#suggestions-discussion
1 messages · Page 939 of 1
(O)
hmmm
I mean the ones that don't explode into darts?
some of the AI that SCal has would conflict with the bullet hells
like flying parallel to you
Hellblasts are the main ones, the vertical and horizontal ones
Yea, that's my issue rn
If she's, say, exiting the bh and going into a charge, the slow hellblasts would defo complicate that alot
sepulcher with the hellblasts would be nightmare too
scal is hard enough
sep2, seekers, literally anything with the moons in it
that would be such pain
Imagine after bh5 
oh. oh god what idea have i thought of
those damn moons must have killed me more then anything in the fight
yes
accessories get :fear: after that so yea
a lot of mods use that one
yes
it’s why you can’t add any more
it's technically possible with wingslot mod + cal but the extra one is finicky at best
so does that mean 1.4 will screw with stuff?
master might
or does 1.4 have an unused extra slot on top of the mastermode one
I think they used the unused one from 1.3 for the mmode one
could calamity just remove the extra slot from master though?
easy solution, just make ml not drop an onion in master
if it works the way the demon heart does, it wouldn’t drop it anyways
since it checks for the slot
celestial onion doesn't check for the slot
you get millions of onions while farming ml
I think that’ll be changed next update
Not entirely
it invalidates the main gist of it
the fighting part
Would suggesting that NPCs get improved weapons in addition to the stat increases count as suggestions about future content?
selling stuff part
its pertaining to something in changelogs
so you should wait to see how it happens
and then suggest
It'd be alright, byea ^
Could be fixed as easily as not mentioning the stat increases in the sugg
But fair
You can suggest that regardless of the recent change
There's a precedent for NPCs getting better weapons at certain points in progression
so you could ask for them to use better weapons after ML or even DoG
Yes
This might be complicated?
Hm
My main solution to that would just be "disable pets and light pets"
pets are hard coded to buffs I think?
I don't know how you'd begin to make pets and all that stuff not be attached to buffs
It is a shame that Terraria's buff system is coded the way that it is, where buffs, debuffs, and aesthetic buffs all occupy the same slots
Frankly, I'm using unlimited buffs in my next playthrough to bypass the pets and light pets
It MIGHT be possible to program a pet without a buff
Yea, it'd be way more convenient if it wasn't that way
You can certainly do a lot of other effects without visible buff slots
I mean, at least terraria had the decency to make multiple of the same summon occupy one slot
Could you imagine if that weren't the case?
o god, if it weren't that way
Summoners would be so neutered late game
that would make summons even worse to code than they already are
0 potions, only mechworm.
Don't mention the HotE bug, best to keep bugs out of suggestions
(also see some of the convo above, esp. for point #3)
With Summons, I could see right clicking the staff to remove all summons
i would suggest moving all of the things i was talking about into a second buff category
I agree with the set bonus thing, since iirc the chlorophyte crystal doesn't take up a slot itself so shouldn't be too complicated
its simple and doesn't punish players for playing/enjoying the vanity aspect
The question is how hard that would be to code
i completely sympathize with that but that has nothing to do with the validity of the sugestion
Pets could be made without buffs but you'd have to do something weird to despawn it and you might not be able to equip it
i meant simple as in player interface wise
not on the coder aspect i know how annoying coding is lol
But pets would be complicated
pets visiblility disables the buff
You can summon pets without putting em in the slot
and iirc taking them out of the slot keeps them summoned until you equip something else
ok remove that
But at the same time, some people complain if there isn't a buff on certain things
second buff slot if people care
(I myself do like buffs as indicators)
i do too
but not when im playing the game and suddenly loose my summons or cant use a mount
or loose my potions
indeed
If you're using Placeable furniture buffs, you might want to get rid of those
there are just way to many debuffs that bosses inflict + boss zen to even justify ever having a pet visible
I hope we can do something about the buff system at some point
Add our own attribute to our buffs and/or vanilla buffs to indicate that they're not necessary, and make it check your buffbar for any of those and remove em before removing anything else
Boss zen can be toggled next update in config
but boss zen is beneficial, thats not the point, its just that as it is, the game feels very cluttered in terms of buffs
(Devourer of Gods still inflicts Frostburn btw)
Really? Geez
His weapons inflict it too
Remove it from both.
