#suggestions-discussion

1 messages · Page 929 of 1

frail mantle
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no

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at least i don't think so

steep crown
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I've never really had a problem with that, but then again I usually spend as little time as possible in the Abyss

sand umbra
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e

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Calamity Mod Wiki

The Colossal Squid is a mini boss that spawns in the 3rd layer of the Abyss biome. Once the player gets too close or hits it, it attempts to kill the player by ramming them and firing damaging ink bombs, which burst and split into smaller ink globs. It also has the ability to ...

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still

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only exist in 3rd layer

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what the fuck

wispy heron
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god I hate those

steep crown
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I've just never really had a reason to go to Layer 4. Layer 3 Pretty much gives me everything I need, and then I peace out

unkempt bolt
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i love dps race simulator

steep crown
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In my Playthroughs, I don't think I've ever gone to the bottom

wispy heron
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Getting terminus from the shrine is just really satisfying

sand umbra
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summoner already has enough trouble when it's not necessary to stay in tight spaces

steep crown
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I mean, Most people just get it from Yharon

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Either remove it from Yharon, or Change it to something else

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Right now its just redundant

frail mantle
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it drops from yharon incase worldgen shits itself and you don't get the one from the shrine in your world

steep crown
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Oh, yeah, worldgen problems

wispy heron
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thats why god gave us cheatsheet

polar grove
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exo freeze exists?

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i never knew

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/s.

distant gyro
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"what the fuck is an exo freeze"

void kelp
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It’s the heart rapier of debuffs

heady storm
violet dagger
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Just make exo freeze another DoT debuff HDfailure

distant gyro
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i actually had this saved from when i was doing the funnyy

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remove abyssal flames sug thing

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but i don't want to double down a "remove debuff" suggestion

fervent zealot
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i know what exo freeze is

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does this make me special

violet dagger
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Yes

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But now do u know what boss rush curses are

fervent zealot
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yes actually

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memes aside, yeah exo freeze can just die and all of 3 people would care

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it's a meme ass debuff that's only really done funny things in the past

violet dagger
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Crap why didn't it work

distant gyro
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funny debufftm

fervent zealot
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come to think of it, were the memes where it impacted other modded bosses ever fixed

violet dagger
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Strike through be like I'ma die today

fervent zealot
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or can you still exofreeze spirit of purity and get dragged down into nonexistance

steep crown
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Wut? Why is there just a bolded part of the suggestion at the bottom. Its the same message, because it shares the reactions, Except it has nothing to do with the suggestion above. It has more things to do with my Suggestion then the suggestion that its a part of

polar grove
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thats my own sugg

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duh

steep crown
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Yeah, so why is there the Bolded part on the bottom?

polar grove
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because its a different message

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and the reaction bot is down

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er

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voting bot i mean

steep crown
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Except if you check the reactions, its the same message

formal cobalt
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it's not

polar grove
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let me screencap it for you

steep crown
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Dicord seems to consider it that way, Plus, why just the top of the message?

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Oh wait

formal cobalt
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there's a different color for the bolder part at the bottom while you're hovering over the first one

sand umbra
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I like this latest sugg

polar grove
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discord doesnt consider it the same message

steep crown
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Discord was just bugging for me

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Srry

polar grove
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hmm

steep crown
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It wouldn't scoll down any more than that

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Srr about that

hollow shell
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@polar grove CotBG doesn't inherit Blood Pact's effects currently, seems like you're implying it does

Also that's quite a specific rework function you're describing there

polar grove
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it is a bit specific i guess

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tl;dr you get crit, you deal way more damage for a second

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i guess ill go remove the cotbg thing

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there

hollow shell
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A bit better yeah

polar grove
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there are other ways i could think of to rework the blood pact, but the one i put in is something i think would make it viable, AND fulfill its original purpose

hollow shell
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Also
@steep crown , how do Providence and the Sentinels have natural spawn gameplay?

keen lagoon
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it would be nice for the Blood Pact to be worth using instead of reducing effective max health

tawny garden
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how do Providence and the Sentinels have natural spawn gameplay?
his terminology is different from ours

hollow shell
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Is it just, any method of spawning in which the player is able to know about it / figure it out / happen upon it in-game?

polar grove
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"natural spawn gameplay" is referring to organic progression

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where you are lead into finding the boss by yourself

hollow shell
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I suppose I can see that for those two yeah

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Unlike, say, Desert Scourge
Where you just kinda have to know about the Desert Medallion existing and craft it

polar grove
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indeed

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that sugg kicked off a massive debate that went on for like an hour

hollow shell
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I see

tawny garden
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which is kinda stupid

hollow shell
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I do agree with it though

polar grove
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basically the sugg is asking for better boss progression

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same

tawny garden
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that would be better called "transparent boss progression" imo

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or "clear boss progression"

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cause "natural spawns" is already taken

hollow shell
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or "organic", instead of natural

tawny garden
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ah, ok wegud

zealous ridge
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honestly the wording is somewhat benign as long as its explained well enough

tawny garden
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fair

zealous ridge
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like honestly itll all just mean the same thing anyways

polar grove
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natural spawns is actually my sugg in fact

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lol

zealous ridge
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also i presume we've discussed exo freeze in here

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im looking back and that's what im picking up

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tbh exo freeze is just another avalon-ism that's been held on to for way too long

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id be happy to see it go

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hell id be happy to see glacial state removed too

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but considering its part of elemental mix its harder to outright remove it

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probably could be reworked

polar grove
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exo-freeze is just a grab bag kinda debuff that doesnt even really do anything, and is only there as the cherry on top for already very powerful weapons

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it doesnt serve any purpose and it doesnt make gameplay any better

zealous ridge
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well its also basically analagous to avalon's frozen debuff

polar grove
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yes

zealous ridge
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which is why i think its stayed for so long

polar grove
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honestly i think DoT debuffs need a huuge rework

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because the majority of them are practically useless

hollow shell
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Also
see: Literally all debuffs influcted by Exo weapons

polar grove
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yes

zealous ridge
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dot debuffs are ech

hollow shell
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They inflict like, 6 to 10
even though I'm pretty sure enemies can only receive 4 at a time?

zealous ridge
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i believe its only 5 at a time

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a limit not many people know about

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but it severely limits their effectiveness

polar grove
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i believe its 5

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on bosses at least

zealous ridge
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its everything

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not just bosses ye

polar grove
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ah ok

zealous ridge
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it makes debuffs much more strategic than youd think

polar grove
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but yeah dot debuffs need a absolutely massive buff to be made even useable as an actual thing

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because who even uses debuffs besides ichor or cursed flames on purpose?

unreal viper
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^

hollow shell
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Someone suggest that the Elemental Mix set of debuffs get made into its own single debuff
and that Exo also gets its own debuff instead of inflicting way more than can even be applied to an enemy

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(I can sugg, if need be)

polar grove
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ive already sugged something in the last hour

zealous ridge
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i mean

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id have to write something up

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but i could do it

polar grove
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please do

zealous ridge
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for now i guess ill limit the scope to ele mix and exo

hollow shell
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Those are the main issue

zealous ridge
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although i think a lot of debuffs need this kind of help

polar grove
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i think an actually good way to make DoT debuffs good is, you make them do like 100dps with the really high tier ones, combined with a .25% damage or something like that

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basically a really bad coldheart icicle

zealous ridge
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eh

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shellfish claps is like my least favorite thing ever

polar grove
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it would definitely be easier to balance

zealous ridge
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i was thinking a case by case thing, categorizing based on the type of debuff

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for instance fire debuffs could start off weak as hell but get more and more powerful the longer they stay on a single target

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poisons could reduce offensive stats of the foe

polar grove
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that would be an interesting mechanic

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thats a bug

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@plain cobalt

zealous ridge
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and things like ichor and ci and other defense reduction debuffs could stay in their own realm

plain cobalt
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????

