#suggestions-discussion
1 messages · Page 920 of 1
could be you getting hit by a charge and then some projectile right after
both deal a bit over 400 damage, so it'd most likely be enough to kill you
so idk
That seems unlikely, however
Because all of his projectiles and summons also use cooldownSlot = 1
They grant i-frames for each other
I literally did not see any projectiles he literally just jumped on me and did 200 damage every 1/3 of a second
so idk
It was a weird encounter
but glad to know he is getting nerfed
as it feels really bad just skipping a boss
ooo, hold the phone
His teeth projectiles and those gas clouds have default i-frames, meaning you can get combo'd by them and any other projectile/himself
(It's because the teeth and gas clouds are shared with Aquatic Scourge)
tbh I haven't fought old duke without god mode
Most of the time we just skip him
I agree that he needs some form of nerf
^
ah shoot are there any valid suggestions to approve
Nah I wouldn't say that makes it invalid
Ben tried and failed but that doesn't mean it's impossible
Gseal’s one has a little funky reasoning but with a couple tweaks could be valid, I’d say
Wanna ping him with adjustments?
Looks good to me.
This accessory doesn't need to be buffed, it needs to be reworked entirely.
Its effects are an absolute mess
@violet dagger in your suggestion you could reword the luiafk part to not be a main reason, seeing as not everyone uses luiafk
Yeah
you could also make the second point more of a main point and also mention how the bandit and merchant only counting the money in your inventory acts as an inconvenience that just makes you more likely to lose your money waiting for the bandit and/or merchant to spawn
well it's multiple times a second, so it's actually quite a bit
against bosses, yeah
plague hive feels a little bit more about crowd control to me
same with toxic heart
which is what i actually meant to say 
plague hive is good for bee weapons
you were yes
alright reworded my sugg a bit
you can take the money out of the bank and manually place it into your inventory with the money collector
i was saying that there's no reason to take the money out once u get it
@dapper coral I did, yeah,
I thought that it might be bad because of the limited radius.
The wiki also seemed to imply that it didn't activate often.
yeah, there was a discussion about it in #wiki-basic last month
it's a bit unclear about when it actually activates
but it's multiple times a second for sure
A crowd control acc, makes sense.
also very good for inflicting plague at all times, for plague reaper set
although i might be biased bc plague is my favorite thing in clam
Eh, alchemical flask is probably better for always having plague.
gravi-what
Stomper
Headstompers from hit game Risk of Rain 2
funnyy RoR2 reference
Increases fall speed w a cool down.
heh
also headstompers was is RoR1
Thing is, slimy saddle exists.
Though I could see it being used to fall through things.
Cause saddle will always bounce.
Does sabaton work like that?
it's not bad, per se, but it's very different
sand do be hunting down the accs
Yes.
wait does nebulous core not do it in the air? that is very peculiar
Yeah, it's really odd.
Does spore sac do in air?
I think so.
eater of worlds lore does
so i assume spore sac does too
since that's what it's based on
I am going to assume Spore Sac and EoW lore do not
I know they can appear some distance above the ground, so that can maybe give the illusion that they spawn in air
If those two could, there's no reason why Nebulous Core wouldn't
huh, perhaps you right then
time to watch my nohits back to check EoW lore functionality
That's coming soon, IHS
Soon™️, and I'm very excited for it
Oh, cool.

Hopefully a lot, including Ampoule and Sponge, and Siren's Heart (eventually) and even Frost Flare
Only those first two and Absorber are really confirmed tho
alot of expert acessories always felt underwhelming
mainly bc they dont apply to a specific playstyle
Levi Ambergris may also be gettin reworked
I don't know how soon they'll all be happening
but, they're on the table
sort of just general boosts which are less effective than an accessory with a dedicated utility
there are exceptions of course
Big agree
... most of these rework ideas come from my own Google Doc
Flat stat boosts are my mortal enemy and I give interesting replacement function ideas wherever I see those
Can I see it?
No 
:(
What prompted a Siren’s Heart rework to be suggested/put on the table? It’s already a decent acc, but it could get some improvements
probably that
My qualm with it is that it has way too many tangentially related/stretched effects
It has
Defense, light emission, hunter/dangersense, life regen, discount effect, water movement, water breathing, on-hit freezing aura, and an ice shield.
it doesn't need all of that
Yeah, very weird.
Ye, overcomplicated.
It’s a single acc, not HotE, so it should probably be more focused.
