#suggestions-discussion
1 messages · Page 926 of 1
@pulsar lagoon pylons don't exist in calamity
For the 1.4 update.
which doesn't exist yet
that's a future content sugg
it's not
about pylons
I mean, I was just trying to get feedback on ways to make an Abyss base viable, because I love the Abyss and it'd be awesome to make a base there.
Wasn’t most of the conversation about 1.4 pylons
It actually was only about Pylons for a brief moment before it swapped to effigies.
I did bring up the pylons but yes, you couldn't make a suggestion about that
oh I thought A2 brought them up because I didn't notice the other messages,,,,
All good lol
I think an Effigy is the best way to go, but it would have to have some condition to work, to prevent cheese. NPCs nearby seems like an obvious one that keeps you from just dropping the effigy whenever you want to start breathing.
That doesn't sound very cheeseable. It could give you a starting off point lower in the abyss, but if you're able to get down that far and survive long enough to move in NPCs, you've probably earned it.
uhhh anyone gonna delete this
Please tell me Near's at least getting a mute
good
Suggestions for what the rock can do are don'ts iIrc.
this reasoning is basically "it'd be cool"
I forgot
and also what game chetto said
I need to make it place a stone tile
just to fuck with anyone who tries to place it
the ultimate stone tile
nah it just places normal stone
yep
i mean, you can always get another one by doing boss rush again 
anyways @wispy heron you're not allowed to suggest giving a use to the Rock. It's in the pinned document that outlines the guidelines on what to and not to suggest. I recommend reading it.
Since your suggestion basically is not allowed and cannot be salvaged without changing it completely, I'm going to delete it.
Oh, my bad.
It's no big deal. Just give the doc a lookover.
Speaking of, I wanted to say; In the document it mentions that you shouldn't ask for changes to corruption/hallow spreading. It might be worth mentioning in the doc that such a mod actually already exists; "Begone Evil!"
I dont want to know the pain that mod creator went through modifying the terraria code
unless in this case it's easy
The fact that the first version of the mod stopped every type of spread except grass spread, somehow, implies that it was not easy.
I would've expected grass spread to come first, since that's in pre-HM.
@hollow shell consider the above
imagine observing it being added
could be me
for me the doc is too long didnt read and i just hit or miss everything
if i cant bring it up
i apologise and thats it
just read through the doc once bruh
or at least read through it before you post a sugg
yeah but like what if i forget it
i could travel a light year faster than read all of it
read before you post, that solves that, unless you forget in 2 secs
For some reason I enjoy reading the doc
pff
A strategy is to CTRL-F in the doc for terms that may be related to your sugg
Won't work all the time but, it will some of the time
^
oh yeah idk why i didnt think of that
Add an ancient hydrothermic/ ataxia armor https://gamepedia.cursecdn.com/calamitymod_gamepedia_en/archive/4/48/20200402013150!Hydrothermic_armor.png?version=2f7001ab5d3c7a063a731cea50240e41
due to the fact there is a very similar suggestion to this one, do i need to make it much different for the reasoning?
should i just post it with the same reasoning as the other ancient armor suggestion or no?
nevermind
hm
Again, kind of the same issue as Ancient Bloodflare
Cuz Ataxia had an even older version which is actually visually distinct and not a straight graphical downgrade
(other helms)
true
people grow too attached to armors iirc
wasn't the reason for ancient godslayer armor to be re added nostalgia?
several devs also wanted it
it used to be Cal's final armor
(by Ginjuice)
before auric was introduced
ik
I don't mind adding more "Ancient" armors as vanities myself, but I'm not going to do it if the other devs don't want it.
like the time I asked about Ancient Astral
(I'd be fine with more tributes to old purple & yellow Astral than just the YuH staff)
myes lollipop biome
i will post it on there instead
br, you're the one who said not to add ancient astral
the really old armor sprites like the first version of astral armor are not really up to the calamity standards
wonder why they got resprited then,,,,,
Jace purposefully chose yellow and purple to reference old astral colors.
He said it himself.
Yeah I understand
I personally find it too dissimilar but, sure it counts
Seems that way
but the fact that it's a reference to it still stands.
let's not go there please
m
i just feel that the previous ataxia armor set should be added because of how much an overhaul the new armor is similar to how much of an overhaul the hallow armor resprite was
As vanity?
actually like how you can craft the armor at a demon altar
because there are the helmet variants
Demon Altar??
how do I do this
[[tgc:Ancient Hallowed Armor]] like this
yup its at a demon altar
wtf
uhh
@warm olive remove that
sorry

@rain sage formatting (view above suggs)
an interesting idea to be sure, but not something that anyone would care about all that much
Main problem is that it might be unnoticeable without wiki/discord
^
also the fact that it would be a load of work for something no one would even know about without the wiki
I mean, the reasoning isn't lore from what I can see, only for the Aureus example
Wait, uh, this needs a reason
also any sugg relying on lore currently is n/a because lore is being redone
the lore*
the reasoning for this sugg seems to be "it would be cool"
which isnt good reasoning for a sugg most of the time tbh
There just isn't any, just 'it would be an idea' is the closest
also the sugg in general is just sloppily worded
50% is just examples
^
I don't think that bosses have feelings
they do
I'm referring to those who don't really have a mind
Ye, most of them aren't sentient, just attack the player
I mean, some bosses think like a human. Those certainly have feelings and emotions (Scal, Yharim, etc.)
