#suggestions-discussion
1 messages · Page 937 of 1
see, its because
is such a good emote
that's an undeniable fact^
I still dont get that emote
its basically an emote to denote humor
ok got it :)
Okay but reminder to stay on topic now
alright I'm wondering if I can repost my sugg about BR curses since a lot could've been done if celest slept and noticed that my sugg was posted a few hours and not on the verge of being yeeted
since a lot more could've been said if they didn't approve it so early and I didn't get proper feedback which probably lead to it dying out
You could repost it yeah
I think the main part that need elaboration or work on was the rock listing what curses it was done with
I just put that in and nobody seemed to notice 
and like when I did that sugg, it's a clean posting, waiting to be ruined 
Is a music channel ok to suggest?
time to wait for feedback on my sugg
it's been sugged in the past and
not gonna really happen
we already have a music channel
read the pins and channel description in #general-media
also yes this is a re sugg since my past one was approved way to quickly to receive proper feedback
music channel is a no-go tbh since its redundant and i know for a fact that in mod-voting it wouldnt really go anywhere
genmed2: even niche-ier
"Additionally, the rock received should have the boss rush curses it was done with listed."
Needs a reason.
alright
Is a music channel ok to suggest?
not to mention cal art server music channel
do suggs here even touch the art server
alright I added reasoning for rock having the curses listed
its meh reasoning that could definitely use a ton of feedback
could also be
technically only resprite requests would interact with art server at all
but i don't think anything here can outright change the art server
"to help show that you've beaten boss rush w/ these challenges since otherwise there's really nothing to show for it"
alright that's definitely something I can add to improve it
i want to suggest for xeroc curse to be possible outside of pure luck + ultramelt + fluking for dog but br
do you guys find it weird that there is only one ranged weapon (onyxia) that is crafted from darksun fragments?
compared to the other classes it seems rangers only have that option when facing off against yharon
phangasm/alluvion are fine for yharon tbh, those are just cosmilite
yharon 1 and 2 may as well be the same tier, at least in my eyes
since darksun fragments are a smaller part of progression
if you have a weapon there, great. if not, cosmilite stuffs work just fine
i was addressing the lack of variety compared to mage and melee weapons
(coulda sworn there was at least one other option but I guess not.
Might be something upcoming but don't take my word for it 🤷♀️ )
the whole yharon progression thing is changing anyways, what with not needing to defeat buffed mothron first being a thing soon
the whole yharon progression thing is changing anyways, what with not needing to defeat buffed mothron first being a thing soon
i guess ill see after the newer updates
in my playthroughs i usually craft every single item at that level of progression
and i was just honestly surprised
given that yharon p1 and p2 have close to the same amount of health, it makes sense that your weapons don’t need to be upgraded much
Also I don't know if it's viable to suggest this, but
Add some sort of a way for earlier weapons to have their damage boosted to a certain point in progression (e.g. post-Cryo weapon with dmg stats comparable to a post-Yharon weapon).
One example I can think of to do it is to do it similar to Glyphs from Spirit mod. The main reasoning for this is preference. I myself really love Cold Divinity's mechanics, and I'd love to use it all the way throughout the run. But it won't be be really usable post Moon Lord.
Alternatively legendary weapons can have their damage scale to progression
But idk about that
Think weapon scaling is a don't?
Alrighty, I'm just pointing out another possibility
But my main point is the one on the first
It's not really a scaling, just a consumable stat boost that permanently buffs a certain weapon to the progression point that consumable was made on
e.g. you'll need to use Auric bars to make a consumable for an early weapon to be boosted with to post Yharon power
My problem is that there's not really a reason this needs to be in the mod other than preference a good one, cold divinity is godly
True
It won't be useful in most cases, since for the most part, there are viable weapons at most points in the game and previous weapons would be outmatched
Hell, WeaponOut has accessories that do the same thing but to post ML, and I'd happily sacrifice a slot for Cold Divinity
It won't be useful in most cases, since for the most part, there are viable weapons at most points in the game and previous weapons would be outmatched
@golden narwhal and again, I'm not gonna discredit other weapons at the same point, they're great and all, but it's nice to have a way to make your favorite weapon be useful all around the progression
God I already missed cold divinity
that would be weapon scaling
And fabsol removed weapon scaling because they don't want people to use the same weapon for their whole playthrough
even w/ legendary weapons
its like
you have all these options and devs want you to use them
also cause it's difficult to balance
its why class-setups isnt a list of the best weapons
and using one weapon for the whole playthrough 1) isn't interesting and 2) defeats the purpose of other weapons
hmm
The Community still scales
Isn't the community meant to scale?
yes
Halibut?
oh, so acc scaling isn't a no-go?
Halibut only scales twice
Only The Community has it iirc
Though Amidias' Spark and its upgrades gets dmg boost on hm
So that might count
and Halibut is meant as an OP funy pew pew weapon
and its also an item made to be dedicated to the now deceased john bain aka totalbiscuit
yeah
RIP
Rest in Peace
btw
the Warding modifier scales
....what?
It used to scale a long time ago
Ohh
4 def pre hm 6 post hm 8 post ml
that's relatively new
Don't all defense modifiers scale in calam
yes
but Warding is the only one you should consider 
cause every other one is garbage
and money is no object in calamity
yeah, warding is the most substantial
Wasn’t it like 2 updates ago it was in
I think earlier
i think 3-4
some accessories have scaling, ye
weapon scaling is pretty much non existent outside of halibut and maybe storm ruler if that archaic tornado scaling still exists
the wiki page on the storm ruler doesn't say anything about scaling
an anon removed that note on april 9
then I probably removed that
For that suggestion, add a mark near the cursor would also work
We should get a crab rave light pet from Crabulon
Because
clam vanities has a crabulon pet iirc
yes
Neat
@worn flax #calamity-mod-talk
retty sure theres alreazdy a spoilers channel
that will get reopened after the release of the next update
or something
also this def needs better reasoning
ye
until then just use cal talk
Got it thx. I just really wanted to see what’s coming next
#changelogs is also a thing
yeah #calamity-update-talk will be revived for a few weeks once the update drops
has the channel been revived before when updates dropped?
the update is not coming in a few weeks the spoiler channel is going to be archived in a few weeks after the update comes out
and yeah, it's a big one, you got it
the update could take months
ye it'll happen when the update dropped
it was made for 1.4
but we plan on expanding it
mine is at 167 and its been there for about a week
this kinda makes me want to resugg dissallowing of sugg advertising
yea i guess i won't send the link
alright anyways can we discuss my sugg a bit more since it has like 5 more hours before it gets yeeted
...DM it to me instead
lol there 170
this kinda makes me want to resugg dissallowing of sugg advertising
isn't it already prohibited?
oh
yea thats odd but its hard to stop it
I'm personally against the idea of advertising it. But it technically isn't not allowed to my knowledge
It feels a bit weird tho
I've always starred my own suggs
I think its good bc otherwise many people may like your sugg but dont know about it.
oh hey dom has best eeveelution avatar


