#suggestions-discussion

1 messages ยท Page 928 of 1

tawny gyro
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oh, that makes a little bit more sense

radiant meadow
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Is would be like hive mind/perfs

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you wander in and poke funny not moving thing

steep crown
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Or polterghast

radiant meadow
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then get fucked

wooden wedge
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@ashen warren read the don'ts doc

tawny garden
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oh ffs

tawny gyro
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problem solution:

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play deathmode and enjoy random boss spawns

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๐Ÿ‘Œ

steep crown
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Not everyone wants to play deathmode

tawny gyro
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pfft, casual

edgy sundial
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not everyone wants random bosses spawning on top of them

steep crown
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Plus, DoG randomly spawning sucks

radiant meadow
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@ashen warren please read the Don't's Document in the pins. It outlines what to and not to suggest.
Specific Item Suggestions (and meme suggestions) are not allowed.

tawny garden
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then you won't enjoy random spawns. simple

tawny gyro
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he actually doesn't even in DM

radiant meadow
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So do you want me to try and rewrite your suggestion?

steep crown
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No offense, But I kinda want to do it myself

radiant meadow
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okay, that's alright

tawny gyro
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woah, a sugg got deleted so fast i didn't even get to read it

radiant meadow
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You just didn't answer me the first time I asked.

steep crown
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Srry, Just got caught up in the convo

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and by the time i was done typing, Things had already moved down a page

tawny garden
visual timber
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which is better, the ninja armord, or the rougue victide armord?

tawny garden
radiant meadow
tawny gyro
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wrong channel

visual timber
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sorry

steep crown
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I think I'm out of the loop

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What even was the suggestion?

tawny garden
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people have different definitions on "seems like a terraria thing"โ„ข๏ธ

radiant meadow
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his suggestion was to add a specific armor

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why did you screen cap that

steep crown
wooden wedge
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I screenshot a lot of things

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,

untold cargo
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Out of everything

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U picked that

tawny garden
wooden wedge
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the answer is that it wouldn't really work

hollow shell
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aight cool, thanks for doin all the approvals Ben ๐Ÿ‘
(I was busy today, expected a big catchup)

mortal oracle
frail mantle
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the same as the above

mortal oracle
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what is "the above"?

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the evil spread?

frail mantle
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the note for the evil spread one yea

mortal oracle
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so a mod called "Ditto" does that?

hollow shell
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lol no, the first note

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Hardcoded vanilla gen, bad to mess with

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I'll reword it I guess

mortal oracle
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oh the terror of modifying hardcoded vanilla things

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wow, not gonna lie, that was unnexpected, anyways, i dont really know if that was really supposed to be understood, anyways, moving on the next donts

wooden wedge
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Ditto basically means the same

neat citrus
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I love how the actual pokemon is left out of the definition

hollow shell
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Of course.

wooden wedge
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Because the word came before?

neat citrus
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Also, that's in oxford?

wooden wedge
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And the fact that you can't use a pokemon as a definition because it makes no sense?

hollow shell
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Yeah fun fact
"Ditto" the Pokemon was named after the word. It's a pun.

neat citrus
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Wait, the expression came before the pokemon?

hollow shell
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yes

neat citrus
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Oh shoot

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Nvm then

wooden wedge
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It's been in use before the 1800's iirc

hollow shell
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(Don't worry. I, too, heard about the Pokemon before the term)

wooden wedge
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Google says early 17th century

neat citrus
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What the heck

wooden wedge
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Words

neat citrus
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Well anyways, do you guys remember the guy who basically suggested to remove mana?

hollow shell
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No?

wooden wedge
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Why would you bring that up

neat citrus
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I'm bored

wooden wedge
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Then be bored somewhere else

neat citrus
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Ok

mortal oracle
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just to make sure, can i ask if i can suggest something saying the whole idea here?

wooden wedge
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Yeah

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Check the don'ts doc first though

mortal oracle
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i readed the whole thing and im just asking here to make TOTAL SURE if i can truly suggest

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well im going to suggest to add a calamity title screen (like overhaul or scubbis wrath)

neat citrus
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Isn't that already a thing or am i dumb

mortal oracle
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youre dumb

neat citrus
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K

wooden wedge
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Pretty sure that was tried in the past

frail mantle
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what's a scubbi's wrath

wooden wedge
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And that it didn't work whatsoever

mortal oracle
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scubbis wrath was a mod

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the least used mod i can remember

hollow shell
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wdym "Calamity title screen"?

neat citrus
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Succubi's?

mortal oracle
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when i first used tmodloader i downloaded A WHOLE BUNCH of mods

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and that was in it

wooden wedge
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Changing the title screen to be calamity themed

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Which was a thing in the past iirc

mortal oracle
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it had a whole terraria resprite and a custom title screen

wooden wedge
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Pretty sure calamity used to change the whole background along with the music

hollow shell
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The Calamity texture pack changes the "Terraria" logo to be Calamity style
Can't remember if it appends the word Calamity anywhere tho

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and yeah we do have custom music on our menu

frail mantle
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it doesn't

mortal oracle
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imagine calamity texture pack, so, its basicly that

wooden wedge
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I thought it was a thing that was in the mod years ago

hollow shell
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Musta been a long long fucking time ago cuz I don't remember that.

wooden wedge
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Should probably ask YuH,,,

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@hollow idol did calamity ever change the title screen in the past to have a different background

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I remember it looking like the underworld

wooden wedge
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QB spawning is an enigma

indigo fog
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I thought larva couldn't be broken by projectiles in Calamity, I've never had that happen to me before.

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this is with only calamity

radiant meadow
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calamity doesn't touch the larva tile

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99% sure on that

indigo fog
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well that's really weird then

wooden wedge
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Pretty sure QB spawns sometimes because she just feels like it

sage granite
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I've been trying to do Clone and something is breaking them

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It's been 7 times and I'm not exaggerating

wooden wedge
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Welcome to the world of queen bee always crashing in on your boss fights

waxen pine
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never had it happen personally in calamity

wooden wedge
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Pretty sure she's bugged to high hell

radiant meadow
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she's a party crasher

sage granite
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Tell me about it

indigo fog
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so this is a bug fix suggestion

sage granite
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Always under 30%

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So to say I'm ticked off is an understatment

wooden wedge
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Bug fix for a boss that's coded in redcode

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Sounds painful

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But uh go to the bugs channel and report this iirc

radiant meadow
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I mean, if it really bothers you. You can hero's reveal map and personally visit every hive and butcher them.

wooden wedge
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And if she still spawns then just give up

sage granite
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I'd rather not

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Wait is map reveal per character

radiant meadow
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yes

indigo fog
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yes

wooden wedge
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Yes iirc

sage granite
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Ok I will then

radiant meadow
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map data is per character

sage granite
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It's a PT, I didn't want to see all the map

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I'll grab another character and "Take care" of her

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Thanks, I'll delete that suggestionb

radiant meadow
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Take care, have fun

sage granite
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๐Ÿ‘‹

violet dagger
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A nice clear sugg posting...

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Shame if I make my sugg to ruin it

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Clean posting ruined

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Also surprised how it turned out since I type it on my phone

dense nebula
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Man I really wish the Shrines had some kind of consistent spawn methodology.

It's so silly that to find them your only real option is to "just look around", especially since some of their spawn locations are so vague, like there's SO many mushroom biomes, I'm just supposed to skim the entire map until I happen to find the one mushroom biome with the shrine in it?

I'm just supposed to turn my entire ice biome into swiss cheese until I happen to stumble upon it?

