#suggestions-discussion
1 messages · Page 935 of 1
ik
yeah ive just been thinking of the abyss for a bit, the sulphurous sea has been upgraded so why not the abyss
abyss gen is getting changed,,,, but it's a bug fix change

abyss has been quite packed from the very start whereas sulphur sea was only a gateway there
it's why it needed so much change in the new updates
yeah thats true
it's one of the 3 biomes you have to go at least in 5 different progressions
hm
others being dungeon and jungle in case you can't tell 
what about the astral infection, its only purpose is the astrum bosses and idk if you even need to defeat them to progress
I mean, a biome doesn't need to be necessary to progress to be alright
ocean
(Also, astral might get more stuff in 5 decades when noxus comes out)
Astral biome lacks pml, but then again most biomes do.
Planetoids are structures
oh
part of the Space "biome"
Someone remind me what's the discord command for bold?
@rugged nova no
** on both sides is bold
P sure that's been brought up
Thanks.
Also pretty sure artist said no
iirc something about relogic
Darn
Dokuro tried to get it on Spotify but there was legal trouble with Re-Logic
We have still been trying to work that out
how about itunes
@mental violet unfortunately those won't exist for a long time
YuH is working on documenting all changes made to the mod since early
Isn't YuH working on something - yea
but it will take a massive amount of time for him to do so
Ah. Didn't know.
(gl to him)
I was mostly just talking about having a new page each time there's a new set of items added with links to where you can find them on the wiki.
Not like an intensive update history.
so you mean like, a page of new content added per update, or something?
Yep.
uhhhhh could be possible? lemme check with wiki peeps, that might also fall under YuH's domain as well though
Like "added this: image of thing link to thing
"added this: image of thing link to thing etc.
sure
Or for changed items like the new resprites for Dragonfolly and similar.
i mean, it could be done, certainly. the question is whether it's worth the effort every update for wiki editors to add every sprite/new item to a page, especially for such a large update like this one
wiki file bloat
that too
that could be a better solution, yeah
Maybe I should add an edit to my suggestion to make it more clear?
@hollow shell I thought the issue with dokuros music was already solved though?
There was good news regarding it at one point but I don't know what the current official status is
Hold on
@hollow idol How goes the early Calamity documentation btw
@mental violet it sounds like wiki peeps aren't a fan, mainly because a) it would be updated during the period where things are iffy in terms of accuracy, which would encourage false information spread, and b) there are always changelogs here since most people are in the discord anyways
Yeah that's fair I suppose.
Could always just use a cheating mod and the changelog list to see what each new thing is.
probably yeah
Breaks are important.
i assume most people aren't super desperate to check every change anyways
breaks are good, yes
Spectralstorm cannon's history isnt being nice

@rugged nova I think you should read the screenshots as well
Also I don't think making a sugg about the music would make it go any faster
I also wish the PBG always roar when charging
Iirc he already does, but sometimes, he doesn't
iirc it's the same as Expert Queen Bee, where if there's already a roar playing it won't play it again till it's stopped?
I could be wrong though
how about itunes
@topaz lantern Sorry for such a late response, but
If there's a legal trouble with Spotify, then there's gonna be a legal trouble with iTunes, and with any other service. The law doesn't care about those. If Re-Logic said no, then it's basically game over
As Fab said, there is no problem anymore, sooo great!
@mental violet Probably never coming to the wiki due to Calamity's poorly documented history
even #changelogs doesn't tell the whole story sometimes
Dang.
@mental violet Probably never coming to the wiki due to Calamity's poorly documented history
even #changelogs doesn't tell the whole story sometimes
Never say never, YuH will do it when he does it
sh*t did that ping you? sry
No prob.
Yeah, you pinged Earth, but didn't ping me 
you can just use the "recent changes" tab of the wiki
that's what I usually do
it's not really organised or anything but its still kinda useful
yeah
the heck does unique abilities mean
sounds like something from SLR
@robust shuttle You can repost your sugg with elaboration and reasoning when you want to. Deleting it for now.
ok a decent changelog is definitely something i would want
if the project ever meets an end, what would it be? from what I've heard it seems like the history thing other wikis have
that's not really a question for here, I don't think
This is really infeasible but it would be interesting if you could fight a DOG that consumed providence.
Funnily enough that was a bonus boss in the mod for a while
Then it got removed cuz people disliked it
yes its dou
Yeah that
Why did people dislike it again?
same boss but stat bloat
it wasn't original
Aww, it had so much potential
would a sugg about adding like "theme tags" to items (like, related to the source, so, for example, that abyss weapons say "abyss themed") Im kind of in confict because part of me feels its useless because the names and the sprites already give a feel, but another part of me feels it would be a very cool addition
well, do you have any reasoning that's better than "would be cool"?
since "would be cool" isn't exactly good reasoning
I mean, this isnt the sugg, I obviously would elaborate more, but I just want to know if it would be useless
Well why do you think it'd be useful?
You already said that you feels its useless
meme sugg moment
this a meme sugg?
@fleet meadow Bad
i deleted it
We have gotten some funny pun suggs like "Portabulb" through in the past but you actually do need reasoning for your suggestions
Hmm, thinking of adding Gravistar Sabaton to Seraph Tracers recipe, thoughts?
Might make Tracers too powerful/versatile
that'd lock seraph tracers to expert mode

