#suggestions-discussion

1 messages · Page 926 of 1

inland viper
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Well that's an easy fix, make abyss air check specifically for whether the Abyss pylon is nearby, rather than a usable pylon.

wooden wedge
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@pulsar lagoon pylons don't exist in calamity

inland viper
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For the 1.4 update.

wooden wedge
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which doesn't exist yet

violet dagger
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that's a future content sugg

wooden wedge
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it's not

violet dagger
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about pylons

wooden wedge
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if they actually sugged it then yes it would be

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but they're not

inland viper
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I mean, I was just trying to get feedback on ways to make an Abyss base viable, because I love the Abyss and it'd be awesome to make a base there.

pulsar lagoon
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Wasn’t most of the conversation about 1.4 pylons

inland viper
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It actually was only about Pylons for a brief moment before it swapped to effigies.

hollow shell
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I did bring up the pylons but yes, you couldn't make a suggestion about that

wooden wedge
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oh I thought A2 brought them up because I didn't notice the other messages,,,,

pulsar lagoon
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All good lol

inland viper
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I think an Effigy is the best way to go, but it would have to have some condition to work, to prevent cheese. NPCs nearby seems like an obvious one that keeps you from just dropping the effigy whenever you want to start breathing.

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That doesn't sound very cheeseable. It could give you a starting off point lower in the abyss, but if you're able to get down that far and survive long enough to move in NPCs, you've probably earned it.

radiant meadow
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it'd be easy to prevent autofire but

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why

violet dagger
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uhhh anyone gonna delete this

formal cobalt
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Please tell me Near's at least getting a mute

violet dagger
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he is

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muted role

formal cobalt
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good

heady storm
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Suggestions for what the rock can do are don'ts iIrc.

violet dagger
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this reasoning is basically "it'd be cool"

radiant meadow
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I forgot

violet dagger
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and also what game chetto said

radiant meadow
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I need to make it place a stone tile

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just to fuck with anyone who tries to place it

violet dagger
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the ultimate stone tile

ancient crow
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nah it just places normal stone

heady storm
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You lose it forever since it gets mined up as a stone.

radiant meadow
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yep

ancient crow
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i mean, you can always get another one by doing boss rush again smugyon

radiant meadow
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anyways @wispy heron you're not allowed to suggest giving a use to the Rock. It's in the pinned document that outlines the guidelines on what to and not to suggest. I recommend reading it.

Since your suggestion basically is not allowed and cannot be salvaged without changing it completely, I'm going to delete it.

wispy heron
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Oh, my bad.

radiant meadow
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It's no big deal. Just give the doc a lookover.

inland viper
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Speaking of, I wanted to say; In the document it mentions that you shouldn't ask for changes to corruption/hallow spreading. It might be worth mentioning in the doc that such a mod actually already exists; "Begone Evil!"

violet dagger
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I dont want to know the pain that mod creator went through modifying the terraria code

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unless in this case it's easy

inland viper
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The fact that the first version of the mod stopped every type of spread except grass spread, somehow, implies that it was not easy.

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I would've expected grass spread to come first, since that's in pre-HM.

radiant meadow
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@hollow shell consider the above

hollow shell
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Sure

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Added to the doc

violet dagger
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imagine observing it being added
could be me

ashen warren
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for me the doc is too long didnt read and i just hit or miss everything

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if i cant bring it up

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i apologise and thats it

wooden wedge
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just read through the doc once bruh

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or at least read through it before you post a sugg

ashen warren
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yeah but like what if i forget it

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i could travel a light year faster than read all of it

wooden wedge
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solved by what I said

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or at least read through it before you post a sugg

earnest vine
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read before you post, that solves that, unless you forget in 2 secs

ashen warren
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idk bro my brain kinda flat

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and smooth

violet dagger
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For some reason I enjoy reading the doc

hollow shell
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pff

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A strategy is to CTRL-F in the doc for terms that may be related to your sugg
Won't work all the time but, it will some of the time

dapper coral
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^

ashen warren
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oh yeah idk why i didnt think of that

hexed spade
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should i just post it with the same reasoning as the other ancient armor suggestion or no?

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nevermind

hollow shell
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hm

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Again, kind of the same issue as Ancient Bloodflare

hexed spade
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true

radiant meadow
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people grow too attached to armors iirc

hexed spade
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wasn't the reason for ancient godslayer armor to be re added nostalgia?

radiant meadow
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several devs also wanted it

hollow shell
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And Godslayer is a very important armor set

radiant meadow
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it used to be Cal's final armor

hollow shell
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(by Ginjuice)

radiant meadow
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before auric was introduced

hexed spade
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ik

radiant meadow
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I don't mind adding more "Ancient" armors as vanities myself, but I'm not going to do it if the other devs don't want it.

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like the time I asked about Ancient Astral

civic pond
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i wonder if vanities mod could handle this

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since, its basically the vanities mod

hollow shell
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(I'd be fine with more tributes to old purple & yellow Astral than just the YuH staff)

wooden wedge
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myes lollipop biome

hexed spade
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i will post it on there instead

radiant meadow
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br, you're the one who said not to add ancient astral

hollow shell
hexed spade
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the really old armor sprites like the first version of astral armor are not really up to the calamity standards

wooden wedge
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wonder why they got resprited then,,,,,

radiant meadow
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only 2 things reference old astral themes

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Abandoned Slime Staff and Quasar

hollow shell
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Quasar is arguable

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tis only similar

radiant meadow
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Jace purposefully chose yellow and purple to reference old astral colors.

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He said it himself.

hollow shell
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Yeah I understand
I personally find it too dissimilar but, sure it counts

sand umbra
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Quasar is pink

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e

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this is a pink knife

radiant meadow
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okay, I can't remember what the weapon looks like

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shut up

radiant meadow
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but it was a nod to the prior astral theme

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Jace used a custom palette probably.

hollow shell
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Seems that way

radiant meadow
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but the fact that it's a reference to it still stands.

violet dagger
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old calamity sprites sometimes really hurt your eyes

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such as the earth texture

radiant meadow
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let's not go there please

hollow shell
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m

hexed spade
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i just feel that the previous ataxia armor set should be added because of how much an overhaul the new armor is similar to how much of an overhaul the hallow armor resprite was

hollow shell
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As vanity?

hexed spade
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actually like how you can craft the armor at a demon altar

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because there are the helmet variants

hollow shell
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Demon Altar??

violet dagger
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wait a minute...

