#suggestions-discussion
1 messages · Page 924 of 1
@ashen warren instead of offering ways to nerf the item, I would recommend just asking for a nerf and explaining why; using killtimes on revengance mode also helps
it does it once
shift+enter?
is death not a good place to test it?
it sometimes doesnt work
Rev is recommended
ok
what Quanta said
unless it's concerning a feature directly related to death obv
I mean, the results would be even more in favor of the summons, right?
i tested fishron in expert using gear with higher damage than his, and my times still came nowhere near the ones furryexecutor previously provided
so i suspect there's something else influencing it
ah
e?
conch was in rev
hm, @karmic stone feel free to share your forbidden oathsword dps tests here too
TFO was getting about 2k dps at peak in rev against fishron
fun fact: when conch was introduced to testing, I declared it the only thing dumber than mechworm

alr
it's a little better than before
the weapon was still surprisingly viable for a post-plant weapon
a nerf could definitely be in order
Consistent 1:30 on Fishes and Sick Crab
https://gyazo.com/e67cb667c3e6087116df8053be57fd7f
https://gyazo.com/ad775cb4362b4e330df0376de3b15043
its not ROR tier but it is pretty powerful
Also did current Deus of some reason
https://gyazo.com/ae60a8024b96b816c7d66fd140e30ee2
https://gyazo.com/11b98230d94cde3557340e6d3188c524
Consistent sub2
If the upcoming Deus changes make it not explode with every weapon vaguely on tier that shouldn't matter though
getting on-par killtimes with a weapon multiple bosses prior is a bit silly
i will do pbg and ravager @karmic stone
I'll eat duke
my fishron testing was averaging 2 minutes
fastest being 1:30 because i accidentally used adren when trying to rebuff lul
Real quick, I don't mean to interrupt
But is Quanta's armor sugg aight?
i think it's pretty good 
i need to regear my player after testing magic conches
Don't have any problems with it
i also think it is good
oh yeah it's like 7 minutes from dying isn't it
yea
i copy all my unapproved suggs onto a notepad so it's fine if it accidentally died
cool beans
goodie
IHS's sugg is also good to go, right?
yep
Duke straight up pukes and dies
also sub2
.
nerpgnaeorignaeoripgnaeruiognaeuigna
Ok so basically I didn't use armor and noticed while screenshotting my gear
Yea this weapon should
die
god add
but where's the beetle armor 
((yes))
((ye))
(y)
(())
alright one attempt on duke with armor did sub1
Good!
I thought it would be more normie because of how he moves but apparently he dashes into the scythes when they're still slow and together
are rippers ok when doing a dps test on a boss?
alright we get it, it's getting nerfed
oh
rippers are discouraged for killtimes
ok add like 10 seconds to my PBG kill
what does the check mark next to the stars mean
which mark
it has been suggested in the past
the blue one means suggested commonly
green
read pins
pog mine got checked
green check is delivered to dev server
this one
oh cool
im gonna be honest if they even added like 2 enemies to crimson/corruption that would be nice
My bad sorry
Perhaps sugg a way to get the debuff pmh, w/o the buff.
But then you get potion sickness
Doesn't work
Way to get the effect would be good though
Maybe combining vile/vicious shrooms with normal shrooms
although then the effects would need to be reduced bc we can't have phm and hm mushrooms be the same
@void kelp me and quanta were measuring kill times in rev and we both had an avg time of arond 1 minute and 40 seconds, i didn't add other measurments to the sugg because it took a lot of space, they were also made in expert mode, after i got this pointed out i measured time in rev, the battle is still fair with only tfo
time measurments for oathblade suggestion
average time per 3 kills on duke fisron in expert mode
fallen palladin's hammer 3 minutes 49 seconds (main cause could be short range of the hammer)
pandemic - 1 minute 20 seconds (switched bloody worm scarf with yoyo bag)
influx waver - 2 minutes 11 seconds
corpus avertor - 0 minutes 41 seconds (additionally it has awsome range and lifesteal)
true forbidden oathblade - 0 minutes 33 seconds
loadout
beetle armor with scalemail
angel treads
beetle wings
fiery gauntlet
celestial shell
bloody worm scarf/yoyo bag for pandemic
asgard's valor
potions:
flask of ichor
titan scale potion
endurance potion
cadance potion
calamitas brew
fabsol's vodka
all weapons were not reforged
another thing to add would be moment you gain weapons i used for measurment are all obtained before fishron except corpus avertor which referring to wiki page should be obtained post-fishron (boss progerssion), influx waver is supposed be obtained before or after fishron, all weapons except true forbidden oathblade are post golem while oatblade is crafted right after the player's first plantera if he wishes to do so
i don't feel like more pickaxes are neccesary for post-ml phase
you only go to caverns twice in post ml phase for ores and adding more pickaxes only for that isn't in my opinion neccesary
Yeah, you don’t need a new pick bc there’s nothing new to get
If new ores are made in between Uelibloom and auric then sure, otherwise no point
Maybe making the projectiles ichor-colored like the perfs would help with this
Yea, that was what I thought of
Will there be something to do with the boss rush next update?
brain of cthulhu has projectiles?
yes
furryexecutor are those new times in rev?
because if they're not, they shouldn't be included
as it stands, the sugg is good and i definitely agree the weapon is too strong but the sugg has too much clutter imo
if i were to rewrite it, it'd be something like
"Nerf true forbidden oathblade
During my melee playthrough I got my hands on True Forbidden Oathblade right after killing Plantera. The sword is extremely overpowered in close range as it shoots 3 powerful projectiles in a cone shape. The sheer damage this sword deals carried me up to lunar events, during which it was still a viable weapon.
