#suggestions-discussion
1 messages · Page 911 of 1
I dont want to kill the poor Yharim, now he is only a depressed guy
both of these latest suggestions are invalid by their very nature of being future content
May I have permission to yeet?
yeah
sparkling empress should just be locked behind the desert scourge
i mean desert scourge getting annihilated by any weapon isnt a good reason to nerf it
Isn't it already?
You should only be able to fish once you dig through the Sunken Sea
you can fish in the sunken sea before you beat DS
that's wack
there is usually a minecart track that cuts into the biome
should edge cases with worldgen be accounted for?
i mean locking the weapon behind DS just makes sense
its clearly not designed to be a pre boss weapon
and there are other fished-up weapons in the mod that are locked behind bosses
either that or the biome where you fish them is much more dangerous
like the dragoon drizzlefish is technically pre boss
@wide patrol above are some good reasons you can add
It technically kinda is locked so perhaps we should just have it be fished only when the boss is defeated
but the brimstone crags are a real threat
Similarly to what was done with Amidias
i've never had a sunken sea that wasn't accessible in some way pre-boss so i def agree with this one
wrong chat??
yeah wrong chat
Hey guys
Or deslvs...
Devs*
Are u gonna nerf zenith once we adapt?
Because that thing needs a nerf
It would destroy providence
zenith isn't really gonna change
And as for yharim's insignia.....
it'll be moved to post-prov i think
flying insignia is dying
Flying insignia was a mistake.
not sure, Merk mentioned it
A nerf would be cooler
Like we knew the insignia would experience the wrath of fabsol
And the devs
God I do love the Face Melter's song in Gungeon
insignia I could see being turned into an item that doubles your flight time at the cost of smth and it would be in the celestial tracer recipe or smth with a nerfed effect but no "cost"
kind of like I think it's flesh totem were it increases your health by 50% at the cost of I think dmg and then for core of blood god it doesn't decrease anything but is nerfed to 10%
we'll have to wait and see ig
Wait what are the effects of yharim's insignia in the current update cuz seeing the wiki i don't see how it is broken nor how it is related to flying
Wrong one
Completely.
insignia+celestial starboard breaks the game
(well not on its own cuz you need wings)
wings or rocket boots+
if you add one of the frog leg upgrades you can get to the top of the world in like 2 seconds
Nah we'll just nerf it to something like doubled or 1.5x flight time
or only rocket boots
^
that's still infinite flight tho
That'd be kinda fun to see
so you need another acessory for fall damage
infinite rocket boots only
so that's three put of 7
rocket boots are in celestial tracers
Ye but rocket boots would still be
even with infinite flight
exactly
Infinite flight but you have EoL attacks randomly happen around you
and daytime form
that damage you?
yes
bit too harsh
Infinite flight but every attack as a 1/10 chance to instakilll
Infinite flight but Yharim screams at you when you take damage
I think what Rover said is fine, 1.5-2x wing flight time would allow it to be powerful but not broken
Nah he constantly laughs at you for being such a pussy
infinte flight but decrease your electronic devices aural output plays at full force until you take it off
Pls no
infinite flight, but only after you have beaten every boss
But br tho
mounts
?
Infinite flight mounts
they already exist
'Tis fine, I've done the same
https://calamitymod.gamepedia.com/True_Forbidden_Oathblade should be nerfed?
why
seems to be really strong compared to other swords you get at that point
Do you have any dps tests?
"seems to be" isn't really enough justification for a nerf
seems isn't really a base for a nerf oues
Try testing against other swords on bosses you're supposed to use it on.
not atm just last time i used it when you used it as a true melee it would decimate enemies unlike other swords
which enemies
anything slow and big
i used it against bosses all the way from getting it to post ml
were you using gear from other mods as well
in that case you should use it against Aureus or Levi with post-Plant gear and note how long it takes
send a screenshot of your gear
@scarlet crypt Future content suggestions are a don't.
👀 new rules I guess, haven't posted a suggestion in awhile lmao
Make sure to read the pins, yeah.
That is too bad
I definitely think new sliders would be added
eventually like you said, but future content suggs= a don't
Ye, perhaps a switch between the 3 modes (normal, rev, death) next to the actual difficulty slider
Since they aren't fluid and all
Even though I assume the suggestion cant be voted on since = a don't, I feel like yeah it'll be a guarantee if it's possible.
If it is not voted on I see no harm if its there in case people see the idea
It's gonna get deleted anyway.
🤷♂️
@frail mantle
now ill erase those records and try it with the terra edge (made at nearly the same time)
nvm idk how ill just record it
boss log isn't a reliable way to record anything about a boss
in that case you should use it against Aureus or Levi with post-Plant gear and note how long it takes
Fight Duration
Using the terra edge made the fight last 1:15 longer
deleted the journey sugg; clogged chat
ok
yeah im not sure why the oath blade does double the dmg of all the other melee weapons at the tier
are you sure you're not counting its projectiles into effect?
i havent done a lot of testing but just looking at pure numbers
at base stats it does double the dmg of true ark of the ancients which you get at the same time
looking at base damage stats does actually nothing
otherwise "the wand" would be the worst weapon
^
the wand of sparking pre buff does 8 damage and the wand has a base damage of 1
levi/aureus time
ark has 501 dmg while exoblade does 5000 dmg so that means exoblade is 10x as strong as ark.

they should add Supreme Clam
No.