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[[Ancient Hallowed Armor]]

hollow shell
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Oh, that's what they moved Ancient Hallowed to

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Okay

violet dagger
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how do I do this

radiant meadow
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[[tgc:Ancient Hallowed Armor]] like this

red stormBOT
violet dagger
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yup its at a demon altar

tawny garden
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wtf

golden narwhal
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uhh

tawny garden
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@warm olive remove that

warm olive
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sorry

golden narwhal
golden narwhal
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@rain sage formatting (view above suggs)

polar grove
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an interesting idea to be sure, but not something that anyone would care about all that much

golden narwhal
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Main problem is that it might be unnoticeable without wiki/discord

polar grove
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^

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also the fact that it would be a load of work for something no one would even know about without the wiki

rose latch
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also you can't add mechanics 'because lore'

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thats not a good reason

golden narwhal
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I mean, the reasoning isn't lore from what I can see, only for the Aureus example

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Wait, uh, this needs a reason

rose latch
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there is no reason

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because lore is just for the example

polar grove
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also any sugg relying on lore currently is n/a because lore is being redone

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the lore*

golden narwhal
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Lore isn't the reason

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There is none

polar grove
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the reasoning for this sugg seems to be "it would be cool"

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which isnt good reasoning for a sugg most of the time tbh

golden narwhal
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There just isn't any, just 'it would be an idea' is the closest

polar grove
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also the sugg in general is just sloppily worded

golden narwhal
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50% is just examples

polar grove
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^

real steppe
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I don't think that bosses have feelings

golden narwhal
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they do

real steppe
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I'm referring to those who don't really have a mind

golden narwhal
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Ye, most of them aren't sentient, just attack the player

real steppe
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I mean, some bosses think like a human. Those certainly have feelings and emotions (Scal, Yharim, etc.)

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The suggestion is neither good or bad

golden narwhal
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I mean, it's an interesting concept

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The application imo tho... too subtle

polar grove
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if it was boiled down to maybe "boss trophies enrage their respective bosses for greater rewards" i think that would be a good sugg tbh

dry latch
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that'd be future content stuff tho

golden narwhal
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Wait, why?

rose latch
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.

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how is that future content

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now if it said in the presence of that bosses relic

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that would be future content

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but trophies are fine

radiant meadow
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Lore is built around the game.
The game isn't built around the lore.

tawny garden
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seems to be kinda strange that ectoplasm crafts into phantoplasm
but who am I to judge
seems valid

weak field
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Uh, the enrage idea is not bad

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It's a interesting concept

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But I'd have to say, having to scan a tile's presence all the time is performance heavy in minecraft

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idk about terraria HyperFailure

polar grove
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torches in 1.4 do that now, and it lags the fuck out of the game, so thats a no go

weak field
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Ok then, looks like what does and doesn't work in minecraft does and doesn't work in terraria as well

void kelp
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constantly checking for things is what causes the alchnpc lifeform analyzer rare enemies arrow + mp to cause incredible lag

ashen warren
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idk about you guys

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but building a base in the abyss would be pretty sick

frail mantle
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it probably would be

ashen warren
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with like the cool music the wyrms and the spooky atmosphere

void kelp
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it’ll be like subnautica which is cool

tawny garden
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inb4 subnautica compartments in calamity

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multipurpose room, scanner room

ancient crow
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honestly a scanner room in terraria would be kinda cool

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reusable spelunker pot but only for a specific ore type

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you'd probably have to fuel it with something for balance

tawny garden
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no, 14 seconds inbetween scans

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like in subnautica

ashen warren
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that would be pretty sick

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i like the entire idea of the abyss

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like you dont know whats below and it gives me subnautica vibes

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like the deeper you go the more dangerous it gets

tawny garden
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sadly, it's a don't

ancient crow
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what is, permanent abyss survivability?

ashen warren
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@raw remnant ...what

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if you agree with a suggestion just wait until it's approved and react with a star

heady storm
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^

terse sundial
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^ please don't approve suggestions in that channel

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That is for posting suggestions, this channel is for talking about them

dapper coral
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asking for a new difficulty is against the suggestion rules

ashen warren
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@worn jewel suggesting new diff--

indigo fog
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there's a document in the pins you should read before making suggestions

tawny garden
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for some reason I read the doc before making my first sugg
and most people don't seem to care

violet dagger
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Lul what is this sugg

tawny garden
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@radiant meadow get that garbo outta there

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pls

violet dagger
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Why do people never read the doc

unkempt bolt
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because that requires brain effort

inland viper
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I literally read the doc first thing after clicking on the channel. Surely it can't be that hard to just check the pins.

radiant meadow
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I'd prefer if they responded first.

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@worn jewel Make sure to read the pinned document that outlines what to and not to suggest.
The thing you suggested isn't allowed, and has very weak reasoning. If you want a different sort of challenge, you could try out Eternity Mode from Fargo's Soul Mod.

violet dagger
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So the sugg gonna get yeeted or we wait for a response

tawny garden
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I'd prefer if they responded first.
@violet dagger

violet dagger
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Guess we'll have to wait

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Classic ditching the sugg

tawny garden
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I can do a thing

frail mantle
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There is a higher difficulty mode over Death

violet dagger
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Spam pinging is definitely not going to work

frail mantle
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It’s called Armageddon Mode

violet dagger
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And defiled rune

tawny garden
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and defiled

inland viper
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They seem to be set to "do not disturb" right now, so they probably aren't seeing the ping anyways.

tawny garden
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and iron heart

frail mantle
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Defiled too

tawny garden
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and hardcore 1 HP

ashen warren
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what

inland viper
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Wow, didn't even get the read the entirety of the first sentence.

tawny garden
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pressed enter early ig

inland viper
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Makes sense; I once hit enter so early I literally just sent "I".

tawny garden
cinder spade
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wat

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technically
death is the highest difficulty mode
armageddon, defiled, and iron heart only add difficulty

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also 40h for a death mode playthrough is... quite a while

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especially if it's "really easy"

wooden wedge
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I don't know why this one hasn't been deleted,,,,

violet dagger
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Ben is waiting for a response

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If they don't respond soon the sugg goes yeet into the void of dead suggs

hollow shell
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@worn jewel Defiled Rune and Armageddon both exist, and yes Eternity Mode also exists
Suggesting a new difficulty mode is also a Don't, see the pins. It'd be a lot of effort for the devs

hexed spade
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I have a great idea for a difficulty
add a few pets and other items for each boss
and double the stats of every enemy

patent nimbus
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thats a pretty good idea

frail mantle
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triple*

ashen warren
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that's a good idea!

whole sedge
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A_EspeonCool_Poke make sure that boulders do 450 damage per hit

ashen warren
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what about enemies though

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should they be buffed as well?

wooden wedge
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Yes

hexed spade
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yes but they have no exclusive items just more painful to deal with

whole sedge
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Make sure not to change any AI or attack patterns also as that'd be too much effort to put towards the playerbase

hexed spade
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yeah we could make a seed in calamity to do that

raven moon
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@worn jewel no gamemode suggestions

frail mantle
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he has already been informed

ashen warren
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yeah that's been said a couple of times now

raven moon
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oh he has

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i didnt see it and thought that was new

hollow shell
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I'll delete it so the pings don't keep rolling in

raven moon
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thanks

hollow shell
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Do we think Oliver's two suggs are alright?

raven moon
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i like them

tawny garden
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his first one starts with " idk if this happens", which is unnecessary imo

hexed spade
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i heard that dog was getting a roar feature

raven moon
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the bosscard one seems a bit out of place for calamity

hollow shell
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That's true, and we got confirmation that it idoes

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@ashen warren

raven moon
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but i would like it

hollow shell
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It do happen in AA

frail mantle
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boss card one has kinda weak reasoning

ashen warren
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hn

raven moon
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yeah

ashen warren
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what

hollow shell
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and yeah the reasoning is really weak

ashen warren
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oh right

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im not good at reasoning

tawny garden
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soo it's a future feature

hollow shell
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In fact there's only one sentence of reasoning in the reasoning, for the title card sugg

raven moon
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i know why

ashen warren
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it is a cool idea

raven moon
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i love the abyss

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although it would be hard to program in

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most likely*

earnest vine
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or maybe add a special type of wall that lets you survive the abyss air but only if its part of a house

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nah that seems too complicated

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maybe just being inside a valid house in the abyss? I dont think that would allow cheese

inland viper
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Glad to hear other people like my Abyss suggestion.

tawny garden
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iirc there is no way to legitemately replace the background walls of the Abyss

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which makes sense, 'cause they generate water

inland viper
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There technically is. To replace walls below surface, you need a clear line to the surface. So if you destroy walls in a huge line all the way down to the abyss...

