#suggestions-discussion
1 messages Ā· Page 940 of 1
Should we approve it and just keep it around as a future plan for when one of our lot becomes a programming god?
I mean
Minion slots still exist
to my understanding, resummoning minions is rather important for summoners
or just in general
so another way to remove summons would have to be implemented to do so
They can
everything else is fine I guess with the sugg
@restive badger minions can't be resummoned/changed/despawned without you removing the buff
fine and valid, just not implementable for a while
hmm thats unfortunate
the only fix we could come up with yesterday for that was a second place for unnecessary buffs to go
but that seems like it will be problematic to code
anyway its not a dealbreaker if some unnecessary buffs remain, its more about QoL for late game calamity more than anything else, but it would be nice to see if there was a way to address summoners inherent weakness of one or two less buff slots.
it is what it is, apparently UI is pain to code. for now I think the sugg is fine, perhaps the devs can figure out an alternative solution like combining potions or something
although maybe add what two buffs summoners have to use that other classes dont for #3
(yeah I'm not too sure what the two you're referring to is)
(minion plus.. potions? bewitched?)
would it be possible to switch around the priorities of it so it gets rid of just pets first?
There isn't one on every armor doe
yea, that's what i thought
anyway, it's got 7 hours yet, no need to edit it right away
@hollow shell Thanks for saving my sugg. I'd have time to edit it now.
š
Astral armor one, right?
Give the stats from the astral armor set bonus to the armor pieces.
Astral armor currently gives most of its damage stats in the set bonus. This is inconsistent with other armor sets, as most sets generally give most of the stats in the armor pieces themselves. The lack of stats from the armor also makes it seem much worse than it actually is, which could discourage the use of it by newer players. Having the set bonus give stats is also unnecessary, since astral armor already has a unique set bonus, with stars falling on crits. It seems like the only purpose of putting these stats on the set bonus is to force you to use the full set by making the using individual pieces almost useless. If a player wants to use mixed sets, this limits the player's ability to play the game how they want too.
@formal cobalt deus' spawn method is being changed next update
it won't matter so ye prolly
new spawn looks pretty cool
yeah
sis?
@ashen warren that's not allowed
nah not sis
adding biomes
read the don'ts doc
it's a big change
ye
anyway isn't there already new underground worldgen
yeah
not full on dungeons but still
i was about to mention that
@ashen warren remove sugg iirc
post and run technique
@vocal grotto kill sugg
is waiting for sugg yeeting
Yeah, that's a bit... too much. I'll go kill it.
ty
yoink
happy
thanks Dom
the emotes on this server dont make sense

ā this one does
Jevil
when has a name being taken from Thorium stopped us
I mean doesnt thorium have a nuclear fury as fabsol's donator item
wait what did we yoink from thorium
other way around
thorium has a nuclear fury since fabsol requested it as his donator item
Eye of the Storm is an accessory in both Thorium and Cal, they behave quite differently though.
fabled modifier
ah
Thorium's is like a granite balloon that periodically releases homing projectiles
why isn't thorium listed as "parnered with calamity", when clearly it is
but like, is Carnwennan an excalibur shortsword too? referring to this sugg
idk
cuz that would be messy if so
time to find out ig
ah
so it's named after Arthur's dagger, but it's a throwing weapon
and heavily resembles excalibur in terms of appearance
in that case maybe carnwennan is not a good idea for the name, since there would be two excalibur-tier weapons named so
uh in response to the second buff i was talking about, many of the summoner armor sets grant an additional minion which takes up another buff slot
I remember I had to try out no buff limit mod for scal on my summoner playthrough
buff limit is just dumb
there should be a limit to normal buffs
but debuffs shouldn't count towards it and mess it up
I mean, I did rev summoner playthrough and never had this problem. In fact I didn't even knew there was a buff limit
Would a glowmask help? @shell grotto
not certain, a bright outline would probably be better than a glow due to the color pallet blending so well with the background
or give it more depth with heavier shading? not sure how that works as I am no artist, but I'd think that would be possible?
Well, I can't sprite crap but I could maybe try and give them a glowy outline later maybe
alright, well thanks, just saying as it is difficult to see the projectiles, I trust your judgement.
I like this latest one, makes sense too
pretty sure shellfish staff is nerfed next update
good I remember that video of someone using it against doggo
Oh
Correct, it isnāt 1.4, Itās 1.4.5 (thatās a joke)
Merk confirmed 1.4.5 will come before tmod 1.4 in the comments
Ah, I was just trying to be funny, sorry about that
Can agree with Vlad the inhaler on the buff limit, so many times I activated adrenaline or drink my potions and it would either cancel out my minions or my mount. especially when in a arena around buffing candles, campfires, sunflowers etcera
Yeah s'prolly about time to approve that sugg
It was controversial in how possible it would be but it deserves the approval/recognition at least
Yeah it is kinda popular to say the least
Anyway
Make Prime's head immune to shellfish clasps (or all debuffs) when his arms are alive
Right now, you can use shellfish staff on his face to get his head down to 66% extremely quickly, making his arms despawn. This allows you to skip the entirety of the arms phase as it only takes like 20 seconds for the clams to do their job.
For this, I'd rather see Prime treated similarly to Skeletron, shit ton of defense, lowered every time an arm is down, and go back to normal defense with no arms
do u think its a good idea that magic staff that has the ability to rain down stuff should pass through everything?
which one
for example the blood bath
shadowdrop staff doesn't have tile phasing
(This sounds like it'll lead into an SIS but, continue)
i meant this because i feel that it might be troubling when fighting something underground
I see
also they should nerf the slime god