Don't even get me started on the Caverns shrine whos spawn location can literally be anywhere in the map.

sand umbra
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inb4 you need 'em for enchants

dense nebula
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Good Guess.

golden narwhal
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I mean, shrines are supposed to be helpful bonuses, not neccesary for your pt

violet dagger
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Tbh they never really help even in early game

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The only one I found useful was luxors gift

ashen warren
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the onyx excavator key is great

dense nebula
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Onyx, Tundra Leash, and Luxors I've gotten really good use out of in multiple playthroughs.

violet dagger
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The others tho are near useless

dense nebula
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yeah the rest are real meh

violet dagger
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They'll probably be buffed in the future

ashen warren
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i doubt it

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since they can be obtained pre-boss it's unlikely that they'd get buffed

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because that'd cause some balancing issues i guess

dense nebula
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All I'm saying is, the Abyss Shrine consistently spawns at the bottom of the abyss, it's predictable, it'd be nice if they all had the same or similar sorts of consistency.

violet dagger
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Maybe for cavern shrine it has a higher chance to spawn near the center of the world

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And by center

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I mean center center like the middle

dense nebula
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Ain't even gotta be that locked down, even something like "The cavern shrine only spawns in the center 3rd of the world" or the "Mushroom shrine only spawns in Mushroom Biomes on the lower 3rd of the map on the right side"

unreal viper
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Especially since the fungal thing is so important for true melee, I think more consistent shrine spawn is a good thing.

polar grove
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oh wow my sugg passed the threshold

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very cool

pearl pendant
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I mean the shrines aren't necessary for core progression, just nice things to find. Personally I think they should stay as is. Side note: if you're after enchatments for Fargo's soul, you can craft an item post twins iirc that reveals the entire map

inland viper
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True, though revealing the entire map is a rather all-or-nothing solution. I think a nice solution is to make the chests that spawn in shrines all be one rare type, and then make that type have max priority for metal detector.

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That way you don't have to change spawn conditions or anything like that; just two minor changes that dramatically increase the odds of finding a shrine.

hollow shell
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That's a neat idea, you could suggest that

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Metal Detector is not very useful currently so that'd give em some more purpose

inland viper
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Turns detector into shrine finder, and I assume it's not terribly difficult to set priority high for a detector tile.

hollow shell
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Yeah we do that already

inland viper
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I'll make the sugg, then. I can't remember ever actually having a use for metal detector, but this would make me use it.

hollow shell
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It won't be a blue check, s'too old
but it's noteworthy that it got rejected by the devs

inland viper
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Oh. Huh. That doesn't bode well, having been sugg'd before. But I'm nothing if not foolishly optimistic.

polar grove
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honestly i kinda want this sugg

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i never find shrines without hero's

inland viper
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I imagine some shrines are easier to find than others; my Desert shrine was smack dab in the middle of a tunnel, impossible to miss it.

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The Granite and Marble shrines, on the other hand, I wouldn't have found in a million years without using external mods to reveal the map.

hollow shell
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You could also include in your reason that it'd give the Metal Detector more of a usage
Rather than just being a much much worse Spelunker, it actually would have something rare and notable to detect

inland viper
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Done.

hollow shell
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Nice

inland viper
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Yeah, shrines are in a weird spot in Calamity. They aren't required, but they do have really fun and cool items. But they spawn so randomly that it is very unlikely that you'll find one in a normal playthrough.

hexed spade
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i disagree because i usually find at least one in my playthroughs

polar grove
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in my last 3 PTs i have only found 2 desert shrines

hexed spade
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maybe i am just lucky or i go for luxors gift every time

polar grove
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and nothing else

hexed spade
earnest vine
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I have only found a shrine once, I think they should spawn more

polar grove
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has anyone sugg'ed making the aura from saros possession bigger?

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cause its kinda tiny rn

inland viper
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Spawning more than one of each shrine would be another way to fix the issue, yeah.

violet dagger
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There was a sugg abt that

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Got denied

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Making multiple shrines

inland viper
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My sugg has actually been suggested before as well, Rover pointed out.

polar grove
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making multiple shrines would make multiplayer more fun in concert with making them findable at all i guess

inland viper
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Like, damn near my exact suggestion.

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Yeah, multiple shrines would help multiplayer. Though I just plan on spawning a second one in after we find the shrine.

hollow shell
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I have a suspicion that the reason why the old one got rejected was because of the wording

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They appear to be asking that every shrine get its own chest

polar grove
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hey rover has anyone suggested making the aura from saros possession bigger?

hollow shell
polar grove
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ok good

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guess ill go write that up in a minute

hollow shell
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... what uhh

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What exactly are you suggesting?

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Just, a purely visual change?

violet dagger
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^

polar grove
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yeah just visual

violet dagger
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Saros aura does nothing

polar grove
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it really doesnt represent what its referencing at all

hollow shell
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okay then ยฏ_(ใƒ„)_/ยฏ

polar grove
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considering you almost cant see it

violet dagger
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The radiance orbs it spawns is what does dmg

inland viper
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Purely visual suggestions. Y'know what, I'm on board. Don't think I've ever actually seen one of those.

polar grove
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lol

violet dagger
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Anyways while we wait for that to become a thing guess we can talk about my sugg

inland viper
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Ooooh, what's your sugg? Or is it already posted and I missed it...?

hollow shell
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Still sittin in posting

inland viper
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Yep, there it is.

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I found it.

violet dagger
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I've seen no one talk about boss rush curses

inland viper
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I mean, I don't think they're that obscure, but then maybe I'm weird. I check configs first thing after installing any mod, so I noticed BR Curses instantly.

polar grove
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Make the aura from Saros Possession 3 or 4 times as large

Currently the aura it gives behind you is absolutely tiny compared to what its referencing (the radiance from hollow knight) so i suggest making it a couple of times larger to be better represent that. This is a purely visual change, and would not affect anything about the actual attacking stats of the weapon.

this good?

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oh wait typos

violet dagger
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Fix typos and put it in posting

polar grove
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there

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is it actually good?

violet dagger
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Yes

inland viper
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"larger to to better"

polar grove
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okay

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my keyboard is shit

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ugh

inland viper
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But after that's fixed, yeah, looks good.

polar grove
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i may have typed it up a bit too fast lol

violet dagger
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Anyways with br curses even if u check the configs

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It's all the way at the bottom so once you see all the important stuff you'd probably go back

polar grove
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i never even noticed the br curses for the longest time until i took a long look through configs

inland viper
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I mean, I check every config option that I can whenever I'm looking at configs. Even if I only went in there to change one thing. That I know is just OCD, but still.

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But if other people aren't noticing them, I'm all for it.

violet dagger
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Most people don't notice them

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I only found out bc wiki

inland viper
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Hm. Well, I'm all for changes that increase accessibility and don't actually affect me at all, so I'm for it.

violet dagger
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And if they weren't obscure I'd probably expect a decent sized calam YouTuber to mention them

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YouTube is probably a bad argument

dense nebula
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Yeah I didn't find out about the curses until recently, I think having some item in game to toggle the curses isn't a terrible idea.

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Or maybe a GUI when you use terminus that lets you toggle them.

jovial spire
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ye

violet dagger
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That's what I was thinking abt

inland viper
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I don't know if we need entire items. It'd be enough to just have a tooltip on the Terminus mentioning that they're in the configs.

polar grove
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honestly i think its a problem with bossrush just not being very well known

jovial spire
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a GUI would be nice

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like multicolor wrench has

violet dagger
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Smth like the arcanum teleport could work

inland viper
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GUI would be nice, but may be difficult to code, I dunno. A tooltip is crazy easy, though.

violet dagger
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If u right click with it

polar grove
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its kind of a random thing that you wouldnt know about unless you specifically looked at the wiki for it or just used it and got completely wrecked by the high level bosses

dense nebula
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The Tooltip would be a simple way of doing it yeah, just like "Hey check the config"

But a GUI would be the more elegant way for sure.

polar grove
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a gui in the style of luiafk's arena builders possibly

inland viper
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Oh for sure. And the sugg should probably mention both.

violet dagger
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I didn't mention gui bc it might've been too specific since I'm too strict on myself

inland viper
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I'm just looking at increasing the chances of it being approved, and tooltips are so ludicrously easy that I think that has the highest chance of approval, versus an actual GUI.

sand umbra
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This change would have the added benefit of giving a use to the metal detector, which is currently rather worthless by virtue of not having anything worth detecting.

inland viper
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Oh boy. I'm 'bout to get roasted.

sand umbra
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Life Fruit, which are horrible to find otherwise:

serene fox
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you can just farm plantera iirc

jovial spire
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I mean it would be nice if it spotted shrines

polar grove
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honestly the metal detector is bad for everything except life fruits and crystals

inland viper
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Whaaat? I've never had trouble finding Life Fruit.

dense nebula
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I always used the Spelunker potion for anything that you could possibly use a Metal Detector for.

sand umbra
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Metal Detector spots fruit, crystals, and chests

polar grove
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having it spot shrines would be a way to actually find the caverns shrine

jovial spire
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also yeah

dense nebula
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For me the Metal Detector exists to craft the cell phone lol

inland viper
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^

jovial spire
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you can easily get like 10 off the bat of your 3rd day or so

sand umbra
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most Cell Phone mats exist to craft the Cell Phone

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e

violet dagger
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What could be nice for shrines is a hard to obtain item that points to them in a way

jovial spire
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and usually 2 a day afterwards

polar grove
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also it gives more reason to actually go and find a nymph and kill them

dense nebula
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Oh you know what I meant.

sand umbra
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as in "the sole purpose of most Cell Phone mats is Cell Phone tree"

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:v

jovial spire
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anyways i suppose i shall go be suggestion bot cel

violet dagger
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Indeed seal

inland viper
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An item that points to them like the pointer from Thorium would be great, but probably a lot harder to code.

polar grove
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the pointers from thorium are super laggy

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they arent a very good way to do things

inland viper
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And also potentially makes finding them too easy.

violet dagger
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I never lagged with grim pointer

dense nebula
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Also something I doubt the Calamity Team would be interested in implementing.