Ok that's fair
i know that increasing the 20 buff limit is not a good idea because buffs are powerful, but certain things do not need to give buffs
Buffs are just finicky in general
Buffs are finicky but I think there are some things we can change to mitigate the issue
Like the useless enemy-inflicted debuffs and (as a separate issue) the huge pool of useless weapon-inflicted debuffs
yeah ok like imagine standard arena - campfire (1) heart lantern (2) honey (3) boss zen (4) candles (8) summon (9) pet (10) light pet (11)
banner nearby? 12
debuffs? up to 15 or 16
which limits player potions to four
Ye uhh
and if youre summoner you lose an extra 1 for armor
and if you have a mage you lose another for star bottle
You probably should tone down on the furniture
That would help your situation a lot
thats literally just how you make a good arena
i understand that i could lower it
but it seems counter intuitive
You probably don't need Campfire regen when you're at the level of having all 4 candles
Yeah those furnitures are overkill
Combine into hypercandle
true but were nit picking the wrong issue, the amount of buffs given to players scales incorrectly with the amount of buff slots
so you can either make the game stop taking up so many slots that dont matters
or make buff slots scale with progression
Again, that's more of a core Terraria issue than a Cal issue
(real quick before I forget
@pale glacier Just noticed that side note you added. Don't include multiple suggestions in one message, cuz people can only star the message as a whole and may dislike one of the two aspects.)
And yeah honestly
cal fixes vanilla problems regularly, and itself adds more buffs, debuffs, and stations than base terraria
so that argument doesnt really make sense
Buffs are more hardcoded than other things
Some things are trivial to overwrite
Buffs aren't one of them
ok but improving late game for your playerbase isnt trivial
Maybe buff limit can be increased in limited ways?
There does exist an unlimited buffs mod but that would be a headache to try and put that into Calamity and bugfix it
You can increase the player buff slot limit but I don't know how
i would just say that, like the moonlord onion, make each boss drop a consumable that increases buff slots by one
And by trivial, I meant ease of code to overwrite
if removing the unnecesary buffs would be too hard
The seventh acc is a simple boolean
Buff slot limit is a constant integer
yeah we got lucky with the Onion slot because that already existed in Terraria's code
We didn't make that
Onyo
ideally you do both, incentivise players going out and completing all bosses, instead of just doing core bosses, and stop punishing players for pets
(it's in vanilla 1.4 now too)
oh thats cool lol

Also having bosses drop permanent buff limit boosts could be a lil broken
Maybe make it like hp or mana boost progression
spaghetti code is a coders worst enemy
that part is up to the devs to balance, but some sort of buff progression linked to bosses would be nice
I'm wondering
If we had the power to boost the buff slot limit, would we have the power to make certain buffs ignore the slot limit?
things like cadence potions indicate the awareness that there are too many buffs going on at the moment, and while i dont know the perfect way to address that balance wise, i think its important to allow the freedom to at least play your class or at lest have pets
and thats a cool idea
that way the summoner buff removal could still be possible
and the little fun buff tips could remain
(I don't think that's what Cadence indicates. That's existed for like 1000 years and I'm more confident it was just done because it's cool)
Maybe a Way to fuse Calamit Buff potions? So they take up less slots?
Well yeah that already exists in several forms
well aight not Calamity buff potions
Yeah, Alchemist Has it for all the vanilla buffs, Based on class, Calamity if not included I think
yeah but the potions being combined just helps to ignore that the player only has 8 buff/potion slots max if theyre making sacrifices on their arena and pets
and nothing feels worse than falling off your mount because a boss hit you with three debuffs at most
(We could go the way of Thorium bard's empowerments and convert some effects from buffs into other icons, showing up near the player or elsewhere on the screen
That does have the unfortunate consequence of making buff names or tooltips not things anymore, which can be bad for players)
Bard empowerments used to be buffs
yeah, if changing or removing the buff limit is too great a task, adding potions with combined effects as one buff would ease the buff slot burden
maybe put certain buffs (such as pets, furniture, armor set bonuses, summons, etc) as in game chat notifications instead?
probably the simplest solution
like when you equip HotE chat says <Player> is blessed with the Heart of the Elements
Chat notifications?
Game chat notifications sounds awkward and disconnected
That sounds like it Would become Clutter really quickly
so is falling off your mount and dying because you got debuffed
There's no need for that at all, just remove the buff if you're thinkin of doin that
that was my original suggestion lol
inbdeed.
idk i just feel very constricted and like i have to make sacrifices in my boss fight choices because of it
alternatively you could do something like normality relocator where it applies ghost buffs
im not sure how normality relocator works tho
Normality isn't an accessory or minion of any sort though
the fast falling thing was already in the code, since it's part of the portal gun's mechanics
There exist several "ghost buffs" which are basically just incomplete buffs
Booleans in the player file that don't have associated buff objects.