The suggestion is neither good or bad
if it was boiled down to maybe "boss trophies enrage their respective bosses for greater rewards" i think that would be a good sugg tbh
that'd be future content stuff tho
Wait, why?
.
how is that future content
now if it said in the presence of that bosses relic
that would be future content
but trophies are fine
Lore is built around the game.
The game isn't built around the lore.
seems to be kinda strange that ectoplasm crafts into phantoplasm
but who am I to judge
seems valid
Uh, the enrage idea is not bad
It's a interesting concept
But I'd have to say, having to scan a tile's presence all the time is performance heavy in minecraft
idk about terraria 
torches in 1.4 do that now, and it lags the fuck out of the game, so thats a no go
Ok then, looks like what does and doesn't work in minecraft does and doesn't work in terraria as well
constantly checking for things is what causes the alchnpc lifeform analyzer rare enemies arrow + mp to cause incredible lag
it probably would be
with like the cool music the wyrms and the spooky atmosphere
it’ll be like subnautica which is cool
honestly a scanner room in terraria would be kinda cool
reusable spelunker pot but only for a specific ore type
you'd probably have to fuel it with something for balance
that would be pretty sick
i like the entire idea of the abyss
like you dont know whats below and it gives me subnautica vibes
like the deeper you go the more dangerous it gets
sadly, it's a don't
what is, permanent abyss survivability?
@raw remnant ...what
if you agree with a suggestion just wait until it's approved and react with a star
^
^ please don't approve suggestions in that channel
That is for posting suggestions, this channel is for talking about them
asking for a new difficulty is against the suggestion rules
@worn jewel suggesting new diff--
there's a document in the pins you should read before making suggestions
for some reason I read the doc before making my first sugg
and most people don't seem to care

Why do people never read the doc
because that requires brain effort
I literally read the doc first thing after clicking on the channel. Surely it can't be that hard to just check the pins.
I'd prefer if they responded first.
@worn jewel Make sure to read the pinned document that outlines what to and not to suggest.
The thing you suggested isn't allowed, and has very weak reasoning. If you want a different sort of challenge, you could try out Eternity Mode from Fargo's Soul Mod.
So the sugg gonna get yeeted or we wait for a response
I'd prefer if they responded first.
@violet dagger
I can do a thing
There is a higher difficulty mode over Death
Spam pinging is definitely not going to work
It’s called Armageddon Mode
And defiled rune
and defiled
They seem to be set to "do not disturb" right now, so they probably aren't seeing the ping anyways.
and iron heart
Defiled too
and hardcore 1 HP
what
Wow, didn't even get the read the entirety of the first sentence.
pressed enter early ig
Makes sense; I once hit enter so early I literally just sent "I".

wat
technically
death is the highest difficulty mode
armageddon, defiled, and iron heart only add difficulty
also 40h for a death mode playthrough is... quite a while
especially if it's "really easy"
I don't know why this one hasn't been deleted,,,,
Ben is waiting for a response
If they don't respond soon the sugg goes yeet into the void of dead suggs
@worn jewel Defiled Rune and Armageddon both exist, and yes Eternity Mode also exists
Suggesting a new difficulty mode is also a Don't, see the pins. It'd be a lot of effort for the devs
I have a great idea for a difficulty
add a few pets and other items for each boss
and double the stats of every enemy
thats a pretty good idea
triple*
that's a good idea!
make sure that boulders do 450 damage per hit
Yes
yes but they have no exclusive items just more painful to deal with
Make sure not to change any AI or attack patterns also as that'd be too much effort to put towards the playerbase
yeah we could make a seed in calamity to do that
he has already been informed
yeah that's been said a couple of times now
I'll delete it so the pings don't keep rolling in
thanks
Do we think Oliver's two suggs are alright?
i like them
his first one starts with " idk if this happens", which is unnecessary imo
i heard that dog was getting a roar feature
the bosscard one seems a bit out of place for calamity
but i would like it
It do happen in AA
boss card one has kinda weak reasoning
hn
yeah
what
and yeah the reasoning is really weak
soo it's a future feature
In fact there's only one sentence of reasoning in the reasoning, for the title card sugg
https://discordapp.com/channels/225030931008847874/699359022364491868/728037436684370011 honestly i love this one for some reason
i know why
it is a cool idea
or maybe add a special type of wall that lets you survive the abyss air but only if its part of a house
nah that seems too complicated
maybe just being inside a valid house in the abyss? I dont think that would allow cheese
Glad to hear other people like my Abyss suggestion.
iirc there is no way to legitemately replace the background walls of the Abyss
which makes sense, 'cause they generate water
There technically is. To replace walls below surface, you need a clear line to the surface. So if you destroy walls in a huge line all the way down to the abyss...
