#suggestions-discussion

1 messages · Page 915 of 1

frail mantle
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making it have both melee and rogue variants would undermine the uniqueness of rogue, i feel

coarse trout
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it's components both do melee damage

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and besides

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there's a wide variety of rouge weapons in early hm

hollow shell
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You could include that both of Equanimity's ingredients are melee in your suggestion

coarse trout
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i updated it

hollow shell
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Coolio

sand umbra
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hybrids echmega

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I feel like hybrid weapons just undermine the whole point of giving rogue boomerangs in the first place

crude geode
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Hybrid weapons kind of undermine the whole point of classes in the first place tbh.

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At least imo.

smoky wagon
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Whats the point of hybrid weapons anyway

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Weren’t there plans to remove them at one point

crude geode
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it was planned to be implemented. Problem is you're going to be removing a decent portion of weapons for one class, even more so if they're removing rogue ones, so you have to make up for that somehow.

violet dagger
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I agree with that

smoky wagon
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Rogue isnt in the same state it was before

violet dagger
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I mean for melee u already have like 500 weapons

smoky wagon
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That argument was back when it had about 1/3 the weapons it has now

violet dagger
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u dont need any more

smoky wagon
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And even so most of the weapons would become rogue only

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The only ones melee might get would be the paladin’s hammer line

crude geode
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Seems like a fine suggestion Zach. It's not like you're asking lore items to take up less inventory, just to make it easier to cancel their effects. Only problem may be coding though.

violet dagger
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^

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I haven't learned coding in xna and c# or whatever language terraria is on, but just from looking at that I can tell it probbably won't be easy

crude geode
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@steep island Having something activate/deactivate on being a favorite might be...annoying to code. Maybe having it be a toggle?

wintry field
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sounds like a good idea though

steep island
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it is not annoying to code

crude geode
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For sure.

steep island
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it is really easy

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it is quite literally 3 lines per item

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2 of which are brackets

crude geode
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ah, then that's fine.

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I'm not really a coder, so I'm unaware of that type of stuff.

violet dagger
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actually now that I think about it it's probably a simple if then statement

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you have the effect as a variable or whatever(yes I've learned a tiny bit of java, nothing that crazy tho) and then do if item is favorited, do variable

civic pond
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lore config

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cant wait to see how this desyncs in testing

formal cobalt
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I know WeaponOut has the Zombie Voodoo Arm or whatever that enables autoswing for all weapons when its favorited.

radiant meadow
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@crude geode approval does not mean something is planned to be implemented

crude geode
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Yes, it doesn't, apologies.

void kelp
golden narwhal
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I mean, it's a wiki sugg

void kelp
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well that too

golden narwhal
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It'd be better to put in the wiki channel

void kelp
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whereupon it wouldn’t really go anywhere since it’s a summon weapon

hollow shell
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I think your misinterpreting what the sugg is asking

void kelp
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oh shit i am,

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its asking for summoner subclass sorting like theres rogue subclass sorting isnt it

hollow shell
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Yes

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tho admittedly his mainline is missing a key word or two
should be something like " 'Other' summon weapon subcategory" instead of just " 'Other' weapon category"

void kelp
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yeah it was confusing

hollow shell
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We kinda decided against the sugg as a whole though considering making a category for 1 weapon isn't really needed

hollow shell
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@wintry field Before I approve your sugg, I just think your top line could be a bit clearer
"collected across and/or in blocks and such" is a bit strange

Could be "collect through blocks from a distance" or something along those lines

wintry field
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sure

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changed it

hollow shell
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(touch up that grammar a lil)

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(ye there ya go)

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Cool

wintry field
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yeah LOL

hollow shell
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Anyone got any final feedback?

wintry field
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i think its fine

golden narwhal
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Seems alright

hollow shell
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aighty then

ripe owl
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Make it so that Lore Items only come into effect if they are favorited.
Um... I think that this is really hard to do

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Or actually not?

golden narwhal
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Reading from above, it's apparantly not

ripe owl
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Oh, really?

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Well it means i know not much about a game that i like

golden narwhal
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it is quite literally 3 lines of code

radiant meadow
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that doesn't sound that difficult

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and it would prevent "bug reports" like

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why am I invisible

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why am I dying

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why am I slipping and sliding everywhere and covered in slime

violet dagger
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slime god lore is fun

raven moon
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But really annoying

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Actually that would be good for yharons lore

unkempt bolt
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it also helps that you likely already favourite lores you wanna keep, so there’s nothing to get used to

violet dagger
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cryo lore good for summoner

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being able to disable and enable that dash with ease is good

raven moon
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Yeah

dry latch
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so you want them in one?

gusty delta
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The mod is because the music files are too big

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*is there

dry latch
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^

gusty delta
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It’s not a version with music, but just the music

leaden sandal
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so you'd need to have both installed?

dry latch
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yep

proud parcel
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For the music, yes

gusty delta
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Not much they can do about it 9_Shrug

proud parcel
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If you don't want the music, just install the mod that says "no music"

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And don't install the mod that says "music"

leaden sandal
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is there a limit to the size of a mod file or is it just for efficiency

distant gyro
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music mod has 3.5x the size of main mod

proud parcel
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Tmodloader has the limit iirc

distant gyro
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and if they merge then calamity totals over 100 MB

proud parcel
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If you manually downloaded form elsewhere, they could probably just be 1 mod

distant gyro
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which supports way less devices

leaden sandal
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ah well

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thanks for informign me

gusty delta
indigo fog
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@exotic ibex already a thing

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it's a config

exotic ibex
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ok, did not saw it

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thanks

dusky vector
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Probably should delete that suggestion then

exotic ibex
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yea

indigo fog
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yeah since it's already in the game

dusky vector
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Why people recommend talking in here just in case it is already in or a no no

hollow shell
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Should Dibby's sugg be approved?

crude geode
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Seems fine to me. Lacks a bit of reasoning but it’s a small thing really.

wooden wedge
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I don't get the "or it looks like one part"

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What would visually count as an ammoless thing

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Actually I don't get the whole reason

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What does an ammoless gun have to do with scoping?

