#suggestions-discussion

1 messages · Page 921 of 1

frail mantle
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no

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spider bring the hammer

wooden wedge
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hi spider have a free mod points

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@void kelp

void kelp
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@patent stone have a warn.

terse sundial
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have a mute

void kelp
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thanks merk

wooden wedge
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do you really have to ask that

mental nacelle
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?

sage granite
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That was the fasted Warn/Mute I've seen

frail mantle
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thank you merk and spider

void kelp
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i'll log it

mental nacelle
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wow

tawny garden
void kelp
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o nvm merk is on it

wooden wedge
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bruh.

crude geode
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^

tawny garden
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Ban.

void kelp
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banned for mute evasion indeed

tawny garden
frail mantle
crude geode
sage granite
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Wait how

mental nacelle
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huh

frail mantle
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anyway moving on

sage granite
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Muted and spoke

frail mantle
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uh

wooden wedge
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they left and rejoined

sage granite
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Ah

wooden wedge
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that's how

frail mantle
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suggestion discussion yes yes

mental nacelle
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they seemed cool

wooden wedge
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they really didn't but ok

crude geode
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^

void kelp
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back to suggestions talk!

violet dagger
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bye

crude geode
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Currently loving how aggressive Thomas is going against the current sentinels

violet dagger
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i mean the sentinels do need a ton of work

frail mantle
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if you prefer good wing time over good run speed, an alternative is to use angel treads+normal wings instead of tracers

violet dagger
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signus barely does anything

void kelp
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influx's suggestion is fine or na

violet dagger
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cv is basically who has the fastest weapon

void kelp
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the sentinels could do with being their own bosses, would make giving them a treasure bag better

violet dagger
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and weaver is essentially circling around W O R M for like 2 minutes

dapper coral
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indeed, they feel like minibosses atm bc they don't have a treasure bag and are also a bit ez

crude geode
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Imo, Signus is the best designed sentinel currently, just needs a bit of tweaking to fully work

dapper coral
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he's got like, actual patterns

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which is great

crude geode
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Yeah

dapper coral
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SW is just 'run away' and CV is just 'shoot everything all the time'

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so AI buff is bueno

violet dagger
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yup

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for signus i feel all he needs is a faster rate of fire and to be more aggresive

void kelp
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tbh for the DoG fight they could probs be an easier version but maybe not necessary

crude geode
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Ehhhh dog fight sentinels are already easy enough

violet dagger
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doggo sentinels are fine imo

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u dont need 3 boss fights merged into 1 giant boss fight in the middle of another boss fight

ashen warren
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@hollow shell update the suggestion

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also for some reason when i reach eater of worlds on boss rush

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i kill it but the projectiles are still being thrown at me

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and the next boss isn't spawning

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any ideas on that

wooden wedge
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sir this is sugg discussion

ashen warren
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?

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yeah

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but im also asking him a question

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am i not allowed to ask him a question

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XD

wooden wedge
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it's unrelated

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and why'd you ask rover

ashen warren
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because he knows the mod better than like 99 percent of us?

wooden wedge
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are you sure about that

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I thought he wasn't the bug guy

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I thought he was the sugg guy

ashen warren
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alright

hollow shell
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Thanks for updating your sugg

wooden wedge
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read the pins there first pls k thx

hollow shell
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tho uhh it's just "Excelsus" not "Zealous Excelsus". Zealous is the modifier prefix you got on it

tawny garden
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sand, some people don't even read Server Names before joining, so I won't expect them to read the pins, that requires too many braincells

violet dagger
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also theres a sugg breaking the donts that is still in the posting section

frail mantle
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bot will take care of it

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they were notified

hollow shell
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I pinged him

void kelp
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ye it doesnt need to be immediately yeeted

violet dagger
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ok

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if it doesnt get changed bot is going to void it

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the lighthack change one is good to go imo

hollow shell
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@ashen warren real quick, "Zealous Excelsus" is just "Excelsus"

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Apart from that, anyone got feedback before I approve it?

violet dagger
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it looks good to me

unkempt bolt
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no qualms from me

dapper coral
unkempt bolt
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i'd like to see a killtime tbh

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or any metric really, dps against yharon would work

violet dagger
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just did a test

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other weapons of that tier like galaxia outperform it a ton

unkempt bolt
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sand is a holy flames simp HDfailure

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sugg looks good

violet dagger
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lmao

unreal viper
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I'm a DoT simp.

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I'd like them to actually be relevant.

violet dagger
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make holy flames when applied to enemies be like that debuff u get when providence decides you took a hike HyperFailure

unkempt bolt
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holy flames forces bosses to be near you OmegaFailure

unreal viper
ashen warren
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was my suggestion posted?

unreal viper
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It's posted if you post it.

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Post it.

unkempt bolt
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rover said he was gonna approve it

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and it isn't in posting anymore

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but i dont see it in voting

ashen warren
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^

hollow shell
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Damn
I was waiting for you to fix Excelsus's name and the kill-time slipped past

unkempt bolt
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rip

hollow shell
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Yknow what this is fine
Cuz you can redo the suggestion with kill times and/or DPS numbers included

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(Which is something your sugg shoulda had cuz it's a balance suggestion)

ashen warren
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yeah i'll do it tomorrow

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kinda late in the uk rn

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thx for letting me know

unreal viper
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Good night dethmo.

hollow shell
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m, sorry for letting it die unintentionally

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and, not tellin you about kill times earlier

ashen warren
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no worries man

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gn

hollow shell
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cya

unkempt bolt
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sand is pumping these out

unreal viper
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Yep.

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All bad accessories will be eliminated.

unkempt bolt
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just hitting random on the wiki and writing suggs kekw

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yeah looks solid

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it's also weird that living dew is harder to make than its instant upgrade

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since it requires gypsy powder

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if the hardmode materials were just moved to the honey dew, it'd fix the instant upgrade issue

heady storm
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More wiki points for us contribs.

sand umbra
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no more bad accessories pogooo

dapper coral
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so in other words, making the black belt/ninja gear do a dodge like counter scarf or something?

unreal viper
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Maybe.

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Just something the player can activate.

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Keep in mind, black belt is not a dash.

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It's also a pointless acc.

dapper coral
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this is true, i forgot about that

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and yeah literally no point in using it until MNG

unreal viper
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Mng is the same tier.

unkempt bolt
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well you can get mng immediately after getting black belt

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yeah

dapper coral
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ye

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fun bloat

unreal viper
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Ninja belt is also unlocked at the same time.