Well lucky you she's already in the game
I wish you could use the face melter's right click attack whilst holding another weapon
How would you even do that
dual wield? i dunno
Am I misremembering or were there two somewhat valid suggs in posting a few hours ago that didn't get approved
O shit
I remember one - the ML speed thing
(I feel like this is happening a lot, and I'm wondering if the bot should send a warning message in this channel like 4 hours before a sugg gets deleted, to stimulate conversation)
That'd be a helpful change
it's happening more than we'd probably like it to (the latter of which, for the record, is "none")
so like a change like that would probably make it not happen more which is good
We also lost the different gels having unique effects in a flamethrower suggestion
Yeah that too
Who made that? I want them to post it again
If they don't, I'll probably try to replicate it tomorrow
SeriusPuncak#2725
Hmm, do I ping them?
You could
And I'm gonna...
@ashen warren Would it be possible for the bot to send a warning message in this channel a few hours before a #suggestions-posting sugg gets auto-deleted (to stimulate conversation and prevent good suggs from getting the RIP due to neglect)?
provided it has permission to send messages here, that would be possible, yes, it does hourly checks so it'd be a matter of double checking whether or not it's within the required timeframe and a notification here has been sent or not
Cool, nice
We may wanna do that
I do sometimes bring up soon-to-RIP suggestions in this channel and ask if they're good to go
but, I ain't always here, sometimes things slip by and other mods don't notice
@orchid stag could you replicate your different gels having different effects in a flamethrower suggestion? It's a good suggestion that apparently was forgotten to be approved to be sent to the voting channel
I’ve had folks tell me a suggestion was gonna b deleted but it’ll be fantastic if the bot does that too
@ashen warren I already tried the meld blobs from Deus suggestion, it got rejected by the devs. Sad to say it does not look like something they’d be down to do. However, you can fish up meld blobs in astral crates iirc
they already drop from nebula pillar enemies
i'm guessing the only reason they only drop from nebula enemies is cause purple/pink
Also, rogue isn't associated with magic in any way
But that was already suggested iirc
one thing i suppose could be done is making Meld Blobs do the funnyy gel thing where the same item can have different colors and then make meld blobs drop from all pillar enemies
that would be really cool ngl
That's a fun idea
actually i might suggest that unless Doglet wants to edit that into his sugg instead of what he has currently
makes it feel more integrated
make a note of it so you don’t forget iirc
wait actually then it’d make the name meld blob fit better
since it melds with the other pillars
ye am writing up something right now
funnyy meld blob suggestion numeros idk
I'm not gonna touch meld crap before they're resprited
The "meld blobs from all pillars" was already sugged and even approved by devs
But it was left there as one of those suggs with "👍" that don't go anywhere
a lot of "approvals" don't go anywhere
Both my suggs that reached dev server were approved and didn't go anywhere 
that happens a lot
there's been almost 3000 suggestions sent to the dev server (counting like forever)
And how many were implemented?
idk
about 320
324
some of them are repeats though
10% rate
so completing one suggestion sometimes will complete like 3 of them
s'a pretty good rate
148 sent bluechecks+
(I'm seein 127)
I’d personally prefer that sentries be added to existing sets only.
@jaunty wadi It's kinda hard to understand what you're suggesting from your top line, you could expand it out a bit with some clearer language
ah apologies
Yeah, I don’t really get what you’re saying.
- tavernkeep has a full shop. can't add anything to it reasonably
- silva crystal exists
@hollow shell is that better?
oh that's what you mean
Alright, that's a little clearer but could still be better
"Copy" could come off wrong, like you want us to add different versions of the OOA armors with the same name & appearance
(and if that is what you're suggesting, that's probably a bad idea)
Could be better to suggest something along the lines of "Add more sentry-oriented armor sets later in the game (without weapon-specific set bonuses)"
I agree with rover.
I was attempting to do a suggestion that hopefully required the least work
but thank you for the advice I will change it now
I will agree that copying the OOA armors and changing their set bonuses a bit would indeed be less work
but I think a lot of devs (and players) wouldn't like those being in the mod, it'd be weird to have them, and probably confusing to see in-game
It's more agreeable to add new, original armors sets
Ye, the suggestion looks good now
not keeping in mind the way it would fit the flow of the game was a mistake of mine
everyone makes mistakes!!
It happens to us all the time.
pff
I like the sugg more now, I feel like adding new sets is a much cleaner way of fixing the problem.
Do you think you should mention it dropping from all pillar enemies first, and then color changing?
ordering ya
Yeah that's better
I'm wondering if you should have that "green, turquoise and orange" (and "respectively") at the beginning, or if you should move them to a parenthesis after "depending on which color you picked up last"
wait so "green, turquoise and orange respectively drop from vortex, stardust and solar"
nah
"Make Meld Blobs drop from Vortex, Stardust and Solar Pillar enemies, and make Meld Blobs change colors in your inventory depending on which color you picked up last (green, turquoise and orange respectively), similarly to what Gel does."
is what I'm thinkin
i c
And maybe reduce drop chance a bit since with the sugg you'd get a ton more
well that's one of the benefits i bring up in the suggestion
wait no my math was off
i thought you got 15 bars on average from the pillar but you get 24
byeag you still get 61 fragments from each pillar on average
That would be like 96 bars which if we say 1 fragment=1 bar you're getting about 1.5x the bars/fragments
that's just short of being enough for one armor set+one vanilla fragment weapon
meanwhile 24 bars is just enough for one armor leg piece+ DGS
so currently you get less worth in meld blobs than you get in fragments from one pillar on average
and that's not including the fact that fragments are craftable with the other fragments, meaning you can still get a lot more individual fragments' worth than meld blobs' worth per event
Hmm I might be wrong on that one but i alwas thought the color of the gel in your inventory was based on the first gel collected, not the last, also making different colors of meld would be weird with meld bars and all the equipment you craft with it purple
well most gel related crafts like the furniture or the sticky explosives are still blue, even though gel changes color
ye it's the first gel actually
True, but i feel with gel it is not really a themeing problem whereas withn meld it would prolly make it feel off, or maybe it's just me idk
Oh and also your sugg needs a line break btw
ye but there is none, or at least i don't think there is
there is
Also I think you meant "Make Meld drop from the other pillars too" right?