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@timid vigil can you explain that before your sugg gets yeeted

hollow shell
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It's the fact that it looks like a gun

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yet you can't use the gun scope on it

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That's the suggestion

indigo fog
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what yoyo were you even using

fast cape
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the only yoyo i can use

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providence

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yoyo

hollow idol
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@fast cape

fast cape
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what

hollow idol
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oof

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didnt see you speaking sorry PensiveCore

wooden wedge
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@fast cape you need a better reason than a screenshot that shows nothing about your sugg

hollow idol
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mfw

indigo fog
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wait this is a don't right

wooden wedge
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What don't would it be

indigo fog
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to make a subclass more viable at a certain point in the game

fast cape
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the screenshot shows that i spent 24 minutes killing old duke with a yoyo

hollow shell
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Why "buff yoyos" and not "buff Solar Flare"

wooden wedge
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Yeah but

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What does that add to the sugg

fast cape
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because I've had to be underpowered the entire run long

hollow idol
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lacerator:

indigo fog
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and why are you not using any of the post-polter melee weapons

hollow shell
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I can see the reason for the screenshot

fast cape
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because this is a yoyoer run

indigo fog
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yoyos aren't your only option

hollow shell
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You can't make suggestions about yoyo only runs

indigo fog
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Solar Flare isn't intended to be used up to that point

fast cape
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that's kinda dumb

indigo fog
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and what rover said

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how is that dumb

crude geode
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Subclass runs like “yo yo only” or “flail only”, etc. aren’t meant to be viable.

hollow shell
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The mod is not balanced so every possible weapon type is always viable

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All classes as a whole are always viable

crude geode
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^

fast cape
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fine then buff solar flare even though I used the yoyo from golem to defeat the pbg, ravager, lunatic cultist, duke fishron, and moonlord and it also took me 13 minutes to defeat providence with the terrarian

hollow shell
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afaik melee does not struggle against Old Duke

wooden wedge
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What gear were you using then

fast cape
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tarragon

wooden wedge
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What gear were you using

indigo fog
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what were your accessories and potions

fast cape
wooden wedge
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Those last 2 ACC's kinda hurt

hollow shell
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Thank you.

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Didn't expect screenies that fast

crude geode
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To be completely fair, using yo-yos against Old Duke is asking to get slammed in the face by his dash.

hollow shell
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Well, this is still a futile effort
not sure why gear was asked about

fast cape
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no actually it only took me 2 tries

hollow shell
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Solar Flare is not balanced for Old Duke

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It's balanced for Sentinels and Polter

fast cape
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also i haven't killed polter yet but I don't think he drops anything ground breaking

hollow shell
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Que?

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You need to kill Polter to get to Old Duke, right?
Did that change?

wooden wedge
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I probably shouldn't have asked what gear, knowing the sugg was gonna get yeeted anyway

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Also wha

fast cape
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oh i cheated the bloodworms

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oops

hollow shell
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m

wooden wedge
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Bruh

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.

crude geode
hollow shell
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That's a bruh

fast cape
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i forgot that bloodworms were post polter

hollow shell
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You could be using Bloodflare armor

crude geode
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or omega blue.

fast cape
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is that really that much better

hollow shell
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or hell even Omega Blue

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yeah

wooden wedge
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See if you can kill old Duke with like

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On tier gear

fast cape
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i'm not doing that shit again

hollow shell
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Well, whatever
this still doesn't matter at all

fast cape
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also mind you i have to kill DoG with the same exact yoyo

hollow shell
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Mod aint balanced for weapon-only runs

fast cape
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so the fact that OD doesn't drop a yoyo kinda hurts

indigo fog
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he really doesn't need to drop a yoyo though

crude geode
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^

fast cape
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right i do have to kill DoG with a yoyo from prov nice perfect a 30 minute long fight

hollow shell
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This is a self-imposed challenge

crude geode
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^

wooden wedge
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You should use another weapon instead of wasting your valuable time doing this iirc,.,.

crude geode
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The mod is not balanced around self imposed challenges.

fast cape
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f

indigo fog
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there are many other options that you could be using to reduce your struggle, but you chose not to use them

hollow shell
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f.

crude geode
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f.

fast cape
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so am i supposed to delete the sugg or not

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cause my neck still hurts

wooden wedge
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If you don't I will...

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Get another mod to delete it

fast cape
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ok

indigo fog
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it's a don't so i would delete it

south flint
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about the "collect items through blocks" suggestion: it exists, it's called the ceaseless hunger potion

golden narwhal
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That was addressed

indigo fog
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did you read the suggestion

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they said ceaseless hunger potions are too lategame

faint needle
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And they really are

tawny garden
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@nova willow Reason?

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also, not happening

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too op

frail mantle
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yea like

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amalgam may not really do too much, but combining it with CotBG would make it more a Force accessory from fargo than anything

gray nebula
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supreme chungus accessory

sand umbra
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can this sugg just

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don't

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there are already too many humongous chungus crafting trees and accessories with a ton of negligible effects in Calamity echhyperventilate

violet dagger
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Also this would be crazy op

unkempt bolt
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calamity already has an obsession with huge combo accs that are just better than everything

sand umbra
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^

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make more accs not build into anything tbf echhyperventilate

unkempt bolt
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like if you're not using core of the blood god post DoG

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you're just at a disadvantage because there's nothing worth using over it

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in most cases

radiant meadow
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combine asgardian aegis, sponge, rampart, cotbg, amalgam, draedon's heart, and celestial tracers post scal

sand umbra
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perish

tawny garden
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delete that garbage, please

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too much brainlet

radiant meadow
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you're right, I forgot statis' void sash, my bad

tawny garden
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yeah, and HotE, Affliction

radiant meadow
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@nova willow jokes aside, you need a reason for your suggestion and why it would be beneficial
As it stands, further combining such accessories can cause balancing implications as both are already quite powerful.

tawny garden
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I already pinged them before

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no action taken

radiant meadow
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then I am repinging them an hour later

tawny garden
nova willow
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welp gotta stick to having 2 accessory slots taken

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by both

tawny garden
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((((amalgam is useless, throw it away into a chest))))

unkempt bolt
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amalgam has uses

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but is in general not that worth having

radiant meadow
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amalgam is getting changed next update

unkempt bolt
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neat

radiant meadow
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the fungal clump actually moves faster for one thing

violet dagger
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there def needs to be more accessory variety

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rn its basically your class accessory(ies), wings, and then rampart of deities, asgardian aegis and all of that

hollow shell
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@nova willow You need to add a reason for your suggestion still.
Do you want to, or should it just be deleted?

ashen warren
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Thats one genius suggestion

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why not lets just combine every dev weapon to make a calamity zenith!!!?

nova willow
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@hollow shell you can delete it

hollow shell
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aight.

violet dagger
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laughs in exo blade which is pretty much calamity zenith

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in terms of recipe

onyx river
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Ehhh

ashen warren
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that wasnt my point but okay

jolly spade
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Sass generally isn't the best way to get your point across

sterile burrow
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what was the suggestion ?

violet dagger
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to add a combination of amalgam and core of the blood god

tawny gyro
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exo blade isn't calamity zenith tbh

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like, zenith is supposed to tie together all parts of vanilla

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exo blade doesn't (though it tries)

hollow shell
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I spose Zenith does have a greater variety of swords

tawny gyro
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i have an entire chart that shows the amount and spread-ness of all exo-weapon components

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though it's a bit outdated (before valk ray was added to terra ray recipe)

hollow shell
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Well that's still technically not in-game so you're good :P

violet dagger
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A lot of exo weapons are basically just combining all weapons of that subclass in the mod together

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that's why my favorite is probably ark of the cosmos since it keeps the crafting simple

jolly spade
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The crafting trees in Calamity are quite big though. I think they are so complex that it makes Magic Storage a necessity 😦

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Which isn't necessarily a bad thing, but I heard it's unlikely Magic Storage will get a 1.4 update for a while

violet dagger
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I still remember the days before auric tesla bars

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that actually wasn't that long ago

fiery rapids
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same

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it was nicer but made less sense

distant gyro
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I don't think Magic Storage is necessary for Calamity

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But Recipe Browser basically sure is

hollow shell
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Auric bars made Exo crafting a lot more managable imo

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and I'm not just saying that because I proposed the idea

tawny gyro
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i feel like they made stuff more expensive though?

