#suggestions-discussion
1 messages · Page 929 of 1
I've never really had a problem with that, but then again I usually spend as little time as possible in the Abyss
e
https://calamitymod.gamepedia.com/Colossal_Squid these motherfuckers
still
only exist in 3rd layer
what the fuck
god I hate those
I've just never really had a reason to go to Layer 4. Layer 3 Pretty much gives me everything I need, and then I peace out
i love dps race simulator
In my Playthroughs, I don't think I've ever gone to the bottom
Getting terminus from the shrine is just really satisfying
summoner already has enough trouble when it's not necessary to stay in tight spaces
I mean, Most people just get it from Yharon
Either remove it from Yharon, or Change it to something else
Right now its just redundant
it drops from yharon incase worldgen shits itself and you don't get the one from the shrine in your world
Oh, yeah, worldgen problems
thats why god gave us cheatsheet
It’s the heart rapier of debuffs

Just make exo freeze another DoT debuff 
i actually had this saved from when i was doing the funnyy
remove abyssal flames sug thing
but i don't want to double down a "remove debuff" suggestion
yes actually
memes aside, yeah exo freeze can just die and all of 3 people would care
it's a meme ass debuff that's only really done funny things in the past
Crap why didn't it work
funny debufftm
come to think of it, were the memes where it impacted other modded bosses ever fixed
Strike through be like I'ma die today
or can you still exofreeze spirit of purity and get dragged down into nonexistance
Wut? Why is there just a bolded part of the suggestion at the bottom. Its the same message, because it shares the reactions, Except it has nothing to do with the suggestion above. It has more things to do with my Suggestion then the suggestion that its a part of
Yeah, so why is there the Bolded part on the bottom?
because its a different message
and the reaction bot is down
er
voting bot i mean
Except if you check the reactions, its the same message
it's not
let me screencap it for you
Dicord seems to consider it that way, Plus, why just the top of the message?
Oh wait
there's a different color for the bolder part at the bottom while you're hovering over the first one
I like this latest sugg
hmm
@polar grove CotBG doesn't inherit Blood Pact's effects currently, seems like you're implying it does
Also that's quite a specific rework function you're describing there
it is a bit specific i guess
tl;dr you get crit, you deal way more damage for a second
i guess ill go remove the cotbg thing
there
A bit better yeah
there are other ways i could think of to rework the blood pact, but the one i put in is something i think would make it viable, AND fulfill its original purpose
Also
@steep crown , how do Providence and the Sentinels have natural spawn gameplay?
it would be nice for the Blood Pact to be worth using instead of reducing effective max health
how do Providence and the Sentinels have natural spawn gameplay?
his terminology is different from ours
Is it just, any method of spawning in which the player is able to know about it / figure it out / happen upon it in-game?
"natural spawn gameplay" is referring to organic progression
where you are lead into finding the boss by yourself
I suppose I can see that for those two yeah
Unlike, say, Desert Scourge
Where you just kinda have to know about the Desert Medallion existing and craft it
I see
which is kinda stupid
I do agree with it though
that would be better called "transparent boss progression" imo
or "clear boss progression"
cause "natural spawns" is already taken
or "organic", instead of natural
ah, ok 
honestly the wording is somewhat benign as long as its explained well enough
fair
like honestly itll all just mean the same thing anyways
also i presume we've discussed exo freeze in here
im looking back and that's what im picking up
tbh exo freeze is just another avalon-ism that's been held on to for way too long
id be happy to see it go
hell id be happy to see glacial state removed too
but considering its part of elemental mix its harder to outright remove it
probably could be reworked
exo-freeze is just a grab bag kinda debuff that doesnt even really do anything, and is only there as the cherry on top for already very powerful weapons
it doesnt serve any purpose and it doesnt make gameplay any better
well its also basically analagous to avalon's frozen debuff
yes
which is why i think its stayed for so long
honestly i think DoT debuffs need a huuge rework
because the majority of them are practically useless
Also
see: Literally all debuffs influcted by Exo weapons
yes
dot debuffs are ech
They inflict like, 6 to 10
even though I'm pretty sure enemies can only receive 4 at a time?
i believe its only 5 at a time
a limit not many people know about
but it severely limits their effectiveness
ah ok
it makes debuffs much more strategic than youd think
but yeah dot debuffs need a absolutely massive buff to be made even useable as an actual thing
because who even uses debuffs besides ichor or cursed flames on purpose?
^
Someone suggest that the Elemental Mix set of debuffs get made into its own single debuff
and that Exo also gets its own debuff instead of inflicting way more than can even be applied to an enemy
(I can sugg, if need be)
ive already sugged something in the last hour
please do
for now i guess ill limit the scope to ele mix and exo
Those are the main issue
although i think a lot of debuffs need this kind of help
i think an actually good way to make DoT debuffs good is, you make them do like 100dps with the really high tier ones, combined with a .25% damage or something like that
basically a really bad coldheart icicle
it would definitely be easier to balance
i was thinking a case by case thing, categorizing based on the type of debuff
for instance fire debuffs could start off weak as hell but get more and more powerful the longer they stay on a single target
poisons could reduce offensive stats of the foe
and things like ichor and ci and other defense reduction debuffs could stay in their own realm
your "suggestion" is literally just a bug
well i didnt know
delete it and put it in #bugs-read-pins
but yeah certain types of debuffs having actually good effects would be cool
im confused
yes
bug?
wdym bug
oh
pretty sure it's intended behavior
That's not a suggestion at all.
who would want them to be seen but not do anything
its literally just a statement
nah i think its a suggestion...
