#suggestions-discussion
1 messages · Page 916 of 1
and kill her before the guardian 
How
Rogue using moonlord weapon to kill provi be like
I had a strategy but it always degraded into chaos
the healer guadian's heal is like 0.5% of her health isn't it
All her attacks have a clear pattern except for the cocoon flame one, which you can just keep your distance
0.25% / 0.375% / 1%
exp, rev and death
And tbh who fight her in hallow not for the tracer?
yeah it's not that much
I fight her in underworld
Crystal is much easier than lazers
Ehh, imo crystal isn't easier, it lasts much longer making youoften take damage on another attack
Wait what does the crystal attack look like I feel like I've never seen it
Despite fighting her in hell for like 10 times in a roll
Well not really, i recovered from that may times even in death mode
Oh that thing
Plus it isn't that hard to dodge
Haven't seen it, plus the pattern of the shard is super easy to predict
There's no way you'll get hit by it
Unless you're flying upwards maybe
The main threat with those attacks is them pushing you into another attacks, they arn't hard to dodge by themselves but sometimes mean that you will get fucked by anither attack
Resulting in you often taking large amounts of damage
But honestly as spider said, it's really a personal feel, some ppl will find provi easy then struggle a lot against Scal, personally i found Provi harder, and some ppl are just gods and can beat any boss in the mod easily
Add a slight glow to cnidrion? Sign me up
Provi harder? you must be joking
I could beat provi single handed if someone was to aim the weapon for me
Nah men, Scal's paterns are much more predictable
Also much more punishing, most of the time, 2 hit and it's god slayer revive
Yeah, but you can more easily not take hits in succession
Again, it's really dependant on the player
^
can i add a suggestion for when 1.4 goes to tmodloader?
No
Nah
ok
Read the don't doc in the pins for all the rules about suggesting
And 1.4 suggs are a dont
oh well it was about making zenith post dog
i think something like that is already planned
oh ok
Zenith 8 million dps be like

well thank you for telling me
Zenith does more dmg from behind you btw
yeah
Should I suggest adding an Exo-tier gun?
no
You did that, you might as well suggest adding exo tier weapon for all classes, but that's a specific item suggestion so no
all classes do have an exo tier weapon tho
no
cosmic immaterializer?
what
however it was called
I meant mage bruh
Every class has one
every class except Summon has at least two exo tier weapons
but some have more than others
Melee has, like, seven and ranged has 4
even then they all have post-scal weapons
Oh, yeah, unfortunately theese are dono weps so you'd have to whip out the bank account if you wanted one
By that you mean like?
Ok
Welp Apothesis is rewarded for nohit race
TablePrinterDoor's sugg is gonna die soon, is it fine?
What is it?
looks fine to me
Yeah
some of them are
Not apotheosis and drat
They're both rewarded as a prize for nohit
yeah
Apotheosis iirc is from a dog nohit spear hardcore race
Would suggesting to put performance toggle suggs in the donts be ok?
rover what do you think about the donts thing?
i've seen loads of them recently and its a really niche thing
the weapons are designed to have loads of particles arent they?
We're currently working on reducing dust across the board by giving more projectiles sprites
Yeah the beam weapons will need some other solution
I hear its dust emitting light that causes the lag, so we could make Fabstaff emit no light and see if that helps
weird that it would be the light
Nah not really
cuz if you're just rendering dust, that's just a buncha lil sprites
but if you're trying to calculate the light interaction for every single unit of dust, that's when there's issues
guess that makes sens
particles themselves lag other games though, thats probbably why i figured that
Fabstaff could also just be unoptimized, it is a very old weapon after all
Like when Apoth lagged the fuck out of the game, it was just from the jaw rotation code doing a lot of unnecessary calculations, and as soon as that was fixed it did no lags
(or at least a lot less lags)
lmao i remember that
suggesting an exo-gun is pointless. ranger already has the most exo-weapons (3) while everyone except summoner (1) has 2
if you're suggesting an exo-weapon, ask for something for summoner
Fabstaff laggin the game is very well-known
For the power it provides
Maybe the lag is intentionally made to compromise this
lag is never an intentional downside though
or, well, lag should never be an intentional downside
Balancing a weapon around lag 
balanceing
mfw fabstaff creates like 100 projectiles that last 3 seconds if you use it on a worm boss or something
I think the solution apart from dust would be make less beams but make the beams do more dmg
@tawny gyro isn't aces high a thing tho
i'm saying exo, not auric
there's a difference?
