#suggestions-discussion
1 messages · Page 934 of 1
oh, that makes sense
if we are still considering the option of the third summoner sug thing
official term is modifier, not reforge

considering the option or not, it's not reasonably possible unless it only affects cal summons (aka no vanilla or other mods)
Does it fall under the "extreme amount of time and effort to execute" category?
the sugg, I mean
no, it falls under the "you're asking us to modify a hardcoded stat per minion through reforges which is not possible"
now that i think about it
hadn't there been a few suggestions that make it to voting but restricted by hardcode
well, I probably wasn't the one to approve it
wonder where's the line from where something counts as valid and not valid
by the nature of code
suggestions shouldn't be disallowed only on the basis of "impossible, hardcoded vanilla feature", cause the regular folk wouldn't have the foggiest idea what is and isn't hardcoded
they should be disallowed because it's a waste of my time to mull over suggestions that are simply not possible
nobody forces you to do that
they take up space in the dev server which already has enough suggs as it is
a suggestion that physically cannot be done shouldn't be allowed. If regular folk don't know, then I tell them.
Like I have said repeatedly today
i know nothing about terraria code, but couldn't you just post a list of hardcoded stuff in the don'ts list
no because there's far too much of that
and I don't want to get people to make assumptions off the list
no, it is possible: decompile the Terraria excecutable
and this will fix other mods too?
you can probably put something involving summoner in doc though
because I'd love to have custom summoner modifiers affecting asthraltite drones
the aggro/fire rate/minion move speed attribute or whatever
and I am not keen on rewriting every single vanilla minion to suit this change
it's already a headache to work with it just as a base
(I meant that it is possible for everybody to see which stuff is hardcoded)
(oh)
well, most people would have trouble reading it
but what Altix said could work
at this point it's a many have suggested
but it never makes it into voting/deleted back then because it's shot down immediately

btw, any suggestion about wiring music boxes or something probably won't happen

I tried like 10 different things in the past 2 hours and none of them worked.
because the existing code no longer works for some reason
Is there a specific reason that Rare Item Variants don't craft into the same thing the non-rare variants craft into?
yes, cause they're different weapons 
they sorta just vibe as their own things
They're variants
Have you ever tried making a strawberry pie with a pineberry? Doesn't work
they aren't meant to be used normally, they're just weapons "oh you were lucky, haha funy op shit go brrrrr"
ye theyre bigger
they aren't meant to be used normally, they're just weapons "oh you were lucky, haha funy op shit go brrrrr"
and they work differently which is why i suggested that the arbalest be changed to be more than a earlier chlorophyte shotbow
oh thank god
so much for that suggestion lol
getting beaned by invisible heat seeking needles was pain
agree
that’s nice to see
Add A Custom Warning Message to King Slime’s Natural Spawn
king slime has a 1/300 chance to replace any slime in the outer 2/3 of the world, not spawning like the eoc, so how exactly would there be a warning for that
does it already say "King Slime has awoken!"?
^ indeed
(except for KS instead of twins)
hm..
then yeah, that'll require changing the natural spawning of KS
Hey, just wanted to say this here since if I said it in General-talk, it'd get lost immediately, plus the devs can see it more easily here (I hope), I'm making something special for the Devs of this mod, a Tribute of Sorts, it won't be done for a while but I just thought I'd mention it and leave it at that, have nice day!
Sounds neat, can't wait to see it.
Probably should post it in #general-media (or #artwork-showcase in the art server) when you're done though, assuming it's some piece of art
oh, OH, it's much more than that, it's something that i've been wanting to do for ages
ever since I played this mod for the first time
Oh cool
I'll give you a tiny hint, you could probably jam out to it
oooo
"jam"
LOL
?
dammit keep your horny away from this holy place
can i please get some feedback on my suggestion ?
acc to celest
(i don’t mean that in a rude way)
yeah i agree
I'm not sure I see what's the problem with it rn
defense doesnt matter that much anyways
^
how so ?
this is calamity not vanilla
Defense just doesn't negate that much damge
oh shit i kind of forgot about that
im more interested in seeing a suggestion to nerf the armor
haha yeah i could see both sides lol
i’ll delete it in a second
thank you for the help lol
brimflame armor supposedly being pre plantera gives +30dmg/+25crit
spectre offense is only +20/+12 excluding set bonus
Wait, that's excluding the brimflame bonus?
excluding
Damn
set bonus makes ur magic damage x1.5
brimflame lasts until post-ML in terms of damage
if you're fine getting two shot by moon lord
which most people are not
so is brimflame basically the magic version of plague reaper?
in essence, yes, Brimflame is to mage as Plague Reaper is to ranger
both are armors that specialize in raw DPS, trading off some sort of survivability or other helpful thing in exchange for an assload of damage
Even though these ones have no hope at all
I'm still gonna...
yeah the glass cannon summoner armor is just
all of them
daily reminder that Hallowed Hood gives a mighty
1 defense