what, it just appears as a solid block for me idk why
And as for theming you won't need to worry about that for long
New Meld doesn't look like any other pillar color, really. So, having the material be a flexible color would fit
and ye having a "too" or "also" in there would help prevent confusion
oh ok
Also has anyone coded anything similar to the gel thing?
iirc shark fins do the same thing
they do indeed
Oh ye
but those are also vanilla so not sure why i mentioned that 
They do but I'm wonderin about Calamity
It would be pretty interesting regardless imo
Bruh the shift+enter just appeared for me for no reason, sry abt pointing that out earlier
Maulers drop brown shark fins like Sand Sharks
That's what I was thinkin about
no worries, i know why it didn't look like a line break
Yes but as providab said that's also vanilla right?
Yes
So it doesn't really matter
sand sharks do the funnyy ye
but I'm sayin that
We know it's a possible thing to do in Calamity because we have an instance of Calamity code doing it
It just shows its not gel-exclusive
There are a lot of things that are easier for Re-Logic to do in their base game that're asinine to do using tModLoader
Oh ok
I couldn't find one that i know off in the material section or the misc section
Also i think you could maybe condense the header a little bit and put the details in the actual sugg(like saying all pilars instead of mentionning each one and not mentionning all the colors as well)
ye, mauler is our one instance of colored item
do shark fins matter at that point? no
do we need to specify in our sugg that its a resugg?
You don't need to but you can.
As long as its Reposted 1 Week after the initial Sugg iirc
ye it's been a while
I never noticed their stats were 99% identical.
But you forgot about one thing:
Mycelial Claws are larger
I knew their stats were identical (I didn't know kb was different.)
but ye, size separates the weapon
are you using claw-type weapons without either fungal symbiote trailing or being inside the boss though
size doesn't seem like that huge a buff
makes it easier to hit stuff
Size is pretty important for a claw
I mean, you can't find fungal symbiote every time
then that's now included in the sugg
sentence is a lil weirder now
cuz them being larger is not a downside for a claw weapon
reformatted
Better
What buff are we talking about here? A large or a minor one, Damage increase, Knockback reduction
i didn't want to specify what kind of buff since i'm not knowledgeable on balancing weapons, but i imagine a damage buff would be the simplest option
Your sugg looks better, Leon. Nice and clear 👍

I feel like Leon's sugg has been sugged in the past
i like
the meld blobs from all pillar enemies part has
This is literally not the first time such sugg has been posted
first time for color
yea
The color mechanic
time to nerf mandible claws
is anything wrong with my sugg or is there just nobody that's gotten around to approving it yet
there
Yup the sugg looks good to go
We usually give time for others to provide feedback who werent around for the initial posting
but that is increasingly seeming like a bad idea
and I feel like your sugg's had enough discussion already
so
aight thank
How about Silvist and Doglet
the mandible claws seem faster
Well, I have something for Doglet
@ashen warren "btw me y doesn't work" ??
Also your suggestion reason doesn't include anything about Astrum Deus
And, they aren't, Masono
Literally the exact same values
Silvist could definetly elaborate more, but I do like the sugg.
ah
I feel like 1.14 Calamity should take steps toward nerfing the Jousting Lance. I can see insane cheese potential with that against DoG, especially after seeing Mappy 1 shot the DG with it.
Spoiler period ended
1.4 spoiler period is over
Ah, ok
Like, 7-8 days ago
mkay
Well i mean you could prolly cheese a good chunck of doggo's health with any other instakill method tbh plus you'd still have to hit the head or tail because of damage reduction
the 1 shots mappy makes are so impractical for anything other that speed kills because of the amount of setup so i think its perfectly fine how it is
lets be honest if you put the effort into setting up a water+inner tube portal gun meme chambers you deserve to get memekills
i feel like relogic's gonna patch that first if anything
The inner tube plus water isn't actually that hard to setup
just like titanium armor dummy proc
But like you couldn't use it for a boss because you can't switch to the lance in time after using the summonnig item
It was a 2 wide hole tho
wait im thinking of a different vid then
you ony need the space for your character
maybe
prolly the tsunami technique, which is indeed very impractical to setup
anyway relogic is just gonna nerf inner tube max speed and that will be that
Id rather them just nerf Lances
Since such speed is highly impractical for anything but Lances
Lances are already bad enough
although burden breaker+lances
that's calamity's problem
The problem isn't the speed.
it doesnt matter what the problem is the speed is unintended so relogic is gonna change it
That's Relogic you're talking about
yes it it, since when does a pre boss item gives you one of the best way to gain speed in the game
Specifically upwards, and specifically in uninterrupted vertical passageways of water
idk if they patched infinite water glitch but thats still a lot of effort just to zoom up for a bit
That's an insane amount of effort for moving that fast in the most pointless direction
Moving up isn't pointless tho, it's prolly the hardest direction to move in
Rope.
by the time you setup a hellevator filled with water you would have had time to just rope up there
true, but you can still get an absurd amount of speed without that much water
no
Again, what would you ever use that speed for other than with Lances?
idk setting a fast way to go to a floating island
roping up is faster
It's absolutely faster to just rope
it's slower to setup but definitely faster to use after
neither does water
by the time you get down to the bottom of the water hole you could have climed the rope
still faster
Yeah, but you have to go all the way to the bottom of the water
And then spend 15 seconds jetting through the water
And without rope, you'll just fall right back down with no supports
Again, it's pointless for everything other than Lances.
