#suggestions-discussion

1 messages · Page 934 of 1

terse sundial
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byeah

tawny garden
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oh, that makes sense

distant gyro
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if we are still considering the option of the third summoner sug thing

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official term is modifier, not reforge

tawny garden
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yeah

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Modifier → Prefix → Reforge

radiant meadow
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considering the option or not, it's not reasonably possible unless it only affects cal summons (aka no vanilla or other mods)

tawny garden
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Does it fall under the "extreme amount of time and effort to execute" category?

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the sugg, I mean

radiant meadow
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no, it falls under the "you're asking us to modify a hardcoded stat per minion through reforges which is not possible"

distant gyro
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now that i think about it

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hadn't there been a few suggestions that make it to voting but restricted by hardcode

radiant meadow
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well, I probably wasn't the one to approve it

distant gyro
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wonder where's the line from where something counts as valid and not valid

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by the nature of code

tawny garden
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suggestions shouldn't be disallowed only on the basis of "impossible, hardcoded vanilla feature", cause the regular folk wouldn't have the foggiest idea what is and isn't hardcoded

radiant meadow
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they should be disallowed because it's a waste of my time to mull over suggestions that are simply not possible

tawny garden
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nobody forces you to do that

radiant meadow
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they take up space in the dev server which already has enough suggs as it is

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a suggestion that physically cannot be done shouldn't be allowed. If regular folk don't know, then I tell them.
Like I have said repeatedly today

ancient crow
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i know nothing about terraria code, but couldn't you just post a list of hardcoded stuff in the don'ts list

radiant meadow
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no because there's far too much of that

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and I don't want to get people to make assumptions off the list

tawny garden
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no, it is possible: decompile the Terraria excecutable

radiant meadow
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and this will fix other mods too?

distant gyro
#

you can probably put something involving summoner in doc though

radiant meadow
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because I'd love to have custom summoner modifiers affecting asthraltite drones

distant gyro
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the aggro/fire rate/minion move speed attribute or whatever

radiant meadow
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and I am not keen on rewriting every single vanilla minion to suit this change

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it's already a headache to work with it just as a base

tawny garden
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(I meant that it is possible for everybody to see which stuff is hardcoded)

radiant meadow
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(oh)

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well, most people would have trouble reading it

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but what Altix said could work

distant gyro
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at this point it's a many have suggested

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but it never makes it into voting/deleted back then because it's shot down immediately

radiant meadow
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btw, any suggestion about wiring music boxes or something probably won't happen

tawny garden
radiant meadow
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I tried like 10 different things in the past 2 hours and none of them worked.

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because the existing code no longer works for some reason

formal cobalt
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Is there a specific reason that Rare Item Variants don't craft into the same thing the non-rare variants craft into?

tawny garden
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yes, cause they're different weapons HDfailure

frail mantle
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they sorta just vibe as their own things

sinful steeple
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They're variants

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Have you ever tried making a strawberry pie with a pineberry? Doesn't work

tawny garden
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they aren't meant to be used normally, they're just weapons "oh you were lucky, haha funy op shit go brrrrr"

radiant meadow
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I believe PBG stingers are changed next update.

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@novel timber

foggy plover
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ye theyre bigger

fiery rapids
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they aren't meant to be used normally, they're just weapons "oh you were lucky, haha funy op shit go brrrrr"
and they work differently which is why i suggested that the arbalest be changed to be more than a earlier chlorophyte shotbow

novel timber
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oh thank god

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so much for that suggestion lol

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getting beaned by invisible heat seeking needles was pain

fiery rapids
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agree

unkempt bolt
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that’s nice to see

cinder spade
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Add A Custom Warning Message to King Slime’s Natural Spawn

king slime has a 1/300 chance to replace any slime in the outer 2/3 of the world, not spawning like the eoc, so how exactly would there be a warning for that

hollow shell
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We'd have to figure that out

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May involve overriding that vanilla spawn somehow

tawny garden
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does it already say "King Slime has awoken!"?

radiant meadow
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yes

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I assume they want a warning like

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This is going to be a terrible night

hollow shell
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^ indeed

radiant meadow
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(except for KS instead of twins)

exotic stirrup
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hm..

tawny garden
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then yeah, that'll require changing the natural spawning of KS

pearl osprey
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Hey, just wanted to say this here since if I said it in General-talk, it'd get lost immediately, plus the devs can see it more easily here (I hope), I'm making something special for the Devs of this mod, a Tribute of Sorts, it won't be done for a while but I just thought I'd mention it and leave it at that, have nice day!

hollow shell
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Sounds neat, can't wait to see it.
Probably should post it in #general-media (or #artwork-showcase in the art server) when you're done though, assuming it's some piece of art

pearl osprey
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oh, OH, it's much more than that, it's something that i've been wanting to do for ages

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ever since I played this mod for the first time

hollow shell
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Oh cool

pearl osprey
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I'll give you a tiny hint, you could probably jam out to it

hollow shell
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oooo

unkempt bolt
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a jar of jam for each of the devs?

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nice

cinder spade
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"jam"

ashen warren
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LOL

hollow shell
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?

wooden wedge
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dammit keep your horny away from this holy place

naive kernel
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can i please get some feedback on my suggestion ?

ashen warren
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acc to celest

naive kernel
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(i don’t mean that in a rude way)

ashen warren
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brimflame armor lasts 10 bosses

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the dmg boosts it gives are stupid (?) op

naive kernel
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yeah i agree

golden narwhal
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I'm not sure I see what's the problem with it rn

ashen warren
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defense doesnt matter that much anyways

golden narwhal
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^

naive kernel
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how so ?

ashen warren
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this is calamity not vanilla

golden narwhal
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Defense just doesn't negate that much damge

naive kernel
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oh shit i kind of forgot about that

ashen warren
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im more interested in seeing a suggestion to nerf the armor

naive kernel
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haha yeah i could see both sides lol

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i’ll delete it in a second

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thank you for the help lol

ashen warren
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brimflame armor supposedly being pre plantera gives +30dmg/+25crit

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spectre offense is only +20/+12 excluding set bonus

golden narwhal
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Wait, that's excluding the brimflame bonus?

ashen warren
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excluding

golden narwhal
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Damn

ashen warren
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set bonus makes ur magic damage x1.5

unkempt bolt
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brimflame lasts until post-ML in terms of damage

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if you're fine getting two shot by moon lord

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which most people are not

ancient crow
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so is brimflame basically the magic version of plague reaper?

sand umbra
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in essence, yes, Brimflame is to mage as Plague Reaper is to ranger

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both are armors that specialize in raw DPS, trading off some sort of survivability or other helpful thing in exchange for an assload of damage

ancient crow
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now we just need a glass cannon summoner armor

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oh wait that's all of them

hollow shell
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Even though these ones have no hope at all
I'm still gonna...

violet dagger
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Spooky armor especially

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Calamity buffs it to the point where it's viable until ml

sand umbra
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yeah the glass cannon summoner armor is just