That'd be a bit of a ham-fisted way of solving the issue.

polar grove
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you probably just have a good compute

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r

violet dagger
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Still get lagstaff'd

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Anyways pointers would probably be too op

inland viper
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Shrines should require a bit of exploration to find; they just shouldn't require absolute 100% precision. As it stands, shrines are very small, and you could go right past one and never know it.

polar grove
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regardless the pointers are laughably inefficient when it comes to actually being implemented

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^

dense nebula
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@inland viper agreed

violet dagger
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Welp it's already in voting

polar grove
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nice

inland viper
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I'm happy to spelunk through the caverns until I'm in the ball park. But I'd like to know I'm in the ball park.

violet dagger
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Sugg bot cel is very efficient

polar grove
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cool

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wait shit theres a typo

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why am i so bad at this

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i never have this many typos in my suggs usually

jovial spire
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fix it and ill change it

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just put it here

polar grove
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k

hollow shell
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Gee Celest that was a bit fast

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Suggestion existed for all of 5 minutes

polar grove
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Make the aura from Saros Possession 3 or 4 times as large

Currently the aura it gives behind you is absolutely tiny compared to what it's referencing (The Radiance from Hollow Knight) so I suggest making it a couple of times larger to better represent that. This is a purely visual change, and would not affect anything about the actual attacking stats of the weapon.

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geez i shouldve taken a bit longer to type this out before i threw it out there

jovial spire
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wait, i thought it said am

hollow shell
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this is why you give it time in posting

jovial spire
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fuck, im tired

polar grove
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i just woke up like an hour ago lol

inland viper
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Celest bot too efficient.

jovial spire
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its 11pm for me and ive had a very long day

polar grove
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oof

violet dagger
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This is why u get ur sleep instead of grinding for stuff in fargos

polar grove
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lol

inland viper
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But I want the ultimate accessory!

jovial spire
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more like grinding in disgaea

inland viper
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For real though; that game's grindy as hell. Fun, but grindy as hell.

violet dagger
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I still got fireworks rn

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Timezones are weird sometimes

inland viper
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Timezones are weird all the time.

polar grove
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also thanks for fixing the sugg celest

violet dagger
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Also the parentheses in my sugg abt it maybe breaking dont's can go

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Since just listing what u beat it with isn't giving a use to the rock

arctic notch
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Does the old Astral Meteor theme play when you're in the new Post-Aureus Meteor Biome?

hollow shell
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uh

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Not that I'm aware of

polar grove
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i thought the astral meteor theme was just the normal meteor theme

arctic notch
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It should.

hollow shell
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Why's that?

polar grove
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eh

hollow shell
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Old theme's got less to it

arctic notch
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Because it's another amazing track that will go unused otherwise.

polar grove
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the "new" infection theme is very good

hollow shell
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Not really?

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The new one is an expansion of the old one

arctic notch
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And it would make sense for it to play there.

polar grove
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calamity lost themes exists

hollow shell
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have you listened to the new one and the old one back-to-back?

arctic notch
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Because it's not a new area of infection, it's the meteor itself there.

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Yes.

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But it's a mini biome. It doesn't need a track with as much substance as a full on biome.

hollow shell
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???

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What're you talking about?

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Am I missing something

polar grove
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the meteor itself isnt a biome by itself

arctic notch
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The second Astral Meteor?

polar grove
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its just astral infection

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just like the rest of it

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it makes more sense for it all to just have the same theme

arctic notch
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After Aureus, another meteor drops.

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For context.

hollow shell
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Okay, right.
Aureus can spawn new meteors when you kill him, but it's not a guaranteed thing and there's nothing unique about it, it's just so you have more ore to mine

arctic notch
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But there's no infection around it

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I still think it should be there.

inland viper
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Actually there can be. If you don't have a certain number of infection blocks already.

arctic notch
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Really?

hollow shell
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(there can be what?)

inland viper
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The second meteor can infect blocks, it just doesn't usually because you already have a bunch of infected blocks.

hollow shell
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Yeah, that's also true.
If you have very little amount of infected blocks in your world, the new meteor will create a new infection

inland viper
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So, it's the exact same as the first meteor. Just, y'know, another one.

arctic notch
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I see.

hollow shell
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Yeah it's just a resource thing

violet dagger
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But then again slimes exist

arctic notch
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???

violet dagger
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Astral slimes

hollow shell
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Secondary insurance :P

arctic notch
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Do they drop Astral Ore?

violet dagger
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Yes

hollow shell
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ye after Deus

arctic notch
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Ah.

inland viper
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Also Astral Crates. Tertiary Insurance.

violet dagger
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Who fishes tho when zerg potion exists

arctic notch
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Fishing>Grinding.

violet dagger
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I prefer the luiafk ultimate battler

polar grove
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blood orbs are easier to fish than grind

violet dagger
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tho I usually end up dead

arctic notch
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I fish for Hardmode Ore instead of breaking altars due to the fact that it makes a random Corruption/Crimson block randomly in theworld.

hollow shell
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indeed

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Hallow too

violet dagger
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Begone evil is what I use

#

Since I'm always too lazy to start fishing with bait and shit

dense nebula
#

Begone Evil is essential, hated playing 1.4 without it.

#

Biome spread is the worst thing.

hollow shell
#

A Terraria playthrough isn't complete without spending 2 hours digging around your V biomes

inland viper
#

Screw that noise; did it in 1.4 already. Begone Evil is gonna make life so much easier.

unreal viper
#

Can I ask why my sugg on damage values adjusting based on everything got rejected?

hollow shell
#

Too hard to code

unreal viper
#

Ahh.

#

Makes sense.

hollow shell
#

Presumably due to when the damage changes occur in code

dense nebula
#

Defiled Rune should buff the drop chance of all legendaries.

unreal viper
#

Program it like the archery potion.

hollow shell
#

You're right Landjrin, it should.

dense nebula
#

it seems like legendaries are the ideal thing for Defiled Rune to effect but it just doesn't lol.

ashen warren
#

they were affected by it before

#

i think

hollow shell
#

afaik there are exactly 2 related reasons why Legendaries are not affected by Defiled.

Leggies are currently in Treasure Bags. In order to make that not cheesable (i.e. kill boss normally, enable Defiled, open bag), they would need to drop from the boss directly instead of from the bag like all the other drops... so

  1. Apparently the bag-vs-direct drop inconsistency would outweigh the current inconsistency of what drops are affected by Defiled.
  2. If the Leggies dropped from bosses directly, you couldn't farm them with Armageddon.
dense nebula
#

But then it's inconsistent which drops do and don't come from the bags.

hollow shell
#

Indeed, that's point #1

#

In my personal opinyot
The consistency of Defiled's effect is more important than the consistency of bag-vs-direct drops.

dense nebula
#

Wait, I was under the impression that Void Vortex and Yharim's Crystal were Legendaries.

As such, not all legendary's would come from the treasure bags, but that's just not true.

#

i see

#

Well okay, one way to do it would be to have slightly modified versions of the treasure bags that are dropped instead of the normal ones only when Defiled is active that have the better odds for the legendary's, however I can see how that could be kind of a pain in the ass to program.

It could/would also lead to being able to stack armageddon and defiled to get 6 treasure bags all with better odds, but that's not necessarily a bad thing.

hollow shell
#

That would indeed be a problem, and we'd have to find some way to integrate cross-mod compatibility

dense nebula
#

Exactly yeah.

#

When I initially posted that I mostly meant the orange rare item variants, such as Deep Diver, or Cryophobia, which I guess aren't technically legendary's, but those were what I meant.