Vanity wise is interesting though.
I suggest reformatting it based on other suggestions, so it's more clear
No it isn't.
also you don't have a reason
No formatting and the reasoning is nonexistent. ^
read the formatting and etiquette for suggs
iirc they aren't visible when visibility is off cause visual clutter
well alright then
Yes.
what
yeah elementals do kinda take up quite a bit of space on the screen
having them show up to just chill when it's in a vanity slot would be neat if it could be enabled via config or something like that
then have them visible
but i play melee
ok
i want the elementals but i dont want to have it being actually used
cause thats just a waste of an accessory slot as melee
add reasoning to your suggestion with a line shift (shift+enter)
It's pretty decent, yeah.
if you aren't a summoner you likely will have the visibility off for the buffs, which is what I think Borger means
I WANT WAIFUS
BUT I WANT TO HAVE THE ACCESSORY SLOT
i just want to be able to see them
nothing else
could use more reasoning, it's a bit short currently
it was worded like it was a bug before it was edited
your suggestion should be formatted in the same way as the other suggestions, and reasoning should be why this suggestion is good for the game
maybe add something about how it'd be consistent with other accessories that have something visual on/around your character usually showing just the vanity if you have the accessory in your social slots
if anything it could be a config for minion-spawning accessories to spawn a passive version of the minion when in a vanity slot
depending on how do-able that is
Why would it be a config if you're already putting it in a vanity slot?
good question
interestingly, polterghast and a few others can be oiled but not inflicted with betsy's curse according to the wiki
yeah would be bluecheck
“Vanilla style” sprite consistency 
new suggestion idea: make all the calamity sprites vanilla style
why would you suggest deleting the calamity mod?
This is a cool sugg but it might fall under suggesting smth that would take a while to add
Also Leviathan lore makes her float instead of flop
it does, and this is like the most specific thing ever
all this work for the sake of making siren pet not flop
and smh levi lore murders your dr and defense
Seems oddly specific too I think.
yes it is
It's a neat concept though so I'll wait for others to give their thoughts.

Aye, I suppose it does seem a tad specific. Though a pet bonding system would be pretty cool, like for all pets. Question is though, what kind of bonuses to think of?
(That's the devs decision.)
True
If this is based off the lore, that's getting reworked still iirc
And ye, the parts regarding the siren npc is specific
@half sun Your idea is way too specific, at least in the way that you executed it.
You're gonna need to get rid of most of those specified ideas you gave, and maybe leave only a few as examples.
(also if you feel bad about how the Young Siren flops on land, you can equip the Siren & Leviathan lore item to make her always active/hydrated)
kinda sucks that to keep the baby from flopping around you have to deal with stat reductions
it would be neat to get a siren npc though
Perhaps.
Those are (or at least should be) two separate unrelated suggestions, however
Funni lifesteal weapon
@proud parcel yeah I can replicate my gel idea. Where should I do so?
I just realised you asked me a month ago
Whoops

hey rover, what exactly were you thinking when you said elemental mix and exo freeze needed the most help as debuffs?
like, the fact that ele mix takes up 4 debuff slots and the fact that exo freeze is basically just glacial state but less immunity?
Exo Freeze is literally worthless and can just perish
because at the tier you get to inflict it everything is immune to it and you inflict Elemental Mix, Glacial State included, on everything at its tier anyway
but because you get no use out of it
you can at least get some use outta Glacial State
for its tier i guess???
i still think its dumb
dont like
like glacial state from frost barrier i guess
Frost Barrier sucks though
well kind of
i guess yeah
but i mean i saw some use out of it
it made flying enemies way easier to deal with earlygame
eehhhh
still dont like glacial state or exo freeze
even then, it's made mostly useless the moment you get like
anything that can put up with flying enemies and/or has a projectile velocity of more than -2
at the point you get exo-weapons exo freeze is useless
new sugg looks cool
its not even that the debuffs suck that i have issue with
its that their a symptom of a bad pattern of copying what was once successful
and then it doesnt work
because the game has changed drastically
or the mod is drastically different
i discussed already how exo freeze and glacial state are pretty much just avalonisms
that can probably apply to a lot of Calamity things
any comments on my sugg 
2 actually
ye
holy shit okay
Do we think ForsakenOne's sugg is okay?
https://discordapp.com/channels/225030931008847874/699359022364491868/729370755015508079
yea, makes sense, and more natural progression seems like what calamity could use
seems like an agreeable thing
It'd be a bluecheck
seems good to me albeit might require a bit of work
I don't think it would
He's not asking for natural RNG boss spawns, he's askin for more organic gameplay
honestly ive had the same thought as forsaken's pos
Uhh yeah maybe
i like it
Byea, seems good
seems good to me
This is the most suggs I've seen in a while
s'not even cuz the bot's dead either, they're all from the past 10 hours
IHS's sugg okay?
