#suggestions-discussion
1 messages Β· Page 932 of 1
i feel like the reason tModloader hasn't updated yet is because that might be the update that makes it 1.4
And yes combining lore items is a Don't but this is a different utilization of it, less direct; I don't think it'd count
Plus, I think thats in place to keep the tradeoff of lore items in place
The ones that I'm suggesting being combined are next to useless, and wouldn't even keep said effects
Indeed
The Don't was written when Lore Items had no downsides so it may not be necessary anymore
However, your suggestion does still have a specificity issue
iirc it's so you have to manage them
Theres something im going to say but its off topic
They're useless by post-ML
should i just say it in #general-media ?
and not everything needs to stay relevant through the game
Probably, Monitor
ok
The evil biome bosses do go down very fast with post-ML gear but ??? and the resulting bosses are more annoying
sent it
yeah and I know nohitting isn't a good argument but it's still useful in those cases too
also don't want to blast through hell, accidently kill a voodoo demon while teleporting home, and yea...
idk, the main logic behind the lore items getting useless post ml is because you get stronger post ml anyways, so it's kinda the same thing as saying that an early game weapon needs an upgrade because it get outclassed with later weapons
Iban he's just talkin about the biome lores
I know, I am too 
their effect becomes "useless" because your stats are bigger than they were
This is all besides the point
I was looking for a way for the player to find the shrines, since they are a PITA to find, and then I Remembered the near-Useless biome lores
Iban, you disagree, cool
Don't star the sugg and X it if it gets delivered to dev
Sugg's an SIS or at least highly borderline
so the lore item part was just an excuse to have a way to find biome shrines then
suggestions to let you find biome shrines more easily have all been rejected iirc
Its killing two birds with one stone
It would be ML tier. If you've made it that far, and you need the shrines, there should be nothing stopping you from getting them
why do you need the shrines?
^
they're all supposed to be optional
Want*
Because they have cool shit in them
^
They're that digging mount
There's only like the sand one and the mushroom one which both aren't too hard to find
The Gladiators locket
I think a lot of the finding shrine sugmas come from ppl needing the items for fargos enchants
Lore items do not have any correlation with shrines or revealing the map
You can ask that a lore item gets an effect that helps you find shrines in some way, somehow, you don't need to specify
or makes exposing the map easier I guess
but the way this sugg is executed is overly specific
most of the time, it's thanks to fargo's mod that people want the shrines because their items are needed for the final accessory
^ yea
the only thing I'd be a fan of is making them detected as high priority by the metal detector tbh
I mean, the Murasama is a post-moon lord weapon found in a shrine
I mean, i was thinking more that it gives you knowledge about the world, hence revealing the map
(I mean, there's already a solution in fargo's)
murasama is super easy to find tho
murasama is also always in the same spot
You can approve it now :P
well, it's not something I'd advocate for. Just the one I prefer of everything presented so far.
alright
Man, I'm beginning to hate the SIS rule. I know its in place for a reason, But It strangles so many potential suggestions
that's nice
Not really because as long as there's good reason for it and it's not uber specific it gets in
but your 666 damage super sword forged from the flesh of WoF won't be in the mod
That one drone summon, its stabby mechanic was like suggested a billion times
the issue without the SIS rule was that back when things were all SIS, nothing ever got added in months of suggs except like 7
without the rule, it opens it up way too much; with it, it constricts things a little bit
Not exactly what it did but like something that was summoner and would draw aggro of enemies
but it's easily worked around so it's fine
Indeed, of hundreds (maybe even over a thousand) SIS's ever posted
only about 7 got implemented
It basically means that you have to be super vague, which leaves out stuff like my suggestion. Theres no real way to make it less specific
yeah the problem is not only that the sis themselves are bad, it's also that because they are specific, it gives the devs more reasons to not like them
And maybe that's a good thing, Forsaken
Maybe some people want a map-revealing item, maybe people want some usage for the useless lore items
but they dislike your suggestion
If you had worded your suggestion generically, as "Add some means of revealing the full map in late-game" or something similar
you'll be able to get more support from users and devs
due to the freedom of execution
Well, I was never good at Item suggestions to begin with, I'm much better at progression and Boss suggestions. At least my Last one got 170 things so I can be satisfied with that
can i suggest that the mechanics of a weapon be changed?
i didnt see it in the don'ts but am asking anyways
Depends, what do you have in mind
changing how the arbalest works
If you leave it at that, with a supporting reason, then ye that's valid
Gets greyer if you have an idea for how it should work
i'll write it and show you
okie
you'd have to be pretty convincing to get me to see why it's not good as iti s now tbh
i was thinking that it should function more like an actual arbalest and not a earlier chlorophyte shotbow
m
Realistic accuracy and Terraria don't go together well but it could be neat I guess
So just raider's glory but not ichor and midas
it would also make it stand out more as a rare variant
basically crossbow sniper rifle or something?
kinda
Make the arbalest act more like a real like life one
The arbalest was a heavy crossbow use in the late 12th century france. the one in the currently in the game acts nothing like an actual arbalest and should be changed to be like one. This would also make the arbalest stand out more as a rare weapon not just being an earlier to obtain chlorophyte shotbow and making it consistent with the other rare variants which for the most part are completely different from there counterparts.
