#suggestions-discussion
1 messages · Page 922 of 1
shit well hope y'all got your feedback for this one in during the past 24 hours
for which one?
oh, sand's one
also Quanta's is gonna get yeeted in half an hour, any thoughts?
i think it's probably fine. maaaaybe adding in a possible placement but i don't think that's necessary
i was thinking it could be made with meld blobs, it wouldn't fit the aesthetic but it would be a good point in progression imo without stepping on elysian aegis's toes
wanted to leave it open-ended
well it does fit the little pinky thingy on the front
yee but it's more statigel themed whereas meld things are really purple and pink

no
calamity mobile
no
@ashen warren not happening ever
nice meme
i think the reason for the sugg is because he tried to download tmod on his ipad
did you ask him?
and for some reason it did not work
?
delete your sugg or we can get a mod to do it for you
what did you do when you were bored
I mean
try to download tmod or make the meme sugg
iban is a mod right
I tried tml
anyway fab said himself it's not gonna exist
Out of boredom
Read the suggestion rules before suggesting stuff 
^
and no I'm just a dev, not a mod
I swear, do we need to put calamity mobile on the sug dont doc because of all the sugs for it at this point 
it isn't there already?
is it?
calamity mobile is a meme
is there any pseudo light hack thing in the game yet?
I feel like seeing underground lategame shouldnt be an issue but sometimes it is
add (no calamity mobile) to posting channel name 
fuck, Quanta's died
I gotta stop doing anything aside from sugg approvals or maybe there should be like literally any mod here aside from the occasional spider
which one was it
Moving Statis' Ninja Belt
ah
let devs approve suggs 
(You're the only non-mod dev who is here tho)
I will do a great job at approving calamity mobile suggestions and stuff
i feel like the time limit should be increased
24 hours is fine, really
I feel like the warning system would be welcome
if, Amber wants to do that
I'm not sure what she's up to
@ashen warren In progress.
if good stuff gets deleted it can still be retrieved from mod notifs
m. I do not have mod notifs access.
ty for clarifying rover 
I'll soon get access to those
np
Spider is the only one who really visits this area frequently, and actually talks in discussion tbh, from what I’ve seen. Merk occasionally pops in, but...other mods besides Rover are rare. At least recently, really.
Well
Epsilon kinda is here sometimes?
Yeah
Epsilon’s kinda been on a break tho, and usually does all of the suggs in a list when they appear. And I haven’t really seen them do that recently, so I assume they’re just taking a break...
epsi will prolly help more once hes back yea
Okay cool I managed to get it
Move Statis' Ninja Belt up in progression
Since Statis' Ninja Belt is made immediately after getting Master Ninja Gear, it makes MNG completely obsolete, especially since you're likely to already have the rest of the materials by the time you get Master Ninja Gear. Separating the two in progression would allow Master Ninja Gear to be a viable standalone accessory that doesn't just serve as a crafting material.
There may have been an edit or two this doesn't have tho, I just disabled internet access to my phone and opened up posting
so this is from like this morning
@unkempt bolt ^ That died on accident, you can repost
sure thing
that's a wacky strategy for getting back messages
I have now used it twice so far
would it be a good idea to get a pin in this channel saying who can be pinged to get approval for suggs that need no more feedback? idk how much organization that would require on the mods' behalf, but just to have a list of sugg mods would be good to help prevent this sort of thing until the reminders get implemented, if at all
if you're gonna ping someone just pin rover or any mod
only some mods are normally active in the suggestion channels but if you're pinging them they won't just ignore your ping
forced to do their jobs hueh
fair enough
smh imagine doing your job
imagine having a job
I know the mods organize themselves into which channels they look in most frequently
It'd be nice if they, like
had those channels in their nicknames or something
i mean, Rover's already got that covered tbf
Exactly
For sure
suggestion: make it so the death mode DoTs do not apply when behind a wall in space
Have the devs came up with how the relic of ruin will get nerfed yet? If not, then I propose that each subsequent hit of all the 16 projectiles gets reduced by 10%. BUT the base damage should be increased from 26 to 40. Normally if you hit all 16 projectiles on an enemy it would do 416 damage but now it should do like ~220 damage. This would make it more in line with weapons of its tier and gives a reason to use anything but this. Wait is this redundant?
