#suggestions-discussion

1 messages · Page 916 of 1

sleek ore
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I gave up on moon lord lol

ashen warren
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and kill her before the guardian jaja

violet dagger
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How

weak field
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Rogue using moonlord weapon to kill provi be like

sleek ore
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I had a strategy but it always degraded into chaos

violet dagger
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I never do enough dps for that

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To kill her before the guardian

ashen warren
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the healer guadian's heal is like 0.5% of her health isn't it

weak field
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All her attacks have a clear pattern except for the cocoon flame one, which you can just keep your distance

ashen warren
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0.25% / 0.375% / 1%
exp, rev and death

weak field
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And tbh who fight her in hallow not for the tracer?

ashen warren
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yeah it's not that much

violet dagger
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I fight her in underworld

weak field
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^

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Who doesn't

violet dagger
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Crystal is much easier than lazers

weak field
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Yeah

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It's just like light mode, who doesn't use light mode?

onyx river
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Ehh, imo crystal isn't easier, it lasts much longer making youoften take damage on another attack

violet dagger
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But it's less punishing

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With lazers if they hit u ur pretty much done for

weak field
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Wait what does the crystal attack look like I feel like I've never seen it

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Despite fighting her in hell for like 10 times in a roll

onyx river
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Well not really, i recovered from that may times even in death mode

violet dagger
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She summons a crystal above u

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That shoots down shardd

weak field
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Oh that thing

onyx river
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Plus it isn't that hard to dodge

weak field
#

Haven't seen it, plus the pattern of the shard is super easy to predict

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There's no way you'll get hit by it

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Unless you're flying upwards maybe

onyx river
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The main threat with those attacks is them pushing you into another attacks, they arn't hard to dodge by themselves but sometimes mean that you will get fucked by anither attack

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Resulting in you often taking large amounts of damage

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But honestly as spider said, it's really a personal feel, some ppl will find provi easy then struggle a lot against Scal, personally i found Provi harder, and some ppl are just gods and can beat any boss in the mod easily

weak field
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Add a slight glow to cnidrion? Sign me up

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Provi harder? you must be joking

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I could beat provi single handed if someone was to aim the weapon for me

onyx river
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Nah men, Scal's paterns are much more predictable

weak field
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Also much more punishing, most of the time, 2 hit and it's god slayer revive

onyx river
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Yeah, but you can more easily not take hits in succession

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Again, it's really dependant on the player

weak field
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^

analog maple
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can i add a suggestion for when 1.4 goes to tmodloader?

onyx river
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No

weak field
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Nah

analog maple
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ok

weak field
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This thing has nothing to do with calamity

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And god knows when will they release it

onyx river
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Read the don't doc in the pins for all the rules about suggesting

violet dagger
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And 1.4 suggs are a dont

analog maple
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oh well it was about making zenith post dog

tepid root
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i think something like that is already planned

analog maple
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oh ok

weak field
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Zenith 8 million dps be like

tepid root
analog maple
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well thank you for telling me

weak field
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Zenith does more dmg from behind you btw

analog maple
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yeah

lunar ibex
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Should I suggest adding an Exo-tier gun?

distant gyro
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no

weak field
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You did that, you might as well suggest adding exo tier weapon for all classes, but that's a specific item suggestion so no

tepid root
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all classes do have an exo tier weapon tho

weak field
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How

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iirc only range and mage have exo weapon

frail mantle
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no

ashen warren
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cosmic immaterializer?

tepid root
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what

ashen warren
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however it was called

weak field
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I meant mage bruh

onyx river
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Every class has one

frail mantle
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every class except Summon has at least two exo tier weapons

onyx river
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but some have more than others

tepid root
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summon has 1

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others have 2 or more

frail mantle
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Melee has, like, seven and ranged has 4

weak field
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Wlep

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I thought you meant something like Apothesis when you said exo weapon lol

ashen warren
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even then they all have post-scal weapons

onyx river
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Oh, yeah, unfortunately theese are dono weps so you'd have to whip out the bank account if you wanted one

weak field
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By that you mean like?

lunar ibex
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Ok

weak field
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Welp Apothesis is rewarded for nohit race

hollow shell
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TablePrinterDoor's sugg is gonna die soon, is it fine?

weak field
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What is it?

tepid root
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looks fine to me

onyx river
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Yeah

weak field
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Oh that hell box one?

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Yeah looks fine to me, would save a lotta hassle

onyx river
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Ah no mbad yeah, theese arn't dono weps

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i'm dumb

frail mantle
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some of them are

onyx river
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Not apotheosis and drat

weak field
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They're both rewarded as a prize for nohit

onyx river
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yeah

weak field
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Apotheosis iirc is from a dog nohit spear hardcore race

agile cloud
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Would suggesting to put performance toggle suggs in the donts be ok?

hollow shell
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Bot's havin an issue

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I saved all those suggs just in case

agile cloud
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rover what do you think about the donts thing?

hollow shell
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Hm?

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Why's that a bad thing?

agile cloud
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i've seen loads of them recently and its a really niche thing

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the weapons are designed to have loads of particles arent they?

hollow shell
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We're currently working on reducing dust across the board by giving more projectiles sprites

agile cloud
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oh

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but what about weapons like fabstaff which are just lines of dust

hollow shell
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Yeah the beam weapons will need some other solution

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I hear its dust emitting light that causes the lag, so we could make Fabstaff emit no light and see if that helps

agile cloud
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weird that it would be the light

hollow shell
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Nah not really
cuz if you're just rendering dust, that's just a buncha lil sprites
but if you're trying to calculate the light interaction for every single unit of dust, that's when there's issues

agile cloud
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guess that makes sens

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particles themselves lag other games though, thats probbably why i figured that

hollow shell
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Fabstaff could also just be unoptimized, it is a very old weapon after all
Like when Apoth lagged the fuck out of the game, it was just from the jaw rotation code doing a lot of unnecessary calculations, and as soon as that was fixed it did no lags

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(or at least a lot less lags)

agile cloud
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lmao i remember that

hollow shell
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Anyway

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@ashen warren bot is oof

tawny gyro
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suggesting an exo-gun is pointless. ranger already has the most exo-weapons (3) while everyone except summoner (1) has 2

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if you're suggesting an exo-weapon, ask for something for summoner

weak field
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Fabstaff laggin the game is very well-known

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For the power it provides

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Maybe the lag is intentionally made to compromise this

tawny gyro
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lag is never an intentional downside though

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or, well, lag should never be an intentional downside

weak field
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Fabstaff decimate everything in tier 1 and 2 boss rush

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If you make an arena that is

smoky wagon
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Balancing a weapon around lag taxevasion

distant gyro
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balanceing

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mfw fabstaff creates like 100 projectiles that last 3 seconds if you use it on a worm boss or something

violet dagger
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I think the solution apart from dust would be make less beams but make the beams do more dmg

sleek ore
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@tawny gyro isn't aces high a thing tho

violet dagger
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it is

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its really good also

tawny gyro
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i'm saying exo, not auric

sleek ore
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there's a difference?

tawny gyro
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things like ace, ark of the cosmos and ataraxia don't count