The treasure bag problem still stands for the boss ones (Deep Diver, Clothiers Wrath, etc) but for Cryophobia or Carnage and other ones that drop from enemies it would be a simple enough implementation.

#

But then there's "rare variants" from bosses that aren't dropped from treasure bags too like the previously mentioned Void Vortex. It's weird.

hollow shell
#

RIVs are a bit different because that would involve fiddling with how their drop rates are programmed, because in the case of the item being a variant of an item dropped by an enemy, they have a chance to drop instead of whatever they were based on

#

It could still be done.. probably

#

It'd just be a little bit harder, less direct

#

and considering how much Ben opposes the idea in its concept I doubt he's willing to put in even that little bit more effort

#

:squint:

dense nebula
#

they have a chance to drop instead of whatever they were based on

That...doesn't seem right? Carnage is a rare variant of Bloody Edge, but it's not like Blood Zombies normally have a chance to drop Bloody Edge?

hollow shell
#

Yeah it doesn't apply for all RIVs

#

I'm just talking about the ones that are based on an existing boss/enemy drop

#

like Dune Hopper

dense nebula
#

Right gotcha.

#

Wow on second thought this whole system is a mess lol, I now understand why they didn't make defiled rune effect them.

hollow shell
#

m

dense nebula
#

None of the rules are consistent.

hollow shell
#

Thank you Sand

wooden wedge
#

my cat walked on my keypad

sand umbra
#

Defiled as a whole is inconsistent and so are legendaries

hollow shell
#

Does it do that often

wooden wedge
#

she does it sometimes when she does it

hollow shell
#

That's a good statement.

wooden wedge
#

hell earlier one of my cats layed his whole body on my keyboard

hollow shell
#

Also the devs are planning on reworking both Defiled and Legendaries as a result of their inconsistent and frankly boring statuses currently
but, it's not a concrete plan, we've got other priorities

dense nebula
#

Also the devs are planning on reworking both Defiled and Legendaries as a result of their inconsistent and frankly boring statuses currently

I'm interested to see what you guys do!

#

...when you guys do, of course.

hollow shell
#

๐Ÿ‘

dense nebula
#

๐Ÿ‘

sand umbra
#

Defiled and legendary reworks pogooo

tepid root
#

๐Ÿ‘€

viscid laurel
#

the absolute rage buff has a red background

#

even though its not a debuff

#

the mod is literally unplayable

wooden wedge
#

pretty sure it's like that is because it used to be a debuff, and they just didn't wanna resprite it

hollow shell
#

I'll fix that right now

subtle oracle
#

Cannot wait for those reworks man pogfish

#

(Well I can wait, but. Yes)

safe sail
#

i made a sugg for that too

#

not sure if it hit 170 tho

ashen warren
#

do you think auric slime and chlorophyte slime is necessary?

golden narwhal
#

Auric has been sugged before

rose latch
#

It's been suggested before

golden narwhal
#

Chlorophyte...

rose latch
#

Blue check I think

#

Chlorophyte just no

golden narwhal
#

It's pretty common because spreading, a vanilla ore, and already has an extra source

lavish cloak
#

I have nothing really against the Saros Possession suggestion as looking at it, it does pale in comparison size wise to the aura that surrounds the radiance. I guess it might be the fact that devs decided to go with that size since having a huge aura only works for the radiance because sheโ€™s huge. I guess you donโ€™t have to make it huge, but just enough to like fully enshroud the player.

polar grove
#

yeah that

weak field
#

Yep

steep crown
#

Natural Gameplay for Spawning Bosses

Currently, the only bosses that have natural spawning gameplay are Providence, The sentinels, The Polterghast, The Siren, The Aquatic scourge, and the Evil biome duo. Since every boss in Vanilla Terraria has one of these, it makes a lot more sense for Every Calamity boss to have one. No easy spawns though, It should still be viable to just craft the summon and use it, so there should be some Difficulty in getting these natural spawns.
Clarification for what this means: Natural Spawning Gameplay is any spawning mechanism that leads the player to the boss. For example, Interacting with the altar at the end of the Jungle temple after looting it will spawn Golem, but that still counts because the player will 99% of the time have looted the temple, and have a power cell in their inventory. An example for the mod: The Aquatic scourge could spawn after you've defeated a set number of enemies in the sulfuric sea, as the corpses of said enemies would "Lure" the Scourge to the shore.

Okay, Redid my Suggestion to leave out specifics, and made clear what Natural spawning gameplay is. Any suggestions on my suggestion?

violet dagger
#

Does provi spawn naturally out of dmode

untold cargo
#

U said in wrong place

frail mantle
#

she doesn't

steep crown
#

She has natural spawning gameplay

untold cargo
frail mantle
#

also yea it'd be better to post it in posting first so it doesn't get buried by discussion in here

steep crown
#

The guide said to check it here first

#

Rather than post first and edit later

untold cargo
#

I donโ€™t think thatโ€™s how it works

frail mantle
#

the rough idea can go in here first yea

untold cargo
#

Oh

void kelp
#

Itโ€™s alright to do either

frail mantle
#

but something like yours, a more developed idea, is better off in posting

steep crown
#

And Providence has natural spawning gameplay, because you get the spawn from the Guardians. Directly. You can't "Lead the player to a boss" Any more than that

polar grove
#

the problem with that sugg is that there arent really any real structures that calamity adds that can support it

steep crown
#

Doesn't have to be a structure

polar grove
#

the provi/sentinels chain is kinda an outlier in that regard

void kelp
#

thereโ€™s also astrum deus which spawns after killing specific enemies

steep crown
#

Wait, wut?

polar grove
#

the golems are so rare tho

violet dagger
#

It's getting changed next update iirc

void kelp
#

I would honestly rephrase it to โ€œmore unique boss spawnsโ€

polar grove
#

very nice

#

yes

#

overall an interesting sugg

onyx river
#

At the same time, you're prolly going to check the guide and notice the crafting recipe for the summoning item anyways

polar grove
#

even if it would take a long time to actually make

steep crown
#

Yeah, But you really shouldn't have to play chained to the guide

#

Or recipie browser

polar grove
#

having progression be obscure without the use of external mods is a bad thing yes

onyx river
#

Well for a blind playtrough you really should, he's there for a reason

polar grove
#

or the guide heavens forbid

steep crown
#

Every boss In vanilla Terraria can be naturally discovered. The only Real exception is Fishron, because He's supposed to be an optional difficult boss, and even then its possible, if unlikely. Calamity should follow suit

polar grove
#

and even then you will probably see a truffle worm if you ever visit the underground in hardmode

#

and wonder "oh whats that? i should catch it!"

onyx river
#

Or don't care bc critters are useless except for this very exeption

steep crown
#

Yeah, Espically since its detected by the rare creature finder

polar grove
#

i mean its detected by the lifeform analyzer

steep crown
#

that usually means its important

polar grove
#

which immediately puts it on a higher priority than any other critter

#

oh we said the same thing lol

steep crown
#

LoL

polar grove
#

byeah

#

demistifying the conditions for bosses to spawn is a good sugg

#

or it would be if someone posted it in there

onyx river
#

And also, i don't see why the guide guiding you towards the bosses is a bad thing instead of stumbling upon the boss itself, like this just feels a bit random and a lot of them are just "imma attack you bc i can" which is not really much more original than summonning items

polar grove
#

the only boss that really does that is siren and levi

steep crown
#

Yeah, But the big problems start to come when you get to the endgame bosses. I've got ideas for pretty much every boss up to DoG, and then I'm kinda stumped. It Definitly would not be fun to have DoG spawn on you, or Yharon or Scal.

polar grove
#

all the other bosses have big status messages preceding their spawns

steep crown
#

Like, Eater of worlds

#

You get a pretty big warning that something coming

onyx river
#

This is what i meant by that, it's just a status message then the boss spawns without really any apparent reason

steep crown
#

Not every boss is going to be EoC

polar grove
#

the status message is meant to show that a boss is going to spawn and you can opt out of that if you dont want to fight it just yet

#

so its not very bad tbh

#

having the guide have more flavor text pointing you towards the bosses and make their spawn conditions more natural would be very nice

onyx river
#

The player is never informed they can hide in the underground

polar grove
#

making*

steep crown
#

I mean, Running underground it the logical response to something watching you

polar grove
#

thats just a logical decision to make once you see that mobs cant generally go through blocks

onyx river
#

No, hiding in a house is the logical thing to do, and it doesn't protect you

polar grove
#

also can you actually hide from eoc underground?