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There's probably a mod that lets you replace walls below surface too; wouldn't surprise me.

tawny garden
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uhh
that would mean that the abyss can be deleted, which it can't
even the tactical nuke mod doesn't break these walls
and the Sulphurous Sea walls aren't replaceable

inland viper
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I've done it before though, the whole surface line thing. If you dig a tunnel, remove walls, and then fill the tunnel back in with blocks, it's not even noticeable.

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Oh, wait, here on the wiki; "Naturally generated walls cannot be destroyed or collected."

tawny garden
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the only thing that I've seen which can replace/remove them is Universal Collapse from Fargo's, which outright replaces your world with a blank one

inland viper
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Being unable to replace walls super kills the idea of an Abyss base; way more than the whole "damage from air" thing.

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Hm. So I probably need to amend my suggestion somehow to account for that?

tawny garden
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Amendment I.

violet dagger
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Oh the universal collapse thing that's like 999*999 dynamite

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That's the only way to replace it

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Since tedit doesn't have mod suppport

inland viper
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I think the easiest fix is to just make the same item that will turn off air-damage (as per the suggestion) also allow you to mine walls. That seems like it wouldn't be a major problem, right?

tawny garden
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it would

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cause it defeats the purpose of the air damage

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if you can just hide from it

inland viper
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Well, the suggestion as a whole is meant to enable building a base in the abyss.

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If you're able to move an NPC into the abyss, you were able to survive at that level of the abyss for an extended period of time, is the reasoning. Surely you've earned a benchmark.

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...I should probably include that reasoning in the suggestion, come to think of it.

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I'll amend the suggestion then, that it should enable you to mine abyss walls. And include that extra bit of reasoning.

void kelp
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mmm, how about this as a suggestion:

tawny garden
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whoa
spider is suggesting something

inland viper
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He's probably shooting down my suggestion. 😅

void kelp
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Add more tools to assist with arena building.

Calamity encourages having a proper setup and arena when fighting its bosses, yet provides nothing readily accessible for making an arena: your options are limited to using explosives to clear, manually mining, or if you're lucky enough, using the onyx excavator drill to clear out horizontal space. However, these options are moreso for clearing out an underground-level arena, rather than a large surface arena which is often recommended for fighting the post-Moonlord bosses such as DoG and Providence. Making an arena is tedious, and it doesn't seem to make much sense to not provide some sort of tools to facilitate the process.

wooden wedge
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he's not iirc

radiant meadow
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roasted

tawny garden
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should've placed into voting immediately

void kelp
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egfcvhbjnm

unkempt bolt
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makes sense to me

radiant meadow
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spook's brain cells are 100% baderator and 50% spider

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no room for actual intelligence

sand umbra
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if I could personally catapult this suggestion into voting

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I would

hearty plaza
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yea put it in voting immediately

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or else

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🔫

unkempt bolt
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calamity doesn't really facilitate building of any kind

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yet almost requires big arenas

inland viper
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I'm down for more arena building tools. Admittedly, I'm an arena building noob who thinks that 4 rows of platforms with various buffing furniture is a good arena.

sand umbra
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deadass I was gonna say exactly this as my One Good Suggestion™️ for the day

void kelp
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yeah i sniped it because im a baderator

earnest vine
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but you mean like arena maker or more building accesories??

polar grove
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does this mean that spider is sugging a better drill mount? HyperFailure

unkempt bolt
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mining isn't the issue lul

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placing is

sand umbra
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Calamity is known for its very demanding arena requirements, especially in the later-game

earnest vine
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yeah DoG requires biiig boy arena

polar grove
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honestly the only thing i can think of is something akin to the arena builder from luiafk, but tuned for calamity bosses

formal cobalt
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more building accessories would help

violet dagger
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Dog arena builder, makes a platform across your whole world thonk

sand umbra
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but it adds almost nothing to facilitate the construction of the huge arenas you often need

earnest vine
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I always end up doing late game arenas in Tedit

tawny garden
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yeah DoG requires biiig boy arena
does he? a line of asphalt was enough for me
but it is tedious to place

polar grove
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more building anything in calamity would be great

earnest vine
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well Im bad so I need big arena

inland viper
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So, are arenas just rows of platforms though? Because most arenas I see are just a few rows of platforms spaced apart from each other. That doesn't sound that tedious.

void kelp
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this is why the sugg is vague

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since it could be ways to place more clear more, etc

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also, some arenas are

ashen warren
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yharon's arena is kinda boring to build

polar grove
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certain arenas, EX a wof hellbridge, are extremely annoying to make due to certain factors

void kelp
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but they're often like, 100s of tiles

polar grove
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yharon's arena is annoying to build because its generally so massive

hearty plaza
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have fun placing all of the unsafe dungeon walls because calamity decided to have 2 bosses in the dungeon for some reason

tawny garden
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yharon's arena? wut?

polar grove
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a yharon arena i should say

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also yeah not making unsafe dungeon walls craftable is highly annoying when building a polter arena

formal cobalt
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Hell Providence arena succ

radiant meadow
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polterghast no longer requires dungeon to not enrage

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just be in the caverns

polar grove
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well thats good

radiant meadow
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polter only needs dungeon to be summoned

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so placing those walls is a waste of your time

tawny garden
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when was that changed?

formal cobalt
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what about ceaseless?

radiant meadow
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a few updates ago?

