#suggestions-discussion

1 messages · Page 911 of 1

terse sundial
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Yharim is going to be a boss eventually, not an NPC

tidal crypt
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I dont want to kill the poor Yharim, now he is only a depressed guy

wooden wedge
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king yharim??

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actually no just

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the whole thing

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why

void kelp
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both of these latest suggestions are invalid by their very nature of being future content

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May I have permission to yeet?

wooden wedge
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yeah

smoky wagon
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sparkling empress should just be locked behind the desert scourge

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i mean desert scourge getting annihilated by any weapon isnt a good reason to nerf it

worthy fiber
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Isn't it already?

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You should only be able to fish once you dig through the Sunken Sea

smoky wagon
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you can fish in the sunken sea before you beat DS

worthy fiber
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that's wack

smoky wagon
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there is usually a minecart track that cuts into the biome

void kelp
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should edge cases with worldgen be accounted for?

smoky wagon
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i mean locking the weapon behind DS just makes sense

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its clearly not designed to be a pre boss weapon

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and there are other fished-up weapons in the mod that are locked behind bosses

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either that or the biome where you fish them is much more dangerous

void kelp
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sounds fair to me

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in terms of your reasoning

smoky wagon
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like the dragoon drizzlefish is technically pre boss

void kelp
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@wide patrol above are some good reasons you can add

worthy fiber
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It technically kinda is locked so perhaps we should just have it be fished only when the boss is defeated

smoky wagon
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but the brimstone crags are a real threat

worthy fiber
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Similarly to what was done with Amidias

dapper coral
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i've never had a sunken sea that wasn't accessible in some way pre-boss so i def agree with this one

wooden wedge
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wrong chat??

void kelp
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yeah wrong chat

ashen warren
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Hey guys

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Or deslvs...

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Devs*

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Are u gonna nerf zenith once we adapt?

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Because that thing needs a nerf

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It would destroy providence

wooden wedge
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zenith isn't really gonna change

ashen warren
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And as for yharim's insignia.....

frail mantle
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it'll be moved to post-prov i think

wooden wedge
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flying insignia is dying

crude geode
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Flying insignia was a mistake.

ashen warren
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Ah

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That makes sense

frail mantle
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not sure, Merk mentioned it

ashen warren
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A nerf would be cooler

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Like we knew the insignia would experience the wrath of fabsol

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And the devs

opal bear
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God I do love the Face Melter's song in Gungeon

violet dagger
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insignia I could see being turned into an item that doubles your flight time at the cost of smth and it would be in the celestial tracer recipe or smth with a nerfed effect but no "cost"

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kind of like I think it's flesh totem were it increases your health by 50% at the cost of I think dmg and then for core of blood god it doesn't decrease anything but is nerfed to 10%

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we'll have to wait and see ig

onyx river
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Wait what are the effects of yharim's insignia in the current update cuz seeing the wiki i don't see how it is broken nor how it is related to flying

hollow shell
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Wrong one

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Terraria Wiki

The Soaring Insignia is a Hardmode accessory dropped by the Empress of Light that grants increased jump height and flight ascent speed, similarly to the Frog Leg. It also grants unlimited flight time with Wings or Rocket Boots, and greatly increases the player's acceleration w...

onyx river
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Oh ok lol

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Ye it's broken

crude geode
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Completely.

violet dagger
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insignia+celestial starboard breaks the game

crude geode
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It was a mistake and should die instantly.

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Insignia on it’s own is just broken.

hollow shell
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(well not on its own cuz you need wings)

frail mantle
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wings or rocket boots+

violet dagger
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if you add one of the frog leg upgrades you can get to the top of the world in like 2 seconds

torn adder
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maybe make it work only with the worst wings only

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like the ones with the worst speed

hollow shell
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Nah we'll just nerf it to something like doubled or 1.5x flight time

torn adder
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or only rocket boots

crude geode
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^

violet dagger
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that's still infinite flight tho

hollow shell
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That'd be kinda fun to see

torn adder
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so you need another acessory for fall damage

hollow shell
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infinite rocket boots only

torn adder
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so that's three put of 7

violet dagger
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rocket boots are in celestial tracers

onyx river
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Ye but rocket boots would still be ech even with infinite flight

hollow shell
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exactly

crude geode
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Infinite flight but you have EoL attacks randomly happen around you

violet dagger
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and daytime form

torn adder
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that damage you?

violet dagger
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yes

torn adder
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bit too harsh

onyx river
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Infinite flight but every attack as a 1/10 chance to instakilll

torn adder
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YES

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defiled rune on steroids

crude geode
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Infinite flight but Yharim screams at you when you take damage

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I think what Rover said is fine, 1.5-2x wing flight time would allow it to be powerful but not broken

onyx river
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Nah he constantly laughs at you for being such a pussy

violet dagger
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infinte flight but decrease your electronic devices aural output plays at full force until you take it off

onyx river
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Pls no

torn adder
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infinite flight, but only after you have beaten every boss

onyx river
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But br tho

torn adder
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and doesn't work when a boss is alive

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so it's only for exploring

violet dagger
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mounts

torn adder
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?

proud parcel
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Infinite flight mounts

torn adder
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they already exist

proud parcel
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Ye, that's what gsealboi was saying

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I was responding to your "?"

torn adder
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oh wait

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frick

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i'm dumb sorry

proud parcel
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'Tis fine, I've done the same

ashen warren
wooden wedge
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why

ashen warren
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seems to be really strong compared to other swords you get at that point

unreal viper
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Do you have any dps tests?

robust lava
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"seems to be" isn't really enough justification for a nerf

wooden wedge
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seems isn't really a base for a nerf oues

unreal viper
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Try testing against other swords on bosses you're supposed to use it on.

ashen warren
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not atm just last time i used it when you used it as a true melee it would decimate enemies unlike other swords

frail mantle
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which enemies

ashen warren
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anything slow and big

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i used it against bosses all the way from getting it to post ml

wooden wedge
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were you using gear from other mods as well

ashen warren
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nope

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all i had that affected me was wingslot

frail mantle
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in that case you should use it against Aureus or Levi with post-Plant gear and note how long it takes

wooden wedge
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send a screenshot of your gear

ashen warren
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that was in an earlier playthrough

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ty dab i'll try it in a bit

crude geode
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@scarlet crypt Future content suggestions are a don't.

scarlet crypt
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👀 new rules I guess, haven't posted a suggestion in awhile lmao

crude geode
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Make sure to read the pins, yeah.

scarlet crypt
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That is too bad

violet dagger
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I definitely think new sliders would be added

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eventually like you said, but future content suggs= a don't

scarlet crypt
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Ye, perhaps a switch between the 3 modes (normal, rev, death) next to the actual difficulty slider

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Since they aren't fluid and all

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Even though I assume the suggestion cant be voted on since = a don't, I feel like yeah it'll be a guarantee if it's possible.

violet dagger
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ye

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best to delete it

scarlet crypt
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If it is not voted on I see no harm if its there in case people see the idea

crude geode
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It's gonna get deleted anyway.

scarlet crypt
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🤷‍♂️

ashen warren
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now ill erase those records and try it with the terra edge (made at nearly the same time)

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nvm idk how ill just record it

wooden wedge
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boss log isn't a reliable way to record anything about a boss

ashen warren
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in that case you should use it against Aureus or Levi with post-Plant gear and note how long it takes

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Fight Duration

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Using the terra edge made the fight last 1:15 longer

void kelp
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deleted the journey sugg; clogged chat

lone monolith
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ok

fiery urchin
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yeah im not sure why the oath blade does double the dmg of all the other melee weapons at the tier

dapper coral
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are you sure you're not counting its projectiles into effect?

fiery urchin
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i havent done a lot of testing but just looking at pure numbers

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at base stats it does double the dmg of true ark of the ancients which you get at the same time

wooden wedge
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looking at base damage stats does actually nothing

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otherwise "the wand" would be the worst weapon

crude geode
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^

unreal viper
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Yeah.

