#suggestions-discussion

1 messages Β· Page 938 of 1

buoyant dock
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^

gray nebula
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the legally cant be detached from owning the game

pearl osprey
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Agreed

buoyant dock
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basicly:

eager vale
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aka you get banned for owning it illegally

buoyant dock
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buying the game - allowed
using a copy a friend or family bought legitimately and you borrowed - allowed
using a copy you or anyone else downloaded for a third party site aka not having bought it - bannable and is infact illegal
not owning a copy - also allowed.

ashen lark
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aka you get banned for owning it illegally
@eager vale yea, just put that there instead/

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.*

eager vale
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its already easy to interpret though

tawny garden
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k, if it came to this
@candid dove In the rules, please change "If you do not own Terraria legally" to "If you own Terraria illegally"

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we're grateful

eager vale
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i suck hard at the english language but i understand its meaning

ashen lark
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eh, i just suck at life.

pearl osprey
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I think you speak fine Gin

buoyant dock
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the rule is clear. theres really nothing to fix about it imo

eager vale
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i know i speak fine but in terms of relativity

candid dove
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Changed it a little bit

pearl osprey
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Oh..sorry for the misunderstanding

ashen lark
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some people are idiots. some people think the current virus is because of politics (forgive my spag, i normally use autocorrect 24/7)

candid dove
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"If you own an illegal copy of Terraria, and you openly admit it, you will be banned immediately."

tawny garden
eager vale
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thank you dan

coarse trout
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yes

tawny garden
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ty

pearl osprey
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Tank u Dan

candid dove
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Np

pearl osprey
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Btw, love your pfp

ashen lark
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thanks btw, this servers epic.

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god, when did i join.

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yea, just going to say 14 yo me didnt understand, lol.

eager vale
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understandable i was also 14 when i joined

limpid idol
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Is it illegal to have it on steam because I have it on steam

earnest vine
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you mean you added it to steam but got it from another place?

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bc if in that other place it was given without permission of relogic then its illegal

limpid idol
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No I got it on steam I bought it

earnest vine
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then why would it be illegal?

limpid idol
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I got confused with everything going on

hollow shell
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If you paid money for it then it's not illegal

limpid idol
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Ok thank you

earnest vine
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(unless you paid money to someone who did not pay money for it)

hollow shell
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πŸ€”

limpid idol
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No

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I don’t know anyone who dose that

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So no

earnest vine
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I mean, thats my understaning on how copyright works

limpid idol
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Ok

buoyant dock
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basicly: if you bought it from an authorized sorce, its legal.

limpid idol
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Ok

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I get that

tawny garden
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that's a pretty basic and kind of incomplete understanding, but everything boils down to this pretty much

limpid idol
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Yeah

hexed spade
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no

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@polar grove wrong chat

unreal viper
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Hm, I believe that you aren't supposed to sugg upgrades to certain items, cause that comes across as a specific item sugg.

polar grove
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fuck

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sorry

robust shuttle
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Ark of the Cosmos should have a Shadowspec upgrade called, "The Cosmic Vanquisher".

hexed spade
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sis

unreal viper
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But I remember that an upgrade sugg did get approved.

hexed spade
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and shadowspec is dev only

gray nebula
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brbrbr

polar grove
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but as i said, dev item/shadowspec requests are a dont

ashen lark
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I had an idea for an item, but Idk anymore.

earnest vine
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Uhmmm... reasoning @robust shuttle ??

tawny garden
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this is breaking so many don'ts

earnest vine
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also pretty sure thats a dont

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yeah

polar grove
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its so casual too

earnest vine
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yeah

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1 min suggs bad

polar grove
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so casual in fact that i thought it was in this channel and replied to it in there henkhenk

tawny garden
earnest vine
ashen lark
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I had an idea for a upgrade to shadowspec bars known as shadowspec cores, so there could be end game items when end game is pushed further, but Idk.

earnest vine
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don't right?

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anything shadowspec is a dont iirc

tawny garden
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it is

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also future content

earnest vine
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I still dont quite get that

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oh right there's gonna be post scal bosses

ashen lark
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It's not a weapon, it's a resource

polar grove
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its still a dont

cobalt rose
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its still shadowspec

tawny garden
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Any suggestions to add items that are dedicated to developers, and/or use Shadowspec Bars in the recipe.

polar grove
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literally anything relating to shadowspec is off limits for suggs

earnest vine
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yep

tawny garden
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upgrades use shadowspec

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so it's a don't

hollow shell
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@robust shuttle Can't make suggestions about adding Shadowspec weapons
(and also you didn't include a reason, but that doesn't matter cuz it is invalid)

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Calamity Mod Wiki

The Elemental Excalibur is a craftable post-Moon Lord broadsword and the upgrade of the Greatsword of Blah. When swung, it fires a different colored beam in order that freezes enemies and has different properties depending on its color:

Red beams have no special effects
Orang...

ashen lark
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But its a resource for dev weapons...

hollow shell
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Indeed, that's why only the devs can touch it

ashen lark
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Regarding my old suggestion, that I'm probably not gonna post for a while if at all.

robust shuttle
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Yeah.

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Sheet.

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Didn't mean to say that, lol.

polar grove
robust shuttle
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Accidentally typed that here.

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My bad.

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Not here.

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But you know.

polar grove
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w h a t

robust shuttle
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Ah.

hexed spade
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bruh

earnest vine
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jeez

tawny garden
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how is this related?

robust shuttle
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10 images taken before disaster.

ashen lark
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Shup simp

earnest vine
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bye @rugged lion

steep crown
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I sense a warn

frail mantle
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@vocal grotto kill

rugged lion
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see ya

earnest vine
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yeeted in 4

rugged lion
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lmao

earnest vine
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3

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nah I dont count

robust shuttle
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Ah.

polar grove
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i sense a great disaster

robust shuttle
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Indeed.

earnest vine
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jeez

robust shuttle
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This calamity is far more greater than the ones preceding it.

vocal grotto
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Memes don't belong in there. That'll be a warn.

earnest vine
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why do that

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he sent it everywhere

tawny garden
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ty dom

vocal grotto
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Did he?

earnest vine
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pretty much

polar grove
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in sugg-posting at least

vocal grotto
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Mute it is then

tawny garden
earnest vine
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bugs, mult, and vc

frail mantle
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and other mod talk

earnest vine
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pretty much everywhere

frail mantle
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thank ye dom

hexed spade
earnest vine
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everywhere

tawny garden
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ffs

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why do these people exist

unreal viper
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Replace the nerfs of the mantis claws and astral blade with normal nerfs.

Currently the mantis claws and astral blade recieve only a fraction of the melee speed bonuses the player has. This is in an effort to prevent them from doing absurd dps. However, this is way of nerfing weapons is poor, because it makes many buffs, accessories, and armor sets provide much smaller buffs to these weapons versus other melee weapons. This forces the player to make potential adjustments of their gear for these weapons specifically. Instead of nerfing the benefit these weapons recieve from a certain stat boosts, simply nerf their stats.

heady storm
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Trolls.

unreal viper
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This sugg is for next update's content.