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all of them

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daily reminder that Hallowed Hood gives a mighty

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1 defense

dapper coral
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daily reminder that Hallowed Hood gives a mighty 1 defense
w h a t

violet dagger
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[[Hallowed Armor]]

violet dagger
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Again how do I do this

dapper coral
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armor isn't capitalized

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because oof

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also it's tgc:Hallowed armor

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bc vanilla

violet dagger
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[[thx:Hallowed Armor]]

violet dagger
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Auto correct

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[[tgc:Hallowed armor]]

red stormBOT
violet dagger
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There we go

dapper coral
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very nice

violet dagger
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Yup

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Hallowed hood gives a mighty 1 defense

placid moth
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what

ancient crow
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literal bruh moment

sand umbra
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I wish I was kidding

mighty knot
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thinks aren't looking good for sentry summoner PensiveCore

whole sedge
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Were they ever?

mighty knot
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no, but still

polar grove
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did my blood pact sugg actually get in or was it just already on the agenda

mighty knot
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they are my suggestions, after all

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uh hm

untold cargo
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I think it was already on the agenda

true carbon
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So is draedon being added in this update?

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I saw the changelog...

polar grove
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probably the wrong channel to ask that

true carbon
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Oh my bad

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I accidentally clicked the wrong channel hellyes

radiant meadow
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doesn't summoner's association add something like that?

sage granite
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No, Fargo does however

polar grove
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it adds a book that does something similar

radiant meadow
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I'm fairly sure summoner's association adds some book thingies

sage granite
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Unless my summoner association is out of date

radiant meadow
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ye

polar grove
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it just lets you save a loadout

sage granite
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I'll have a look

polar grove
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it kinda would be very nice to have something like that

radiant meadow
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even if it's not on respawn, it's still pretty convenient if you save things correctly

sage granite
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Only see the summoner card, Talisman that drains health and the item to spawn summons to your cursor

polar grove
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it gets annoying to have to measure out the slots i use every single time i die

radiant meadow
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you must be extremely out of date then

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because the book thing has been in for awhile now

sage granite
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I got it off the browser, It's never requested an update.......Maybe I have the wrong thing

radiant meadow
sage granite
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......welp

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I best check out my mod list later

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Thanks Ben

void kelp
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@ashen warren please refrain from meme suggestions

ashen warren
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this is not a meme suggestions

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delete the mod

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delete the mod or i'm not playing

tawny garden
void kelp
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@ashen warren have a warn, then.

ashen warren
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ok

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sure

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but will you delete the mod

radiant meadow
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If you're not here to be productive, then leave

ashen warren
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i am productive towards getting calamity to die

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clatmitmy is a bad bad mod

radiant meadow
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If you're just here trying to cause trouble, then it would do you good to quit it

ashen warren
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no

void kelp
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yeah ok

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Muted it is.

frail mantle
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just ban it tbh

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it's clearly a throwaway troll account that's only here to be disruptive

void kelp
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we’re on it wedragud

tawny garden
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is anavalibleusername's sugg fine btw?

radiant meadow
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mmm, sure

void kelp
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ye added the check but bot might be offline atm

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O just slow

radiant meadow
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I think you're just impatient

void kelp
tawny garden
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yeah, it doesn't matter how fast the bot does it

radiant meadow
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Fixed next update @hasty linden

frail mantle
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also that's more of a bug fix than a suggestion

radiant meadow
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also, aureus and deus only require you summon them in the astral biome

hasty linden
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wait they dont enrage out of it?

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and i ddint relise it was a bug

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sorry

frail mantle
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no worries

hasty linden
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should i dlete the suggestion then?

frail mantle
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you can

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doesn't really matter, the bot'll do it if you don't

hasty linden
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good bot ddint post it yet

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ok

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thank you

ancient crow
faint needle
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Ehm wrong channel?

lucid plank
tawny garden
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hmm, doesn't that undermine the whole idea of these modes?

lucid plank
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i-

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now that you mention it...

hollow shell
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If the item is detrimental enough to make or use then it should be fine
Something like a permanent -15% max health on both the reviver and revivee

lucid plank
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hmm, doesn't that undermine the whole idea of these modes?
I mean, it could be balanced or have limited uses, but I just wanted to suggest this all in good spirits to get more "multiplayer" runs out of it

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If the item is detrimental enough to make or use then it should be fine
Something like a permanent -15% max health on both the reviver and revivee
good idea actually

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that way you have to make the decision between kicking the player out or keeping them in

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e.g. "they're really good at the game, losing this guy would impact the run"

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or "eh they suck, the boot with you"

tawny garden
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yeah, that's actually a great idea

lucid plank
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what does a "item that makes you lose that health penalty" after moonlord sound?

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brb

hollow shell
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naah c'mon it's still Hardcore, you gotta have some sense of permanence

lucid plank
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there could be different opinions, maybe i should include it for the sake of including it?

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like a little "optional" thing

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in the suggestion thing i mean

hollow shell
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If you wanna be able to respawn and get right back to where you were before then..
don't play Hardcore

lucid plank
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ah true

tawny garden
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specificity isn't usually a good thing here

hollow shell
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yeah for suggestions it's recommended to try and be general, to give freedom in how it's executed

lucid plank
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i added an edit

tawny garden
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edit the body itself, don't add stuff below

lucid plank
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oh, ok

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1 sec

hollow shell
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Ye cuz your message will get reposted in a separate channel, where people prolly won't've even seen it in posting
so, good to integrate ideas into the suggestion itself

violet dagger
hollow shell
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For now I think it's fine to keep
I actually can't remember if we're keeping the permadeath aspect among the rework

tawny garden
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what is reworked?
HDfailure

hollow shell
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lemme go see

lucid plank
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did some edits

hollow shell
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alright byeah Iron Heart won't be permadeath anymore
The sugg can be kept to purely Hardcore

tawny garden
hollow shell
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(new function is a lot cooler)

tawny garden
violet dagger
lucid plank
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they reworked iron heart? Indismile

hollow shell
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ye

lucid plank
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what happened?

hollow shell
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Going to for next update, that is

lucid plank
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im on the wiki lol

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ohh

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should i edit out the mention of iron heart then?

tawny garden
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nope

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not released yet

hollow shell
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Well I mean

lucid plank
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gotcha

tawny garden
hollow shell
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It's not about Iron Heart
If Iron Heart isn't mentioned at all then the sugg doesn't pertain to the new rework

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I think it can be safely removed to just mention Hardcore

tawny garden
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ah, damn, I misunderstood

lucid plank
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im conflicted as to whether or not to edit it out

tawny garden
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yeah, edit it out

hollow shell
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Better should.
Iron Heart is currently reworked in the upcoming version, so that part of your suggestion will simply be irrelevant once it's delivered to the devs

tawny garden
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(I for some bizarre reason thought you were still talking about the wiki)

lucid plank
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should i just keep it at minor mention or edit it out completely?