i had to edit my sugg like 10 times bc i kept finding more enemies that fit 
eventually it led to that pastebin
there would be more if sugg bot cel was less crazy efficient
Seems good
yeah i think all the “you must get hit to have thing happen” things are eh
ive never used that setbonus so i have no input
makes sense to me
isnt amidias just the guide help for calamity tho
(This one's arguable cuz Amidias exists but it's still valid I guess)
(okay but like that doesn't mean you get to just make Guide irrelevant)
remember when the guide was relevant? Me neither
i mean why is amidias help even a thing when the guide dialog could be edited
Seems alright (and I mean, a newer player might go to the guide more frequently rather than amidias)
(btw to continue on the avalonisms)
calamitas and supreme cal being oblivion and ultraoblivion, slime god being armageddon slime, post moon lord in its entirety being based off of superhardmode, various inspired weaponry and gear, literal items and features from avalon being added to cal like ele excalibur, soul edge, phantoplasm, post transition boss dungeon transformation, brimstone crags and sulphur sea having similarites to hellcastle and volcanic beach
There Is So Much
(also spiders is okay id like more o that
)
indeed
Avalonisms moment
Avalon was the Calamity of its time :P
as was omnir
fun fact: it's still getting updated
is there any way to play avalon today?
by downgrading to an earlier version probably
sure ig
It's a bit specific still
seems good
i agree
Alright, but my problem is dealing crits after taking a crit isn't really tank behaviour
the concept is solid because i dont like blood pact hahayes
i'd prefer a different rework for the blood pact but suggesting one at all is a + from me
I'd be more in agreement for simply 'rework blood pact'
Do you think he should rewrite the suggestion without the specific rework idea and just leave it as that ^?
yes
yeah
Alright
ye

In the meantime, how's Forsaken's other one?
https://discordapp.com/channels/225030931008847874/699359022364491868/729398200137416775
i agree with the sugg but not the reasoning
fair enough
i'm on the fence because there's already incentive enough to go the 4th layer in the form of reaper shark
What's your reasoning, Shipman?
fighting in layer three is acenine
My question is why specifically reaper shark?
since reaper shark
- is easier to fight
- spawns more often
in the 4th layer
Reaper Shark's got a lotta drops
already
because for me its hard to fight reaper shark in layer3, that would be mine. also because the big area is a reason to fught in layer 4
reaper shark in the 3rd layer makes it harder to get the 4th layer too which helps prevent players from grabbing the terminus early 
finding a reaper in layer 3 is just kinda a roadblock on the way to layer 4 to me
Wait, there are just 4 layers in the abyss, correct? Isn't the 4th layer just the open area
I think the drowning will do that first
4th layer is the big deep open one at the bottom yes
yeah just 4 layers, 1st is open, 2nd is first houses, 3rd is voidstone and houses, 4th is open + terminus
dont really drown much post-ml with the abyssal diving gear
Doesn't that serve as the area where you fight the minibosses? (I doubt people would fight them in an enclosed area)
only miniboss that doesnt spawn there is colossal squid
m, yeah that could serve as an argument against the sugg
There's already a reason to go to the 4th layer because fighting in the 3rd layer sucks
its not like you'd be able to fight reaper shark at the point where going to the 4th layer is impossible (see: pre-ML)
Alright we'll get back to that
How's RuffeLazuli's?
sounds fine to me
judging by how uncommonly i find sky crates, i agree
btw i might sugg this if this is a mistake, but is whatever this is supposed to have a sprite or just light?
oh those things in the sulphur sea?
yeah
idk, have noticed them a couple times though
They were kinda intended to not have a sprite yeah, just be particles.
You could suggest that they get a sprite if it bothers you, I guess
eh its fine i guess
i've never heard of exo freeze, so yeah this is probably fine
i agree with it
at the point where you can get exo freeze basically everything is immune to it
which is basically just scal
(Oh right, you were gonna write something related to this weren't you, @zealous ridge ?)
ive never heard of it or noticed its effect, so i agree
afaik all the weapons that inflict it inflict elemental mix and therefore glacial state anyway
How about uhh
untamed borger's sugg?
Thanks
it seems fine to me
Formatting
Formatting is fine.
Ah
Then it's valid
it doesn't technically require bold formatting but it helps
borger's probably has a good idea but i'm confused by the reasoning
like, it's bad for melee so show waifus?
he just wants to see the elementals without having to equip the accessory in a main slot
the melee thing is kinda just a side thought i think
oh, so like as a pet or something
yeah
if that's the case, that might be better for clarification, idk
What needs to be clearer?
that he wants it to be usable in a pet slot instead of a main slot
I want to be able to see the waifus without having them function as a minion, mostly cause that's a wasted accessory slot
i think that's clear enough
needs a heading
ffs do you guys not see the shift-enter. You only need one
Two looks more clear though ig
i DoNt Like bEcAuse no FarmOt
@plain cobalt Your suggestion could be worded a bit more clearly. (see above)
(Also, add another line break between your top and bottom lines, cuz it's bothering people apparently)
Okay
How about pajama's sugg?
i think its good, Betsy's curse needs more use
probably fine, this provides a tiny bit more incentive to do OOA
though you could do insane damage to scal if she had like only 25% dr
DR drops work different on post-ML bosses anyway so balance-wise they could just change how much DR it drops
yeah
sulphurskin potions?