and ye it would indeed lock
I remember elysian tracers being locked to expert
and celestial were locked to rev
I liked that
It would make it so Normal and Expert were harder than their "harder" difficulties though
also if you could just passively press down to go way faster towards the ground it would invalidate the utility of certain mounts (bean, slime mount etc)
i mean, i think it's ok to invalidate a KS drop with a mid-late-HM drop
the bean though
bean yes
bean is a bit easier to use cause no cooldown on quick fall and you don't have to press a hotkey to do it but it'd probably still be invalidated cause mounts don't let you dash and you rarely need to constantly quick fall either
you can also use rod of discord to fall faster I think
you are thinking of the normality relocator
it gives portal gun inertia when you use it
didnt know it was only the relocator
I normally dont get the rod before moonlord so yeah
Would it change over time tho?
That has got to be one of my more unexpected suggestions I will admit...
U don’t want to start the game with mother slimes bombarding u
Oh yea I know...hmmm, maybe it could use an edit, I was thinking of incorporating the difficulty system
And maybe u could say if u fight in corruption corruption type slimes would spawn
Theoretically your sugg is fine, it could still get approved
It could get bluechecked and marked as Many Have Suggested in the dev server
Oof
Ah ok
Hmm, now that I think about it, that might improve my chances then! Sorry if that sounds narcissistic...
You know, I just realized, most of suggestions have been slime related....an I think I know why, with Calamity being so in-depth, I always think the most basic and common enemy should get some time in the spotlight....yea I’m weird....don’t worry if I ever suggest anything else, I won’t make it slime related heh...
Maybe slime rain could get buffed after skeletron or queen bee because slime god, and more types of slimes could spawn
No all it will do is make a rule about not making a post about slime rain
sorry for being a bit blunt
MY GOD! One of my suggestions is SO close to reaching 170, just 4 more...
I never expected that...
mine is probably stuck at 151 forever
darn, my sugg was probably approved too early
Hm?
did you need to edit it?
(You can repost it w/ edits in a week if it fails)
by the way this sugg by Atisheno just died:
Make critical strike damage a dynamic stat, and add prefixes and accessories which boost it, and also make rogue stealth boost it
If we could boost our critical damage by using accessories and prefixes , critical chance would be more important than it is right now. Also, if rogue stealth increased ciritical damage, using stealth would actually worth it.
Did we think it was alright for approval or no
Well, he talks like stealth is trash.
(I personally think the reasoning could've been a lot better. There was potential but he didn't mention everything he could have.)
When stealth gets notable buffs next update
next update != right now
byeah if it's changed, then the sugg is invalid I guess
(bout my sugg I'd expected a bit more feedback, that's why I said that)
ye but suggestions feel pointless to me when they're based off something that's going to be changed.
Can't blame them though
that's what I said, not valid
Stealth buffs aren't even mentioned in the changelogs
mhm, although I have mentioned it several times
(should mention it)
well, technically stealth buffs are mentioned
technically?
Which would encompass the stealth acc prefixes that make building for stealth quite viable
especially in conjunction with like Ruin Medallion+
that's why I said technically
m
Make Perennial Ore require a Titanium/Adamantite pickaxe instead of a pickaxe axe/drax.
It's possible to kill Plantera without battling the three mechs that come before her. Since there's already a requirement for killing Plantera (ore doesn't spawn unless she's killed) there isn't a reason to lock Perennial Ore behind pickaxe axe/drax
sounds valid
There
(you should write straight to posting btw)
Right now you can get Reaver gear without a pickaxe axe/drax but you have to kill slimes/open crates to get it
or you can bomb the ore
that's what crates means
ah, fuck, I'm blind
only post plantera
but it also only spawns post plant
so that's a trivial detail
So then why even have a pickaxe requirement at that point
¯_(ツ)_/¯
Uhh cus I hate mining to get my perennial ore I just kill slimes so ye lol
I don't have all three mech souls so I'm just gonna blow it up
I'd make Umbraphile but I don't have hallowed bars
but I go underground too much, so I have a lot of it from the slimes by the time you make bars of life
... or however they're called now
life alloy
Do we think the Terminus suggestion is valid?
https://discordapp.com/channels/225030931008847874/699359022364491868/732348600436260864
disagreeable, but valid
it may be a \☑️
I'm fairly sure that's already done
is it in the changelog?
No more Yharon Terminus?
I guess
...then it will be an instant 🏁 ?
maybe the drop was transferred to another boss
it wasn't transferred to scal if that's what you're wondering
boss rush is now locked behind AEW
there would be zero point it would've been moved earlier
oh my goodness
we're not robots
we deliver it when we deliver it

