#suggestions-discussion
1 messages · Page 918 of 1
Ok
efferv doesn't
for example, eruption, excalibur, exo blade
that’s all i know which is why i didn’t include
exactly my point. i don’t know much
effervesence is kinda elemental
but it has the same aesthetic and tier
it's exo-tier, obviously
[[Effervescence]]
That's a bubble gun upgrade...
eh i guess it isn't made from multiple weapons/galactica singularities
tbf it isn't elemental bc no galatica singularities
Effervescence is more of xenopopper colours
give elemental dye an exo upgrade
auric dye
Exo dye
Here are all the elemental weapons
https://calamitymod.gamepedia.com/Template:Elemental
but yeah if i were to rewrite the sugg it would cut out most of it and just focus on the consistency argument
.. and Blaster
that too
Blaster could just be added to magnomaly cannon or something
[[magnomaly cannon]]
or make aces high an exo weapon and use blaster but its dedicated
That's more of a launcher though, not a gun
It is indeed a launcher
the wiki bot doesn't autocaps the first letter? who wrote this shit
Blaster isn't gun
oh, yea
tbf aether's whisper is in magno cannon, and isn't a launcher
I added a lot
blaster is a weird weapon
yeah you definitely did
its like archer fish
Shackle you should probably remove some too
Hmm, blaster isn't a launcher either
A lot of what you had before was just fluff
it isn't in any sub class
idk if all of those examples are needed
just saying that all the others ones have an upgrade would suffice
Quality over quantity
yeah
... also Elemental Excalibur, despite its name, is not an Elemental weapon
Elemental excalibur is also not an elemental weapon
@radiant tinsel remove the bits where you praise the weapon
i did
That's what I said...
No point listing all of the upgrades
Just say they all have upgrade except the blaster and the dye
Eh it can be condensed but it's fine for proving the point I guess
Also, rather than call out eruption specifically, instead say that every other elemental weapon is used as a material for a weapon
i mean... i elaborated 😅
It also calls out a bunch of others
It makes it kind hard to find the point that you are pitching if you have it this long
Basically just say: "The elemental blaster is currently the only elemental weapon that is not used as a crafting ingredient in another weapon. This suggestion would increase consistency by making all elemental weapons have an upgrade."
If you have something like if all the others have upgrades but elemental blaster doesn't it would probably get more votes
ok i did something
thanks for helping me.
looks good to me
The dye reference is kind of a meme though
auric dye when
hype
Keep it, if it gets sent to the devs I want to see an exo dye added, but not an exo blaster
ok thx
and Elemental Lance
wait if auric toiler becomes a thing
I think that's it tho
...
.... wait
that means there needs to be toilets for every tier
Planetary Annihilation too
i wrote lance
Not seein it?
cus it isn't there
nvm i forgot it lol
Aight cool
had it in the long one
oh now it is
now it's art
Disk also misspelled
is it a good point tho?
I think your sugg is good to go now
it looks much better now
fixed disk*
elemental toilet when
ok
Add "elemental" in front of dye so that every elemental item is consistently referenced in suggestion
nice thanks Shackle
ok
Any final feedback?
nope, looks good to me
added the dye
Wow, my meme was listened to
looks good to me
so how does my sugg get posted in voting?
justice for elemental dye
yee
when someone with the power to do so puts it there
it'll get approved in a sec
yes
if for nothing but consistency yeah
it could def help
Consistensy is key
whabboom
sound effect for approval when
Now onto the next suggestion
clentaminator upgrade
This is a pretty common suggestion, the Clentaminator one
hmm
I remember in my first calam playthrough some random block in the desert got crimson'd and it kept spreading back
Most recent delivery was in September, so this one will not be a bluecheck yeah
if your jungle gets corrupted just destroy the entire thing and let it spread from the jungle air rock
Jungle asteroid?

Wait, I was memed
*planetoid
ohh
Oh, nvm
same thing
jungle doesn't spread tho
jungle grass does
It can convert dirt to mud, and then spread onto the mud
Don't quote me on the first part though
whaaaaaaaaaat
but yeah i think the sugg is solid
no it can't
well the first bit is wrong iirc
the first bit is wrong 100%
evil spread is increased at the start of hardmode, but is reduced again after plantera
of the sugg, i mean
the sugg is def valid
abt dirt ot mud
Yeah, I'm misrembering the evil converting mud to dirt I think
Chlorophyte can convert dirt to mud
Oh, that might be what I'm thinking of, maybe
Chlorophyte can convert dirt to mud
no
uhhhhhhh what
yes
it does
From wiki
can i vote for my own sugg
yes
yes, you can
Naturally
you will incur a -5 gamer point penalty tho
doesn't everybody vote for their own 
damn, how could have I made 1500 edits to the wiki and not know that Chlorophyte can convert dirt to mud
I do
Well it’s a pretty obscure mechanic so I don’t blame you for thinking it wasn’t true
how often do you really see chlorophyte near dirt
When I'm in vanilla trying to get a digger mount (can't remember name for some reason)
Drill Containment Unit
Hmm, so is the clentaminator upgrade suggestion good then?
