#suggestions-discussion

1 messages · Page 910 of 1

crude geode
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Repeaters are just cool looking bows, essentially.

fierce wadi
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yea there isnt any real functionality difference between them sadly

crude geode
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@ashen warren The only real part about this suggestion I find to be really valid is the deal about rocket launchers. The other examples are mainly just variations of other things that don't have a really valid subclass.

violet dagger
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who else saw the new torch god thing they added in 1.4.05

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some interesting stuff could be done with that once calam updates to that

earnest harness
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torch calamitas

karmic stone
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Yea but like

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1.4 sugg is a dont

violet dagger
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doing the ritual will summon lorde 2.0

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complete with decrease your electronic devices aural output package

opal bear
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add shadowspec torch

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you can't get the shadowspec back if you accidentally make some

wooden wedge
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are you a dev?

opal bear
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and the shadowspec torch works like a water candle but it makes the spawn rate x30

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I'm not actually suggesting this because it's a shitty idea

wooden wedge
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then why are you talking about it at all

opal bear
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Because I find it funny

wooden wedge
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cool.

indigo fog
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Is there anything wrong with the Raider's Talisman rework suggestion because it's about to be deleted

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it seems fine to me

violet dagger
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I can't really respond since I haven't done rogue

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so idk what its like

unreal viper
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Am I allowed to ping a mod to get them to do something about my sugg?

void kelp
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thank you for bringing it up

dry latch
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haven't played rogue yet either, but the effect reminds me of crit ascension by zer0 from bl2. that might be the intended behavior?

void kelp
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gonna reiterate: we really do appreciate you guys mentioning this because otherwise it sometimes goes beyond our radar

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we’d hate to see valid suggestions deleted

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literally ping me if you see a suggestion within like 10 mins of deletion that looks valid and I will take a look at it

crude geode
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So, shall we discuss the sugg about The Bee before it gets deleted?

violet dagger
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that new sugg I'm not sure about

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new old one's army content might need permission from the developers of dd2

wooden wedge
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I don't get why this new sugg has to do with calamity really

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,..,,/,.

crude geode
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^

gusty delta
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Reusing old events maybe??

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Like pumpkin moon and frost moon

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But idk if you can mess with the dd2 stuff

hollow shell
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wdym

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oh, DD2 permission

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Most likely not

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I have huge doubts they'd cause uproar for modding in DD2 related content to a game that has extensive DD2 content already in it

crude geode
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Should we discuss the bee suggestion before it gets auto deleted

hollow shell
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The reasoning doesn't seem super strong but I guess it's valid

crude geode
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same

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seems fine to be sent to voting

violet dagger
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looks good to me

crude geode
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(If you could send that over Rover, would be great)
Anyways, DD2 Content is...kind of just a slog. There's surely ways to fix it, but adding more content doesn't really solve the problem of the entire event being a hassle.

violet dagger
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and then there's the whole problem with copyright

crude geode
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Read what rover said gseal

violet dagger
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oh ye

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it probably wouldn't be too crazy

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but still ooa is optional

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there was that whole sugg about that scrapped rogue weapon from ooa

crude geode
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mhm

violet dagger
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well it wasn't "rogue" but it could be rogue if added

crude geode
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TY Rover.

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Tbh, the entire DD2 Content isn't actually bad. Betsy's wings, Aerial Bane, and some other varying weapons are pretty good.

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It's not that people skip over the OOA because of it's lack of content, it's because they don't want to waste 10 minutes just to get one weapon/item unless they're summoner. Even then, other better sentries exist.

violet dagger
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the main problem a lot of people have is how long it takes

crude geode
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(almost like what I said.)

violet dagger
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it's like a forced at least 3 minutes because of the cool down between waves

crude geode
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yes.

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Also, the dryad really can’t handle selling anymore things.

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She’s already selling boss summons/other world evil stuff, and she’s also going to have to add seeds in 1.4.

violet dagger
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there is a mod that adds multiple pages to npcs

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but that's relying on another mod which I'm pretty sure is not something we want

crude geode
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Calamity is meant to be a standalone mod.

violet dagger
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ye I basically said that but on that note they could try to add multiple pages

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or spread boss summons out more

crude geode
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That feels exceedingly unnecessary.

violet dagger
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ye

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just to summon betsy

void kelp
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fortunately dryad selling boss summons is a config

crude geode
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huh, odd.

