#suggestions-discussion
1 messages Β· Page 938 of 1
the legally cant be detached from owning the game
Agreed
basicly:
aka you get banned for owning it illegally
buying the game - allowed
using a copy a friend or family bought legitimately and you borrowed - allowed
using a copy you or anyone else downloaded for a third party site aka not having bought it - bannable and is infact illegal
not owning a copy - also allowed.
aka you get banned for owning it illegally
@eager vale yea, just put that there instead/
.*
its already easy to interpret though
k, if it came to this
@candid dove In the rules, please change "If you do not own Terraria legally" to "If you own Terraria illegally"
we're grateful
i suck hard at the english language but i understand its meaning
eh, i just suck at life.
I think you speak fine Gin
the rule is clear. theres really nothing to fix about it imo
i know i speak fine but in terms of relativity
Changed it a little bit
Oh..sorry for the misunderstanding
some people are idiots. some people think the current virus is because of politics (forgive my spag, i normally use autocorrect 24/7)
"If you own an illegal copy of Terraria, and you openly admit it, you will be banned immediately."

thank you dan
yes
ty
Tank u Dan
Np
Btw, love your pfp
thanks btw, this servers epic.
god, when did i join.
yea, just going to say 14 yo me didnt understand, lol.
understandable i was also 14 when i joined
Is it illegal to have it on steam because I have it on steam
you mean you added it to steam but got it from another place?
bc if in that other place it was given without permission of relogic then its illegal
No I got it on steam I bought it
then why would it be illegal?
I got confused with everything going on
If you paid money for it then it's not illegal
Ok thank you
(unless you paid money to someone who did not pay money for it)
π€
I mean, thats my understaning on how copyright works
Ok
basicly: if you bought it from an authorized sorce, its legal.
that's a pretty basic and kind of incomplete understanding, but everything boils down to this pretty much
Yeah
Hm, I believe that you aren't supposed to sugg upgrades to certain items, cause that comes across as a specific item sugg.
Ark of the Cosmos should have a Shadowspec upgrade called, "The Cosmic Vanquisher".
sis
But I remember that an upgrade sugg did get approved.
and shadowspec is dev only
brbrbr
but as i said, dev item/shadowspec requests are a dont
I had an idea for an item, but Idk anymore.
Uhmmm... reasoning @robust shuttle ??
this is breaking so many don'ts
its so casual too
so casual in fact that i thought it was in this channel and replied to it in there 


I had an idea for a upgrade to shadowspec bars known as shadowspec cores, so there could be end game items when end game is pushed further, but Idk.
It's not a weapon, it's a resource
its still a dont
its still shadowspec
Any suggestions to add items that are dedicated to developers, and/or use Shadowspec Bars in the recipe.
literally anything relating to shadowspec is off limits for suggs
@robust shuttle Can't make suggestions about adding Shadowspec weapons
(and also you didn't include a reason, but that doesn't matter cuz it is invalid)
Also this is close enough:
https://calamitymod.gamepedia.com/Elemental_Excalibur
But its a resource for dev weapons...
Indeed, that's why only the devs can touch it
Regarding my old suggestion, that I'm probably not gonna post for a while if at all.

