#suggestions-discussion
1 messages · Page 915 of 1
it's components both do melee damage
and besides
there's a wide variety of rouge weapons in early hm
You could include that both of Equanimity's ingredients are melee in your suggestion
i updated it
Coolio
hybrids 
I feel like hybrid weapons just undermine the whole point of giving rogue boomerangs in the first place
Hybrid weapons kind of undermine the whole point of classes in the first place tbh.
At least imo.
Whats the point of hybrid weapons anyway
Weren’t there plans to remove them at one point
it was planned to be implemented. Problem is you're going to be removing a decent portion of weapons for one class, even more so if they're removing rogue ones, so you have to make up for that somehow.
I agree with that
Rogue isnt in the same state it was before
I mean for melee u already have like 500 weapons
That argument was back when it had about 1/3 the weapons it has now
u dont need any more
And even so most of the weapons would become rogue only
The only ones melee might get would be the paladin’s hammer line
Seems like a fine suggestion Zach. It's not like you're asking lore items to take up less inventory, just to make it easier to cancel their effects. Only problem may be coding though.
^
I haven't learned coding in xna and c# or whatever language terraria is on, but just from looking at that I can tell it probbably won't be easy
@steep island Having something activate/deactivate on being a favorite might be...annoying to code. Maybe having it be a toggle?
sounds like a good idea though
it is not annoying to code
For sure.
actually now that I think about it it's probably a simple if then statement
you have the effect as a variable or whatever(yes I've learned a tiny bit of java, nothing that crazy tho) and then do if item is favorited, do variable
I know WeaponOut has the Zombie Voodoo Arm or whatever that enables autoswing for all weapons when its favorited.
@crude geode approval does not mean something is planned to be implemented
Yes, it doesn't, apologies.
https://discordapp.com/channels/225030931008847874/699359022364491868/721225413300453489 this suggestion is invalid because it’s ignoring the fact that more active summon weapons are intended, ye?
I mean, it's a wiki sugg
well that too
It'd be better to put in the wiki channel
whereupon it wouldn’t really go anywhere since it’s a summon weapon
I think your misinterpreting what the sugg is asking
oh shit i am,
its asking for summoner subclass sorting like theres rogue subclass sorting isnt it
Yes
tho admittedly his mainline is missing a key word or two
should be something like " 'Other' summon weapon subcategory" instead of just " 'Other' weapon category"
yeah it was confusing
We kinda decided against the sugg as a whole though considering making a category for 1 weapon isn't really needed
@wintry field Before I approve your sugg, I just think your top line could be a bit clearer
"collected across and/or in blocks and such" is a bit strange
Could be "collect through blocks from a distance" or something along those lines
yeah LOL
Anyone got any final feedback?
i think its fine
Seems alright
aighty then
Make it so that Lore Items only come into effect if they are favorited.
Um... I think that this is really hard to do
Or actually not?
Reading from above, it's apparantly not
it is quite literally 3 lines of code
that doesn't sound that difficult
and it would prevent "bug reports" like
why am I invisible
why am I dying
why am I slipping and sliding everywhere and covered in slime
slime god lore is fun
it also helps that you likely already favourite lores you wanna keep, so there’s nothing to get used to
cryo lore good for summoner
being able to disable and enable that dash with ease is good
Yeah
so you want them in one?
^
It’s not a version with music, but just the music
so you'd need to have both installed?
yep
For the music, yes
Not much they can do about it 
If you don't want the music, just install the mod that says "no music"
And don't install the mod that says "music"
is there a limit to the size of a mod file or is it just for efficiency
music mod has 3.5x the size of main mod
Tmodloader has the limit iirc
and if they merge then calamity totals over 100 MB
If you manually downloaded form elsewhere, they could probably just be 1 mod
which supports way less devices

Probably should delete that suggestion then
yea
yeah since it's already in the game
Why people recommend talking in here just in case it is already in or a no no
Should Dibby's sugg be approved?
Seems fine to me. Lacks a bit of reasoning but it’s a small thing really.
I don't get the "or it looks like one part"
What would visually count as an ammoless thing
Actually I don't get the whole reason
What does an ammoless gun have to do with scoping?