And by several I mean a lot
Most don't need a buff icon
Like there's not going to be a buff icon for the mushroom plasma root
There is a precedent of minions having a buff icon
Like hote
alright well i hope my suggestion gets approved in some form or at least talked about, i think its understood that punishing the player for their class, playstyle, or vanity choices isn't the greatest, and its more a question of implementation
of course but a precedent doesnt have to be a reason to constict a classes playstlye
Calling them ghost buffs is just misleading
it'd be nice if there was like a keybind to desummon or resummon minions, but I have no idea how much work that would be, or if it's even possible
I think the best way to go about it would be to have accessories or armors use a buff slot, and instead just be checked on or off with visibility. I'd say make summons not take up a buff slot as well, but I imagine that'd be hell to code
Do we think this sugg is good now?
https://discordapp.com/channels/225030931008847874/699359022364491868/735080712675262484
Maybe besides the "have a good day everyone", but the sugg looks OK imo
ig it's valid
@neon oracle That's a Don't, frequently suggested suggestion.
oh ok
(Also you forgot about the Sunken Sea hook)
Serpent's Bite iirc
oh lol
never saw that
but i definantly want a bobbit hook mixed with the lunar hook
it would be nice
are there plans to add hooks if it's frequently sugged? or is it just never gonna happen?
just out of curiosity
It'll happen when it lines up with dev plans I guess ¯_(ツ)_/¯
Devs don't add suggested items very often
true
so it's not like, on the list or anything right now, it'll just happen whenever it happens
Yeah
I don't think there are any plans for a new hook in the near future (nor this update)
oof
It'd be nice to have em
Not hard to sprite or code
It's just not really priority at all
i'm sure there's plenty of other things that are higher priority, yea
i think just as a thing to add as a side thing
because like
it would add a bit more mobility
Would be good for rogues but it would unintentionally turn them into rogue sets
Considering stealth activates at all times, not just when you're holding a rogue wep or smth
As far as I am aware
Would be good for rogues but it would unintentionally turn them into rogue sets
Considering stealth activates at all times, not just when you're holding a rogue wep or smth
but it adds summon slots in certain cases
but then again it is a part of the screen
i mean, i'd say this is good in theory but do rogue players utilize stealth that much? genuinely asking, i've barely messed with stealth so idk
It's only super good for like 2 stages in progression atm.
Pretty much.
do those stages/weapons have multiclass armors?
although i suppose this is a moot point since stealth is getting cooler(?) this update
I have no clue on stealth changes in Rust and Dust
Since the evil sug dont offers a mod that satisfies the sug that gets sug'd frequently, should the two calamity scrapped music mods be listed on it as a note?
I'd think so.
Yeah
"Changing the Dungeon generation so it does not collide with The Abyss" is done btw
these ones
whoever manages the doc 
@ rover
latter works tho
in fact if for some reason only one could be chosen, id choose the second since it adds a lot more themes
Never used or heard of those mods before so I am reluctant
second one is just music boxes
first one does include some scrapped turquoise ones tho which may be 
U aren’t going to use the deep diver shield in hard mode cus it requires water to be used
Maybe going to the abyss actually
the deep diver has great utility in defiled
deep diver is useful in general if you build for a big water arena
It's godlike for water arenas yeah.
and also it would be more consistent with other dash items
Wait people make water arenas?
for defiled, yes
Yeah it's a thing lmfao.
damn i thought i was smart for thinking of that a while ago
People have done it before for their defiled nohits trust me.
Especially when special rules like Ravager straight line ban exist.
What about treemeat’s suggestion
Have they not fought SCal before or smth?
it would be incredibly annoying if you get anything except perfect rng
iirc scal immediately dashes into you once certain bh phases end
That would have it where 80% of the time you're in a situation where you are guaranteed to get hit.
yes
like if you need to move vertically to avoid the horizontal hellblasts
but a bh blast is still there
Case in point. ^
It's passable byeah, I don't think it would be that popular.