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Fun.

sand umbra
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ye
so even more funny immediate upgrades

dapper coral
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actually MNG is the latest-progression item in ninja belt right?

unkempt bolt
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yeah

dapper coral
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haha immediate upgrade go brrr

unkempt bolt
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along with cores of eleum

gray nebula
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rover already made solid plans for reworks to a lot of these boring/weird accessories

sand umbra
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but are they happening thinkies

gray nebula
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yeah

sand umbra
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excitement.

gray nebula
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already made sprites for some reworks

unkempt bolt
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sick

gray nebula
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I need to make more iirc

unkempt bolt
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galaxy brain sugg sand

violet dagger
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Noice

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More spoilers

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More hype

gray nebula
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didn't spoil anything apart from the fact that stuff I happening and rover already revealed that earlier

heady storm
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IHS pressed enter too fast.

sand umbra
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has the same 10

heady storm
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;-;

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There we are.

unkempt bolt
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me when i has the same 10

unreal viper
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I'm gonna sugg a buff to tabi next.

sand umbra
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Tabi doesn't really need a buff

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what it needs is to not be instantly made into MNG

heady storm
unkempt bolt
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vanilla balance amirite

sand umbra
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the land of immediate upgrades

violet dagger
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Make mng require smth like scoria HDhurdur

hexed spade
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paladin sheild

unreal viper
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Make ninja belt post-cultist.

hexed spade
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more like calamity and vanilla had the same idea

unkempt bolt
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mng requiring scoria and ninja belt requiring meld blobs would help

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they'd still be pretty close but at least not instant

unreal viper
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What if you killed golem first? thonk

unkempt bolt
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before what

hexed spade
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or tabi could be crafted with cloth and mech souls

unreal viper
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Before plantera.

unkempt bolt
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but why

unreal viper
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Golem ez.

unkempt bolt
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i mean you can't really account for sequence breaks in balancing

hexed spade
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in death? no

unkempt bolt
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nerf sponge please it makes king slime a joke

unreal viper
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Nerf amalgam.

violet dagger
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Nerf Asgardian aegis it insta kills eocOMEGALUL

unreal viper
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Amalgam is actually kinda insane underwater.

sharp tide
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Nerf seafoam bomb it destroys desert scourge

violet dagger
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Flood ur scal arenas

unreal viper
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Honestly, yeah.

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Underwater arenas are meta.

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Since so many accs give random buffs underwater.

hollow shell
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@unreal viper I'm gonna stop you right there

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You sugg'd enough for one day

sand umbra
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today I learned there's a sugg limit

violet dagger
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when u actually hit the sugg limitthonk

hollow shell
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There used to be. Around 3.
That was before the rework so it's less of an issue, but it is still stuff we gotta decide to approve and stuff that will go into #suggestions-voting

hexed spade
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thats alot of suggs

unkempt bolt
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5 suggs per person per day

hollow shell
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Is Influx's suggestion aight?

sand umbra
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seems fine

violet dagger
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yup

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looks good to me

unkempt bolt
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^

hollow shell
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Cool

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Sandstone's?

violet dagger
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looks good

sand umbra
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yee

hexed spade
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yea

violet dagger
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also casually watching influxes video in the background

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this is legit pretty cool

hollow shell
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How is Spotify's?

violet dagger
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sounds good

hexed spade
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yes

terse rain
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Two suggestions in a row that don’t realize that the game isn’t a boss rush and farming is good sometimes? Just because there’s a boss in between items doesn’t mean that they aren’t slightly later in progression

hexed spade
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the game is a boss rush though

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unless you are pre boss

wooden wedge
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it's a boss rush with sandbox elements

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,.,.,/./

hexed spade
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yea

hollow shell
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Ah right
@unreal viper Living Dew and Honey Dew are getting separated further next update
iirc Living is being moved to PreHM

unkempt bolt
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nice

violet dagger
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the moment u start a game u instantly use terminus

unreal viper
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I'll edit my sugg accordingly.

hollow shell
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aighty

hexed spade
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you kill boss, prepare for next boss and gear up

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is ambrotial ampule also being moved in progression

unkempt bolt
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there isn't a boss between living dew and honey dew/MNG and ninja belt though

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that's the issue

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i assume those are the suggs you're referring to

hexed spade
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bc honey dew is upgraded very quickly

unkempt bolt
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bosses are the progression milestones of terraria

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if there's no bosses between two items, they're on the same tier

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upgrades should happen across progression, otherwise the prerequisite is obsolete

hollow shell
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I don't think Ampoule is being moved

hexed spade
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i feel like ambrosial should be a post cultist item like absorber

unkempt bolt
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but then the poison and bee effects would be useless

hollow shell
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Yeah there's no reason to move it there

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Ampoule is primarily exploration and mining based
and that pretty much stops once you've reached Cultist

terse rain
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Right, right. We should remove everything but the bosses and have every boss drop all of the optimal gear at its tier. Sorry, I forgot.

unkempt bolt
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? don't know why you're being passive aggressive

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gear can be acquired after a boss without being dropped by the boss

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to incentivize exploration/farming

hollow shell
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(which suggestions are you talking about, by the way)

terse rain
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The two ninja gear ones yeah

hollow shell
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And, what's wrong with them?

unkempt bolt
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the black belt one is kinda undebatable since you literally get both of the drops from the same enemy at the same time

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in progression*

terse rain
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Bone lee can end up dropping only one or none

unkempt bolt
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and then you'll just keep farming

hollow shell
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Indeed

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But there is very little time where you'd have only one of the two
Chances are, you'll just keep farming till you get both

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because they don't have much value on their own, they're much better if you combine them

terse rain
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Either way you won’t spend a lot of time in the hardmode dungeon and if the accessory only has use as a material it’s effectively a material

hexed spade
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bone lee dropped both for me one time

terse rain
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Yeah that can happen

unkempt bolt
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as for the ninja belt one, you'll need cores of eleum anyways and purified gel/frog leg are very likely to be gotten far before you can craft ninja belt

terse rain
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Usually

unkempt bolt
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so it's literally just get mng->upgrade it

terse rain
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This is not a garunteed thing

unkempt bolt
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that's why i said very likely

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most people kill slime god, so purified gel is almost certain

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and frog leg is just fishing

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which can happen at any point in progression

hollow shell
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Or bug net swinging in the Jungle

unkempt bolt
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^

hexed spade
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i feel like frigid bulwark should also be moved in progression

hollow shell
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We may or may not be outright removing Frigid Bulwark

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because 1.4 added an item that is just that.

unkempt bolt
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lol

hexed spade
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would you buff frozen shield to what frigid had or keep it as is

hollow shell
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Are the two any different

hexed spade
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i guess not really

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8 for frigid and 6 for vanilla

unkempt bolt
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besides the heat/cold resist

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they're pretty much identical

terse rain
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Either way the reason there’s immediate upgrades of vanilla items is probably because they didn’t want to remove and replace the vanilla items

hollow shell
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"The shell becomes more powerful when below 15% life"
This is the only unique thing about Frigid apart from the Death temperature stuff (the latter of which will be added to Frozen anyway)

unkempt bolt
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none of the suggs are saying to remove or replace the items though

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just to move them around in progression so that they can be used as something other than materials

sand umbra
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honestly you can probably just give that effect to Frozen Shield and then blammo

hexed spade
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i was going to say would you move over the power boost under 15% life to frozen

sand umbra
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you now have a coupon good for one (1) item removal

whole sedge
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Yeah the death mode effect could just be moved to the frozen shield and you're good

hexed spade
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i guess there are not alot of ice related materials between plantera and DoG

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to move frigid up in progression

hollow shell
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I guess we could add an Ice Queen material or something

hexed spade
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or a permafrost one

hollow shell
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yeah maybe, a post-Golem or post-ML Perma ware

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or well, post-Frost Moon could work too, he already has those

hexed spade
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yeah

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and maybe instead of buying them you could craft them

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to be consistent with frigid bulwark