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or atleast i feel like it did

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it seems i have to mine 10 times the auric ore to get the same stuff i had to get before the bars were introduced

violet dagger
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I wonder if that auric slime sugg made it anywhere

hollow shell
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I'm pretty sure the recipes were made so that you needed around the same number of resources as before

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If you do need more Auric Ore then...
good

violet dagger
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I mean with auric toilets it's pretty much neccessary

hollow shell
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Spend some more time away from bosses

tawny gyro
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of course, since you're gonna be mass-crafting them

formal cobalt
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mfw that lore suggestion already has 171 stars

violet dagger
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mine needs 1 more the one about summoner targetting

tawny gyro
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i feel like the best way to do that would be to let right-click target every npc except villagers, even when they're passive

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(or maybe villagers too)

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but that might be hell to code

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since right-click targeting feels like a hard-coded feature

violet dagger
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It seems that any mob with contact dmg can be right click targetted from what I've seen

tawny gyro
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i'm thinking of every mob, even without contact damage

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even critters

unkempt bolt
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i think this falls under the major changes don't

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big crafting recipes don't automatically balance a weapon either

wooden wedge
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@keen forum read the don'ts doc

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there's no reason for this

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and it's an SIS

keen forum
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oh

unkempt bolt
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"this will definitely be overpowered" is also a phrase you want to avoid in the future

keen forum
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k

violet dagger
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What was the suggestion

wooden wedge
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basically bosses as summon weapons

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doesn't matter now

eternal locust
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@torn plinth Problem is that you already have a good chunk of light pets to select from when traversing through the abyss. Not too sure what you mean by adding more pets, since we also have a decent number of them.

hollow shell
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Reasoning is a bit weak but, fair enough I guess??

torn plinth
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i need more

eternal locust
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☝️ My thoughts exactly, the reasoning just feels too weak.

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*rover

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I personally believe the suggestion needs an explanation of some sort to have us better understand why there needs to be more light pets, specifically for travelling in the Abyss.

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Is it because of the amount of darkness? Because certain accessories exist to mitigate it.

wooden wedge
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I don't think that the lack of them is a good enough reason

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since it could apply to literally anything in the game

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and it's just extremely weak

torn plinth
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fair enough I will commit non exist in the suggestion world

eternal locust
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What, no.

wooden wedge
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uhm ok..,

eternal locust
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We're just giving you feedback on it.

torn plinth
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I understand that

eternal locust
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If you want to make a suggestion, you will need a reason and make a solid argument as to why you want it implemented.

wooden wedge
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and to read the don'ts doc too

torn plinth
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ok I will take that more seriously then

wooden wedge
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please

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do

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this isn't really a place for memes

eternal locust
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That's a pretty short, but effective argument and reason. I've honestly wondered what the regen rate of certain accessories for a while now.

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And how much health it gives you per second.

wooden wedge
unreal viper
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I agree with the equamity sugg. You shouldn't have to get a weapon exclusively for crafting.

dapper coral
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yeah it's probably fine

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formatting is a little off though

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@coarse trout make sure to put a line in between your title and suggestion with shift+enter, else it's not valid for the suggbot

hollow shell
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He did

golden narwhal
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Ath's has 10 mins left

hollow shell
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Disagreeable but valid, methinks

golden narwhal
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Ye

gray nebula
hollow shell
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Bluecheck it is.

unkempt bolt
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ah aight

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doesnt need to be deleted?

hollow shell
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It can stay

unkempt bolt
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alright

hollow shell
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iirc one of our programmers tried to do this but uhh
encountered trouble

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Because Arma does an insta kill command on you, and therefore the actual damage source that resulted in the kill (and/or the message that would have popped up if you died to it by low health) isn't directly available

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((I'm assuming that's where the trouble arose))

unkempt bolt
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thats kinda what i was guessing

edgy sundial
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i imagine temporarily setting max hp to 1 during arma boss wouldn't work?

unkempt bolt
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i assume just making it multiply all damage received by a ridiculous number wouldnt be an option because of dodge mechanics or something?

hollow shell
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Both of those likely have their own sets of complications, but are indeed possible solutions

unkempt bolt
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max hp 1 would have the problem of self-inflicted damage like negative life regen and brimflame armor, which aren't hits

edgy sundial
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ah, that's much less convoluted than what i was thinking would break it

rose latch
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I think when that was in posting Ben said it would be hard to do because it was an instakill

edgy sundial
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would it be possible to shrink the player's hitbox? and then "attach" some entity to the player that takes damage like a player with a player's normal hitbox, give it 1 hp, and when it dies, kill the player? that way, you could track what kills that entity and use that to output kill source
main roadblock i could see here is it's dependent on how hard it is to monkey with hitboxes

unkempt bolt
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i could kinda see something like that working, similar to siren's ice shield

earnest harness
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what if you made it so the death message used the damage instance before you get the instakill
that might not even be possible

rose latch
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Multiplying the DMG would be easier

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Revives would also have to be overwritten

unkempt bolt
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yeah, multiplying the damage definitely has some complications like that

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DoG's instakill works fine because it's unique to him, and obv giving every single boss projectile a separate instakill is silly

edgy sundial
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the problem with damage multiplication is that it can also have odd interactions with dodges and other mods' damage mitigation behavior

rose latch
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It's not calamitys job to take other mods into account

unkempt bolt
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taking other mods into account isn't completely out of the question

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it already does so with thorium by putting abyss on the dungeon side

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but it's definitely something they try to avoid

edgy sundial
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it's not calamity's job, but basic cheese-proofing isn't a bad idea

unkempt bolt
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though the abyss one is probably just to avoid calamity x thorium players from complaining constantly about abyss/aquatic depth gen

hexed spade
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can you get 6 treasure bags from a boss from another mod?