There’s going to be at least 1 person that agreees
i can guarantee you it will be vetoed within a minute of getting into the dev server
practically impossible to implement
Yeah
so impossible in fact that the sugg is pretty much invalid
It hard removing buff slots from things
hard is an understatement
There is a mod where u have unlimited buff slots I think
People already talked about the buff sugg here
Can’t
And from what I've seen, seems like that's a rough one to even consider imo
Buff one was posted after everyone was talking
the unlimited buff slots thing is different than making pets not use buff slots
It's still a solution though.
Oh wait I’m dum
i mean kinda?
Since you wouldn't need to bother to begin with.
but using every single potion in the game at once is kinda op and is why the buff limit exists in the first place
I feel like calamity should make the buff cap 30 slot and not 20
as anyone who has played with luiafk will tell you
Giving buff limit a progression would be possible
modifying the buff cap is kinda impossible too
But ben doesn't know how to even raise the limit
outright removing it is a lot easier
There is a mod that makes infinite buff slots
basically due to vanilla constraints, vlad's sugg is basically invalid
maybe in a world where redcode doesnt exist

should buff slot suggestions be added to frequently suggested?
i feel like i see it a lot
Redcode bad
i rarely ever see them here

No, I don't think it's that common
so probably not i think
I have only seen this one
also @verbal plank You misspell "minion" multiple times in your suggestion, you should fix that
(important for searching later)
they dont seem to have english as their first language
Even so, that’s what we’re here for, to help. So nbd really
hm

nope, the bot that logs stuff doesn't log suggs
because suggs are deleted by a different bot
and no well-designed bot will respond to actions that were performed by other bots
You can just like repost it in a week
no, the sugg was deleted by the bot
it never got to voting
maybe @ashen warren should code the bot to copy the deleted suggs into that log channel
sorry I wrote it at 6am lmao
oh darn
it's gonna die
but I don't even know if it's valid
cause that's impossible to do rn
otherwise they would've done it
I advise you to copy that sugg into a doc
why so?
because if it gets deleted
cause it will be deleted by the bot in 7 minutes
you still have it
dont worry already had it copied down

most suggs i make i like to keep incase i ever feel like trying to make them myself
or if a friend wants to see or somethin
iirc a mod said we can ping them if a somewhat valid sugg is about to get deleted
you see, it wasn't really valid
iirc the reasoning depended on that summons are deliberately not resummonable
which isn't true, they aren't resummonable because of tml
that too
@ashen warren You have 2 suggs in one
that's not allowed
remove everything after "Edit:"
yeah, shes incredibly tanky, i dont like having to make a crumbling potion JUST for her.
what
what
what
...
uhh
@void kelp brainlet sugg
its not required
i think that it is just stupid to really have to use a potion on just her.
the reason you'd get a crumbling potion is that you're stuck and need help on a boss
you don't HAVE TO use it
but you CAN
if you know what i mean
i still think she is incredibly tanky as hell anyway
and i think it should be nerfed
she's supposed to take 4 minutes

suggest making her less tanky if you feel that strong
you're gonna have fun with bosses after this then
and not targetting a single potion
oh, ive completed the game
dog, yharon, and scal all supposed to take 5 minutes
i am playing in normal tho
bruh
im bad ok
providence is not that tanky in normal or expert iirc
what weapons were you using
maybe you just have to try harder
elemental disk, devastation, iirc
also wth 5 min DoG, his laser wall phase takes like 20 for me
(still not hard)
melee has a lower dps then the other classes in most cases
no i would say its mage
swordsplosion exists
does better than effer and you dont even need to go close to provi
yeah, melee is my fave class, ranged second, then rouge, then mage, then summoner.
anyways, @chrome dock that sugg is useless without any reasoning
ok
that suggestion is a meme suggestion
also, don't write in caps
lmao
lmao srry
and the title is misleading
Your options:
Make the sug to nerf provi
Delete it
ok i need to work cuz school is stupid and i still have two weeks worth of work to do
its gone
i deleted it
@ashen warren please expand on the reasoning
also the second part of your sugg is a whole different sugg
and it's against the rules to have two suggs in one
what do you mean suggest a yt vid @ashen warren
you shouldn't ask there
They probably mean for the calmity youtube?