Focus is the big word
In your opinion, what would you like it to be focused on?
The ice shield. That's its one unique aspect
It could improve water swimming and breathing (but probably shouldn't be so powerful so it doesn't totally negate Neptune's Shell)
but the shield is the big one
(Also the freezing aura should only occur upon the ice shield being broken, instead of any hit regardless of whether it is up, so that it doesn't totally negate Frost Barrier)
Personally, more underwater exploration isn’t really necessary since there’s already a ton of accessories for it imo, but Ice shield being more of a focus would be really nice.
Doesn’t the ice shield break from you stubbing your toe on a 1 damage spike? I feel like it would just be inferior Frost Barrier then,,,
Nah, it's different.
The freezing aura could be larger or last longer
And the shield regen cooldown would prolly be shorter too, to compensate for all of the lost random effects
This is all dev talk tho
Fair, so back on topic with I hate sand’s most recent sugg
It’s good
Most debuffs post ml are meaningless unless it’s Ichor or Cursed Inferno
Ye, agreed
Especially since everything is immune.
I think you've had enough suggesting for one day though, IHS
even god slayer inferno is meh, seeing as the -10 defense is kinda nice but the 125 dps is lost among the tens of thousands of dps you’re doing by that point
@mental nacelle No
it got shot
Haha.
You know that mods can see deleted stuff, right?
mods can see deleted messages so have fun
I deleted it
lol
Wut did I miss
Posted a vid in posting
Oh
lasted for 0.6 seconds
Wow.
it could be a item
SIS aren’t allowed, first of all.
Sugg deleting speedrun
?
Specific Item Suggestions.
a what
I do not accept.
ok
yeah ok
???
I do not know what the heck is happening rn
(Just ignore it)
please refrain from making meme suggestions or specific item suggestions @mental nacelle
i would say it was pretty good but thats fine
quality doesn't matter, you can always polish a turd but its never going to become gold.
(now is the time where you stop acknowledging him, spider)
((ur right, i need to work on that))
What even is bloodstone by the way? I mainly ask because I'm not exactly sure why Brimstone Crag enemies specifically drop it, and the way that enemies just get buffed with damage and health in exchange for dropping it is...underwhelming.
Sort of has the same problem of not providing anything interesting with advancement that the buffed Frost Moon and Pumpkin Moon have. The AIs don't get more challenging, it just...pumps up the damage and health so you can't instagib them.
Yknow what, I don't think I've ever seen a suggestion to add Bloodstone-themed enemies instead of having it dropped by existing enemies
I've seen that suggested for the Moons, but not Bloodstone
interesting stuff
i mean, it seems to drop from brimmy crag enemies and also ravager?
You could
no

oh it's a race now
this is a robbery
It makes sense for brimmy and calamitas but not so much ravager
I just don't see the lore purpose of it.
...
and bloodstone in general
uhh uniqueness, variety, less boring
ooo, yeah
rather than late-PreHM AIs that can get shredded even with buffed stats
Maybe also an AI change for the bosses since u still shred them
yeah, Crag enemies kinda just perish even with buffed stats
Bloodstone boss AI upgrades would be neat! although that'd definitely be a bit more to ask
Ye
yeah we can just stick with enemies for now
I don't expect it to be a thing for a while
But adding strong projectiles to the enemies or making them better after provi def would be nice
beat you to it Thomas
Holy shit
literally a 3 second difference
Oh, actually they're two separate suggs
not really?
@sand umbra you know
brimston enemies
get buffed
once they start droping the slag
its way harder to kill them
damage and health buffs aren't interesting.
yes
just for a item that's in a small phase of the game
he is
when its like
already being dropped
by other enemies
how would that be beneficial though
but that's the issue, is that the method by which it is obtained is bad right now bc pure stat buffs are boring
a new enemy with new AI would make it more interesting
Bc it makes bloodstone more unique, and not something that's randomly related to previous bosses/enemies that are already highly present.