@timid vigil can you explain that before your sugg gets yeeted
It's the fact that it looks like a gun
yet you can't use the gun scope on it
That's the suggestion
what yoyo were you even using
@fast cape
what
@fast cape you need a better reason than a screenshot that shows nothing about your sugg
mfw
wait this is a don't right
What don't would it be
to make a subclass more viable at a certain point in the game
the screenshot shows that i spent 24 minutes killing old duke with a yoyo
Why "buff yoyos" and not "buff Solar Flare"
because I've had to be underpowered the entire run long
lacerator:
and why are you not using any of the post-polter melee weapons
I can see the reason for the screenshot
because this is a yoyoer run
yoyos aren't your only option
You can't make suggestions about yoyo only runs
Solar Flare isn't intended to be used up to that point
that's kinda dumb
Subclass runs like “yo yo only” or “flail only”, etc. aren’t meant to be viable.
The mod is not balanced so every possible weapon type is always viable
All classes as a whole are always viable
^
fine then buff solar flare even though I used the yoyo from golem to defeat the pbg, ravager, lunatic cultist, duke fishron, and moonlord and it also took me 13 minutes to defeat providence with the terrarian
afaik melee does not struggle against Old Duke
What gear were you using then
tarragon
What gear were you using
what were your accessories and potions
Those last 2 ACC's kinda hurt
To be completely fair, using yo-yos against Old Duke is asking to get slammed in the face by his dash.
Well, this is still a futile effort
not sure why gear was asked about
no actually it only took me 2 tries
also i haven't killed polter yet but I don't think he drops anything ground breaking
I probably shouldn't have asked what gear, knowing the sugg was gonna get yeeted anyway
Also wha
m

That's a bruh
i forgot that bloodworms were post polter
You could be using Bloodflare armor
or omega blue.
is that really that much better
i'm not doing that shit again
Well, whatever
this still doesn't matter at all
also mind you i have to kill DoG with the same exact yoyo
Mod aint balanced for weapon-only runs
so the fact that OD doesn't drop a yoyo kinda hurts
he really doesn't need to drop a yoyo though
^
right i do have to kill DoG with a yoyo from prov nice perfect a 30 minute long fight
This is a self-imposed challenge
^
You should use another weapon instead of wasting your valuable time doing this iirc,.,.
The mod is not balanced around self imposed challenges.
f
there are many other options that you could be using to reduce your struggle, but you chose not to use them
f.
f.
ok
it's a don't so i would delete it
about the "collect items through blocks" suggestion: it exists, it's called the ceaseless hunger potion
That was addressed
And they really are
yea like
amalgam may not really do too much, but combining it with CotBG would make it more a Force accessory from fargo than anything
supreme chungus accessory
can this sugg just
don't
there are already too many humongous chungus crafting trees and accessories with a ton of negligible effects in Calamity 
Also this would be crazy op
calamity already has an obsession with huge combo accs that are just better than everything
like if you're not using core of the blood god post DoG
you're just at a disadvantage because there's nothing worth using over it
in most cases
combine asgardian aegis, sponge, rampart, cotbg, amalgam, draedon's heart, and celestial tracers post scal

perish
you're right, I forgot statis' void sash, my bad
yeah, and HotE, Affliction
@nova willow jokes aside, you need a reason for your suggestion and why it would be beneficial
As it stands, further combining such accessories can cause balancing implications as both are already quite powerful.
then I am repinging them an hour later

((((amalgam is useless, throw it away into a chest))))
amalgam is getting changed next update
neat
the fungal clump actually moves faster for one thing
there def needs to be more accessory variety
rn its basically your class accessory(ies), wings, and then rampart of deities, asgardian aegis and all of that
@nova willow You need to add a reason for your suggestion still.
Do you want to, or should it just be deleted?
Thats one genius suggestion
why not lets just combine every dev weapon to make a calamity zenith!!!?
@hollow shell you can delete it
aight.
Ehhh
that wasnt my point but okay
what was the suggestion ?
to add a combination of amalgam and core of the blood god
exo blade isn't calamity zenith tbh
like, zenith is supposed to tie together all parts of vanilla
exo blade doesn't (though it tries)
I spose Zenith does have a greater variety of swords
i have an entire chart that shows the amount and spread-ness of all exo-weapon components
though it's a bit outdated (before valk ray was added to terra ray recipe)
Well that's still technically not in-game so you're good :P
A lot of exo weapons are basically just combining all weapons of that subclass in the mod together
that's why my favorite is probably ark of the cosmos since it keeps the crafting simple
The crafting trees in Calamity are quite big though. I think they are so complex that it makes Magic Storage a necessity 😦
Which isn't necessarily a bad thing, but I heard it's unlikely Magic Storage will get a 1.4 update for a while
I still remember the days before auric tesla bars
that actually wasn't that long ago
I don't think Magic Storage is necessary for Calamity
But Recipe Browser basically sure is
Auric bars made Exo crafting a lot more managable imo
and I'm not just saying that because I proposed the idea
i feel like they made stuff more expensive though?