fastest flag in the west
I personally prefer they just be deleted but I guess it works.
Coulda gone either way but I figured may as well
Holy shit was that verified fast
I just think it's pointless to posting it
because people look over there to vote on things
although I guess people can see that it's done
it'll definitely confuse some people
cuz it ain't in changelogs 
You should probably be able to, honestly
Not sure why Fab's got the exclusive right when there's multiple programmers now
50 different changelog posts dedicated to buffs and nerfs!!!
tell fabsol to control the changelogs better

Because it might get confusing
oh, yeah, 2 entries for 1 change could be posted
(port #github-bot channel into this server
Problem definitely solved
)
noooo
changelog be like
worm boss #1 now inflicts on fire
worm boss #2 now inflicts on fire
worm boss #3 now inflicts on fire
that would be bad
that'd be great for the history project
besides, it's not like people need to know "Fixed minor Crystalline visual bug"
yes we do
flag speedrun world record
Fyre's astral chest sugg alright?
https://discordapp.com/channels/225030931008847874/699359022364491868/732388290593816619
Won't be a bluecheck, most recent sugg for it is past the cut-off date
yeah
Its fine but weren't keys a pain to make
Regarding that Terminus sugg
What about that thing with the shrine not always generating
Wasn't that the reason Yharon dropped it to begin with?
yes
Alright
has anyone ever seen an abyss without a shrine tho?
i know it’s happened, but it seems exceedingly rare without other mods fucking worldgen
My abyss was amazing
it didn't destroy the shrine, but it came pretty close
I was able to teleport below the abyss with RoD, wait a couple of seconds, and go in from below
but I have once generated a world without the Abyss shrine
If that abyss was genned on latest version would you care to share the seed in #bugs-read-pins
nope, a year ago that was
(darn, haven't played for soo long that my tml installation is outdated
)
I once generated an abyss without a shrine bc I was playing with my irl friend who had an extremely outdated version of calam
and it dragged down my version on my solo playthrough to that version
Feedza's sugg is gonna die soon
or is it
I approve
👍
instantly gets into suggestions voting
you should probably wait until the changes are added
Developers can do plenty of things suggesters are not allowed to do.
ex: implement specific items and bosses 
to see if it needs changing
we can’t suggest specific items because the channel would be flooded with suggestions that have a very low chance of actually being implemented
wof true melee is stupidly hard
i really doubt changing what i said would cause a tsunami of true melee suggestions
but instead allows us to suggest things for a subclass that does need work, and is clear that it can be worked on
suggestion : change boring true melee weapons to cool arkhalis like animated weapons
👍
i don’t recall saying “allow bad suggestions” in my suggestion
wtf it's a great suggestion
lmao roasted

copper arkhalis

yes
so basically that one endgame weapon
:feelschungus:
murasama
Iban's just biased
yeah that one
because he resprited the Murasama proj
I want more of these like that
I think Rover actually made an animation for Omniblade or something
I did
But it didn't get implemented cuz it gave programmers a stroke
I don't know why it would, but that's why I'm not a programmer
I thought Shucks completely missed the memo and just fixed the hitbox
sadge
ask about it again iirc
hello gouys pls let the ultimus cleaver have chungus sized slashes kthx
👍
wait what no