yea, sounds great
(Even though it is inaccurate slightly since spreading slows down post-planera iirc)
I thoguht it was halved
It just grows to 3 times the size if you didn't do anything to it, so it kinda looks like it doesn't slow down
aren't the names of endo and nightmare a don't starve ref or something?
I don't think it needs to change. Endo has good alliteration and endothermic meaning super cold, heat absorbing and shit
Yeah, Endothermic is prolly a direct reference to the Endothermic Fire from Don't Starve, so it makes sense for it to have that name.
the wiki mentiones this
@craggy urchin Read the discussion, please.
I was not aware of this, I will delete suggestion
abyss gravel mining time suggestion seem actually good
Resuggestion too.
yeah there was one very similar a month ago
Guwahavel's sugg is also a ☑️:
https://discordapp.com/channels/225030931008847874/263382359397761025/703761939649658920
Oh snap, even Ben tried to improve The First Shadowflame, but he didn't actually implement his own sugg: https://discordapp.com/channels/225030931008847874/263382359397761025/593515830877224960
he did
Well let my suggestion act as a reminder then
it was a suggestion
I never actually tried to do anything about it
and it was before I got dev
2.5 weeks to be exact
if something were to happen to the accessory, I think it could stand to get something unique but probably removed from statis' curse recipe (just move pygmy necklace from blessing to curse or something)
because I don't think it needs to inherit anything because I don't need statis balance to just collapse
Statis balance is already wacky enough given that Statis stacking is a thing you can do
is the star core reactor better then blessing
Why are you asking here?
Does blood pact double your max hp after you get other max hp boosts? I think it might be better if it worked that way, so I was considering a sugg about that.
i think so
mana jelly is
yea
blood pact is awful
Yes.
The best use I've thought of for bloodpact is using the extra hp with the evolution on scal or DoG.
Specifically on the DoG flamethrower and on the fireballs scal lobs straight at you.
I think a more elegant solution would be for the sentinals to simply have treasure bags.
sentinel arma drops aren't that big an issue outside of signus
when farming for guidelight
but yeah it'd be a nice change regardless
also farming for the evolution
yeah that too
Evolution is kinda bad.
If anyone has feedback on my suggestion, could you give it now? I won't be available tomorrow to make any edits to it if it needs any more, so I want to make sure it's good now.
https://discordapp.com/channels/225030931008847874/699359022364491868/723224695171973122
dark spark too
Your sugg looks good falcon.
dark spark only takes 5 kills max, whereas guidelight and evolution only have a 2.5% chance per kill
sentinels being unaffected by arma has always been kinda annoying to me
@latent pilot might want to look into the formatting of your suggestion. The bot isn't accepting it.
Does blood pact double max hp after other boosts, or is it like normal percentage life buffs?
Title is probably too long
perhaps
i mean the title is longer than the reasoning lol
The title could be something like "Warmth Potion improvements" and move the the thing into a paragraph
so is mochanonoma's sugg fine
looks fine to me
i think it's fine
I really don't know how powerful the siren's heart is. Might wanna bring up stats too, so you're not just relying on people's personal experiences.
Good reasoning on your sugg zym.
Don't really see the point of the change, since wizard makes magic missile so easy to obtain.
I already mentioned this, but the Dance of Light already has a Sky Fracture instead of the Ultra Liquidator
Dance of Light including the Sky Fracture is way more reasonable than the Ultra Liquidator
Considering Dance of Light fires Light blades
Infernal Rift turns Sky Fracture into Edgy-mode and Ultra Liquidator turns SF into Debuffy-rainbow mode
Edited my suggestion to state that the Siren’s heart provides greatly reduced breath loss in the abyss. I don’t think any of it’s other stats are relevant to the suggestion, but I can add them if it’s deemed necessary.
The other stats aren't really needed.
Unless it provides lots of light in the abyss too, that would be relevant.
It only provides minor light, which I think is balanced
i think sirens heart should be dropped by siren instead of ???
@ionic falcon
@ionic falcon I feel like that would sort of defeat the point of siren’s heart. It’s meant to be something that gets stronger as you play.
idk i just dont like that the only way to get it pre hardmode is to kill a harmless enemy and then immideatly recall/die instead of being reward from a challenge
@radiant meadow i edited it
no commenting in posting.