Killtimes in Revengeance (I'd recommend multiple bosses, potentially Golem, Fishron and PBG)
<times>
<Gear> (potions aren't gonna be that impactful)
All the other weapons used are obtained post-Golem, yet the True Forbidden Oathblade, a post-Plantera weapon, either matches or surpasses them in power. I believe the weapon should be nerfed to not be as powerful as it is against bosses beyond its tier.
just to make the sugg more concise and easily digestible
its getting "buffed" next update
though if your sugg isn't related to how much the crit deals, i think it should be fine
as long as you're taking the upcoming change into account
oh it is getting buffed?
i was thinking about a re-balance where it only increased hp by 25% and removing the crit
24 - Lowered crit damage incurred by using the Blood Pact. - Done ✅
yeah
22 - Reduced Blood Pact crit multiplier from 4 to 3.
and this

i could've sworn there was an upcoming blood pact change
prolly should've known something was up when beside the second one was a change to the stress bar and devourer of thots lmao
imagine if blood pact still did 4x damage
well in that case still needs to fix their suggestion
and i tried magic conch on some bosses and it did fine
Dark_Seberian's sugg has a little bit more than an hour to live
looks good to me
he's not here
ben could approve it
@radiant meadow ↑
i'd still like to see rev killtimes in the TFO sugg
and a removal of the potential solutions bit
yeah brav said ok its getting nerfed so the sugg does not matter
the magic conch sugg is poorly formatted with no evidence and is potentially a bug
Also might be outdated since folks tested it here and found no issues
i dont really see the issue with the auric sugg?
like i dont understand why there needs to be more pickaxes post-ML
it would also invalidate the existence of blossom pick entirely since mining auric is the only thing it does
it's just asking for a variety, ig
which is already getting close to SIS territory
idk i could see a sugg moving blossom pick up in progression
like being post-DoG or something since you don't need it until auric
but it'd have to be resprited and renamed
which seems unnecessarily complicated
though it could just require nightmare/endothermic and still be made with uelibloom
i just don't see the need for more pickaxes
it would also invalidate the existence of blossom pick entirely since mining auric is the only thing it does
the pre-existing pickaxes at the tier that most Cal pickaxes are added are perfectly acceptable and don't have wacky gimmicks or annoying obtain conditions
Calamity pickaxes pre-ML, with a very select few exceptions, are only there for completion's sake
a ton of pickaxes exist already and people are free to use whichever they like, there's a lot of variety there even without Calamity stuff to dilute the pool even further
I think you can afford to have a bit more than two (2) post-ML picks past Lunar sets
one of which is the dev pick, at that
it wouldn't "invalidate" Blossom, if anything it'd allow for the pickaxe power progression to maybe be a bit smoother
rather than going from 225% straight to 250% solely because haha funny Auric ore that is literally like 5 tiers after the pick you need to mine it and which can be blown up with normal bombs anyway
(further goes to 5000% technically but Crystyl is an outlier)
any questions?
no? alright, cool, I say this sugg about a wider variety of post-ML picks is fine as is
what pickaxe power progression though?
auric is the highest mining requirement in the game besides scal's borders
just bomb it
to have pickaxe progression you need to have ore progression as well
^
it's not like pre-ML you have multiple calamity pickaxes for one ore tier
blossom mines incredibly fast while still having precision if you're into building, whereas crystyl has ludicrous destructive power
there's nothing lacking in between these options, if you ask me
that as well
so blossom functions as the best actual pickaxe
whether you think it mines regular blocks fast enough is subjective, but imo there's nothing post-ML that requires that much mining
unless you're building your yharon arena completely underground for some reason
calamity only has two mining requirements post-ML, those being uelibloom and auric, one of which is mined with lunar picks
the lunar picks should be fast enough to mine everything else since it's vanilla, and if not there's the drill containment unit
blossom's purpose is to mine auric
you don't need multiple pickaxes to do one thing, that'd just lead to bloat
post-ML is underdeveloped in general
it's basically a boss rush with farming gaps in it
yeah
though it isn't a finished stage of the game, so maybe once the remaining bosses are added there'll be more fleshing-out of the inbetween boss areas
who knows ¯_(ツ)_/¯
I hope
that's still far in the eventually™️ future
already in game
@bold canyon you can lock it in configs
check the config
About the pickaxe sugg, I totally agree
To compensate for our (current) lack of ores between Uelibloom and Auric, we could give each pickaxe a unique function that makes it useful
Like sucking dropped items toward you or mining a 2x2 or 3x3 area at once
so you still have a reason to upgrade even though you're not required to
that could be interesting
i could see that yeah
isn't this sugg kinda the same thing as my sugg currently in voting
It pretty much is summoner-specific.
