#suggestions-discussion
1 messages · Page 914 of 1
(misitindic posted one earlier but it has not been edited in yet)
uhh i don't know, i only translated it
remember that KS is a tutorial boss
King Slime is the first boss
and yes, buffing KS or DS is a don't
yeah, but it would be for higher difficulties
And it already has a Rev+ change, that being the jewel, to prevent you from cheesing
he's not supposed to be hard
tbh a mimic stomp attack would probably be pretty annoying to deal with at a stage of the game where you likely don't have a dash yet
ks is fine tbh, you'd be suprised by the amount of ppl that actually die to him on rev+
hmmm... for boss rush maybe?
ks is fine tbh, you'd be suprised by the amount of ppl that actually die to him on rev+
;^;
i find ks to be pretty memorable
And this sugg is pretty specific about HP reqs and the whole attack
i remember ks randomly more than golem, or any of the mini bosses
Well golem acts like he’s on Valium, he’s so chill. He barely even moves
king slime honestly fucks you up if you dont have any double jumps
since he can spawn early on naturally
what happened to that one suggestion about sparkling empress nerf?
Might have accidentally gotten the yeet
yeah i don't see it in voting, so i think it got the yeet
Ah right, I remember that now
the DS argument was bad bc that's sequence breaking, but it is very strong
it consumes EoW
Cuz it involved sequence breaking to use it against DS
so of course it'd be strong
exactly
I think the reasoning there was weak yeah
much better sugg would have been to lock it behind killing DS
they could do the same with dragoon drizzlefish
which i think it is supposed to be, but fishing in sunken sea is borked or something
since alot of the fishing weapons can be gotten early for le funny cheese
if you really wanted to
lemme see if any code tries to prevent that
nnnope just looks like you gotta be in the Sunken Sea
could probably use the same check that’s used for giant clam
sand sharknadoes being stupid is probably because they use vanilla ai
but its still an issue
well yeah Giant Clam just uses "downedDesertScourge" which a bunch of other stuff uses
they have faster projectiles atleast
It would be nice if Sharknado got buffed
preferably in a way that gave it better AI or a new function entirely
because afaik it's just Tempest
sand sharks shoot way faster so they dont miss
but the ai is poopoo still
is messing with the ai of vanilla summons possible
because tempest staff being viable would be cool
well atleast give the sandnadoes more agression
yeah that's doable
also the grand sand shark drops have crusty sprites but thats not worth a suggestion
They are pretty old.
wait what language is calamity coded in?
Terraria and Calamity are coded in C# and XNA
ah ok
(as in, they both use C# & XNA
not that Terraria is C# and Calamity is XNA)
i havent gotten to try xna yet seems pretty good though
It's defunct now iirc
C# is the important one to know if you wanna give modding a hand
ye
C# ain't too bad as far as languages go
Similar to Java cept imo a little easier
(might just be cuz I have more experience with it tho)
oh yeah i remember years ago seeing xna so i just kinda assumed they kept supporting it
Even with Turtle's 100%, that's still pretty lame
Plantera has 42000 health. If you get hit by her for 100 contact damage and reflect it, that's less than 0.01% of her whole health bar
basically, only demonshade thorns are good
a) making it pierce less
you can't do that without rewriting the whole projectile
and bribing someone like Dominic to do it
oh really? well then that's a no
lemme just remove that real quick
are there any other possible solutions?
also would it be prudent to add killtimes with sparkling empress versus other things? i have the empress times bc i recently did no-hits with it but i'm gonna have to test some other weapons to do that
though i suppose it doesn't matter for that early in the game due to limited options, killtimes should generally be done in regular gear instead of nohit gear
that's true
but like you said, there aren't too many options
i think i was using wizard hat/diamond robe plus either victide or jungle pants
which is like, one of two options
BoB?
bundle of balloons
ah
yeah i only had yellow horseshoe balloon so not really
i guess i might as well add those killtimes in
actually, are these kill times that fast? i have no idea
the eow one isnt that fast
it isnt slow but
thank you
11 seconds too fast on EoW and 8 seconds too fast on creepers
kind of a lot considering the times are low to start with
is that no-hit guidelines or regular guidelines (if those exist)?
it's the regular kill times
i thought i was too fast on no-hit guidelines for a sec, thank lord
byeah so it is fast then
thank you good sir
i'll send it but I also might as well just ask beta testers to test it because my game is slow to test things 
Anything to mention about the suggs currently in posting, before I approve some of em?