I'm suggesting it and you know it's getting those 170 stars because it has a cool animation attached
(I definitely remember hearing that Omniblade's swing wasn't implemented due to programming troubles, but Discord search is failing me)
(some time between October 13th and November 10th, 2019)
(well murasama also has a super big slash and got implemented so maybe dom can take a look at it)
Omniblade isn't directional so it'd probably be easier
Well the thing was Omniblade wouldn't be directed, it'd always be overhead
yeah, you'd think that'd be easier
I never tried because I thought Shucks was handling Omniblade
time to try
make slime god spawn at the end of post-skeletron slime rain like old duke and t3 acid rain 
because everyone loves that spawning mechanic
that requires messing with how Slime Rain works
ahh its probably messy code like mine lol
Slime Rain is a vanilla event
you cant change it?
a blight slime rain event would be cool tbh
yeah and at least for me would make total sense
issue would be like thomas said, idk how possible it would be to modify slime rain in that way
and im not sure how close adding a new event treads the line of big effort suggestion
consider: Acid Rain
you now have a metric to go by
the thing that was so big and important it literally warranted its own update
A New Event is like more work than a New Boss tbh
a boss is at least one entity and some items
(unlocks generally don't come with the boss --- hell, several Cal bosses still lack meaningful unlocks months or years after their inception)
even then it took an update or two afterwards to fully work out the kinks
(PBG and Ravager both come to mind)
I didnt say add an event, just slightly modify it if possible
an event is like
Adding a new event doesn't tread the line of a big effort suggestion. It crosses it and got caught red-handed.
adding an event is in the dont's
at least one new music track
I just say this: the same event, but blight slimes spawn, and it spawns more commonly.
no new enemies, or drops
a large amount of netcode (which is
)
Why though
New boss suggestions aren't allowed.
it would be very interesting and change up the game while it could also drop more items
I guess this is technically not a full new boss suggestion but it is a very dark grey area
Do you have any reason for it other than "it would be interesting"?
format
you never added a reason why
He did now
it has the energy of a 'specific new thing' suggestion
you could say something like queen slime
it is just oh i think it would be cool
for a big new thing like this its not really that sufficient
also, unlike the corruption and crimson, hallow has neigher blight nor any other kind of slime except rainbow slime
m.
A bit odd to suggest this considering Queen Slime is coming soon.
ye
Well, already here technically, just not in Calamity
wonder if slime god is ever gonna get some love(the first phase with the 2 big boi slimes) they've had the same sprite since mid 2017 and pretty sure their AI hasn't gone through much changes
the sprite is good though
yes
I don't remember the possession happening 3 years ago
not all of the minions break grass
only some
you'd need to give better examples
like yharon babs
like give examples of the minions
and brimseekers
Well for the stormlion staff and others every plant dies
not the boss you're building an arena for
res butterfly does I think
and grass doesn't drop a whole lot of stuff usually
mushrooms only take up 1 in slot
in the jungle it's just some herbs and jungle spores
and it's not like your pickaxe won't break it
you could turn down the sfx volume
the sound mainly happens while wearing bloom stone
Don't have bloom
or flower boots
if you're weaing a bloom stone or flower boots, then ye
otherwise it's not that bad
there is something in this suggestion though I think
like getting rid of contact damage
because it's annoying when you run past cultists and they die
so should I keep it or no
the reasoning isn't that good
yeah I suck at reasoning
a lot of people spam their weapons anyway
for light and stuff
so they get the stuff anyway
surface is only daybloom and shrooms
the plants are good anyway
you get herbs for potions
laughs in alchemist npc
ye you gotta format your suggestion like the ones above yours
separate line (shift+enter) at the top with your main idea
not sure if this is worth it or not, I don't know if this sugg's gonna pass
Though having slime god buffed at a certain point in HM would be interesting
Hell, add illuminant version and even bring back astrageldon into slime god's roster

Do we think this suggestion is valid?
as unlikely as it is to be executed as Earth describes
https://discordapp.com/channels/225030931008847874/699359022364491868/732490054399950898
Is this what kickstarted today's history?
It might be
I've always wanted histories but I guess this started the convo that convinced the others
If we end up doing history pages, it would encompass recent changes
When they're finished that is
So I guess they get what they want
Is that new sugg referring to the enemy or the summon
ODech OldEch or smth
right clicks* are programmed poorly in vanilla
this is what happens
it's broken as hell but the 1 use time has to be funny
literally pickaxe disappears after a few animations