hollow shell
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I guess you could say something like "If Iron Heart is still permadeath then this would apply to that too", if you want to cover your bases
s'not necessary but, if you want

lucid plank
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there lol

hollow shell
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Ye that's good

tawny garden
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Is Lel's sugg fine?

hollow shell
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I think it's fine

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It might be a bluecheck

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but, is fine

tawny garden
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searching rn

tawny garden
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ah, it was closer than I expected

lucid plank
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what do bluechecks mean btw?

tawny garden
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it means that the same thing was already suggested and has been delivered to the dev server

lucid plank
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ohhh

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ty

hollow shell
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They get marked with this symbol ☑️
which shows up as a blue checkmark in default discord

sand umbra
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recently, that is

tawny garden
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read the pins

hollow shell
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ye the reaction guide is in pins

fiery rapids
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the suggestion a consumable revive for hardcore sound interesting

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do the other revive items work in hardcore?

tawny garden
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other revive items?

fiery rapids
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like godslayer armor

tawny garden
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oh, yeah, these don't change their functionality between modes

violet dagger
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Ye

fiery rapids
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ah cool

tawny garden
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these are called "Death Prevention"

fiery rapids
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true

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they dont really revive you

hollow shell
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(ignoring Lucien's message)

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Should Lel's suggestion stay, then?

tawny garden
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hmm
previously, these suggs went through

hollow shell
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If they are just bigger then it still isn't quite doing what Lel's askin

tawny garden
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just the 🏁 was added to them later without the delivery

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(if they were actually implemented before they've had a chance to be delivered)

hollow shell
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I'll approve it but won't flag it, cuz they were made larger instead of glowing

mighty knot
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I've always been a bit confused about the 'don't' for dev weapons
does it just mean I shouldn't suggest adding one?

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can I suggest rebalancing an existing one?

frail mantle
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yes

tawny garden
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yes, you can sugg it being rebalanced

frail mantle
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the rule is basically just "don't ask for dev weapons cause if a dev wants an item they'll ask for it"

tawny garden
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you can suggest it being redone with the permission of the devotee iirc

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but you can't sugg that somebody recieves one

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only the devotee can ask for it being made

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but the devotee doesn't balance it (unless it's a dev), so you can sugg rebalancing

hollow shell
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(Seems like it was removed from the rules due to redundancy)

mighty knot
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tried to make it not 'scales with progression'

gray nebula
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its not "scales with progression" but its actually scales with progression

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its has been designed to be a dev item, kinda broken and stuff

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if it could just be obtained like that, you woudl be able to use it till endgame because it would scale with ur stats

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so yeah you would technically have to use different weapons but your attacks would still be the same

mighty knot
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it says the reason for no 'scales with progression' stuff is because it's annoying to code

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assuming a percentage-based value isn't quite as awful as typing in each state manually

gray nebula
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what

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im pretty sure the "scales with progression" stuff is because it would just make it so that you'll only use this singular item for the rest of the run

frail mantle
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  • Any kind of item/weapon that scales with progression.
    Example: A pre-boss weapon that deals more damage for each Calamity boss you kill.
    Reason: They’re problematic to make and especially to balance, and are unlikely to be implemented, especially if they’re complex. Legendary weapons lost their scaling in order to increase playthrough variety, so players don't use the same weapons throughout the entire game, on top of balancing reasons.
gray nebula
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and also its annoying to balance ig

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and also like

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the accessory is super original and different

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FeelsMeowMan if you make it not a dev weapon, but rather somethign that you can get after the first "real" post ml boss, then its just kinda weird

crude geode
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^

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You also need the okay from the dedicatee to drastically change donator/dev weapons

hollow shell
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@ashen warren PSC sugg

tawny garden
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hmm
I'd say that it's a don't

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"allow to be used functionally at any time" == "scales with progression"

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it's substantially the same

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@mighty knot you can suggest adding more accessories with similar functionality

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but you can't suggest one accessory to be viable at all times

distant gyro
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PSC is static damage

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this is not to overvalue Scarlet Devil over a Staff of Blushie or something

mighty knot
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hm

distant gyro
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if the counterargument is "but why not involve use time then" remember what happened with the bee

tawny garden
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I don't remember, what happened?

distant gyro
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use time scaling ability dropped completely

tawny garden
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ah, also easy to understand

distant gyro
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now scales off your DR instead, a defensive stat

tawny garden
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btw, if something is viable at all times, then all other accessories lose purpose

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the game also becomes less fun in a way

mighty knot
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edited, is that better?

tawny garden
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not "obtainable", but "usable"

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that would be a more proper lingo

hollow shell
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Still needs Amber's approval but yeah it's better, more valid

tawny garden
#

what if she doesn't come online?

hollow shell
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She still has 23 hours to do so :P

tawny garden
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does the sugg go into the void until she does?

hollow shell
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It uhh

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it sits in posting

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like all other suggs

tawny garden
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I mean if more than 24 hours pass

hollow shell
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I guess I'll save it and send it back here next time she comes online 🤷‍♀️

tawny garden
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ok

radiant meadow
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rebalancing what essentially is 4 different weapons + more summon combos when it already needs specific nerfs with endo and hat

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Scaling weapons aren't too difficult to code. The issue is more of balancing.

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and well, if Amber wanted PSC to be obtained earlier, she would've placed it at a different tier

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not all dev items are post scal

radiant meadow
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it'd fit better there than here

pearl osprey
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Oh sorry...

sinful steeple
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Would a nerf/enemy cap to Death mode blood Moons during pre-hardmode be a valid suggestion?

hollow shell
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Yeah, it would

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You'd need to make an argument for why it's way too much

sinful steeple
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Aight then I'll write a mock-up of the sugg

bold light
#

I love the blood moons, the sword "Carnage" transforms Terraria into a Musou-style game.

crude geode
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Blood Moons naturally increase spawn rates, Death Mode just increases that difficulty aspect, similar to cold/heat mechanics, so I don't feel it's necessary. But I'll wait for the reasoning.

hollow shell
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(From what I've seen of the DM Blood Moon spawn rates,
It's like pre-nerf Zerg)

crude geode
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(I know, I've experienced them.)

bold light
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I've undoubtedly killed 10,000+ monsters in a single blood moon. It's the kinda ridiculous I enjoy.

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Makes me kinda wanna suggest a "Combo Meter" system for tracking consecutive enemies killed.

sinful steeple
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Nerf Death mode blood Moons pre-hardmode
Due to the 400% spawn rates of Death mode blood Moons combined with the low dps and piercing capabilities of most pre-hardmode weapons, typically a powerful tidal wave of enemies pops up that your weapons aren't equipped to deal with and can make both getting the event's exclusive drops and surviving very difficult, to the point it feels a little unfair. This isn't as much of an issue later game since weapons by that point become much better at dealing with groups.

crude geode
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Ehhhh, the reasoning is kind of meh.