Any reason specifically, or...
Slime God is a perfectly good boss
it's in the sweet spot
It's challenging, but I also didn't die to him
If you want to remove the asinine debuffs, Iād be fine w that.
yea that
@rose tundra Can you elaborate on why shooting DoG's head is underwhelming (in your suggestion)?
Also, might wanna adjust your top line a bit if you're also including the lasers as a factor
ok
@spare nimbus No. Explicitly disallowed from suggesting that.
See the pins for a doc on what you can't suggest
oh ok
I'm not sure how to explain my suggestion other than "it gives off mixed emotions when used"
then again i grinded bosses to get the cosmic discharge before the legendary weapon changes and well the final creation was a lil underwhelming
Alright, this is better
this is my first time doing something like this so thanks for the help
š
Do we think the Purified Jam sugg is fine?
https://discordapp.com/channels/225030931008847874/699359022364491868/735505946519928894
Simple, but gets the point across, imo.
Is there a weapon or item dedicated to crabbar
i think it's fine, yea
the "platforms" are table coral
only thing is maybe describing how they cheesed yharon for full understanding of how op it is
Yeah perhaps
bc it's a one-time drop right? so you get like 8-10 once iirc? i wanna know how one uses these extremely limited items to defeat the last boss in the game
@pale plover You ought to elaborate on your suggestion's reason more
are my sugg is fine?
i.e. Describe how Yharon was cheesed (or at least the gist) and how revoking PhiloStone privileges from it would solve that issue
Yeah I think your suggestion is good Umbra
nice
Why remove summons from the buff bar? How do you get rid of them then?
I never have problems with too many buffs
I'm thinking you could change "structures" to say "coral" cuz iirc those are the only uncraftable bits
technically the navystone stalactites are uncraftable tiles, but all stalactites are
indeed
i made a screenshot of all structures that are needed
if a cleaner image without the game bg is needed
too lazy to open a program to remove the white background
Agreed
Imo the Philosopher Stone nerf when using Purified Jam is not really necessary
You're using a one time use item after all, and that alone is more than enough to balance the power it gives
I guess

I never have problems with too many buffs
Summoners worry about this more than anyone else
For example, Auric Tesla has the silva crystal and the mechworm, and those take 2 buff slots
What would yall think about giving the Leviathan a custom roar? Currently it shares its roar with whats supposed to be one of the most important bosses in the game (Moon Lord)
thats a summoning roar
Leviathan doesnt even have a spawner so it has no summon roar period
The only calamity bosses with non summoning roars are: Yharon, Hive Mind, Leviathan, Scal, PBG (I think?) and thats about it
Maybe Leviathan will have their roar changed along with the resprite?
you forgot the perforators
uh, understood
So youāre talking about the roar when it dashes? Or?
Generic boss roar is something I can get behind, but Leviathan reuses its sound from The Moon Lord
Yes
unless she roars at other times, but I havent thoroughly fought her in awhile
generic boss roar is not something I can get behind, but thatās a personal opinion thing
Considering that whole fight is getting pretty overhauled soon, maybe not now.
After the update, if it hasnāt changed, then yeah I could see it.
Might ask a dev if it would be a valid sug with the rework considered, because either way, reusing moon roar at all is ugh
Personally, I donāt really mind it, but I can see why it would annoy people. Generic Boss Roar is more concerning to me, as itās used pretty much everywhere, with no concern for what the boss is taken into consideration.
Slime roaring? Yeah makes total sense.
Witch Eyeball roaring? Logical af.
But thatās just my opinion.
its just become synonymous with the entire idea of a Terraria boss. I do agree that SCal should probably ditch the roar, but I find Levi a higher priority (Plus it would be the perfect opportunity to have it now to come with the rework (if the roar is kept))
Youād have to find out from a dev if itās planned or not then, yeah.
4 words
bruh
whats a biome icon
What is a biome icon
You, uh, defo need to elaborate
i think its if you enter a biome it will say the name of it
@mint steppe
That's completely unecessary
what
ibab, will Leviathan still roar next update
uh i dunno
It tModLoader 1.4 is out with Bestiary.
Calamity need Biome icon.
it kinda already does
Calamity isnt on 1.4 yet