or atleast i feel like it did
it seems i have to mine 10 times the auric ore to get the same stuff i had to get before the bars were introduced
I wonder if that auric slime sugg made it anywhere
I'm pretty sure the recipes were made so that you needed around the same number of resources as before
If you do need more Auric Ore then...
good
I mean with auric toilets it's pretty much neccessary
Spend some more time away from bosses
of course, since you're gonna be mass-crafting them
mfw that lore suggestion already has 171 stars
mine needs 1 more the one about summoner targetting
i feel like the best way to do that would be to let right-click target every npc except villagers, even when they're passive
(or maybe villagers too)
but that might be hell to code
since right-click targeting feels like a hard-coded feature
It seems that any mob with contact dmg can be right click targetted from what I've seen
i think this falls under the major changes don't
big crafting recipes don't automatically balance a weapon either
oh
"this will definitely be overpowered" is also a phrase you want to avoid in the future
k
What was the suggestion
@torn plinth Problem is that you already have a good chunk of light pets to select from when traversing through the abyss. Not too sure what you mean by adding more pets, since we also have a decent number of them.
Reasoning is a bit weak but, fair enough I guess??
i need more
☝️ My thoughts exactly, the reasoning just feels too weak.
*rover
I personally believe the suggestion needs an explanation of some sort to have us better understand why there needs to be more light pets, specifically for travelling in the Abyss.
Is it because of the amount of darkness? Because certain accessories exist to mitigate it.
I don't think that the lack of them is a good enough reason
since it could apply to literally anything in the game
and it's just extremely weak
fair enough I will commit non exist in the suggestion world
What, no.
uhm ok..,
We're just giving you feedback on it.
I understand that
If you want to make a suggestion, you will need a reason and make a solid argument as to why you want it implemented.
and to read the don'ts doc too
ok I will take that more seriously then
That's a pretty short, but effective argument and reason. I've honestly wondered what the regen rate of certain accessories for a while now.
And how much health it gives you per second.

I agree with the equamity sugg. You shouldn't have to get a weapon exclusively for crafting.
yeah it's probably fine
formatting is a little off though
@coarse trout make sure to put a line in between your title and suggestion with shift+enter, else it's not valid for the suggbot
He did
Ath's has 10 mins left
Disagreeable but valid, methinks
Ye
Bluecheck it is.
It can stay
alright
iirc one of our programmers tried to do this but uhh
encountered trouble
Because Arma does an insta kill command on you, and therefore the actual damage source that resulted in the kill (and/or the message that would have popped up if you died to it by low health) isn't directly available
((I'm assuming that's where the trouble arose))
thats kinda what i was guessing
i imagine temporarily setting max hp to 1 during arma boss wouldn't work?
i assume just making it multiply all damage received by a ridiculous number wouldnt be an option because of dodge mechanics or something?
Both of those likely have their own sets of complications, but are indeed possible solutions
max hp 1 would have the problem of self-inflicted damage like negative life regen and brimflame armor, which aren't hits
ah, that's much less convoluted than what i was thinking would break it
I think when that was in posting Ben said it would be hard to do because it was an instakill
would it be possible to shrink the player's hitbox? and then "attach" some entity to the player that takes damage like a player with a player's normal hitbox, give it 1 hp, and when it dies, kill the player? that way, you could track what kills that entity and use that to output kill source
main roadblock i could see here is it's dependent on how hard it is to monkey with hitboxes
i could kinda see something like that working, similar to siren's ice shield
what if you made it so the death message used the damage instance before you get the instakill
that might not even be possible
yeah, multiplying the damage definitely has some complications like that
DoG's instakill works fine because it's unique to him, and obv giving every single boss projectile a separate instakill is silly
the problem with damage multiplication is that it can also have odd interactions with dodges and other mods' damage mitigation behavior
It's not calamitys job to take other mods into account
taking other mods into account isn't completely out of the question
it already does so with thorium by putting abyss on the dungeon side
but it's definitely something they try to avoid
it's not calamity's job, but basic cheese-proofing isn't a bad idea
though the abyss one is probably just to avoid calamity x thorium players from complaining constantly about abyss/aquatic depth gen
Probably
not unless it changed in the last few months
Any idea when calamity is coming to 1.4?
Aight, just asking since i couldn't find the info anywhere
before any mods can be updated to 1.4, tmodloader itself has to be updated to 1.4, which won't be for a while
if you wanna find info somewhere, try looking in the pins for other channels
or mod announcements
I hunger for feedback.
It's good, and I agree with you.