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Actual dps against bosses determines the worth of weapons generally.

wooden wedge
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the wand of sparking pre buff does 8 damage and the wand has a base damage of 1

dapper coral
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levi/aureus time

ashen warren
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ark has 501 dmg while exoblade does 5000 dmg so that means exoblade is 10x as strong as ark.

misty fractal
fervent tiger
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they should add Supreme Clam

void kelp
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No.

wooden wedge
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Well lucky you she's already in the game

gaunt parrot
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I wish you could use the face melter's right click attack whilst holding another weapon

wooden wedge
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How would you even do that

tepid root
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dual wield? i dunno

hollow shell
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Am I misremembering or were there two somewhat valid suggs in posting a few hours ago that didn't get approved

golden narwhal
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O shit
I remember one - the ML speed thing

hollow shell
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(I feel like this is happening a lot, and I'm wondering if the bot should send a warning message in this channel like 4 hours before a sugg gets deleted, to stimulate conversation)

golden narwhal
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That'd be a helpful change

sand umbra
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it's happening more than we'd probably like it to (the latter of which, for the record, is "none")
so like a change like that would probably make it not happen more which is good

proud parcel
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We also lost the different gels having unique effects in a flamethrower suggestion

hollow shell
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Yeah that too

proud parcel
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Who made that? I want them to post it again

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If they don't, I'll probably try to replicate it tomorrow

hollow shell
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SeriusPuncak#2725

proud parcel
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Hmm, do I ping them?

hollow shell
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You could

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And I'm gonna...
@ashen warren Would it be possible for the bot to send a warning message in this channel a few hours before a #suggestions-posting sugg gets auto-deleted (to stimulate conversation and prevent good suggs from getting the RIP due to neglect)?

ashen warren
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provided it has permission to send messages here, that would be possible, yes, it does hourly checks so it'd be a matter of double checking whether or not it's within the required timeframe and a notification here has been sent or not

hollow shell
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Cool, nice

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We may wanna do that

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I do sometimes bring up soon-to-RIP suggestions in this channel and ask if they're good to go
but, I ain't always here, sometimes things slip by and other mods don't notice

proud parcel
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@orchid stag could you replicate your different gels having different effects in a flamethrower suggestion? It's a good suggestion that apparently was forgotten to be approved to be sent to the voting channel

void kelp
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I’ve had folks tell me a suggestion was gonna b deleted but it’ll be fantastic if the bot does that too

wintry cedar
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@ashen warren I already tried the meld blobs from Deus suggestion, it got rejected by the devs. Sad to say it does not look like something they’d be down to do. However, you can fish up meld blobs in astral crates iirc

ashen warren
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ok

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what about pillars

frail mantle
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they already drop from nebula pillar enemies

tawny garden
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Ideally, all pillar enemies should drop them

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That should be more consistent

frail mantle
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i'm guessing the only reason they only drop from nebula enemies is cause purple/pink

tawny garden
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Also, rogue isn't associated with magic in any way

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But that was already suggested iirc

frail mantle
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one thing i suppose could be done is making Meld Blobs do the funnyy gel thing where the same item can have different colors and then make meld blobs drop from all pillar enemies

void kelp
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that would be really cool ngl

hollow shell
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That's a fun idea

frail mantle
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actually i might suggest that unless Doglet wants to edit that into his sugg instead of what he has currently

void kelp
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makes it feel more integrated

radiant meadow
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can consider doing that

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when resprites are finished

void kelp
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make a note of it so you don’t forget iirc

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wait actually then it’d make the name meld blob fit better

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since it melds with the other pillars

frail mantle
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ye am writing up something right now

distant gyro
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funnyy meld blob suggestion numeros idk

radiant meadow
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I'm not gonna touch meld crap before they're resprited

tawny garden
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The "meld blobs from all pillars" was already sugged and even approved by devs
But it was left there as one of those suggs with "👍" that don't go anywhere

radiant meadow
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a lot of "approvals" don't go anywhere

distant gyro
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meld blob is a very lol moment

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it's not rogue and it's not a lunar fragment

tawny garden
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Both my suggs that reached dev server were approved and didn't go anywhere SAD

radiant meadow
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that happens a lot

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there's been almost 3000 suggestions sent to the dev server (counting like forever)

tawny garden
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And how many were implemented?

radiant meadow
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idk

hollow shell
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about 320

distant gyro
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324

radiant meadow
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some of them are repeats though

distant gyro
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766 approved

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172 rejected

tawny garden
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10% rate

radiant meadow
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so completing one suggestion sometimes will complete like 3 of them

hollow shell
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s'a pretty good rate

distant gyro
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148 sent bluechecks+

hollow shell
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(I'm seein 127)

distant gyro
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i search "have suggested" instead of "many have suggested" idk

unreal viper
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I’d personally prefer that sentries be added to existing sets only.

hollow shell
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@jaunty wadi It's kinda hard to understand what you're suggesting from your top line, you could expand it out a bit with some clearer language

jaunty wadi
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ah apologies

unreal viper
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Yeah, I don’t really get what you’re saying.

radiant meadow
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  1. tavernkeep has a full shop. can't add anything to it reasonably
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  1. silva crystal exists
jaunty wadi
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@hollow shell is that better?

radiant meadow
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oh that's what you mean

hollow shell
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Alright, that's a little clearer but could still be better
"Copy" could come off wrong, like you want us to add different versions of the OOA armors with the same name & appearance
(and if that is what you're suggesting, that's probably a bad idea)

Could be better to suggest something along the lines of "Add more sentry-oriented armor sets later in the game (without weapon-specific set bonuses)"

unreal viper
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I agree with rover.

jaunty wadi
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I was attempting to do a suggestion that hopefully required the least work

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but thank you for the advice I will change it now

hollow shell
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I will agree that copying the OOA armors and changing their set bonuses a bit would indeed be less work
but I think a lot of devs (and players) wouldn't like those being in the mod, it'd be weird to have them, and probably confusing to see in-game

It's more agreeable to add new, original armors sets

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Ye, the suggestion looks good now

jaunty wadi
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not keeping in mind the way it would fit the flow of the game was a mistake of mine

void kelp
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everyone makes mistakes!!

fossil robin
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It happens to us all the time.

hollow shell
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pff

unreal viper
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I like the sugg more now, I feel like adding new sets is a much cleaner way of fixing the problem.

hollow shell
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Do you think you should mention it dropping from all pillar enemies first, and then color changing?

void kelp
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wegud ordering ya

frail mantle
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can do

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bueno?

hollow shell
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Yeah that's better

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I'm wondering if you should have that "green, turquoise and orange" (and "respectively") at the beginning, or if you should move them to a parenthesis after "depending on which color you picked up last"

frail mantle
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wait so "green, turquoise and orange respectively drop from vortex, stardust and solar"

hollow shell
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nah

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"Make Meld Blobs drop from Vortex, Stardust and Solar Pillar enemies, and make Meld Blobs change colors in your inventory depending on which color you picked up last (green, turquoise and orange respectively), similarly to what Gel does."