You should not provide exact stats and functionalities with your buff/nerf ideas
You can provide boss kill times and DPS numbers, as evidence that it needs to be nerfed
but you yourself shouldn't say how it should be nerfed
Thats for the devs/testers to do, and you don't want people disagreeing with your specific idea and the greater problem doesn't get solved
relic of ruin is already getting nerfed
its functionality will not change, just stats
Alright hopefully it will be a great nerf. As in amazing balance change. I believe it will if the devs are changing its stats
But regardless of what they'll do to it it should improve things regarding mage early hardmode weapon diversity
Hmm.. Marnite Armor...
also, i think listing what channels we monitor can be a sorta
"hey look, the mods arent looking time to post my hilarious meme!!!"
moment
help and advice,.
?
@viscid laurel You might wanna mention how these biomes are basically useless except for their shrine items, and that adding marnite gear would give them more purpose.
yeah it needs more reasoning
it's a ok to ping me btw
ok i added a bit
still a small amount of reasoning but its more then the other suggs
anyways the new deus spawn system does need some work
yes its good
but atlases aren't that common so it takes like 5 minutes to spawn without zergs
no I mean the new one
Both
I didnt know that either
.. I actually don't know what the fight rework will entail, I haven't been following that
will astrum deus become easier then moon lord finally
deus is just stack vertical movement and fly up rn
my hopes for it is that they make it just 1 worm and not a mine bullet hell
perfs would be cool
ooh
main worm is just there at spawn and then at health intervals he spawns more worms
that would definitely be better than "aight u killed 3 of those enemies time for the T A P E W O R M A R M Y to come after you"
im casually just waiting for the update rn playing thorium
I saw some of the new sprites on art discord
How we feel about Influx's sugg?
I like it
it is very bien, yes
ye makes sense
that sugg reminds me of unimplemented parts of stained brutal calamity such as the long bell at the end of epiphany at the start of acceptance and the calamitas voice acting
the two Suggs in posting seen fine to me; any objections?
no
Prolly should wait to approve the Marnite one, still a bit fresh
I think the Event Horizon one is fine though
event horizon is very loud
I play muted so I have no way of knowing about any audio things lol
can we reduce hado's sound as well
make the suggestion
i'd make it but i don't know how to make suggestions
did you read the magnum pin for monster suggestionss
no
i mean, you just need
X is too loud
X is too loud, I can't hear Y over X
Just make sure your topic line is on a separate line from the reason
Please shut the fuck up neighbors
I will file a god damn noise complaint. my dogs nonstop bark at your yelling. Please discuss domestic issues in a better place that is not my ears.
(use shift + enter for that)
a small price to pay for a good weapon
@ashen warren probably specify that the sounds are important to hear
then watch the stars roll in
@misijust turn down sound smh
jk ily
if a weapons too powerful just add an annoying sound effect to make it a trade off :D

balance
balaencing
give supreme calamitas a gun in master mode
it is balanced
because guns are stong and master mod ehard
please no meme suggestions thanks
ok
pretty sure the xeroc wings suggestion got rejected in the past
why?
yeah why would that get rejected?
oh i think i remember this
it was something about how xeroc armor has a planned rework or something
or how meld isn't supposed to be rogue lunar fragment
huh
it was rejected like a month ago
can't exactly remember the general argument against it but basically the meld rework was part of it
fair enough ig
i could remove the parts referencing it as rogue's lunar parallel
but xeroc armor is still currently rogue's pre-provi armor
and it feels disjointed to have the wings for that armor not appear at the same time as that armor
yeah but 5 devs were against it compared to 2
is this something that can be fixed with an edit, or do i just can the sugg?