That'll happen when it happens, ig
asking for stuff that will obviously get added when we port to 1.4
its not a suggestion its just a reminder that we need to do it, and cal isnt even on 1.4 yet
š
so you may as well delete your suggestion
Tmod isnāt 1.4 is better to say
Done
yeah tmod hasnt even released on 1.4 either

no, bad

yuh, seems valid
just disagreeable
it could use more reasoning tho
and there is a * at the beginning @pale plover
could you remove the *
Donāt think they are online
they are
Huh for me itās shows they are offline
^
for me it shows that they are in "do not disturb" mode
now it does
Well if they are do not disturb I donāt think they get notified by pings
Im always on DND and get pings
Oh
hmm, could you ping me rn?
and now?
@tawny garden
(hmm, wtf, I didn't hear both)
Maybe cus u were still looking at this chat
yeah
do it again pls
@tawny garden
yes it did
Good idea
Idk
Atm void just despawns every fight for no reason
I didn't even get to see it
#bugs-read-pins , if you haven't already?
I'll try later (right now I'm caught up in Dead Cells)
hmm, this sugg is a bug workaround?

although that's not how bugs are supposed to be fixed
I believe there are boss spawn changes next update, but imo this could be a good fix if that doesnāt work
There have been ābugsā that have been proposed to be fixed via suggs before though iirc, so itās not unprecedented
Also apparently void wouldn't spawn in my case because I was too high in space?
I had 2 skybridges, one nearing upper map limit
And when I go down to the lower one, void spawned
odd
yeah, the fight shouldn't terminate if an intermission boss didn't spawn
It's also weird
cause that's just bad design
Whenever I refight DoG in normal the sentinels phase doesn't happen
Or is that intended
That's intended
It worked fine the first time
The sentinels are only meant to spawn in dog fight if he hasn't been defeated
But that might change in next patch
yeah, the fight shouldn't terminate if an intermission boss didn't spawn
it definitely does, i've had that happen to me before
but what with new sentinels phase next update that'll change probably
and that is a problem
hopefully it's solved
(actually, does that mean that the sugg is invalid cause the stuff that it cocerns will change a lot?)
possibly?
i think that after this update the occurrence of this is going to be drastically reduced
in that case there may not be a need to adjust it
I'd await Rover's word
but Feedza should prolly save the sugg in a doc
until the next update
yea
(oh crap, was a sugg yeeted)
someone needs mobile to grab it
and my mobile cache was outdated
3 days old
so I couldn't revive that sugg
I think spider said that the suggs that were deleted by the bot don't get sent to #delete-notifications
I've said it before
no well-made bot responds to actions from other bots
cause one bot may spam messages and delete them, and that'll overload the bot that stores deleted stuff
(it doesn't)(damn I am confusing)
oh, heisenberg's was the one about removing the minion penalty on demonshade or something
yeah the bot doesnt log messages deleted by bots
it only logs messages deleted by users
which bot is it?
modnotifs
((Googled it: Results:2 (0.48 sec))) 
no future content suggs
@round hawk read the pins and the doc
future suggs aren't allowed, but that does make a bit of sense
the carton of milk is pretty useless atm
Oh no future things? Things that could be done now?
Future sugg?
yeah
Ok my bad
Read the doc
I wasnāt sure if it fell under since vanilla update is already known and what the mod does with it is unknown
Got it
1.4 is going to bring tons of pain
Tins and tins of pain
A lot of rebalancing, items willbe repurposed
God there are so much tins
š„«
but yeah, rebalancing will be funā¢ļø
i'm definitely looking forward to calamity whips tho
Iām just sad about all of the old no longer updated mods that will break
byeah this is a future content suggestion, 1.4 is clarified in the doc
(Fucking mobile crappy keyboard š„«)
And lets hope tMod keeps a 1.3.5.3 branch available
Mustāve missed the Note2 sorry
modded npcs are gonna need biome/neighbor preferences
Do you think itāll be a toggle or like a separate Steam instance of TMod if they do it?
which will totally throw off all the npc layout charts for vanilla
tmod 1.3 will probably go away eventually
Steam has a "Betas" section in each game config for this purpose
1.3 TML will still exist when 1.4 TML comes out iirc
Yeah mod NPC happiness will be weird and you canāt just like make them all love the Dungeon or something because thatās low effort
Rover, a sugg from about a day and 4 hours ago needs to be revived
Purified Jam?
Methinks it was Purified Jam sugg by NefariousN
purified jam does need revival yea
