#suggestions-discussion

1 messages · Page 931 of 1

sand umbra
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someone's never used hornets on Skeletron, I see

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also there is no reason whatsoever to buff earlygame bows

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mainly because the damage of your bow does not mean shit that stage of the game

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what matters is whether or not you're using Frostburn Arrows

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Pearlwood was only buffed because it's a Hardmode bow outclassed by pre-Hardmode options otherwise

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wood bows have no options before them to be outclassed by

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this really just seems like a "buff it because it's not enough of a clear upgrade after I spent 10 seconds chopping down a tree for it" kinda deal

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which really just seems unnecessary as all it'd do is stilt the balance of the game even further than it already is

distant gyro
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ye

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that won't happen

ashen warren
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@hollow shell bot should have commited aliveth again

wooden wedge
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nice

hollow shell
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Ah yep, seems to be online

limber sparrow
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Is there a reason why they won't make the visibility of the asgards valor etc. toggable without disabling the dash function? I've seen this suggestion several times now, but it was never implemented despite having enough votes.

hollow shell
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We are changing that

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Next update

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Ah.. the bot just kicked in

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I should've uhh
I probably should've saved the ones that were due to die

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Wait nah it's fine I got em

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@unkempt bolt Add more fishing content post-Devourer of Gods

From Cosmilite Bars, you can craft the Devourer of Cods, the most powerful fishing rod in the game. However, there's no reason to use it. The last stage of the Abyss was unlocked after Polterghast, and the gear from that is long behind you at this point, making the Devourer of Cods an underwhelming and fairly useless item. I suggest some form of reward for fishing post-DoG to give this exceptional fishing rod a reason to exist, as well as expanding upon fishing which is at least marginally prevalent for most of the game before post-DoG.

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@unreal viper Make debuffs inflicted on enemies more interesting.

Most debuffs in calamity are incredibly boring. Do some DoT, decrease some defense or other stats, and maybe throw those two ideas together. Considering so many weapons and accessories inflict them, it's kinda odd that they're such a boring part of gameplay. To make them more interesting, give them more unique, and make them much more noticable. Some ideas for making DoTs more useful include making fire effects do more DoT over time, making enemies that are on fire spawn sparks that deal damage, and making sulfuric poisoning weak and burn up enemy projectiles. These are just some ideas, but they show that debuffs can be more interesting.

Improve minions from armor set bonuses.

Many summoner armors include free unique minions as part of the set bonus. However, these minions are often disappointing due to being underwhelming and/or boring. Many minions from set bonuses are just standard minions, like the mechworm from the god slayer set bonus or the shellfish from the mollusk armor set bonus. Other minions behave incredibly similar to other summons, such as the statigel set bonus summon, which behaves like any other slime, and the silva armor set bonus, which behaves like the rainbow crystal staff. In addition, these minions often prove to be very ineffective. For example, the polterghast mines from the bloodflare set bonus are very difficult to land and have lackluster reward, and the set bonus mechworm struggles to hit yharon. The weakness of the minions makes the summoner helmet variants of calamity in hardmode nigh-useless compared to stronger specialized options. Making most or all minions from set bonuses unique and improving their functionality would make the armors the minions come from feel more unique and be more useful as well.

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There we go

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Mobile internet cheese saves the day again

ashen warren
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poggies

zenith hazel
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epic

hollow shell
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Do Exilon's and Cata's suggs look good? Any issues with either?

polar grove
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yeah they look fine

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tbh the only problem i see with exilon's is that even if it does get accepted it wont happen for a long time

hollow shell
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.. probably

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But, that's the same for most suggestions, so

frail mantle
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tbh a better idea for exilon's would probably be to just rename the halberd to a polearm

hollow shell
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(even that isn't fully accurate)

frail mantle
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o

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also is mine aight

hollow shell
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In fact I think that's less accurate cuz it seems that all halberds are polearms, it's a category, which also includes spear weapons
er, depends on how you look at it I guess

polar grove
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yeah acid rain enemies are a bit too tanky to be fun to deal with

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and tbh i find a lot of the enemies to be really annoying in general

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in the acid rain i mean

hollow shell
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I don't have any in-game experience with Acid Rain so I can't comment

mental linden
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y not make stealth strike toggleable by key

wooden wedge
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Why would you would be a better question

mental linden
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what do you mean

wooden wedge
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Why would you make it a keybind

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It sounds annoying

mental linden
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bcuz stealth bar loss by normal attack is annoying

tawny garden
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From what I infer (never played rogue), that's how stealth works

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shitty

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You try to save your biggest attack that way

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but making it a toggle invalidates the whole idea

mental linden
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waiting for stealth is deal loss for now

tawny garden
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A lot of people say that stealth is garbo in general

mental linden
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If stealth strike gives player a ability for short time I can consider to use it but

tawny garden
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but for some reason there doesn't seem to be an appetite to fix it

dapper coral
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I’ve only really messed with rogue for nohits and I feel like stealth is a bit useless other than the first attack, and even that is situational

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Especially since it doesn’t gen while attacking

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So I’m not gonna wait like 7 seconds to get a single somewhat-upgraded attack during a boss fight

mental linden
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So I think stealth strike need some more abilities not just upgrading attacks

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or make a way to charge during attack

dapper coral
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Perhaps, yea

mental linden
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Thats why i said about disabling stealth strike

robust lava
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Aren't treasure bags per player? I thought you can't see other people's treasure bags and vice versa, so as long as you and your friends are each dealing enough damage to the boss, a treasure bag should drop for each of you

limber ocean
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yeah, I've been playing multiplayer last couple of weeks and as long as we all help take down the boss we all get treasure bags

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and I haven't heard them complain about treasure bags not dropping

sleek turret
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treasure bags are 1 per player when a boss is defeated

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when multiplayer, you only can get 1 bag from the boss, and the other 1 goes for friend

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also the sugg looks more like a bug report

carmine stream
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Shouldn't the Lazinator be changed to behave like the Zapinator in 1.4?

tawny garden
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@fervent citrus your sugg isn't even a ☑️

fervent citrus
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ive done something wrong, have i?

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oof

robust lava
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iirc this was already implemented, but was broken again

fervent citrus
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i guess it wont happen then taxevasion

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ight, sry for bothering

tawny garden
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there was an exact same sugg not too long ago, and it has a 🏁

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that's a bug then

robust lava
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And then it broke at some point, but the devs are aware it's broke

tawny garden
sleek turret
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can nerf the coldheart icicle to deal 1.5% or 1% damage?

tawny garden
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it's already shit: its range is nothing

sleek turret
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titanium armor strat exist for some reason

tawny garden
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if you think that it's too strong, provide kill times

sleek turret
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oh yeah?