I assume he wrote the sugg to see the public opinion then?
that entire convo was so long that it's hard to summarize because there were a lot of points like mobility, how meld shouldn't be treated as a lunar fragment, etc.
yknow you could still keep that sugg posted Quanta and try to get that sugg a Many Have Suggested 
i think i'll edit it to not reference it as rogue's lunar wings/armor
to maybe avoid inciting the wrath of dev
better?
not a particularly strong argument, there's set disjoints elsewhere in Calamity
i.e. Bloodflare armor using Ruinous Souls
Necro armor and Bone Wings
true, but most of those discrepancies are because of vanilla
(well, the latter is)
tiki and leaf wings as another example
hard to tiptoe around connecting xeroc to the lunar sets
lunar armor 
pre-providence armor 
m. Yeah, sure, the sugg seems fine
cool beans
i was never too good at the old english so that happens a lot with stuff i say
https://discordapp.com/channels/225030931008847874/263382359397761025/722881476059856968 iirc it was mentioned that icy bullets do this exact same thing
where their sprite is pointed down and not up like other bullets
inverse problem
Admittedly it's less clear than the arrow one
I'll just fuckin
I'll fix it in the dev server right now
frostspark is inverted too
Right, I assume Frostspark is what Sand meant to say
oues
Icy doesn't really point either way
icy just looks weird,/.,./
hrm well saying that
yeah
I dunno if Frostspark needs to be fixed
considering the bullets that clearly face upward are in the minority (looking at vanilla's too)
(which Holy Fire is consistent with, funnily enough)
but as the majority of vanilla sprites are up, shouldn't the calamity ones be consistent?
I suppose a majority of the ones that can face a direction look like they're facing up
oues
but I mean it'd be odd if the arrows were fixed as opposed to the bullet counterpart which aren't confirmed to be fixed
or at least consistent
(technically, not the counterpart. Frostspark is crafted with Frigid Bars, Icicle is bought from Perma)
shush,./,/
byeah should I sugg it or are you just gonna send it straight to dev server?
I'll just do it in the dev server along with Icicle Arrow
There's a voting channel so the devs can decide if it deserves flipping

people like their consistency
It's a very easy sugg to agree with
byeah bullets do bother me as well, i just couldn't be bothered to put them in a sugg
so thanks for sending that stuff to the dev server, Rover
@zinc cosmos cool can you provide any emotes
😳
also br
drawn
or something to that effect
anything that can produce an image in a format supported by discord can be used to make an emote
370 stars for an image flip for the arrow....OCD is strong with this one
My suggestion look alright? Please let me know if I made a slipup or if something isn't clear so I can fix it.
frozen crates dont exist until 1.4
i think so
Oh they do?? I never got any
*1.4
i think the xeroc wings being post moon lord is fine
or calamity could make the other lunar wings pre moon lord


marnite sugg good to go?
yes
sort by rarity usually does the trick
Usualy but not always id say
also there is a class progression page [[Guide:Class Setups]]
dammit
just sort by rarity yeah??
[[Class setups]]
e
there it is
alright sry than didnt see that
no worries
indeed
thx for the help guys xD
is the expansion for marnite suggestion good bc in 3 hours it will get deleted
it is iirc
Or Expand marnite to be an actual tier
turning it into a sentence would be good yeah
@viscid laurel can you turn your header into a sentence?
he is offline

if he shows up again within the next hour, he can edit it
otherwise we can just ping someone to pass it
uh
hm
alt ending
i just read the whole thing, and bruh
also lots of unrelated stuff in the sugg
i think putting hear me out a bad sugg practice
the "hi fabsol" at the end
i feel like this is a no, but ima check
yeah you can just remove that part
also what is the motivation to sparing calamitas
remove the hear me out part
didn't she kinda commit genocide
she killed literally everyone
like, multiple times
spare calamitas for an undertale reference
in the ocean and in the brimmy crags
why'd you want to spare her
and probably many other places too
i mean, i guess
auric man is the bad one here
that's her problem
cal got cursed n shit
and everyone already knows theres gonna be a cal npc in the future anyways
w h a t
@ashen warren read all of the stuff above related to your sugg
cal npc in the future hype
i thought auric man was good

definitely not
i'm pretty sure auric man was bad but is now depressed
he is very evil bad man
@tawny gyro is there something wrong with it..?
read all the messages from like 5 minutes ago or so
we've explained numerous things that are, indeed, wrong
basically its too specific and also its alreayd planned and also theres a lot of uncecessary parts
(the different lore item thing isnt already planned tho)
wait sparing scal is planned?