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you could add like an enhanced frost core from ice queen

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similar to sand shark

hollow shell
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Perhaps

hexed spade
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like the ice mimic drops like frostbrand upgrades into absolute zero

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ice bow upgrades into eternal blizzard

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and possibly a new weapon themed around the flower of frost

hollow shell
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@radiant tinsel Re-ping. Wouldn't the box outline always be off-screen?

radiant tinsel
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Yeah true. didnt think about that. should i delete?

hollow shell
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If you can't think of any other solutions, I guess you can

hexed spade
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i think this is a dont already

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and its not a sugg

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i do know PBG

violet dagger
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indeed i know pbg

ashen warren
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Should I put such things here?

formal cobalt
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Read the rules about suggestions.

ashen warren
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Right. 😐

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Had idea about if Calamity and another mod were used at the same time, related to mechanical things and viral corruption, but never mind.

void kelp
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cross mod content in the form of combining is a no

ashen warren
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Ah...

void kelp
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Inter-mod stuff would be between the modders themselves or via a third party mod

smoky wagon
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living dew should be moved to prehardmode

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it being in hardmode makes no sense since it gets immediately upgraded into honey dew

distant gyro
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Living Dew is pre-hm

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It's Post-QB

smoky wagon
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it isnt

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it needs gypsy powder

distant gyro
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oh wait that's upcoming

hollow shell
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Next update, Altix

distant gyro
smoky wagon
foggy plover
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god alt

distant gyro
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shut up i know what im doing

foggy plover
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welp thats a sugma smashed anyways

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lol

smoky wagon
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glad to see beta testers having open lines of communication

distant gyro
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Anyways

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I do feel like a lot of this is getting excessive

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First we had Void of Calamity

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Then Mana Jelly, Life Jelly, First Shadowflame, Gehenna, etc

smoky wagon
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why does the black belt need to be buffed

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everyone uses the statis belt anyway

distant gyro
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When it all can come down to one thing

smoky wagon
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which is another instant upgrade

distant gyro
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It's literally crafting fodder for sake of crafting fodder

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Same for the boots line of whatever

severe sedge
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ive done so many crafting trees and then not used the item, it is actually kind of fun for me somehow

smoky wagon
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buff every HotE component when

distant gyro
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You can easily compact them into one suggestions talking about how individual accessories' individual effects should be stronger than what it is when combined, imo

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Instead of spreading it out forever

smoky wagon
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i think acessory buffs are more important when they cant be upgraded into a better version

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like most expert drops or the amalgam

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though amalgam is already reworked

distant gyro
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@unreal viper since you've done like 5 of these for the past week

foggy plover
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theres more than that alt, atleast 4 more in voting

distant gyro
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oh god

unreal viper
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I can replace my suggs if you'd like.

hexed spade
radiant meadow
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@unreal viper living dew is getting changed next update

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@unkempt bolt can't exactly move mng down in progression as it is because it's immediately post plant when bone lees spawn

foggy plover
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extorter is honestly fine to me

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its a really damn good accessory

hexed spade
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crafting recipie

foggy plover
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even without minmaxing biomes

unreal viper
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I'll erase sugg.

radiant meadow
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@bronze aspen separating the wings effect from seraph tracers on a whim (like through visibility) is quite difficult actually due to how wings are coded

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I'm not sure it'd really be possible

foggy plover
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would it be possible to add a recipe to "disassemble" the tracers

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get the angel treads back out of them

radiant meadow
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yes

hexed spade
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celestial shoes

unkempt bolt
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i’ll edit that

hollow shell
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Do both of Thomas's CV suggestions look good?

golden narwhal
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Ye, think so

hexed spade
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yea

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the second one not the first

ashen warren
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^
Agreed

wooden wedge
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then what's wrong with the first?

hollow shell
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^ indeed

ashen warren
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I also kinda like the suggestion where the healthbar will change color whenever a boss is in a vulnerable or invulnerable state

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Yes, i know thomas didn't make that one

tepid root
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i dont see anything wrong with either of the cv suggs

void kelp
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same

hollow shell
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Sounds like it'd be a neat lil touch

civic gust
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yeah that's what i thought

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i got the idea when i watched sm644me's shroom nohit

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and they had edited it in after beating scal

hollow shell
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Probably shouldn't overwrite boss music tho

civic gust
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ah yeah true

hollow shell
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like if you challenge SCal again for more drops

civic gust
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yeah so basically just make it override any non-boss music

dapper coral
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i like this idea quite a bit

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i had the thought a while back to incorporate the three interludes into the game at their intended progression points, until i saw the don't about that

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but i think this fits it as well

golden narwhal
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Oh damn, that'd be nice

dapper coral
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since it's already in the mod but doesn't properly play ingame, except with the music box

civic gust
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it also plays as title theme tho, which is my only concern

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because then if you left the game, it would continue to play

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but idk ¯_(ツ)_/¯

hollow shell
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I don't think that's an issue

ashen warren
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That tale of a cruel world suggestion is actually a pretty neat idea tbh.

fierce iris
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TBH that's probably a good thing if you quit to menu right after SCal and the music isn't interrupted

ashen warren
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So where does tale of a cruel world even play currently?

fierce iris
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title screen

crude geode
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@lavish bridge There’s usually ways to prevent boss summoners such as Hive Cysts or Siren Lures, with Biome Lore.

heady storm
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and there are various mods that add natural boss spawning.

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I'll be taking this as they have a mod in such nature active.

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Which would invalidate those solutions a tad bit.

lavish bridge
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The vanilla bosses spawn naturally during the day and at night depending on what you have defeated, I enjoy this feature however If me or a friend of mine is grinding and farming, a boss will give everything the Boss Zen Debuff which would prevent from anyone farming and having to wait till the boss is defeated

heady storm
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Ah, are you in death mode?

golden narwhal
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Death?

heady storm
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^

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If so you can instead suggest a config to enable/disable that if it doesn't exist already.

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Rather than this.

golden narwhal
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Isn't there a don't for death feature configs?

heady storm
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I don't remember.

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Gotta check the doc.

crude geode
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It gets weird with this sugg.

golden narwhal
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Think it's recent

crude geode
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Bc while death configs are a don’t, this isn’t a Deathmode feature.

golden narwhal
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From here, seems like it's from the death feature

heady storm
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Ah yeah.

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It's here.

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Stick with your current sugg then.

golden narwhal
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Also, there are ways to prevent the spawn

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Leaving the biome before the boss spawns, for instance

heady storm
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^

lavish bridge
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Either way, I dont see a objective to such a suggestion, its a feature that changes the base game, last time i played with Calamity, Boss Zen wasnt a thing and now that Im replaying it, it gets really annoying time to time.

golden narwhal
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Except guess it's kinda problematic for night bosses, unless underground

lavish bridge
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And i just feel like it shouldve been a toggle to begin with seeing how many other features have gotten a toggle option

heady storm
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Cosmolight iIrc.

golden narwhal
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o ye

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A config has been suggested many times iirc

heady storm
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Hmm.

golden narwhal
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Not sure how that went

crude geode
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It hasn’t really reached the requirement.

lavish bridge
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then ill just hope itll make the changes.

golden narwhal
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one, but more multiplayer based

lavish bridge
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Someone has told me this already, but I would just like to completely remove it because grinding mobs takes much slower

golden narwhal
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In singleplayer?

lavish bridge
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also in the Frost Legion theres a boss that spawns (im not sure if its Calamity boss or other mod) which completely pauses the event before we kill that boss.