There's probably a mod that lets you replace walls below surface too; wouldn't surprise me.
uhh
that would mean that the abyss can be deleted, which it can't
even the tactical nuke mod doesn't break these walls
and the Sulphurous Sea walls aren't replaceable
I've done it before though, the whole surface line thing. If you dig a tunnel, remove walls, and then fill the tunnel back in with blocks, it's not even noticeable.
Oh, wait, here on the wiki; "Naturally generated walls cannot be destroyed or collected."
the only thing that I've seen which can replace/remove them is Universal Collapse from Fargo's, which outright replaces your world with a blank one
Being unable to replace walls super kills the idea of an Abyss base; way more than the whole "damage from air" thing.
Hm. So I probably need to amend my suggestion somehow to account for that?
Amendment I.
Oh the universal collapse thing that's like 999*999 dynamite
That's the only way to replace it
Since tedit doesn't have mod suppport
I think the easiest fix is to just make the same item that will turn off air-damage (as per the suggestion) also allow you to mine walls. That seems like it wouldn't be a major problem, right?
it would
cause it defeats the purpose of the air damage
if you can just hide from it
Well, the suggestion as a whole is meant to enable building a base in the abyss.
If you're able to move an NPC into the abyss, you were able to survive at that level of the abyss for an extended period of time, is the reasoning. Surely you've earned a benchmark.
...I should probably include that reasoning in the suggestion, come to think of it.
I'll amend the suggestion then, that it should enable you to mine abyss walls. And include that extra bit of reasoning.
mmm, how about this as a suggestion:
whoa
spider is suggesting something
He's probably shooting down my suggestion. 😅
Add more tools to assist with arena building.
Calamity encourages having a proper setup and arena when fighting its bosses, yet provides nothing readily accessible for making an arena: your options are limited to using explosives to clear, manually mining, or if you're lucky enough, using the onyx excavator drill to clear out horizontal space. However, these options are moreso for clearing out an underground-level arena, rather than a large surface arena which is often recommended for fighting the post-Moonlord bosses such as DoG and Providence. Making an arena is tedious, and it doesn't seem to make much sense to not provide some sort of tools to facilitate the process.
he's not iirc
roasted
should've placed into voting immediately
egfcvhbjnm
makes sense to me
spook's brain cells are 100% baderator and 50% spider
no room for actual intelligence
calamity doesn't really facilitate building of any kind
yet almost requires big arenas
I'm down for more arena building tools. Admittedly, I'm an arena building noob who thinks that 4 rows of platforms with various buffing furniture is a good arena.
deadass I was gonna say exactly this as my One Good Suggestion™️ for the day
yeah i sniped it because im a baderator
but you mean like arena maker or more building accesories??
does this mean that spider is sugging a better drill mount? 
Calamity is known for its very demanding arena requirements, especially in the later-game
yeah DoG requires biiig boy arena
honestly the only thing i can think of is something akin to the arena builder from luiafk, but tuned for calamity bosses
more building accessories would help
Dog arena builder, makes a platform across your whole world 
but it adds almost nothing to facilitate the construction of the huge arenas you often need
I always end up doing late game arenas in Tedit
yeah DoG requires biiig boy arena
does he? a line of asphalt was enough for me
but it is tedious to place
more building anything in calamity would be great
well Im bad so I need big arena
So, are arenas just rows of platforms though? Because most arenas I see are just a few rows of platforms spaced apart from each other. That doesn't sound that tedious.
this is why the sugg is vague
since it could be ways to place more clear more, etc
also, some arenas are
yharon's arena is kinda boring to build
certain arenas, EX a wof hellbridge, are extremely annoying to make due to certain factors
but they're often like, 100s of tiles
yharon's arena is annoying to build because its generally so massive
have fun placing all of the unsafe dungeon walls because calamity decided to have 2 bosses in the dungeon for some reason
yharon's arena? wut?
a yharon arena i should say
also yeah not making unsafe dungeon walls craftable is highly annoying when building a polter arena
Hell Providence arena succ
well thats good
polter only needs dungeon to be summoned
so placing those walls is a waste of your time
when was that changed?
what about ceaseless?
ah.
Yeah. The other day somebody tested putting Dungeon Wall in their Plantera arena, just barely enough to make it count as dungeon. And voila, fight Polter there.