There is absolutely no other practical use.
Ok maybe, it being pointless doesn't mean it should be left
anyway no point in continuing this discussion especially here bc that post is gone
true
Indeed.
Although, that's an incredibly bold comment on how "it being pointless doesn't mean it should be left"
Remember; this is Redigit you're talking about.
Half of the stuff they added in 1.4 holds no purpose other than looking nice.
Exactly, 1.4 was supposed to make the game look more polished, and a pre boss item giving you that much speed even in a useless direction, doesn't belong in this type of game, like seriously we are talking about an inflatable piece of rubber sending you to space
what is this argument
what are you three arguing about right now
is it the fuckin'
floaty
If inner tube should have a speed limit
That's not very relevant for this channel.
imma stop now to not further trash the channel and i have to go sleep anyways
Cool.
a sugg got posted abt smthing related, but it was deleted
but the argument continued
anyways, 
I see
Rework fallen starfish to be a source of fallen stars instead of fishable mana crystals.
Alright so, you can fish these up at night and get a mana crystal. I love that alternative way to get mana crystals, but the use for it is extremely narrow while the fish you can get during daytime fishing (stuffed fish) have way more use allowing you get every herb and even pumpkins. Since mana crystals only get you so much mana, even mages stop fishing for these eventually. Now let me bring my second point, you can usually get more fallen stars by walking about than the amount of these fish you can get up in early game, further limiting their relevance. However if your trying to use stuff like the star cannon, a source of fallen stars is all but nonexistent until hardmode, in which Astrum aureus and craftable fallen stars exist. So I feel like making these fish yield fallen stars (similarly to stuffed/gem fish) would allow for more use and less hours spent farming fallen stars via skybridge for potions/ammo.
This look alright?
Yeah
apart from "man crystal" in the first sentence
XD
aren't fallen stars craftable with stardust
That's hardmode
But in phm
good luck trying to get fallen stars in bulk, your going to spend hours -w-
tbh I thought that they were fallen stars but in fishable form
Nah their just mana crystals
You do say "a source of fallen stars is all but nonexistent until Astrum aureus"
but, should be "until Hardmode", cuz the whole Astral Infection exists
(and even then I think it's kinda balanced that you get the farmable resource as soon as HM stars)
I spent 18 hours
the fallen star rate is ramped up in 1.4 btw
getting enough fallen stars on my current character
is it me or is tundra flame blossom staff underwhelming
that being said, what constitutes enough?
cuz star cannon is meant to be like a powerful burst option to finish off a boss fight
not to be used the entire way through
cuz of how finicky the ammo is
Fair. But enough to use it for more than 10 seconds as espically for mages who use star in a bottles for arenas getting enough for your entire arena is..
Excruitating
Along with having more for mana potions and other things
I don't think star in a bottle is mandatory enough for this to be needed. Not saying it's a bad idea.
I think it's fine to post, people might disagree with it but there's enough reason to be valid.
I usually just hang one or two around base and call it a day
oughta mention arena Stars in a Bottles in the sugg too, prolly right after you mention Star Cannon
Done
Nice
i think the starfish being used for more than mana upgrades is good because they become literally useless once you max out
which is really quick
sell price is ok at least but them having a use beyond that would be nice
Also tundra flame blossom's usually a pretty good boost in dps for most summon builds
i find that comparing it to using 3 more of another summon its a very minor difference
ill need to test more
considering it is post mech i would hope the boost would be more noticable

that being said, i think if you're using black hawks or something that might skew it
because I've heard black hawks are so op that they somehow made plantation obsolete
still can't confirm nor deny
yeah claspers are really weak
only good for the piercing vs worms
when i tested with mineral sharks the tundra blossoms hardly improved the dps
and stuff like brimseekers i bet would outclass it even further
i just think for a hallowed bar weapon it isnt enough of a considerable upgrade compared to other summons you could use
atleast its better than optic staff
optic staff shouldn't be too fuck once 1.4 happens for tmodloader at least
The spear of destiny is missing a stealth effect and so is the brimblade
Is that an oversight or is that intentional?
It's going to be added later.
Every rogue weapon should have a stealth strike next update.
Yee
@ashen warren isn’t it supposed to be an optional challenge mode that doesn’t lock out content?
Actually, that is a good point,
same thing with death— they’re designed to be challenges, not content
btw can i mention how broken a 2.5 sec RoD sounds
very
incredibly
your talking about a game that has items dealing up to 100,000 damage easily and items that make you into gods used correctly
(well mod)
how is that related
you have items dealing up to 100k dps against bosses with 8m health
And 2.5 second cooldown rod of discord is super broken compared to that compared ot some of the super bosses?
yes
3.5 second then?
a 5 second cooldown RoD is already insanely powerful
It is. Because 2.5 second cooldown allows you to dodge bosses so much more easily, and RoD was already broken.
even at 10 seconds it's still very good
Fair enough, but it was just a suggestion for items.