@hollow shell
finished
Alright, I think that suggestion is fine
making it similar to the other rare variants
i don't think similar is the right word, maybe say 'consistent with' instead
is there anything else i should add or delete
i think it's fine otherwise yea
ok cool
A suggestion about making a ranged weapon act like the real life thing?
more like one
like similar?
yeah
There has been something i wanted to ask
what
What is your opinion about the Tears of Heaven weapon?
never used it
You're right, I always thought that should've acted more like a real life magical tome
This is how the tears of heaven work.
ok?
Do you think this is a good mage weapon?
looks fine
Yes?
Seems like it can get a lot of consistent hits in at least
If you find that it's underpowered in testing, you can suggest a buff
It does have homing projectiles
And can go though blocks
So think its ok the way it is
I just wanted to see opinions about it
?
okay
Because im doing mage
suggestions are for your own ideas, not others
Why here then
#help-advice-read-pins would be a better channel
ye
if others had problems with it then they would suggest em 
(he's talkin in bugs channel)
why is it muted?
No-one talking that much right now?
Yeah, you can tell from the fact that no-one is talking that much.
Because they don't have anything to talk about
indeed
You can have bold and tilted text?
Yeah, you can tell from the fact that we just posted bold and tilted text.
yes, you're right
I will kindly ask you to move to a different chat and only come here when you have something suggestion-related to talk about
like #general-media
Yeah
ok
Yes, give the villagers power
losing every single villager is only funny the first time you fight DoG
HP improvements and such for NPCs would be so nice so during boss rush all my NPCs don't get obliterared by hive mind
NPCs dont die mod
I seen that mod when i was checking if my mods needed updated
Itβs like an improvement of that thing vanilla adds
i thought npcs already got buffed or is that just alc npc?
not a calamity thing
Cirrus Fab ray will be nerfed next update
ok that's understandable
i saw some video on youtube with a mod that makes npcs fight each other
and the drunk princess was singlehandedly getting like 10 kills each time
m
In one of my world's towns, I had her situated on the ground floor in the farthest building, both doors open
because she was by far the most effective guard from mobs
also @bold light, wanna make sure you saw this: https://discordapp.com/channels/225030931008847874/465195069406707722/730945540438884412
Oh, thanks for bringing that to my attention. I didn't know climbing claws were available in crates.
Don't worry, most people don't
I still think it'd be appropriate for them to be craftable, just so one doesn't have to roll the dice and possibly get very unlucky.
Indeed.
Still worth mentioning, though, in your sugg's reasoning for instance
I updated the suggestion again, mentioning the element of RNG.
Still doesn't mention crates directly but I guess if you don't want to the sugg still stands as is
Also I didn't know the Guide's tips had order
i believe he says everything once and then tells you a random tip if you've already read them all
@hollow shell It doesn't hurt to include that detail, so I did.
aight that's better, thanks
Do we think the suggestion's ready for approving?
https://discordapp.com/channels/225030931008847874/699359022364491868/730693065014247466
Seems alright
yeah didnt know that didnt exist
phrasing is a bit weird but its understandable
Would a one-time drop from each boss that grants proficiency in a chosen class be too game breaking? I always find prof to be super grindy and never have bothered maxing it in my playthroughs
^
I find it p easy to max out proficiency (might just be summoner tho)
i never actually max out proficiency as a summoner
might just be because i play so fast tho
i guess i would like an item that upgrades your proficiency
but only certain bosses should drop it
like wof and moonlord
kinda like how some bosses drop permanent adren and rage upgrades
exactly
I was thinking a small amount like 10-20 per boss or a large amount from a few "milestone bosses" like moonlord
mmmaybe yeah
bosses awarding more proficiency when you beat them sounds good
I was trying to have it so it rewards progression, hence being one-time drop, rather than just farming the bosses
Heisenberg's suggestion is quite weak and smells clearly of "idea first, reason later"
so
does Kaizo's sugg look alright?
https://discordapp.com/channels/225030931008847874/699359022364491868/730796001694056560
quite a lot of explanation but i think its fine
π€·ββοΈ
Wrong channel, more like it shouldnt be here at all
(I'm feeling it's good I didn't click the vid)
@swift wadi kill
@remote isle that is a bug report not a suggestion
use what?
post this in #bugs-read-pins in the standard form
this won't be fixed if you post this here
hmm
i dont see any immediate problems with this scal sugg
but i still find it odd
i think there's a more elegant solution than this
Make all drops float 
I mean that's a solution
certainly is
it keeps the drops together
but that doesnt change the problem of tracking the floating drops in the first place
What solution were you thinking
The point of scal not having tresure bag is to prevent cheese
in what regard?