also it has more true melee dps than animus, don't ask

holy shit
Why don’t u make the “right click” the left click
we cant
can't

this question has been asked so many times
channeling weapon possesses illegal strengths
when terraria be like "hey this is a channel weapon"
terraria is dumb and doesn't let channeled actions be on right click
when you make an alt-fire for it everything just goes "hey, that's illegal"
and slap you in the face
What about the old crystyl crusher
and that's why crystyl crusher's mining speed is not boosted by mining speed
That was some what normal
but boosted by melee speed instead
not comin back, cuz people hated it for its speedo
old crusher had the problem of "trying to open your chest? you now have no house"
older crystyl was boring
Oh right
oldish crystyl was "one misclick and die"
But couldn’t u just change the old one than completely reworking it
no because that's how you make it broken
Ok
you either have to
A. Make crystyl swing too fast it disappears but it works like normal (what it will be)
B. Make crystyl charge up but people will complain its normal pick mode is slow (what it is now)
C. Make crystyl fire immediately and people will complain that your house dies too fast by mistake (what it used to be)
D. Make crystyl a generic pickaxe (what it was first like)
blossom is plenty fast, i don't really see why crystyl needs a faster pickaxe
obviously it "should" be faster just because it comes after, but if we're stuck with a slower crusher that isn't that big a deal
Is something like this already suggested?
"Yharon is relieved. For now."
The main reason for this is that based on "Roar of the Jungle Dragon" theme, Yharon is clearly afraid of the player. And he doesn't find the player "too weak" at that point.```
I don't remember anything like that
I don't know if the music is actual lore though
the music isnt canon
yeah
Well ain't that an oof
also afaik suggs based on lore are frowned upon cause the lore is built around the mod, not the other way around
some sugs about changing things to make more lore sense have been accepted in the past I think? idk
I think yeah
But I don't remember
changing quotes because of lore would be allowed though I would think
because it isn't gameplay
it's just text
I'll wait for rover or someone else to comment on it ig
ye it’s not v strognreasonig
oh no my letters got jumbled
also!! reminds me @radiant meadow there is a tooltip thing in the perf lore item that makes no sense since it refers to the perfs spawning post BoC but you can fight them before
you're speaking as though you're high 
Uhh that’s not a suggestion
@rare folio Calamity doesn't support the Extra Music mod anymore
Plus the mod is discontinued
@terse sundial oh alright thanks
no meme suggestions
no SIS
@rare folio
read the doc
also, always add a reason
Damn sorry
Sorry about the wall of text, but its the explanation about my question
Ok, so i wanted to add a suggestion in #suggestion_posting that was in my mind, but first i obviously read the Calamity Suggestions "Dont's" so i don't make any mistakes.
But after i read it, i felt overwhelmed and that there was nothing to suggest(because the suggestions that were in my mind felt that they were falling into one of the categories of the Suggestions "Dont's"), so i really want help and advice about: what CAN i suggest for the mod?
you can check #suggestions-voting for existing suggestions
for inspiration/guidance
Darn
I worried that this will happen
the sugg rules were made too overwhelming
they aren't as restrictive as they sound
if you're unsure if something you want is allowed or not, don't be afraid to ask
or just be bold
There's little consequence of posting directly into #suggestions-posting other than people pinging you how it's wrong in this chat.
unless it's a bad meme suggestion that could be potential grounds for a warn.
I thought it was fixed last update or like 2 updates ago
I haven't heard of this issue in months
@fallow crane no
wut
don't post random garbage in that channel
it's only for suggs
@terse sundial delete that pls
@fallow crane please don't post random emotes in that channel
that's not a mod version number
This is still a thing in 1.4.004, I’m pretty sure
It currently feels like an early hardmode pickaxe
but it's getting fixed so it's fine
boss suggs are a don't
this a meme sugg?
ok
also read the don'ts doc
i'll add a reason
as I said, suggs that add bosses are a don't
should I get rover to yeet the sugg
ye
@ashen warren read the above
Boss suggestions aren't allowed either
oh ok
@dark kernel should probably delete your sugg for 2 reasons, 1. bug suggs are a don't. 2. fixed next update iirc
about the ODech suggestion all I can say is yes please
https://discordapp.com/channels/225030931008847874/699359022364491868/732761139678675034 ok was there discussion abt this
not to my knowledge
@frail mantle I think sugg bot is having a fit with the emote being in the header
bootleg sugg bot time?
nah, he can just edit it out
just the header I think
there
how does the bot screw that up?
I've coded a bot for fun for my own server that basically just reposts shit as an embed with a header, and it doesn't break
with my shitty coding
I do not know the intricacies of how Discord bots function
I assume it would've tried to insert the emote by ID
kinda like how text channel suggestions in the past turn into IDs
yea
Wiki suggs need to be don'ted out of existence now
with the introduction of #wiki-discussion
I feel like server suggs should go in a different channel than mod suggs
there aren't many server suggs
yeah thats right but server suggs feel out of place imo
Thats just because they're uncommon, but they don't really need a separate place
as I said
@hollow shell add wiki suggs to the doc
now that you've woken up
All wiki suggestions are now to be proposed in #wiki-discussion ?
ye
yeah
Alright then
I'll add that soon

