant meadow
#

you could dash though, can't you?

hollow shell
#

0.5 seconds is still unfairly unforgiving

balmy jay
#

Alternatively, you could make ravager fall from the sky

woeful ginkgo
#

dashing/running away from it when it is spawning is not good

#

because the claws snipes you most of the time

#

so you have to fly diagonally in order to somehow dodge his claw or to hit his claw with a fast weapon

#

not sure if I should do more about that suggestion

#

I think it is rather simple and it gets to the point right away

waxen pine
#

i can attest to his instakills when spawning being mean

#

so many dad ravager attempts gone pensiiive

#

if ravager was intangible for a little bit after spawning that’d work i think

brittle nexus
#

also requiring a dash to just not get hit when a boss spawns is ODech

radiant meadow
#

I just brought up a dash because he mentioned rodding away

#

¯_(ツ)_/¯

woeful ginkgo
#

still is bad that you are somewhat forced to rod away in order to avoid getting hit by it at the start

#

anyway no need to dwell on it I suppose

safe sail
#

maybe make him not just spawn directly on top

#

but like to the side around 10 blocks or so

hollow shell
#

That would be nice, wouldn't it

#

no, not below

woeful ginkgo
#

I'm fairly sure that even if it is spawning on your side, you'll still get sniped by the claws because of how fast they are

hollow shell
#

We could have both a fade-in and spawning to the side

woeful ginkgo
#

it does prevent you from being bodied tho which is okayish but it's not good enough imo

#

that works in this case

#

i'm up for it yeah

#

edited a bunch of details

hollow shell
#

Nice

woeful ginkgo
#

Does it look alright to you?

hollow shell
#

Looks good to me.

woeful ginkgo
#

Okay, I was just wondering for a sec

#

Also 170 votes daryl

#

Was like 120 last time I posted in suggestion but I guess that makes sense because there is more people around

void kelp
#

Ye

#

actually it might be boosted again

woeful ginkgo
#

Anyway off I go, much appreciated for the constructive criticism

vague sky
#

Is it a bad idea to have a armor similar to nebula armor post scal?

hollow shell
#

Cya Shadow

#

And iirc Nebula was pretty overpowered before we nerfed it. You could suggest a similar one get added but you need a good reason for it

#

... actually

#

post-SCal?

void kelp
#

post scal stuff is kind of a no isn’t it

hollow shell
#

That sounds like Shadowspec/dev item tier to me

vague sky
#

I mean it would make sense in endgame or whatever

hollow shell
#

Define "make sense"

vague sky
#

I meant as in having the mechanics or set bonus as a more watered down or at the cost of something like health or defense

hollow shell
#

How does that make sense in endgame or whatever

vague sky
#

Probably because it would be op
Also i said it was a bad idea

hollow shell
#

Okay

vague sky
#

Again sorry for posting about this i kind of have bad ideas

void kelp
#

I mean

#

that’s why this place exists for discussion

#

it’s discussion, not disscussion

vague sky
#

Ok
One of my bad ideas its nerfing one of the debuffs that the slime god has

#

Like the one debuff that little ball does when it charges at u

violet dagger
#

distortion?

void kelp
#

when you preface a suggestion with “it’s a bad idea” you undermine yourself

hollow shell
#

He inflicts it for a whole 4 seconds so yeah it sounds reasonable to nerf that

vague sky
#

It seems longer

hollow shell
#

4 seconds is a long time when you're constantly under attack

violet dagger
#

it can easily lead to stun locks

unkempt bolt
#

idk i’m kinda fine with it

#

the core is incredibly easy to dodge

violet dagger
#

not when it creates a giant minefield around you

hollow shell
#

He's easy to dodge but 4 seconds of heavily impaired mobility is kind of a strict punishment
In all modes, no less. At least make it like 1 second in Normal and the full 4 in Revengeance

polar grove
#

4 seconds of impaired mobility means the core will stunlock you with constant rebuffs of distortion because you cant dodge