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its already a thing or a bug?

polar grove
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your "suggestion" is literally just a bug

plain cobalt
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well i didnt know

polar grove
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but yeah certain types of debuffs having actually good effects would be cool

plain cobalt
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im confused

polar grove
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theres nothing confusing about it

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what you have is a bug

plain cobalt
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there

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better?

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i misworded it

polar grove
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yes

cinder spade
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bug?

polar grove
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no

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its not a suggestion

cinder spade
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wdym bug

polar grove
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oh

cinder spade
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pretty sure it's intended behavior

heady storm
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That's not a suggestion at all.

polar grove
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hmm

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yeah that

cinder spade
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who would want them to be seen but not do anything

polar grove
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its literally just a statement

zealous ridge
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nah i think its a suggestion...

heady storm
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Vanity wise is interesting though.

keen lagoon
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I suggest reformatting it based on other suggestions, so it's more clear

heady storm
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No it isn't.

indigo fog
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also you don't have a reason

heady storm
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No formatting and the reasoning is nonexistent. ^

polar grove
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read the formatting and etiquette for suggs

frail mantle
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iirc they aren't visible when visibility is off cause visual clutter

zealous ridge
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well alright then

heady storm
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Yes.

zealous ridge
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what

waxen pine
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yeah elementals do kinda take up quite a bit of space on the screen

plain cobalt
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i wanna see waifus

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thats why

keen lagoon
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having them show up to just chill when it's in a vanity slot would be neat if it could be enabled via config or something like that

cinder spade
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then have them visible

plain cobalt
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but i play melee

cinder spade
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ok

plain cobalt
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i want the elementals but i dont want to have it being actually used

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cause thats just a waste of an accessory slot as melee

frail mantle
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add reasoning to your suggestion with a line shift (shift+enter)

faint needle
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It really isn't tho?

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Hote is still good

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Regardless of class

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Afaik atleast

unreal viper
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It's pretty decent, yeah.

keen lagoon
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if you aren't a summoner you likely will have the visibility off for the buffs, which is what I think Borger means

plain cobalt
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I WANT WAIFUS

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BUT I WANT TO HAVE THE ACCESSORY SLOT

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i just want to be able to see them

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nothing else

frail mantle
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could use more reasoning, it's a bit short currently

hollow shell
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??? This isn't a bug Bluenebula

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(mighta gotten edited after you said that)

polar grove
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it was worded like it was a bug before it was edited

keen lagoon
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your suggestion should be formatted in the same way as the other suggestions, and reasoning should be why this suggestion is good for the game

hollow shell
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alright

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Also it is formatted like other suggs

frail mantle
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maybe add something about how it'd be consistent with other accessories that have something visual on/around your character usually showing just the vanity if you have the accessory in your social slots

keen lagoon
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if anything it could be a config for minion-spawning accessories to spawn a passive version of the minion when in a vanity slot

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depending on how do-able that is

hollow shell
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Why would it be a config if you're already putting it in a vanity slot?

keen lagoon
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good question

waxen pine
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interestingly, polterghast and a few others can be oiled but not inflicted with betsy's curse according to the wiki

hollow shell
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This is true

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it says such in the source

golden narwhal
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Think first would be a bluecheck

waxen pine
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yeah would be bluecheck

gray nebula
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calamity style fountains

hollow idol
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“Vanilla style” sprite consistency thonk

hexed spade
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new suggestion idea: make all the calamity sprites vanilla style

fiery rapids
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why would you suggest deleting the calamity mod?

violet dagger
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This is a cool sugg but it might fall under suggesting smth that would take a while to add

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Also Leviathan lore makes her float instead of flop

indigo fog
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it does, and this is like the most specific thing ever

hollow idol
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all this work for the sake of making siren pet not flop

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and smh levi lore murders your dr and defense

heady storm
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Seems oddly specific too I think.

indigo fog
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yes it is

heady storm
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It's a neat concept though so I'll wait for others to give their thoughts.

sand umbra
half sun
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Aye, I suppose it does seem a tad specific. Though a pet bonding system would be pretty cool, like for all pets. Question is though, what kind of bonuses to think of?

heady storm
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(That's the devs decision.)

half sun
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True

golden narwhal
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If this is based off the lore, that's getting reworked still iirc

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And ye, the parts regarding the siren npc is specific

hollow shell
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@half sun Your idea is way too specific, at least in the way that you executed it.
You're gonna need to get rid of most of those specified ideas you gave, and maybe leave only a few as examples.

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(also if you feel bad about how the Young Siren flops on land, you can equip the Siren & Leviathan lore item to make her always active/hydrated)

keen lagoon
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kinda sucks that to keep the baby from flopping around you have to deal with stat reductions

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it would be neat to get a siren npc though

hollow shell
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Perhaps.
Those are (or at least should be) two separate unrelated suggestions, however

golden narwhal
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Funni lifesteal weapon

orchid stag
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@proud parcel yeah I can replicate my gel idea. Where should I do so?

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I just realised you asked me a month ago

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Whoops

golden narwhal
zealous ridge
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hey rover, what exactly were you thinking when you said elemental mix and exo freeze needed the most help as debuffs?

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like, the fact that ele mix takes up 4 debuff slots and the fact that exo freeze is basically just glacial state but less immunity?

sand umbra
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Exo Freeze is literally worthless and can just perish

zealous ridge
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okay

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i dont think you were there when we were discussing this with rover

sand umbra
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because at the tier you get to inflict it everything is immune to it and you inflict Elemental Mix, Glacial State included, on everything at its tier anyway

zealous ridge
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exofreeze is bad

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not even just because its a bad debuff

sand umbra
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but because you get no use out of it

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you can at least get some use outta Glacial State

zealous ridge
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for its tier i guess???

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i still think its dumb

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dont like

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like glacial state from frost barrier i guess

sand umbra
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Frost Barrier sucks though

zealous ridge
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well kind of

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i guess yeah

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but i mean i saw some use out of it

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it made flying enemies way easier to deal with earlygame

sand umbra
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eehhhh

zealous ridge
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still dont like glacial state or exo freeze

sand umbra
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even then, it's made mostly useless the moment you get like

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anything that can put up with flying enemies and/or has a projectile velocity of more than -2

zealous ridge
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fair enough

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that might just be epic power creep moment

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but also

waxen pine
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at the point you get exo-weapons exo freeze is useless

formal cobalt
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new sugg looks cool

zealous ridge
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its not even that the debuffs suck that i have issue with

zealous ridge
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its that their a symptom of a bad pattern of copying what was once successful

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and then it doesnt work

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because the game has changed drastically

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or the mod is drastically different

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i discussed already how exo freeze and glacial state are pretty much just avalonisms

sand umbra
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that can probably apply to a lot of Calamity things

zealous ridge
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uh

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yep

waxen pine
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any comments on my sugg palehmm

zealous ridge
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eh

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betsy's is like inflicted by one weapon

waxen pine
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2 actually

zealous ridge
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oh yeah funnee exception in like

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is it drat?