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exo will be moved to post-draedon once he gets added

dapper coral
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ace's high technically isn't auric either, since it doesn't require bars, only yharon souls

tawny gyro
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post-yharon

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hold up, lemme whip out my Exo Weapon Chart™️

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10 exo weapons total

sleek ore
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are these supposed to be in a separate tier or something

hollow shell
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I mean

violet dagger
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i think the numbers mean how much components are obtained at that tier

hollow shell
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I feel like if we're talkin about class representation for SCal
You should include all the post-Yharon2 weps and not just Exo themed ones

tawny gyro
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as of right now you can only tell exo-weapons and non-exo apart by looking at the sprite (elemental and stuff) and by having a lot of components

sleek ore
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for example I found the oracle to be much more useful than the exo gladius for scal

tawny gyro
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this chart is incomplete because calamity is incomplete

sleek ore
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and the exoblade for that matter

tawny gyro
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since you won't be using stuff like AotC or eidolic wail for SCal when draedon will start existing

violet dagger
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this new sugg actually is pretty good

hollow shell
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@formal cobalt Journey's End's theme is not a good reference to use

tawny gyro
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since exos will get buffed (probably)

hollow shell
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Because that's a wholly different version of Terraria

tawny gyro
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yeah, but still, Universal Collapse should loop

violet dagger
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I think what they mean tho is there is that little intro with the calamity bells before p2

formal cobalt
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I was just giving an example that works. It seems like it should work

sleek ore
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what's AOTC and SUGG

violet dagger
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and it happens with the loop

tawny gyro
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aotc - ark of the cosmos

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sugg - suggestion

sleek ore
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ah

hollow shell
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It can work, there's tech to do it in tMod and we were planning on using it
But I'm just sayin, the 1.4 theme ain't the best example

tawny gyro
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i once unironically had a fight with DoG phase 2 where i actually reached the end of the song

formal cobalt
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It's really the only example I know.

hollow shell
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You needn't use it as an example
You can just say that it is possible in tMod, cuz it is, you have my word and probably also Ozzatron's

formal cobalt
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There are probably others out there, but I only really know of the Journey's End theme

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that better?

hollow shell
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byeah that's good

formal cobalt
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thanks

tawny gyro
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i am ashamed to admit that i have just now realised "byeah" is short for "but yeah" and not a sound of disgust

hollow shell
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oh I thought it was just a funny way of saying "yeah"

dapper coral
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i mean, it does sound funny

ashen warren
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@hollow shell it’s coming up again now

hollow shell
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Cool 👍

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@ashen warren Your sugg's gettin deleted soon, see our pings from yesterday

ashen warren
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Right, too much ranting?

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I read it like 5 hours later and thought it wasn't appropriate to reply

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I understand

hollow shell
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yeah
You could reword some of the rants into less aggressive versions and take out the rank & spoiler blocks

ashen warren
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Sure, I'll try to be more neutral next time, my bad, blame's on me

hollow shell
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Well

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you can still edit it

ashen warren
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Oh yeah that could work too

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@hollow shell thanks for the advice, I tried fixing it. If you don't like it still, I understand. I tried to make it more neutral and have less emotion.

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I hope it's alright

hollow shell
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This is better, yeah

ashen warren
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Great!

hollow shell
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I think it's good to go
What do others think

ashen warren
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Let's see...

violet dagger
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it seems good to me

tawny garden
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yeah, wegud

smoky wagon
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Here’s an idea

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Instead of making a box for boss loot

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Why not make their treasure bags float

tawny garden
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ew

smoky wagon
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If thats possible

tawny garden
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no

smoky wagon
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Boxes are ew

tawny garden
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bags are items

hollow shell
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Signus also doesn't have a bag

smoky wagon
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There are items that float

hollow shell
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yet

smoky wagon
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Not sure why signus doesnt have a bag lol

hollow shell
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Not enough drops I guess

crude geode
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None of the sentinels do

smoky wagon
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I think the sentinels have come to the point of getting a treasure bag if bumblebirb has one

hollow shell
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You can make a sugg about it

smoky wagon
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Also sentinel drops dont burn in lava

crude geode
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Bumblebirb also has a drop for (almost) every class.

smoky wagon
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I dont think brimstone elemental’s drops would either

hollow shell
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Well you could have no lava immunity

crude geode
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^

hollow shell
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which would make them pretty annoying to get

smoky wagon
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I mean if you dont have platforms over lava it means you have lava waders

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And everyone uses angel treads anyway

tawny garden
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Sentinels don't drop bags because they don't have an expert-exclusive item

hollow shell
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Not for Brimmy, you don't have Angel Treads

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Signus does have a Rev drop tho

smoky wagon
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Alot of bosses had bags before they had expert drops

tawny garden
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maybe that would be an incentive to give them these CompleteFailure

violet dagger
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I could definitely see sentinels having expert drops

hollow shell
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Yeah Expert items are a recent development for some bosses
like Birb and Prov and Aureus

smoky wagon
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Bumblebirb had a bag even when all it dropped was feathers and a weapon

tawny garden
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Betsy doesn't have an expert item but shhh

smoky wagon
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Having a treasure bag allows the use of armageddon more than anything

violet dagger
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scal treasure bag when

tawny garden
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that would be bad

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people might beat her in lower difficulties and open bags in higher

violet dagger
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ik

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what would they get tho

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vehemence could drop outside of the bag

tawny garden
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A free weapon, more essence

violet dagger
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anyways this is a ton of talking for a small joke i made so let's get back to the sugg topic

smoky wagon
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Cant people do that with bags already

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So who cares

tawny garden
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I'm for the idea of having boss bags for sentinels provided that there would be expert exclusive stuff inside them

weak field
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Fix the loop?

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Sign me up

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I've always been bothered by when scal's BH1 doesn't end when the music's intro end

formal cobalt
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Doesn't twisting nether float anyway?

hollow shell
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The weapons don't

formal cobalt
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fair enough

weak field
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Namely the cosmic kunai doesn't

onyx river
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same with the money

weak field
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Either make them float or make a box

formal cobalt
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ah yes, make all coins float

weak field
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Make a box out of platforms (the worst solution possible tbh)

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So we don't have to break the box

onyx river
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make a box that autodestructs itself after 2 sec with the loot aswell

weak field
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Changed my mind

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This is even worse

hollow shell
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make a box out of Bubble Blocks

weak field
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That's essentially no box

formal cobalt
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then immediately fill it with lava

weak field
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Ah yes

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That's the spirit

formal cobalt
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Make a box out of lava

weak field
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How does that work

formal cobalt
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idk figure it out

hollow shell
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anyway

weak field
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Fix the loop YES I've been waiting for this for years

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Thank you fyre

formal cobalt
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You could've always suggested it.

hollow shell
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but

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what about thatonenoodle and sad's?