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So I won't put it in posting yet.

earnest vine
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you'll probably change your mind or forget it when the update comes

unreal viper
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no

earnest vine
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probably

ashen lark
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why do these people exist
@tawny garden why do I exist?

earnest vine
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but yeah

tawny garden
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no, people like the one who posted that image everywhere @ashen lark

ashen lark
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Ye ik.

tawny garden
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the "no personal attacks" rule is severely restricting me rn

hollow shell
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lol

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Also technically wert's sugg got implemented so should it be deleted?

tawny garden
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yea I guess

heady storm
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You can do that yeah.

terse sundial
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@unreal viper I can explain the nerfs right now. Both weapons are incredibly dependant on melee swing speed to be effective, Astral Blade gets a new mechanic next update (and a small base damage nerf) to compensate

hollow shell
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Astral Blade does have a new mechanic and it's neat

terse sundial
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You can't just nerf the base damage alone, that won't fix the problem

unreal viper
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Nerf the speed then ig.

terse sundial
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That's what happened to an extent

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They will have melee swing speed softcaps

hexed spade
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instead of the % nerfs?

ashen lark
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I think my suggestion was the most successful one, it may be nearly pointless but it's going to make a small diffrence, small differences add up.

terse sundial
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I don't know how vanilla nerfed fetid

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So maybe

unreal viper
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Vanilla made it recieve only 25% of melee speed bonuses.

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Psycho knife recieves 33%.

hexed spade
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i would assume a softcap is better then a % nerf

tawny garden
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yes

terse sundial
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Thats a bootleg softcap

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lol

radiant meadow
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@blissful zephyr first and foremost, Endogenesis is a dedicated developer weapon, so using it as an example on what to do isn't the best thing to go by.
secondly, the latter half of your suggestion is largely a specific item suggestion, which isn't allowed.

tawny garden
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(by better I mean less punishing)

unreal viper
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Ye, it is an odd kind of softcap.

hexed spade
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because a % nerf cripples any use of speed bonuses and a softcap limits from it being abused too much

unreal viper
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I just think it's kinda awkward?

tawny garden
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(why is it a softcap?)

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it's a hardcap as far as I understand

terse sundial
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No I guess it is a hardcap

unreal viper
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Does calamity still have the melee speed hardcap? I thought they removed it.

hexed spade
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they did remove it

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currently those true meme items are super good

robust shuttle
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Gael's Greatsword should have a unique animation when Adrenaline is used with it.

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It should fire the thunderbolt from the Gael battle.

hexed spade
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ok i guess mantis claws are not that good

hollow shell
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Rage*

terse sundial
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Why adrenaline?

robust shuttle
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Rage already has it's own unique animation.

hollow shell
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oh

unreal viper
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Claws are really good iirc.

violet dagger
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also its a dedicated weapon isn't it

robust shuttle
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Yeah.

violet dagger
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so wouldn't leviathan need to approve it

hollow shell
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That is a dedicated weapon so you're gonna need to ask Levi about it

robust shuttle
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Oh.

hollow shell
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(also I highly doubt we'll do anything to make Adrenaline any stronger than it already is, especially with a weapon that Merk considered to be too brokenly good to even recommend to people)

tawny garden
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read the pins @robust shuttle

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and the doc

robust shuttle
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Sorry guys.

hollow shell
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Yeah there's a doc in pins telling you what you can and can't suggest

radiant meadow
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gael's doesn't really need more, it already has a ton of features to squish gael into a single weapon

unreal viper
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Ye.

rose latch
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it also already has lightning anyway

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from low health

hollow shell
frail mantle
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uea

tawny garden
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it's ait

violet dagger
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yes

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good sugg since from that map

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it looks really weird the generation of them

hollow shell
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πŸ‘

tawny garden
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ait

earnest vine
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I agree

tawny garden
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(damn, bot's at it again)

violet dagger
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yes

radiant meadow
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The slag sugg might be formatted incorrectly

violet dagger
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maybe its the image

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messing up the bot

hollow shell
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Nah, the bot can handle images

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Lets see if this one's better

violet dagger
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nope bot died

hollow shell
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Hmm

violet dagger
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nvm

hollow shell
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Could be one of those mysterious not-linebreaks

radiant meadow
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you're just impatient smh

hollow shell
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@ashen warren Any idea what's goin on with this sugg? Nevermind just had to turn it off and turn it back on again

tawny garden
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rover, try to readd the reaction

hollow shell
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wew, okay

violet dagger
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fine now

radiant meadow
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that works?

violet dagger
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bot's got some slowdown today

tawny garden
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wegud turn off and on

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works every time

radiant meadow
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it doesn't work if the sugg is formatted incorrectly

tawny garden
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what were you typing there, Ben?

radiant meadow
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hmm?

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I was testing something

tawny garden
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ah

violet dagger
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ben making a sugg

tawny garden
hearty yew
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@hollow shell that recent suggestion about slag blocks is a bug, why did you approve it as a suggestion?

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it's been listed in the bugs doc for years.

hollow shell
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The sugg can serve a different purpose then HDfailure

violet dagger
hollow shell
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Keep the slag blocks but make them look better

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Cuz the suggester was fine with them existing

hearty yew
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I'll accept that

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The bugfix approach is "delete them"

tawny garden
hearty yew
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The suggestion approach is "happy accident, make em cool"

tawny garden
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they're not supposed to exist?

hollow shell
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πŸ˜ƒ πŸ‘

hearty yew
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They are not.

tawny garden
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πŸ‘€

hearty yew
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I marked them as a bug years ago but nobody wanted to mess with the worldgen code for fear of breaking the crags themselves.

tawny garden
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I thought it was a feature

violet dagger
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so is this bug all the way from when crags were a big eye

hollow shell
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Nah

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This happened when the new gen happened

tawny garden
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darn, why did that get removed? why do we listen to people with potato pcs?

radiant meadow
hollow shell
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(iirc it took like one or two minutes on Crags alone on good PCs)

radiant meadow
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the eye didn't do anything anyways

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when I first saw it, I thought something special would happen there or there would be cool loot

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but it was just

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an eye

hollow shell
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I always thought a chest belonged in the pupil sphere

violet dagger
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maybe the shrine with muramasa could've been there

radiant meadow
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no

hollow shell
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(nah we have other plans for that)

violet dagger
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but that was added wayyyyyy after the removal

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hey at least at the sacrifice of that eye gave us a bunch more, 1 in the main planetoids, and like a gajillion in the sunken sea

loud kayak
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Does anyone have a screenshot of the old brimstone crags? This was before my time

hexed spade
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kinda the wrong chat

loud kayak
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Alright cheers

hollow shell
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had big spikes on the top, eye below

weak field
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Eh, that's a SIS suggestion

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The newest one

hollow shell
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Blyat has indeed been pinged twice and hasn't responded or edited

weak field
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Oh boy

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It is a great idea but it breaks the rules sad

violet dagger
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I remember it being more spiky

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less flat at the top and more spikes

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(yes, i did play back then, except it was basically just cheat sheeting in op things and messing around)

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i didnt do my first real playthrough for another 2 years

earnest vine
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I like this one

heady storm
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Sounds a bit specific about the rift mechanic.

steep crown
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I mean, The Idea itself is pretty simple. Not much I can do to unspecify it without it just being "Give DoG a Natural Spawn"

heady storm
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Well, I could reliterate a bit yeah, essentially saying what the event in detail would be is too specific.

