#suggestions-discussion
1 messages · Page 936 of 1
bows made with machined materials are generally far superior to even the best of wooden bows
an anvil
is a solid, unmoving piece of metal really considered a machine
this is getting off-topic
also it just makes more sense to have the metal version be better than its wooden counterpart
from a game-sense, yeah
but like i said earlier, it isn't an issue calamity caused, aggravates or has any major hand in
yes but those changes have actual reasons to exist
I don’t think it’s particularly necessary since starter bag and wulfrum exist
therefore rendering it moot
i.e conforming more with calamity standards
or being strangely qol in a content mod
and this suggestion is neither
the point is that the wooden weapons are better than the copper ones for some odd reason
its also inconsistent with copper armor
which is better than wood
yeah but thats relogic's problem really
it's a problem that affects nobody imo
i mean yeah but that doesnt mean its not valid
its the matter of players wanting the broadsword bow and armor early and not having to grind the copper ones
My purpose for suggesting this was just for armor and weapon progression to make more sense, though I guess I should’ve remembered the starter bag heh...
i'd probably be more onboard the sugg if it had a better reason as for why it should happen, atm it's just a minor inconsistency that's a staple of vanilla
copper being bad is vanilla's main meme
however calamity does add a weird amount of QoL so it’s not too far out of precedent to add QoL
i mean, calamity already has the starter bag
I guess that makes sense, well I might edit it later but still, the starter bag exists for reason I suppose
its kinda strange for the starter bag to contain copper broadsword/bow since you can upgrade them within actual seconds of opening the world
sure made me work for that one!
Copper bow is stronger than wood iirc
wh
I think it’s the equivalent of evil wood bow.
I would delete the copper sugg and replace it, BUT the only other idea I have is to add craft-able music boxes, but there’s a sub mod for that so yea....
Actually, evil wood seems to be stronger.
well nobody's forcing you to suggest anything
suggestions are not made at gunpoint
it's best to suggest things when you notice an issue with the mod, not just to suggest to suggest
for now. 
threatened
(Sweats nervously)
I see, well then, I’ll just leave the two I made up and let them find their fate (if that makes any sense)
inb4 Rover begins a totalitarian suggestion regime
suggest or perish
suggest Easy, Rule Following Suggestions™️ or perish*
buff x weapon by 2 damage because it is too weak :) praise rover
ALL HAIL ROVER
I really like the latest sugg
copper being weaker than wood is some of the stupidest shit in this game and it's hilarious
but would it be useful though?
Well it’s most likely not happening
not here, anyway
don't worry, I'm not snagging your suggestion, I had a lot of early-game power curve changes planned before this sugg even existed
anywho yeah uh
make copper actually worth getting rather than just handing it to the player
something that I can literally just go over to the Corruption and poke a tree for should not be better than something I have to actively go mining to get an appreciable amount of
a type of metal should not be weaker than/equal to a type of wood
Heh, maybe add a joke weapon called “The Comically Oversized Copper Shortsword”
Just kidding
shoutout to Copper Bow literally just being equivalent to half the wood bows
copper bow does not need to exist
there are a lot of things that do not need to exist
a shame, then
cal actually makes it not useless iirc
it's bad but you can pretend its decent
speaking of @frank stratus bully astrum deus in the current patch with pearl wood bow
WHAT
I think they should've reworked pearlwood into a viable set of stuff in 1.4
a bit late but pearlwood gear is only useful for hardmode start playthroughs or cosmetics
and to keep the wooden gear theme going even if it is redundant in hardmode-
at this rate calamity may as well add astral monolith armor but hey
y e s
I wouldn't mind an astral themed early HM armor
My sentence might not make sense