#

thats wack

#

i never knew that

onyx river
#

If you go there before it spawns yes i belive

#

But not if it spawns first

#

I don't think making some seemingly random events guide the player towards the next boss necessary where there litterally is an NPC dedicated to that

#

If it goes well with the lore and is justified i'm all for it

polar grove
#

its not necessary

#

but it adds atmosphere to the mod

#

which is always an important thing to consider

onyx river
#

Ehh, i think leaving only the summonning items for some of the bosses is the best thing to do in terms of atmosphere

polar grove
#

i think you misunderstand the concept of atmosphere

#

its meant to make a game feel more believable

#

i would much rather be naturally guided into a boss fight then have a random item that spawns a boss for no particular reason

#

outside of dog or clone i guess

steep crown
#

Except the way you get them (The spawn items) can be interesting

onyx river
#

Most of the items have a reason to spawn the boss actually

polar grove
#

yeah but those are lore reasons

onyx river
#

well maybe not most but some of them at least

polar grove
#

which most people arent going to know as a general rule

onyx river
#

Uhh rune of kos is definitely a lore reason for example

steep crown
#

Maybe A structure could spawn on Generation in the underworld blocked off by blocks you can't break. and Post-ML you break in and try to steal the profaned rune, but then the guardians attack you. And Rune of Kos is fine

polar grove
#

theres a recent sugg to make it point you in the direction of the spawn locations

steep crown
#

you get it directly from the Previous boss

polar grove
#

that would be a bit of an odd event tbh

#

cause nothing is stopping you from just roding in and grabbing it

steep crown
#

Just a rough idea

#

It would probably be blocked off by Blocks you can't break or something

wispy heron
#

Honestly once you kill sentinels you could eventually get a message like โ€œreality is crumbling around youโ€

polar grove
#

the only problem i have with PG is that you have to go out of your way to craft an item to summon them

#

just have it drop from scorn eaters and profaned energies lol

steep crown
#

Yeah, Profaned are the only ones of that little questline that need work

#

That and DoG

polar grove
#

how would dog even spawn without his own item tho

wispy heron
#

I and then DoG spawns

polar grove
#

i hardly think having him randomly come in would be very fun

wispy heron
#

He gets pissed off cause of the sentinels dying

polar grove
#

considering, y'know, hes dog?

wispy heron
#

Yeah true

onyx river
#

There is no reason for him to randomly come

wispy heron
#

Read the sentinel lore

#

The item

polar grove
#

lore reasons says he would come after you sooner rather than later lol

wispy heron
#

It says heโ€™s pissed off that you killed em

steep crown
#

There would have to be a LOT of warning

onyx river
#

Yeah, but i mean, he's wayy to cocky to go and challenge the player himself

polar grove
#

yeah like at least 3 minutes

#

yeah the only reason i see why he doesnt immediately attack is pride reasons

wispy heron
#

sort of like a ml summon but with his backgrounds

onyx river
#

Pls not

#

Ml is already painful enough

wispy heron
#

I mean for the DoG natural spawn

formal cobalt
#

Maybe you get a spawn message for him at the start of the next day after killing the sentinals, and you have a minute to prepare

steep crown
#

I was thinking for the boss spawns
Desert Scourge: Status message at start of day. If you enter the desert while its active, the boss spawns
Crabulon: Spawns in its passive state in mushroom biomes.
Slime God: Spawns in its little structure, protected by Blocks that are post-Molten Pickaxe. Attack it to start the fight
Cyrogen: crystals Spawn on the snow surface in hardmode. Break enough of them (They would have another use) to spawn the boss.
Aquatic scourge: Kill enough enemies to spawn the boss
Brimstone Elemental: After beating one mech, Entering the Crags will spawn the boss. (Indicated by a status message)
Calamitas: Spawn naturally (EoC style)
Aureus: Spawn Sunken into the ground in the Infection Biome. Attack it to start the fight
PlaguebringerG: normal PlagueBringers have a 100% chance to drop the Abomination
Ravager: Spawn naturally at any time with the message "Inhuman Shrieks fill the air" (After a delay of course)
PG: A structure would generate on Worldgen, blocked off with Blocks that could only be broken by a luminite pickaxe. Inside Would be the profaned Core. Attempting to take it would spawn the Guardians (The area would be large enough for an actual fight obviously)
DragonFolly: "Mysterious Eggs" Would spawn in the jungle Post-ML. Breaking one would spawn the DragonFolly
DoG: Would spawn Randomly after the Sentinals have been defeated with ML-like warning.
Yharon: DragonFollies drop the Dragon Egg. (Not really sure about this one)
Scal: I have no Idea. Perhaps A structure? I'm stuck on this one

#

As you can see, Its pretty rough, and someone told me to get rid of the details when I hit the character limit

onyx river
#

Actually, now that i think about it, it would make the player character more passive towards the events happening throughout the mod, as in it would make the game more feel like you stumbled upon the boss by accident or they are trying to hunt you (whish is the case for some of them so it would make sense they spawn naturally) instead of you trying to overthrow a tyranny

steep crown
#

The problem is, that a lot of these bosses only slightly have to do with Yharim

formal cobalt
#

SCal is a superboss, so I could see her not spawning randomly

steep crown
#

I'd say a structure would be better

#

Probably about the size of her Arena thing

onyx river
#

SCal is going to change so there is no real point to discussing abt her further

sand umbra
#

it would make the game more feel like you stumbled upon the boss by accident or they are trying to hunt you (whish is the case for some of them so it would make sense they spawn naturally) instead of you trying to overthrow a tyranny

#

the game absolutely does not feel like you're trying to overthrow anyone

steep crown
#

Yeah, Right now its just you going around killing things

#

They'red have to be a lot of changes to make it otherwise

sand umbra
#

hi I'm here for once and welcome to today's episode of "Calamity's gameplay and progression do not reflect the story behind it whatsoever"

onyx river
#

Well, yeah rn it doesn't, but i don't think making the PC stumble on bosses naturally would reinforce that feel, you are indeed trying to go after them, so summonning items make sense

void kelp
#

yeah, thereโ€™s a big dissonance between story and gameplay

steep crown
#

Honestly, I'd be fine if We just had Yarhims Fortress as a subworld, and you just fought Scal, Dreadon, and Yarhim there. Abandoned lab: Calamity edition

#

And plus

#

Most bosses have very little to do with yarhim

#

And usually only Indirectly

onyx river
#

A lot of them have a lot to do with yharim actually

steep crown
#

Again, Only indirectly

#

Sure the DS only exists because of Yarhim, but that doesn't mean that you have to go after it to kill him

void kelp
#

trying to force lore honestly would be more annoying

onyx river
#

Yeah, but for the most of them, the sole reason they are hostile to you is yharim

steep crown
#

Most of them would have no reason for the player to go after them

void kelp
#

like... a better reason for the natural boss spawns is to create a more unique game experience than just โ€œuse summon itemsโ€

steep crown
#

Thats what I've been saying

void kelp
#

Not some convoluted connection to lore, and Iโ€™m saying this as a lore enthusiast

steep crown
#

Natural gameplay spawns offer more Natural gameplay

void kelp
#

Your reasoning in your suggestions and phrasing donโ€™t come across as that

onyx river
#

Yes, i'm all for that reasonning, it's just i feel like making all of them that way is not necessarily a good idea either

steep crown
#

They don't have to ambush you

sand umbra
#

one of perhaps the worst issues Calamity has right now, and one that deserves some of the most attention, is the fact that almost every single thing in Calamity feels horribly disjointed not only because of a supreme power imbalance that makes some other OP mod look like a joke, but because none of the bosses have anything about them that really reflects the backstories given to them
Ravager is built up to be this mighty force of unholy corpses constructed into a being with might enough to wage a war all its own...and then you fight it and it's just an alternate variant of Golem
the Dragonfollies are meant to be an endlessly-reproducing failed replica of the Jungle Dragon himself, yet not only is it impossible to come across anything naturally, the moveset of the Dragonfolly only very mildly resembles that of the thing it's supposed to be a bootleg of (this has been worked towards being fixed recently but it's still an issue, albeit to a lesser extent)
the Sentinels of the Devourer are all built up to each be these incredibly powerful beings that are lent some of the Devourer's unending might in exchange for their servitude...and then you end up with a worm that doesn't use any of the lightning it's built up to enjoy so much, a blacklight mirror that makes P90 more viable than it has any business being, and quite possibly the lousiest assassin I've ever seen

