#suggestions-discussion

1 messages · Page 924 of 1

raven moon
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the new line shortcut doesnt work

hollow shell
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It should

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I know there's a Discord setting which inverts it

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maybe check that

void kelp
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@ashen warren instead of offering ways to nerf the item, I would recommend just asking for a nerf and explaining why; using killtimes on revengance mode also helps

raven moon
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it does it once

unkempt bolt
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shift+enter?

hexed spade
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is death not a good place to test it?

raven moon
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it sometimes doesnt work

unkempt bolt
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game is balanced around rev

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so testing should be done in rev

hollow shell
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Rev is recommended

hexed spade
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ok

hollow shell
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what Quanta said

unkempt bolt
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unless it's concerning a feature directly related to death obv

hexed spade
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i need to redo the testing i did

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the videos i posted earlier

hollow shell
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I mean, the results would be even more in favor of the summons, right?

unkempt bolt
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i tested fishron in expert using gear with higher damage than his, and my times still came nowhere near the ones furryexecutor previously provided

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so i suspect there's something else influencing it

hexed spade
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no for the true forbidden oathsword

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not conch

hollow shell
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ah

raven moon
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e?

hexed spade
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conch was in rev

void kelp
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hm, @karmic stone feel free to share your forbidden oathsword dps tests here too

unkempt bolt
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TFO was getting about 2k dps at peak in rev against fishron

radiant meadow
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fun fact: when conch was introduced to testing, I declared it the only thing dumber than mechworm

hexed spade
karmic stone
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alr

radiant meadow
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it's a little better than before

unkempt bolt
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the weapon was still surprisingly viable for a post-plant weapon

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a nerf could definitely be in order

hexed spade
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its not ROR tier but it is pretty powerful

karmic stone
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Consistent sub2

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If the upcoming Deus changes make it not explode with every weapon vaguely on tier that shouldn't matter though

unkempt bolt
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getting on-par killtimes with a weapon multiple bosses prior is a bit silly

hexed spade
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i will do pbg and ravager @karmic stone

karmic stone
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I'll eat duke

unkempt bolt
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my fishron testing was averaging 2 minutes

karmic stone
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We'll i think the point has been made but i still wanna try this out

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a.

unkempt bolt
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fastest being 1:30 because i accidentally used adren when trying to rebuff lul

hollow shell
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Real quick, I don't mean to interrupt
But is Quanta's armor sugg aight?

unkempt bolt
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i think it's pretty good HDfailure

hexed spade
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i need to regear my player after testing magic conches

karmic stone
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Don't have any problems with it

hexed spade
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i also think it is good

unkempt bolt
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oh yeah it's like 7 minutes from dying isn't it

hexed spade
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yea

unkempt bolt
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i copy all my unapproved suggs onto a notepad so it's fine if it accidentally died

void kelp
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oh that's good

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approved before it got yeeted wegud

unkempt bolt
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cool beans

hollow shell
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goodie

void kelp
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IHS's sugg is also good to go, right?

hollow shell
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How about IHS's?

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ye

unkempt bolt
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yep

hexed spade
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im a fool

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i forgot to put on beetle scale mail

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tanking banned

karmic stone
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Duke straight up pukes and dies

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also sub2

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.

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nerpgnaeorignaeoripgnaeruiognaeuigna

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Ok so basically I didn't use armor and noticed while screenshotting my gear

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Yea this weapon should

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die

wooden wedge
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god add

karmic stone
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alrighttttttttt

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(Beetle Wings for Beetle Armor synergy)
((yes))

unkempt bolt
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but where's the beetle armor HDfailure

karmic stone
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((yes))

unkempt bolt
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((ye))

unreal viper
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(y)

unkempt bolt
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(())

hexed spade
karmic stone
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alright one attempt on duke with armor did sub1

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Good!

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I thought it would be more normie because of how he moves but apparently he dashes into the scythes when they're still slow and together

hexed spade
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are rippers ok when doing a dps test on a boss?

zenith hazel
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alright we get it, it's getting nerfed

hexed spade
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oh

unkempt bolt
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rippers are discouraged for killtimes

hexed spade
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ok add like 10 seconds to my PBG kill

craggy urchin
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what does the check mark next to the stars mean

rose latch
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which mark

hexed spade
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it has been suggested in the past

rose latch
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the blue one means suggested commonly

craggy urchin
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green

hexed spade
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read pins

rose latch
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green means devs like idea

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but not guarantee of adding it

craggy urchin
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pog mine got checked

rose latch
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wait

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no

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wrong thing

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the thumbs up means that

hexed spade
rose latch
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green check is delivered to dev server

hexed spade
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this one

craggy urchin
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oh cool

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im gonna be honest if they even added like 2 enemies to crimson/corruption that would be nice

wooden wedge
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@haughty pawn read the don'ts doc

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new modes are a don't iirc

haughty pawn
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My bad sorry

unreal viper
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Perhaps sugg a way to get the debuff pmh, w/o the buff.

unreal star
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eating 5 mushrooms at once

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that sounds like it could be one way

rose latch
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But then you get potion sickness

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Doesn't work

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Way to get the effect would be good though

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Maybe combining vile/vicious shrooms with normal shrooms

dapper coral
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although then the effects would need to be reduced bc we can't have phm and hm mushrooms be the same

rose latch
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yeah

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just the visual effects

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not the dmg increase

ashen warren
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@void kelp me and quanta were measuring kill times in rev and we both had an avg time of arond 1 minute and 40 seconds, i didn't add other measurments to the sugg because it took a lot of space, they were also made in expert mode, after i got this pointed out i measured time in rev, the battle is still fair with only tfo

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time measurments for oathblade suggestion

average time per 3 kills on duke fisron in expert mode

fallen palladin's hammer 3 minutes 49 seconds (main cause could be short range of the hammer)
pandemic - 1 minute 20 seconds (switched bloody worm scarf with yoyo bag)
influx waver - 2 minutes 11 seconds
corpus avertor - 0 minutes 41 seconds (additionally it has awsome range and lifesteal)
true forbidden oathblade - 0 minutes 33 seconds

loadout
beetle armor with scalemail
angel treads
beetle wings
fiery gauntlet
celestial shell
bloody worm scarf/yoyo bag for pandemic
asgard's valor

potions:
flask of ichor
titan scale potion
endurance potion
cadance potion
calamitas brew
fabsol's vodka

all weapons were not reforged

another thing to add would be moment you gain weapons i used for measurment are all obtained before fishron except corpus avertor which referring to wiki page should be obtained post-fishron (boss progerssion), influx waver is supposed be obtained before or after fishron, all weapons except true forbidden oathblade are post golem while oatblade is crafted right after the player's first plantera if he wishes to do so

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i don't feel like more pickaxes are neccesary for post-ml phase

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you only go to caverns twice in post ml phase for ores and adding more pickaxes only for that isn't in my opinion neccesary

dapper coral
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Yeah, you don’t need a new pick bc there’s nothing new to get

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If new ores are made in between Uelibloom and auric then sure, otherwise no point

dapper coral
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Maybe making the projectiles ichor-colored like the perfs would help with this

golden narwhal
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Yea, that was what I thought of

ashen warren
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Will there be something to do with the boss rush next update?

unkempt bolt
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brain of cthulhu has projectiles?

ashen warren
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yes

distant gyro
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blood geysers spawn everytime he teleports

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kinda like perf hive

unkempt bolt
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furryexecutor are those new times in rev?