things like ace, ark of the cosmos and ataraxia don't count
exo will be moved to post-draedon once he gets added
ace's high technically isn't auric either, since it doesn't require bars, only yharon souls
are these supposed to be in a separate tier or something
I mean
i think the numbers mean how much components are obtained at that tier
I feel like if we're talkin about class representation for SCal
You should include all the post-Yharon2 weps and not just Exo themed ones
as of right now you can only tell exo-weapons and non-exo apart by looking at the sprite (elemental and stuff) and by having a lot of components
for example I found the oracle to be much more useful than the exo gladius for scal
this chart is incomplete because calamity is incomplete
and the exoblade for that matter
since you won't be using stuff like AotC or eidolic wail for SCal when draedon will start existing
this new sugg actually is pretty good
@formal cobalt Journey's End's theme is not a good reference to use
since exos will get buffed (probably)
Because that's a wholly different version of Terraria
yeah, but still, Universal Collapse should loop
I think what they mean tho is there is that little intro with the calamity bells before p2
I was just giving an example that works. It seems like it should work
what's AOTC and SUGG
and it happens with the loop
ah
It can work, there's tech to do it in tMod and we were planning on using it
But I'm just sayin, the 1.4 theme ain't the best example
i once unironically had a fight with DoG phase 2 where i actually reached the end of the song
It's really the only example I know.
You needn't use it as an example
You can just say that it is possible in tMod, cuz it is, you have my word and probably also Ozzatron's
There are probably others out there, but I only really know of the Journey's End theme
that better?
byeah that's good
thanks
i am ashamed to admit that i have just now realised "byeah" is short for "but yeah" and not a sound of disgust
oh I thought it was just a funny way of saying "yeah"
i mean, it does sound funny
@hollow shell it’s coming up again now
Right, too much ranting?
I read it like 5 hours later and thought it wasn't appropriate to reply
I understand
yeah
You could reword some of the rants into less aggressive versions and take out the rank & spoiler blocks
Sure, I'll try to be more neutral next time, my bad, blame's on me
Oh yeah that could work too
@hollow shell thanks for the advice, I tried fixing it. If you don't like it still, I understand. I tried to make it more neutral and have less emotion.
I hope it's alright
This is better, yeah
Great!
I think it's good to go
What do others think
Let's see...
it seems good to me
yeah, 
Here’s an idea
Instead of making a box for boss loot
Why not make their treasure bags float
ew
If thats possible
no
Boxes are ew
bags are items
Signus also doesn't have a bag
There are items that float
yet
Not sure why signus doesnt have a bag lol
Not enough drops I guess
None of the sentinels do
I think the sentinels have come to the point of getting a treasure bag if bumblebirb has one
You can make a sugg about it
Also sentinel drops dont burn in lava
Bumblebirb also has a drop for (almost) every class.
I dont think brimstone elemental’s drops would either
Well you could have no lava immunity
^
which would make them pretty annoying to get
I mean if you dont have platforms over lava it means you have lava waders
And everyone uses angel treads anyway
Sentinels don't drop bags because they don't have an expert-exclusive item
Alot of bosses had bags before they had expert drops
maybe that would be an incentive to give them these 
I could definitely see sentinels having expert drops
Yeah Expert items are a recent development for some bosses
like Birb and Prov and Aureus
Bumblebirb had a bag even when all it dropped was feathers and a weapon
Betsy doesn't have an expert item but shhh
Having a treasure bag allows the use of armageddon more than anything
scal treasure bag when
that would be bad
people might beat her in lower difficulties and open bags in higher
A free weapon, more essence
anyways this is a ton of talking for a small joke i made so let's get back to the sugg topic
I'm for the idea of having boss bags for sentinels provided that there would be expert exclusive stuff inside them
Fix the loop?
Sign me up
I've always been bothered by when scal's BH1 doesn't end when the music's intro end
Doesn't twisting nether float anyway?
The weapons don't
fair enough
Namely the cosmic kunai doesn't
same with the money
Either make them float or make a box
ah yes, make all coins float
Make a box out of platforms (the worst solution possible tbh)
So we don't have to break the box
make a box that autodestructs itself after 2 sec with the loot aswell
make a box out of Bubble Blocks
That's essentially no box
then immediately fill it with lava
Make a box out of lava
How does that work
idk figure it out
anyway
You could've always suggested it.
@ashen warren ought to improve his sugg using the messages around his ping here: https://discordapp.com/channels/225030931008847874/465195069406707722/722294088304689192
but
what about thatonenoodle and sad's?
They aight?
I think that rn all suggs in posting are valid
why are melee variants of rogue weapons a thing
that's really bad game design in my opinion
classes should feel seperate
Already a sugg about that iirc
feel free to sugg it again
It'll be a ☑️ , but that's not a big problem
iirc there has not been a generic "more ways to get Auric Ore" sugg delivered before so this isn't a bluecheck
Technically yes, other means of getting Auric Ore have been sugg'd in the past
but they were more specific than this, like adding an Auric Slime
a while ago I saw a sugg to add sentry slots to post-moonlord summoner armors. it got to the vote threshold to be sent to the devs, but was rejected. what was the reason for the rejection?
the sentries that are calamity are really op
I remembered destroying calamitas's clone with mini cryogen
has it already been suggested to make debuffs not count towards the buff limit of 22?