Yeah it is a good suggsetion
And are modded pylons even going to be a thing?
Oh yeah
i would imagine so
yes
although this isn't really the channel for it
Modded pylon probably will be a thing
Mods with a lot of NPCs will need a lot of rebalancing and stuff because there arenāt enough biomes for all of the pylons and stuff
Though I don't really use purified jam
I couldn't revive it for you Rover, my mobile cache was 3 days old
Iām just curious while weāre on the topic of NPC happiness
@pale plover You can repost this suggestion whenever, but be sure to include the changes we pinged you about earlier.
Make Purified Jam Potion Sickness Not Affected by Philosophers Stone
With the philosophers stone on, there is about 10 seconds of godmode before only fifteen seconds of cooldown. This seems overpowered. In fact, this helped me cheese yharon.
barely anyone uses purified jam because of the fact that its a one use item that you cant get back
item hoarding lets go
the thing about pylons is that you can pretty easily have a lot more than 3 npcs near one pylon
ah yes, let me save this item for later
beats final boss without using a single one
oh shit
they have to be 25 blocks apart, but ingame that is a lot less distance than you might think
Does Adrenaline build up while youāre under Purified Jam if something touches you?
Purified Jam + the damage boosters and True Melee/Dumbbell is pretty overpowered iirc
Still with too many NPCs 25 blocks apart would be a lot of space horizontally or youād have to have some in midair
I mean, with modded, Especially Alchemist, a Lot more NPC's are available, so It'll be easier to get an Ideal setup
this sugg I agree with
there's literally no point in having 1 plat for her to move in
I agree with both suggestions
But, s'hard to think of a different req for Bandit
At least not immediately
hmmm
maybe she comes if tax collector is there?
most people having a plat by post-skeletron is an overstatement though
bc he's money man
I mean, Killing Skeletron Probably Got her attention, since now she can loot the dungeon
Tax Collector is Hardmode.
oh wait bandit isn't?
If it could somehow be changed to like
if you have ever picked up a total of 1 plat (or an increased amount) then she moves in
instead of having that money on-hand
i've never had her so idk
bandit is post skeletron
if you steamroll through the game hard enough which is very possible in calamity and vanilla, you'd have like
30 gold
then again i made that sugg a while back about making her check coins in the pig
maybe it could be searched to try to search for a plat in your portable storage
if you have ever picked up a total of 1 plat (or an increased amount) then she moves in
You could exploit that by dropping a few gold coins on the floor several times
I suppose so yes

searching through player's piggy banks is harder than it sounds
what about if you've spent enough money?
I suppose vanilla uses black magic to do so?
what about if you've spent enough money?
that sounds hard
that's probably true
bruh

probably just hit enter too quick, give em a sec

oh it's gone now
yeah I'm dumb
oh
sorry
no worries
the thing was at least, it can be used to easily money exploit
It sells for 15 gold
and you can buy wood for 1 copper per
"buy wood"
and it can be made with 15 wood
from architect from alchnpc it's 1 copper or something yea
but even disregarding that, wood is literally everywhere
i think the solution here is not to make it uncraftable, but rather to make it worth its money through expanding the recipe or lower the sell price
Slight problem
it gets broken real fast
This is about Living Loom?
Calamity doesn't add a recipe for Living Loom.
imksushi?
completely breaks the game
or fargo's
yeah that's the one
You can look in Recipe Browser for "Recipe added by:"
imksushi
oh
That's not our issue at all then
well then that's not a here problem
alright
sorry about that
money is no object in calamity anyway
it's aight
does imksushi have a discord, actually? you could report it there if you felt like it
no worries
thanks
(I dunno if imkSushi is even actively updated anymore)
Before I make a suggestion regarding Yharon, If you go to high from spawn he'll spawn Follys.....Does anything happen if you go below the nados
He one shots you
Also I'm pretty sure he just one shots you if you go too high either, wasn't Birb spawning during the fight removed
So when peeps get all pissed off cos of 2K damage I now know why :3
it was removed
so making birbs spawn again is kinda a removed feature sugg
which are prohibited
I was more thinking Yharon would enrage if you go below the Nados
Like if you leave
it also enrages iirc
yeah
not only deals 2500 damage, but also charges at you aggressively
its also a bad feature that needs removing