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It would be the dev's decision on how this would be done.

steep crown
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Its not really an Event, DoG just spawns. Making it an event would be annoying

heady storm
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I suggest this little event: Once you defeat all 3 sentinels the status message "Something Awakens at the edge of reality", And Then a Rift in Reality would spawn somewhere in the sky. This would act like a pillar (Location is static, Appears on Minimap, No enemies though), and If the Player got too close, DoG would spawn. Of course, This would disappear Once you beat DoG.
I mean this part.

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Everything else sounds fine.

foggy badger
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We should have an eco version of the shattered sun, like all the way from crystalline

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Exo

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Not eco

steep crown
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Visible Confusion

heady storm
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That would be cool.

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Ok so, your being too specific about this, saying the status message should be "Something awakens at the edge of reality" and the whole rift thing in general.

steep crown
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Not that

heady storm
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Your suggestion would be to just propose a natural way for him to spawn, without including this stuff.

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The document specifies this.

steep crown
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That honestly Feels like a low-Effort suggestion to me. Which I hate ODech. Probably just a bad habit of mine

heady storm
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Well, it'll have a higher chance of being accepted.

golden narwhal
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It gives the devs more breathing room on what to do than 'do X specifically'

heady storm
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Ye essentially you say this should be a thing and they decide how it plays out.

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Not tell them specifically how it should.

golden narwhal
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Could list it as an example if you really wanted that event specifically, just trim it down a bit so it's less specific

hollow shell
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Basically everything including and after "Instead, I suggest this little scenario:" can go

steep crown
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I made a similar suggestion for the whole boss roster that Didn't already have them, But this idea just popped into my head, and I thought it might make a good Suggestion

heady storm
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Ye what Rover said.

hollow shell
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The more specific you are then the less freedom there is in the execution

foggy badger
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What do you think if we had an upgrade of the shattered sun to demonshade tier with cosmic kunai and some other throwing knife to make an ultimate homing fast small rogue knife

hollow shell
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You can't suggest weapons for Shadowspec (Demonshade) tier.

foggy badger
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Oh

hollow shell
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That's the developer dedicated item tier

foggy badger
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Welp

summer sentinel
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Is that the same for Auric tier or no?

hollow shell
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No

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Shadowspec is after Auric

foggy badger
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Exo kunai?

hollow shell
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(SCal being the gate)

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You could suggest an exo knife/kunai weapon yeah

golden narwhal
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That'd be alright, as long as it's not too specific

hollow shell
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But make sure it ain't specific

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yeah

foggy badger
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We have exogladius tho

hollow shell
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Very different

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That's melee and a shortsword

summer sentinel
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I see, okay just wondering. I was going to write a recommendation for an auric-tier lance but I first need to check if the suggestion was made previously

heady storm
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Basically suggest an upgrade that's auric tier.

foggy badger
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Ok sure

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Exo kunai

hollow shell
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You don't need to check for that, Lauren

golden narwhal
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(Also have good reasoning than 'X is cool')

summer sentinel
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Oh, I can just post the same suggestion idea? I didn't want to repeat someone else's suggestion

heady storm
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That's allowed yeah.

hollow shell
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Posting literally the same suggestion word for word is discouraged :P
But yes you can suggest the same concept as someone previously
We account for repeats in our system and it improves the concept's chances

summer sentinel
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Oh that's very neat. that basically answered my other question I was going to ask, thanks Rover πŸ‘

hollow shell
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np

radiant meadow
steep crown
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SIS

radiant meadow
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  1. Specific Item suggestions aren't allowed
foggy badger
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Ok

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Sry

radiant meadow
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  1. RIV in recipe is not a good idea in general
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I recommend reading the pinned document

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it gives guidelines and rules to follow for suggesting

foggy badger
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Oh ok

cobalt pewter
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Stealth Strike's damage should scale to stealth regen. The faster the base regen is, the lower the damage.

Currently there's almost no point to risking standing still or not attacking to build stealth. Stealth Strike is only good for a certain weapons, and seems pretty useless otherwise. The suggestion is meant to make stealth strikes a lot more viable early to mid game, by giving a lot more damage on slower stealth regen. Stealth strike dmg bonus scaling down to faster regen is meant to balance the damage in later stages of the game where there are more options to increase stealth regen.

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Thoughts?

hollow shell
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hmm
So, are you thinking that the current stealth damage at (around) the fastest regen speed will be the default in this new system, only up from there?

cobalt pewter
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I guess so yes

hollow shell
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Okay. Could be a bit clearer
Cuz from the way the top line is worded, it seems like you're asking for reductions from the current damage if you get regen increases.

cobalt pewter
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Okay, should "the slower the regen, the higher the damage" work?

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Since it won't imply nerfing the damage at fastest regen atm

hollow shell
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Ye that'd be better

radiant meadow
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ye

hollow shell
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Sugg looks good, Feedza

cobalt pewter
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Alternatively, I can think of scaling the damage to time needed to fill up the bar, which would prolly be easier to implement since stealth regen can be pretty dynamic

real steppe
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Agreed with that Stealth one

golden narwhal
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Not sure how much I agree with some of this but
My problem with the nurse bit is that it gets rid of her uniqueness, since rather than just another vendor, she's something else entirely

pearl osprey
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Hmmm, I guess, but I realize now that suggestions aren’t perfect, so I’m fine with it.

tawny garden
#

yea, this is a problem
cause by mid-HM and til the end I pretty much only needed the Goblin Tinkerer

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and maybe Cirrus

pearl osprey
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Ikr

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Plus I think a follower mechanic for the NPCs could work wonders when going solo on some worlds

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But that’s just my opinion

golden narwhal
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Main issue there would be terrain traversal, since yea, they don't jump very high

pearl osprey
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Hmmm, I guess so

tawny garden
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inb4 they can megajump CompleteFailure

golden narwhal
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npc flight when

pearl osprey
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Maybe they could only follow when on the surface, and they’d have their movement stats buffed a tiny bit to help with traversing the land

crude geode
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Main problem I see is that
A) Vanilla Code
B) This is a fairly large scale rework

golden narwhal
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Were the top two suggs alright? (Sands' looks good to me)

pearl osprey
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I never play with minions so I’m not sure how well they do in their current state, but this suggestion does seem promising to people who do use them

cobalt pewter
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With the last sugg in mind, I just wanted to mention that corvids might be the best classic minions in the entirety of Calamity

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Like dude

tawny garden
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uhh, can't you already do it?

cobalt pewter
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They never miss

golden narwhal
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Minions generally do target the enemy when you target them, and the blocks thing is only an issue for a few select minions, those having an upside

tawny garden
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Or am I misunderstanding

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I need a clearer explanation

verbal plank
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You can't, not with Calamity. Though I think it's bit too much of a large scale rework

robust lava
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I believe you can’t resummon Calamity minions

golden narwhal
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Yea, sounds like it would be a 'class thing' (e.g. mana, ammo management, stealth)

verbal plank
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ammo?

tawny garden
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I think that's more of a bug/unimplemented mechanic than a deliberate thing

verbal plank
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oh wait

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No its intended

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Its so you cant spam them in a boss for major DPS

pearl osprey
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How do you know exactly?