might as well resugg it,,,,
I could just make a pin saying not to do it.
but that means I have to wait for them to wake up
might as well make a pin about it then ig
i dont see a good reason to entirely disallow it but it can be bothersome if the only thing a person talks about is how close their suggestions are to getting sent
at most it's unnessecary
well it doesn't fit this chat and all other forms of advertising is banned
Please don't advertise your suggestion stating/complaining it does not have enough stars.
If it didn't get enough, then the idea simply wasn't popular or it was posted at a bad time and you can repost it in a week's time.
Spend time discussing the actual suggestions rather than complaining about your own. Our goal is to work to improve the mod/server, not to just send suggestions to the dev server/mod corner.


(Should be added to Epison's pin, shouldn't it?)
ben posted it because epsi was dead at the time
imo i would write it as a clarification of what this channel is really meant for (i.e. not advertising suggestions)
@swift wadi add sugg advertising to the megapin
i see it as a similar point to the "dont pester mods about when your sugg will be sent"
its basically a premature version of that
I think that works but It's been a while so maybe I could make it shorter 
yeah that's fine
since bobbit hook is a thing
frequently suggested
its an OP hook
yeah i do use it
very fast pull speed
i just never payed any attention to the name lol
That Don'ts is in the frequently suggested category yes
anyways is there any feedback on my sugg before it gets yeeted in 2 hours