(except for Calamidad and raid, awaiting responses on those)
they all seem fine to me
except what was the issue with super dummies?
what allows them to die
Is there reasoning in Clam tas's sugg, can't seem to see one
depends on dot debuffs iirc
but then isn't it like, if it reaches 0 health while under the effect of a DoT then it goes back to max? or something
@untold cargo Your reason is worded very poorly, complete run-on sentence
And yeah they are apparently able to die probably due to the "if die and life regen is negative, revive with full health" function not working properly
Oh sorry if I didn't respond as early
I went to sleep
Hmmm
Well it does follow the idea of what tinkerer has for alc npc
certain materials needed aren't sold by him
Okay but why
aren't drop rates usually what takes a bit to obtain the items
Yes but why would you want to get those items again
Well you could change a bit of the suggestion cause I don't know how balanced it would be if you didn't unlock the material
or obtain it at one time
Balance isn't really a concern here, I'm asking for a reason
calamity is not balanced around sounds, it's balanced around basically everything else
.,.,,.
mmmm @oak orchid you may wanna remove that last sentence cuz it's just an unhelpful sarcastic quip
k
Rest of it seems fine
hm
making town npcs not able to live in the astral infection does nothing but cause inconvenience
astral infection doesnt spread for the reason of gameplay enjoyability being a priority over making sense in the lore
ye, I don't like it
it's already annoying to me that they can't live in the corruption
Well possessed armors don't spawn frequently in most of my playthroughs (unless I'm forgetting solar eclipse does make them spawn more) so the Psychotic Amulet has quite a slim chance
like I would totally vibe there with a house if npcs didn't care
just get luiafk and use ultimate battler
yeah a corruption and crimson base would be sick
but vanilla says nope
astral infection base sounds cool
Hmmm
no reason to remove that possibility
tons of possesed armors should spawn
raid I'm asking you why you want to obtain another Psychotic Amulet after you already crafted it into Auric Tesla armor
specifically another
possessed armors spawn very often on the surface forest at night
they arent rare
also in the ocean
they also spawn at any time in the Underground (not caverns) layer
and lead cores aren't a problem anymore since the acid rain update
no
turn on defiled and the first 20 or so kills guarantees poss amulet basically
no
if anything, you'd just want it for multiplayer convenience
honestly stuff like fungal carapace or sea shell is more annoying to farm
kinda like fargo's rick squirrel
rogue doesn't need another; by the time you make auric armor it's already out of the meta by far
I doubt u would be using that in scal fight
Well I don't know how ok would it be to have the items sold rather than to grind for it
Multiplayer convenience is the reason I've been tryin to extract this whole time
aaaa
Or at least a reason
I thought that's what the suggestion was for at first

getting multiple of stuff in multiplayer sucks yeah
like getting 1 sea shell is already bad
now you need 3
have fun
there can only be one thing a dude can sell at once
unless you want like
a catalogue of 100-page inventory duplication shops 
hm
like, rick's shop dies after somewhere in mid-hardmode
in multiplayer where multiple people are grinding different things at once as force materials
and yeah it's around that point
I agree with adds sugg, it's well worded.
I would add more reasoning to your sugg Kristaps.
Mention that the only auric tier summon is the cosmic immat.
You could also talked about how there aren't very many sentries in vanilla and calamity.
Sentries are just weird in general to be honest.
Exo-tier is a dont
The only don't I remember about exo-tier is no exo gun.
SIS are a don't.
aces high is an exo gun i think
Yeah the only don't about exo weapons is no exo-tier gun.
This suggestion isn't SIS.
it's basically the same though, let's be real
huh, it was changed
I remember them being a don't
I'm really not sure about the spike sugg.
Calamity doesn't encourage the trapper and setup angle for bosses.
^
But spikes for farming would be nice I guess.
It even discourages that
The issue is that spikes don't really do much, even once you get to Post-ML
Though there are things that fufill the same purpose.
placing things to do damage seems very funky indeed
regardless of how they are obtained
It is pretty funky, and while I know Calamity is against the trapper class,
I think Calamity shouldn't really restrict it to like 4 classes.
After all, isn't this game meant to be a sandbox game where you can play however you want?
Like, I'd love to see more kinds of traps.
Instead of just: Haha, stinky boulder/dart trap/explosive
That one video where the guy uses nothing but dart traps looks like a niche but fun thing to set up.
Even if it's discouraged/frowned upon in Calamity.
If it is, why not make certain bosses resistant to traps?
that's the thing though, is it's very niche
it's not something that many people are going to look at and say, 'yeah i don't mind spending a bunch of time to play this very different class type'
^
not tryna rail against it, but that's what it is
plus trapper damage would imply the existence of a trapper class, and then that would be a lot of work for devs to even think about
^^
I understand, I just made the suggestion, because I saw that spikes don't do jack against anything else but the player, and once they get the hardmode armors and all, they don't serve a purpose anymore.
i agree with the idea of having more trap-ish things to deal damage to enemies, for AFK farms and such
Especially once they're mined up.
i just don't think it warrants its own class or playstyle, per se
Yeah, dw, I know what you mean.
Same as Demik, it would be a lot of work to add in a sixth class, especially when Rogue is a bit messy still.