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is what I'm thinkin

frail mantle
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i c

violet dagger
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And maybe reduce drop chance a bit since with the sugg you'd get a ton more

frail mantle
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well that's one of the benefits i bring up in the suggestion

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wait no my math was off

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i thought you got 15 bars on average from the pillar but you get 24

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byeag you still get 61 fragments from each pillar on average

violet dagger
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That would be like 96 bars which if we say 1 fragment=1 bar you're getting about 1.5x the bars/fragments

frail mantle
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that's just short of being enough for one armor set+one vanilla fragment weapon

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meanwhile 24 bars is just enough for one armor leg piece+ DGS

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so currently you get less worth in meld blobs than you get in fragments from one pillar on average

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and that's not including the fact that fragments are craftable with the other fragments, meaning you can still get a lot more individual fragments' worth than meld blobs' worth per event

onyx river
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Hmm I might be wrong on that one but i alwas thought the color of the gel in your inventory was based on the first gel collected, not the last, also making different colors of meld would be weird with meld bars and all the equipment you craft with it purple

frail mantle
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well most gel related crafts like the furniture or the sticky explosives are still blue, even though gel changes color

hollow shell
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ye it's the first gel actually

onyx river
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True, but i feel with gel it is not really a themeing problem whereas withn meld it would prolly make it feel off, or maybe it's just me idk

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Oh and also your sugg needs a line break btw

hollow shell
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It doesn't

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One shift-enter
works fine

onyx river
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ye but there is none, or at least i don't think there is

frail mantle
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there is

faint needle
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Also I think you meant "Make Meld drop from the other pillars too" right?

onyx river
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what, it just appears as a solid block for me idk why

hollow shell
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And as for theming you won't need to worry about that for long
New Meld doesn't look like any other pillar color, really. So, having the material be a flexible color would fit

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and ye having a "too" or "also" in there would help prevent confusion

onyx river
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oh ok

faint needle
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Also has anyone coded anything similar to the gel thing?

hollow shell
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yyyyes, pretty sure

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... I think

frail mantle
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iirc shark fins do the same thing

onyx river
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they do indeed

faint needle
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Oh ye

frail mantle
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but those are also vanilla so not sure why i mentioned that daryl

hollow shell
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They do but I'm wonderin about Calamity

faint needle
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It would be pretty interesting regardless imo

onyx river
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Bruh the shift+enter just appeared for me for no reason, sry abt pointing that out earlier

hollow shell
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Maulers drop brown shark fins like Sand Sharks
That's what I was thinkin about

frail mantle
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no worries, i know why it didn't look like a line break

faint needle
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Yes but as providab said that's also vanilla right?

hollow shell
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Yes

faint needle
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So it doesn't really matter

frail mantle
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sand sharks do the funnyy ye

hollow shell
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but I'm sayin that
We know it's a possible thing to do in Calamity because we have an instance of Calamity code doing it

faint needle
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It just shows its not gel-exclusive

hollow shell
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There are a lot of things that are easier for Re-Logic to do in their base game that're asinine to do using tModLoader

faint needle
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Oh ok

onyx river
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I couldn't find one that i know off in the material section or the misc section

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Also i think you could maybe condense the header a little bit and put the details in the actual sugg(like saying all pilars instead of mentionning each one and not mentionning all the colors as well)

radiant meadow
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ye, mauler is our one instance of colored item

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do shark fins matter at that point? no

unkempt bolt
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do we need to specify in our sugg that its a resugg?

hollow shell
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You don't need to but you can.

subtle oracle
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As long as its Reposted 1 Week after the initial Sugg iirc

unkempt bolt
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ye it's been a while

hollow shell
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I never noticed their stats were 99% identical.
But you forgot about one thing:
Mycelial Claws are larger

unkempt bolt
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hm

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i never knew that

radiant meadow
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I knew their stats were identical (I didn't know kb was different.)
but ye, size separates the weapon

unkempt bolt
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are you using claw-type weapons without either fungal symbiote trailing or being inside the boss though

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size doesn't seem like that huge a buff

radiant meadow
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makes it easier to hit stuff

hollow shell
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Size is pretty important for a claw

radiant meadow
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I mean, you can't find fungal symbiote every time

unkempt bolt
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then that's now included in the sugg

hollow shell
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sentence is a lil weirder now
cuz them being larger is not a downside for a claw weapon

unkempt bolt
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reformatted

hollow shell
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Better

subtle oracle
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What buff are we talking about here? A large or a minor one, Damage increase, Knockback reduction

unkempt bolt
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i didn't want to specify what kind of buff since i'm not knowledgeable on balancing weapons, but i imagine a damage buff would be the simplest option

subtle oracle
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Simple enough

unreal viper
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👍

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Good sugg.

hollow shell
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Your sugg looks better, Leon. Nice and clear 👍

frail mantle
subtle oracle
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I feel like Leon's sugg has been sugged in the past

civic pond
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i like

frail mantle
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the meld blobs from all pillar enemies part has

subtle oracle
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This is literally not the first time such sugg has been posted

void kelp
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first time for color

frail mantle
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yea

subtle oracle
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The color mechanic

radiant meadow
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time to nerf mandible claws

tawny garden
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Do the complete opposite of the sugg

frail mantle
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is anything wrong with my sugg or is there just nobody that's gotten around to approving it yet

tawny garden
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Wait a sec

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remove italics from the header

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it looks weird

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otherwise seems fine

frail mantle
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there

violet dagger
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Yup the sugg looks good to go

hollow shell
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We usually give time for others to provide feedback who werent around for the initial posting
but that is increasingly seeming like a bad idea
and I feel like your sugg's had enough discussion already

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so

frail mantle
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aight thank

hollow shell
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How about Silvist and Doglet

ashen warren
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the mandible claws seem faster

hollow shell
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Well, I have something for Doglet
@ashen warren "btw me y doesn't work" ??

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Also your suggestion reason doesn't include anything about Astrum Deus

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And, they aren't, Masono
Literally the exact same values

unreal viper
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Silvist could definetly elaborate more, but I do like the sugg.

ashen warren
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ah

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I feel like 1.14 Calamity should take steps toward nerfing the Jousting Lance. I can see insane cheese potential with that against DoG, especially after seeing Mappy 1 shot the DG with it.

subtle oracle
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Spoiler period ended

frail mantle
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1.4 spoiler period is over

ashen warren
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Ah, ok

subtle oracle
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Like, 7-8 days ago

ashen warren
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mkay

onyx river
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Well i mean you could prolly cheese a good chunck of doggo's health with any other instakill method tbh plus you'd still have to hit the head or tail because of damage reduction

ionic falcon
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the 1 shots mappy makes are so impractical for anything other that speed kills because of the amount of setup so i think its perfectly fine how it is

earnest harness
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lets be honest if you put the effort into setting up a water+inner tube portal gun meme chambers you deserve to get memekills

distant gyro
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i feel like relogic's gonna patch that first if anything

onyx river
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The inner tube plus water isn't actually that hard to setup

distant gyro
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just like titanium armor dummy proc

ionic falcon
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that was like 10 wide hole streching to hell

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wdym not that hard to setup

onyx river
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But like you couldn't use it for a boss because you can't switch to the lance in time after using the summonnig item

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It was a 2 wide hole tho

ionic falcon
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wait im thinking of a different vid then

onyx river
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you ony need the space for your character

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maybe

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prolly the tsunami technique, which is indeed very impractical to setup

ionic falcon
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anyway relogic is just gonna nerf inner tube max speed and that will be that

potent veldt
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Id rather them just nerf Lances

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Since such speed is highly impractical for anything but Lances

onyx river
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Lances are already bad enough

ionic falcon
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although burden breaker+lances

onyx river
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that's calamity's problem

potent veldt
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The problem isn't the speed.

ionic falcon
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it doesnt matter what the problem is the speed is unintended so relogic is gonna change it

potent veldt
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That's Relogic you're talking about

onyx river
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yes it it, since when does a pre boss item gives you one of the best way to gain speed in the game

potent veldt
#

Specifically upwards, and specifically in uninterrupted vertical passageways of water

ionic falcon
#

idk if they patched infinite water glitch but thats still a lot of effort just to zoom up for a bit

potent veldt
#

That's an insane amount of effort for moving that fast in the most pointless direction

onyx river
#

Moving up isn't pointless tho, it's prolly the hardest direction to move in

potent veldt
#

Rope.

