#suggestions-discussion
1 messages · Page 919 of 1
Uhhh.
That's
quite different from Rainbow Rod
That's a whole other weapon from another class. ^
??
What does that have to do with the Rainbow Rod suggestion?
Seashell Boomerang would have been a more apt comparison, I think
Stacking on top of each other to create a ball of death
"rack up damage" in Ghoulish's case (presumably taken from the wiki page) just means it deals a lot of DPS
Scythe train
btw @waxen pine @unreal viper sorry your suggs got deleted, my fault
Got em screenshotted if you wanna repost em, I will approve
i reposted it 👍
That was fast
Thanks
U got it on a Google doc or smth
Thanks for telling me rover. I’ve been having issues with my computer today, so I might not be able to repost it for a bit.
Alright
I can transcribe it real quick and you can copy-paste it into posting
if you'd like
In the meantime
Does Saxor's sugg look good?
(It took me a second to realize what he was suggesting but I understand now)
How are you supposed to obtain unsafe variants of those in the first place though?
You can craft the unsafe Navystone Walls
but you cannot craft unsafe Eutrophic Sand Walls, therefore it's an inconsistency
I’d like if you did that.
The problem is also that crafting unsafe Navystone Walls is irreversible, but the safe Navystone Wall recipe is reversible
so, another inconsistency
And, aight
and if a boss were to ever be added to sunken sea, then it would help with that
Change the description of the Old Die.
The Old Die is a phm accessory that changes the random deviation of weapon damage from -+15% to -25% and +30%. Also, using rogue weapons or equipping a rogue armor set causes the values to be rolled twice, with the higher value being chosen. This is not reflected in the description of the item, which only states "Increases the randomness of attack damage". The description should be changed to inform people of this. It would also be helpful if the description states the exact range of the random deviations, to give the player a better idea of what it does.
@unreal viper Here.
caps'd it too
what people see that sugg as:
Change the description of the Old Die.
what I see: what is this random item I've never heard of
Indeed. 
unintentional pun or whatever
It's a joke on two different things.
- Being that you would never know it existed unless you got the Bandit NPC.
- Being die are infact random outcomes.
I usually never get bandit since i get the money collector from luiafk which puts all coins in piggy
wait a minute that might be a good idea
make the bandit req include coins in the piggy bank
Ahhhh.
and have 1 plat in inv, what if it included coins in your pig
It would also be nice if we could apply that to the Merchant
because he too only detects money in your inventory
so if he dies, you need to unequip your Money Collector to get him to respawn
Yeah I see.
=P
(which is especially annoying because the Nurse will not move in unless the Merchant is moved in, so if they both die you have to wait extra long)
Pretty sure the merchant will move in regardless of how much money you have as long as he's moved in once before
You'd think so, that is how most NPCs behave after all
but in my experience, not so
I might think up of some reasoning later for the sugg and post it if someone hasn't already taken it by then
oh yeah I just looked it up you're right
Would be a good suggestion.
i think dom did that 5 updates ago
Doesn't even need to be exclusively Money Collector shenanigans, cuz it's a bad idea to have a whole platinum in your inventory at any point
Did he?
Before yesterday I'd never even seen the bandit because I use the money collector
that refund for reforges could def be a cool thing
and having a easier move in helps with getting that
https://discordapp.com/channels/225030931008847874/699359022364491868/723814582950559764 this suggestion is hard to read / understand
Indeed
@latent pilot If you could reword your suggestion to more clearly explain what you want, and your reasoning, that would be appreciated
it seems pretty clear to me
- add recipe allowing unsafe Navystone Walls to be transmogrified back into Navystone
- add an unsafe variant of Eutrophic Sand Walls to go with unsafe Navystone Walls
not the best grammar and such I've seen, but the intention seems clear enough
yeah
If the boss rush gets updated, i wonder which tier would Queen slime & Empress of light would be
Eol boss rush changes: always enraged and has Lorde ai
I want queen slime to be paired with king slime during the boss rush
Since i saw a suggestion that says to make the boss rush harder by pairing certain bosses: Corruption Duo(Hiveming/EoW), Crimson Duo(Perfs/Brain), Mecha mayhem
Does izzy's suggestion look good?
Yeah, seems good to me
Alright then
tho while I have the chance I will say
@indigo fog Could you pop a TL;DR into your reason?
(If you don't think it's necessary then that's fine, I just think it'd help a tad)
Thank you 👍
Does Skillo's sugg have problems? I don't think it does, and It has only 4 hours to live
I feel like the future suggbot with its remind feature that Rover wanted
the Gehenna one is a bluecheck isn’t it.