waxen pine
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ye

zealous ridge
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well, drat

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i heard the defense reductions dont stack

hollow shell
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holy shit okay

zealous ridge
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sure

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i like more natural forms of progressing through bosses

keen lagoon
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yea, makes sense, and more natural progression seems like what calamity could use

zealous ridge
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seems like an agreeable thing

golden narwhal
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It'd be a bluecheck

waxen pine
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seems good to me albeit might require a bit of work

hollow shell
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I don't think it would

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He's not asking for natural RNG boss spawns, he's askin for more organic gameplay

cloud surge
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honestly ive had the same thought as forsaken's pos

hollow shell
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Uhh yeah maybe

cloud surge
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i like it

golden narwhal
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Byea, seems good

sand umbra
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seems good to me

violet dagger
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This is the most suggs I've seen in a while

hollow shell
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s'not even cuz the bot's dead either, they're all from the past 10 hours

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IHS's sugg okay?

waxen pine
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i had to edit my sugg like 10 times bc i kept finding more enemies that fit ech

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eventually it led to that pastebin

violet dagger
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there would be more if sugg bot cel was less crazy efficient

golden narwhal
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Seems good

waxen pine
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yeah i think all the “you must get hit to have thing happen” things are eh

cloud surge
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ive never used that setbonus so i have no input

waxen pine
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but for a set bonus in particular too

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much agree for me

hollow shell
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Alright

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Spider's?

waxen pine
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makes sense to me

cloud surge
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isnt amidias just the guide help for calamity tho

hollow shell
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(This one's arguable cuz Amidias exists but it's still valid I guess)

sand umbra
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(okay but like that doesn't mean you get to just make Guide irrelevant)

formal cobalt
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remember when the guide was relevant? Me neither

cloud surge
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i mean why is amidias help even a thing when the guide dialog could be edited

golden narwhal
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Seems alright (and I mean, a newer player might go to the guide more frequently rather than amidias)

zealous ridge
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(btw to continue on the avalonisms)
calamitas and supreme cal being oblivion and ultraoblivion, slime god being armageddon slime, post moon lord in its entirety being based off of superhardmode, various inspired weaponry and gear, literal items and features from avalon being added to cal like ele excalibur, soul edge, phantoplasm, post transition boss dungeon transformation, brimstone crags and sulphur sea having similarites to hellcastle and volcanic beach

There Is So Much

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(also spiders is okay id like more o that

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)

hollow shell
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indeed

sand umbra
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Avalonisms moment

hollow shell
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Avalon was the Calamity of its time :P

zealous ridge
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as was omnir

sand umbra
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fun fact: it's still getting updated

cloud surge
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is there any way to play avalon today?

zealous ridge
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by downgrading to an earlier version probably

hollow shell
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I have no idea how the Avalon revival project is doing

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Bluenebula's sugg?

zealous ridge
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sure ig

hollow shell
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It's a bit specific still

formal cobalt
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seems good

cloud surge
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i agree

zealous ridge
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honestly id prefer if the deets were left up to devs

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i like it tho

golden narwhal
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Alright, but my problem is dealing crits after taking a crit isn't really tank behaviour

zealous ridge
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the concept is solid because i dont like blood pact hahayes

waxen pine
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i'd prefer a different rework for the blood pact but suggesting one at all is a + from me

golden narwhal
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I'd be more in agreement for simply 'rework blood pact'

hollow shell
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Do you think he should rewrite the suggestion without the specific rework idea and just leave it as that ^?

cloud surge
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yes

waxen pine
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yeah

hollow shell
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Alright

golden narwhal
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ye

hollow shell
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@polar grove

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^

zealous ridge
hollow shell
cloud surge
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i agree with the sugg but not the reasoning

zealous ridge
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fair enough

waxen pine
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i'm on the fence because there's already incentive enough to go the 4th layer in the form of reaper shark

hollow shell
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What's your reasoning, Shipman?

zealous ridge
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fighting in layer three is acenine

golden narwhal
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My question is why specifically reaper shark?

waxen pine
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since reaper shark

  1. is easier to fight
  2. spawns more often
    in the 4th layer
hollow shell
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Reaper Shark's got a lotta drops

waxen pine
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already

cloud surge
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because for me its hard to fight reaper shark in layer3, that would be mine. also because the big area is a reason to fught in layer 4

waxen pine
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reaper shark in the 3rd layer makes it harder to get the 4th layer too which helps prevent players from grabbing the terminus early OtaShrug

cloud surge
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finding a reaper in layer 3 is just kinda a roadblock on the way to layer 4 to me

golden narwhal
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Wait, there are just 4 layers in the abyss, correct? Isn't the 4th layer just the open area

hollow shell
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I think the drowning will do that first

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4th layer is the big deep open one at the bottom yes

waxen pine
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yeah just 4 layers, 1st is open, 2nd is first houses, 3rd is voidstone and houses, 4th is open + terminus

cloud surge
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dont really drown much post-ml with the abyssal diving gear

golden narwhal
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Doesn't that serve as the area where you fight the minibosses? (I doubt people would fight them in an enclosed area)

cloud surge
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only miniboss that doesnt spawn there is colossal squid

hollow shell
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m, yeah that could serve as an argument against the sugg

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There's already a reason to go to the 4th layer because fighting in the 3rd layer sucks

waxen pine
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its not like you'd be able to fight reaper shark at the point where going to the 4th layer is impossible (see: pre-ML)

hollow shell
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Alright we'll get back to that
How's RuffeLazuli's?

waxen pine
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sounds fine to me

cloud surge
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judging by how uncommonly i find sky crates, i agree

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btw i might sugg this if this is a mistake, but is whatever this is supposed to have a sprite or just light?

waxen pine
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oh those things in the sulphur sea?

cloud surge
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yeah

waxen pine
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idk, have noticed them a couple times though

hollow shell
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They were kinda intended to not have a sprite yeah, just be particles.
You could suggest that they get a sprite if it bothers you, I guess

cloud surge
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eh its fine i guess

dapper coral
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i've never heard of exo freeze, so yeah this is probably fine

waxen pine
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i agree with it

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at the point where you can get exo freeze basically everything is immune to it

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which is basically just scal

hollow shell
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(Oh right, you were gonna write something related to this weren't you, @zealous ridge ?)

cloud surge
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ive never heard of it or noticed its effect, so i agree

waxen pine
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afaik all the weapons that inflict it inflict elemental mix and therefore glacial state anyway

hollow shell
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How about uhh
untamed borger's sugg?

mighty knot
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ah rover

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you forgot to add a star reaction to that last one

hollow shell
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Thanks

waxen pine
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it seems fine to me

golden narwhal
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Formatting

hollow shell
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Formatting is fine.

golden narwhal
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Ah

cloud surge
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i wouldnt use it but i could see people wanting it

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so ye

golden narwhal
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Then it's valid

waxen pine
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it doesn't technically require bold formatting but it helps

dapper coral
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borger's probably has a good idea but i'm confused by the reasoning

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like, it's bad for melee so show waifus?

waxen pine
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he just wants to see the elementals without having to equip the accessory in a main slot

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the melee thing is kinda just a side thought i think

dapper coral
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oh, so like as a pet or something

waxen pine
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yeah

dapper coral
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if that's the case, that might be better for clarification, idk

hollow shell
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What needs to be clearer?

