#suggestions-discussion
1 messages · Page 910 of 1
yea there isnt any real functionality difference between them sadly
@ashen warren The only real part about this suggestion I find to be really valid is the deal about rocket launchers. The other examples are mainly just variations of other things that don't have a really valid subclass.
who else saw the new torch god thing they added in 1.4.05
some interesting stuff could be done with that once calam updates to that
torch calamitas
doing the ritual will summon lorde 2.0
complete with decrease your electronic devices aural output package
are you a dev?
and the shadowspec torch works like a water candle but it makes the spawn rate x30
I'm not actually suggesting this because it's a shitty idea
then why are you talking about it at all
Because I find it funny
cool.
Is there anything wrong with the Raider's Talisman rework suggestion because it's about to be deleted
it seems fine to me
Am I allowed to ping a mod to get them to do something about my sugg?
thank you for bringing it up
haven't played rogue yet either, but the effect reminds me of crit ascension by zer0 from bl2. that might be the intended behavior?
gonna reiterate: we really do appreciate you guys mentioning this because otherwise it sometimes goes beyond our radar
we’d hate to see valid suggestions deleted
literally ping me if you see a suggestion within like 10 mins of deletion that looks valid and I will take a look at it
So, shall we discuss the sugg about The Bee before it gets deleted?
that new sugg I'm not sure about
new old one's army content might need permission from the developers of dd2
^
Reusing old events maybe??
Like pumpkin moon and frost moon
But idk if you can mess with the dd2 stuff
wdym
oh, DD2 permission
Most likely not
I have huge doubts they'd cause uproar for modding in DD2 related content to a game that has extensive DD2 content already in it
Should we discuss the bee suggestion before it gets auto deleted
The reasoning doesn't seem super strong but I guess it's valid
looks good to me
(If you could send that over Rover, would be great)
Anyways, DD2 Content is...kind of just a slog. There's surely ways to fix it, but adding more content doesn't really solve the problem of the entire event being a hassle.
and then there's the whole problem with copyright
Read what rover said gseal
oh ye
it probably wouldn't be too crazy
but still ooa is optional
there was that whole sugg about that scrapped rogue weapon from ooa
mhm
well it wasn't "rogue" but it could be rogue if added
TY Rover.
Tbh, the entire DD2 Content isn't actually bad. Betsy's wings, Aerial Bane, and some other varying weapons are pretty good.
It's not that people skip over the OOA because of it's lack of content, it's because they don't want to waste 10 minutes just to get one weapon/item unless they're summoner. Even then, other better sentries exist.
the main problem a lot of people have is how long it takes
(almost like what I said.)
it's like a forced at least 3 minutes because of the cool down between waves
yes.
Also, the dryad really can’t handle selling anymore things.
She’s already selling boss summons/other world evil stuff, and she’s also going to have to add seeds in 1.4.
there is a mod that adds multiple pages to npcs
but that's relying on another mod which I'm pretty sure is not something we want
Calamity is meant to be a standalone mod.
ye I basically said that but on that note they could try to add multiple pages
or spread boss summons out more
That feels exceedingly unnecessary.
fortunately dryad selling boss summons is a config
this was on the topic of adding ooa boss summons
even fargos doesn't add smth like that
I’m p sure they do
It might be because of weird code or something.
@ashen warren OOA's lack of content isn't the prime reason for people overlooking it, but because of how ungodly long the event takes.
'ight
Sure, it could use more, but
A) This is Calamity, not vanilla
B) the fact that it takes so ungodly long takes precedent (in my, and I'm guessing most people's, eyes) over the content of the DD2 crossover
Understandable
At the same time....I'm unsure of if this actually breaks any don'ts. I don't believe it does, just that most people would really hate if the current OOA would become required, so I would include at least something in the suggestion about the current OOA's time sink.
Well he doesn't mention anything about it becoming required, just addin more to it
True, so I think it's fine to be sent to voting.
Or just reduce the amount of enemies that you need to kill 🤷♂️
Or make the enemy spawning speed be tied into your spawnrate (and inter-wave countdown)
so you can Zerg it and have a quick event
Or just increase the spawn rate in general, that works too.
Well the event was designed around the current rate
amount for the player to get overwhelmed or not if prepared
so I think havin a speedy event should be optional
Too specific to be a config I guess?
Ehh it could be a config too yeah
Wonder how this would work
I mean didn’t calamity already add something new to OOA? Or is that not actually a DD2 thing and its just a calamity thing
[[Vesuvius]] I think this is the one
Yeah that's the only one I remember
The
only one
its a very overlooked weapon since it can take hours to get
because each ooa is at least 3 minutes
Feedback before I post?
Rework the boss rush
With the addition of the Old Duke, he will need to be added to the boss rush, and I’m proposing 2 ways to help the boss rush and include him.