I don't remember similar suggs
And if you search #suggestions-voting with the word "Gehenna", you won't find anything after the cut-off point (beside izzy's sugg)
ye I meant that one
it's not
Huh. neat
could you approve Skillo's?
done!
(Yay, a clear #suggestions-posting)
wait a moment I have my suggestion that I came up with yesterday prepared
just gotta finalize my reasoning and post
@hollow shell so a message here pinging the suggestion owner 4 hrs and 30 mins prior to when it'd be due for deletion? doable but the bot's perms would need adjusting to allow for that
My suggestion about the loop of Universal Collapse got a thumbs up
I designed a massive boss fight where yharim controls burning vines with the staff in the calamity symbol
Discuss it in calamity mod talk.
oh ok
Too much effort.
cause the devs already know what bosses they have planned
@ashen warren I was thinking it'd just send a message without pinging but now that I think about it, a ping would be a good idea, it'd guarantee some action gets taken
would it ping the creator of the sugg ?
obv
tbh the message can ask to ping a mod or rover
ah, ok
smth like
I'm thinking of stuff which is overcomplicated
“Your suggestion is going to be deleted due to not being approved; if you would like your suggestion to be submitted to #suggestions-voting ask for help on improving it and then ping a mod or rover” or smth
i v highly doubt a suggestion is going to be deleted due to being forgotten by as many mods as there are, and rover combined 
It has happened previously
tbh, the most likely is just overlooked 
people also pinged mods (usually spider) to approve stuff

but sometimes nobody pinged and a valid sugg was deleted 
i presume the suggestion was easily reposted with the help of a mod ye? or did they have to retype everything
I think they didn't retype it at all
but at the beginning of the overhauled sugg era Merk had to repost somebody's sugg manually
btw, this is why Rover even had this idea
Yeah
Suggs quite often get to near-deletion timeframes, and I do ask for if its fine and/or ping the owner
but I ain't lookin in this chat all the time, even if I do some action prior to its deletion I could forget to truly approve it in however long I have left to
would it change anything when they don't respond to the initial ping? since i know people're often pinged like, soon after they post and the sugg isn't valid/good to be posted
Well the problem is suggs can be good and still stay in the channel
to like, give enough time for people to offer feedback that weren't around for the initial posting
(and as for recovering dead suggs, I don't have access to the audit logs / moderator bot corner) 
I agree with Saxor's sugg
I'm a little confused on what he means in the first line of his reason tho
@thin burrow you gotta put the reason in the same message as the header
use Shift+enter
(There's slow mode, so he couldn't try if he wanted to)
And no future boss ideas are allowed
I thought he misspelled Yharim
... it probably is, actually
Srry
yeah
yeah, he doesn't have arms 
And the other weapons
It'd be funny seeing Yharon shoot a big laser beam
And using a sword
or chickens 
That could be a mod
a mod of a mod..?
Mod addon
There's a few of those for Calamity
yeah, I know
The untamed one is not on mod browser sadly
@tawny garden ?
Why ping him
Future content is a no, should I go delete this suggestion?
you need to explain why you want this change to happen in your suggestion
Yeah Alex future boss suggestions aren't allowed
sorry
no worries
i'll delete it
and this is especially confusing because you mispelled Yharim in your main line

just remember to read the Don'ts document next time
Also you mispelled yharim every time lol

f sry
pretty sure you are indeed trying to kill each other
Yeah
i mean if you fight scal after she's an npc and your trying to kill her, that wouldn't make sense, right?
She isn't an npc doe
(not yet at least)
It's only untamed calamity thing
And I think the thing is you're trying to kill her but you just can't
IF MY SUGGESTION WAS IMPLEMENTED
but if you defeat yharim, which Scal was never strong enought to beat, you would have the power to kill her right?
don't docs smh
aight
who says scal could never beat yharon
the lore
You mean Yharim?
She just doesn't try bc she's o her side
I confused them for a while too
we had a lot of so-called cool™️ ideas, that's why the doc came into existence
sad
although my ideas weren't really about the boss fight, but about the aftermath and summoning items for it
and even if rn there exist really cool ideas, they can't be posted, because you can't open the door to "just the sensible people"
Should just use your computer's default, right?