it's a hybrid set pretty much
yeah this is just quanta's suggestion
Ah, didn't see, my bad
Not exactly
alright
Hrm
im looking into a soaring potion change as a suggestion
is the true melee flight time restoration going to be changed with the true melee rework?
going to be? It's already changed
oh wait yea
i remember that being a thing on the changelogs
i guess its just a wiki issue than, confused me
or its not technically changed yet lel
I'll try to fix it
My suggestion has 180 stars, what happens now?
Alright. 
@ashen warren I see you did do tests and got kill times and such. It would be good to add some summary of that info to your suggestion instead of the obvious nerf options
About the pickaxe sugg, I totally agree
To compensate for our (current) lack of ores between Uelibloom and Auric, we could give each pickaxe a unique function that makes it useful
Like sucking dropped items toward you or mining a 2x2 or 3x3 area at once
I like that actually
Sorry I had to sleep right after I posted
I was thinking for the pickaxes there would be a pickaxe for every corresponding pickaxe other than demonshade as we have the the crystal crusher
why do I feel like I’m saying crystal crusher wrong
it's crystyl crusher iirc
OH
that's probably why
Why is crystyl crusher the only thing that comes up on google when I search crystyl
Nobody ever spelled it like that in all of history except for us 
Calamity is very special.
Thanks @ashen warren , tho you still have this sentence in your sugg "i suggest 4 ways to nerf that sword."
(You could also include that it outperformed several post-Golem weapons, not just Corpus)
Actually I looked at the page and there is a farm spelled the same way
misspelled fallen paladin's hammer
no
@gusty forge what even
plus it is getting a resprite in 1.4
Vanilla resprite
The rainbow gun texture it shoots out
Bruhjaja
furry's sugg still has a couple issues, though none inherent to what he's actually saying
???
Why does Clam have to do that specifically
Its not that
Also yea now its
mainly just spelling and the "4 solutions" bit
That's in 1.4
but otherwise it looks good t me
I mean from the Hallow Chest
you said rainbow rod
The rainbow gun
That's not Rainbow Rod
Shit
That's Rainbow Gun
Fixed
better to ask in the Calamity Texture Pack server yeah
Very very unlikely to get implemented in Calamity proper
^no reason for calamity to do it really
Yeah iIrc we don't do many resprites if any.
Bruh I've literally reccomended to several different mod teams this change
And they all say meh
But the rainbow gun poopoo
recommend it to a texture pack team then
i think the only calamity resprite to a vanilla weapon is star cannon stars
Calamity has a texture pack so
ask here
https://discord.gg/rfTsVwC
Smh ok
not using ctp
you should delete the suggestion
i believe they meant for the actual ray?
byeah not calamity's problem
I deleted it
byeha
says you 
Ok
while i agree that post-ML has pretty lame pickaxe variety, i don't think the sugg should focus on "pickaxes that can mine auric ore"
And
since like said above, multiple pickaxes for one ore is pretty unnecessary
How is that relevant here
Pickaxes that can destroy things in a large area.
if, like rover said, pickaxes with special abilities or gimmicks were added, it would increase variety without just adding bloat
You're saying it should be reworded?
yeah pretty much
Ok
and i think the boc sugg is solid
ye I agree with it as well
ah shit shoulda read closer, he never removed the "4 ways to nerf" line
rip
whatever
It's on him, he should have removed it after I pinged him about it
an hour ago
after he did do other stuff I mentioned in that ping
¯_(ツ)_/¯
Just finished editing it, if it doesn’t sound right my excuse is that I’m on mobile
nice
why has well in that cases suggestion not been deleted
"They could have abilities similar to the old right click ability or the crystyl crusher"
assuming you meant "of", this would be an awful idea
It was changed for a reason
The problem is that as soon as you put a block obliterator on right-click you'll have people accidentally busting their bases
might be better to just keep it at "unique abilities"
if crystyl crushers old ability was added back it would have to be a left click charge attack like the current one
Honestly I wish the controls for the crystal crusher were reversed
Unfortunately impossible.
Cause the right click is quite powerful
Terraria code
Wow really?
Continuous (channeled) effects like the laser must be on left-click
I wanna learn on how to make mods except I have no idea how to program
What type of coding does modding use anyway? JavaScript?
C#
doesnt it also use xna
Javascript is indeed primarily for websites
Ok thanks
maybe make the laser a config option I shouldn't do don'ts
Anyway
@near knot See the examples from the videos posted here: https://discordapp.com/channels/225030931008847874/465195069406707722/726607225350783028
You can repost your sugg if you still stand by it. If your crabs are behaving very strangely and different from what you see in the videos, report to #bugs-read-pins instead.