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did i tell you i beat plantera with 900%+ life with that thing on deathmode?

tawny garden
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how long did it take?

sleek turret
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less than 6 minutes

tawny garden
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then ig you have a valid sugg

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but you shouldn't suggest specifically how much they nerf it

sleek turret
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maybe a little bit of less % damage

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but then first, lemme kill all post-plantera bosses with that weapon

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then you will see how much time takes

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and also the strat used was a strat i made to have 3-4 seconds of immunity

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and can even be better while using other immunity frames or dodge attacks accesories

tawny garden
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titanium armor strat exist for some reason
judging by the past nerfs, they'll prolly nerf just the combo, and won't change their constituent parts by themelves
(which is kinda strange imo)

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because the OP icicle combos have been nerfed in the past

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e.g. you can't even hold it under the effects of Invincible

sleek turret
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the eidolon wyrm strat was nerfed

distant gyro
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only one is jam

sleek turret
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the titanium strat still works for melee

distant gyro
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coldheart icicle is stupid and doesn't need a nerf and here's why

tawny garden
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maybe they want an OP weapon in the game, just like the Halibut Cannon

distant gyro
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no sane person cranks the config to +900% life

tawny garden
distant gyro
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when you set life to default 2% is not worth it for its range at all

sleek turret
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Want to see me beat Astral Aureus with 900%+ on deathmode with out the Halibut Cannon/Coldheart Icicle strat?

distant gyro
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and for bosses that you can actually true melee it doesn't even work

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provi btw

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uhhh

tawny garden
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btw, 900% doesn't matter here

distant gyro
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record astrum aureus with mantis claws

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and record astrum aureus with coldheart

tawny garden
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cuz it beats everything in 50 hits, no matter the HP

distant gyro
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0% health boost

hexed spade
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suggestion bot is back?

sleek turret
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yes

distant gyro
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im sure mantis claws will beat coldheart by storm

hexed spade
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yeah i killed cultist in like 12 seconds with mantis claws

sleek turret
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but im crazy enoght to beat every boss with 900%+

sand umbra
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Mantis Claws have basically the same range as Icicle and are still infinitely more viable iirc

tawny garden
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LC is LUL

distant gyro
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yeah but that's you being you

sleek turret
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if you can kill post-ravager, then you can kill every boss

distant gyro
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do you see other people doing 10x health?

hexed spade
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the only boss icicle is bad on is providence

sleek turret
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no

tawny garden
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you should do nohits, way better use of time

sleek turret
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i hate no-hits

distant gyro
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icicle is bad on scal

hexed spade
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well i guess its also bad on pre hardmode bosses too

distant gyro
hexed spade
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and scal yeah

tawny garden
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with nohits you actually get something

sleek turret
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im not saying that i will use icicle against everyboss

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i dont care about roles man

tawny garden
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  • access to a hidden channel
sleek turret
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If you can beat post-ravager bosses without HC or CI, you can beat every boss

hexed spade
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wait shouldn't this discussion happen in calamity mod talk?

distant gyro
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yes and no

sleek turret
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this discussion was because i was testing a strat i made with CI and titanium armor against plantera, so i pre-sugg the nerf to CI strat

hexed spade
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coldheart icicle is pretty bad on plantera for a true melee at least in death

sleek turret
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aham

hexed spade
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sub shocker is better for dps

sleek turret
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"im circling around ya"

hexed spade
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?

sleek turret
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do you think i wouldnt regen life for the next strike?

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do you think i wouldnt wait for Shadow Dodge to regen?

tawny garden
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btw, If you've beaten +900% HP Plantera in 6 minutes, you're gonna beat +0% Plantera in 6 minutes with Coldheart Icicle

sleek turret
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yeah

tawny garden
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and 6 minutes is AWFULLY SLOW

sleek turret
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"less than 6 minutes" i said.

distant gyro
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plantera normally takes 2 minutes

onyx river
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Well if less than 6 min is 3 min then why didn't you say 3 min

sleek turret
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boss checklist registered but i didnt remember what was the time

tawny garden
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5 minutes is STILL AWFULLY SLOW btw

sleek turret
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thats the strat

distant gyro
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and this is a true melee friendly boss

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what if you had to go against fast siren

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literally distancing away from you cal clone

sleek turret
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cal clone was mage using other strat

tawny garden
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oh yeah, try to beat Providence with the Coldheart Icicle

distant gyro
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multiple targets like astrum deus

tawny garden
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and I'm gonna watch you while eating popcorn

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oh, and what about Twins

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with Retinazer literally charging at you and breathing Shadowflame

sleek turret
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Thats the Tank's Strat.

tawny garden
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how do you dodge that at low distance?

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yea, kill the Twins with icicle only

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challenge

distant gyro
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more importantly how do you hit the boss without taking ages

tawny garden
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and report the kill time here

distant gyro
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no you're not using teleporters for this

sleek turret
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i wasnt using teleporters for twins or even asphalt

tawny garden
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if you don't die or it doesn't despawn due to the day starting that is

distant gyro
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if you do then you admit it takes more effort to get icicle to work properly than to use a normal dps weapon

sleek turret
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its 900%+ do you think i will waste my time with a great dps dealer?

tawny garden
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nothing here is based/balanced around +900% HP

sleek turret
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the only thing that can potentially destroy bosses with +900% hp its Halibut Cannon with no-piercing bullets

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but takes time

tawny garden
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are you fucking listening to what I'm saying?

distant gyro
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10x is there for the memes and for the people who get fargo souls with dps getting god's dps

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it is not what you balance on

sleek turret
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I wasnt using fargo's souls, i challenged my self saying, "maybe 900%+ would be fun without fargos"

tawny garden
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are you fucking listening to what I'm saying?

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nothing here is based/balanced around +900% HP

distant gyro
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when you make a weapon that drains a certain % of something's health
the higher the health, the stronger it is compared to everything else
that's what you're trying to swing favor towards

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because otherwise coldheart icicle is regarded as a meme weapon in normal gameplay

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that's the whole gimmick of coldheart that's almost impossible to use normally

sleek turret
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the tanks playstile job you say.

distant gyro
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you can facetank in 0% health and there are way better weapons for the job

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mantis claws, submarine shocker, comet quasher, fetid baghnakhs, etc

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even feralthorn claymore is better especially at events

gray nebula
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@unreal viper bro your suggestion already got sent to the dev server already

hollow shell
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Did it?

gray nebula
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yeah

unreal viper
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Oh.

gray nebula
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its in voting

unreal viper
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Really?

gray nebula
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yeah?

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link only works for rover but yeah

hollow shell
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Nah that was specifically DoTs
He's askin for all debuffs now

gray nebula
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oh

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peeposadcat could have included it in the original sugg

unreal viper
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I believe that one was on DoTs inflicted on the player.

gray nebula
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welp sorry for mistaking the suggestion for another

hollow shell
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That's not directly specified but it seems that way from your reason

unreal viper
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Ye, I should have specified in that sugg.

hollow shell
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Edited the delivered sugg to make that clearer

zealous ridge
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Is this the make all debuffs more powerful sugg

unreal viper
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Thanks.

hollow shell
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More interesting*

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which I suppose could come with bein more powerful

zealous ridge
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Okay, more interesting

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I don’t see that it got to voting?