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Never noticed.

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Still.

violet dagger
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this was on the topic of adding ooa boss summons

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even fargos doesn't add smth like that

void kelp
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I’m p sure they do

violet dagger
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let me check real quick

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I recall like a betsy wing item

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that summons him

crude geode
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It might be because of weird code or something.
@ashen warren OOA's lack of content isn't the prime reason for people overlooking it, but because of how ungodly long the event takes.

violet dagger
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yup there's a boss summon from fargos

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for betsy

ashen warren
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'ight

crude geode
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Sure, it could use more, but
A) This is Calamity, not vanilla
B) the fact that it takes so ungodly long takes precedent (in my, and I'm guessing most people's, eyes) over the content of the DD2 crossover

ashen warren
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Understandable

crude geode
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At the same time....I'm unsure of if this actually breaks any don'ts. I don't believe it does, just that most people would really hate if the current OOA would become required, so I would include at least something in the suggestion about the current OOA's time sink.

hollow shell
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Well he doesn't mention anything about it becoming required, just addin more to it

crude geode
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True, so I think it's fine to be sent to voting.

worthy fiber
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Maybe we should make the event faster

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Move the portals closer to the crystal HDfailure

heady storm
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Or just reduce the amount of enemies that you need to kill 🤷‍♂️

hollow shell
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Or make the enemy spawning speed be tied into your spawnrate (and inter-wave countdown)
so you can Zerg it and have a quick event

heady storm
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Or just increase the spawn rate in general, that works too.

hollow shell
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Well the event was designed around the current rate
amount for the player to get overwhelmed or not if prepared
so I think havin a speedy event should be optional

heady storm
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Too specific to be a config I guess?

hollow shell
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Ehh it could be a config too yeah

heady storm
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Wonder how this would work

hollow shell
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We got things like Celestial Pillar enemy kill amount as a config

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(100 or 150)

heady storm
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True

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Pretty sure adding more DD2 content would take a while though.

dapper coral
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I mean didn’t calamity already add something new to OOA? Or is that not actually a DD2 thing and its just a calamity thing

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[[Vesuvius]] I think this is the one

red stormBOT
worthy fiber
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Yeah that's the only one I remember

hollow shell
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The
only one

violet dagger
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its a very overlooked weapon since it can take hours to get

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because each ooa is at least 3 minutes

languid quartz
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Feedback before I post?

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Rework the boss rush
With the addition of the Old Duke, he will need to be added to the boss rush, and I’m proposing 2 ways to help the boss rush and include him.
I have 2 ideas, each has its own paragraph
The boss rush has been the ultimate challenge for quite a while, which almost everyone tries at least once. Since its release in calamity mod 1.4, which came out in Nov. 2018, there have been countless updates to bosses' AIs, including the death mode overhaul and the current update with changes to ravager, providence, OD and DoG, birb’s recent rework, not to mention that 1.4 also completely reworked astralegon into aureus, which was put in the place of the former without any regard for its difficulty. Even though at the point where you fight the boss rush, your mobility is miles better than when you would have first encountered the boss, rebalancing it to show the differences in the bosses, and their difficulty ranked by the community would be very cool.
option 2
The boss rush, which is intended to be the hardest challenge the calamity mod adds to terraria (so far), the first parts are always just mindless flying away while using DPS memes like nanoblack reaper to beat the earlygame AIs. The 2nd hardest challenge, Scal, is different than most other bosses in that she doesn't start out as an easy fight, but rather a bullet hell that will easily kill an unprepared player. Thus, I suggest that rather than having the bosses one after another, they could be doubled or tripled up to make it much more of a challenge. Some examples of this would be grouping bosses by biome/type, or just putting bosses together in a way that it keeps the difficulty balanced. This could include mecha mayhem, queen bee and PBG, perforators and BoC,or could be random, with the exception of the last 4 in the typical boss rush, since they are very difficult on their own. This would easily give it much more of a challenge feel, although it could be difficult to balance.

hollow shell
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What is option 1 actually asking for?

languid quartz
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an order rework

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prolly should specify that

hollow shell
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That could be a bit clearer yeah
(I don't know why you led into the final sentence talking about mobility)

languid quartz
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true

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one sec

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okay here goes

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posting the revised version

hollow shell
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I have an idea
Put mini mainlines under each of the options so you have context for the paragraph you're about to read and so people don't need to read the whole thing to parse what the option is

languid quartz
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yeah makes sense

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one sec

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like that?