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Death Mode, surprisingly, has very difficult early game.

sinful steeple
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Yeah, I know, it's just the majority of Death mode feels fair but early blood Moons don't really

bold light
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If it helps at all, early blood moons can be trivialized via impenetrable safe house + long lava moats for enemies to suicide into.

violet dagger
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isnt this kinda breaking donts

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"dont request resprites"

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or whatever it is

crude geode
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read the subtext on that don't.

dapper coral
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only if it's because 'sprite bad because bad'

crude geode
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^

dapper coral
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this is alright

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if it's got a legitimate reason, which it does

violet dagger
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ye i would like to see a resprite of them

crude geode
hollow shell
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Wait no

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It won't be a bluecheck

unkempt bolt
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lmao that's been by me

indigo fog
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Aren't you only allowed to resuggest something if it hasn't been delivered?

hollow shell
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It can't go through

unkempt bolt
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i completely forgot about that

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my b

hollow shell
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yeah

unkempt bolt
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i thought the idea seemed familiar

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sorry about that

hollow shell
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heh

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And ye this sugg looks good, I agree with it

unreal viper
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Thanks.

distant gyro
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oh i remember doing this

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one of the arguments i use for astral armor move is that the armor looks misleading as fuck when you look over it the first time

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it basically grabs anti-interest aura

unreal viper
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Good point, yeah.

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It's deceptive.

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I'll add that.

hollow shell
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And then you wear it and it's still underwhelming HyperFailure

hollow shell
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RIP, no deliver

distant gyro
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13 stars off

radiant meadow
#

smh Rover, it's not underwhelming

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and it's not stupidly broken either like when the stars had no cooldown

hollow shell
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byeah, I may have my expectations set too high

unkempt bolt
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do the stars home?

unkempt bolt
#

then why do the stars exist

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considering the armor is only used for ML, the boss with small hitboxes that aren't even active all the time

#

seems like the chance for the stars actually doing anything is slim to none

unreal viper
#

To help with deus farming.

#

Just like astral bulwark exists to help with deus farming.

unkempt bolt
#

but astral bulwark isn't an entire armor set that serves no real purpose

#

besides being a slightly tankier alternative to hydrothermic

unreal viper
#

Astral offers a multiclass option ig.

sinful steeple
#

Iirc it's better than hydro for summoner HDfailure

unreal viper
#

uh

#

You'd never use either.

unkempt bolt
#

^

unreal viper
#

Spooky and OOA mixed set exist.

#

I believe astral is used for ranger?

sinful steeple
#

Fair

unkempt bolt
#

rangers have plague reaper

#

which is kinda glass cannon i guess so astral serves as an alternative

unreal viper
#

Ye.

#

I'm unsure if it's better than hydro/shroomite tho.

unkempt bolt
#

i don't even remember if its better offensively than hydro for any class

unreal viper
#

I found they were pretty much the same, but my tests were likely bad.

#

Rogue hydro blows it out of the water tho.

#

Rogue hydro is kinda busted.

wooden wedge
hollow shell
#

You can do that yeah, s'been over a week

#

If you can think of any adjustments you wanna make to it to maybe increase your chances, you outta do that

ancient crow
#

astral was better than hydro when i did a ranger run a bit of a while ago

#

but that was in like december so things might have been rebalanced

radiant meadow
#

light level is only used for dm lighting and abyss

#

And stat meter updates the text in death mode

#

"Recent changes" makes it sound like more

wooden wedge
#

should I just get rid of the whole first sentence then or should I have it say something different

hollow shell
#

(It also happens during Signus's fight)

radiant meadow
#

The lighting tooltips could all get updated in dm

#

Okay fine

hollow shell
radiant meadow
#

One non major boss fight

#

:(

dapper coral
#

just to clarify, do brother drops for calclone happen when they're first summoned or when cal is at 10%

sinful steeple
#

Both times iirc

dapper coral
#

sugg time then

hollow shell
#

Both times iirc

dapper coral
#

it sounds kinda funky and idk why

hollow shell
#

I guess I don't really see the point

dapper coral
#

wdym?

hollow shell
#

If you have any open slots you can just pick it up
and fights usually occur in arenas, so if you see it drop you have a set area to scan for it (if it isn't plainly obvious, or you incidentally pick it up in the remaining portion of the fight)

dapper coral
#

hmm

#

whenever i fight calclone i usually just sort of fly around all over the place

#

apparently that's just a me thing

#

would going for the angle that "they're coming back as a more significant part of the fight later, why give them drops as more secondary-ish enemies now" be better then?

hollow shell
#

Not really?
I feel like that'd only cause confusion, because they behave exactly the same (due to the fact that they are the same enemies)
Their drops would need the additional clarification of "Only the second time they appear"

#

This could just be my opinion though

dapper coral
#

i just find it strange that they have two opportunities to drop stuff, but i'll wait for other opinions in that case

crimson torrent
#

the wording during the fight is 'The brothers have been reborn!' or something like that, so players probably won't be too confused. Mechanically, it's weird, but not for any real reason

sinful steeple
#

I like always run into the brother drops when I fight

#

Imagine the mega plays, you get a weapon in the Calamitas fight then kill her with that weapon

waxen pine
#

the drops are already 8.33%/10%, doing this would just make them more annoying to farm

hollow shell
#

(presumably the drop rate would be increased to compensate, although I guess he doesn't state that)

waxen pine
#

it's not like they're particularly gamebreaking to have slightly earlier anyway OtaShrug

dapper coral
#

i guess there isn't as much a reason for this as i thought

#

aight, i'll remove it then

hollow shell
#

alright

hot zephyr
#

Change the Face Melter's projectile color to blue while the user is inside the Dungeon biome.
No need for stat changes, would be a neat easter egg for Enter the Gungeon players.

dapper coral
#

uh

#

references for the sake of references are no bueno iirc

#

although that being said, it might be okay considering the weapon itself is a reference to EtG

hot zephyr
#

The weapon is literally a reference already

#

It's actually a double reference

#

To both EtG and BL2

violet dagger
#

uhh its getting a reworked

#

also this seems like a meme sugg

hollow shell
#

It's getting reworked?

wooden wedge
#

apparently

violet dagger
#

did they delete it or did someone else delete it

wooden wedge
#

dunno

#

all that's known is that a bad sugg got yeeted

violet dagger
#

I remember the exact wording

#

"remove the mother fucking pwnagehammer"

wooden wedge
#

I think it was "remove mother fucking the pwnage hammer"

violet dagger
#

ye that was it

#

and nothing else

waxen pine
#

alternatively, speed up herrings :/

dapper coral
#

thoughts?

waxen pine
#

makes sense to me

hollow shell
#

yeah sure makes sense

violet dagger
#

That slime god sugg is a bluecheck iirc

waxen pine
#

is it?

hollow shell
#

I definitely remember it being suggested before but I don't know if it got enough stars

#

or at least something related to that issue

waxen pine
#

i see "make herrings faster" which is in the same vein

violet dagger
#

Also smol tip: aestheticus negates the need for slowing it down

#

It helps a ton with sg core for summoners

hollow shell
#

... huh, I can't find it

hollow shell
#

No not that

waxen pine
#

oh :/

violet dagger
#

There was one about making them do more dmg to the core

#

But it got denied

hollow shell
#

Maybe it was in posting but didn't get through 🤷‍♀️

#

yeah I can't find it, oh well

dapper coral
#

sorry for all the CalClone suggs, there's nothing like nohitting a boss dozens of times to give you ideas on what to change HDfailure

radiant meadow
#

Don't they despawn if the player is dead?