steep crown
#

Calamities issues are very deep in its core

sand umbra
#

I could go on for ages but the point to be made here is that the summoning method and moveset of most of the bosses in Calamity do not reflect the attributes they are given within a lore context to an appreciable degree --- and because Calamity is so centered around the lore it possesses, what with the planned final boss being quite possibly the worst tyrant to ever live, this greatly harms the quality of the mod because people get a lot less than what the lore would make them expect

void kelp
#

if they became more like full on bosses + got treasure bags theyโ€™d be more badass

sand umbra
#

SENTINELS FOR FULL ON BOSSES

#

PLEASE

steep crown
#

You'd have to change almost every single number in this mod to make it balance well, and boss reworks are desperatly needed

sand umbra
#

give me Storm Weaver abusing the lightning it likes so much as a form of arena denial, with a storm's eye that shrinks in phase 2 to prevent the player from Brimrose-ing away

void kelp
#

also, .,., Thomasโ€™s reasonings are really good as a lore tie-in reasonings for natural gameplay spawning

sand umbra
#

give me Ceaseless Void but it sometimes starts pulling shit from everywhere into it acting almost like a bullet hell sorta and Dark Energies are more relevant to the fight and do more things

steep crown
#

Give me an actual assassin, not just some lantern guy

void kelp
#

calamity is balanced around rev instead of expert, and to be fair, itโ€™s been balanced in this way for so long, reworking to balance around expert would quite literally be a Herculean task

steep crown
#

Its not just that

#

Even on expert everything still is just so much more powerful than anything else in the community

sand umbra
#

give me Signus but he's actually as stealthy as the books lead me to believe, e.g. something like the screen going black for a while as several barrages of cosmic kunai come flying at the player, with only weakly-lit lanterns to light the arena

steep crown
#

That would actually be sick

void kelp
#

You just misread what I saidโ€” I said calamity is balanced around rev, which is to say that everything in calamity is designed with revengance in mind as the default difficulty, not expert

sand umbra
#

in short, give me Sentinels in general but they're actually anywhere near as strong as the lore makes them out to be

#

not these borderline joke bosses that are ultimately more disappointing than anything and really only serve to give some materials used for DoG's summon and some other shit

onyx river
#

Inb4 killing ceasless void destroys your world

steep crown
#

I mean, I can definitely see how the other two died, with how weak the lot of them are

void kelp
#

bruh why do people constantly put that idea out when itโ€™s evident killing CV just causes it to implode on itself

sand umbra
#

remember that the idea that destroying its containment will let it expand and devour without end is simply a hypothesis

#

a hypothesis can be proven wrong

#

=)

steep crown
#

Calamitas has been wrong before

#

This is just one more time

void kelp
#

like logically speaking, if it could do that, obviously xeroc would stop it because it implies itโ€™s that powerful

onyx river
#

True, i wonder what would a boss that can destroy tiles be like tbh(not the whole world obviously)

void kelp
#

a pain in the ass

onyx river
#

True

steep crown
#

Theres a reason that doesn't exist

sturdy geyser
#

enemies that destroy tiles are bad

#

this is a game about building

steep crown
#

Clown got nerfed for a reason

wispy heron
#

Wouldnt xeroc be sort of indifferent to ceaseless if it was the end of all things, xeroc could just like hide in a pocket dimension or something and creat a new reality

sturdy geyser
#

he likes the universe the way it is

#

or something

wispy heron
#

understandable

steep crown
#

Xeroc's Distant, but not THAT distant

onyx river
#

Well i mean, if i'm not mistaken the lore( and especially the part relating to xeroc and other unimplemented bosses) is still prone to modifications so his personnality can still change

sand umbra
#

you really want a reason to be eaten by Ceaseless Void, don't you

steep crown
#

Kinky

onyx river
#

Yes ceasless Daddy UwU

sturdy geyser
#

๐Ÿ˜ณ

fiery rapids
#

no

steep crown
#

Anyway, Yarhims Fortress subworld when

onyx river
#

Wdym subworld, like a mini biome or smthing on another map

inland viper
#

Subworld Library; it's a mod that basically enables dimensions like in MC.

onyx river
#

And also prolly not before he gets implemented

#

oh ok

sand umbra
#

in any event, that was my load of bullshit for the day, I think

steep crown
#

MoR and AA are planning to use it, and Pinkies is already using it

sturdy geyser
#

I don't think this mod is doing subworlds

sand umbra
#

if nobody needs me here for any further analysis currently, I shall now perish and continue to work on my own things

keen lagoon
#

Calamity definitely does have an issue of confusing progression

onyx river
#

Well i don't know the calam devs opinions abt using other mod but rn calam is really centered on itself sooo

keen lagoon
#

most calamity bosses I would never find without the wiki

distant gyro
#

isn't that just terraria

steep crown
#

Hence why natural spawning would definitely be an improvement

sand umbra
#

most vanilla bosses you have to find to progress

#

:v

onyx river
#

I mean you can always chek your ingredients at the guide for summonning items

keen lagoon
#

terraria progression feels far more natural imo

distant gyro
#

i would have no idea otherwise i would have to yeet this fucking doll into lava

steep crown
#

And Terraria Actually allows you to find the bosses

distant gyro
#

to spawn a mandatory-to-progress boss

sand umbra
#

I mean

#

voodoo dolls come from voodoo demons

#

voodoo demons spawn in hell

steep crown
#

I mean, You are likely going to kill a VD over lava and accidentally spawn the WoF

sand umbra
#

hell is full of lava

polar grove
#

calamity boss progression is highly unnatural imo

keen lagoon
#

vanilla bosses can usually be found organically through exploration

sand umbra
#

if you manage to go more than half an hour without accidentally dropping at least one (1) doll into lava you either already know what it does or never got voodoo demons in the first place

inland viper
#

Also there is actually a hint to throw the doll into lava. Forget which NPC gives it though.

polar grove
#

what pun said

onyx river
#

Ehh, not really

steep crown
#

Guide says

#

"everything you need can be found in the underworld"

keen lagoon
#

with calamity you have to go out of your way to spawn it's bosses usually

void kelp
#

in 1.4 thereโ€™s more implications now w NPC text since the nurse mentions the guide coming in with lava burns

onyx river
#

Well yeah, but it's the point

formal cobalt
#

Arms Dealer says he wants to shoot the doll shaped like the guide

polar grove
#

the only boss that you can really stumble on in this mod seems to be siren

steep crown
#

Perforators

#

Deus

formal cobalt
#

Aquatic

#

Scourge

polar grove
#

its honestly the only boss that feels like natural vanilla progression

steep crown
#

Scourge doesn't count

polar grove
#

and scourge and evil upgrades

sand umbra
#

"When you are ready to challenge the keeper of the underworld, you will have to make a living sacrifice. Everything you need for it can be found in the underworld."

steep crown
#

Its so rare

sturdy geyser
#

yes it does

onyx river
#

OD

steep crown
#

Its literally near-Impossible to get it to spawn

sturdy geyser
#

i have seen AS is playthroughs multiple times

keen lagoon
#

I've had it spawn while fishing

sand umbra
#

while some, yes, can be naturally stumbled upon

polar grove
#

AS spawns by sitting at the sulphur sea for 5 minutes

keen lagoon
#

a falling star then aggroed it and I died

sand umbra
#

a lot of Cal bosses tend to literally just be "use a summon item, shitlord"

formal cobalt
#

AS happens when I don't want it to (i.e. when fishing)

sturdy geyser
#

you are also gonna be spending more time in the sulphur sea due to new content there

polar grove
#

the evil boss upgrades are basically just a different version of deus/polter summoning

sand umbra
#

Fyre
AS when fishing means no enemies bothering you while you fish

formal cobalt
#

fair

keen lagoon
#

AS is nice and friendly till a falling star hits it

steep crown
#

Providence, The sentinels, The Polterghast, Astrum Deus, The Siren, Old Duke, The Aquatic scourge, and the Evil biome duo

here are all the ones that have natural spawning gameplay

polar grove
#

i think AS is the coolest boss with its natural spawning

sand umbra
#

even the ones you can naturally come across, for the most part, have no bearing on the world itself

polar grove
#

if you accidentally hit him he just passively-aggressively starts following you, and then makes like a bullet train at your face

keen lagoon
#

the sentinals can naturally spawn?