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They aight?

dapper coral
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probably, yeah

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noodles is a little common but it's probably fine

tawny garden
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I think that rn all suggs in posting are valid

ashen warren
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why are melee variants of rogue weapons a thing

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that's really bad game design in my opinion

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classes should feel seperate

wooden wedge
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Already a sugg about that iirc

void kelp
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feel free to sugg it again

tawny garden
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It'll be a ☑️ , but that's not a big problem

hollow shell
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iirc there has not been a generic "more ways to get Auric Ore" sugg delivered before so this isn't a bluecheck

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Technically yes, other means of getting Auric Ore have been sugg'd in the past
but they were more specific than this, like adding an Auric Slime

novel belfry
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a while ago I saw a sugg to add sentry slots to post-moonlord summoner armors. it got to the vote threshold to be sent to the devs, but was rejected. what was the reason for the rejection?

wooden wedge
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My guess is balancing issues

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Since sentries are pretty strong as is

novel belfry
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the sentries that are calamity are really op

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I remembered destroying calamitas's clone with mini cryogen

vague zenith
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has it already been suggested to make debuffs not count towards the buff limit of 22?

wooden wedge
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How is that possible though

vague zenith
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that must be the most counter intuitive and annoying feature of the game

dapper coral
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there was a sugg about it in March, which got approved by the devs, but not implemented

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or rather

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the sugg wasn't directly about that

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it was just about raising the limit in general

wooden wedge
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And aren't there many ways to just prevent debuffs

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And isn't raising the limit very buggy

vague zenith
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I don't think the limit is good but debuffs counting towards it is terrible, especially as a summoner

wooden wedge
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I remember a mod that does that and it's kinda broke iirc

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And I think it'd be at it's worst with mage

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With the sheer amount of buffs that you get with it

vague zenith
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don't think it can be worst than losing your summons 😛

dapper coral
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i mean, what is the major pitfall with raising the buff limit? is it hardcoded or something?

unkempt bolt
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probably

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redcode is a meme

wooden wedge
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Imo it'd be balance and the fact that there's already a mod that does that

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And it's buggy iirc

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like I've said before

dapper coral
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indeed

wooden wedge
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But I mean

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I think itd be better if there wasn't a buff limit

dapper coral
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honestly, yeah. why does it exist in the first place

wooden wedge
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Because vanilla socks

unreal viper
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Terraria doesn't have that many buffs anyway.

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I guess I could sugg raising the buff limit.

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It's been more than a week for sure.

wooden wedge
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You'd be surprised by how many buffs exist

unreal viper
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There's a lot of buffs.

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But you generally won't be using too many of them at once.

dapper coral
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many buffs that are not usually useful together

onyx river
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The problem is ennemies inflicting debuffs being able to push your buffs out

dapper coral
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or a lot of utility buffs

wooden wedge
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@hearty yew would there be any roadblocks with coding a higher buff cap

unreal viper
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Buffs getting eaten actually sounds kinda exploitable.

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You could potentially delete cooldowns.

onyx river
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I feel like your character not being able to take 25 potion effects at once is fair, you'd likely get an indigestion with that, but debuffs pushing them out is ech

wooden wedge
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Debuffs take priority over buffs iirc

onyx river
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I think Calam already raises the limit tho

unreal viper
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I'd be fine with debuffs just being seperate.

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I don't think calamity does.

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Lemme check.

wooden wedge
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Buff limit is the same in calamity though

unreal viper
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Ye.

onyx river
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Hmm weird idk why i remembered reading it somewher then

tawny garden
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And this is why you should only read the [[Calamity Mod Wiki]] if you want a reliable source of info

red stormBOT
tawny garden
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Resprites are a dont tho

dapper coral
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i'm not asking for a resprite, per se

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it just needs to turn around

hexed spade
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its not really a resprite

dapper coral
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and resprites are okay to sugg if they're not "this sprite bad, change it"

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iirc

tawny garden
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oh yeah, "based on poor quality"

hexed spade
dapper coral
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indeed

tawny garden
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aight, fair

dapper coral
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also it's a similar situation to frostspark/hyperius bullets, i think

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since most bullets point up

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although it's not as big a deal bc most bullets are symmetrical anyhow

hexed spade
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and i dont think anyone cares about frostsparks inconsistent sprite

dapper coral
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yeah exactly, i'm not gonna bother with them

wooden wedge
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I know the sugg is completely fine but would it be worth it to add images to it?

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(demiks sugg)

hexed spade
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i think it would be a good idea to

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like the astral solution sugg

wooden wedge
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Alright

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@dapper coral

hollow shell
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Doesn't seem that necessary but he could

wooden wedge
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Yeah I just wanna see what would visually change

hollow shell
violet dagger
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ye flipping them down is a good idea

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they stick out like a soar thumb in that picture

dapper coral
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i'm back

wooden wedge
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Hi check the pings

dapper coral
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so shall i add a picture then?

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aight

wooden wedge
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Oues

dapper coral
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un minuto

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done

wooden wedge
hexed spade
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vanilla buff cap is stupid

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its caused problems like titanium invincibility

unreal viper
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Wut?

hexed spade
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in versions before 1.2.3 you could have 100% invincibility with the buff cap filled and titanium shadow dodge in the last slot

hearty yew
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@wooden wedge tml already has support for player buff list extension but you have to declare said extensions during mod initialization and can't change them dynamically

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I refuse to increase the buff limit because people will just find even more inane sets of consumables to hit the new limit and then continue to complain. It will just reinforce buff potion meta. Install a side QOL mod to increase the limit.

violet dagger
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ummmmm is this new one a joke

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"Make a bumblebirb mouspad"

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please tell me this is shitposting

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and not a legit sugg

hexed spade
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for the buff sugg it could instead be that there is a seprate buff slot for debuffs

unreal viper
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I mentioned that idea too.

hexed spade
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oh

tawdry parcel
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i am willing to buy a bumblebirb mousepad.

violet dagger
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u need reasoning

tawdry parcel
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shit!

unreal viper
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The sugg is made to solve the issue of debuffs deleting buffs specifically.

hearty yew
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That's a feature

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It's a drawback of stuffing your buff limit to your ears

hollow shell
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This does need a reason

hearty yew
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Install a QOL mod, this is so far removed from being calamity's problem

violet dagger
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At least it's not as it used to be

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Where there were multiple buffs for hote

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Iirc

unreal viper
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If something is a legitimate problem, you shouldn't have to get another mod to solve it.

wooden wedge
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Lans unlimited buff slots iirc

unkempt bolt
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but why's it calamity's problem

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they don't introduce it or exacerbate it much, besides maybe the addition of alcohols

unreal viper
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[[Buffs]]

red stormBOT
unreal viper
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Calamity adds a good amount of standard buff pots.

unkempt bolt
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i make regular use of potions and have never had an issue with the limit

hollow shell
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@tawdry parcel You uhhh

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You gonna add a reason?

violet dagger
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I'm 99% sure it's a meme sugg

unreal viper
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Seems to be meme.

civic pond
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i mean i wouldn't mind a bumblebirb mousepad

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but this is uh

muted spire
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why do people still say "bumblebirb" when the boss in question was changed to "dragonfolly"?

violet dagger
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Because bumblebirb>dragonfolly

golden narwhal
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Birb is more iconic

hollow shell
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I'll delete it for now and he can repost it with reasoning when he wants to

muted spire
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agree to disagree. i kind of thought bumblebirb was always a silly name

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dragonfolly just makes more sense

ashen warren
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how does a name make more sense

unkempt bolt
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lol

muted spire
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in lore context

violet dagger
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The point is it was a big meme that was loved by the community

unkempt bolt
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fuckup falcon>all

golden narwhal
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I like folly more, but birb will forever be loved

unreal viper
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Sugg gone.