Im hella confused basically :/
that channel is for suggs to the mod or the server
Mk sorry
also, I don't think that there's anything preventing you
If you want a video in #youtube-videos ?
any idea how the donor items work?
cuz I've just got the idea of an accessory called Yanke with no Brim
It's a post SCal item that reduces damage taken by brimstone sources and immunity to all debufs related to brimstone
@pale plover you have a rogue "*" in your sugg
thanks
Lol
purified jam normally has a cooldown of 20 seconds
iirc it gives 30 s of potion sickness but the first 10 are during godmode
well I never used it lol
25 sec cooldown in death
Just make it a 1 min cool down
Yes
Isn't it fine to be a bit strong since you can only get up to 8 per character/world?
most people don't use the jam anyways
(I also never used it, but I'd still hate to see it be nerfed)
nerfing the cooldown that severely wouldn't do any good
and if you nerf it, even less people would use it
(though Warren Spector did say that you shouldn't only make stuff that people will use)
And there are also other broken stuff in this game
e.g. make your character name "Sam" and get to the underworld
sam?
and you can get the Murasama
and use it til Yharon
so I don't think the jam needs to be nerfed
Isn't it fine to be a bit strong since you can only get up to 8 per character/world?
@robust lava
i thought it was only one per character per world
No
slime god drops 6-8
Per world
no, 6 — 8 per character AND world
I think it was per world
It's both according to wiki
character and world as philo said
it's both
but still easy to farm
i knew it was both, i just didn't know that SG dropped more than one at a time
you need a new char and a new world each time
Does Calamity need to be balanced around being able to use multiple worlds/characters to get more than you usually can though?
or can just use cheat sheet
and I don't think Calamity balances around multiple worlds
I'd say balance around the 6-8 you can normally get, and if people want to get more, then let them be broken
it certainly doesn't balance around multiple characters
tbh i didn't need more than one character's worth to make yharon ez
Jam is dumb to get imo
Limiting it that heavily makes no one using it
Same case with ammo for stuff like magnum
well, everyone is gonna use it if it's easily availiable
oop, Big Floppa's sugg is gonna die soon
I don't know how valid it is, considering that it's impossible to fully implement
but ig you could limit the stack to 20
im not sure if its valid tbh
Yeah and iirc devs said they didn't want to have to touch UI again soo even if it gets to voting, prolly not gonna happen
The sugg doesn't necessarily entail a new slot (but logically it seems like it would)
You could just plop the extra coin into the inventory
not sure how easy it'd be to just make a new currency either
this isn't exactly a custom currency (like defender medals), this is a new universal currency
yeah that probably wouldn't be too easy to do without just making it something you craft and can't use with shops or whatnot
I mean it's technically valid, but it'll never be implemented
Tbf i would prefer keep plats in my coin slots than have another rype in my inventory
I'll approve it and let it crash and burn at dev (or even better, in suggvoting)
(We could have more unsuccessful suggestions
)
((seriously, I'm gonna do another tally soon and see if we actually need another raising or maybe less stringency in posting))
167 suggs this month got to voting
wait he still had a diamond coin in there
that doesn't matter, ee
(yeah w/e I don't care)
btw this sugg by @sage granite died earlier. Did we think it was okay?
Swap PBG Deathmode to Revengeance and vice versa
When doing PBG in Deathmode it will fire nukes, Charge, Spawn mines and fire mild-homing stingers however revengeance PBG has 1 extra trick which is spawning in minions to help it out which actually makes rev PBG harder than Deathmode PBG.
So as a fix either flip them so Rev is death and death is rev or give PBG access to summoning minions in Deathmode as well, Maybe more than 1 or a different, More buffed version.
(I opened Discord literally one minute before it died so I copied it in time)
it's alright (the sugg)
it's good
though i like having the pbg summon pb's in rev mode, it make the fight harder
maybe make it spawn 2 in death mode
Well maybe keep Rev spawns and make Deathmode minions a lil faster or something
I guess Plaguebringers should automatically spawn at certain HP thresholds, one at a time
Without minions, Deathmode PBG isn't as bad as Rev with minions
Multiple plaguebringers is asking for a nerf
minion pbg is difficult but fun
does this latest sugg count as 2 in 1?
yes, Demik
That's fine. The same concept encompasses the two changes
ah, ok
fair
This month: (previous 30 days, that is)
167 suggs in voting
4 bluechecks
92 delivered 👀
I feel like a raise is needed
55% of suggs were delivered
what about the number of suggs rejected? maybe there really has just been an increase on good suggs
tho tbf a lot of them are easily reaching 200+
yeah the good suggs usually crush the goal
don't you need #delete-notifications access to see rejections?