They have also said they don't want to add in a sixth class in that Q&A video.
You know how in TF2 where you have 9 classes, and also "sub-classes"?
Which is what I think the Trapper "sub-class" could be.
Compared to the other main classes in Terraria and Calamity.
Subclasses already exist though.
why r u compaeing tf2 to terraria calamity
also ^
Because you have main classes in both games, along with sub-classes.
Subclasses exist in the form of true melee, guns or bows for ranged, sentries for summoner.
Calling Trapper a "subclass" underestimates how much work it would take to make it work.
i dont think true melee is a sub class at all
I mean, downvote my suggestion all you want, I guess.
But Spikes really need to have some more viability or hazard to them in the dungeon, because once they start doing as much damage as a nerf gun,
what's the point of having them?
@indigo fog you don't have to say it's a resugg, cuz that would be akin to referring to another sugg iirc
You know? Like they don't really have a purpose or anything.
ok done
I mean, if you think that way Epsilon-2, I would say provide some numbers with gear realistically obtained around that time.
and focus more on the part of make traps be more of a threat
I feel as though that would be downvoted, since that would make spikes more unfun than actually fun to play around with.
You can't get downvoted.
No, as in, people wouldn't like that suggestion.
I'm used to saying "downvoted" instead of dislike or disliked.
You can't get downvoted.
@crude geode is this a challenge?
No, Philo. 
That...implies a vote of something, like reddit or something. But besides the point. I would probably remove the whole bit about trapper, as it's...not really a supported thing in Calamity at all, and it likely won't be.
the only way i see it working with the calamity class system if if they deal true damage and aren't affected by damage boosts
and even then, they would be quite gimmicky
only because there are only 3 bosses that can't move through blocks
Gimmicky is honestly better than not doing much.
And they already are kind of gimmicky as is, especially once the player gets The Grand Design and can see literally every trap on their screen.
It makes them worthless.
except there would be very little reason to use them against enemies since like he said, most bosses go through blocks
Yes, but what about regular enemies?
why would you use spikes over lava
Why not?

Some things are immune to lava.
because you can get lava faster
also, spikes do have 1 use
you craft a bunch of them with a bunch of spikey balls
to craft a rogue weapon
Oh right, forgot about that.
Also, yes, some things are immune to lava, but not everything. You could argue that you can make the pool of lava as small as it can be, as it is pretty efficient as a trap.
But personally, spikes could have more love to them, imo.
theres already an endgame sentry which drops from old duke so if they are gonna add anything it should be sentry accessories
Personally, I don't see why this needs to be in Calamity. Calamity, as a mod, doesn't really support what this suggestion wants, and I don't see why Calamity needs to implement it. It's not a huge vanilla problem like enemies spawning during boss battles or farming for certain things, so it really...doesn't need to be in Calamity.
well, the sentry is supposed to be pre DoG, whilst there are no sentries pre SCal
that's a sugg for making a subclass more viable at a certain point
which is prohibited
Uh
Every other class also gets 2-3 weapons (unless you're melee which gets 6), so I think fleshing out the weapons summoner gets from Exo gear isn't a bad idea.
then the sugg should be reworded
also, rogue only gets 2 auric bar weapons
"add more Exo-tier summoner weapons"
but i am mainly focussing on summoner as they only have 1 auric bar weapon
but i will rephrase it
The only problem is that stuff like Midnight Sun Beacon, Saros' Possession, and Mechworm are still viable depending on how you use it, but finishing Yharon off feels...anti-climatic for summoner really.
whats up with the projectiles of all the tentacle weapons
what?
Any problems with Guwahavel's or Dragon Maniac's suggs?
(Here are the two Cold Divinity sounds, for reference)
they seem a bit louder than all other ice weapons
turning down the volume is easy
I'd rather just do that then try and find a more suitable sound
Yeah they are a bit loud, and have a high pitch to go with it
@karmic stone You may wanna reword your mainline to say "thorns-like effects" or even "damage reflection effects"
as having "Thorns effect" (with the capital) makes it sound like you're talking only about the Thorns potion

Is that neat
Yeah that works
Cool, thanks
Any feedback before I approve?
well then
https://discordapp.com/channels/225030931008847874/699359022364491868/720630272022020169 any problems w this sugg ?
iirc there was some confusion as to why this was neccessary, and then they didn't add the actual reasoning, which was for multiplayer
ah, so its for multiplayer
i think
i was wondering what the point was
because you generally only need one of each armor set
exactly, its only function would be to ease multiplayer farming, but even so it would be complicated to sell every set of armor in the game
or something like that
Yeah @unborn pier still has yet to expand upon their reasoning
@exotic ibex You could always not build your arena near the dungeon.
you can create artificial biomes
i know
but this does not change the fact that killing a boss there may appear a lunatic
It would be a nice change to have em at least be undamageable while a boss is alive
because there's no reason for you to be killing them during a boss fight
it may just be by accident
They're only there to cause trouble
but, yea, it's would be nice too
well, do i need to edit it?