Nah I get what you're saying
👀

Sometimes, foreshadowing is rather obvious
wait I got sidetracked from the wood convo and found out astral desert fossils existed
huh
wait wut
byeah there are a lot of Astral tiles
Celestial Remains were added some updates ago
along with astral clay and astral silt
astral slush
astral rope
astral toilet
thats probably coming in 1.4
or whenever the calamity devs want to add it
Wait can you put those in the extractinator
pretty sure yeah
and they give you hardmode ores
yeah it has extractinator loot of its own
fallen stars, stardust, hardmode ores, gems, and astral ore after deus
normal slush had gems
Tbh I'm really a fan of Astral, everything about it just looks great, the enemies are bosses have far different, smoother artstyle, which further presses the otherworldly vibe
Too bad it's kind of underutilized post ML
The only thing you can do there post ML is getting the bean from buffed Aureus
I mean, I cant imagine a astral-style boss lore-wise more powerfull than astrum deus
how about Astrum Deus
wait I was talking abut deus I got confused
maybe something similar to hive mind, a mix of a lot of little astral creatures to form like astral golem or something
you mean make the Wall of Metal, new patented Draedon tech
astrum deus kite for 1.4? 
Devourer of Kites
astrum deus original length kite
Providence kite
DoG kite
SCal kite
ok stop
^
Copper broadsword does more damage than the wooden broadsword, but you start with a shortsword, not a broadsword
The bag gives you a broadsword iirc
^ it do
how's that?
seems like a good QoL change
wait there we go
Keybind sounds fine.
double tap would conflict with things like vortex stealth
yeah i thought that too
is it okay to suggest to have an npc sell sand or glass? the game does have a penchant for showing off a lot of recipes involving bottled water and I dont want to ruin my beaches and deserts from sand mining
edited 
DS drops sand iirc
It did last time I played
[[Desert scourge]]
[[Desert Scourge]]
I dont think he drops sand if i remember correctly, he does drop a lot of victide stuff tho
he drops sand
oh yea he does
5-15 units
well that kinda solves my glass problem
but I will still try to prop up my suggestion for npcs selling sand or glass
I'd acknowledge the DS drop
Do not underestimate the amount of sand present in the desert
Remember that hardened sand can be made into glass too
Actually clay would be nice
Remember that hardened sand can be made into glass too
sweats profusely about the tons of hardened sand thrown away thinking its just house material
i'll try to mine hardend sand, see if there is anything left on my world
Did you just mine all your desert
most of the underground I believe. I just skimped on mining any hardened sand that acted as support for the soft sand
A similar suggestion to this came up before. I did the math back then.
thats a lot of potions
you also get bottles in chests
so i dont really see the point
and npcs selling something as generic as glass or sand is a bit weird imo
bottles sure
Well cuz that takes a while
Dynamiting the desert is way faster
And it's not like you'll wreck the whole thing and ruin it cuz, as shown, about one screen's worth of desert is enough for literally thousands of potions
There is a Town NPC that sells bottles tho, no?
or is that from 1.4 vanilla
my memory is messed up
you can also go to the ocean
and blow up the sand there
also alch npc has architect
and who does not use alch npc
I actually like to keep most of my world intact, I don't like to mess up my worldgen
and who does not use alch npc
I don't
cause I mostly don't use a lot of potions
Cirrus' drinks are great, I use those
i find it very unlikely that with the entire desert and beach, you’ll ever run out of glass
you can also technically get infinite sand in death
If you're so worried about destroying the world gen to harvest a ton of sand, just make a new world and blow that desert up. It's just easier
You can technically get infinite sand in any mode, it's just very tedious in not death
Builder Essentials has an npc who sells blocks including glass
@ashen warren yharim is going to be a boss and also look at the pins
wait rly?
you cant sugg new bosses
o
also you always need reasoning
will it be a person boss? (like mutant?)
deleted
Yharim will most likely be a human boss
that will be nice variation for the mod imo
Well Scal is gonna get a human sprite one day sooo
really?? I like the actual sprite though I dont feel like it should be human
Scal was always a human
yeah I know
The eyeball thing was just a placeholder
a placeholder that looked nice
this is starting to get a bit off topic. Remember this is for suggestions
yeah sorry
doesnt eye of cthulhu still spawn eyes in phase 3
servants of cthulhu, not demon eyes
i’m not really sure what that would bring to the fight tbh
knockback and frustration
having stronger adds is something that literally nobody likes
hahayes destroyer and prime
everyone’s two favourite bosses
the servants already servante to divert your attention from the boss, tankier ones would just be annoying without adding anything
probes are being removed from prime next update
bless your soul
yeah
also sabaton doesn't use double tap because I didn't/don't know how to do that
well, there is something I could try maybe actually
they added a lot of nothing to the fight much like how dog probes added a lot of nothing
and they were annoying to fight while being summoner
i guess the logic was that it was something to worry about when he was spinning, because otherwise you could easily make distance and just ignore the spin, it actually would help you in some cases to make that distance
(am I the only one who wasn't annoyed by those probes? I didn't even notice them)
you start to notice them more based on how you play
i feel
i legit didn't notice them either in say, my melee playthrough
because melee at that point has good enough crowd control and dps with those crowd control options to just not worry about swapping weapons to deal with probes or dodge a unique way
summoner playthrough i noticed the probes a lot more
the only reason the fight was manageable imo was because brimseeker was crazy op
at the time