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polter is also less arena demanding next update

tawny garden
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ah.HDfailure

inland viper
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Yeah. The other day somebody tested putting Dungeon Wall in their Plantera arena, just barely enough to make it count as dungeon. And voila, fight Polter there.

golden narwhal
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Being done

frail mantle
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sprite sugg moment™️

tawny garden
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@oblique falcon

polar grove
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yharon resprite is being done

wooden wedge
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@oblique falcon resprite already in work

polar grove
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by nitro

void kelp
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it's literally in progress rn

polar grove
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for like 6 months now

oblique falcon
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ah ok

wooden wedge
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and also read the don'ts doc

void kelp
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levi resprite took like a year

polar grove
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didnt iban do that?

golden narwhal
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Resprite and anim do take a while

inland viper
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Yharon de-sprite. Just make him invisible.

wooden wedge
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Iban did do that

polar grove
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currently i believe the yharon resprite has about 2 frames almost done

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and both of those frames have unfinished wings

frail mantle
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iban did levi, nitro is doing yharon iirc

inland viper
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Don't s'pose either of those frames are released to the public yet? I'd love to see the new design.

radiant meadow
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Nitro sprited Levi

polar grove
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in the art server

radiant meadow
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Iban animated Levi

polar grove
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huh

radiant meadow
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Yharon's sprite isn't finished, so it can't be animated yet

polar grove
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am i the only one that thinks the levi animation looks super stiff?

wooden wedge
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which one

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current or next

oblique falcon
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oh wow

polar grove
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the resprite

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it doesnt look... natural

inland viper
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Just saw the new Levi sprite as well. Looks way more savage, IMO.

wooden wedge
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well I mean

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leviathens don't exist irl

polar grove
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it really doesnt look how an animal would swim

wooden wedge
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and it's a resprite for a game which doesn't exist

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I don't see how any of that would be natural,,,

polar grove
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yeah but thats no excuse to have stiff, unnatural movements

tawny garden
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swim? in the air?

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this is way offtopic btw

polar grove
#

i guess

#

also btw is there something wrong with my sugg or is it just not being looked at yet

inland viper
#

Levi just uses magic. Permafrost mentions that there used to be archmages for the other elements, right? Levi is the air Archmage.

polar grove
#

cause its been almost 24 hours and nothing has been said about it

#

the lore is being redone so nothing is canon currently

inland viper
#

Where's your sugg? I don't see it in posts.

inland viper
#

Ah, somehow missed it when scrolling up.

tawny garden
#

It's valid

#

I think

#

but everything got a bit wishy washy vague here since the bot offlined

polar grove
#

i thought of it as a way to enhance the atmosphere

inland viper
#

I mean, I don't hate the sugg, but I'm not a huge fan of the reasoning. Nine times out of ten, if I get a random boss spawn, I just assume that I'm going to die that night and move on. It doesn't really change much.

polar grove
#

since there are currently 0 bosses that spawn naturally like say, the mech bosses

earnest vine
#

and plantera in death mode, right?

polar grove
#

any boss in death mode*

#

but they all have a generic status message accompanying them

golden narwhal
#

Most bosses in dm*

inland viper
#

Aquatic Scourge spawns naturally, actually.

polar grove
#

most*

earnest vine
#

I haven't tried death thats why I didnt know

inland viper
#

So there's 1 boss that spawns naturally. Don't think there are others, though.

polar grove
#

aquatic scourge is an odd case

#

i dont even think many people know AS spawns naturally because its extremely rare

golden narwhal
#

AS is what I want more of in the game, as in just any way for a boss to naturally spawn

polar grove
#

^

#

thats what my sugg was all about

formal cobalt
#

There's also technically Siren and Levi, in a way

polar grove
#

except for the obvious cases, like clone or dog i guess

tawny garden
#

i dont even think many people know AS spawns naturally because its extremely rare
extremely rare? what? every single time I go there, it spawns

golden narwhal
#

(also had a sugg about it before, but it had more options)

polar grove
#

siren is spawned by killing ???

inland viper
#

SCal natural spawns.

polar grove
#

or getting close to it

formal cobalt
#

yes, but ??? does spawn naturally

sand umbra
formal cobalt
#

It's similar to how you have to hurt AS to aggro it

polar grove
#

with that argument you could say polter spawns naturally like the mechs

tawny garden
#

bluecheck, Thomas

inland viper
#

If we're counting ??? as Siren and Levi spawning naturally, then surely we count Hive Mind and Perforators as natural spawns.

polar grove
#

very nice sugg thomas

golden narwhal
#

They do

polar grove
#

yes

formal cobalt
#

sure

radiant meadow
#

might also want to squeeze the slimes in there

golden narwhal
#

Byea, good sugg

polar grove
#

also, wow, the ancient bloodflare sugg got so many votes so fast

sand umbra
#

oh yeah I should probably also mention Aero Slimes

#

somewhere

#

ae

civic pond
#

i like this suggestion

formal cobalt
#

I don't know about you guys, but I always go to the planetoids early game, mainly to get all the free gems they have. Especially since I play Magic Storage

sand umbra
#

slimes have been mentioned

#

anything else?

polar grove
#

tbh the planetoids need more stuff in general

#

its such a barren area of the game

#

i had a thought about it

formal cobalt
#

I would recommend that Arielite replaces cloud blocks, simply because if they generate in planetoids, it would clash with exodium

hollow shell
#

"clash"

polar grove
#

it might get annoying trying to make all the aerialite stuff because there wouldnt really be enough of it

sand umbra
#

...Exodium Clusters are post-ML

void kelp
#

aero slimes

formal cobalt
#

I know

sand umbra
#

they only gen post-ML

formal cobalt
#

I know

polar grove
#

having to farm for an ore isnt a good way to go about things

#

unless the slime in question drops buttloads

hollow shell
#

We could reduce the recipe for Aerialite Bars

void kelp
#

byeah, but it does make planetoids more relevant which is honestly pretty important

polar grove
#

i mean it is an ore after all

hollow shell
#

Wouldn't be hard

radiant meadow
#

changing recipes is easy

polar grove
#

that sounds fine

tawny garden
#

I remember a sugg like that not too long ago

hexed spade
#

should also possibly mention aero stone which helps with vertical movement

polar grove
#

making planetoids relevant is always good in my books

sand umbra
#

Aero Slimes are already stupid easy to farm

tawny garden
#

and it reached dev

formal cobalt
#

But first, it generates the arielite in the planetoids, replacing some of the dirt and stone. Then, you have to dig for the arielite, reducing the amount of dirt and stone even more

polar grove
#

that just increases the chances of it actually getting in

hollow shell
#

Very very successful suggestion apparently

crude geode
#

hm yes very

formal cobalt
#

therefore having less stone and dirt available for exodium to generate in

sand umbra
#

holy shit

#

nearly 350 stars

inland viper
#

Planetoids are great... for stopping meteors. That was the intended purpose, right? XD

polar grove
#

maybe add an addendum that says it would generate new planetoids that are specifically for aerialite

formal cobalt
#

therefore you have less exodium

radiant meadow
#

maybe ask about that later in dev

sand umbra
#

I was not prepared to get slapped with a successful sugg about this

#

uhhhh

hollow shell
#

I'll ask about it now

radiant meadow
#

but I don't want to ask too many things at once

polar grove
#

lol

void kelp
#

thomas, its a good suggma

crude geode
#

^

polar grove
#

if it gets sent again it has a higher than normal chance of actually making it in

#

which is cool

tawny garden
#

Maybe it'll get 400+ stars?

#

which I haven't seen before

polar grove
#

possibly

#

i think i once saw a 450 star sugg

tawny garden
#

ahh, yes

#

there was

hollow shell
#

Lets approve some things cuz two should technically already be dead.

Title card sugg is weak, but @ashen warren never improved it for some reason (I can delete it if we think it's too weak and he doesn't want to touch it).