@deep haven not what a suggestion channel is for
^
you leave those comments here
this is where you discuss suggestions
yes
Sugg coulda mentioned Death Mode but, aight
@regal tendon The main line of your Siren Heart sugg is worded a bit strangely
It almost sounds like you're suggesting the opposite of what you're actually suggesting
@hollow shell edited to say nerfed instead
Most cold protection items already have a primary function, so final line is irrelevant
It's better but still a little unclear
i mean unstraight usage, not only "don't die in 30 second from debuff"
my english is bad
Second language?
russian
Understandable
But ye, cold protect is generally an additional feature; they have more use
i use google translation in most cases
@hollow shell swapped around and reworded again to hopefully provide more clarity.
Much better, yep
Ok
I think pajama could also add the general convience of treasure bags to the reasoning.
Shouldn’t I hate sand’s sugg propose an actual buff instead of just saying it should be better, or is that something the devs would decide?
.. hm?
It's fine to be non-specific, the devs can decide, yeah
In fact it's encouraged
Oh ok mb
Well, why not mentionning every boss that doesn't get targetted by minions, cuz there are several, like duke fishron, AS (this one i'm not sure since apparently i'm the only one having encountered problems with it) and maybe some others that i don't know of
that doesn't sound like a suggestion
AS and destroyer weren't targeted for me
No problems with Levi
Levi is completely shredded by brimseekers
You mean the actual minion or the magic like attack
because if it's the latter, i really don't think this goes with the spirit of the summonning class
What
Well nevermind i mistook it for just another acive summonner magic off-brand
Brimseekers are the name of the summons
Not a homing attack
They have melee attacks
yeah, but i thought the attack that the wep did after you had no minion slots was a magic like attack
Yeah just looked at the wiki, tbf i never dropped the wep sooo
If the enemy guess in there the brimseekers go super fast
brimseekers are pretty epic ngl
i made the gif for that page, i would know
but it seems like there are issues with more than just one boss
i mean
that's an age old complaint tbf
Well the thing is if i understand the problem correctly, the summon AIs are working the way they should according to the code, it's just that that way is dumb sometimes
something like spikecrag not firing wouldn't be allowed for example cus it's a) a bug b) addressed in the next update
The problem isn't specifically spkecrag, it's every sumon wep that exists
what is the actual issue? is it just that the summons aren't fast enough to keep up with them?
or just generally summon AI is poopy
Nah, they just sometimes don't target the boss because they're on vacation i suppose
that's a bug, not a suggestion
Again, i don't think it is technically a bug as the code is prolly working as intended, it's just that the way it was intended to work is dumb in this situation
what
isn't minion targeting a vanilla thing?
it is yes
There is already a visual cue for when you dodge a projectile, and you can look for the dubuff to see if you can dodge or not
I mean sound(i think sfx means sound effect)
I don't really think we need a sound effect tbh, imo you shouldn't rely on the dodge enough for that to be significant
it was most not all
Why would you do that fabsol
because he does not like the game to be not diffficult
Welp
probably cause it basically invalidates Asgardian Aegis having debuff immunity at all
and what the hell is wrong with gehenna so it had to be nerfed?
this mod is gonna make me hate it one day
gehenna wasn't nerfed what
yea gehenna isn't mentioned in changelogs even once
i think he meant abbadon
in that case, probably because it completely invalidates the fact that clone inflicts brimstone flames
same as why Asgard's Valor won't have Holy Flames immunity anymore
honestly at this point just remove ankh charm/shield
what
they keep removing debuff immunity
I think these changes are meant to do the opposite of that, and encourage more use of the ankh shield, so you can't just delete it once you get silva
how does that invalidate ankh shield/charm
ankh sheild is upgraded into Asgard's valor, which has a dash so Silva does not make it useless
and kb immunity
why is this in suggestions chat is my question
idk
someone said why did they remove auric tesla debuff immunity
this is the place with what you people call context
They never said that the final upgrade got nerfed to cut the debuffs in half
Abt auric Tesla half of those won't even affect you since they do like no dmg
I wouldn't complain about it until it's released and you experience the changes first hand
^
Well ben youre not wrong
Idc about these changes
Where is ma boi draedon?
Didnt you day he just needed some final tweaks in 1.4.4?