cal npc is planned
i mean, if cal npc is planned then she lives somehow
im p sure we arent making a zombie cal npc
thought it was gonna be kill scal and then she does the funni terrarian respawn
LMAO
since she does break the 4th wall about respawning
calamitas breaking the 4th wall is not canon either
when the mod shows a hamster
(i'm not a moderator im just a dev)
is there a difference
just a dev
well i mean moderators are listed higher than devs
thats kinda bullshit
dev programms the mod
iban is big sprite man iirc?
thats why i should get mod to get listed higher 
just get owner smh my head
and yeah i put pixels and animations
im still laughing abt the qna joke "How do i get dev"
being dev is easy, just
being a pilot is easy, just turn on autopilot
Jesus, that sugg
funy
if(game=broken)
{
fix;
}
else don't;
what is this
basically ima say no on this one chief

fixed the suggestion
being a pilot is easy, just turn on autopilot
@violet dagger actually, that's what they're trying to achieve
@hollow shell hey man don't judge me
wait, but what will happen to SCal's drops when she'll become an NPC?
that man is also a dev btw @ashen warren
bruh
she sells the drops 
in this channel we're supposed to judge your suggs
Dev weapons will always be moved to the highest tier of progression
and a dev
or she becomes smth like the challenger from SoA
lets just stop going off topic
no i didn't
. _.
rover i reworked my sugg

You removed the specific lore thing which was good
Not really for sugg chat Jawer
^
for Scal npc it'll probs be smth like the challenger like I already said
no it doesn't
^
i'd recommend checking out the don'ts doc, pinned in this channel and #suggestions-posting
eh
i just said that the item might not be relevant anymore
for when yharim is released
cuz SCAL wont be the final boss anymore
and why is there still spoilers and sparring scal is already planned kinda
eban
thats me
since having stuff like "okay, hear me out" and your already deleted "hi fabsol" breaks the overexpansion don't
why is the header "alternate ending to scal" then
then remove it if it adds unnecessary length
youre asking for a special drop for sparring scal
one sec
but youll be forced to spare her anyways
wait, hold on
But that's still a long ways away, Iban
@ashen warren i had a similar idea with yharim, but it wouldn't make sense lorewise
Yeah it's planned for like 2021
this is a sugg about "let us spare SCal"
eh
but that's already planned
but the lore piece doesn't do anything
...
iirc we can add it right there right now 
but just say
He shouldn't make his suggestion about when Calamity implements the planned SCal sparing, because then it would be future content
draedon 2020 confirmed? 
so why does this sugg still exist
future content sugg, delete this
Scal plegded eternal loyalty to yharim in the lore
he didnt
and then shes like fine I'll be loyal to u if u uncurse
what video
you should delete your sugg, not because it's bad but because that's literally already going to happen

what video
hold up
i swear to god if it is calam lore animated
what is this
at first she wasnt cursed, then she betrayed him by stopping the clone creation, then yharim cursed her to make her come back to him
this one
yup
oh my god
wow

alrightttttttttt
oh ffs
knew it
LMAO
she was initially loyal, then realized what she was doing was messed up and rebelled, then yharim did a gamer move
so how the fuck would sparing her make sense
would explain her current form
Well he did in current canon
"Yharim has since removed the curse in exchange for her infallible servitude and unimaginable cruelty towards his opponents."
also, STOP LISTENING TO SHIT ON THE INTERNET
BRO
yep
I hate this, I'm going to be back in like an hour
cant wait for a slime to wander into my base and end up in a bullet hell with scal npc 
or lets just stop talking about lore
do we even have a speculation channel?