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Non Dedicated Multiplayer

golden narwhal
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Wouldn't remove it since its purpose is for enemies to not be an annoyance during boss fights

lavish bridge
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Overall, just having the option to toggle a mechanic like this would give players more choice in their gameplay.

crude geode
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^

heady storm
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^

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Your suggestion seems fine if it's just that afaIk.

lavish bridge
#

I was just about to mention, the whole reason why it was added was due to preference for some players, however I and many others dont mind the mobs but infact would rather enjoy the more spawns

golden narwhal
#

*for grinding

heady storm
#

For grinding that is.

lavish bridge
#

so adding something like that without a toggle just doesnt make alot of sense seeing how it is preference.

crude geode
#

Most people tbh don’t prefer having random mobs interrupt their boss fights. Grinding? Yes. Boss fights? No.

heady storm
#

A legit boss fight shouldn't have 100 enemies also swarming you at once.

golden narwhal
#

It'd be infuriating if you got DoG to 2% then got knocked into its head by a wyvern

crude geode
#

^

heady storm
#

Indeed.

lavish bridge
#

again, thats preference, it was a feature that was added throughout the development of Calamity and coming back to it I was surprised how they didnt add a toggle option for it.

heady storm
#

Yeah, may wanna include it's for grinding convenience though.

crude geode
#

^

golden narwhal
#

Because the only instance it'd be helpful is grinding in mp

heady storm
#

Ye.

lavish bridge
#

I have mentioned its for grinding purposes in multiplayer

#

Maybe I should reword it to make it clear?

heady storm
#

Reword if you can.

#

Otherwise an arguement can be made about where you are grinding to begin with.

crude geode
#

^

heady storm
#

Since not a ton of places exist where mobs drop something cool.

golden narwhal
#

The main problem I see is the 'it can be very annoying how every second theres a boss that spawns naturally'

#

Since that's death

heady storm
#

(Where a boss can spawn naturally anyway.)

#

And remove grinding for a specific item in that case actually.

#

People also grind for materials and whatnot.

golden narwhal
#

When you just straight-up forget about base game mechanics because of death

heady storm
#

Vanilla changes are a thing too.

golden narwhal
#

My brain just ceases to exist rn

heady storm
#

When grinding/farming in multiplayer for a certain drop from mobs.
Again, not every biome has that one cool item.

#

Biggest example of this truly being the case would be the Snow/Ice biome.

#

So we can say you are for example, grinding for Amarok or Ice Sickle, Cryogen pops in to say hi.

#

This isn't always the case; Essence and Souls exist.

crude geode
#

What other mods are affecting bosses spawning in? If you can even specify that, if it’s not just Death Mode.

heady storm
#

^

#

Show us your modlist if you're not 100% sure.

lavish bridge
#

Tbh, I just never had an issue with regular spawns whilst fighting a boss ever throughout my time in Terraria, vanilla and modded. And seeing how this is a feature that many players craved just makes it a bit annoying that now I also gotta deal with it. Now that its a non toggleable option in Calamity means that I now have to have this unwanted feature within my gameplay.

heady storm
#

That's uh.

lavish bridge
#

Im not sure if other mods affect bosses naturally spawning

heady storm
#

The 5th time you've made that point yes.

crude geode
#

^

heady storm
#

Check your modlist and SS it for us.

lavish bridge
#

I dont want to disable boss naturally spawning. My issue is purely just with having the debuff constantly activating every time a boss spawns in.

heady storm
#

Yes, we get that.

#

But right now, we need to make sure it's not another mod causing bosses to spawn.

#

Because I'm pretty sure once you defeat said boss they can't naturally spawn.

crude geode
#

^

#

They can’t, yes.

heady storm
#

There we are, thanks for the confirmation, I didn't want to look at the death page one more time today.

crude geode
#

(Np HDfailure )

#

Realistically, I don’t see any problem with how naturally spawning bosses occur in Calamity itself.

#

Providing some examples would help, really.

#

Such as Hive Cysts spawning while farming so and so

heady storm
#

Realistically, I don’t see any problem with how naturally spawning bosses occur in Calamity itself.
The only requirement for a boss to naturally spawn in death is to have 300+ HP.

#

This provides a massive damage to early game players.

crude geode
#

Death Mode is already a massive headache for early game players,

heady storm
#

True. CompleteFailure

lavish bridge
#

Ill just make a list for the mods:

Thorium
No More Tombs
Auto Trash
Crafty's Critters
Lan's Unlimited Buff Slots
Smart Doors
Summoners Association
AlchemistNPC Lite
Calamity (+ music)
Elements Awoken (+music)
Upgraded Assessories
VeinMiner
Infinity - Endless Items
Thorium + Calamity Convergence
Legendaries+
Bpss Cursor
Spirit Mod
Wing Slot
Which Mod Is This From?
Yet Another Boss Health Bar

#

Fargo's Souls
Fargo's Mutant
Magic Storage
Boss Checklist
Recipe Browser

heady storm
#

Might be fargo's I don't remember.

#

Unless wait.

#

Elements awoken.

crude geode
#

Ahhh, does that provide weird natural boss spawning?

heady storm
#

Yes.

#

Causes all this weird stuff to happen.

crude geode
#

Wonderful CompleteFailure

heady storm
#

So now I'm unsure if this issue is being caused by "natural" death spawns, which seems unlikely to begin with, or a ton of big mods being combined.

lavish bridge
#

But... there isnt an issue....?

heady storm
#

How do you know?

lavish bridge
#

my issue is having the Boss Zen debuff...

#

not with bosses spawning naturally

heady storm
#

Wouldn't it be better if the bosses didn't spawn at all?

crude geode
#

^

lavish bridge
#

Like i said, i enjoy the boss naturally spawns. I do not enjoy the Boss Zen Debuff cos its a feature I never wanted to have when replaying Calamity

#

I dont understand why you guys are making 90% of your points. Having an option, a choice of a mechanic from Calamity that was added for preference, would make the gameplay for certain players better.

heady storm
#

We're providing criticism that is necessary to accept otherwise your suggestion won't make it to voting.