I have 2 ideas, each has its own paragraph
The boss rush has been the ultimate challenge for quite a while, which almost everyone tries at least once. Since its release in calamity mod 1.4, which came out in Nov. 2018, there have been countless updates to bosses' AIs, including the death mode overhaul and the current update with changes to ravager, providence, OD and DoG, birb’s recent rework, not to mention that 1.4 also completely reworked astralegon into aureus, which was put in the place of the former without any regard for its difficulty. Even though at the point where you fight the boss rush, your mobility is miles better than when you would have first encountered the boss, rebalancing it to show the differences in the bosses, and their difficulty ranked by the community would be very cool.
option 2
The boss rush, which is intended to be the hardest challenge the calamity mod adds to terraria (so far), the first parts are always just mindless flying away while using DPS memes like nanoblack reaper to beat the earlygame AIs. The 2nd hardest challenge, Scal, is different than most other bosses in that she doesn't start out as an easy fight, but rather a bullet hell that will easily kill an unprepared player. Thus, I suggest that rather than having the bosses one after another, they could be doubled or tripled up to make it much more of a challenge. Some examples of this would be grouping bosses by biome/type, or just putting bosses together in a way that it keeps the difficulty balanced. This could include mecha mayhem, queen bee and PBG, perforators and BoC,or could be random, with the exception of the last 4 in the typical boss rush, since they are very difficult on their own. This would easily give it much more of a challenge feel, although it could be difficult to balance.
What is option 1 actually asking for?
That could be a bit clearer yeah
(I don't know why you led into the final sentence talking about mobility)
I have an idea
Put mini mainlines under each of the options so you have context for the paragraph you're about to read and so people don't need to read the whole thing to parse what the option is
("mainline" meaning that. The main sentence at the top of your suggestion)
That's better yeah
cool!
Now what I'm wondering is
if each option should be separated into its own suggestion, so that people can choose which one they prefer
or if doing so would inadvertently cause the votes to get divided so neither reaches 170
yeaaaaaaahhhhhh that's a bit of a problem.
I guess I'll split them up then
I can edit my current post to halve it
then when slowmode runs out post the other half
how's that 
Fuck we might now have the problem of chaining.
oh true
lemme remove that top part in the last one
although chaining is more like "in response to X's suggestion, do this" according to the doc
idk tho it's a mod's choice
Not sure if the sentence below the first one should be changed to no longer mention 2 suggestions
Maybe
I'll remove it just to be safe 
epic!
I'll give em some time for others to provide feedback, but I'm aight with em
great, thanks!
👍
Astral Deus with another boss 
a lot of the bosses on boss rush that aren't the early fodder bosses actually put up somewhat of a fight
like duke fishron
true, that's a reason for a rework
he ends a lot of nohits and bossrush runs
I like the second one
it would spice up the boss rush a ton
and make it more challenging
Duke combo 
but it would also make it way more luck based
because more than 1 boss at a time with different AI does change things quite a bit
Eh, nah, just a nerf
and he doesn't drop anything good
Or just move him up a tier idk
that sounds like he needs a nerf, not a full rework
and he doesn't drop anything good
@violet dagger wtf his drops are pog
carrion is the only fodder one
ngl DoG is a joke rn
he is getting a stat nerf
ye
took me 2 attempts in rev
like why did they remove the laser portals in the second phase
they were perfectly fine
3 - Reduced Old Duke's base DR from 60% to 50% and reduced his base defense from 140 to 100. Old Duke now has 0% DR and 0 defense while tired instead of having 15% DR and 35 defense while tired. - Done
I mentioned that in my 1st sugg
death dog is much harder than rev
because of the head
yes
I've yet to do death mode
head in rev does literally no damage
I disagree
20% dog catches most off guard
i wouldn't say 600 damage is no damage
You get doublefucked by the head and its subsequent segment due to custom i-frames
how I learned that dogs head can bypass godmode: I used the ancient seal from fargos
I was messing around
and found out the hard way that dogs insta kill head in death means insta kill
dog in 20% is fuck you mode
actually br dog in general is just "im about to end this man's whole career"
BR DoG gets shredded extremely fast by most good BR weapons
Contagion can kill DoG by flying upward and shooting down before a laser wall goes off, it just cheeses him
@raven moon boss checklist makes treasure bags appear on the map if that works for you
fair
(and some other objects like Celestial Fragments, Boss Checklist puts on the map)
oh yea
actually maybe not
that could be annoying
imma go to bed soon so if u want to ping me about it, dm me
also @swift wadi how do these make it to #suggestions-voting ?
a moderator clicks a react button and a bot sends it to the channel
No worries, but yes that is how it works
Seems cool, though the lore reason could be argued, simce they're craftable now
Right, yeah
@raven moon "Only 1 lore of each boss exists so if you lose it, it is gone forever."
This is no longer the case
Yeah just take out that bit
Yes
Gnight
Night
GN Sandvich
I realise this isn't a very ... big change, but it's still something I figured would be kind of nice regardless.
smaller sugs are always appreciated
^
not all suggs need to be big
and are more likely to happen
yes

considering the first summoner weapon in the game has it, I see no reason for wulfrum not to
yup
honestly i think it was a mistake to make him easier to despawn to solve that issue to begin with, not just because people don't like when a boss just suddenly despawns in the middle of the fight, but also because making him easily despawn didn't even fix the issue
yeah, you have a point
you'd just have to pace yourself a bit more carefully I'm guessing
you could just run far away while he's dashing, and keep him on screen for a short moment while he stops dashing, without him ever despawning
it wasn't even that hard to do
that was the only way i ever had him despawn yeah
back then you could basically just do this for half the fight
@crystal nimbus no meme suggestions
no 1.4 sugs either
yeah no meme suggs please, ty
@raven moon don’t treasure bags already show up on the map?
only with boss checklist
^
ah
Both are happening next update
@sudden osprey
(wait really?)