I changed the suggestion itself a little
Seems fine.
It looks good to me
(some grammar weirdness here and there but it's still understandable)
so sorry, english is not my native language
ye it's fine, dw
thanks
Yes
I need this
I once was fighting dog and accidentaly spawned LC and accidentaly killed him because of the op weapons and the lunar invasion started 
hello
They're also the only thing that actually drops loot
So if less of them spawn, there would be less loot
And people will start complaining
(Yes, I know about the wingman,but nobody cares about that useless thing)
There is also the scutlix mount, so rare even in the base game that everybody forgets it
but wingman is for the alpha ray and it's so good 🙂
@green idol it's not, compared to the Event Horizon or the Helium Flash
it is tho ngl
@vast dagger https://discordapp.com/channels/225030931008847874/263382359397761025/683852027779874849
it has 🏁
Grammar, where are you?
also, yea @vagrant meteor
that's a don't
Yup since subclasses are a choice
it's not useless for melee weapons without autoswing because spam clicking the weapon is always an option
and even if it was, it'd be useless for any class weapon without autoswing, not just melee
if you're not spam-throwing the yo-yo to use Luxor's Gift you're doing it wrong
Nya!
yes
Clam tas?
hello there mr. BADerator
clam tas' sugg about super dumdums is in need of approvals
thank you 
that's cause the link is to a message that was deleted by the sugg bot and posted in sugg voting
bruh
ye, spider approved it and it is now in sugg voting
"night" and "blood" themed weapons don't really need to follow that theming to a T
"Night's Edge"-type weapons 
I didn't ask about the rest
ok but why does the plantation staff use entropy's vigil
idk ask providab
You could suggest a change to that.
i probably will because you get the vigil, kill plant with it then craft it away immeadiatley
only to realize plantation sucks but by then it is too late
uh huh
hey is plantation staff the like
only other sis other than clam crusher that made it in
no
ah
genisis line, crimsaber, black hawks, spark spreader, sirius, blood boiler, mrrp's epic books, some spiky balls
i think
great sand shark's existence
clam crusher too don’t forget
Regarding the crafting trees for night/blood themed weapons, I’d prefer if they used 4 good weapons so that people don’t go out of their way too much to get them.
Mrrp's suggestions don't count

haha pp man doesn’t count
plant staff uses Vigil cause when i made the sugg i went haha terra recipe go brrr and at the time there were basically no summon weapons throughout the game
if the suggestion had been made nowadays and i wouldn't be eviscerated for making an SIS in this day and age the recipe would most likely look pretty different
still no night's summon weapon :walking_rick:
my sugg was kinda approved in 10:33 in gmt+2, but is still not in voting 
@void kelp I didn't approve that Dummy suggestion because the reason was worded terribly and I pinged Clam to fix it
All the information is there I spose, it's just a mess
ahh
about that carnage ray suggestion
wouldnt mana rose work as a "jungle staff"
making two of them is easy so it would be fine
Mana Rose is already in its own line though
feels redundant, no?
well magic missile is used in 3 weapon lines
I don’t think flame lash is used much in calamity.
yes, only hell burst, a dead-end line
flamelash is used for hell burst
but also hellwing staff fits better for hell item imo
part of the hellstone set, casts a beam
kinda fits a beam weapon
you mean since I booted it out of vivid's recipe?


I’d prefer if instead of just having items crafted with items from the same biomes as night’s edge, we just took useful biome-themed weapons and combined then.
real heresy
I prefer if nobody complained about the recipes
its overused for a reason. its a really good choice of weapon at that point
overused in recipes 
oh oof
and yes you need 4 magic missiles to make shifting sands, night's ray, sky fracture (for dance of light), and sky fracture (continuing the infernal rift line)
yeah thats agreeable
they made magic missile purchasable atleast
there was plan to remove electrosphere from starfleet recipe
with 1.4 compat since super star shooter will be a thing
good plan
there will need to be a way to get super star shooter tho since it's really rare for the travelling merchant to sell it
honestly buff WoF hes too easy
master mode wall of flesh was stupid for me probably because I kept changing the height of the runway so I wasn't able to hit him effectively
never make a runway where you go up like 10 blocks and then keep going up for a bit then down
it never works
i just make a straight shot
@tawny garden sick, thanks. didnt see it since it was 3 months ago haha

are you serious
he seem to be typin
maybe someone who accidentally pressed enter
... well he was typin
@chrome cedar You going to add a reason?
Okay well I'd appreciate something a bit more substantial than "it's too hard"
What aspects about it could be toned down?