#

We're literally here to help you improve your suggestion as a whole. CompleteFailure

crude geode
#

this is giving me a headache
It’s entirely unnecessary for a large majority of players, and we’re seeing if there’s an alternate solution for you.
The only reason a boss spawns in Calamity is Bc
A) you nuked it’s spawn
B) Deathmode said it was your turn to die
If you nuked it’s spawn, you can nuke the boss. If Deathmode said you die, you arma and respawn in seconds.

lavish bridge
#

It was something players wanted in their modded gameplay, not calamity specifically, but Calamity decided to add this feature and make it not toggleable.

crude geode
#

Calamity added it because people wanted to not have Wyverns and other mobs interrupt their fights. It’s a glaring vanilla problem, similar to the busted nature of RoD and lifesteal.

heady storm
#

^

#

If you want your suggestion to become a reality, listen to us and update your suggestion where needed.

lavish bridge
#

Im sorry but isnt that just really rude? Like I understand youre trying to help with my suggestion, but what youre constantly mention is completely the wrong point. But now i gotta kiss your feet in order to get my suggestion to be even considered? Ill make this point for the final time. I understand why its a thing, what I dont understand is that why its not something we can turn off? If it was a seperate mod by itself, it makes sense, integrating it in one of, if not the biggest and most used mods to make it a feature that isnt an "option"? I dont get it. Im willing to make changes to my suggestions if it makes sense, Like i made it more clear that its a problem in grinding on multiplayer.

frail mantle
#

there was a suggestion a while ago about making boss zen local, so only the players close to the boss are affected

#

lemme see how it did

#

it was accepted

crude geode
#

(Not what this suggestion wants)

frail mantle
#

wait no, it was only delivered

#

oh

crude geode
#

Please provide specific examples of when this happens, Rusty.

dry latch
#

the pin about not taking comments personally is gone, weird

frail mantle
#

i personally don't see a problem with the suggestion tbh

lavish bridge
#

Whenever I have spawnrates increased in grinding and farming spots.

#

Me neither, i dont get why these two are trying to find a way to object it?

dry latch
#

the suggestion is good yeah, but the way it is said can be improved

lavish bridge
#

Its a suggestion to have a toggle for a mechanic that is forced within the Calamity mod.

#

There are alot of toggle options for Calamity that it changes, I dont see why this cannot be one.

dry latch
#

for example, maybe remove the last paragraph. it's saying something else (boss zen be should gone after first boss kill)

crude geode
#

I don’t currently see when this problem would occur without other mods causing bosses to spawn.

#

Whenever I have spawnrates increased in grinding and farming spots.

What bosses? What areas?

lavish bridge
#

Vanilla bosses, all around the world.

#

Mechanical bosses, pre hardmode bosses. At night and during the day

#

They dont spawn often, but when using increase spawnrate means, they spawn often enough to be annoying to have the debuff

#

etc with zerg potions

heady storm
#

I had to read that whole paragraph to understand that you don't understand we're trying to help you.

crude geode
#

Mechanical bosses don’t spawn after you’ve defeated them. King Slime is the only pre-hm boss who can randomly spawn after you’ve defeated him.

heady storm
#

^

lavish bridge
#

I understand, but what youve been suggesting all this time is to do with the bosses naturally spawning, which i dont have an issue with.

heady storm
#

Yes, but others might.

#

Not just you.

dry latch
#

the thing is, how are you supposed to grind if bosses keep popping up? especially without boss zen?

crude geode
#

By using things that prevent bosses from showing up

heady storm
#

^

crude geode
#

Ocean Lore, Underworld Lore, Evil Biome Lore, etc.

dry latch
#

yeah, am asking him lol. cuz he says he's fine with bosses popping up every second

lavish bridge
#

So, with Calamity only, bosses do not spawn naturally apart from King Slime?

crude geode
#

Only in Deathmode, and there’s a fair warning so you can get out of the biome.

dry latch
#

AS spawns naturally too iirc

heady storm
#

Yes.

#

Though it's passive.

golden narwhal
#

Also, mech bosses and EoC

lavish bridge
#

I havent seen that warning pop up, I dont think im in deathmode then

heady storm
#

Those too.

#

Yeah, it's another mod then.

#

Actually, what boss in particular keeps spawning?

lavish bridge
#

So, that means that bosses spawning in naturally shouldnt be the focus here seeing how its from another mod?

golden narwhal
#

Wait, you got eternity mode?

lavish bridge
#

all the vanilla bosses, King Slime, Eye, Brain, Mechanical bosses, Betsy, etc

#

all

#

Yeah i do

golden narwhal
#

That's it

lavish bridge
#

but again, guys, this has nothing to do with bosses spawning in naturally.

#

because its a different mod

#

and Im fine with it.

heady storm
#

._.

crude geode
#

except it entirely does.

heady storm
#

^

crude geode
#

That mod is what causes bosses to naturally spawn. Not calamity.

#

Calamity just introduces boss zen.

golden narwhal
#

The sugg is based on bosses continually being spawned, which isn't normal

crude geode
#

^

lavish bridge
#

read the title of the suggestion

#

please

#

tell me

#

is it about bosses spawning in naturally?

heady storm
#

It involves it yes.

golden narwhal
#

It's in the reason

heady storm
#

Because they are the reason you're having this issue to begin with.

crude geode
#

The fact that another mod’s naturally spawning bosses have boss zen isn’t calamity’s problem.

lavish bridge
#

Oh its not? but Calamity adds the boss zen

junior wasp
#

it kinda is because calamity is what adds boss zen

lavish bridge
#

and didnt make it a toggle?

golden narwhal
#

If you change the reason a bit, it'd prolly be valid

#

The main problem is that bosses don't continually spawn in calamity

#

Which is a large part of the reason

lavish bridge
#

Ill reword it

#

wait

#

but i mentioned how its other mods that causes bosses to naturally spawn

#

but having this debuff that is added by Calamity

#

makes it annoying to grind

golden narwhal
#

And calamity doesn't take other mods into account

crude geode
#

Calamity doesn’t balance around other mods, and it tries to exist on it’s own. Calamity, by itself, has no reason to add a toggle.

lavish bridge
#

But it changes the base game?

#

eg, it should have a toggle

#

seeing how they have added a toggle option for various of other features

#

imagine if all these features didnt have a toggle

golden narwhal
#

Make that part of the reasoning then

lavish bridge
#

but it gives the players the option to disable certain features they dont want.

#

Boss Zen Debuff doesnt have the option to be disabled

#

eg, I would like that to be the case, make an option for it

#

Ill reword it

golden narwhal
#

Just get rid of the parts involving other mods, since it's irrelevant

lavish bridge
#

reworded, does it make more sense?

golden narwhal
#

Better, yes

crude geode
#

^

lavish bridge
#

Thanks for the help @golden narwhal

#

youve helped me make my suggestion clearer

golden narwhal
#

'Every feature that Calamity has added'
I'd change that to smth like 'Calamity has added toggles for some features...'

#

Np

lavish bridge
golden narwhal
#

Nice, should be good to leave for moderators/Rover

heady storm
#

Yeah looks better, thank you for complying. wedragud

golden narwhal
#

(That was quick, epsi)

hexed spade
#

Suggestion idea: buff murasama by 2 damage.

dire silo
#

I support that

hexed spade
#

Reasoning: muramasa got buffed by 2 damage

#

and its become a meme

frail mantle
#

haha meme sugg go brr

violet dagger
#

how ya doing muramasa
+2 dmg
aight now do it to murasama

frail mantle
#

no

violet dagger
#

every dmg helps against yharon

frail mantle
#

iirc murasama is getting reworked next update anyway

#

or at least it's getting a rework, not too sure when

violet dagger
#

~~that rework better include +2dmg ~~

frail mantle
#

it won't

hexed spade
#

didn't ark of the cosmos get a 2 damage buff?

violet dagger
#

rip

#

wait it did

frail mantle
#

1

violet dagger
#

lol

hexed spade
#

why though

frail mantle
#

used to be 500 damage, is now 501

#

iirc it's because ben wanted to meme

hexed spade
#

what is the point

violet dagger
#

that 1 dmg is going to make scal fight take .0001 seconds less timeHDfailure

frail mantle
#

that +2 damage murasama buff would make Yharon take an even smaller fraction less time

hexed spade
#

it is not as sad as the muramasa buff because it is actually viable

#

it is one of the best weapons on scal

violet dagger
#

draedon comes out and aotc gets moved down a tier
aotc: SAD

hexed spade
#

aotc?