golden narwhal
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This would practically overhaul summoner, when it's (for the most part) alright as it is

tawny garden
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yea, you could still spam vanilla ones

verbal plank
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Like slime staff is amazing prehard because you can spam it into bosses and such

tawny garden
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if they wanted to, they could prohibit vanilla summons from resummoning

verbal plank
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I doubt it, vanilla codes a pain

tawny garden
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I'm gonna get an expert on the line

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@vocal grotto is it intentional that you can't resummon Calamity minions?

verbal plank
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But calamity minons could. though like early I think its too major of a rework for it to get through

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It says it on the buglist iirc under FAQ

pearl osprey
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Now we wait for a reply

golden narwhal
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Also, constant resummoning doesn't really summoner's playstyle (that being dodging and letting minions work on their own)

tawny garden
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It says it on the buglist iirc under FAQ
ah yes, it does

verbal plank
#

Yeah, which is why a cooldown would let you adjust still be able to adjust them while not spamming the shit out of them on bosses

tawny garden
#

(don't know why would it be in bugs, but ok)

verbal plank
#

Don't think it would matter much later hardmode/post moon lord since most enemies aren't as big a deal

tawny garden
#

Bosses ig

golden narwhal
#

Post-ml is currently alright, since minion AI evolved

verbal plank
#

most people think the resummoning thing is a bug

#

yeah

tawny garden
#

What's weird is that I vividly remember myself resummoning them

verbal plank
#

May of been the resummoning "mod"

#

Though it doesn't really work at all

tawny garden
#

the Herring Staff springs to mind

#

and I don't have any extra mods

#

I have Calamity (both), Recipe Browser, Better Taxes, Boss Checklist, Wireless Transmitter (or however that's called) and Invisible Dye

dry latch
#

I'm not sure if someone mentioned it, and I know it's too late, but a good alternative name to the basins would be brazier

tawny garden
#

I don't think so

#

they look different

#

and are used differently

dry latch
#

well it depends on the brazier. the ancient, ashen and plagued basins look a lot like the first image in the wikipedia page for braziers

#

I'm talking specifically about bowl shaped braziers

sinful steeple
#

Typically braziers have feet though

#

And the basins don't

dry latch
#

true, that's the thing going against it. just like how firepits are holes in the ground and hearthsteads are fireplaces

tawny garden
#

It's in voting, so it doesn't really matter now

sinful steeple
#

Not all firepits are a hole in the ground

#

A lot of them are wide bowls with fire inside

#

Which is what the basins are

dry latch
#

firepit
-a pit dug into the ground or encased in a surrounding structure (as of masonry or steel) in which a fire is kept burning for cooking, warmth, etc.

brazier
- a pan for holding burning coals

source: merriam-webster

but as philo said, doesn't really matter now lol

sinful steeple
#

Yeah, that definition says "or encased in a surrounding structure" which refers to the bowl type firepits

dry latch
#

bruh it literally says pan

sinful steeple
#

Yes, but a brazier is a pan that's on a base or on legs, which firepits and the basins lack

dry latch
#

okay found something funny. I tried googling fire basin images and one of the alternative names for it was fire pit. clicking it shows more braziers than firepits tho. google why

real steppe
#

Brazier may be the closest appropriate name

#

I guess?

sinful steeple
#

Nah, firepit is definitely the closest because the second definition of a firepit is what the basins are

cobalt pewter
#

tfw I just realized Calamity yanked Fire Gauntlet to post golem PensiveCore

verbal plank
#

Wasn't it always post golem

frail mantle
#

no

#

it was post Mechs

cobalt pewter
#

It was originally post mech

#

With 10% bonus on melee dmg and speed

#

But Calamity buffed it to 14%, gave it heat n cold protection in death mode, and added scoria bars to the recipe

sinful steeple
#

Wasn't it always 14%?

cobalt pewter
#

Nope

#

Vanilla always have fire gauntlet with 10% bonus melee speed and dmg

sinful steeple
#

Oh it's not

cobalt pewter
#

Which is a dumb balance decision imo

#

But yeah

void kelp
#

Isn’t minion resummoning weird bc of modded weirdness

verbal plank
#

nope

#

its intended

void kelp
#

Oh like w hitscan ones

tawny garden
#

hmm, maybe it's a bug that turned into a feature

#

cause I don't see how resummoning may help

verbal plank
#

basically you could keep resummoning into a boss so that they constantly damage it instead of them having to catch up to it

#

still can with slime staff

#

makes prehard mode bosses a joke

tawny garden
#

shouldn't that be like... strategy? (CompleteFailure taxevasion)

void kelp
#

Yeah modded summons can’t do that

verbal plank
#

imo no, it makes bosses way to easy

#

but its still annoying especially underground or hell

radiant meadow
#

minions can't be resummoned because modded summons just take a shit on the mechanic. It's not something we like actively try and prevent.

tawny garden
#

oh, so it's not intended after all?

void kelp
#

yeah

#

the usetime cooldown is also a thing

#
  • the limitation of mana
tawny garden
#

in your face, Lane107 HDfailure

void kelp
#

in my experience resummoning modded summons is very much hit or miss, mostly miss

tawny garden
#

oh, also most modded minions spawn near the charachter

#

and not near the cursor (Update: I was completely WRONG)

radiant meadow
#

can you give a list?

#

that can be fixed I think

tawny garden
#

(oh, that wasn't intended?)
the only one I could remember rn is the Herring Staff
I might be outdated

radiant meadow
#

I'm 90% sure herrings are summoned at the cursor

tawny garden
#

hmm
I'll make a list and send it to #bugs I guess

unreal viper
#

I'm going to have to walk to my friends house at 2, so give feedback before then.

tawny garden
#

...or I guess I won't

#

because there are none

#

the spawning of the Rusty Beacon Prototype is weird tho, but I guess it's intended

#

I'm going to have to walk to my friends house at 2, so give feedback before then.
@unreal viper people from different timezones live here, so your "at 2" doesn't have any meaning

unreal viper
#

Hm.

#

In 3 hours.

tawny garden
#

GhostPlayer's sugg has 50 minutes to live

earnest vine
#

I approve

tawny garden
#

it is valid, although weirdly worded imo

dapper coral
#

^

void kelp
gray nebula
#

the wording is very ech yeah

weak field
#

The RoD chaos state suggestion is uh, not that good

hexed spade
#

yeah

weak field
#

Calamity intentionally disable teleport when chaos state is active and devs are unlikely to revert that

tawny garden
#

I pointed it out to the creator of the sugg

#

he said that he'll leave it as-is, and Rover said that it's ok

violet dagger
#

wait wut

#

pbg doesnt summon those in dm

tawny garden
#

in Direct Message

violet dagger
#

to me that seems more of a glitch

weak field
#

Needs fixing either way

violet dagger
#

yes

sinful steeple
#

PBG summons minions?

violet dagger
#

ye

sinful steeple
#

Oh right the Plaguebringer that only spawns in phase 1

violet dagger
#

she summons the plaguebringer minibosses

#

if shes enraged they'll spawn in all phases

sinful steeple
#

And PBG in Death starts in phase 2

violet dagger
#

so that's why...

sage granite
#

Indeed

#

But it actually makes Rev...In phase1 at least, Easier

#

Once PBG goes P2 then it's quite simple as you only need to focus on her and her alone with correct movements

#

In rev you have a minion getting in your way

sinful steeple
#

Honestly I find PBG's second phase easier, it removes the PBs and the plague nuke barrage is too easy

sage granite
#

PBG nuke is just....Dash in the opposite direction upon nuke launch

sinful steeple
#

Yeah

weak field
#

Or just dodge them HDfailure

#

There's thicc gaps in between

sinful steeple
#

I think since other attacks happen less often with this new attack being a possible attack even ignoring the PBG thing phase 2 is just easier which is kinda disappointing

sage granite
#

Dodge em is also an option

hollow shell
#

Are the Flak suggs good?

earnest vine
#

I guess so

violet dagger
#

yes

hollow shell
#

aight
I disagree with it but they're okay

#

IHS's Astral Armor sugg good?