Like 2 months ago?
and besides, this channel isn't really used to discuss future content and making suggestions about something that isn't released yet isn't good either
draedon will come, just wait
Ah ok
This is 1.4.4.005 so I'd expect it in 1.4.5 which will probably be in a few months maybe around the same time calamity comes to 1.4
i dont think there will be a vanilla 1.4.5
1.3.3-1.3.5 were added because they did not add all the content they wanted to
he was talking abt calam 1.4.5 i think
^
oh
i think the god slayer inferno doing damage to yharon is good
yeah
it's not immune to it
wiki says he is
[[polterghast]]
what
lol
tbf right beside it it says "immune to:"
also mad alchemist's cocktail glove
is it fine if I can suggest a nights edge armor(jungle,molten,shadow/crimson,necro armor) and a terra armor(hallowed armor,nights edge armor,broken hero sword) for calamity mod.
They will be multiclass armors like the astral and fearmonger armor but in an earlier progression standpoint.
armors like that aren't really needed imo
if you feel like more multiclass armors are needed in earlier progression, you can suggest that instead
you can disable the demonshade devil
nights edge and terra armor specifically are unnecessary though
[[Cosmic Plushie]]
By equipping another irrelevant pet?@frail mantle
yes
NO
you can, yes
Then don't use demonshade
Somehow he wants 0 pets, god knows why
i would assume its because it does passive damage
I mean it's a summon not a pet
@radiant meadow can I still post the suggestion?
and cosmic plushie is death mode hardcore exclusive
I wouldn't use the plushie pet as an excuse, but
and has some effects
dyable minions will be a thing in a few months when tmod 1.4 is finished
There was a mod that disabled it. Unfortunately it no longer works.
I can't stop you from posting it, I just think the idea isn't very original or unique. I think it's better to just generally ask for more multiclass armors. @ashen warren
so the reason that I will put would be: more multiclass armor variants yes
que
@real folio you need a reason
@real folio @ashen warren Please read the message at the very top of the channel before posting.
i would just suggest for more multiclass armor sets so it's not as specific
^
ye
Someone just said buff slime god lul
SG is arguably the hardest pre-hm boss
^
be pretty hard to find anyone who would dispute that
it's not that hard imo, but it's the right combination
not like there's much competition in pre-hm anyway
well let's wait for them to give a reason
it doesn't look like they're going to
The bot needs to instantly delete messages without a reason
Instantly delete messages without using Bold :p
It just 
you don't need bold though
eh, that's kinda rough for people who misclick and hit enter without a reason like me
ok I changed the suggestion does it sound better
yeah because you would have to wait 10 minutes to post again
get rid of the whole nights edge/terra armor thing
its still pretty specific
more multiclass armors is enough
instantly deleting messages on the spot is a bit much
the cosmic plushie can only be obtained in hardcore bro
and it's death mode
unless you have cheat sheet
or you can obtain it by not opening the bag, placing it into a chest, creating a hardcore character and enabling death for a sec and opening a bag with him 
Also it only cares about client light levels so if you use light hack the plushie can't stab you
but why would you do that just to remove demonshade summon
imagine actually using demonshade
^
^
demonshade is good for BR iirc
its ever only useful in boss rush no hit
auric tesla gives you a better balance in offense and defense
i wouldn't use it outside of BR yeah
I’d say demonshade definitely improves offense
demonshade is only good if you get it in a randomizer
But the lack of defense is way to severe for me to ever really consider it
demonshade is more offense-inclined where auric tesla is more defense-inclined
auric tesla is more rounded than demonshade
demonshade reminds me of hallowed pre 1.4
why craft demonshade armor when you can craft the sick endgame weapons
demonshade is weird because mechanically it’s a sidegrade to auric tesla but it’s presented as an upgrade
i just never craft it
I regretted crafting it lol
anyway this is offtopic
Or just delete it
ok
Why do you want to buff him
You gotta provide things like kill time
Equipment
Not just throw it on the table
Well Statigel is still fine for Rogue even in early-hardmode, if you want a pre-HM-boss rogue set added I think you should probably mention the fact that literally every other class gets at least one
can’t you disable the demonshade summon w the pet with visibility off anyways
@ashen warren no need for a specific idea, being vague is generally encouraged.
I’m saying with the pet that disables it equipped
And even if you could, people might still want to equip other pets
and it can't do that, i just tested it
ah that sucks
And demonshade already utilises the [armor set bonus] key for it's enrage thing
so that can't be utilised
maybe a config or a separate key?
@sharp tide It might help your case if you mentioned how mollusk doesn’t give rogue stealth, it’s main mechanic. It’ll make your point about rogue not getting much benefit from it stronger.
ummm doesnt forbidden armor with the helmet dedicated to crab bar exist as an early rogue set for hm
it benefits rogue technically, but not enough to be useful for rogue users, it's good for summoners since they get to use a secondary weapon without losing a bunch of dps
Only gives rogue buffed velocity iirc.
also gives a special effect for stealth strikes
more rogue velocity, stealth, effect on stealth strikes and no summon penalty when using rogue weapons
@ashen warren What about Omega Blue, Demonshade, or arguably Mollusk?