Then, change your comp's default browser
aight thank you
np
i wish there was like a channel that mods could put ideas that don't follow the rules of the suggestions posting, but are still interesting nontheless.
not that my suggestion would go there anyways
That would be very silly and I definitely did not have the same idea 4 months ago and never opened it up to the public

lol i thought that the idea sounded like something others would have thought of
both the suggestion and the
i wish there was like a channel that mods could put ideas that don't follow the rules of the suggestions posting, but are still interesting nontheless.
not that my suggestion would go there anyways
@thin burrow
, that channel would be filled by SISs
Of course
god
what
@ashen warren what even
You try Deathmode?
aight
Anyway your suggestion is really weird and not formatted nearly correctly
ik man
i dont want to make a suggestion for them to use
i want them to think of something
..
if they will look at it
that isn't even a suggestion
I mean, okay
Fair enough that you don't want to get into the specifics, because that is not recommended
However, you do need to redo your suggestion so the bot will accept its formatting
You need to have your main idea at the top on a separate line (shift+enter) and then you need to explain your reasoning
alright i guess i'll go into specifics then
i get what you mean i need to format it
Well i mean tbh i may not understand the idea fully but if do, arn''t boss suggs not allowed anyways
you can't suggest new bosses yeah
You need a first line with the main idea of your sugg then the actual developement in a pargraph or more
read the don'ts doc
but idk if that suggestion even is about making a new boss
Whole new bosses can't be suggested yeah
I don't know if that's what you're trying to suggest though
(because, again, your sugg is really weird and unclear)
oh
yeah this is a question not a suggestion
That's what you meant
???
I thought you meant adding a new phase to SCal where she and her brothers combine into a final form or whatever
Thanks
its that her brothers are equal strength and they could fuse into ML's hands or something
and calamitas is at ML's head
but thats a boss suggestion
no worries man
can i ask of one thing though
i don't care what it is.. please make a stronger boss something that will take ages to beat and perfect
like mutant from fargo's soul mod
We've got 4 more bosses planned for the future
:OOOO
check the pins in #calamity-mod-talk
also holy fuck is there a way i can appreciate you guys for even being here and responding
with a 70k+ member discord
you guys are like
This one specifically
https://discordapp.com/channels/225030931008847874/225030931008847874/605900368093642752
I feel like you might also be intrested in the lore pinned in #lore-discussion
i have every single lore piece stored in my defenders forge lmao
The doc is much more in depth than the lore pieces(like 50 pages long)
i think a dev criticizing my intelligence is probably the best thing ive had from the 1 hour of being in here
lol
Glad to hear it
... anyway I'll just delete the suggestion that's in Posting rn
yeah sure thing
What was the sugg?
something about SCal + Moon Lord combining
No.
:(
bro are you fucking stupid
your suggesting final boss
okay and how is that a bad thing
i just wanted to suggest something
^
and we already have bosses planned
also no need to be aggressive, signus
lol
I mean
When isn't signus the envoy aggressive
They literally ram us and trying to kill us with lamps
ok
Does the elemental quiver actually cause lag?
For me it does
What's the probability of it splitting
From my experiences it only drops my FPS by like 10-15 during bossfights with fancy arrows
Consider the fact that some people are using lower end pcs
When projectiles split, it creates more of them, meaning the pc has to process a little more.
But The chance if it splitting isn't that high
elemental quiver with vanquisher arrows make my pc explode
Plus could always just switch it out for another accessory temporarily if you don't want them to split
True
Wait but if the chance if the projectiles splitting is only like 10% then why would it cause a lot of lag
High fire rate
I'm not sure what the actual probability is
Or weapon that fire multiple projectiles (monsoon)
But with high fire rate then the projectiles it shoots would be more of a problem
But The quiver isn't the main part of the problem
but it exacerbates it
^
I guess adding the visibility thing wouldn't be too hard though
I'll see if I can find the split chance but I do know it's high enough to be happening all the time if you have a high fire rate weapon, i.e. almost all weapons at that point in the game
Dang
okay yeah, that is correct
I didn't expect it to be that high holy
Ok 30% would be a problem
Wait I kinda want to try halibut cannon with quiver now
Good sugg quanta 👍
Agreed
i hadn't used entropy's after its nerf
it's honestly insane how bad it is lol
i would not be surprised at all if it's worse than optic staff
sounds right
imagine a "Buff Entropy's Vigil" sugg back when it melted everything
Entropy’s is fine for plantera
But nothing else really
Could use a small buff maybe
And nerf brimseekers and black hawks
Also buff plantation staff
Change the projectiles of the cosmic immaterializer
Right now some of the projectiles it fires are direct recolours of the brimstone darts that Supreme Calamitas fires. Since the projectiles cycle through the rainbow, sometimes if the projectiles cycle to red, it is hard to tell what are your attacks and what are her attacks. To fix this, either the sprite of the projectiles could be changed to something that can be differentiated from the brimstone darts, or they could be changed so that they don't cycle through the colours and therefore can be told apart from the brimstone darts.
Is this good?
How on earth did plantera take 5 minutes with entropy’s vigil?