what's your sugg
honestly I didnt know about boss rush curses
(one of the two in posting)
wait also they added 
ye
that sugg needs a flag then
i didn't knew there were curses either lol
ye thanks for pointing out
you'd have to make like 10 different rock items if you wanted the specific rock you received to list the curses
or it just be one rock item that updates its tooltip per world
make an epic rock
what about dynamic tooltips
that drops when you complete the boss rush with all curses
dynamic tooltips won't work for say if you did one with curses and then one without curses
Yeah I guess it would have to be many different items if you wanted to log each one of your BR wins separately
yeah
legendary rock
if you want them to separated
Terraria doesn't have Minecraft's NBT tags
so should I delete that part
it would be amazing if it had
i would suggest to add 22 as an emote but i don't think there is any reasoning
But I think it could still work if you just did it like Hollow Knight
and just had each one get added to the Rock even if you did em separately
there's willow's pbg 22
But I think it could still work if you just did it like Hollow Knight
@hollow shell like the pantheons¿
yeah that could work
you could suggest that
Yes
I'll change it to that
wouldnt it be possible tho to have it apply to all rocks in the world
it would apply to all the rocks in a world yes
if you take a rock to a new world, the tooltip would change to the curses done in that world
i was thinking about hooks since the frequently asked things
alright that sounds good
and i thought about how would a hook be interesting if it's not just stats
alright anymore feedback on that
and thought about a hook that hooks into enemies and gives IF like a dash
but that would be so broken lol
I think your curse sugg's good
aight
~~now dont pull a spider and react with
~~
I'm probably going to start saying that before each sugg approval
so at first i came here to ask if more accessories for ranger and mage would be any good since they are the ones that end up with less diverse builds
like
endgame mage and ranger only have 1 class exclusive accessory
melee also
most classes have only one
how bout ranger and mage in general having very few class specific accessories
they both have 4 or 5 only
where melee, summoner and rogue have many
(summoner kinda needs it so i'm not complaining bout them but melee and rogue are excessive compared to them)
well alot of the stuff combines into one accessory
doesn't summoner have plenty of accessories?
melee has 8, ranger has 5, mage has 4, summoner has 12, rouge has 31
I can understand the rouge ones but melee
wulfrum battery, voltaic jelly, jelly charged battery, nuclear rod, starbuster core, star tainted generator, statis blessing, statis curse, nucleogenesis, godly soul artifact, profaned soul artifact, hote accessories, and psc
rouge does need them since it has no vanilla ones
oh I thought you meant it didn't have enough
Summoner needs the accessories
i was just saying that i'm alright with them having more since they're more necessary for playing the game
melee and rogue are a bit disproportionate tho
Early ranger accs just don't exist either to my knowledge.
literally only rusty medallion
Rust medallion is the only option yeah.
which is alright but can't carry you through the entirety of pre-hm
It isn't even pre-boss.
With my friend who's playing rouge
ranger is strong enough without accessories
That might be true thinking about it now Ben.
mage-only accs don't exist at all
They do actually.
ranger is strong enough without accessories
@radiant meadow sad that it's not true post moonlord
ranger is strong enough without accessories
shush
Unless you mean perhaps you can also have them as summoner.
(well, they do, but there are only a handful of them)
Ranger is different, it doesn't have any.
The infiny is an insane weapon though
But yeah post moonlord theres a dip in ranger viability
Idk abt that
i disagree
there's never a dip in ranger viability
most classes get many weapons after first fight
ranger is really good through the game
ranger only gets one
Guys
it just can't dip
My friend was playing rouge and was getting like 2k more DPS then me
rogue is also quite over powered in general
ranger is my fav class but i do feel like i'm doing the less in the team
I think you may be in the wrong channel Ebaad.
Whoops
Lemme just Cntrl c cntrl v rq lol
just bc options aren’t prominent doesn’t mean it’s not viable
Ranger does fine throughout the whole mod really.
the amount of viable mage-specific accessories at a specific tier stays pretty much constant throughout the game at ~1.15 (on average)
you don't ever need to do any choice
That's true, you do in fact keep sigil of cal until post-dog(?).
yep
proof?
@hollow shell I remind you to put wiki suggs in the doc
ah right sorry
Wouldn't those just be in #wiki-discussion though?
Ye that's why it's getting added to the Don'ts
Ah I see, good idea. 
There we go