dapper coral
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that he wants it to be usable in a pet slot instead of a main slot

waxen pine
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I want to be able to see the waifus without having them function as a minion, mostly cause that's a wasted accessory slot
i think that's clear enough

hexed spade
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needs a heading

dapper coral
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that it does

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or rather, the space in between

hollow shell
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ffs do you guys not see the shift-enter. You only need one
Two looks more clear though ig

golden narwhal
#

O_O

#

That was hard to see

cloud surge
#

i DoNt Like bEcAuse no FarmOt

hollow shell
#

@plain cobalt Your suggestion could be worded a bit more clearly. (see above)

#

(Also, add another line break between your top and bottom lines, cuz it's bothering people apparently)

#

Okay
How about pajama's sugg?

hexed spade
#

i think its good, Betsy's curse needs more use

dapper coral
#

probably fine, this provides a tiny bit more incentive to do OOA

hexed spade
#

though you could do insane damage to scal if she had like only 25% dr

waxen pine
#

DR drops work different on post-ML bosses anyway so balance-wise they could just change how much DR it drops

hexed spade
#

yeah

waxen pine
#

sulphurskin potions?

cloud surge
#

yeah ive heard a lot of complaining about betsy's curse being useless

sand umbra
#

I don't like this sugg

cloud surge
#

needs more use time

sand umbra
#

and the reason I don't like it is because it defeats the purpose of AS' lore item doing exactly this

#

along with Sulphurskin Potions, Sulphurous armor, and Effigies of Decay

#

(literally this idea would invalidate the first and third simultaneously. how do you even pull that off)

waxen pine
#

the potion is really easy to make so idk

cloud surge
#

ah never noticed those items because the wiki only says that silva armor give immunity

#

ill remove

#

unless im blind

sand umbra
#

this is why you play the game before making suggs walking_paladin
yeah Sulphurskin, Sulphurous armor, and Effigies of Decay can all be used to mitigate the effect of the Sulf Sea's poisons, and AS' lore item negates them entirely

cloud surge
#

i put a bit about decay effigy in there, also AS lore isnt pre-hardmode

raven moon
#

what do people think of my sugg?

#

i put a bit about decay effigy in there, also AS lore isnt pre-hardmode
it can be

#

if ur good enough

cloud surge
sand umbra
#

AS lore isn't pre-Hardmode but like

raven moon
#

cause AS spawns pre hardmode

ashen warren
#

progression-wise it's hardmode

dapper coral
#

well let's assume you're not sequence breaking HDfailure

sand umbra
#

why would you need immunity to Sulphuric Poisoning pre-Hardmode

cloud surge
#

yeah i think there should be some indicator of "you can kill yharon now"

raven moon
#

lol

waxen pine
#

any other thoughts about mine since rover asked

sand umbra
#

(reminder that the other items I mentioned exist and can be used as soon as you've fucked up some Acid Rain enemies)

raven moon
#

i like it

cloud surge
#

because sulph sea is a big boy now and theres rusty chests @sand umbra

raven moon
#

cause why not

formal cobalt
#

Also, you can get darksun fragments rarely from normal eclipse enemies

cloud surge
#

also i like the atmosphere

raven moon
#

wait really?

#

i thought it was just M O T H

hollow shell
#

The enemy fragments only drop after killing 1 buffed moth

raven moon
sand umbra
#

you never have to actually find the chests

formal cobalt
#

I just saw it

sand umbra
#

you can craft all Rusty Chest items without ever having seen the items within the chests

formal cobalt
#

I didn't realize that, I just knew that I saw them drop from enemies that weren't moths

raven moon
#

imma go slap old dukey

waxen pine
#

now that i think about it its kinda odd that plague enemies are immune to betsy's curse bc PBG isnt

raven moon
#

yeah

waxen pine
#

ah wait nvm i cant read wiki

#

i need to fix that pastebin

hollow shell
#

(Added the missing immunity items to Sulphuric Poisoning and Sulphurous Sea pages)

waxen pine
#

ok i fixed the pastebin so it actually has the right enemies in it kek

hollow shell
#

Nice

#

Shipman's sugg fine?

raven moon
#

the first one yeah

waxen pine
#

yup

#

wait plague enemies are immune to ichor but plaguebringers/goliath arent thonk

raven moon
#

bruh

hollow shell
#

@steep crown Reaper Sharks spawn more frequently in Layer 4 and are easier to fight there. Layer 3 is more cramped in terms of blocks and enemies.

raven moon
#

looks odd when i have 2 suggestions in a row

void kelp
#

It sure does

rain sage
#

I was wondering how difficult it would be to make D.O.G escape into his dimension after you beat him the first time from both animation and programing stand points

cloud surge
#

you mean after you beat phase 1?

hollow shell
#

It could probably be done but I imagine it'd cause a few headaches

#

You can suggest it

hollow idol
#

add a reason why

wooden wedge
#

@rain sage you need a reason as to why it should be added

#

(read the don'ts doc)

violet dagger
#

Reasoning

hollow shell
#

There we go

#

Also, DoG's final phase is generally referred to as "Phase 2"
Sentinels aren't really counted as a phase, or at least not a numbered one

rain sage
#

got it

hollow shell
#

Also, what's all that stuff you have about Storm Weaver and how it'd make the fight harder?

#

(Half of your reasoning seems like it's for a separate suggestion)

rain sage
#

I forgot that ceaseless is before storm weaver

violet dagger
#

Then again sentinel phase is basically non existent next update

rain sage
#

shoot

violet dagger
#

Tbh I don't really like it going away first p2

#

Its fine as it is

cloud surge
#

uuh, are armor setbonuses that summon minions supposed to take up minion slots?

hollow shell
#

If they do then I presume that the minion slots gained from the set bonus (or armor pieces) compensate for that

cloud surge
#

well, with mollusk armor i have 7 max minions, 4 of which are taken up by shellfish spawned by it

#

when i have spider armor, these shellfish arent forced on me and i have 6 minion slots

hollow shell
#

I see

unreal viper
#

I guess they giveth and taketh away.

hollow shell
#

Ah, nope, it's fine
Mollusk set bonus has a hidden +4 minion slots

cloud surge
#

ah, im the dumb... of course tank armor wouldnt give more slots than a summoner armor

hollow shell
#

it's aight

#

Also are you gonna edit your reason @rain sage?

rain sage
#

yes

#

let me quickly show you an example

hollow shell
#

I mean

#

The "surprise" of it only really applies to people who are used to the current Sentinel phase

#

and... I don't really see how this encourages you to pay attention??

#

If anything, having them come out of portals would be a telegraph warning, right?

rain sage
#

yellow is D.O.G, green is ceaseless void, pink is you, black is platform and IDK projectile, and blue is portal

#

The point is to get rushed by sentinels and make the transitions smooth

#

If you see videos of certain youtubers that have played calamity mod, in some of them you can see D.O.G stage 2 catch them on the wrong side and yeah

gray nebula
#

this example isnt really helping with making your idea clearer

ashen warren
#

i don't think it's a good idea

#

it completely nullifies the normal ways of obtaining rage

tawny gyro
#

also alchNPC lite still gives you that pot

#

i'm using the lite version and i can buy it like normal

violet dagger
#

I really don't get this sugg since PoD can be bought on lite

tawny garden
#

also, doesn't it undermine the whole Rage mechanic if you could easily just fill up the bar?

golden narwhal
#

Rage is supposed to be a reward for being hit and surviving, not just a damage boost

tawny garden
#

@molten stratus you're probably using an outdated version of alchNPC lite if you can't buy that

molten stratus
#

oh right ty

tawny garden
#

also, your idea will be really hard to balance

hollow shell
#

@molten stratus You gonna edit your suggestion? (still says it isn't in Lite)