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because if they're not, they shouldn't be included

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as it stands, the sugg is good and i definitely agree the weapon is too strong but the sugg has too much clutter imo

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if i were to rewrite it, it'd be something like
"Nerf true forbidden oathblade

During my melee playthrough I got my hands on True Forbidden Oathblade right after killing Plantera. The sword is extremely overpowered in close range as it shoots 3 powerful projectiles in a cone shape. The sheer damage this sword deals carried me up to lunar events, during which it was still a viable weapon.
Killtimes in Revengeance (I'd recommend multiple bosses, potentially Golem, Fishron and PBG)
<times>
<Gear> (potions aren't gonna be that impactful)
All the other weapons used are obtained post-Golem, yet the True Forbidden Oathblade, a post-Plantera weapon, either matches or surpasses them in power. I believe the weapon should be nerfed to not be as powerful as it is against bosses beyond its tier.

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just to make the sugg more concise and easily digestible

hexed spade
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is it allowed to suggest a buff for the blood pact?

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or does it need to be bad

unkempt bolt
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its getting "buffed" next update

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though if your sugg isn't related to how much the crit deals, i think it should be fine

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as long as you're taking the upcoming change into account

hexed spade
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oh it is getting buffed?

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i was thinking about a re-balance where it only increased hp by 25% and removing the crit

unkempt bolt
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24 - Lowered crit damage incurred by using the Blood Pact. - Done ✅

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yeah

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22 - Reduced Blood Pact crit multiplier from 4 to 3.

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and this

distant gyro
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that's...

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in 2019 and 2017 respectively

unkempt bolt
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lmao

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yeah i didn't see that

distant gyro
unkempt bolt
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i could've sworn there was an upcoming blood pact change

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prolly should've known something was up when beside the second one was a change to the stress bar and devourer of thots lmao

hexed spade
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imagine if blood pact still did 4x damage

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well in that case still needs to fix their suggestion

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and i tried magic conch on some bosses and it did fine

tawny garden
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Dark_Seberian's sugg has a little bit more than an hour to live

hexed spade
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looks good to me

violet dagger
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@void kelp

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Sugg is abt to die

tawny garden
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he's not here

violet dagger
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Oof

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Rover isn't online either

hexed spade
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ben could approve it

tawny garden
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@radiant meadow ↑

void kelp
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I’m here now

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Ben sniped me

unkempt bolt
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i'd still like to see rev killtimes in the TFO sugg

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and a removal of the potential solutions bit

void kelp
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Iirc brav saw the testing in here and he made a comment

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about it getting nerf™️

unkempt bolt
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yeah i remember that as well

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so if its an upcoming change, is the sugg even valid?

hexed spade
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yeah brav said ok its getting nerfed so the sugg does not matter

unkempt bolt
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the magic conch sugg is poorly formatted with no evidence and is potentially a bug

void kelp
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Also might be outdated since folks tested it here and found no issues

unkempt bolt
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i dont really see the issue with the auric sugg?

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like i dont understand why there needs to be more pickaxes post-ML

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it would also invalidate the existence of blossom pick entirely since mining auric is the only thing it does

tawny garden
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it's just asking for a variety, ig
which is already getting close to SIS territory

unkempt bolt
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idk i could see a sugg moving blossom pick up in progression

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like being post-DoG or something since you don't need it until auric

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but it'd have to be resprited and renamed

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which seems unnecessarily complicated

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though it could just require nightmare/endothermic and still be made with uelibloom

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i just don't see the need for more pickaxes

sand umbra
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it would also invalidate the existence of blossom pick entirely since mining auric is the only thing it does

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the pre-existing pickaxes at the tier that most Cal pickaxes are added are perfectly acceptable and don't have wacky gimmicks or annoying obtain conditions

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Calamity pickaxes pre-ML, with a very select few exceptions, are only there for completion's sake
a ton of pickaxes exist already and people are free to use whichever they like, there's a lot of variety there even without Calamity stuff to dilute the pool even further

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I think you can afford to have a bit more than two (2) post-ML picks past Lunar sets

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one of which is the dev pick, at that

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it wouldn't "invalidate" Blossom, if anything it'd allow for the pickaxe power progression to maybe be a bit smoother

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rather than going from 225% straight to 250% solely because haha funny Auric ore that is literally like 5 tiers after the pick you need to mine it and which can be blown up with normal bombs anyway
(further goes to 5000% technically but Crystyl is an outlier)

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any questions?

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no? alright, cool, I say this sugg about a wider variety of post-ML picks is fine as is

unkempt bolt
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what pickaxe power progression though?

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auric is the highest mining requirement in the game besides scal's borders

ashen warren
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just bomb it

tawny garden
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to have pickaxe progression you need to have ore progression as well

unkempt bolt
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^

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it's not like pre-ML you have multiple calamity pickaxes for one ore tier

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blossom mines incredibly fast while still having precision if you're into building, whereas crystyl has ludicrous destructive power

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there's nothing lacking in between these options, if you ask me

violet dagger
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then again crystyl is broken

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bc of bad right click programming

unkempt bolt
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that as well

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so blossom functions as the best actual pickaxe

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whether you think it mines regular blocks fast enough is subjective, but imo there's nothing post-ML that requires that much mining

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unless you're building your yharon arena completely underground for some reason

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calamity only has two mining requirements post-ML, those being uelibloom and auric, one of which is mined with lunar picks

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the lunar picks should be fast enough to mine everything else since it's vanilla, and if not there's the drill containment unit

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blossom's purpose is to mine auric

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you don't need multiple pickaxes to do one thing, that'd just lead to bloat

tawny garden
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post-ML is underdeveloped in general

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it's basically a boss rush with farming gaps in it

unkempt bolt
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yeah

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though it isn't a finished stage of the game, so maybe once the remaining bosses are added there'll be more fleshing-out of the inbetween boss areas

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who knows ¯_(ツ)_/¯

tawny garden
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I hope

unkempt bolt
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that's still far in the eventually™️ future

gray nebula
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already in game

unkempt bolt
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@bold canyon you can lock it in configs

gray nebula
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check the config

bold canyon
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awesome

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brings a tear to my eye

hollow shell
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About the pickaxe sugg, I totally agree
To compensate for our (current) lack of ores between Uelibloom and Auric, we could give each pickaxe a unique function that makes it useful
Like sucking dropped items toward you or mining a 2x2 or 3x3 area at once

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so you still have a reason to upgrade even though you're not required to

violet dagger
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that could be interesting

unkempt bolt
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i could see that yeah

violet dagger
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though people with veinminer be likewedragud

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uhhh fearmonger isnt really class specific

unkempt bolt
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isn't this sugg kinda the same thing as my sugg currently in voting

hollow shell
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It pretty much is summoner-specific.

violet dagger
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it sort of is based towards summoner

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but it is viable for other classes

unkempt bolt
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it's a hybrid set pretty much

hexed spade
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yeah this is just quanta's suggestion

potent veldt
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Ah, didn't see, my bad

hollow shell
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Not exactly

potent veldt
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Nah, it's close enough

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I'll remove it

hollow shell
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alright

zealous ridge
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Hrm

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im looking into a soaring potion change as a suggestion

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is the true melee flight time restoration going to be changed with the true melee rework?

hollow shell
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going to be? It's already changed

zealous ridge
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oh wait yea

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i remember that being a thing on the changelogs

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i guess its just a wiki issue than, confused me

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or its not technically changed yet lel

hollow shell
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I'll try to fix it

zealous ridge
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so is the true melee thing removed from it now?