w h a t
Ah.
bruh
jeez
how is this related?
10 images taken before disaster.
Shup simp
bye @rugged lion
I sense a warn
@vocal grotto kill
see ya
yeeted in 4
lmao
Ah.
i sense a great disaster
Indeed.
jeez
This calamity is far more greater than the ones preceding it.
Memes don't belong in there. That'll be a warn.
ty dom
Did he?
pretty much
in sugg-posting at least
Mute it is then
he also sent it to #wiki-discussion
bugs, mult, and vc
and other mod talk
pretty much everywhere
thank ye dom
and in #multiplayer-looking-to-play
everywhere
Replace the nerfs of the mantis claws and astral blade with normal nerfs.
Currently the mantis claws and astral blade recieve only a fraction of the melee speed bonuses the player has. This is in an effort to prevent them from doing absurd dps. However, this is way of nerfing weapons is poor, because it makes many buffs, accessories, and armor sets provide much smaller buffs to these weapons versus other melee weapons. This forces the player to make potential adjustments of their gear for these weapons specifically. Instead of nerfing the benefit these weapons recieve from a certain stat boosts, simply nerf their stats.
Trolls.
you'll probably change your mind or forget it when the update comes
no
probably
why do these people exist
@tawny garden why do I exist?
but yeah
no, people like the one who posted that image everywhere @ashen lark
Ye ik.
the "no personal attacks" rule is severely restricting me rn
yea I guess
You can do that yeah.
@unreal viper I can explain the nerfs right now. Both weapons are incredibly dependant on melee swing speed to be effective, Astral Blade gets a new mechanic next update (and a small base damage nerf) to compensate
Astral Blade does have a new mechanic and it's neat
You can't just nerf the base damage alone, that won't fix the problem
Nerf the speed then ig.
instead of the % nerfs?
I think my suggestion was the most successful one, it may be nearly pointless but it's going to make a small diffrence, small differences add up.
Vanilla made it recieve only 25% of melee speed bonuses.
Psycho knife recieves 33%.
i would assume a softcap is better then a % nerf
yes
@blissful zephyr first and foremost, Endogenesis is a dedicated developer weapon, so using it as an example on what to do isn't the best thing to go by.
secondly, the latter half of your suggestion is largely a specific item suggestion, which isn't allowed.
(by better I mean less punishing)
Ye, it is an odd kind of softcap.
because a % nerf cripples any use of speed bonuses and a softcap limits from it being abused too much
I just think it's kinda awkward?
No I guess it is a hardcap
Does calamity still have the melee speed hardcap? I thought they removed it.
Gael's Greatsword should have a unique animation when Adrenaline is used with it.
It should fire the thunderbolt from the Gael battle.
ok i guess mantis claws are not that good
Rage*
Why adrenaline?
Rage already has it's own unique animation.
oh
Claws are really good iirc.
also its a dedicated weapon isn't it
Yeah.
so wouldn't leviathan need to approve it
That is a dedicated weapon so you're gonna need to ask Levi about it
Oh.
(also I highly doubt we'll do anything to make Adrenaline any stronger than it already is, especially with a weapon that Merk considered to be too brokenly good to even recommend to people)
Sorry guys.
Yeah there's a doc in pins telling you what you can and can't suggest
gael's doesn't really need more, it already has a ton of features to squish gael into a single weapon
Ye.
Anyway before it gets too crowded
Do we think the Crag Slag sugg is good?
https://discordapp.com/channels/225030931008847874/699359022364491868/734621355756224622
uea
it's ait
ait
I agree
(damn, bot's at it again)
yes
The slag sugg might be formatted incorrectly
nope bot died
Hmm
nvm
Could be one of those mysterious not-linebreaks
you're just impatient smh
@ashen warren Any idea what's goin on with this sugg? Nevermind just had to turn it off and turn it back on again
rover, try to readd the reaction
wew, okay
fine now
that works?
bot's got some slowdown today
it doesn't work if the sugg is formatted incorrectly
what were you typing there, Ben?
ah
ben making a sugg

@hollow shell that recent suggestion about slag blocks is a bug, why did you approve it as a suggestion?
it's been listed in the bugs doc for years.
The sugg can serve a different purpose then 

Keep the slag blocks but make them look better
Cuz the suggester was fine with them existing

The suggestion approach is "happy accident, make em cool"
they're not supposed to exist?
π π
They are not.
π
I marked them as a bug years ago but nobody wanted to mess with the worldgen code for fear of breaking the crags themselves.
I thought it was a feature
so is this bug all the way from when crags were a big eye
darn, why did that get removed? why do we listen to people with potato pcs?

(iirc it took like one or two minutes on Crags alone on good PCs)
the eye didn't do anything anyways
when I first saw it, I thought something special would happen there or there would be cool loot
but it was just
an eye
I always thought a chest belonged in the pupil sphere
maybe the shrine with muramasa could've been there
no
(nah we have other plans for that)
but that was added wayyyyyy after the removal
hey at least at the sacrifice of that eye gave us a bunch more, 1 in the main planetoids, and like a gajillion in the sunken sea
Does anyone have a screenshot of the old brimstone crags? This was before my time
kinda the wrong chat
watch an old baum video
Alright cheers
Blyat has indeed been pinged twice and hasn't responded or edited
I remember it being more spiky
less flat at the top and more spikes
(yes, i did play back then, except it was basically just cheat sheeting in op things and messing around)
i didnt do my first real playthrough for another 2 years
I like this one
Sounds a bit specific about the rift mechanic.
I mean, The Idea itself is pretty simple. Not much I can do to unspecify it without it just being "Give DoG a Natural Spawn"
Well, I could reliterate a bit yeah, essentially saying what the event in detail would be is too specific.
It would be the dev's decision on how this would be done.
Its not really an Event, DoG just spawns. Making it an event would be annoying
I suggest this little event: Once you defeat all 3 sentinels the status message "Something Awakens at the edge of reality", And Then a Rift in Reality would spawn somewhere in the sky. This would act like a pillar (Location is static, Appears on Minimap, No enemies though), and If the Player got too close, DoG would spawn. Of course, This would disappear Once you beat DoG.
I mean this part.
Everything else sounds fine.
We should have an eco version of the shattered sun, like all the way from crystalline
Exo
Not eco
Visible Confusion
That would be cool.
Ok so, your being too specific about this, saying the status message should be "Something awakens at the edge of reality" and the whole rift thing in general.
Not that
Your suggestion would be to just propose a natural way for him to spawn, without including this stuff.
The document specifies this.
That honestly Feels like a low-Effort suggestion to me. Which I hate
. Probably just a bad habit of mine
Well, it'll have a higher chance of being accepted.
It gives the devs more breathing room on what to do than 'do X specifically'
Ye essentially you say this should be a thing and they decide how it plays out.
Not tell them specifically how it should.
Could list it as an example if you really wanted that event specifically, just trim it down a bit so it's less specific
Basically everything including and after "Instead, I suggest this little scenario:" can go
I made a similar suggestion for the whole boss roster that Didn't already have them, But this idea just popped into my head, and I thought it might make a good Suggestion
Ye what Rover said.
The more specific you are then the less freedom there is in the execution
What do you think if we had an upgrade of the shattered sun to demonshade tier with cosmic kunai and some other throwing knife to make an ultimate homing fast small rogue knife
You can't suggest weapons for Shadowspec (Demonshade) tier.
Oh
That's the developer dedicated item tier
Welp
Is that the same for Auric tier or no?
Exo kunai?
That'd be alright, as long as it's not too specific
We have exogladius tho
I see, okay just wondering. I was going to write a recommendation for an auric-tier lance but I first need to check if the suggestion was made previously
Basically suggest an upgrade that's auric tier.
You don't need to check for that, Lauren
(Also have good reasoning than 'X is cool')
Oh, I can just post the same suggestion idea? I didn't want to repeat someone else's suggestion
That's allowed yeah.
Posting literally the same suggestion word for word is discouraged :P
But yes you can suggest the same concept as someone previously
We account for repeats in our system and it improves the concept's chances
Oh that's very neat. that basically answered my other question I was going to ask, thanks Rover π
np