#

aight cool thanks

polar grove
#

ah

#

sorry i was asleep when you pinged me rover

#

...i guess my sugg is a bit specific, but i dont really know how to get it across any other way

zealous ridge
#

i think a good idea would be to outline your idea for how it should be reworked in a 3rd section distinct from reasoning

polar grove
#

so just add a tldr?

zealous ridge
#

for instance
Title.

reasoning
how it could be reworked?

polar grove
#

hmm

zealous ridge
#

change blood pact so it isnt useless

blood pact hinders you more than it helps and doesnt really aid a playstyle that calamity encourages maybe change it so it isnt useless lol thanks
it could be changed to work in favor of a recieve and punish playstyle, which could reward you for being hit with offensive benefits as well as making you a bit more tanky in exchange for less survivability against multiple hits

#

something like that^

#

i didnt want to completely rewrite it for you so i memed a little bit

polar grove
#

yeah lol

zealous ridge
#

but that could be the idea

polar grove
#

my idea was for it to specifically give you perma-crits basically

#

not really any other benefits

zealous ridge
#

ye

polar grove
#

give me 5 minutes and ill try to go rewrite it to be less... idk

zealous ridge
#

i think that's what made the suggestion hard to get behind, though, if that makes sense

hollow shell
#

Your suggestion could be mainly elaborating on why Blood Pact is currently so detrimental, rather than spending time specifying what you want it to become

zealous ridge
#

like some people didnt want perma crits

polar grove
#

ok

zealous ridge
#

people didnt think your rework idea was solid

#

i think its better to be a bit broader in a "this is what should change" sense

polar grove
#

it is my sugg, and if people dont really want then they can just not star it

zealous ridge
#

and elaborate more on reasioning

hollow shell
#

Yeah but like, people want Blood Pact to change

#

They'd like if your suggestion got delivered in concept

zealous ridge
#

its an issue of not everyone agreeing on the entirety of the suggestion

#

its like how putting basically 2 suggestions in one is harder to agree wit

#

as rover said most of the people discussing it agreed that blood pact should change

polar grove
#

hmm

zealous ridge
#

what i would do is give more why and less how

#

not so much as to completely nullify the identity of the suggestion

#

but enough so that devs have breathing room

#

the more specific the "how" gets the harder it is for multiple devs to get behind it

#

its more an economical thing than anything

sleek turret
#

helo

hollow shell
#

Hi

polar grove
#

Rework the Blood Pact to not be actively detrimental to all styles of play

The blood pact currently is almost useless, and only exists as a meme item that is used to jebait players and craft the COTBG. It's purpose is to be a tank item, yet it makes tanks less survivable by giving them a not insignificant chance to just lose all their health for absolutely no reason, and the 2x max health doesnt help because it makes potions completely useless because even the best potion in the game doesnt even heal a quarter of your health. This is a horribly designed accessory that absolutely needs to change.

i rewrote it to not be specific at all

sleek turret
#

Make a potion for revengeance mode that gives you full rage, that cannot be used while a boss is alive.

just install alchnpc lite

polar grove
#

any typos or bad grammar i missed?

hollow shell
#

Read the suggestion, Kaizo

#

That's better, Blue.

polar grove
#

suggs shouldnt be nullified by saying "oh go install this other mod" unless its a bad sugg, or it doesnt fit calamity in the first place

hollow shell
#

Calamity does indeed do a lot of stuff other mods do

zealous ridge
#

i think the concept of rage potions is dumb

hollow shell
#

because it wants to stand on its own

zealous ridge
#

looks more like a problem of rage not being easy enough to get for what it gives you

polar grove
#

i definitely think rage could be buffed

hollow shell
#

(I appreciate that the guy at least specified that it shouldn't be usable while a boss is alive)

polar grove
#

it really isnt worth getting hit like 10 times for a relatively meagre damage boost

weak field
#

Especially since you can drink the pot, get full rage, spawn the boss and nuke it

zealous ridge
#

there's likely a better solution

hollow shell
#

Unlikely to nuke it

zealous ridge
#

i believe ozz has talked about reworking rage before

hollow shell
#

He did

polar grove
#

ill go post my rewritten sugg i guess

hollow shell
#

Ozz and I have just, a ton of fucking rework ideas for many different things
Which we will hopefully slowly implement over.. the next [period of time]

zealous ridge
#

hahaues

polar grove
#

lol nice

void kelp
sleek turret
#

I did a re-search into the Slimegod's bug, and i got some good results: slime gods large slimes only will appear only when you are on the tile, my theory is that Larger slimes appear between 6-10 tiles depending on what tile are you standing.

polar grove
#

have you guys ever thought about using subworld libs in any capacity

hollow shell
#

We are not going to become dependent on another mod.

polar grove
#

hmm

#

its just a library though

void kelp
hollow shell
#

If we're able to implement it into Calamity and still have it only be downloadable on its own
Then maybe

polar grove
#

i mean the dev of it is fine with people decomping it, im sure he would be fine with you guys integrating it into the mod if you just asked tbh

sleek turret
#

Also rage potions can be used at any time and also in boss fights.

polar grove
#

i dont like the concept of rage potions

#

unless they give massive potion sickness or something

#

also uhh, my other sugg hasnt been checkmarked yet and its like 3 days old lol

hollow shell
#

m

sleek turret
#

I dont buy rage-potions, also like a lot of gold you can expend on other things like Drunk Princess alcoholic drinks, or buying boss spawns to earn money, etc, etc.

hollow shell
#

yknow we're uh
talkin about the ones that the dude is suggesting, not the AlchLite ones

sleek turret
#

Or you can do the boomer method, put down a spike on the tile that are you standing and wait a lot of time in that tile just to build rage.

hollow shell
#

indeed

frail mantle
#

spikes don't recharge rage iirc

sleek turret
#

"the boomer method"

frail mantle
#

at least i think i remember that being changed

hollow shell
#

2018

polar grove
#

lol

frail mantle
#

also blue which other sugg do you mean

polar grove
#

honestly rage is so hard to get if you arent playing true melee or tank

frail mantle
#

the Kindle Staff sound one?

polar grove
#

no the naturally spawning bosses one

#

let me get the message id

frail mantle
#

o

frail mantle
#

patience™️

polar grove
#

indeed

void kelp
#

Oh yeah you have to just wait with HoD

polar grove
#

yeah, i only ever get rage after 8 hours of playing... and thats a big maybe

sleek turret
#

now you can build rage with true melee weapons, so fast swing weapons like mantis claws & variants can easly build rage, even better using it to build rage while on the destroyer/another worm boss fight.

#

but you cant use it with dummys, so you need to build for yourself in boss fights.

polar grove
#

you cant use it with dummies

sleek turret
#

sorry i fixed that, im spanish and i know basic english

#

also what is COTBG

polar grove
#

core of the blood god

void kelp
#

Core of the blood god

sleek turret
#

thanks

zealous ridge
#

Make Elemental Mix a separate debuff from its current conglomerate parts and change its effects on enemies.