steep crown
#

Nah

polar grove
#

sentinels cant naturally spawn

steep crown
#

They just are very easy to find

sand umbra
#

Sentinels and Provi cannot naturally spawn

formal cobalt
#

Provi directly drops the Rune of Kos

polar grove
#

but they are part of a bootleg questline

steep crown
#

You are lead to them

#

Via Providence "Giving" you the Rune of Kos

polar grove
#

the only problem is that you have no idea where you should use it

sand umbra
#

it's still a summoning item + the above

keen lagoon
#

yea I had to use the wiki to figure that out

sand umbra
#

Rune of Kos makes no sense because you have no clue where you're supposed to use it

onyx river
#

Yeah but i feel that for bosses that you are going after rather than the opposite, working to get a summon makes sense

sand umbra
#

it's almost like a reliance on the idea the player will be smart enough to look at the wiki

steep crown
#

There should be some indication of where

polar grove
#

also i believe a green checked sugg came 5 days ago to tell you whre to use it

#

where to use it*

sand umbra
#

except some people will either not know the wiki exists

polar grove
#

so that will be fixed soon enough

distant gyro
#

guide tells you to check the dungeon i think

sand umbra
#

or know that the wrong wiki exists

keen lagoon
#

we don't want calamity to be the next Warframe

sand umbra
#

Calamity also makes Guide irrelevant in 90% of cases by way of Amidias

distant gyro
#

nowhere else because yes

formal cobalt
#

wrong wiki?

distant gyro
#

i view amidias as lore dude over help dude

polar grove
#

amidias only seems to exist as an excuse for an upgraded guide lol

distant gyro
#

but they basically do the same thing

sand umbra
#

post-ML Guide help quotes when iirc

#

make it happen

#

make Guide relevant again

onyx river
#

He's already relevant

#

Provided you don't use recipe browser

polar grove
#

alternatively, give amidias his own use and put his help things into the guide's text

sand umbra
#

noye

#

with all due respect

steep crown
#

I mean, the buff is pretty useful

distant gyro
#

sacrificial reasons don't count

sand umbra
#

basically everyone and their dog knows Recipe Browser exists

#

and once you know it exists you have literally zero reason not to use it

formal cobalt
#

even if you don't have recipe browser, you probably do have magic storage

polar grove
#

i mean boss checklist technically exists and that helps tremendously

formal cobalt
#

which shows crafting, too

onyx river
#

Hum, not true, with the existance of tml for steam

polar grove
#

but you shouldnt have to rely on other mods to even know how to spawn a boss

sand umbra
#

...how does the tML steam release have anything to do with it

formal cobalt
#

it means new people are coming to play terraria mods

sand umbra
#

and Recipe Browser, fun fact, is literally one of the most downloaded mods on the browser

onyx river
#

Bc it's easier to install so now there are ppl that know the modding community less that play calam

polar grove
#

and most people will look up the most downloaded mods, and see recipe browser

onyx river
#

True

polar grove
#

and if they dont they will eventually find out about it

#

its literally impossible to not know about it if you play modded regularly

inland viper
#

I mean, I don't use Recipe Browser. Conscious decision on my part.

steep crown
#

Same

keen lagoon
#

I think we can all agree though that players shouldn't have to rely on third-party resources to know where to go and what to do

steep crown
#

It feels too cheaty for me

polar grove
#

what pun said

#

again

sand umbra
#

that much, we can definitely agree on

steep crown
#

There is no reason for Desert scourge, Crabuleon, Slime god, Goliath, Cyrogen, Aureus, Calamitas, Ravager, Dragonfolly, and the Profaned Guardians to have Item-only spawns

polar grove
#

daedalus armor as a whole needs a buff

inland viper
#

Yeah, knowing "what comes next" should be included in the mod.

sand umbra
#

if you have to rely on outside resources to know what you're supposed to do for normal progression, there's something horribly wrong

formal cobalt
#

Calamity Mod makes up the most popular and the 4th most popular mod on the browser

distant gyro
#

nmmm

unreal viper
#

Daedalus def got increased by 4 next update.

void kelp
#

Gonna go suggest post-ML guide quotes wegud

sand umbra
#

it's a problem with vanilla and it's a problem with Calamity

formal cobalt
#

As well as the most subscribed

distant gyro
#

more rework xyz suggestion

onyx river
#

I mean i think crabulon used to spawn naturally but it was removed so

polar grove
#

i can believe crabulon, slime god, aureus, and calamitas having item only spawns

#

but the other bosses just have no excuse

sand umbra
#

I'm looking at this sugg

steep crown
#

Crab and Aureus need them

polar grove
#

other than "we haven't gotten around to it"

formal cobalt
#

That means there are people who play calamity that don't play recipe browser

sand umbra
#

and I find it hilarious because ranger seems like the class Daedalus armor on the whole would be best suited for

inland viper
#

Aureus needs to be item only since killing him drops a meteor.

sand umbra
#

wrong

steep crown
#

No

polar grove
#

killing him only sometimes drops a meteor

steep crown
#

Thats like saying WoF needs to be Item only because he drops a meteor

polar grove
#

and i believe theres an upper limit on the amount of astral anything in the world

unreal viper
#

Ranger daedalus is only good because hallowed/adamantite ranger is so bad.

polar grove
#

so you can only have like 2 or 3 in a huge world

sand umbra
#

meteor is guaranteed proc on WoF death + Steampunker sells Astral Solution at all times anywhere as a failsafe

steep crown
#

No reason for Aureus to be Item-only

polar grove
#

i think aureus makes more sense to be item-only

inland viper
#

Sure, Aureus won't drop a meteor if you already have enough meteors, but if you don't? Not everybody wants a second meteor.

sand umbra
#

if you somehow don't receive an Astral Infection, you can make an Astral Infection

polar grove
#

natural aureus spawns would really screw over people trying to get past the infection

inland viper
#

Yeah that too.

sand umbra
#

then what if you:

steep crown
#

I mean, He could spawn dormant

sand umbra
#

make Aureus require actually doing something progression-wise to spawn

polar grove
#

i guess

sand umbra
#

I know, it's not 100% super uber nonlinear, heresy, deformation of character, I need to be burned at the stake

polar grove
#

also aureus having the same spawn behaviors as AS? im down

inland viper
#

I mean, you could just add in an NPC quote referencing Aureus. That wouldn't be hard.

polar grove
#

just make it untargetable by minions

steep crown
#

I think thats a given

keen lagoon
#

I feel like the Astral Infection in general could use some love

polar grove
#

yes

distant gyro
#

infiltrate a lab and activate this mech dude

steep crown
#

What lab?

inland viper
#

Well then they gotta add a lab. Bad, don't overcomplicate things.

keen lagoon
#

there's no real reason to explore it, especially underground

sand umbra
#

but like. what if Aureus' existence and ability to be fought required a Mech to die

steep crown
#

That would make sense

polar grove
#

aureus is in the astral infection specifically tho

distant gyro
#

funny jab at natural spawns

polar grove
#

his lore literally says he just sits there dormant until someone trespasses

sand umbra
#

and it then got angery if you got too close to it because hey, this person just cucked a Mechanical Boss, s/he might cuck me too, I must defend myself

polar grove
#

wouldnt make sense for him to be in a lab or anything

steep crown
#

Yeah, Dreadon Made him and then Astral stuff corrupted him to use as a Guard dog

sand umbra
#

it can spawn dormant before this maybe but it will not actually do anything if it does so

#

for the simple reason that it has no reason to

polar grove
#

just make it so you can walk by it without triggering it

steep crown
#

Background object

polar grove
#

not really

#

it would basically just be a stationary entity with the same behaviors as scourge

keen lagoon
#

imagine Aureus just jumping in from the background

steep crown
#

I mean, Scourge moves

inland viper
#

Aureus spawns if you attempt to mine astral ore with a pick that isn't good enough. That would give a natural, controllable way of spawning him.

unkempt bolt
#

wouldn't it be better for Amidias to have the post-ML guide content since he's essentially calamity's guide?

gray nebula
#

amidias already has post ml stuff iirc

sand umbra
#

literally we just had a discussion on why Amidias makes Guide irrelevant

gray nebula
#

imagine using the help button on the guide

sand umbra
#

read

#

up

unkempt bolt
#

??