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alright

hollow shell
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No idea

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yet

heady storm
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My suggestion has 180 stars, what happens now?

hollow shell
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Wait.

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A dev will deliver it soon

heady storm
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Alright. wedragud

hollow shell
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@ashen warren I see you did do tests and got kill times and such. It would be good to add some summary of that info to your suggestion instead of the obvious nerf options

raven moon
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About the pickaxe sugg, I totally agree
To compensate for our (current) lack of ores between Uelibloom and Auric, we could give each pickaxe a unique function that makes it useful
Like sucking dropped items toward you or mining a 2x2 or 3x3 area at once
I like that actually

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Sorry I had to sleep right after I posted

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I was thinking for the pickaxes there would be a pickaxe for every corresponding pickaxe other than demonshade as we have the the crystal crusher

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why do I feel like I’m saying crystal crusher wrong

dapper coral
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it's crystyl crusher iirc

raven moon
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OH

dapper coral
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that's probably why

raven moon
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Why is crystyl crusher the only thing that comes up on google when I search crystyl

hollow shell
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Nobody ever spelled it like that in all of history except for us HDfailure

unreal viper
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Calamity is very special.

hollow shell
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Thanks @ashen warren , tho you still have this sentence in your sugg "i suggest 4 ways to nerf that sword."
(You could also include that it outperformed several post-Golem weapons, not just Corpus)

raven moon
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Actually I looked at the page and there is a farm spelled the same way

hollow shell
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aight cool thanks FE

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Any feedback on his sugg before I approve it?

hexed spade
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misspelled fallen paladin's hammer

craggy urchin
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lol the tyrant's ultisword thing is one vote away from 170

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I love that weapon

hexed spade
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no

hollow shell
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@gusty forge what even

hexed spade
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plus it is getting a resprite in 1.4

gusty forge
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Bruh

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Like

karmic stone
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Vanilla resprite

gusty forge
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The rainbow gun texture it shoots out

karmic stone
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Bruhjaja

unkempt bolt
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furry's sugg still has a couple issues, though none inherent to what he's actually saying

hexed spade
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???

karmic stone
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Why does Clam have to do that specifically

gusty forge
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Its not that

karmic stone
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Also yea now its

unkempt bolt
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mainly just spelling and the "4 solutions" bit

hollow shell
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That's in 1.4

unkempt bolt
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but otherwise it looks good t me

hollow shell
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Coming soon

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to modded.

gusty forge
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I mean from the Hallow Chest

hexed spade
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you said rainbow rod

gusty forge
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The rainbow gun

hollow shell
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That's not Rainbow Rod

gusty forge
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Shit

hollow shell
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That's Rainbow Gun

karmic stone
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Well

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Again

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Why does Clam have to do this and not like

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Ctp

gusty forge
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Fixed

hollow shell
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better to ask in the Calamity Texture Pack server yeah

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Very very unlikely to get implemented in Calamity proper

unkempt bolt
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^no reason for calamity to do it really

wooden wedge
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resprite sugg tho

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,

heady storm
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Yeah iIrc we don't do many resprites if any.

gusty forge
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Bruh I've literally reccomended to several different mod teams this change

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And they all say meh

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But the rainbow gun poopoo

unkempt bolt
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recommend it to a texture pack team then

hexed spade
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i think the only calamity resprite to a vanilla weapon is star cannon stars

hollow shell
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Calamity has a texture pack so

heady storm
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Yeah because they don't make textures different.

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Do that instead. ^

hollow shell
gusty forge
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Smh ok

hexed spade
indigo fog
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you should delete the suggestion

wooden wedge
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also what

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triangle?

unkempt bolt
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i believe they meant for the actual ray?

gusty forge
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Not the weapon sprite

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The ray

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The ray is boring

wooden wedge
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that's rectangular tho

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also oues please kill your sugg

unkempt bolt
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byeah not calamity's problem

gusty forge
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I deleted it

karmic stone
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byeha

gusty forge
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Ohmygoodlord it was just an idea

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Not even a bad one

unkempt bolt
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says you HDfailure

karmic stone
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Ok

unkempt bolt
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while i agree that post-ML has pretty lame pickaxe variety, i don't think the sugg should focus on "pickaxes that can mine auric ore"

karmic stone
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And

unkempt bolt
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since like said above, multiple pickaxes for one ore is pretty unnecessary

karmic stone
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How is that relevant here

unreal viper
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Pickaxes that can destroy things in a large area.

unkempt bolt
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if, like rover said, pickaxes with special abilities or gimmicks were added, it would increase variety without just adding bloat

hollow shell
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You're saying it should be reworded?

unkempt bolt
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yeah pretty much

hollow shell
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aight

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@raven moon ^

raven moon
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Ok

unkempt bolt
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and i think the boc sugg is solid

hollow shell
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ye I agree with it as well

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ah shit shoulda read closer, he never removed the "4 ways to nerf" line

unkempt bolt
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rip

hollow shell
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whatever
It's on him, he should have removed it after I pinged him about it

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an hour ago
after he did do other stuff I mentioned in that ping

unkempt bolt
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lol

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who even reads suggestion reasoning anyways HDfailure

hollow shell
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¯_(ツ)_/¯

raven moon
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Just finished editing it, if it doesn’t sound right my excuse is that I’m on mobile

unkempt bolt
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nice

hexed spade
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why has well in that cases suggestion not been deleted

hollow shell
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"They could have abilities similar to the old right click ability or the crystyl crusher"
assuming you meant "of", this would be an awful idea

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It was changed for a reason

raven moon
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I meant a small little mining beam

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That goes like 20-30 blocks in any direction

hollow shell
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The problem is that as soon as you put a block obliterator on right-click you'll have people accidentally busting their bases

unkempt bolt
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might be better to just keep it at "unique abilities"

raven moon
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Actually yeah

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I didn’t think about that

hexed spade
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if crystyl crushers old ability was added back it would have to be a left click charge attack like the current one

raven moon
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Honestly I wish the controls for the crystal crusher were reversed

hollow shell
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Unfortunately impossible.

raven moon
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Cause the right click is quite powerful

hollow shell
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Terraria code

raven moon
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Wow really?

hollow shell
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Continuous (channeled) effects like the laser must be on left-click

raven moon
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I wanna learn on how to make mods except I have no idea how to program

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What type of coding does modding use anyway? JavaScript?

hollow shell
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C#

violet dagger
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doesnt it also use xna

hollow shell
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Yes

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That's not really a language tho, s'more like a set of libraries on top of C#

tawny garden
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JavaScript is web btw

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Terraria isn't a web app HDfailure

hollow shell
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Javascript is indeed primarily for websites

raven moon
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Ok thanks

tawny garden
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maybe make the laser a config option I shouldn't do don'ts

hollow shell
tawny garden
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I feel like this requires a lot of reworking

zealous ridge
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what the most recent one?