Thanks.
Melee is a class that empathizes high dps and rewards you for getting close
would empathizes be the right word there or would it be encourages
emphasizes would be the word
yeah since empathy doesn;t make sense to be used in this context iirc
@unreal viper
Thanks.
No 1.4 suggs.
oh
no future
Iirc you will be able to get them in rev or death anyways
ob sick
I think increasing the defense of prehm armors would just make melee sets better because the damage bonus barely matters
Playing ranged? Wear the melee set. Playing summoner? Melee set.
I mean, this is the case for wulfrum
Summoner actually gets an extra summon from their helmet as well as a unique summon most of the time, so they do care.
I mean early game, summon slots are incredibly rare to come by, so you take them where you can. You don’t just go for another class’ helmet purely for the defense, and miss out on what is likely a 100% damage buff by summoning another minion.
Magic and ranged and rogue (rogue does get stealth to be fair) don’t really need to run their helmets
Summoner is the exception here
Yes but you specifically mentioned summoner.
And?
I was just pointing that out because you tried to argue against the summon slot over the defense.
It’s a bit of a problem, considering some people run Magma Armor in vanilla for the defense. But the % buffs get better and better in pre-hm, so I would say it balances out.
For most players*
Who arent summoner
Unless you’re using the liquid set bonus victide still has a pretty similar issue but to a lesser extent
Mages might still trade 5% damage for about 18% more defense
2 defense is the difference right now between mage and melee victide armor. That’s 1 damage less according to the vanilla wiki. Most people don’t care compared to actually having their class’ headwear
Thing is there are not many ways to solve this problem, you can either make universal classless armor, which would still profit ranged, mage and rogue cuz they're at a distance or you can give huge class buffs to the respective armor to make them more appealing, risking making them unbalanced.
Well here’s the thing
You’re right, but class specific set bonuses also exist
And I personally would run the ranged helms if there was ammo reservation chance on them but eh
Like I said though, only victide mage would even have this issue it’s really just wulfrum
tbf early game sets should give you more crit chance and less damage imo
Yes actually
iirc there might have been a suggestion about giving them flat damage bonuses but it would have to be worked around
If the damage was changed to crit chance that might make the sets worth running class wise for wulfrum
The probleme with flat dmg bonuses is that it makes slow weaps garbage compared to fast firing ones
You could also just...make the flat damage bonus less depending on how fast the weapon fires.
any valid suggestions I need to approve?
i'd say all 3 of those are valid
quanta's is a bluecheck iirc
it is
You could also just...make the flat damage bonus less depending on how fast the weapon fires.
at that point you're basically making it a percentage-based bonus
the thing is you are wrong
the reason a flat damage boost would implemented is because later weapons in progression would benefit less from the flat boost, if that makes sense
Yeah but you'd have better armor by that time anyways, and a crit increase does the job just as well, for much much less trouble
Not really, a crit chance increase is much better in terms of making all weps equally affected by the boost
Over longer fights such as bosses, a crit chance increase is basically equivalent to a same percentage dps increase (assuming you don't have over 100% crit chance which you don't at this point of the game) so i don't see how a flat dmg increase would be better in terms of balancing
Flat boost rewards certain weapon types.
A crit boost rewards all weapon types equally.
flat boost would just make Minishark even more powerful than it already is
mfw p90 +5 damage
Adding damage to ranged weapons and ranged ammo.
glowing cnidirion seems like it would be useful
it might also be able to reveal unexplored caves tho
making it give off light might not be necessary, simply giving it a glowmask would probably do
would also probably make sure it wouldn't be too visible so you still have to keep an eye out but would also mean you'd be able to see it other than when it's firing at you
yea the only blue part of current one is the mouth
Is a glowmask when something glows, but doesn't emit light?
because if so that could also work
@vale hare What needs to be fixed?
understandable. though I'd delete the first post to avoid confusion
If you think it's a bug, it should be reported in #bugs-read-pins instead tho
because movement speed doesn't change your top speed
Do the test without sprint boots
it changes your acceleration
though im not actually sure how that works with wings
Yeah, it's just that speed is weird with sprint boots
movement speed in terraria is a lie
it gives you acceleration instead of top speed
bug fixes aren't for here though,.,.
also
yeah
movement speed is broken pre 1.4
max speed is defined by your boots
it's broken by the fact that it doesn't work
.