the only that would be feasible is if you had already beat yharim
maybe #lore-discussion
but, we can't suggest that yet
well
about the sugg itself its a dont and also doesnt work
its a dont for now
yes true
the thing is, this sugg is asking for something that's already going to happen
but when she can get spared
and the suggestion will automatically deleted within 24 hours
therefore, the sugg has no meaning or reason to exist
well you can do something called
And
im p sure cal wont be spareable in 24 hours
copy and pasting
therefore, yeet
also with the music mod donts someone made a mod for the extra music and got permission
yeah fair enough
then delete your suggestion
i already did
g o o d
then delete it
thank you
ye seal, that's not fit to be in this channel
ye ima delete
i think that's calamity mod talk
i dont understand why we have to have a channel for each specific topic
general talk general media
just have general
idk
to separate stuff
its fun going into there and seeing unbalanced mods based around calamity like legendary weapon npc shop 
swear theres going to be a chat in the future called "boss attack patterns pixel studying"
so convos don't overlap
where if you talk about a single sprite instead of a pixel a mod yells at you

anyways ima go
bye
bye
k, we can breathe now

...i leave for 10 minutes...
i think we can assume that the marnite one isn't getting changed so let's just get someone to approve it
yeah sure people said yes when prompted
well, @tawny garden You said the top line could be phrased differently?
yes, I did
I don't really see how but, what're you thinking
ehh that sounds less clear, even
"Tier" isn't the right word because that 'tier' already exists, "Pre-boss"
It's fine as is, but it could sound a bit more like a sentence
"do an expansion for Marnite"
suggestion "add a weapon in hardmode that is crafted with life crystals that has lifesteal but has short range"
funny
ok real suggestion time make a heart rapier/blood pact emote to indicate something is useless
funny
some emotes only have one meaning
this could be an emote called useless
this isn't one of them
it was a joke suggestion anyways
at least you didn't post it
also,
can be used
im not going to post meme suggestions into suggestions posting
that would waste the mods time and make me taken less seriously
i think that quanta's suggestion is good
fishron wings get used for far too little time
I think all are good to go
i feel like hadopelagic echo is supposed to be loud
isn't that the one that literally works based on sound?
the one used to make it has the tooltip "earrape"
i suppose it's a bit impractical to have such a loud weapon though
i do agree in that aspect
that is true
should we ping a mod to get them approved?
No, they'll see it eventually
I spose if everybody's fine with em then sure
Do you guys think that there should be a Post Yharon mix between the Spore Sac and Nebulous Core?
not really
I mean, if you can come up with a good reason for why that should exist
then go ahead
Well, there's no reason to use them post-Yharon, so maybe a combination where the spore things float in the air would be good against SCal, considering you're always moving. It would be a pretty good support item for that fight.
Use more specific reasoning (?) since a lot of accs have no use post-yharon
Got a small suggestion idea, but idk how good or not it is
Put the idea here if you're unsure
Basically, make fetid essence drop from more/different enemies, as the worms seem to spawn a lot less than face monsters or herplings do
Do you guys think that every boss should have a reason for every class to fight it? Or do you think it's better for some bosses to be skippable depending on your class? For instance, I still haven't fought the aquatic scourge and I'm post-plantera.
fetid essence is a pain to get when compared to bloodletting, had to grind my artifical crimson biome instead for essences
On summoner.
non-linearity is always great
I'm just saying generally.
but every boss should have stuff for every class
Problem is, the corruption doesnt have much enemy variety so the only other thing it could be given to is the flying bois
Rarer drop?
it could as a more uncommon drop
Ye
true
or maybe have fetid/bloodletting drop akin to how souls of night/light do, so any enemy killed in the evil biome can drop them, but at a lower rate?
fetid essence is pretty cringe atm
That'd have to apply to bloodletting too
no
ye, i edited the comment
And, uh, additional info: evil crates drop the essences
it would not need to apply to bloodletting
the crate thing isn't listed on the wiki from what i can see
Crates page
it does drop from crates
ah
Yeah, , but if you have to fish just to get a stable source of fetid, when you can just stand around in the crimson and get bloodletting with ease, kinda feels a bit tedious
an argument could be made for bloodletting being easier to get than fetid
Make that part of the reasoning
since crimson's are dropped by what is essentially crimson's eaters and corruptors
ik the flying crimson guys are crimson's eaters but i didn't have another paralle
It is easier
crimson also has carnage dropping from crimson blight slimes so i feel like crimson has it easier
in terms of items dropping
it fits thematically for them to drop from the crimulan slimes and not the corruption ones but
corruption has hive mind, which balances it out in terms of good stuff
isn't consistent for both biomes
maybe corruption blight slimes could have a RIV drop from them
not a new one but something
Wasn't there some sort of sugg to balance them out in terms of content before?