It took me 2 minutes
And it wasnt a glass cannon build either
My setup had warding accessories and ambroisal ampoule
Well actually
I used dreadmine staff at the same time
If you use only vigil then maybe
@sterile burrow you need a better reason than "X doesn't exist so add X"
Oh, mb
I mean it makes sense to me
O nice the universal collapse sugg got implemented
yeah, I see
This new sugg I can relate with
Well, finding a reason to add additional slimes to the slime rain could be...
They use the exact same design as brimstone darts
Mostly farming, I guess
I can't tell you how many times I tried to dodge my immat's darts
it would give the slime rain a bit more use if you were to get it really early, and could help farm life alloy ores in the lategame, but other than that, nope
I finished mine yesterday
Maybe have them as a rainbow but they stay one color for the scal fight maybe green
true
yeah i was just using entropy's, nothing else
obv armor and accs and potions, but no other weapons besides golden gun
entropy did less then black hawk, an early hm weapon that is obtainable immediately
entropy is probably worse than herrings
like i said in my sugg, it was in a fine state prior to the bugs
so im not sure why it was nerfed in addition to fixing the bugs
@hollow shell i don't know if this is the right place to say this but on the wiki the sprite for the swords summoned by the gladiator's locket need to be changed as they're the old sprite
i thought i would tell you because you're the wiki administrator
wiki stuff is for the wiki channel
oh thanks
@vocal grotto soul to be claimed
i didnt know that was also for wiki changes
I'll fix it anyway
all wiki stuff is for the wiki channels iirc
i also forgot it was there
because i never use that channel
i thought you were talking about the wiki lookup channel
ok so i was kind of right
que
sry
im not sure if anyone said this but scoria slimes dont exist
[[chaotic slime]]
[[Chaotic_Puffer]]
i know there is a removed slime
anyways scoria ore is renewable
[[chaos slime]]
?
[[Chaos Slime]]
capitalization
whoops
Was my suggestion free of issues, or are there things that need fixed?
Ye it’s valid
alright then
Ty
@unkempt bolt just double checking— those times are from rev testing?
:)
@latent pilot Your sugg is good but I would change "basicly" in your first reason sentence into "often", that would make more sense
You could also mention that your change would be good for making burst damage options like Adrenaline less easy to waste
no adrenaline
ye
I think one thing with the quiver splitting sugg if it were implemented is that if visibility is off you get a dmg boost since turning off splitting can decrease your dmg
Hey! My suggestion made it in!
@true inlet specific item suggestions are not allowed
Ok
neither are memes
That was both practically
people fr unable to read the doc
alright quanta, your sugg was validated 
yea entropys really needs a buff, it got slapped hard
like i knew it was bad but hot damn
@sterile burrow What's going on with your suggestion?
that could be an interesting sugg
can't wait until auric slimes tho
slime rain post yharon be like B I G S L I M E I N C O M I N G
@hollow shell Unplanned, wild reasonless banter
You can edit it to be more cohesive
The idea itself feels pretty clear
maybe remove 'the only reason i could think of'
(Most people will see the sugg for the first time after it gets finished and approved, so your "Edit" notifs won't make much sense)
It'sjust, I have no reasons, and apparently you need one
Okay so what should I remove
making farming easier is a reason
you don't need
" just throwing it out there || edit 3 : the only reason I could see is "
You can integrate the reason that you have into your suggestion
I'll give another reason for you:
It makes Slime Rains more interesting and worthwhile at any point in the game that isn't the very beginning.
It could actually be a welcome event, a lucky bounty for free loot, rather than something completely ineffectual or a time-waster
Righty, thanks, should be good now
You wanna add the thing I proposed or do you think it's fine without it
@sterile burrow
What does it mean by "universal collapse will now loop seamlessly"?
Currently, it fades out and the intro starts back up again
Ah, thanks
Now, the intro only plays once and the rest of the song loops
you know those bells that play at the beginning?
like the music video
they used to play in each loop
now they only do it after sentinels are defeated/doggo is about to spawn in p2
gseal you should mention moving in in your main line, right now it sounds like you could be talking about their shops
good idea
I mainly don't care abt merchant since by the time you get him you probably don't have money collector
I am exceedingly sure he refuses to return after dying, if you have no money in your inventory
Has someone already made a suggestion to rework the boss rush yet?
the reasoning applies to merchant it's just that i wanted to focus on bandit more since 1 platinum is like 100x the merchant req
yes hat kid
it got denied tho
heh
NowtobedIgothankyou
don’t advertise your suggestion pls
I tried making bandit check for piggy bank/safe/defender's forge once, but I couldn't get it to work
So instead I made the plat a 1 time requirement
Rip
Could still remain as a suggestion to show player desire, and maybe someone will figure it out eventually
Wouldn't this just punish players for not killing him fast enough?
And if so the increase to the players damage would make it redundant.
Is this an sis of sorts?
Sounds like an SIS
Kinda.