Duke’s damage reduction was lowered and DoG gets new abilities
(u sure?)
oh damn
Right, his DR
(dog got made arguably easier tho)
#changelogs message Old Duke change
How do you make DoG easier 
71 - DoG laser walls given Empress of Light-like laser trail telegraphs and sped up laser velocity a lot.
by giving his most dangerous attack a telegraph
is laser wall really "his most dangerous attack"? does it change it rev/death or something cause it's just walk to the left and short hop to completely invalidate it
New guardians could be harder
I'm wondering how much easier that'll make DoG overall
cuz it changes how you approach the laser wall attack
at least it will make it more interesting than just sprint to the side the quickest you can
i think its a good change
If CosGuards haven't been given any extra HP, defense, or DR then they prolly won't have much effect
Gotta assume CosGuards will do something or else the change prolly wouldnt have been made
and yes they are noticeably faster now
also, since the lasers come from every direction except down... doesn't that mean the telegraph lines will just be a massive grid
yep
ah yes, because we needed even more visual distractions during dog fight
?
those are telegraphs
just go where there isnt a line to dodge
its not a visual distraction
I don't think DoG has too much goin on, does he?
yea
Thought he was among the simplest of the post-ML bosses
the bg is a flat color, dog is offscreen most of the time
, the guardians dont take up a lot of space on the screen...
tbh with this new change you'd might not want to run at all during the laser walls, rather sit still and focus on reading the lines
mhm
infinite hover mounts would probably be very useful
just find a safe spot and float
ye prolly
anyway
I'm not sure if this suggestion should be approved now(ish) or if we should tell him to hold onto it till after the update drops
wait imo
though I do agree duke is currently way, way harder than dog
I don't think the changes would buff dog or nerf old duke enough to change it, but we'll see
buff dog because everyone already said he was too easy 
I'd rather the sentinel phase be axed more than anything else, incredibly easy and takes forever 
eh, its an original mechanic and only happens once
the hardest time to kill him is by far the first though
^
I think it'd be cooler if it was only a first attempt thing but it gets annoying and tedious the 10th time
Happens multiple times if you happen to die in P2
yea
I mean DoG is really a nerve-wracking fight on death, just based on the head instagib, it's just that maybe the jump from rev to death is too wide, idk tho
it isn't, the head instagib was the only thing that got me in my attempts apart from one attempt
maybe I'm just better at the laser walls than I used to be
I had some close calls but I think I died to anything but the insta kill head once
Yes but this is what i meant, since you don't have the instakill head in rev, ppl that did a death playtrough and go down to rev find it a lot easier than in death and just say it's easy
I'd rather the difficulty increase be based more on meaningfully more difficult mechanics than the "bam 1 mistake and you're dead" head to be honest 
I mean i think it's pretty fitting for DoG and it's not like avoiding the head is incredibly hard
I'm not saying it's unfair or too hard
I had much more trouble with providence than dog
i saw a post on the subreddit saying that dog was "the most fun and interesting fight in the whole mod"
and... i'm not saying dog is bad, but i would not call it the most interesting fight by any metric
In rev the head is still pretty dangerous even if not instakill 
And yeah dog could have more interesting attacks than head ram and laser walls
I just don't like how the only rev -> dm change I can think of that makes much of a difference atm is the instakill head
which definitely makes a big difference but it could be more interesting
Ye but since there isn't anything else that threatening in the fight you can more easily heal up even when you get hit with the head
isn't dog somewhat slower on lower diffs too
so you can avoid it easier
in expert you can outrun bluephase with an asphalt skybridge
He's just constantly at full speed iirc
Ye but tbh you'll take less time beating the boss legit than building the asphalt skybridge to cheese him
Well not outrunning him
They're already nerfing the f outta OD, also, buffing doggo 
i mean you go faster than bluephase with asphalt, but not that much faster - and purplephase catches up to you easily
Oh yeah bluephase is the one during which he flies, mb didn't know which is which since i play mainly on death mode
what about minecarts?