but ive already put in my two cents on that
so no point in really discussing it more because it has been brought up at dev
The nados are there to keep you there though, Going to high is punished so going below needs a punishment
Going below has a punishment
yeah, its the same enrage that going too high causes
nearly instakill and always fast dashes
or RoDing yourelf
he enrages if you go outside
Ok so here is saying he enraged to high or low while others say no he doesn't......I'd best ask a Dev instead
well it wouldn't seem that hard to test
the wiki only says he enrages if you are more than 550 blocks above where you spawn him from
Indeed
and he also enrages outside his bordernadoes, so i would assume that going too low would also enrage him
I've gone below spawn and have him gernome me in one hit
that seems a bit weird
well if we have two gameplay instances with different results clearly there needs to be a retest
the devs most likely assumed nobody would try to fight yharon below the arena
then clearly I'd be wrong
I summoned it way up in the sky
I had a jungle planetoid
I'll leave it there, Go to bed and see what's said Tomorrow

@sage granite also should mention that this can be used to remove the height enrage

(usually I would've said that the sugg is bad cause I used this to make my fight easier, but it actually didn't make my fight easier)
I guess I just want to make people suffer
"When players fight Yharon" is a bit of a generalization
I've personally never seen or heard of this strategy
yeah, the word "some" should be used
I kinda skimmed through the sugg and didn't see
(tbh "some players" would only encompass me, and that strat failed for me)
needs better reasoning
How would this help the mod though
not exactly an SIS
@mental owl that's not valid reasoning
byeah, it needs better reasoning
also you need a title
feedza's sugg seems hinged entirely upon a bug i've never heard of
and they don't seem to know of any bug in particular either, so the sugg seems more to be a preventative measure
does that count as future content?
no, some suggs did propose bug workarounds and they were approved/marked as valid
i guess it kinda circumnavigates the bugs don't
it seems less like a bug and more like an oversight tbh
or are you talking about a different sugg than cata's?
im talking about feedza's
oh
its right above my screen no wonder i didnt see it
afaik theres no bugs relating to the sentinels despawning
it doesnt really seem like a very necessary sugg
did SharkRat sugg and run?
yeah
imagine using boosters in suggs
wdym boosters
alt accounts that star suggs maybe?
if that's the case, that is a weirdly random thing to say
actually this is generally just a weirdly random thing to say
No
then what did you mean?
A booster is a word like ādefinitelyā
ah
it doesnt add anything to ur argument but it just shows that ur confident?
And certain things are too subjective so boosters shouldnt be used
if you're talking about SharkRat's their sugg is invalid for a multitude of reasons so it's a bit of an outlier
it's not a bad idea to add some 'boosters' to a sugg; after all, this is persuasive writing at the end of the day. however i agree that there are certain things that are subjective or just don't require these words
I already changed living dew
also grand gelatin will still be hardmode
is that upcoming? i don't see it in changelogs
It is upcoming because I said it's upcoming.
so it's upcoming but not in changelogs, good to know
@sage granite why not just remove the nados and give Yharon a horizontal enrage in addition to his vertical one?
I'd prefer tornados
since with horizontal enrage you have no idea where he's gonna enrage
bordernadoes serve for horizontal boundaries too, yea
I'd rather see bordernadoes be shown on the map tbh
it was but i felt like it was cringe
Do we think the Apoth sugg is fine
https://discordapp.com/channels/225030931008847874/699359022364491868/735740126071881799
definitely
@alpine trench you need to add more to your suggestion
Unless red code is meme, that will happen
@alpine trench you're not allowed to suggest on future content like 1.4 stuff
Please read the pinned document for guidelines on what can and cannot be suggested.
i think permanent boss spawners are a great idea, as long as they cost enough
I dunno, aren't most boss spawners that can actually be used up already pretty cheap
An infinite use boss summon that drops nothing feels a little unnecessary since most boss spawners don't take much in the way of materials and also might be a noobtrap
@sterile frost Your reasoning seems kinda disconnected from your suggestion?
I don't see what trying out new items that you don't know the potential of has to do with infinite boss spawners.
What is "opportunity cost"?
i think he means that it might be too expensive to spawn the boss to actually get certain items
Well no, because he says the bosses spawned by infinite spawners won't have drops
f*ck
?
Let's say you're fighting a boss like Duke Fishron but you're struggling with him so you want to change your gear. You're somewhat disincentivized to experiment with gear choices because you have to pay the material cost of the spawner everytime, which on top of having to pay for the item I feel just encourages people to use cookie cutter builds
oh lol i didnt even notice that
it's not very important, but funny