You can just dupe treasure bag or buy it from idk, operator? And not have to fight scal ten thousand times
Same as the anti-butcher
well operator is modded so thats in my opinion outside of this realm
its like saying potions shouldnt have recipes because alchnpc exists
kind of...
actually that's not the most apt comparison
Eh you're right
afaik scal doesn't have a bag cause nobody has bothered spriting one yet
Like how acidwood isn't a block?
there's always the one time suggested it and added a recolor and I yelled at them
trashbox, wasn't it?
I think so
i know he got yelled at for the solar flare recolor but not the SCal bag
isnt duping scals drops still possible anyways?
yes
like, in that case its literally just duping the bag with extra steps
Well yes but you'd just get the same item over and over
ah
but then infinite calamitous essence be like: all drops
so that's kind of null
okay blackarmor
i think we
if duping the bag is a problem every other bag in the game is a problem
boydem rate my suggestion
Eh
needs better reasoning, 3/10
is this not literally a thing black
Classless weapons aren't summoner though
oh wait
only gets a 3 cause i'm a summoner simp
god darnit
for classless
formatting is not that clear
well theyre not exclusive to summoner anyways so nah
Weak reasoning
And anyway you want to hold summon weapons most of the time because holding a summoner weapon boosts summon damage
crags doesn't have any unique water or lava colors
Just look at the suggestion above yours
so a fountain wouldn't really work
It's like a biome expander
okay but honestly brimstone crags applying a color to lava would be fucking awesome not gonna lie
isn't the crag stone craftable either way
dont know how practical it is but it would be really nice
ya ik
give it a brimstone flames pallete
Crags can just be expanded by taking some of the stone and just putting it further out, you don't need much for an artificial crag
So just take some of the crag rock and make it wider?
I'm not sure if you can change the color of lava
but it can be very time consuming
Not really
ye its true you really dont need much slag to make artificial biomes
You need something tiny like 40 blocks for a crag
Apply shaders to individual blocks of lava 
still i fountian wi=ould be super nice
Before you nuke me, I know it is super costy performance wise
or is it calamity
Yeah
i always thought it was clam
same
oh
someone told me it was fargos tho
well imma remove my sugestion then
I mean imagine if abyss fountain changed places to abyss
You'd die in an instant
also this is just my ted talk suggestion but abyss brine pools for fishing please
haha yues
is clamity that adds the astreal infection solution for cleninater?
why not one for the crag then?
you know
It doesn't work like that
not the worst fucking idea ever
But like the thing is crags are really easy to make artificial versions of
change ash to brimstone slag?
they could make the blocks needed higher
yep
so its balenced
And also change hellstone to slag
that could work
hellstone shouldent change
Nah that's not balanced
tahts just free ore
^
thats not balenced
Yeah but like that's just changing something to give a reason to an unnecessary sugg
ye it was half joke and you need hellstone for unholy cores anyway so idk if that would be practical
lele
but when should it become available? as soon as hm starts, id guess?
ya
just because spreading the crags by a massive amount could mean waaaay easier essence farming
whips are being added to calam when it gets to 1.4 iirc
dont you gte chaos by bieng in hell at all?
rarer, but yes
heat spirits are the only thing that immediately drop it in hm
later you get red devils which make it quite a bit easier
but chaos essence is literally everywhere in the crags
you get so much of it
ill put this idea in the suggestion posting
we might need to check if its been suggested before
how?
hold on
dont really see anything for a chem solution for crags
so i think we got the green light
ok
hmm
alright first off
separate the suggestion and the reasoning with a line break
i mean
@hasty linden You need to format the suggestion properly. Put the suggestion in bold (two asterisk at each side of the sentance) at top, then linebreak twice and put your reasoning there
if you're giving me permission id be fine with it
but i feel like if its your idea you should post it
imo
shift + enter
like that?
you have one more linebreak then needed but youre did it
fixed
feel like more bosses should have spawn animations
i think the devs/one of the devs said no to giving the diving helmet a recipe
iβm not seeing anything regarding that
would be kinda odd for them to say no to diving helmet when ankh charm mats are all craftable imo
the helmet drops fairly commonly from trashers from what iβve seen
so maybe thatβs the reason it has no recipe
trashers and sharks have the same drop rate for it with defiled
If it did have a recipe what would you recommend?
probably any iron and possibly breathing reed or smth
you're going to love when I tell you sirius shreds DoG
bluecheck 2.0 yesyesyes
I made a sugg like this a few weeks back
Then I geuss I should delete mine
holy, my sugg went down the suggestion-voting
expected to not enter.
"ill be able to hug people"
seems nice then.
diving helmets are also dropped by catfish
the orange thing that you can craft too?
ah no wait its the thing that i remember in 1.2 mobile droppped from Orcas.