Being done
sprite sugg moment™️
@oblique falcon
yharon resprite is being done
@oblique falcon resprite already in work
by nitro
it's literally in progress rn
for like 6 months now
ah ok
and also read the don'ts doc
levi resprite took like a year
didnt iban do that?
Resprite and anim do take a while
Yharon de-sprite. Just make him invisible.
Iban did do that
currently i believe the yharon resprite has about 2 frames almost done
and both of those frames have unfinished wings
iban did levi, nitro is doing yharon iirc
Don't s'pose either of those frames are released to the public yet? I'd love to see the new design.
Nitro sprited Levi
in the art server
Iban animated Levi
huh
Yharon's sprite isn't finished, so it can't be animated yet
am i the only one that thinks the levi animation looks super stiff?
oh wow
Just saw the new Levi sprite as well. Looks way more savage, IMO.
it really doesnt look how an animal would swim
and it's a resprite for a game which doesn't exist
I don't see how any of that would be natural,,,
yeah but thats no excuse to have stiff, unnatural movements
i guess
also btw is there something wrong with my sugg or is it just not being looked at yet
Levi just uses magic. Permafrost mentions that there used to be archmages for the other elements, right? Levi is the air Archmage.
cause its been almost 24 hours and nothing has been said about it
the lore is being redone so nothing is canon currently
Where's your sugg? I don't see it in posts.
Ah, somehow missed it when scrolling up.
It's valid
I think
but everything got a bit wishy washy vague here since the bot offlined
i thought of it as a way to enhance the atmosphere
I mean, I don't hate the sugg, but I'm not a huge fan of the reasoning. Nine times out of ten, if I get a random boss spawn, I just assume that I'm going to die that night and move on. It doesn't really change much.
since there are currently 0 bosses that spawn naturally like say, the mech bosses
and plantera in death mode, right?
any boss in death mode*
but they all have a generic status message accompanying them
Most bosses in dm*
Aquatic Scourge spawns naturally, actually.
most*
I haven't tried death thats why I didnt know
So there's 1 boss that spawns naturally. Don't think there are others, though.
aquatic scourge is an odd case
i dont even think many people know AS spawns naturally because its extremely rare
AS is what I want more of in the game, as in just any way for a boss to naturally spawn
There's also technically Siren and Levi, in a way
except for the obvious cases, like clone or dog i guess
i dont even think many people know AS spawns naturally because its extremely rare
extremely rare? what? every single time I go there, it spawns
(also had a sugg about it before, but it had more options)
siren is spawned by killing ???
SCal natural spawns.
or getting close to it
yes, but ??? does spawn naturally

It's similar to how you have to hurt AS to aggro it
with that argument you could say polter spawns naturally like the mechs
bluecheck, Thomas
If we're counting ??? as Siren and Levi spawning naturally, then surely we count Hive Mind and Perforators as natural spawns.
very nice sugg thomas
They do
yes
sure
might also want to squeeze the slimes in there
Byea, good sugg
also, wow, the ancient bloodflare sugg got so many votes so fast
i like this suggestion
I don't know about you guys, but I always go to the planetoids early game, mainly to get all the free gems they have. Especially since I play Magic Storage
tbh the planetoids need more stuff in general
its such a barren area of the game
i had a thought about it
I would recommend that Arielite replaces cloud blocks, simply because if they generate in planetoids, it would clash with exodium
"clash"
it might get annoying trying to make all the aerialite stuff because there wouldnt really be enough of it
...Exodium Clusters are post-ML
aero slimes
I know
they only gen post-ML
I know
having to farm for an ore isnt a good way to go about things
unless the slime in question drops buttloads
We could reduce the recipe for Aerialite Bars
byeah, but it does make planetoids more relevant which is honestly pretty important
i mean it is an ore after all
Wouldn't be hard
changing recipes is easy
that sounds fine
I remember a sugg like that not too long ago
should also possibly mention aero stone which helps with vertical movement
making planetoids relevant is always good in my books
Aero Slimes are already stupid easy to farm
and it reached dev
But first, it generates the arielite in the planetoids, replacing some of the dirt and stone. Then, you have to dig for the arielite, reducing the amount of dirt and stone even more
that just increases the chances of it actually getting in
hm yes very
therefore having less stone and dirt available for exodium to generate in
Planetoids are great... for stopping meteors. That was the intended purpose, right? XD
maybe add an addendum that says it would generate new planetoids that are specifically for aerialite
therefore you have less exodium
maybe ask about that later in dev
I'll ask about it now
but I don't want to ask too many things at once
lol
thomas, its a good suggma
^
if it gets sent again it has a higher than normal chance of actually making it in
which is cool
Lets approve some things cuz two should technically already be dead.