Omega blue is def a good multiclass armor, ja.
pretty late game though, except mollusk
I'd say that multiclass armors are still lacking in many places.
actually what is mollusk like? [[Mollusk armor]]
that probably would've been better in wiki lookup even w/o the embed
c'mon man
probably, sorry bout that
Oh yeah, astral armor.
and I'm not allowed to give friendly reminders?
notably, he was bringing the link for himself
okay w/e
not because someone was asking about it
Mollusk Armor is arguably summoner but it's primarily classless
Phm has crimson armor, shadow armor, and pumpkin for multiclass.
Hardmode has mollusk and astral.
i mean, mollusk armor is good damage but you can't move to save your life, so it's not a fantastic option
hell, you can't even get hermes boots sprint with them on
So late pre-hardmode lacks options.
Hardmode lacks options throughout most of it, and the starting option isn't great.
shadow is mostly melee
Shadow is just melee yeah
Post moon lord has three very powerful multiclass armors, but they're after a good few bosses.
so basically there are no multiclass armors in late pre-HM and early HM
(cept Mollusk)
(mollusk kinda bad bc no mobility though, at least imo)
Basically no options in mid and late hm until deus.
when's deus again? lunar events?
Yeah.
Crystal Assassin will exist in 1.4, so you got that at least
i don't suppose his rework changed when he's meant to be fought
so yeah basically HM is sorely lacking (other than mollusk oof)
crystal assassin is pretty bad
^
no unique bonus
yeah
Honestly, your best option for multiclass is just mollusk but with a diff helmet.
In calamity.
qs is mech difficulty anyways
you mostly do the fight for the slime mount
and the hook
if crystal assassin gave minion slots it would be viable
"mech" like mechanical bosses or "mech" as a weird way of saying "
"
mech bosses
bruh
m
i personally consider her to be as difficult as KS is in pre-hm (so very, very weak) but difficulty is subjective i guess
the boss is not that hard but i normally do her after mechs
Off topic gamers.
Wydm?
You don't like minions being tied to set bonuses?
That's there on purpose to prevent insane minion setups.
@winter latch even though
Tiki armor has 3 4 minion slots and Spooky armor also has 4 minion slots?
Also, stardust helmet is worth just for the damage.
... and Stardust still has 5 minion slots total?
Tiki has 4 slots.
You right, missed the set bonus extra
I don't know what he's trying to say.
Is he saying that you can get more max minions by mixing armor set pieces, and that's bad?
think so
I like mixed sets a lot.
1.4 has "fixed" that tho
personally i'm against mixing sets, but summoner is pretty dificil as is so might as well do what you can to get more minions/damage/whatever
@winter latch Please explain yourself more clearly.
@hollow shell I would argue that the demonshade and omega blue is pretty late-game and you can get omega blue around the same time as fearmonger I think. Still pretty lacking in general even with Mollusk armor in consideration
Omega blue is pre-fearmonger.
you get my point
You should still mention them in your suggestion.
Though I agree that demonshade is basically irrelveant since it's post game.
well I just forgot about them lmao
I'd argue fearmonger is more summon oriented than the other sets but that's up to people to decided
Fearmonger is primarly summoner, ja.
edited
alright cool
there's 2 suggs that need more reasoning
this one is more of a bug https://discordapp.com/channels/225030931008847874/699359022364491868/723423620092919818
this one probs need better reasoning https://discordapp.com/channels/225030931008847874/699359022364491868/723528391038337055
im gonna add one more thing
there isnt a consistent progression for multiclass
you literally go from mollusk to astral
astral to omegablue
ye I'll ping them
@thin bolt thats more of a bug
@latent pilot u need better reasoning
it may be a bug, but isn't it a very common bug to report?
like isn't summon AI just janky anyways?
in that case is it a bug or does something need to change with summon AI itself
I think most people overlook it since levi doesn't have any good summon drops
I skipped levi until after golem
anyways both of them need better reasoning
(specifically for the counter scarf suggestion Saxor)
@winter latch Please explain yourself more clearly.