How is that possible though
that must be the most counter intuitive and annoying feature of the game
there was a sugg about it in March, which got approved by the devs, but not implemented
or rather
the sugg wasn't directly about that
it was just about raising the limit in general
And aren't there many ways to just prevent debuffs
And isn't raising the limit very buggy
I don't think the limit is good but debuffs counting towards it is terrible, especially as a summoner
I remember a mod that does that and it's kinda broke iirc
And I think it'd be at it's worst with mage
With the sheer amount of buffs that you get with it
don't think it can be worst than losing your summons 😛
i mean, what is the major pitfall with raising the buff limit? is it hardcoded or something?
Imo it'd be balance and the fact that there's already a mod that does that
And it's buggy iirc
like I've said before
indeed
honestly, yeah. why does it exist in the first place
Because vanilla socks
Terraria doesn't have that many buffs anyway.
I guess I could sugg raising the buff limit.
It's been more than a week for sure.
You'd be surprised by how many buffs exist
many buffs that are not usually useful together
The problem is ennemies inflicting debuffs being able to push your buffs out
or a lot of utility buffs
@hearty yew would there be any roadblocks with coding a higher buff cap
Buffs getting eaten actually sounds kinda exploitable.
You could potentially delete cooldowns.
I feel like your character not being able to take 25 potion effects at once is fair, you'd likely get an indigestion with that, but debuffs pushing them out is 
Debuffs take priority over buffs iirc
I think Calam already raises the limit tho
I'd be fine with debuffs just being seperate.
I don't think calamity does.
Lemme check.
Buff limit is the same in calamity though
Ye.
Hmm weird idk why i remembered reading it somewher then
And this is why you should only read the [[Calamity Mod Wiki]] if you want a reliable source of info
Resprites are a dont tho
its not really a resprite
oh yeah, "based on poor quality"
this is not a resprite
indeed
aight, fair
also it's a similar situation to frostspark/hyperius bullets, i think
since most bullets point up
although it's not as big a deal bc most bullets are symmetrical anyhow
and i dont think anyone cares about frostsparks inconsistent sprite
yeah exactly, i'm not gonna bother with them
I know the sugg is completely fine but would it be worth it to add images to it?
(demiks sugg)
Doesn't seem that necessary but he could
Yeah I just wanna see what would visually change
ye flipping them down is a good idea
they stick out like a soar thumb in that picture
i'm back
Hi check the pings
Oues

Wut?
in versions before 1.2.3 you could have 100% invincibility with the buff cap filled and titanium shadow dodge in the last slot
@wooden wedge tml already has support for player buff list extension but you have to declare said extensions during mod initialization and can't change them dynamically
I refuse to increase the buff limit because people will just find even more inane sets of consumables to hit the new limit and then continue to complain. It will just reinforce buff potion meta. Install a side QOL mod to increase the limit.
ummmmm is this new one a joke
"Make a bumblebirb mouspad"
please tell me this is shitposting
and not a legit sugg
for the buff sugg it could instead be that there is a seprate buff slot for debuffs
I mentioned that idea too.
oh
i am willing to buy a bumblebirb mousepad.
u need reasoning
shit!
The sugg is made to solve the issue of debuffs deleting buffs specifically.
This does need a reason
Install a QOL mod, this is so far removed from being calamity's problem
At least it's not as it used to be
Where there were multiple buffs for hote
Iirc
If something is a legitimate problem, you shouldn't have to get another mod to solve it.
Lans unlimited buff slots iirc
but why's it calamity's problem
they don't introduce it or exacerbate it much, besides maybe the addition of alcohols
[[Buffs]]
Calamity adds a good amount of standard buff pots.
i make regular use of potions and have never had an issue with the limit
I'm 99% sure it's a meme sugg
Seems to be meme.
why do people still say "bumblebirb" when the boss in question was changed to "dragonfolly"?
Because bumblebirb>dragonfolly
Birb is more iconic
I'll delete it for now and he can repost it with reasoning when he wants to
agree to disagree. i kind of thought bumblebirb was always a silly name
dragonfolly just makes more sense
how does a name make more sense
lol
in lore context
The point is it was a big meme that was loved by the community
fuckup falcon>all
I like folly more, but birb will forever be loved
Sugg gone.
bumblefuck
they are the folly of someone trying to recreate a dragon
Convo not needed.