tawny garden
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yea

zealous ridge
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hm

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really it doesnt imo

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well...

tawny garden
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there is a difference between increasing the damage when it hits the target as opposed to buffing the weaon's damage

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sometimes that's hardcoded

zealous ridge
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well i wouldnt know anything about hardcode because i dont do mods

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it just sounds like its simple to change

tawny garden
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and changing redcode is sweating

zealous ridge
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well yeah i know that

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but unless im told otherwise i wouldnt think that would be a hardcoded thing

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if anything it would be a problem with old mod code rather than redcode

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again i have no real idea

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i dont mod

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just doesnt seem that complicated

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biggest problem might be differences in how the math crunches out which results in big dps discrepancies

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but not hardcode

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either way it's so inconsequential that idk if people would even bother supporting it

tawny garden
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It might change dps, yeah

zealous ridge
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like the idea would be to make it show in the tooltip how much the damage increases, right?

tawny garden
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and you're right, redcode prolly wouldn't have anything to do with this

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yes

zealous ridge
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and if everything is coded so that the math crunches out the same, no problems

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then... well it doesnt fix a problem with the mod or really increase quality of life

#

its just... wow i can see the big numbers now

tawny garden
#

...it's a gimmick

#

I'd still like it if it were to be implemented, but it doesn't seem probable to me

zealous ridge
#

nevermind possible

#

is it even practical if it is possible, right?

hexed spade
#

meme suggestion: add a config for the brimstone elementals sprite so brimstone elemental doesn't demonetize videos

tawny garden
#

wait, smb got demonetized? for real?

hexed spade
#

no

tawny garden
#

ah, the joke goes further then I expected

hexed spade
#

it was a joke but chippy did censor brimstone elemental in one of his video thumbnails

tawny garden
#

meme suggestion: add a config for the elementals sprites to become so convincing that everyone gets demonetized

hexed spade
#

oh no

tawny garden
#

reverse QoL

hexed spade
#

meme suggestion: add a config to change cosmic guardians name to devourer of thots

tawny garden
#

dont

hexed spade
#

or another worm boss

zealous ridge
hexed spade
#

or it could be like a 1% chance to change the name like how cryogen is derping out is a 1% chance

zealous ridge
#

well its a meme

hexed spade
#

ik

indigo fog
#

why are you even bringing these up, this isn't a meme channel

tawny garden
#

it slowly dissolves into one

#

sadly

zealous ridge
#

besides the point

#

theyre memes, end of story

#

no real discussion to be had

solar trellis
#

honostly, imo the seraph tracer's wing stats should be buffed to match the celesital pillar wing's stats. Like having boots is kinda mandatory to outspeed most bosses, so the fact that you have to use them as wings when theyre not even good for a pair of wings kinda kills their usefulness, makes upgrading them almost a detriment

hexed spade
#

at least it isnt posting memes on here like how some people like to spam annoying memes on the main channel

#

pictures of memes

zealous ridge
#

(it drowns out actual discussion, its not really gonna be helpful)
as for wing stats on tracers

#

one of the balancing factors is that seraph is weaker than wings, but gives you an extra slot to use other accessories

indigo fog
#

Tracers are intended to be a direct downgrade in mobility compared to the other options because they come with the massive benefit of giving you another slot, which is why I don't think a buff is needed.

hexed spade
#

120 wing time is very small

zealous ridge
#

i mean tweaking wouldnt be out of the question if you think it needs a slight tweak

solar trellis
#

yeah but the thing is, it almost makes the upgrade redundant, their that bad

hexed spade
#

they are still good and usually better then other options

solar trellis
#

youd be better off runnign teh previous upgrade with the matching pair of pillar wings for the boost they give "like how stardust wings give slots"

zealous ridge
#

tbh i agree with that much

#

the pillar wings really dont need stat boosts associated

tawny garden
#

It should be that: you either have good wings and no run speed or run speed and adequate wings

zealous ridge
#

i think we ha ve that as a baseline

solar trellis
#

like, i get balancing them, but a flight time of 120 is terrible for post ml

zealous ridge
#

well you have to consider

hexed spade
#

are nebula/vortex wings even that good on providence?

zealous ridge
#

is amazing flight time needed for the threats you need to face?

#

providence is a very horizontally focused boss, verticality isnt as important as just dodging

solar trellis
#

you gotta fight dragonfolly which is a very mobile oss

#

*boss

zealous ridge
#

then i would use lunar wings for them

hexed spade
#

dragonfolly is easy though

zealous ridge
#

that boss seems better suited to the lunar wings

solar trellis
#

then you dont have the speed from boots

zealous ridge
#

you can use angel treads

whole sedge
#

Yeah vertical momentum isn't that needed on providence and dragonfolly doesn't need to be fought pre-providence, plus i have an easy time with dragonfolly with 120 wingtime still

zealous ridge
#

notings really stopping you

solar trellis
#

like honostly the seraph tracers feel like a downgrade

hexed spade
#

then dont use them

zealous ridge
#

they dont feel like a massive downgrade to me

tawny garden
#

I always used them, had no problems with them

zealous ridge
#

personally i feel theyre balanced

#

i prefer the extra slot

#

others prefer the mobility

whole sedge
#

One more accessory slot for just slightly worse wings seems like an upgrade to me Shrug_DRGN

polar grove
#

they dont need to be buffed because why would you need that much flight time in the first place?

zealous ridge
#

and keep in mind, the lunar wings are not downgrades to the seraph tracers

hexed spade
#

they are only kind of bad at being wings when the icuras folly debuff happens

zealous ridge
#

thats a fallacy

#

theyre on the same tier

whole sedge
#

yeah

zealous ridge
#

so having them balanced in this manner makes sense

#

at least to me it does

whole sedge
#

I'd like being able to toggle the wing effect of the seraph tracers but where they are in boss progression and such is fine

hexed spade
#

but so is every pair of wings

solar trellis
#

actually, being able to toggle the wing effect of them off sounds good

zealous ridge
#

i could see a unique mechanic playing into that

solar trellis
#

though idk how that woul work considering you cant equip wings with them, so theyd have to be toggled off in some manner other than the visibility

#

like by right clicking them in your inv or something'

zealous ridge
#

but as a thing you can just toggle, i find it harder to support

#

because it removes the balancing factor altogether and just allows you to use wings so you get the best of both worlds

whole sedge
#

yeah

hexed spade
#

i think an idea to toggle the wing effect has come up in the past here

whole sedge
#

probably has

solar trellis
#

i mean, without the wing effects on the boots theyre just a reasonable upgrade to the angel treads

zealous ridge
#

They’re also a slot save

solar trellis
#

not that unbalanced considering its a post ml upgrade to early hardmode accessry, and it makes making other post ml wings no longer redundant

zealous ridge
#

Was it ever redundant in the first place?

#

Didn’t you say that lunar wings are better?

#

Flight wise, I mean

solar trellis
#

theyre better at flight but youd lose out on all the other benefits of boots, mainly speed

#

which pretty much kneecaps your mobility

zealous ridge
#

Well you could still use angel treads

whole sedge
#

or another accessory*

zealous ridge
#

And it isn’t much of a mobility boost, I believe it’s an extra 10 mph?