"movement speed" is acceleration
movement speed doesn't affect your top speed
just how quickly you reach it
which you also reach instantly when you dash or hook
besides things like burden breaker
and they also have acceleration
I think movement speed does work when you don't have boots on but otherwie yeah it's broken
do they say that they give you movement speed
then they give you acceleration
20% acceleration isn't a noticable thing
and again
bug fixes are a don't
but don't send this to the bugs channel
Just wait until 1.4 drops for tmodloader and it will be ok
since it'll be changed in 1.4 calamity
wdym
@onyx river it does work without boots
17 mph with anklet of the wind and aglet, and 15 mph without
1.3- Speed is bugged so like h
I don't think there is
oh I thought it was bugged only in the way that boots mattered
not like
completely fucked
Yea its
Does movespeed increase max speed in 1.4 add?
yes
Like you get 1 speed thing
Huh.
And the other 6 speed things you have equipped cease to exist
In 1.4 pretty much everything stacks
,,
It means whatever the problem is its solved in 1.4
And until Clam updates to 1.4 theres no point in making a sugg about it
Youre just flooding chat
yes it has
so why are you still on this.,,.
Movement stacking is broke in 1.3-
Movement stacking works in 1.4+
Thanks for coming to my TED talk
They dont stack
no it means that the entire thing just doesn't work until 1.4
it's broke stop asking
iirc
Irradiated also lowers the defense and DR of the enemy, in addition to applying a DoT
But I suppose at best, that just makes the basher slightly less bad when compared to the burnt sienna
you could also mention caustic croaker staff
Caustic Croaker's entire thing is meant to be that it's an active summon
Which, it does that, even if it sucks otherwise
And Basher also only applies Irradiated for 2 seconds
Which in preHM, the lowering defense is good, the DR reduction is kinda eh because most preHM don't have high DR to begin with
And the DoT does only slightly more damage than poison
The best thing I can give the Irradiated debuff is that there are few enemies immune to it, and that's about it
Isn't the point of your sugg to buff the T1 acid rain weps that sucks
I can't really rag on Caustic Croaker because it's just extra damage
It sucks, but because you can have your own minions out while also doing extra damage yourself, it's only upsides
Where the Basher and Toxibow you have to be actively using over other weapons
Well not really, it distracts you from dodging the ennemy and is never worth it, especially since it drops trough platforms and, even though this is 1.4 so it should be taken into acount whips do way more than it
1.4 doesn't count here yet, and if you can dodge while using it, yes, it's just extra damage
Tbh it's not even worth the slot in your toolbar
It's fine
I'd like it to be more prevalent, but again, due to the nature of it, I can't say it's "useless"
Imo it causes more problems than this solves
Like if it was really an active summon wep you should be able to aim with it but you can't
You have to kite the boss into it, making it often harder to dodge
To the point that i would indeed prefer not using anything than using that
Yeah, that sugg looks good.
I think it's not neccessary with signus since by that time u should be using seraph tracers which have lava immunity
Me when Hive Pod falls deep into the ocean while trying to make it attack Siren
,.,.
@ocean ice you can't make suggestions based on stuff that isn't for the current version of terraria/calamity, if its something that is changed/added/fixed in terraria 1.4 you can assume the devs will do something about it before it releases, and if not then you could make the suggestion then
i believe it is for this version of terraria
but they’re referencing something in 1.4
though the wording is a bit weird
i mean it specifically mentions something that is changed in 1.4.0.4, which tmodloader isn't updated to yet
it’s hard to tell if they’re saying to do it in 1.4, or to implement the feature that’s currently in 1.4 in this version
if the sugg was reworded to just not include 1.4 at all it seems valid
My suggestion was meant for the upcoming update, which is safe to assume, is going to be up to date with vanilla terraria
next update won’t be 1.4
if 1.4 tmod exists soon it will be
guess I'm overly optimistic.
not unless this is a multimonth update
otherwise Fab is just gonna release it when it's ready
That doesn't make the suggestion any worse though, just could be implemented in that update instead
which is specifically in the don'ts document
I did read it though
tmodloader won't be ready for 1.4 for like another 6 months anyway
huh, missed that specific part.
suggs pertaining to 1.4 are a nono
it's under the future content section, it refers to shit like yharim/draedon/xeroc as well as journey's end content/changes
it wasn't specificalyl for 1.4, but a similar change to platforms. c'mon I just want the meteor to spawn without sacrificing a skybridge :(
if you change the sugg to remove 1.4 things it should be fine
then change your suggestion to reflect that
A'ight
just keep the feature you want without relating it to 1.4
although the ONLY thing relating it to 1.4 is the numbers themselves. I suggested to implement the fix SIMILAR to the one made in that update
i mean i wouldn't say it breaks a Don't
it's not a change directly affecting 1.4 content, and only fixes a problem that was present before 1.4
yeah it really sounds like you're asking for something that was changed in 1.4 to be implemented
idk the changelog by heart so i don't know if that was actually changed in 1.4 or not
I just browsed the meteor section of the terraria wiki to see why my world's astral meteor didn't spawn
lo and behold, they fixed it in 1.4
so I was thinking - why not make the same for astral meteors
I'm certain it can be implemented with 1.3 terraria
wrong chat?