i remember one concerning the carnage dropping from crimulan slimes
yeah it was nerf crimson items and buff corruption items
don't recall one concerning balancing crimson/corruption in general
evil smasher could kind of work for a drop
or clothiers wraith because its also post skeletron and dark themed
though clothiers wrath is a riv of book of skulls
and both are directly related to skeletron
i know but its something
ye
and it makes sense because both are post skeletron (carnage and clothiers wraith), would drop from 2 enemies and are related to the respective cyst boss (hive mind favors mage and perfs favor melee)
Wait, cursed dagger doesn't have an RIV, right?
or if that does not work the carnage drop could entirely be removed from crimulean slimes
Wait, cursed dagger doesn't have an RIV, right?
it does not have a RIV and if anything it would drop from clingers
So crimson has two RIVs while corruption has none
yes
Damn
calamity is a balanced mod
Corruption has always gotten the short end of the stick sadly
not always but most of the time
~~which makes sense because the crimson is cooler, i mean who wants some stinky purple biome when you could have the cool red biome 😎 ~~
i think fetid could drop at the same rate from eaters and corruptors as bloodletting does
except for secondary evil bossses
communist biome
crimson has like two more enemies that spawn and dont drop bloodletting
and they're both phm
thing is though
world feeders and especially devours barely spawn
yeah
and both the crimson bloodletting enemies spawn aboveground
whereas for fetid you need to go underground
and in death drops from them are janky
speaking of crimson and corruption, I just posted a suggestion for more evil biome content post ML
eaters/corrupters are pretty much the only thing that spawn in the corruption, apart from the rare worm here and there, whereas the crimson has a couple enemies that spawn at fairly similar rates, so a lower drop rate from EoS would kinda balance it out
"More evil biome content post-moonlord" more like "More non boss content post-moonlord" 
well its a start
Reasoning could be better, tbh
like, iirc bloodletting is 25% in expert, so fetid being 12.5% could make sense with how often each of the enemies spawn
the phrase "it would be cool if ___" should be avoided imo
Something like how they're irrelevant
ok I will edit
Or not as useful
focusing more on how it should be expanded on post-ML since there's literally no reason to go there post-ml
only reason to go back is if your ichor bullets/flasks ran out
yeah
and considering you get holy fire bullets almost instantly after killing ML
melee also has a bunch of weapons that inflict ichor by themselves
so it'd just be rogue that ever needs to get more ichor
and you can completely skip dealing with the actual crimson if you fight perfs
tru
edited suggestion
Better
you should get rid of the "additional boss" part
suggs for making bosses are a dont
and all of the bosses that will get added are planned
my bad
especially for post moon lord
i mean that was true before old duke was added
considering that almost the entirety of that stage in the game is only bosses
OD was planned, just never publicly announced
alright thanks for the feedback
ah
Duke was pl- yea
you'll probably want to replace "at a certain stage" with "post-moon lord" just to keep the sugg consistent
I got another possible suggestion
make cragmire spawn guarentied once during every T2 acid rain event
I was thinking it would be after one of the post-ML bosses but maybe just after moon lord itself dies
as honostly, getting one to spawn can be a pain in the ass
most other events you can get the minibosses to spawn just fine, like the dutchman, goblin summoner, etc.
in the same way that crimson/corruption gets harder once HM starts it would get harder after ML is defeated
but cragmire seems to barely ever spawn
all biomes get harder once hm starts
i find that the cragmire miniboss spawns only slightly less frequently than other minibosses in the event so its probably not necessary to buff the spawn rate
you still get what I'm saying though
Honestly, prolly make it spawn anytime during T2, since that's what makes it less frequently spawn
I have an evil idea to go along with that, but I won't actually put it in suggestions
I mean, evil buomes are pretty much useless post-moonlord
exactly
that is kind of what I want to change, to have an actual reason to not just clentaminate them and move on
for example let's say there's powerful gear there that isn't mandatory or anything but there is some incentive to have the evil biomes around
no more will auric carpet screw over players if this gets approved
while you are at it add an option to disable visibility of accessories without disabling their effects
no
Being worked on
Thought it was, something about configs
if it includes auric carpet then a dev will most likely tell me to get rid of the suggestion
No, just accs
This looks like an oversight
(The new sugg)
bc a sugg for reworking deus spawn was removed due to deus already getting a spawn rework
indeed
doesn't really fall under bugs so i just put it there 
wait is the auric carpet thing actually being worked on?