Bumblebirb is the most memorable boss in all of Calamity
not for everybody
reasoning bruh
also, "It'll be cool"
bruh
Memorable, yes
I would love a bumblefuck mouse pad but this isn't valid reasoning
im gonna assume birb refers to the previous sprite
Most, eh
who's bumblebirb again
also, why a mousepad 

That looks somewhat like the old sprite
Still looks closer to new one than old one
doesnt look like the old sprite
?
is intended to be yharon, no?
looks as much like the old sprite than the new one does
and no thats dragonfolly
is better tho
because
isnt calamity style
eyes blend too much with the body for example


im having a very hard time thinking of a design for a mousepad with birb that would look good
compared to the other ones
anyway, last sugg is much brainlet, save us by deleting that, pls
bumblebirb is the most memorable boss of calamity 
sad devourer of gods moment
i feel like a folly mousepad would just be a worse yharon mousepad
sad calamitas / supreme calamitas
sad boss named after the mod moment

Sad yharon moment
sad ds
Sad hive mind moment
sad profaned guardians moment
@tawdry parcel pls no
please say that you're not serious
If you can come up with an actual non-meme reason, that'd be great
Else we'll just delete the sugg
Else we'll just delete the sugg
@hollow shell please do
are you joking as well?
point is that it's subjective
Alright, part 2 then
I'll delete it and he can repost with a non-meme reason when he wants to

I hope Jim Me returns in the next hour and responds to that ping
The suggestion is valid as is but I think it could stand a better chance with edits
Yeah, I will give him as much time as I can, but I'll approve it
i think there are some aspects which auric tesla armor should still have
like atleast a single revive and the boosted blood orb drop rate
for convenience
revives are kinda important yeah
there should def keep some aspects, but i wouldn't complain for some unique properties among those kept things
I liked the idea of not caring about debuffs, but that's subjective
@ashen warren you've got half an hour to improve your sugg ↓
(ohp he's online, he's got 5 minutes)
I'm copying the sugg and putting it in a void
ask me for it if you need it ig
.,/./,./
Already did but it's always good to have more than one backup
Welp, sorry jim
Maybe in a week
I saw the suggestion about giving melee helmets increased defense. The high-risk playstyle isn't necessarily true if the player is using Starfury, Enchanted Sword, Wind Blade, or similar weapons. Perhaps another suggestion along similar lines, but the defense boost is activated in a similar way to the Titan Scale potion on true melee hits? Molten Armor would be excluded from this due to the true melee damage buff it's getting, of course.
I'm not aware of the etiquette on making suggestions based on/similar to currently-voted suggestions, so I'll hang back on posting this one for the time being.
You shouldn't write suggestions that directly reference previous suggestions
But you could write your own separate one that offers that as a solution
@ashen warren You mean Profaned Soul Crystal?
(I'll assume this is Google Translate's doing)
yeah he probably meant Profaned Soul Crystal
I made a sugg that was probably dumb of me that related to the same sugg
then why do they mention yharon>
it might be that they want a soul crystal that turns you into a yharon? it's a botched translation for sure but "but as the desecrated soul crystal" might be meaning "similarly to the profaned soul crystal" it would do all that stuff
@ashen warren ok so do you mean profaned soul crystal and providence? not yharon? or are you asking for an item that turns you to a mini yharon
It is pretty overly specific yeah
and isn't the point of the profaned soul crystal to be the only thing like it
and I think that there was a sugg like this that got shot down in the past due to coding and stuff like that being a fuck
right?
cause there was 100% a sugg like this in the past
yeah there was a sugg regarding making each artifact have its own crystal
but there were multiple reasons why not, a) coding would be pain in arse, b) PSC is a dev item anyhow so that's not a consistency issue, etc.
they dont all have to be dedicated but with godly soul crystal it would have to be since it's basically 1 fight and boom upgraded
i was thinking of making a sugg that says that aether's whisper should be craftable as 2 different weapons like the melee rogue weapons
that way you don't have to right click if you're playing ranged
@maiden roost in what way do they sell for 1 gold? wiki says 40 silver and a full stack would be way more than just 1 gold
unless wiki machine broke
hes saying that a stack of 50 is 1 gold
i think the wiki is out of date because in game each one is 2 silver
also chlorophyte what
chlorophyte bars are 90 silver :p
tbh i feel like having them be profitable isn't that bad
like you still have to get the wood
plus money is a joke in this mod
specify chloro bar then
also why specify chloro bar
specify the crafting ingredients
i did specify the crafting ingredients, 1 lead + 1 wood
no I mean the sell price of those
ohh ok
since the chloro bar sell price is unrelated
does my aether whisper sugg sound ok?
stonks
I edited the post, what do you think?
sounds good
maybe find the specific price markup of it and use that in your sugg
2222% 👀
About the sugg I feel like they could have smth like fargos where u can right click the item in ur inv to convert it inbetween classes
the aethers whisper one
that could work too, but having 2 separate ones is something already present in this mod so it makes more sense i feel
Sugg seems fine. I'd prefer if Aether's Whisper was one of the two and not the variant/hybrid that it is, but that doesn't make the suggestion invalid.