Honestly, if you count when DoG had the extended upper walls, he was painful
but then again you don't need to outrun this phase so you don't need to build the asphalt bridge
But yeah, DoG isn't the hardest Boss
Honestly his death lasers are the only pain in the ass in p2, but luckily I think they're getting a rework
Oh mbad i read it as dog is the hardest boss for some reason
I wouldn't call dm dog easy but he's not too hard either
and his difficulty is for the wrong reason, arguably (insta kill head) 
Ye but the mod is supposed to be balanced aroud rev
Also, I think I would still have a good time on OD. Never fought he, but with how good I do against Yharon and Duke Fishron, I don't consider he that hard
Yeah lmao, dog isn't that hard lol cries in 200 deaths
DoG was so annoying for me on Death that I just cheated he on Second phase always, I never died on the first anyways, I Just wasted time
did they fix that bug where if you got armageddon'd during phase one, phase 2 would still spawn
Yeah p1 is just boring
Tbh i find the instakill head a pretty good addition to the fight in death mode, makes you have to really focus during all the fight
Also the OD nerf wasn't really justified imo, the only thing I hated about the boss was his Insta enrage
honestly it might just be that I'm still trying to figure out how to do p3
I haven't actually beaten him on-tier yet
Well apparently like half the ppl found him too easy and the other half too hard soo
I just think he will be easy for me
He's not easy, but he was hard for the wrong reason
I'm really good on Fishron-like Bosses
His dumb enrage made the fight 100x more painful
old duke is a very different fight than yharon or regular duke imo
Ye but the predictive charges really fuck with your training from when i fought him with engame gear
there is certainly some inspiration but overall they play quite differently
Well, I have a good strategy
Bruh you didn't even fight him yet
Ok, so since the devs are already nerfing OD, wouldn't that make the sugg null?
Just fly up, descend and dodge everything
It won't work, OD has predictive charges
Let's see 
And yeah the sugg is kinda null since bothe the fights are getting reworked pretty significantly
is OD actually getting reworked? I thought he was just being made a bit less tanky
The OD nerf is not super significant and we don't know if the DoG changes make him any easier or harder
Basically
@sudden osprey Hold onto your suggestion. Wait for the upcoming update to release and then give the bosses another try with respective proper gear, then see if your sugg still applies (because it's currently unknown whether or not it will).
If it does, repost it. For now, prolly best to not suggest it.
Bruh it literally makes his def 0% as well as his dmg res during his resting phase
He will become a melted duke on a cone
Also @ionic falcon I would mention consistency with other ores in your suggestion. Auric is the only ore with no renewable resource iirc.
Your argument on its own isn't really that strong because it's highly unlikely you will be crafting all Exo items for every single class
ok i edited it, thanks for the input
Thank you, and np
though with the addition of auric toilet, i suppose there is now a possible scenario where you'd run out of auric ore in your world
It would be worth it
If you're in a medium world there's probably enough for all your needs
but what if i make 10k auric toilets and now im softlocked from scal
that would be a shame
Would still be worth it
build a castle out of auric toilets
im just saying with a consumable auric item, there's now potential to run out
even if it's dumb and would never actually happen
but what if i make 10k auric toilets and now im softlocked from scal
@unkempt bolt Create a new world and kill Yharon in there
Although making everything in the game renewable would be great
i-- i actually did make every auric/shadowspec item and grinded for them...
the hardest things to farm were auric ore and scoria ore for the life alloy
Did you have to create a new world?
i had like 4 or 5 i believe, i didnt fully destroy each one but i just went through with crystal crusher in the easiest to navigate areas and used a ceasless hunger potion to collect

it's highly unlikely you will be crafting all Exo items for every single class
@hollow shell If it's unlikely, that doesn't mean it shouldn't be possible
Yeah sure I just don't think it on its own is a very strong argument
no i fully agree that consistency is probably a better argument
also apparently way more ores can be gotten from enemies that i realized
i think sea prism(wiki counts as ore) and exodium clusters are the only ones you cant get from enemies
And the ones that can't can be gotten from enemies can be gotten through other means
Crates, extractination (tho not renewable), or direct crafting
crates are powerful
also you can get prism shards from enemies and those turn into sea prisms
oh true
yeah ok auric is the only one that has a finite amount per world
bc exodium u get from luminite and fragments
i rewrote my suggestion and put the consistency part first as i feel it is more important
I literally made a sugg about this before and nothing happened
oof
remember: because of how Death worms work, each segment has the full health of the worm
so you just get like 20k health as an enemy for existing in the Cavern layer
So, this seems like an easy approve.
Bluecheck.

how has this been in the game for so long
also earth elementals in death mode are cancer and once i confirm that death mode is making them faster im going to make a sugg
they literally just fly at you and kill you instantly
they didnt need to be buffed
I mean tbf if this really is an oversight, couldn't you directly pass a message abt it in the dev serv?
now its just impossible to survive if they catch you by suprise
So, any problems with the latest 3 suggestions before I approve them?
they all look fine
no
did it not get to the dev server?
About Brav's i personnaly think it's weird that super pots are replaced so quickly (serving only for 1.5 bosses)but it's not really a great argument against it
It will be a bluecheck yes
Pretty common suggestion, and we had one about a month ago
✅ ☑️ ☑️
That super pots get replaced too quickly?
... yeah, that sounds about right
Not really an argument against his sugg tho
bad
@wide tide You need a separate header line for your suggestion
Separate as in use Shift+Enter
also a don't since old mechanics iirc
Ye
That's true
I can't remember how we dealt with adding configs for old features
everyone i have talked to who dislikes calamity mentions the hit counter
and yes they have outdated info but
Damn. Well I tried atleast
should be indicative of how awful a feature it is
I wonder.... if auric slime and king slime got into a fight, who would win?