#

(he would like as many improvements to this as possible)

dapper coral
#

seems fine to me

earnest vine
#

I think putting everything in the pieces could allow to combine with other armor pieces which can be OP sometimes but I guess its ok

hollow shell
#

That's the point.

#

Hm I guess he doesn't expand on that point much, only the last sentence

#

@unreal viper You could expand on the creative mixed set argument

#

(and maybe also add a line break or two somewhere in the reason after you do that)

#

((I'll save the suggestion in case you don't see this for a while))

earnest vine
#

I belive he said he was going away now

dapper coral
#

iirc he's goin away in about an hour but yea may as well save it just in case

hollow shell
#

Yeah it's saved

#

How's his vanilla Hardmode ore wep sugg?

earnest vine
#

I like it, but most of them wouldnt get used (the first 2 tiers, because everyone skips to 3rd tier)

dapper coral
#

well that's the idea

hollow shell
#

Well it would give a reason for them to be used

dapper coral
#

is that it would give people more reason to use it

hollow shell
#

Especially Palladium if it's centered around healing

earnest vine
#

ok yeah I should read them slower

#

but yeah I like it

hollow shell
#

aight

tawny garden
#

rover, it's a bluecheck

#

iirc

#

ah, no

#

it's about weapons, not armors

#

don't mind me, I'm an idiot

craggy stratus
#

doesnt the rod discussion mean reverting back the chaos state nerf

hollow shell
#

Partially does yes

wooden wedge
#

money post ML doesn't really get insane

#

you still have no money because of the goblin tinkerer

waxen pine
#

you'd have to make a 5th coin slot, not sure how hard that is

hollow shell
#

@remote ocean "Having multiple stacks of 100 platinum coins just doesn't sit right for me and reforging get's really expensive even with discount card/bandit."
What do you mean?

wooden wedge
#

how would having another coin solve the issue of reforges being expensive

radiant meadow
#

platinum stacks up to 999 iirc

tawny garden
#

I was able to reforge every Accessory to Menacing/Warding, and every Weapon to Mythical, and still have >300Plat in my pocket piggy bank

waxen pine
#

also yeah that

hollow shell
#

How would adding a next level coin mitigate the expensiveness issue?
And elaborate on why it doesn't "sit right" with you

tawny garden
#

platinum stacks up to 999 iirc
yes

waxen pine
#

if you have >1000 plat then you probably don't need more money anyway

#

unless you're buying like 100 OD summons or smth

tawny garden
#

btw, if you have more than 2147 plat coins in a stack, the game breaks
fun fact

hollow shell
#

indeed

#

Money stops working

wooden wedge
#

yeah but you can't really do that with calamity

tawny garden
#

cause of integer overflow

remote ocean
#

It doesn't sit right for me in the fact that it's very unsual to see a stack of 100 coins in any sense

wooden wedge
#

since it doesn't increase money stacks iirc

remote ocean
#

cause usually it just converts to the next one over

radiant meadow
#

iirc 9999 plat coins in one stack works

#

but around 3000 does not

#

because Terraria

remote ocean
#

i would just rather see 1 diamond and however many platinum than 550 platinum or something like that and I think it'd be a cool novelty item

tawny garden
#

but around 3000 does not
I guess it loops back to -2147plat, and starts working its way up

#

so 4300plat will work

hollow shell
#

Hrm, okay
You could edit your sugg to include some of that Floppa

hexed spade
#

wouldn't this be an sis

wooden wedge
#

no

hollow shell
#

Reasoning isn't very strong but I guess it works

tawny garden
#

no, I don't think so

hollow shell
#

Well yeah he should probably remove the fact that he calls it a "diamond coin"

hexed spade
#

yeah

#

diamonds are not even that important in terraria

#

in comparison to other items

#

and because this is being suggested for the calamity mod it should be calamity themed

tawny garden
#

yea, you won't be able to have more than 21 of those "diamond" coins in a stack

remote ocean
#

well I just thought diamond because Minecraft but I don't really care what the coin is called

#

just want another one up because of how much money you get post ml

tawny garden
#

cause they will translate to 2,147,483,648 Copper Coins

hexed spade
#

oh wait, that reminds me i need to make my suggestion

tawny garden
#

and that is the largest value you get in 32 bit

#

and because larger coins are just copper coins in disguise

#

you won't be able to buy anything with em

hexed spade
#

@radiant meadow is the forbidden sun getting any changes next update?

tawny garden
#

maybe on 64-bit modloader

loud kayak
#

That sounds like such a scuffed way of programming coins

#

And adding a new coin would also require UI work

tawny garden
#

it's red

hollow shell
#

(again, you should edit out "diamond" from your sugg)

tawny garden
#

he produced redcode

radiant meadow
#

no

hexed spade
#

ok

pearl osprey
#

Is my suggestion worthy of gods approval?
I always wanted to say that for some reason ngl

hollow shell
#

(Will prolly wait a few more hours before we do the approving)
Most of it looks good

#

I'm just concerned about "The Nurse could start selling Healing Items of higher quality than the Merchant sells"
cuz the nurse has no selling menu, which means we'd need to add one, and that probably won't be fun for the coders

onyx river
#

I mean, i feel like the last part with npc's following you is a bit too much otherwise it's fine

pearl osprey
#

Hmmm, yea I guess I could edit out the nurse part, I just thought It MIGHT make her more useful I guess?

hollow shell
#

I think a lotta players would agree she is currently the most useful NPC

violet dagger
#

imagine not using her to gain health after dying bc you forgot that pet is a thing

pearl osprey
#

Ok done, I also edited the NPC follower mechanic idea a tiny bit, I just added something at the end to show it’s just a bonus idea to this one

steep crown
#

How about luminite coins? Cause diamond isn't that valuable

faint needle
#

The idea is that you shoudlnt name it in the sugg

#

if this does get implemented let the devs choose the name

hollow shell
#

^

pearl osprey
#

Ok, just made on final edit, I removed the npc following mechanic out completely, I didn’t want the suggestion to Possibly be hindered by it, if anything, the following mechanic needs it’s own suggestion, but anyway, I think it’s fine now

hollow shell
#

Aight πŸ‘

frail mantle
#

you'd have to ask Jav about that one

hollow shell
safe sail
#

oh its a patreon item?