#

unless you have instant respawn

dapper coral
#

nop

#

i have 1 second respawn, which should despawn all bosses

#

but those dudes remain

radiant meadow
#

Br

#

That's because they're not boss entities

#

1 second isn't enough time for them to despawn

dapper coral
#

even if they're hundreds of blocks away?

#

(legitimately asking, idk how spawns work)

radiant meadow
#

If you respawn, they find a target again

#

Respawning normally takes like 15 seconds

#

Which is plenty time for them to despawn

#

1 second is not

#

They can't despawn based on distance afaik

dapper coral
#

oh, i thought it was distance-based

#

okay nvm then

radiant meadow
#

Lack of distance despawning is to prevent some types of cheese

dapper coral
#

(although this means that it causes problems if the player is using any quick respawn mod then? not really suggworthy but just a note)

#

gotchu

ashen warren
#

could use a rework or just remove it

hollow shell
#

I mean, those aren't terrible stats
+10 life regen is pretty decent

tho I will agree that having any lava-based effect is just kinda asking for it to be completely superfluous

unreal viper
#

Ye.

#

You're never gonna really use it.

ashen warren
#

The one in posting? @hollow shell

hollow shell
#

Yeah, ViralMelon's

#

Would you be okay with the change or would you prefer not

ashen warren
#

Probably prefer not since it was designed with br in mind, with each attack being a useful tool vs specific situations and rebalancing it sounds like a testing nightmare, not to mention it would completely invalidate psa and it’s scaling

hollow shell
#

I see

#

@mighty knot

mighty knot
#

ouch

heady storm
#

Sounds very specific.

tawny garden
#

why are these even called houses btw? they're just flooded rooms with chests in them

heady storm
#

And it also has future elements.

#

They look like them.

#

Pretty much the only reason.

topaz lantern
#

Yeah idk either they are just kinda caves

loud kayak
#

Maybe the lava-based effects of the Bloodflare Armor could act similarly to Honey? Might not be able to last as long as Honey but you could get away with making it some kind of "Magma Charged" buff

swift willow
#

So, a suggestion I had come.up with. But first I wanna ask: Are they gonna do a redesign of Supreme Calamities?

polar grove
#

ingame scal is a placeholder right now

loud kayak
#

A more humanoid sprite for Scal is planned

unkempt bolt
#

eventually™️

topaz lantern
#

huh didnt know that

#

SCAL waifu

gray nebula
#

female = waifu, rightFeelsMeowMan

low remnant
#

Okay I'm sorry if I overlooked something in the wiki but Rev exclusive items don't have their own rarity, do they?

tawny garden
#

some of them have unique rarities

#

I actually thought about sugging that earlier

#

but I for some reason just... didn't

topaz lantern
#

they dont?

tawny garden
#

Legendaries do

#

[[Category:Revengeance mode content]]

topaz lantern
#

i checked on recipe browser Rev drops name is cyan/blue

low remnant
#

But not the regular items, right?

#

Oh

tawny garden
#

it's like

low remnant
#

Thought that was a legendary but guess not

tawny garden
#

inconsistent af

#

hmm
if I suggest that all these get unique rarities, would it be too much?

topaz lantern
#

i think its pretty easy to change rarities

tawny garden
#

but imagine making unique rarities for all these

topaz lantern
#

yeah that would be annoying

tawny garden
#

hey, I may sugg and see how that goes

topaz lantern
#

sounds good

tawny garden
#

i checked on recipe browser Rev drops name is cyan/blue
@topaz lantern all Calamity-added Rarities internally have the Red rarity

#

[[Rarity#Notes]]

red stormBOT
pearl osprey
#

With the power of cheat mods i overrule that suggestion, just kidding, I think that one could work honestly

low remnant
#

Welp glad you wrote the suggestion Philo, you clearly have a better understanding of the mod. Looks good 👍

tawny garden
rare folio
#

Is ravager supposed to despawn so easily

arctic shale
#

yeah

rare folio
#

Damn

#

So what bosses are planned to be resprited?

tawny garden
#

a lot

low remnant
#

Yikes my above message sounds patronising lmao

tawny garden
#

LUL I don't really notice that

rare folio
#

I know yharon is gonna be resprited but I'm not sure on the others

tawny garden
#

uhh, are you planning on making a sugg?

low remnant
#

Pretty sure Yharon is being worked on like now

robust lava
#

Siren and Leviathan are resprited in the next update

rare folio
#

I woundnt mind slime God getting a resprite

robust lava
#

SCal will eventually get a resprite to be more humanoid

tawny garden
#

@rare folio if you're not suggesting/discussing suggs, then this is better for #calamity-mod-talk

candid rock
#

ngl calamity becoming more multiplayer compatible would be really cool does anyone know f there has been any discussion about it within devs ect

polar grove
#

too much work from what ive heard

candid rock
#

oh so it probably wont ever happen or is it like rn they are gonna work on diff things

tawny garden
#

multiplayer is sweating

#

(in terms of design/balancing/bugs/etc.)

radiant meadow
#

I mean, there could be a rev rarity for anything that doesn't already have a unique rarity.
So things like Fox Drive would get it instead of Rainbow for example.

tawny garden
#

hmm
the more I think about it, the more my sugg just decomposes to "oh dis cool add pls"

#

my point was that I want consistency

although some unique rarities are shared between 2 items, like the Malachite/Blossom Flux one

#

edited

topaz lantern
#

hm

stone epoch
#

What about an item or somrthing that speeds up the rate of npc spawns

#

Ive spent a long time just waiting for someone to spawn after all my npcs have died

tawny garden
#

use cheat sheet if you're desperate

loud kayak
#

I feel like that's such an easily avoidable circumstance that there's no need to really make an entire item to speed it up. It's not even like it takes too long anyway

stone epoch
#

Ive waitied at least over a full terraria day for a specific npc which can get annoying

#

And i guess it is avoidable

#

But still, calamity has a bunch of quality of life items like cosmolight and torrential tear

tawny garden
#

yeah, Cosmolight/Enchanted Sundial could be used

stone epoch
#

Well yeah but even during daytime it can take npcs a while to spawn

topaz lantern
#

This isn’t on topic here but people who talk here seem to know a bit about calamity so, is there a way to make one of my own mods weapons rogue?