yeah ive heard a lot of complaining about betsy's curse being useless
I don't like this sugg
needs more use time
and the reason I don't like it is because it defeats the purpose of AS' lore item doing exactly this
along with Sulphurskin Potions, Sulphurous armor, and Effigies of Decay
(literally this idea would invalidate the first and third simultaneously. how do you even pull that off)
the potion is really easy to make so idk
ah never noticed those items because the wiki only says that silva armor give immunity
ill remove
unless im blind
this is why you play the game before making suggs 
yeah Sulphurskin, Sulphurous armor, and Effigies of Decay can all be used to mitigate the effect of the Sulf Sea's poisons, and AS' lore item negates them entirely
i put a bit about decay effigy in there, also AS lore isnt pre-hardmode
what do people think of my sugg?
i put a bit about decay effigy in there, also AS lore isnt pre-hardmode
it can be
if ur good enough

AS lore isn't pre-Hardmode but like
cause AS spawns pre hardmode
progression-wise it's hardmode
well let's assume you're not sequence breaking 
why would you need immunity to Sulphuric Poisoning pre-Hardmode
yeah i think there should be some indicator of "you can kill yharon now"
lol
(reminder that the other items I mentioned exist and can be used as soon as you've fucked up some Acid Rain enemies)
i like it
because sulph sea is a big boy now and theres rusty chests @sand umbra
cause why not
Also, you can get darksun fragments rarely from normal eclipse enemies
also i like the atmosphere
The enemy fragments only drop after killing 1 buffed moth
you never have to actually find the chests
I just saw it
you can craft all Rusty Chest items without ever having seen the items within the chests
I didn't realize that, I just knew that I saw them drop from enemies that weren't moths
imma go slap old dukey
now that i think about it its kinda odd that plague enemies are immune to betsy's curse bc PBG isnt
yeah
(Added the missing immunity items to Sulphuric Poisoning and Sulphurous Sea pages)
ok i fixed the pastebin so it actually has the right enemies in it 
the first one yeah
bruh
@steep crown Reaper Sharks spawn more frequently in Layer 4 and are easier to fight there. Layer 3 is more cramped in terms of blocks and enemies.
looks odd when i have 2 suggestions in a row
It sure does
I was wondering how difficult it would be to make D.O.G escape into his dimension after you beat him the first time from both animation and programing stand points
you mean after you beat phase 1?
It could probably be done but I imagine it'd cause a few headaches
You can suggest it
add a reason why
Reasoning
There we go
Also, DoG's final phase is generally referred to as "Phase 2"
Sentinels aren't really counted as a phase, or at least not a numbered one
got it
Also, what's all that stuff you have about Storm Weaver and how it'd make the fight harder?
(Half of your reasoning seems like it's for a separate suggestion)
I forgot that ceaseless is before storm weaver
Then again sentinel phase is basically non existent next update
shoot
uuh, are armor setbonuses that summon minions supposed to take up minion slots?
If they do then I presume that the minion slots gained from the set bonus (or armor pieces) compensate for that
well, with mollusk armor i have 7 max minions, 4 of which are taken up by shellfish spawned by it
when i have spider armor, these shellfish arent forced on me and i have 6 minion slots
I see
I guess they giveth and taketh away.
Ah, nope, it's fine
Mollusk set bonus has a hidden +4 minion slots
ah, im the dumb... of course tank armor wouldnt give more slots than a summoner armor
I mean
The "surprise" of it only really applies to people who are used to the current Sentinel phase
and... I don't really see how this encourages you to pay attention??
If anything, having them come out of portals would be a telegraph warning, right?
Here is an example of how this would work
yellow is D.O.G, green is ceaseless void, pink is you, black is platform and IDK projectile, and blue is portal
The point is to get rushed by sentinels and make the transitions smooth
If you see videos of certain youtubers that have played calamity mod, in some of them you can see D.O.G stage 2 catch them on the wrong side and yeah
this example isnt really helping with making your idea clearer
i don't think it's a good idea
it completely nullifies the normal ways of obtaining rage
also alchNPC lite still gives you that pot
i'm using the lite version and i can buy it like normal
I really don't get this sugg since PoD can be bought on lite
also, doesn't it undermine the whole Rage mechanic if you could easily just fill up the bar?
Rage is supposed to be a reward for being hit and surviving, not just a damage boost
@molten stratus you're probably using an outdated version of alchNPC lite if you can't buy that
oh right ty
also, your idea will be really hard to balance
@molten stratus You gonna edit your suggestion? (still says it isn't in Lite)
aight cool thanks
ah
sorry i was asleep when you pinged me rover
...i guess my sugg is a bit specific, but i dont really know how to get it across any other way
i think a good idea would be to outline your idea for how it should be reworked in a 3rd section distinct from reasoning
so just add a tldr?
for instance
Title.
reasoning
how it could be reworked?