violet dagger
#

I think what would be good is if it goes up by 1 each mode

#

so 1 in normal , 2 expert, 3 rev, 4 death

unkempt bolt
#

it definitely impairs movement, but not entirely negates it

#

with an accommodating arena, you can navigate while distorted with a hook

polar grove
#

against sg core it might as well

violet dagger
#

anyways u gotta remember iirc that this is a debuff inflicted from a pillar enemy

polar grove
#

getting hit even once with distorted is either a death sentence, or you get lucky and it runs out half a second before he rams you again

violet dagger
#

and its at the end of phm

polar grove
#

the alien queens are what inflict distorted yes

unkempt bolt
#

i mean i don’t think that’s relevant

radiant meadow
#

I think the point is that alien queens are late hardmode

polar grove
#

it kinda is?

radiant meadow
#

but slime god is late prehardmode

polar grove
#

yes

violet dagger
#

ye

unkempt bolt
#

sure but how does that affect how much the debuff affects you

radiant meadow
#

such a powerful debuff shouldn't be inflicted that early is the point

unkempt bolt
#

you can’t fly with distorted iirc

hollow shell
#

Distorted does indeed prevent any kind of control over your vertical movement

#

(Except with a hook)

polar grove
#

barely anyone is going to remember to hook the ground when they are being bull charged by the core

#

i know i dont

unkempt bolt
#

is that really an issue with the debuff

polar grove
#

yes

hollow shell
#

Again, that's why I think that long duration should be restricted to higher difficulties

#

People who are more crafty and quicker thinkers, know how to deal with that

#

If somebody's playing Normal they're jsut going to get fucked

polar grove
#

indeed, 4 seconds should be for death only

hollow shell
#

(hell Core inflicting the debuff at all could be Expert+ or Rev+)

polar grove
#

that would be nice

violet dagger
#

and then in normal/expert just have a DoT debuffdaryl

radiant meadow
#

I think the point of Cal is for debuff durations to not vary per mode if the config is on.

#

if it's a config, I think it is

polar grove
#

i dont believe theres any config relating to debuff durations

#

aside from the one that nerfs expert debuff durations

hollow shell
#

There is, iirc.

#

That one.

#

If we wanna stand our ground on that then yeah just make the debuff as a whole restricted to higher modes

#

Someone write a suggestion about this

polar grove
#

and thats mostly stuff that is either inflicted by normal enemies, or is an ankh charm immunity thing

#

sure ill do it

violet dagger
#

also is a star req raise gonna happen soon or what's going on with that

radiant meadow
#

the expert debuff durations config affects literally all debuffs

tawny garden
#

I'd like the star req raise to happen soon

radiant meadow
#

if you turn it off, I bet distorted duration from the core will be doubled in expert+

violet dagger
#

think it'll probably happen either tmr, or next week

#

or maybe just raise it when the update comes out

tawny garden
#

gonna make a sugg about raising the star requirement CompleteFailure

violet dagger
#

since there's guranteed to be a ton of suggs then

polar grove
#

8 seconds of distorted sounds like a completely asinine thing

radiant meadow
#

that's why it defaults to true

hollow shell
#

god...

polar grove
#

Restrict the Distorted debuff from the Slime God's Core to expert+ or rev+

this debuff is extremely annoying and is a death sentence if you don't remember to grapple something to dodge the core, which most people aren't going to be able to do unless they have committed it entirely to muscle memory. It is also a debuff inflicted by an endgame enemy from vanilla, and considering how this debuff works, is just unreasonable to have on a boss that isn't even in hardmode.

does this look good?