hollow shell
#

yeah

safe sail
#

or what

#

ah

hollow shell
#

Your suggestion is valid as long as Jav is fine with it

safe sail
#

oh ok

hollow shell
#

(Personally I think Rox needs to get a more difficult recipe.
I was able to craft it without even trying, I just happened to have the materials...
I was doing a rogue playthrough and it was still my best weapon)

safe sail
#

yeah same

#

something you should have to go out of your way to get one way or another

radiant meadow
#

I could just make the recipe much more costly ye

safe sail
#

like not mechs just sorta grindy?

hollow shell
#

I'm thinkin like
literally 10x the current materials

#

Make it so finding it in the wild is the main way

fossil torrent
#

e

#

@safe sail nope, it's a hardmode weapon
however, i absolutely agree that it should have a harder recipe. not post any boss probably, but that you have to actually try to get it @radiant meadow
not only change the current materials, but maybe add some new material that is a rare drop from something, like for example a special gem as an uncommon drop from the enchanted sword enemy

#

tldr just fuckin 10x all the materials and add something more

safe sail
#

amazing

fossil torrent
#

@hollow shell forgot to ping u

hollow shell
#

Gotcha
So, oughta rework or remove your suggestion, @safe sail
cuz it's gotta be Hardmode

fossil torrent
#

seems like termi will just change it either way, i don't think a suggestion is necessary anymore tbh

hollow shell
#

Perhaps

safe sail
#

deleted it

fossil torrent
#

assuming termi will, that is

verbal plank
#

any problems with my suggestion rover?

hollow shell
#

I didn't know we outright disabled resummoning.

#

Your suggestion seems fine, if perhaps a bit overexpansive

tawny garden
#

any problems with my suggestion rover?
a bit more waiting is needed

#

usually we give at least 18 hours

hollow shell
#

Indeed, I'll give it a few more hours before approval
But it's fine to get feedback between now and then, Philo

#

(also nah I'm goin by 12 hours)

tawny garden
#

(they sounded as though they wanted it to be approved)

hollow shell
#

m
Still, sugg is fine, but imo it could cut back on the potential added content resulting from the change

tawny garden
hollow shell
#

I see

tawny garden
#

it seems to be a hard to code thing that turned into a feature

wooden wedge
#

@tardy copper wrong channel

tawny garden
#

@tardy copper not there

hollow shell
#

@tardy copper Use this channel for sugg feedback

gray nebula
#

triple ping peepomadcat

frail mantle
#

oh god

untold cargo
#

Oh is it not enoughCompleteFailure

tawny garden
#

triple ping :peepomadcat:
but it's a bruh moment

hollow shell
#

Also @verbal plank see the link Philo sent above. The suggestion can still exist in concept, but you should reword some of your reasoning as it makes it seem like this was a purely intended feature

verbal plank
#

I just wanted to make sure

#

werid though, because in the FAQ it says they don't let them be resummoned because of too much dps

#

unless im understanding it wrong?

#

idk

tawny garden
#

and btw @tardy copper the limit is 2147 Platinum coins, so 21 of these

hollow shell
#

(FAQ?)

tawny garden
#

in bug doc

hollow shell
#

@ashen warren That's a Specific Item Suggestion and a future update suggestion
Both of which are not allowed

tawny garden
#

@ashen warren SIS

untold cargo
#

U cannot ask for specific items

tawny garden
#

that's not allowed

verbal plank
#

"Q: β€œWhy can’t I re-summon most Calamity summons?”
A: Calamity blocks re-summoning so the player can't get higher DPS by spamming minions."

tawny garden
#

also you don't have a reason

hollow shell
#

See the Suggestion Don'ts doc in pins

gray nebula
wooden wedge
#

if you want I could chnage that on the doc to be more accurate

onyx river
#

Umm i just realized, making another type of coin would likely go with making another coin slot, which sounds like a pain to code, ik the slot isn't necessary, but it would seem not clean otherwise

tawny garden
#

if you want I could chnage that on the doc to be more accurate
no, maybe that was deliberate

hollow shell
#

s'why I pinged Ozza

buoyant berry
#

Plus you can hold 999 Plat in a stack, so I don’t think you’re gonna hold four stacks of that before you whip out a porta pig

tawny garden
#

Umm i just realized, making another type of coin would likely go with making another coin slot, which sounds like a pain to code, ik the slot isn't necessary, but it would seem not clean otherwise
it's also impossible to do code-wise
that stack would have only 21 of these coins max

#

because of the way that coins work in this game

dapper coral
#

i highly doubt you're gonna get that much money anyways so i feel it's unnecessary

untold cargo
#

I don’t think it it’s

tawny garden
#

actually, money is no object in calamity, but it is unnecessary

untold cargo
#

U r think if coins stacked to a 1000

#

Oh wait I’m dum

hollow shell
#

(btw @steep crown you still need to edit your suggestion to remove your specific proposal. You can keep the stuff about the Sentinel lore and how DoG should get a natural spawn, but you should not detail exactly what that natural spawn will be.)

tawny garden
#

you can buy everything in vanilla for just 22 Platinum

hollow shell
#

Not counting reforges

pearl osprey
#

In my opinion, if your able to get that much money, I’m pretty sure you’d be good enough to buy basically everything

untold cargo
#

22 plat is 22 pounds?

onyx river
#

That'll bump it up to 500 plat HDfailure

tawny garden
#

I got loads of money in my playthrough

#

when I got above 350, I never dipped below that

#

and all my reforges were the best

wooden wedge
#

just checked and it was me who added that one to the doc

tawny garden
hollow shell
#

wew

tawny garden
#

change that

#

instantly

buoyant berry
#

How much does a late game boss attempt cost in terms of Alch NPC potions? Normal farming tends to give me more potions generally so I haven’t used Alch much in a while.

hollow shell
#

You can keep some mention of balancing but the primary reason should be that it's tMod screwery

tawny garden
#

How much does a late game boss attempt cost in terms of Alch NPC potions? Normal farming tends to give me more potions generally so I haven’t used Alch much in a while.
#help-advice-read-pins ?

onyx river
#

Less than a plat

#

So basically nothing at that stage of the game

hollow shell
#

(if this is about the suggestion then
We don't take other mods into account when balancing)

wooden wedge
hollow shell
#

@radiant meadow darylsweating

buoyant berry
#

(if this is about the suggestion then
We don't take other mods into account when balancing)
@hollow shell Sorry about that. Partly just my curiosity

tawny garden
#

yea Termi
we've got a disturbance in the force

hearty yew
#

@hollow shell @void kelp @wooden wedge

  1. Modded summons are balanced under the assumption that you can't repeatedly face summon them, and I think that's okay
  2. The unavailability of the mechanic isn't Calamity's fault, it's an unintentional TML departure from vanilla. I can only assume that the TML team would eventually want to fix it. Perhaps 1.4 minion changes will have already done so
  3. Yes, the bugs document should mention that not being able to face summon minions is not intentional, but we've balanced around that limitation.
hollow shell
#

Aight cool

tawny garden
hearty yew
#

On a more personal note, face summoning is uninteresting and dumb, and 1.4's summon whips make it clear that the vanilla intention for summoner activity isn't just to sit there and face summon.

void kelp
#

neat!

tawny garden
#

if tML departed from vanilla

wooden wedge
#

I think that'd be a lot of work for something that would get removed with 1.4 TML because of whips like ozz said

tawny garden
#

thanks for changing the doc, Sand

wooden wedge
hollow shell
#

Nice

verbal plank
#

there we go

hollow shell
dapper coral
#

seems fine enough to me, assuming that devs don't have a plan to overhaul the stealth system anytime soon

hollow shell
#

afaik we don't.