daily reminder that Hallowed Hood gives a mighty 1 defense
w h a t
[[Hallowed Armor]]
Again how do I do this
[[thx:Hallowed Armor]]
There we go
very nice
what
literal bruh moment
I wish I was kidding
thinks aren't looking good for sentry summoner 
Were they ever?
no, but still
did my blood pact sugg actually get in or was it just already on the agenda
I think it was already on the agenda
probably the wrong channel to ask that
doesn't summoner's association add something like that?
No, Fargo does however
it adds a book that does something similar
I'm fairly sure summoner's association adds some book thingies
Unless my summoner association is out of date
ye
it just lets you save a loadout
I'll have a look
it kinda would be very nice to have something like that
even if it's not on respawn, it's still pretty convenient if you save things correctly
Only see the summoner card, Talisman that drains health and the item to spawn summons to your cursor
it gets annoying to have to measure out the slots i use every single time i die
you must be extremely out of date then
because the book thing has been in for awhile now
I got it off the browser, It's never requested an update.......Maybe I have the wrong thing
from almost a year ago https://gyazo.com/276896a63eeee6d67124261c50da424b
@ashen warren please refrain from meme suggestions

@ashen warren have a warn, then.
If you're not here to be productive, then leave
If you're just here trying to cause trouble, then it would do you good to quit it
no
just ban it tbh
it's clearly a throwaway troll account that's only here to be disruptive
we’re on it 
is anavalibleusername's sugg fine btw?
mmm, sure
I think you're just impatient

yeah, it doesn't matter how fast the bot does it
Fixed next update @hasty linden
also that's more of a bug fix than a suggestion
also, aureus and deus only require you summon them in the astral biome
no worries
should i dlete the suggestion then?

Ehm wrong channel?

hmm, doesn't that undermine the whole idea of these modes?
If the item is detrimental enough to make or use then it should be fine
Something like a permanent -15% max health on both the reviver and revivee
hmm, doesn't that undermine the whole idea of these modes?
I mean, it could be balanced or have limited uses, but I just wanted to suggest this all in good spirits to get more "multiplayer" runs out of it
If the item is detrimental enough to make or use then it should be fine
Something like a permanent -15% max health on both the reviver and revivee
good idea actually
that way you have to make the decision between kicking the player out or keeping them in
e.g. "they're really good at the game, losing this guy would impact the run"
or "eh they suck, the boot with you"
yeah, that's actually a great idea
what does a "item that makes you lose that health penalty" after moonlord sound?
brb
naah c'mon it's still Hardcore, you gotta have some sense of permanence
there could be different opinions, maybe i should include it for the sake of including it?
like a little "optional" thing
in the suggestion thing i mean
If you wanna be able to respawn and get right back to where you were before then..
don't play Hardcore
ah true
specificity isn't usually a good thing here
yeah for suggestions it's recommended to try and be general, to give freedom in how it's executed
i added an edit
edit the body itself, don't add stuff below
Ye cuz your message will get reposted in a separate channel, where people prolly won't've even seen it in posting
so, good to integrate ideas into the suggestion itself
also for the iron heart part of it https://discordapp.com/channels/225030931008847874/369115362186231809/724810147398156368
For now I think it's fine to keep
I actually can't remember if we're keeping the permadeath aspect among the rework
what is reworked?

lemme go see
did some edits
alright byeah Iron Heart won't be permadeath anymore
The sugg can be kept to purely Hardcore

(new function is a lot cooler)