i saw 300+ one
(I thought "rejected" meant 🚫 )
^
Ah thanks Philo
doin my work for me :P
((fuck, discord keeps getting worse: now I can't search emojis with spaces in them, ffs))
and 
np
Still should do a big funny spreadsheet to see what the new req should be
I'll get on that
oh, in my "92" I didn't count instant 🏁s, Rover
I think I saw 8 rejected, I just did a quick glance tho
so a lot of suggs getting approved doesn't really mean that it's too easy to pass, but that they really were good suggs. at least basing from the rejected to delivered ratio
3 were implemented
and some of the rejected suggs have even more stars than some of the approved ones
and 2 were instant 🏁
and some of the rejected suggs have even more stars than some of the approved ones
this means the devs are doing their job right
There's still a problem with having too many suggs get delivered, in that the devs have less time/attention to process each one
(some of the votes in the dev server don't pass 2 devs looking at the suggestion. Usually me and Ozzatron)
true. I keep forgetting that you guys aren't getting paid for this lol
pf
so, recap.: since 22 June:
167 ⭐
92 ✅ (not counting ☑️s and instant 🏁s)
55 👍
13 🚫
3 🏁 + 2 instant 🏁
4 ☑️
a lot of delivered suggs ain't necessarily bad tho. even if they just get rejected anyway, I think it's important to receive feedback and have some sort of idea on what the community wants. but yeah, processing them would become an issue. we need to find a good balance I guess
(btw, this is not taking into account the fact that some if the suggs I counted haven't had the time to be voted on yet)
yeah that's also a thing I noticed. suggs don't exactly have an expiry, so eventually, they are likely to get a lot of stars simply because it gives them unlimited time to achieve that number
"Likely" is the wrong word
because very very few people scroll back to vote on old suggs
and few devs would scroll as well
and there is a limit I guess: the bluecheck cutoff date
doesn't discord start you off from the first unread message? voting isn't exactly crowded so people who do vote are more likely to process them all (cuz they don't reach the 50+ limit where you have to actively scroll up to see more)
it starts you off from 50 newest unread messages
yeah
If you've been gone for like 3 days then yeah you'll get some 3 day old suggs you can vote on
Devs do occasionally scroll back and deliver suggs that happen to pass the threshold
Eventually tho it plateaus so much that we really don't need to bother
yeah, nobody would star this sugg now, for example https://discordapp.com/channels/225030931008847874/263382359397761025/683456678439682059
it's too late now
or maybe the quarantine just gave people more free time and so they voted on suggs
From the start of June 20th to the end of July 20th
There were 172 suggestions
(120+ stars: 91.8%)
(160+ stars: 66.8%)
170+ stars: 62.2%
180+ stars: 57.5%
190+ stars: 51.7%
200+ stars: 49.4%
210+ stars: 41.8%
220+ stars: 33.7%
230+ stars: 25.5%
240+ stars: 16.2%
250+ stars: 14.5%
270+ stars: 7.5%
300+ stars: 0.6%
(we raised to about 20% last time, so 230 or 240 would be a good new star req)
you can use npcs to prevent wyvern spawns
There's a config to drastically reduce enemy spawns when Town NPCs are nearby, isn't there?
Haven't seen it, I'll take a look
there is a config that reduces enemies spawning near npcs
so you don't have to worry about that
light theme BG is more pretty
don't have an account
I remember Making a small village with like, 3 NPC's in a floating Island, and a Wyvern spawned and Killed me and all of them
on the wiki
Presumably the wyvern spawned when you were going to your base (but not close enough) and then followed you there
This was back in 1.2, so That was probably the case and I just don't remember it
Wew, Terraria 1.2?
lord, that was what, 6 years ago?
Anyway do we think this siren lure suggestion is valid?
https://discordapp.com/channels/225030931008847874/699359022364491868/735248466036654272
Or is it too unnecessary cuz of the changelog
If its simple enough to change then yea I think that's a good idea
I can test the range of the new immunity thing rq
changelog says siren lure can't be attacked unless you're within 35 blocks?