@unreal viper you can get daedalus helmet before stardust helmet, but daedalus has +1 minion. The stardust guardian and the 17% damage arent worth 1 minion slot considering the minions at that point are more powerful than a stardust guardian, so with full stardust gear you have 5 minions but with the daedilus helm its 6 minions. What i mean is the daedalus helm can be +1 minion and the set bonus with the daedalus summoner helm can be the armor summon and +1 minion slot
What's the problem
it aint balanced
How so
Mixing helmet is indeed a thing you can do
and honestly I think it's good that if you mix helmets, you can get better results than a set bonus
People usually just blindly equip the matching armor set
If you noticed that you can get more max minions and therefore more DPS by mixing, you should be rewarded for your analysis

Yeah, I like being able to mix stuff.
It encourages creativeity.
You do have a point on the stardust guardian tho.
He's garbage.
1.4 changes that
what does 1.4 change? can you not mix armors anymore?
I was saying stardust guardian actually becomes good in 1.4
hmm
imma delete my suggestion because i dont think i agree with it anymore so see ya
Alrighty
Anyway
@waxen pine You could add to your suggestion the general convenience of Treasure Bags. Each Sentinel does have a good amount of drops and bags help to keep it consolidated in your inventory
👍
Thanks
Any feedback on Pajama's, I Hate Sand's, or TreesOne's suggestions before I approve them?
they all seem fine to me
Well then.
does the sentinels one get a blue check?
Actually no
That bluecheck originator is from September
Cut-off got moved between then and now
(4 days after. Unlucky Gan)
ah mb for not looking that up, originally the sugg was smth else so i didnt think to look it up after i changed it whoops
ah
Well he's gonna be in it eventually, tier placement would be all your suggestion is @waxen pine.
To be honest, Boss rush (in general) probably needs to be reordered, but there’s already been a suggestion about it recently that got rejected by the devs.
i mean OD is getting nerfed a ton next update
that should 100% help if he gets added to br
Huh.
half of these accessories I've never even heard of before
I had no idea old die even existed until now
just goes to show how big of a mod calam is
Ja.
Hm?
que
The description doesn't mention the DR decrease.
It does say "Cursed?", however
Yeah, but most people probably don't consider the flavor text too much.
both it and old die are intentionally vague I thought
Even if they are vague on purpose, I don't really think they should be. Being vague just forces the player to do more work to figure out what an acc actually does.
it gets the point across
you don't tell someone "the projectiles fired from the terra blade deal 125% of base damage but the terra edge's projectile only deals 75%"
rogue crits are currently broken so that's probably why it feels weak
no idea why it's post-perfs/hive specifically though
well I just beat hive with mini shark
it's pre-
much faster then rogue
You should add times.
ranger is broken especially early game imo
if minishark is that strong then we'll look into it
But I'd def wait till next patch.
you should compare it with melee, summoner, and mage
ok
especially the first two
Wdym rogue suffers in those areas, you positive you have proper equipment?
rogue is fine for that time?
Yeah it is.
infernal kris shred perfs and hiim
What the.
combine anything rogue with luxors in phm and everything dies as well
You need to show us your gear.
not certain anymore
but for reasonable gear at least warrants a test
top tier in phm isn't worth it imo
I made this argument more for the fact that I think its underpowered compared to ranger, so I don't remember
all you need to know
Ranger is kinda borked, multiple class comparisons would be more bueno
Then edit your suggestion appropriately.
hey, not everyone saw that; no need to react agressively
happy?
So
First three suggs in posting, they good?
yes
yes
didnt pajama day's suggestion already got suggested in the past
(it will?)
fabsol confirmed in ama
cool
when he gets around to it
or the youtube qna
I forgot which one
aight I found it
game
why is fabsol is high
nou
Oh I thought you were talking about the one in voting
How about Saxor's first sugg and Zym's?
I know some people said Zym's might belong in bugs
saxor's is fine yeah
zym's is a bit debatable whether it's a bugg or a general summon ai rework
The ice rain one is good to go
Ah good, Saxor came online
Got one last thing to say
@latent pilot "in rev+"?
for your cold protection sugg?
Weather effects in rev mode no thanks 
now this reasonable i think #suggestions-posting message
aight cool ye, it's Death Mode
And yeah there could be a cooldown sound indicator for those
kinda like the mana plink, or the same plink of several vanilla projectile swords
and what about unsafe dungeon and eutrophic sand walls
those don't craft into anything either
(i add eutrophic sand walls after check crafts)
you can buy unsafe dungeon walls
wait
safed isn't a word
Make navystone crafted from navystone walls(unsafe) and add craft for unsafe eutrophic sand walls
Beacuse it can be crafted from safe navystone walls. You can craft safe eutrophic sand walls but can't craft unsafe walls.
that should be your suggestion
makes it easier to read
and understand
better?
Again.
How tf are you supposed to naturally obtain unsafe variants.