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from Armageddon

violet dagger
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Probably

earnest harness
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not unless it changed in the last few months

frosty scarab
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Any idea when calamity is coming to 1.4?

terse sundial
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Long time from now

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be patient

frosty scarab
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Aight, just asking since i couldn't find the info anywhere

dapper coral
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before any mods can be updated to 1.4, tmodloader itself has to be updated to 1.4, which won't be for a while

unkempt bolt
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if you wanna find info somewhere, try looking in the pins for other channels

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or mod announcements

unreal viper
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I hunger for feedback.

formal cobalt
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It's good, and I agree with you.

unreal viper
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Thanks.

wooden wedge
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Melee is a class that empathizes high dps and rewards you for getting close
would empathizes be the right word there or would it be encourages

formal cobalt
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emphasizes would be the word

wooden wedge
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yeah since empathy doesn;t make sense to be used in this context iirc

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@unreal viper

unreal viper
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Thanks.

unreal viper
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No 1.4 suggs.

safe sail
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oh

rose latch
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no future

hollow idol
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Iirc you will be able to get them in rev or death anyways

safe sail
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ob sick

terse rain
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I think increasing the defense of prehm armors would just make melee sets better because the damage bonus barely matters

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Playing ranged? Wear the melee set. Playing summoner? Melee set.

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I mean, this is the case for wulfrum

crude geode
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Summoner actually gets an extra summon from their helmet as well as a unique summon most of the time, so they do care.

terse rain
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Summoner does care yeah

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Sometimes

crude geode
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I mean early game, summon slots are incredibly rare to come by, so you take them where you can. You don’t just go for another class’ helmet purely for the defense, and miss out on what is likely a 100% damage buff by summoning another minion.

terse rain
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Magic and ranged and rogue (rogue does get stealth to be fair) don’t really need to run their helmets

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Summoner is the exception here

crude geode
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Yes but you specifically mentioned summoner.

terse rain
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And?

crude geode
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I was just pointing that out because you tried to argue against the summon slot over the defense.
It’s a bit of a problem, considering some people run Magma Armor in vanilla for the defense. But the % buffs get better and better in pre-hm, so I would say it balances out.

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For most players*

terse rain
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Who arent summoner

#

Unless you’re using the liquid set bonus victide still has a pretty similar issue but to a lesser extent

#

Mages might still trade 5% damage for about 18% more defense

crude geode
#

2 defense is the difference right now between mage and melee victide armor. That’s 1 damage less according to the vanilla wiki. Most people don’t care compared to actually having their class’ headwear

onyx river
#

Thing is there are not many ways to solve this problem, you can either make universal classless armor, which would still profit ranged, mage and rogue cuz they're at a distance or you can give huge class buffs to the respective armor to make them more appealing, risking making them unbalanced.

terse rain
#

Well here’s the thing

#

You’re right, but class specific set bonuses also exist

#

And I personally would run the ranged helms if there was ammo reservation chance on them but eh

#

Like I said though, only victide mage would even have this issue it’s really just wulfrum

onyx river
#

tbf early game sets should give you more crit chance and less damage imo

terse rain
#

Yes actually

crude geode
#

iirc there might have been a suggestion about giving them flat damage bonuses but it would have to be worked around

terse rain
#

If the damage was changed to crit chance that might make the sets worth running class wise for wulfrum

onyx river
#

The probleme with flat dmg bonuses is that it makes slow weaps garbage compared to fast firing ones

crude geode
#

You could also just...make the flat damage bonus less depending on how fast the weapon fires.

void kelp
#

any valid suggestions I need to approve?

indigo fog
#

i'd say all 3 of those are valid

frail mantle
#

quanta's is a bluecheck iirc

indigo fog
#

it is

sand umbra
#

You could also just...make the flat damage bonus less depending on how fast the weapon fires.

#

at that point you're basically making it a percentage-based bonus

terse rain
#

the thing is you are wrong

#

the reason a flat damage boost would implemented is because later weapons in progression would benefit less from the flat boost, if that makes sense

onyx river
#

Yeah but you'd have better armor by that time anyways, and a crit increase does the job just as well, for much much less trouble

terse rain
#

ehhh

#

flat damage boost would probably do the job better

onyx river
#

Not really, a crit chance increase is much better in terms of making all weps equally affected by the boost

#

Over longer fights such as bosses, a crit chance increase is basically equivalent to a same percentage dps increase (assuming you don't have over 100% crit chance which you don't at this point of the game) so i don't see how a flat dmg increase would be better in terms of balancing

unreal viper
#

Flat boost rewards certain weapon types.

#

A crit boost rewards all weapon types equally.

sand umbra
#

flat boost would just make Minishark even more powerful than it already is

unkempt bolt
#

mfw p90 +5 damage

unreal viper
#

Adding damage to ranged weapons and ranged ammo.

ancient crow
#

glowing cnidirion seems like it would be useful

#

it might also be able to reveal unexplored caves tho

frail mantle
#

making it give off light might not be necessary, simply giving it a glowmask would probably do

#

would also probably make sure it wouldn't be too visible so you still have to keep an eye out but would also mean you'd be able to see it other than when it's firing at you

ancient crow
#

maybe make just the blue veins glow

#

wait nvm the new sprite doesnt have veins

frail mantle
#

yea the only blue part of current one is the mouth

ancient crow
#

that's a mouth?

#

i always thought it was an eye

bronze ledge
#

Is a glowmask when something glows, but doesn't emit light?

#

because if so that could also work

hollow idol
#

@vale hare What needs to be fixed?

unreal viper
#

Ye, add reasoning.

#

Makes sense.

bronze ledge
#

understandable. though I'd delete the first post to avoid confusion

onyx river
#

If you think it's a bug, it should be reported in #bugs-read-pins instead tho

unkempt bolt
#

because movement speed doesn't change your top speed

onyx river
#

Do the test without sprint boots

unkempt bolt
#

it changes your acceleration

unreal viper
#

Are you wearing boots?

#

Try it w/o them.

unkempt bolt
#

though im not actually sure how that works with wings

onyx river
#

Yeah, it's just that speed is weird with sprint boots

unkempt bolt
#

movement speed in terraria is a lie

unreal viper
#

Take them off.

#

Then check if your max speed is above 15 mph.

onyx river
#

it gives you acceleration instead of top speed

wooden wedge
#

bug fixes aren't for here though,.,.

#

also

#

yeah

#

movement speed is broken pre 1.4

#

max speed is defined by your boots

#

it's broken by the fact that it doesn't work

#

.