violet dagger
#

yes

#

reasoning needs a bit of work

#

but it's good for posting

hollow shell
#

You could explain that there are ways to deal with Distorted, and more skilled players will be able to deal with it, which is why it's unfair to inflict it in all modes

polar grove
#

i already did with the grappling thing

radiant meadow
#

ways to deal with distorted are just hooking or avoiding altogether afaik

hollow shell
#

You could elaborate on it more tho

polar grove
#

sure

radiant meadow
#

since grav normalizer is post aureus

tawny garden
#

"this debuff is annoying" doesn't seem to be a valid reason to me

polar grove
#

its more like the debuff is ridiculously overpowered for when you fight slime god at

hollow shell
#

I guess Blue could explain why it's ^

#

4 whole seconds of being unable to move up or down, while two massive hitboxes with Biome Mimic AI (that are also shooting projectiles) are beelining towards you

violet dagger
#

think a fix to that is only make core inflict it when 1 slime is down

hollow shell
#

Or yknow
modes

violet dagger
#

ye

polar grove
#

updated reasoning

#

does that look better?

violet dagger
#

yes

tawny garden
#

should go in posting

hollow shell
#

Not quite as elaborated as I would prefer but it is a fine suggestion yes

polar grove
#

guess ill post it then

tawny garden
#

if you made a sugg with reason and everything, it's better to post

polar grove
#

i prefer to ask about my suggs in here so i can get feedback

tawny garden
#

so that everybody sees it

polar grove
#

i just find it easier to do that in this channel

tawny garden
#

that's how you get more feedback

hollow shell
#

... actually yeah I would like you to at least add something about players in higher modes being more skilled and able to deal with it. Relate it directly to your main idea of putting it in Expert+ or Rev+
Prolly append it to the "muscle memory" statement

#

(rn it's only implied)

polar grove
#

muscle memory is basically the same thing as skill, and most people with actual skill arent playing in normal

hollow shell
#

Please just state it directly

polar grove
#

sure

#

there

hollow shell
#

Thank you 👍

lyric eagle
#

If we're going to make it more acceptable to get hit by the slime god core, should it also be bigger? Make it easier to hit with various weapons, possibly help it get hit by summons more reliably. If it's bigger, it'll hit the player more often, but also get hit more often. IMO I'd just as soon keep it the way it is though, I like the brutality of the Distorted debuff

hollow shell
#

It'd be nice if the core was larger to be able to hit it easier, yeah
But given how punishing it is to get hit by it currently that would not be preferable

white falcon
#

It is quite a dodge-heavy fight

lyric eagle
#

that's what I was agreeing with. Keep it the same on Deathmode, but make it bigger/not inflict Distorted on non-Deathmode

polar grove
#

yeah when i fight sg the part with only the core goes by incredibly slowly because its nearly impossible to hit it with almost anything at that point

lyric eagle
#

SG's always such a rush to fight, one of my favorite bosses

white falcon
#

You have to stay alert the entire time or you just die

#

It’s very unforgiving

#

But in a good way

tawny garden
#

It felt good to fight SG

white falcon
#

It feels great to defeat it

tawny garden
#

unlike most other bosses

white falcon
#

Especially yharon

#

Insta kill exploding fireballs

tawny garden
#

I killed Yharon P2 on my third try, so I kind of didn't experience it much

white falcon
#

Can’t wait until those new patterns come

hollow shell
#

(took me about a billion tries to beat Yharon P1 in Rev before I gave up)

#

(I'm glad it's getting reworked)

violet dagger
#

enjoy current yharon as a summoner

#

I do not intend to do that fight ever again

tawny garden
#

subphase 4 yharon gave me so much trouble

violet dagger
#

only viable wep against sp 4 was saros which is getting nerfed next update

tawny garden
#

but I could beat subphase 4 consistently when I turned on that overlay minimap

violet dagger
#

also yharon rework means all the people saying clone ai of fishron now get to become HDfailure

tawny garden
#

for some reason it helped me so much

violet dagger
#

it does

#

since u can see where he teleported to

#

before he charges

tawny garden
#

It was like a godsend

violet dagger
#

~~206-yharon sp 4 now disables minimap-done HDfailure ~~

tawny garden
radiant meadow
#

do any classes besides summoner struggle a ton against the core?

polar grove
#

probably melee

hollow shell
#

Summoner is definitely the big one

#

I haven't heard of any other classes struggling in specific, personally

lyric eagle
#

true melee maybe, although the big issue there is scoring hits with the obsidian swordfish or trying to hit it with a sword. iirc ends up being a pretty crazy fight although I did it more than a month ago.