Anyways ima go back to farming for halibut cannon, cya.
alright
Make more bosses weak to various debuffs such as betsy's curse, marked and nightwither as examples.
So I took a stroll through the wiki and I saw that almost all post ml bosses are only weak to 4 debuffs, two I've never ever heard of. Being ichor, cursed flames, enrage and snap clams. We have the tools to inflict these debuffs, yet almost all calamity bosses are immune to them! My biggest point for this is Betsy's wrath. It lowers DR by 30%+ but the point you get it is right before ml, and at that point you only get to use it for one boss since all post ml bosses are immune to it.. Where's the sense in that? I know this would require a lot of work on the dev team's side but I feel like debuffs should be welcomed more for use against bosses.
This look okay?
I def agree with the idea.
Seems alright
The example isn't great though, Betsy's wrath is post-golem, and pbg, ravager, and ML aren't immune to it.
A better example would be something like the anti-material rifle, a post-DoG weapon that inflicts marked.
Also, why are the bosses not immune to snap calms of all things?
because the debuff is how they actually deal damage
they cling on and the debuff damage increases for each one
who tf uses mollusk or shellfish staff or whatever summons clams at those stages tho
because the debuff is how they actually deal damage
they cling on and the debuff damage increases for each one
if that's the reason then explain to me why Celled doesn't get a free pass
I've thought that too but yeah
you know, that debuff that Astrum Deus and most of the shit you fight with cells is immune to
and which is also cells' primary way of dealing damage

Enrage isnt even what you would call a debuff
also exo freeze is completely useless
I think at the moment you are legitimately better off just not bothering with Stardust weps until after Deuces Wild
since the only enemies that are not immune are already getting 1 shotted by your weapons
because Deuces is immune to the debuff fro cells a.k.a. a large portion of their damage
and take it from me: Stardust Dumbfuck just does not function
So that’s why cells were ass.
yep
you're legitimately better off just sticking with Virili and the rest of the (plague) hive
ft. the Plague Hive
give your enemies some cool bug fact's as they die horribly
You wanna suggest that bosses be vulnerable to Celled, and cite Snap Clams?
...holy shit that is a thing I can do
that. did not occur to me
I just woke up from a nap not too long ago 
okay SO I'm
gonna do that. gimme a moment
cool
okay! is there now.
.
Nice
one, a bunch of things are vulnerable to celled like providene
two, I've heard about mp desync bugs or some crap with worms getting debuffs or something
Does Snap Clam currently cause problems of that variety?
I was informed by grox a long time ago about this issue in Terraria
So I made every big worm immune to all debuffs```
clammed debuff only affects prehardmode bosses
cuz they only are immune to movement debuffs (except DS who gets the immune to everything)
maybe you should use the right weapon name
ah, alright.
So, wiki needs updating?
and not the Amidias rogue weapon
because you confused the fuck out of me
@sand umbra Shellfish Staff you dum dum
Right yeah I got the name confused
:C
Also... yeah
Profaned Guardians, Providence, Signus, and Polterghast are all vulnerable to Celled
and dragonfolly I think
Yep, it is
I wasn't using a weapon name I was using a debuff name
.
wait
it's Shellfish Claps isn't it
fuck me

bruh
why does stardust dragon do so little damage to deus
to the point of it being unviable
He has a resist.
why is the resist so high
And dragon gives i-frames.
how does a 5% change make that much difference
Defense I guess?
considering that that's how much damage Dragon deals against Deuces compared to normal enemies/bosses?
quite a bit at that percentage
the resists are getting redone with the rework
yeah arbitrary boss resists to certain weapons is pretty bad design
to be blunt
a player has no idea about them existing in game
its a lazy way of balancing really
and some of the resistances seem so excessive certain weapons are rendered nigh-unusable
i mean worm bosses need a piercing resistance, otherwise you have platinum bow being viable for astrum deus
i don’t see a way to fix that issue aside from making them more resistant to their enormous weakness
besides just not making them worms
https://discordapp.com/channels/225030931008847874/699359022364491868/719186769056235601 is this suggestion valid?
And I’m not sure if this is valid even though it’s a bit antithetical to the concept of defiled and death being challenge modes; I thought it was on the doc but I didn’t see anything of the sort on the doc https://discordapp.com/channels/225030931008847874/699359022364491868/719339684886609952
it has pretty bad reasoning and isn’t the most comprehensible
the blob one
but i don’t think it actually breaks any donts
@ashen warren re: your suggestion— it would be appreciated if you strengthened your reasoning on it
- I’d recommend splitting it into two different suggestions bc those two are not linked with one another
old duke has specific weapon resistances even though he isnt a worm
i dont know if any bosses other than astrum deus and the old duke have them
i don’t think he even mentions the deus thing in the reasoning
i mean if deus gets reworked maybe the resistances wont be needed as much or can atleast be made less severe
old duke's should just get removed and the offended weapons should just be rebalanced if it is that problematic
but why remove the resist and rebalance the weapon when it’s only an issue for old duke
its poor balancing, with that argument if a weapon is ever too good against a boss you can just slap a resistance on the boss
a player in-game doesnt have a way of knowing that their stardust dragon is doing 1/10 dmg to a boss aside from trail and error
but why does that matter
resistances are applied when a weapon is doing excessive damage
nobody’s gonna notice their weapon not performing better than it should
have you seen how severe some of these resistances are
stardust dragon doing 10% damage isnt an exaggeration
deus is reworked in the next update
deus will no longer have oddly specific weaknesses in exchange for the fight being changed
will old duke get his oddly specific resistances looked into
What is this argument even over?