Has someone suggested removing the mauler from pre-polterghast SS?
no
it's in a similar vein as the abyss minibosses albeit a little more easily accessible
pretty sure it's a lot rarer earlier in the game tho
It can spawn pre-hm I think
Just seems a little unreasonable for it to spawn when you can’t kill it idk
ye the spawn rate is only 1% of the post moon lord rate in prehardmode
(10% for hardmode)
is a sugg about removing the thing where last prims/yharims crystal beams despawn upon contact with p1 SW or sepulcher ok?
If you can provide reasoning, yes
is it being really annoying for a) trying to hit SW's tail and b) hit the hearts enough of a reason?
bc recasting is really annoying and without a full beam it doesnt do great dmg
You could mention it messes up the weapon visuals
thats true
ok thx a bunch!
hey, you know if this is the case with dark spark as well?
it is
a
You may want to address the reason why that happens in the first place
and that is due to their piercing-killing to prevent them from being killed the unintended way
o
ok
thx
i gotta leave now, so if there are any other changes that need to be done i might be able to do them in a few hours
aight
Do you think I could ask for a suggestion to have the option to turn on the really fucked up Sulphur Sea world gen?
I always thought it was charming to have a place so alien and broken.
Probably falls under the removed feature re-implementation Don't.
That would be a very very strange config to have, too
"fuck up your sulphur sea gen cuz it's funny"
I mean better than my current gen.
I don't even have one.
There's only like a couple of spots of Sulphur sand. The rest is all purity, clay, and stone.
I have to build and artificial one if I want to harvest acid wood.
Strange
Yeah the sulphur doesn't start until about half way down the ocean.
But I've already built a giant palace.
Cheat sheet exists
Yeah. But rebuilding it would be a rather long time investment.
cheat sheet has a copy+paste feature for tiles
you can't simply change worldgen based on parameters
implementing this would be a massive feat
this, if approved, would probably never be implemented
are suggestions that ask to rework an entire rev+ boss allowed or do they fall under the massive change/grand scale rework on the suggestion don'ts document as there is one particular hardmode boss that really grinds my gears?
the boss that i want to talk about is skeletron prime's rev+ changes
he's already getting a rework
oh really?
the probes are yeeted out of existence in 1.4.5
good
the fight would also take a long time because of how passive prime is atm, which is one of the reasons why i wanted to make a suggestion for it
hmm
I don't really know whether this falls under the "future content" rule
I don't think so, but I'd like to see someone else comment on this
preferably a dev
Well i think it depends if the sugged changes require coding a whole new AI or just apply an already existing one to prime
"apply an already existing one"?
that's not how he works, he already has a unique AI
you'd have to modify his existing one for him to function differently
to my knowledge, there's no change to skeletron prime's rev+ movement AI in the next update
so a suggestion pertaining to that should be fine
obv it could just not be in the changelogs yet but
no way to know that
Ben usually points out changes that aren't in the #changelogs
for if ben or another change-savvy dev pops in, are there any mage accessories being added next update?

but like 4 armor sets were added

that's like 12 bootleg accessories with synergy

so 3 bootleg mage accessories that synergize together
if a mod does it then yes, but last I checked the Reforge Armor mod I used don't work on tmod 0.11
uhh
that doesn't make any sense at first glance
basins?
there's 4 basin furniture items
Cosmilite Basin, Ancient Basin, Ashen Basin, and Plague Basin
do they emit light?
I think the latter 3 kinda look like bootleg campfires
yes, would be nice when you can use them as cozy fire source
they're light sources
a basin usually holds water
wait why are they called basins
idk
they just are

oh ye, 2 crafting stations are internally named basin as well
that’s so confusing 
when you build a nice looking place or building currently you have to use vanilla campfires to get the buff... basins would fit better then
anyhow, I don't think that "it'd fit well" is a substantial reason
maybe the other sets can also get a basin
although it seems reasonable
I would put a reasoning around the lines of like “these act similarly to campfires, and like the fireplace, doesn’t make sense to not provide the Cozy Fire buff”
all except the two crafting stations in the basin list honestly might as well be campfires
given they all give off a form of fire when active
all or nothing. Effulgent Manipulator now gives Cozy Fire :D