#

the alternative is luxor's spam, but that's hardly true melee, or antlion claws fungal, which takes forever

radiant meadow
#

I'm more concerned about the class as a whole than self-imposed restrictions

distant gyro
#

non-fugu melee is a big struggle

#

ofc fugu is homing and therefore fugu

white falcon
#

Ball of fugu is great

#

I wish there was a craft able upgrade for the abyss weapons post poltergeist

distant gyro
#

if you ever try to use anything else, even sunfury, it's hell

lyric eagle
#

rogue's got lionfish, melee's got ball o fugu, mage has plasma rod+other tricks, ranged has archerfish and others

white falcon
#

Mage is just no brain

#

Frog go brrrrrrr

#

The black anurian might be my favorite magic weapon

earnest vine
#

abyss shocker as well

white falcon
#

Yess

earnest vine
#

but yeah frog is awesome

white falcon
#

I’d love the idea of an upgrade for those chest weapons

#

With the abyss items

tawny garden
#

black anurian literally turns the wall of flesh into a wall of dust

#

if you stay close to it

white falcon
#

Pile of mincemeat

tawny garden
#

just annnihilates it and emits a photon

hollow shell
#

(getting a bit offtopic)

white falcon
#

True

hollow shell
#

It's a little bit out there with how his reasoning... is.
But I think it's valid

white falcon
#

I mean..

heady storm
#

I would really only see the point of that to be for practicing the boss.

white falcon
#

There’s nothing that raises any flags

tawny garden
#

It's valid still

white falcon
#

Yeah

heady storm
#

There's nothing wrong with it though yeah.

radiant meadow
#

it sounds pointless but I suppose it doesn't break any rules

heady storm
white falcon
#

Yeah

#

I guess it’s just pattern practice with bosses

radiant meadow
#

As for Heisenburg's sugg, I already stated my thoughts on it earlier today.

hollow shell
#

It's technically not invalid but it sucks

white falcon
#

That’s one way to say it

#

But I agree

pine star
#

Where was Heisenberg’s suggestion?

unkempt bolt
#

is it even possible to add acc slots based on your armour?

radiant meadow
#

yes

#

but only the 7th

earnest vine
#

you cant even have more accesory slots than that right?

radiant meadow
#

or 6th

earnest vine
#

isnt that a vanilla limitation?

radiant meadow
#

after 7th, it requires in insane amount of work for little pay off

#

ye

#

wing slot mod for example had a ton of weird bugs for awhile

hollow shell
#

(Does it still do the thing where it doesn't resize what you place in it)

radiant meadow
#

idk

#

it's been a long time since I've used the mod

unkempt bolt
#

would it be possible to remove the acc slot(s) after unequipping tho?

radiant meadow
#

since I don't need it for testing

#

it'd probably become inactive???

#

idk

ancient crow
#

what happens if you disable wingslot mod with an item in it

#

i'm guessing it just deletes the item?

white falcon
#

I’ve got an idea

#

But I don’t know if I should suggest it

#

Because it’s pretty specific

void kelp
#

well what’s the idea

white falcon
#

Adding further upgrades to crystalline up to endgame

void kelp
#

but there are..?

earnest vine
#

an upgrade to the shattered sun you mean?

void kelp
#

[[Prismalline]]

red stormBOT
white falcon
#

Yeah

#

Upgrades to the shattered sun

earnest vine
#

abyss version would be cool

white falcon
#

It’d be cool, I think

earnest vine
#

but yeah you would need more reasoning though

#

(ig you have?)