radiant meadow
#

that's correct. This is off topic. Meaning it'd be better in #other-mod-talk

topaz lantern
#

All right thanks, I’ve been lost here when asking for mod help and other servers don’t really know so know I do know!

wide flicker
#

Ah another one of these suggs

hasty linden
#

wdym?

wide flicker
#

This is suggested quite frequently

hasty linden
#

well its very annoying when your whole screen is filled up with messages

wide flicker
#

The reason why it is like this is because of some coding problem with fixing it, though I could be wrong about that

hasty linden
#

oh

radiant meadow
#

It's changed next update

hasty linden
#

oh thank goodness

wide flicker
#

Oh nice

untold cargo
#

Aww I like when ur chat was flooded

brittle nexus
#

Ohnono

limber ocean
#

isn't Yharim meant to be like the final boss anyway

brittle nexus
limber ocean
#

and the other two are just superbosses you can do for the challenge later?

gray nebula
robust lava
#
  1. Future Content
  2. Yharim is going to be the final boss. Any later fights are superbosses
hollow shell
#

@real meteor Boss suggestions aren't allowed and also that's already planned

real meteor
#

sorry, nvm then

#

there deleted

hollow shell
#

Thanks

untold cargo
#

Kinda

#

The point of hardcore is the permanent death

#

Not so u can come back alive

formal cobalt
#

I think something like that should be its own mod

tawny garden
#

If you're gonna approve it, u gotta think fast

hollow shell
#

pf

#

I think it's disagreeable but valid cuz its got reasoning behind it

tawny garden
#

it sounds valid

hollow shell
#

It do sound like it ought to be its own mod
Might not get a lotta stars but, it's fine

#

Now, Amber didn't really approve of ViralMelon's suggestion
so, I'm wondering whether or not it should exist

tawny garden
#

shouldn't

#

the sugg isn't just about rebalancing

#

sooo Amber had veto power, and she did veto

hollow shell
#

@worldly torrent ... what exactly are you suggesting?

untold cargo
#

Is it crits or is it rogue stealth

hollow shell
#

Precise and Lucky accessory modifiers do exist

untold cargo
#

I think I understand

#

Crits do extra damage

worldly torrent
#

well , what i mean is: (name placeholder) prefix increases critical damage by 10% so your crits do 210% damage rather than 200%

hollow shell
#

Alright, I see

untold cargo
#

Uhh crits are like 300% I think

worldly torrent
#

balance is off course up to devs

hollow shell
#

Your main line could be worded clearer than that

#

and nah I'm like 99% sure that crits are 2x damage

untold cargo
#

Maybe it’s enemy defied crit

hollow shell
#

yeah normal crits are 2x

untold cargo
#

Oh

hollow shell
#

Defiled crits and Blood Pact crits I think are either 2.5x or 3x

#

one of the two

untold cargo
#

Aren’t u a dev shouldn’t u know?

hollow shell
#

I don't got the source code memorized CirrusAnger

worldly torrent
#

you know calamity is a big mod and not all devs do programming

untold cargo
#

Tru

hollow shell
#

Defiled is 1.5x, Blood Pact is 2.5x
Okay

#

(Blood Pact is changing next update anyway)

untold cargo
#

Wait 1.5? I have been believing lies

worldly torrent
#

oh thats why i wasnt one-shot by everything in pre-hardmode

#

its not just 2x damage

untold cargo
#

Any way maybe re title suggestion to Make accessories make crits do extra damage

whole sedge
#

Yeah blood pact is 2.5x defiled is 1.5x dogthumbsup

untold cargo
#

Oh wait didn’t notice u changed it nvm

worldly torrent
#

is it better?

hollow shell
#

Yes that main line is better 👍

#

It's uhh
It's kinda weird that your reasoning focuses mainly on rogue stealth though, considering that's not mentioned in your main line

worldly torrent
#

Rogue Stealth,Prefixes and Accessories to make your crits do more damage

#

would this be better

untold cargo
#

U could say something like crits are boring cus it’s the same damage

loud kayak
#

That would at least justify half of your reasoning

untold cargo
#

Rogue stealth is too specific

hollow shell
#

I wouldn't say it's too specific, because it is the key focus of his reason

worldly torrent
#

exactly

untold cargo
#

It is one specific mechanism to justifies “1” thing

#

Accessories and prefixes justify multiple things

hollow shell
#

"Make critical strike damage a dynamic stat, and add prefixes and accessories which boost it, and also make rogue stealth boost it."
Maybe??
s'hard to find a way to word that in a way that's not... wordy

#

I think that's okay

worldly torrent
#

yeah thats why i am staring at my main line for a while lol

untold cargo
#

If anything I’d keep the better crits and rogue stealth separate

worldly torrent
#

i thought that crit damage would be "cool" on rogue stealth to make it more useful thats the main reason

#

but while devs are at it they could also allow other classes to benefit from this stat

untold cargo
#

I’d say the rogue stealth part at the end and pu the important info at the start

worldly torrent
#

hmm

#

Make critical strike damage a dynamic stat, and add prefixes and accessories which boost it, and also make rogue stealth boost it

If we could boost our critical damage by using accessories and prefixes , critical chance would be more important than it is right now. Also, if rogue stealth increased ciritical damage, using stealth would actually worth it.

#

better or worse ?

untold cargo
#

Better

#

U could also discuss how crits are slightly nerfed (the prefix)

hollow shell
#

I think that you could elaborate more on why it'd make stealth "worth it"

worldly torrent
#

If we could boost our critical damage by using accessories and prefixes , critical chance would be more important than it is right now. Also, if rogue stealth increased ciritical damage, using stealth would become a more viable strategy. Because in many weapons all the stealth does is boost some damage and give a weapon specific gimmick.

#

oops bad wording

hollow shell
#

I mean

worldly torrent
#

continuing to do damage nets you more overall value compared to waiting for a while and shooting a single stronger projectile

hollow shell
#

Boosting critical damage is also just "boosting some damage"

worldly torrent
#

yes that is true ,my point is making " boosting some damage" worth it

hollow shell
#

ok but like could you not instead just ask that rogue stealth boost damage more

worldly torrent
#

ah i see the failing part about my argument

#

sorry :D

hollow shell
#

heh

worldly torrent
#

my new flawless argument is " i want bigger crits "

#

which is prob not even an argument

#

so should i delete the parts about rogue stealth and change my suggestion to just "prefixes and accessories to increase crit damage"

hollow shell
#

I think that boosting crit damage is interesting as a concept, especially if it's kept separate from crit chance boosts and normal damage boosts
Allows for the construction of different kinds of builds

worldly torrent
#

i just realized , rogue stealth increasing crit damage is much different than directly boosting damage.