And sharks
thanks i was confused since my terraria is in spanish
is it intended that the Deific Amulet doesn't have the life regen of the charm of myths that is used to create it? Usually the combination items have all the effects of every item used to create it.
lemme see on the wiki
"The Deific Amulet is a craftable Hardmode accessory that acts as a combination of its ingredients. Given the typical usefulness of its constituent accessories, it is recommended to craft it as soon as possible. It is later used to craft the Rampart of Deities."
"Despite being crafted with the Star Veil, the Deific Amulet's increase to immunity frames functions separately from it (and by extension the Cross Necklace). The Deific Amulet grants 20 extra immunity frames when struck for more than one damage and 10 when struck for one damage. This effect will stack with the doubled immune time granted by the Star Veil or Cross Necklace."
It hasn't life regen, so we can say its made with Charm Of Myths, the accesory that gives you HP Regen and 15- secs Cooldown for HP Potions (37 if Hadal Stew)
I'm just a little upset that this sugg got declined: https://discordapp.com/channels/225030931008847874/263382359397761025/726614236339372075
I just thought it was weird for it to have the philosopher's stone effect, when the Phil stone had to first be combined with a Band of Regeneration first, and then the Band of Regeneration effect is nulled out.
Yes its nulled, the actual crafting would be like without Charm Of Myths. It only would be made with Philosopher's Stone.
New Sugg seems good, though I don't think they'd be willing to move Yharon to an earlier stage of the game.
Yharon is supposed to be big and imposing, being right after Dragonfolly would be weird for him
U canβt tier change a boss thatβs that far in progression
yeah i feel like this would come under 'big effort change'
technically, you can already fight him just after killing Birb
but you'd likely perish
Itβs is pre prov
many times
I mean, it would be no more difficult than moving birb, which they did. and the second phase would still retain its current spot
Why did they move Birb anyway?
Because Birb was a joke
Because it sucked as a penultimate boss
And not very intimidating
even now it wouldn't really fit
Like you've got a cosmic god devouring worm, some bird thing and then a draconic god
One of these is not like the other
it would be harder than birb
no

I'm saying I would be harder to relocate than birb
Yharon has like a bazillion drops
birb online dropped 3 weaponry, yharon has a lot more and and unlocks the darksun tier items
I mean, You could just move Darksun buff to DoG
dog already buffs the seasonal moons
all style has to be redone
Then Make it post-Yharon 2
moving yharon p1 would just be balancing headache i think 
not just that
Itβs too big of change and it will confuse a ton of people
People would fight yharon after DoG and thrash first phase
(you can't lock him behind other bosses, cause it'll break non-linearity)
he's only locked behind ml
wrong
No
That was removed like over a year ago
Locked behind birb
he no longer requires funnyy fire moth and funnyy edgeworm
birb is a joke
you can access p2 after defeating empowered moth
ron
that's the only requirement
I think itβs been like that for a very long time
yea
The last Time I played calamity was before sunken sea, so give me a break
It was introduced at the same time as other non-linearity changes iirc
Yeah moving P1 would be an utter balancing headache, especially if it's right after providence
even worse
great, an even bigger headache
And also what does it accomplish
Removes the stupid 2 fights one after another thing thats currently in the mod
It downplays Yharon's real strength and would be a headache for people trying to follow the boss progression and even more of a headache for the devs
Yeah that'd be even worse as then you'd be using the elemental lance and such against Yharon and that'd just make the fight way worse than just refighting him after you beat an event imo
Well, something needs to be done about it. Having 2 separate fights only separated by the same event We've all done a million times Doesn't feel good.
remember that you have worse mobility around prov than you do after doge so the whole fight would have to be changed, not just the stats
Done what, the event or Yharon
The event
only melee really needs to do the event a lot
I think we've done the event less than half the times we've done Yharon
because melee has all the weapons that require BHS
Counting Vanilla, other mods, and calamity, People tend to do it a lot
(no, yharon was quite easy except for subphase 4)
You can get lots of darksun fragments really quickly
Really I see nothing wrong with refighting yharon after killing an empowered mothron as it makes sense from a lore and gameplay standpoint 
Mothrons donβt spawn enough imo
If the Event actually had more content, rather than just stat buffs, I would be fine. But its literally just the same event
they do if you use a zerg
Its just a boring slog
Yeah I agree but what does destroying Yharon p1 do to fix that
Zerg got nerfed a ton
Then I'd say to make a sugg to add stuff to post-Yharon solar eclipse
Zerg is still a spawn rate booster
even if it was nerfed
Zerg got nerfed but it's still good, and adding new enemies to stuff to the solar eclipse and more stuff to get would be cool and also help this "problem"
it barely functions in multiplayer for some reason

I was playing with friends how donβt I play multiplayer
just don't
Yeah who needs friends
I have none
I'd say that the buffed Events should be removed, as they're just stat buffs, but if they're going to stay I guess I'll make a suggestion on them. I was trying to make it similar to AA's Awakened phases, since those work really well, But I geuss this one doesn't work
I mean, the buffed events actually give a reason to play the events
... No?