I feel like this requires a lot of reworking
what the most recent one?
yea
there is a difference between increasing the damage when it hits the target as opposed to buffing the weaon's damage
sometimes that's hardcoded
well i wouldnt know anything about hardcode because i dont do mods
it just sounds like its simple to change
and changing redcode is 
well yeah i know that
but unless im told otherwise i wouldnt think that would be a hardcoded thing
if anything it would be a problem with old mod code rather than redcode
again i have no real idea
i dont mod
just doesnt seem that complicated
biggest problem might be differences in how the math crunches out which results in big dps discrepancies
but not hardcode
either way it's so inconsequential that idk if people would even bother supporting it
It might change dps, yeah
like the idea would be to make it show in the tooltip how much the damage increases, right?
and if everything is coded so that the math crunches out the same, no problems
then... well it doesnt fix a problem with the mod or really increase quality of life
its just... wow i can see the big numbers now
...it's a gimmick
I'd still like it if it were to be implemented, but it doesn't seem probable to me
meme suggestion: add a config for the brimstone elementals sprite so brimstone elemental doesn't demonetize videos
wait, smb got demonetized? for real?
no
ah, the joke goes further then I expected
it was a joke but chippy did censor brimstone elemental in one of his video thumbnails
meme suggestion: add a config for the elementals sprites to become so convincing that everyone gets demonetized
oh no
reverse QoL
meme suggestion: add a config to change cosmic guardians name to devourer of thots
dont
or another worm boss

or it could be like a 1% chance to change the name like how cryogen is derping out is a 1% chance
well its a meme
ik
why are you even bringing these up, this isn't a meme channel
honostly, imo the seraph tracer's wing stats should be buffed to match the celesital pillar wing's stats. Like having boots is kinda mandatory to outspeed most bosses, so the fact that you have to use them as wings when theyre not even good for a pair of wings kinda kills their usefulness, makes upgrading them almost a detriment
at least it isnt posting memes on here like how some people like to spam annoying memes on the main channel
pictures of memes
(it drowns out actual discussion, its not really gonna be helpful)
as for wing stats on tracers
one of the balancing factors is that seraph is weaker than wings, but gives you an extra slot to use other accessories
Tracers are intended to be a direct downgrade in mobility compared to the other options because they come with the massive benefit of giving you another slot, which is why I don't think a buff is needed.
120 wing time is very small
i mean tweaking wouldnt be out of the question if you think it needs a slight tweak
yeah but the thing is, it almost makes the upgrade redundant, their that bad
they are still good and usually better then other options
youd be better off runnign teh previous upgrade with the matching pair of pillar wings for the boost they give "like how stardust wings give slots"
tbh i agree with that much
the pillar wings really dont need stat boosts associated
It should be that: you either have good wings and no run speed or run speed and adequate wings
i think we ha ve that as a baseline
like, i get balancing them, but a flight time of 120 is terrible for post ml
well you have to consider
are nebula/vortex wings even that good on providence?
is amazing flight time needed for the threats you need to face?
providence is a very horizontally focused boss, verticality isnt as important as just dodging
then i would use lunar wings for them
dragonfolly is easy though
that boss seems better suited to the lunar wings
then you dont have the speed from boots
you can use angel treads
Yeah vertical momentum isn't that needed on providence and dragonfolly doesn't need to be fought pre-providence, plus i have an easy time with dragonfolly with 120 wingtime still
notings really stopping you
like honostly the seraph tracers feel like a downgrade
then dont use them
they dont feel like a massive downgrade to me
I always used them, had no problems with them
personally i feel theyre balanced
i prefer the extra slot
others prefer the mobility
One more accessory slot for just slightly worse wings seems like an upgrade to me 
they dont need to be buffed because why would you need that much flight time in the first place?
and keep in mind, the lunar wings are not downgrades to the seraph tracers
they are only kind of bad at being wings when the icuras folly debuff happens
yeah
I'd like being able to toggle the wing effect of the seraph tracers but where they are in boss progression and such is fine
but so is every pair of wings
actually, being able to toggle the wing effect of them off sounds good
i could see a unique mechanic playing into that
though idk how that woul work considering you cant equip wings with them, so theyd have to be toggled off in some manner other than the visibility
like by right clicking them in your inv or something'
but as a thing you can just toggle, i find it harder to support
because it removes the balancing factor altogether and just allows you to use wings so you get the best of both worlds
yeah
i think an idea to toggle the wing effect has come up in the past here
probably has
i mean, without the wing effects on the boots theyre just a reasonable upgrade to the angel treads
They’re also a slot save
not that unbalanced considering its a post ml upgrade to early hardmode accessry, and it makes making other post ml wings no longer redundant
Was it ever redundant in the first place?
Didn’t you say that lunar wings are better?
Flight wise, I mean
theyre better at flight but youd lose out on all the other benefits of boots, mainly speed
which pretty much kneecaps your mobility
Well you could still use angel treads
or another accessory*
And it isn’t much of a mobility boost, I believe it’s an extra 10 mph?