How about the DoG roar sugg, good to go?

polar grove
#

dog roaring sounds good

tawny garden
#

future feature tho, no?

hollow shell
#

Kinda?

#

Not really

inland viper
#

DoG roaring sounds nice, I'm down.

polar grove
#

i think fab mentioned some kind of dog sound rework

hollow shell
#

I don't know if the DoG spawn roar happens multiple times during the fight in public, but I know it happens in test
I did a new sound that makes it sound less shitty to have the full spawn sound play multiple times

polar grove
#

also on the topic of sound reworks, you guys should really change the yharon kindle staff use noise because it clips so badly

formal cobalt
#

does the picksaw tooltip still say "can mine chaotic ore"?

tawny garden
#

you've got yourself a sugg

polar grove
#

I guess so

hollow shell
#

This is the Kindle staff sound

polar grove
#

yeah 2 seconds for a noise that happens more than 3 times a second is very bad

hollow shell
#

Sure I guess you can suggest that

polar grove
#

or maybe just change the use time of the kindle staff i guess

#

ill do that

tawny garden
#

nooooo

hollow shell
#

That'd be annoying, people don't like slow minion resummons

tawny garden
#

don't change use time

crude geode
#

^

#

Changing use time is just annoying.

radiant meadow
#

I could make the sound done in the projectile

#

instead of the item (which can cause sound desync)

hollow shell
#

Isn't there a bool somewhere which allows the sound to overlap itself?
I recall Dan Yami talking about that

#

Most things in the vanilla game cannot overlap

polar grove
#

its still extremely annoying when this horrifically loud noise starts lagging and making random bursts of static

radiant meadow
#

idk

tawny garden
#

@polar grove get the "change use time" option outta there

radiant meadow
#

I'm not slowing the use time

#

that's not negotiable

tawny garden
#

good

polar grove
#

whatever

hollow shell
#

(We had to implement a bunch of sound cooldowns for Provy and Scorn Eater and such, which seems weird if there is indeed a possibility for sounds to not overlap)

radiant meadow
#

npc hit sounds are probably different from item use sounds

polar grove
#

also is my last sugg not going to be approved?

hollow shell
#

Do we think it's aight

tawny garden
#

yea

polar grove
#

its the one for naturally spawning bosses

crude geode
#

Yeah I think so

polar grove
#

cool

inland viper
#

I'd still like a tad more feedback on my sugg before requesting approval. Amended it to include the ability to break walls after realizing that you can't do that in the abyss normally, as well as adding a bit more reasoning to it.

polar grove
#

what about instead of walls, it adds a totem or something that does the same thing without the walls?

formal cobalt
#

Can Amidias survive in the Abyss?

inland viper
#

That's basically what my sugg is; the problem is that natural walls in the abyss generate more water. That automatically makes base-building (or moving NPCs in in general) impossible.

polar grove
#

it could be something you find next to the terminus to make sure you cant get it too easily

raven moon
#

i love your suggestion

polar grove
#

make it disables the natural water spawning feature too

raven moon
#

that will be really hard to code though

polar grove
#

not really

inland viper
#

That could work, if you're alright with your base having the natural walls. Which I suppose I could live with.

polar grove
#

the natural walls look pretty cool too

formal cobalt
#

Yeah, Amidias can't drown. You can technically have one NPC live in the abyss.

raven moon
#

not really
1: the air kills you already so making an item that stops that in any type of air space at almost any size

inland viper
#

Yeah, Amidias is already good to go, but the player isn't.

polar grove
#

the air killing you is a feature that calamity implemented, it wouldnt be very hard for them to just toggle it off while in range of an "abyss effigy" or something similar

raven moon
#

its not that easy

#

cause of the any air space and size thing

inland viper
#

I... don't see how that's a problem?

raven moon
#

they could make an effect that gives you immunity

polar grove
#

i dont get what you mean

earnest vine
#

what about amidas giving water breathing?

hollow shell
#

It would indeed be easy code-wise to make you immune to the air damage in the vicinity of a thingie

#

That wouldn't be hard

#

The hard part would be balancing that

inland viper
#

I think the bigger problem is the walls, really. And the easiest solution to that issue is just "make them breakable in range of thingie".

polar grove
#

have it in the void shrine so you cant just get it as soon as you start the game

inland viper
#

@hollow shell My personal idea is to have it not make you immune, but resistant to start. Once you moved an NPC or two in, then you get immunity.

#

That way you can't just slap it down and get free air.

polar grove
#

having abyss walls be breakable in range of something like that would allow you to perma drain the abyss, unless breaking whatever effigy it is would just automatically replace the walls

formal cobalt
#

Attempting to use air pockets in the Abyss to regenerate air will instead deal very rapid damage to the player: a point of damage per tick (60 per second). This damage over time will stop if the player is at or below 100 health.
I didn't realize it stopped like that.

raven moon
#

i like that

hollow shell
#

That could work prolly

raven moon
#

yeah

inland viper
#

Honestly, perma-draining the abyss is a really stupid idea to start with, since you're going to want it back eventually. Can't think of any reason why you'd intentionally do that in a normal playthrough. So the ability to break walls is probably fine.

polar grove
#

and also that would mean you get an actual reward for going to the bottom of the abyss, besides the boss rush mode almost no one actually beats

#

perma-draining the abyss is a thing that some people accidentally do (breaking into hell through the void)

inland viper
#

Yeah, but doing that is way easier than breaking every wall in the abyss. Or at least most of them.

polar grove
#

it would just be easier to not have it let you break walls in the first place

inland viper
#

And even if you did break all the walls, the blocks generate water too.

polar grove
#

the blocks generate water way slower iirc

#

because theres less surface area of them in the abyss

formal cobalt
#

draining the abyss is not something that benefits you in the least

inland viper
#

^

polar grove
#

uh viralmelon what

#

thats literally what the game does already

mighty knot
#

I thought it was just 33% less minion damage

inland viper
#

You need the abyss to get Abyss drops. But if you want a base in the Abyss, you will want to drain a tiny portion of it; likely you'll make a chamber in one of the sides of the abyss.

polar grove
#

you dont need to have 2 separate nerfs to all the different classes

hollow shell
#

You're sayin to reverse it, basically

mighty knot
#

well, no

#

do both

hollow shell
#

You could mention that you want this to replace the current syst-

#

oh

#

...

polar grove
#

thats honestly a bad idea

#

its not necessary in the slightest

#

and would more likely than not piss off a large majority of the playerbase

formal cobalt
#

Also, if you don't have the effigy placed down, the abyss will still deal massive DoT, even when drained

polar grove
#

and all the summoner players

inland viper
#

Nerf multi-class summoners even more... Not a fan.

mighty knot
#

multi-class summoner isn't meant to be a thing in calamity, as far as I know

polar grove
#

multi class summoner can be a thing

#

its slightly incentivized to use pure summoner and classless weapons over multi class though

hollow shell
#

If you use the armors that allow it of course
s'not a full game thing

#

I mean you can totally do it

inland viper
#

Indeed. It just makes the summon deal less damage, to compensate for the whole "You have an actual weapon now" thing.