hello, ladies and gentlemen
actually wait before I make the sugg I wanna gather some info first
I have now gathered my info
new sugg for things that nobody cares about inbound
I better not care about it else it's false advertisement
it has arrived
you were right i dont care at all about that
erm

elaborate! am open to criticism
(oh yeah, I can't talk about it in the sugg because it's related to 1.4 shid but there's a Fossil Pickaxe in 1.4 but no Fossil Hammer, so have that as a hidden extra reason)
ancient crusher is one of the more boring true melees and is kinda ineffective in hardmode
(yeah I'm angry there's a pickaxe in the set but no hammer, come at me)
fair enough the fact that this weapon could be re-purposed because its already technically a sturdy fossile item
it basically already is
essence of sunlight: "your weapon is now locked to Hardmode, clown"
and well it makes even less sense considering the fact that there is no enemy in the desert that even drops it
the connection would make more sense if it were a firey hammer or related to sunlight in some way
but its more an earthy weapon than anything
remove essenses
tbh don't like essences but im not gonna be the one to start that discussion lele
I’d be nice if you had more of a reason to go for fossil gear as not rogue.
ehh
that will be changing, i think
unless cal has something to say about it fossil is being converted in 1.4
then again
future content
doubt calamity will do anything about the move
I mean
it likely won't
They could just make it both a ranger and a rogue set
please no
Different helmets
weird moment
eh not the most terribleist idea
but now we've got what, 4 sets for rogue before even a BOSS is beaten
Forbidden already got its theming messed up by Circlet
yes I know Circlet is a patron item but that's not the point
you don't need to give vanilla sets new hats
give the Calamity class more Calamity-based options 
hate circlet tbh but crab will screech at me if i admit that
don't worry I do too
I will openly admit that I hate Circlet
do you want to remove circlet?
What the calamity class needs is a good gimmick
because it fucks up the theming of Frost vs. Forbidden
Because its current gimmick sucks
current gimmick was a mistake from the beginning
I think I spoke on this in EE server once, lemme fetch my statements on that
in the meantime: stealth strikes were a mistake
Stealth strikes are fine, it's stealth that is the issue
(also just gonna put it out there that ancient crusher would need a resprite i feel before it got moved to a pre-evil/pre-boss state because it looks fuckin massive for even a pre-hm weapon)
would be even more out of place as a tool in pre-hm
literally the biggest tool (in vanilla, mayhaps) is reaver shark
at least it looks like the biggest
my reasoning for disliking Circlet (from a while back in EE serv)
So make it a frozen circlet
it's a patron item
nah dont like that either
And?
can't do shit to patron items
Correct
those cant be changed unless the donor agrees
But we can go beat up the patron to ask them to change it
yep
what can you do
yeah, I honestly don't think it's gonna change
as much as I might dislike it, it's there to stay
as much as i dont like it in like any capacity it was made like this for a very specific reason
I did end up just removing the cross class summoner nerf immunity
because multiclass is like
noice
ultra dummy strong
Here is another option
Get someone else to become a patron and ask for the same item but it goes with the frost one
that isnt a hammer
alright time to become a patron and ask for a pogseal hat as a frost counterpart
ancient crusher yes
if it was made pre-hm i think its sprite would have to change
too big
I mean, supporting anything on patreon wastes money because most of the money goes to patreon
okayyy

alright i feel like that was a buzzkill so im just gonna keep talking about crusher
Like it would be the same tier as the wood hammer, so i can't imagine why we would need it
Especially since you get a hamaxe fairly early
the one that's locked to post-EoW/BoC in 1.4
meteor?
there is reefclaw
ye

It's garbo tho
fossil will get moved according to 1.4
I was referring to reefclaw here
pre-boss, too
Fossil can be mined with a copper pick
So eventually it would be the same tier as wood, so another hammer isn't needed
i dont agree
wood is like the lowest low tier
if we're talking before reefclaw, theres still literally every other hammer that's better
then again, for consistency's sake it seems a bit od
there is no fossil axe either
Fossil is pre-boss now yes
although glhf getting an appreciable amount of it with early gear
since UG Desert buffs