#

Players often stick with angel to keep their wing slots

solar trellis
#

then whats the point of an "upgrade" existing if its just better to use its previous upgrade, that defeats the entire purpose of an upgrade

zealous ridge
#

Well, I agree with you

#

It’s not an upgrade

#

More of a successor

#

The mobility given by angel is already enough to get you through the rest of the bosses

solar trellis
#

like honostly as they are the seraph tracers feel redundant

zealous ridge
#

Hmm

solar trellis
#

which defeats the purpose of them existing in the first place

zealous ridge
#

Try and write something up for a sugg, in that case

#

I’d like to see a more coherent argument so that more people can get involved

#

You’ve written suggestions before, no? It shouldn’t be that bad

jovial spire
#

Most people genrally feel differently. Seraph Tracers also inherit the effect of angel treads that boosts flight time, and there's also the fact that for the next 4 bosses and DoG you're generally gonna be spending enoug htime on the ground that I know I hardly ever run iout of lfight time, alot of people i watch play hardly ever run of of flight time, and I never really hear anybody complain about the flight time. Plus, by using tracers, you get another acessory slot opened up, which has alot of potential. If anything, most people feel the oppisite, like the lunar wings sorta have no reason to exist. Though wings are generally better for old duke, by then you have Elysian/Tarragon wings, which are a decent bit better than the luanr wings.

solar trellis
#

It says otherwise on the wiki

#

they get the rocket boots flight boost but not the harpy wing flight boost

#

allegedly at least

#

the lunar wings also have much more vertical acceleration which makes them much better for evading projectiles

heady storm
#

Wait is that just the wiki being outdated then?

unkempt bolt
#

i dont really understand the first line tbh

#

they're literally angel treads but faster with wings, don't see how they could be a downgrade

dapper coral
#

let's check with wiki gang if that is actually true

#

because that sounds very strange

heady storm
#

Sure thing Demik. wedragud

jovial spire
#

I was told it was at least

#

might be wrong though if the wiki says otherwise

subtle oracle
#

Oh shite, we sure have to check on this

heady storm
#

We'll get a response in calwikibasic.

#

Hopefully.

dapper coral
#

eventually

heady storm
#

The note is correct.

ashen warren
#

very poor wing stats

solar trellis
#

compared to the other wings you have access to when you can make seraph tracers, they are considerably worse

karmic stone
hexed spade
#

that was 4 days ago

real steppe
#

Suggesting a weapon nerf or buff is often controversial

unkempt bolt
#

meh

#

usually when its only a bit too strong/weak

#

when its clear to anyone that the weapon is unusable/overpowered, people are generally all for it

hexed spade
#

for example the true forbidden oathsword

#

a lot of people including me tested it and it was performing at or above other weapons at the tier (post-golem)

dapper coral
#

flashbacks to clock gatlignum

hexed spade
#

oh that was big nerfed

void kelp
#

Aye, testing is done

hexed spade
#

for true forbidden oathsword?

void kelp
#

for balance Suggs

#

to expedite the process I also like pinging cbt enthusiasts

#

calamity beta testers

dapper coral
#

to expedite the process I also like pinging cbt enthusiasts
calamity beta testers
sweating

hexed spade
#

i would assume regardless of how many votes the tfo sugg gets it will get nerfed

cinder spade
#

why would you want seraph tracers without the wings

hexed spade
#

to have better wings

cinder spade
#

they have slightly higher running speed than angel treads, but treads give the +25% flight boost

#

or 20%

void kelp
#

I think some want to get the wing specific buffs since wings do give you buffs now

cinder spade
#

yeah but why not just use angel treads

rose latch
#

speed

hollow shell
#

Are we aight with Sandvich's sugg?

rose latch
#

ye

golden narwhal
#

Seems good

hollow shell
#

aight

#

And MrAsianMan's?
(Can't see much room for disagreement, but any feedback on the sugg's execution?)

raven moon
#

Are we aight with Sandvich's sugg?
pog

void kelp
#

seems fine

golden narwhal
#

Uh, sugg's about to get yeeted

#

@zenith hazel seemingly alright sugg's visiting the void soon

hollow shell
#

Got it

#

(almost didn't, twas a close one)

golden narwhal
tawny garden
#

uhh

#

Is that even a Calamity issue?

frail mantle
#

if it is, that's more of a bug than a suggestion

hallow kraken
#

Can vanilla fountains be placed on platforms?

solar tundra
#

Yes

void kelp
#

Ye then it’s more a bug

frail mantle
distant gyro
#

i think it's fixed next update

solar tundra
#

Ah

distant gyro
#

along with effigies being unable to place on platforms

solar tundra
#

Didn't know it was unintentional

#

Oh thank goodness

#

Soooo the message can be deleted now?

void kelp
#

Ye

#

You wanna do it, or do you want us to?

solar tundra
#

Hm, I'll do it

#

Thanks for the confirmation

hallow kraken
#

seems like a future content sug

hexed spade
#

i think they are not sure if fabsol removed the megaphone drop from green jellyfishes in pre hm

void kelp
#

@fast monolith suggestions should be focused on the current update, not future content

near ore
#

is there an eidolon worm pet>?

hexed spade
#

in the calamity vanities mod, yes

near ore
#

nice

#

how do i get that?

hexed spade
#

mod browser

near ore
#

is it just called calamity vanities?

hexed spade
#

yes

near ore
#

cool

hexed spade
#

actually its called calamity's vanities

radiant meadow
#

Fountains, effigies, and Plague Infuser not being able to be placed on platforms is fixed next update.

#

@solar tundra

fast monolith
#

My bad.

hexed spade
#

i thought that effigies not being able to be placed on platforms was a balance feature

indigo fog
#

i mean that would be pretty weird if it was since they already come with their own downsides

hexed spade
#

true

solar tundra
#

@radiant meadow Yeah I've heard 👀 Really glad it's being addressed

karmic stone
#

@sleek turret known bug, doesnt belong in suggs

sleek turret
#

but can be fixed

heady storm
#

Logically, if the devs know about a bug they will try to fix it, don't you think?

karmic stone
#

yea you dont need to tell them trough a sugg of all things

#

So h

sleek turret
#

actually large slimes spawn below the core, when it detects if there's a tile (not including platforms) below the core within 100-200 tiles it doesnt spawn, if it has, both large slimes will spawn in the sides (left and right for larger slimes, core spawns above the player)

karmic stone
#

and

wooden wedge
#

ok that's cool

#

but

#

bugs not suggs

radiant meadow
#

bugs don't belong in suggestions

sleek turret
#

My idea is to change the large slimes spawn to spawn with the core

radiant meadow
#

bugs belong in bugs

sleek turret
#

my bad

wooden wedge
#

this is known though

#

so don't report it iirc

radiant meadow
#

you can suggest to spawn large slimes with the core, but you need to reword it

#

so it doesn't look like some bug report

ashen warren
#

there's a config option

#

for that

#

settings > mod configuration > calamity mod (no calamity music) > meter pos lock

frail mantle
#

^

hollow shell
#

Ping them.