#

"movement speed" is acceleration

unkempt bolt
#

movement speed doesn't affect your top speed

#

just how quickly you reach it

#

which you also reach instantly when you dash or hook

wooden wedge
#

anyway your sugg breaks a don't

#

best to yeet it

#

iirc

unkempt bolt
#

no

#

they need boots

wooden wedge
#

boots define your top speed

#

as I said

unkempt bolt
#

besides things like burden breaker

wooden wedge
#

and they also have acceleration

onyx river
#

I think movement speed does work when you don't have boots on but otherwie yeah it's broken

wooden wedge
#

do they say that they give you movement speed

#

then they give you acceleration

#

20% acceleration isn't a noticable thing

#

and again

#

bug fixes are a don't

#

but don't send this to the bugs channel

onyx river
#

Just wait until 1.4 drops for tmodloader and it will be ok

wooden wedge
#

since it'll be changed in 1.4 calamity

#

wdym

#

@onyx river it does work without boots

#

17 mph with anklet of the wind and aglet, and 15 mph without

karmic stone
#

1.3- Speed is bugged so like h

onyx river
#

I don't think there is

karmic stone
#

Yea because

#

Pre 1.4 movement speed is bugged

wooden wedge
#

oh I thought it was bugged only in the way that boots mattered

#

not like

#

completely fucked

karmic stone
#

Yea its

unreal viper
#

Does movespeed increase max speed in 1.4 add?

wooden wedge
#

yes

karmic stone
#

Like you get 1 speed thing

unreal viper
#

Huh.

karmic stone
#

And the other 6 speed things you have equipped cease to exist

#

In 1.4 pretty much everything stacks

wooden wedge
#

did you not read what add said

#

or like,.,.

karmic stone
#

,,

wooden wedge
#

movement speed is broken

#

pre 1.4

karmic stone
#

It means whatever the problem is its solved in 1.4

#

And until Clam updates to 1.4 theres no point in making a sugg about it

#

Youre just flooding chat

wooden wedge
#

bruh

#

it;s broken

#

just wait for 1.4 calamity

#

yes it has

karmic stone
#

yes it has

wooden wedge
#

so why are you still on this.,,.

karmic stone
#

Movement stacking is broke in 1.3-
Movement stacking works in 1.4+
Thanks for coming to my TED talk

wooden wedge
#

except we've had to say it several times

#

.

karmic stone
#

They dont stack

wooden wedge
#

no it means that the entire thing just doesn't work until 1.4

#

it's broke stop asking

#

iirc

proud parcel
#

Irradiated also lowers the defense and DR of the enemy, in addition to applying a DoT

#

But I suppose at best, that just makes the basher slightly less bad when compared to the burnt sienna

onyx river
#

you could also mention caustic croaker staff

potent veldt
#

Caustic Croaker's entire thing is meant to be that it's an active summon

#

Which, it does that, even if it sucks otherwise

#

And Basher also only applies Irradiated for 2 seconds

#

Which in preHM, the lowering defense is good, the DR reduction is kinda eh because most preHM don't have high DR to begin with

#

And the DoT does only slightly more damage than poison

#

The best thing I can give the Irradiated debuff is that there are few enemies immune to it, and that's about it

onyx river
#

Isn't the point of your sugg to buff the T1 acid rain weps that sucks

potent veldt
#

I can't really rag on Caustic Croaker because it's just extra damage

#

It sucks, but because you can have your own minions out while also doing extra damage yourself, it's only upsides

#

Where the Basher and Toxibow you have to be actively using over other weapons

onyx river
#

Well not really, it distracts you from dodging the ennemy and is never worth it, especially since it drops trough platforms and, even though this is 1.4 so it should be taken into acount whips do way more than it

potent veldt
#

1.4 doesn't count here yet, and if you can dodge while using it, yes, it's just extra damage

onyx river
#

Tbh it's not even worth the slot in your toolbar

potent veldt
#

It's fine

onyx river
#

It really isn't

#

I've tried using it

potent veldt
#

I'd like it to be more prevalent, but again, due to the nature of it, I can't say it's "useless"

onyx river
#

Imo it causes more problems than this solves

#

Like if it was really an active summon wep you should be able to aim with it but you can't

#

You have to kite the boss into it, making it often harder to dodge

#

To the point that i would indeed prefer not using anything than using that

violet dagger
#

I don't see a reason to not have the box sugg

#

that could be very helpful

unreal viper
#

Yeah, that sugg looks good.

violet dagger
#

I think it's not neccessary with signus since by that time u should be using seraph tracers which have lava immunity

karmic stone
#

Me when Hive Pod falls deep into the ocean while trying to make it attack Siren

#

,.,.

violet dagger
#

same

#

also fix the spikecrag staff

earnest harness
#

@ocean ice you can't make suggestions based on stuff that isn't for the current version of terraria/calamity, if its something that is changed/added/fixed in terraria 1.4 you can assume the devs will do something about it before it releases, and if not then you could make the suggestion then

unkempt bolt
#

i believe it is for this version of terraria

#

but they’re referencing something in 1.4

#

though the wording is a bit weird

earnest harness
#

i mean it specifically mentions something that is changed in 1.4.0.4, which tmodloader isn't updated to yet

unkempt bolt
#

it’s hard to tell if they’re saying to do it in 1.4, or to implement the feature that’s currently in 1.4 in this version

#

if the sugg was reworded to just not include 1.4 at all it seems valid

ocean ice
#

My suggestion was meant for the upcoming update, which is safe to assume, is going to be up to date with vanilla terraria

unkempt bolt
#

next update won’t be 1.4

ocean ice
#

It isn't? st

#

All the patch notes point to it being 1.4

frail mantle
#

if 1.4 tmod exists soon it will be

ocean ice
#

guess I'm overly optimistic.

unkempt bolt
#

not unless this is a multimonth update

frail mantle
#

otherwise Fab is just gonna release it when it's ready

ocean ice
#

That doesn't make the suggestion any worse though, just could be implemented in that update instead

earnest harness
#

which is specifically in the don'ts document

ocean ice
#

I did read it though

earnest harness
#

tmodloader won't be ready for 1.4 for like another 6 months anyway

ocean ice
#

huh, missed that specific part.

unkempt bolt
#

suggs pertaining to 1.4 are a nono

earnest harness
#

it's under the future content section, it refers to shit like yharim/draedon/xeroc as well as journey's end content/changes

ocean ice
#

it wasn't specificalyl for 1.4, but a similar change to platforms. c'mon I just want the meteor to spawn without sacrificing a skybridge :(

unkempt bolt
#

if you change the sugg to remove 1.4 things it should be fine

earnest harness
#

then change your suggestion to reflect that

ocean ice
#

A'ight

unkempt bolt
#

just keep the feature you want without relating it to 1.4

ocean ice
#

although the ONLY thing relating it to 1.4 is the numbers themselves. I suggested to implement the fix SIMILAR to the one made in that update

frail mantle
#

i mean i wouldn't say it breaks a Don't

#

it's not a change directly affecting 1.4 content, and only fixes a problem that was present before 1.4

ocean ice
#

exactly

#

maybe I phrased it wrong though

earnest harness
#

yeah it really sounds like you're asking for something that was changed in 1.4 to be implemented

#

idk the changelog by heart so i don't know if that was actually changed in 1.4 or not

ocean ice
#

I just browsed the meteor section of the terraria wiki to see why my world's astral meteor didn't spawn

#

lo and behold, they fixed it in 1.4

#

so I was thinking - why not make the same for astral meteors

#

I'm certain it can be implemented with 1.3 terraria

dapper coral
#

wrong chat?

violet dagger
#

oh ye

#

I meant to post it in help and advice

#

me stupid

dapper coral
#

dw about it lol

#

also aren't Table's and I hate sand's suggs bluechecks? Or at least, they feel very familiar

violet dagger
#

not sure abt tables but probably sand's

dapper coral
#

melee bouncing is death, yeah

tawny garden
#

I hate sand's first sugg should get a hall pass

#

It seems reasonable and doesn't break rules

sand umbra
#

@void kelp hello there yes it is time to approve suggs

#

some suggs are nearing the point of getting thanos'd and may or may not be good

void kelp
#

which

#

ok, those?

tawny garden
#

quanta's is a bluecheck

void kelp
#

ok

tawny garden
dapper coral
#

dark seberian's is combining two suggs into one? i think?