I mean, Theres fighting them in the intended progression
They shouldn't be removed because nobody actually does those events
Even in progression
Also pumpkings do get a ai change I think
They should be changed, not removed
They spam scythe things more
It'd be nice to see the old enemies buffed(not as buffed as now) with some new enemies to spice up the event
They should add new enemies when they're buffed, or change ais
anything's better that just a stat boost
They do I think
The only problem is that We can't suggest anything, or it will fall under "Too Big" or SIS
depends
nothing should ever be removed
people work on this, you know. It takes effort
"more enemies to buffed events" isn't really either of those
If its enough to make a difference it probably fits under Too big
no, it doen't
nothing should ever be removed
people work on this, you know. It takes effort
no, just because people work on something doesn't mean it is good
now, adding a new event, that's probably "too big"
Thats like saying that the slime shouldn;t have been removed
Things do get removed tho
but adding new things to an already existing event isn't probably too big
Yeah but I think for the most part it's better to change something for the better instead of letting it be completely trashed and never really being good
fab prefers to rework things over straight up removing them
things that didn't fit were removed, but generally you should strive to improve stuff, instead of deleting
i honestly liked the idea of the future bosses, but they got removed anyways
it's why crimsaber and heart rapier are the only two weapons i can think of that were removed
future bosses were removed cause they were uncreative
doesn't mean I liked them any less
Lorde was removed
the brimkey was removed, cause it didn't make sense
Buffed events right now are uncreative
(we don't talk about THE LORDE)
Lorde was removed because it was added as a joke
I mean, yeah they kinda are, as they are right now
the concept kinda works in HK because you're actually given a reason they hold on to life and unlike with the future bosses it's not just "haha you killed this boss but it's alive again"
It actually works because It takes those bosses and adds extra challenge
simple stat boosts isn't exactly the most creative way to buff an event
Solar eclipse has to be buffed because if it wasn't you'd just shred through enemies and it'd be even more boring really, adding new enemies and maybe a new miniboss would help a fair bit though for sure.
reworking the buffed events is definitely a better idea than just removing them
i am in favor of reworking them
honestly I think itβs fine make a suggestion then
Reworking it would be the only thing that'd happen because just outright getting rid of it would cause even more problems 
byeah moving yharon would be a balancing headache and there are better ways to make his two fights feel less awkward
also there's no way the devs would ever just remove something that's been such a big part of the mod
They'd need at least 5 new enemies each to really be noticeably different, and from What I've seen 15 new enemies is "too Big"
Yharon is intended to be fought post-dog, but it can be fought post-dragonfolly bumblebirb.
@waxen pine You should mention Trashers in your sugg. Higher drop rate from them than sharks and they spawn more often
ok
And yeah moving Yharon P1 would cause some balance difficulties but I do like the sentiment, it would make the rematch system seem more significant if there was a greater difficulty difference and amount of time between the initial fight and the rematch
GOD HAS SPOKEN
he's playing god now
Yeah, Its like the Awakened Rematches from AA. If Forsaken Anubis was fought immediately after plantera, it would feel a lot less significant. Either you separate the fights by a significant amount, or you make it one fight so it still feels satisfying
(also, even better if Yharon doesn't just leave but actually transitions into Phase 2 and is really difficult to beat, giving the "unworthy" message once you die)
That just would kinda feel like a "Fuck you" moment from the game
Unwinnable fights aren't usually the best
(anyways, yharon phase 1 is intended to be post-dog because of the difficulty)
But that's the point, you're not ready yet. You'll still get the drops and stuff
problem: hardcore mode
If you manage to kill Yharon before any post-dragonfolly boss, then you get the stuff and easily kill bosses with that stuff.
And also breaks proggresion.
Make it so he doesn't kill you but leaves you on 1 HP, he spares you out of pity or maybe respect π€·ββοΈ
Nope
don't like the sugg don't star it
Thats just a breeding ground for bias
if you don't like a suggestion say why in here
Another thing: yharon p1 is still part if the "phase 2" of the fight. If he was tier shifted, p1 would just be a melt fest and would just be an annoyance.