they reworked iron heart? 
ye
what happened?
Going to for next update, that is
Well I mean
gotcha
also, new contrib
to #wiki-basic
It's not about Iron Heart
If Iron Heart isn't mentioned at all then the sugg doesn't pertain to the new rework
I think it can be safely removed to just mention Hardcore
ah, damn, I misunderstood
im conflicted as to whether or not to edit it out
yeah, edit it out
Better should.
Iron Heart is currently reworked in the upcoming version, so that part of your suggestion will simply be irrelevant once it's delivered to the devs
(I for some bizarre reason thought you were still talking about the wiki)
should i just keep it at minor mention or edit it out completely?
I guess you could say something like "If Iron Heart is still permadeath then this would apply to that too", if you want to cover your bases
s'not necessary but, if you want
Ye that's good
Is Lel's sugg fine?
searching rn
ah, it was closer than I expected
what do bluechecks mean btw?
it means that the same thing was already suggested and has been delivered to the dev server
They get marked with this symbol ☑️
which shows up as a blue checkmark in default discord
recently, that is
read the pins
ye the reaction guide is in pins
the suggestion a consumable revive for hardcore sound interesting
do the other revive items work in hardcore?
other revive items?
like godslayer armor
oh, yeah, these don't change their functionality between modes
Ye
ah cool
these are called "Death Prevention"
hmm
previously, these suggs went through
If they are just bigger then it still isn't quite doing what Lel's askin
just the 🏁 was added to them later without the delivery
(if they were actually implemented before they've had a chance to be delivered)
I'll approve it but won't flag it, cuz they were made larger instead of glowing
I've always been a bit confused about the 'don't' for dev weapons
does it just mean I shouldn't suggest adding one?
can I suggest rebalancing an existing one?
yes
yes, you can sugg it being rebalanced
the rule is basically just "don't ask for dev weapons cause if a dev wants an item they'll ask for it"
you can suggest it being redone with the permission of the devotee iirc
but you can't sugg that somebody recieves one
only the devotee can ask for it being made
but the devotee doesn't balance it (unless it's a dev), so you can sugg rebalancing
The Don't makes it pretty clear I think
(Seems like it was removed from the rules due to redundancy)
tried to make it not 'scales with progression'
its not "scales with progression" but its actually scales with progression
its has been designed to be a dev item, kinda broken and stuff

if it could just be obtained like that, you woudl be able to use it till endgame because it would scale with ur stats
so yeah you would technically have to use different weapons but your attacks would still be the same
it says the reason for no 'scales with progression' stuff is because it's annoying to code
assuming a percentage-based value isn't quite as awful as typing in each state manually
what
im pretty sure the "scales with progression" stuff is because it would just make it so that you'll only use this singular item for the rest of the run
- Any kind of item/weapon that scales with progression.
Example: A pre-boss weapon that deals more damage for each Calamity boss you kill.
Reason: They’re problematic to make and especially to balance, and are unlikely to be implemented, especially if they’re complex. Legendary weapons lost their scaling in order to increase playthrough variety, so players don't use the same weapons throughout the entire game, on top of balancing reasons.
and also its annoying to balance ig
and also like
the accessory is super original and different
if you make it not a dev weapon, but rather somethign that you can get after the first "real" post ml boss, then its just kinda weird
^
You also need the okay from the dedicatee to drastically change donator/dev weapons
@ashen warren PSC sugg
hmm
I'd say that it's a don't
"allow to be used functionally at any time" == "scales with progression"
it's substantially the same
@mighty knot you can suggest adding more accessories with similar functionality
but you can't suggest one accessory to be viable at all times
PSC is static damage
this is not to overvalue Scarlet Devil over a Staff of Blushie or something
hm
if the counterargument is "but why not involve use time then" remember what happened with the bee
I don't remember, what happened?
use time scaling ability dropped completely
ah, also easy to understand
now scales off your DR instead, a defensive stat
btw, if something is viable at all times, then all other accessories lose purpose
the game also becomes less fun in a way
edited, is that better?
Still needs Amber's approval but yeah it's better, more valid
what if she doesn't come online?
She still has 23 hours to do so :P
does the sugg go into the void until she does?
I mean if more than 24 hours pass
I guess I'll save it and send it back here next time she comes online 🤷♀️
ok
rebalancing what essentially is 4 different weapons + more summon combos when it already needs specific nerfs with endo and hat