#

should they be separate

dapper coral
#

bluecheck?

onyx river
#

Well the last one was already a bluecheck

#

Tbf it was a bit more specific, asking for auric slimes but yeat it would be a bluecheck

dapper coral
#

that was about 10 days ago as well

#

this is probably too soon for that

violet dagger
#

this new one is def a blue check

onyx river
#

Well it's up to a mod to decide if it's too soon or not

#

Idk if they can even mark a suggestion as highly requested twice tbh

violet dagger
#

It was't neccessary in earlier mod version but now with auric toilets and with several exo weapons needing mutltiple and stuff I think it would be a good idea

dapper coral
#

i mean, it's not super difficult to get loads of ore tbh

crude geode
#

^

dapper coral
#

they spawn in veins of many

onyx river
#

I don't think auric toilet is really a reason but consistency with other ores and increasing number of exo weps definitely is

crude geode
#

At that point in the game, you also have a ton of mining accessories available, so you can easily just dig through the world like crazy.

dapper coral
#

if i can spend 10 minutes and get 1000 ore then i don't think it's necessary

#

auric ore is one of the least difficult parts of the bar to obtain

onyx river
#

I mean yeah, not that i would need it since i never craft more than i need for my class anyways, but again, every other ore in calamity has it's slime counerpart so why not auric

dapper coral
#

i mean, sure, but at the same time then is it a necessary mob?

onyx river
#

many mobs in the game arn't eally a necessity, doesn't mean they shouldn't be in

dapper coral
#

ik it's weird to have no slimes for auric/exodium, but idk i just feel like they're the two ores that don't need the slimes as much

onyx river
#

Like one could argue that in a normal playtrough you don't need any of the ore slimes at all

violet dagger
#

exodium is fine

#

since with that u can craft it

#

same with cinder plate

#

u can craft it

unreal viper
#

Idk why auric needs an alternate method to obtain it.

#

@ashen warren You should probably express your opinion w/o ranting and remove spoilers to make your sugg easier to read.

violet dagger
#

is this idea incomplete

#

u need reasoning

#

probably someone who clicked enter by mistake

#

dw abt it

frail mantle
#

do you mean "cannot spawn underground" as in "the meteor cannot spawn underground so the entire biome won't spawn underground" or "the infection doesn't spawn underground so there won't be infection underground"

crude geode
#

I think it's the former.

violet dagger
#

only the first 1 works since underground astral is 100% being kept considering it has its own music track and will probably gain a ton of content soon

hollow shell
#

@radiant tinsel Pardon?

#

Did it land in a Corruption pit?

radiant tinsel
#

nope. was completely underground. No sign of it on the surface

hollow shell
#

Do you have a world screenshot you can send

#

because that shouldn't be possible

radiant tinsel
#

or it may have im not sure

#

wait

#

yeah it landed in a pit

hollow shell
#

okay

radiant tinsel
#

sry for wasting time 😅

frail mantle
#

no worries

hollow shell
#

It's alright, 'least it only lasted 3 minutes

radiant tinsel
#

lol

frail mantle
radiant tinsel
violet dagger
#

now time to wait for the divine geode suggestion to come with the next update before doing provi

hollow shell
#

Did nobody ping TablePrinterDoor about their sugg formatting

unreal viper
#

I didn't.

frail mantle
#

i don't think so, no

hollow shell
#

@nova willow The main idea of your suggestion needs to be at the top on a separate line (Shift+Enter)

nova willow
#

Okay

#

done

hollow shell
#

Thank you, that works

karmic stone
#

Mage Tarragon leaves cause lag while using Fabstaff
While using Fabstaff
m

hollow shell
#

Auric Tesla inheritance

karmic stone
#

I meant that Fabstaff is already prone to killing frames on low ends by itself

#

So it being the only example is h

violet dagger
#

fabstaff rocks at it even on medium end devices like mine

#

and I have a gtx 1060

gray nebula
dense ferry
#

That's a cool sugg

hollow shell
#

@ashen warren mmmm yeah you're gonna need to elaborate a lot more than that

quiet elm
#

Yeah thats too little information

ashen warren
#

Lmfao

wooden wedge
#

isn't it already unique though

quiet elm
hollow shell
#

(not sure exactly which bit you're referring to Zombie but "make [your reason] as detailed as you can" is a good one)

ashen warren
#

ok ill edit it

violet dagger
#

I'm pretty sure thats the point of auric tesla

ashen warren
#

yeah well that point is boring

violet dagger
#

to be an endgame armor that is a combination of all the others

hollow shell
#

I do think he can support this suggestion with good reasoning

#

He just needs to do it

dense ferry
#

Yeah, Auric Tesla Armor is supposed to be the combination of every armor you've got past Moon Lord

quiet elm
#

yeah well that point is boring
That isn’t a good enough reason, you need to have an actual reason like game mechanics or some sort

hollow shell
#

mm "boring" on its own is indeed a bad reason

#

but again, I do think there's something that could be expanded on with that

quiet elm
#

Yeah

karmic stone
#

You're combining 4 of the most powerful armors and become untouchable by anything that isnt a boss

#

And its like

#

Cool

dense ferry
#

Very cool

hollow shell
#

Doesn't necessarily need to be based on gameplay

quiet elm
#

Untouchable by anything that isn’t an abyss enemy or a boss

karmic stone
#

Yea,,,,

#

Welñ the point is its subjective

violet dagger
#

especially with space helmet

dense ferry
#

Also, it's a ripoff of the Bad Auric Man armor

karmic stone
#

And this is the first time I've heard this take on it so yea back it up

#

Strongly

violet dagger
#

those polterghast orbs will destroy any enemy

dense ferry
#

Like, the strongest armor ever made by mankind

#

Yes, I don't care Draedon is a robot

hollow shell
#

technically an alien robot :P

unreal viper
#

I don't like where auric armor is now, but you're gonna need some actual reasoning to have a valid suggestion.

ashen warren
#

ok

unreal viper
#

You def have enough incentive to use it, that isn't a problem.

ashen warren
#

well yeah it's op

#

but like it's not very unique

unreal viper
#

But I agree that it's pretty boring.

#

One thing I don't like about the pml armors is that they have so many effects.

#

The more effects you add, the less special they feel.

ashen warren
#

yeah and i think you shouldnt have so much room for failure

#

like it has 2 revives

#

and invincibility

#

and a bunch of other effects from the other armor sets

unreal viper
#

The revives are getting nerfed.