Title card sugg is weak, but @ashen warren never improved it for some reason (I can delete it if we think it's too weak and he doesn't want to touch it).
How about the DoG roar sugg, good to go?
dog roaring sounds good
future feature tho, no?
DoG roaring sounds nice, I'm down.
i think fab mentioned some kind of dog sound rework
I don't know if the DoG spawn roar happens multiple times during the fight in public, but I know it happens in test
I did a new sound that makes it sound less shitty to have the full spawn sound play multiple times
also on the topic of sound reworks, you guys should really change the yharon kindle staff use noise because it clips so badly
does the picksaw tooltip still say "can mine chaotic ore"?
you've got yourself a sugg
I guess so
yeah 2 seconds for a noise that happens more than 3 times a second is very bad
Sure I guess you can suggest that
nooooo
That'd be annoying, people don't like slow minion resummons
don't change use time
I could make the sound done in the projectile
instead of the item (which can cause sound desync)
Isn't there a bool somewhere which allows the sound to overlap itself?
I recall Dan Yami talking about that
Most things in the vanilla game cannot overlap
its still extremely annoying when this horrifically loud noise starts lagging and making random bursts of static
idk
@polar grove get the "change use time" option outta there
good
whatever
(We had to implement a bunch of sound cooldowns for Provy and Scorn Eater and such, which seems weird if there is indeed a possibility for sounds to not overlap)
npc hit sounds are probably different from item use sounds
also is my last sugg not going to be approved?
Do we think it's aight
yea
its the one for naturally spawning bosses
Yeah I think so
cool
I'd still like a tad more feedback on my sugg before requesting approval. Amended it to include the ability to break walls after realizing that you can't do that in the abyss normally, as well as adding a bit more reasoning to it.
what about instead of walls, it adds a totem or something that does the same thing without the walls?
Can Amidias survive in the Abyss?
That's basically what my sugg is; the problem is that natural walls in the abyss generate more water. That automatically makes base-building (or moving NPCs in in general) impossible.
it could be something you find next to the terminus to make sure you cant get it too easily
i love your suggestion
make it disables the natural water spawning feature too
that will be really hard to code though
not really
That could work, if you're alright with your base having the natural walls. Which I suppose I could live with.
the natural walls look pretty cool too
Yeah, Amidias can't drown. You can technically have one NPC live in the abyss.
not really
1: the air kills you already so making an item that stops that in any type of air space at almost any size
Yeah, Amidias is already good to go, but the player isn't.
the air killing you is a feature that calamity implemented, it wouldnt be very hard for them to just toggle it off while in range of an "abyss effigy" or something similar
I... don't see how that's a problem?
they could make an effect that gives you immunity
i dont get what you mean
what about amidas giving water breathing?
It would indeed be easy code-wise to make you immune to the air damage in the vicinity of a thingie
That wouldn't be hard
The hard part would be balancing that
I think the bigger problem is the walls, really. And the easiest solution to that issue is just "make them breakable in range of thingie".
have it in the void shrine so you cant just get it as soon as you start the game
@hollow shell My personal idea is to have it not make you immune, but resistant to start. Once you moved an NPC or two in, then you get immunity.
That way you can't just slap it down and get free air.
having abyss walls be breakable in range of something like that would allow you to perma drain the abyss, unless breaking whatever effigy it is would just automatically replace the walls
Attempting to use air pockets in the Abyss to regenerate air will instead deal very rapid damage to the player: a point of damage per tick (60 per second). This damage over time will stop if the player is at or below 100 health.
I didn't realize it stopped like that.
i like that
That could work prolly
yeah
Honestly, perma-draining the abyss is a really stupid idea to start with, since you're going to want it back eventually. Can't think of any reason why you'd intentionally do that in a normal playthrough. So the ability to break walls is probably fine.
and also that would mean you get an actual reward for going to the bottom of the abyss, besides the boss rush mode almost no one actually beats
perma-draining the abyss is a thing that some people accidentally do (breaking into hell through the void)
Yeah, but doing that is way easier than breaking every wall in the abyss. Or at least most of them.
it would just be easier to not have it let you break walls in the first place
And even if you did break all the walls, the blocks generate water too.
the blocks generate water way slower iirc
because theres less surface area of them in the abyss
draining the abyss is not something that benefits you in the least
^
I thought it was just 33% less minion damage
You need the abyss to get Abyss drops. But if you want a base in the Abyss, you will want to drain a tiny portion of it; likely you'll make a chamber in one of the sides of the abyss.
you dont need to have 2 separate nerfs to all the different classes
You're sayin to reverse it, basically
thats honestly a bad idea
its not necessary in the slightest
and would more likely than not piss off a large majority of the playerbase
Also, if you don't have the effigy placed down, the abyss will still deal massive DoT, even when drained
and all the summoner players
Nerf multi-class summoners even more... Not a fan.
multi-class summoner isn't meant to be a thing in calamity, as far as I know
multi class summoner can be a thing
its slightly incentivized to use pure summoner and classless weapons over multi class though
If you use the armors that allow it of course
s'not a full game thing
I mean you can totally do it
Indeed. It just makes the summon deal less damage, to compensate for the whole "You have an actual weapon now" thing.