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Ah wait that’s because the bots back on

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Does this mean that they can be re-posted?

hollow shell
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Hm?

zealous ridge
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I may be confused

hollow shell
zealous ridge
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Hold on I’m on mobile this might be fuckin with things

tawny garden
hollow shell
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Hm?

gray nebula
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what,

tawny garden
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or maybe that's just a standard discord thing for when you don't have access

zealous ridge
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oh no wait we're talking about different suggs, rover

gray nebula
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you dont have access there so it probably just copies over the layout of another discord or smth

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links to places you dont have access to normally redirect you to your dms iirc

zealous ridge
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i was referring to sand's suggestion about debuffs on enemies

hollow shell
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ok

zealous ridge
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ah there we go its posted now

hollow shell
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Do we think Dabeest's sugg is fine?

unreal viper
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Seems kinda like a S.I.S to me.

hollow shell
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Not really

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Like at all

dapper coral
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i swear this one about music boxes and wires came up a while ago and someone pointed out that it's already a thing, but i can't find it in changelogs or voting

hollow shell
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It got brought up in the dev server, even
We've been tryin

sleek turret
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my slime god suggestion passed away

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can i suggest again?

hollow shell
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The one about them spawning on platforms?

sleek turret
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yes

sleek turret
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but now its more researched and went more depper

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yeah

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now its seems they spawn if you are steping between 6-12 tiles (no platforms or any variant of these) very high, kinda they spawn if youre near of a tile.

hollow shell
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It has indeed been over a week and your suggestion didn't reach 170, so you can repost with those added details yeah

void kelp
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I’m not sure if that works better as a bug report or suggestion

sleek turret
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And if you are between these tiles but not in the middle of 6-12, 1 large slime will spawn below the high platform, and the other will spawn at the same height that you are standing

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also i found a bug about mana polarizer

wooden wedge
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Bugs aren't for suggs

sleek turret
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yeah, but i found one but didnt suggest

tawny garden
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ah, damn

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Dabeest's sugg went into oblivion

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an hour ago

fiery rapids
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what was it

tawny garden
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and it was valid iirc

fiery rapids
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what was it about though?

violet dagger
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oh ye forgot about that

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sugg bot is back

fiery rapids
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nice

tawny garden
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I don't fully remember now

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ah

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about adding more thrones

fiery rapids
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oh yeah

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that one was valid

hollow shell
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Got it

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Add Thrones

Add thrones made of Auric Bars and various other materials: Statigel, Bloodflare, Cosmolite, Silva, etc. While it may just be another piece of furniture, it's something to do with excess materials and if the player is building them throughout their playthrough it could add a sense of progression, especially if they built a castle. It's something to show your superiority in the world besides a boring basic golden throne. They could even be worked in with the lore as corresponding with people in lore that aren't shown in game like Statis, Silva, Daedalus, and especially Yharim.

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@stray phoenix You can repost this (accidentally got yeeted)

tawny garden
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mobile saves the day again?

hollow shell
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indeed

tawny garden
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brilliant

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best feature HDfailure

hollow shell
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Speaking of which, are both of IHS's "recent" suggs fine?

fiery rapids
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yeah

tawny garden
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they're too young I think

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byeah

hollow shell
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They are from yesterday / 2 days ago

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Reposted after a yeeting

tawny garden
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ah, damn, forgot about that

hollow shell
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Cool

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Does that one seem fine too

tawny garden
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ait

dapper coral
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IHS's two suggs and dabeests seem fine to me

stray phoenix
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what happened to my sugg earlier?

hollow shell
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Bot auto-deletes suggestions after 24 hours
sometimes uhh, suggs slip by without getting approved even if they're valid

frail mantle
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accidentally got deleted i think

dapper coral
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thankfully rover the sugg god can bring suggs back from the dead in such cases

hollow shell
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Indeed

stray phoenix
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i've got it in a text document, so no worries if you couldnt

hollow shell
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aight cool

tawny garden
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time to change the nickname, rover
Rover | Resident Sugg God

hollow shell
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nah I'm not that full of myself

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There we go that's better

tawny garden
hollow shell
frail mantle
unreal viper
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Rover has ascended.

tawny garden
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he was an ascended librarian iirc

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this is even higher

dapper coral
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librarians are gods to begin with tbf

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he's just making his title a bit more concise now

violet dagger
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rover has ascended beyond our control... or was that all our intention?

stray phoenix
tawny garden
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he has managed to approve whatever we made, but we're failing to comprehend

hollow shell
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Anyway

weak field
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First, bosses spawn offscreen

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So many people can't see the effect

hollow shell
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DoG takes a while to unfurl, you can easily walk over and see it

weak field
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I mean, if it's not performance heavy I would say yes

halcyon magnet
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same with me, it would make sense for a tear to appear when summoning

fiery rapids
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i think it's a good suggestion

tawny garden
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actually, I believe rn he fades in when spawning
this might be not too much of a stretch

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i like it

halcyon magnet
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i feel like it should be the same with the laser phase too

weak field
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Or even delay the summoning for a little animation of the tear?

halcyon magnet
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or is that too complicated

weak field
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Say, you actually summon the tear and the tear summon dog

hollow shell
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afaik no, he still starts out bunched up and straightens out

violet dagger
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maybe the boss summoning effects could be toggled by config

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if they're too performance heavy

tawny garden
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and you kill him with Eidolon Wail at that moment

weak field
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Calamity 1.4.4.5: the ten thousand config update

hollow shell
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I don't see why it would be performance heavy to have like
1 or 2 more sprites on the screen and giving DoG's segments fading opacity

halcyon magnet
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do you think it could be the same with the laser phase?

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where the DoG goes in a tear

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and goes back out after

hollow shell
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It could be I guess
Probably to a less dramatic extent

halcyon magnet
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like there is already one effect there with the DoG after the lasers are gone

violet dagger
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I swear if they resprite doggo one more time

halcyon magnet
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like an explosion of particles

hollow shell
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This is unrelated

violet dagger
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ok

tawny garden
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that's def gonna happen, seal

hollow shell
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Don't start

tawny garden
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k

hollow shell
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and yes DoG enters with a burst of particles when he returns after the laser phase

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But I'm pretty sure he's still all curled up

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cuz that's hard to avoid when you've got a worm appearing all at once

halcyon magnet
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the segments fade in don't they?

hollow shell
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I think so

halcyon magnet
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so you dont see curling

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or something like that

weak field
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You still do

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Dog is a very long worm

tawny garden
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It's kind of buggy

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you see his segments bunched up, but not always

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or sometimes you don't see them when he spawns and start to see them a bit later

halcyon magnet
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it happens with all worm bosses doesn't it?

tawny garden
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it happens with all worms

halcyon magnet
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all worm enemys

tawny garden
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even diggers afaik

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but those have the advantage of being small and spawning far enough away

hollow shell
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Honestly I don't know if there are any differences in her behavior when she enters her ""second phase""

mighty knot
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half as many dashes, and more brimstone gigablasts

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but I had to check the wiki

polar grove
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i think its entirely gigablasts in the second phase

mighty knot
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Calamity Mod Wiki

"You seem so confident, even though you are painfully ignorant of what has yet to transpire."

Not to be confused with her clone.Supreme Calamitas is a post-Moon Lord superboss that can be fought anywhere and at any time of day. She is currently the most challenging enemy in ...

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in progression

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but that's all the info you get

heady storm
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Honestly I don't know if there are any differences in her behavior when she enters her ""second phase""
DR changes iIrc but that's about it.