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or did I misinterpret I could have idk

hollow shell
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Not what I meant

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I meant bold text saying what you propose

languid quartz
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lol that makes sense

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one sec

hollow shell
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("mainline" meaning that. The main sentence at the top of your suggestion)

languid quartz
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right

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how's that?

hollow shell
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That's better yeah

languid quartz
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cool!

hollow shell
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Now what I'm wondering is
if each option should be separated into its own suggestion, so that people can choose which one they prefer
or if doing so would inadvertently cause the votes to get divided so neither reaches 170

crude geode
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yeaaaaaaahhhhhh that's a bit of a problem.

languid quartz
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true

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but slowmode is a thing

crude geode
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The thing is that like.

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The Devs could also decide really.

languid quartz
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I guess I'll split them up then

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I can edit my current post to halve it

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then when slowmode runs out post the other half

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how's that HDfailure

crude geode
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Fuck we might now have the problem of chaining.

languid quartz
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oh true

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lemme remove that top part in the last one

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although chaining is more like "in response to X's suggestion, do this" according to the doc

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idk tho it's a mod's choice

hollow shell
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Not sure if the sentence below the first one should be changed to no longer mention 2 suggestions
Maybe

languid quartz
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I'll remove it just to be safe BanditHueh

hollow shell
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aight fair

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Cool now both suggestions should be fine

languid quartz
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epic!

hollow shell
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I'll give em some time for others to provide feedback, but I'm aight with em

languid quartz
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great, thanks!

hollow shell
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👍

gusty delta
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Astral Deus with another boss ech

rose latch
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a lot of the bosses on boss rush that aren't the early fodder bosses actually put up somewhat of a fight

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like duke fishron

languid quartz
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true, that's a reason for a rework

rose latch
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he ends a lot of nohits and bossrush runs

violet dagger
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I like the second one

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it would spice up the boss rush a ton

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and make it more challenging

gusty delta
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Duke combo HyperFailure

rose latch
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but it would also make it way more luck based

violet dagger
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old duke def needs a rework

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hes way to powerful for post polter tier

rose latch
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because more than 1 boss at a time with different AI does change things quite a bit

gusty delta
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Eh, nah, just a nerf

violet dagger
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and he doesn't drop anything good

gusty delta
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Or just move him up a tier idk

frail mantle
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that sounds like he needs a nerf, not a full rework

rose latch
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and he doesn't drop anything good
@violet dagger wtf his drops are pog

violet dagger
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ye

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I usually skip them

rose latch
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carrion is the only fodder one

violet dagger
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for dog daemons flame destroys him

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it's just that he needs a stat nerf

languid quartz
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ngl DoG is a joke rn

rose latch
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he is getting a stat nerf

violet dagger
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ye

languid quartz
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took me 2 attempts in rev

rose latch
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wait and see how that is

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then suggest if you want

violet dagger
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like why did they remove the laser portals in the second phase

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they were perfectly fine

rose latch
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3 - Reduced Old Duke's base DR from 60% to 50% and reduced his base defense from 140 to 100. Old Duke now has 0% DR and 0 defense while tired instead of having 15% DR and 35 defense while tired. - Done

languid quartz
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I mentioned that in my 1st sugg

rose latch
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death dog is much harder than rev

violet dagger
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because of the head

rose latch
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yes

violet dagger
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I've yet to do death mode

rose latch
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head in rev does literally no damage

hollow shell
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I disagree

rose latch
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20% dog catches most off guard

languid quartz
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yeah but I didn't get hit by the head once either attempt