The dude isn't realizing if something isn't good people just won't vote it
I mean, It could get a stat boost once you beat the required bosses so its not a melt fest
This has also been denied before
https://discordapp.com/channels/225030931008847874/263382359397761025/690188557691912216
denied multiple times
The lack of votes Is actually the Downvote system
That is a trash vote system though
it's not even a vote system
at least anytime soon
Because if someone is neutral towards a suggestion it's treated like a downvote
the public doesn't vote, the devs do
it's not though
it can't be treated as a downvote
Back in AA the downvote was almost exclusivly used for trolling
that really isn't true but okay
the stars just serve to give the devs an idea of how much people are interested in an idea
like i said, if you don't like a suggestion say why in here
Pack mentality basiclly rulled
But it doesn't accurately reflect what peoppe think
but don't worry, if you have a good reason to dislike a suggestion, normally
1-the suggestion won't get enough stars because it's dumb
2-the devs will deny it
And things people say in here don't get passed to the dev server
They don't see that
Once one or two people downvoted, people just jumped on the bandwaggon
That isn't healthy
the things people say here get reflected onto the sugg
if you donβt like a sugg you can just not vote on it and maybe give the sugg author a way to improve their sugg here
Pajama day didn't read the suggestion
Obviously not because i adressed that in the suggestion
it's just that your sugg isn't gonna happen because of that reason
very rarely was the suggestion downvoted because it was a bad suggestion. Usually the most downvoted were the ones are the ones that Get a bunch of downvotes, which leads to snowballing
a downvote system helps nobody
Indeed
Your opinions can affect the sugg via pinging them and asking for edits
... and if you disagree with it in concept then you don't star it, cuz the star is meant to gauge public interest
People will downvote simply because it has a lot of downvotes, "So it must be bad"
My dude, you don't realize that if yOu don't think its good to be implemented, you just don't vote
But again, no stars can mean disagreement or neutrality, it doesn't actually tell you about public opinion
Devs don't see this chat
we dont really care about people being neutral or disagreeing
theyd o
You not starring a sug is basically the equivalent to downvoting, as you can generally see which Suggs get more on average.
They do
It's fine if there's no difference between neuteality and disagreement
forsaken would get overly upset about downvotes when he made a suggestion that wasn't good but that is besides the point
we only care about "do a lot of people like the sugg"
Either way, it meants the public isn't interested
there's 2 devs in the chat right now
Again, aqua didn't read the suggestion
(hi) π³
(hi)
Again, you don't get the point of the system
Which is?
sigh dont be so fast to say that, I did.
Bruh
if you don't like it explain why and don't star it
listen to what we;ve been saying 
the point of the system is to gauge public interest 
In actuality, the Downvote option just breeds Pack mentalities and encourages people to say "3 dudes said it was bad, so its bad"
@brittle nexus i adressed that in the suggestion though, so your reading comprehension is either very bad or you didn't read it
where did you address it?
this discussion is going in circles 
these suggestions always do that
Some suggestions i think are actively bad, some are neutral
Therefore, not starring doesn'y really tell much. It's not a downvote
I mean even you said it wouldnt Make a Difference, then why add that
βIt doesn't actually have to affect the way suggestions are passed on either, maybe just another number passed to the devs so they can know if it's really something people wantβ
but the star system exists such that the devs can gauge the peopleβs interest already! thereβs no bloody point in a downvote system, the people that are starring it will still star it regardless :/
also just saying "clearly you didn't read the suggestion" instead of just explaining it is kinda rude
Point is, Downvote bad, It made AA's suggestion part shit, as well as a ton of other mods. Don't suggest letting that rule here as well
- downvotes breed bad thoughts and don't help suggs
- feedback is 100% better
- don't like it don't star it, a downvote system would just be useless
Btw I'd definetly downvote your sugg
Because i have explained it already and I'm kinda annoyed. I don't want to explain it 9 times
and we've explained that your explanation doesn't work
And so did we
how is feedback bad
I mean, Ofc you do
I mistyped
don't like it? say why instead of just going "lol bad" and downvoting it
and "i don't want to explain why" doesnt count as an argument to this
Again, I've said this before and I'm getting tired of repeating it
Things said in here can easily get lost and not read. Devs might not see it.
iban already said the point of the star system is to gauge how many people like the sugg and that no opinion/disagree is irrelevant, adding a downvote system doesnβt help that purpose :/
Also If a sugg is like actually really bad, it won't even get to voting
That's cause i wasn't arguing zavadurr
but why do the devs specifically need to see it
hi dev
devs see all
The devs aren't meant to see it, the suggestion poster is meant to see it
Dude feedback is usually to modify the sugg
I stress might
You ping the poster
The devs do see the ffeedback, reflected in the sugg
yeah if you have feedback on a suggestion just ask the poster to edit it anyways
Yeah, I used to make a lot of Suggestions on AA, and there was this one guy who pretty much had a problem with every suggestion I had. He downvoted it, the dude who blatently hated me downvoted it, and then pack mentality takes over and a perfectly good suggestion gets dumpstered
and why would devs looking in sugg disc matter in any way in relation to the actual suggestion
There's not always things you can change about the suggestion though that make it good. You can't just ping people avout a fundamental problem with the suggestion
Yes you can
wh
if a sugg is dummy it wonβt get enough votes in #voting. if a sugg is really dummy it wont get put in #voting at all. i dont get how a downvote system would help
That's like what we've been saying lol
it can also be denied by the devs if a suggestion like that gets sent
Maybe a way to downvote without anyone seeing it except after it finally get passed then? That would remove the pack mentality problem
if a suggestion has a fundamental problem that'd be when you should ping them about it
what use would a downvote system have if nobody even sees it
You can't
That's just not possible
Dude, you are just asking to get warned
what
What's not possible
they're not doing anything illegal
If you disagree with the suggestion in concept that's when you don't star it
or if it's really bad you can say why it doesn't work at all and say why it should be deleted
Besides that
they arent getting warned for discussing a suggestion
Unless you want to make a straw poll for every sugg, hiding all downvotes isnt possible with reactions on discord
Bots
Lul
The bot can keep the downvotes stored
Use a command or something that gets insta-deleted in the chat
Its just getting way too complicated that that point, could be classified as too big
thats getting very convoluted
Oh, sorry, got used to the "You can be warned for basically anything if the mods want it", Checked the rules and this server doesn't have that
what use would that have in any situation
More work for an useless system
mods in this server don't do that
Again, it better reflects public opinions
I can see that hidden vote system working if the bot delivered suggs automatically but deliveries are currently manual
How does that affect it?