#

@formal juniper ^

ashen warren
#

@formal juniper

#

oh fuck

formal juniper
#

oh cool thx

#

lol I feel dumb now

radiant meadow
#

maybe it should default to on instead of defaulting to off

frail mantle
#

it probably should ye

ashen warren
#

oi guys is it okay if i send an idea for the gameplay that didnt exist before?

#

in the suggestions posting?

hollow shell
#

You can send your general idea in this channel first

ashen warren
#

ok

#

well you see there is a mod called subworld lib, it adds dimensions, new worlds and structures that can be accessible via portals, buttons and other stuff so i was wondering if in the yharim fight you would infiltrate his castle and fight his guards to make it more "grand" for a final fight and eventually reach the throne room since the subworld can be extendible to 2400 in height and 8600 in width

#

thats my general idea

hexed spade
#

yeah i dont think that is going to happen

ashen warren
#

well thats dissapointing for a final fight

#

too much code perhaps?

dapper coral
#

very much so

ashen warren
#

seems like a neat concept tbh

violet dagger
#

ye probably

#

it took pinky mod a ton of work to make that

dapper coral
#

that is an insane amount of effort and coding, even for the final bossfight

ashen warren
#

well yharim is the final boss of the mod (excluding the superbosses)

tawny garden
#

It's also already planned

ashen warren
#

well that sucks

tawny garden
#

(the bossfight)

hexed spade
#

that would be about 3 trillion times more code then the entirety of master mode

ashen warren
#

lmao

tawny garden
#

so great ideas™️ aren't accepted

ashen warren
#

well i have a question for the calamity devs

#

why do they eat vanilla ai

#

too much worm bosses

wooden wedge
#

what

tawny garden
#

that would be about 3 trillion times more code then the entirety of master mode
no, it's an infinity times more code than that

ashen warren
#

bosses based on vanilla

#

draedon having exo-mechs? thats lmao smh

tawny garden
#

and devs don't take questions here, sry

robust lava
#

I mean, why wouldn't you base your content on what's already there?

violet dagger
#

also just take it

#

who doesn't like W O R M

ashen warren
#

be

I mean, why wouldn't you base your content on what's already there?
@robust lava cause its original

frail mantle
#

because fab thinks vanilla bosses are good starting points for making new bosses

ashen warren
#

so literally no better ideas

#

than exo-mechs

tawny garden
#

no, if you base your thing on smth, that's already not original

#

by definition

frail mantle
#

also the exo mechs won't just be buffed normal mechs

robust lava
#

All of calamity's worm bosses feature different mechanics from vanilla worm bosses. The only similarity is that they are worms

ashen warren
#

i hope they dont look the same

#

because that would be the lamest sh*t ever

robust lava
#

Also, criticising parts of a boss fight that isn't even out yet ech

hexed spade
#

who said there will be exo mechs?

void kelp
#

the devs HDfailure

hexed spade
#

oh

ashen warren
#

uness they're auric tesla mechs then im ok HDhurdur

tawny garden
#

if you don't like smth, don't play it

ashen warren
#

no i like the mod alot

violet dagger
#

also we have no idea what's planned

ashen warren
#

i guess thats a point

violet dagger
#

best to wait for it to come out

ashen warren
#

they better be fun

frail mantle
#

fun is subjective

ashen warren
#

so is the objective pain?

#

lol

frail mantle
#

what

ashen warren
#

death mode

robust lava
#

what

hexed spade
#

no the devs will intentionally make them the worst least enjoyable bosses in the game

ashen warren
#

^ well thats what i mean lmao

robust lava
#

The devs will obviously try to make the boss fights fun, at least as far as they are concerned. Whether or not that lines up with what you find fun is something we don't know

ashen warren
#

are mods here auto devs or only some?

frail mantle
#

the devs will try to make them fun and engaging, yes, but in the end they won't be fun to everyone

tawny garden
#

are mods here auto devs or only some?
@ashen warren no

frail mantle
#

devs are devs, mods are mods

ashen warren
#

ah ok

frail mantle
#

some of the mods are devs as well

tawny garden
#

there is overlap, but it's not a complete one

hollow shell
#

Yeah that idea is a bit too big n' grand to suggest (and would be controversial with the devs cuz it'd make Calamity dependent on another mod), but more importantly it pertains to Yharim's fight, which is future content
You're not allowed to suggest stuff pertaining to how Yharim (or other upcoming content) is going to work

hollow shell
#

@unreal viper Your sugg is good, but your main line could be a bit clearer that you're talking about the visible damage stat in the weapon's hover-over tooltip
cuz at the moment it seems like you're asking for something that very obviously already occurs

#

(meant to send this earlier but it slipped my mind)

unreal viper
#

Done.

hollow shell
#

Better 👍

#

Good for approval now, do we think?

golden narwhal
#

Ye, seems alright

violet dagger
#

yup

tawny garden
#

dapper coral
#

i mean tbf idk how often you're gonna be looking at your weapon tooltip during a bossfight with rage/adrenaline but i think it's fine in principle

hollow shell
#

aight then

#

And how do we feel about Gage's suggestion?

unreal viper
#

It has better reasoning than the other sugg, but still seems kinda pointless.

tawny garden
#

yeah, and it also seems impossible to change an accessory's behavior by right-click

hollow shell
#

I bet it can be done

void kelp
#

in-game configs are coming next update for accessories so I reckon it can be done too

dapper coral
#

i mean, thinking of an example, fargo's allows you to change between melee/ranged and throwing with a right click. i'm sure calamity could do the same in that fashion

hollow shell
#

I think I will approve this cuz of the massively increased reasoning

but he probably should just change his main line to leave out the inventory right-click, that specification isn't necessary

and also, please use one or two line breaks in your reasoning, it's a wall of text
@solar trellis

formal cobalt
#

Aether's Whisper has the right-click to switch between Ranged and Magic damage.

hollow shell
#

Not the same thing.

#

That's a weapon, it has an alt-fire

formal cobalt
#

I thought it was a switch

#

nevermind

dapper coral
#

no, you have to hold rightclick for a ranged attack

tawny garden
#

a weapon is different from an accessory (bruh)

solar trellis
#

I specified right click in inv soley because i dont think a visibility toggle would work in this apecific instance unless theres a way to make it automatically unequip other wings if you toggle the wing fumctuon on

tawny garden
#

a config setting would be easier to implement

hollow shell
#

There is also Config Menu options

#

I'm just sayin you don't need to worry about how it's executed

#

You just want it to be toggle-able
if it's up to the devs to figure out how to do it, that's fine

tawny garden
#

yeah, including a specific way of implementation to your sugg lowers the chance of implementation

#

actually, that should be in the doc

hollow shell
#

That's stated pretty clearly in the SIS Don't I think, Philo

tawny garden
#

I guess "Additionally, specificity is not recommended for suggestions" line covers that

#

fair

hollow shell
#

@solar trellis [cough]

bronze ledge
#

Apologies if this isn't the place for asking questions related to the rules, but where is the line drawn between "no references for the sake of references" and "a legitimate suggestion that happens to be a reference"?

IE if I think there's a niche that could be filled, could I make a suggestion that happens to be a reference to fill it, or would I have to make my suggestion as generic as possible?

hollow shell
#

The reference itself shouldn't be the main reason for your suggestion.