@alpine trench Discuss suggestions in this channel
i keep doing that too its getting annoying
oh ok
DF's spawner is only 1 worm and 10 glowing mushrooms though
Not really that expensive since both are common
I can see the connection you're going for
the boss doesn't really matter
Yeah but the thing is that most bosses have pretty easy summoner recipes, the only real ones with that being kinda an issue are PG and Birb
You could elaborate in your suggestion's reasoning that the cost of making boss spawners is an issue, that you've "wasted" a spawner by doing a fight with a build that ends up being poor
Right now you only say "lowering the opportunity cost"
well the oppurtunity cost is time
Explain it, elaborate more
Okay, that too then
ok for 1.4 yo should make calamity enemy's work for the bestiery
(Not a perfect analogy but I'm feelin a connection to Hollow Knight's Pantheons.
There's the Hall of Gods where you can fight each boss on their own and try out strategies and builds, but beating them nets no physical rewards. You need to beat them in the actual boss rushes (i.e. time investment) in order to make progress.)
And yes we're already planning on doing that
Why wouldn't we
that's different though
and then theres the case of absrad who just doesnt let you see the actual ending in the hall of gods lol
Yeah, indeed
and yeah i think having consumable boss spawners be the main way to summon bosses after you have beaten them is a bit odd
if you make that analogy, you can say that the first encounters are still first encounters
i mean all of the post-ml bosses have non-consumable ones, why not hardmode?
and the boss rush bosses can be practiced individually as such
yes
It's true the analogy isn't perfect, cuz you do need to beat the bosses normally in the world in order to unlock them in the Hall of Gods
only for the hardest bosses you can practice for without penalty
and that's already the case isn't it
Yeah, I think you only need to see/attempt Pure Vessel or AbsRad once to unlock them in the Hall
so that you can practice them before beating em for real
much like DoG, Yharon, SCal, etc. Non-consumable boss spawners cuz they're the hardest in the mod and will take many attempts
aaa I was making a huge edit then came back to see what you guys were talking about and it deleted itself
š
there's really no point in having an unlimited version of a boss summon when you can just buy them anyway
your argument is that it is annoying to waste boss drops.... but if you already beat that boss, you can already buy that boss' summon again
yeah
what
I think he's referring to before you beat a boss, like you're trying to find a good loadout/strategy but don't want the material/time investment every time in case your new strat fails
that's not my argument Toad. I edited the original post so hopefully it's a bit more clear now
I don't really get the point of the boss summons taking time to farm since basically all of them are made from materials you'd already want for other reasons or would just already have on hand
Rover pretty much has it on the nose
I'm... still confused by the wording in your suggestion though
You mention farming bosses?
where
?? like
The entire sentence starting from "With bosses IMO" and ending with "the gear's power"
I don't know what you're trying to say
I only mentioning farming for items or materials
to make both the new equipment and making boss spawners
maybe i can reword it as "farming materials for spawners on attempts..."
"then farming materials on attempts I know I will die on" is the most confusing part
You're farming for materials but you're dying?
farming materials doesn't make you invincible. You will generally need a practice run or 3 espesically for some of Calamity's more esoteric equipment
versus the boss
It sounds like you're dying to the bosses that you are farming
Farming presumably meaning that you beat them already and you're just fighting them again to get materials
rather than a new fight you're struggling to beat once, as mentioned earlier
this breaks down to 3 points pretty much
1: fighting boss fun
2: obtaining and using new items is somewhat fun
3: farming mobs with a chaos candle is not that fun
most of the items you need for crafting boss spawners
doesn't come from bosses
"farming materials for attempts" would prolly be clearer
i've arleady edited to "for spawners" but I can change it to "for attempts"
I edited the line let me know if it's any clearer
but the sentence could still use work
You've got two "then"s after your "rather", making it hard to tell which one is the alternate option and which is just describing a sequence
i'm gonna be honest I'm rereading it over and over again and I don't see what you mean
Than.
One of them needs to be "than".
Too overpowered even for a postgame set honestly
(Also Kryshki, in your first sentence, I would put "which you haven't adjusted to yet and will generally need multiple copies of the boss spawning item to get your practice in with" in parentheses or add hyphens on each side. It's hard to read when there's nothing separating that from the main sentence)
This is impossible for the most part?
Yeah adding more acc slots would be a huge pain to code and, yes, would be quite overpowered
ok i have a discussion for you do you think calamity should support 1.4 tips by adding tips that help with the mod
No need to discuss this
why?
because future content suggs are not allowed
oh
Wait for Calamity to port to 1.4 before making suggestions about it
Also read the pins
In a little over a week (if all goes well)
and the update is coming when it's done
oh ok nice the update looks amazing
It won't port Cal to 1.4.
We're waiting on the tMod team for that
Could take months
The Demonshade one looks too powerful
also does the 64 bit version of tmodloader have any chance of being turned to the default steam one
so it has the same features
No, not default
this is offtopic
ok
hmm
I don't remember attack patterns sugged before
Also two suggs
there's an unnecessary preface to it
@white falcon Suggestions need to be formatted in a certain way.
Main idea needs to be at the top, with your reasoning on a separate line(s) below
Also, only one suggestion per message.
Whoops, just read that. Sorry about that, Iāll get that fixed.
š
but I don't know the validity of this