Probably Auric
carl
XD
they wouldn't
King Slime isn't the king of jack shit
Auric Slime and Queen Slime though...
fake king
give some respect to my man, at least he can't be cheesed so easily now
slime god beats queen slime
Queen Slime may win through sheer numbers with her Minions
anyway I'll approve these now
okay
Queenslime is fuck

king slime is king of green slimes on journey mode
i made the mistake of doing a melee master playtrough to begin 1.4
you just have to be tanky, thats all
Nah tanky desn't work, you get overwhelmed with little shits, i cheesed her with a grav pot, anyway, lets get back to suggs
Any problem with Sandvich's sugg?
Maybe a tad bit too specific at the end but other than that it's fine
don’t see any issues w it
Aight
I suppose uhh
@raven moon You could simplify your "bosses that should not have the marker" segment to generalize the similar aspects of everything you list
ok
Such as: "Boss servants or any sub-bosses that do not drop loot or treasure bags (such as Dark Energies or Calamitas's Brothers) should not be given map markers."
like that
".. as that would cause screen clutter and would not be useful to the player."
done
dark energies on the map just sounds like hell
yeah
Can don'ts in the doc be numbered?
Reason?
But that's unhelpful
summarizing what the Don't's purpose/reason is is more useful
instead of saying "Dev item suggestions aren't allowed", it's "Ahem, Don't #3"
@rugged olive Two suggs in one is a bad idea.
@rugged olive Not really how the suggestion channel is meant to be used.
More specifically, your suggestion is way too general and encompasses the entire mod, and you shouldn't have more than one point in your suggestion
Oh shoot sorry
I mean alot of what you are saying it vague
^
“Scale down the boss fights so that they are not impossible”
Is there a specific fight you are stuck on because if its a multiplayer run some bosses are really annoying
The game is balanced for singleplayer
mp is easier wdym
(with a raw, 0% health scaling multiplayer bosses get melted super hard)
I stood still the entire fight
example footage https://youtu.be/x-jREo-5lSk
but anyways, not the topic of discussion; this sugg is literally asking to delete calamity style

¯\_(ツ)_/¯
welp time to redo every spritie to be vanilla style
It was a suggestion
fair enough flabber
Sorry the new leviathan sprite too good please downgrade it
I never meant to make anyone stir crazy over my own opinion
And reanimate it
I even said I liked the style
opinions are supposed to be really open here
People have brought up the art style alot before and while it doesnt fit entirely with vanilla’s style changing every sprite at this point is impossible
there's kinda nothing wrong if someone responds that way 
The issue with the suggestion is how unhelpfully general it is
Essentially asking to rebalance most bosses and touch up or redo many of the mod's sprites
Calamity’s artstyle is a part of what makes it unique
And in my opinion its generally better than vanilla’s sprites
Less grainy
actually when JE releases its batches of resprites for the first time it was kinda a "haha vanilla went calamity style" moment
And I personally enjoy the mod
especially shading
Well, I'm aware of how difficult it would be to redo everything that calamity devs already done so I'm not gonna say anymore ony suggestion
Instead
I'm going to see what I can do that will help the mod without making it seem I wanna destroy everything 
I do have a question tho
What happened to the Avalon mod?
It existed in 1.1, in its most well-known incarnation
Got a standalone adaptation in 1.2 called Exxo Avalon
and there were plans to redo it again for 1.3, and progress was made, but I don't know if it ever got anywhere significant
It could come back fully in the future but don't count on it
Probs won't xD
If you think that calamity's artstyle doesn't fit with vanilla, then you should download the Calamity Texture pack
Wait, are there still attacks from bosses that can bypass godmode in calamity?
two attacks
Yes, DoG's head in Deathmode and Yharon's bordernadoes
Hmmmm 🤔
I really don't get this new sugg
If you find it too hard then go to another difficulty
Bosses aren't impossible
I personally don't find the bosses that hard
If you start off death mode on your first playthrough then ye I'd expect you to think it's hard
They were for me when I first killed them, but they aren't too hard
Meah
Ye same I had to cheese a ton of them
Just an opinion :>
But, at the same time, Yharon was easier for me than ML
Also redoing sprites is a don't
and redoing a lot of something is also a don't
and 2 suggs in 1 is a don't
Like redoing the whole art style
3 don'ts in one sugg 
I'm gettin it out of here
yeet it
Didn't they say in the qna that boss sprites take months to make?
Animations are probably why
animations were probably why
Probably
Some of them are initial design and execution, like Providence a while back
and animations weren't really an issue
because Nitro was an absolute beast
was?
- where is the suggestion part?