Yeah I like it
I mean it isn’t the biggest, not by a long shot (that’s pink because clam fills in the early hard mode void) but it just seems to cover so much of post-ml progression, like lunar kunai and tarragon darts are the same tier wut
yeah i would prefer if post-ml up to SCal or whatever it is had more rarities to it
or at least, more prominent rarities
since technically purple rarity is a thing in post-ml but also not really
Yeah like vanilla has light purple in hard mode which doesn’t even really have a spot in boss progression but exists anyway
@valid sail please read the pinned document on what to and not to suggest
Suggesting converting vanilla weapons to rogue isn't allowed.
is quanta's sugg ait?
I hate that I never get to read the dont's that get posted, they always delete them before I can read them
probably should unmute the sugg channel
yeah, if you're following the suggs, then it's a good thing
i mean, as a mod i can see them
youre not missing out on much
i think quanta's sugg is valid?
not 100% confident tho
It's kind of asking for an exception to a rule
its a paradox, it may be a dont that changes the dont's
and the rule isn't even that strict
i think that'd be something under rover's jurisdiction then
suggs about adding weapons for a specific subclass on the basis that the subclass is underrepresented have ever been disallowed iirc
iirc subclass suggestions are allowed if they're not just about making subclass runs viable
semi-small changes to mechanics also were always allowed
I think it's a valid suggestion in concept for democracy reasons.
But the reasoning
"However, multiple changes have been made/announced recently that do this very thing when it comes to True Melee. Suggestions concerning this should be allowed as it’s evidently something that isn’t off the table for the developers."
is not very strong
cuz, developers can do whatever they want regardless of suggestion rules
Devs: we are the senate!
real talk: why do people keep calling true melee a subclass when it ain't
hmmm yes
this broadsword, this shortsword, and this spear are all the same type of weapon
yes
No I mean in the way they deal damage
the way they deal damage is not grounds for the definition of a subclass
you deal damage by: hitting the enemy
with the weapon and not with any extra projectiles because the weapon has no extra projectiles
woa! such a wacky concept that a ton of weapons definitely don't utilize and which is clearly consolidated to one type of weapon
clearly a subclass
Classify true melee as an exception to the normal subclass rules ,..,m,
subclasses generally refer to different types of weapon that fall under the same class
Subtype.
examples for melee include: broadswords, shortswords, yo-yos, flails, that one flail-but-not-really weapon type that nobody likes, spears
(I knew that already)
There's just no way for me with my small brain to figure out the word for True Melee on the spot
its just easier to consider true melee a subclass
easier, maybe, but wrong
consider it just a tag
true melee, fundamentally speaking, is just a tag to describe a melee weapon regardless of subclass which does not shoot any extra projectiles
also i can make a chart to show how its categorized if ppls want
[[tgc:Weapons]]
you have melee as the superclass, true melee and projectile melee as the actual classes, and then their respective weapon types as subclasses
there
the reason it is a tag and not a subclass is because, again, true melee is a concept that spans multiple subclasses
i dont really see how this is relevant to suggs anymore
Quanta's sugg is about that
this came from a discussion on Quanta's sugg, which is about subclasses
yes but its semantics
These are important semantics
cuz they determine whether or not True melee suggestions are allowed
^
True Melee isn't a subclass per se, so is the sugg invalid cause it's wrong?
(on the other hand, it's like trying to find loopholes in the system)
@unkempt bolt You could make an argument that True melee is not a subclass, in your suggestion
Instead of only basing it on what the devs are doing recently
cuz the True melee designation is not exclusive to certain weapons anymore
It applies to all broadswords, shortswords, and spears
even if they fire a projectile
they'll trigger True melee effects when you strike directly
(this happened about 2 1/2 months ago)
(news to me)
Not very descriptive so that's fair enough
It is getting reinforced in the upcoming update though
hm
Can some rogue weapons be considered True Melee? (Question clearly coming from somebody who never played rogue)
Gonna assume a big No
they're not melee weapons, so no
And I think that could only apply to Slick Cane?
...although if Slick Cane were melee, yes, it'd apply to that
inb4 True Rogue
Slick Cane is. weird.
its very funny
that's a discussion for another time and sugg, though 
btw, Кинтана's sugg ait?
vanilla events are the enormous brongulus to mess with
it's technically valid but it'll never get past dev server even if it gets there
Slime Rain is even worse because it's not handled like other events for reasons nobody understands
sure i can change the sugg to that
You could keep the devs' further support of True melee as a mention
but I think the nebulous definition of it as a subclass is a stronger argument
yeah i agree
(cuz it doesn't encroach on future content)
better?
Does this still only pertain to suggestions?
hmm
maybe we should define a subclass as everything on the wiki page?
im not really sure of any other place where it's officially considered a subclass, so i suppose so?
You could specify that
cuz, I'm pretty sure suggs is the only place where a stringent definition of subclass is relevant
every subheading on [[Weapons]] and [[tgc:Weapons]]
I dunno what "the Subclass category" would imply if not for sugg rules
Alright this sugg is better now
now that i think about it, true melee isnt even a class of weapon, its just a damage type
if that is the only other place where subclasses are categorized officially, then it strengthens my argument further since the page doesn't list true melee
it's not even a damage type
it kinda is
Well it kinda is
The counter scarf
what is colloquially "class" is a damage type
so would that mean true melee is just its own class altogether?
no
it still deals melee damage, and is boosted by melee damage
all true melee is melee, not all melee is true melee and all that
true melee will be including every melee blade hit next update
hmm
I mean
There are some accessories which boost specific ammo damages
like Magic Quiver
and uhh
iunno any other direct examples