Scaling weapons aren't too difficult to code. The issue is more of balancing.
and well, if Amber wanted PSC to be obtained earlier, she would've placed it at a different tier
not all dev items are post scal
Oh sorry...
Would a nerf/enemy cap to Death mode blood Moons during pre-hardmode be a valid suggestion?
Aight then I'll write a mock-up of the sugg
I love the blood moons, the sword "Carnage" transforms Terraria into a Musou-style game.
Blood Moons naturally increase spawn rates, Death Mode just increases that difficulty aspect, similar to cold/heat mechanics, so I don't feel it's necessary. But I'll wait for the reasoning.
(From what I've seen of the DM Blood Moon spawn rates,
It's like pre-nerf Zerg)
(I know, I've experienced them.)
I've undoubtedly killed 10,000+ monsters in a single blood moon. It's the kinda ridiculous I enjoy.
Makes me kinda wanna suggest a "Combo Meter" system for tracking consecutive enemies killed.
Nerf Death mode blood Moons pre-hardmode
Due to the 400% spawn rates of Death mode blood Moons combined with the low dps and piercing capabilities of most pre-hardmode weapons, typically a powerful tidal wave of enemies pops up that your weapons aren't equipped to deal with and can make both getting the event's exclusive drops and surviving very difficult, to the point it feels a little unfair. This isn't as much of an issue later game since weapons by that point become much better at dealing with groups.
Ehhhh, the reasoning is kind of meh.
Death Mode, surprisingly, has very difficult early game.
Yeah, I know, it's just the majority of Death mode feels fair but early blood Moons don't really
If it helps at all, early blood moons can be trivialized via impenetrable safe house + long lava moats for enemies to suicide into.
read the subtext on that don't.
only if it's because 'sprite bad because bad'
^
ye i would like to see a resprite of them
this'll be a bluecheck cuz it's already been suggested, but it's valid nonetheless https://discordapp.com/channels/225030931008847874/263382359397761025/707050168868143175
lmao that's been by me
Aren't you only allowed to resuggest something if it hasn't been delivered?
It can't go through
yeah
Thanks.
oh i remember doing this
one of the arguments i use for astral armor move is that the armor looks misleading as fuck when you look over it the first time
it basically grabs anti-interest aura
And then you wear it and it's still underwhelming 
RIP, no deliver
13 stars off
smh Rover, it's not underwhelming
and it's not stupidly broken either like when the stars had no cooldown
byeah, I may have my expectations set too high
do the stars home?
then why do the stars exist
considering the armor is only used for ML, the boss with small hitboxes that aren't even active all the time
seems like the chance for the stars actually doing anything is slim to none
To help with deus farming.
Just like astral bulwark exists to help with deus farming.
but astral bulwark isn't an entire armor set that serves no real purpose
besides being a slightly tankier alternative to hydrothermic
Astral offers a multiclass option ig.
Iirc it's better than hydro for summoner 
^
Fair
rangers have plague reaper
which is kinda glass cannon i guess so astral serves as an alternative
i don't even remember if its better offensively than hydro for any class
I found they were pretty much the same, but my tests were likely bad.
Rogue hydro blows it out of the water tho.
Rogue hydro is kinda busted.
anyone mind if I resugg this? https://discordapp.com/channels/225030931008847874/263382359397761025/725148442762149909
You can do that yeah, s'been over a week
If you can think of any adjustments you wanna make to it to maybe increase your chances, you outta do that
astral was better than hydro when i did a ranger run a bit of a while ago
but that was in like december so things might have been rebalanced
light level is only used for dm lighting and abyss
And stat meter updates the text in death mode
"Recent changes" makes it sound like more
should I just get rid of the whole first sentence then or should I have it say something different
(It also happens during Signus's fight)