Saying specific stuff about it.
That's the dev's decision on what it should do. @coarse umbra
I would say that this counts as an SIS, but that it's not an item
Ye
The debuff itself could be slowly lowering your health, while also increasing damage.
Remove this.
I know but I'm just giving sn example
And also add a reason why it should be added
^
There's partially one
Your specifying what it could potentially do.
But ... not really either
Ye, lore is based on the game, not vice versa generally
Should include a better reason?
I mean, there's 'buff vanilla's final boss'
But is that good enough
Also I thought ML being Cthulhus older brother wasn't calamity lore
But vanilla lore
Not really, since there are other ways of doing so
It's not even calamity lore it's Lovecraftian
iirc they both just dark gods in calam
Old ones driving people insane
Not sure if they're related
Moon Lord doesn't exist in Lovecraft stories iirc
But cthulhu does
Yeah but read your sugg
ML isn't Cthulhu in calamity
I know lore is always subject to change, and who moonlord is but, He is based off Cthulhu wether it was by vanilla devs or not
yeah fair enough
also, the terrarian has already seen a lot of weird and horrendous shit, not sure how a big moon man is scarier
It's not about scary its's about human brain power and proscesing a cosmic entity
Fair enough
Should my remove my suggestion on what the debuff could do?
Probably
You shouldn't give it an actual name, is the issue
It'd be much better if you said something like "an insanity-related debuff"
instead of "the Debuff Descent to Madness"
Quick question
.. Where does it say Moon Lord is Cthulhu's "brother" in Calamity's lore?
Lol was told by someone in lore, probably shouldn't have listened
there removed
Just trying to make it harder for myself
i’ve heard it mentioned multiple times
either way what do you think
I think it's a tad weak in concept but it's prolly valid as a suggestion
Again
Weak in concept?
yeah well Besides making moon lord harder and how much he looks like cthulhu, thats why I wanted to suggest
I wanted it to fit
Like I think your sugg's a bit of a stretch, a bit specific
but you do have reasoning for it, for multiple factors even, so I think it's valid (even if I don't buy it 100%)
But do you think it would be a cool feature?
Quick kinda irrelevant pop-in: ml is (hinted to be) cthulhu in vanilla, so the lore in the sugg is alright
I want him to feel more powerful and currently some pre moon lord bosses kinda rival him
Even if so, vanilla lore =/= Calamity lore
Ye
It's not even for lore anymore
Sugg seems valid now
It's my first suggestion, so it makes sense it would be alittle lackluster
should I cut that out?
Nah there's something there
It should just be reworded
Makes it sound like you'll be affecting the vanilla game with this change
... indeed
I don't really think that makes it invalid
I mean not invalid
But that if it's this subjective it's probably not gonna get a lot of votes
and I still don't like this reasoning since to me it says "ML is easy in rev, give it another debuff that it can inflict"
Which doesn't sound like it'd make it harder, just more annoying
Since debuffs in terraria serve more as an annoyance than an actual threat
What do you mean? Confusion is devastating to a terratian and can easily kill you
Confusion is more threatening than moon lord
You prolly have confusion immunity by ml tho
I wouldn't say unfair, but it should definitely have a way more obvious way to tell you that you got the debuff and that it will run out soon
i mean from feral bite you just have a random chance to get it
meaning you somehow have to prepare for inverted controls at any point in time while it's active
ML is already hard enough in rev i don’t think he needs a debuff
boc is the only boss to inflict confusion by itself to my knowledge
and it should stay that way
fucking with the player's control is a very annoying way to do challenge
technically duke and OD can via feral bite but eh
by itself
DoT debuffs usually aren't an issue because most of them are negated by asgard's valor
though not after next update so that's nice
and it shouldn't
even if you happened to give ML a DoT it doesn’t make the fight any more challenging it’s just effectively making his attacks hit harder
I'd rather a buff overhaul than adding other buffs/debuffs
there's definitely ways to make ML harder/improve ML that don't involve debuffs
because it just kinda feels like a lazy slapped-on way of making something more challenging
And it's hard to do since subjectivity plays a huge role in the difficulty of current ML
i like current ML but i dont think that's a popular opinion
a lot of people find he's easy, a lot find he's really hard
in rev+, that is
also the only way i see of making it insanity-related is just giving it BoC effect
ML inflicts shroomed 
Ehhh, blackout exists(altough i don't necessarily think it's a good idea)
yeah not at all
especially since you kinda need to see a lot of the screen for ML
to see eyes opening
cus the projectiles go way too fast to just react to unless you're far away
i too love counting timings for eye openings and the true eye timings
anywho saxor’s and portal’s suggestions look fine to me
yeah looks good to me as well
i think sirpizza’s should focus more on disabling the color changing during some boss fights
wulfrum slimes in slime rain could be brought up as a consistency issue tbh
Ehh, i don't really agree on the Yharon is always offscrenn bc he's too dangerous if onscreen so you want to run away part, i feel like adren timing is the biggest reasonning here but otherwise saxor's seem good
yharon can be offscreen quite often during phase transitions
though this problem could be remedied entirely by just knowing when they are
no boss goes invincible randomly
besides siren with her ice shield
i’m all for general QoL so i dont have much complaint
Yeah, but it's not like you absolutely want him offscreen at all times or you'll die
Also, Yharon does have some roaring and pauses on the mini map whenever he transitions phases.