ashen warren
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bumblefuck

muted spire
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they are the folly of someone trying to recreate a dragon

unreal viper
#

Convo not needed.

tawny garden
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Bumblebirb is the most memorable boss in all of Calamity
not for everybody

civic pond
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reasoning bruh

gray nebula
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Bumblebirb is the most memorable boss in all of Calamity

tawny garden
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also, "It'll be cool"

gray nebula
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bruh

golden narwhal
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Memorable, yes

violet dagger
#

I would love a bumblefuck mouse pad but this isn't valid reasoning

gray nebula
#

im gonna assume birb refers to the previous sprite

golden narwhal
#

Most, eh

gray nebula
#

actually the ugliest boss

#

memorable because of how bad its design was FeelsMeowMan

sinful jungle
#

who's bumblebirb again

tawny garden
#

also, why a mousepad sweating

violet dagger
#

That looks somewhat like the old sprite

#

Still looks closer to new one than old one

gray nebula
#

doesnt look like the old sprite sadcat?

tawny garden
#

wedragud is intended to be yharon, no?

gray nebula
#

looks as much like the old sprite than the new one does

#

and no thats dragonfolly

#

wegud is better tho

#

because wedragud isnt calamity style

#

eyes blend too much with the body for example

sinful jungle
gray nebula
#

im having a very hard time thinking of a design for a mousepad with birb that would look good

#

compared to the other ones

tawny garden
#

anyway, last sugg is much brainlet, save us by deleting that, pls

unkempt bolt
#

bumblebirb is the most memorable boss of calamity KEKW

distant gyro
#

sad devourer of gods moment

muted spire
#

i feel like a folly mousepad would just be a worse yharon mousepad

gray nebula
#

sad calamitas / supreme calamitas

unkempt bolt
#

sad boss named after the mod moment

gray nebula
violet dagger
#

Sad yharon moment

ashen warren
#

sad ds

gray nebula
#

sad crabulon moment

#

sad (boss that is more memorable than birb) moment

violet dagger
#

Sad hive mind moment

unkempt bolt
#

sad profaned guardians moment

gray nebula
#

stop chain

tawny garden
#

@tawdry parcel pls no
please say that you're not serious

placid cloak
#

sad siren moment

#

ok ill stop

hollow shell
#

If you can come up with an actual non-meme reason, that'd be great

#

Else we'll just delete the sugg

tawny garden
#

Else we'll just delete the sugg
@hollow shell please do

wooden wedge
#

most memorable boss is like

#

crabulon isn;t it

tawny garden
#

are you joking as well?

wooden wedge
#

point is that it's subjective

hollow shell
#

Alright, part 2 then
I'll delete it and he can repost with a non-meme reason when he wants to

tawny garden
hollow shell
#

I hope Jim Me returns in the next hour and responds to that ping

#

The suggestion is valid as is but I think it could stand a better chance with edits

tawny garden
#

you might as well approve it 5 minutes before it dies

#

if it's valid

hollow shell
#

Yeah, I will give him as much time as I can, but I'll approve it

smoky wagon
#

i think there are some aspects which auric tesla armor should still have

#

like atleast a single revive and the boosted blood orb drop rate

#

for convenience

dapper coral
#

revives are kinda important yeah

#

there should def keep some aspects, but i wouldn't complain for some unique properties among those kept things

tawny garden
#

I liked the idea of not caring about debuffs, but that's subjective

#

@ashen warren you've got half an hour to improve your sugg ↓

hollow shell
#

(ohp he's online, he's got 5 minutes)

wooden wedge
#

I'm copying the sugg and putting it in a void

#

ask me for it if you need it ig

#

.,/./,./

hollow shell
#

Already did but it's always good to have more than one backup

#

Welp, sorry jim

#

Maybe in a week

lyric eagle
#

I saw the suggestion about giving melee helmets increased defense. The high-risk playstyle isn't necessarily true if the player is using Starfury, Enchanted Sword, Wind Blade, or similar weapons. Perhaps another suggestion along similar lines, but the defense boost is activated in a similar way to the Titan Scale potion on true melee hits? Molten Armor would be excluded from this due to the true melee damage buff it's getting, of course.

I'm not aware of the etiquette on making suggestions based on/similar to currently-voted suggestions, so I'll hang back on posting this one for the time being.

hollow shell
#

You shouldn't write suggestions that directly reference previous suggestions
But you could write your own separate one that offers that as a solution

hollow shell
#

@ashen warren You mean Profaned Soul Crystal?

#

(I'll assume this is Google Translate's doing)

wooden wedge
#

que

#

is this an SIS

#

I can't tell

#

this sugg is pretty confusing

placid cloak
#

yeah he probably meant Profaned Soul Crystal

#

I made a sugg that was probably dumb of me that related to the same sugg

wooden wedge
#

then why do they mention yharon>

placid cloak
#

idk

#

they thought that Prov was Yharon

earnest harness
#

it might be that they want a soul crystal that turns you into a yharon? it's a botched translation for sure but "but as the desecrated soul crystal" might be meaning "similarly to the profaned soul crystal" it would do all that stuff

wooden wedge
#

@ashen warren ok so do you mean profaned soul crystal and providence? not yharon? or are you asking for an item that turns you to a mini yharon

hollow shell
#

They're suggesting a Godly Soul Crystal

#

basically.

wooden wedge
#

if so then that's an SIS

#

iirc

hollow shell
#

It is pretty overly specific yeah

wooden wedge
#

and isn't the point of the profaned soul crystal to be the only thing like it

#

and I think that there was a sugg like this that got shot down in the past due to coding and stuff like that being a fuck

#

right?

#

cause there was 100% a sugg like this in the past

dapper coral
#

yeah there was a sugg regarding making each artifact have its own crystal

#

but there were multiple reasons why not, a) coding would be pain in arse, b) PSC is a dev item anyhow so that's not a consistency issue, etc.

violet dagger
#

they dont all have to be dedicated but with godly soul crystal it would have to be since it's basically 1 fight and boom upgraded

fierce tendon
#

i was thinking of making a sugg that says that aether's whisper should be craftable as 2 different weapons like the melee rogue weapons

#

that way you don't have to right click if you're playing ranged

wooden wedge
#

@maiden roost in what way do they sell for 1 gold? wiki says 40 silver and a full stack would be way more than just 1 gold

#

unless wiki machine broke

fierce tendon
#

hes saying that a stack of 50 is 1 gold

maiden roost
#

i think the wiki is out of date because in game each one is 2 silver

wooden wedge
#

also chlorophyte what

maiden roost
#

chlorophyte bars are 90 silver :p

fierce tendon
#

tbh i feel like having them be profitable isn't that bad

#

like you still have to get the wood

#

plus money is a joke in this mod

wooden wedge
#

specify chloro bar then

#

also why specify chloro bar

#

specify the crafting ingredients

maiden roost
#

i did specify the crafting ingredients, 1 lead + 1 wood

wooden wedge
#

no I mean the sell price of those

maiden roost
#

ohh ok

wooden wedge
#

since the chloro bar sell price is unrelated

fierce tendon
#

does my aether whisper sugg sound ok?

wooden wedge
#

(wood has no value)