#

Well actually, they're getting a balance change next update

#

I don't remember how extensive it is

pearl osprey
#

I never knew there was a stealth system...man I’ve been out of the loop

tawny garden
#

the sugg seems alright, although it might be borderline major change

hollow shell
#

Specifically with rogue weapons and rogue armor

pearl osprey
#

Ah

hollow shell
#

It's the class gimmick

tawny garden
#

and it is just that: a gimmick

pearl osprey
#

The only stealth system I somewhat knew about was with the vortex armor

hollow shell
#

Indeed
Shroomite armor and Psycho Knife too

pearl osprey
#

Oh yea, I remember now

hollow shell
#

Sounds good.

gray nebula
tawny garden
#

@thorny jungle ↑

hollow shell
#

I suppose that would indirectly solve the problem yeah

thorny jungle
#

oh damn

#

whats the distance

gray nebula
#

idk

tawny garden
#

probably close enough

hollow shell
#

I can try to find out

tawny garden
#

it would be great if you did

hollow shell
#

It looks to be about 35 blocks

#

Wait no, hang on
I think it's more intricate..

#

When you get within 35 blocks, the NPC will fade in over 1.5 seconds
and it will not be hittable until it is fully visible
and it will likewise fade out when you go farther than 35

#

So
Spoilers for that inevitable wiki explanation HDfailure

dapper coral
#

lemme just copies for future wiki point gathering

weak field
#

The post moonlord coins is once considered

#

But fabsol gave up on trying to tackle the vanilla currency system

#

It was going to be called "cosmic coins" or something

hollow shell
#

Don't remember that πŸ€”

weak field
#

I read that from the legacy feature document

hollow shell
dapper coral
#

bit weak/sparse on reasoning, but the idea is alright

tawny garden
#

it's a bit too short to my taste, yea

hollow shell
#

@pale glacier Do you think you can expand on your suggestion's reasoning more

weak field
#

I'm not too familar with this but I think currently, high-end minions like yharon's son gets a damage nerf on non-summoner sets?

hollow shell
#

All minions.

radiant meadow
#

I think they mean what Immat does

#

which is only for immat

#

not other minions

unkempt bolt
#

i thought they meant give the thing that forbidden and fearmonger do

#

removing the non-summon weapon summon penalty

weak field
#

yes ben, thank you

#

It might be a bit overpowered?

hollow shell
tawny garden
#

what does immat do?
I need a recap

#

and I'm too lazy to go on the wiki

hollow shell
tawny garden
#

ahhh, that

unkempt bolt
#

rip forbidden stealth immat

dapper coral
#

is demonshade planned to be the final, final armor? even with additions of draedon and such

hollow shell
#

I am not sure

tawny garden
#

no one knows

hollow shell
#

Well, Draedon won't affect that, because Draedon will not be after SCal

radiant meadow
#

demonshade, omega blue, and fearmonger are included for summon sets on immat now btw

hollow shell
#

But, when Yharim comes around
I'm not sure

tawny garden
#

well, maybe fab knows

radiant meadow
#

publicly that is

dapper coral
#

oh

hollow shell
#

aight I'll update the page

dapper coral
#

so then this sugg is unnecessary, if Heisenberg is talking bout immat

#

the question is if that's what the sugg is about, i suppose

tawny garden
#

I think they're talking about every single minion

radiant meadow
#

they want demonshade to have the fearmonger effect

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to ignore the global summoner nerf

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problem is

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multiclass is still really powerful

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with the current nerf that is

dapper coral
#

i mean, i see what they're getting at, but is it necessary

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is the issue i guess

pearl osprey
#

Wait, if Demonshade is the last armor you get, then does it matter too much if it’s a bit op? I mean, you basically killed every boss at that point so...

hollow shell
#

Boss Rush exists

pearl osprey
#

Oh yea, I forgot

pale glacier
#

Yea I wanted the demonshade to be sort of a multi class armor. Considering the various various set bonuses of auric tesla armor, I thought that would help demonshade feel more like a 'FINAL' armor, for now at least

#

I updated the post a bit, lemme know if you guys think I should add something else

weak field
#

Next: make your title bold

radiant meadow
#

that's not necessary

weak field
#

It's not required but it looks cool

#

And everybody else has that anyway

pale glacier
#

Lmao
I kinda forgot how to do that on mobile

radiant meadow
#

what matters is that there's a title

weak field
#

*bold*

radiant meadow
#

there's no need to conform to silly things like bolding :/

#

The bot bolds the title for you

tawny garden
#

(he doesn't. the embed title is always bold)

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(that's a discord thing)

radiant meadow
#

The point I'm trying to make is that telling people to bold their titles is a waste of time.

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when it literally does nothing because it gets bolded anyways

crude geode
#

haven’t we had this discussion like twenty times about demonshade bad, auric Tesla good
@pale glacier You get a 100% damage buff with demonshade. It’s a glass cannon armor set for those who like it.

tawny garden
zealous ridge
#

people have the demonshade bad discussion because its not what they want from an endgame armor lol

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its not even that its better or worse its just not flashy like auric is

hollow shell
#

Flashy, you say

zealous ridge
#

i mean, if you have anything on the contarary say it, id like to be proven wrong about this

hollow shell
#

No I think you're onto something

zealous ridge
#

m

tawny garden
#

cause Auric Tesla is supposed to be worn by Yharim
and Demonshade is supposed to be worn... by... Shadow..?

polar grove
#

demonshade may not have the sheer amount of stuff auric does, but its undeniably extremely powerful in the right hands

zealous ridge
#

demonshade needs to be upgraded in visuals, i think

#

like it's showing a lot of age

#

its viability is in a decent spot, it fills a nice niche

#

i mean, look at what photo and subsuming have become

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i wont say exactly what has changed bc spoiler

#

but i think they look super nice and are way more fun to use

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just because of that

tawny garden
#

well, in 1.4.5 Auric Tesla is losing its best feature imo

zealous ridge
#

that being...?

tawny garden
#

the immunities

hollow shell
#

To debuffs?

zealous ridge
#

ah debuff immunities

radiant meadow
#

the revives are also getting shafted

zealous ridge
#

haha YES

tawny garden
#

oh yeah

radiant meadow
#

SCal's Abyssal flames actually mean something now

zealous ridge
#

idk about you guys but im happy bout that

radiant meadow
#

because you no longer have defacto immunity

hollow shell
#

Revives are in a strange spot, I don't really know how to feel about them

zealous ridge
#

the fact that auric is just every major progression armor set in one set bonus was super boring imo

#

it didnt make thematic sense

tawny garden
#

I mean I'm happy for SCal
It was just easier when you don't have to worry bout pesky debuffs

zealous ridge
#

nor was it stable in balance

hollow shell
#

I do think Auric needs to get some (at least) visual changes for the stuff it inherits