ionic falcon
#

by the time you setup a hellevator filled with water you would have had time to just rope up there

onyx river
#

true, but you can still get an absurd amount of speed without that much water

ionic falcon
#

no

potent veldt
#

Again, what would you ever use that speed for other than with Lances?

onyx river
#

idk setting a fast way to go to a floating island

ionic falcon
#

roping up is faster

potent veldt
#

It's absolutely faster to just rope

onyx river
#

it's slower to setup but definitely faster to use after

potent veldt
#

Not true either

#

Rope doesn't dissipate

#

Just climb up the rope again

onyx river
#

neither does water

ionic falcon
#

by the time you get down to the bottom of the water hole you could have climed the rope

#

still faster

potent veldt
#

Yeah, but you have to go all the way to the bottom of the water

#

And then spend 15 seconds jetting through the water

#

And without rope, you'll just fall right back down with no supports

#

Again, it's pointless for everything other than Lances.

#

There is absolutely no other practical use.

onyx river
#

Ok maybe, it being pointless doesn't mean it should be left

ionic falcon
#

anyway no point in continuing this discussion especially here bc that post is gone

onyx river
#

true

potent veldt
#

Indeed.

#

Although, that's an incredibly bold comment on how "it being pointless doesn't mean it should be left"

#

Remember; this is Redigit you're talking about.

#

Half of the stuff they added in 1.4 holds no purpose other than looking nice.

onyx river
#

Exactly, 1.4 was supposed to make the game look more polished, and a pre boss item giving you that much speed even in a useless direction, doesn't belong in this type of game, like seriously we are talking about an inflatable piece of rubber sending you to space

sand umbra
#

what is this argument

#

what are you three arguing about right now

#

is it the fuckin'
floaty

onyx river
#

If inner tube should have a speed limit

unreal viper
#

That's not very relevant for this channel.

onyx river
#

imma stop now to not further trash the channel and i have to go sleep anyways

unreal viper
#

Cool.

onyx river
#

a sugg got posted abt smthing related, but it was deleted

#

but the argument continued

#

anyways, Yhadios

sand umbra
#

I see

ashen warren
#

Rework fallen starfish to be a source of fallen stars instead of fishable mana crystals.

Alright so, you can fish these up at night and get a mana crystal. I love that alternative way to get mana crystals, but the use for it is extremely narrow while the fish you can get during daytime fishing (stuffed fish) have way more use allowing you get every herb and even pumpkins. Since mana crystals only get you so much mana, even mages stop fishing for these eventually. Now let me bring my second point, you can usually get more fallen stars by walking about than the amount of these fish you can get up in early game, further limiting their relevance. However if your trying to use stuff like the star cannon, a source of fallen stars is all but nonexistent until hardmode, in which Astrum aureus and craftable fallen stars exist. So I feel like making these fish yield fallen stars (similarly to stuffed/gem fish) would allow for more use and less hours spent farming fallen stars via skybridge for potions/ammo.

This look alright?

sinful violet
#

Yeah

hollow shell
#

apart from "man crystal" in the first sentence

void kelp
#

ye

#

mrrp is a man crystal

ashen warren
#

XD

frail mantle
#

aren't fallen stars craftable with stardust

hollow shell
#

Aight cool, lol

#

and yes they are

ashen warren
#

That's hardmode

#

But in phm

#

good luck trying to get fallen stars in bulk, your going to spend hours -w-

void kelp
#

tbh I thought that they were fallen stars but in fishable form

ashen warren
#

Nah their just mana crystals

hollow shell
#

You do say "a source of fallen stars is all but nonexistent until Astrum aureus"
but, should be "until Hardmode", cuz the whole Astral Infection exists

ashen warren
#

Yeah I'll fix that

#

thanks for pointing it

hollow shell
#

(and even then I think it's kinda balanced that you get the farmable resource as soon as HM stars)

ashen warren
#

I spent 18 hours

radiant meadow
#

the fallen star rate is ramped up in 1.4 btw

ashen warren
#

getting enough fallen stars on my current character

smoky wagon
#

is it me or is tundra flame blossom staff underwhelming

radiant meadow
#

that being said, what constitutes enough?

#

cuz star cannon is meant to be like a powerful burst option to finish off a boss fight

#

not to be used the entire way through

#

cuz of how finicky the ammo is

ashen warren
#

Fair. But enough to use it for more than 10 seconds as espically for mages who use star in a bottles for arenas getting enough for your entire arena is..

#

Excruitating

#

Along with having more for mana potions and other things

radiant meadow
#

I don't think star in a bottle is mandatory enough for this to be needed. Not saying it's a bad idea.

hollow shell
#

I think it's fine to post, people might disagree with it but there's enough reason to be valid.

radiant meadow
#

I usually just hang one or two around base and call it a day

ashen warren
#

Fair points all around

#

I'll post it and we'll work from there.

hollow shell
#

oughta mention arena Stars in a Bottles in the sugg too, prolly right after you mention Star Cannon

ashen warren
#

Done

hollow shell
#

Nice

smoky wagon
#

i think the starfish being used for more than mana upgrades is good because they become literally useless once you max out

#

which is really quick

#

sell price is ok at least but them having a use beyond that would be nice

sinful violet
#

Also tundra flame blossom's usually a pretty good boost in dps for most summon builds

smoky wagon
#

i find that comparing it to using 3 more of another summon its a very minor difference

#

ill need to test more

#

considering it is post mech i would hope the boost would be more noticable

distant gyro
hollow shell
#

Damn, really good on Twins

#

(or rather, Claspers suck on Twins)

distant gyro
#

that being said, i think if you're using black hawks or something that might skew it

#

because I've heard black hawks are so op that they somehow made plantation obsolete

#

still can't confirm nor deny

smoky wagon
#

yeah claspers are really weak

#

only good for the piercing vs worms

#

when i tested with mineral sharks the tundra blossoms hardly improved the dps

#

and stuff like brimseekers i bet would outclass it even further

#

i just think for a hallowed bar weapon it isnt enough of a considerable upgrade compared to other summons you could use

#

atleast its better than optic staff

sinful violet
#

optic staff shouldn't be too fuck once 1.4 happens for tmodloader at least

gaunt parrot
#

The spear of destiny is missing a stealth effect and so is the brimblade

#

Is that an oversight or is that intentional?

crude geode
#

It's going to be added later.

#

Every rogue weapon should have a stealth strike next update.

radiant meadow
#

^

#

with the exception of hybrid weapons like seashell boomerang

crude geode
#

Yee

void kelp
#

@ashen warren isn’t it supposed to be an optional challenge mode that doesn’t lock out content?

ashen warren
#

Actually, that is a good point,

void kelp
#

same thing with death— they’re designed to be challenges, not content

ashen warren
#

btw can i mention how broken a 2.5 sec RoD sounds

void kelp
#

very

crude geode
#

incredibly

ashen warren
#

your talking about a game that has items dealing up to 100,000 damage easily and items that make you into gods used correctly

#

(well mod)

#

how is that related

#

you have items dealing up to 100k dps against bosses with 8m health

#

And 2.5 second cooldown rod of discord is super broken compared to that compared ot some of the super bosses?

#

yes

#

3.5 second then?

#

a 5 second cooldown RoD is already insanely powerful

crude geode
#

It is. Because 2.5 second cooldown allows you to dodge bosses so much more easily, and RoD was already broken.

ashen warren
#

even at 10 seconds it's still very good

#

Fair enough, but it was just a suggestion for items.