I explained that it'd add more actual enemy variety at a stage of the game that currently sorely lacks it and give the resulting enemies a chance to be more equipped to fight a post-Provi player, making the experience much more interesting on both sides
Because the current way of doing it is frickin boring
Ye
then if they just became stronger
i feel like the areas that need new enemies though are the events from yharon and DoG
And make it less like "these weak enemies now also drop a material u can't use for a while"
Not sure abt that since events are hardcoded
hey guess what Dethmo https://discordapp.com/channels/225030931008847874/263382359397761025/705221171334873100
(Solar Eclipse spawn tables are absolutely not hardcoded)
(seasonal moons might be a bit more of a fuck but you can absolutely add new enemies to the Eclipse or replace existing ones)
(ok I don't know anything about this coding leave me ok)
seasonal moon buffs are ech

out of the events the things i hate the most are the santas or the pumpkings#
^

Also, Dethmo
"with a added catastrophe even though your using a devasation to craft it"
What do you mean by this? Devastation is the sword that also fires beams from the sky, Catastrophe only shoots from the sword
Devil's Devastation is pretty damn good last I checked
well
its still weak
you get my point
its so bad for the stage of the game its in
No I mean
That specific sentence I quoted, I don't know what you're talkin about
i thought catastrophe was the same as devastation
I can get behind makin DD more of a functional buff than a direct translation of its ingredients
and nah, it isn't
cuz i'm stupid and don't remember the weapons
i'm surprise you know that so well when you're always here being busy
lol
you got damn good memory
I've been here for like 3 years
bro i went on youtube and saw a comparison of the bosses from 2017 and before
compared to the ones from 2018
DoG has had probably the biggest look change
bro i lovehow people at boss rush panic at DoG but not at Scal or yharon
like dude
isa worm
bro
well cuz he got that insta-kill head in all modes during BR
^
Normal mode br 
So, this is...a conundrum me and Thomas have created, by the way.
Well
We're both suggesting new enemies for bloodstone, but our suggestions have different reasonings for doing so.
Your main line kinda contradicts what you're suggesting
yeah, true. it's just my baseline for what I went with. (normally, I refine my suggestion from a google doc until perfection, but I didn't realize Thomas would sneak a suggestion from under me so you know.)
ngl i think meld blobs need unique enemies more than bloodstone
if i had to pick one first
meld blobs feel so out of place
oh god not meld blobs
Do you think you two could integrate your suggs together
Pick one to focus on and inject missing elements into it
We'll deal with Meld after it gets reworked
^
yeah im pretty sure they are getting resprited anyway
meld items are old
after that would be better time to look at a change in how you get it
I'll work on injecting some of Thomas' stuff into my suggestion. Mainly how stat buffs aren't interesting and such.
there have been many suggs about meld iirc, they're getting their own revamp soon
So many items need resprites since they've had sprites from like 2017 that look outdated
Meld stuff is getting reworked soon
damn, I was thinkin Thomas could add one or two lore/theming-based sentences and we'd go with his
okay but like what lore is there to Bloodstone to begin with
Exactly
The theming is all over the place
and having unique enemies would help focus it a bit better
There's my attempt.
did it again
e.
e.
e.
e?
Now both of the suggestions are perfectly equal

yep 
sneaky
(actually Thomas you say that it's only dropped by Crag enemies, but it ain't)

(Brimbo and Clonamitas are both sufficiently related to brimstone
Rav tho isnt
He's basically golem but blood related
okay it's fixed for real now probably 
i think having bloodstone be centralized around the brimstone crags is a good idea
gives the biome more identity
This really doesn't solve the problem of the two suggs being the same tbh.
and, yeah, that ^
oh okay cool
so now mine is just dead in the water
why the fuck did you have me fix it up and shit if they're both the same

hah, saw the phrase "dead in the water" from two separate people in the span of 1 minute
and yeah iunno
Who do we wanna go with
Passion and dedication to the craft Thomas
delete both 
(I personally prefer Tommy's because he puts the gameplay reasoning first and elaborates on it better)
(Tbfh, I did bring this up and post my sugg first (by a few seconds
), so I feel like I have claim...)
We didn't really think this through
aight I have an idea
it's great
Thomas, copy-paste your sugg somewhere for now, and Cursed's will go through
Then, in like 2 or 3 weeks, you repost it so it can get bluechecked
whatever
fuck couldn't grab it in time for backup
I have it, don't worry
cool
I don't know why the fuck I grabbed it because I can guarantee you it's never gonna happen for another multiple months
because I don't like posting bluecheck suggs unless it's something that absolutely needs to happen and by the time I do manage to post it it'll either have already happened or have been shot down
I see
tho I think it's unlikely to have already happened cuz it'd involve designing and spriting and programming at least 2 (maybe 3) enemies
wouldn't you know it, I continue my trend of getting heated for literally fucking everything in this channel
anywho I'm out, have fun with this sugg thing
actually you know what
no
I'm not done here yet
time for a sugg that nobody'll like because that's just how it fucking is
Are moderators allowed to post suggs
yeah
yes, it's often times done to gauge public opinion.
yeah
or if they're not devs
it's safe to assume mods know proper sugg practice
Devs be like: screw suggestions I'ma just add this 
They can but I'd imagine shit would go down if they approved their own suggestion. 