Elemental mix is bad. Not only does it take up 4 of the 5 enemy buff slots when applied at all, it only does meagre damage to foes and hinders foes defense and movement. It's an all-rounder debuff set, but it isn't an effective one, especially since the 4 debuff slots it takes up could be given to more powerful debuffs like daybroken, nightwither, and defense-crushing afflictions. First and foremost, Elemental mix needs to be changed to only take up one debuff slot, as it basically eats up all the space for interesting debuff mixes.
As for changing it into a better debuff overall, a general buff to it's effects would be workable, but debuffs in general do not serve much help in a fight unless they delete defense. i think giving it a similar use to oiled would be interesting, allowing it to improve the effects of the other 4 debuffs applied to the enemy. This could be a good step in the direction of making debuffs better utilities, rather than weak DoTs that improve your DPS by miniscule amounts.

sleek turret
#

Do elemental mix ignore enemy buff slots?

polar grove
#

you imply that the elemental mix is currently one debuff in some parts of it

sleek turret
#

i didnt know that

polar grove
#

the elemental mix does not ignore buff slots

sleek turret
#

oh

zealous ridge
#

well,

#

ah i see what you mean

#

ill change the wording hold on

polar grove
#

ye

#

like i said yesterday, i think buffs in general need a massive overhaul

zealous ridge
#

ye

polar grove
#

stuff like better damage, tertiary effects, etc etc

zealous ridge
#

rover said i should start with this

polar grove
#

cool

hollow shell
#

Indeed
Exo debuffs are even more problematic (for several reasons)

but this is also important, the suggestion looks good

sleek turret
#

yeah

zealous ridge
#

i hope the bottom section isnt too much

hollow shell
#

I'm not sure how I feel about that last paragraph but I spose it gets the idea of debuff effects beyond DoTs and even stat changes across

zealous ridge
#

i could definitely shorten it

#

what do you think would be better?

polar grove
#

its fine imo

sleek turret
#

since calamity has a cap for debuffs this sugg looks very good.

hollow shell
#

Not Calamity. Terraria.

polar grove
#

terraria has some very weird limitations

zealous ridge
#

i like the last paragraph personally but i want the suggestion to be generally agreeable to most people

polar grove
#

i wonder why debuffs have a hardcoded cap

#

its so weird

hollow shell
#

And, problem I have with it is "ele mix and the 4 debuffs it consists of"
If Ele Mix was made its own debuff, there would be no "consisting of" involved

sleek turret
#

oh sorry then, i know more of calamity mechanics than vanilla mechanics

zealous ridge
#

ah

#

how about... "once consisted of"

hollow shell
#

That would still be quite hard to communicate to the player

polar grove
#

preface the entire sugg by saying "exo-freeze, etc, etc, etc, make up the "elemental mix"

#

that sidesteps this whole issue

hollow shell
#

(not Exo)

#

(Glacial)

zealous ridge
#

ye glacial state

polar grove
#

oh

#

i was thinking of all the exo debuffs

zealous ridge
#

glacial is different from exo not only through immunities but also through the fact that glacial has a defense decrease as well

#

exo doesnt have that

polar grove
#

hmm

sleek turret
#

also, i found on my last dog fight that the head hitbox ignores 0,2-0,4 seconds of immunity frames. (estimate, not very verified)

#

but the body doesnt ignore the i-frames

hollow shell
#

Wondering if you should link to Ele Mix's wiki page to inform people who don't know about it
If not, you could explain it briefly

or maybe that's not a problem iunno

#

Also the head's hit sound doesn't sync up with the hits it takes

#

That's a consequence of tMod's sound slots versus vanilla sound slots

sleek turret
#

"The Elemental Mix is not a single debuff, but rather a set of debuffs"

hollow shell
#

yep

zealous ridge
#

Make Elemental Mix a separate debuff from its current conglomerate parts and change its effects on enemies.

Elemental mix is bad. Not only does it take up 4 of the 5 enemy buff slots when applied at all, it only does meagre damage to foes and hinders foes defense and movement. It's an all-rounder debuff set, but it isn't an effective one, especially since the 4 debuff slots it takes up could be given to more powerful debuffs like daybroken, nightwither, and defense-crushing afflictions. First and foremost, Elemental mix needs to be changed to only take up one debuff slot, as it basically eats up all the space for interesting debuff mixes.
As for changing it into a better debuff overall, a general buff to it's effects would be workable, but debuffs in general do not serve much help in a fight unless they delete defense. i think giving it a similar use to oiled would be interesting, allowing it to improve the effects of the other 4 debuffs applied to the enemy. This could be a good step in the direction of making debuffs better utilities, rather than weak DoTs that improve your DPS by miniscule amounts.

#

how dis

#

i rewrote the second paragraph

sleek turret
#

"The combined effects of the debuffs cause the target to lose 95 health per second, lose 14 defense, and become unable to move"

hollow shell
#

That's better Chozo yeah

sleek turret
#

Whats the max cap of debuffs?

zealous ridge
#

5

hollow shell
#

iirc 5

polar grove
#

5 iirc

sleek turret
#

oh

hollow shell
#

Note: Daybroken inflicts 100 damage per second on its own.

zealous ridge
#

so this debuff is worse in damage than daybroken

#

slightly, at least

sleek turret
#

not really, maybe since it decreases defense by 14

zealous ridge
#

the only thing it has going for it is the -14 defense and the movement reduction

#

which,...m,.,. ichor . . ,., .,

hollow shell
#

The problem is
that only applies to enemies that are vulnerable to Glacial State

zealous ridge
#

yeye

hollow shell
#

as in
no bosses ever

sleek turret
#

yeah but how many bosses have immunity of plague, brimstone flames, glacial state and holy flames?

polar grove
#

all of them i think

#

or at least all of them that actually matter

hollow shell
#

The other three are more inconsistent
so you have a max DoT of 95 but it can be shorter depending on their immunities

#

And the defense reduction will never apply because it comes packaged with Glacial and they're bosses so they're immune to Glacial

zealous ridge
#

let us consider the fact that ele mix is really only realistically avaliable immediately after ml, right?

polar grove
#

isnt there a debuff that does 1250dps?

frail mantle
#

nightwither?

sleek turret
#

maybe shadowflames?

zealous ridge
#

demon flames

#

has a dps of 2500 i believe

hollow shell
#

Shadowflame deals 15 dps...

sleek turret
#

ah demonflames sorry

polar grove
#

lol

sleek turret
#

im very confused with a lot of debuffs

polar grove
#

i just realized something

hollow shell
#

Shred also deals 750 dps

polar grove
#

buffing debuffs in general would buff summoner

#

a lot

sleek turret
#

Nightwither is a debuff inflicted by several post-Moon Lord weapons that causes players and enemies to lose 8 and 100 health per second respectively.

polar grove
#

because half the accs you get as summoner are specifically for doing more debuffs

hollow shell
#

indeed

sleek turret
#

between 8-100 hp per sec

hollow shell
#

Not "between"

polar grove
#

demon flames is 1250dps

hollow shell
#

If we're talking enemy debuffs, it is 100

zealous ridge
#

players take 8 damage, enemies take 100 dps

polar grove
#

but then again its only inflicted when demonshade is equipped

#

which is realistically boss rush levels

sleek turret
#

players take 8, enemies take 100

zealous ridge
#

alright i think ill post elemix suggestion

polar grove
#

cool

sleek turret
#

Crush Depth says this: If inflicted on an enemy: Target loses 30 health per second (in Pre-Hardmode) or 200 health per second (in Hardmode)

#

so crush depth is more stronger than nightwither?

hollow shell
#

I suppose so yeah, but that's only it's base damage

#

It gets affected by defense, remember?

sleek turret
#

then that means the damage will depend on what defense has the enemy?

hollow shell
#

to continue this trend of quoting the wiki
"For enemies, 500% of their defense is subtracted from the health lost per second. "

#

If an enemy has 20 defense, they take 100 DoT instead of 200

sleek turret
#

If the target is an enemy, and i have 100 armor penetration, that means that crush depth will do more damage?

polar grove
#

i dont believe crush depth can get armor penetration

zealous ridge
#

i think crush depth takes the base defense

hollow shell
#

Armor penetration isn't really the right term I think

#

I don't know if defense reduction from debuffs applies before or after Crush Depth's damage calculation

sleek turret
#

then i will se if i can test with some crush depth weapons and the reaper shark tooth neckacle

hollow shell
#

I don't think the player's armor pen will affect the debuff. I was thinking more along the lines of Ichor

#

It might, I don't know. I've been surprised before.