Players often stick with angel to keep their wing slots
then whats the point of an "upgrade" existing if its just better to use its previous upgrade, that defeats the entire purpose of an upgrade
Well, I agree with you
It’s not an upgrade
More of a successor
The mobility given by angel is already enough to get you through the rest of the bosses
like honostly as they are the seraph tracers feel redundant
Hmm
which defeats the purpose of them existing in the first place
Try and write something up for a sugg, in that case
I’d like to see a more coherent argument so that more people can get involved
You’ve written suggestions before, no? It shouldn’t be that bad
Most people genrally feel differently. Seraph Tracers also inherit the effect of angel treads that boosts flight time, and there's also the fact that for the next 4 bosses and DoG you're generally gonna be spending enoug htime on the ground that I know I hardly ever run iout of lfight time, alot of people i watch play hardly ever run of of flight time, and I never really hear anybody complain about the flight time. Plus, by using tracers, you get another acessory slot opened up, which has alot of potential. If anything, most people feel the oppisite, like the lunar wings sorta have no reason to exist. Though wings are generally better for old duke, by then you have Elysian/Tarragon wings, which are a decent bit better than the luanr wings.
It says otherwise on the wiki
they get the rocket boots flight boost but not the harpy wing flight boost
allegedly at least
the lunar wings also have much more vertical acceleration which makes them much better for evading projectiles
Wait is that just the wiki being outdated then?
i dont really understand the first line tbh
they're literally angel treads but faster with wings, don't see how they could be a downgrade
let's check with wiki gang if that is actually true
because that sounds very strange
Sure thing Demik. 
Oh shite, we sure have to check on this
eventually
The note is correct.
very poor wing stats
compared to the other wings you have access to when you can make seraph tracers, they are considerably worse
Has this been mentioned yet
Suggesting a weapon nerf or buff is often controversial
meh
usually when its only a bit too strong/weak
when its clear to anyone that the weapon is unusable/overpowered, people are generally all for it
for example the true forbidden oathsword
a lot of people including me tested it and it was performing at or above other weapons at the tier (post-golem)
flashbacks to clock gatlignum
oh that was big nerfed
Aye, testing is done
for true forbidden oathsword?
for balance Suggs
to expedite the process I also like pinging cbt enthusiasts
calamity beta testers
to expedite the process I also like pinging cbt enthusiasts
calamity beta testers
i would assume regardless of how many votes the tfo sugg gets it will get nerfed
why would you want seraph tracers without the wings
to have better wings
they have slightly higher running speed than angel treads, but treads give the +25% flight boost
or 20%
I think some want to get the wing specific buffs since wings do give you buffs now
yeah but why not just use angel treads
speed
Are we aight with Sandvich's sugg?
ye
Seems good
aight
And MrAsianMan's?
(Can't see much room for disagreement, but any feedback on the sugg's execution?)
Are we aight with Sandvich's sugg?
pog
seems fine
Uh, sugg's about to get yeeted
@zenith hazel seemingly alright sugg's visiting the void soon

if it is, that's more of a bug than a suggestion
Can vanilla fountains be placed on platforms?
Yes
Ye then it’s more a bug
byeah that'd be better in #bugs-read-pins than in here
i think it's fixed next update
Ah
along with effigies being unable to place on platforms
Didn't know it was unintentional
Oh thank goodness
Soooo the message can be deleted now?
seems like a future content sug
i think they are not sure if fabsol removed the megaphone drop from green jellyfishes in pre hm
@fast monolith suggestions should be focused on the current update, not future content
is there an eidolon worm pet>?
in the calamity vanities mod, yes
mod browser
is it just called calamity vanities?
yes
cool
actually its called calamity's vanities
Fountains, effigies, and Plague Infuser not being able to be placed on platforms is fixed next update.
@solar tundra
My bad.
i thought that effigies not being able to be placed on platforms was a balance feature
i mean that would be pretty weird if it was since they already come with their own downsides
true
@radiant meadow Yeah I've heard 👀 Really glad it's being addressed
@sleek turret known bug, doesnt belong in suggs
but can be fixed
Logically, if the devs know about a bug they will try to fix it, don't you think?
actually large slimes spawn below the core, when it detects if there's a tile (not including platforms) below the core within 100-200 tiles it doesnt spawn, if it has, both large slimes will spawn in the sides (left and right for larger slimes, core spawns above the player)
and
bugs don't belong in suggestions
My idea is to change the large slimes spawn to spawn with the core
bugs belong in bugs
my bad
you can suggest to spawn large slimes with the core, but you need to reword it
so it doesn't look like some bug report
there's a config option
for that
settings > mod configuration > calamity mod (no calamity music) > meter pos lock
^
maybe it should default to on instead of defaulting to off
it probably should ye
oi guys is it okay if i send an idea for the gameplay that didnt exist before?
in the suggestions posting?