(Talking about Moderators.)
(Imagine approving your own suggestion after posting it.)
valid suggs get approved
Yeah, but imagine.
it's happened before
like cursed said, sometimes it'll be done to see what people think of a change before implementing it into the game
for that OD sugg “he does not give you all that great stuff”
i disagree a bit https://youtu.be/7rXgc8GBLGo
skip to 1:37 for the cool part that you're here for
his drops are very good especially for DoG himself
was this recorded when pierce resist didnt exist
and yeah toxicant twister is also a fantastic weapon
if not a bit boring
this was recorded yesterday
damn
also OD’s getting nerfed a bit next update anyway so i disagree with the sugg more
and imo the reason why OD is hard is because polter and DoG are easy
he’s effectively duke but he tracks better
delay your dashes a bit to compensate and the fight is much easier
I remember the last 3 bosses used to be crazy challenges but now doggo is a complete joke
how much experience do you have with DoG, and how much experience do you have with other bosses around his tier?
sirius vs dog is strong
I used Sirius in my summoner playthrough and that shit is broken
i’ve nohit DoG and everything before him and i’m working on nohitting yharon rn
i have a good deal of experience with all bosses, obviously a bit less with OD but
it's definitely safe to say OD is harder than both polter and DoG
inb4 difficulty is subjective
for sure OD is tougher
the Old Duke is much more recent and has pretty complex AI compared to the bosses around him progression-wise
polter is getting reworked so ill refrain from speaking about his difficulty rn but idk DoG took me noticeably less time/energy than OD to fight
a lot of people find OD hard due to having less experience with him, but DoG is quite easy compared to him regardless of experience
also DoG does like 3 things the whole of p2
crawltipede AI, charging you, laser walls
i've gotta make a sugg about the plantation staff at some point
@waxen pine also teleportation
you have Lightning Worm, Ceaseless, assassin who if you've fought Brimbo you already sort of understand, Polter (who I won't speak on since AI rework next update), and Worm Boss Supreme
all of these entities --- or at least, their current incarnations --- are fairly simple opponents
i’ve been debating suggesting lower hp for storm weaver
the fight doesnt get any harder after p2 it just lasts forever
that's true
yeah obv i would love to see storm weaver be more than just circle practice
i.e. current AS
it's hard to measure plantation staff's worth since it's a support weapon
I actually was gonna mention something to maybe mess with funny Brimrose
might just get killtimes and dps with other summon + it and with just summons to measure how much of a difference it makes
"what do you mean, circle is the best way to make SW die"
cus last i remember, it's megabad
[[Brimrose]] is a mount that literally makes most of SW's fight irrelevant
not worth the slot it takes up
place 10 platforms in the sky and fly in a circle
Asphalt speed is nerfed in Rev
well, don't usually play on Rev, but good to know
this thing is basically Cosmic Car Key EX
a better idea ig would be to give SW more advanced AI
or even just smth simple like how AS circles
all of the Sentinels need. a bit more
except Signus, who really just needs some polishing up of what he already has
https://youtu.be/0qYzzqfPLMw this is basically why i hate current SW
Mods used:
Boss Checklist
Calamity Mod (No Calamity Music)
Calamity Mod Music
Calamity Mod Extra Music
MaxStackPlus
No Text Pulse
i spend like 10s in p1
oh yeah petition to make phase 1 a part of the fight iirc
It'd be nice to have P1 not get instantly melted
and have P2 be less fuckin tweaked out
i mean like you can see in the vid
p2 is literally just circling for 2 minutes
even current polter requires a bit more than circling
as for the other sentinels i think they’re mostly fine

ceaseless gets kinda annihilated by anything that pierces through his dark energies
CV just needs more than one behavior type for its Dark Energies to make the fight interesting
also something to prevent the vulnerable stages of the fight from being completely invalidated by fast-firing weaponry (read: give it special i-frames)
cv def needs some work
the [[P90]] --- a post-Plantera gun that has no business being anything close to viable post-ML --- is an appreciable option for Ceaseless because of the fact that it spams projectiles like the news spits bullshit but even faster
literally deletes the vulnerable phases from the fight
all the sentinels could use work
and on the flipside, makes slower weapons unusable in those phases
signus doesn't do anything
sw is just circling around for 2 minutes
cv is basically fast weapons=win
mhm
Ceaseless basically necessitates spammy weapons in its current state because of its asinine DR
I'm impressed with your ability to churn out a suggestion in like, minutes
I know too much
spammy weapons or weapons that negate enemy iframes to some extent e.g. [[Telluric Glare]]

yeah
yes
mhm
yes
k ima stop voting for my own i pretty much just do it as a meme
doesnt break any donts
yeah
it's valid. I personally see it as just more elimination of anything that isn't bossfighting which I don't agree with, but it's valid
from (no spoilers) guy
it’s definitely a valid sugg
yeah that
So, would this be a bluecheck?