SIS
- Specific Item suggestions aren't allowed
- RIV in recipe is not a good idea in general
I recommend reading the pinned document
it gives guidelines and rules to follow for suggesting
Oh ok
Stealth Strike's damage should scale to stealth regen. The faster the base regen is, the lower the damage.
Currently there's almost no point to risking standing still or not attacking to build stealth. Stealth Strike is only good for a certain weapons, and seems pretty useless otherwise. The suggestion is meant to make stealth strikes a lot more viable early to mid game, by giving a lot more damage on slower stealth regen. Stealth strike dmg bonus scaling down to faster regen is meant to balance the damage in later stages of the game where there are more options to increase stealth regen.
Thoughts?
hmm
So, are you thinking that the current stealth damage at (around) the fastest regen speed will be the default in this new system, only up from there?
I guess so yes
Okay. Could be a bit clearer
Cuz from the way the top line is worded, it seems like you're asking for reductions from the current damage if you get regen increases.
Okay, should "the slower the regen, the higher the damage" work?
Since it won't imply nerfing the damage at fastest regen atm
Ye that'd be better
Do we think Noye's Astral weapon sugg is fine?
https://discordapp.com/channels/225030931008847874/699359022364491868/734750257166155786
ye
Sugg looks good, Feedza

Alternatively, I can think of scaling the damage to time needed to fill up the bar, which would prolly be easier to implement since stealth regen can be pretty dynamic
Agreed with that Stealth one
Not sure how much I agree with some of this but
My problem with the nurse bit is that it gets rid of her uniqueness, since rather than just another vendor, she's something else entirely
Hmmm, I guess, but I realize now that suggestions arenβt perfect, so Iβm fine with it.
yea, this is a problem
cause by mid-HM and til the end I pretty much only needed the Goblin Tinkerer
and maybe Cirrus
Ikr
Plus I think a follower mechanic for the NPCs could work wonders when going solo on some worlds
But thatβs just my opinion
Main issue there would be terrain traversal, since yea, they don't jump very high
Hmmm, I guess so
inb4 they can megajump 
npc flight when
Maybe they could only follow when on the surface, and theyβd have their movement stats buffed a tiny bit to help with traversing the land
Main problem I see is that
A) Vanilla Code
B) This is a fairly large scale rework
Were the top two suggs alright? (Sands' looks good to me)
I never play with minions so Iβm not sure how well they do in their current state, but this suggestion does seem promising to people who do use them
With the last sugg in mind, I just wanted to mention that corvids might be the best classic minions in the entirety of Calamity
Like dude
uhh, can't you already do it?
They never miss
Minions generally do target the enemy when you target them, and the blocks thing is only an issue for a few select minions, those having an upside
You can't, not with Calamity. Though I think it's bit too much of a large scale rework
I believe you canβt resummon Calamity minions
Yea, sounds like it would be a 'class thing' (e.g. mana, ammo management, stealth)
ammo?
I think that's more of a bug/unimplemented mechanic than a deliberate thing
How do you know exactly?
This would practically overhaul summoner, when it's (for the most part) alright as it is
yea, you could still spam vanilla ones
Like slime staff is amazing prehard because you can spam it into bosses and such
if they wanted to, they could prohibit vanilla summons from resummoning
I doubt it, vanilla codes a pain
I'm gonna get an expert on the line
@vocal grotto is it intentional that you can't resummon Calamity minions?
But calamity minons could. though like early I think its too major of a rework for it to get through
It says it on the buglist iirc under FAQ
Now we wait for a reply
Also, constant resummoning doesn't really summoner's playstyle (that being dodging and letting minions work on their own)
It says it on the buglist iirc under FAQ
ah yes, it does
Yeah, which is why a cooldown would let you adjust still be able to adjust them while not spamming the shit out of them on bosses
(don't know why would it be in bugs, but ok)
Don't think it would matter much later hardmode/post moon lord since most enemies aren't as big a deal
Bosses ig
Post-ml is currently alright, since minion AI evolved
the Herring Staff springs to mind
and I don't have any extra mods
I have Calamity (both), Recipe Browser, Better Taxes, Boss Checklist, Wireless Transmitter (or however that's called) and Invisible Dye
I'm not sure if someone mentioned it, and I know it's too late, but a good alternative name to the basins would be brazier
well it depends on the brazier. the ancient, ashen and plagued basins look a lot like the first image in the wikipedia page for braziers
I'm talking specifically about bowl shaped braziers
true, that's the thing going against it. just like how firepits are holes in the ground and hearthsteads are fireplaces
It's in voting, so it doesn't really matter now
Not all firepits are a hole in the ground
A lot of them are wide bowls with fire inside
Which is what the basins are
firepit
-a pit dug into the ground or encased in a surrounding structure (as of masonry or steel) in which a fire is kept burning for cooking, warmth, etc.
brazier
- a pan for holding burning coals
source: merriam-webster
but as philo said, doesn't really matter now lol
Yeah, that definition says "or encased in a surrounding structure" which refers to the bowl type firepits
bruh it literally says pan
Yes, but a brazier is a pan that's on a base or on legs, which firepits and the basins lack
okay found something funny. I tried googling fire basin images and one of the alternative names for it was fire pit. clicking it shows more braziers than firepits tho. google why
Nah, firepit is definitely the closest because the second definition of a firepit is what the basins are
tfw I just realized Calamity yanked Fire Gauntlet to post golem 
Wasn't it always post golem
It was originally post mech
With 10% bonus on melee dmg and speed
But Calamity buffed it to 14%, gave it heat n cold protection in death mode, and added scoria bars to the recipe
Wasn't it always 14%?
Oh it's not
Isnβt minion resummoning weird bc of modded weirdness
Oh like w hitscan ones
hmm, maybe it's a bug that turned into a feature
cause I don't see how resummoning may help
basically you could keep resummoning into a boss so that they constantly damage it instead of them having to catch up to it
still can with slime staff
makes prehard mode bosses a joke
shouldn't that be like... strategy? (
)
Yeah modded summons canβt do that
imo no, it makes bosses way to easy
but its still annoying especially underground or hell
minions can't be resummoned because modded summons just take a shit on the mechanic. It's not something we like actively try and prevent.
oh, so it's not intended after all?
in your face, Lane107 
in my experience resummoning modded summons is very much hit or miss, mostly miss
oh, also most modded minions spawn near the charachter
and not near the cursor (Update: I was completely WRONG)
(oh, that wasn't intended?)
the only one I could remember rn is the Herring Staff
I might be outdated
I'm 90% sure herrings are summoned at the cursor
hmm
I'll make a list and send it to #bugs I guess
I'm going to have to walk to my friends house at 2, so give feedback before then.
...or I guess I won't
because there are none
the spawning of the Rusty Beacon Prototype is weird tho, but I guess it's intended
I'm going to have to walk to my friends house at 2, so give feedback before then.
@unreal viper people from different timezones live here, so your "at 2" doesn't have any meaning
GhostPlayer's sugg has 50 minutes to live
I approve
it is valid, although weirdly worded imo
^