#

It shouldn't be firing leaves or blood

zealous ridge
#

yeah i agree

hollow shell
#

It should all be electric or maybe rainbow stuff

zealous ridge
#

i feel like it could mimic those bonuses but have different visuals or stats

radiant meadow
#

some of the stats are different

zealous ridge
#

ah yeah

radiant meadow
#

certain things specifically check for Auric to do more damage

zealous ridge
#

that much is true

radiant meadow
#

like bloodsplosions and god slayer shrapnel

zealous ridge
#

i suppose i moreso meant that they are affected in more than just raw numbers

radiant meadow
#

then it's not stats

zealous ridge
#

well stats was probably too broad a term anyways

#

could mean basically anything

#

i look at auric summon, for example, and i just see weird ass set bonus minions all just hanging out around you

#

and honestly, something that unites these thematically different set bonuses into one thing could mean a lot for endgame

#

maybe youve got an army of tesla spheres that mimic the attacks of the set bonuses you inherited

#

idk whatever sounds cool and fits with the theme of the auric set

polar grove
#

i think i would be fine with the summoned things (silva crystal, mechworm etc) being resprited into auric tesla variants

zealous ridge
#

mhm, i believe thats been suggested

#

i could almost see the mechworm not changing

#

but silva crystal, polter mines, and green light that murders people can probably change

rose latch
#

the mechworm isn't a very good set bonus to begin with though

zealous ridge
#

true

rose latch
#

could be a bit more creative than summoning 1 minion

zealous ridge
#

its a pretty dumb set bonus so i wouldnt be opposed to it as a whole changing

#

was more leaning towards the fact that it would be okay thematically

hollow shell
tawny garden
#

this kind of doesn't take into account the amount of time that tML will be developed

hollow shell
#

Indeed, but it's inevitably coming

#

We could implement a similar system in the meantime I guess

radiant meadow
#

stat boosts are in 1.3 pretty sure

hollow shell
#

Not according to the wiki

tawny garden
#

nope, added in 1.4.0.1

radiant meadow
hollow shell
#

πŸ€”

tawny garden
hollow shell
#

I'll go poke the Terraria wiki server

radiant meadow
#

453 is the skeleton merchant

tawny garden
#

which function is this?

radiant meadow
#

the AI of aiStyle 7 I think

#

private void AI_007_TownEntities()

tawny garden
#

already found, ty

#

huh

radiant meadow
#

dryad's bane scaling can be found where all the damaging debuffs are

verbal plank
#

probably implemented and unfinished

#

though could be cool if someone completed it to the 1.4 stat increases

radiant meadow
#

but those are the "1.4" stat increases

tawny garden
#

@radiant meadow num1 isn't used anywhere after those ifs

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so the checks exist, but they don't do anything

radiant meadow
#

yes it is

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it's used like

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200 lines down

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for damage mult boost

tawny garden
#

not for me

#

did you decompile vanilla or tml?

radiant meadow
#

by 200 I mean 1000

tawny garden
#

oh. HyperFailure

radiant meadow
#

I assume it's decompiled vanilla. but Merk gave it to me

ancient crow
#

does vanilla terraria code actually just call variables num1, num2, etc

tawny garden
#

no

radiant meadow
#

who knows

hollow shell
#

Pretty sure that's a result of the decompiling

radiant meadow
#

decompilation eats variable names

tawny garden
#

the decompiler doesn't know the name yea

ancient crow
#

oh ok

hollow shell
#

... I can tell you for sure that the Calamity source has variable names like that though

ancient crow
tawny garden
#

it's not the decompiler who eats names, it's the compiler

#

cause assembly language doesn't have the luxury of variable names

pearl osprey
#

Wow, I was not expecting that, hmmm, does this mean my suggestion is irrelevant now or something? Since it’s already a thing in 1.4

earnest vine
#

yep

radiant meadow
#

anyways, the point is that the feature is in 1.3

#

so it's not strictly 1.4

earnest vine
#

assembly doesnt care about names

#

only pointers

tawny garden
#

but it doesn't add anyhing, does it?

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(the feature)

hollow shell
#

You could change your suggestion to be that you want the stats to be boosted further

radiant meadow
#

wdym doesn't add anything

hollow shell
#

instead of proposing that boosts be added at all, cuz they do apparently exist

pearl osprey
#

Hmmm, sure

tawny garden
#

the damage isn't boosted, otherwise that would've been noticed

pearl osprey
#

And I guess the other part of the suggestion of where I said they’d sell different items the further you are is a unique aspect too I guess

radiant meadow
#

it clearly is boosted

#

that's what it says in the source

tawny garden
#

1.3.5.3 was out there for 4 years

radiant meadow
#

aquatic aberration and paraseas were noted as naturally spawning when that was removed like 2 years ago (they were added back as naturally spawning in a later version)

#

what's your point?

#

people miss things

#

the code looks the same in my 1.4 source

pearl osprey
#

Ok, I made one small adjustment, instead of it simply saying β€œbuff their attack” it now says β€œbuff their attack and defense up more”, hope that suffices

radiant meadow
#

could buff their health

#

vanilla doesn't do that

#

or give them some dr

pearl osprey
#

True

#

Give me a sec

#

Ok done, I even included one last thing to make it more unique I guess you could say

#

Attack Range

polar grove
#

Add a visibility toggle for the Deep Diver's dash

Currently the Deep Diver has a dash that's so long it might mess you up if you are using it on certain bosses, but it doesn't have a visibility toggle like every other dash shield. Adding a visibility toggle would make it so that you can just get the damage/defense increase without having the unnecessarily massive dash.

#

thoughts?

hollow shell
#

We gettin toggle configs next update
Deep Diver might be included among them?

unreal star
#

that sounds good

void kelp
#

@radiant meadow

polar grove
#

huh

#

i knew about the toggle configs already btw

radiant meadow
#

we're not getting toggle configs

#

I've said this already

hollow shell
#

What?

polar grove
#

guess ill just post the sugg then

hollow shell
radiant meadow
#

would you like to speak with Terraria multiplayer desync?

hollow shell
#

Fuck

#

Looks like the Cement Shoes are back on the table

polar grove
#

please no

void kelp
#

would that be an item that disables dashes

hollow shell
#

Yes

dapper coral
#

no

hollow shell
#

@rugged ember That sure does sound like poor balancing

void kelp
#

love it.

hollow shell
#

Also "endless" is a bad word for you to use

dapper coral
#

something tells me SCal is hard enough without continuous extra projectiles

rugged ember
#

ah, should i change that?

hollow shell
#

Yeah cuz that implies that it doesn't end

rugged ember
#

fixed X2

hollow shell
#

How about
"In Rev/Death, make SCal's bullet hell projectiles not despawn when the bullet hell ends."

rugged ember
#

i guess?

crude geode
#

That just sounds painful.

hollow shell
#

It's a lot clearer than "Scal Bullet Hell continues in rev/death"

crude geode
#

^

rugged ember
#

fixed X3 - Revenge of the fix

hollow shell
#

aight cool

rugged ember
#

i had it on my mind, so i thought i would throw it in

golden narwhal
#

This includes the brimstone hellblasts?

rugged ember
#

those explode-into-dart abominations?

golden narwhal
#

I mean the 'main' projectiles in the bullet hells

rugged ember
#

thats what i ment! (If you think that was hostile, i did not intend for it to be so)

golden narwhal
#

Uhh