Do iron john's and Fyre's suggs look aight?
fyre is definitely good
the other one is... ok i guess
i don't think it'll get that many votes tho
2 seperate aether’s whispers would make sniper scope less frustrating to use with the weapon so thats a ⭐ from me 👀
making scal weaker if you die a lot in a specific phase seems like it could be cheesable
and it also doesnt fit with her personality at all
^ i dont think it really fits the fight
part of the fight is the struggle to get to the later sections imho
fyre’s is good
Fyres is good to go
The scal one is not breaking any dont's and is valid
But it's against the whole point of the fight
If it were implemented I'd want a config for it
@wooden wedge please forgive me I beg you forgive me, I just paid the internet please forgive me for answering so far, and if the object would turn you into a mini yharon, with its powers
It's alright, you answered eventually.
If you didn't see it before, I just want to say that the name is "Profaned Soul Crystal", not "desecrated soul crystal" or "crystal of the desecrated soul"
oh excuse me for that
(you can edit your suggestion to correct that)
Yes
You fixed it in the lower half, but the top line still needs fixing
oh excuse me i'm very distracted today is this is exciting
It's all good
Hmm, how does this sound to y'all?
Make the Community shows its exact stats ingame, and update said stats whenever the player defeats a boss that grant the accessory stat increases.
While there is indeed a wiki page detailing its stats at each point in progression, it'd be a nice QoL thing to allow players to directly compare the stats of it to other accessories ingame themselves without having to look up the information from the wiki, and as such be able to better and more conveniently decide when they should use it.
That sounds neat.
text wall bad
But text wall.

Hmm, true.
Perhaps the bonuses could all simply be all in one line rather than be separated?
Smth like "X% damage, Y% max life, Z defense", instead of:
"X% damage
Y% max life
Z defense
Could do, yeah
Aight, lemme make the adjustments then post it
Now the wait ensues?
Posted.
Looks fine to me.
Aight, @ashen warren, your suggestion is too specific. You don't need any of those stat numbers in your suggestion, or really anything about what you think the item should do.
Most of your suggestion should be reasons why the item should exist, rather than an exact description of it
oh I understand, I'll fix it :D
👍
Wouldn't asking for a godly soul crystal be the same as asking for a shadowspec item
Because if the pfc is shadowspec then the one from 3 bosses ahead should be on the same tier
hmmkinda
Did the bot decide to have a nap again? @ashen warren
Ah, it went offline
It was online earlier when it was failing to repost
Ok, I was just trying to give a bit of food for thought. It’s mainly because while playing ranger it’s a bit weird how your progression on ammo just stops for guns after providence and arrows after d.o.g.
Yeah your reasoning is fine. You just don't need to specify what you want the new ammos to do
The important thing is you want them to exist at all
So should I take that part off and just put the halt in progression is a bit weird or just leave it?
The former
how does this sound?
Make the Plaguebringer Goliath's hitbox change to resemble its charging animation better
Currently, the hitbox doesn't appear to change at all when charging, leading more vertically-inclined charges to appear disjointed from Plaguebringer Goliath herself (Example: https://i.imgur.com/Z7c88ZD.png). This makes it hard to see where you'll actually take damage when she charges.
The hitbox is actually changing soon iirc
there's a lot of changes happening with PBG next update, as far as I'm aware
is that so? in that case i'll refrain from putting this in #posting then
is that so? I wasn't aware
The only hit box thing in change logs currently is from .002
and plaguebringer Goliath doesn’t seem to be hitting in that example image? Unless I’m seeing wrong.
the red bits on my char
are gibs right as i take damage
hence the hitbox being weird 
i also have the video
now that I inspect closer yeah, I can see the gibs a bit, and also the 387 damage hit number
I mean tbf is she supposed to charge like that
I would assume her hit box would actually change with her sprite and where she’s charging, so that you don’t have what appears to be air hitting you.
that apparently doesnt happen most of the time iirc
this isnt calamity exclusive i think but see: https://cdn.discordapp.com/attachments/375461198667448321/705059173779636285/unknown-23.png
The thing is coding it so hiboxes follow the sprite isn't as easy as it sounds
i mean obv there's other solutions like just making the hitbox smaller when she charges
^
If what I said can’t really be done easily from a coding perspective, so be it, but it’s still kind of a problem.
Well i think it should be possible at least rotate the hitbox fairly easily, but this is just a guess, i don't know how terraria is coded
@ashen warren one sugg is a dead man walking
it was saved inadvertently by your bot
which became lazy all of a sudden
I think the problem with adding bloodfire bullets is that if they gave lifesteal they would be too overpowered because guns hit more rapidly then bows
They don't have to do the exact same tho, for example chlorophyte bullets and arrows are very different
Which one is yours? I can't find your name in there
suggestion advertising 
🤨
Yep
@ashen warren
what is this sugg
Actually I think the "why" in this one is "i thought there were death exclusive drops there arent pls add"
and death isn't supposed to have these
It's just supposed to be a challenge in and of itself
@ashen warren did ya read the doc?
if anything these would be rev items
Yeah specific item suggestions are not allowed. Make sure you read the suggestion don'ts document in the pins before making suggestions
They're offline
i guess we can ping a mod to delete it then?