a crafting station that also does something other that being a crafting station? 
they already count as light sources
so i the sugg done without even getting to voting?
ah, ok
do i have to do anything else with my suggestion now? i mean the point is clear i guess!? :x
patience™️
ok, thx
usually ~18 hours passes before the sugg gets to voting
usually we give it a few hours to see if anything pops up
so that people can see it and also try to improve it
I think 18 hours is more reasonable
but that's my point of view
it doesn't carry a whole lot of weight
are there vanilla basins? because that would set a precedence if they exist
none
no
they're like sconces except there's more than just one
not in vanilla, but some off brand cal light source
bootleg light source
wh-why are they called basins
cause reasons
yeah, maybe I'll make a sugg
either change their shape to look like something that holds water (which would kind of interfere with the current sugg)
or rename them
they've been called basins since like they were added
which is better?
why?
maybe they should be renamed to something else?
cause the current name makes negative sense
Yeah
Imma make that sugg
Wrong channel, probably
neither of them look like bowls
Oh wait it's relevant?
Wrong channel, probably
no, this was actually on topic
they look like items that can hold fire because they are items that hold fire
should I keep the example in the header, or should I remove it?
Prolly remove it and put it into the desc instead
Also, "firepit" or "bonfire" would work too. I got one of them metal fire bowls at my house and we just call it a firepit
(prolly not bonfire actually)
so I was thinking about making a suggestion to have an indicator that's easy to see for when armageddon is active. Just so I don't sound like an idiot, I want to make sure this doesnt actually exist
already been suggested before
certainly been suggest before ye
yeah I figured
because they dont want to deal with ui again lele
I wouldnt expect otherwise since its microsoft XNA
thats fair
maybe a debuff idk
that is a better idea
that would take up buff slots so idk how people would like that
that would take up a buff slot
that'd take up slots
isn't there a way to have unlimited "bluff" slots?
or just have the player look different when it's on
isn't there a way to have unlimited "bluff" slots?
no
Honestly I'm surprised it hasn't been done yet
Sprites were made for it and multiple devs know it's a common suggestion
damn
hardcoded vanilla limitation
the best way would probably just be a pet or something when its activated
they're not robots, Chozo
they're just not feeling like it
thats what i was asking
because nobody wants to do UI, Rover
That’s what I thought yeah
More elaboration is definitely needed
dont most of those summons fire an instant beam (that instantly hits)??
Is Terraria UI really that awful to work with?
Yeah
microsoft XNA isnt good
The ataxia(i dont remember the new name) has a summon that is slow a frick
Vanilla features in general are hard to work with
no, that's Siren in The Future
-who are you?
-I'm you from the future
Anahita, Siren 2020
Fair enough suggestion.
I agree with this sugg
the only ones I found remotely useful were the victide one and silva one
silva one is like... If you watch baum's old videos were legendaries shredded yharon, it's like that
i suggested that a few months ago but i don't think it ever hit the star req
yea it died at 79 stars
can always try again
i probably will
what is the star requirement
170
(it's in the pins)
note that star reqs being met does not = implementation
k cool
this is def a meme sugg
meme
even though there's no reasoning
meme sugg
Joke suggs don't belong in that channel@magic grove
Kk
Are images are allowed to back up suggestions when posting?
Generally discouraged but if it's very relevant and decently important to your point then you can
(If you can elaborate on the specifics/the image itself, I can give you a more definite answer)
I was gonna make a suggestion regarding the small cubes of Brimstone Slag that generate in the cavern layer, and provide an example image I took to show what I mean
Yeah that should be fine. I've noticed those too, not sure if they're a bug or maybe intentional to keep the biome still bein the biome when you're away from the main ground?
I'm fine with them being there, the small problem I have with them is how they're shaped compared to the surrounding pockets of mud or silt in the underground
They seem to be pasted rectangles with not much variety, I know it's a small thing but it's just something that caught my eye
yeah I spose they could look more natural
Would it be alright if I posted it?
Yeah sure
Presssed enter too soon, or ...
I like this but also I dont want to farm too much
misspelled enemies
^
Thomas is going to love this
Solution: Nerf the drop rate post-(x boss) like how Cragmaw drop rates are nerfed post polter
Well, i mean you don't even really have to farm them that much, you just plop in the biome and you get one in about 3 min
jaechtmaey's sugg is gonna die in an hour or so
and mine will die in ~2
save em pls
np
@tawny garden how did you do the imbedded hyperlink?
neat!
in this case I did actually
It only works in embeds tho
and messages that the suggbot sends are embeds
Neat
I learned this while coding my own bot
super cool actually 
is there an easy way to make an embedded textbox like that
it's different from using a > quote
is it a different command than channel.send()??
To be honest instead of nerfing drops of weapons from post-Aureus Astral enemies, I'd rather add Starcore to rare drop (1%) from all post-Cultist Astral enemies
is it a different command than channel.send()??
@earnest vine
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.setAuthor(message.author.tag, message.author.displayAvatarURL(), '')
.addField('Foo', 'Bar', true)
.setFooter("№" + message.id)
.setTimestamp();Timestamp
channel.send(embed);```
something like that
That is a strange solution to the issue Feedza
@earnest vine
.setTitle(splitmessage[0]) .setAuthor(message.author.tag, message.author.displayAvatarURL(), '') .addField('Foo', 'Bar', true) .setFooter("№" + message.id) .setTimestamp();Timestamp channel.send(embed);``` something like that
@tawny garden ok thanks I'll investigate it
thats python right?
no
c#
or java
yes, it's JS
Python is 
Python is 
Python is
(Everything I know about Python is that it's easy to learn and use and it's just as flexible/powerful as any other language if not more)
It's prolly slower, but it has more use in scientific fields
Byeah, sorry for the offtopic
myes
it is slower ^^
celestial onion should works like demon heart
How so
would probably still always drop in normal mode though
since unlike demon trophy, onion isn't a world thing
I remember the time when it was expert-exclusive
Yo-Yos (or similar "channeled" weapons) should have periodical trigger for things that should trigger on usage.
For example, with Luxor's Gift equipped, it's more effective to click spam a yoyo to spew out more projectiles rather than using it as intended. This could help making on usage items synergize more with the design of yoyos (or chanelled weapons in a sense).
Thoughts?
I mean, it seems like a neat idea, but at the same time not everything should synergise with everything
I think it's a fine suggestion, I'm just wondering what other accessories/effects this would apply for other than Luxor's Gift and Victide shells
drills?
(no the other category)
I can't recall honestly, hence why my only example is Luxor's Gift
I might be able to figure out more as I go through this yoyo only run
anything that triggers in the global shoot function
aka ataxia ranged flares, reaver ranged rockets, god slayer shrapnel, bloodsplosions (a lot of ranged stuff), bloodflare magic thingies, dynamo stem cells, etc
but at the same time
this could have some potential cause some weird stuff I think if another mod does something weird in the shoot function not meant to be called more than once
The suggestion makes sense in a vacuum
But it sounds like it could get really messy very quickly
Do we think the set bonus head minion suggestion is fine?
https://discordapp.com/channels/225030931008847874/699359022364491868/734490390165454869
seems good to me
yes
yeah
Cool
isn't there a config to make RoD do the damaging chaos state instead?
afaik no
huh, i thought there was for some reason
@ashen warren Just wanna make sure, you know Calamity currently disables all RoD teleports while you have Chaos State, right?
I do feel like there needs to be a way to teleport even with chaos state
aight
You could mention that in your suggestion, it's kinda worded like you're talking about adding a change to the vanilla function
(also adding a warning debuff prolly isn't the best indicator cuz that's kinda out of the way, near the hotbar among a slew of other icons
Prolly better to generalize to something like "some noticeable visual effect")
Ye that's fine. Encouraged even.
(You should elaborate that you mean the visual effect is meant to indicate that the next use will kill you)
No
I mean you currently just say in your suggestion ", or add a some noticeable visual effect." without saying what it's for
(maybe like the mod they made for chippy that shows an aura?)
its like an aura that indicates the time left of chaos state
a tiny particle circle
around the player
that could be interesting
but it isnt like that iirc
you're asking to revert the rod nerfs and buff it by making it impossible to kill yourself with it?
it does damage when you have chaos state, but you cant teleport if that damage kills you
yeah thanks to the nerf
...because it doesn't work with chaos state on
Indeed
Chaos State was intentionally changed to disable RoD to serve as a nerf to RoD
the impossibility to use rod with chaos state wasn't made with the goal to prevent people from dying of chaos state though
isn't the whole point of the rod nerf to make it so you can't spam it
yes
(I personally would be more fine with letting the player hurt themselves at a greater life cost, rather than disabling it entirely)
(Kinda removes the fun of RoD atm)
Yeah. That's my opinion though and I'm not a tester
You could suggest it if you want
yeah but the problem I that then people will just avoid super high damage attacks by teleporting away in exchange for less life than you would have lost by getting hit
iirc Normality took like 1/4 of your health when you used it with Chaos State, before the disabling
No need to specify the exact amount of health in the suggestion but you can say some large chunk of health
on-par with getting hit if not worse
I feel it would be funnier if instead of dealing more damage it would slow the player's movement, effectively displacing the difficulty of dodging attacks, but that would get too specific to be sugged
You could suggest that without it being too specific, I think
But, it'd be more out-there and probably has less chance of happening
You forgot the top line
At the top
"Make Rod of discord work with chaos state and not work when your health is too low"
Alright cool
But
a bit more reasoning would probably do well imo
In your reason, you should mention that Chaos State currently disables RoD altogether
and you should explain why this is a bad thing or why you disagree with it
It's better.
I personally would mention that it makes for more interesting gameplay, needing to make a split-second choice between taking the attack hit or the Chaos State hit
rather than being forced into the former option
the manner of giving a reason is kind of weird and looks more like a story than an explanation, but it's okay
I don't think that's too much of an issue