What're the issues with it
oh boy that's a run-on sentence
Get some punctuation and at least one line break (shift+enter) in there
I apologize for the interruption and arrogance, but when will my sugg would be in voting?
that's kinda weird
and yea
yharon phase 2 not harder than phase 1, if you can normally dodge
perhaps your problem is the arena. Is it a big open area?
i think you are forgetting the fact that yharon makes it own arena
Yharon makes the sides of his own arena
you should still prepare an area before the fight
the floor should be flat and there should be nothing above it.
maybe i just suck at yharon
What mode is it?
Yharon is hard as balls especially in Rev+ but it's doable
revengance
... I couldn't do it, but it's doable
yharon is getting changed soon too
I got no advice for Rev yet
I'll be starting a Rev playthrough when the new update drops
eh I did it already
just make a very big surface arena with rails instead of platforms
platforms + yharon = instant death
but yeah, I did have a flat floor
all other does not matter
(there are still guys, that use honey on this progression lmao)
jellybean is an awesome item for yharon
^
also the slime mount
same as the portal gun
maybe, i didn't use it
bean is faster
the blocks doubles as a recharge for flight since i put platforms below it too
really
jelly bean is faster
remove the platforms
only for the floor
if there any holes
just place rails instead of platforms
hey I said I beat yharon already
this turned from a sugg discussion to yharon tips discussion really fast, but anyways the optimal arena is smth like this
now I regret making that post that I made
am I the only person to find ML harder that P2 Yharon?
On my second ever try of P2 Yharon I got him down to about 0.8% HP
I didn't even build an arena at all
you can always delete it
am I the only person to find ML harder that P2 Yharon?
On my second ever try of P2 Yharon I got him down to about 0.8% HP
I didn't even build an arena at all
you're not
The most I ever do is block off the insta kill nadoes

final subphase of P1 Yharon is the hardest part due to unpredictability
The most I ever do is block off the insta kill nadoes
my vision doesn't need it for some reason
yeah, never died to them
subphase is not just easy
I didn't block off the killnadoes
i use them for lifestealing
the final subphase of 2 is hard for me because of the fireballs
already know
so interested about the changes
the final subphase of 2 is hard for me because of the fireballs
flying around with ultimate speed solve this lol
from the surface to the skies
as if flight time and borders don't exist
wow I'm immobile while yharon charges smart
for sub8 you wait until yharon teleports then yeet/fall using jellybean, he'll never catch you this way
hook and instantly unhook so you're launched away
his charges easier than old duke's charges and duke fishron in rev+ by the way
this is a bit offtopic for this channel ngl
yeah
wow
yeah
Tho I agree with the last part kinda
After you beat p1 like 15 times he should just go straight to p2 imo
Yharon seems to be getting reworked next update, so maybe save this until then (if it still applies)
Yeah
(The changelog does say 'mostly phase 1', but that still kinda applies due to the refight to get into phase 2)
I agree with derpimus max that smth like the mutant should happen
Are the first three suggs alright?
they are just vibin'
Kristaps is eh but the other two seem good to me.
exo tier summoner is fine imo since you already have like a billion summons that boost your stats from accessories and staves
yharon's kindle staff is basically an exo tier summon in terms of usefulness
wdym
Visibility shield toggles are no more.
pog
One of the most suggested suggestions to never get implemented
and I guess small suggs like my first one don't get put on the changelog
this one:#suggestions-voting message
Sometimes things just don't end up in the changelog, yeah
cuz Ben just does it
It still causes massive cbt lag in multiplayer I think
just
Pretend MP doesn't exist thanks

also the plantation staff idea is good
for me calamitas is that boss you beat on your first try then can't beat again
the config isn't guarantee
Is ..?
it might not happen
Is that sugg getting revised or anything?
so don't get your hopes too high
i mean, it's in the official changelog
i suppose it could get removed in another patch tho
i mean, I did it, and there were some unfixed issues
so yes, I know what I'm talking about
Are the two suggs getting the approval pass?
but it's not a guarantee
I wish I had nitro so I could paste poggo seal
do I really need to like scream at someone and quote Ozz rn?
To quote exactly
i just realized that the way you wrote up the mod configs will cause horrific MP desyncs with all the relevant accessories, or one player changing it will change it for all players, and there's nothing in between
think about it this way. one player disables HotE, but that config doesn't get sent to the server, so does the server know he has HotE disabled?
i don't actually think this is doable with config
config either auto syncs or never syncs, there is nothing in between. If we auto-sync, then if one player turns off his shield dash, it's off for everyone. If it never syncs, then aforementioned horrific desyncs happen.
I'm gonna close the PR for now but not delete the branch. If we can figure out a way around it that's good, but I think it's an insurmountable problem unless we do a lot of custom work.
I'll think about it more later.