dw about it lol
also aren't Table's and I hate sand's suggs bluechecks? Or at least, they feel very familiar
not sure abt tables but probably sand's
melee bouncing is death, yeah
I hate sand's first sugg should get a hall pass
It seems reasonable and doesn't break rules
@void kelp hello there yes it is time to approve suggs
some suggs are nearing the point of getting thanos'd and may or may not be good
quanta's is a bluecheck
ok

bluecheck?
Well the last one was already a bluecheck
Tbf it was a bit more specific, asking for auric slimes but yeat it would be a bluecheck
this new one is def a blue check
Well it's up to a mod to decide if it's too soon or not
Idk if they can even mark a suggestion as highly requested twice tbh
It was't neccessary in earlier mod version but now with auric toilets and with several exo weapons needing mutltiple and stuff I think it would be a good idea
i mean, it's not super difficult to get loads of ore tbh
^
they spawn in veins of many
I don't think auric toilet is really a reason but consistency with other ores and increasing number of exo weps definitely is
At that point in the game, you also have a ton of mining accessories available, so you can easily just dig through the world like crazy.
if i can spend 10 minutes and get 1000 ore then i don't think it's necessary
auric ore is one of the least difficult parts of the bar to obtain
I mean yeah, not that i would need it since i never craft more than i need for my class anyways, but again, every other ore in calamity has it's slime counerpart so why not auric
i mean, sure, but at the same time then is it a necessary mob?
many mobs in the game arn't eally a necessity, doesn't mean they shouldn't be in
ik it's weird to have no slimes for auric/exodium, but idk i just feel like they're the two ores that don't need the slimes as much
Like one could argue that in a normal playtrough you don't need any of the ore slimes at all
exodium is fine
since with that u can craft it
same with cinder plate
u can craft it
Idk why auric needs an alternate method to obtain it.
@ashen warren You should probably express your opinion w/o ranting and remove spoilers to make your sugg easier to read.
is this idea incomplete
u need reasoning
probably someone who clicked enter by mistake
dw abt it
do you mean "cannot spawn underground" as in "the meteor cannot spawn underground so the entire biome won't spawn underground" or "the infection doesn't spawn underground so there won't be infection underground"
I think it's the former.
only the first 1 works since underground astral is 100% being kept considering it has its own music track and will probably gain a ton of content soon
nope. was completely underground. No sign of it on the surface
okay
sry for wasting time 😅
no worries
It's alright, 'least it only lasted 3 minutes
lol


now time to wait for the divine geode suggestion to come with the next update before doing provi
Did nobody ping TablePrinterDoor about their sugg formatting
I didn't.
i don't think so, no
@nova willow The main idea of your suggestion needs to be at the top on a separate line (Shift+Enter)
Thank you, that works
Mage Tarragon leaves cause lag while using Fabstaff
While using Fabstaff
m
Auric Tesla inheritance
I meant that Fabstaff is already prone to killing frames on low ends by itself
So it being the only example is h

That's a cool sugg
@ashen warren mmmm yeah you're gonna need to elaborate a lot more than that
Yeah thats too little information
Lmfao
isn't it already unique though
@ashen warren read the pins in #suggestions-posting
(not sure exactly which bit you're referring to Zombie but "make [your reason] as detailed as you can" is a good one)
ok ill edit it
I'm pretty sure thats the point of auric tesla
yeah well that point is boring
to be an endgame armor that is a combination of all the others
I do think he can support this suggestion with good reasoning
He just needs to do it
Yeah, Auric Tesla Armor is supposed to be the combination of every armor you've got past Moon Lord
yeah well that point is boring
That isn’t a good enough reason, you need to have an actual reason like game mechanics or some sort
mm "boring" on its own is indeed a bad reason
but again, I do think there's something that could be expanded on with that
Yeah
You're combining 4 of the most powerful armors and become untouchable by anything that isnt a boss
And its like
Cool
Very cool
Doesn't necessarily need to be based on gameplay
Untouchable by anything that isn’t an abyss enemy or a boss
especially with space helmet
Also, it's a ripoff of the Bad Auric Man armor
those polterghast orbs will destroy any enemy
technically an alien robot :P
I don't like where auric armor is now, but you're gonna need some actual reasoning to have a valid suggestion.
ok
You def have enough incentive to use it, that isn't a problem.