just to clarify, do brother drops for calclone happen when they're first summoned or when cal is at 10%
Both times iirc
sugg time then
Both times iirc
it sounds kinda funky and idk why
I guess I don't really see the point
wdym?
If you have any open slots you can just pick it up
and fights usually occur in arenas, so if you see it drop you have a set area to scan for it (if it isn't plainly obvious, or you incidentally pick it up in the remaining portion of the fight)
hmm
whenever i fight calclone i usually just sort of fly around all over the place
apparently that's just a me thing
would going for the angle that "they're coming back as a more significant part of the fight later, why give them drops as more secondary-ish enemies now" be better then?
Not really?
I feel like that'd only cause confusion, because they behave exactly the same (due to the fact that they are the same enemies)
Their drops would need the additional clarification of "Only the second time they appear"
This could just be my opinion though
i just find it strange that they have two opportunities to drop stuff, but i'll wait for other opinions in that case
the wording during the fight is 'The brothers have been reborn!' or something like that, so players probably won't be too confused. Mechanically, it's weird, but not for any real reason
I like always run into the brother drops when I fight
Imagine the mega plays, you get a weapon in the Calamitas fight then kill her with that weapon
the drops are already 8.33%/10%, doing this would just make them more annoying to farm
(presumably the drop rate would be increased to compensate, although I guess he doesn't state that)
it's not like they're particularly gamebreaking to have slightly earlier anyway 
i guess there isn't as much a reason for this as i thought
aight, i'll remove it then
alright
Change the Face Melter's projectile color to blue while the user is inside the Dungeon biome.
No need for stat changes, would be a neat easter egg for Enter the Gungeon players.
uh
references for the sake of references are no bueno iirc
although that being said, it might be okay considering the weapon itself is a reference to EtG
The weapon is literally a reference already
It's actually a double reference
To both EtG and BL2
It's getting reworked?
apparently
did they delete it or did someone else delete it
I think it was "remove mother fucking the pwnage hammer"
alternatively, speed up herrings :/
thoughts?
makes sense to me
yeah sure makes sense
That slime god sugg is a bluecheck iirc
is it?
I definitely remember it being suggested before but I don't know if it got enough stars
or at least something related to that issue
i see "make herrings faster" which is in the same vein
Also smol tip: aestheticus negates the need for slowing it down
It helps a ton with sg core for summoners
... huh, I can't find it
No not that
oh :/
sorry for all the CalClone suggs, there's nothing like nohitting a boss dozens of times to give you ideas on what to change 
nop
i have 1 second respawn, which should despawn all bosses
but those dudes remain
Br
That's because they're not boss entities
1 second isn't enough time for them to despawn
even if they're hundreds of blocks away?
(legitimately asking, idk how spawns work)
If you respawn, they find a target again
Respawning normally takes like 15 seconds
Which is plenty time for them to despawn
1 second is not
They can't despawn based on distance afaik
Lack of distance despawning is to prevent some types of cheese
(although this means that it causes problems if the player is using any quick respawn mod then? not really suggworthy but just a note)
gotchu
I would like to ask what use does this really have at the stage of the game
could use a rework or just remove it
I mean, those aren't terrible stats
+10 life regen is pretty decent
tho I will agree that having any lava-based effect is just kinda asking for it to be completely superfluous
The one in posting? @hollow shell
Probably prefer not since it was designed with br in mind, with each attack being a useful tool vs specific situations and rebalancing it sounds like a testing nightmare, not to mention it would completely invalidate psa and it’s scaling
ouch
Sounds very specific.
why are these even called houses btw? they're just flooded rooms with chests in them
And it also has future elements.
They look like them.
Pretty much the only reason.
Yeah idk either they are just kinda caves
Maybe the lava-based effects of the Bloodflare Armor could act similarly to Honey? Might not be able to last as long as Honey but you could get away with making it some kind of "Magma Charged" buff
So, a suggestion I had come.up with. But first I wanna ask: Are they gonna do a redesign of Supreme Calamities?
ingame scal is a placeholder right now
A more humanoid sprite for Scal is planned
eventually™️
female = waifu, right
Okay I'm sorry if I overlooked something in the wiki but Rev exclusive items don't have their own rarity, do they?
some of them have unique rarities
I actually thought about sugging that earlier
but I for some reason just... didn't
they dont?
i checked on recipe browser Rev drops name is cyan/blue
it's like
Thought that was a legendary but guess not
inconsistent af
hmm
if I suggest that all these get unique rarities, would it be too much?
i think its pretty easy to change rarities
but imagine making unique rarities for all these
yeah that would be annoying
hey, I may sugg and see how that goes
sounds good
i checked on recipe browser Rev drops name is cyan/blue
@topaz lantern all Calamity-added Rarities internally have the Red rarity
[[Rarity#Notes]]
With the power of cheat mods i overrule that suggestion, just kidding, I think that one could work honestly
Welp glad you wrote the suggestion Philo, you clearly have a better understanding of the mod. Looks good 👍
I have thought of this before https://discordapp.com/channels/225030931008847874/465195069406707722/729849480463253577
Is ravager supposed to despawn so easily
yeah
a lot
Yikes my above message sounds patronising lmao
I don't really notice that
I know yharon is gonna be resprited but I'm not sure on the others
uhh, are you planning on making a sugg?
Pretty sure Yharon is being worked on like now
Siren and Leviathan are resprited in the next update
I woundnt mind slime God getting a resprite
SCal will eventually get a resprite to be more humanoid
@rare folio if you're not suggesting/discussing suggs, then this is better for #calamity-mod-talk
ngl calamity becoming more multiplayer compatible would be really cool does anyone know f there has been any discussion about it within devs ect
too much work from what ive heard
oh so it probably wont ever happen or is it like rn they are gonna work on diff things
I mean, there could be a rev rarity for anything that doesn't already have a unique rarity.
So things like Fox Drive would get it instead of Rainbow for example.
hmm
the more I think about it, the more my sugg just decomposes to "oh dis cool add pls"
my point was that I want consistency
although some unique rarities are shared between 2 items, like the Malachite/Blossom Flux one
edited
hm
What about an item or somrthing that speeds up the rate of npc spawns
Ive spent a long time just waiting for someone to spawn after all my npcs have died
use cheat sheet if you're desperate
I feel like that's such an easily avoidable circumstance that there's no need to really make an entire item to speed it up. It's not even like it takes too long anyway
Ive waitied at least over a full terraria day for a specific npc which can get annoying
And i guess it is avoidable
But still, calamity has a bunch of quality of life items like cosmolight and torrential tear
yeah, Cosmolight/Enchanted Sundial could be used
Well yeah but even during daytime it can take npcs a while to spawn
This isn’t on topic here but people who talk here seem to know a bit about calamity so, is there a way to make one of my own mods weapons rogue?
that's correct. This is off topic. Meaning it'd be better in #other-mod-talk
All right thanks, I’ve been lost here when asking for mod help and other servers don’t really know so know I do know!
Ah another one of these suggs
wdym?
This is suggested quite frequently
well its very annoying when your whole screen is filled up with messages
The reason why it is like this is because of some coding problem with fixing it, though I could be wrong about that
oh
It's changed next update
oh thank goodness
Oh nice
Aww I like when ur chat was flooded
Ohnono
isn't Yharim meant to be like the final boss anyway

and the other two are just superbosses you can do for the challenge later?