You can send your general idea in this channel first
ok
well you see there is a mod called subworld lib, it adds dimensions, new worlds and structures that can be accessible via portals, buttons and other stuff so i was wondering if in the yharim fight you would infiltrate his castle and fight his guards to make it more "grand" for a final fight and eventually reach the throne room since the subworld can be extendible to 2400 in height and 8600 in width
thats my general idea
yeah i dont think that is going to happen
very much so
seems like a neat concept tbh
that is an insane amount of effort and coding, even for the final bossfight
well yharim is the final boss of the mod (excluding the superbosses)
It's also already planned
well that sucks
(the bossfight)
lmao
so great ideas™️ aren't accepted
well i have a question for the calamity devs
why do they eat vanilla ai
too much worm bosses
what
that would be about 3 trillion times more code then the entirety of master mode
no, it's an infinity times more code than that
and devs don't take questions here, sry
I mean, why wouldn't you base your content on what's already there?
be
I mean, why wouldn't you base your content on what's already there?
@robust lava cause its original
because fab thinks vanilla bosses are good starting points for making new bosses
also the exo mechs won't just be buffed normal mechs
All of calamity's worm bosses feature different mechanics from vanilla worm bosses. The only similarity is that they are worms
Also, criticising parts of a boss fight that isn't even out yet 
who said there will be exo mechs?
the devs 
oh
uness they're auric tesla mechs then im ok 
if you don't like smth, don't play it
no i like the mod alot
also we have no idea what's planned
i guess thats a point
best to wait for it to come out
they better be fun
fun is subjective
what
death mode
what
no the devs will intentionally make them the worst least enjoyable bosses in the game
^ well thats what i mean lmao
The devs will obviously try to make the boss fights fun, at least as far as they are concerned. Whether or not that lines up with what you find fun is something we don't know
are mods here auto devs or only some?
the devs will try to make them fun and engaging, yes, but in the end they won't be fun to everyone
are mods here auto devs or only some?
@ashen warren no
devs are devs, mods are mods
ah ok
some of the mods are devs as well
there is overlap, but it's not a complete one
Yeah that idea is a bit too big n' grand to suggest (and would be controversial with the devs cuz it'd make Calamity dependent on another mod), but more importantly it pertains to Yharim's fight, which is future content
You're not allowed to suggest stuff pertaining to how Yharim (or other upcoming content) is going to work
@unreal viper Your sugg is good, but your main line could be a bit clearer that you're talking about the visible damage stat in the weapon's hover-over tooltip
cuz at the moment it seems like you're asking for something that very obviously already occurs
(meant to send this earlier but it slipped my mind)
Done.
Ye, seems alright
yup
✅
i mean tbf idk how often you're gonna be looking at your weapon tooltip during a bossfight with rage/adrenaline but i think it's fine in principle
aight then
And how do we feel about Gage's suggestion?
... considering this one was posted 5 days ago
https://discordapp.com/channels/225030931008847874/263382359397761025/725409710131511336
It has better reasoning than the other sugg, but still seems kinda pointless.
yeah, and it also seems impossible to change an accessory's behavior by right-click
I bet it can be done
in-game configs are coming next update for accessories so I reckon it can be done too
i mean, thinking of an example, fargo's allows you to change between melee/ranged and throwing with a right click. i'm sure calamity could do the same in that fashion
I think I will approve this cuz of the massively increased reasoning
but he probably should just change his main line to leave out the inventory right-click, that specification isn't necessary
and also, please use one or two line breaks in your reasoning, it's a wall of text
@solar trellis
Aether's Whisper has the right-click to switch between Ranged and Magic damage.
no, you have to hold rightclick for a ranged attack
a weapon is different from an accessory (
)
I specified right click in inv soley because i dont think a visibility toggle would work in this apecific instance unless theres a way to make it automatically unequip other wings if you toggle the wing fumctuon on
a config setting would be easier to implement
There is also Config Menu options
I'm just sayin you don't need to worry about how it's executed
You just want it to be toggle-able
if it's up to the devs to figure out how to do it, that's fine
yeah, including a specific way of implementation to your sugg lowers the chance of implementation
actually, that should be in the doc
That's stated pretty clearly in the SIS Don't I think, Philo
I guess "Additionally, specificity is not recommended for suggestions" line covers that
fair
@solar trellis [cough]
Apologies if this isn't the place for asking questions related to the rules, but where is the line drawn between "no references for the sake of references" and "a legitimate suggestion that happens to be a reference"?
IE if I think there's a niche that could be filled, could I make a suggestion that happens to be a reference to fill it, or would I have to make my suggestion as generic as possible?
The reference itself shouldn't be the main reason for your suggestion.
I imagine it's quite hard to make a suggestion that is a reference and still have it be valid, where the reference is a necessary part of it
You can try I guess. Probably should send what you're thinking about here first before you go all-out
I doubt the reference is ever necessary, I was just asking if it was OK to put a reference into a legitimate suggestion.