hmm
change blood pact so it isnt useless
blood pact hinders you more than it helps and doesnt really aid a playstyle that calamity encourages maybe change it so it isnt useless lol thanks
it could be changed to work in favor of a recieve and punish playstyle, which could reward you for being hit with offensive benefits as well as making you a bit more tanky in exchange for less survivability against multiple hits
something like that^
i didnt want to completely rewrite it for you so i memed a little bit
yeah lol
but that could be the idea
my idea was for it to specifically give you perma-crits basically
not really any other benefits
ye
give me 5 minutes and ill try to go rewrite it to be less... idk
i think that's what made the suggestion hard to get behind, though, if that makes sense
Your suggestion could be mainly elaborating on why Blood Pact is currently so detrimental, rather than spending time specifying what you want it to become
like some people didnt want perma crits
ok
people didnt think your rework idea was solid
i think its better to be a bit broader in a "this is what should change" sense
it is my sugg, and if people dont really want then they can just not star it
and elaborate more on reasioning
Yeah but like, people want Blood Pact to change
They'd like if your suggestion got delivered in concept
its an issue of not everyone agreeing on the entirety of the suggestion
its like how putting basically 2 suggestions in one is harder to agree wit
as rover said most of the people discussing it agreed that blood pact should change
hmm
what i would do is give more why and less how
not so much as to completely nullify the identity of the suggestion
but enough so that devs have breathing room
the more specific the "how" gets the harder it is for multiple devs to get behind it
its more an economical thing than anything
helo
Hi
Rework the Blood Pact to not be actively detrimental to all styles of play
The blood pact currently is almost useless, and only exists as a meme item that is used to jebait players and craft the COTBG. It's purpose is to be a tank item, yet it makes tanks less survivable by giving them a not insignificant chance to just lose all their health for absolutely no reason, and the 2x max health doesnt help because it makes potions completely useless because even the best potion in the game doesnt even heal a quarter of your health. This is a horribly designed accessory that absolutely needs to change.
i rewrote it to not be specific at all
Make a potion for revengeance mode that gives you full rage, that cannot be used while a boss is alive.
just install alchnpc lite
any typos or bad grammar i missed?
suggs shouldnt be nullified by saying "oh go install this other mod" unless its a bad sugg, or it doesnt fit calamity in the first place
Calamity does indeed do a lot of stuff other mods do
i think the concept of rage potions is dumb
because it wants to stand on its own
looks more like a problem of rage not being easy enough to get for what it gives you
i definitely think rage could be buffed
(I appreciate that the guy at least specified that it shouldn't be usable while a boss is alive)
it really isnt worth getting hit like 10 times for a relatively meagre damage boost
Especially since you can drink the pot, get full rage, spawn the boss and nuke it
there's likely a better solution
Unlikely to nuke it
i believe ozz has talked about reworking rage before
He did
ill go post my rewritten sugg i guess
Ozz and I have just, a ton of fucking rework ideas for many different things
Which we will hopefully slowly implement over.. the next [period of time]
hahaues
lol nice

I did a re-search into the Slimegod's bug, and i got some good results: slime gods large slimes only will appear only when you are on the tile, my theory is that Larger slimes appear between 6-10 tiles depending on what tile are you standing.
have you guys ever thought about using subworld libs in any capacity
We are not going to become dependent on another mod.
@sleek turret If you insist on this just go ping ozz in #bugs-read-pins
If we're able to implement it into Calamity and still have it only be downloadable on its own
Then maybe
i mean the dev of it is fine with people decomping it, im sure he would be fine with you guys integrating it into the mod if you just asked tbh
Also rage potions can be used at any time and also in boss fights.
i dont like the concept of rage potions
unless they give massive potion sickness or something
also uhh, my other sugg hasnt been checkmarked yet and its like 3 days old lol
m
I dont buy rage-potions, also like a lot of gold you can expend on other things like Drunk Princess alcoholic drinks, or buying boss spawns to earn money, etc, etc.
yknow we're uh
talkin about the ones that the dude is suggesting, not the AlchLite ones
Or you can do the boomer method, put down a spike on the tile that are you standing and wait a lot of time in that tile just to build rage.
indeed
spikes don't recharge rage iirc
"the boomer method"
at least i think i remember that being changed
lol
also blue which other sugg do you mean
honestly rage is so hard to get if you arent playing true melee or tank
the Kindle Staff sound one?
o
patience™️
indeed
Oh yeah you have to just wait with HoD
yeah, i only ever get rage after 8 hours of playing... and thats a big maybe
now you can build rage with true melee weapons, so fast swing weapons like mantis claws & variants can easly build rage, even better using it to build rage while on the destroyer/another worm boss fight.
but you cant use it with dummys, so you need to build for yourself in boss fights.
you cant use it with dummies
core of the blood god
Core of the blood god
thanks
Make Elemental Mix a separate debuff from its current conglomerate parts and change its effects on enemies.
Elemental mix is bad. Not only does it take up 4 of the 5 enemy buff slots when applied at all, it only does meagre damage to foes and hinders foes defense and movement. It's an all-rounder debuff set, but it isn't an effective one, especially since the 4 debuff slots it takes up could be given to more powerful debuffs like daybroken, nightwither, and defense-crushing afflictions. First and foremost, Elemental mix needs to be changed to only take up one debuff slot, as it basically eats up all the space for interesting debuff mixes.
As for changing it into a better debuff overall, a general buff to it's effects would be workable, but debuffs in general do not serve much help in a fight unless they delete defense. i think giving it a similar use to oiled would be interesting, allowing it to improve the effects of the other 4 debuffs applied to the enemy. This could be a good step in the direction of making debuffs better utilities, rather than weak DoTs that improve your DPS by miniscule amounts.