"just add a way for devs to know the downvotes with an extra command" 
Forsaken, you are adding nothing
You are adding nothing
The devs need to see the votes in order to determine whether or not it needs to get delivered
no need to insult each other
Because you reallt don't have anything to say
also lets not argue like that
I'm having a discussion, you are repeating yourself
using words that describe why and how a sugg doesn't work is a lot better than an icon that doesn't say anything
Yes, when it gets sent over, send it with the hidden downvote count
how do we know the downvote count

No
its hidden
But, then what are the downvotes doing?
The bot sends it over
Also like

if it gets delivered that means people like it
but the suggestionsz arent sent by the bot
the bot doesn't deliver the suggs to the dev server
The bot doesn't send suggs
It tells devs, not everyone else
People can also see see reactions before it gers sent
Oh
you need 170 stars for a sugg to get delivered y'know
how can it only tell devs 
I kbow that
again, in the future when the deliveries become automatic, we can do that
won't work atm tho
The bot can't store the votes?
Votes are submitted with reactions..
No the issue is that the deliverers need to see the votes to determine whether or not it needs to get delivered
Yes, downvotes aren't. That's my plan
The downvotes don't have to affect the delivery system though
very complicated plan 
Just as an extra
how would downvotes be delivered if not with reactions
I guess it is
then what is the point?
^
^
To better guage public opinion adter it's delivered
you already said that
Stars already do that
Uhh eh
@frail mantle a bot command that gets deleted immediately
again, current system is a lot damn better than if we had downvotes. this chat and stars are much better for public opinion
That could have some utility I guess
If a suggestion would have gotten a significant amount of downvotes, the sugg's probably not getting in anyways
@wooden wedge "lol then don't vote on the sugg"
No I'm telling you to do that
I don't think it'd really be worth it but it could help the devs vote I guess
Ok
"lol don't vote on it and then say why you're not gonna vote on it in #suggestions-discussion "
how about that
would seem so yes
~~Finally ~~
real quick
@steep crown In your second sentence you say "even" instead of "event"
also wdym by "The same things that were done to Birb would have to be done here"?
Well move it down some tiers i guess
I assume he means nerfing in terms of stats and probably speed
but he should say that
(it's not the moving down in tiers cuz that'd be redundant)
Yeah it's def a bit unclear esspecially for the newer players who might not have been around at the time
i think the change to move yharon to providence tier would make the fight more interesting but it would make godslayer irrelevant unless godslayer was balanced to be on par with silva
hmm
Can you repost suggestions that have been denied by the devs?
(not counting those that were posted before the cutoff)
Probably but it'll just be denied again 
You are allowed to but it's not advised
Allowing this seems kind of weird
Well the dev team can and has changed, so it's not completely dumb
I don't think it's necessarily a bad thing
It creates an interesting situation of public support vs dev non-support, might make them reconsider
(or if they are steadfast and the public keeps suggesting it then it can become a Don't)
fair enough
I scrolled up a bit and found this https://discordapp.com/channels/225030931008847874/263382359397761025/689581692583018610
seal, I literally posted the link already 
ah
you can flex on the noobs who arent rich enough to make a house out of auric tesla stuff
lolol
Hello developers I would recommend making revengeance devourer of gods and polterghast not easily exploitable with teleporters
uh
uhhhh
Make a sugg then
- suggs go onto another channel
Ye.
Yeah, read the pinned doc
We used to disable teleporters in late-game boss fights but we removed that feature to allow more freedom in how people play
People disliked being so restricted
oh ok sir just wasn't sure if you'd noticed
Democracy at its best!
it's funny seeing how less strict sugg rules were back then
I'm still laughing at that reasoning
wondering how " you can flex on the noobs who arent rich enough to make a house out of auric tesla stuff" passed

Don't forget that everything was even more free before that
It was a bluecheck so it was more lenient
a long time ago, suggs didn't even had to have reasoning
long long time ago
by long time ago I'd assume like 2017
naah 2018
back in 2017 there was no separation between suggestion and discussion
were there even donts back then
Nah
nope
There were rules
ofc
The don'ts doc was mid-2019
I wouldn't expect saying "add a new boss" to be allowed
and now a reason is obligatory, or the bot'll fail somehow
yeah but we'll yell at you 


through the screen
rover would personally come to your house and yell at you
fly*
nah he'd scream from across the world
be silent to everyone but it amplifies to insanity at your house
You hear the Eidolon Wyrm screech

@pearl osprey Desert Scourge and Queen Bee don't spawn naturally.