and I asked for multiplayer testing, which hasn't happened yet because apparently Steam was taking a shit
single player is fine tho
Steam loves taking shits
so end of story, it is not 100% gonna be in the next (or any) update due to some multiplayer issues
I don't give a fuck what changelogs say. I coded it, I know what happened exactly on git, so stop arguing with me about it.
A few suggs are getting yeeted into the void soon
Yeah, Kristaps' has got 7 minutes
I think the exo summon wep one isn't that great since yharon kindle staff exists and... no need to explain that one
The next one seems alright
the belladonna instead of entropies vigil is good
yes it just got into voting
that sugg is going to help a ton
herring staff does iirc
They take up half a slot iirc
resurrection butterfly is just 1 minion slot for 2, isn't it
Ah, didn't realise that
quoting the wiki here "Upon use with two or more minion slots, the Resurrection Butterfly summons a purple and pink butterfly. The purple butterfly will ram into enemies, while the pink butterfly will fire three petals towards enemies that only deal 50% of the summon's base damage. If the player has one minion slot remaining, only the pink butterfly will be summoned."
so its 1 for 1
yeah i can agree with that
both minions do require a slot each
four suggestion channels
if the suggestions got implemented you'll see em appear in #changelogs anyways
as long as its big enough
it would hardly serve any purpose other than a way to flex how many accepted suggestions you've got
search by reaction is something that discord should've had long ago
and that reasoning doesn't even really hold up like
searching for implemented suggestions isn't something everyone does
adding yet another suggestions channel that would only be make something that can already be seen just more accessible is kinda pointless
keyword : to you
no one else cares this much 
It's just an opinion c':
like if you really wanna see implemented suggestions just wait for em to go in changelogs
(We did just mention earlier how some implemented suggs don't end up in changelogs)
Alright
and if you can't wait just scroll it's not that hard, doesn't need an extra channel just for that
^
does this channel still do mass pings every once in awhile for sugs returned with reactions from devs
if it doesn't make it to changelogs it probably wasn't interesting anyways idk
(rover)
But I will agree that seeing suggs that get implemented isn't really necessary as much as it is a satiation of curiosity
and nah we don't really do that anymore, kinda fell out of it
We could make such messages return via automation
but, I don't wanna bug Amber
like wow amazing, the suggestion to make the crafting recipe for x thing cheaper got accepted, really deserves a whole channel
iban plz
sorry
maybe we should outright disallow suggestions bout suggestions
they don't ever get anywhere except that one time
nnnnah that's a bad idea
suggs about suggs are why suggs about specific item suggs can no longer be sugged
are you suggesting a suggestion about suggestions about suggestions
and also why suggs about suggs are now suggs as a part of the supreme sugg system for suggs
makes sense, right?
good, because I'm not repeating myself
I'd rather not make it so people have no direct input on the suggestion process
you've already said that it's better discussed here
That's for things like Don'ts or stuff in pins
Quick things that're like "yeah sure I can change that"
for big ole things like the SIS ban and the sugg rework as a whole, it's good to have em posted as official suggestions and get public feedback
I still dont get why search by reaction isnt a feature
It's pretty annoying yeah
Discord is truly a defunct platform
I have wanted to look at accepted suggs for awhile but i never could
Not sure if i would support a channel for it
I'm guessing it's just cuz... reactions aren't meant to be used as important indicators or markers
Depends on how many other people would like to see it
Making a suggbot was initially impossible because Discord had so little reaction-based functionality that the bot could work with
It later got some though
I mean at this point a huge amount of discord servers use reaction-based voting systems
Its not some small trend
put it in their feedback website and it might end up getting added in 2 years

finally got some mp tests and the item toggles probably aren't going to happen for awhile
🇫

There were desync issues
always does come back to desync, doesn't it

Many new people?
I mean, yeah I spose it could get renamed to something more useful/accurate
like "Title Theme" or "Intro Theme" or even "Tale of a Cruel World" (its real title)
actually
why aren't the music boxes named by their song name
what;'s up with the whole naming scheme for music boxes
the whole thing isn't consistent
Well we already had "Higher Abyss" and "Lower Abyss"
then there's also "astral biome"
I think that the music box naming scheme should just be the name of the song, since it's the most consistent and recognizable
Yeah seems fine
I'm just iffy about "I don't remember it being this crazy in Vanilla" because, afaik it's always been like that.
yes i agree with this suggestion
didnt 1.4 already lower their spawn rates
Pressed 'enter' too soon?
(i'll give it a second for him to maybe edit in a reason)
there
Wiki?
Doesn't this only apply to like 2 weapons in the whole mod?
yeah, I still want an "Other" category, ya know
they don't really fit with the other weapons
wait what weapons are these
Borealis is one
.. that's the only one I can name for sure, I don't know the new summons that well
Igneous is another
being a wiki god, what do you think rover?
Would igneous classify tho?
I thought igneous used slots
since this is basically a wiki change
Borealis is the only one that doesn't use up slots, I think
hold on
So, is there just one?