- Future Content
- Yharim is going to be the final boss. Any later fights are superbosses
@real meteor Boss suggestions aren't allowed and also that's already planned
Thanks
Was there any problems with this suggestion (the revival one)? Can it be approved?
https://discordapp.com/channels/225030931008847874/699359022364491868/731954661787172914
I think something like that should be its own mod
If you're gonna approve it, u gotta think fast
it sounds valid
It do sound like it ought to be its own mod
Might not get a lotta stars but, it's fine
Now, Amber didn't really approve of ViralMelon's suggestion
so, I'm wondering whether or not it should exist
shouldn't
the sugg isn't just about rebalancing
sooo Amber had veto power, and she did veto
@worldly torrent ... what exactly are you suggesting?
Is it crits or is it rogue stealth
Precise and Lucky accessory modifiers do exist
well , what i mean is: (name placeholder) prefix increases critical damage by 10% so your crits do 210% damage rather than 200%
Alright, I see
Uhh crits are like 300% I think
balance is off course up to devs
Your main line could be worded clearer than that
and nah I'm like 99% sure that crits are 2x damage
Maybe it’s enemy defied crit
yeah normal crits are 2x
Oh
Aren’t u a dev shouldn’t u know?
I don't got the source code memorized 
you know calamity is a big mod and not all devs do programming
Tru
Defiled is 1.5x, Blood Pact is 2.5x
Okay
(Blood Pact is changing next update anyway)
Wait 1.5? I have been believing lies
oh thats why i wasnt one-shot by everything in pre-hardmode
its not just 2x damage
Any way maybe re title suggestion to Make accessories make crits do extra damage
Yeah blood pact is 2.5x defiled is 1.5x 
Oh wait didn’t notice u changed it nvm
is it better?
Yes that main line is better 👍
It's uhh
It's kinda weird that your reasoning focuses mainly on rogue stealth though, considering that's not mentioned in your main line
Rogue Stealth,Prefixes and Accessories to make your crits do more damage
would this be better
U could say something like crits are boring cus it’s the same damage
That would at least justify half of your reasoning
Rogue stealth is too specific
I wouldn't say it's too specific, because it is the key focus of his reason
exactly
It is one specific mechanism to justifies “1” thing
Accessories and prefixes justify multiple things
"Make critical strike damage a dynamic stat, and add prefixes and accessories which boost it, and also make rogue stealth boost it."
Maybe??
s'hard to find a way to word that in a way that's not... wordy
I think that's okay
yeah thats why i am staring at my main line for a while lol
If anything I’d keep the better crits and rogue stealth separate
i thought that crit damage would be "cool" on rogue stealth to make it more useful thats the main reason
but while devs are at it they could also allow other classes to benefit from this stat
I’d say the rogue stealth part at the end and pu the important info at the start
hmm
Make critical strike damage a dynamic stat, and add prefixes and accessories which boost it, and also make rogue stealth boost it
If we could boost our critical damage by using accessories and prefixes , critical chance would be more important than it is right now. Also, if rogue stealth increased ciritical damage, using stealth would actually worth it.
better or worse ?
I think that you could elaborate more on why it'd make stealth "worth it"
If we could boost our critical damage by using accessories and prefixes , critical chance would be more important than it is right now. Also, if rogue stealth increased ciritical damage, using stealth would become a more viable strategy. Because in many weapons all the stealth does is boost some damage and give a weapon specific gimmick.
oops bad wording
I mean
continuing to do damage nets you more overall value compared to waiting for a while and shooting a single stronger projectile
Boosting critical damage is also just "boosting some damage"
yes that is true ,my point is making " boosting some damage" worth it
ok but like could you not instead just ask that rogue stealth boost damage more
heh
my new flawless argument is " i want bigger crits "
which is prob not even an argument
so should i delete the parts about rogue stealth and change my suggestion to just "prefixes and accessories to increase crit damage"
I think that boosting crit damage is interesting as a concept, especially if it's kept separate from crit chance boosts and normal damage boosts
Allows for the construction of different kinds of builds
i just realized , rogue stealth increasing crit damage is much different than directly boosting damage.
since it still relies on chance
at least before rogues can get 100% crit chance
@untold bolt the only reason yharon does this is because it's a failsafe
and then people get cucked by worldgen 
Why
he has no relation to it whatsoever
(it's a failsafe,,,)
and beating yharon is a mandatory thing, whereas exploring the abyss is not, so most people don't even get it from where it's supposed to be
it is a failsafe, and it needs a failsafe, but maybe one less...in the way?
But the terminus is meant to be the proper endgame “challenge”
I don't see your point
It’s too inaccessible being locked in the abyss
that's how you're meant to get it
Being dropped by yharon makes it “usable”
what if it's dropped by something else
Not many people knew about the abyss shrine
does that matter? br doesn't give you anything
Like?
I doubt anybody would go to the Abyss (say, after Polterghast, when a status message indicates you going there) and not explore the whole thing
It gives a rock
yes so useful
bossrush is designed in a way where it is completely optional
At the moment Boss Rush is indeed extra content
it just doesn't seem optional because one of the mandatory bosses drops terminus
Not many people would have known about it if it wasn’t for yharon drop or wiki or other reasons
The Abyss Shrine isn't exactly hard to miss
It's the only structure floating in Layer 4
why do they have to know about it
if you're not bothering to get abyss stuff post-polterghast, why would you bother with br
It’s kinda dark
and if you're getting abyss stuff post-polterghast, you're going to find the shrine
you just are
Map lighting is permanent
what if abyss minibosses dropped it with a 5% chance post-yharon or smth
Tbh terminus should drop from scal as the failsafe
My first calam pt the abyss made it completely black in final layer I think
oh wow lol
(also that means you didn't have enough lighting gear)
unintentional I swear
On its own, no
Oh
I believe a dev said that BR will always be completely optional. Don't quote me on that.
Oh it’s cus of rev changes I didn’t have the light
I think Fab removed Terminus from Yharon's drop pool iirc
It was commented out last time I checked git
I don’t think so
I meant for next update
Oh
At the moment Boss Rush is indeed extra content
"at the moment"
we don't know that
(Are you a dev? No)
it’s called joking
T'was a dumb joke, but ok
u don’t need to rub it in