I imagine it's quite hard to make a suggestion that is a reference and still have it be valid, where the reference is a necessary part of it

#

You can try I guess. Probably should send what you're thinking about here first before you go all-out

bronze ledge
#

I doubt the reference is ever necessary, I was just asking if it was OK to put a reference into a legitimate suggestion.

IE if I where to think that an accessory/weapon could do with an upgrade tree (IE frost hydra>Endo hydra) could I make the upgraded item a reference, given it made sense context on the item and it's functionality

hollow shell
#

That sounds like it's going to be a Specific Item Suggestion

tawny garden
#

that's the main problem with references

bronze ledge
#

Right. That possibility did cross my mind

hollow shell
#

Your suggestion would/should literally just be "[weapon] should get an upgrade because..." maybe even specifying the tier

It shouldn't be "[NAME] - A post-ML [class] weapon with [weapon] in its recipe etc etc etc description function stuff"

bronze ledge
#

Alright. Thanks for the clarification

hollow shell
#

yw

raven moon
#

nice job you guys got thru all of the suggestions

hollow shell
#

(I have Gage's sugg saved, if he wants to try posting again)

dapper coral
#

if getting them to hit is an issue, then maybe homing would work as well, in the same way as aerospec set bonus homing feathers

unreal viper
#

That could def work as well.

radiant meadow
#

config isn't happen because of mp desync bugs @void kelp

void kelp
#

Ah

violet dagger
#

this is why if I ever decide to learn c# and make a mod then I'm not going to deal with multiplayer ima just be like "This mod is best played single player"

west urchin
#

There are some things that i wonder about characters in calamity lore, one of those being, what do they look like. For example, i think i know what Yharim's supposed to look like in his armor, that being mechanically augmented auric tesla armor, but what do characters like draedon and xeroc look like?

hollow shell
#

(is this gonna lead into a suggestion?)

dapper coral
#

if you're asking just about lore, then #lore-discussion is probably a better place

#

if you are looking to suggest something about their appearances then let us know here

sand umbra
#

I'm a bit late but tbf my question is just how the fuck clientside configs can desync in MP

#

realistically, the existence of a server should have no bearing on things that don't interact with the server at all

#

or at least that seems like the logical conclusion

sleek turret
#

uhm... is my sugg good?

heady storm
#

Seems fine to me, others might disagree.

sleek turret
#

I have problems with Slime God since i like to make a big worldwide arena with planterboxes but its too high since my world gen looks bad and has big mountains.

#

and actually makes most of the time to appear that bug

heady storm
#

Yeah your suggestion makes that clear.

sleek turret
#

so its valid?

heady storm
#

Well, possibly, suggestions don't just get accepted instantly if they're "fine," it's prefered to wait at least 24 hours before approving them.

sleek turret
#

also i forgot that larger slimes ignore platforms & planterboxes

heady storm
#

If you think it would help your suggestion you can add it. wedragud

sleek turret
#

done

tawny garden
#

Well, possibly, suggestions don't just get accepted instantly if they're "fine," it's prefered to wait at least 24 hours before approving them.
at least 12 hours*

heady storm
#

Fml. CompleteFailure

bronze ledge
#

That sounds like a good way to cheese that gelatinous fucker. So yeah. Probably needs nerfed

hollow shell
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Future sugg.

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@earnest vine Don't post suggs pertaining to 1.4 yet. Wait till tMod and Calamity gets updated to have compatibility with it first.

earnest vine
#

O sorry didnt know that

weak field
#

How about a suggestion about midnight sun beacon

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Currently it's designed to more like Borealis Bomber, been able to deal active damage even after exhausting minion slots

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But if you're using endgame summoning weapons, the midnight UFOs might replace them, causing unwanted hassles

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So may I suggest changing the midnight UFOs to only spawn if you have enough minion slots left?

hollow shell
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Isn't that how they're supposed to work?

weak field
#

Uh

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Ok

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I thought it's supposed to be something closer to Borealis Bomber

hollow shell
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They only spawn their direct damage not-summons when you have no slots left for the proper summons

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(Pretty sure that non-summon effect thing wasn't meant to be a viable source of damage, but maybe it got balanced to be more viable after its conception)

weak field
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I mean, if you use it without minion slot, it sometimes override your existing minion and summon a midnight UFO

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But sometimes it doesn;t

west urchin
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Although Xeroc and Noxus aren't a in-game boss yet, i would like to imagine that upon Xerocs defeat, the two would combine into one ultimate force.

weak field
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At least for consistency's sake

west urchin
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Like the final boss of Ancients Awakened.

hollow shell
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Not really fitting for sugg chat, armasher

west urchin
#

Oh

hollow shell
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That's future content and a boss suggestion

west urchin
#

Then what would that fit in?

wooden wedge
#

well not that

hollow shell
#

Nowhere HDfailure
You could say that in cal mod talk I guess, maybe lore
but there's nowhere to request that we make that a thing

west urchin
#

It was a suggestion on how they could work.

hollow shell
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But it's an invalid suggestion

west urchin
#

Oh

hollow shell
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See the Suggestion Don'ts doc in pins

#

Anyway
That sounds like it might be a bug, Socc, if it's inconsistently overwriting other minions

#

You should try testing it out in isolation and see if you can find what triggers it overwriting other summons, and what doesn't

indigo fog
#

@obtuse compass already planned

obtuse compass
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Ooooo 😄

indigo fog
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also boss suggestions are not allowed

obtuse compass
#

Ok sorry, won't do it again

wooden wedge
#

remember to read the don'ts doc next time

frail mantle
#

no worries

indigo fog
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there's a document in the pins you should look at before suggesting yeah

frail mantle
#

just remember to read the Don'ts doc next time

golden narwhal
#

Wait, do the large slimes not spawn on platforms?

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Could've sworn they did

wooden wedge
#

no

sleek turret
#

They dont spawn in platforms, but they will spawn on above them if there's a tile below the player

golden narwhal
#

That explains it

sleek turret
#

Weird mechanic, but ok

raven moon
#

I kinda like it

hollow shell
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Do we think IHS's sugg is all good?

terse sundial
#

yes

tawny garden
#

yes

dapper coral
#

ye

hollow shell
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Cool

#

That'll uh
that'll get approved when it feels like it

dapper coral
#

That'll uh
that'll get approved when it feels like it
famous last words

hollow shell
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(The bot's gonna be having trouble for the next week or so, Amber notified me earlier)

dapper coral
#

ah

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so does it still work, albeit slowly?

hollow shell
#

It's gonna have spotty uptime
It should come online once Amber comes online

dapper coral
#

ah

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well let's hope it doesn't get yeeted in the meanwhile

hollow shell
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The bot needs to be around to yeet it HDfailure

tawny garden
#

ah fuck

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not again

dapper coral
tawny garden
#

oh, so the bot is working, it just isn't always hosted?

hollow shell
#

yeah

tawny garden
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just like my bot that I've created for a server that only I have access to

hollow shell
#

m, this is a harder sell than Ancient God Slayer

hollow elm
#

oof

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I just miss the bloodflare armor before the change, the melee helmet looked sick

wooden wedge
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Isn't this a don't

hollow shell
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Why would it be a Don't

bronze ledge
#

The formatting's definitly a don't

hollow shell
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hmm actually, the bringing back old content reasoning, yes

hollow elm
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what the heck is a dont?