#

Anyways ima go back to farming for halibut cannon, cya.

void kelp
#

alright

ashen warren
#

Make more bosses weak to various debuffs such as betsy's curse, marked and nightwither as examples.

So I took a stroll through the wiki and I saw that almost all post ml bosses are only weak to 4 debuffs, two I've never ever heard of. Being ichor, cursed flames, enrage and snap clams. We have the tools to inflict these debuffs, yet almost all calamity bosses are immune to them! My biggest point for this is Betsy's wrath. It lowers DR by 30%+ but the point you get it is right before ml, and at that point you only get to use it for one boss since all post ml bosses are immune to it.. Where's the sense in that? I know this would require a lot of work on the dev team's side but I feel like debuffs should be welcomed more for use against bosses.

This look okay?

unreal viper
#

I def agree with the idea.

golden narwhal
#

Seems alright

unreal viper
#

The example isn't great though, Betsy's wrath is post-golem, and pbg, ravager, and ML aren't immune to it.

#

A better example would be something like the anti-material rifle, a post-DoG weapon that inflicts marked.

#

Also, why are the bosses not immune to snap calms of all things?

brittle nexus
#

because the debuff is how they actually deal damage

#

they cling on and the debuff damage increases for each one

violet dagger
#

who tf uses mollusk or shellfish staff or whatever summons clams at those stages tho

sand umbra
#

because the debuff is how they actually deal damage
they cling on and the debuff damage increases for each one

#

if that's the reason then explain to me why Celled doesn't get a free pass

brittle nexus
#

I've thought that too but yeah

sand umbra
#

you know, that debuff that Astrum Deus and most of the shit you fight with cells is immune to

#

and which is also cells' primary way of dealing damage

rose latch
#

Enrage isnt even what you would call a debuff

violet dagger
#

also exo freeze is completely useless

sand umbra
#

I think at the moment you are legitimately better off just not bothering with Stardust weps until after Deuces Wild

violet dagger
#

since the only enemies that are not immune are already getting 1 shotted by your weapons

sand umbra
#

because Deuces is immune to the debuff fro cells a.k.a. a large portion of their damage

#

and take it from me: Stardust Dumbfuck just does not function

unreal viper
#

So that’s why cells were ass.

sand umbra
#

yep

#

you're legitimately better off just sticking with Virili and the rest of the (plague) hive

#

ft. the Plague Hive

#

give your enemies some cool bug fact's as they die horribly

hollow shell
#

You wanna suggest that bosses be vulnerable to Celled, and cite Snap Clams?

sand umbra
#

...holy shit that is a thing I can do

#

that. did not occur to me

#

I just woke up from a nap not too long ago leaCheese

#

okay SO I'm

#

gonna do that. gimme a moment

hollow shell
#

cool

sand umbra
#

okay! is there now. wedragud.

hollow shell
#

Nice

radiant meadow
#

one, a bunch of things are vulnerable to celled like providene

#

two, I've heard about mp desync bugs or some crap with worms getting debuffs or something

hollow shell
#

Does Snap Clam currently cause problems of that variety?

radiant meadow
#
I was informed by grox a long time ago about this issue in Terraria
So I made every big worm immune to all debuffs```
#

clammed debuff only affects prehardmode bosses

#

cuz they only are immune to movement debuffs (except DS who gets the immune to everything)

#

maybe you should use the right weapon name

hollow shell
#

ah, alright.
So, wiki needs updating?

radiant meadow
#

and not the Amidias rogue weapon

#

because you confused the fuck out of me

#

@sand umbra Shellfish Staff you dum dum

hollow shell
#

Right yeah I got the name confused

radiant meadow
#

:C

hollow shell
#

Also... yeah
Profaned Guardians, Providence, Signus, and Polterghast are all vulnerable to Celled

radiant meadow
#

and dragonfolly I think

hollow shell
#

Yep, it is

sand umbra
#

I wasn't using a weapon name I was using a debuff name

#

.

#

wait

#

it's Shellfish Claps isn't it

#

fuck me

brittle nexus
radiant meadow
#

bruh

smoky wagon
#

why does stardust dragon do so little damage to deus

#

to the point of it being unviable

unreal viper
#

He has a resist.

smoky wagon
#

why is the resist so high

unreal viper
#

And dragon gives i-frames.

sand umbra
#

10% makes it unusable but 15% apparently makes Deuces just

#

die

smoky wagon
#

how does a 5% change make that much difference

unreal viper
#

Defense I guess?

sand umbra
#

considering that that's how much damage Dragon deals against Deuces compared to normal enemies/bosses?

#

quite a bit at that percentage

radiant meadow
#

the resists are getting redone with the rework

smoky wagon
#

yeah arbitrary boss resists to certain weapons is pretty bad design

#

to be blunt

#

a player has no idea about them existing in game

#

its a lazy way of balancing really

#

and some of the resistances seem so excessive certain weapons are rendered nigh-unusable

unkempt bolt
#

i mean worm bosses need a piercing resistance, otherwise you have platinum bow being viable for astrum deus

#

i don’t see a way to fix that issue aside from making them more resistant to their enormous weakness

#

besides just not making them worms

void kelp
unkempt bolt
#

it has pretty bad reasoning and isn’t the most comprehensible

#

the blob one

#

but i don’t think it actually breaks any donts

smoky wagon
#

general piercing resistance is fine

#

because its consistent

void kelp
#

@ashen warren re: your suggestion— it would be appreciated if you strengthened your reasoning on it

#
  • I’d recommend splitting it into two different suggestions bc those two are not linked with one another
smoky wagon
#

old duke has specific weapon resistances even though he isnt a worm

#

i dont know if any bosses other than astrum deus and the old duke have them

unkempt bolt
#

i don’t think he even mentions the deus thing in the reasoning

smoky wagon
#

i mean if deus gets reworked maybe the resistances wont be needed as much or can atleast be made less severe

#

old duke's should just get removed and the offended weapons should just be rebalanced if it is that problematic

unkempt bolt
#

but why remove the resist and rebalance the weapon when it’s only an issue for old duke

smoky wagon
#

its poor balancing, with that argument if a weapon is ever too good against a boss you can just slap a resistance on the boss

#

a player in-game doesnt have a way of knowing that their stardust dragon is doing 1/10 dmg to a boss aside from trail and error

unkempt bolt
#

but why does that matter

#

resistances are applied when a weapon is doing excessive damage

#

nobody’s gonna notice their weapon not performing better than it should

smoky wagon
#

have you seen how severe some of these resistances are

#

stardust dragon doing 10% damage isnt an exaggeration

void kelp
#

deus is reworked in the next update

#

deus will no longer have oddly specific weaknesses in exchange for the fight being changed

smoky wagon
#

will old duke get his oddly specific resistances looked into

crude geode
#

What is this argument even over?