hollow shell
#

Calamity just discourages it with the nerf

polar grove
#

what you want is for there to be no choice in whether you want to play with summoner too

mighty knot
#

so that's a no

earnest vine
#

To me, it makes sense, since for a summoner using other classes weapons nerfs them, but to the others its still a damage boost

polar grove
#

its a big no

formal cobalt
#

If you want to be limited to one class for the entire playthrough, just get the Class Lock mod

polar grove
#

yes but summons steal dps from other classes

inland viper
#

You can still use a summon and, say, a gun, and be viable. The 25% less summon damage is compensated for by the addition of the gun itself.

polar grove
#

so the dps increase is barely even noticeable

#

unless they specifically ignore iframes for whatever reason

#

also i believe its 30%- currently without holding a summon weapon

mighty knot
#

oe

polar grove
#

and if you actually hold it its a 10% buff on top

inland viper
#

Wiki says 25%. Though the 10% buff is correct.

polar grove
#

wiki might be outdated then

mighty knot
#

oh?

#

hm

polar grove
#

im not entirely sure

#

but yeah your sugg is basically for pure summoner to be the only way to play summoner

formal cobalt
#

It's a 35% downgrade if not holding a summon weapon

#

because holding a summon weapon is a 10% upgrade from the norm

inland viper
#

Hold up, 35% downgrade? Now two people, and the wiki, ALL disagree on the nerf.

polar grove
#

its a 25% downgrade with classless weapons though

inland viper
#

No, classless doesn't incur the nerf.

#

You just don't get the 10% buff.

polar grove
#

holding classless weapons doesnt give the buff

mighty knot
#

I never really used anything but pure summoner without classless or multiclass armor, the nerf always made it not viable. Didn't think anyone else did.

#

but if you do...

polar grove
#

big difference

hollow shell
#

(Skeletron sugg seems good)

formal cobalt
#

It's -35% if holding a non-summon, non-classless weapon, -10% if holding a classless weapon

polar grove
#

summoner and other classes is generally about the same you would get with summoner normally

#

unless you are using an obviously broken weapon that ignores iframes for whatever reason

#

also yes the skeleton sugg is good

sand umbra
#

there is no nerf with classless weaponry what

polar grove
#

also holy wow my sugg is getting a lot of stars lol

formal cobalt
#

I'm counting the 10% buff when holding a summon weapon as the norm for this explanation

inland viper
#

They're considering the fact that you lose the 10% buff the same as saying you get a 10% nerf. Difference in viewpoint.

sand umbra
#

it's -25% with a nonsummon wep, nothing with a classless wep

mighty knot
#

(should I just delete the suggestion as to not start a flame war?)

sand umbra
#

10% buff is dying next update

#

iirc

polar grove
#

summon weapons: do 10% damage if you hold a summon weapon, no extra damage if holding a classless weapon or using your hand, and 25% nerf if using a weapon that does any other class-typed damage

sand umbra
#

...oh

polar grove
#

the 10% buff is going away?

#

sad

sand umbra
#

I'm stupid

terse sundial
#

that buff is already gone

sand umbra
#

I could've sworn it was supposed to be removed at some point

terse sundial
#

It's not in the 1.4.4.004 source

inland viper
#

The wiki needs updating, then, because the wiki claims the 10% buff still exists.

terse sundial
#

can do

polar grove
#

it doesnt seem like it based on my dummy tests though

#

odd

mighty knot
#

I'll just leave the suggestion in case it's good somehow

terse sundial
#

dummy tests HDfailure

polar grove
#

dummy tests for pure dps due to not holding the weapon

terse sundial
#

it's not in the 1.4.4.004 source, as I said

polar grove
#

never knew

sand umbra
#

so I was right to begin with. game ing

formal cobalt
#

that emote is cursed

polar grove
#

summon weapons: does normal damage if holding a classless weapon, and 25% nerf if using a weapon that does any other class-typed damage*

sand umbra
#

you cannot escape

#

defaultline

#

byeah
summons do 75% damage if holding a classed weapon that isn't classed as summoner, and normal damage otherwise

wooden wedge
#

that's like

polar grove
#

i personally think the "get crit by enemies" aspect should be switched for a small damage buff

wooden wedge
#

barely a buff

#

,,,,,,.,.,.

stiff jay
#

Still better

polar grove
#

the accessory is horribly designed and needs a rework

stiff jay
#

its not supposed to be a phenomenal accessory anyways

polar grove
#

yeah but few accessories are actively detrimental in any way

inland viper
#

@hollow shell So, it seems like people generally think my suggestion is fine? In which case, can I request approval?

polar grove
#

the blood pact is useless for tanks, because they take too much damage for it to be useful, and its also useless for any style of glass cannon, because it just makes them die that much faster

stiff jay
#

Well any lower than 2x would just give no reason not to use it

hollow shell
#

Aight, sure

inland viper
#

Thanks much.

polar grove
#

which is why i say it needs a rework

stiff jay
#

since only 25% of hits would deal normal damage

radiant meadow
#

what if crits gave you buffs

#

blood pact crits

polar grove
#

so like

#

if you do crits you deal more damage?

#

or get critted

#

cause honestly either way that sounds very interesting

stiff jay
#

I would even say 2.15 is too much since you basically double the amount of damage you take and have a 25% chance to take 15% more damage than without the blood pact

formal cobalt
#

blood pact is literally dependent on luck, and I despise things where survivability is dependent on luck

#

That's why I still prefer Worm Scarf over Brain of Confusion in 1.4

polar grove
#

the blood pact at any point will generally just make you die faster and more easily no matter how low the modifier for crits are

stiff jay
#

Adding buffs to the crit effect would still let you get hit for unfair amounts of damage

polar grove
#

crits do double damage, so any chance at all of that happening will screw over your boss fight immensely

radiant meadow
#

get critted

#

like if you get critted by blood pact, you get buffed

stiff jay
#

Buff would be useless if you get killed in 1 hit thouh

polar grove
#

thats literally what i was writing in this doc

#

if you get critted by a boss you deal perma-crits for the next 2 seconds

#

which would be a very good item for tanks

stiff jay
#

so guaranteed critical hits for 2 seconds after getting critical hit via blood pact?

polar grove
#

yes

formal cobalt
#

seems cool

#

wouldn't be half bad for events

polar grove
#

seemingly quite meh on paper, but in practice it would be absolutely devastating for tanks

stiff jay
#

I still think the crit damage should see a slight nerf though

formal cobalt
#

Ah, yes. I love taking 200 damage in one hit

polar grove
#

crit damage cant be nerfed

#

its hardcoded

#

it always does double the damage of an attack

stiff jay
#

no no like the blood pact crit damage

formal cobalt
#

the damage you take when critted

polar grove
#

you cant alter the damage you take when you get critted

#

its just a limitation with terraria

radiant meadow
#

you can altar the damage

formal cobalt
#

but enemy crits don't exist in vanilla?

radiant meadow
#

it's just changing a number

stiff jay
#

Crits in defiled mode deal 1.5x damage

polar grove
#

i didnt know that

stiff jay
#

I dont see how crits on the blood pact couldnt be changed

polar grove
#

i was 90% sure they always dealt double damage no matter what

#

also this is what i wrote up quickly for a blood pact rework

tawny garden
#

If you don't know something, at least be less confident

polar grove
#

im probably not going to sugg it unless i get asked for it

#

Rework the Blood Pact to not be actively detrimental to all styles of play.