#

oh

#

ark of the cosmos

frail mantle
#

it technically won't be moved

hexed spade
#

also who said it would be moved down?

frail mantle
#

it'll go from post-Yharon to post-Yharon

violet dagger
#

someone made that broad assumption

#

since it's technically not an "exo weapon"

#

bc of color schemes or smth

hexed spade
#

it requires tesla bars wdym

frail mantle
#

requires tesla bars=/= exo tier

#

ataraxia isn't exo but requires tesla bars

hexed spade
#

?

#

how is it not exo tier

frail mantle
#

yharim's gamer mouse requires tesla bars and isn't exo

violet dagger
#

yharims gamer mouse

#

I want to buy this

frail mantle
#

someone already did

hexed spade
#

140- added yharims gamer mouse. -done

frail mantle
#

which is why it's in game

violet dagger
#

good

frail mantle
#

byeah AotC actually uses exo palette so it'll be moved to post-Draedon

#

the Oracle and Ataraxia don't, so they won't be

violet dagger
#

dragon pow also most likely will be moved down

hexed spade
#

is that why the devs said they want to make an exo yoyo?

violet dagger
#

exo gun when

frail mantle
#

dragon pow will remain pre-draedon yes

tawny garden
#

Oracle isn't exo?

frail mantle
#

it's not

#

it uses the auric palette, not the exo one

tawny garden
#

ah, ty

dapper coral
#

exo is more rainbow-y or something, right? auric is same color as the bars, which is to say very gold

frail mantle
hexed spade
#

will auric tesla armor be post yharon then?

frail mantle
#

yea

violet dagger
#

so new armor set post draedon

hexed spade
#

so there will be a new armor

violet dagger
#

exo armor

frail mantle
#

well, i'm pretty sure it will be according to what the devs have said

violet dagger
#

please dont say it'll be that unoriginal

frail mantle
#

i'm not a dev myself so take what i say with a pinch of ass juice HDfailure

violet dagger
#

now lets stop getting off topic

hexed spade
#

yeah

violet dagger
#

just saw the tale of a cruel world sugg

tawny garden
#

yeah, this channel turned into #speculation

violet dagger
#

that seems nice

tawny garden
#

it does, yea

violet dagger
#

and it isn't breaking any don't since ToaCW is already in the music mod

tawny garden
#

w h y

#

I mean, it might make sense

#

but It's already craftable

violet dagger
#

meme sugg

hexed spade
#

i did not think of it as a meme sugg

tawny garden
#

I don't think it is

violet dagger
#

ummm why tho

#

u can already craft rod

tawny garden
#

a meme sugg is more like MaKe SCal mOvE iN a HeArT sHaPe

hexed spade
#

or buff murasama by 2 damage

tawny garden
#

ee's sugg is not meme, it's just unnecessary

hexed spade
#

its just a consistency change

tawny garden
#

...it's not

#

I mean, King Slime can teleport

hexed spade
#

well cultist assassin has the exact ai as chaos elementals

tawny garden
#

that is not persvasive

#

(CompleteFailure)

hexed spade
#

ok i will delete my suggestion that i did not post

tawny garden
sharp tide
#

If you’re gonna do meme suggestions at least make them crestive like make the sponge absorb water

hoary rampart
#

I do not know if an announcement covered this, but if and when tmodloader is compatible with 1.4, how would using journey mode affect the calamity mod and things like death mode... since there is a god mode in it?

tawny garden
#

that will be sorted out in the update for calamity

#

just wait for it

dapper coral
#

kind of a moot point since clam won't be compatible until a few months after tml is compatible, and tml won't be compatible for a long time

tawny garden
#

tml prolly won't be updated till 1.4.1 comes out

#

and all bugs of that update are fixed

#

also, revengeance and death prolly won't be usable in journey mode

#

(the items, i mean)

dapper coral
#

it would probably be adjustable via the difficulty slider instead

tawny garden
#

cause you already can't use them in normal mode

#

No, I think these modes won't even be toggleable by journey characters at all

#

considering the pre-emptive features these items already have

hexed spade
#

do you mean you cannot play rev if you are in journey?

tawny garden
#

and all the bugs that the slider might create

#

yeah, ee, that was my point

hexed spade
#

i feel like you just have to disable the ability to move the slider when in rev

tawny garden
#

or yeah, the slider might be updated for rev and death

hexed spade
#

unless they add normal mode rev

dapper coral
#

anyway, not much point in discussing it now

tawny garden
#

also a dont

dapper coral
#

that too lol

violet dagger
#

journey mode calamity be like I found out how yharim cloned clamitas, he put them in the research menu but then it glitched out and he got a weaker boss

tawny garden
tawny garden
#

Haguri's sugg seems fine

#

and it's gonna die

#

@void kelp spider, spider, spider, spider, spider, spider,

void kelp
#

!!

tawny garden
tawny gyro
#

would a suggestion of "expand subclasses so that the quantity of all weapon types is comparable" fall under the "too big of a suggestion" don't?

frail mantle
#

probably yea

digital saddle
#

Iirc there's a "don't suggest subclass stuff" don't anyways

frail mantle
#

it'd also most likely fall under the "make subclasses more viable for a full run" don't

tawny gyro
#

"make subclasses viable" don't only applies if you ask for a certain subclass

#

i.e. "expand on bombs cuz they're lacking in pre-hm"

frail mantle
#

well if you ask for them all to be viable it falls under the don't HDfailure

tawny gyro
#

atleast that's what happened when one person sugged something similar and rover i think? said "i mean, you're asking for all subclasses, so this isn't a don't technically"

#

but still, that don't kinda cucks itself

frail mantle
#

the don't is mainly just "calamity doesn't need to try to make sure you can do subclass runs"

tawny gyro
#

its reasoning is a) subclass only runs are a self-imposed challenge and b) you should have variety when choosing weapons

#

but, by not expanding subclasses, they remove variety when choosing weapons

hollow shell
#

no it's only A

#

"Subclass-only runs are self-imposed challenges, and Calamity should not cater to them. Suggestions to make a class as a whole more fleshed out in a given tier are okay, but for subclass suggestions there are almost always many other options for the same class that you could be using to reduce your struggle, but you chose not to use them."

frail mantle
#

but it's mostly about the reasoning, i feel, if you manage to make the reason more than just haha subclass run go brrr it'll be okay

tawny gyro
#

oh, i guess i misread the "there's always many other options" thing

#

still, i'll try to make a sugg out of this

hollow shell
#

Expanding on all subclasses throughout the whole game?

tawny gyro
#

i mean, it is a big sugg

#

but when you think about it there's less than one would think (even though it's still a lot)

unkempt bolt
#

a point could be made for more weapon variation for subtypes like flamethrowers

hollow shell
#

yeah in fact that sounds like Rogue Update part 2: Everything edition

tawny gyro
#

btw will there ever be another Class Expansion Update?