Unless I'm missing something.
Dungeon walls yeah, not the Navystone or Eutrophic sand ones.
(if anyone's online)
Does Saxor's sound sugg look good?
Why does the title mention rod
Similar concept, I spose
A cooldown for a damage-avoidance option that would be useful to know when it's over
Idea is nice, but sugg can be reworded better imo
Alright, want to ping him?
i already here
Cool
yeah
maybe like this?
in the meantime
@ashen warren , you could be less aggressive in your main line. Also, your reason should probably mention Cosmic Plushie directly, as it has that as a function but is very hard to obtain
uhh lemme see
It's cooldown btw
Yeah that wording is a bit better
and ^, also "scarf" not "scraf"
Nice, cool
All good to go now?
Better yeah
Prolly yeah. Still understandable
Then seems good
Thoughts on my sugg?
Its short and straight to the point, id say its approved
Yea, I normally just use it as a material
(Saxor's)
Yes I do agree izzy
Those fireballs are useless
I thought Gehenna was a crafting material only
in practice, it is
Gehena seems like a Novelty more than anything tbh, im not surprised of Izzy's Sugg existing
And ye, its just Crafting fodder
that's a tmod issue, not a clam issue
" Calamity isn't the only mod to have this BTW."
Also bug suggestion
you even know yourself its not a calamity issue
tmod issue, you say?
interesting...
does Tmod know of the issue? If not, I will let them know
I think they know
k
Gehenna buff makes sense to me
The only thing those fireballs have ever done for me is break my herb farms
https://discordapp.com/channels/225030931008847874/699359022364491868/723590177683144816 this is basically a SIS isn’t it
After the first paragraph nthe sugg kinda just goes into SIS
yeah it’s literally giving recipe and name and functionality
@ashen warren hi can you make your sugg less specific about what multiclass armors you want? That's a don't and you should read the don'ts doc
Oues
https://discordapp.com/channels/225030931008847874/699359022364491868/723587775496192000 this seems valid just v aggressive
tbf Demonshade in general is a very aggressive set
in phrasing, Thomas,.,
Yeah that's pretty agressive
Randomtrr's sugg look good?
There's technically one planned already but... no idea how soon we'll get to that
Yes, in Feb
is that before the cutoff
aight
@wary plank You should have your actual suggestion as your top bold line, rather than the issue
Sorry about that, will fix it
Yes, ive found several new staffs during the game that i simply can't use even though they seem much stronger than the current preffered one
yea one of summoner's greatest downfall is their main source of damage relying on ai
gets more problematic when going underground, as a melee/ranged/magic user you can target whoever you need dead first and move on, summoner many times rely on wether your minions decided to target the wrong enemy or are just stuck somewhere/shooting a distant targets
non flying minions can't be used in caverns (anedoctal experience ofc), and well, thats the main part of the game aside from bossing.
This, basically
I see. And the right-click direct targeting isn't working well?
Depends a lot on each minion. If their damage comes from direct contact and they have phasing, is awesome. Black hawk for instance, keeps a certain distance and ends up being irrelevant. In the previous picture, they just turned around and didnt go after the targets, since there was a small patch of ice beween them and the mobs
m yeah, I can see how a lot of minions that lack the ability to go through tiles (either their projectiles or themselves for contact damage) would be really annoying in caves
this staff just dropped, and its absolutely shredding everything around me, and even comes much closer to me when no targets are nearby. The damage is very similar, but thanks to phasing+contact damage+roaming AI, its a complete upgrade
Legit would love to see more summons that do more unique things
I would like to see a change made for the configs to be able to disable the Boss Zen Debuff, because especially when I'm playing with friends, if one person is farming mobs then itd just stop the process when someone else is farming bosses.
there have been suggestions in the past about making Boss Zen only affect players locally, so only the players closest to the boss are affected while other players can vibe around and still have enemies spawn if they're far enough away
But i would like to completely disable it, because it makes some of the events broken, I personally dont mind fighting the bosses alongside of the regular enemies.
Could be a config option, yeah
Just having the option to disable it would be nice, because it is a feature that I didn't have when I last played Calamity and coming back to this mod just kinda ruins the "craziness" you can have with the boss rates. Some bosses spawn naturally so having the Boss Zen whilst theres a 10x spawn rate potion going on just means regular enemies spawn rarely whilst bosses constantly spawn and stopping everything else from spawning.
How're Pajama's and I Hate Sand's suggs?