if you need images to show what they look like i got you
ok
the fully charged projectile of the Flak Kraken
having them be flak guns sounds like an incredibly cool idea
You're allowed to resugg things after one week, correct?
the flak toxicannons mortar like behavior
Yes, Sand
Cool.
(also wacky screenshot, gif would be better)
Frick.
i may or may not know how to do that
Flak Kraken was originally intended to function like you were directing a reticle around and a volley of (invisible) projectiles was being fired at the cursor
How do you think I could word this sugg better?
that still doesnt act like a flak cannon at all
However, the reticle doing the funky spin makes it seem like it is the thing doing the damage (cuz it technically is)
and the tooltip even reflected that at one point
more like an airstrike
Yeah the tooltip is still even
"Fires an energy reticle that becomes more powerful over time"
Not even tryin to give an illusion that there's some kind of barrage happening
yeah
Anyone have any ideas for how I could word my astral armor sugg more effectively?
nope
pff
fun fact i just learned about flak guns: the name actually comes from a ww2 german acronym for "air defense cannon"
Also Sandvich, not sure if it's worth changing but I want to mention
"Flak guns are fast firing autocannons so it seems pretty dumb that these weapons act like nothing like the things they are based on."
Kind of a bad argument considering the two Flaks are actually quite unique weapons for Ranged class currently, and "fast firing autocannon" sounds like a really generic function
imo
yeah i saw that in there
maybe sugg to rename them to something else that doesnt imply they are flak guns?
but i just want them to be an actual accurate weapon
i love heavy hitter weapons and saw these on the wiki and got excited
then i got them in game and was pretty sad
Well we don't call the magic something that exists in the real world
but flaks are something we have a real world reference for
Should prolly say "vanilla" in your top line
Ye.
the last one is a \☑️
wacky fact, the flak hermits' projectiles were based of off robocraft's aeroflak weapon
(well yes, I'm just pointing out)
I know, but Sand deleted it
darn
I'll repost it later.
sorry
aight
other fun fact: robocraft is very dead so nobody would get the reference
Maybe I should include a clarification in the legend
someone could bring it back
yea, if a lot of people misunderstand, than you probably should
also make everything a one giant pin
are bluechecks delivered, or is the previous sugg just get marked with a tag?
The latter.
Might be good to make it so the new suggestion still has representation in case it has improved wording or reasoning, but so far that hasn't really been an issue
I edited the legend pins, how does it look?
oohh, slanty
looks good
I really can't think of how to make my astral armor sugg worded better, any ideas?
Oh, I remember this sugg
I can understand the wording in its current form
Maybe "Give the armor pieces parts of the stat boosts that the armor set bonus currently gives, and remove those stat boosts from the set bonus"
But I feel like this is even more convoluted than your current title
wtf? (message was deleted)
what was it
fuck
bruh
no future suggs
Future suggestion
resprite suggs are a don't and no future suggs
haha just upscale the sprite 4head
makes sense
and it'd make iban sad
we cant even upscale it without redoing the sprite because the sprite sheet is too big and it fucks with sheeting
also, the resprite took several months