There’s not even a suggestion (in posting) I can see that relates to this.
Slowly evolved into a convo about resists
I believe those specific resistances exist due to testing but I can probs just like
i use this channel for balancing discussion because there isnt a better channel for it and i might make a sugg
Anyways, glad that deus is getting reworked. While 10% may seem ridiculous now, that resist was added when the worms could still clump on top of eachother.
if it needs those resistances so badly why not just nerf the weapon's damage
Just kind of still exists
I think it’s possibly due to the fact that nerfing the weapon itself makes it useless against everything else
^
ye, normally a resist is needed on certain bosses because certain weapons excel at the circumstances that boss presents for it
Turns out theres some weapons that shine on a target that stays completely still
@zenith hazel when u wake up I wanna ask you since you’re CBT (calamity beta testing) champ: why is OD specifically resistant to weapons and why do the weapons themselves not get nerfed?
like duke you do all your damage when hes still
deus is a bunch of worms, so piercing stuff needs resists
well, for now
With old duke, it's probably becuase most of the weapons at that tier were balanced for DoG, not OD
we'll see after the rework, but basically old duke is weird for weapons
yeah im not saying it needs to fixed asap since old duke is still new
this stuff is fine short term
because nerfing said weps would make them bad against DoG
but long term there should be a more elegant solution
just for the sake of asking, why exactly?
Hrm
Thomas's sugg was questionable
ah it was?
DoG and OD are 2 completely different bosses, specifically in terms of consistency in attacks
maybe the weapons could just be balanced around being good for old duke but not as good for DoG
for example, soul edge
That would require a rework of all pre-dog weapons Guwa.
All the bosses immediately after you get Stardust Cell Staff are vulnerable to Celled, except AD because it's a worm
soul edge does amazing against DoG but is limited due to its range + DoG’s tendency to not let you hit him
ohh
The only boss his sugg could possibly reasonably apply to is Old Duke
OD is the opposite, he stays close to you a lot, which lets soul edge become amazing
how OP was it exactly compared to other stuff
well it killed him in 2 mins at one point
i think one change that might help would be making DoG and Old Duke not share as many weapons you use against them
like beating Old Duke could unlock the abyss weapons for example
and with stuff like crescent moon and galileo gladius having such high damage resists i feel like they could just be nerfed
or maybe just give old duke a resist to true melee
since i that seems to be the pattern of what he is weak too
A lot of your arguments so far boils down to “I feel” and “I think”. There’s no factual evidence right now, and with how Brav presented the evidence I think how Old Duke is handled right now is fine. He is meant to be an optional boss after all.
I mean you can probably suggest that
what does being optional have to do with anything
since old duke is over the abyss and all but then again polt is in the dungeon which is next to the abyss
I prefer not locking abyss behind OD
also tbf the weapons from od are some of the best to kill DoG, so moving other stuff wouldnt matter much for anything and theyd have to be rebalanced
if there’s an inherent problem with how we’re treating OD and DoG right now, I’m not seeing it
bc too many weapons in the tier have to be balanced for both at the same time
even though the power level and style of the fights are quite seperate
the amount of resists compared to the massive amount of items at that tier is kind of small imo
you can say the same for post-golem, but that never bothered us
you have to balance weapons like that for other bosses though. Sentinels, Post-plantera bosses, etc.
It isn’t unique to DoG and Old Duke
A separate chest for where the terminus is found would be cool.
well in those instances a weapon would just have its damage nerfed if it was too good vs a particular boss
last i checked
and like I’ve said, we want post-polter shit to be viable for DoG too
^
so you don’t have to fight OD
But you could.
blanket nerfing something just because it melts OD means it’s gonna suck for DoG, and we prefer not doing that
if there is no other solution then its fine
OD is a special case
does duke fishron still resist the resurrection butterfly
like i know it did at one point
actually no its the opposite
yeah
at the end of the day the most important thing is that the weapons are usable for bosses
that’s because the donator wanted a summon that was good against fishron but bad against cultist
res butterfly I believe is a donator weapon that was intended to be especially good against fishron yeh
i'll test all the resisted weapons vs old duke at some point
if they are still viable then i guess they work
its just calamity sometimes overnerfs stuff
Overnerfing is better than making weapons that are way too powerful imo (see also spikecrag staff and entropy's vigil). Having two or three nerfed weapons means you don't use them, but you still have plenty of other options avaliable. Having two or three broken weapons means you don't want to use anything else because you have those options.
Byeah, it's best to make sure every weapon is in fact usable in some way.
good thing spikecrag is basically a pet now
not to interrupt the talk about suggestions, but is my suggestion fine?
when i was summoner i never remember needing to take 2 minutes
i dont know if i did something different'
(spikecrag is fixed next update, josh)
laser machinegun comes to mind as overnerfed
like tears of heaven is better than it at this point
pog
kinda sad
machinegun is being dealt with lol
cool
im gonna get on a test world and see how long it takes
aw yeah let’s go CBTs (calamity beta testers)
i'd enjoy beta testing but i'm sadly a rando
say, what are your options for SG, again?
herring staff, staff of necrosytes
im not active enough for beta tester tbh
i used herrings
ive been in this server for 3 years tho 
you could switch to a clinging summon for the core phase
like the vile feeder or scab ripper
not sure if the dps would even out
tbh I was thinking like maybe marked magnum could help too
feeders don’t cling
they do though
tavernkeep staves do any work?
it might just be temporary however
feeders are the flying ones
the tavernkeep staves probably would be too slow to hit the core often
yeah the tiny eaters stick to enemies
kinda weird yeah
I know some summon weapons do instant damage on summon like the tavernkeep staves
doesn’t change the fact that the boss herrings are meant to fight is simply too fast for it
like i said i dont know if the dps is worth it
when i used herrings the core phase took around a minute with marked magnum
might have been luck or smth idk
lol we need a donor to get a resurrection butterfly for sg core
I’d assume without magnum it’ll take waaay longer
it would yeah
3+ minutes in last phase is a fairly extreme example, but one i’ve heard multiple times
should summoners feel forced to use marked magnum for that boss in specific?