#

Cause the thing is, if you nerf auric, you're buffing scal.

fossil lintel
#

i went and did something else after posting this, is there any feedback i can get

unreal viper
#

One of the hardest bosses already.

#

Fabstff already makes computers commit die.

fossil lintel
#

its not just fabstaff, lot of other weapons too

unreal viper
#

If you lagged with that, it's the problem.

ashen warren
#

i thought the point of scal was to be really hard

fossil lintel
#

and when im doing multiplayer my friends say they get fps drop when i use any other high amount of projectile weapon

formal cobalt
#

Also the fact that Draconic Elixirs are literally useless if you remove revives from Auric Tesla

ashen warren
#

i find other bosses more difficult than scal but that might just be me

unreal viper
#

Cool.

#

Reasoning checks out.

fossil lintel
#

something like a lot of accessories have that i can use to make it so the leaf storm just doesnt happen, cuz its a part of auric

ashen warren
#

also the final armor set demonshade is worse than auric like what

formal cobalt
#

Demonshade is better if you're going for dps

unreal viper
#

Demonshade is supposed to be class cannon, ja.

formal cobalt
#

Auric Tesla is survivability.

unreal viper
#

Although it's supposedly worse than ranged auric.

#

I haven't verified it though.

formal cobalt
#

Eh, I wouldn't know

ashen warren
#

i mean the cons outweigh the pros

formal cobalt
#

Only got to demonshade with mage

#

If you think you would do better with Auric Tesla, use Auric Tesla.

violet dagger
#

problem with demonshade is nothing can be done with it

#

since its dedicated

#

unless shadow isn't around anymore

unreal viper
#

Biggest argument I could see for keeping current state auric is the statifaction you get from combining all your armors.

#

It's kinda cool to get all the effects.

ashen warren
#

i dont have a problem with demonshade i think its cool

#

i def like it better than auric

hollow shell
#

Yeah, I do agree with this suggestion

#

Nothin I dislike more from an upgrade than flat inheritance

#

(The Sponge and its constituents being primary offenders, The Amalgam too (tho that one is getting changes next update))

violet dagger
#

I do agree it should do more

#

like for space helmet it could spawn like an amalgam of the armor summons

#

I think the revives are fine

#

since without them scal is near impossible

#

unless ur really good at dodging

fossil lintel
#

i suck so i need the insurance from 2 revives

ashen warren
#

honestly i thought the point of scal was to die over and over until you finally beat her but the revives make it kinda easy

violet dagger
#

revives are getting nerfed next update

ashen warren
#

thats just me though ig im just that good 😎

violet dagger
#

and dying over and over isn't that fun

ashen warren
#

thats what u think

fossil lintel
#

the revive is nerfed so that during god slayer cooldown u dont heal?

violet dagger
#

ye

hollow shell
#

Ye, next update

#

No life regen during cooldown

violet dagger
#

that should be enough for the revives

fossil lintel
#

as in like natural regen or healing effects or both

hollow shell
#

Potions and lifesteal will still work

fossil lintel
#

lifesteal will work ok

hollow shell
#

I don't know if it just cancels out natural regen or all regen
Probably the latter

fossil lintel
#

does that work with mage armor set bonuses

violet dagger
#

also draco elixir is ded

#

next update

hollow shell
#

"disables all life regen"

#

got it, thanks Changelog

chrome cedar
#

I don't see what needs to be added to auric tesla

hollow shell
#

The problem isn't that anything needs to be added to it

#

It's that it has a ton of separate effects that are direct ports over from its ingredients

chrome cedar
#

that's the point

hollow shell
#

It can still seem like the ultimate super-combo armor and not be that lazy
Even something like, changing all of the projectiles and effects to have electric/golden themes would help

violet dagger
#

i might suggest smth about the polterghast mines from bloodflare

#

those don't seem that useful

#

then again they are the perfect distance from scal to hit her a ton

chrome cedar
#

so you just want more effort put into it

hollow shell
#

Kinda yeah

chrome cedar
#

takes time to sprite things so don't expect too much

hollow shell
#

This is true

violet dagger
#

I think what could be done is silva revive could be turned into a consecutive hit thing like said in the sugg and keep godslayer revive

chrome cedar
#

this is known as raiders talisman

#

for rogue

ashen warren
#

Raider's Talisman

hollow shell
#

Well that's not really consecutive hits as much as it is hits total

chrome cedar
#

close enough

hollow shell
#

ok

#

Anyway, does I Hate Sand's oldest sugg look good?
Gonna hit the RIP soon and I think it seems fine

violet dagger
#

seems fine to me

chrome cedar
#

I don't understand these random terms

hollow shell
#

"sugg" is "suggestion"
"Gonna hit the RIP" is a funny way of saying "going to get automatically deleted by the bot" that I made up just now

karmic stone
#

Wait do suggs last 12 or 24 hours

violet dagger
#

24

chrome cedar
#

ok

hollow shell
#

fuck I just noticed an error as soon as I hit that

#

"pmh"

violet dagger
#

oof

hollow shell
#

Pre-Mardhode

#

Does the Cnidrion suggestion look good?

violet dagger
#

yes

#

this sugg is basically asking for a resprite

hollow shell
#

@radiant tinsel Leviathan redesign is already in the works

wooden wedge
#

@radiant tinsel resprite in progress, and resprite suggs are a don't

#

.

violet dagger
#

not neccessarily it says "you can informally request a resprite in art server"

hollow shell
#

Kinda rides the line between valid resprite sugg and invalid
cuz he's not saying that it just looks bad and needs to be updated, but he is saying that the only reason it needs a body is because without it it feels "'underdeveloped""

radiant tinsel
#

oh sry

unkempt bolt
#

byeah the wip levi sprite has a full body

violet dagger
#

where can I see this stuff

#

art server?

wooden wedge
#

probably

violet dagger
#

holy that looks hot

#

that doesnt even look like terraria lmao

#

in a good way

hollow shell
#

Looks more like Terraria than the current Levi sprite, and it looks way better
Win/Win

rose latch
#

why does it look longer

#

is the hitbox going to be longer?

ashen warren
violet dagger
#

lel

hollow shell
#

The hitbox will prolly be adjusted yeah
It's actually only a little bit longer, most of the new length comes from the tail (which could be excluded from the hbox)

#

It's shorter vertically than current Levi.

violet dagger
rose latch
#

me

violet dagger
#

looking at the old sprites on the wiki is fun in a way

#

seeing how the mod has evolved

hollow shell
violet dagger
#

that might actually be good

#

since rn the hitbox is really weird

hollow shell
#

(It'll make the dash less annoying to deal with, that's for sure)

violet dagger
#

levi charges at you and only part of her does dmg

unreal viper
#

Hitbox is too small for the body.