But I agree that it's pretty boring.
One thing I don't like about the pml armors is that they have so many effects.
The more effects you add, the less special they feel.
yeah and i think you shouldnt have so much room for failure
like it has 2 revives
and invincibility
and a bunch of other effects from the other armor sets
The revives are getting nerfed.
Cause the thing is, if you nerf auric, you're buffing scal.
i went and did something else after posting this, is there any feedback i can get
its not just fabstaff, lot of other weapons too
If you lagged with that, it's the problem.
i thought the point of scal was to be really hard
and when im doing multiplayer my friends say they get fps drop when i use any other high amount of projectile weapon
Also the fact that Draconic Elixirs are literally useless if you remove revives from Auric Tesla
i find other bosses more difficult than scal but that might just be me
something like a lot of accessories have that i can use to make it so the leaf storm just doesnt happen, cuz its a part of auric
also the final armor set demonshade is worse than auric like what
Demonshade is better if you're going for dps
Demonshade is supposed to be class cannon, ja.
Auric Tesla is survivability.
Eh, I wouldn't know
i mean the cons outweigh the pros
Only got to demonshade with mage
If you think you would do better with Auric Tesla, use Auric Tesla.
problem with demonshade is nothing can be done with it
since its dedicated
unless shadow isn't around anymore
Biggest argument I could see for keeping current state auric is the statifaction you get from combining all your armors.
It's kinda cool to get all the effects.
i dont have a problem with demonshade i think its cool
i def like it better than auric
Yeah, I do agree with this suggestion
Nothin I dislike more from an upgrade than flat inheritance
(The Sponge and its constituents being primary offenders, The Amalgam too (tho that one is getting changes next update))
I do agree it should do more
like for space helmet it could spawn like an amalgam of the armor summons
I think the revives are fine
since without them scal is near impossible
unless ur really good at dodging
i suck so i need the insurance from 2 revives
honestly i thought the point of scal was to die over and over until you finally beat her but the revives make it kinda easy
revives are getting nerfed next update
thats just me though ig im just that good 😎
and dying over and over isn't that fun
thats what u think
the revive is nerfed so that during god slayer cooldown u dont heal?
ye
that should be enough for the revives
as in like natural regen or healing effects or both
Potions and lifesteal will still work
lifesteal will work ok
I don't know if it just cancels out natural regen or all regen
Probably the latter
does that work with mage armor set bonuses
I don't see what needs to be added to auric tesla
The problem isn't that anything needs to be added to it
It's that it has a ton of separate effects that are direct ports over from its ingredients
that's the point
It can still seem like the ultimate super-combo armor and not be that lazy
Even something like, changing all of the projectiles and effects to have electric/golden themes would help
i might suggest smth about the polterghast mines from bloodflare
those don't seem that useful
then again they are the perfect distance from scal to hit her a ton
so you just want more effort put into it
Kinda yeah
takes time to sprite things so don't expect too much
This is true
I think what could be done is silva revive could be turned into a consecutive hit thing like said in the sugg and keep godslayer revive
Raider's Talisman
Well that's not really consecutive hits as much as it is hits total
close enough
ok
Anyway, does I Hate Sand's oldest sugg look good?
Gonna hit the RIP soon and I think it seems fine
seems fine to me
I don't understand these random terms
"sugg" is "suggestion"
"Gonna hit the RIP" is a funny way of saying "going to get automatically deleted by the bot" that I made up just now
Wait do suggs last 12 or 24 hours
24
ok
oof
@radiant tinsel Leviathan redesign is already in the works
not neccessarily it says "you can informally request a resprite in art server"
Kinda rides the line between valid resprite sugg and invalid
cuz he's not saying that it just looks bad and needs to be updated, but he is saying that the only reason it needs a body is because without it it feels "'underdeveloped""
oh sry
byeah the wip levi sprite has a full body
Looks more like Terraria than the current Levi sprite, and it looks way better
Win/Win

lel
The hitbox will prolly be adjusted yeah
It's actually only a little bit longer, most of the new length comes from the tail (which could be excluded from the hbox)
It's shorter vertically than current Levi.
who else remembers when levi looked like
me
looking at the old sprites on the wiki is fun in a way
seeing how the mod has evolved
Oh wow, I stand corrected actually
It's shorter in every aspect
(It'll make the dash less annoying to deal with, that's for sure)
levi charges at you and only part of her does dmg
Hitbox is too small for the body.