Calamity just discourages it with the nerf
what you want is for there to be no choice in whether you want to play with summoner too
so that's a no
To me, it makes sense, since for a summoner using other classes weapons nerfs them, but to the others its still a damage boost
its a big no
If you want to be limited to one class for the entire playthrough, just get the Class Lock mod
yes but summons steal dps from other classes
You can still use a summon and, say, a gun, and be viable. The 25% less summon damage is compensated for by the addition of the gun itself.
so the dps increase is barely even noticeable
unless they specifically ignore iframes for whatever reason
also i believe its 30%- currently without holding a summon weapon
oe
and if you actually hold it its a 10% buff on top
Wiki says 25%. Though the 10% buff is correct.
wiki might be outdated then
im not entirely sure
but yeah your sugg is basically for pure summoner to be the only way to play summoner
It's a 35% downgrade if not holding a summon weapon
because holding a summon weapon is a 10% upgrade from the norm
Hold up, 35% downgrade? Now two people, and the wiki, ALL disagree on the nerf.
its a 25% downgrade with classless weapons though
holding classless weapons doesnt give the buff
I never really used anything but pure summoner without classless or multiclass armor, the nerf always made it not viable. Didn't think anyone else did.
but if you do...
big difference
(Skeletron sugg seems good)
It's -35% if holding a non-summon, non-classless weapon, -10% if holding a classless weapon
summoner and other classes is generally about the same you would get with summoner normally
unless you are using an obviously broken weapon that ignores iframes for whatever reason
also yes the skeleton sugg is good
there is no nerf with classless weaponry what
also holy wow my sugg is getting a lot of stars lol
I'm counting the 10% buff when holding a summon weapon as the norm for this explanation
They're considering the fact that you lose the 10% buff the same as saying you get a 10% nerf. Difference in viewpoint.
it's -25% with a nonsummon wep, nothing with a classless wep
(should I just delete the suggestion as to not start a flame war?)
summon weapons: do 10% damage if you hold a summon weapon, no extra damage if holding a classless weapon or using your hand, and 25% nerf if using a weapon that does any other class-typed damage
...oh
I'm stupid
that buff is already gone
I could've sworn it was supposed to be removed at some point
It's not in the 1.4.4.004 source
The wiki needs updating, then, because the wiki claims the 10% buff still exists.
can do
I'll just leave the suggestion in case it's good somehow
dummy tests 
dummy tests for pure dps due to not holding the weapon
it's not in the 1.4.4.004 source, as I said
never knew
that emote is cursed
summon weapons: does normal damage if holding a classless weapon, and 25% nerf if using a weapon that does any other class-typed damage*
you cannot escape
defaultline
byeah
summons do 75% damage if holding a classed weapon that isn't classed as summoner, and normal damage otherwise
that's like
i personally think the "get crit by enemies" aspect should be switched for a small damage buff
Still better
the accessory is horribly designed and needs a rework
its not supposed to be a phenomenal accessory anyways
yeah but few accessories are actively detrimental in any way
@hollow shell So, it seems like people generally think my suggestion is fine? In which case, can I request approval?
the blood pact is useless for tanks, because they take too much damage for it to be useful, and its also useless for any style of glass cannon, because it just makes them die that much faster
Well any lower than 2x would just give no reason not to use it
Aight, sure
Thanks much.
which is why i say it needs a rework
since only 25% of hits would deal normal damage
so like
if you do crits you deal more damage?
or get critted
cause honestly either way that sounds very interesting
I would even say 2.15 is too much since you basically double the amount of damage you take and have a 25% chance to take 15% more damage than without the blood pact
blood pact is literally dependent on luck, and I despise things where survivability is dependent on luck
That's why I still prefer Worm Scarf over Brain of Confusion in 1.4
the blood pact at any point will generally just make you die faster and more easily no matter how low the modifier for crits are
Adding buffs to the crit effect would still let you get hit for unfair amounts of damage
crits do double damage, so any chance at all of that happening will screw over your boss fight immensely
Buff would be useless if you get killed in 1 hit thouh
thats literally what i was writing in this doc
if you get critted by a boss you deal perma-crits for the next 2 seconds
which would be a very good item for tanks
so guaranteed critical hits for 2 seconds after getting critical hit via blood pact?
yes
seemingly quite meh on paper, but in practice it would be absolutely devastating for tanks
I still think the crit damage should see a slight nerf though
Ah, yes. I love taking 200 damage in one hit
crit damage cant be nerfed
its hardcoded
it always does double the damage of an attack
no no like the blood pact crit damage
the damage you take when critted
you cant alter the damage you take when you get critted
its just a limitation with terraria
you can altar the damage
but enemy crits don't exist in vanilla?
it's just changing a number
Crits in defiled mode deal 1.5x damage
i didnt know that
I dont see how crits on the blood pact couldnt be changed
i was 90% sure they always dealt double damage no matter what
also this is what i wrote up quickly for a blood pact rework
If you don't know something, at least be less confident
im probably not going to sugg it unless i get asked for it
Rework the Blood Pact to not be actively detrimental to all styles of play.