You can make a suggestion about Levi's npc.scale after the update's out
jesus several months
spriting takes a lot of time yes
resprite looks fucking amazing though not gonna deny
(whatever programming headache that entails will be less effort than a resprite)
yep, some resprites take years, like the WIP Yharon one
the size just bugs me because i liked how massive she was
indeed
but yk you cant change a thing because one person wants it
(also hi GinJuice, I haven't seen you around in a while)
(no, suggs work like that here)
(weiird suggestion)
do you mean ice weapons?
this sugg is kind of leaning towards an SIS tbh
SIS time
endogenesis is wacky and fun because its a dev weapon
the latest sugg doesn't have alot of substantial reasoning
@blissful zephyr You can be less specific
to back it up
litterally cannot wait to see people ask for an entire mech class after the next update 
(also hi GinJuice, I haven't seen you around in a while)
woah you still rember me???
"was" ;)))
It's basically it would be cool
lol
Haven't seen anything past 2018, really
i have a twt but this isnt the channel for it
aight
re: levi's size-- isnt her being smaller a good thing, since now calamity takes a little less space (from her sprite alone, not including the new content)
That's very very minor
dummy thicc levi and all
the oversized sword experience
the clap of my ribcage keeps alerting the bait
Levi's size reduction is probably like 5 KB or less
Well i mean, doesn't that pale in comparison to music anyways
^
i prefer items having projectile sprites instead of dust tho so its fair
then
current only has 2
tbh I like smaller levi because now it actually feels like she's fighting you and not just being a big fish shooting meteors??? and doing giant charges at you
did she only shrink heightwise or overall?
tbh I like smaller levi because now it actually feels like she's fighting you and not just being a big fish shooting meteors??? and doing giant charges at you
that makes sense i like that too
yes the globs she shoots are called meteors
old big levi suited the old lore about the mountain
Well i mean it made sense in her previous lore
wait her lore changed?
but now its just
It is changing
"she ate and got dummy thicc"
Does anyone have any ideas on how to improve my astral armor sugg?
Idk if new lore is out but i supose not
whats the new new lore
They haven’t reveled it yet
hopefully it fits her better
guessing she was prehistoric
levi is about to be another boss that hits 3 resprites
lore : big big chungus song lyrics
DoG final phase has 3 since removing the rock candy doesnt count as a resprite
Affected by Calamitas ray in crabulons lore
hopefully new lore will fit more with the other lore
currently levi and sg are the only bosses with lore that doesn't relate to yharim in any way
I demand help with rewording my astral armor sugg.
wording seems good to me
Thanks.
uh
what
wh..?
so change the rule to be the rule?
what
@ashen lark what do you mean by this sugg
If you don't have a copy of the game at all, you didn't pirate it
if you are using the copy of a friend you arent owning it
if you arent owning it, you cant own it illegally