I mean
(It's a fun situation to have a dev-denied suggestion get Many Have Suggested)
if there's another sugg in the same vein that got denied
the OD one below it is
since OD is getting nerfed anyways
then to be blunt there's no point trying that sugg again
oh pff it was literally rejected by 1 dev and nobody else voted
literally most boss summons in vanilla aren't crafted
or at least, not until after you've already killed the boss
i think that sugg may have been a bit too cheat-y but this one is a bit better
This sugg isn't for if you've already killed the boss
the argument was that grinding mats for each attempt is annoying and unnecessarily tedious
it's for attempting them
I haven't done death yet so I won't make too many comments on it
sugg isn't death exclusive tbh
byeah, most vanilla summons either cannot be crafted period
by the looks of it tho death bosses aren't that much crazier than rev
i know it says death in the sugg, but it applies to calamity as a whole
or have a recipe that might as well be more annoying to make than just doing the normal summon
its basically "oh this boss is now a tiny bit faster and shoots more stuff"
they're really not that crazy
the thing is the enviromental effects
cryo's summon is the only annoying one that comes to mind
Death's difficulty comes from everything else being more aggressive + environmental effects
Cryo summon just needs literally anything else being able to drop Eleum specifically
Eleum is garbage to get and we all know it
but like all the other boss summons I can think of don't have particularly grindy summon recipes when they do have recipes at all
and some vanilla boss summons aren't even crafted to begin with; it's Calamity that makes them craftable
zard's sugg was also directly concerning cryogen
There's a reason why he's makin the sugg in the first place
i might think of suggesting the removal of the consumable profaned core since let's be real who tf doesn't upgrade it instantly
(both Voodoo Dolls, Plantera's Bulbs, Lihzahrd Power Cells, and the Cultists at the Dungeon (they aren't an item but shut up) all come to mind)
it's just a noobtrap for people who can't read Material
consumable Profaned Core is quite literally pointless
There was a small period of time where the nonconsumable version had to be crafted post-prov, but I think that was removed quickly
I'd say just buff the amount of unholy essence in profaned shard recipe and give profaned guardians a dragonfolly style rework and then consumable profaned core can go
ye there used to be that
it was 5 divine geodes iirc
i think it was better when the non consumable version needed 5 consumable summons
that was back when Provi's triple dozen donut delivery service was a thing
which was horrible and unfun for all parties involved
also yes I agree with those suggs
the hell was that
dethmo's could use some evidence
like, three sets of three?
yes
ah
kekw
that sounds painful
I don't think it was horrible and unfun for providence
epic funny
now don't give someone the idea to add that to scal or clonelamitas
(nice sun god pun)
although, if she were to be counted, it would be horrible and unfun for her on account of the fact that the player exists and is messing with her things
byeah, all of sand hatred's suggs are good
sand's are good to go
also let me make my sugg on obliterating the useless consumable core
only thing i'd change is "basically a trap for people who read tooltips and people who don't. "
because it isn't a trap if you read the tooltip
don't guardians already drop relics?
they do
yes but lets be honest does anyone use those
I definitely feel relics could get a buff
deliverance is good for movement, convergence is nice for invulnerable phases and resilience can be good for scal
but that's for another sugg and probably another person
relic of deliverance is weird, to my knowledge it's a long dash that takes a long time of not attacking
not effective but can be good
unless you're summoner obv
crap why am i so dumb
I got deliverance on my summoner playthrough
and never used it
You've uhh
That's a lot of stuff for one suggestion
You could just leave it at "Remove the consumable profaned core"
aye it’s best to keep things in separate suggestions, even if it means you send multiple suggestions
Seems like we have very different methods of deciding when to approve a sugg
ah, when do you do it
I'll change it in a bit
Like at least 12 hours later so everybody has a chance to see it and provide feedback
I try to do it anywhere between 2-12 hours after the suggestion was posted and primary discussion was had; i forget otherwise and then worry if a suggestion gets nuked
I'm going to leave reworking guardians since that's sort of a core part of the sugg
That's kind of a big thing to throw into the reason of a very easy-to-execute suggestion
Reworking a boss
You could say that, s'not really stated
there
Better 👍
that sounds more like a bug not sure tho
i've never heard of that
wdym by static noises?