Honestly the UG desert aint that bad
true but ultimately it isn't too hard after a few attempts
its pretty bad i feel
namely rolling cactuses and our baby antlion friends force you to be especially careful
then again, thats a vanilla experience
Rolling cactuses are what make it easy
Since they are great weapons
Anyway offtopic
flashbacks to that desert video levi made with the fire breathing worms
that would definitely push fossils past pre boss
yes
just get lucky and get a calming potion and go down there and get all the stuff u need
since apparently they can drop from pots in 1.4
i meant calming potions
ill check but that sounds flat out incorrect
oh smh
well yeah theyre kind of potions
they didn't drop from pots before tho?
hmm
interesting
Thry did
It's the thought that counts
A for effort
So u can choose between adrenaline and rage?
So maybe rage is weaker but lasts longer and adrenaline is shorter but stronger
Yes, Rage would still be charged by taking damage but would be stronger.
I've got a few suggestions in the pipeline for rage/adrenaline reworks & something special.
When playing true melee it’s almost impossible getting adrenaline when wanting to attack
And generally u would only get adrenaline when far away from a boss
That’s just making boss fights longer
The slowness would only be for very far ranges, and the true melee problem will be lessened once 1.4 is out and shortswords get their buffs.
...who the fuck uses shortswords?
Have you played melee lol? The shivs can be top tier, and once they get their buffs, the non-projectile ones will be a lot better.
laughs in exo gladius
Wasn’t the adrenaline charge time by distance thing already planned but scrapped
it didn't work
so ye
it was scrapped
I forget the exact issues but it didn't work out as planned
f
rip deltarune sugg
rip
There was a deltarune sugg?
the adrenaline by proximity is similar to the tension points system in deltarune
i think is what theyre getting at
That system could work for either Rage or Adren actually
what, charge faster based on proximity?
Ye
The former so you don't need to take damage, the latter so it encourages riskier playing and not kiting/running
I have suggested this before
The system is called graze and exists in many bullet hells
Touhou is the most famous for using it
I've always thought of it as simply "near miss"
Mechanically that is what it is
Except in touhou where it does hit you, just not your tiny hitbox
Not sure about grazing in terraria
Wasn't proximity charging discussed before at some point?
yeah, that would be a lot harder to execute in terraria
cause in bullet hells you don't have gravity
usually
Proximity charging would've had to run checks really often or something and it might've caused performance issues or something if I recall.
Souls only gets away with grazing mechanic because of its bosses and infinite flight time lmao
yeah they would have to use non-euclidean distance for better performance imo
I think last time we tried there were issues besides performance issues
of course there would be, come on
don't say you weren't expecting those
Maybe rage could be something you need to manually charge up. While it charges up, you get a debuff or something
I dunno
well, I agree with that
I don't think rage should be built up by taking damage
I never get it, you never get that much damage in a bossfight without diying
rage should build up by dealing damage, as a easier-to-get adrenaline
actually I'll sugg that
its not a dont right
ok I'll sug it later
(sugging now also works, no point in waiting)
yeah I was writing it
rage does this for true melee already doesn't it?
yes iirc
didnt know that, Ill add to do it for other classes
rewarding extra adamage for... dealing damage
Yes, but the amount you get from it is miniscule
???
adrenaline is that, but with no-hit included
Adrenaline is only no hit
Ohhh I confused myself again
yeah, adrenaline is a reward for dodging
Because the graze option isn't viable, the debuff suggestion would also reward taking a risk
thats why I wanted to sugg later, to make sure it was ok
rage rn is a reward for playing badly
thats what I dont like but dont really see a way of making it better
Make it reward for taking risks
Getting both together would make it so you no hit while taking a risk
ok so if we brake down "taking a risk" what could it be
The best option is not viable, which was graze
Basically I'm thinking of something that would make the users life harder while it is charging
that'd be stress 
stress bar
which is a don't
maybe make it charge in a way that if you press a key, you cant move, but it charges
I like that actually
but we already have too many hotkeys
We could map it to the same key as Rage activation
(and make it so if you charge it to full it doesn't activate immediately, you gotta release the key and press it again, to prevent accidental activation)
that'd be good for rogues
(fuck, why do I always say "red" in french)
the key difference being that this would be cumulative
instead of stealth which is expended whenever you attack
you could make stealth not charge while that is charging
That could also work
that'd be bad for them then
they can still charge stealth while still
charge both at a half rate 
Stealth could charge up at the speed it does as if the user was moving
much more interesting than rewarding the player for taking damage and almost dying
^^
you could edit
nah its too different from this
(what sugg?)
bout rage charging when you deal damage
He didn't post it (or he deleted it, memory's bad)
I deleted it
aight
On the topic of the standing still for rage, you could just equip Heart of Darkness to let it charge up instead
that thing is paaaiiiiinfully slow
Well that involves you getting Heart of Darkness
and ^
actually, I think its better if it actually freezes you in place
I though it would be better to just dont let you use movement keys, but that is cheesable, with slime god lore
maybe it also just wont charge if you're moving
I dunno
Being able to stop dead in mid-air can actually be a useful utility rather than a downside
yeah I think it'd be better to only charge if you have no velocity, rather than forcing you to not move
but controls still disabled, otherwise its just stealth
Not much reason to do that
Once they start moving the charging will stop anyway
Only difference is you letting go of the key
I guess that would just encourage players to never let go of the key...
yeah the key would stop making sense
yeah gonna specify that
Odech sugg is at 210 and still no green mark lol
patience™️
Please do not ask why your suggestion isn't delivered or ping a mod to do so, it is not automated, it will be delivered, give it time.
Yeah ik
Its not even my sugg
also follow them
@swift wadi since this is a thing
please change one of the rules in your pin here to say "Please do not ask why a certain suggestion isn't delivered..."
I feel like that's just a sub category of the one already there and can be fairly reasonably derived from it
(clearly, some people lack critical thinking)
no reason to go so hard lol, it was clearly just a comment
my feeling at that moment is exactly portrayed by the
emoji