- play on an easier diff if you find it too hard, or learn the bosses
- what does thorium have to do with calamity? calamity paves its own path and balances everything accordingly
if you like the art then why are you asking that all of it get changed?see 3- devs aren't the only people in suggs
@rugged olive
Let's discuss the br sugg then
((probably wasn't the best course of action to ping with that, objectively))
Meah, I dunno. Kinda gave up Abit lel
The doubling up with some stat nerfs would definitely spice up br a bit
I feel like the boss rush suggestion is probably fine
Ye
in terms of validity
I fell like it would need a lot of testing tho
because if they were paired up then at the end you wouldn't even be able to beat it without getting hit
Well it's unfair in the perspective of the bosses for like 1/2 of it
you annihilate them
I guess he could make it clearer that the option could only apply for the earlier bosses
Nah, fighting early prehm bosses 1 oon 1 with endgame mobility isn't fair
The problem they're outlining with that is dps memes like both endgame rogue weapons
yeah i agree first few stages of boss rush are pretty meme
And also br isn't made to be nohitable
doubling up would be pretty interesting honestly
@languid quartz You could make it clearer in your sugg that it's possible for only the earlier bosses to be doubled/tripled up, and the later bosses would be 1-on-1
You do mention it once, but I've seen more than one person bring that up as a counterpoint, so it could be clearer
It definitely would only work for early bosses
Yharon+doggo is not going to be a good combo
Yharon + the 2 dukes
Polterghast+plantera
I haven't played death mode so I can't really comment on the new sugg
Aesthetic isn't a bad thing
Maybe she could do it during a bullet hell
adrenaline burnout isn't a thing anymore and hasn't been for a time
He doesn't mention burnout
I feel like we could at least not make it a generic transition
and yeah it could be during a bullet hell so it doesn't waste your time
^
heavily implied by saying inefficient adrenaline usage
I assume he's talking about activating an adrenaline and then she goes into the phase transition, so the rest of your usage is ineffective cuz she's invulnerable
epic interpretation
Also, it does influence the attack pattern
I don't think it does?
it does
it did in the past iirc
She does a mobile attack right after the transformation
actually im going to change a thing
She could either start the fight already using her phase 2 sprite
I'm pretty sure her phase 2 sprite is supposed to represent her being half-broken
It used to be
no
now she's powered up
yes
(We could make it so she uses the P1 sprite during bullet hells and Brothers, and the P2 sprite when she's active, to indicate when she is and isn't directly harmful)
So basically in player terms, she's just used infinite rage+adrenaline
Well her sprite, and presumably her attacks, are going to be altered in the near future anyways
Hmm i don't think that would be a great idea, you can't eally tell the difference in the middle of all the chaos
Well yeah it's not an exclusive indicator
the most obvious one is that she's moving around and shooting at you, or she isn't
It's just the sprite would be another little detail of enforcing that
Well I'm used to Baum's upload schedule, so "near" prolly means something entirely different to me
Usually, people don't care about her looks in the middle of the fight, but those details are cool
another thing is if want to keep the phase 2 trasition maybe an interesting thing would be something like the pillar shield lifting effect so it wouldn't necessarily make her invunerable or stopping attacking
yeah I was thinking it could just be a burst of dust or some other effect, with accompanying sfx
Obscure her for a split second so she can transition into the other sprite
shader abuse
And maybe it could send off a blast of brimstone darts
annoying part of the transition imo is that she sometimes just decides she'll vibe outside the arena
which isn't really an issue but just a minor annoyance
even if it does make her still go invincible or stop attacking it would be much shorter
@hollow shell fixed it- how's it look?
Yeah that's good, thank you
great, thanks for the feedback!
👍
do i need to change anything in my suggestion?
It looks good to me
Boutta approve Bronze's suggestion
Anybody got any final feedback?
seems fine to me
Yeah, seems fine
Seems fine
Cool
did I seriously forget to add autofire to wulfrum remote? 


I was about to say, i always found it Strange how i had to tap my Mouse in order to summon the Drones. Unlike other Summon weps
stuff like that is an oversight. I can fix that later.
🏁 then iirc
if I do it, then maybe
it already has autoReuse set to true...
checked in game and it autofires for me
checked the last 4 times the file was touched in git and nothing about autofire shows up. (this goes back until like January)
I can't find any evidence to the contrary
@arctic wren
Misclicked, sorry.
We all make that mistake
Gotta use Shift + Enter
Added reasoning, tell me what you guys think of it.
Generally, calamity doesn't rework vanilla nonsense, but it's not a set in stone rule so the suggestion seems fine. The problem might arise because people really don't like HM ore mining, as crafting 3 pickaxes for just 3 ores that are exactly the same tier is pain.
Perhaps using Titanium as the thing that people don't use was a poor choice of example
Personally I already like the contrast the armorsets have with each other, adamantite is still strong in it's own respect, as well as the other armorsets
Sometimes people will prefer raw stats over gimmicky setbonuses
Like me
in general people prefer stats over gimmicks
cough Tiki Armor's extra minion is trash cough
^ Lmao this
Yeah people underestimate how good adamantite can be against cryo or mech bosses, or even levi
many people stick to calam armors for the whole playthrough
Just like...there's no reason to use gimmicky setbonuses. Think about the forbidden armor, which is a fun armor set that grants a variety of bonuses to summoner, including allowing them to use other weapons!
but most people don't use it, bc
A) Summoner prefers the stats/bonuses of Spider Armor over the tornado
B) Magic prefers Titanium bc it grants better overall stats iirc
The only class that usually uses it is Rogue, but they don't have a hm pre-boss set.