#

but this is a profit of like

#

+yes%

fierce tendon
#

stonks

maiden roost
#

I edited the post, what do you think?

fierce tendon
#

sounds good

wooden wedge
#

maybe find the specific price markup of it and use that in your sugg

maiden roost
#

2222% 👀

wooden wedge
#

math is a bit off

#

unless I did my equation wrong

#

which I did

violet dagger
#

About the sugg I feel like they could have smth like fargos where u can right click the item in ur inv to convert it inbetween classes

#

the aethers whisper one

fierce tendon
#

that could work too, but having 2 separate ones is something already present in this mod so it makes more sense i feel

crude geode
#

Sugg seems fine. I'd prefer if Aether's Whisper was one of the two and not the variant/hybrid that it is, but that doesn't make the suggestion invalid.

hollow shell
#

Do iron john's and Fyre's suggs look aight?

ancient crow
#

fyre is definitely good

#

the other one is... ok i guess

#

i don't think it'll get that many votes tho

waxen pine
#

2 seperate aether’s whispers would make sniper scope less frustrating to use with the weapon so thats a ⭐ from me 👀

ancient crow
#

making scal weaker if you die a lot in a specific phase seems like it could be cheesable

#

and it also doesnt fit with her personality at all

waxen pine
#

^ i dont think it really fits the fight

#

part of the fight is the struggle to get to the later sections imho

#

fyre’s is good

violet dagger
#

Fyres is good to go

#

The scal one is not breaking any dont's and is valid

#

But it's against the whole point of the fight

#

If it were implemented I'd want a config for it

hollow shell
#

welp, bot's havin another stroke

#

@ashen warren

ashen warren
#

@wooden wedge please forgive me I beg you forgive me, I just paid the internet please forgive me for answering so far, and if the object would turn you into a mini yharon, with its powers

hollow shell
#

It's alright, you answered eventually.
If you didn't see it before, I just want to say that the name is "Profaned Soul Crystal", not "desecrated soul crystal" or "crystal of the desecrated soul"

ashen warren
#

oh excuse me for that

hollow shell
#

(you can edit your suggestion to correct that)

ashen warren
#

Yes

hollow shell
#

You fixed it in the lower half, but the top line still needs fixing

ashen warren
#

oh excuse me i'm very distracted today is this is exciting

hollow shell
#

It's all good

quiet abyss
#

Hmm, how does this sound to y'all?

Make the Community shows its exact stats ingame, and update said stats whenever the player defeats a boss that grant the accessory stat increases.

While there is indeed a wiki page detailing its stats at each point in progression, it'd be a nice QoL thing to allow players to directly compare the stats of it to other accessories ingame themselves without having to look up the information from the wiki, and as such be able to better and more conveniently decide when they should use it.

heady storm
#

That sounds neat.

distant gyro
#

text wall bad

heady storm
#

But text wall.

distant gyro
#

remove unnecessary stat boosts first iirc HDfailure

#

no offense to minion kb

heady storm
quiet abyss
#

Hmm, true.
Perhaps the bonuses could all simply be all in one line rather than be separated?
Smth like "X% damage, Y% max life, Z defense", instead of:
"X% damage
Y% max life
Z defense

hollow shell
#

Could do, yeah

quiet abyss
#

Aight, lemme make the adjustments then post it

heady storm
#

Now the wait ensues?

quiet abyss
#

Posted.

heady storm
#

Looks fine to me.

hollow shell
#

Aight, @ashen warren, your suggestion is too specific. You don't need any of those stat numbers in your suggestion, or really anything about what you think the item should do.
Most of your suggestion should be reasons why the item should exist, rather than an exact description of it

ashen warren
#

oh I understand, I'll fix it :D

hollow shell
#

👍

rose latch
#

Wouldn't asking for a godly soul crystal be the same as asking for a shadowspec item

#

Because if the pfc is shadowspec then the one from 3 bosses ahead should be on the same tier

hollow shell
#

hmmkinda

tawny garden
#

Did the bot decide to have a nap again? @ashen warren

hollow shell
#

Ah, it went offline
It was online earlier when it was failing to repost

hollow shell
#

@silk scarab You don't need those proposed effects

#

makes the sugg a bit SIS-like

silk scarab
#

Ok, I was just trying to give a bit of food for thought. It’s mainly because while playing ranger it’s a bit weird how your progression on ammo just stops for guns after providence and arrows after d.o.g.

hollow shell
#

Yeah your reasoning is fine. You just don't need to specify what you want the new ammos to do

#

The important thing is you want them to exist at all

silk scarab
#

So should I take that part off and just put the halt in progression is a bit weird or just leave it?

hollow shell
#

The former

waxen pine
#

how does this sound?

Make the Plaguebringer Goliath's hitbox change to resemble its charging animation better

Currently, the hitbox doesn't appear to change at all when charging, leading more vertically-inclined charges to appear disjointed from Plaguebringer Goliath herself (Example: https://i.imgur.com/Z7c88ZD.png). This makes it hard to see where you'll actually take damage when she charges.

wooden wedge
#

The hitbox is actually changing soon iirc

sand umbra
#

there's a lot of changes happening with PBG next update, as far as I'm aware

waxen pine
#

is that so? in that case i'll refrain from putting this in #posting then

hollow shell
#

is that so? I wasn't aware

crude geode
#

The only hit box thing in change logs currently is from .002

#

and plaguebringer Goliath doesn’t seem to be hitting in that example image? Unless I’m seeing wrong.

waxen pine
#

the red bits on my char

#

are gibs right as i take damage

#

hence the hitbox being weird HmmCoffee

#

i also have the video

crude geode
#

now that I inspect closer yeah, I can see the gibs a bit, and also the 387 damage hit number

onyx river
#

I mean tbf is she supposed to charge like that

crude geode
#

I would assume her hit box would actually change with her sprite and where she’s charging, so that you don’t have what appears to be air hitting you.

tepid root
#

that apparently doesnt happen most of the time iirc

onyx river
#

The thing is coding it so hiboxes follow the sprite isn't as easy as it sounds

waxen pine
#

i mean obv there's other solutions like just making the hitbox smaller when she charges

crude geode
#

^
If what I said can’t really be done easily from a coding perspective, so be it, but it’s still kind of a problem.

onyx river
#

Well i think it should be possible at least rotate the hitbox fairly easily, but this is just a guess, i don't know how terraria is coded

tawny garden
#

@ashen warren one sugg is a dead man walking

#

it was saved inadvertently by your bot

#

which became lazy all of a sudden

hexed spade
#

I think the problem with adding bloodfire bullets is that if they gave lifesteal they would be too overpowered because guns hit more rapidly then bows

onyx river
#

They don't have to do the exact same tho, for example chlorophyte bullets and arrows are very different

hexed spade
#

i know

#

its just a very common theme

#

with bloodfire

smoky jacinth
#

Damn

#

My suggestion's been at around 140 ⭐'s for a while now

maiden roost
#

Which one is yours? I can't find your name in there

gray nebula
#

suggestion advertising peeposadcat

ashen warren
#

🤨

tawny garden
#

uhh

#

SIS(?)