chrome cedar
#

I notice that the big tooth is now gone

hollow shell
#

Ye the design's pretty heavily reworked

violet dagger
#

leviathan now looks like some prehistoric dinosaur with that sprite

chrome cedar
#

how bout yharon

hollow shell
#

Yharon resprite is also coming

#

But that'll take longer. This Levi one is pretty much done rn

violet dagger
#

good hes had that design since like 2017

#

no offense to original spriter tho

chrome cedar
#

remember bumblefucks sprite

violet dagger
#

yes

#

is polterghast getting a resprite one day

hollow shell
#

(alright we don't need to have this convo)

chrome cedar
#

ok

violet dagger
#

(yes this is sugg discussion after all)

hollow shell
#

Cnidrion sugg, all good?

violet dagger
#

yes

#

seems good to me

unreal viper
#

I don't have an issue with it.

violet dagger
#

time to go to posting to see the bot in action

#

I saw it a bit before

#

the sugg gets reacted to and the bot moves it to voting

hollow shell
#

👀

violet dagger
#

can't wait to not have to jump every time I hear the water shooting sound in the desert before DS

radiant tinsel
#

btw i didn’t mean to violate any rules or try to say that that aspect of the game is bad. i was just giving a suggestion because when i fought it first that’s just what came to mind. just wanted to put this out there. (this is in regards to my leviathan suggestion btw)

violet dagger
#

At least we got to see that epic new sprite

radiant tinsel
#

yeah it looks great.

#

is that all photoshop?

#

bc then damn those skills are insane

unreal viper
#

@ashen warren Do you mind improving the grammar of your suggestion?

wooden wedge
#

what's wrong with the grammar

#

I gave it a quick readthrough and nothing seems wrong

hollow shell
#

Seems okay

#

Unless you just mean capitalization, which isn't really much of a problem

wooden wedge
#

@unreal viper what grammar needs improving

unreal viper
#

Capitalization, missing period at the end.

wooden wedge
#

ok so

#

why jim me specifically

#

and not everyone who's posted in sugg posting,.,/,

ashen warren
#

k

unreal viper
#

Thanks.

hollow shell
#

wew

#

How about Dark Seb's sugg

wooden wedge
#

why is drunk's sugg spoiler tagged

#

dark's sugg looks fine

unreal viper
#

The reasoning seems pretty solid for Dark Seb's sugg.

#

Because drunk thinks what he said in the spoiled parts are rants.

wooden wedge
#

yeah but why spoiler tag

unreal viper
#

Idk.

#

Should I ping him to get him to remove the spoilers tags?

hollow shell
#

They're there so that you don't need to look at them if you don't want to

#

because it's ranty content

#

hence the [rant start] and [rant ended] on both sides

unreal viper
#

He probably shouldn't rant at all.

#

I guess his reasoning stands w/o the blacked out part.

hollow shell
#

byeah
There is content in those sections, it'd be better if he just reworded them less aggressively and removed the spoilers

#

@ashen warren

void kelp
#

yeah the rants detract from the sugg even with it spoilered

ancient crow
#

rework auric tesla armor

#

...

#

bruh

dusky vector
#

that one is going to die hard

hollow shell
#

Hrm

#

I think that main line could be worded in a way that's not immediately unhelpful and intimidating

dapper coral
#

is this one of those cases where it's disagreeable but valid?

#

the auric tesla one i mean

hollow shell
#

Like "Give Auric Tesla armor more unique effects instead of directly inherited ones", along those lines.

#

@ashen warren ^

#

I think that'll give your suggestion a better chance

violet dagger
#

I think the line about removing the revives and dmg should go

#

"remove revives but make more dps"

hollow shell
#

Yeah that bit is a lil weird and specific

violet dagger
#

is basically what they're trying to say

#

auric tesla is meant to be a mix of dps and survivability

hollow shell
#

with Demonshade soon after being 100% DPS

#

so there's a contrast in their purposes

violet dagger
#

I could definitely see an effect rework

#

also what's up with ranged bloddflares ability I've never seen anyone use it

#

where it releases a bunch of phantom spirits

hollow shell
#

I mean, it's free damage
Not much reason to not use it

violet dagger
#

It's underrated imo

hollow shell
#

They don't trigger i-frames either, so it is literally free damage

violet dagger
#

the summoner polterghast mines could be reworked

#

they dont look to be that useful

#

but I guess I'm going to find that out in a bit on my summoner playthrough

ancient crow
#

does the phantom blast actually do that much damage compared to the weapons available at bloodflare tier tho

#

i seem to recall getting it, going "whoa this looks cool", and then being disappointed in how much damage it did

violet dagger
#

I might formulate a sugg about improving it

left crest
#

auric does have unique set bonuses in addition to inheriting all the previous armors

#

so yeah

onyx river
#

I think one of the reason this fight is so hard is specifically because it is so long, making you have to keep your focus for a very long time(compared to a regular boss fight at least imo), so i don't really think making her start at 50% would be a great thing, i don't think the sugg breaks any don'ts tho

indigo fog
#

I'm personally not a fan of having SCal start at bh3 if you've already done the first few parts of the fight enough times, but I guess it's a valid sugg

distant gyro
#

it's valid i guess but it's not like mutant imo

#

bh1 has more hellblast intensity than bh3, so it's easier and also harder in a way

#

it's not flat out easier like mutant phase 2 vs phase 1

onyx river
#

bh1 also does more dmg iirc

distant gyro
#

yeah, bh1 harder than bh3 tbh HDfailure

hollow idol
#

@granite bloom no specific item sugs allowed

indigo fog
#

^

granite bloom
#

o soz, didn't know

indigo fog
#

make sure you read the suggestion don'ts document in the pins before making suggestions

granite bloom
#

👍

honest fox
#

i think i might just be getting a bit tired after trying to beat death SCal at like 5 AM for the whole night

heady storm
#

This would also be extremely problematic for nohitters.

#

Since I doubt a rule saying you can do this is fine.

ashen warren
#

that suggestion is a joke im pretty sure

chrome cedar
#

how bout skipping yharon phase 1

#

instead

sleek ore
#

any edge you can get against providence man

#

that fight's hard

onyx river
#

Yeah but tbh it's weird they get replaced so quicly

#

And Provi is getting reworked soooooo

sleek ore
#

it's kinda like a barracuda gun situation

#

also this is news to me

#

do we know how?

onyx river
sleek ore
#

ah

onyx river
#

she is getting a new night form

#

and her attacks are changing too

#

Ah maybe not

#

idk

sleek ore
#

consider me terrified

violet dagger
#

Hopefully for the better

#

As of now provi is imo the hardest boss in the mod

void kelp
#

that’s subjective

sleek ore
#

I find moon lord and yharon harder

weak field
#

Provi's not that hard tbh

#

Last time I fought her for like 30 minutes using pre-provi gear (don't have enough dps to kill healing guardians in time so she always heal to nearly full lmao)

ashen warren
#

wtf

weak field
#

What wtf

ashen warren
#

30 minutes provi fight lol

weak field
#

Welp I was fighting her alone in a 2 players world

#

Also rev

violet dagger
#

It's much easier to take down the healer

ashen warren
#

i just don't bother taking that one down