also there's no reasoning
Also gonna need a reason for both
Thanks for letting me know though
The Crabulon one sounds a lil bit over-specific, not sure how well that will go over
Think the scal thing was sugged before
"it'd be cool" isn't valid reason
Isn't the last sugg not gonna be able to happen
The SCal screen tint and shell shedding ones could work as suggs, specifically the former
That, and having them work as acc slots in the same way as the others.
And not being stupidly buggy
and dyes?
Yeah, will need vanity and dye slots too
And the reasoning ignore sthe fact that auric and demonshade are at the same tier
They arent
hmm
cheet sheet adds acc slots
maybe steal their code? 
Indeed
... at this point, should I add Demonshade vs Auric suggs to the Don'ts doc?
And if this were to go through it'd make demonshade a lot better than auric tesla
Probably
ok
@alpine trench read the doc, please
A lot of people have the impression that Demonshade needs to be better than Auric in all aspects
when in fact there is supposed to be a choice
wouldnt a desert scourge nest be hard to code
Going by what philo said it's a don't
structures arent a dont iirc?
it's a minibiome sugg š
This could theoretically work as a suggestion, if the person writing it had any idea what they were doing
@alpine trench you need a reason for your sugg
i give up
(also it's desert scourge)
It'd need to be a structure and not a biome/minibiome
Small thing so it doesn't give the dev team a hernia
a better option would be to just add it in a pyramid or something
yeah
I think the best option is to just not really have it as a thing because it doesn't fit the lore of DS
DS doesn't have a wife and kids
but again i know nothing about coding so
Also if you give up then you should delete your sugg
I'll give him a few minutes (then do it myself if he doesn't)
I wish people would read the doc
Ok "Some" was added to the Yharon sugg
Thanks Cata
I hope I did that right
screen tint reminds me of something
This suggestion looks good.
You could mention that this would be in reference to Dokuro's video, in case anybody isn't aware.
Very true
(The music boxes too)
aight
(also, may wanna clarify you mean music tracks in your top line, in case anybody doesn't get the terminology.
Apart from that, š )
Good, nice
i want to suggest tint monoliths now but i dont have a good reason
there is technically precedent in 1.4 now, besides just the celestial pillars there's now a bloodmoon and moonlord monolith
Boss fight tint monoliths have been suggested before, but you can suggest it again.
I mean, that's fair.
The vanilla monoliths are just purely aesthetic
You might want a PBG monolith for a plague plate build in the jungle
or one of two DoG monoliths for your base cuz the colors are more subtle
k ill suggest it
Would suggesting more hybrid summoner armor be against no subclass suggestions?
Nah, that would be fine.
Well ultimately it depends on your reason, but I doubt you're trying to do a hybrid summoner playthrough and you're struggling due to a lack of armor options
cuz there's only like
2
ĀÆ\_(ć)_/ĀÆ
This sugg looks fine
(I won't get on your ass for using a specific item name cuz it's very clearly just an example
)
And, it kinda depends on how specific you are.
As in.. try not to be specific at all
What're you planning on suggesting?
More biome-specific MINI bosses
like elementals?
Yeah
wouldnt that like mess up the lore?
the only biomes without a miniboss are like jungle and hell
jungle has plaguebringer
Like how crabulon is just a husk of a crab, and there could be crab husk minibosses complimenting that
and with the addition of the birb babies in next update that jungle spot kinda gets taken up
You could suggest that. Gotta support it with good reasoning of course
scorn eaters? idk man
hell has lava 
I hate those
wouldnt that like mess up the lore?
Its not like Earth, Ice, Chaos, Cosmic, and Granite elementals exist
wait theres a cosmic elemental?
yes
vanilla
Cosmic is calamity
oh really?
i thought the only elementals were the ones in the heart of the elements
this is big bruh moment
btw, before the channel gets any more crowded
Are the three earliest suggs in posting (Feedza's, Joshua's, Forsaken's) good for approval? Any feedback on them?
#suggestions-posting message
Likely?
well, I can't tell if it is or not
Sentinels phase currently exists
i wouldn't say it's future content
if anything it's closer to a bug report and even then it's suggesting a workaround, not just "there's a bug please fix ok thanks"
And he prefaces it with the consistency of Boss Rush doing it
so, it is indeed distant from just bein a bug report sugg
But what if u donāt make it to phase 2
bruh
That's an anti future content argument
His sugg will apply less so in the future
but, it still does not invalidate it
But what if u donāt make it to phase 2
@untold cargo do you mean like if you die or if it doesnt spawn?
Die.
Well his bug was cv would always despawn
but then it cancels the rest of the fight
well then
aight
Iām saying they said that cv would always just despawn
(I was assuming.
I didn't know there was a known bug with CV)
I don't peruse the bugs doc in my free time 
neither do I, but I still remember that
There definitely are bugs surrounding Sentinels despawning during the phase, but imo that doesnāt invalidate the sugg since as Rover said itās comparing it to BR and how it handles despawns there
byeah
I'll approve em
yea, go ahead
Bandit one is not a bluecheck
A past sugg had a different solution for kinda the same issue
(it was makin her req check your piggy bank)
yea, gsealboi did that
but it wasn't the same
I dunno why I said that
generalizations of previous suggs don't count as bluechecks?
whats a bluecheck?
read the pins
āļø
it means a similar sugg has already been delivered to the dev server
ahhh
Hang on lemme poke the Legend a bit, cuz it doesn't call it by name and the color of the emoji varies on some devices
Iād like some opinions branching off of my screen tint idea
\āļø this won't vary
i got my suggestion from your idea with screen tint and all that
if you escape it
Oh no I got the input from my idea I just want to know what yāall think of something branching off
Would changing Scalās glow color with the screen be a bad idea
Like how itās normally red
probably be kinda hard to implement?