I mean in pre hardmode you have no RoD and no ichor gun
So there is no reason to not use the magnum most of the time
Oh wait i remember now
there is spam summoning ballista cane
besides the +10% damage from holding your staff out
I’m p sure like, the damage debuff doesn’t apply w classless weaps
Speeds up the fight alot
nah it’s not a debuff it’s a buff
-25% for non-summoner weapons, but a +10% buff for holding a summon weapon
Ah
while there are other damage options at that stage like aestheticus, it can’t be argued that herring staff is the summon weapon of that tier
you can, but you lose 10% damage as opposed to holding your staff out
i dont even need to test this any longer 
4 minutes in the core isnt even half health
herring staff is way too slow
so yeah @unkempt bolt your suggestion is good
what does ooa stand for
Old ones army
nah its good for the slimes
but yeah ooa is post-eoc (correct me if i’m wrong), so the gear shouldn’t be better than the weapon you’re clearly intended to fight SG and wof with
its post evil bosses
i kinda wish summoner had another ranged support weapon for post-ml
celled sugg makes sense imo
Literally the whips are going to be support weapons
That’s what they are in terraria vanilla
so looking at this I'm kind of afraid of what's coming up in my summoner playthrough
just use aestheticus and you will be fine
A) Using examples of 1.4 is bad, because it's unlikely to happen anywhere in the near future
B) There's already examples of support like lunic eye and golden shower and aestheticus, so having more isn't exactly a bad thing.
I haven't looked a ton into class less weapons but they all look really good
except for the cheese ones(the ones that use the special bullets and can only be used a couple times per boss) since those are just for speedrunning and stuff
Bruh you realize they could already start adding whips to calamity
also with ichor not lowering DR% next update lunic eye will become even more useful
They don’t need 1.4 to make whips a thing
It's just that calam summoner is already built up enough to where whips aren't neccessary
They don't, but it helps to have it already be a thing. Also, dissing the idea of adding more classless weapons bc whips exist is like dissing yoyos bc flails exists. It's variety.
(They are adding more whips, Rover sent a message about it)
BUt you realize that you can use whips and minions at the same time
That’s what makes it different from yo-yos and flails
(ye)
Whips are going to be the support weapons of summoner, there’s probably going to be whips they mainly focus on buffs and debuffs
that
yeah with whips its basicaly going to be use class less weapon use whip until class less weapon debuff runs out use class less weapon and repeat
It would only makes sense whips would be support weapons because calamity already has minions that deal enough damage
There's no reason to try to predict what they'll do with whips. Classless weapons have a reason to exist right now, and that's as support. So expanding on it doesn't detract from anything.
i mean if they want to add whips to inflict ichor or marked that would also work
That’s what I’m saying
only summoners relies on classless weapons for debuffs
I remember during my ranged playthrough I never once needed to rely on a classless weapon
but with summoner's nature classless weapons are exceedingly good
which is why replacing the golden gun with a golden whip might make sense
other classes can just use golden shower with no penalty
or flasks
well if you're doing class specific playthroughs you would probably not use golden shower unless you are doing magic
^
other classes that aren’t mage can’t use golden shower
most people commit to a class
but golden gun exists
Ranger can use Ichor arrows melee can use flask, mage golden shower
rogue and summon use golden gun
rogue uses flask
ranger loses the most tbh since ichor arrows aren’t always that great
though that’s mostly just post ML
ranger can use golden shower
it’s literally a magic weapon
so
It does magic damage
so rangers don’t use it?
It relies on mana
you can get 200 mana easily
use golden shower for the debuff only and the ranged weapons for damage
or everglade spray
Most people don't like going against their class.
Why would you use golden shower if ichor arrows exist
i mean if people are gonna be sticklers about it then sure they can not use golden shower
and make things harder
for no real reason
golden shower breaks the challenge basically
using golden shower for the debuff only doesnt really mean anything
but you have golden gun which follows the playthrough's rules
^^^^
i mean you make your own rules so do or don't do whatever you want
but if you ignore the made up rules and be objective using golden shower is smart
^
bruh
using weapons for your class
Golden Gun literally applies ichor for free. Doesn't cost mana or anything, you can just apply it as any class and not feel guilty.
Golden gun shouldn’t exist when Ichor whips are a thing
why not
well ichor whips don't exist yet
I mean everglade spray applies ichor for 20 seconds
and nobody is saying it will
I literally said when
so why ask for ichor whips when golden gun already exists
If Ichor whips don’t exist then someone on suggestions will suggest it saying that every other class has there version of Ichor but summoner
if they do exist then golden gun would need to be replaced
or removed whatever the devs want
I am sure when that suggestion happens a lot of people are going to vote for it
probably
maybe they will
Golden Gun does exist and is widely regarded as the summoner way of applying ichor.
Why would a summoner be using a gun
it's classless
^
what does that statement even mean?