Nya! ok

I wasn't trying to advertise (though I definitely see how it can look like that in retrospect)
I've just noticed that it stopped getting votes a while back even though it's fairly close to getting enough
@maiden roost Sorry, didn't see the question (was busy). It's the one about adding a Config for Death Mode for old bosses to spawn. Posted there on 5/29.
And then there's my suggestion that was sent, but neither approved nor rejected
that means the devs had no strong opinion, or it was a tie
Ahh
Something even more disappointing is a sugg which was approved, but wasn't implemented
I have two of those 
You can't resuggest your own suggestion if it reached the dev server
I see
only someone else can, and it won't make any difference, cause bluechecks aren't delivered
If they reach threshold, they are though, yeah?
If it's a ☑️ , no
Hmm, what's the point of a resuggested suggestion then?
if it reaches the threshold, it gets marked as highly sugged
Hmm
and it also exists so that people don't have to search through thousands of suggs to see if their sugg is valid
that really ruins the immersion
I never thought of terraria as a game to get immersed in
Especially calamity where the wiki is borderline necessary
^
you get immersed, you just don't notice it
Though I do agree that the variants of weapons should be removed
^
Or rather, some consistency should be brought to boomerangs, where all have variants, none have variants, and any crafting recipes only use weapons from that class
those items feel like compromises the developers made because vanilla boomerang or something
I mean I think a game where you fight evil space deities is a game that's not immersive
,.,/,
especially if it's terraria
Since when is terraria immersive
hell it's 2D
You see gui and it's not immersive already
Yee, boomerangs belong to melee due to vanilla, however, rogue kind of/somewhat originates from thrown, which makes more sense for boomerangs to belong to
Some game like Rise of the Tomb Raider is immersive because 3D, almost no GUI and photo realistic
Terraria?
No
I see his reasoning, but immersive isn't the right word to describe it though
Yeah
the player shouldn't feel like he's dealing with the code
I think he means, needing to worry about crafting the correct variant
I've had a friend that crafted the wrong variant of kelvin catalyst after a few hours on cryogen
Just add recipes to convert between two variants :p
while i think having variants of boomerangs is bad, there's something worse imo
that being variants of corpus avertor
how is that in any way, shape or form melee
Yes
Never noticed it
yes
edited my suggestion, its a bit better now
At least it's not the amalgamation of aether's whisper
i was actually wondering whether aether's whisper should be split into variants like boomerangs
Your reasoning is a bit long-winded
but just removing one type of damage would be better
Try to shorten it a bit more
also, out of variant boomerangs there's one thing that really confuses me:
elemental disk
it has melee and rogue variants, but only the rogue variant can be upgraded
why bother with making it melee in the first place?
It belongs to the boomerang subclass
guess what, celestus also belongs to the boomerang subclass
does that mean celestus should have a melee variant?
hell no
honestly
The thing is, since melee is vanilla, it's had the boomerang subclass longer than rogue
I think a better reason would be something like "These variants are just a fragment of the past versions of the mod, before rogue existed. I think that the melee variants should be removed since they don't fit the class anymore"
when did calamity decide to expand throwing (now rogue) btw?
The thing is, there are some "boomerangs" that I would say are more melee than rogue
instead of just talking about code and technical stuff
e.g. hammers
Yee, it's not even code/technical stuff
when did i talk about the code
best option would be to have only 1 variant of each
the player shouldn't ever have to worry about technical stuff, he shouldn't feel like he's dealing with the code
Wait, I don't know how to make quote inline
Hmm
one > followed by a space
i didn't talk about the actual code, i never wrote C# in that suggestion
Intersting
i said that the player shouldn't even have to worry about the code
use >>> for multiple lines
yeah but I mean
that's a pretty weak reason IMO
since it has nothing to do with the actual sugg
and 2 versions of the same weapon being different classes feels like technical stuff
which is bad
how is that technical
would you find that in vanilla?