hollow shell
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And yeah the formatting does gotta be fixed a lil

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you need a separate main line and reasoning

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(separate as in Shift+Enter)

hollow elm
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oh sorry bout that

hollow shell
#

I do feel, however, that Ancient God Slayer armor boosts the sugg's chances a bit

bronze ledge
#

In the pinned message there's a guide on what you should and shouldn't do when sughesting

wooden wedge
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this one

hollow shell
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Ye, this could fall into the latter note

#

He's not saying to revert the sprite. His sugg could be executed as an Ancient armor like God Slayer (and numerous vanilla sets) got

bronze ledge
#

I'd give it a pass, sense unlike the other examples there's a basis for ancient armor in the vanilla game

dapper coral
#

if it's a vanity object then i think it's okay, yeah

hollow shell
#

You should prolly add the Ancient sets to your sugg's reasoning

hollow elm
#

okay

hollow shell
#

to say that it wouldn't really be out of place and there's a level of precedent for it

hollow elm
#

okay did i do it right this time?

dapper coral
#

don't relate 1.4 to it though, probably

hollow shell
#

Probably better to use Ancient God Slayer armor as an example than Ancient Hallowed

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cuz the former is Calamity

dapper coral
#

use ancient god slayer + ancient shadow + whatever else there is

#

or just stick with god slayer, yeah

tawny garden
#

It's hallowed, not hollowed

hollow elm
#

oops

hollow shell
#

also "maybe even do it for some other armors?" is a hmmm
detracts from the focus of the sugg a bit and is, in fact, not a reason

hollow elm
#

fair

tawny garden
#

and nostalgia isn't a substantial reason either

wooden wedge
#

maybe change your header to just be "add an ancient bloodflare set." since that's more clear than current

hollow shell
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Nostalgia is not very valid but he could keep it
s'kinda part of the reason Ancient GS got added

The primary reason is that it looks cool and people would enjoy having it as vanity, pretty much

wooden wedge
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and maybe specify which old bloodflare sprite

hollow elm
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The old one always looked very fitting for calamity with the whole revengence inspiration

wooden wedge
#

since iirc there's more than 1

hollow shell
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This would be Frous's Bloodflare armor

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Frous being the name of the guy who designed/sprited it

hollow elm
#

yeah that one i think

wooden wedge
hollow elm
#

like the flair of the second one, but i just love that visor for the first

wooden wedge
#

whichever one it is, put it in your sugg iirc

dapper coral
#

whichever one you wanna add, maybe add it into the sugg so people know which one you're talking about

tawny garden
#

btw

hollow elm
#

frous

hollow shell
#

I think more people would be attracted to Frous's.
Iban's resprites were a little controversial. Not much, but a bit

hollow elm
#

i put it in parentheses

hollow shell
#

yeah but like
You could include an image if you want

#

copy the link

tawny garden
#

do this:
link
this would make it a hyperlink if the sugg gets into voting

hollow shell
#

Not many people know the spriters' names

#

(thas the oldest one)

wooden wedge
#

wait so [] does the same as <>?

wooden wedge
#

for me it did

hollow shell
#

that there's a link

tawny garden
#

that's the embed hyperlink markdown

#

only works in embeds

hollow shell
#

wait

wooden wedge
#

oh I was using the wrong link,.

hollow shell
#

so if he includes [] on either side of the link, it'll embed even after the bot sends it?

tawny garden
#

basically, it would look like a link on the wiki if you do this:
link_name

hollow shell
#

.... wait

wooden wedge
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(<link>) for that one maybe?

tawny garden
#

the link_name text will be clickable and will be shown as link_name

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I know this, cause I've coded a bot

waxen pine
#

i have a small sugg i'd like to run by

Give the Brimstone Fish a use
This fish currently serves no purpose other to be sold for a measly 5 silver. Perhaps it could be used to make Cooked Fish or have a better sell value rather than being a nuisance.

hollow shell
#

... hrm

fiery rapids
#

also you put accent godslayer instead of ancient godslayer

dapper coral
#

iirc that's supposed to be added soon? it was mentioned somewhere in calwikibasic, hold on

wooden wedge
#

iirc those fishes are getting a use in the future

hollow shell
#

Uhh I think there's a purpose for it planned in the future but we kinda lost track of those ideas
I think sending a suggestion about it isn't a bad idea

#

'lost track' as in we lost focus on them and have no immediate plans to execute them

dapper coral
#

ben said that the associated potion was missing assets and was never coded, when i asked last month

#

idk what that means, but might as well make a sugg about it

waxen pine
tawny garden
#

yeah, go ahead

fiery rapids
#

@hollow elm ancient is still spelled wrong

wooden wedge
#

(and add the link)

hollow elm
#

oh thanks

fiery rapids
#

no problem

waxen pine
#

guess ill toss in shadowfish too

#

since it suffers from the same problem

dapper coral
#

might as well yea

waxen pine
#

oh i have an idea

#

nvm

#

well i have an idea for the shadowfish anyway

hollow shell
#

uh oh

waxen pine
#

ok just a small idea i added, that being shadowfish as a possible grab bag for charred ore

hollow shell
#

That would be a bit odd

tawny garden
#

hmm, might be too specific

waxen pine
#

yeah i think its too far off the original sugg anyway

tawny garden
#

also, that would mean that a fish somehow ate some ore CompleteFailure

hollow shell
waxen pine
#

true

#

i think i'll leave this sugg as is unless there's smth worth changing

fiery rapids
#

the brimfish could be a ingredent for the calamitas brew

tawny garden
#

the rock could be an ingredient to THE LORDE's summon

fiery rapids
#

that wasnt a joke

hollow shell
#

It could be, legit.

#

... Lucien, not Philo

fiery rapids
#

it would make sense

waxen pine
#

perhaps penumbra potion could use shadowfish then?

hollow shell
#

mmwould have to take out another ingredient for that

waxen pine
#

maybe removing solar tablet fragments from it since those don't lock it progression-wise since craftable temple key exists

#

and something about putting stone pieces into a potion just doesn't seem right haha

tawny garden
#

the brimfish could be a ingredent for the calamitas brew
that would lock the Calamitas' Brew behind either the Siren grind, or the Angler quest grind

hollow shell
#

"lock"

waxen pine
#

slurper pole exists

hollow shell
#

^

fiery rapids
#

why is calamitas brew even able to be made pre hardmode

#

its other recipe is mid hardmode locked

hollow shell
#

It's a bit odd.

dapper coral
#

blood orbs in general are funy

#

sugg time

hollow shell
#

"Remove Blood Orbs"

waxen pine
#

actually that's a thought

#

calamitas brew is the only flask that's craftable with blood orbs

tawny garden
hollow shell
#

Its status as a flask is arguable

#

It's quite odd

ashen warren
#

i only consider it as a flask because it requires the imbuing station

waxen pine
#

if nothing else it's crafted at an imbuing station and buffs melee weapons with a status

#

so it's similar if nothing else

hollow shell
#

It is indeed flask-like

#

However, it grants a movement speed buff beyond its weapon imbue function (for some reason),
the buff doesn't follow the weapon imbue naming scheme,
it is not called a flask,
and it does not affect Rogue weapons, a flask function that Calamity adds

dapper coral
#

thoughts?

hollow shell