No I mean in the context of being summoner when whips exist
Just use golden gun for now and it’s going to be replaced as a whip. Pretty simple
Why would potions scale with modifiers
I mean, it makes just about as much sense as the modifiers scaling, I would think
If potions scaling in effectiveness is simply a problematic thing, I'll just delete the suggestion
I don't think it would be a problem. If it needed to be, it could be upgrades, sort of like how Crumbling goes to Shattering.
Yeah, that makes sense.
I mean it’s an issue with game balancing and defense
How would that be broken?
Having more defense than what you are supposed to have during boss fights
It should probably scale less than warding
It's like 2 defense.
I mean full warding post moon-lord can give you 56 extra defense so
And 7% more DR
or something like that
I mean it’s an issue with game balancing and defense
@hidden marsh Then testing can be done to find out what's balanced.
It doesn't make the suggestion invalid.
So do I need to edit or delete my suggestion?
I never said it was invalid
Don't believe so noodlechamp.
But why is the more defense needed
@crude geode Okay, thanks. I'll be checking in again tomorrow to see if anyone else had anything to say to me about it, but I'm signing off right now.
"make the potion a little more effective" and "making the potion scale with the modifiers would make sense"
The potion is already one of the best potions
It doesn’t need to be more effective
It’s like saying if endurance gives you 10 percent reduction shouldn’t it scale to?
To be fair DR is quite a bit different than defense
DR is already scaling basically
^
Defense needs to be upped more and more throughout the game for it to matter. It's why warding scales.
^
Plus potions that get added later game already add more defense
EX: Titan scale potion
titan scale is 5 unless you're playing melee.
yes.
Steroids is just all of the vanilla pots rolled into one.
I also don't see how stating that other potions exist with other uses (Yharim being all of the usual vanilla potions rolled into one) and more defense invalidates wanting ironskin to scale.
It's not like it goes against any of the don'ts.
I mean, I would agree, since I made the suggestion myself, of course
I guess we'll just have to see how the suggestion fares when getting approved, and even in the voting process, if it makes it that far
^
Well guys, thanks for the discussion, I'ma get some sleep
np, gn
gn
aye whats wrong with spikecrag rn
it's bugged and doesn't fire
why ask here is a better question
Does calamity add an earlier way to get the Clairvoyance buff? Bc I was wondering if it would be prudent to suggest it considering how you have to wait until HM while everything else is PHM (except for ammo box which Idk if it’s PHM or not)
The earlier version may have to be a lesser version of that buff depending on how balanced it is for HM
Idk
Ammo box is pre-hm, but yeah it’s weird.
[[tgc:Crystal Ball]] I’m not a mage so idk too much about how this actually works
you right click it and gain a few magic buffs essentially
Huh, it doesn’t seem to be that strong actually
Unless I am underestimating how powerful +20 mana and 5% extra stats are
I mean, it's a crafting station as well
That's prolly the main reason it's hm locked

mage isnt at a disadvantage because of this?
mage stuff is balanced around not having a buff station in prehm anyways
They still have several potions, and star in a bottle
inb4 someone says "muhh rogue doesnt have one at all! suggestion time!"
It gives you more mana regen
Ngl I didn’t know it had an effect, I thought it was just a light source
Byeah ima go to sleep, if mods feel like removing it or whatever then go ahead
Or ping me for changes idk
Sleep well Demik.
GN demik
this sugg seems to forget that even just pre-boss, a mage can get:
- Magic Power Potions
- Mana Regeneration Potions
- Mana Flower
- Mana Regen Band
- Stars in Bottles
- Magic Cuffs (Celestial Cuffs if Travelling Bastard RNG is on your side)
there is an obscene amount of stuff already available to an early-game mage, on top of all the universally-useful shit, to the point where I refuse to believe it is at any sort of disadvantage
also daily reminder that if we're doing this, let's also point out that Bewitching Tables cannot be obtained until Skeletron is dead
(there's also the fact that this probably strays farther into messing with vanilla than Calamity is generally willing to go)
Has doglet already been pinged about their sugg?
Let's not forget that mage's pre hm weapons are STRONG AS HELL
Haha funny water bolt go brrrrrr
ye @golden narwhal
This would be mega complicated.
Not only would it working with other mods still not be entirely true (since balancing is all over the place) but then even if it were done manually you’d still have to experiment and find out what works the best.
atleast rebalance it base game
Add that to your suggestion if you feel so then.
done
Could just say balance vanilla content up to Cal’s current state instead
I feel like the devs are happy w/ how the mod is rn.
I would count this as a large-scale suggestion
*sad trumpet noises
it’d require extensive testing and balancing and has poor reasoning.
which is to say, no reasoning that I can see
what you’re basically asking for is an entire rebalancing of the mods’ contents
it can be configurable no?
configs don’t come out of nowhere
again, you’re asking for large-scale changes which would involve countless testing bc you’re asking for a full rebalance
That’s out of context
Spider is right here, and is providing valid points for why your suggestion wouldn’t work.
You can always try to improve it with such feedback however.
no wonder DOKURO left smh
dok leaving has nothing to do with this
yikes
- Any suggestions which will take an extreme amount of time and effort to execute (such as: a new boss, new difficulty mode, new biome, new event, new class, or grand-scale reworks / reconsiderations).
this is explicitly on the suggestion guidelines document
now get back to talking about the suggestion and stop trying to vilify us
do i still have the warn?
Obviously.
how can i remove it?
ok dont get me wrong but why would they advanced their mod ahead in first place?
what?
What?