i just assumed nobody bothered to toss it into mod corner yet
this isn't the first time that Derpimus Rex made that type of comment iirc
should it even go to the dev server?
it won't
great
it'll go to mod corner/wherever mods and the gang vote on server related suggestions
Ah yes the perfect time for me to exact my specifically given privileges
btw, speaking of those privileges
what's about TGP Gamer's suggs?
they're both kind of strange tho
Indeed, but not invalid
yeah, they make sense
I'll approve of the starter tools one if nobody has any feedback
it looks good to me
I think it wont change much since you would skip copper if it got changed
and also it should make it more consistent with the squirrel squire staff
which is wood
not copper
Didn't we have a whole discussion about this yesterday
yeah
Was there an argument against the suggestion so strong that it's worthy of not making it to voting?
starter bag and wulfrum exist already
The suggestion is to switch the roles of Copper and Wood
it would make sense and is possible to do
so replace copper sword, bow, and amethyst staff with wooden sword, bow, and wand of sparking?
although
wood hammer would like fucking suck
and would be different from your existing tools
Depends on if the suggestion also entails replacing the existing tools.
I prefer everything keeping the copper theme
@pearl osprey if you wanna clarify your sugg abt wood tools and all
you start with wooden
but the 3 tools of vanilla is copper
so you use copper to get wood, and therefore wood is better than copper
- terraria
Oh, sure I guess
What I exactly meant Is that The Copper weapons and Tools you start with would be replaced with Wooden Ones and the stats for both to be swapped with each other, this way Copper can be (maybe) a tad bit more useful, and also, I had another part of this suggestion but I didn’t include it cause I thought it would count as a second one
I dont know why but that made me imagine copper trees and wood ore
It what is was is that copper ore deposits would be made a tiny bit more rare
but I guess its valid
At least on the surface anyway
That way You Actually have to search for Copper rather than walk two feet to the left and find a copper deposit just sitting there
This implies that a Wooden Pickaxe and Axe be made to replace Copper correct
Yes
It’s just something I was thinking about at the time and decided to make a suggestion about it, that’s the whole story really heh
You could edit your suggestion to make that a bit clearer
You do just say "Starting Copper Weapons"
If you can think of improvements then ye
Oh I can think of plenty now that I look at it
Ok there
Not the best, but I think it’s good now
hrm
iunno if moving the copper deposits would be worth it
It's not like they're particularly abundant on the surface, you still gotta do some walking, unlike wood
Hmm
Actually, if I’m being honest, I just want to forget this suggestion, it doesn’t really make any sense now that I look at it, I’m not downing myself, I just see no point in it now and just want to leave it behind
The Demon Eye’s one however I am willing to expand upon if you’d like
It does make sense, imo
It's still fine as a suggestion
I can approve it and it'll play its course
Sure
Any final feedbacks?
Im fine with it
I can at least take some comfort knowing ONE of my suggestions got past the reaction stage, that I was not expecting but I’m happy nonetheless
just changed my sugg because I noticed that you could've just charged it without moving before the battle, now I specify it only charges while boss is active
^
The hotkey would be necessary for it to work with stealth
yeah
Unless
not really?
make a sugg about it if you want
No
The idea was that charging Rage would make Stealth generate as if you're moving
so that you can't charge both at full power simultaneously
but dont just complain, you wont get anywhere
I want to continue making jokes about stealth being terrible
you can only do so until next update
Also because a rework of stealth would rework an entire class which is in the donts
Unless stealth got completely reworked, I think I will still be able to make jokes spider
Indeed
Unfortunately reworking stealth at this point would be too much effort and affect too much
Unless we're like
really really creative
come up with some genius concept that makes it so we don't need to rebalance much and it's useful/fun to use
well, we just have to wait for someone really creative to arrive and sugg something
aight
Unfortunate. I do think a revote would be nice
but it would involve rebalancing most/all of it
Yeah I would imagine, kind of a bigger request to make but I do think it coukd be great. I feel they COULD potentially do a revote once, the mod gets ported to 1.4, but I don't think its really gonna happen unfortunately.
A lot of balancing things are weird but I do know fab probably has plans to rework boss rush in the future, doesn’t he?
Indeed, that's also a possibility
Empress of Light and Queen Slime existing
w/ oblivion and all
I don't know what the plans are for that
yeah in 1.4 they'll have to change some things to fit the new vanilla bosses in
Well I have been gone from Calamity for a while, how was Old Dukes placement decided?
I didnt catch that either
They probably put it in its slot for a reason
Probably difficulty? developer decision? not sure
I know where it is placed in BR, it's decided
also lol no the poll is not based on difficulty, it's enjoyment
There was one poll for favorite boss and another poll for most difficult boss and the results were combined for BR order
if I recall correctly
i think it was the difficulty poll primarily
i think it was enjoy-ability primarily because skeletron is after prime because im pretty sure prime was still awful at that point
was?
next update it will actually be a good fight with the changelogs
probes not dealing contact damage
Well I have been gone from Calamity for a while, how was Old Dukes placement decided?
@ashen warren I think it was placed in tier 4
i would suggest to remove gael's greatsword's reduced amount of damage against skeletron because it doesn't make sense but it also does not matter
Boss Rush?
dev weapons exist
i said boss rush too but people reminded me that dev weapons have much better dps
I see.
Wiki might be out of date, can't find a mention of Skeletron and Gael together in the source
Wiki might be out of date.
i can try to use a mod to not randomize damage to see if there is a difference
Could be nice yeah
I feel like boss rush needs another community poll tbh
just gonna test it in normal mode because head has 0 defense while spinning
was there a most important one?
doggo creamed the first 2 and got 3rd in difficulty
next update
gael's no longer deals less damage to skeletron iirc
that's a relic from testing if it ever got to public
I think old duke is right after fishron
Once tmodloader updates, EoL and QS will be added yes?
we'll see
I think the original plan was that it was like an old Legendary weapon and you could use it throughout the game
but, that got scrapped
huh
yea it was like that apparently
balance testing died
so we just made it post yharon
how about in death mode make old duke spawn randomly pre mech or post moon lord