#

I'll see what I can find

polar grove
#

if armor penetration works like a debuff then crush depth might be affected

#

but otherwise probably not

keen lagoon
#

probably depends on which is calculated first

polar grove
#

armor piercing effects are calculated before everything iirc

hollow shell
#

I believe I have confirmed
that DoT damages are calculated before defense reducing debuffs

polar grove
#

thats interesting

sleek turret
#

So that means if i throw ichor into a enemy that alredy has a debuff like crush depth, that means the debuff damage wont increase. (?)

polar grove
#

prolly not

hollow shell
#

From the source, it looks like that is the case, yes.

#

If you can back it up or find a contradiction through in-game testing that'd be appreciated I spose

sleek turret
#

ill test more later, i have lunch now, its 13:14 and i didnt eat something

sand umbra
#

yessssss

#

more debuff suggsssss

#

now for the inevitable "make bosses not invalidate the use of debuffs" sugg

#

there have been a fair number of debuff suggs lately but none of them really get to the heart of the issue

#

and what's hilarious is?

#

the moment it's brought up, it's all going to stop because someone's going to say "no, debuffs = fun and we can't have that in our Calamity Mod for Terraria, bye"

zealous ridge
#

well i recognize the uselessness of debuffs

tawny garden
#

that's not even the heart of the issue
they all suck in general
I've never had a moment when inflicting a debuff actually helped me
(except for Ichor maybe)

zealous ridge
#

but both me and rover thought starting with ele mix would be a good way to preface the issue

sand umbra
#

Ichor, laughing in 25% DR cut that it's had for eons and is only finally losing next update:

#

for as long as I can remember, Ichor has been the kingpin of the debuff scene because of that DR cut

#

(although I do agree most debuffs also lack appreciable effect, I think that stems from them simply never needing to)

tawny garden
#

oh, great
last helpful debuff dies

zealous ridge
#

ichor is bad because its too good

#

the other debuffs are bad because

#

well

sand umbra
#

they're bad

zealous ridge
#

theyre not helpful that muhc yea

sand umbra
#

and the worst of it is, it's treated like an insignificant problem that can be tossed to the wayside

zealous ridge
#

well the thing is

#

it isnt a must change thing

sand umbra
#

because Calamity balances around precisely the thing it uses to invalidate debuffs entirely:

#

bosses

zealous ridge
#

ye

#

think ive brought up some ideas for changing debuffs

sand umbra
#

not a single debuff you can inflict at the tier you fight a boss is going to be able to be inflicted on that boss

#

I can count the exceptions to this rule on one hand

tawny garden
#

debuffs aren't helpful on normal enemies either sweating

sand umbra
#

Calamity doesn't balance around normal enemies

tawny garden
#

i did know that

sand umbra
#

that's probably why most of Calamity's normal enemies pre-ML are complete jokes

zealous ridge
#

fires could have stronger effects the longer its on a single target
poisons could have offense-crippling effects
defense tankers could stay as is and still kind of work
and utility debuffs that affect the strength of other debuffs (ala oiled)

#

i thought ele mix could fit into utility because rn it's just 4 debuffs rather than its own thing

#

exo debuff could also fit into that, honestly

sand umbra
#

something something fire deals more damage to Cryo

zealous ridge
#

well

sand umbra
#

poisons and Plague deal more damage to organic enemies but barely anything to inorganic enemies

#

inflicting the Wet debuff fucks up the Mechs and weakens fire attacks from the target otherwise

zealous ridge
#

well plague could work as a poison for organic and inorganic

sand umbra
#

Plague in particular gets much less of a penalty against inorganic targets

tawny garden
#

plague on inorganic stuff would be weird
but this whole game is weird

zealous ridge
#

idk how i feel about debuffs being determined on case by case bases

sand umbra
#

I know how I feel about it

zealous ridge
#

well yeah

sand umbra
#

I feel like it'd actually encourage learning what the fuck your weapon inflicts

#

and learning to utilize debuffs to their fullest potential

#

rather than "haha funny everything inflicts this debuff but it does nothing to nothing"

zealous ridge
#

i dont like the specificity of it , i guess

#

id prefer emergent mechanics

sand umbra
#

eh?

zealous ridge
#

what i mean is

#

lets go with "poisons decrease offensive effectiveness"

#

with foes that do scary shit with high damage

#

youd wanna use poison debuffs

sand umbra
#

poisons actually doing something pogooo

zealous ridge
#

and i dont just mean damage decreases

#

lets consider sulfuric poisoning

#

what if projectiles lost damage over time the longer they exist when the foe that cast the projectile is afflicted with sulph posion

sand umbra
#

now see

#

that's the kind of shit that'd be cool

#

just any sorta nuance to debuffs past "damage over time vs. funny ichor"

zealous ridge
#

fire debuffs could also have something like this

#

but more focused around offense

dry latch
#

or fire could spread to nearby enemies

zealous ridge
#

like, i talked about how fire debuffs could get stronger the longer its applied to a foe

sand umbra
#

fire

#

but afflicted enemies may release sparks occasionally which can catch other enemies on fire

#

and additionally explode into said sparks if they are still afflicted with fire when they die

#

a.k.a. "Calamity fire debuff #200 but interesting"

zealous ridge
#

holy flames could deal more dot the longer it's applied and cause intermittent holy explosions

#

which increase in frequency the longer its applied

sand umbra
#

explosions can themselves inflict holy flames

zealous ridge
#

ye

sand umbra
#

like

#

regardless of what route you take

#

there are so many options for making debuffs more interesting than just DoT, defense is kill, and slow

polar grove
#

fire actually acting like fire?

sand umbra
#

yes

polar grove
#

but this is a video game

sand umbra
#

fire actually acting like fire

polar grove
#

lol

#

but yeah im all for chozo's ideas

#

the way i see it, theres 2 different damage classes

#

raw damage and status effects

#

status effects are completely useless and raw damage is king

#

which should not be happening in any well balanced game that has this kind of system

zealous ridge
#

uless u play summone and funee shellfish claps

#

(i hate shellfish claps)

polar grove
#

yes lol

sand umbra
#

shellfish were a mistake

zealous ridge
tawny garden
#

what's also funny is that it's the only debuff that (pretty much) nobody is immune to

#

other weapons which are based on a debuff get nullified later on

#

but no, shellfish staff is special

dapper coral
#

cries in stardust cell debuff

polar grove
#

lol

distant gyro
#

shellfish is special because it's a debuff that willingly tells every enemy "no you can not be immune to my debuff"

#

same with demonshade enrage

polar grove
#

isnt it funny how the only debuff that can actually deal with prehm bosses in a somewhat fast manner is locked to post-game?

distant gyro
#

celled doesn't have this so most bosses are immune

tawny garden
#

so what you're telling me is that Ichor, Cursed Inferno, Demonshade Enrage and Shellfish Claps are the only non-idiot debuffs?