Do elemental mix ignore enemy buff slots?
you imply that the elemental mix is currently one debuff in some parts of it
i didnt know that
the elemental mix does not ignore buff slots
oh
ye
stuff like better damage, tertiary effects, etc etc
rover said i should start with this
cool
Indeed
Exo debuffs are even more problematic (for several reasons)
but this is also important, the suggestion looks good
yeah
i hope the bottom section isnt too much
I'm not sure how I feel about that last paragraph but I spose it gets the idea of debuff effects beyond DoTs and even stat changes across
its fine imo
since calamity has a cap for debuffs this sugg looks very good.
Not Calamity. Terraria.
terraria has some very weird limitations
i like the last paragraph personally but i want the suggestion to be generally agreeable to most people
And, problem I have with it is "ele mix and the 4 debuffs it consists of"
If Ele Mix was made its own debuff, there would be no "consisting of" involved
oh sorry then, i know more of calamity mechanics than vanilla mechanics
That would still be quite hard to communicate to the player
preface the entire sugg by saying "exo-freeze, etc, etc, etc, make up the "elemental mix"
that sidesteps this whole issue
ye glacial state
glacial is different from exo not only through immunities but also through the fact that glacial has a defense decrease as well
exo doesnt have that
hmm
also, i found on my last dog fight that the head hitbox ignores 0,2-0,4 seconds of immunity frames. (estimate, not very verified)
but the body doesnt ignore the i-frames
Wondering if you should link to Ele Mix's wiki page to inform people who don't know about it
If not, you could explain it briefly
or maybe that's not a problem iunno
Also the head's hit sound doesn't sync up with the hits it takes
That's a consequence of tMod's sound slots versus vanilla sound slots
"The Elemental Mix is not a single debuff, but rather a set of debuffs"
yep
Make Elemental Mix a separate debuff from its current conglomerate parts and change its effects on enemies.
Elemental mix is bad. Not only does it take up 4 of the 5 enemy buff slots when applied at all, it only does meagre damage to foes and hinders foes defense and movement. It's an all-rounder debuff set, but it isn't an effective one, especially since the 4 debuff slots it takes up could be given to more powerful debuffs like daybroken, nightwither, and defense-crushing afflictions. First and foremost, Elemental mix needs to be changed to only take up one debuff slot, as it basically eats up all the space for interesting debuff mixes.
As for changing it into a better debuff overall, a general buff to it's effects would be workable, but debuffs in general do not serve much help in a fight unless they delete defense. i think giving it a similar use to oiled would be interesting, allowing it to improve the effects of the other 4 debuffs applied to the enemy. This could be a good step in the direction of making debuffs better utilities, rather than weak DoTs that improve your DPS by miniscule amounts.
how dis
i rewrote the second paragraph
"The combined effects of the debuffs cause the target to lose 95 health per second, lose 14 defense, and become unable to move"
That's better Chozo yeah
Whats the max cap of debuffs?
5
iirc 5
5 iirc
oh
Note: Daybroken inflicts 100 damage per second on its own.
not really, maybe since it decreases defense by 14
the only thing it has going for it is the -14 defense and the movement reduction
which,...m,.,. ichor . . ,., .,
The problem is
that only applies to enemies that are vulnerable to Glacial State
yeye
as in
no bosses ever
yeah but how many bosses have immunity of plague, brimstone flames, glacial state and holy flames?
The other three are more inconsistent
so you have a max DoT of 95 but it can be shorter depending on their immunities
And the defense reduction will never apply because it comes packaged with Glacial and they're bosses so they're immune to Glacial
let us consider the fact that ele mix is really only realistically avaliable immediately after ml, right?
isnt there a debuff that does 1250dps?
nightwither?
maybe shadowflames?
Shadowflame deals 15 dps...
ah demonflames sorry
lol
im very confused with a lot of debuffs
i just realized something
Shred also deals 750 dps
Nightwither is a debuff inflicted by several post-Moon Lord weapons that causes players and enemies to lose 8 and 100 health per second respectively.
because half the accs you get as summoner are specifically for doing more debuffs
indeed
between 8-100 hp per sec
Not "between"
demon flames is 1250dps
If we're talking enemy debuffs, it is 100
players take 8 damage, enemies take 100 dps
but then again its only inflicted when demonshade is equipped
which is realistically boss rush levels
players take 8, enemies take 100
alright i think ill post elemix suggestion
cool
Crush Depth says this: If inflicted on an enemy: Target loses 30 health per second (in Pre-Hardmode) or 200 health per second (in Hardmode)
so crush depth is more stronger than nightwither?
I suppose so yeah, but that's only it's base damage
It gets affected by defense, remember?
then that means the damage will depend on what defense has the enemy?
to continue this trend of quoting the wiki
"For enemies, 500% of their defense is subtracted from the health lost per second. "
If an enemy has 20 defense, they take 100 DoT instead of 200
If the target is an enemy, and i have 100 armor penetration, that means that crush depth will do more damage?
i dont believe crush depth can get armor penetration
i think crush depth takes the base defense
Armor penetration isn't really the right term I think
I don't know if defense reduction from debuffs applies before or after Crush Depth's damage calculation
then i will se if i can test with some crush depth weapons and the reaper shark tooth neckacle
I don't think the player's armor pen will affect the debuff. I was thinking more along the lines of Ichor
It might, I don't know. I've been surprised before.