About Portal's, it's just the "hopefully not sugged before" part that bothers me since it doesn't bring anything to the actual sugg but otherwise neat idea
not to mention all phase changes happen at obvious percents (like 50%, 75% etc)
they're all multiples of 5 to my knowledge
more often multiples of 10 or 25
idk this just seems like a qol that removes an aspect of learning the boss
yeah tbf it takes like 30s to open the wiki and look up the phase transitions
Ehhhhh, you should prolly not have to look at the wiki, but you don't really have to at the same time
This is basically asking to remove a large chunk of gameplay
Farming for boss summons is pretty important and breaks up the monotony of trying bosses over and over again
i don't see how grinding for resources is a "large chunk" of gameplay
if anything, it's tedious
making boss summons non consumable means:
- you spend less time grinding for shit
- you spend more time (or the same really) actually fighting the boss
Yea I personally just don't find any joy in killing the same enemy over and over to retry a boss.
Considering that death mode revolves around adrenaline (not getting hit), if you want to be able to dodge every attack you're gonna have to practice, practicing a boss and slowly getting better over time is rewarding, and I think spacing out those bossfights with arbitrary item grinding just hurts the experience overall.
Consumable boss summons is a game mechanic that has stuck around since the beginning of terraria, and it made sense because bosses were very forgiving, and you generally didn't have to put in many attempts to beat it if your gear was up to date for that fight, but in death mode, it's not uncommon to spend like 30+ attempts on a single boss.
those are some good reasons that should be added to the suggestion
^
imo if they were to be made non-consumable in DM they should be made more expensive to make in DM to compensate
yeah that's fair
but yeah, to strengthen the suggestion you can absolutely add those two paragraphs to the reasoning to expound upon the two sentences
one problem that i see off the top of my head would be to use an infinite king slime spawner to just print money, but, i think the pros outweigh the cons
you can print money with DS anyways so
sure i'll add em
most boss summons are sold by the dryad (after the boss has been beaten) or whatever so yeah i don't think it's too bad
yeah which is kind of ironic because once you beat the boss you no longer have to practice it lmao
i suppose a compromise could be to let the dryad sell the item once you have crafted it once
that seems like a good idea
Agree with this one
Normally against it since it's a mechanic in vanilla, byeah, it was addressed
I mean, the problem i have with that is that it will heavily displace the focus of death mode towards bosses, leaving basically no room for anyting else, which is a shame because then you won't have to prepare as much for exploration, as you will need to explore less. And also imo there's only a few bosses where crafting the summonning item over and over is a pain, and i could see their items being made unconsumable, but i really don't think making all of them that way is a great idea
wdym "leaving basically no room for anything else"? grinding for boss summons is one of the most mundane and boring things in the entire game. staying in a certain part of a biome then killing the same enemies 100s of times is not fun at all
the exploration required for farming boss summons is minimal
I mean you're not obligated to stay in the same part of the biome, you can do basically anything else at the same time and also like 100s of time is really exagearted, the only one i can think of where you actually have to kill hundreds of ennemies is moon lord and i agree that it could get a non consumable summoning item, but asking for a non consumable decapodita sprout is just pure laziness
Plus i personnally find that taking a break once in a while to get materials can make the boss grinding much more bearable than just basically spawn->heal->buff->summon the boss->fight it a bit->die->repeat
you can do basically anything else at the same time
like what, kill more enemies? you're not obligated to stay in the same part of the biome but regardless, you're locked to a certain part to obtain a certain drop (i.e. souls of night/light)
like 100s of time is really exagearted
it's death mode lol, anyone who's unexperienced with death AIs is going to die a lot of times
asking for a non consumable decapodita sprout is just pure laziness
i don't see the laziness in not liking having to wait for glowing mushrooms to grow
I mean ok, i don't know where i place on the skill scale(i don't think very high) but the number of attempts it took me on average to kill bosses on my latest dm playtrough got me nowhere near having to kill that much mobs for summonning items, and especially for the sprout you could prolly grow enough glowing mushrooms to craft the summon in the time it took you to fight the boss, as for the souls(for the cryo key i presume, if i didn't miss something) it was at worse a minor inconvinience for me and i fought cryogen like between 20 and 30 times.