The blood pact currently is almost useless, and only exists as a meme item that is used to jebait players and craft the COTBG. I propose a rework where if you get critted by a boss, you deal crits with every attack for the next second. This would cause the Blood Pact to become a very very good tanking accessory. Though not having double life would massively decrease your survivability, so I think that it should have a 100 max health increase, just so you don't get oneshot before the effects can even happen.

#

theres no reason i should have known that crit damage could be altered whatsoever

#

second or two seconds i guess

stiff jay
#

Think about it

tawny garden
#

theres no reason i should have known that crit damage could be altered whatsoever
no vanilla item makes it possible for enemies to crit you
so by definition it can't be a hardcoded vanilla feature


sugg is good tho

polar grove
#

crits by themselves are hardcoded

#

and thanks

stiff jay
#

Yharons crits with the blood pact on contact can deal up to 1500 damage

polar grove
#

all the evidence i have from my own modding experience suggested that crits would always deal double damage, regardless of source

#

but this is getting offtopic

stiff jay
#

100 max health wont help

polar grove
#

also the blood pact isnt a yharon tier accessory, its ravager

#

you have the cotbg for that

#

just make the cotbg have the effect activate every 5 hits or something like that

#

and be slightly nerfed ofc

unkempt bolt
#

(this is related to a potential sugg) adrenaline didn’t used to deplete when you were hit while it was full, right?

radiant meadow
#

yes

unkempt bolt
#

so a sugg related to bringing that back wouldn’t be allowed due to the no removed features don’t?

radiant meadow
#

it was changed to encourage using it immediately

unkempt bolt
#

coolio

radiant meadow
#

burnout was removed

polar grove
#

i believe my definition of immediately isnt "frame perfectly before you get hit by the thousands of homing projectiles"

hexed spade
#

i feel like there should be a 5 second cooldown before it will get deleted on hit

polar grove
#

nah thats way too lenient

#

half a second

hexed spade
#

1 seems fair

polar grove
#

also should i post my blood pact sugg with consideration for the cotbg?

#

i spent like 2 minutes writing it lol

hexed spade
#

i would wait because it conflicts with the other blood pact suggestion

#

i think

polar grove
#

guess ill save it for a couple of hours from now then lol

unreal viper
#

I agree with dime's sugg, blood pact def needs a buff.

#

The skeletron sugg is pretty reasonable, though I personally like how skeletron is currently fought.

#

I don't really like melons sugg at all. Forcing you to not use supports summons seems pretty stupid to me. I don't see what's wrong with using an offclass summon for some extra damage. Forcing you to only use the weapon of one class is pretty ech to me, and calamity already forces you to be more loyal to a class.

#

Thomas's sugg is really good for obvious reasons.

#

I agree with spider's sugg too. Placing platforms for your DoG arena is tedious, even with builder pot + architect gizmo pack.

hexed spade
#

disable summons when attacking with another class weapon

#

actually that could stop multiclassing

polar grove
#

while we're at it make it so if any class' weapon has been used in the last minute you cant use any other class' weapon

hexed spade
#

oh no

#

mage players:

unreal viper
#

Best solution: just delete summoner.

formal cobalt
#

make every weapon classless

hexed spade
#

fyre you stole my idea

ashen warren
#

That would not work

#

But lol

hexed spade
#

i was going to say that

inland viper
#

How about we just let people multiclass? I feel like we're making solutions with no problem.

hexed spade
#

no

formal cobalt
#

rediculout

radiant meadow
#

statis belt might be a 140% jump boost

#

actually scratch that

#

I don't know if it's actually percentages

#

I should just look into how jump boosts work

unreal viper
#

I don't know how it works either, but these numbers seem kinda deceptive to me.

radiant meadow
#

time to dumpster dive

#

okay, ye, it's not percentages

#

I don't know how to word it in a way that gets the information across

#

that isn't misleading

karmic stone
#

is this not an issue fixed in 1.4? or does most stuff intentionally not stack at that point

#

i'm just saying because of 1.3 vs 1.4 movement speed

radiant meadow
#

this is jump speed

#

not movement speed

#

I don't think jump speed was changed

#

but I can check

karmic stone
#

m

radiant meadow
#

looks the same

viscid laurel
#

am i the only one who thinks that moss hornets should be harder in death mode

formal cobalt
#

yes

viscid laurel
#

like having homing stingers

formal cobalt
#

no

#

ew

wooden wedge
#

enemies having homing shots?

#

no

viscid laurel
#

have you heard of evolution beasts?

#

they home

wooden wedge
#

like bosses having limited homing is ok

#

but enemies is yeah n o

#

also what the hell is an evolution beast

viscid laurel
#

nebula pillar enemy

#

their projectiles always home in and they can go through walls

wooden wedge
#

I just checked the wiki and it says their projectile is slow

viscid laurel
#

sometimes they are near undetectable due to flat coloring

karmic stone
#

yea but that's balanced by the fact it glows hard and its slow

wooden wedge
#

stingers have a pretty damn high velocity

formal cobalt
#

they're also indestructable

karmic stone
#

you'll pretty much always fight hornets in a cramped space

formal cobalt
#

stingers also blend in with jungle wall

karmic stone
#

and stingers are fast yea

#

and that yea

#

Death.

formal cobalt
#

Moss hornets already suck as it is

#

making them worse would be unadvisable at best

wooden wedge
#

up to 144 damage in expert mode per stinger

viscid laurel
#

from small testing i found that the stingers actually move comparably fast

#

also profaned energy homes

#

which is a regular enemy in hell

wooden wedge
#

cool but they're not moss hornets

viscid laurel
#

and hallowed

wooden wedge
#

and again

#

those projectiles are easy to dodge

karmic stone
#

you're pretty much always gonna go against those in an open space

#

in contrast to

#

22

viscid laurel
#

you're pretty much always gonna go against those in an open space

wooden wedge
#

moss hornet stingers do:

  1. High as fuck damage (in expert+ at least,,)
  2. move at fast fuck speed
  3. jungle is cramped
viscid laurel
#

in hell?

wooden wedge
#

hell is much more open than the jungle

#

if they had homing stingers you'd almost be guaranteed to be hit every time they fired one off

haughty vale
#

I find it’s the open spaces in the jungle where I get hit by stingers the most

wooden wedge
#

it wouldn't be difficult

#

it'd be bullshit

haughty vale
#

I swear hornets are US trained snipers

viscid laurel
#

bees are just homing stingers incarnate

#

nvm

#

just add hardmode bees lol

cinder spade
#

at least they're not post-1.9 minecraft skeletons

fiery rapids
#

@hollow shell is there any reason for the star-tainted generator to only give +2 minions and not +3

outer crane
#

what happened to the suggestion bot?