polar grove
#

yes

distant gyro
#

ichor and CI no

polar grove
#

ichor is arguably the only actually good debuff in the entire game currently

distant gyro
#

those are manual exceptions

polar grove
#

and thats just because it has a hax effect

#

and CI of course

tawny garden
#

CL is also shitter than Ichor

polar grove
#

yes

tawny garden
#

I don't know why the fuck would you play Corruption

distant gyro
#

next update + 1.4 CI buff say otherwise

polar grove
#

mm

tawny garden
#

that would be when we're old men and women

polar grove
#

i thought the next update is the end of this month though?

tawny garden
#

ah, I have a different mindset

#

I thought of tml release

polar grove
#

oh

tawny garden
#

I'm dumb

distant gyro
#

tml alpha is kinda workingn't on 1.4

#

ish

polar grove
#

"alpha"

#

that says a lot about how long its going to take

#

big oof

tawny garden
#

Stevie was able to compile a modded 1.4 earlier today

tawny garden
#

(offtopic kinda)

polar grove
#

ok now thats sick

#

i cannot wait

#

hmm

tawny garden
#

still not on my PC, so not sick rn

distant gyro
polar grove
#

i kinda want chozo to write up a doc for all his ideas on changes to debuffs tbh

tawny garden
#

that's getting into specific shit territory sweating

#

which is bad, cause I actually like the ideas

polar grove
#

kinda hard to be unspecific when getting into the territory of overhauling an entire system

#

big sad

#

even just having different types of debuffs have interesting effects would go a long way towards having debuffs feel like an actual part of the game

sand umbra
#

there's really no non-specific way to go about this

#

or at least, no non-specific way that won't cause problems

sleek turret
#

time to test if crush depth is affected by armor penetration

sand umbra
#

because then the argument becomes "well we have bigger, more important things to put this level of thought into than funny debuff overhaul"

#

remember: 1.4 tML is on the horizon and so is the Draedon era

sleek turret
#

yea

polar grove
#

yeah the biggest problem with it is that the devs probably dont want to do something that would take so much work

#

tbh ive heard 1.4 is better with its coding, so maybe calamity will be free to do ever more wacky shit then it can currently

sleek turret
#

Should i use neptune bounty or soul edge for testing?

#

also the reaper looks like a face

polar grove
#

use a depth crusher for it

sleek turret
#

5 secs?

polar grove
#

3 i belive

#

believe*

sleek turret
#

or i can use eidolic wall since gives 10 seconds

#

and biome blades only give when in the ocean/sulphur sea

polar grove
#

the 2 abyss amulets give every attack crush depth

#

maybe use that

sleek turret
#

Conclusion: armor penetration doenst affect depth crush

sand umbra
#

conclusion: wack

polar grove
#

thats weird

sleek turret
#

also it was done using an arapaima for testing

plain cobalt
#

hm

#

i'll fix it later

hollow shell
#

Mostly the "melee" part which is weird

#

okay

plain cobalt
#

im busy

gray nebula
#

what would be the point of a siren npc

#

apart from "well I want to spare her"

#

especially considering I don't really think she would want to join your town???

#

anyways reasons for her joining the town aside, what would she even be used for as a npc

frail mantle
#

yea like

#

i don't think she'd want to live with the guy who just murdered the one thing she swore to protect

#

at least i think that's how her lore goes

crude geode
#

Player: beats up Siren and her big friendly leviathan
Player: Hey can you move into my town

hexed spade
#

big friendly leviathan

crude geode
#

Like...Permafrost has a reason to want to be in the town, seeing as you freed him from prison, but Siren just hates you.

tawny garden
#

Siren is removed, isn't she?

#

or am I dumb

crude geode
#

Yeaaah?

crude geode
#

I’m not exactly sure on the difference between Siren and Anahita, but they sound different.

frail mantle
#

they'll function roughly the same, i think

tawny garden
#

new AI tho

frail mantle
#

yea with the new ai, of course

hollow shell
#

@half sun Your reason could be better.
"I feel...", "wouldn't it be cool...",

tawny gyro
#

Siren: You have literally murdered my best friend / my pet / whatever Leviathan was to me.
Player: ...wanna join my base?
Siren: oh yeah cool beans

half sun
#

Lol, ok granted she would probably be upset about that, but you could argue that if the leviathan got much bigger, it would starve to death and that's far more cruel a fate than dying in battle.

#

I've edited my suggestion

tawny garden
#

if the leviathan got much bigger, it would starve to death
BirbThonk

eternal locust
#

@half sun I still feel as though the motive for the Siren joining the player's town needs to be much better instead of defeating her.

Imagine this from her perspective: You, the player, just killed the one that she's grown accustomed to and lived with for a long while after being betrayed by her own people and used in countless rituals that she wanted no part of. Her savior, the Leviathan, was the only thing she's ever felt safe around.

There is no way in absolute hell that she'd ever trust in joining the player and their town of NPCs after you literally murder her best friend, and from a storytelling perspective, I can almost never see this working in the actual game, unless she randomly decides to switch sides, which is almost not plausible in the slightest.

#

Yes, the Siren has a really tragic backstory and all

#

but the motive for her joining the player and their town needs to be much better instead of "defeating her", and has to make sense in order for her to become an NPC in the first place.

#

Look at Permafrost as an example. You freed him from his frozen prison, and he is homeless now, which is a great reason for him to join the player's town and live alongside them.

#

Same with Amidias.

#

Where you, well, free him from a giant clam that's trapped him since Calamitas scorched his ocean into the desert.

half sun
#

What if she started out as an NPC you could talk to and choose weather to fight her or receive a quest from her?

#

Do a few quests, build some trust

eternal locust
#

That could possibly work if the player opts not to fight her by "killing" ???, but again, I believe that would require some recoding on the dev team's part

#

I hope you know where I'm coming from with my criticisms, because in order for the Siren to become an NPC in the first place and switch to the player's side, it has to make sense.

#

And from what I know, Calamitas is planned to be an NPC once you beat SCal, which can make sense if the player defeats SCal and knocks sense into her after breaking Yharim's curse on her in a cutscene similar to what you get in Ancients Awakened after beating Rajah Rabbit or Shen Doragon.

#

But for the Siren? She isn't cursed, she isn't brainwashed, she's doing this out of her free will.

half sun
#

Aye, I know. I racking my brain here. I'll think of something, mark me words my friend. Aye, I bet I can think of something.
Also thank you for the constructive criticism I appreciate your collaboration on the matter.

eternal locust
#

No problem. Just giving you feedback, as someone who is fascinated with this game's lore.

half sun
#

Aye, I love lore. And this mod's got alot of it.

onyx river
#

I mean, wasn't the siren Anahita and Leviathan lore getting reworked tho, not that it would change what Epsilon said but it could direct it in another way

eternal locust
#

I heard that it was, yes.

frail mantle
#

ye

hollow shell
#

Does the current lore still mention Nahlyn

eternal locust
#

No idea what the rework will be like, but I hope it'll make sense if Anahita is to switch over to the player's side.

onyx river
#

Yeah, i think it'd be prolly best to keep the sugg in a doc and wait until the rework then

half sun
#

Isn't Nahlyn the name of the Siren boss?

tawny garden
#

nope

onyx river
#

About Rover's question there is no current lore in the doc although the wiki paragraph does mention nahlyn yes

tawny garden
#

and wasn't for a long time now

hollow shell
#

Well, it used to be
like, a long time ago
cuz the Siren was supposed to be replaced a long time ago but the sprites didn't get completed until recently