#

since it still relies on chance

#

at least before rogues can get 100% crit chance

wooden wedge
#

@untold bolt the only reason yharon does this is because it's a failsafe

untold cargo
#

No

#

The terminus should be a prize

#

If only being unlocked under the abyss

gray nebula
#

and then people get cucked by worldgen sadge

untold cargo
#

No one new would really make use of it

#

Or that

mighty knot
#

hm

#

idk yharon dropping it always seemed weird

untold cargo
#

Why

mighty knot
#

he has no relation to it whatsoever

wooden wedge
#

(it's a failsafe,,,)

mighty knot
#

and beating yharon is a mandatory thing, whereas exploring the abyss is not, so most people don't even get it from where it's supposed to be

#

it is a failsafe, and it needs a failsafe, but maybe one less...in the way?

untold cargo
#

But the terminus is meant to be the proper endgame “challenge”

mighty knot
#

I don't see your point

untold cargo
#

It’s too inaccessible being locked in the abyss

mighty knot
#

that's how you're meant to get it

untold cargo
#

Being dropped by yharon makes it “usable”

mighty knot
#

what if it's dropped by something else

untold cargo
#

Not many people knew about the abyss shrine

mighty knot
#

does that matter? br doesn't give you anything

untold cargo
#

Like?

hollow shell
#

I doubt anybody would go to the Abyss (say, after Polterghast, when a status message indicates you going there) and not explore the whole thing

untold cargo
#

It gives a rock

mighty knot
#

yes so useful
bossrush is designed in a way where it is completely optional

hollow shell
#

At the moment Boss Rush is indeed extra content

mighty knot
#

it just doesn't seem optional because one of the mandatory bosses drops terminus

untold cargo
#

Not many people would have known about it if it wasn’t for yharon drop or wiki or other reasons

hollow shell
#

The Abyss Shrine isn't exactly hard to miss

#

It's the only structure floating in Layer 4

mighty knot
#

why do they have to know about it

#

if you're not bothering to get abyss stuff post-polterghast, why would you bother with br

untold cargo
#

It’s kinda dark

mighty knot
#

and if you're getting abyss stuff post-polterghast, you're going to find the shrine

#

you just are

hollow shell
#

Map lighting is permanent

mighty knot
#

what if abyss minibosses dropped it with a 5% chance post-yharon or smth

faint needle
#

Tbh terminus should drop from scal as the failsafe

untold cargo
#

My first calam pt the abyss made it completely black in final layer I think

mighty knot
#

oh wow lol

hollow shell
#

(also that means you didn't have enough lighting gear)

mighty knot
#

unintentional I swear

untold cargo
#

Ok probably

#

Does a suspicious tentacle not give enough light

hollow shell
#

On its own, no

untold cargo
#

Oh

hollow shell
formal cobalt
#

I believe a dev said that BR will always be completely optional. Don't quote me on that.

untold cargo
#

Oh it’s cus of rev changes I didn’t have the light

radiant meadow
#

I think Fab removed Terminus from Yharon's drop pool iirc

#

It was commented out last time I checked git

untold cargo
#

I don’t think so

radiant meadow
#

I meant for next update

untold cargo
#

Oh

tawny garden
#

At the moment Boss Rush is indeed extra content
"at the moment" DankEyes

untold cargo
#

Nope extra content

#

All it will ever,ever,ever,ever be
Nothing new

foggy plover
#

we don't know that

tawny garden
#

(Are you a dev? No)

untold cargo
#

it’s called joking

tawny garden
#

T'was a dumb joke, but ok

untold cargo
#

u don’t need to rub it in

gray nebula
#

@robust shuttle any reasoning?

#

and im pretty sure you can already cast fireballs with multiple different weapons

robust shuttle
#

Not what I meant.

#

Like, for instance, when you use a magic weapon and you run out of mana, you can have an ability to use to deal extra damage while your mana regenerates.

gray nebula
#

so like mage 2 : mage harder

robust shuttle
#

Uh, sure.]

gray nebula
#

I'm pretty sure you can still cast fireballs with a variety of different non mage weapons tho

#

that doesnt work as a reasoning still

robust shuttle
#

Oh.

hollow shell
#

An odd suggestion

#

You should edit it to elaborate what you mean, and add a reason of course @robust shuttle

weak field
#

I mean

#

That unique ability thing don't really fit in calamity

#

It could be implement along with draedon content

#

Customize your own cyborg co.

#

But this suggestion is without reason

#

Plus it's a bit smol...

gray nebula
#

it doesnt really fit in terraria at all

#

the game already gives you plenty of special abilities

hollow shell
#

I dunno how you can glean whether or not it fits
There's very little to go on

placid cloak
#

this could fit in with another mod

#

not calamity

zealous ridge
#

okay so suggestion posting's most recent is very confusing to me

#

im trying to read through what's been going on in discussions but it still doesn't really make any sense to me

placid cloak
#

im thinking that it means add more ablilties like rage and adrenaline

hollow shell
#

Just wait for them to edit it

placid cloak
#

sure

zealous ridge
#

regardless of the finished-ness of the current post i have an idea of what the concept is

#

because the poster elaborated here

#

and yet still i guess i'll hold off because even what they elaborated isn't specific enough for this idea

void kelp
#

@exotic lark please read the suggestion guideline document

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also, they’re dead

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like, super dead

exotic lark
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i mean, the polter ghast exists

bronze magnet
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can I suggest to implement Jousting Lance mechanics to some spear weapons? I think its possible since the Flak Kraken exists

terse sundial
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We are trying to refrain from having 1.4 suggestions until Calamity gets properly ported to that version

formal cobalt
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Is there a specific reason that there's not an Astral Key for the Astral Chest like for the other biome chests?

bronze magnet
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mmm alright, cant wait for the Calamity Jousting Lances on the day Calamity goes 1.4

formal cobalt
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The first update Clam gets to 1.4 will most likely be compatability

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and that's it

terse sundial
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Locked Chest code is already absolutely evil

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I'm not sure what the reason behind not having a key

formal cobalt
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Especially since now there's the Rusty chests in the Sulph sea

crude geode
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@formal cobalt I would narrow down what you want changed, since you have two pretty different ideas suggested in your title.