the wording is very ech yeah
The RoD chaos state suggestion is uh, not that good
yeah
Calamity intentionally disable teleport when chaos state is active and devs are unlikely to revert that
I pointed it out to the creator of the sugg
he said that he'll leave it as-is, and Rover said that it's ok
in Direct Message
to me that seems more of a glitch
Needs fixing either way
yes
PBG summons minions?
ye
Oh right the Plaguebringer that only spawns in phase 1
she summons the plaguebringer minibosses
if shes enraged they'll spawn in all phases
And PBG in Death starts in phase 2
so that's why...
Indeed
But it actually makes Rev...In phase1 at least, Easier
Once PBG goes P2 then it's quite simple as you only need to focus on her and her alone with correct movements
In rev you have a minion getting in your way
Honestly I find PBG's second phase easier, it removes the PBs and the plague nuke barrage is too easy
PBG nuke is just....Dash in the opposite direction upon nuke launch
Yeah
I think since other attacks happen less often with this new attack being a possible attack even ignoring the PBG thing phase 2 is just easier which is kinda disappointing
Dodge em is also an option
Are the Flak suggs good?
I guess so
yes
aight
I disagree with it but they're okay
IHS's Astral Armor sugg good?
(he would like as many improvements to this as possible)
seems fine to me
I think putting everything in the pieces could allow to combine with other armor pieces which can be OP sometimes but I guess its ok
That's the point.
Hm I guess he doesn't expand on that point much, only the last sentence
@unreal viper You could expand on the creative mixed set argument
(and maybe also add a line break or two somewhere in the reason after you do that)
((I'll save the suggestion in case you don't see this for a while))
I belive he said he was going away now
iirc he's goin away in about an hour but yea may as well save it just in case
I like it, but most of them wouldnt get used (the first 2 tiers, because everyone skips to 3rd tier)
well that's the idea
Well it would give a reason for them to be used
is that it would give people more reason to use it
Especially Palladium if it's centered around healing
aight
rover, it's a bluecheck
iirc
ah, no
it's about weapons, not armors
don't mind me, I'm an idiot
doesnt the rod discussion mean reverting back the chaos state nerf
Partially does yes
money post ML doesn't really get insane
you still have no money because of the goblin tinkerer
you'd have to make a 5th coin slot, not sure how hard that is
@remote ocean "Having multiple stacks of 100 platinum coins just doesn't sit right for me and reforging get's really expensive even with discount card/bandit."
What do you mean?
how would having another coin solve the issue of reforges being expensive
platinum stacks up to 999 iirc
I was able to reforge every Accessory to Menacing/Warding, and every Weapon to Mythical, and still have >300Plat in my pocket piggy bank
also yeah that
How would adding a next level coin mitigate the expensiveness issue?
And elaborate on why it doesn't "sit right" with you
platinum stacks up to 999 iirc
yes
if you have >1000 plat then you probably don't need more money anyway
unless you're buying like 100 OD summons or smth
btw, if you have more than 2147 plat coins in a stack, the game breaks
fun fact
yeah but you can't really do that with calamity
cause of integer overflow
It doesn't sit right for me in the fact that it's very unsual to see a stack of 100 coins in any sense
since it doesn't increase money stacks iirc
cause usually it just converts to the next one over
iirc 9999 plat coins in one stack works
but around 3000 does not
because Terraria
i would just rather see 1 diamond and however many platinum than 550 platinum or something like that and I think it'd be a cool novelty item
but around 3000 does not
I guess it loops back to -2147plat, and starts working its way up
so 4300plat will work
Hrm, okay
You could edit your sugg to include some of that Floppa
wouldn't this be an sis
no
Reasoning isn't very strong but I guess it works
no, I don't think so
Well yeah he should probably remove the fact that he calls it a "diamond coin"
yeah
diamonds are not even that important in terraria
in comparison to other items
and because this is being suggested for the calamity mod it should be calamity themed
yea, you won't be able to have more than 21 of those "diamond" coins in a stack
well I just thought diamond because Minecraft but I don't really care what the coin is called
just want another one up because of how much money you get post ml
cause they will translate to 2,147,483,648 Copper Coins
oh wait, that reminds me i need to make my suggestion
and that is the largest value you get in 32 bit
and because larger coins are just copper coins in disguise
you won't be able to buy anything with em