I notice that the big tooth is now gone
Ye the design's pretty heavily reworked
leviathan now looks like some prehistoric dinosaur with that sprite
how bout yharon
Yharon resprite is also coming
But that'll take longer. This Levi one is pretty much done rn
remember bumblefucks sprite
(alright we don't need to have this convo)
ok
(yes this is sugg discussion after all)
Cnidrion sugg, all good?
I don't have an issue with it.
time to go to posting to see the bot in action
I saw it a bit before
the sugg gets reacted to and the bot moves it to voting
👀
can't wait to not have to jump every time I hear the water shooting sound in the desert before DS
btw i didn’t mean to violate any rules or try to say that that aspect of the game is bad. i was just giving a suggestion because when i fought it first that’s just what came to mind. just wanted to put this out there. (this is in regards to my leviathan suggestion btw)
At least we got to see that epic new sprite
yeah it looks great.
is that all photoshop?
bc then damn those skills are insane
@ashen warren Do you mind improving the grammar of your suggestion?
what's wrong with the grammar
I gave it a quick readthrough and nothing seems wrong
Seems okay
Unless you just mean capitalization, which isn't really much of a problem
@unreal viper what grammar needs improving
Capitalization, missing period at the end.
k
Thanks.
The reasoning seems pretty solid for Dark Seb's sugg.
Because drunk thinks what he said in the spoiled parts are rants.
yeah but why spoiler tag
They're there so that you don't need to look at them if you don't want to
because it's ranty content
hence the [rant start] and [rant ended] on both sides
He probably shouldn't rant at all.
I guess his reasoning stands w/o the blacked out part.
byeah
There is content in those sections, it'd be better if he just reworded them less aggressively and removed the spoilers
@ashen warren
yeah the rants detract from the sugg even with it spoilered
that one is going to die hard
Hrm
I think that main line could be worded in a way that's not immediately unhelpful and intimidating
is this one of those cases where it's disagreeable but valid?
the auric tesla one i mean
Like "Give Auric Tesla armor more unique effects instead of directly inherited ones", along those lines.
@ashen warren ^
I think that'll give your suggestion a better chance
I think the line about removing the revives and dmg should go
"remove revives but make more dps"
Yeah that bit is a lil weird and specific
is basically what they're trying to say
auric tesla is meant to be a mix of dps and survivability
I could definitely see an effect rework
also what's up with ranged bloddflares ability I've never seen anyone use it
where it releases a bunch of phantom spirits
I mean, it's free damage
Not much reason to not use it
It's underrated imo
They don't trigger i-frames either, so it is literally free damage
the summoner polterghast mines could be reworked
they dont look to be that useful
but I guess I'm going to find that out in a bit on my summoner playthrough
does the phantom blast actually do that much damage compared to the weapons available at bloodflare tier tho
i seem to recall getting it, going "whoa this looks cool", and then being disappointed in how much damage it did
I might formulate a sugg about improving it
auric does have unique set bonuses in addition to inheriting all the previous armors
so yeah
I think one of the reason this fight is so hard is specifically because it is so long, making you have to keep your focus for a very long time(compared to a regular boss fight at least imo), so i don't really think making her start at 50% would be a great thing, i don't think the sugg breaks any don'ts tho
I'm personally not a fan of having SCal start at bh3 if you've already done the first few parts of the fight enough times, but I guess it's a valid sugg
it's valid i guess but it's not like mutant imo
bh1 has more hellblast intensity than bh3, so it's easier and also harder in a way
it's not flat out easier like mutant phase 2 vs phase 1
bh1 also does more dmg iirc
yeah, bh1 harder than bh3 tbh 
@granite bloom no specific item sugs allowed
^
o soz, didn't know
make sure you read the suggestion don'ts document in the pins before making suggestions
👍
i think i might just be getting a bit tired after trying to beat death SCal at like 5 AM for the whole night
This would also be extremely problematic for nohitters.
Since I doubt a rule saying you can do this is fine.
that suggestion is a joke im pretty sure
Yeah but tbh it's weird they get replaced so quicly
And Provi is getting reworked soooooo
Check in #changelogs
ah
she is getting a new night form
and her attacks are changing too
Ah maybe not
idk
consider me terrified
that’s subjective
I find moon lord and yharon harder
Provi's not that hard tbh
Last time I fought her for like 30 minutes using pre-provi gear (don't have enough dps to kill healing guardians in time so she always heal to nearly full lmao)
wtf
What wtf
30 minutes provi fight lol
It's much easier to take down the healer
i just don't bother taking that one down