Like I already said the counter scarf
mostly magic quiver 
20% true meme
does ooa stuff specifically boost sentry damage?
No
No
oh?
DoG lore btw
Oh?
yes, it does
i think we're looking for non-true melee examples
cus obv there's stuff like hide of astrum deus as well for true melee
It boosts the specific sentries in the set bonus
lightning sentry only pt when
But it gives summon damage boots.
Alright yeah nevermind, OOA armors do not actually

I was mixed up with stuff like this
doesnt valhalla knight have a set bonus that specifically boosts sentries but not all summons?
specifically boosts sentry slots
Yo-yo bag for yo-you ofc.
certain ooa effects boost specific sentries
Boosts sentry slots and the barista sentries
like one i was looking at boosted the damage of lightning aura
Yoyo bag doesn’t even effect damage I think
Ballista
Ye.
obv it boosts the damage through the cloneyo and counterweight
The Ooa set bonuses don’t directly increase damage, but they do improve other stats.
would adding that the wiki doesn't list it as a subclass be good, or just clutter the sugg?
I think it's fine as-is
The wiki doesn't do it because it'd be really hard to list it on the weapons page, there'd be a lotta redundancy
and it wouldn't be useful or accurate cuz it no longer applies to specific weapons anymore, but 3 melee subclasses
yeah
wouldn't make sense
even on the true melee page it's incredibly tedious to find actual true melee weapons
i mean why would you specifically look for regular melee weapons that can do true melee
You don’t like yo-yos
a majority of people who care what does and doesn't inflict true melee damage are people looking for true melee weapons
Because this is the True melee page
True melee weapons have no special properties in the mod anymore, nothing boosts them specifically
All broadswords, shortswords, and spears can inflict True melee damage
This is the crux of your suggestion
im aware
in The Future that is
im just sayin it's hard to find true melee-exclusive weapons now
but that's a non-issue
it was an issue when i was looking for them 
also nah, this is currently in the mod and has been for 2+ months
Anyway, sugg is fine, I'll approve
cool
Wait does it mean to remove true melee completely
no, True Melee would be on all weapons
removes all true melee weapons including earth and animus
just it would only apply to close-range
its a joke
funy
think its just like bonuses from counter scarf
kintana's sugg should also be approved imo
The suggestion is literally just to make True melee an exception from the Subclass rule in suggestions
He's not asking for anything to be changed in-game
oh
think its just like bonuses from counter scarf
no, the sugg is asking to stop thinking of tru melee as a subclass
i was confused
(if only you two voiced this confusion in the 18 hours before the sugg got approved)
the sugg got changed a lot
indeed
At least the past hour, then
it has changed in substance
@novel belfry why? if the reason is because you don't like the sprite, then that's an invalid sugg
what was the sugg?
changing the elemental axe's appearance to something else
change the elem axe's app
with no reasoning
that's 2 don'ts in one package
indeed
incorrect formatting 2
well it's gone now anyways
yea 
I accidentally posted it without typing out an explaination, but @dapper coral 's reasoning did get through
(what was the consensus on the Slime Rain sugg?)
it is technically valid, but it will never pass voting in dev server simply because vanilla events are dumb to mess with
It'll be hard to execute but it's a pretty aight suggestion
i think it's weird bc like
slime rain diversification was already "no"
but it might have a chance
Well that sugg was like
adding ore slimes to the Slime Rain as you go through the game
(I approved of that one, personally)
well, its not adding anything completely new, just spawning blight slimes in slime rain and well, buff it a little and make it spawn more commonly, not like "add a completely new version of the event with +10 new enemies and themed to the slime god"
what about this last one?
it just got straight into voting
it kinda skirts the line of adding a new boss with the new slime god imo
i mean the last one in posting
that too
and there's pretty much no reasoning imo
it would probably take some effort as well, since that would be adding multiple drops and stat increases, etc.
yea
yeah but it would be an interesting addition
but its not getting aproved if it doesnt have more reasoning
interesting, certainly. idk if it obeys the sugg rules tho
it could say like at least that there's lack of new weapons post provi
but there isnt
yea
yeah pretty much the only reasoning is "it might be interesting"
@mental thunder if you want your sugg to get aproved add more reasoning other than it might be interesting
I didn’t see anything about Eye of Cthulhu on the log so I thought it was worth a shot
it already summons some servants of cthulhu, doesn't it?
but not in his later phase iirc