white falcon
#

Or maybe a weapon for every class that has reaccuring upgrades

void kelp
#

“would be cool” is terrible reasoning.

white falcon
#

I know that.

earnest vine
#

rougue has the prismalline, mage "kind of" has the water bolt (flare, frigidflash, tears of heaven, etc) ranger I have no idea, neither melee

radiant meadow
#

ark and biome blade lines

white falcon
#

Mage has the mana rose up to moon lord

earnest vine
#

I dont know about last 2 classes since I havent played them much

radiant meadow
#

night's ray line as well

earnest vine
#

yeah nights-terra-elemental-soul piercer- (vivid clarity? fabstaff?)

white falcon
#

Fabstaff is just shadowspec bars

earnest vine
#

ah

#

forgot about that

#

does ranger have one?

hollow shell
#

Megashark line I spose

golden narwhal
#

The bows, ig too

#

(Lunarian, cosmic, planet, heavenly)

hollow shell
#

Yeah from Minishark to Voidragon it has the whole game

earnest vine
#

then all classes have

void kelp
#

all classes have a weapon like that and it goes through the entire game

earnest vine
#

I like that a lot

#

but yeah maybe upgrades to shattered sun could exist

ashen warren
#

does anyone know why my rage and adrenilane bar are in the middle of my screen

ancient crow
#

you can drag em around

ashen warren
#

oh lmao

golden narwhal
#

(Wrong channel, and yea)

ashen warren
#

what chanel do i go to

golden narwhal
#

(You can lock them in place in configs)

void kelp
#

you can move them to where you want them to and then lock them yeah

ashen warren
#

ok thanks

earnest vine
#

shark statue

zealous ridge
#

that's entirely luck based spawns, too

#

sure its a consistent source but not everyones gonna find a shark statue

#

i mean, it takes 5 fins to make one summon, right?

#

megashark also takes 5 fins

balmy jay
#

Does anyone else think Daybreak would make more sense as a rogue weapon

#

Since it's a javelin

zealous ridge
#

everything else in the crafting recipe is pretty easy to get, you can basically amass them from either buying items which is inconseqnetial or from a boss that will always drop enough for you to craft one megashark

#

the fins are the only part that are different to get

earnest vine
#

Does anyone else think Daybreak would make more sense as a rogue weapon
@balmy jay maybe but its fine as it is, cal doesnt touch vanilla weapons much

balmy jay
#

It's 4 fins for seafood iirc

earnest vine
#

since they turn almost useless next to cal weapons

zealous ridge
#

4 is still a pretty decent amount

balmy jay
#

I mean

#

Zerg potions exist

earnest vine
#

yeah I think its fine, maybe a solutiuon would be an infinite summon?

#

like seafood + material = infinite seafood

zealous ridge
#

zerg pots existing isnt really an excuse for this item to need 4 shark fins

balmy jay
#

Or maybe daybreak should be reworked into a normal spear

zealous ridge
#

isnt zerg post-plant anyways?

balmy jay
#

Cause as-is it stands out a lot as far as melee weapons go

#

Oh, you're right

earnest vine
#

Or maybe daybreak should be reworked into a normal spear
@balmy jay you can sugg that ig

balmy jay
#

But still, battle potions

zealous ridge
#

battle potions i guess but they bring up a good point of ocean grinding being hell because of siren spawns

earnest vine
#

I think infinite summon is solution

balmy jay
#

Yeah

zealous ridge
#

infinite summon probably isnt required i feel

balmy jay
#

The only way to remove siren spawns being to kill siren is

#

Weird

earnest vine
#

depends, if you cant beat AS, then it might be useful

unkempt bolt
#

it

violet dagger
#

found smth in the changelog that might help with this issue

balmy jay
#

Or at least the siren lure should have enough HP that it'll require a dedicated effort to kill

zealous ridge
#

you mean anahita change?