@radiant meadow is the forbidden sun getting any changes next update?
maybe on 64-bit modloader
That sounds like such a scuffed way of programming coins
And adding a new coin would also require UI work
it's red
(again, you should edit out "diamond" from your sugg)
he produced redcode
no
ok
Is my suggestion worthy of gods approval?
I always wanted to say that for some reason ngl
(Will prolly wait a few more hours before we do the approving)
Most of it looks good
I'm just concerned about "The Nurse could start selling Healing Items of higher quality than the Merchant sells"
cuz the nurse has no selling menu, which means we'd need to add one, and that probably won't be fun for the coders
I mean, i feel like the last part with npc's following you is a bit too much otherwise it's fine
Hmmm, yea I guess I could edit out the nurse part, I just thought It MIGHT make her more useful I guess?
I think a lotta players would agree she is currently the most useful NPC
imagine not using her to gain health after dying bc you forgot that pet is a thing
Ok done, I also edited the NPC follower mechanic idea a tiny bit, I just added something at the end to show itβs just a bonus idea to this one
How about luminite coins? Cause diamond isn't that valuable
The idea is that you shoudlnt name it in the sugg
if this does get implemented let the devs choose the name
^
Ok, just made on final edit, I removed the npc following mechanic out completely, I didnβt want the suggestion to Possibly be hindered by it, if anything, the following mechanic needs itβs own suggestion, but anyway, I think itβs fine now
Aight π
you'd have to ask Jav about that one
@fossil torrent See sugg in #suggestions-posting
oh its a patreon item?
yeah
Your suggestion is valid as long as Jav is fine with it
oh ok
(Personally I think Rox needs to get a more difficult recipe.
I was able to craft it without even trying, I just happened to have the materials...
I was doing a rogue playthrough and it was still my best weapon)
I could just make the recipe much more costly ye
like not mechs just sorta grindy?
I'm thinkin like
literally 10x the current materials
Make it so finding it in the wild is the main way
e
@safe sail nope, it's a hardmode weapon
however, i absolutely agree that it should have a harder recipe. not post any boss probably, but that you have to actually try to get it @radiant meadow
not only change the current materials, but maybe add some new material that is a rare drop from something, like for example a special gem as an uncommon drop from the enchanted sword enemy
tldr just fuckin 10x all the materials and add something more
amazing
@hollow shell forgot to ping u
Gotcha
So, oughta rework or remove your suggestion, @safe sail
cuz it's gotta be Hardmode
seems like termi will just change it either way, i don't think a suggestion is necessary anymore tbh
Perhaps
deleted it
assuming termi will, that is
any problems with my suggestion rover?
I didn't know we outright disabled resummoning.
Your suggestion seems fine, if perhaps a bit overexpansive
any problems with my suggestion rover?
a bit more waiting is needed
usually we give at least 18 hours
Indeed, I'll give it a few more hours before approval
But it's fine to get feedback between now and then, Philo
(also nah I'm goin by 12 hours)
(they sounded as though they wanted it to be approved)
m
Still, sugg is fine, but imo it could cut back on the potential added content resulting from the change
the thing with this sugg is that it's not a feature, as it seems
https://discordapp.com/channels/225030931008847874/465195069406707722/735140675905126433
I see
it seems to be a hard to code thing that turned into a feature
@tardy copper wrong channel
@tardy copper not there
@tardy copper Use this channel for sugg feedback
triple ping 
oh god
Oh is it not enough
triple ping :peepomadcat:
but it's amoment
Also @verbal plank see the link Philo sent above. The suggestion can still exist in concept, but you should reword some of your reasoning as it makes it seem like this was a purely intended feature
I just wanted to make sure
werid though, because in the FAQ it says they don't let them be resummoned because of too much dps
unless im understanding it wrong?
idk
and btw @tardy copper the limit is 2147 Platinum coins, so 21 of these
werid though, because in the FAQ it says they don't let them be resummoned because of too much dps
https://discordapp.com/channels/225030931008847874/465195069406707722/735228370908086352
(FAQ?)
in bug doc
@ashen warren That's a Specific Item Suggestion and a future update suggestion
Both of which are not allowed
@ashen warren SIS
U cannot ask for specific items
that's not allowed
"Q: βWhy canβt I re-summon most Calamity summons?β
A: Calamity blocks re-summoning so the player can't get higher DPS by spamming minions."
also you don't have a reason
See the Suggestion Don'ts doc in pins