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Not sure if there's anything else.

frail mantle
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Upon reaching 40% health, she transitions into her second phase, her body now featuring molten streaks. From now on, she will perform half as many charge attacks in a row. Additional Brimstone Gigablasts are fired from this point forward.

halcyon magnet
frail mantle
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also i think her pattern resets when she goes into phase 2? not sure

mental girder
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Looks pretty cool!

violet dagger
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and make the portal a custom portal

hollow shell
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byeah that looks about right

violet dagger
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instead of ooa one

halcyon magnet
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like it would be purple haze like the lore says

golden narwhal
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That'd be cool

halcyon magnet
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though i could have made a custom portal, but it would take too long

faint needle
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That kinda sounds doable?

halcyon magnet
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this is only an example

faint needle
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Since each segment is separated a set time invisibility on each segment would be the easiest solution I'm thinking of

unkempt bolt
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do i need to repost my sugg that was yeeted?

hexed spade
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which one was it?

unkempt bolt
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post-DoG fishing content

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rover said the bot ate it but he saved it

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so im just wondering if he wanted me to repost it

hollow shell
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Yeah you can repost

unkempt bolt
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alright

hollow shell
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Cool
Do we think that's a valid sugg?

violet dagger
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yes

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this is probably too specific but there could be rare fish grab bags for nightmare fuel and endothermic energy once u beat the buffed version of that moon

fiery rapids
#

i think the suggestion is good

void kelp
#

when did rover become god

hollow shell
#

like a few minutes ago

wooden wedge
#

fear

halcyon magnet
#

so you became a dev nearly half an hour ago?

mighty knot
#

is there anything wrong with my sugg...?

steep crown
#

Scal is getting a lot of work done. Sprite change, attack change, and Quote change. Pretty close to a full Fight makeover, so Any suggestions doing with her are likely going to be outdated

wooden wedge
#

dev =/= god

#

he was dev before iirc

hollow shell
#

Sprite change?

#

You from the future?

halcyon magnet
#

i didn't know that

#

when did they say anything about a sprite change for SCal?

steep crown
#

Didn't they say that Scal was getting a new sprite?

hollow shell
#

Not soon

steep crown
#

Oh yeah, Definitely not soon. But I'm pretty sure Its planned

hollow shell
#

It is, yeah

steep crown
#

Scal's got a bit of a story and Gameplay Disconnect. In the lore She's pretty much Explicitly stated to be Humanoid. In the game, Not so much. I'm pretty sure the update is supposed to address that (And Hopefully not turn her into yet another Missile Launcher boss. The Modded Community has enough of those)

ancient crow
#

what's a missile launcher boss

heady storm
#

also i think her pattern resets when she goes into phase 2? not sure
It does yeah.

steep crown
#

You know, Those omnipresent bosses that either hover on the same Elevation as the player, or move slowly towards them, all the while doing nothing but Firing Projectiles. Basically a missile launcher as a boss. A ton of Mods have them and they get boring fast.

keen lagoon
#

isn't that what she currently is then?

steep crown
#

Nah, Her dashes, minions, and bullet hell phases make her more Interesting

#

More could be done, But she's fine

loud kayak
#

Hey Discord Monitor, thanks for making that simple visual for the DoG portal. It's almost exactly what I was envisioning.

I noticed after I posted my original suggestion that somebody else had said something similar, but saying that DoG should leave through a portal when you defeat it in Phase 1, but I felt like that takes away from the first-time surprise of seeing him come back as a beefy boi

unkempt bolt
#

Scal's got a bit of a story and Gameplay Disconnect. In the lore She's pretty much Explicitly stated to be Humanoid. In the game, Not so much. I'm pretty sure the update is supposed to address that (And Hopefully not turn her into yet another Missile Launcher boss. The Modded Community has enough of those)
her current sprite is a placeholder due to the game being made before the lore

#

eventually™️ she'll have a humanoid sprite

formal cobalt
#

The Emphatic Untamed Calamity mod gives her a sprite similar to her current one, but puts a humanoid figure on top of it. I think this is because the mod also adds her as an NPC once you beat her (I may be incorrect about that part, but it would make sense).

#

It's also only a config option in the mod, but it's still cool nonetheless.

dapper coral
#

Iirc calamitas will become an npc in the base mod but that will not be for many many long time

violet dagger
#

I'd say she won't have humanoid sprite or npc until yharim or draedon

#

probably yharim

hollow idol
#

spoilers tab... where...?

violet dagger
#

?

#

sometimes I question if people even read the donts

inland viper
#

Absolutely not.

hollow idol
#

@ashen warren

unkempt bolt
#

you need reasoning

inland viper
#

If people read the don'ts, we'd never have suggestions that make us question if people read the don'ts. And I ask that question daily.

unkempt bolt
#

the link to the don'ts is literally onscreen in posting lmao

inland viper
#

I know; I mean, I managed to find it before posting my first sugg a week ago. But I feel like a solid 40% of people somehow don't see it.

violet dagger
#

should I ping rover(spider isn't online)

hollow shell
#

Elaborate, gare

unkempt bolt
#

they're dnd

hollow shell
#

I'll just

#

actually nah I'll wait

#

Okay times up

wooden wedge
#

I'm only guessing what they mean is already met by the existence of #changelogs

hollow shell
#

@ashen warren You're gonna need to elaborate on your suggestion and repost it once you've got an explanation and a reason

unkempt bolt
#

why read changelogs if you don't want spoilers

#

it exists exclusively for spoilers HDfailure

wooden wedge
#

it's hard to tell what they mean by this "sugg"

violet dagger
#

^

#

the title was very confusing

#

on what they actually wanted

unkempt bolt
#

was that the title?

violet dagger
#

"Make spoiler tabs"

#

or smth like that

unkempt bolt
#

seems more like it was the entire content of the sugg lmao

#

title and reasoning in 3 words

#

suggestion speedrun

inland viper
#

They probably wanted people to avoid talking about spoilers in general chat, but uh... that's probably never going to happen.

stray phoenix
#

how likely are suggestions to be considered usually?

unkempt bolt
#

any suggestion that reaches 170 stars is sent to the devs

inland viper
#

Well, the way it works is that after a period of review (usually 24 hours, IIRC) the sugg goes to voting. Then, if it gets at least 170 stars, it goes to devs.

unkempt bolt
#

so suggs that are sent to the devs have a 100% chance of being considered

steep crown
#

Of course, the wat my luck is, mine get 160 and then stop

unkempt bolt
#

not guaranteed to be implemented by any means, but its a way of letting the devs know what the people want

wooden wedge
#

if you don't want spoilers get the people to spoiler tag their things

unkempt bolt
#

they could very well see it and instantly strike it down

wooden wedge
#

||like this||

inland viper
#

Still crossing my fingers that my sugg to allow bases to be built in the Abyss gets in. I just finished a Sunken Sea base, and I'm p proud of it.

hollow shell
#

I mean

foggy plover
#

@golden narwhal already happened for next update

hollow shell
golden narwhal
#

O, nice

foggy plover
#

I think theyre getting 2-3x bigger?

polar grove
#

pbg has stingers?