Archaic might be a better word than technical
that would cause the reaction of "huh. weird" at most
and what's supposed to feel natural? it's terraria
also yes, you would find that in vanilla
stuff that's crafted with iron/lead when you have both bars
no im talking same name, same stats
just different class
same sprite etc
iron and lead are different things with different sprites
you never find 2 absolutely identical items
sometimes they make the exact same thing that looks the exact same way though
i mean, i get your suggestion, and i 100% support it, but you need to get better reasoning if you want it to get a lot of votes
I support the sugg as well, byeah reasoning kinda socks
since only half of it addresses your sugg
though i think "change melee/rogue weapons to have only 1 variant" would be better than cutting off melee completely, since stuff like Triactis' True Paladinian Mage-Hammer of Might feels more melee
the more I read the reason the more I get confused by it
Yee, the wording is interesting to say the least
This is the strangest suggestion and suggestion reasoning I have ever seen
Mostly the reasoning
reasoning could use some periods and line breaks
and for the reason to not be surrounded by filler
first sentence is, like, 9 sentences smashed into one
again
I feel like a better reason would be to address that the variants exist because of rogue coming into the mod a while after releasing, and that we don't need the variants
and what jawyer said with just having the sugg address variants of both, since some weapons fit melee better
having the reason include stuff like "it just doesn't fit" and "the player shouldn't have to feel like they're dealing with code" doesn't make sense for the actual reason
since there's reasons for the former to exist, and the latter just doesn't make sense to be in a sugg whatsoever
i honestly don't really get what the player shouldn't have to feel like they're dealing with code means
none of us do
you removed the filler but
I still feel like it's weak
since rogue already feels seperated from melee
and all the stuff I said up here https://discordapp.com/channels/225030931008847874/465195069406707722/722863546085670923
it feels extremely out of place, is that not enough?
well yeah it's not enough
that's what this is about./,./.,/
again, it feels weak and we want your sugg to succeed
The chaff has indeed been removed
because we agree with what your base sugg is, we just feel like it's a bit too weak atm
reasoning could still use some periods to break up the sentence
i mean i suppose you could
the main point could be changed to include both variants, since some rogue variants feel just as much out of place as melee variants. the sugg still feels like it has a bit of filler with "it feels out of place" right after "but also it feels confusing and doesn't really fit", and these reasons are mildly weak since I myself don't see how it's confusing. accidental crafting of one variant is pretty bruh indeed. also you could expand on "i don't really see a reason why these items should exist at this point" with why they don't fit at this point, since that would really help. example of that could be with some variants just being a fragment of the distant past when rogue didn't exist and melee included some of what the rogue class is now. @ashen warren
i find it confusing
then can you explain in your sugg why it's confusing?
^
Elaborate
you have to look up the recipe browser and its a lot more confusing when there's 2 versions of the same item, sometimes one of them not even be upgradeable
rogue has X weapon that;s upgrades from a rogue/melee variant. melee variant doesn't have X as an upgrade
would that explain it or,.,..,
Alright, sure, you can include that
I go completely ignored in my criticism.,, sad.,.
i think just about everyone agrees that they don't fit, i don't think i need to provide reasoning for that
you should if you want to get more stars
a sugg shouldn't be vague
i don't know how i should provide reasoning for that, it just doesn't fit, and i don't know why but i think everyone agrees on that it doesn't fit
how do you know
wdym how
"feels confusing and doesn't really fit" is totally subjective if you leave it at just that
It's your opinion
hold on, i'll try to come up with a reason since i really want this sugg to pass
(but reason so far is
)
right now it just seems like you're assuming everyone agrees it doesn't fit without any real evidence
like, you'd be surprised by some of the opinions people have
thing is, even if everyone here agrees, there's way more people that may or may not vote on your suggestion
and, more importantly, devs
and you've gotta somehow convince them to say "yeah, i guess they're right"
also if everyone agreed we'd know why it doesn't fit and wouldn't need to be told why
(and we wouldn't be asking you about it right now)
(yea)
But, we are
No
not really, no
Again, subjective
making your sugg more objective will help it pass
You feel that way, it doesn't mean everybody does
^
- Melee/rogue variants add nothing to gameplay except make some parts of the playthrough stale if you've played the other class before (like using elemental disk with both classes against providence)
You need to give a reason why somebody would think that
the fact that you can use the same weapon on different classes just feels odd
again, a more objective reason would be what I've said like 3 times now. that being that the variants are just from a past version of the mod that don't nessicarily have a reason to exist in current version
past =/= bad
- Many of the melee/rogue variants do not thematically fit with the theme of the class. Such as corpus avertor having a melee variant, and the hammer weapons having rogue variants
past=/=bad but that's not what I'm saying here
same thing with things like det breaker
things that haven't been touched in ages
- In some cases, only one of the variants gets an upgrade. This means that if you're a rogue, then, let's say, elemental disk is later used in celestus, but if you're melee then it's the end of the crafting tree.
Here's one reason for why it "feels odd":
No other classes do this, melee & rogue are the only classes with pairs of weapons that are identical.