Yea, but I think this could make sense as well...sorry
Im pretty sure its not a don't, so may get to voting
I'm pretty sure rev+ eoc spawns servants in phase 2
would have to search the wiki
He could spawn the servants along WITH the Demon Eyes is what I’m getting at
but why
also, I wouldn't say it adds challenge, they will either be decimated in 2 seconds or just be annoying
i feel that it might get into the way of the fight itself especially when he does the fancy charges
I guess that makes sense.
yeah that would mess up the fight without cobalt shield
but dont delete it just yet
Especially when they're faster in death
Sorry for not thinking of that ;-;
I’m not deleting it
Oh and I was thinking he would spawn 1 per charge in his phase 2
To be exact
maybe he could spawn hardmode eyes (the big ones) if you want a bigger challenge
with nerfed health
pls no
I was joking, thats no way being added
Umm that’s a bit too extreme in my opinion...sorry
you don't need to keep apologizing
oh...
It’s just bad habits
People always demand it from me so I do compulsively nowadays
¯_(ツ)_/¯
But anyway, I just thought of something way better, but I want to wait for a day until I post it since I just posted this
I dont think people will hate you just because you posted again right away
Yea, it's alright, just don't post 17 suggs straight
Besides, your suggestion is good anyway
Ok then, give me a second
sure, remember to give reasoning
Oh looks like someone else is typing so I’m gonna wait a bit
pretty sure this was already suggested, and it's also formatted very incorrectly.
@ashen warren
if you wait for others before posting your own, you won't ever post it
i feel like i've seen this like 5 other times
how about I remove the custom death message
yeah i would like to see it removed too
back to X's legs appeared where their head should be.
because I looked for a way to call for what killed you
but I couldn't find anything
I also thought a custom message would be better than a vanilla message
but people just complain
so maybe a vanilla message would be better after all
I like the custom message don't get me wrong
I think what might be the problem is people are unaware that it isn't actually possible to find out what specifically kills you.
It's just rough being an in progress no-hitter and not knowing what killed me
the way armageddon works
you can't call what killed you
and how Terraria's death messages work
im pretty sure the general consensus is people think the custom message is cool, but not knowing what killed you is not
^
the alternative to just removing the custom death message would be adding custom arma death messages for each thing but honestly there's no point in mentioning that since it's silly
though i imagine it would keep everyone except the people who have to implement that happy
Yeah I wouldn't want the devs to have to go through that pain
just add a custom message for each source of damage ez
Well, about @pearl osprey 's sugg, I think it makes sense, but really most of the time you just skip straight to gold/platinum tools, if they changed that, copper tools would never be used
wood being stronger than copper is a vanilla thing
i don't really see why it's calamity's issue to fix, nor do i see why it's an issue at all besides a minor headscratch for the 5 minutes you actually use copper equipment
as for the eoc sugg, i think they should explain why it would be a "fun challenge"
Nobody really ever uses copper or wood for long
At most, the issue is present for 5 minutes
Unless you overthink it
I haven't gone for wood over copper tools since 1.2-
wood staff when
wand of sparking
and im pretty sure you start with a wooden bow, not a copper one
nope, it is copper
my b
yeah you get the full copper tool set
byeah not only replacing the weapons with wooden ones, but swapping the damage values?
in any case you could also resort to the squirrel staff or throwing bricks so 
wouldnt it make sense for the starter bag to give copper armor?
i mean copper armor is actually decent
I feel like you'd have to work for the armor
well not decent, but better comparatively than the copper weapons
tho arguably you'd get something better than copper in the long run anyways
well you only have to go across the surface for like 5 minutes max to get enough copper to make the armor
either that or you just make wood armor in like a literal minute
or you go across the surface for 5 minutes to get wulfrum armor
which is just, better
that too
i never find enough wulfrum to make a set before im getting gold/platinum
idk the sugg seems to hinge on a "gold is worse than iron??" minecraft idea
where like, i don't see why it matters at all
If the difference matters that much get wulfrum gear or something idk
their proposed solution is also really
obtuse
if we're really gonna take terraria seriously, there's no reason a metal bow should do better or worse "damage" than a wooden one
I mean, A gun made from a dolphin somehow works, so ¯_(ツ)_/¯