#

There’s not even a suggestion (in posting) I can see that relates to this.

brittle nexus
#

Slowly evolved into a convo about resists

void kelp
#

I believe those specific resistances exist due to testing but I can probs just like

smoky wagon
#

i use this channel for balancing discussion because there isnt a better channel for it and i might make a sugg

void kelp
#

@ a dev

#

and yeah that’s a fair use for this channel

smoky wagon
#

like look at crescent moon

brittle nexus
#

Anyways, glad that deus is getting reworked. While 10% may seem ridiculous now, that resist was added when the worms could still clump on top of eachother.

smoky wagon
#

if it needs those resistances so badly why not just nerf the weapon's damage

brittle nexus
#

Just kind of still exists

smoky wagon
#

you know

#

stuff that is like 75% or less is fine bc its not too impactful

void kelp
#

I think it’s possibly due to the fact that nerfing the weapon itself makes it useless against everything else

brittle nexus
#

^

foggy plover
#

ye, normally a resist is needed on certain bosses because certain weapons excel at the circumstances that boss presents for it

brittle nexus
#

Turns out theres some weapons that shine on a target that stays completely still

void kelp
#

@zenith hazel when u wake up I wanna ask you since you’re CBT (calamity beta testing) champ: why is OD specifically resistant to weapons and why do the weapons themselves not get nerfed?

foggy plover
#

like duke you do all your damage when hes still

#

deus is a bunch of worms, so piercing stuff needs resists

#

well, for now

brittle nexus
#

With old duke, it's probably becuase most of the weapons at that tier were balanced for DoG, not OD

foggy plover
#

we'll see after the rework, but basically old duke is weird for weapons

smoky wagon
#

yeah im not saying it needs to fixed asap since old duke is still new

#

this stuff is fine short term

zenith hazel
#

because nerfing said weps would make them bad against DoG

smoky wagon
#

but long term there should be a more elegant solution

foggy plover
#

just for the sake of asking, why exactly?

hollow shell
#

Hrm
Thomas's sugg was questionable

void kelp
#

ah it was?

zenith hazel
#

DoG and OD are 2 completely different bosses, specifically in terms of consistency in attacks

smoky wagon
#

maybe the weapons could just be balanced around being good for old duke but not as good for DoG

zenith hazel
#

for example, soul edge

crude geode
#

That would require a rework of all pre-dog weapons Guwa.

hollow shell
#

All the bosses immediately after you get Stardust Cell Staff are vulnerable to Celled, except AD because it's a worm

zenith hazel
#

soul edge does amazing against DoG but is limited due to its range + DoG’s tendency to not let you hit him

void kelp
#

ohh

hollow shell
#

The only boss his sugg could possibly reasonably apply to is Old Duke

zenith hazel
#

OD is the opposite, he stays close to you a lot, which lets soul edge become amazing

smoky wagon
#

how OP was it exactly compared to other stuff

zenith hazel
#

well it killed him in 2 mins at one point

smoky wagon
#

i think one change that might help would be making DoG and Old Duke not share as many weapons you use against them

#

like beating Old Duke could unlock the abyss weapons for example

#

and with stuff like crescent moon and galileo gladius having such high damage resists i feel like they could just be nerfed

#

or maybe just give old duke a resist to true melee

#

since i that seems to be the pattern of what he is weak too

crude geode
#

A lot of your arguments so far boils down to “I feel” and “I think”. There’s no factual evidence right now, and with how Brav presented the evidence I think how Old Duke is handled right now is fine. He is meant to be an optional boss after all.

void kelp
#

I mean you can probably suggest that

smoky wagon
#

what does being optional have to do with anything

void kelp
#

since old duke is over the abyss and all but then again polt is in the dungeon which is next to the abyss

zenith hazel
#

I prefer not locking abyss behind OD

foggy plover
#

also tbf the weapons from od are some of the best to kill DoG, so moving other stuff wouldnt matter much for anything and theyd have to be rebalanced

zenith hazel
#

if there’s an inherent problem with how we’re treating OD and DoG right now, I’m not seeing it

smoky wagon
#

bc too many weapons in the tier have to be balanced for both at the same time

#

even though the power level and style of the fights are quite seperate

foggy plover
#

the amount of resists compared to the massive amount of items at that tier is kind of small imo

zenith hazel
#

you can say the same for post-golem, but that never bothered us

crude geode
#

you have to balance weapons like that for other bosses though. Sentinels, Post-plantera bosses, etc.

#

It isn’t unique to DoG and Old Duke

fossil robin
#

A separate chest for where the terminus is found would be cool.

smoky wagon
#

well in those instances a weapon would just have its damage nerfed if it was too good vs a particular boss

#

last i checked

zenith hazel
#

and like I’ve said, we want post-polter shit to be viable for DoG too

crude geode
#

^

zenith hazel
#

so you don’t have to fight OD

fossil robin
#

But you could.

zenith hazel
#

blanket nerfing something just because it melts OD means it’s gonna suck for DoG, and we prefer not doing that

smoky wagon
#

if there is no other solution then its fine

zenith hazel
#

OD is a special case

smoky wagon
#

does duke fishron still resist the resurrection butterfly

#

like i know it did at one point

#

actually no its the opposite

unkempt bolt
#

yeah

smoky wagon
#

at the end of the day the most important thing is that the weapons are usable for bosses

unkempt bolt
#

that’s because the donator wanted a summon that was good against fishron but bad against cultist

void kelp
#

res butterfly I believe is a donator weapon that was intended to be especially good against fishron yeh

smoky wagon
#

i'll test all the resisted weapons vs old duke at some point

#

if they are still viable then i guess they work

#

its just calamity sometimes overnerfs stuff

crude geode
#

Overnerfing is better than making weapons that are way too powerful imo (see also spikecrag staff and entropy's vigil). Having two or three nerfed weapons means you don't use them, but you still have plenty of other options avaliable. Having two or three broken weapons means you don't want to use anything else because you have those options.
Byeah, it's best to make sure every weapon is in fact usable in some way.

ashen warren
#

good thing spikecrag is basically a pet now

unkempt bolt
#

not to interrupt the talk about suggestions, but is my suggestion fine?

smoky wagon
#

when i was summoner i never remember needing to take 2 minutes

#

i dont know if i did something different'

void kelp
#

(spikecrag is fixed next update, josh)

smoky wagon
#

laser machinegun comes to mind as overnerfed

#

like tears of heaven is better than it at this point

ashen warren
#

pog

smoky wagon
#

kinda sad

foggy plover
#

machinegun is being dealt with lol

smoky wagon
#

cool

ashen warren
#

im gonna get on a test world and see how long it takes

void kelp
#

aw yeah let’s go CBTs (calamity beta testers)

smoky wagon
#

i'd enjoy beta testing but i'm sadly a rando

void kelp
#

say, what are your options for SG, again?

smoky wagon
#

herring staff, staff of necrosytes

ashen warren
#

im not active enough for beta tester tbh

smoky wagon
#

i used herrings

ashen warren
#

ive been in this server for 3 years tho OMEGALUL

smoky wagon
#

you could switch to a clinging summon for the core phase

#

like the vile feeder or scab ripper

#

not sure if the dps would even out

void kelp
#

tbh I was thinking like maybe marked magnum could help too

unkempt bolt
#

feeders don’t cling

smoky wagon
#

they do though

void kelp
#

tavernkeep staves do any work?

smoky wagon
#

it might just be temporary however

unkempt bolt
#

feeders are the flying ones

smoky wagon
#

the tavernkeep staves probably would be too slow to hit the core often

#

yeah the tiny eaters stick to enemies

unkempt bolt
#

i suppose

#

but using a post-eow summon against a wof-tier boss is uh

void kelp
#

kinda weird yeah

#

I know some summon weapons do instant damage on summon like the tavernkeep staves

unkempt bolt
#

doesn’t change the fact that the boss herrings are meant to fight is simply too fast for it

smoky wagon
#

like i said i dont know if the dps is worth it

#

when i used herrings the core phase took around a minute with marked magnum

#

might have been luck or smth idk

foggy plover
#

lol we need a donor to get a resurrection butterfly for sg core

void kelp
#

I’d assume without magnum it’ll take waaay longer

unkempt bolt
#

it would yeah

smoky wagon
#

the wiki doesnt even list DR for slime god

#

does it have it at all?

unkempt bolt
#

3+ minutes in last phase is a fairly extreme example, but one i’ve heard multiple times

void kelp
#

should summoners feel forced to use marked magnum for that boss in specific?