foggy plover
#

somethin like that

hollow shell
#

The latter shows Brimmy's new sprite, a new Yharon attack, Provvy's spawn anim, etc

polar grove
#

i never knew

golden narwhal
#

More like mini-missiles, byea

void kelp
#

Yeah, we have spoilers in those channels

#

we do have an archived spoiler discussion channel that’ll be opened up for big updates

polar grove
#

mod announcements dont really seem like spoilers for me, but changelogs do

hollow idol
hollow shell
#

(apart from the three thingies I just mentioned)

foggy plover
#

ye its the "spoilers image" channel

#

basically

polar grove
#

it seems more like a teaser channel tbh

hollow idol
#

thats what

hollow shell
#

is that not what gare is asking for

foggy plover
#

cant have the spoilers be too specific

#

or it just ruins it

void kelp
#

idk what they want since like

hexed spade
void kelp
ashen warren
#

It would be like parts or sprites

halcyon magnet
#

What you guys talking about?

hollow shell
#

The most recent suggestion . _.

hollow idol
halcyon magnet
#

im guessing the spoon is a joke

hollow shell
#

astute observation

golden narwhal
#

Guess is that it's a base for some staff thing

polar grove
#

the spoon is probably just a foundation for a staff or something

hollow shell
#

Also I've got a better idea.
If you're discontent with the amount of teasers that get posted in #mod-announcements, gare, make your suggestion that Fab posts more teasers in that channel instead of asking for a whole new channel that fulfills some of #mod-announcements existing purpose

#

@ashen warren

halcyon magnet
#

but what would the elemental actually be holding?

polar grove
#

my guess? a staff topped by a rose

hollow idol
#

trident or something

violet dagger
#

will the sprite be this update or a future one

#

I'm guessing future

#

since it still has to be animated

hollow shell
#

If things go well it'll be this update

halcyon magnet
#

It could be the brimlance

#

or something

#

Well it could possibly be the Brimlance

#

It could be anything.

steep crown
#

Except a spoon

halcyon magnet
#

yep

#

The spoon might be a joke.

keen lagoon
#

a brimstone spoon

void kelp
#

ok back on topic please

halcyon magnet
#

Brimlance?

#

Ok

ancient crow
#

s p OMEGALUL OMEGALUL n

halcyon magnet
#

Tilted Text

hollow shell
#

ik there were some counterarguments but I think it's fine in terms of suggestion validity

inland viper
#

Looks good to me.

sand umbra
#

it's technically valid

#

I can almost guarantee you it won't happen, but it is technically valid

void kelp
#

Yeah it’s valid but unlikely to get off the ground

inland viper
#

I like the idea, but realistically, you'll just skip straight to a silver or gold bow.

sand umbra
#

remember: Pearlwood is a Hardmode material

#

the other wood bows are literally at the start of the game

hexed spade
#

Brimlance?
spoon replaces brimlanceOMEGALUL

hollow shell
#

funny

inland viper
#

Brimspoon. It makes the Well Fed buff last 5 extra minutes.

hexed spade
#

was pearlwood armor buffed?

sand umbra
#

if the Comedically Large Spoon isn't a Brimlance RIV I'm gone

#

also, no

#

Pearlwood armor isn't buffed

hexed spade
#

it should be

inland viper
#

I smell a sugg.

hexed spade
sand umbra
#

to answer the inevitable sugg: no, it should not become rogue

#

have Calamity options given to the Calamity class

#

just let Gol-- ER, Pearlwood be like

hexed spade
#

i am not going to make one because i am gonna go to bed in like an hour or two

sand umbra
#

an early Hardmode allclass option or smth

hexed spade
#

maybe just a big defense armor

inland viper
#

The sugg I was thinking of was in regards to the Comedically Large Spoon RIV, but hey, pearlwood works too.

void kelp
#

that would be a specific item suggestion which is a no

inland viper
#

Ah shit, you right.

hexed spade
#

will anything be done with the spoon or is it just a joke that will never be added into the game

inland viper
#

I was under the impression it was just a placeholder.

hexed spade
#

i was under the impression it was just a spoon

keen lagoon
#

wouldn't be surprised if it makes it's way in somehow

violet dagger
#

I've heard the spoon might be on her sprite during april fools

#

but unless it's a placeholder for smth else to be made it probably won't

polar grove
#

i mean

#

the monoliths not being a type of wood makes sense in a roundabout sort of way

#

but it really should be considered wood just for consistency

radiant meadow
#

I asked and was told no, it's not wood so don't add it to the recipe group

#

This was awhile back

halcyon magnet
#

Hey Discord Monitor, thanks for making that simple visual for the DoG portal. It's almost exactly what I was envisioning.

I noticed after I posted my original suggestion that somebody else had said something similar, but saying that DoG should leave through a portal when you defeat it in Phase 1, but I felt like that takes away from the first-time surprise of seeing him come back as a beefy boi
@loud kayak No problem.

hollow shell
polar grove
#

very

#

the AI of some of the enemies, combined with their tankiness makes them so annoying to kill

sand umbra
#

absolutely

ashen warren
#

I like the DoG suggestion

frail mantle
heady storm
#

Very good suggestion ngl Leon.

frail mantle
#

thank

ashen warren
#

What was your suggestion?

hollow shell
#

The most recent one in voting

ashen warren
#

Tru

hollow shell
#

@fervent citrus Your sugg is fine imo just remove that crossed out bit
and beyond being "a nice little detail" it's a matter of consistency and functionality. You could mention it bein used in builds or w/e

fervent citrus
#

ight, altho i heard it was attempted before but was unsuccessful

hollow shell
#

Indeed, this'll be a bluecheck

#

Aight
We think that sugg's fine?

frail mantle
#

i'd say so yea

golden narwhal
#

Seems alright

polar grove
#

yeah seems reasonable

hollow shell
#

It'd be good if the reason was elaborated on a bit more, gettin something objective in there rather than being purely personal

bold light
#

Just so a player doesn't have to scour the world looking for the missing item they need to create the ninja gear.

hollow shell
#

yeah that's better

#

(you can edit that in)

ashen warren
#

isnt dog getting a kind of rework soon?

#

or resprite I heard

frail mantle
#

rework yes

#

resprite probably not

crude geode
#

I don’t think a recipe is really needed, just to add shoe spikes to wooden crates so both them and climbing claws can be gotten from fishing.

polar grove
#

thats an SIS right?

tepid root
#

looks like it

polar grove
#

thats a dont

#

@pale glacier item suggestions arent allowed

untold cargo
#

U can’t ask for specific items to be added in

hollow idol
#

this is indeed an item suggestion of the specific variety yes

pale glacier
#

Oh my bad!

#

Would it be okay if I generalized it more?

#

How about this?

frail mantle
#

it's no longer an SIS but the reasoning is a bit weak

rose latch
#

It's still SIS I think

frail mantle
#

kinda but not really

rose latch
#

Yeah I guess

#

No name or stats

frail mantle
#

he only specifies that it's a Phantasmal Dragon summon, not anything else like function, method of obtaining, name etc.

rose latch
#

I feel like it's still a specific item but whatever

#

Formatting is off anyway

void kelp
#

unfortunately, “coolness” is not a very good reason

sleek turret
#

yeah

sleek turret
#

whats a "SIS"?

frail mantle
#

specific item suggestion

sleek turret
#

ok then

#

now time to re-search the known bugs of calamity mod

#

e v e n m o r e d e e p e r

#

since i figured how SG spawn bug works

weak field
#

I mean, phantasm dragon is already kind of in the game

#

Stardust dragon looks very similar to it

#

Plus the reasoning is very weak

#

Nothing beside "it'd be very cool"

sleek turret
#

direct downgrade of stardust dragon?