but why
does he not already naturally spawn by death mode conditions like other bosses
doesn't OD already have pretty natural spawn conditions in that he spawns during acid rain t3
i think the only post ml bosses to naturally spawn in death mode are birb and profaned guardians
yeah
another stupid idea that i have is that the clentaminator gets a craftable upgrade post scal that gives it a bigger spread or unlimited ammo
post-SCal would be completely useless
a Clentaminator upgrade is not a bad suggestion but it has been suggested many times before
i really though that people were ok or didnt care about the clentaminator
nnno last I checked it's still really good and useful
it's not that the clentaminator is super useful, but rather it's the best tool you have to spread/unspread biomes
vanilla is very sorely lacking in tools to control spread, and not many mods change this
that's because you only need one mod to change it before you're good
yes but you'd think literally every mod would jump on the chance to fix one of vanilla's most grievous failures
well no because they have more important and less aneurysm-inducing shit to do
like adding 500 post-ML bosses all with the same attack patterns as existing bosses with very slight changes
yes but i don't think it's aneruism inducing to make x tool but it just uses clentaminator projectile spam
it's more aneurysm-inducing to explain why it isn't just solutions EX or Clentaminator EX
lets just hope that the corruption/crimson gets buffed post ml to give the mod a viable reason go place the clentaminator EX into the game
i feel like all the spreading biomes need more relevance
well, more like most biomes need more relevance
the most "relevant" biomes in postml are hallow, hell, dungeon, sulphur sea, abyss, and maybe jungle
everything else becomes filler or the background biome for post-ml purposes
I mean
i think the fact that it has content in uelibloom and the two dragon bosses is fine enough
i dont think it needs a post-ml superbuff, i guess
Chlorophyte, Lizhard Temple, Random Weapon Drops, Plantera, Golem, Plaguebringer Goliath, Etc. As a basic level in hardmode
it’s got six bosses total associated with it, spread throughout the entire playthrough, and three different reasons to mine there (not for every class ofc)
Jungle is very much fine.
well, kind of yeah for every class
but regardless
yes, jungle is pretty stacked content wise
imagine terraria without a jungle
but then we have two pretty important progression bosses and nothing else in post-ml and now since there's "already enough content in other areas" we can't do anything to make either of these points more fleshed out
honestly i would remove folly's jungle requirement
if im gonna be ballsy i would remove yharon's too
but i dont know how realistic that is
it's a stretch to remove it from the jungle dragon 
thats my take, at least
Why tf is Yharon a jungle dragon tho
okay, so the name is a thing
There is no reason for him to be a jungle dragon. Not a single solid relation to the jungle besides oh his egg was found in the lizhard temple
and yharon has been part of the jungle from since basically his conception
as in, his development conception not lore conception
hush I’m trying to make a point of how Yharon, in gameplay, really doesn’t make sense to have the jungle moniker
well yes both i was just reffering to specifically his development conception
sorry i phrased that in an odd way lol
i absolutely agree, by the way, cursed
realistically, you could call Yharhar “Yharon, the Hallow Dragon” and move him to the hallow and it would make just as much sense. Possibly even more than fire in a jungle
Or just call him yharon
That too,.,
regardless i have no idea how much of a stretch that would be
i have basically no public gauge on this so i cant speak for how well a change like that would be recieved
i mean, yharon is a jungle dragon much like how yharim is a jungle tyrant
Yharim is a weird character overall
anyways, as far as making useless biomes relevant in post-ml goes
i see both the evil biomes getting a chunk of content as a good thing
maybe even astral getting stuff post-ml would be epic
could absolutely see these 3 biomes tying into draedon's antics
various experiments in these biomes gone wrong or horribly right, probes to collect samples, machines ala astrum aureus
but yeah overall more post ml content hooray
For the new Boss Rush idea, it might be a better idea to wait until they introduce some new bosses (such as Draedon) to do a recount.
seems fine
🤷♀️ Seems fine
I'm gonna make an executive decision on the NPC sand/glass one
Even though I think it's totally pointless and the reason could be expanded
I'm going to approve it anyway
(because I want to see how it fares)
I think the pirate or the sea king could sell it.
probably sea king so that you don't have to wait until hardmode.
I think it's pretty useless, like just use AlchemistNPC (lite, the normal one is too OP) and buy it from the Builder
I think we should be able to turn harden stand back into normal sand with the glass kin
Itd fix the sand problem and glass kin is real easy to make
could also just use a furnace for it
you can directly cook hardened sand into glass tho
Idk if the glass kiln should be able to convert hardened sand into base sand
I'm no sand expert, but that doesn't sound right to me
i mean it doesn't gotta make perfect sense
Are we really discussing about some sand? xD
maybe the extractor could crush harden sand turning it normal
It would be useful having a crafting for sand, y'know, sand is made out of stone
Crafting Sand out of Stone at the Extractinator
i mean maybe but why
Idk, as I said, use a Mod, it would be easier for everyone included devs, I guess
if they need it for building purposes, calamity isn’t a building qol mod
Use AlchemistNPC, LuiAFK, Builders Essentials, ecc.
No, the answer to problems shouldn't be use other mods, like i agree sand isn't much of a problem to come by, but a lot of people think that using other mods is cheating, especially when they are made to make your life easier
oh, so using recipe browser is now cheating for some people?
Well, recipe browser is a weird one, because it doesn't affect gameplay, but i mean i could see people not wanting to use it because it'd be a bit lazy, maybe not going as far as saying it's cheating
some people may think having any other mod other than cal is cheating
I get what they mean
A lot of people just wanna use plain calamity without other mods messing with the experience
Personally I think stuff like AlchemistNPC lite takes a lot of the fun out especially with flat out being able to buy all the potions
I personally think grinding for potions is not fun at all so I just use achemist npc
agreed
Just grab seeds early game and use planter boxes
Not too bad most the time though the fishing potions are annoying
imo grinding potions isnt that bad
Doesn't the Merchant just sell bottles
no
Ah
Nvm then
you can also sand dupe using 1.3 necro armor, ammo reservation potion, and ammo box
oop and sand gun, the most important part of the combo lol
Or just.. 1 dynamite in the underground desert