The blood pact currently is almost useless, and only exists as a meme item that is used to jebait players and craft the COTBG. I propose a rework where if you get critted by a boss, you deal crits with every attack for the next second. This would cause the Blood Pact to become a very very good tanking accessory. Though not having double life would massively decrease your survivability, so I think that it should have a 100 max health increase, just so you don't get oneshot before the effects can even happen.
theres no reason i should have known that crit damage could be altered whatsoever
second or two seconds i guess
Think about it
theres no reason i should have known that crit damage could be altered whatsoever
no vanilla item makes it possible for enemies to crit you
so by definition it can't be a hardcoded vanilla feature
sugg is good tho
Yharons crits with the blood pact on contact can deal up to 1500 damage
all the evidence i have from my own modding experience suggested that crits would always deal double damage, regardless of source
but this is getting offtopic
100 max health wont help
also the blood pact isnt a yharon tier accessory, its ravager
you have the cotbg for that
just make the cotbg have the effect activate every 5 hits or something like that
and be slightly nerfed ofc
(this is related to a potential sugg) adrenaline didn’t used to deplete when you were hit while it was full, right?
yes
so a sugg related to bringing that back wouldn’t be allowed due to the no removed features don’t?
it was changed to encourage using it immediately
coolio
burnout was removed
i believe my definition of immediately isnt "frame perfectly before you get hit by the thousands of homing projectiles"
i feel like there should be a 5 second cooldown before it will get deleted on hit
1 seems fair
also should i post my blood pact sugg with consideration for the cotbg?
i spent like 2 minutes writing it lol
guess ill save it for a couple of hours from now then lol
I agree with dime's sugg, blood pact def needs a buff.
The skeletron sugg is pretty reasonable, though I personally like how skeletron is currently fought.
I don't really like melons sugg at all. Forcing you to not use supports summons seems pretty stupid to me. I don't see what's wrong with using an offclass summon for some extra damage. Forcing you to only use the weapon of one class is pretty
to me, and calamity already forces you to be more loyal to a class.
Thomas's sugg is really good for obvious reasons.
I agree with spider's sugg too. Placing platforms for your DoG arena is tedious, even with builder pot + architect gizmo pack.
disable summons when attacking with another class weapon

actually that could stop multiclassing
while we're at it make it so if any class' weapon has been used in the last minute you cant use any other class' weapon
Best solution: just delete summoner.
make every weapon classless
fyre you stole my idea
i was going to say that
How about we just let people multiclass? I feel like we're making solutions with no problem.
no
rediculout
statis belt might be a 140% jump boost
actually scratch that
I don't know if it's actually percentages
I should just look into how jump boosts work
I don't know how it works either, but these numbers seem kinda deceptive to me.
time to dumpster dive
okay, ye, it's not percentages
I don't know how to word it in a way that gets the information across
that isn't misleading
is this not an issue fixed in 1.4? or does most stuff intentionally not stack at that point
i'm just saying because of 1.3 vs 1.4 movement speed
this is jump speed
not movement speed
I don't think jump speed was changed
but I can check
m
looks the same
am i the only one who thinks that moss hornets should be harder in death mode
yes
like having homing stingers
like bosses having limited homing is ok
but enemies is yeah n o
also what the hell is an evolution beast
nebula pillar enemy
their projectiles always home in and they can go through walls
I just checked the wiki and it says their projectile is slow
sometimes they are near undetectable due to flat coloring
yea but that's balanced by the fact it glows hard and its slow
stingers have a pretty damn high velocity
they're also indestructable
you'll pretty much always fight hornets in a cramped space
stingers also blend in with jungle wall
up to 144 damage in expert mode per stinger
from small testing i found that the stingers actually move comparably fast
also profaned energy homes
which is a regular enemy in hell
cool but they're not moss hornets
and hallowed
you're pretty much always gonna go against those in an open space
in contrast to
22
you're pretty much always gonna go against those in an open space
moss hornet stingers do:
- High as fuck damage (in expert+ at least,,)
- move at fast fuck speed
- jungle is cramped
in hell?
hell is much more open than the jungle
if they had homing stingers you'd almost be guaranteed to be hit every time they fired one off
I find it’s the open spaces in the jungle where I get hit by stingers the most
I swear hornets are US trained snipers
at least they're not post-1.9 minecraft skeletons
@hollow shell is there any reason for the star-tainted generator to only give +2 minions and not +3
what happened to the suggestion bot?