#

nah

#

and also stardust dragon kills weapons that have piercing attacks, since no-piercing attacks have a different tipe of attack.

#

dont ask why this happens or else i will explain how this happens

halcyon magnet
#

Is this all about this suggestion that @pale glacier made?

golden narwhal
#

Yep

halcyon magnet
#

oh

#

i do agree with the acid rain sugg too

golden narwhal
#

Ye, it's very good

frail mantle
#

hahaues

halcyon magnet
#

I think they should nerf the water leeches

#

Its because of the fact that as soon they stick on you, you're dead.

wispy heron
#

I have survived it ONCE, I immediatley died after killing it because another hecking one attakced me

halcyon magnet
#

was it bee gun?

wispy heron
#

I thnk so

#

MY KEYBOARD

#

WHY CANT I TYPE

halcyon magnet
#

Its like thats the only way to not die from them

tawny garden
#

@mortal inlet add a reason

mortal inlet
#

In this chat or another?

faint needle
#

Edit your message there

hollow idol
#

in sug posting

faint needle
#

Also a line break

#

i bet he's gonna post another separate sugg

sleek turret
#

First explain us, why you think "x item/thing" needs to be "x change/addition".

#

Second, make a "x reason" why do you want to "x change/addition" the "x item/thing"

frail mantle
#

he's not asking for something to be changed

#

he's asking for an ele blaster upgrade

sleek turret
#

thats a change.

faint needle
#

Nope

#

That's an addition

frail mantle
#

also in your scenario why x needs to be changed would be why they'd want x to change

faint needle
#

Anyway the idea is that you just need a reasoning

golden narwhal
#

There was a sugg about this before iirc

mortal inlet
#

Is that a little better?

faint needle
#

Kinda

#

Still not really a reason

frail mantle
#

you'll need better reasoning than "it'd be cool"

faint needle
#

Besides "its cool, make it c o o l e r"

sleek turret
#

"it would be cool" its not a reason.

mortal inlet
#

That is true the main reason I want an upgrade is for more weapons that don't use ammo

golden narwhal
#

He goes a bit into detail on why it'd be useful

faint needle
#

Then use luiafk

sleek turret
#

Still not a valid reason.

golden narwhal
#

I mean, it is valid to want more weapons with infinite ammo

faint needle
#

Not really

#

Its really just nullyifing the point of ammo

#

If you want unlimited ammo use luiafk

mortal inlet
#

What is it

faint needle
#

A mod

golden narwhal
#

It's adding more diversity and options to ranger imo

faint needle
#

If you have 3996 of any ammo you'll have unlimited of it

unkempt bolt
#

if you explained why more weapons with infinite ammo would be a good thing for the mod, it would be valid

sleek turret
#

"then use luiafk" is the same thing as making all your weapons a elemental blaster.

unkempt bolt
#

but if you just want more infinite ammo weapons because you like them, that isn't valid

faint needle
#

Not really, in facting its taking diversity. Less usable ammo times

#

Types*

unkempt bolt
#

i mean elemental blaster is post-ML

#

where there's literally one usable bullet type

faint needle
#

Yeah but still

unkempt bolt
#

luminite bullets aren't real

mortal inlet
#

Okay thanks for letting me know about that I don't need an upgrade now

golden narwhal
#

It gives more options for players who don't want to manage their ammo

sleek turret
#

Yeah, thats the point.

unkempt bolt
#

tbf if people don't like ammo management, maybe the class focused around ammo isn't for them

golden narwhal
#

That's true

mortal inlet
#

Yeah

faint needle
#

Yeah

golden narwhal
#

then again, endless pouches exists for them

mortal inlet
#

I just am not a mage fan and that is kind of the next best thing

sleek turret
#

play melee if you dont want ammo management

#

or summoner

golden narwhal
#

rogue is simpler, summoner has slots

#

Byea, you gonna modify the sugg, or...

sleek turret
#

else

unkempt bolt
#

yeah in its current state, the suggestion isn't valid

mortal inlet
#

I might try rouge sometime but it is a class playthrough and I don't really want to switch

#

If I feel the sugestion is no longer valid can I take it down

golden narwhal
#

Ye

mortal inlet
#

How

unkempt bolt
#

right click on the message, click delete

sleek turret
faint needle
#

Hold your finger on the message

mortal inlet
#

Okay thanks I'm kinda new to this

unkempt bolt
#

heisenberg's sugg also has poor reasoning

golden narwhal
unkempt bolt
#

the climbing claws suggestion is bordering on valid but i'd like to see more reasoning

sleek turret
#

Its a direct downgrade of Stardust Dragon.

heisenberg's sugg also has poor reasoning
@unkempt bolt

unkempt bolt
#

yeah it'd be available right after cultist, same as stardust

#

no reason for a worse stardust dragon of the same tier

faint needle
#

Yeah

golden narwhal
#

He's, uh, been pinged about it already?

faint needle
#

Idk

unkempt bolt
#

a valid argument could be made for the MNG materials to be made craftable

sleek turret
#

Also, please, before suggesting: remember about this combination of keys: shift + enter.

unkempt bolt
#

since calamity makes almost every other phm material accessory craftable

faint needle
#

Nope he hasn't tbeen pinged

#

@pale glacier there really is no point of having a directly worse stardust dragon at the same tier of it

unkempt bolt
#

and if it isn't at the same tier, there should be a good reason for it existing at its tier thematically

#

since a phantasm dragon could only reasonably fit post-cultist since that's the only appearance of the phantasm dragon

sleek turret
#

post-plantera maybe?

unkempt bolt
#

maybe

#

post-ML could work too, though still pretty crammed with stardust dragon

sleek turret
#

since phantasm dragon looks like its made out of ectoplasm

unkempt bolt
#

maybe post-polter cus of the phantasmal things?

faint needle
#

Yeah

unkempt bolt
#

either way that's up to the suggestor to mention

sleek turret
#

rover said yesterday i could re-send the SG Larger slime bug-fix suggestion, if i could not copy-paste and have even more new explanations of why this bugs happens and how could be fixed.

#

maybe i will re-search more about SG

#

So its time to do the full explanation.

pale glacier
#

Good coms guys! I'll update the suggestion

#

Thanks for all the feedback!

golden narwhal
#

Add a reason

faint needle
#

Also you can't sugg endgame items

sinful steeple
#

Suggs are supposed to help the mod in some way and I don't see how this really helps

faint needle
#

Content actually helps

sinful steeple
#

Well I mean yeah but there's a lot of already existing post Polt summons

sleek turret
#

hey guys prepare for one of my biggest suggestions in my entire life.

golden narwhal
#

It's not how it would help, but how it would be beneficial

sleek turret
#

Change the Large Slimes spawn position in the Slime God fight

Actually, Large Slimes in the Slime God fight spawn in the Left and Right sides from the player, but there's a catch, do have a fixed spawn position. The reason why this happens is because they spawn of the sides of the player, the problem is when there's a tile that isn’t a platform/variants of platforms, SG Larger Slimes will not spawn, but if there’s a gap between 6-12 tiles (theory), they will spawn.