if you want I could chnage that on the doc to be more accurate
Umm i just realized, making another type of coin would likely go with making another coin slot, which sounds like a pain to code, ik the slot isn't necessary, but it would seem not clean otherwise
if you want I could chnage that on the doc to be more accurate
no, maybe that was deliberate
s'why I pinged Ozza
Plus you can hold 999 Plat in a stack, so I donβt think youβre gonna hold four stacks of that before you whip out a porta pig
Umm i just realized, making another type of coin would likely go with making another coin slot, which sounds like a pain to code, ik the slot isn't necessary, but it would seem not clean otherwise
it's also impossible to do code-wise
that stack would have only 21 of these coins max
because of the way that coins work in this game
i highly doubt you're gonna get that much money anyways so i feel it's unnecessary
I donβt think it itβs
actually, money is no object in calamity, but it is unnecessary
(btw @steep crown you still need to edit your suggestion to remove your specific proposal. You can keep the stuff about the Sentinel lore and how DoG should get a natural spawn, but you should not detail exactly what that natural spawn will be.)
you can buy everything in vanilla for just 22 Platinum
Not counting reforges
In my opinion, if your able to get that much money, Iβm pretty sure youβd be good enough to buy basically everything
22 plat is 22 pounds?
That'll bump it up to 500 plat 
I got loads of money in my playthrough
when I got above 350, I never dipped below that
and all my reforges were the best
just checked and it was me who added that one to the doc

wew
How much does a late game boss attempt cost in terms of Alch NPC potions? Normal farming tends to give me more potions generally so I havenβt used Alch much in a while.
You can keep some mention of balancing but the primary reason should be that it's tMod screwery
How much does a late game boss attempt cost in terms of Alch NPC potions? Normal farming tends to give me more potions generally so I havenβt used Alch much in a while.
#help-advice-read-pins ?
(if this is about the suggestion then
We don't take other mods into account when balancing)
@radiant meadow 
(if this is about the suggestion then
We don't take other mods into account when balancing)
@hollow shell Sorry about that. Partly just my curiosity
yea Termi
we've got a disturbance in the force
@hollow shell @void kelp @wooden wedge
- Modded summons are balanced under the assumption that you can't repeatedly face summon them, and I think that's okay
- The unavailability of the mechanic isn't Calamity's fault, it's an unintentional TML departure from vanilla. I can only assume that the TML team would eventually want to fix it. Perhaps 1.4 minion changes will have already done so
- Yes, the bugs document should mention that not being able to face summon minions is not intentional, but we've balanced around that limitation.
Aight cool

On a more personal note, face summoning is uninteresting and dumb, and 1.4's summon whips make it clear that the vanilla intention for summoner activity isn't just to sit there and face summon.
neat!
so... is this sugg possible to implement?
https://discordapp.com/channels/225030931008847874/699359022364491868/735086804893696101
if tML departed from vanilla
I think that'd be a lot of work for something that would get removed with 1.4 TML because of whips like ozz said
thanks for changing the doc, Sand