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he could use a buff

frail mantle
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i wouldn't say 600 damage is no damage

hollow shell
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You get doublefucked by the head and its subsequent segment due to custom i-frames

languid quartz
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true

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just don't get hit by the head

violet dagger
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how I learned that dogs head can bypass godmode: I used the ancient seal from fargos

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I was messing around

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and found out the hard way that dogs insta kill head in death means insta kill

civic gust
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dog in 20% is fuck you mode

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actually br dog in general is just "im about to end this man's whole career"

swift wadi
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BR DoG gets shredded extremely fast by most good BR weapons

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Contagion can kill DoG by flying upward and shooting down before a laser wall goes off, it just cheeses him

swift wadi
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@raven moon boss checklist makes treasure bags appear on the map if that works for you

raven moon
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i would like just a normal version that calamity includes

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because why not

swift wadi
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fair

hollow shell
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(and some other objects like Celestial Fragments, Boss Checklist puts on the map)

raven moon
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oh yea

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actually maybe not

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that could be annoying

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imma go to bed soon so if u want to ping me about it, dm me

earnest harness
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a moderator clicks a react button and a bot sends it to the channel

raven moon
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oh

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in that case sorry for the ping

swift wadi
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No worries, but yes that is how it works

golden narwhal
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Seems cool, though the lore reason could be argued, simce they're craftable now

hollow shell
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Right, yeah
@raven moon "Only 1 lore of each boss exists so if you lose it, it is gone forever."
This is no longer the case

raven moon
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oh right victory shards

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well most of it is still relevant

hollow shell
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Yeah just take out that bit

raven moon
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can u craft some of the no use lore?

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done

hollow shell
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Yes

raven moon
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im going to sleep now

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imma go to bed soon so if u want to ping me about it, dm me

hollow shell
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Gnight

golden narwhal
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Night

subtle oracle
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GN Sandvich

arctic wren
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I realise this isn't a very ... big change, but it's still something I figured would be kind of nice regardless.

hollow idol
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smaller sugs are always appreciated

crude geode
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^
not all suggs need to be big

hollow idol
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and are more likely to happen

crude geode
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HDfailure yes

arctic wren
hollow idol
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considering the first summoner weapon in the game has it, I see no reason for wulfrum not to

arctic wren
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yup

subtle oracle
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This Sugg seems valid

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short and to the point

indigo fog
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honestly i think it was a mistake to make him easier to despawn to solve that issue to begin with, not just because people don't like when a boss just suddenly despawns in the middle of the fight, but also because making him easily despawn didn't even fix the issue

arctic wren
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yeah, you have a point
you'd just have to pace yourself a bit more carefully I'm guessing

indigo fog
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you could just run far away while he's dashing, and keep him on screen for a short moment while he stops dashing, without him ever despawning

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it wasn't even that hard to do

arctic wren
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nice

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from the sounds of that I'm guessing it's when he's off-screen for too long?

indigo fog
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that was the only way i ever had him despawn yeah

gray nebula
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@crystal nimbus no meme suggestions

hollow idol
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no 1.4 sugs either

tawny gyro
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and it breaks the future content rule

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kill sugg

indigo fog
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meme suggestion has been posted please delet

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@zenith hazel

zenith hazel
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yeah no meme suggs please, ty

void kelp
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@raven moon don’t treasure bags already show up on the map?

distant gyro
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only with boss checklist

indigo fog
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^

void kelp
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ah

hollow idol
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Both are happening next update
@sudden osprey

hollow shell
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(wait really?)

hollow idol
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Duke’s damage reduction was lowered and DoG gets new abilities

gray nebula
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(u sure?)

sudden osprey
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oh damn

hollow shell
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Right, his DR

gray nebula
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(dog got made arguably easier tho)

hollow shell
hollow idol
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How do you make DoG easier ech

gray nebula
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71 - DoG laser walls given Empress of Light-like laser trail telegraphs and sped up laser velocity a lot.