IE if I where to think that an accessory/weapon could do with an upgrade tree (IE frost hydra>Endo hydra) could I make the upgraded item a reference, given it made sense context on the item and it's functionality
That sounds like it's going to be a Specific Item Suggestion
that's the main problem with references
Right. That possibility did cross my mind
Your suggestion would/should literally just be "[weapon] should get an upgrade because..." maybe even specifying the tier
It shouldn't be "[NAME] - A post-ML [class] weapon with [weapon] in its recipe etc etc etc description function stuff"
Alright. Thanks for the clarification
yw
nice job you guys got thru all of the suggestions
(I have Gage's sugg saved, if he wants to try posting again)
if getting them to hit is an issue, then maybe homing would work as well, in the same way as aerospec set bonus homing feathers
That could def work as well.
config isn't happen because of mp desync bugs @void kelp
Ah
this is why if I ever decide to learn c# and make a mod then I'm not going to deal with multiplayer ima just be like "This mod is best played single player"
There are some things that i wonder about characters in calamity lore, one of those being, what do they look like. For example, i think i know what Yharim's supposed to look like in his armor, that being mechanically augmented auric tesla armor, but what do characters like draedon and xeroc look like?
(is this gonna lead into a suggestion?)
if you're asking just about lore, then #lore-discussion is probably a better place
if you are looking to suggest something about their appearances then let us know here
I'm a bit late but tbf my question is just how the fuck clientside configs can desync in MP
realistically, the existence of a server should have no bearing on things that don't interact with the server at all
or at least that seems like the logical conclusion
uhm... is my sugg good?
Seems fine to me, others might disagree.
I have problems with Slime God since i like to make a big worldwide arena with planterboxes but its too high since my world gen looks bad and has big mountains.
and actually makes most of the time to appear that bug
Yeah your suggestion makes that clear.
so its valid?
Well, possibly, suggestions don't just get accepted instantly if they're "fine," it's prefered to wait at least 24 hours before approving them.
also i forgot that larger slimes ignore platforms & planterboxes
If you think it would help your suggestion you can add it. 
done
Well, possibly, suggestions don't just get accepted instantly if they're "fine," it's prefered to wait at least 24 hours before approving them.
at least 12 hours*
Fml. 
That sounds like a good way to cheese that gelatinous fucker. So yeah. Probably needs nerfed
Future sugg.
@earnest vine Don't post suggs pertaining to 1.4 yet. Wait till tMod and Calamity gets updated to have compatibility with it first.
O sorry didnt know that
How about a suggestion about midnight sun beacon
Currently it's designed to more like Borealis Bomber, been able to deal active damage even after exhausting minion slots
But if you're using endgame summoning weapons, the midnight UFOs might replace them, causing unwanted hassles
So may I suggest changing the midnight UFOs to only spawn if you have enough minion slots left?
Isn't that how they're supposed to work?
They only spawn their direct damage not-summons when you have no slots left for the proper summons
(Pretty sure that non-summon effect thing wasn't meant to be a viable source of damage, but maybe it got balanced to be more viable after its conception)
I mean, if you use it without minion slot, it sometimes override your existing minion and summon a midnight UFO
But sometimes it doesn;t
Although Xeroc and Noxus aren't a in-game boss yet, i would like to imagine that upon Xerocs defeat, the two would combine into one ultimate force.
At least for consistency's sake
Like the final boss of Ancients Awakened.
Not really fitting for sugg chat, armasher
Oh
That's future content and a boss suggestion
Then what would that fit in?
well not that
Nowhere 
You could say that in cal mod talk I guess, maybe lore
but there's nowhere to request that we make that a thing
It was a suggestion on how they could work.
But it's an invalid suggestion
Oh
See the Suggestion Don'ts doc in pins
Anyway
That sounds like it might be a bug, Socc, if it's inconsistently overwriting other minions
You should try testing it out in isolation and see if you can find what triggers it overwriting other summons, and what doesn't
@obtuse compass already planned
Ooooo 😄
also boss suggestions are not allowed
Ok sorry, won't do it again
remember to read the don'ts doc next time
no worries
there's a document in the pins you should look at before suggesting yeah
no
They dont spawn in platforms, but they will spawn on above them if there's a tile below the player
That explains it
Weird mechanic, but ok
I kinda like it
Do we think IHS's sugg is all good?
yes
yes
ye
That'll uh
that'll get approved when it feels like it
famous last words
(The bot's gonna be having trouble for the next week or so, Amber notified me earlier)
It's gonna have spotty uptime
It should come online once Amber comes online
The bot needs to be around to yeet it 

yeah
just like my bot that I've created for a server that only I have access to
m, this is a harder sell than Ancient God Slayer
Wouldn't even be fully correct, cuz there's an older Bloodflare before it
Isn't this a don't
Why would it be a Don't
The formatting's definitly a don't
hmm actually, the bringing back old content reasoning, yes
what the heck is a dont?