Plus in order to avoid a straight buff, you would have to balance the stat bonuses of the armors, which some people might hate
Gimmicky set bonuses don't have to be bad.
If keeping contrast is important, I could sugg that the stats these armors buff get changed.
I'd rather not have a setbonus if it means sacrificing raw stats
Ammo preservation, movement speed, and melee speed don't do much.
Especially ammo preservation when luiafk exists
I think that a focus on stats also gives tier one and 2 ores little purpose.
Considering that tier threes have better stats.
Nice suggestion puncak.
thanks
ye, seems good serius.
Stats can still be useful in adamantite's case, especially for melee, faster swing speed and more movement speed can be crucial for bosses like cryogen
i'm just doing a ranger playthrough and flamethrower is like the only weapon without different ammo and it makes me sad
profaned gel 
auric gel
But yeah, maybe offering setbonuses to the lower teir armors may be a decent idea
waifu gel
There was another idea i saw one time that purposed making ore class-specific, but that seems like a waste of good sprites tbh.
Making them on the same teir isn't half bad either
That could make stats vs gimmicks work, yeah.
Frankly, I don't see the purpose of T1 and T2 ores when you compare them to T3. Sure they're nice for different weapons, but at the same time they force you to spend more time in the buffed underground instead of searching above ground for weapons.
I'd also like a rework of all ore weapons to, to make more unique.
Maybe make one set glass cannon, one set middle ground, and one set less damage but more tanky
Like having the orchicalcum sword produce petals on hit, for example.
Wait some people don’t fish for hardmode ores?
Eh everyone's prolly gonna use modded weps anyways
^
I don't, I hate fishing for some reason
Why would anyone want wraiths and random bits of evil biome
Fishing is pretty boring.
Yeah
It also takes a while.
It's like reforging but slower
Just use the multiple rod trick
At least the game basically hands you all the angler accessories post ds
I think the suggestion of buffing hm ore sets is valid, just that I personally have a big problem with it (and hm pre-boss ores in general)
I agree with the idea of your sugg, but you should word it better.
Tell the actual rarity, mention how you need it for diving gear, which is important for exploring the abyss.
Alright
@vagrant zenith You tried trashers at all?
I thought they had 5% chance which is less than a shark?
unless they changed shark's drop rate of diving helmets and it isn't on the wiki.
With the defiled (or deflied idk that’s why I call it the rune) rune it’s 7%
It's 2% than sharks, true. However, Trashers are a bit better at spawning imo.
Trashers spawn much more commonly than Sharks in my experience
It also drops from Trashers
Ok I might have been like “yeah trashers can’t be a big deal” and completely ignored them
mhm
This suggestion is also worded pretty aggressively
as sharks are not an "insanely rare" enemy by any means.
Nah, not rude.
Just rewording it will be fine
It's fine to delete your suggestion if a detail comes up that you hadn't thought of before.
That too
What suggestion
Who knows? I certainly don't see a suggestion
Clearly a mass hallucination
flamethrower sugg is good imo
calamity adds a bunch of flamethrowers to the point where a flamethrower only run is definitely viable, in addition to a flamethrower helm for shroomite
some much needed variety to their ammo is definitely not unprecedented
that would be pretty spicy, yeah
I wish I could suggest boss
I have what I think is a good idea
Basically you summon the boss in hell and start going upwards. The boss will also head upwards. If the boss's body hits you, you are one-shot, like a dungeon guardian. The boss would also fire projectiles that you would have to dodge. You cannot damage the boss, but when the boss reaches the surface, it will die and the loot will be suspended in a box. the boss would get faster the higher it is.
but you can't suggest bosses
Magic mirror...
.. indeed, you can't suggest bosses
gravistar sabaton fastfall with gravitation potion
Then izzy's suggestion of gravitation potion plus fast fall items
It's way too easy to cheese
This isn't even
like providence
like, we don't need to discuss this
Wait, does providence yeet you if you get too far away?
Hmm, I've never noticed
you gotta get far
I end up going too far during cocoon flame phases
and that ends up being my end in most provi fights
Am I the only one who feels that souls of night should be taken out of the brimstone elementals summoning item?
I think the flamethrower sugg is good to go
Straying too far away from Providence will inflict the Holy Inferno debuff onto the player, causing damage over time which exponentially increases in severity. This effect ends once the player returns to Providence's proximity.
yeah flamethrower is epic
Yea
even though i am mage main
@torn adder references for reference sake is a don't iirc
it is a don't yes
Hrn, I think it might apply here also tho... hopefully a glorious mod steps in to save us
Oh, k
oh
Pls help us spida
not sure on the viability of the sound
what do you mean by viability?
as in if this is valid
If it's a valid sugg
In other words, it may have a reason not to be purged immediately
Ping question mark?