To add something to the list, and i know this may very well vary from person to person but i'm just talking abt my personal experience, i don't think i learnt provi much quicker with the endless item, as most of the time i didn't even really bother to prepare since the attempt was free anyways, resulting in me dying much quicker and thun learning basically nothing
just make boss summons non consumable in armageddon lol
^i feel like i'd prefer this
Why not just make certain boss summoning items cheaper
Some are really easy to make alot of
While others require grinding to do so
just making them purchaseable after they're defeated would be nice
They are already
not all of them
Which ones
The only ones which aren’t purchasable are easy to get anyway
The issue is before you have beaten a boss, not afterwards
Cryogen in particular has a very expensive summon
Considering it was buffed recently i can see people having to waste alot of time to grind for cryo keys
make the defiled rune to reduce vertical movement in pre-hardmode
When you do defiled in pre-hardmode the only really noticable changes are the crits and changes to some loot, it doesn't really change how the bosses are fought that's why it should reduce you're vertical movement with stuff like Bundle of balloons.
what is the defiled rune used for except a challenge in pre hm?
farming
maybe defiled should disable jumps in pre hm
Hook only 😳
distorted is a bad debuff
defiled is active, enjoy not jumping, GRAVITY HAS BEEN SET TO 1 BILLION
Revengence UI scale to Terraira UI scale setting?
@dark kettle i dont see the issue. It's not hard to farm for the boss summoning items and death mode really isnt as bad as stated
The same argument could be made for having them non consumable in rev
yeah boss fights aren't long if you don't use adren
I know it's already talked about but i just wanted to get back to it
And the whole difficulty part is really subjective since like
Nobody's gonna spend 30+ attempts on any pre HM boss
in all the people i've talked to, dying 30+ times on any difficulty is pretty uncommon
^
I would see that only happen to people who just installed the game 5 minutes ago
But thats my vision
(I ran out of patience before I got that far with old Rev ML and proceeded to lag cheese him)
I do think I spent like 50+ attempts on Rev Yharon, dunno if he's been nerfed in the past 5ish months
most post-meme lorde bosses already have infinite spawners
byeah Dragon Egg is infinite so resources were not a concern
Only post-ML bosses gave me significant trouble
(I think I fought Cryo pre-buff)
Gotta be honest, i think all the harder bosses have an infinite summon
also birb and OD
and birb
clone, Provi, DoG, Yharon and SCal all have infinite summons, which are the stinky bosses (except clone obviously)
Deus' summon item is also infinite
^
yep, that one too
AD's is infinite but that's cuz of Astral Ore's scarcity and so post-Deus Astral biome is less annoying
also fargo's mutant mod exists, if that wasn't mentioned already
you can just buy summons that way
Calamitas has one too, even though she honestly isnt that hard
@dapper coral its about the standard mod
Not wholly sure why Cal's is infinite
i think if like specific bosses which are annoying to summon many times were mentioned it would be helpful
eh, fair enough i suppose
aside from cryo none are that bad
Probably because you need it for eye of extinction?
well you can just like
craft another one
simple, but irritating to farm for
it isnt hard to farm them in mass quantities then just make like 10 summons
Also if it's death mode, isnt the something is approaching also a thing
Its there though
it's grinding
atleast making a summon item is you being productive
No mod should be concerned about other mods
Ever
waiting for a natural spawn is just sitting there
Thomas
even for balance i think there can be concern, i know calamity made those martian ufos in space not drop martian plating until post-martian event
ye
bc with thorium it allowed a progression skip to make a late hardmode armor set
oh don't give me that
If for challenges, sure
we're talking about actually other mods, such as Thorium and SoA and all that jazz
other content mods
That too
how about make boss summons purchasable if you have died to the boss atleast 10 times
why reward you for dying
Fargo's is something of a weird case, if primarily because Mutant is funny QoL and Souls has never been a traditional content mod
to save time
if you are spending that many attempts on a boss people don't want to keep grinding for summon items
terraria's a game with an emphasis on resource gathering
i dont see why resource gathering can't be part of the punishment
i dont really see why anyone would want to grind to fight a boss, how is that engaging gameplay lmao, it just drags everything out for no reason
and Calamity's a mod with an emphasis on eliminating all forms of vanilla grind to make you suffer with its own. we get it
you have to resource gather for your gear and the initial summons
and also yeah its not interesting resource collecting
its mundane
Calamity is not a QoL mod. it is a content mod
but hoo boy it has a lot of QoL in it
calamity has alot of QoL features
none of it is necessary but it makes the mod better
debatable
people put this false sense of value in spending hours doing mundane and skill-less tasks
there is nothing impressive about it
yes
if you want qol, why not get a qol mod
like building enormous arenas for every Calamity boss which you're forced to do to have any semblance of fun
It is now time to begin the conversation of if Calamity's vanilla QoL, progression, and/or balance changes should be separated into another mod
it breaks up the monotony of fighting bosses over and over and over again though
breaks up the monotony with something even more monotonous
building arenas doesnt take that long compared to the other things you have to do
or go through hours of grinding out Unholy Essence or whatever other material Calamity wants you to get to do your next thing, with nothing to break up that monotonous grind
it may not be fun or skillful but it's different from endlessly fighting a boss
It is now time to begin the conversation of if Calamity's vanilla QoL, progression, and/or balance changes should be separated into another mod
Oops that's on the don'ts doc iirc, so it wouldn't matter,.,.