And yeah the formatting does gotta be fixed a lil
you need a separate main line and reasoning
(separate as in Shift+Enter)
oh sorry bout that
I do feel, however, that Ancient God Slayer armor boosts the sugg's chances a bit
In the pinned message there's a guide on what you should and shouldn't do when sughesting
Ye, this could fall into the latter note
He's not saying to revert the sprite. His sugg could be executed as an Ancient armor like God Slayer (and numerous vanilla sets) got
I'd give it a pass, sense unlike the other examples there's a basis for ancient armor in the vanilla game
if it's a vanity object then i think it's okay, yeah
You should prolly add the Ancient sets to your sugg's reasoning
okay
to say that it wouldn't really be out of place and there's a level of precedent for it
okay did i do it right this time?
don't relate 1.4 to it though, probably
Probably better to use Ancient God Slayer armor as an example than Ancient Hallowed
cuz the former is Calamity
use ancient god slayer + ancient shadow + whatever else there is
or just stick with god slayer, yeah
It's hallowed, not hollowed
oops
also "maybe even do it for some other armors?" is a hmmm
detracts from the focus of the sugg a bit and is, in fact, not a reason
fair
and nostalgia isn't a substantial reason either
maybe change your header to just be "add an ancient bloodflare set." since that's more clear than current
Nostalgia is not very valid but he could keep it
s'kinda part of the reason Ancient GS got added
The primary reason is that it looks cool and people would enjoy having it as vanity, pretty much
and maybe specify which old bloodflare sprite
The old one always looked very fitting for calamity with the whole revengence inspiration
since iirc there's more than 1
Here's a link to the old melee set alone
https://gamepedia.cursecdn.com/calamitymod_gamepedia_en/archive/4/4f/20180614232248!Bloodflare_armor.png?version=fdf49cb54eb7fe136512dcebaef528a1
This would be Frous's Bloodflare armor
Frous being the name of the guy who designed/sprited it
yeah that one i think
or would it be this one which was posted earlier https://cdn.discordapp.com/attachments/465195069406707722/727664739890757652/2017122704343321Bloodflare_armor.png
like the flair of the second one, but i just love that visor for the first
whichever one it is, put it in your sugg iirc
whichever one you wanna add, maybe add it into the sugg so people know which one you're talking about
btw
frous
I think more people would be attracted to Frous's.
Iban's resprites were a little controversial. Not much, but a bit
i put it in parentheses
wait so [] does the same as <>?
for me it did
that there's a link
wait
oh I was using the wrong link,.
so if he includes [] on either side of the link, it'll embed even after the bot sends it?
Unlike, say, this suggestion
https://discordapp.com/channels/225030931008847874/263382359397761025/715165699324117052
.... wait
(<link>) for that one maybe?
the link_name text will be clickable and will be shown as link_name
I know this, cause I've coded a bot
i have a small sugg i'd like to run by
Give the Brimstone Fish a use
This fish currently serves no purpose other to be sold for a measly 5 silver. Perhaps it could be used to make Cooked Fish or have a better sell value rather than being a nuisance.
... hrm
also you put accent godslayer instead of ancient godslayer
iirc that's supposed to be added soon? it was mentioned somewhere in calwikibasic, hold on
iirc those fishes are getting a use in the future
Uhh I think there's a purpose for it planned in the future but we kinda lost track of those ideas
I think sending a suggestion about it isn't a bad idea
'lost track' as in we lost focus on them and have no immediate plans to execute them
ben said that the associated potion was missing assets and was never coded, when i asked last month
idk what that means, but might as well make a sugg about it
just searched, there was at least this https://discordapp.com/channels/225030931008847874/465195069406707722/698576984875466762 but i'll put the suggestion in anyway since its been about 2.5 months
yeah, go ahead
@hollow elm ancient is still spelled wrong
(and add the link)
oh thanks
no problem
might as well yea
uh oh
ok just a small idea i added, that being shadowfish as a possible grab bag for charred ore
That would be a bit odd
hmm, might be too specific
yeah i think its too far off the original sugg anyway
also, that would mean that a fish somehow ate some ore 
If you're talking charred ore fish, Charred Lasher would be a way better candidate anyway
the brimfish could be a ingredent for the calamitas brew
the rock could be an ingredient to THE LORDE's summon
that wasnt a joke
it would make sense
perhaps penumbra potion could use shadowfish then?
mmwould have to take out another ingredient for that
maybe removing solar tablet fragments from it since those don't lock it progression-wise since craftable temple key exists
and something about putting stone pieces into a potion just doesn't seem right haha
the brimfish could be a ingredent for the calamitas brew
that would lock the Calamitas' Brew behind either the Siren grind, or the Angler quest grind
"lock"
slurper pole exists
^
why is calamitas brew even able to be made pre hardmode
its other recipe is mid hardmode locked
It's a bit odd.
"Remove Blood Orbs"
actually that's a thought
calamitas brew is the only flask that's craftable with blood orbs

i only consider it as a flask because it requires the imbuing station
if nothing else it's crafted at an imbuing station and buffs melee weapons with a status
so it's similar if nothing else
It is indeed flask-like
However, it grants a movement speed buff beyond its weapon imbue function (for some reason),
the buff doesn't follow the weapon imbue naming scheme,
it is not called a flask,
and it does not affect Rogue weapons, a flask function that Calamity adds
thoughts?
The slight issue with that for Brew is