smoky wagon
#

I mean in pre hardmode you have no RoD and no ichor gun

#

So there is no reason to not use the magnum most of the time

#

Oh wait i remember now

foggy plover
#

there is spam summoning ballista cane

unkempt bolt
#

besides the +10% damage from holding your staff out

smoky wagon
#

I used aestheticus for slime god

#

That kills it easily

#

Yeah just use that lol

void kelp
#

I’m p sure like, the damage debuff doesn’t apply w classless weaps

smoky wagon
#

Speeds up the fight alot

unkempt bolt
#

nah it’s not a debuff it’s a buff

#

-25% for non-summoner weapons, but a +10% buff for holding a summon weapon

void kelp
#

Ah

smoky wagon
#

Aestheticus is classless

#

So you can use it with summons

unkempt bolt
#

while there are other damage options at that stage like aestheticus, it can’t be argued that herring staff is the summon weapon of that tier

#

you can, but you lose 10% damage as opposed to holding your staff out

ashen warren
#

i dont even need to test this any longer slobbyjoy

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4 minutes in the core isnt even half health

#

herring staff is way too slow

#

so yeah @unkempt bolt your suggestion is good

unkempt bolt
#

most people won’t even do OOA t1 because uh

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it’s OOA KEKW

smoky wagon
#

OOA is easy with summoner

#

Every other class has hell with it

hidden marsh
#

what does ooa stand for

smoky wagon
#

Old ones army

hidden marsh
#

o

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Herring staff is pretty useless for what it is

smoky wagon
#

nah its good for the slimes

unkempt bolt
#

but yeah ooa is post-eoc (correct me if i’m wrong), so the gear shouldn’t be better than the weapon you’re clearly intended to fight SG and wof with

foggy plover
#

its post EoW iirc

#

wait what nvm

smoky wagon
#

its post evil bosses

#

i kinda wish summoner had another ranged support weapon for post-ml

hidden marsh
#

summoner is going to have a lot of weapons

#

stop wanting summoner stuff

smoky wagon
#

i only want one

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a lunic eye+golden gun combo

ancient crow
#

celled sugg makes sense imo

hidden marsh
#

Literally the whips are going to be support weapons

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That’s what they are in terraria vanilla

violet dagger
#

so looking at this I'm kind of afraid of what's coming up in my summoner playthrough

smoky wagon
#

just use aestheticus and you will be fine

crude geode
#

A) Using examples of 1.4 is bad, because it's unlikely to happen anywhere in the near future
B) There's already examples of support like lunic eye and golden shower and aestheticus, so having more isn't exactly a bad thing.

violet dagger
#

I haven't looked a ton into class less weapons but they all look really good

smoky wagon
#

summoner should be using the classless weapons

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they help alot

violet dagger
#

except for the cheese ones(the ones that use the special bullets and can only be used a couple times per boss) since those are just for speedrunning and stuff

hidden marsh
#

Bruh you realize they could already start adding whips to calamity

smoky wagon
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also with ichor not lowering DR% next update lunic eye will become even more useful

hidden marsh
#

They don’t need 1.4 to make whips a thing

violet dagger
#

It's just that calam summoner is already built up enough to where whips aren't neccessary

crude geode
#

They don't, but it helps to have it already be a thing. Also, dissing the idea of adding more classless weapons bc whips exist is like dissing yoyos bc flails exists. It's variety.

#

(They are adding more whips, Rover sent a message about it)

hidden marsh
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BUt you realize that you can use whips and minions at the same time

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That’s what makes it different from yo-yos and flails

violet dagger
crude geode
#

(ye)

hidden marsh
#

Whips are going to be the support weapons of summoner, there’s probably going to be whips they mainly focus on buffs and debuffs

#

that

violet dagger
#

yeah with whips its basicaly going to be use class less weapon use whip until class less weapon debuff runs out use class less weapon and repeat

hidden marsh
#

It would only makes sense whips would be support weapons because calamity already has minions that deal enough damage

crude geode
#

There's no reason to try to predict what they'll do with whips. Classless weapons have a reason to exist right now, and that's as support. So expanding on it doesn't detract from anything.

smoky wagon
#

i mean if they want to add whips to inflict ichor or marked that would also work

hidden marsh
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That’s what I’m saying

smoky wagon
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only summoners relies on classless weapons for debuffs

violet dagger
#

I remember during my ranged playthrough I never once needed to rely on a classless weapon

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but with summoner's nature classless weapons are exceedingly good

smoky wagon
#

which is why replacing the golden gun with a golden whip might make sense

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other classes can just use golden shower with no penalty

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or flasks

violet dagger
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well if you're doing class specific playthroughs you would probably not use golden shower unless you are doing magic

crude geode
#

^

unkempt bolt
#

other classes that aren’t mage can’t use golden shower

#

most people commit to a class

violet dagger
#

but golden gun exists

hidden marsh
#

Ranger can use Ichor arrows melee can use flask, mage golden shower

violet dagger
#

rogue and summon use golden gun

crude geode
#

rogue uses flask

unkempt bolt
#

ranger loses the most tbh since ichor arrows aren’t always that great

#

though that’s mostly just post ML

smoky wagon
#

ranger can use golden shower

unkempt bolt
#

it’s literally a magic weapon

smoky wagon
#

so

hidden marsh
#

It does magic damage

unkempt bolt
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so rangers don’t use it?

hidden marsh
#

It relies on mana

smoky wagon
#

you can get 200 mana easily

#

use golden shower for the debuff only and the ranged weapons for damage

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or everglade spray

crude geode
#

Most people don't like going against their class.

hidden marsh
#

Why would you use golden shower if ichor arrows exist

smoky wagon
#

i mean if people are gonna be sticklers about it then sure they can not use golden shower

#

and make things harder

#

for no real reason

hidden marsh
#

There is a reason

#

Ichor arrows are a thing

unkempt bolt
#

once you pick a class, you stick to it

#

that’s just how most people play

violet dagger
#

golden shower breaks the challenge basically

smoky wagon
#

using golden shower for the debuff only doesnt really mean anything

violet dagger
#

but you have golden gun which follows the playthrough's rules

crude geode
#

^^^^

smoky wagon
#

i mean you make your own rules so do or don't do whatever you want

#

but if you ignore the made up rules and be objective using golden shower is smart

unkempt bolt
#

it’s not even a challenge

#

it’s just what the game encourages

violet dagger
#

^

hidden marsh
#

bruh

unkempt bolt
#

using weapons for your class

crude geode
#

Golden Gun literally applies ichor for free. Doesn't cost mana or anything, you can just apply it as any class and not feel guilty.

hidden marsh
#

Golden gun shouldn’t exist when Ichor whips are a thing

unkempt bolt
#

why not

violet dagger
#

well ichor whips don't exist yet

smoky wagon
#

I mean everglade spray applies ichor for 20 seconds

unkempt bolt
#

and nobody is saying it will

hidden marsh
#

I literally said when

unkempt bolt
#

so why ask for ichor whips when golden gun already exists

hidden marsh
#

If Ichor whips don’t exist then someone on suggestions will suggest it saying that every other class has there version of Ichor but summoner

violet dagger
#

if they do exist then golden gun would need to be replaced

#

or removed whatever the devs want

hidden marsh
#

I am sure when that suggestion happens a lot of people are going to vote for it

violet dagger
#

probably

unkempt bolt
#

maybe they will

crude geode
#

Golden Gun does exist and is widely regarded as the summoner way of applying ichor.

hidden marsh
#

Why would a summoner be using a gun

violet dagger
#

it's classless

crude geode
#

^
what does that statement even mean?

hidden marsh
#

No I mean in the context of being summoner when whips exist

violet dagger
#

ye then probably ichor whip will be a thing

#

and golden gun won't be used

hidden marsh
#

Just use golden gun for now and it’s going to be replaced as a whip. Pretty simple

violet dagger
#

yup

#

whips will definitely help in sg fight

#

for the core

hidden marsh
#

Why would potions scale with modifiers

long ivy
#

I mean, it makes just about as much sense as the modifiers scaling, I would think

#

If potions scaling in effectiveness is simply a problematic thing, I'll just delete the suggestion

crude geode
#

I don't think it would be a problem. If it needed to be, it could be upgrades, sort of like how Crumbling goes to Shattering.

long ivy
#

Yeah, that makes sense.

hidden marsh
#

I mean it’s an issue with game balancing and defense

crude geode
#

How would that be broken?

hidden marsh
#

Having more defense than what you are supposed to have during boss fights

violet dagger
#

It should probably scale less than warding

crude geode
#

It's like 2 defense.

long ivy
#

I mean full warding post moon-lord can give you 56 extra defense so

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And 7% more DR

#

or something like that

crude geode
#

I mean it’s an issue with game balancing and defense
@hidden marsh Then testing can be done to find out what's balanced.