hollow shell
#

It's gonna be down for about a week

#

and uhh, I don't know

#

I suppose it is still an improvement over its constituents, two minions in one slot versus one minion per slot on its predecessors

outer crane
#

ah

fiery rapids
#

ok because i want to make a suggestion to change it to +3 because all together it's componants add up to +3

hollow shell
#

Something tells me that wouldn't be great for balance

radiant meadow
#

no

#

summoner is already a burning trainwreck of balance

indigo fog
#

I'm pretty sure it's not like that for balance related reasons yeah

radiant meadow
#

we don't need to exasperate the situation

fiery rapids
#

ok i shall not then

radiant meadow
#

there's a reason statis' blessing was nerfed to only +2 that same update

fiery rapids
#

thanks though

#

i did not know summoner had bad balance issues as i have never played it before

hollow shell
#

Summoner is the most problematic class balance-wise

hexed spade
#

is rogue the second most?

radiant meadow
#

At this point, I don't know.

hollow shell
#

I think so

radiant meadow
#

I think every class is a burning trainwreck.

sharp tide
#

what makes summoner worse balance wise

fiery rapids
#

ranger is well balanced imo

radiant meadow
#

minion AI can vastly affect dps.

#

and when statis' curse somehow consistently got better times than using nucleogenesis

#

(I don't even know)

sharp tide
#

so it's just too inconsistent to be really balanced

hollow shell
#

indeed, inconsistent.

hexed spade
#

are you going to buff entropy's vigil?

fiery rapids
#

yes that was passed

hollow shell
#

Probably yeah, if it hasn't been done already

#

It was reported as underpowered by testers roughly a week ago

sharp tide
#

it got a checkered flag

radiant meadow
#

it has already been buffed

hollow shell
#

cool

hexed spade
#

*severely underpowered

hollow shell
#

Anyway
before they get too old

Should Oliver's sugg be approved or deleted, cuz he ain't editing it

sharp tide
#

It's neat and I don't think it would be that hard to implement so I guess approved even if it's a small change

hexed spade
#

the reasoning is not very good

#

but i do think it is a neat idea

craggy stratus
#

thomas suggestion actually not bad

earnest vine
#

yeah maybe some lores could do that in death mode

safe sail
#

oh yeah i didnt think about lores

earnest vine
#

maybe add that to your sugg

rose latch
#

if stormweaver had lore he could stop lightning

#

but he doesn't

safe sail
#

fishron lore could stop the tornadoes

rose latch
#

yeah

safe sail
#

deus could stop lightning

earnest vine
#

I dont think they will add it though

rose latch
#

but then there is the issue of if you don't want the other effects

hexed spade
#

storm weaver makes more sense

earnest vine
#

yeah

safe sail
#

thats right next to endgame tho

rose latch
#

weaver doesn't have lore though

safe sail
#

i mean around midgame

rose latch
#

in hard mode they are an actual thing to worry about

hexed spade
#

true

rose latch
#

post ml is where the difficulty drops off from them

earnest vine
#

i've actually never tried death mode, but I think the lore thing would make sense

rose latch
#

the lightning is getting changed next patch though

#

so that it doesn different damage on different difficulties

safe sail
#

scaling with the stage yeah

hexed spade
#

there are so many suggestions in posting right now

hollow shell
#

Indeed

#

I'm quite conflicted on whether or not to approve of Oliver's

hexed spade
#

the idea is good but the reasoning is bad

hollow shell
#

(and for asymmetry's I think I'll just add one word cuz he's super inactive and I doubt he'll come to fix it)

#

I'll just, approve of Oliver's
Good idea, bad execution, and if it doesn't get enough stars then good, cuz we've been delivering a lot

#

Ah, I never even noticed this suggestion

#

@rain sage Your suggestion is formatted incorrectly. You need your main idea at the top on a separate line.

#

(shift+enter)

#

Also, you really need to expand on your suggestion's reasoning.

#

You do a lot of elaborating but you don't specify why it would be a good idea for Calamity to implement

hexed spade
#

lorewise it would make sense but it is not really a good idea for the actual game

#

imo

safe sail
#

yeah

hollow shell
#

Do we think Spider's suggestion is alright?

rose latch
#

yes

safe sail
#

i could go for a post-plantera upgrade to architect gizmo thing

#

or builder potion

hollow shell
#

@earnest vine Your top line could be a lot clearer
It sounds like you want their effect to become activated when you click on them

earnest vine
#

sorry ill try to make it clearer

#

that better?

#

dont want to be too explicit on the solution I have no idea how terraria works

hollow shell
#

You could append "when dragged around" or something along those lines, again to prevent confusion with their practical effects

earnest vine
#

yeah I think its better now

hollow shell
#

That's better.

earnest vine
#

though I might take out the xna part, its irrelevant

hollow shell
#

I would be shocked if there is no function to discern mouseClick and mouseRelease

#

considering it's a freaking game making software

earnest vine
#

yeah, but you never know

hollow shell
#

I suppose I don't know for sure

earnest vine
#

I have now idea, i've just used unity

hollow shell
#

(5 of the 9 suggestions in posting were made within 45 minutes of each other)

radiant meadow
#

the jump speed suggestion would be good if I understood how tf the jumpSpeedBoost stat actually works

unreal viper
#

I'd just change the tool tips to say ascent speed, like the frog leg's description in the terraria wiki.

radiant meadow
#

Increases jump speed and allows auto-jump

#

that's the tooltip of the Frog Leg

#
  • the increased fall resistance line
#

I'm not sure where they get the +48% ascent speed from

#

unless

#

is aero stone a 20% ascent speed boost?

unreal viper
#

Oh, sorry.

radiant meadow
#

I think aero stone and hote on are the same

unreal viper
#

The terraria wiki mentions that frog leg gives 48% increased ascent speed if you have wings.

jovial spire
#

tbh "ascent speed" would be better for item descriptions imo

radiant meadow
#

okay I think I figured it out

jovial spire
#

jump speed makes it sound like it only efefcts jump

radiant meadow
#

so you take the current numbers

jovial spire
#

when it also effects wings too

radiant meadow
#

(100% for aero stone, 240% for frog leg based on what Cal does)
divide by 10 then multiply by 2

#

or divide by 5

#

that's probably faster

#

okay, I can change them

unreal viper
#

Okay.

#

I guess my sugg isn't needed then?

radiant meadow
#

okay yes it all checks out

#

I can change them tomorrow

unreal viper
#

Thanks.

radiant meadow
#

I just did the math with your numbers and it works out

#

statis' belt is 8% faster, hote on is 20% faster

unreal viper
#

Makes sense.

radiant meadow
#

thank you for testing this

unreal viper
#

No problem.

quiet elm
#

Is the suggestion bot down?

hollow shell
#

Yeah

#

It'll be back in about a week

quiet elm
#

Alright

violet dagger
#

The sugg bot being down also affects the color suggs get after a reaction

#

So it's difficult to scroll through older suggs

ashen warren
#

Oh shit, i'm definetly voting for the boss title cards one