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I would also suggest having this Astral Key dropped directly from Astrum Aureus, since it's similar to how Cryogen drops Frozen Key and WoF drops Evil Keys. Farming keys is very annoying.

formal cobalt
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Hallowed key already drops from Aureus

crude geode
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god that's weird
Having the only source of the key being enemies would make it a very odd outlier.

void kelp
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i would change the specific effects to "such as"

unkempt bolt
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^

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giving specific effects in suggestions is kinda frowned upon since it's better to just leave balancing things to the devs

crude geode
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^

hollow shell
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@cobalt pewter Betsy's Curse, yes many things are immune to
Virtually nothing is immune to Ichor, though

cobalt pewter
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Ah that's interesting

hollow shell
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(also removing the summon damage penalty is a bit extreme. That's something a post-DoG armor currently does)

void kelp
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except worms

cobalt pewter
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Also it's curse not wrath my b

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@hollow shell maybe just reducing the penalty instead?

hollow shell
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Yeah that'd be better

cobalt pewter
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How much does the penalty have at base?

hollow shell
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-25% summon damage when holding a non-summon weapon

cobalt pewter
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Well if a post dog armor completely removes it

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Lemme edit my post

unkempt bolt
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i mean so does a pre-mech armor

hollow shell
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yeah
(Forbidden Armor also completely removes it but tbh it kinda needs that boost. That, and it's a full armor set instead of one accessory)

unkempt bolt
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to a more niche extent

cobalt pewter
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How about 10% reduction?

hollow shell
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You don't need to specify the number

cobalt pewter
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Ahhhh

hollow shell
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Leave it up to the devs to balance that

cobalt pewter
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My bad then

hollow shell
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ye it's fine

cobalt pewter
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Alrighty the post should be good now

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Thanks for the help btw, still kinda clueless at Calamity balance since I only gone through the mod once as ranger

hollow shell
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Arguably you could exclude your suggested perks as a whole
but, I think it's fine cuz you do mention in your reason that the summon damage reduction pertains to the OOA armor themes
You could add a bit more to your reasoning about the debuff duration boosting though

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and np

golden narwhal
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Maybe like spider said, list them as examples

i would change the specific effects to "such as"

hollow shell
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ye that's probably a good idea

cobalt pewter
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@golden narwhal @hollow shell thanks, cleaned up my post a lil more now

radiant meadow
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a lot of things aren't immune to betsy's curse

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like every boss before doggo isn't immune

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this includes polter and providence

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(Forbidden Armor also completely removes it but tbh it kinda needs that boost. That, and it's a full armor set instead of one accessory)
Forbidden armor is changed next update

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it just reduces the penalty instead of getting rid of it

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because multiclass is way too strong

hollow shell
cobalt pewter
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Is it more than Ichor tho

hollow shell
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Almost anything can be inflicted with ichor

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basically every boss and enemy that isn't a worm

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(because worms behave poorly with debuffs)

radiant meadow
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I suspect that list was made off of the wiki which might be a tad outdated

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but I did fix a few things from that list like abyss minibosses and profaned critters

hollow shell
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nice

void kelp
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again, no need to place it here, since that'd count as offtopic

pearl osprey
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Oh sorry, I just thought it’d try to tell them as well....oops

void kelp
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dw about it!

hollow shell
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Anyway before it dies
Does Sand's light level sugg look good?
It's a repost and it got through last time so it should be fine

void kelp
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ye sounds good

violet dagger
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yes

radiant meadow
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I had some issues with it

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The wording in particular

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It makes it sound like several things use the mechanic when it's just Abyss, dm caverns, and Signus
Signus is basically irrelevant. The fight is just a minute or two.
And stat meter updates to include dm lighting in death

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So "from the stat meter" example is invalid

hollow shell
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m

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short on time but w/e

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@wooden wedge

radiant meadow
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If it was just update tooltips to include cavern lighting in death like Deific, that'd be okay albeit tedious busywork

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by update, I mean like what I did to the cold/heat protection tooltips

wooden wedge
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would that be fine or should I change it more?

radiant meadow
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That's better I guess

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should be fine now

wooden wedge
radiant meadow
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fixed next update

violet dagger
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yes

radiant meadow
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it was a bug

golden narwhal
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O nice

violet dagger
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hope they at least done have the usetime of the godspawn helix staff

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its so hard to keep track of minions with that

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since its so fast

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thats what I get for not using summoner's association

radiant meadow
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they will have the use time of the cosmilamps

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15

violet dagger
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alright that sounds good

radiant meadow
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the speed scales with progression for Calamity summons

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slower in phm to super fast post moon lord

golden narwhal
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SIS

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@neon oracle that's a don't

neon oracle
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oh

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is it because set stats and stuff

golden narwhal
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Ye, and the set out name

neon oracle
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wdym by set out

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Kentucky Fried Yharon

So in lore discussion someone said "Kentucky Fried Yharon" and i thought it was funny and had an idea:
So yharon drops a food item named Kentucky Fried Yharon,
(idea for 1.4) (Got idea from Uomihime Big Eyes (thats their nick on the server) so this isnt 100% my idea)

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is that better?

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yeah

golden narwhal
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(Also a 1.4 thing?)

neon oracle
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yeah

hollow shell
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m yeah that's leaning heavily on being a specific item suggestion because you gave it a name
and also arguably a joke suggestion

sinful steeple
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Meme sugg ech

hollow shell
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You'd have to give a pretty strong reason for that to be a valid sugg

neon oracle
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im making it so it wouldnt be just that name but im just gonna give up on that

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the reason i found it funny was

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not to insult the sprite but it kinda is said to look a bit like fried chicken and stuff

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and like achicken and stuff

hollow shell
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Fair enough I guess? I think it would be hard to justify a jokey item like that being added though

violet dagger
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kentucky fried yharonYharonAch

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obvious meme

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reminds me of that comment on the original infernal catharsis mentioning how yharons wings should drop as a chicken that increases your life

neon oracle
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also if there is a sprite update

violet dagger
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ye yharon is getting a resproot soon

neon oracle
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i mean

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with the sprite update

violet dagger
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not this update for sure

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sprite isnt complete

hollow shell
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another close'n

violet dagger
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yes

golden narwhal
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yep

hollow shell
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Alright then

golden narwhal
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Not sure what I think of it

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Think the reason is 'there are houses so people used to live in them', then it moves to suggesting the NPC be someone who just seeked shelter in the houses

neon oracle
hollow shell
neon oracle
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k

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rover

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was my suggestion ok (it was really just a meme)

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Also inf quiver?

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Maybe add that

pearl osprey
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I won’t be able to respond since I need to sleep now, so feel free to discuss this on your own

hollow shell
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Alright

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Gnight

golden narwhal
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Gn

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poor arrows, they be getting excluded

neon oracle
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yeah

golden narwhal
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Byea, ranger's thing is ammo management, endless musket pouch and quiver exist because they're essentially the most basic kind of ammo without any effects

hollow shell
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^

topaz lantern
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i see some abyssal themed things here, nice. Idk why i just feel like the abyss could do with some more content even tho its supposed to be empty

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kinda feel the same about the astral infection

golden narwhal
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Maybe add that as a reason

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First sentence is also just there, it doesn't really do much for the sugg

topaz lantern
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i dont think my suggestion will get in anyway

golden narwhal
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I mean, it has potential

topaz lantern
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ill edit it with that

cobalt pewter
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Seamoth mount when

wooden wedge
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@torn plaza you need a reason

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also no meme suggs

torn plaza
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so no fun

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okay

wooden wedge
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yeah

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read the don'ts doc

topaz lantern
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seaglide accesorie when

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idk maybe there should be a subnautica inspired weapon, maybe the knife but instead its a sword or statis rifle that does damage

dapper coral
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but why

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purely for the sake of a subnautica reference?