"but if there’s a gap between 6-12 tiles (theory), they will spawn."
There are 2 variants of these, the first one is they will spawn both in the sides, like in the normal fight. The second it’s a bit complicated, they will spawn, but one will spawn depending on what side the player is from the platform: for example, player is on the extreme left side of the tiles, only the right SG Larger Slime will spawn correctly, and the other will spawn below the platform and spawning in the "ground". (ground: means the tiles that are below the platform, for instance, this bug happens because the player is too high from the ground or there isn’t a tile for SG Larger Slimes spawn.)

Reason why this needs to be fixed: this needs to be fixed because players can cheese by using Slime God’s spawn on space or in a high platform.

Solution for this bug: The solution can be this: make both Larger Slimes spawn with the core so the core can spawn with the 2 Larger to prevent players to “cheese” Slime God’s Core.

#

i wish you could comprend about this sugg

#

sorry if its too large

hallow kraken
#

this is a bug report

tawny garden
#

@sleek turret "Fix Slime Gods Bug" is not a good way to start

#

that's better wegud

sleek turret
#

and also its an expansion of the suggestion that i made

#

A way more depper expansion, with a lot of testing.

tawny garden
#

I dunno how it even got there, it had no reasoning

frail mantle
#

it's still more of a bug report than a suggestion

tawny garden
steep crown
#

Anyone ever notice that when a Suggestion hits like 150 Upvotes it just slows down. Like, My most recent one got 150 pretty quickly, and then it took like 4 days to get that last 20.
deepthonk

halcyon magnet
#

I haven't

steep crown
#

¯_(ツ)_/¯

halcyon magnet
#

But why though.

steep crown
#

I dunno

halcyon magnet
#

Could it be to do with people online?

steep crown
#

Of course it has to do with people online

halcyon magnet
#

Like timezones

steep crown
#

Every interaction on discord is because of people online

halcyon magnet
#

There is something i want to say but its off topic

#

Like something to do with a calamity mage playthrough im doing

#

The next boss is plantera but...

#

Its going to take a while to find plantera bulbs, i know there is a recipe for the bulb but i don't remember it.

earnest vine
#

recipe browser

halcyon magnet
#

Im going to check it

#

The recipe

earnest vine
#

im pretty sure its called portabulb

sinful steeple
#

Yeah

#

That's the name

halcyon magnet
#

I think that is the name for it

faint needle
#

Ye but don't they require living shards

halcyon magnet
#

So that suggestion about the tear of reality, it managed to reach to 170 reactions

faint needle
#

Also That's the Fargo name for it

halcyon magnet
knotty moat
#

how many star things do you need for a uggestion to be implemented?

sinful steeple
#

None

#

Stars ≠ implementation

halcyon magnet
#

It needs to be approved by a mod or dev

#

that makes it more likely

#

to be implemented

sinful steeple
#

Yeah

knotty moat
#

if it got to voting doesnt that mean it was approved?

sinful steeple
#

No

#

Wait yes

#

But not implemented

unkempt bolt
#

it was approved by the suggestion moderators

#

which means it was allowed to be voted upon

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if it reaches 170 stars, it will be sent to the devs

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at which point it will be considered by them

knotty moat
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makes sense

faint needle
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Btw if a sugg is so good it can literally get implemented before even being delivered to the devs

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Very rare occasion tho

knotty moat
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so what suggestions were those?

faint needle
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I can't really remember tbh

indigo fog
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most of the time those kinds of suggestions are to fix small oversights

zealous ridge
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or they were ideas that were already being considered and devs were just like "oh so we weren't the only ones who wanted this okay into tHE GAME IT GOES"

knotty moat
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ah makes sense

zealous ridge
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i believe thats what happened with my sulphurskin potion sugg

faint needle
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Or another one about cryogen visibility projectiles I think

void kelp
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Or with tooltips

raven moon
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i like the astral monolith one but lore wise it doesn't make sense as the wood is infected by a parasite

hexed spade
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isn't the phantasam dragon suggestion a sis?

void kelp
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It became even more of a SIS over a few hours

sinful steeple
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I'd say it's bordering/is

void kelp
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@pale glacier please modify your suggestion to be less specific, as well as provide reasoning

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right now you have no valid reasoning and an awfully specific item

unreal viper
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Giving lunatic cultist actual drops is a good idea for a sugg, you could mention how he lacks drops, unlike other bosses.

weak field
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Eh I'd say it's a good idea

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Cross mod compatibilities normally shouldn't be a problem

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But there's always shit like Eternity+Revengeance moonlord

heady lichen
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That was p a i n

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I have learned my lesson to not combine content mods

weak field
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I meant the drop override thing

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Not the difficulty of the fight

void kelp
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Drop override bug is fixed next update

heady lichen
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Fair enough

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The drop thing was annoying as hell

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My main problem was mech bosses, plant, golem, and fishron

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destroyer was just incredibly tanky and dealt like a billion damage

halcyon magnet
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What is the drop override bug?

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Never seen it.

robust lava
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Because Calamity overrides Moon Lord's AI in rev+, it wouldn't drop any of the items from other mods. Idk why it was only for the Moon Lord though

hollow shell
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Cuz Moon Lord's got a death animation, so his dropping mechanic works differently from other bosses

halcyon magnet
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So its set that if the animation ends, drop loot a bit off centre of the sprite?

pale glacier
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@void kelp will do

wooden wedge
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wasn't this in the changelogs

sage granite
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Ah well then, Marvelous

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I'll delete that then

hollow shell
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👍

sage granite
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The Zen effect after a boss is something I'd never fought of before but reading it I gotta agree

halcyon magnet
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You mean Boss Zen?

bold light
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yes, where spawn rate for enemies is reduced to 0% (or almost 0% I'm not sure)

violet dagger
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having a mod for boss zen would be cool

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it's so good I miss it when doing other playthroughs

onyx river
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I mean tbf it should prolly be part of vanilla but oh well (like what other games throw random mobs at you while fighting a boss)

hollow shell
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I dunno if this is technically "QoL" but it'd be a nice change

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aaand a suggestion died, I totally forgot what it was

halcyon magnet
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What do you mean by a suggestion died?

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as in no votes?

hollow shell
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24 hours passed, unapproved

violet dagger
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sugg bot ate it

halcyon magnet
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So a suggestion needs to be approved within 24 hours of being posted

violet dagger
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ye

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or sugg bot eats it up

halcyon magnet
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Remember from yesterday about the suggestion for the DoG?

loud kayak
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Yup I remember that

hollow shell
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iirc it was fine, wish I coulda saved it
sadly I'm using mobile at the moment so I can't do asynchronous message copying

halcyon magnet
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I feel like it will be implemented

loud kayak
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🙂

halcyon magnet
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It does make sense with the lore

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There already is something close to a tear

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Which is the thing that happens after the laser phase

hollow shell
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(why are we talking about this)

halcyon magnet
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idk

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It came to my head

dapper coral
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not much point in talking about a sugg in voting tbh, at least not here

hollow shell
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@void kelp You can access deleted messages right? There's a channel for it?

void kelp
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Ye

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Which

hollow shell
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What was the sugg that just RIP'd

void kelp
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Ah shoot the bot doesn’t track messages it deletes itself

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it tracks literally every other deletion but if the bot deletes the message itself it doesn’t keep track

hollow shell
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Well they're two different bots

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and, damn.