The latter does still kinda make sense cuz it's easy to accidentally spawn her (pre-1.4 that is. Fragile larva), but DS doesn't have any natural spawn at all afaik
(unless you're playing Death Mode, but that does have warning messages for all of its spawns)
Oh sorry, didnβt realize that
suggestion: rework the terra ray because its a boring carbon copy of the night's ray/carnage ray with no new effects. its boring for being a terra weapon. i mean, the valkrye ray is fucking sICK because it just shoots an awesome beam that looks cool as hell. maybe combine both the valkrye ray and the nights ray where it shoots a green valkrye beam and then has the splitting beams of the original terra ray. i know that doesnt really change anything about the attack but comparing the sheer coolness of the valkyrie ray to the terra ray, you'll see a big gap
We do have a rework planned for Terra Ray (as a direct result of Valkyrie Ray being added to its recipe) but that may not be coming for a while.
Suggestion seems fine.
noice
I hope at least my King Slime one made sense, sorry Iβll go now...
I dunno if it'd work because King Slime spawns as a normal enemy iirc
We'd prolly have to do some funny stuff to pull it off but as a suggestion it's fine
the sugg has too much "cool" imo
the terra ray one
i don't necessarily disagree, but it comes off as very subjective
The only other thing I can think of for King Slime is for him to automatically start a slime rain when he spawns, that way all slimes will attack you making the fight a bit more challenging, just a tiny bit though, not a whole lot
que?
I just meant rewriting your sugg to be "Add a Pre-Spawn Message for King Slime's Natural Spawn" instead of "Add Pre-Spawn Messages To Some of The Bosses"
and editing the body accordingly
OH, Iβm so so sorry!
It's alright
custom messages for each of the death mode natural spawns would be nice tbh
instead of everything new being "something is approaching"
Yeah
That's been sugg'd before iirc
yeah i think i remember seeing that
I could never really tell what I was up for every time I got that message
Terra ray getting a green laser is reasonably possible
I thought about doing that
but I wasn't sure what would be too much lasers so I just stuck with just deathhail staff getting lasers 
iirc it's intentional that the message is ambiguous what's going to spawn, so you're surprised and gotta prepare for the worst or w/e
That better?
Not a good idea to have multiple suggestion ideas in one message
In case people agree with one idea and not the other.
Better to keep em separate
It's fine lol
I think the fact that he is the first boss is why I'd disagree with this
the first boss shouldn't be chaotic
Thanks for separating
Last thing I'll mention is that you should describe what the change is in your top line
also don't include overhaul in your sugg
calamity exposed for stealing from overhaul 
for the same reason why you wouldn't include any other mods in a sugg
I see rover is online.
I am typically online
I just deleted it
The warning message sugg makes sense
Yea, I just thought he could use one, especially since in early game, if have just say iron armor and a bow, your done for if he spawns out of literally no where
Then you end up dying because you were unprepared.
I feel like people when they start a playthrough should carry buffs when they explore the world because of the natural spawn for King slime.
Ikr
So they are prepared for the natural spawn
I agree, I suggested this cause ummm....well...it happened to me
Did you die from it?
I wouldn't find it embarrassing, like it has happened to some people hasn't it?
Like maybe 40 or 50%?
I've died to KS even when I've tried to prepare 
Whatβs worse, is that I was on revengence and I got him down to I think half health and then the royal gem started attacking me
Thatβs when I died
Started shooting red projectiles.
Yup
This is why you need to get proper armour when you start a playthrough
like silver or tungsten.
you could get iron or lead as a place holder if you wanted but you could still use iron or lead.
I was trying, but I was still some what new at the time to calamity, btw this happened a few months ago, and I got my butt royally whooped (pun intended)
what
@vale hare #bugs-read-pins
??
Iβm confused as to what is happening
what;s the bug
(sandstone he is continually saying what the bug is)
No other object in the game can make the Money Trough piggy bank move
nope, piggy doesn't care about kb
OH the money trough
it's a projectile afaik
but yeah, wrong channel
why are you sending that everywhere
whar
a warn is needed
???
I do it because sometimes when i say something it doesn't appear right
but
was he in the voice channel?
no-one was really speaking
I have a personal Discord for that purpose, seein if something sends correctly
I do as well
(I also keep a bunch of other shit there but that's one purpose)
yeah but that doesn't answer my question of why
He was doing that in an empty channel as testing
Which isn't recommended but I guess it's better than doing it in an active channel
doesn't answer my other question of why send it to sugg disc
Please only use these channels if you are using it because you have no mic or do not wish to speak. Do not talk there if it's unrelated to either of the Voice Chat channels.
aight whatever