Good sugg influx.
Thing about it is then that we dunno if the elements of the fight have light effects themselves.
I'm wondering if it's necessarily accurate
It doesn't need to be setting them all to light source blocks, it can just set the blocks' lighting to something directly or establish a lower cap
when i throw a boomerang all i hear is the same noise and a bunch of clicking noises in between it
Sounds like a bug probably, you should record it
hrm, can't read the code very well
It looks like it could be doing the thing I said, just setting a light level, but I don't know for sure
any possibility the normality relocator will be patched to work as the rod of discord does in terms of debuff duration?
It already does?
RoD was nerfed, right?
Cool.
its supposed to be 6
rod of discord is 6
i literally just used it
You're not in modded then.
omg
Either that or your mod is outdated.
Make sure calamity is enabled.
^
stop
Now.
?
oh i see the problem
i have weaponout on and im using the discordant charm which makes it a 6 second debuff
my bad
ah
Are the reactions not popping p for suggestions?
Up*
Could be my discord is glitching
not in #suggestions-posting
I mean #suggestions-voting
hmm
Just your Discord, yeah
My discord has been glitching all day smh
hi I want to ask if there is an item ingame that shows our total DR (calculated after softcap) and health regen per sec
wait isnt that the thing with a lot of texts to the point I couldnt even read since most of the words are off screen? or did they fix it since I last checked?
There's a few massive tooltips in the mod
The bottom of the Stat Meter is mostly Abyss stats tho
I want to know if the stat meter works like the cell phone where I can toggle on and off certain stats
Nah, Stat Meter is just a tooltip
aw
Oh those stats were made to only show when you're in the Abyss?
I think so at least
pretty sure it was like taht when I did my PT
which was like 2 days ago
That's nice
dunno why light level isn't included in that
Was it, in-game?
ingame light level shows while outside the abyss
indeed very strange
Add the Abyss light level to the list of things that show while only in the Abyss to the Stat Meter
any way to make this simpler
"Make the Stat Meter's 'Abyss light level' stats only show while in the Abyss"
eh, not much shorter
light strength is also used in dm underground
oh then
imo, rename "Abyss Light Strength"
Yeah
yeah
signus also uses it
wha
(but signut is more niche)
his darkness headcrab effect yeah
It's a relatively recent change iirc
ok so
Rename "Abyss light level" to something that includes everything that uses it
would that be ok
and as for reason
Is that phrase used anywhere except Stat Meter?
I can't think of anything good at 12:45 AM
oh ok
I can try that yeah
'"Recent changes make use of the mechanic, such as Death Modes underground lighting. I think this should be changed because it just doesn't make sense that some tooltips say "Abyss light level" while it's not Abyss exclusive anymore."'
Yep, sounds good
if theres any changes that need to be made just ping
uhh you could prolly specify where "Abyss light level" is located @wooden wedge
like, where it says that in the mod
is that ok?
nnno? What'd you change
it just doesn't make sense that some tooltips say "Abyss light level" (on the stat meter)
Aight, I see
But, there's also all the lighting item tooltips that say "Grants increased light level in the Abyss"
it just doesn't make sense that some tooltips say things like "Abyss light level" (from the stat meter)
is that better?
I'm saying that you could mention the lighting items
m
what items could I use as an example
only thing I can think of is strange orb which just doesn't mention the abyss
Uhh
Deific Amulet, Siren's Heart, Giant Pearl
almost all light pets, vanilla included
Shine Potion, too
lumenous amulet provides light too iirc
It does, but it'd be good to get examples of non Abyss related things
Mining Helmet is a good one
cuz that seems primarily underground-focused, i.e. Death Mode
since this is suggestions
would it be a good idea to combine daedalus, hydrothermic and reaver armor together to make a pre-moonlord super armor?
kinda like auric but pre-moonlord
ok but why
You could suggest something like that but you'd need some good reasoning for it
well thats why I asked if it was a good idea
well, it could be only accessible in the modes that the mod has
That would probably make the problem worse, yeah
I'm not tryna make it a thing, it was just a thought jeez
first think about, is there a reason to add any new armor set, and then go from there, would be my suggestion
but then again, not really a reason to do that idea for an armor specifically.