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I'll look around

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Right, the SCal sugg

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@mighty knot Repost that SCal suggestion when you can
Died on accident

halcyon magnet
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See about the acid rain suggestion you made?

hollow shell
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What

frail mantle
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what about it

halcyon magnet
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I think the water leech health for tier 1 and 2 should be like this

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65 / 106 (Tier 1)

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290 / 453 (Tier 2)

frail mantle
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¯_(ツ)_/¯

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i'm horrible at balancing so i didn't specify what the new health should be

hollow shell
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You can't edit a suggestion when it gets approved

halcyon magnet
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i know

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Im just guessing what the health could possibly be for the water leech

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if it will be nerfed

tawny garden
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Well they're two different bots
yeah, every well-made bot will ignore messages from other bots

void kelp
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  • health kinda weird for balancing; probs good to leave to the devs
halcyon magnet
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Probably is the best.

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There is something I found out about

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See the super dummies

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When you place lots of them no mobs will spawn

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(Well its quite obvious why.)

frail mantle
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npc limittm

halcyon magnet
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(Because of how it counts as an npc)

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It would help if you were trying to build something in hardmode because of the high spawn rates.

unkempt bolt
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i like the most recent sigh

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sugg*

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it seems valid and doesn’t seem to hard to implement

halcyon magnet
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It would make sense for that to be added

mighty knot
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that good?

tawny garden
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When you place lots of them no mobs will spawn
200 NPCs is the limit, you can't have more in a world at the same time

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the Super Dummy is an NPC

halcyon magnet
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Because if you are trying to get the loot you wouldn't have to be bombarded with mobs everywhere

hollow shell
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Ye thanks Viral

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Do we think this looks good?

halcyon magnet
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?

hollow shell
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The most recent suggestion in posting.

frail mantle
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i think so yea

halcyon magnet
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Making it less dramatic

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Like the same transition over and over with a bullet hell with new projectiles?

hollow shell
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What

halcyon magnet
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...

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what am i saying

tawny garden
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sieht gut aus

halcyon magnet
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?

mighty knot
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oh my god

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I put 'with' instead of 'will'

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urgh

fiery rapids
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where?

hollow shell
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"At 40% health, SCal with transform"

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Still understandable

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I sure missed it the few times I read it

fiery rapids
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oh

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didnt see that

hollow shell
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A lore item, of all things?

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That's odd
because very few lore items are class-specific

unreal viper
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Ye.

halcyon magnet
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what lore item ?

unreal viper
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I'd rather just have more sentry accs.

hollow shell
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Monitor please, if something gets brought up in this channel spontaneously it's because something got posted in #suggestions-posting

radiant meadow
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well, literally anything that had to do with sentries and armor sets has been denied

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although an accessory might be a better thing to shoot for

hollow shell
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I suppose lore items could be a last resort for suggesters

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I don't know if there's been a generic sentry accessory suggestion in this vein yet though

radiant meadow
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I don't think so

hollow shell
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@sage granite As far as I can tell, only 2 3 of the 40ish lore items are class-specific

radiant meadow
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most sentry related suggestions touch on the armors

hollow shell
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Clonelamitas's and DoG's

violet dagger
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what does doggo lore do

hollow shell
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Clone boosts minion slots

indigo fog
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and twins

hollow shell
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DoG's boosts True melee damage

violet dagger
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oh

radiant meadow
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twins gives some rogue bonuses

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at night

hollow shell
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Ah yes, Twins boosts rogue damage

sand umbra
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yeah Twins lore at night gives invis effect

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which is buffed to give various rogue bonuses

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along with a couple of straight rogue buffs from the item itself

hollow shell
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Regardless, an accessory would be a much more fitting & likely object to add a sentry boost to rather than a lore item

sage granite
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Suppose an accessory would work but I was saying lore items to maybe add to a lore item without a buff or change an existing one but you have a point in an Accessory as iirc calamity adds no Sentry increases

sinful steeple
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I think instead of adding something it'd be better to change most of the OOA +1 sentry accs because they're like all the same

halcyon magnet
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ok

hollow shell
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(btw I am going to let gare's suggestion get deleted, because it's somewhat weak and confusing and the purpose is already served by our existing channels)

dapper coral
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yea, probably unnecessary

hollow shell
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How is Fyre's sugg?

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Surprisingly, it won't be a bluecheck

sinful steeple
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I dunno

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Not every tree drops wood

hollow shell
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Pardon?

golden narwhal
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Seems alright

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Tho I think Ben said something about it

sinful steeple
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Mushroom trees and those rock trees that probably don't count

hollow shell
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The notable difference being that those do not grow from the Acorn item

hollow shell
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It can still be a suggestion

sinful steeple
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Also I mean aren't the monoliths made of like organic rock or smth

hollow shell
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If the devs disagree with it, it'll get rejected when it reaches the dev server

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(though something tells me it'll either be approved or be a split vote)

golden narwhal
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Then ye, seems alright

sinful steeple
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Doesn't break anything just I wouldn't vote for it

hollow shell
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Alright

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(I will) :P

golden narwhal
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(Same)

halcyon magnet
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The suggestion gabe made will be deleted in 1 hour and 30 minutes

hollow shell
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Gonna let it die

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Honestly I could get rid of it now

halcyon magnet
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because its weak

hollow shell
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indeed

halcyon magnet
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doesn't give that much information about it

golden narwhal
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and channels already serve the purpose

halcyon magnet
hollow shell
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mhm
I'll delete it

halcyon magnet
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ok

hollow shell
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How's Joshua's suggestion?

dapper coral
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seems simple enough

hollow shell
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(the earliest one, that is)

halcyon magnet
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i see you deleted the suggestion gabe made

sinful steeple
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Feels unecessary, shoe spikes and climbing claws are super common

halcyon magnet
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sometimes it can be hard

golden narwhal
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Seems alright, tho I'd add because other vanilla chest items are craftable because crates

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Rngesus can just say no sometimes

halcyon magnet
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you find them by chance

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same with all of the underground houses

dapper coral
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i mean tbf you can get mods like imksushi or fargo's to provide alternative recipes but i suppose it wouldn't be a bad idea here

hollow shell
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Climbing Claws can be found in crates.
Shoes Spikes cannot be found in crates.

golden narwhal
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O

halcyon magnet
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like using the token things to make the shoe things?

hollow shell
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Thank you vanilla

dapper coral
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or you can get old imksushi recipe enabler to just make them straight out

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none of that token garbo

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byeah funny vanilla crate loot

hollow shell
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@bold light You could mention crates in your Climbing Claws/Shoe Spikes suggestion

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Notably, see above.
Climbing Claws are renewable via crates, Shoe Spikes are not

radiant meadow
#

we did plan to do something regarding those when 1.4 tmod happens.

#

although I guess there's no reason it can't be done now

hollow shell
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@steep crown That sounds like a Specific Item Suggestion

dapper coral
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combining lores is no