Nice
there we go
Do we think the stealth strike regen-damage balance sugg is alright?
https://discordapp.com/channels/225030931008847874/699359022364491868/734984291330555924
seems fine enough to me, assuming that devs don't have a plan to overhaul the stealth system anytime soon
afaik we don't.
Well actually, they're getting a balance change next update
I don't remember how extensive it is
I never knew there was a stealth system...man Iβve been out of the loop
the sugg seems alright, although it might be borderline major change
Specifically with rogue weapons and rogue armor
Ah
It's the class gimmick
and it is just that: a gimmick
The only stealth system I somewhat knew about was with the vortex armor
Indeed
Shroomite armor and Psycho Knife too
Oh yea, I remember now
Sounds good.
@thorny jungle β
I suppose that would indirectly solve the problem yeah
idk
probably close enough
I can try to find out
it would be great if you did
It looks to be about 35 blocks
Wait no, hang on
I think it's more intricate..
When you get within 35 blocks, the NPC will fade in over 1.5 seconds
and it will not be hittable until it is fully visible
and it will likewise fade out when you go farther than 35
So
Spoilers for that inevitable wiki explanation 
lemme just copies for future wiki point gathering
The post moonlord coins is once considered
But fabsol gave up on trying to tackle the vanilla currency system
It was going to be called "cosmic coins" or something
Don't remember that π€
I read that from the legacy feature document
Anyway
Do we think the Demonshade minion penalty ignoration sugg is alright
https://discordapp.com/channels/225030931008847874/699359022364491868/735016136168439808
bit weak/sparse on reasoning, but the idea is alright
it's a bit too short to my taste, yea
@pale glacier Do you think you can expand on your suggestion's reasoning more
I'm not too familar with this but I think currently, high-end minions like yharon's son gets a damage nerf on non-summoner sets?
All minions.
i thought they meant give the thing that forbidden and fearmonger do
removing the non-summon weapon summon penalty
Alright Heisenberg you should also clarify if you mean any specific minion damage decrease or if you just mean the Calamity overall minion mechanic, which Forbidden and Fearmonger ignore
https://calamitymod.gamepedia.com/Vanilla_changes#Minions (this one)
ahhh, that
rip forbidden stealth immat
is demonshade planned to be the final, final armor? even with additions of draedon and such
I am not sure
no one knows
Well, Draedon won't affect that, because Draedon will not be after SCal
demonshade, omega blue, and fearmonger are included for summon sets on immat now btw
But, when Yharim comes around
I'm not sure
well, maybe fab knows
publicly that is
oh
aight I'll update the page
so then this sugg is unnecessary, if Heisenberg is talking bout immat
the question is if that's what the sugg is about, i suppose
I think they're talking about every single minion
they want demonshade to have the fearmonger effect
to ignore the global summoner nerf
problem is
multiclass is still really powerful
with the current nerf that is
Wait, if Demonshade is the last armor you get, then does it matter too much if itβs a bit op? I mean, you basically killed every boss at that point so...
Boss Rush exists
Oh yea, I forgot
Yea I wanted the demonshade to be sort of a multi class armor. Considering the various various set bonuses of auric tesla armor, I thought that would help demonshade feel more like a 'FINAL' armor, for now at least
I updated the post a bit, lemme know if you guys think I should add something else
Next: make your title bold
that's not necessary
Lmao
I kinda forgot how to do that on mobile
what matters is that there's a title
*bold*
there's no need to conform to silly things like bolding :/
The bot bolds the title for you
The point I'm trying to make is that telling people to bold their titles is a waste of time.
when it literally does nothing because it gets bolded anyways
havenβt we had this discussion like twenty times about demonshade bad, auric Tesla good
@pale glacier You get a 100% damage buff with demonshade. Itβs a glass cannon armor set for those who like it.
@steep crown https://discordapp.com/channels/225030931008847874/465195069406707722/735230539803394211
your sugg will die shortly
people have the demonshade bad discussion because its not what they want from an endgame armor lol
its not even that its better or worse its just not flashy like auric is
Flashy, you say
i mean, if you have anything on the contarary say it, id like to be proven wrong about this
No I think you're onto something
m
cause Auric Tesla is supposed to be worn by Yharim
and Demonshade is supposed to be worn... by... Shadow..?
demonshade may not have the sheer amount of stuff auric does, but its undeniably extremely powerful in the right hands
demonshade needs to be upgraded in visuals, i think
like it's showing a lot of age
its viability is in a decent spot, it fills a nice niche
i mean, look at what photo and subsuming have become
i wont say exactly what has changed bc spoiler
but i think they look super nice and are way more fun to use
just because of that
well, in 1.4.5 Auric Tesla is losing its best feature imo
that being...?
the immunities
To debuffs?
ah debuff immunities
the revives are also getting shafted
haha YES
oh yeah
SCal's Abyssal flames actually mean something now
idk about you guys but im happy bout that
because you no longer have defacto immunity
Revives are in a strange spot, I don't really know how to feel about them
the fact that auric is just every major progression armor set in one set bonus was super boring imo
it didnt make thematic sense
I mean I'm happy for SCal
It was just easier when you don't have to worry bout pesky debuffs
nor was it stable in balance
I do think Auric needs to get some (at least) visual changes for the stuff it inherits
It shouldn't be firing leaves or blood
yeah i agree
It should all be electric or maybe rainbow stuff
i feel like it could mimic those bonuses but have different visuals or stats
some of the stats are different
ah yeah
certain things specifically check for Auric to do more damage
that much is true
like bloodsplosions and god slayer shrapnel
i suppose i moreso meant that they are affected in more than just raw numbers
then it's not stats
well stats was probably too broad a term anyways
could mean basically anything
i look at auric summon, for example, and i just see weird ass set bonus minions all just hanging out around you
and honestly, something that unites these thematically different set bonuses into one thing could mean a lot for endgame
maybe youve got an army of tesla spheres that mimic the attacks of the set bonuses you inherited
idk whatever sounds cool and fits with the theme of the auric set
i think i would be fine with the summoned things (silva crystal, mechworm etc) being resprited into auric tesla variants
mhm, i believe thats been suggested
i could almost see the mechworm not changing
but silva crystal, polter mines, and green light that murders people can probably change
the mechworm isn't a very good set bonus to begin with though
true
could be a bit more creative than summoning 1 minion
its a pretty dumb set bonus so i wouldnt be opposed to it as a whole changing
was more leaning towards the fact that it would be okay thematically
(forgot if this was brought up here already)
@pearl osprey Good news, coming in 1.4
https://terraria.gamepedia.com/NPCs#Stat_Boosts
this kind of doesn't take into account the amount of time that tML will be developed
Indeed, but it's inevitably coming
We could implement a similar system in the meantime I guess
stat boosts are in 1.3 pretty sure
Not according to the wiki
nope, added in 1.4.0.1
this is in my 1.3.5 decompiled source https://gyazo.com/fe57cc11b6108050f0a7233d98624bb7
π€