@robust shuttle any reasoning?
and im pretty sure you can already cast fireballs with multiple different weapons
Not what I meant.
Like, for instance, when you use a magic weapon and you run out of mana, you can have an ability to use to deal extra damage while your mana regenerates.
so like mage 2 : mage harder
Uh, sure.]
I'm pretty sure you can still cast fireballs with a variety of different non mage weapons tho
that doesnt work as a reasoning still
Oh.
An odd suggestion
You should edit it to elaborate what you mean, and add a reason of course @robust shuttle
I mean
That unique ability thing don't really fit in calamity
It could be implement along with draedon content
Customize your own cyborg co.
But this suggestion is without reason
Plus it's a bit smol...
it doesnt really fit in terraria at all
the game already gives you plenty of special abilities
I dunno how you can glean whether or not it fits
There's very little to go on
okay so suggestion posting's most recent is very confusing to me
im trying to read through what's been going on in discussions but it still doesn't really make any sense to me
im thinking that it means add more ablilties like rage and adrenaline
Just wait for them to edit it
sure
regardless of the finished-ness of the current post i have an idea of what the concept is
because the poster elaborated here
and yet still i guess i'll hold off because even what they elaborated isn't specific enough for this idea
@exotic lark please read the suggestion guideline document
also, they’re dead
like, super dead
i mean, the polter ghast exists
can I suggest to implement Jousting Lance mechanics to some spear weapons? I think its possible since the Flak Kraken exists
We are trying to refrain from having 1.4 suggestions until Calamity gets properly ported to that version
Is there a specific reason that there's not an Astral Key for the Astral Chest like for the other biome chests?
mmm alright, cant wait for the Calamity Jousting Lances on the day Calamity goes 1.4
Locked Chest code is already absolutely evil
I'm not sure what the reason behind not having a key
Especially since now there's the Rusty chests in the Sulph sea
@formal cobalt I would narrow down what you want changed, since you have two pretty different ideas suggested in your title.
I would also suggest having this Astral Key dropped directly from Astrum Aureus, since it's similar to how Cryogen drops Frozen Key and WoF drops Evil Keys. Farming keys is very annoying.
Hallowed key already drops from Aureus
god that's weird
Having the only source of the key being enemies would make it a very odd outlier.
i would change the specific effects to "such as"
^
giving specific effects in suggestions is kinda frowned upon since it's better to just leave balancing things to the devs
^
@cobalt pewter Betsy's Curse, yes many things are immune to
Virtually nothing is immune to Ichor, though
Ah that's interesting
(also removing the summon damage penalty is a bit extreme. That's something a post-DoG armor currently does)
except worms
Also it's curse not wrath my b
@hollow shell maybe just reducing the penalty instead?
Yeah that'd be better
How much does the penalty have at base?
-25% summon damage when holding a non-summon weapon
i mean so does a pre-mech armor
yeah
(Forbidden Armor also completely removes it but tbh it kinda needs that boost. That, and it's a full armor set instead of one accessory)
to a more niche extent
How about 10% reduction?
You don't need to specify the number
Ahhhh
Leave it up to the devs to balance that
My bad then
ye it's fine
Alrighty the post should be good now
Thanks for the help btw, still kinda clueless at Calamity balance since I only gone through the mod once as ranger
Arguably you could exclude your suggested perks as a whole
but, I think it's fine cuz you do mention in your reason that the summon damage reduction pertains to the OOA armor themes
You could add a bit more to your reasoning about the debuff duration boosting though
and np
Maybe like spider said, list them as examples
i would change the specific effects to "such as"
ye that's probably a good idea
@golden narwhal @hollow shell thanks, cleaned up my post a lil more now
a lot of things aren't immune to betsy's curse
like every boss before doggo isn't immune
this includes polter and providence
(Forbidden Armor also completely removes it but tbh it kinda needs that boost. That, and it's a full armor set instead of one accessory)
Forbidden armor is changed next update
it just reduces the penalty instead of getting rid of it
because multiclass is way too strong
Really? My bad then
on both accounts
I just remembered this suggestion and thought the list was bigger than it was
https://discordapp.com/channels/225030931008847874/263382359397761025/729528765998432257
Almost anything can be inflicted with ichor
basically every boss and enemy that isn't a worm
(because worms behave poorly with debuffs)
I suspect that list was made off of the wiki which might be a tad outdated
but I did fix a few things from that list like abyss minibosses and profaned critters
nice
again, no need to place it here, since that'd count as offtopic
Oh sorry, I just thought it’d try to tell them as well....oops
dw about it!
Anyway before it dies
Does Sand's light level sugg look good?
It's a repost and it got through last time so it should be fine
ye sounds good
yes
I had some issues with it
The wording in particular
It makes it sound like several things use the mechanic when it's just Abyss, dm caverns, and Signus
Signus is basically irrelevant. The fight is just a minute or two.
And stat meter updates to include dm lighting in death
So "from the stat meter" example is invalid
If it was just update tooltips to include cavern lighting in death like Deific, that'd be okay albeit tedious busywork
by update, I mean like what I did to the cold/heat protection tooltips
would that be fine or should I change it more?