#

yes that is happening

violet dagger
#

that's going to help

earnest vine
#

yeah but the problem is farming

unkempt bolt
#

it'd be strange for only AS spawn to be nonconsumable with the other two biome buddies not

zealous ridge
#

i see the best solution being that shark fins be removed from the recipe

earnest vine
#

¯_(ツ)_/¯

void kelp
#

@hushed zodiac enemies in the sulphur sea can drop shark fins too

zealous ridge
#

...which one?

void kelp
#

they’re not just dropped by sharks...

violet dagger
#

sand sharks

void kelp
#

I’m pretty sure thrashers or catfish drop them

unkempt bolt
#

thrashers iirc

zealous ridge
#

thrashers do not drop shark fins...?

#

you mean the crocodiles?

violet dagger
#

[[Thrasher]]

zealous ridge
#

the only thing that drops it is mauler

#

and thats well

violet dagger
#

[[Trasher]]

red stormBOT
void kelp
#

ye

#

[[Mauler]]

red stormBOT
violet dagger
#

I think it should just be lowered

unkempt bolt
#

don't maulers have post-polter stats

violet dagger
#

to 1

zealous ridge
#

shark fins arent just from sharks, that much is true

earnest vine
#

yeah, maybe it could take only 1

zealous ridge
#

but mauler is the only SS enemy to drop fins

unkempt bolt
#

requiring one or none is reasonable to me

zealous ridge
#

and that's a post-polter miniboss

earnest vine
#

but I would a craftable infinite summon though

zealous ridge
#

amidias selling the summon solves that issue i feel

void kelp
#

Ah shoot wait the drops changed

crude geode
#

personally, I feel as though Sharks could have a higher spawn rate tbh

void kelp
#

wouldn’t a solution also be like

#

to have trashers or catfish drop shark fins

unkempt bolt
#

that would certainly help

zealous ridge
#

well i mean there are many solutions

unkempt bolt
#

amidias selling the summon only partially helps

#

because that's only after he's defeated

zealous ridge
#

its up to the suggestor and devs what they change i suppose

unkempt bolt
#

which is not when a majority of AS summoning needs to happen

#

unless you really want sea's searing for whatever reason

zealous ridge
#

i think the most reasonable change would be to remove/lower the crafting cost

earnest vine
#

^ I think so

crude geode
#

Sharks always feel pretty rare whenever you’re trying to get anything (such as Diving Helmet) specific from them, and I don’t see why their spawn rate feels/is so much lower than Pink Jellies/Sea Urchins.

unkempt bolt
#

the shark fins could definitely be replaced with something that drops more commonly

zealous ridge
#

well i think their spawn rate is fine

#

their drops are tuned to their rarity

unkempt bolt
#

or any other solution that buffs the spawnrate of shark fin enemies

zealous ridge
#

its the fact that a consumable summon item costs 4 of them is what's bothering me

#

changing shark drop rates means re-evaluating the drop rates of sharktooth necklace, depth crusher, and diving helm

#

i think it would be simpler to just cut the shark fin reqirement

radiant meadow
#

Trashers and Catfish never dropped shark fins

#

and hunting Maulers is just a bad idea

void kelp
#

wait they never?? I remember one of them used to sweating

zealous ridge
#

dont believe so

#

maybe catfish? but i doubt that

#

you may be mixing up diving helmet

crude geode
#

^

#

Diving Helmet can be dropped by trashers/sharks.

zealous ridge
#

because diving helmet drops from trashers ye

crude geode
#

at a 4% rate normally, 9% for sharks if you're using defiled HDfailure

radiant meadow
#

Diving Helmet also drops from catfish

#

and it's not additive

zealous ridge
#

mhm

radiant meadow
#

so not quite 9%

void kelp
#

idk why my memory is telling me that catfish used to share the drop tables with shark

radiant meadow
#

closer to 8.8% I think

crude geode
#

gotcha.

void kelp
#

Like I’m somehow really confident in this memory even though my memory is really bad

crude geode
#

who knows.