the idea of the fight is to get better weapons for the 2nd phase imo
at this point yharon phase 2 was a mistake
sugg chaining is a don't and also future content iirc @steep crown
Aw man, We arn't allowed to talk about things in changelog? I thought that was just to prevent people from Suggesting stuff for Yharhim
(also, I don't think that the removal of mothron is done specifically for that, they're prolly sticking some else in there)
Ye, this is talking about upcoming content
tier totally packed with weapons and more
Still makes the Fight feel less impactfull
no, speedruns are self-imposed challenges
yeah, well, it will still help speedruns
Considering you can literally Fight him, Beat him, and Then immediately summon him again for phase 2
I agree it's kinda weird
the dev team never cared about speedrunners
maybe there's more changes to come
Plus, Hardly anyone speedruns calamity
we won't know until the patch hits
Future content, yeah.
Wait for the update to come out before you make a suggestion about it
making yharon initiate p2 instantly without leaving would be a good alternative
so the player gets demolished by it and then they can farm the darksun stuff
Thought that the rule was saying "Don't suggest stuff for Yharim or the other endbosses", not "Don't makes suggestions about changelog stuff"

wouldn't that be bad for hardcore/iron heart chars?
Plus, Its not that much of a power shift
yeah you would need to be god gamer and beat yharon p2 with post dog items
Beating P2 without darksun stuffs and whatnot
Wait wut
silva armor doesn't exist anymore
you what?
Well that explains my difficulty with yharon