(Aether's Whisper not withstanding)
That's one reason why it could feel weird
It's inconsistent with other classes
(again, main point of the sugg should include both variants, since hammers and other things)
- In other cases, a crafting recipe will require a weapon from another class, e.g. equanimity (a rogue weapon) being used to craft the terra disk (a melee variant weapon)
And even Aether's Whisper doesn't work like the variant, so only melee&rogue have pairs of weapon
Aether's Whisper use left/right click (which always throws me off btw)
aethers whisper is what a variant should be IMO
Melee/rogue variants add nothing to gameplay except make some parts of the playthrough stale if you've played the other class before (like using Elemental disk with both classes against providence).
Also many of the melee/rogue variants do not thematically fit with the theme of the class. Such as Corpus Avertor having a melee variant, and the hammer weapons having rogue variants.
In some cases, only one of the variants gets an upgrade. This means that if you're a rogue, then, let's say, elemental disk is later used in Celestus, but if you're melee then it's the end of the crafting tree.
In other cases, a crafting recipe will require a weapon from another class, e.g. equanimity (a rogue weapon) being used to craft the terra disk (a melee variant weapon) In genera, the variants are just from a past version of the mod that don't nesesarilly have a reason to exist in current version Copypaste mashup ^^^^^
a single item with both uses
Use line breaks please
- Some of the devs themselves stated that they want to cut off weapon variants. This is somewhat proved by the recent existence of boomerangs that are rogue-only, instead of having variants.
Or something like fargo's mutant (boomerang, right click to convert)
i personally believe that melee/rogue weapons are a bad thing overall, not the way they're done
as in, even if they were done in a smart way where you can change their damage type at will or something it still wouldn't be fine
my biggest problem is that it takes away from some of the overall experience you have when you play melee after rogue (and vice versa)
so should i just edit it with that?
given ele disk is op against provi, for example, you're going to use it as both a warrior and a rogue
fix the grammar and it should be fine
because it was chosen as the best name from a bunch of names
Stealth
you're throwing things, not assassinating someone with dual-wield daggers
it was in the AMA I think?
also stealth should be renamed cuz it has almost nothing to do with stealth
I mean, rogue isn't necessarily assassin
how abou tnow
Yeah it was in the AMA
except haha terrarian go invisible
rogue is a sub-type of an assassin
like, a downgrade?
if you play an RPG with leveling and class upgrades, assassin would be an upgrade to rogue
Assassin is sub-type of rogue usually
Welp for me rogue is like someone that's running fast throwing kunai and stuff
assassin is a specialization, yeah
with ninja as the secondary option
ping me if you have something to say
rogue is the general class and assassin/ninja is the specializations for those
if you throw kunai that's more of a ninja
like paragon paths in neverwinter class upgrades
The sugg is much better now, sised 👍
Also Jawer we needn't talk about this, we ain't renaming it now
oh yeah, sorry
How about it get's renamed to throwing?
also quick typo in the sugg, in the last sentence it says "genera," instead of "general,"
and is missing a period
(for the last sentence a period doesn't matter, really)
i don't remember when was the last time i used a period to end a sentence
probably when i wrote my last sugg, which was a long time ago
(got rejected. no sentry nerfs and armor sentry slots
)
Gotcha
For reference, Here's the sunken sea in my current world
@bronze ledge it does though already ???
isn't that in the changlelogs?
The Abyss does, I didn't see anything about the Sunken sea doing that
It doesn't
wait what
Nothing on the wiki
i'm fairly certain i saw it said something like that in the changelogs
oh, I guess they do
but i can't find it now
Fuck me with an anchor then
something about some block there acting as a water source now
[[Navystone]] [[Eutrophic Sand]]
Nothing in the calamity wiki
ye
i think it's a similar deal with the sulphurous sea and abyss
the background walls create water
I remember I had to bubble-block off my hellavator because it just so happened to go through the sunken sea, which would constantly generate water, which would evaporate in hell, therefore causing massive amounts of lag.
Hmm, are there any blocks/walls that generate lava?
No sadly
What was the consensus on I Hate Sand's sugg?
hard to code, i'd assume
Also, other mods exist that can do the same thing
(Though it is very annoying as a summoner)
and it also might be op
Ozza said it's possible but he does not want it in Calamity, better solved by other mods
I'm not sure if we should consider it valid
Now I'm going to find a mod that solves the problem
lans unlimited buff slots iirc
yeah, seems like that's the one
there's also "No Buff Limit" which sets the buff limit to the maximum for a 16 bit interger
which is like 2 million
nevermind, it's 65 thousand. I was way off
yeah, I was
i mean, if Ozzatron said he won't code it then it's never gonna happen right? so then there's no point in passing it through
Ozz isn't the only coder on the team
that's true, but i feel there's at least gonna be some serious pushback from him if it does get to the dev server
plus there are other mods for it, as Ozz and others have already said
if it's a huge problem, which is not always the case for some people, then there's an extra mod for your playthrough
Yep, just popped over to the Sunken sea, Definitly re-fills itself
if you read the sugg you discover that’s not what it says 
what sugg?
Iron John's sugg in voting
it would yes