no
No
huh
Was talking about accs and visibility
oh
auric carpet is not an acc though
well thats good
unless they do make it one
Ye, was talking about blue's earlier comment
Personally, I find the carpet useful, but I could see how it'd be disruptive
the issue imo is that there's no warning to it activating
unless you know exactly how long you can fly for, it just instantly switches to horizontal mobility
which is generally the exact opposite of what you want when you press the spacebar
carpet is not bad for bullet hell phases but it is jarring to just suddenly switch without any preparation
i also see no reason for it to be a part of auric armor
yeah
I'm gonna try my hand at this, one sec.
like, why does it exist lol
the acc is situationally helpful in prehardmode, because you dont have much midair mobility
it would be better as a standalone accessory but obviously better then it is right now
but once you get wings it's pointless, especially wings as powerful as drew's/celestial
why not just make it an entirely separate accessory
it just seems like its added to fit the theme of auric armor requiring an accessory
"auric tesla carpet" or something
sis
what you tryin Chetto?
Give Gulper Eels a drop post-Polterghast.
These enemies spawning in the 3rd and 4th layers of the abyss have no purpose other than to be a hazard, giving them a unique drop will not only give them another purpose, but will also give players a reason to actually want to encounter them. It's not like this can't be done or is limited to the biome's minibosses as Bobbit Worms have a unique drop post-Polterghast.
i also dont think the auric carpet even functions any differently from regular carpet
There we go.
ah
Help out.
i think it's the same?
What should I change about this before I go and post.
wiki says it's around ~4 seconds
i think it might be helpful to mention the other enemies
sounds right
Sure thing.
that sounds fair enough
should i change it to 4 seconds then
it is the only layer 3/4 abyss enemy to not have a drop
Alright, added.
besides depth/lumenyl
you could put it into posting
Ye, easier to refer back to
People put their suggestions here too if they want feedback first.
looks good to me
mhm
Seems alright
go ahead
should i report it as a bug that the use noise for the yharon kindle staff clips if you dont use it really slowly?
Done.
or a suggestion to slow down the use time
hmm
Also I have to eat right now so if I need to change something later but don't respond that's why.
Aight, cya
just a bit ago there were no suggs and now a bunch are popping up
Yep, and the sugg train is still continuing
boom
probably because they die so quick
no i never see them spawn
i've never seen one before either, but i have a feeling its because they just instantly die offscreen bc i'm always swinging a weapon
although i wonder what their spawn chance is as well
I don't see why you need another abyss weapon
i dont see why we need anymore weapons
calamity still needs more weapons but I don't see why you need another abyss drop
because atm gulper eels just exist to kill you
it's more about making the Gulper Eel actually feel useful
but that's ok
I don't see why you need another abyss weapon
Not necessarily a weapon, it could be a utility item too.
like bobbit hook
maybe it's not a new drop, per se, but something gets shifted to Gulper Eel's drop pool instead of something else, or in addition to something else
elaborate
Well, it’s the dev’s decision on what this item will be, not mine.
If you think Calamity doesn't need more weapons, you probably thought that before they added the Acid Rain event, too.
i mean item bloat definitely exists (unless you ask fab)
But seriously they are basically useless to encounter, giving them this would actually make them a thing.
adding things just because you can isn't a good idea
but so many enemies are useless to encounter anyway
yeah but those enemies dont do absurd amounts of damage to you and have miniboss levels of health
the gulper eels are high risk no reward enemies
Exactly.
but i thought pumpking dropped nightmare fuel
It’s phrasing.
speaking of nightmare fuel, there should be more unique weapons that require nightmare fuel or endothermic energy
They literally serve no purpose than to be a nuisance.