fixed next update
yes
it was a bug
O nice
hope they at least done have the usetime of the godspawn helix staff
its so hard to keep track of minions with that
since its so fast
thats what I get for not using summoner's association
alright that sounds good
the speed scales with progression for Calamity summons
slower in phm to super fast post moon lord
Ye, and the set out name
wdym by set out
Kentucky Fried Yharon
So in lore discussion someone said "Kentucky Fried Yharon" and i thought it was funny and had an idea:
So yharon drops a food item named Kentucky Fried Yharon,
(idea for 1.4) (Got idea from Uomihime Big Eyes (thats their nick on the server) so this isnt 100% my idea)
is that better?
yeah
(Also a 1.4 thing?)
yeah
m yeah that's leaning heavily on being a specific item suggestion because you gave it a name
and also arguably a joke suggestion
Meme sugg 
You'd have to give a pretty strong reason for that to be a valid sugg
im making it so it wouldnt be just that name but im just gonna give up on that
the reason i found it funny was
not to insult the sprite but it kinda is said to look a bit like fried chicken and stuff
and like achicken and stuff
Fair enough I guess? I think it would be hard to justify a jokey item like that being added though
kentucky fried yharon
obvious meme
reminds me of that comment on the original infernal catharsis mentioning how yharons wings should drop as a chicken that increases your life
also if there is a sprite update
ye yharon is getting a resproot soon
not this update for sure
sprite isnt complete
not sure how much they made it since https://discordapp.com/channels/225030931008847874/465195069406707722/728651081466380399
yes
yep
Alright then
How about the Abyss NPC one?
https://discordapp.com/channels/225030931008847874/699359022364491868/732156001284784228
Not sure what I think of it
Think the reason is 'there are houses so people used to live in them', then it moves to suggesting the NPC be someone who just seeked shelter in the houses
Is this one alright?
https://discordapp.com/channels/225030931008847874/699359022364491868/732088494347780197
@hollow shell whats that
Got approved, most recent thing in #suggestions-voting now
k
rover
was my suggestion ok (it was really just a meme)
Also inf quiver?
Maybe add that
I won’t be able to respond since I need to sleep now, so feel free to discuss this on your own
yeah
Byea, ranger's thing is ammo management, endless musket pouch and quiver exist because they're essentially the most basic kind of ammo without any effects
^
i see some abyssal themed things here, nice. Idk why i just feel like the abyss could do with some more content even tho its supposed to be empty
kinda feel the same about the astral infection
Maybe add that as a reason
First sentence is also just there, it doesn't really do much for the sugg
i dont think my suggestion will get in anyway
I mean, it has potential
ill edit it with that
Seamoth mount when