I feel like yharon requiring prov and dog to be killed is kind of dumb
time to defeat both of yharon's phases with pre doggo gear
I'm pretty sure thats been removed
alright time to guess this new armor
doggo and prov are no longer necessary
Epic
that's been removed for a long while now
Always thought that was silly
Apparently its been removed since the last time i played
No shit
why are you talking about prismatic armor 
damn
silva armor doesnt exist anymore kinda implies that
the new armor I mentioned was the new armor you can get after yharon p1 : the silva armor
no it was a joke hh
I said that it doesn't exist anymore because forsaken forgot its existence
More like I never knew in the first place
smh
Bashes head against wall
that was kinda hard to understand, Iban
@spiral thorn #suggestions-posting exists for a reason
U guys shure devs dont care about speedruns?? because they have made all post-ML things faster
no sensible dev cares about speedruns
so just QoL changes?
(mode: professor of sweeping statements: on
)
yea, probably that
or plans for The Future
Also fab cares about speedruns 
speedrunning is part of the reason for the yharon change
and some other changes
like the cosmic worm change
ok, today I learned
I mean, I guess I wasn't a sensible dev in the first place. :D
what about getting yharon kindle staff?

So i was right about speedrun changes
unless its a 100% drop which i don't think it is
someone approve it, or it'll die
meanwhile my suggestion is still at 167 
spider, why

most common emote I use

petition to make "
" a valid reaction to approve suggs
k
off topic but what the hell is that emote even supposed to be
I'm seeing it all over the place and... no clue
which one

complete failure, does what it says on the tin
Oh sorry
fab said they're making a way to farm p1 weapons
not correct channel correct would probably be #calamity-mod-talk
Still worth a discussion
alright well they found the solution of it dropping always even during the transition
Ace's High is as close as you're getting
and aces high is very 

I'm pretty sure that the boss rush reorder suggestions were all rejected
at least one of them was
still, nothing prohibits it
so somebody's gotta approve, cause it seems to be valid
Yeah sure I guess so
We've approved previously denied suggs before
It's just not recommended
~~and dont be like spider and react with
~~


it's not a bluecheck?
It is, yes
Sorry, forgot those existed for a moment