"haha guys open source the mod so i can copy paste the code
"
yes, the rule is if you openly say you dont have the game your banned.
anything regarding code should be a don't
@pearl osprey example mod exists
the last 2 suggs are 
which is tbh why i didnt chat much when i started in the server.
my brother owned the game on xbox but i didnt
it says if you openly admit you dont have it legally
borrowing is legal
Do not have a pirated Terraria
If you do not own Terraria legally, and you openly admit it, you will be banned immediately. It's a cheap game, and the developers put a lot of work into the game, so have the decency of just paying that small price.
keyword here is not legally
it doesnt matter if you dont have terraria
you're allowed to not own the game
and delete your sugg, you clearly didn't understand stuff
it only matteers if you have it illegally
youre allowed to BORROW the game

basically everything that's not pirating is owning the game legally
but youre not allowed to admit that you didnt get it legally
owning the game by pirating isn't allowed
and i mean, you dont have the game yourself yet you havent gotten banned so the rule works
im just asking for a rephrase, should i change it to say that?
no, delete
its already phrased correctly tho 
@gray nebula i own the game legally now.

is what you should do
i have my own copy.
or smb should delete your sugg
you havvent gotten warned when you didnt own it legally tho
it's too brainlet

i just walked in to the chat and... is there a argument about whats "pirating"?
Yes.
@void kelp delete the sugg about pirating, please
the sugg only breeds a stupid argument
that shouldn't be
i didnt start a argument...
(do you mean wouldn't)
yes
phew i use my brothers copy
cuz borrowing a game isnt illegal
In an argument, it takes two to tango, that’s what my parents always say
Pirating means you downloaded it without you or the owner of the copy you downloaded having bought it legally.
the wording could be changed a bit but it's not wrong rn
its just whether or not you understand the grammar and emphasis
its if you do not own terraria legally, i feel like it means if you dont own terraria(at all) or terraria legally.
I think everybody already understand what piracy means
i mean, i dont own pc version, i came cuz of yt, and i find the mod intresting.
yes... that exactly what pirating a game means mate.
what
I dont think anyone else has ever misinterpreted the rule ngl
you only get banned for not owning the game legally
you dont get banned for not owning the game