(Pajama's is indeed already planned but it hasn't happened yet)
i'd say it's fine ye
theres kind of something for that on the calamity art server @wind falcon
you can find the discord invite to the server in #info
deleted sugg
Can you guys add a feature where i can date supreme calamitis?
you guys should add a feature where i can date supreme calamitas
Give minions some attack related buffs, like projectiles going through walls, phasing through walls, lower/higher roam distance
This would be difficult to work with/code and may not be feasible to change vanilla summons, and most certainly won't affect other modded summons.
and please don't meme like that in here @ashen warren @solemn vigil
we will because those mods are actually fun
cool
so, are you going to stay on topic, or
i donate to there onlyfans
i simp for supreme cal
stay on topic please
alright, you've already been given a verbal warning
if you don't have anything constructive to say about suggestions, then leave
supreme cal is from calamity mod but i could be wrong
But heres an actual suggestion
I personally think it would be kinda cool if there was a mercy feature for some bosses, dunno how it would be added but I think it would be cool if you could spare bosses. Then you can fight all the bosses again and spare them
Dunno if that would be interesting to anyone else though
that sounds annoying to code and there isn't a reason to "spare" most bosses
That's been suggested in the past iirc
Lemme find the most recent one
Looks to be this
Welp that wouldn't be a blue check
So, not even a bluecheck, neat
It's close to cutoff date
wouldn't even be a bluecheck-- it wasnt delivered
Aight, I remembered a more recent morally-light Undertale-like suggestion, but it wasn't sparing
It was this https://discordapp.com/channels/225030931008847874/263382359397761025/696890959006531635
so
Yeah, Skoores' October one does seem to be the most recent one
A post moon lord rainbow rod upgrade? How does that sound?
Wouldn't that be a SIS?
Sis?
specific item suggestion
Oh
Nah
You can suggest something like that
as long as you give reasoning for why Rainbow Rod specifically should get an upgrade
I see.
(at that point in the game specifically, too, if you can)
It only becomes a Specific Item Suggestion if you have a whole item idea in mind and describe it in detail like a wiki page
Ahh.
So essentially you just think of the item itself, not what it does and shit since that's the dev's decision.
Yup
maybe polter tier
Dunno. I don't know how you'd make a Rainbow Rod upgrade useful, tbh
Never found much use for it in combat
I believe it could be real good like the magnet sphere which was an OK weapon which turned into a wonderful weapon or even the spectral staff which was not that good but became really great for its tier. I can see it bring useful because it's niche is supposed to be high single target damage and a theoretical post moon lord upgrade ver would have a lot of improvements to this plus its unique way to tracking theoretically would make it a solid A/B tier weapon
In what situations would it be useful?
If its like post polter it having like high burst dps due to its original having extremely high base damage it could be used to deal alot of burst damage against bosses
Most of the other mage weapons are like consistent dps
Back when I played mobile (before hardmode was even added) you used to be able to stack multiple projectiles of the magic missile and weapons of the same type by holding on the screen. It allowed you to create a massive ball of death that would obliterate the first thing it touched. I'm just spitballing here but that could be interesting, if not that useful.
Not just against bosses, what use in normal play would it have?
I suppose I could see the niche it fills being a good reason
The vast majority of post-ML magic weapons shoot really fast or have a ton of pierce or splitting projectiles, etc
Not a lot are slow-shooting high-damage single-target types
Could be some potential there, ye
Would it pass through tiles? If so I could see it being viable.
Because otherwise you would have to play a maze game to hit targets.
That's the fun of it :P
True.
I think by the time you're post ML it's fair to have it phase
Sure, why not
I think the most prominent thing to mention is the method of damaging
ignore imunity frames?
Also
god damn it
both Pajama's and I Hate Sands' suggs died cuz I wasn't paying attention
Rip
That suggestion warning getting worked on or wut
So I don't see the point when it would have a unique use time too.
byeah honestly
@ashen warren Could you make it so the bot gives periodic warning messages in this channel for suggs still in #suggestions-posting?
Like, one warning 4ish hours before the suggestion dies, and one more like 30 minutes before?
(we mentioned it before but it prolly would be a good idea to implement that now)
Anyway
Yeah it wouldn't have any reason to ignore immunity frames if we're going with the concept that it's a high-damage single-target projectile
I dont see the point the rainbow rod constantly dissipating so, if it doesn't go away then it could be a fun weapon to drag around at least
That would be broken for its tier.
Since you can just fry bosses to shreds if it has high damage.
m, it would just be death-on-cursor
and again, would defeat the point
of what we've been gettin at
Doesn't dissipate on contact = not single target.
I only suggested this because its post polterghast
Also flamelash I'm not sure if it's new or not but once it hits an enemy it has a chance to pass through and deal dmg and then rebound back on to the enemy or home onto another