Looks like Midnight Sun is half-and-half?
i mean, i'm sure it wouldn't be a suuuper difficult change, but is it really necessary? is the real question
i'm gonna leave that up to wiki gods such as rover
Prolly needs to be discussed, yea
borealis is the only (actual) weapon that does summon damage, so there's no point in a category for it
They're minions which don't take up slots, which is still a minion
P sure you can only summon two at a time as well
Exactly, it doesn't take up slots, something that literally almost no other summon weapons really do
you can summon more than 2 at a time with borealis bomber
Borealis could become classless
If there were several summon weapons that took up no minion slots and were used in succession, like Borealis, resembling a magic weapon
then, I could see the need for a category, it'd be valid
but because Borealis is the only weapon that applies to, it's not needed
i don't think there's a limit to how many you can summon
And also arguably Igneous
I wonder what these non-minion-slot summon weapons would be named tbh
other categories exist because there are many weapons that don't fit the given categories, as with the other four classes. with summoner it's really a minion or a sentry, and these one-off weapons that don't do that don't deserve their own category as of right now
is my take
It'd probably be a subcategory of Minions and just be "Zero-Slot" or "No Slot" or something
They're generally just unique minions rn
That's why I stated other
in other weapon classes, "other" weapons don't usually have a unifying feature (Except for rogue)
Yea, but is 'no minion slots minion' unique enough to warrant its own subclass
also the rusty beacon prototype
There are guns which don't use bullets which are classified as guns
yeah but there's a reason why (Shroomite)
not right now, it's not
there's like 2, where even melee, the Other category with the least, has 5 or something
Still, I find 'no minion slots minions' to still be minions, since they behave similarly
Reason why 'two minion slots minions' are minions
Well the thing about the zero-slot minions (i.e... Borealis) is that they kill themselves
Hmm, tru
Borealis and Igneous are, afaik, the only minions that delete themselves and can be re-summoned continuously
Still not sure about Igneous, dunno how it functions 100%
I'd say igneous is a regular minion, since it spins around you until you decide to fire them at enemies
yeah but you fire them
Yea, but would it be considered a secondary function, since you right-click to fire them?
According to the wiki, it does damage enemies that come into contact while its orbiting
I guess Igneous would be a half-and-half like Midnight Sun
and, now that I think about it, Dormant Brimseeker
however it seems that most of the dps will come from the alt-click
You can summon a permanent minion and do a temporary attack
Guess it's a matter of telling what's a unique attack and what's an additional function
wait actually
I don't think it's a matter of which one's more major or not
how could this be confused to do anything else
One could assume that (Calamity) is a theme on its own
I assume it's like
People could think that wearing that music box is what allows you to hear all Calamity music during respective situations, like.. switching your music to Otherworld at the Party Girl in Journey's End
i disagree that it could be confused with anything else. however, i do think that there needs to be some sort of general organization with music boxes with regards to using their actual names or biomes or whatever
it could be annoying searching for a music box by song name, instead of what it belongs to
exceptions to this are scal’s
even SCal's should probably be "Supreme Calamitas (Lament)" and so on
instead of just their subcategory
Yharon's all start with "Yharon, " and then their specific theme
i wouldn't mind if it was like, "[Boss/Event] - [Name]" but that would be pretty lengthy
probably
song names are something that’s really only accessible through youtube, which isn’t really something you can be expect to know just ingame
We could have the exact situation as the name, and the first line of the tooltip as the OST name for it
so it's still searchable if you're using tooltip search like in Recipe Browser (item tab)
that could be cool, with credits to the creator such as dok, yourself and turq
ye we could have the artist name too
that would be pretty awesome, yeah
personally i really like the OST names and i think they might even add a little insight into the bosses, for example Crabulon's Infestation, plus i think it's a cool touch
searching for 1nf3$+@+10n in cheat sheet 
lmao that's true, that one might be a pain
though it’s probably be the only one
and you could just search “1” and it’d likely be the only result
oh i didnt even know that existed
if you're going clam only, i can see why this is useful
luiafk adds in loot magnet which basically does this
but for the people who don't like that mod then an earlier alternative is very bueno
I do like the idea of doing it with a summon, idk how hard it would e to implement tho
.... hold up
Who here has used this in-game
same
Because that sounds like what you're lookin for
I just wanna know how effective it is
to be fair even if i knew i still wouldn't use it, that crafting recipe is 
wow lol theres alot about this mod i dont even know
looks like someone had the same thought as you when donating for this item lol
well now i guess i gotta get this item
although it is hm-locked
should i delete the suggestion
you don't have to, automod can take care of it
You should hold onto it
I would try the item first
Like, copy-paste it somewhere then delete it from here
If the item sucks, you can repost it with info about it added in
You could word it in a way that's not specific
idk it actually depends on how good the item is
We'd need to ask Jenonen about it tho, cuz he donated for this item
Does the item use a tree nymph butterfly?