I'll see what I can find
if armor penetration works like a debuff then crush depth might be affected
but otherwise probably not
probably depends on which is calculated first
armor piercing effects are calculated before everything iirc
I believe I have confirmed
that DoT damages are calculated before defense reducing debuffs
thats interesting
So that means if i throw ichor into a enemy that alredy has a debuff like crush depth, that means the debuff damage wont increase. (?)
prolly not
From the source, it looks like that is the case, yes.
If you can back it up or find a contradiction through in-game testing that'd be appreciated I spose
ill test more later, i have lunch now, its 13:14 and i didnt eat something
yessssss
more debuff suggsssss
now for the inevitable "make bosses not invalidate the use of debuffs" sugg
there have been a fair number of debuff suggs lately but none of them really get to the heart of the issue
and what's hilarious is?
the moment it's brought up, it's all going to stop because someone's going to say "no, debuffs = fun and we can't have that in our Calamity Mod for Terraria, bye"

well i recognize the uselessness of debuffs
that's not even the heart of the issue
they all suck in general
I've never had a moment when inflicting a debuff actually helped me
(except for Ichor maybe)
but both me and rover thought starting with ele mix would be a good way to preface the issue
Ichor, laughing in 25% DR cut that it's had for eons and is only finally losing next update:
for as long as I can remember, Ichor has been the kingpin of the debuff scene because of that DR cut
(although I do agree most debuffs also lack appreciable effect, I think that stems from them simply never needing to)
oh, great
last helpful debuff dies
theyre not helpful that muhc yea
and the worst of it is, it's treated like an insignificant problem that can be tossed to the wayside
because Calamity balances around precisely the thing it uses to invalidate debuffs entirely:
bosses
not a single debuff you can inflict at the tier you fight a boss is going to be able to be inflicted on that boss
I can count the exceptions to this rule on one hand
debuffs aren't helpful on normal enemies either 
Calamity doesn't balance around normal enemies
i did know that
fires could have stronger effects the longer its on a single target
poisons could have offense-crippling effects
defense tankers could stay as is and still kind of work
and utility debuffs that affect the strength of other debuffs (ala oiled)
i thought ele mix could fit into utility because rn it's just 4 debuffs rather than its own thing
exo debuff could also fit into that, honestly
something something fire deals more damage to Cryo
well
poisons and Plague deal more damage to organic enemies but barely anything to inorganic enemies
inflicting the Wet debuff fucks up the Mechs and weakens fire attacks from the target otherwise
well plague could work as a poison for organic and inorganic
Plague in particular gets much less of a penalty against inorganic targets
plague on inorganic stuff would be weird
but this whole game is weird
idk how i feel about debuffs being determined on case by case bases
I know how I feel about it
I feel like it'd actually encourage learning what the fuck your weapon inflicts
and learning to utilize debuffs to their fullest potential
rather than "haha funny everything inflicts this debuff but it does nothing to nothing"
eh?
what i mean is
lets go with "poisons decrease offensive effectiveness"
with foes that do scary shit with high damage
youd wanna use poison debuffs
poisons actually doing something 
and i dont just mean damage decreases
lets consider sulfuric poisoning
what if projectiles lost damage over time the longer they exist when the foe that cast the projectile is afflicted with sulph posion

now see
that's the kind of shit that'd be cool
just any sorta nuance to debuffs past "damage over time vs. funny ichor"
or fire could spread to nearby enemies
like, i talked about how fire debuffs could get stronger the longer its applied to a foe
fire
but afflicted enemies may release sparks occasionally which can catch other enemies on fire
and additionally explode into said sparks if they are still afflicted with fire when they die
a.k.a. "Calamity fire debuff #200 but interesting"
holy flames could deal more dot the longer it's applied and cause intermittent holy explosions
which increase in frequency the longer its applied
explosions can themselves inflict holy flames
ye
like
regardless of what route you take
there are so many options for making debuffs more interesting than just DoT, defense is kill, and slow
fire actually acting like fire?
yes
but this is a video game
fire actually acting like fire
lol
but yeah im all for chozo's ideas
the way i see it, theres 2 different damage classes
raw damage and status effects
status effects are completely useless and raw damage is king
which should not be happening in any well balanced game that has this kind of system
yes lol
shellfish were a mistake

what's also funny is that it's the only debuff that (pretty much) nobody is immune to
other weapons which are based on a debuff get nullified later on
but no, shellfish staff is special
cries in stardust cell debuff
lol
shellfish is special because it's a debuff that willingly tells every enemy "no you can not be immune to my debuff"
same with demonshade enrage
isnt it funny how the only debuff that can actually deal with prehm bosses in a somewhat fast manner is locked to post-game?
celled doesn't have this so most bosses are immune
so what you're telling me is that Ichor, Cursed Inferno, Demonshade Enrage and Shellfish Claps are the only non-idiot debuffs?
yes
ichor and CI no
ichor is arguably the only actually good debuff in the entire game currently
those are manual exceptions
CL is also shitter than Ichor
yes
I don't know why the fuck would you play Corruption
next update + 1.4 CI buff say otherwise
mm
that would be when we're old men and women
i thought the next update is the end of this month though?