Yeah, 35 blocks
hmm
that's far enough away imo
35 blocks is pretty far away, yea
she doesn't usually spawn close to the beach so it's probably fine
and are they suggesting that you have to attack the lure with a non-summon weapon as a summoner to get minions to target it?
oh yea i forgot classless exists
I sugged smth like that a while back
well anyways i think 35 blocks is far enough, you won't usually be within that distance unless you want to summon her
(The opposite of the sugg in posting?)
let me find it
time to look all the way back
since discord search is failing me
Ah
@violet dagger I have 3 suggs like that
the majority of suggs are 👍 , but never implemented
(none of my suggs were implemented
)
lucky you
Since the PBG sugg deleted itself do I redo or just leave it
redo
Rover posted it for you
but then the rest are either 👍 and ☑️ and my current one still needs to reach 170
Fair enough
As for t h e o d o r e 🏖's sugg, it's invalid I guess
cause they didn't look at the changelog
the 200th change for 1.4.5 was posted before his sugg
yea
(darn it seal, tried to search for your first sugg, but you came after the second major sugg system rework)
(and it's now unsearchable)
(and mentions don't work in embeds
)
That sounds like a Discord problem
it is a discord thing
Wait, hang on
but it's probably intended
I have discovered a solution.
Copy their ID and search for that instead. It'll include embed mentions.

Cool, that's useful. Glad we figured that out
where do you find an ID?
right click on the pfp
you need to enable developer mode or something I think
Make it so the Last Prism, Yharim's Crystal and Dark Spark beams don't despawn upon contact with Storm Weaver's body and Sepulcher
this is in suggestion posting
- its a bug and its already known
2.yharims crystal inst affected by this bug
then it's a dont
It's kinda not really a bug
it's not really a bug
yes it is
its not really a bug its more just a side effect
how?
they're supposed to delete projectiles
despawning ;laser are justa side effect?
the beams are projectiles
Those worms delete projectiles with infinite piercing
along with siren's ice shield
storm weaver deletes projectiles
still, side effects shouldn't be sugged
To prevent easy and unintended killing
not just infinite piercing
why doest it do it to yharium crystal then?
they delete all projectiles
you can still use dark spark n stuff on weaver just fine
its not too hard to do
no you cant use dark spark
the laser desapwn and you ahve tp recative the item
its pretty unusable
you can just dont aim it right at him and clip the tail
then just use phantasmol fury
ye its only the body segments
yea, adding those to the list would work
although then balancing would be an issue
I asked in test hq once if they should be added
and I didn't get a response
so I didn't add them
¯_(ツ)_/¯
and then test hq was moved
its hark to aim at a fast snake even in space layer
they should prolly be added just so it doesn't get reported anymore lol
its not like it'll make it too much more powerful vs weaver
doing 1-2 damage n such
projectiles get deleted with pretty much any other weapon, so people just aren't intuitive enough :/
wait vene stuiff like arrows?
yes
i thinough it was just prism and dark spark
jester's arrows will dissipate on hit
Imagine Sepulcher dropping a broken item when killed 
i used it
yharim's crystal is destroyed by sepulcher iirc
I’m almost certain yharim crystal gets affected by it
and also u can’t say no to something not being a bug from a dev cus one of the devs added it
It’s like saying there are no post ml bosses in calamity to a dev

ok
We think the Deep Diver sugg is fine?
https://discordapp.com/channels/225030931008847874/699359022364491868/735317052784377909
yea
(wait, I forgot, are those visibility toggles toggled by config in the next update?)
no.
Apparently not

It'd be good if the changelog indicated it
like the one that said it's happening gets crossed out and says "Nevermind"
or ping fab to remove that
or strikethrough it
those "I'm not sure" moments shouldn't be in the sugg
asking here whether this is intentional is a better approach
Its about the skin not about the whole sugg so i think its allowed
and btw SCal is getting a resprite
But
she will look more human-like
not soon
It'll be like a while
Also SCal is meant to do that, that's the indicator for when she's about to dash
still, the "(again,i don't if this is on purpose or if it is a glitch or something)" is unnecessary and doesn't fit the style of suggs
Yea i agree with that
So anyway i will delete that because i know now what it's all about
There already is
bruh
@west jackal That exists
Bruh

There is one
How do people write suggestions about this and not check

Bruh I was away from my pc
But like, what made you want to sugg it in the first place
I just started thinking about it
okay
Fact checking before suggesting is good tho. There's a wiki page for the config options
I’ll do that next time
👍
Do we think this SCal bh sugg is valid?
https://discordapp.com/channels/225030931008847874/699359022364491868/735319605282865203
definitely not
no, bad

Well it's valid but a terrible idea
but it's an -- yeah
it's valid but I wouldn't really like it
Sounds good
I guess it can go to voting and fail miserably
nohit server was rioting about it yesterday
in death mode make armageddon get automatically activated because they are supposed to make the game harder
unless it doesn't fail miserably, in which case we're in danger
I've never yet seen a sugg with no stars
maybe this will be it
(that's cuz suggbot stars it)
I remember one
Iban, why did you star that
Cus lol why not
Chaos

that suggestion about scal's bullet hell seems iffy
Iffy?