#

from what I can see on the wiki, unless it was before the wiki page was made, then it doesn't seem to have ever shared shark fins

unkempt bolt
#

we like manual activation of auric carpet

earnest vine
#

thats vanilla though so might be hard to change that?

unkempt bolt
#

if they stuck with treating it like a carpet i suppose

#

but like they said in the sugg, if it was treated like a hoverboard i imagine it would work

polar grove
#

i would much rather have a hoverboard than a magic carpet ngl

unkempt bolt
#

it would also get rid of the issue of unwanted carpet activations

ashen warren
#

The auric carpet saved me from getting hit once during calamitas, funny stuff.

unkempt bolt
#

because you didn't keep track of the extremely long flight time of drew's/celestial tracers

ashen warren
#

But yeah I agree on that auric carpet suggestion

hollow shell
#

What was the consensus on the Demonshade sugg
Let it go through cuz it is technically valid even if not great and is difficult to execute
or just delete it cuz no hope?

earnest vine
#

I think there's no hope, there's little chance that a dev would want to do that and also there doesnt seem to be much aproval of the idea itself either

radiant meadow
#

Extremely difficult to execute

#

Like not worth it at all

#

A patron asking for a similar effect would be a straight up no from me

cobalt pewter
#

@balmy jay I feel like magic carpet's order is hardcoded like cloud jumps

#

But idk if it's possible to do that

hollow shell
#

I'll just get rid of the Demonshade sugg then

balmy jay
#

Eh, yeah

#

Since the hover stuff in vanilla is built into the wings

#

It'd probably be quite difficult at best to make it apply the effect to whatever wings you're wearing

hollow shell
polar grove
#

both of them seem good

dapper coral
#

does theodore's mean the monoliths like the celestial fragment things that change the background?

polar grove
#

i assume so

hollow shell
#

yeah
"like the pillar monoliths in vanilla"

balmy jay
#

Though, you'd probably need 2 or 3 monoliths for DoG

polar grove
#

or 1 monolith with 3 modes

balmy jay
#

That too

#

And then the question is, should they be dropped by the boss, craftable, or both

polar grove
#

probably craftable

balmy jay
#

Maybe have it be like the lore item crafts where you use the trophy

dapper coral
#

ig no need to figure out how they would crafted, just whether they exist

#

in that case i think they would both be pretty nice

balmy jay
#

Yeah I'd agree there

hollow shell
#

(thanks Ben)

tender valve
#

was about to come and talk about the auric tesla cuisses, and found someone suggested that, seems im not the only one with that problem

#

sorry about that

radiant meadow
#

Basically all dashes have the same sensitivity

tender valve
#

so it would encroach on vanilla systems?

radiant meadow
#

Idk

ashen warren
#

the thing with the auric tesla cuisses is that it's not really meant to be a hover

#

it's literally just a magic carpet and it acts the same as one

#

and also pretty sure it's not infinite?

#

yeah even the tooltip just says "magic carpet effect"

#

because it has it in its recipe

ashen warren
#

@hushed zodiac about the shark fin thing, im 99% sure they drop from sand sharks too

#

and at a pretty high rate

tawny garden
#

Shark Fin 12.5%

#

you're correct

ashen warren
#

by high rate i mean they spawn really quick

#

unlike sharks

#

those bastards

#

i do still think 5 is a bit much

#

1 would be fine enough

frozen lintel
#

Perhaps change shark scale to sulphuric scale? (Quantity can be debated)

#

It fits better with the region that you fight the scourge.

thorny jungle
#

nah

#

pretty sure the sand sharks have different colored fins that drop

#

like gel

onyx river
#

Yeah, but they still have the same use in recipes

untold cargo
#

I think there was already a suggestion asking for that not sure tho

tawny garden
#

☑️

dapper coral
#

Didn’t this get suggested— yea

#

Although idr if it mentioned the teleports or just when he spawns

#

The old one, I mean

split stag
#

It only mentioned the spawn

dapper coral
#

Then it won’t be blue check