#

the suggestion was just posted, i wasn't expecting a conversation to happen about the post before it was posted

polar grove
#

we have been having a convo about it for like half an hour

unkempt bolt
#

chill

polar grove
#

spider just put it in as a sugg

keen lagoon
#

it'd be neat if guide gave some calamity lore about vanilla stuff

onyx river
#

The sugg was made bc of the conversation

distant gyro
#

ok

polar grove
#

i wish vanilla npcs in general had more flavor text

distant gyro
#

tl;dr Guide is more fitting in a guide position than someone who isn't a guide

polar grove
#

the only ones are like the merchant mentioning something postml and clothier saying something about polter

distant gyro
#

end

gray nebula
#

thanks for the tldr altix

polar grove
#

lol

distant gyro
gray nebula
#

no one actually uses the help button on the guide or amidias anyways

distant gyro
#

yes

polar grove
#

new players do

gray nebula
#

theres probably better ways to indicate progression

polar grove
#

i guess

steep crown
#

The Buff from Amid is nice

polar grove
#

which is the whole demographic better boss progression would benefit

inland viper
#

I mean, maybe they'd use the help button if it was consistently helpful.

unkempt bolt
#

obv its better for it to be ingame, but most people will either gather enough info from boss death messages, or just go to the wiki after reading boss checklist or something

polar grove
#

you shouldnt have to rely on external sources just to be able to go through the game normally

distant gyro
#

npc guidance quotes are like super unnatural by design

hexed spade
#

only reason to use the amidas help button is to explore the abyss or when you spawn him in and buy some items

onyx river
#

Well you don't really need the wiki with boss checklist

polar grove
#

this aint warframe

gray nebula
#

i mean they are super unnatural in terraria mostly

unkempt bolt
#

obv its better for it to be ingame

gray nebula
#

i can see other games where it would work

#

terraria just isnt the game for it

steep crown
#

Yeah, Its better to have something like the Shadow orbs to lead the player to bosses

polar grove
#

calamity needs a big overhaul of how it deals with bosses as a whole tbh

distant gyro
#

terraria doesn't feel like the game to actively check npcs

steep crown
#

Rather than NPC quotes

polar grove
#

to make it so its actually fun to find the bosses instead of just fighting them

steep crown
#

I mean, things have gotten better

#

It used to be that there were no natural spawns at all

polar grove
#

for sure

distant gyro
#

just look at the happiness system and tell me they are talking naturally

polar grove
#

actually there arent any natural spawns aside from levi and siren currently

#

like really natural spawns

onyx river
#

AS

polar grove
#

or scourge i guess

steep crown
#

Natural gameplay spawns*

polar grove
#

but scourge is pretty rare and easily missable that way

sand umbra
#

happiness system is stupid and needs an overhaul

polar grove
#

i made a sugg like 5 days ago about that and its got a checkmark

onyx river
#

And also the evil biomes v2

sand umbra
#

mainly so that the quotes that town NPCs give in relation to it are actually natural

polar grove
#

well

sand umbra
#

actually don't do that I'm gonna do it myself

keen lagoon
#

currently in calamity, since you have to go out of your way for most progression, it gives the vibe of the player going "I am going to cause problems on purpose"

polar grove
#

it should

#

186 stars lol

gray nebula
#

wym people dont explicitely list their likes/dislikes

polar grove
#

goblin tinkerer charges more than normal with low happiness

distant gyro
#

you are going to cause problems on purpose

polar grove
#

it is fundamentally broken now

distant gyro
#

isn't this a mod

onyx river
#

The most frustrating thing for me is that there is no optimal setup so you never can have the best housing

polar grove
#

i dont want the goblin takin my 60 platinum for a wooden sword reforge

#

there is an "optimal setup"

#

its just not as optimal as before

sand umbra
#

no optimal setup is fine

#

e

polar grove
#

a good quote comes to mind

steep crown
#

It leaves room for experimentation

polar grove
#

"given the opportunity, players will optimize the fun out of a game"

#

which very much applies in regards to pre 1.4 npc housing

steep crown
#

If theres one thats just the best, everyone will use it and it will be boring

polar grove
#

exactly

steep crown
#

I like it this way

polar grove
#

i like pylons cause i dont need a big ugly hellevator anymore to get to hell easily

unkempt bolt
#

i mean the issue imo is that happiness actively punishes players for playing how they want, in a sandbox game

keen lagoon
#

the housing changes are a desperate attempt at dissuading people from creating "the box"

steep crown
#

The only thing is don't like is that Mechanic and Goblin Tinkerer don't mesh with each other, so they can't be both happy

inland viper
#

The setup I used in 1.4 was to put 4 NPCs per biome; there are 3 NPCs that like every biome already.

polar grove
#

yeah things costing more is pretty stupid

unkempt bolt
#

if it rewarded the "intended" way of housing that'd be fine, but compact prisons make things cost more

keen lagoon
#

it should reward, not punish

polar grove
#

reward the player if they go out of their way to do something out of their comfort zone, dont punish them for taking the easy way

onyx river
#

I mean it's just my opinion, but i don't really feel the acomplishement of uilding the homes if i know that some of my npc's arn't hapy beause i just couldn't satusfy them all

wispy heron
#

nurse is useless in 1.4 change my mind

distant gyro
#

something that bothers me is that npcs are happy in a speedrun dirt "shack" as long as they get to be in the biome they don't hate and proper social distancing is used

steep crown
#

Nah

#

Money is barely an issue

inland viper
#

Nurse saved my life during ML in 1.4, what are you talking about?

polar grove
#

money is a massive issue in vanilla wdym

onyx river
#

Not really tho

steep crown
#

I always have like 5 plat

onyx river
#

Same

sturdy geyser
#

money is easy to get

steep crown
#

And with mods its even worse

distant gyro
#

you'd think living in a dirt house is the first thing an NPC would avoid

#

but NOPE

steep crown
#

by ML i usually have like 15 plat

#

in modded

keen lagoon
#

Nurse has saved my life countless times against ML, and I repay her by getting her immediately killed

inland viper
#

I literally had over a 100 plat by the end of my vanilla playthrough; money was not a problem.

polar grove
#

in calamity its not such a big issue cause rev bosses drop shitloads of money, but things costing 1 plat in general in shops because of low happiness and you getting that much from super hardcore boss farming is a bad thing

gray nebula
#

i dont wanna minimod but this kinda has strayed away from the suggestion we were originally discussing peeposadcat

onyx river
#

Yeah i feel there should be a part of the happinnes system based on the house itself

polar grove
#

ok

keen lagoon
#

yea good point

inland viper
#

Fair.

polar grove
#

also is it fine to post my blood pact sugg 2 days after another one?

#

i was writing one up when someone posted right before i finished my own

wispy heron
#

i would think so

polar grove
#

Rework the Blood Pact to not be actively detrimental to all styles of play (and consequently, the COTBG).

The blood pact is currently almost useless, and only exists as a meme item that is used to jebait players and craft the COTBG. I propose a rework where if you get critted by a boss/enemy, you deal crits with every attack for the next second (or possibly 2). This would cause the Blood Pact to become a very, very good tanking accessory. Though not having double life would massively decrease your survivability, so I think that it should have a 100~ max health increase, just so you don't get oneshot before the effects can even happen. These changes would also replace the blood pact features in the COTBG, giving it a version of the blood pact where it doesn't allow you to get crit by bosses anymore, and only activates when you get hit 10~ times.

#

does this look good?

#

ugh

wispy heron
#

looks fine to me

polar grove
#

bam, suddenly the blood pact is an actually viable accessory that fulfills its original purpose

wispy heron
#

yep

polar grove
#

i imagine that facetankers would have a field day with this rework lol

wispy heron
#

agreed

frail mantle
#

the benefit of going to layer 4 is that you have much more space down there

wispy heron
#

@steep crown one problem, reaper teeth drop from abyssal crates post polter, but thats fine, it might just be added challenge for layer 4

steep crown
#

I mean, Reaper already spawn down there

#

This would just make it ONLY spawn down there

wispy heron
#

yeah thats what I meant

frail mantle
#

in layer 3 you'd have to dig a lot to have good space for dodging, in layer 4 there's a large open space

wispy heron
#

I just facetank reapers with grand dad

sand umbra
#

oh yeah are Colossal Fuck Yous moved to layer 4 yet