#

It doesn't make the suggestion invalid.

long ivy
#

So do I need to edit or delete my suggestion?

hidden marsh
#

I never said it was invalid

crude geode
#

Don't believe so noodlechamp.

hidden marsh
#

But why is the more defense needed

long ivy
#

@crude geode Okay, thanks. I'll be checking in again tomorrow to see if anyone else had anything to say to me about it, but I'm signing off right now.

crude geode
#

"make the potion a little more effective" and "making the potion scale with the modifiers would make sense"

hidden marsh
#

The potion is already one of the best potions

#

It doesn’t need to be more effective

#

It’s like saying if endurance gives you 10 percent reduction shouldn’t it scale to?

long ivy
#

To be fair DR is quite a bit different than defense

foggy plover
#

DR is already scaling basically

crude geode
#

^

#

Defense needs to be upped more and more throughout the game for it to matter. It's why warding scales.

long ivy
#

^

hidden marsh
#

Plus potions that get added later game already add more defense

#

EX: Titan scale potion

crude geode
#

titan scale is 5 unless you're playing melee.

hidden marsh
#

It’s still more defense?

#

And more damage reduction

crude geode
#

yes.

hidden marsh
#

Yharim stimulants

#

Which is already an upgrade to the iron skin potion

crude geode
#

Steroids is just all of the vanilla pots rolled into one.
I also don't see how stating that other potions exist with other uses (Yharim being all of the usual vanilla potions rolled into one) and more defense invalidates wanting ironskin to scale.

#

It's not like it goes against any of the don'ts.

long ivy
#

I mean, I would agree, since I made the suggestion myself, of course

#

I guess we'll just have to see how the suggestion fares when getting approved, and even in the voting process, if it makes it that far

crude geode
#

^

long ivy
#

Well guys, thanks for the discussion, I'ma get some sleep

crude geode
#

np, gn

long ivy
#

gn

thorny cape
#

aye whats wrong with spikecrag rn

indigo fog
#

it's bugged and doesn't fire

wooden wedge
#

why ask here is a better question

dapper coral
#

Does calamity add an earlier way to get the Clairvoyance buff? Bc I was wondering if it would be prudent to suggest it considering how you have to wait until HM while everything else is PHM (except for ammo box which Idk if it’s PHM or not)

#

The earlier version may have to be a lesser version of that buff depending on how balanced it is for HM

#

Idk

crude geode
#

Ammo box is pre-hm, but yeah it’s weird.

dapper coral
#

[[tgc:Crystal Ball]] I’m not a mage so idk too much about how this actually works

red stormBOT
heady storm
#

you right click it and gain a few magic buffs essentially

dapper coral
#

Huh, it doesn’t seem to be that strong actually

#

Unless I am underestimating how powerful +20 mana and 5% extra stats are

heady storm
#

that's broken for some weapons

#

like razorpine

dapper coral
#

I see

#

Well ima stick it in posting and then see what happens

golden narwhal
#

I mean, it's a crafting station as well

#

That's prolly the main reason it's hm locked

dapper coral
#

That’s true

#

Well then maybe a station solely for the buff would be better instead

gray nebula
#

mage isnt at a disadvantage because of this?

#

mage stuff is balanced around not having a buff station in prehm anyways

onyx river
#

They still have several potions, and star in a bottle

hollow idol
#

inb4 someone says "muhh rogue doesnt have one at all! suggestion time!"

dapper coral
#

Blue check time

#

Wait what does Star in a bottle do?

onyx river
#

It gives you more mana regen

dapper coral
#

Ngl I didn’t know it had an effect, I thought it was just a light source

#

Byeah ima go to sleep, if mods feel like removing it or whatever then go ahead

#

Or ping me for changes idk

heady storm
#

Sleep well Demik.

subtle oracle
#

GN demik

sand umbra
#

this sugg seems to forget that even just pre-boss, a mage can get:

  • Magic Power Potions
  • Mana Regeneration Potions
  • Mana Flower
  • Mana Regen Band
  • Stars in Bottles
  • Magic Cuffs (Celestial Cuffs if Travelling Bastard RNG is on your side)

there is an obscene amount of stuff already available to an early-game mage, on top of all the universally-useful shit, to the point where I refuse to believe it is at any sort of disadvantage

#

also daily reminder that if we're doing this, let's also point out that Bewitching Tables cannot be obtained until Skeletron is dead

#

(there's also the fact that this probably strays farther into messing with vanilla than Calamity is generally willing to go)

golden narwhal
#

Has doglet already been pinged about their sugg?

swift wadi
#

Let's not forget that mage's pre hm weapons are STRONG AS HELL

onyx river
#

Haha funny water bolt go brrrrrr

void kelp
#

ye @golden narwhal

heady storm
#

This would be mega complicated.

#

Not only would it working with other mods still not be entirely true (since balancing is all over the place) but then even if it were done manually you’d still have to experiment and find out what works the best.

ashen warren
#

atleast rebalance it base game

heady storm
#

Add that to your suggestion if you feel so then.

ashen warren
#

done

heady storm
#

Could just say balance vanilla content up to Cal’s current state instead

#

I feel like the devs are happy w/ how the mod is rn.

void kelp
#

I would count this as a large-scale suggestion

ashen warren
#

*sad trumpet noises

void kelp
#

it’d require extensive testing and balancing and has poor reasoning.

#

which is to say, no reasoning that I can see

#

what you’re basically asking for is an entire rebalancing of the mods’ contents

ashen warren
#

it can be configurable no?

void kelp
#

configs don’t come out of nowhere

#

again, you’re asking for large-scale changes which would involve countless testing bc you’re asking for a full rebalance

ashen warren
#

why are you guys so mean?

heady storm
#

That’s out of context

#

Spider is right here, and is providing valid points for why your suggestion wouldn’t work.

#

You can always try to improve it with such feedback however.

ashen warren
#

no wonder DOKURO left smh

zenith hazel
#

dok leaving has nothing to do with this

void kelp
#

yikes

#
  • Any suggestions which will take an extreme amount of time and effort to execute (such as: a new boss, new difficulty mode, new biome, new event, new class, or grand-scale reworks / reconsiderations).
#

this is explicitly on the suggestion guidelines document

zenith hazel
#

now get back to talking about the suggestion and stop trying to vilify us

ashen warren
#

do i still have the warn?

void kelp
#

Obviously.

ashen warren
#

how can i remove it?

zenith hazel
#

wait a month

#

now get back on topic

ashen warren
#

ok dont get me wrong but why would they advanced their mod ahead in first place?

zenith hazel
#

what?

void kelp
#

What?