If this gets to the dev server I will dip my dick in mud
I just feel like it's a change for the worse in terms of clarity
and then suck it
ah
it adds difficulty, that's for sure, but the end of the bullet hell is a handy visual that helps you notice when you can attack again
there are children present, probably
Almost definitely
99.9%
but I regret nothin
And yeah the suggestion blows but it's valid. That's why we have a separation between voting-stars and posting-approvals
not to mention that even if by some godforsaken miracle it got to dev servers it would almost immediately be rejected
in that case I'd probably just not play Revengeance Scal, ever
well I already told you what I'm gonna go 
Play DAD instead
anyways back to regular suggs, no need to discuss the future of a voting sugg
jeez, I'm such an idiot
can I agree
this is the first sugg I've seen to not skyrocket to 30 in like 10 minutes
Vlad the Inhaler's sugg seems reasonable, apart from the HotE part
The deep diver didnt
HoTE comes with a price
Cus it’s an accessory
U chose to wear it
it's not like pets are helping you
Light pets are cool
but yeah, with hote you're removing a downside
iirc vlad's was extremely difficult/impossible to implement because vanilla
I feel like DCU is a novelty
DCU is underwhelming tbh
calamity purists have awoken
yeah it's hardly useful for much in cal because it can't destroy uelibloom iirc
And it’s slow
yeah, it only goes up to lihzahrd
Might as well just use dynamite
or boom shurikens from fargos is you aren't purist
Aren’t boon shurikens from Fargo soul
idk
i mean, the only bits for DCU that are actually grindy are luminite and chlorophyte
maybe they got moved recently
(and shrooms/ectoplasm for shroomite/spectre)
chloro is meh, it doesn't take long to get 120 bars' worth with omniscience + veinminer
luminite is ez with calam
since moonlord gets shredded by elemental weapons
even in rev+
chloro farming is 
Moonlord gets shredded by true melee
u dont rly need chloro in calam
Yes u do
not for me
anyways by the time u need that
jungle is already filled with massive chloro veins
Imagine playing multiplayer and everyone wanted a dcu
cheat sheet
Imagine playing multiplayer and anybody wanted a DCU
Imagine a dcu
I don't think I've ever crafted DCU
it's faster and digs everything
dark cosmos unit?
or what is dcu?
Drill containment unit
real pros cheat in a crystyl crusher after eoc
ah, thx
Real pros beat the game without mining
slimes completely invalidate fishing
just make a large farming area undeground
zerg up
i used it to shape some shafts more naturally
and enjoy your 1k ore in 10 minutes
Ew fishing
because it will slope the remaining blocks
fishing is good in other mods
Is there a way to get uelibloom or without mining
yes
Like fishing
slimes
theres slimes
There are?
[[Bloom_Slime]]
wow that page is empty
(huh, i didn't know it worked with the underscore, neat)
tbh I'd like if the ore slimes did smth like the fragment jelly slimes in soa do the certain effects that their pillar is known for
thomas sugged smth like that a while back
there isn't a chloro slime 
that would've been so helpful
and I can't sugg it, cause it's a SES
specific enemy
you can grow your own chloro with mud in a farm
lemme check
Who actually make Chlorophyte farms
you can grow your own chloro with mud in a farm
I'm lazy
I mean, the thing is that chlorophy generates continually so you already have a somewhat endless supply of it
hehe
will chloro drop from the new jungle crates?
[[tgc:Jungle Crate]]
not as it seems
Damn it I was about to make another YTP joke, forgetting I already did in the past

ye
or does calamity add it?
maybe
remove the embed, pls (ty)
or to the drops from the (still) unused jungle mimic
🙄 was one of the first things i was thinking about when i noticed the update
about the coin suggestion: maybe cobalt coins?
nope
Auric coins
Rock Coins 😛
Doesn't matter now, it's already approved
Cosmic Credits
Not bad
cosmic credits sounds like a currency for a draedon shop
i thought about it because futur currency is often called credits or galactic credits or something
an the calamity pendant is the cosmic stuff