I do think there's always a reason to add more armor sets, personally
Calamity's lacking a tad
I already know if theres gonna be a new armor set, it's probably gonna be when yharim releases
Another example would be the Deific Amulets tooltip where it mentions "provides a small amount of light in the abyss".
Well yeah of course, we'll be getting more armors as we get more tiers
yea
And, yeah Sand that works
(I'm wonderin whether or not that makes it sound like it's just Deific Amulet that has it. Probably not, probably is fine)
(.. probably)
I just mentioned another super armor, because there are a lot of super weapons that are quite useless but are in the game forcontent
hrm, well they're not supposed to be useless
Supernova, for example
(If you think any need to be buffed, you can suggest that)
Supernova will be getting a change in the future
ok thats what I was wondering
because its not very good for an exo weapon
oh nice
like sure you can kill supreme with it, but celestus is just better overall
thats my opinion tho
m.
Word your main line like a suggestion/command rather than a statement.
(as it is now, it looks like you're saying that's already the case)
yeah I'm saying that
your top line should be "Fishron Sharknado projectiles should have a few seconds where they deal no contact damage"
Or add "Make" to the beginning
either or
Nope. Your top line is still the same.
The one in bold.
It's alright
(look over your wording a lil bit)
(you've got "Give" and "have")
I'm not gonna make this a real suggestion, but another exo (edit>) summon weapon of your choice that can summon more than 1 unit at a time
and sorry that was kinda outta nowhere lol
keep going
There's something to that suggestion, I feel.
All of the end-game summon weapons (Exo & dev) can only have one summoned at a time (plus Saros Possession), and Yharon Kindle Staff takes up many slots
The only "swarm" summon you have at that point is the Midnight Sun Beacon from one/two tiers down
So, you could suggest that summoner gets another exo weapon that takes up 1 slot per minion, or less, with the reason being what I said above and so summoner gets more exo options like the other classes
yeah that's what I meant
isn't saros good too
i think that if exo single unit summons were added then the immaterializer would have to be nerfed
Perhaps yeah
Who suggested making scal spawn at 50% HP
She's a superboss, just don't fight her if you don't want to
Is anyone else bugged by how eidolists become aggressive after taking even the smallest amount of damage?
I was raiding the dungeon in early hardmode in the hopes of getting a shadow key and accidentally aggroed one with the sulpherous armor set jump-bubble bonus. Is it just me or have other people had to teleport back home because of similar unfortunate circumstances?
If I'm not alone here, I'd suggest making them post-calamitas spawns because they only drop items post Calamitas (unless you count the tablet drop, but I doubt many people are going to try and face the moonlord before Calamitas). Either that, or make the player have to deal a few hundred damage to them before they aggro.
Seems like a neat idea.
I don't think it's a huge issue, but at the same time, I think it's too unforgiving as it is now.
having the player deal a few hundred damage to them before they aggro seems like a better idea to me
Ye, better to keep the non-linearity imo
Sounds like a done deal
go ahead to #suggestions-posting
I need enemies statues. That probably make me super happy.
it deserves a place in calamity mod
That's not a substantial reason
This music sugg is a dont
Some suggestions need to be approved the section is the most full rn then I've ever seen
oof

let's double the size of the music mod to add kazoos
https://discordapp.com/channels/225030931008847874/699359022364491868/724699818139844710 tons of run on sentences; is this valid?
did some approval 
game ing
time for both of mine to sputter out at like 160 or something 
Ceaseless Void sugg coming maybe
actually, hrm
the ideas I have could really be split into two suggs
not sure if they belong together
are suggs invalidated if they're already being added in an upcoming update?
i.e. old duke nerf?