#

not necessarily for rogue?

hollow shell
#

We still have more weapons planned for Summoner but iirc they won't be put all in one update

tawny gyro
#

and my main point is that with certain classes you do end up being almost forced into a subclass anyway, not because you want to but because over half of your options is the same type of weapon

hollow shell
#

You mean, for a tier?

tawny gyro
#

most of melee's playthrough is sword > sword > sword but short > sword > yoyo?!?!?? > sword > sword

hollow shell
#

indeed, melee is the big funny

tawny gyro
#

while there's exceptions, just the sheer amount of swords for example makes it so most of the time your weapon of choice is a sword

#

not because haha funny subclass only run, but because that's your only option

#

i feel the same thing applies to rogue boomerangs, although to a lesser extent

hexed spade
#

boomerangs are good

#

the scoria one

#

dragon pow is also good

tawny gyro
#

also, i'm not sure if this is a good reason, or a valid one at all, but this'd help when more weapons with big crafting trees get added, as it'll be easier to keep consistency

#

also, as i said, these are exceptions

#

if over half (?) of your choice pool is swords, then logically most of the good options will also be swords

#

since there's more of them it's more likely one will be really good

ashen warren
#

I'm new to the calamity mod, does anyone else feel like summoners being forced to hold their minion summoner weapon and have the penalty for not holing their weapon a bit over the top?

tawny gyro
#

it makes you not multiclass

#

so no, it's perfectly fine

hollow shell
#

That was for balancing purposes

#

So you can't have the full power of the minions and still significant direct power from your weapons

tawny gyro
#

unlike vanilla, calamity makes summoner a class, not a subclass

ashen warren
#

in the base game you atleast get to wield whips and actually have the ability to defend yourself, so far, in pre hardmode it feels like just minions doesn't do hardly anything

hollow shell
#

You gotta focus on the one class (whilst using the classless debuff weapons)

#

We'll get whips soon, don't worry

tawny gyro
#

vanilla is 1.4

hollow shell
#

Once tMod and Calamity updates to 1.4

tawny gyro
#

calamity is not (yet)

hollow shell
#

Also
There was an idea a while back, I can't remember if it was made into a suggestion or not,
but it was to change the damage type / class of certain swords along with respriting and renaming them (and likely changing the use style too)
so that there isn't such an over-representation of swords, but there is still the same amount of content in the mod

Fabsol dislikes the argument of "sword bloat" because removing swords removes options from the player
but if the swords were converted into other classes, the player would still have them as options during other classes, and they'd be more valuable as options there due to the relative lack of other weapons

frail mantle
#

that'd be interesting

tawny gyro
#

that sounds very good actually

#

also, on a side note, is it me or do devs really not like sentries?

hollow shell
#

Sentries are in one of the weirdest spots subclass-wise

tawny gyro
#

i've seen like 3 suggs about making sentries good instead of either useless or broken (cuz valhalla), all 3 got past the vote requirement and all 3 got denied

#

they were about adding sentry slots to armors and nerfing sentries to compensate, balancing them around having out multiple at a time

hollow shell
#

They were hardly acknowledged in vanilla at all until the OOA update
but since everybody hates doing OOA they still don't feel like they have much focus

So in practice most players are limited to one sentry slot at a time and we kinda balance around that, but then the OOA armors come in and say "haha remember us?" and fuck that up and out

crude geode
#

Sentries are difficult to balance really, especially in hm, Bc funny OOA armors exists.

#

Similar to yoyo balancing with yo-yo bag.

tawny gyro
#

yeah, but nerfing sentries and adding sentry slots would solve that, or so it seems to me

#

since ooa armors will buff the sentries still, but not by that much when compared to other armors

violet dagger
#

There was a sugg abt doing that iirc

tawny gyro
#

there were 3

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all got star req, all denied

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and i honestly don't get why

hollow shell
#

(what's the third one, I only see 2)

tawny gyro
#

well, i said around 3

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so maybe it's just 2

#

but still, is it the difficulty of balancing or something?

#

because outside of that i see literally no flaw

violet dagger
#

you'd probs have to rebalance all of summoner if that happened

tawny gyro
#

would you?

#

i mean, let's say sentries would be balanced around having the exact amount your armor would give you, and having less-then-average DPS when placed optimally

violet dagger
#

I'll just leave the balancing to the devs

tawny gyro
#

they would either be an additional source of damage, useful but still not as crucial as your minions if you do a normal build, or slightly more powerful than minions if you were to go on a full-on sentry build with all OOA accs etc. (for which you'd have to forsake minion slots, because you have limited accessory slots)

#

also there's a relatively small amount of sentries in the game, vanilla and calamity combined

violet dagger
#

imo it could be like 2 subclasses if worked on

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u could either go for sentries or normal summoner

#

that could definitely add variety and spice up playthroughs

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funny thing is calamity has more sentries than vanilla summoner class as a whole most likely

tawny gyro
#

and that's exactly what i'm talking about

hollow shell
#

If you don't count OOA then yes

#

but vanilla has more, if you do count OOA

tawny gyro
#

ooa is 12

hollow shell
#

Calamity has 9

tawny gyro
#

then there's 2 from ML, frost hydra and spooder

#

so 16 total

violet dagger
#

unless we reduce it to 4 since they can be counted as upgrades

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anyways sentries could def use some balancing out

hollow shell
#

eh nah they're all similar but they're still different items

violet dagger
#

currently u just get a sentry to help u out while main summons do all the work

hollow shell
#

I guess that doesn't do it many favors in making the loadout feel varietous

tawny gyro
#

(yet it still includes a sentry in cosmic immaterializer recipe)

violet dagger
#

wait it does

tawny gyro
#

yes

violet dagger
#

oh ye

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energy staff

hollow shell
#

No exo-sentry so, why not

violet dagger
#

that one that u use like a magic weapon

tawny gyro
#

energy staff is used in cosmic immat

hollow shell
#

what

#

No that's Borealis Bomber

tawny gyro
#

energy summons funny profaned shooty boi

violet dagger
#

no [[Cosmic_Immaterializer]]

red stormBOT
frail mantle
#

wiki says energy goes into immaterializer

hollow shell
#

It does

tawny gyro
#

yes

hollow shell
#

I'm sayin you don't use Energy like a magic wep

frail mantle
#

ah

violet dagger
#

I usually do

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since whips arent a thing

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and borealis isnt viable post ml

hollow shell
#

I guess so

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Whips will do summoner some good once we roll on into 1.4

violet dagger
#

midnight sun beacon is also used like a magic weapon

tawny gyro
#

i mean, you could say imp staff is like a magic weapon, because this goddAMN THING WON'T SHOOT

violet dagger
#

I found myself spamming them in the yharon fight

tawny gyro
#

and you have to resummon it

violet dagger
#

until I found out that saros possesion is a thing

tawny gyro
#

but still, nerfing sentries and adding sentry slots to summoner armor would create an additional way of playstyle

#

either:

  • use them as a side, having them help out slightly but not being a major impact
  • focus on sentries, making your fight be more about luring the opponent into specific areas instead of dodging everywhere
tawny garden
#

I hate sand's earliest sugg has 20 minutes before it's yeeted

#

and it seems valid

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@hollow shell

hollow shell
#

I see
.. I guess there's not much point in askin for feedback considering I Hate Sand isn't currently here

tawny garden
#

yeah, he's offline

hollow shell
#

How about the Extorter suggestion, is that good?

golden narwhal
#

Seems alright

tawny garden
#

I haven't used that acc, so I wouldn't know, but seems valid if it's actually that complex

hollow shell
#
Calamity Mod Wiki

The Ethereal Extorter is a Hardmode accessory sold by the Bandit for 1 after the Golem has been defeated. While equipped, rogue projectiles have a chance to explode into 1-3 homing souls upon impact. Additionally, rogue damage is increased by 10%, at the cost of -1 life regen...