oh
I'm dumb
Stevie was able to compile a modded 1.4 earlier today
(offtopic kinda)
still not on my PC, so not sick rn

i kinda want chozo to write up a doc for all his ideas on changes to debuffs tbh
that's getting into specific shit territory 
which is bad, cause I actually like the ideas
kinda hard to be unspecific when getting into the territory of overhauling an entire system
big sad
even just having different types of debuffs have interesting effects would go a long way towards having debuffs feel like an actual part of the game
there's really no non-specific way to go about this
or at least, no non-specific way that won't cause problems
time to test if crush depth is affected by armor penetration
because then the argument becomes "well we have bigger, more important things to put this level of thought into than funny debuff overhaul"
remember: 1.4 tML is on the horizon and so is the Draedon era
yea
yeah the biggest problem with it is that the devs probably dont want to do something that would take so much work
tbh ive heard 1.4 is better with its coding, so maybe calamity will be free to do ever more wacky shit then it can currently
Should i use neptune bounty or soul edge for testing?
also the reaper looks like a face
use a depth crusher for it
5 secs?
or i can use eidolic wall since gives 10 seconds
and biome blades only give when in the ocean/sulphur sea
Conclusion: armor penetration doenst affect depth crush
conclusion: wack
thats weird
also it was done using an arapaima for testing
@plain cobalt [cough] https://discordapp.com/channels/225030931008847874/465195069406707722/729525098033315933
im busy
what would be the point of a siren npc
apart from "well I want to spare her"
especially considering I don't really think she would want to join your town???
anyways reasons for her joining the town aside, what would she even be used for as a npc
yea like
i don't think she'd want to live with the guy who just murdered the one thing she swore to protect
at least i think that's how her lore goes
Player: beats up Siren and her big friendly leviathan
Player: Hey can you move into my town
big friendly leviathan
Like...Permafrost has a reason to want to be in the town, seeing as you freed him from prison, but Siren just hates you.
Yeaaah?
I’m not exactly sure on the difference between Siren and Anahita, but they sound different.
they'll function roughly the same, i think
new AI tho
yea with the new ai, of course
@half sun Your reason could be better.
"I feel...", "wouldn't it be cool...",
Siren: You have literally murdered my best friend / my pet / whatever Leviathan was to me.
Player: ...wanna join my base?
Siren: oh yeah cool beans
Lol, ok granted she would probably be upset about that, but you could argue that if the leviathan got much bigger, it would starve to death and that's far more cruel a fate than dying in battle.
I've edited my suggestion
if the leviathan got much bigger, it would starve to death
@half sun I still feel as though the motive for the Siren joining the player's town needs to be much better instead of defeating her.
Imagine this from her perspective: You, the player, just killed the one that she's grown accustomed to and lived with for a long while after being betrayed by her own people and used in countless rituals that she wanted no part of. Her savior, the Leviathan, was the only thing she's ever felt safe around.
There is no way in absolute hell that she'd ever trust in joining the player and their town of NPCs after you literally murder her best friend, and from a storytelling perspective, I can almost never see this working in the actual game, unless she randomly decides to switch sides, which is almost not plausible in the slightest.
Yes, the Siren has a really tragic backstory and all
but the motive for her joining the player and their town needs to be much better instead of "defeating her", and has to make sense in order for her to become an NPC in the first place.
Look at Permafrost as an example. You freed him from his frozen prison, and he is homeless now, which is a great reason for him to join the player's town and live alongside them.
Same with Amidias.
Where you, well, free him from a giant clam that's trapped him since Calamitas scorched his ocean into the desert.
What if she started out as an NPC you could talk to and choose weather to fight her or receive a quest from her?
Do a few quests, build some trust
That could possibly work if the player opts not to fight her by "killing" ???, but again, I believe that would require some recoding on the dev team's part
I hope you know where I'm coming from with my criticisms, because in order for the Siren to become an NPC in the first place and switch to the player's side, it has to make sense.
And from what I know, Calamitas is planned to be an NPC once you beat SCal, which can make sense if the player defeats SCal and knocks sense into her after breaking Yharim's curse on her in a cutscene similar to what you get in Ancients Awakened after beating Rajah Rabbit or Shen Doragon.
But for the Siren? She isn't cursed, she isn't brainwashed, she's doing this out of her free will.
Aye, I know. I racking my brain here. I'll think of something, mark me words my friend. Aye, I bet I can think of something.
Also thank you for the constructive criticism I appreciate your collaboration on the matter.
No problem. Just giving you feedback, as someone who is fascinated with this game's lore.
Aye, I love lore. And this mod's got alot of it.
I mean, wasn't the siren Anahita and Leviathan lore getting reworked tho, not that it would change what Epsilon said but it could direct it in another way
I heard that it was, yes.
ye
Does the current lore still mention Nahlyn
No idea what the rework will be like, but I hope it'll make sense if Anahita is to switch over to the player's side.
Yeah, i think it'd be prolly best to keep the sugg in a doc and wait until the rework then
Isn't Nahlyn the name of the Siren boss?
nope
About Rover's question there is no current lore in the doc although the wiki paragraph does mention nahlyn yes
and wasn't for a long time now
Well, it used to be
like, a long time ago
cuz the Siren was supposed to be replaced a long time ago but the sprites didn't get completed until recently