Old Duke is being nerfed a bit next update yes
although I think the better solution would be to maybe also bring the difficulty of everyone else around Old Duke up a bit 
a lot of the sugg is just flat out wrong as well
OD drops very powerful gear, and doesn't ignore iframes on contact
the issue with OD's difficulty is still DoG
with good mobility and 5 brain cells, DoG is not hard to learn at all imo
that's unfortunately more than my three (3) brain cells can handle
just cut them in half
i know DoG has a lot of mechanics, but the fight devolves to running away from the worm and dodging laser walls
neither of which are that hard unless you get midair memed at 20%
I often just get memed by the sudden switch to bluesky for like .2 nanoseconds
and then back to purple
funny head attack go brrrr
anywho hello yes this is Ceaseless Void idea #1
#2 coming soonish
also the cool thing about cv is that you aren't supposed to fight him in a massive arena
according to the changelogs and calamity trailers
ur supposed to fight him in an unmodified dungeon room
that's... not gonna happen
especially considering you'll need a big cleared-out dungeon room anyway for polter
big cleared out dungeons are a nono for new polter
i need an explanation
I don't like the sound of this
guess I'll wait and hope polter doesn't go enraged weaver mode
thomas you know what im gonna say about that
does dangersense sense enemy projectiles? i'm fairly certain it doesn't but i'm not sure since i don't use it all that much
It doesn't, Demik, only Omniscience
and now both of the funny haha void suggs are up
Both seem good
yay
is this scavenger hours from thomas
fair enough, dark energies basically exist to swarm you
more behaviors would be bueno
also in that case, would it be prudent to sugg making dangersense show enemy projectiles as well? after all, it is a source of danger, and projectiles are fairly prominent in bossfights pre-skelly
That function was added to Omni to give it something unique beyond just combining its three ingredients
aight
yeah Omniscience has that ability to actually make it a functional upgrade
since it's post-Skeletron (or pre- if you're really good at Dungeon raiding but shut up) while all three of its ingredients are pre-boss
@ashen warren You still didn't edit the reason of your Devil's Devastation suggestion. Again, Devastation is the sword that shoots the beams from the sky. It would also be good to give boss kill times for Devil's Devastation, if you're suggesting that its stats be buffed.
@unborn mango Adding Dok's extra music themes is a Don't. Filesize is a concern and we don't want to add music that isn't necessary.
@ashen warren Your bold line says "Give Fishron Sharknado projectiles have a few seconds...". Either change "give" to "make", or remove the "have".
Also
@radiant tinsel Wouldn't that border always be off-screen if it shows up while you're holding the Eye of Extinction, and follows you?
4k res lul
4 monitor gang maybe it could show up on the map instead?
I don't know how possible that would be, and it likely wouldn't be very precise
maybe it could be possible to lock a preview in place?
How'd you make precise measurements from terrarias map
seems good to me
gseals looks good
alright
Your suggestion's main topic line needs to be at the top
Currently you have it in the middle
Thank you
Np
I've seen similar young siren suggestions not get enough stars before, but I'm 100% on board with it. Before they changed her to only work in water it was by far one of the best pets in the game aesthetic wise.
Yeah, I like Young Siren a lot, so I really would like a item that did it float normally and didn't gave players any penalty
One older suggested I liked was to split siren and Leviathan's lore in two. Siren lore gives the cosmetic effect and Leviathan lore gives it the spelunker effect and drawbacks
They already drop the ocean lore as well, so that would mean they drop 3 lore items. But for a boss with two enemies it seems like a valid solution
maybe ocean lore could be moved to like AS or smth as it already doesnt make sense with perfs/hivemind since the lore drops from BoC/EoW
the only issue with splitting the lore would be that maybe it would warrant splitting the sentinels lore into a drop for each boss, but i think that's not really a big deal
oh
me dumb
anyways tho
the lore that prevents the cysts from spawning is also pre-those bosses
The senteniels lore has no effect so I don't think anything should have to change there
Though the issue of treasure bags for them is another one entirely
ik people prefer some wings over the tracer wings, but i wonder how common it is actually
There is some form of balance in place with having all the non-Tracer wings at their tiers be better, at the cost of not being able to run
but taking up two whole accessory slots for having running and better wings seems like it'd be fine
probably, yea
i think it would be fine bc you are using 2 slots
and you are kind of slow when using angel treads post ml
sugg looks fine to me
The non consumable boss summons shouldn’t apply to all game modes but it would make the game more fun to play
FFFFFFFFFFFFUUUUUUUUUUUU
in the pins
In the pins of this chnnel
specific item suggestion
it's what your sugg is
please read the first message in #suggestions-posting before you make a suggestion
scals hitcap made the fight easier im
@sage granite read the donts doc iirc
and yeah isnt that in the donts?
difficulty modes are a don't I'm pretty sure yeah
they are yes
@terse sundial
deleted.
alright
@patent stone please refrain from meme, specific item suggestions and unnecessary pings
no