That was already suggested and got rejected unfortunately Blue.
big oof
was it really? i don't remember that, time for a ctrl + f
Yeah, it was.
gulper eels are initially passive though
Yeah, but you get too close to them or hit them by accident all the time.
as are most things in the abyss, doesn't mean you're not gonna kill em
they don't have that much health
I look in the mind of a new player, they think when they initially see this thing: “Oh boy a new enemy, wonder what it drops!” Only to be disappointed.
160k
and they are easy to kill with piercing weapons
that's quite a lot
they have 120k+ health in rev+ which is definitely miniboss level
And then other times they see it they go: “Ech, you again.”
And yeah they have a lot of health close to the mini bosses.
Tf you mean it’s low?
also things like damage reduction exist
Yep.
a reaper shark has 2x hp
yeah but a reaper shark is a literal miniboss
These barely don’t count.
if gulper eel got a drop it would most likely be buffed
it still doesnt make sense for an enemy with such a high killtime as the gulper eel to not actually give anything
I have every point set backing me, what exactly makes you say no?
It can’t have one because it’s a normal enemy? I have that set too.
let me see if its that bad
?
???
one time i killed a gulper eel with the calamitas mage weapon
i mean
It took you a long time did it not?
not a very long time
the stone elementals in the caverns arent that bad but they still have item drops
^
mostly because it is op
True.
no the other one
Oh.
burning sea isn't from calamitas
But yeah my point should be set, these enemies atm are useless and only act as a nuisance.
I would prefer not saying “remove” Bc there is some instances where it’s useful.
@waxen pine it’s not the set bonus giving players that, it’s the armor’s boots.
i tested it and no
there are only a scant few instances where the carpet would be better than an infinite flight mount (which you should have at that point)
Really?
Are you guys still talking about an abyss weapon?
The boots clearly say they do.
yeah i tested with just boots
still have water physics with only boots
full set and i dont
Are you guys still talking about an abyss weapon?
@alpine dawn no
Ok
Yeah exactly, it’s not the set bonus.
It’s just the boots doing that.
Why mention it in the set bonus if it isn’t even part of it?
ill just go record it
Aight.
set bonus does not change anything in water except in the abyss and stat boosts
just a moment it's uploading zz
well that's the point, is that if it does do anything in water it doesn't show up
in the tooltip
@waxen pine i think you should delete the sugg bc its not the set bonus
Yeah, it’s the boots strictly.
What the fuck.
???
Hold up, this might be an oversight.
hence, my suggestion
Wouldn’t you report that to #bugs-read-pins instead then?
i mean, it didnt seem like a bug but w/e ig ill post it there
Go ahead.
i mean, it doesn't entirely remove water physics, there is still a little bit there, but yeah if it works that way then you can add it i guess
That’s clearly not supposed to happen.
i guess it isnt a bug but it is a mistake
Yeah, head there.
So should i change anything about my sugg or is it good for now?
Seems fine.
ok
Seems mostly fine, my only problem would be the “removal”, since it does have it’s uses and helps with consistency of each piece of auric armor having an accessory associated with it.
auric greaves could just get a different item related to mobility that does not cause problems
or just another item
Once again, carpet does have it’s uses. Config would allow more choice for the player, instead of just removing it entirely.
? Ursa Seargent reduces movement speed and is meant to be a tank item, why would it be used for leggings.
? Ursa Seargent reduces movement speed and is meant to be a tank item, why would it be used for leggings.
@crude geode it provides immunity to the astral infection and the reduced movement speed could be removed like how getting critted by blood pact is removed from CoTBG
That mostly happens with Cursed Items, such as Void of Calamity losing it’s increased damage taken, and CoTBG losing it’s critted.
panic necklace could work as well and have a config for enabling and disabling it
I don’t see a reason to currently replace carpet currently, as it fits fairly well with the aesthetic of auric Tesla tbh. I’d much rather just have it be a config, so people who don’t like the carpet don’t have to use it, and those who like it can use it.
whats the worst about auric carpet getting removed?
it would make more sense for the panic necklace to go on the chestplate
why would you put a necklace on your boots?
why would you put a necklace in the helmet?