hollow idol
#

Yep

tawny garden
#

@ashen warren

karmic stone
#

Yea

#

Also no why

hexed spade
#

what is this sugg

karmic stone
#

Actually I think the "why" in this one is "i thought there were death exclusive drops there arent pls add"

tawny garden
#

and death isn't supposed to have these

#

It's just supposed to be a challenge in and of itself

#

@ashen warren did ya read the doc?

hexed spade
#

if anything these would be rev items

indigo fog
#

Yeah specific item suggestions are not allowed. Make sure you read the suggestion don'ts document in the pins before making suggestions

tawny garden
#

also, you don't have a reason

#

@ashen warren Do you even see this feedback? (CompleteFailure)

karmic stone
#

They're offline

hexed spade
indigo fog
#

i guess we can ping a mod to delete it then?

tawny garden
#

i guess we can ping a mod to delete it then?
yes

#

@void kelp delete DoGo's sugg

void kelp
#

Nya! ok

tawny garden
smoky jacinth
#

I wasn't trying to advertise (though I definitely see how it can look like that in retrospect)

#

I've just noticed that it stopped getting votes a while back even though it's fairly close to getting enough

#

@maiden roost Sorry, didn't see the question (was busy). It's the one about adding a Config for Death Mode for old bosses to spawn. Posted there on 5/29.

proud parcel
#

And then there's my suggestion that was sent, but neither approved nor rejected

tawny garden
#

that means the devs had no strong opinion, or it was a tie

proud parcel
#

Ahh

tawny garden
#

Something even more disappointing is a sugg which was approved, but wasn't implemented

#

I have two of those SAD

proud parcel
#

Hmm, I wonder, should I resend suggestion?

#

It got near 300 stars I think

tawny garden
#

You can't resuggest your own suggestion if it reached the dev server

proud parcel
#

I see

tawny garden
#

only someone else can, and it won't make any difference, cause bluechecks aren't delivered

proud parcel
#

If they reach threshold, they are though, yeah?

tawny garden
#

If it's a ☑️ , no

proud parcel
#

Hmm, what's the point of a resuggested suggestion then?

tawny garden
#

if it reaches the threshold, it gets marked as highly sugged

proud parcel
#

Hmm

tawny garden
#

and it also exists so that people don't have to search through thousands of suggs to see if their sugg is valid

wooden wedge
#

that really ruins the immersion
I never thought of terraria as a game to get immersed in

proud parcel
#

Especially calamity where the wiki is borderline necessary

weak field
#

^

ashen warren
#

you get immersed, you just don't notice it

proud parcel
#

Though I do agree that the variants of weapons should be removed

weak field
#

^

proud parcel
#

Or rather, some consistency should be brought to boomerangs, where all have variants, none have variants, and any crafting recipes only use weapons from that class

ashen warren
#

those items feel like compromises the developers made because vanilla boomerang or something

wooden wedge
#

I mean I think a game where you fight evil space deities is a game that's not immersive

#

,.,/,

#

especially if it's terraria

weak field
#

Since when is terraria immersive

wooden wedge
#

hell it's 2D

weak field
#

You see gui and it's not immersive already

proud parcel
#

Yee, boomerangs belong to melee due to vanilla, however, rogue kind of/somewhat originates from thrown, which makes more sense for boomerangs to belong to

weak field
#

Some game like Rise of the Tomb Raider is immersive because 3D, almost no GUI and photo realistic

#

Terraria?

#

No

proud parcel
#

I see his reasoning, but immersive isn't the right word to describe it though

weak field
#

Yeah

ashen warren
#

the player shouldn't feel like he's dealing with the code

wooden wedge
#

que

#

what does that have to do with terraria being immersive

proud parcel
#

I think he means, needing to worry about crafting the correct variant

ashen warren
#

that too

#

but it seems unprofessional to have 2 of the same weapons

proud parcel
#

I've had a friend that crafted the wrong variant of kelvin catalyst after a few hours on cryogen

weak field
#

Just add recipes to convert between two variants :p

tawny gyro
#

while i think having variants of boomerangs is bad, there's something worse imo

#

that being variants of corpus avertor

#

how is that in any way, shape or form melee

weak field
#

Pain

#

Wait there is a melee variant for corpus avertor???

proud parcel
#

Yes

weak field
#

Never noticed it

tawny gyro
#

yes

ashen warren
#

edited my suggestion, its a bit better now

proud parcel
#

At least it's not the amalgamation of aether's whisper

tawny gyro
#

i was actually wondering whether aether's whisper should be split into variants like boomerangs

proud parcel
#

Your reasoning is a bit long-winded

tawny gyro
#

but just removing one type of damage would be better

proud parcel
#

Try to shorten it a bit more

tawny gyro
#

also, out of variant boomerangs there's one thing that really confuses me:

#

elemental disk

#

it has melee and rogue variants, but only the rogue variant can be upgraded

#

why bother with making it melee in the first place?

proud parcel
#

It belongs to the boomerang subclass

wooden wedge
#

melee existed before rogue iirc

#

.,.,

#

that's why

tawny gyro
#

guess what, celestus also belongs to the boomerang subclass

#

does that mean celestus should have a melee variant?

#

hell no

wooden wedge
#

honestly

proud parcel
#

The thing is, since melee is vanilla, it's had the boomerang subclass longer than rogue

wooden wedge
#

I think a better reason would be something like "These variants are just a fragment of the past versions of the mod, before rogue existed. I think that the melee variants should be removed since they don't fit the class anymore"

tawny gyro
#

when did calamity decide to expand throwing (now rogue) btw?

proud parcel
#

The thing is, there are some "boomerangs" that I would say are more melee than rogue

wooden wedge
#

instead of just talking about code and technical stuff

proud parcel
#

e.g. hammers

wooden wedge
#

since that makes absolutely no sense

#

to me at least

proud parcel
#

Yee, it's not even code/technical stuff

ashen warren
#

when did i talk about the code

tawny gyro
#

best option would be to have only 1 variant of each

wooden wedge
#

@tawny gyro sometime 2018 iirc

#

he shouldn't feel like he's dealing with the code

proud parcel
#

the player shouldn't ever have to worry about technical stuff, he shouldn't feel like he's dealing with the code

#

Wait, I don't know how to make quote inline

#

Hmm

wooden wedge
#

one > followed by a space

ashen warren
#

i didn't talk about the actual code, i never wrote C# in that suggestion

proud parcel
#

Intersting

ashen warren
#

i said that the player shouldn't even have to worry about the code

wooden wedge
#

use >>> for multiple lines

#

yeah but I mean

#

that's a pretty weak reason IMO

#

since it has nothing to do with the actual sugg

ashen warren
#

and 2 versions of the same weapon being different classes feels like technical stuff

#

which is bad

proud parcel
#

It's not

#

Technical stuff that is

tawny gyro
#

i have no idea how that'd feel like technical stuff

#

like, at all

ashen warren
#

2 versions of the same weapon

#

how is that normal

#

it doesn't feel natural

wooden wedge
#

how is that technical

ashen warren
#

would you find that in vanilla?