what
Calamity consistently and constantly obliterates vanilla grind while also introducing its own forms of grind that it chooses not to obliterate
people want to fight a boss until they win against because that is how you improve and beat it
if they take a break it should be because they chose to
not because the game forces them to
and im not sure what type of grind calamity adds that is even comparable to the time sink of vanilla
like unholy essence is not hard to farm
essences all can drop from fish and bosses
abyss materials drop like candy
After you kill a boss you can buy it's summon item right?
most of them
all except wall of flesh
and crabulon
who is easy to get summons of anyway
and lc
crabulon is super easy to get also
that wasn't the question
also yeah i thought you could buy the crabulon summon
oh wait i was thinking of a different one
The sugg isn't about this
the purchasing after death doesn't really matter because it's referring to before the boss is killed
my reasoning behind letting summons be purchasable if you die enough is that if you reach the point of dying to a boss that many times it means you have already crafted a large amount of summoning items
its not like you are getting a freebee
it just means if you get stone-walled by a boss it makes it less tedious to get past
and besides i usually have to fish for potion ingredients between boss attempts anyway
it doesnt cut out all the grind
doesnt have to make everything infinite, i just hope its adressed somehow
out of curiosity which boss did you get stuck on
Calamitas i think
i took like 60 attempts for fishron and that wasnt fun
Wouldn't have been Cal
calamitas has a reusable summon
That one isn't consumable
Could be just a general suggestion though
was stuck on skeletron so i grinded cal clone for 3 hours because it had an infinite summon
was fun, good bosss
Prime you mean?
yeah
yea prime
Wanted to make sure
got tired of grinding bones and souls
i think you can buy an item from the archmage npc that crafts the mech summons
enchanted metal
3 pieces makes any mech boss summon

mfw research
... wew
its fine
probably not
Prolly not but w/e
Whatevs
Byeah enchanted metal makes any mech boss summon
i feel as though cryogen and duke fishron still have annoying summons
like not terrible
Good luck grinding Prime next stream albino 
nah thats calam
i went across the entire surface to get normal worms to craft them
Worm + some mushrooms
and then ran out
On autohammer
so i then farmed truffle worms
heh, for me it's always raining when i don't want it to, so worms are easy to get
but its significantly less tedious than farming truffle worms
i found farming truffle worms to be very easy actually
sometimes 3 would spawn at once
i dont know if mods did anything to affect that
i just used battle potion+water candle
it just took time to get a large amount
yea truffles are fine tbh
iirc old duke isn't changing any more?
oues another "X is hard/easy subjectively please nerf/buff X"
He is getting nerfed already.
@sudden garnet Easier to kill next update
https://discordapp.com/channels/225030931008847874/369115362186231809/716327908540678234
OD doesn't ignore i-frames
it might've seemed like an instakill because he deals pretty big chungus damage
lemme go see the i-frames of him and his projs
Coulda gotten combo-fucked by two attacks with separate i-frame counters
maybe yea
I thought only scal and yharon had diff I frames.
Nah, tons of bosses do
cause afaik aside from shit like arenanadoes and doge head in death mode the only attack in Calamity that ignores i-frames are Prov's cocoon flames
Ah yeah, ignoring i-frames outright is just like
Prov's cocoon flames yeah
a bunch of bosses use their own i-frame timers that are separate from the immunity frames that get boosted by equipment
which.. is frustrating
This list was made before OD so he'll probably need to be added
yeah
old duke doesn’t ignore iframes
he literally clapped me three times in a single second
and I went from full
to nothing
it was probably him and two projectiles
he got stuck on top of me
Yeah he just has cooldownSlot = 1 for his contact damage, like all post-ML bosses
If so they should most likely do stuff to fix you from going down from full to nothing
its not a fun game mechanic lol
If you wanna do some testing I guess you could report it to #bugs-read-pins