It's gonna be down for about a week
and uhh, I don't know
I suppose it is still an improvement over its constituents, two minions in one slot versus one minion per slot on its predecessors
ah
ok because i want to make a suggestion to change it to +3 because all together it's componants add up to +3
Something tells me that wouldn't be great for balance
I'm pretty sure it's not like that for balance related reasons yeah
we don't need to exasperate the situation
ok i shall not then
there's a reason statis' blessing was nerfed to only +2 that same update
thanks though
i did not know summoner had bad balance issues as i have never played it before
Summoner is the most problematic class balance-wise
is rogue the second most?
At this point, I don't know.
I think so
I think every class is a burning trainwreck.
what makes summoner worse balance wise
ranger is well balanced imo
minion AI can vastly affect dps.
and when statis' curse somehow consistently got better times than using nucleogenesis
(I don't even know)
so it's just too inconsistent to be really balanced
indeed, inconsistent.
are you going to buff entropy's vigil?
yes that was passed
Probably yeah, if it hasn't been done already
It was reported as underpowered by testers roughly a week ago
it got a checkered flag
it has already been buffed
cool
*severely underpowered
Anyway
before they get too old
Should Oliver's sugg be approved or deleted, cuz he ain't editing it
It's neat and I don't think it would be that hard to implement so I guess approved even if it's a small change
thomas suggestion actually not bad
yeah maybe some lores could do that in death mode
oh yeah i didnt think about lores
maybe add that to your sugg
fishron lore could stop the tornadoes
yeah
deus could stop lightning
I dont think they will add it though
but then there is the issue of if you don't want the other effects
storm weaver makes more sense
yeah
thats right next to endgame tho
weaver doesn't have lore though
i mean around midgame
in hard mode they are an actual thing to worry about
true
post ml is where the difficulty drops off from them
i've actually never tried death mode, but I think the lore thing would make sense
the lightning is getting changed next patch though
so that it doesn different damage on different difficulties
scaling with the stage yeah
there are so many suggestions in posting right now
the idea is good but the reasoning is bad
(and for asymmetry's I think I'll just add one word cuz he's super inactive and I doubt he'll come to fix it)
I'll just, approve of Oliver's
Good idea, bad execution, and if it doesn't get enough stars then good, cuz we've been delivering a lot
Ah, I never even noticed this suggestion
@rain sage Your suggestion is formatted incorrectly. You need your main idea at the top on a separate line.
(shift+enter)
Also, you really need to expand on your suggestion's reasoning.
You do a lot of elaborating but you don't specify why it would be a good idea for Calamity to implement
lorewise it would make sense but it is not really a good idea for the actual game
imo
yeah
Do we think Spider's suggestion is alright?
yes
@earnest vine Your top line could be a lot clearer
It sounds like you want their effect to become activated when you click on them
sorry ill try to make it clearer
that better?
dont want to be too explicit on the solution I have no idea how terraria works
You could append "when dragged around" or something along those lines, again to prevent confusion with their practical effects
yeah I think its better now
That's better.
though I might take out the xna part, its irrelevant
I would be shocked if there is no function to discern mouseClick and mouseRelease
considering it's a freaking game making software
yeah, but you never know
I suppose I don't know for sure
I have now idea, i've just used unity
(5 of the 9 suggestions in posting were made within 45 minutes of each other)
the jump speed suggestion would be good if I understood how tf the jumpSpeedBoost stat actually works
I'd just change the tool tips to say ascent speed, like the frog leg's description in the terraria wiki.
Increases jump speed and allows auto-jump
that's the tooltip of the Frog Leg
- the increased fall resistance line
I'm not sure where they get the +48% ascent speed from
unless
is aero stone a 20% ascent speed boost?
Oh, sorry.
I think aero stone and hote on are the same
The terraria wiki mentions that frog leg gives 48% increased ascent speed if you have wings.
tbh "ascent speed" would be better for item descriptions imo
okay I think I figured it out
jump speed makes it sound like it only efefcts jump
so you take the current numbers
when it also effects wings too
(100% for aero stone, 240% for frog leg based on what Cal does)
divide by 10 then multiply by 2
or divide by 5
that's probably faster
okay, I can change them
Thanks.
I just did the math with your numbers and it works out
statis' belt is 8% faster, hote on is 20% faster
Makes sense.
thank you for testing this
No problem.
Is the suggestion bot down?
Alright
The sugg bot being down also affects the color suggs get after a reaction
So it's difficult to scroll through older suggs
Oh shit, i'm definetly voting for the boss title cards one