proud parcel
#

Archaic might be a better word than technical

tawny gyro
#

that would cause the reaction of "huh. weird" at most

wooden wedge
#

and what's supposed to feel natural? it's terraria

tawny gyro
#

also yes, you would find that in vanilla

#

stuff that's crafted with iron/lead when you have both bars

ashen warren
#

no im talking same name, same stats

#

just different class

#

same sprite etc

#

iron and lead are different things with different sprites

wooden wedge
#

they have the exact same uses

#

is their point

ashen warren
#

you never find 2 absolutely identical items

tawny gyro
#

sometimes they make the exact same thing that looks the exact same way though

#

i mean, i get your suggestion, and i 100% support it, but you need to get better reasoning if you want it to get a lot of votes

wooden wedge
#

I support the sugg as well, byeah reasoning kinda socks

#

since only half of it addresses your sugg

tawny gyro
#

though i think "change melee/rogue weapons to have only 1 variant" would be better than cutting off melee completely, since stuff like Triactis' True Paladinian Mage-Hammer of Might feels more melee

proud parcel
#

^

#

Anything with paladin in the name should never be used by a rogue

wooden wedge
#

the more I read the reason the more I get confused by it

proud parcel
#

Yee, the wording is interesting to say the least

versed mica
#

This is the strangest suggestion and suggestion reasoning I have ever seen

wooden wedge
#

sugg isn't that strange

#

it'd be a bluecheck at the least iirc

versed mica
#

Mostly the reasoning

wooden wedge
#

reason is

#

bleh

frail mantle
#

reasoning could use some periods and line breaks

wooden wedge
#

and for the reason to not be surrounded by filler

frail mantle
#

first sentence is, like, 9 sentences smashed into one

wooden wedge
#

again

#

I feel like a better reason would be to address that the variants exist because of rogue coming into the mod a while after releasing, and that we don't need the variants

#

and what jawyer said with just having the sugg address variants of both, since some weapons fit melee better

#

having the reason include stuff like "it just doesn't fit" and "the player shouldn't have to feel like they're dealing with code" doesn't make sense for the actual reason

#

since there's reasons for the former to exist, and the latter just doesn't make sense to be in a sugg whatsoever

frail mantle
#

i honestly don't really get what the player shouldn't have to feel like they're dealing with code means

ashen warren
#

there

#

upgraded

wooden wedge
#

none of us do

#

you removed the filler but

#

I still feel like it's weak

#

since rogue already feels seperated from melee

ashen warren
#

it feels extremely out of place, is that not enough?

wooden wedge
#

well yeah it's not enough

#

that's what this is about./,./.,/

#

again, it feels weak and we want your sugg to succeed

proud parcel
#

The chaff has indeed been removed

wooden wedge
#

because we agree with what your base sugg is, we just feel like it's a bit too weak atm

frail mantle
#

reasoning could still use some periods to break up the sentence

wooden wedge
#

should I

#

address all points of the sugg again

#

and how it can be improved

frail mantle
#

i mean i suppose you could

wooden wedge
#

the main point could be changed to include both variants, since some rogue variants feel just as much out of place as melee variants. the sugg still feels like it has a bit of filler with "it feels out of place" right after "but also it feels confusing and doesn't really fit", and these reasons are mildly weak since I myself don't see how it's confusing. accidental crafting of one variant is pretty bruh indeed. also you could expand on "i don't really see a reason why these items should exist at this point" with why they don't fit at this point, since that would really help. example of that could be with some variants just being a fragment of the distant past when rogue didn't exist and melee included some of what the rogue class is now. @ashen warren

ashen warren
#

i find it confusing

wooden wedge
#

then can you explain in your sugg why it's confusing?

hollow shell
#

^

ashen warren
#

upgrades

#

i find upgrading them a bit confusing

hollow shell
#

Elaborate

ashen warren
#

you have to look up the recipe browser and its a lot more confusing when there's 2 versions of the same item, sometimes one of them not even be upgradeable

wooden wedge
#

rogue has X weapon that;s upgrades from a rogue/melee variant. melee variant doesn't have X as an upgrade

#

would that explain it or,.,..,

hollow shell
#

Alright, sure, you can include that

wooden wedge
#

I go completely ignored in my criticism.,, sad.,.

ashen warren
#

i think just about everyone agrees that they don't fit, i don't think i need to provide reasoning for that

wooden wedge
#

you should if you want to get more stars

hollow shell
#

You would be wrong

#

I really don't know what you mean

wooden wedge
#

a sugg shouldn't be vague

ashen warren
#

i don't know how i should provide reasoning for that, it just doesn't fit, and i don't know why but i think everyone agrees on that it doesn't fit

frail mantle
#

how do you know

ashen warren
#

wdym how

hollow shell
#

"feels confusing and doesn't really fit" is totally subjective if you leave it at just that

#

It's your opinion

tawny gyro
#

hold on, i'll try to come up with a reason since i really want this sugg to pass

#

(but reason so far is ech)

frail mantle
#

right now it just seems like you're assuming everyone agrees it doesn't fit without any real evidence

#

like, you'd be surprised by some of the opinions people have

tawny gyro
#

thing is, even if everyone here agrees, there's way more people that may or may not vote on your suggestion

#

and, more importantly, devs

#

and you've gotta somehow convince them to say "yeah, i guess they're right"

frail mantle
#

also if everyone agreed we'd know why it doesn't fit and wouldn't need to be told why

hollow shell
#

(and we wouldn't be asking you about it right now)

frail mantle
#

(yea)

hollow shell
#

But, we are

ashen warren
#

you see it and you're like "wow that's weird"

#

is that a valid reason

proud parcel
#

No

wooden wedge
#

not really, no

hollow shell
#

Again, subjective

wooden wedge
#

making your sugg more objective will help it pass

hollow shell
#

You feel that way, it doesn't mean everybody does

frail mantle
#

^

tawny gyro
#
  1. Melee/rogue variants add nothing to gameplay except make some parts of the playthrough stale if you've played the other class before (like using elemental disk with both classes against providence)
hollow shell
#

You need to give a reason why somebody would think that

ashen warren
#

the fact that you can use the same weapon on different classes just feels odd

wooden wedge
#

again, a more objective reason would be what I've said like 3 times now. that being that the variants are just from a past version of the mod that don't nessicarily have a reason to exist in current version

ashen warren
#

past =/= bad

proud parcel
#
  1. Many of the melee/rogue variants do not thematically fit with the theme of the class. Such as corpus avertor having a melee variant, and the hammer weapons having rogue variants
wooden wedge
#

past=/=bad but that's not what I'm saying here

#

same thing with things like det breaker

#

things that haven't been touched in ages

tawny gyro
#
  1. In some cases, only one of the variants gets an upgrade. This means that if you're a rogue, then, let's say, elemental disk is later used in celestus, but if you're melee then it's the end of the crafting tree.
hollow shell
#

Here's one reason for why it "feels odd":

No other classes do this, melee & rogue are the only classes with pairs of weapons that are identical.
(Aether's Whisper not withstanding)

#

That's one reason why it could feel weird
It's inconsistent with other classes

wooden wedge
#

(again, main point of the sugg should include both variants, since hammers and other things)

proud parcel
#
  1. In other cases, a crafting recipe will require a weapon from another class, e.g. equanimity (a rogue weapon) being used to craft the terra disk (a melee variant weapon)
weak field
#

And even Aether's Whisper doesn't work like the variant, so only melee&rogue have pairs of weapon