Yeah this is a grey area, it does seems valid since the item itself is a reference
The reasoning might need to be beefed up a bit
ok
I think validity is the better term
Like instead of saying it's "just for fun" say it would make more sense, or something along those lines
Change the reasoning to something like consistency with the weapon it references.
I typed viability and meant validity 
Spida made me type it that way as well lol
also its shouldn't have an apostrophe when used for possessive but that's just me being super nitpicky
I always get that messed up lol
Well it's almost midnight where I live
english is hard
And my eyes feel like they're made outta lead, and I'm on mobile and...
Ok back on topic
possessive - no apostrophe, contraction - apostrophe
I meant it is, so it's grammatically correct
Remove the first sentance, unnecessary text makes it harder for the devs to go through suggs
After that it should be much better
the one about fun?
Yes
This seems like a good reason
Yep, much better, all in favor say "aye"
👁️
Oh yeah, make sure dan has made all the changes he needs
well of course I'll be waitin a while for other feedback
Speaking of which, do Guwa's and Samuel's suggestions look good?
Guwa's looks good to go into voting to me, so does Samuel's. I might not agree with them, but they deserve a chance
ye
Man so many suggs have made it to voting, wonder if it's because all of them are actually fair and not brain dead. Hopefully they'll help make a better calamity mod
That is precisely the goal c:
imo its the small suggs that make it through slowly build up to improve the mod
searching for fat seals on the internet
Nerf the gladiator set's defense.
I appreciate what calamity did in terms of giving this armor the love it needed, but it's gotten just a tad to strong. Let me explain my reasoning, it drops from hoplites which spawn pre boss and those can be farm relatively easily before any boss. This is where things get a bit.. Wow. The set in total has 16 defense, then +5 from the set bonus. That's 21 defense, which outclasses every armor up till molten/staigel in terms of raw defense. And in prehm defense is your best friend. Oh and it also gives rogue boosts, which up your damage. Having the set be this strong completely removes the need for others armors till post evil biome bosses if you're not going class specific.
How does this suggestion look?
Should it be nerfed in defense?
what’s the droprate for the armor as well?
maybe a drop chance nerf and a slight stat nerf would work
is it easier to get than obsidian?
the set bonuses are different though iirc
then a slight stat nerf is needed
I'll check them
obsidian has slightly more crit chance while gladiator has slightly more velocity
but gladitor also has +5% rogue dmg bonus in the set bonus
bring up a close in strength but later in accessibility armor ye
obsidian also gives heat immunity
That is a fair point, but sulpohurus is the set you get in t1 acid rain right?
Or is that t2 acid rain
tier 1
tier 1
Alright, gladiator has more defense than that set but less damage. Also, gladiator has more defense than aerospec.
yeah definitely needs a nerf esp if it’s also preboss
It is defintely pre boss
and not preboss in the same way molten is— which is to say, technically preboss if you literally work the convoluted path for it
Defense nerf, 21 def for a pre boss set is wowzers
+8% rogue dmg total isn't a big deal
Alright
So edit my message with saying it needs a defense nerf
But since I can make dmode queen bee tickle me in terms of dmg with this thing
yeaaah
I was able to facetank EoW basically
Not to be bossy, but I find that it's a lot more convinent if you just post the sugg in posting so it's easier to find.
I like checking for anything I might've slipped on before putting it in posting
Helps by putting it here
I put it in there, then edit it based on input.
looks good
This set with full warding is wow, dmode queen bee was tickling me for 14
Interesting.
I'm kinda suprised you were able to do that so easily. I thought it'd be hard to to tank earlygame bosses in dmode.
Not with a +21 def set backing up a full warding acessory set
She hits for 67 damage from dashes.
Dashes are predictable, I got hit by a stinger
and got that funny number
the tanking is even better on rev
Stinger damage isn't increased, makes sense.
Tbh you can stoneskip and get to molten armor, but yeah 21 armor for a set achievable pre-boss is kinda ridiculous.
indeed
21 on an easy to get pre-boss set, yeah.
valid and just reasons for a nerf
In the meanwhile I will enjoy using this for the rest of this hardcore pt in phm
and why not actually lock it behind DS
i do agree that it is absolutely broken against worms though
it just shreds EoW and deletes all vile spit
..wait no i read it wrong you did add an option to lock it behind DS
haha yes
yeah it should be nerfed
i would also add to the suggestion how it basically trivializes the EoW fight
there ya go
should add why it does trivialize it
it deletes all vile spit and shreds the boss itself
nice
much fairer point would be made if you just had it be against EoW/worm enemies
since sunken sea is post DS
the game isn't really balanced around sequence breaks
i'd say both nerf it and actually lock it behind DS
good suggestion
^
It was something that I have to suggest before it gets forgot in my mind due to the exams
Put it in a .txt on your desktop 
I'm more old-fashioned
I dont even know where I was hidding the ||hentai|| in my computer do you think I will remember where I save this sugg?


guess it'll be gone forever then
the ||hentai|| or the sugg?
both 
thats sad, I will never find my neko girls
@ashen warren broke two rules with that suggestion.
1: 1.4 content
2: Suggesting a Yharim NPC