it says nearby
Yea, seems like it would be a rare item to get
i was thinking of something reaching even offscreen
like summon agro distance
idk may be that my screen is small
ceaseless hunger potion exists
Late-game
that's fair
im unsure how much the wof/plant/polter lores extend pickup range
but that could help with the space issue if they're long enough
it ain't much iirc
it's not a lot at all
Treasure Magnet is also going to make some of those irrelevant so like lole
what's that
how good is it?
an accessory, rather than a held item like some mods do
9.5 blocks is decent enough to where I kept it on my character for a decent portion of my 1.4 playthrough.
that is surprising to me, good to know it is actually useful for some people
byeah i guess the idea is that lore items < treasure magnet < butterfly thingy < ceaseless hunger < loot magnet from luiafk
Seems about right
And somewhere between Butterfly Thingy and Ceaseless Hunger is the loot magnet from Thorium (from pirates, forgot the name)
Greedy Magnet, that's it
To be fair though, lore items are going to need a buff when treasure magnet rolls around, and maybe even Butterfly Thingy. As it’s obtainable pre-hm and outclasses all the lore items immensely.
there's also the ceaseless hunger potion?
Yeah, also there's the Ceaseless Hunger potion.
There's the Ceaseless Hunger potion as well, so we can't forget about that.
Butterfly Thingy is a patreon item so that's a little more complicated to rework, but it seems to collect all items on the screen which is not bad for a start
the pickup lores are honestly useless
i dont see why their range is so small
it's not some crazy strong ability that needs to be finely tuned
lores are pretty stinky atm yeah
@wintry field maybe make the polter lore do that as well as increace range pickup
Nah, a lore item summoning a unique minion would be very out of place
In their reason, they say it could be done in the form of a minion
i though of the polter lore allowing to get items past blocks in the range
well, wdym by that?
Default nearby item pickup (and the extended ones too) can already grab through blocks
Usually you aren't trying to pick up items behind tiles but it's possible yeah
k
Gonna approve wrpen, Guwahavel, and Zesty Toad 's suggestions
Any last thoughts or remaining concerns?
idk, seems pretty fine
(Personally archived Llama's sugg. Unsure if it's fit for approval but if it gets auto-killed and people think it was fine, I still got it stored)
reasoning on Llama's breaks Don't about subclass suggestions+Luxor works for yoyos if you spam click
Yeah, the reasoning is a bit weak overall.
@timid vigil you need a reason in your suggestion
i think the reason is pretty clear, but you still need to put it in your suggestion
i mean technically it's not listed as a gun on the wiki and it doesn't use bullets
i mean it's made from three guns
i mean speed blaster and spectralstorm cannon aren't guns though
they aren't?
i mean okay it isnt a gun but like
it's a paintball gun
clock gatlignum is definitely a gun though
so not really sure what elemental blaster's deal is
@wintry field that already exists tho
the ceasless hunger potion? it's late-game
already exists
did the proposed buff to those make it
wof kinda sucky
@wintry field
You should probably mention Ceaseless Hunger, Sparks, and the lore items in your suggestion and why they don't fit the purpose you're looking for
So.. people will stop bringing it up, and it'll make your sugg stronger in general
true
@hollow shell im honestly not sure what to say for sparks other than saying its grab range should be alot better than it
ive tested out all the lore drops and theyre all super miniscule
and i dont even know if they stack
but if they did its still pretty bad for inventory slot to be taken
The lore items do stack
And yeah you can say that Sparks is the closest Calamity gets to what you're thinking, but it's not very useful at all cuz of its short range
i tried them all together and the range was still pretty miniscule anyway
s
i guess ill say that
ok edited
Looks good 👍
nice
what's the repost time on suggs that have been delivered to devs, but aren't bluechecks?
iirc bluechecks have a set deadline or something, which is usually a few months, so it is the same with these other suggs?
wdym
if they've been delivered you shouldn't repost them iirc
If your own suggestion got delivered, you cannot repost it
iirc the de facto time for when you become able to repost it is when the original moves past the bluecheck cut-off date
because, then they're independent of each other and a lotta time has passed
👍
increases item pickup range
Supergreen wants to be able to get items buried in the wall without having to dig over to them
i know
1.5x the range around the player isn't gonna help much with that
youd be suprized how small 50% is
50% of a small range isn’t much, yeah
yeah the pickup range on the player isn't particularly impressive to begin with
you have to stand like right next to something to pick it up
God help you if you're above or below it
terraria pickup range is akin to real life, in that you have to be within arm's reach to even think about getting something
mhm
do the extended grab range lore items stack?
wait someone send a message link to the sugg that asked to buff them?
Thorn Chakram is only melee @coarse trout
it's fixed

one subclass isnt viable with a rare accessory