#

Aether's Whisper use left/right click (which always throws me off btw)

wooden wedge
#

aethers whisper is what a variant should be IMO

ashen warren
#

Melee/rogue variants add nothing to gameplay except make some parts of the playthrough stale if you've played the other class before (like using Elemental disk with both classes against providence).
Also many of the melee/rogue variants do not thematically fit with the theme of the class. Such as Corpus Avertor having a melee variant, and the hammer weapons having rogue variants.
In some cases, only one of the variants gets an upgrade. This means that if you're a rogue, then, let's say, elemental disk is later used in Celestus, but if you're melee then it's the end of the crafting tree.
In other cases, a crafting recipe will require a weapon from another class, e.g. equanimity (a rogue weapon) being used to craft the terra disk (a melee variant weapon) In genera, the variants are just from a past version of the mod that don't nesesarilly have a reason to exist in current version Copypaste mashup ^^^^^

wooden wedge
#

a single item with both uses

proud parcel
#

Use line breaks please

tawny gyro
#
  1. Some of the devs themselves stated that they want to cut off weapon variants. This is somewhat proved by the recent existence of boomerangs that are rogue-only, instead of having variants.
weak field
#

Or something like fargo's mutant (boomerang, right click to convert)

tawny gyro
#

i personally believe that melee/rogue weapons are a bad thing overall, not the way they're done

#

as in, even if they were done in a smart way where you can change their damage type at will or something it still wouldn't be fine

#

my biggest problem is that it takes away from some of the overall experience you have when you play melee after rogue (and vice versa)

ashen warren
#

so should i just edit it with that?

proud parcel
#

Yeah, probably

#

But adding line breaks will help readability

tawny gyro
#

given ele disk is op against provi, for example, you're going to use it as both a warrior and a rogue

wooden wedge
#

fix the grammar and it should be fine

tawny gyro
#

on a side note, why rogue?

#

as a name for the class, i mean

wooden wedge
#

because it was chosen as the best name from a bunch of names

proud parcel
#

Stealth

tawny gyro
#

you're throwing things, not assassinating someone with dual-wield daggers

wooden wedge
#

it was in the AMA I think?

tawny gyro
#

also stealth should be renamed cuz it has almost nothing to do with stealth

proud parcel
#

I mean, rogue isn't necessarily assassin

ashen warren
#

how abou tnow

hollow shell
#

Yeah it was in the AMA

tawny gyro
#

except haha terrarian go invisible

#

rogue is a sub-type of an assassin

#

like, a downgrade?

#

if you play an RPG with leveling and class upgrades, assassin would be an upgrade to rogue

proud parcel
#

Assassin is sub-type of rogue usually

weak field
#

Welp for me rogue is like someone that's running fast throwing kunai and stuff

dapper coral
#

assassin is a specialization, yeah

tawny gyro
#

with ninja as the secondary option

ashen warren
#

ping me if you have something to say

dapper coral
#

rogue is the general class and assassin/ninja is the specializations for those

tawny gyro
#

if you throw kunai that's more of a ninja

#

like paragon paths in neverwinter class upgrades

hollow shell
#

The sugg is much better now, sised 👍

#

Also Jawer we needn't talk about this, we ain't renaming it now

tawny gyro
#

oh yeah, sorry

proud parcel
#

How about it get's renamed to throwing?

tawny gyro
#

also quick typo in the sugg, in the last sentence it says "genera," instead of "general,"

wooden wedge
#

and is missing a period

hollow shell
#

(for the last sentence a period doesn't matter, really)

tawny gyro
#

i don't remember when was the last time i used a period to end a sentence

#

probably when i wrote my last sugg, which was a long time ago

wooden wedge
#

I meant this

tawny gyro
#

(got rejected. no sentry nerfs and armor sentry slots SAD)

hollow shell
#

Gotcha

bronze ledge
wooden wedge
#

@bronze ledge it does though already ???

dapper coral
#

isn't that in the changlelogs?

bronze ledge
#

The Abyss does, I didn't see anything about the Sunken sea doing that

weak field
#

It doesn't

bronze ledge
#

wait what

wooden wedge
#

I thought it did\

#

huh

weak field
#

Nothing on the wiki

dapper coral
#

i'm fairly certain i saw it said something like that in the changelogs

bronze ledge
#

oh, I guess they do

dapper coral
#

but i can't find it now

bronze ledge
#

Fuck me with an anchor then

dapper coral
#

something about some block there acting as a water source now

weak field
#

[[Navystone]] [[Eutrophic Sand]]

weak field
#

Nothing in the calamity wiki

bronze ledge
dapper coral
#

ah hah

#

there we go

#

that was a long time ago apparently, very epic

weak field
#

Welp apparently it's the wall not the block

#

Wiki said that the wall release water

dapper coral
#

ye

#

i think it's a similar deal with the sulphurous sea and abyss

#

the background walls create water

formal cobalt
#

I remember I had to bubble-block off my hellavator because it just so happened to go through the sunken sea, which would constantly generate water, which would evaporate in hell, therefore causing massive amounts of lag.

proud parcel
#

Hmm, are there any blocks/walls that generate lava?

weak field
#

No sadly

hollow shell
#

What was the consensus on I Hate Sand's sugg?

frail mantle
#

hard to code, i'd assume

proud parcel
#

Also, other mods exist that can do the same thing

#

(Though it is very annoying as a summoner)

tawny garden
#

and it also might be op

hollow shell
#

Ozza said it's possible but he does not want it in Calamity, better solved by other mods

#

I'm not sure if we should consider it valid

formal cobalt
#

Now I'm going to find a mod that solves the problem

wooden wedge
#

lans unlimited buff slots iirc

formal cobalt
#

yeah, seems like that's the one

#

there's also "No Buff Limit" which sets the buff limit to the maximum for a 16 bit interger

#

which is like 2 million

#

nevermind, it's 65 thousand. I was way off

hollow shell
#

You were thinkin of the 32 bit integer

#

2 billion

formal cobalt
#

yeah, I was

dapper coral
#

i mean, if Ozzatron said he won't code it then it's never gonna happen right? so then there's no point in passing it through

frail mantle
#

Ozz isn't the only coder on the team

dapper coral
#

that's true, but i feel there's at least gonna be some serious pushback from him if it does get to the dev server

#

plus there are other mods for it, as Ozz and others have already said

#

if it's a huge problem, which is not always the case for some people, then there's an extra mod for your playthrough

bronze ledge
#

Yep, just popped over to the Sunken sea, Definitly re-fills itself

quiet elm
#

Someone really posted a suggestion to make Scal spawn at 50% health

#

Bruh

unkempt bolt
#

if you read the sugg you discover that’s not what it says HDFailure

wooden wedge
#

what sugg?

robust lava
#

Iron John's sugg in voting

wooden wedge
#

ah

#

wouldn't that make no-hitting kinda pain

frail mantle
#

it would yes

quiet elm
#

I read it, but overall thats still kinda pointless and not gonna happen i mean

#

If you keep dying under 50% on Scal I get it but like so many people have killed the boss before without it

dapper coral
#

i mean, that's not how boss fights work, you don't get to just skip the parts you know how to do

#

shes the superboss of the game (as of right now), her fight is going to be long and painful