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(I suggested adding the current effect to Extorter's buff tooltip
but uhh, not only did that not happen, but Extorter doesn't have a buff)
(iirc a sprite was publicly requested like 3 months ago and it never got made)

tawny garden
#

so what you're telling me is that a buff wasn't made because they can't settle on an icon for it?

#

bruh Never thought this would be a concern

hollow shell
#

It happens sometimes

hollow shell
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@tawny gyro
"If we do decided to add more sentry summon slot things we’d really have to give those a long look
Which is admittedly probably for the better, but right now
Not worth the trouble"
"Improving sentry gameplay is very low on our priorities list and would require horrific amounts of balancing"
~ Mrrp and Ozza

gusty geode
#

Add a separate, post-DoG summon that summons DoG phase 2

The recent change to make the Sentinels phase even less significant, I imagine, was made to make retrying DoG less tedious, and the older change to remove it from subsequent fights was made to do the same for grinding. But there are people out there who might want to take on the Sentinel phase again, be it for the extra challenge or simply the satisfaction of a lore-accurate fight.

I propose having the normal summon always have the Sentinels phase, and add an alternate one that's only obtainable post-DoG and starts the fight in phase 2, not only catering to the aforementioned people who want the Sentinels phase, but also making grinding even easier for those who don't by providing a way to skip the equally short and pointless first phase.

golden narwhal
#

Post-DoG, sentinels phase doesn't exist already

gusty geode
#

That's
What I said, yea

golden narwhal
#

Oh, ye, misread

hollow shell
#

Seems like an aight suggestion but you should probably save it till after the update releases, due to the future content rule

tawny garden
#

(btw, since the 20th of april, there's not much point in posting suggs in this channel first)

sharp tide
#

What happened on april 20th

hollow shell
frail mantle
#

sugg system rework

viscid laurel
#

im gonna assume somebody has already suggested an expansion to the marnite set

violet dagger
#

this reminds me of how new I am to this discord

hollow shell
#

Not recently, Punny
If ever

viscid laurel
#

wow! kinda shocking considering its a super cool set

#

the obliterator is lowkey unbalanced and the look of it is cool

#

the other tools are not that notable but there certainly is a niche for marnite armor

hexed spade
#

what would be the point of marnite armor?

viscid laurel
#

summoner

hexed spade
#

ah

hollow shell
#

(I was thinkin Ranged personally cuz of PreHM underrepresentation, but we are getting early-PreHM ranged armor soon don't tell anybody)

viscid laurel
#

nice. ill keep it secret lol

#

(@ everyone)

foggy plover
#

there'll also be fossil armor once 1.4 comes

hollow shell
#

Summoner is equally underrepresented though, you're right
There are the Calamity armor helmets but fuck those

#

and yeah Fossil is comin

hexed spade
#

marnite armor set bonus could be a marnite probe

#

like fungal clump

hollow shell
#

whoopsies
somebody hit Enter too early

hexed spade
#

yeah

viscid laurel
#

every damn time

#

oddly enough, i was thinking about marnite while i was falling asleep and i was too tired to make the suggestion

hexed spade
#

and that would also be a bad suggestion practice

viscid laurel
#

ik, which is why i waited until after work and classes

hexed spade
#

classes this far into summer?

viscid laurel
#

summer classes to skip a year

hollow shell
#

uhh you prolly ought to expand your sugg a bit further Punny

hexed spade
#

yeah

#

marnite weapons are completly different from victide and wulfrum

hollow shell
#

That's not an expansion of reasoning, Punny

hexed spade
#

spear trades off no spikes for a higher damage and marnite bayonet is a gun

hollow shell
#

You could maybe turn it into reasoning that you feel that area of the game could use more armors
but it really doesn't

viscid laurel
#

looking at the stats is also proves it wrong

hollow shell
#

For a specific class, maybe, but not in general

viscid laurel
#

lets add another freaking rouge armor set prehardmode /s

unkempt bolt
#

why tho

hexed spade
#

satire

viscid laurel
#

^

hexed spade
#

sea prism armor that is getting added will obviously be rogue

foggy plover
#

sea prism?

unkempt bolt
#

prismatic armor or whatever is being added in the next update

hexed spade
#

yeah

foggy plover
#

lol

unkempt bolt
#

tho tbf we don't know it's made with sea prisms

#

could very well be hallow-themed

viscid laurel
#

it should make prismatic lacewings spawn faster lol

hexed spade
#

oh crap it might be an early hm rogue armor

viscid laurel
#

god please no

hexed spade
#

possiblypogfish

violet dagger
#

prismatic lacewings will probably be craftable in calam

unkempt bolt
#

no its a third pre-mech melee set

#

enjoy

violet dagger
#

just like truffle worms

hexed spade
#

desert prowler will be early melee

#

i think

#

bc it sounds melee

#

unless its rogue

violet dagger
#

what abt prismatic armor

#

sounds summon/magic

fierce hedge
#

For DoG fight, Remove the Sentinels phase entirely, and add fade-in, fade-out attacks featuring each sentinel

You know the boring, time consuming Sentinels you fight during the Devourer of Gods fight? Yeah ofc you do Insteaf of making them a boss from itself, give the Second Phase more shine with attacks that would disturb the player's movement or keep an eye out more than just the Devourer's head.

#

Still working on it

unkempt bolt
#

really sniped me

fierce hedge
#

Sorry Quanta

unkempt bolt
#

its good i was gonna wait until the update released lol

hexed spade
#

save that sugg for a future update

fierce hedge
#

I should

hexed spade
#

bc of the recent changelog

fierce hedge
#

Should i asd anything more to the suggestion?

#

i'll credit you too Quanta bc i can

unkempt bolt
#

but the only thing i did was threaten to steal it lul

fierce hedge
#

we can make this our suggestion

#

Bc we had the same idea

unkempt bolt
#

i think if the three sentinels were in p2, but only one was active at a given point in a cycle that'd be nice

#

not in their full form, but in a limited version that attacked less frequently

fierce hedge
#

Yeah,

unkempt bolt
#

it'd get rid of the issue of sentinels just being pointless and annoying since they're incredibly easy

fierce hedge
#

I had the idea of all 3 lingering around with DoG, and occasionally one of them would charge the player and use a viarity of attacks

#

Like the crystal from Providence

#

Well actually thats a bad example

#

Something like Vanilla Golem's head

#

Just moving around attacking the player

#

It would make p2 doggo not just "watch head lole"

#

It would work differently while laser phase is happening ofc