again i have no idea
Yeah I don't think that tick is meant to be grey
oh for fuck's sake
Also do bosses override the monoliths?
discord, what the fuck?
mobile be like
ā
Looks grey to me
it is grey
Iām pretty sure itās mobile

Mine is too
its the samsung keyboard emoji
it's blue on my PC
It's all fucked up
I have no idea what makes it show up as the device-specific emoji versus the Discord version
but grey on mobile
Apple have their own emojis

It's blue in the pins
It's blue when I jump to the pin
but you were sending grey ones
this is the unicode consortium's fault
yeah
yea, the reaction is blue
Even more confusing:
X-Files theme intensifies
thats the discord one
Grey
wh āļø
āļø blue
What the fuuuck
āgrey
Depends on the sender

Maybe
my brain
I need to be
Uhhh
Holy shit
where's my marijuana
āsamsung gray
Iām going to have a heart attack
āļø bluegrey
aight fuck it
āļø fiscord blue
We have to fool the system
We can stop now
k
this needs to be reported to unicode
The world is in shambles
the world is shambles
But yeah would it be a good idea to change Scalās glow color with the background
I like it
I like the idea of a purple glow scal in the grief phase
Colors for scal would be interesting indeed
just thought of another suggestion
a way of telling which mode the endo cooper is on
or is that a no-no bc developer item?