I'll go poke the Terraria wiki server
453 is the skeleton merchant
which function is this?
dryad's bane scaling can be found where all the damaging debuffs are
probably implemented and unfinished
though could be cool if someone completed it to the 1.4 stat increases
but those are the "1.4" stat increases
@radiant meadow num1 isn't used anywhere after those ifs
so the checks exist, but they don't do anything
by 200 I mean 1000
oh. 
does vanilla terraria code actually just call variables num1, num2, etc
no
who knows
Pretty sure that's a result of the decompiling
decompilation eats variable names
the decompiler doesn't know the name yea
oh ok
... I can tell you for sure that the Calamity source has variable names like that though

it's not the decompiler who eats names, it's the compiler
cause assembly language doesn't have the luxury of variable names
Wow, I was not expecting that, hmmm, does this mean my suggestion is irrelevant now or something? Since itβs already a thing in 1.4
yep
You could change your suggestion to be that you want the stats to be boosted further
wdym doesn't add anything
instead of proposing that boosts be added at all, cuz they do apparently exist
Hmmm, sure
the damage isn't boosted, otherwise that would've been noticed
And I guess the other part of the suggestion of where I said theyβd sell different items the further you are is a unique aspect too I guess
1.3.5.3 was out there for 4 years
aquatic aberration and paraseas were noted as naturally spawning when that was removed like 2 years ago (they were added back as naturally spawning in a later version)
what's your point?
people miss things
the code looks the same in my 1.4 source
Ok, I made one small adjustment, instead of it simply saying βbuff their attackβ it now says βbuff their attack and defense up moreβ, hope that suffices
True
Give me a sec
Ok done, I even included one last thing to make it more unique I guess you could say
Attack Range
Add a visibility toggle for the Deep Diver's dash
Currently the Deep Diver has a dash that's so long it might mess you up if you are using it on certain bosses, but it doesn't have a visibility toggle like every other dash shield. Adding a visibility toggle would make it so that you can just get the damage/defense increase without having the unnecessarily massive dash.
thoughts?
We gettin toggle configs next update
Deep Diver might be included among them?
that sounds good
@radiant meadow
What?
guess ill just post the sugg then
Did this get reverted?
https://discordapp.com/channels/225030931008847874/369115362186231809/721123253942222899
would you like to speak with Terraria multiplayer desync?
please no
would that be an item that disables dashes
Yes
no
@rugged ember That sure does sound like poor balancing
love it.
Also "endless" is a bad word for you to use
something tells me SCal is hard enough without continuous extra projectiles
ah, should i change that?
Yeah cuz that implies that it doesn't end
fixed X2
How about
"In Rev/Death, make SCal's bullet hell projectiles not despawn when the bullet hell ends."
i guess?
That just sounds painful.
It's a lot clearer than "Scal Bullet Hell continues in rev/death"
^
fixed X3 - Revenge of the fix
aight cool
i had it on my mind, so i thought i would throw it in
This includes the brimstone hellblasts?
those explode-into-dart abominations?
I mean the 'main' projectiles in the bullet hells
thats what i ment! (If you think that was hostile, i did not intend for it to be so)
Uhh