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by giving his most dangerous attack a telegraph

earnest harness
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is laser wall really "his most dangerous attack"? does it change it rev/death or something cause it's just walk to the left and short hop to completely invalidate it

hollow idol
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New guardians could be harder

hollow shell
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I'm wondering how much easier that'll make DoG overall
cuz it changes how you approach the laser wall attack

gray nebula
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at least it will make it more interesting than just sprint to the side the quickest you can

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i think its a good change

hollow shell
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If CosGuards haven't been given any extra HP, defense, or DR then they prolly won't have much effect

ancient crow
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i wonder how much faster the lasers will be

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because it does say they'll be faster

hollow shell
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Gotta assume CosGuards will do something or else the change prolly wouldnt have been made

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and yes they are noticeably faster now

ancient crow
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also, since the lasers come from every direction except down... doesn't that mean the telegraph lines will just be a massive grid

gray nebula
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yep

ancient crow
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ah yes, because we needed even more visual distractions during dog fight

gray nebula
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sadcat?

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those are telegraphs

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just go where there isnt a line to dodge

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its not a visual distraction

hollow shell
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I don't think DoG has too much goin on, does he?

gray nebula
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yea

hollow shell
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Thought he was among the simplest of the post-ML bosses

gray nebula
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the bg is a flat color, dog is offscreen most of the time hueh, the guardians dont take up a lot of space on the screen...

arctic wren
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tbh with this new change you'd might not want to run at all during the laser walls, rather sit still and focus on reading the lines

hollow shell
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mhm

gray nebula
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yea

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makes the laser walls dodged like you would dodge any other laser wall

ancient crow
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infinite hover mounts would probably be very useful

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just find a safe spot and float

hollow shell
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ye prolly

arctic wren
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yeah

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brimmy mount maybe

ancient crow
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even ufo would work

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witch's broom

hollow shell
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anyway
I'm not sure if this suggestion should be approved now(ish) or if we should tell him to hold onto it till after the update drops

arctic wren
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wait imo

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though I do agree duke is currently way, way harder than dog

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I don't think the changes would buff dog or nerf old duke enough to change it, but we'll see

gray nebula
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buff dog because everyone already said he was too easy peeposadgud

arctic wren
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I'd rather the sentinel phase be axed more than anything else, incredibly easy and takes forever job_sofe_anime

gray nebula
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eh, its an original mechanic and only happens once

arctic wren
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the hardest time to kill him is by far the first though

hollow shell
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^

arctic wren
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I think it'd be cooler if it was only a first attempt thing but it gets annoying and tedious the 10th time

hollow shell
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Happens multiple times if you happen to die in P2

gray nebula
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yea

onyx river
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I mean DoG is really a nerve-wracking fight on death, just based on the head instagib, it's just that maybe the jump from rev to death is too wide, idk tho

arctic wren
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it isn't, the head instagib was the only thing that got me in my attempts apart from one attempt

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maybe I'm just better at the laser walls than I used to be

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I had some close calls but I think I died to anything but the insta kill head once

onyx river
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Yes but this is what i meant, since you don't have the instakill head in rev, ppl that did a death playtrough and go down to rev find it a lot easier than in death and just say it's easy

arctic wren
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I'd rather the difficulty increase be based more on meaningfully more difficult mechanics than the "bam 1 mistake and you're dead" head to be honest slobbyjoy

onyx river
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I mean i think it's pretty fitting for DoG and it's not like avoiding the head is incredibly hard

arctic wren
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I'm not saying it's unfair or too hard
I had much more trouble with providence than dog

ancient crow
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i saw a post on the subreddit saying that dog was "the most fun and interesting fight in the whole mod"

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and... i'm not saying dog is bad, but i would not call it the most interesting fight by any metric

gray nebula
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In rev the head is still pretty dangerous even if not instakill widepeeposadcat

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And yeah dog could have more interesting attacks than head ram and laser walls

arctic wren
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I just don't like how the only rev -> dm change I can think of that makes much of a difference atm is the instakill head

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which definitely makes a big difference but it could be more interesting

onyx river
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Ye but since there isn't anything else that threatening in the fight you can more easily heal up even when you get hit with the head

arctic wren
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isn't dog somewhat slower on lower diffs too
so you can avoid it easier

ancient crow
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in expert you can outrun bluephase with an asphalt skybridge

onyx river
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He's just constantly at full speed iirc

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Ye but tbh you'll take less time beating the boss legit than building the asphalt skybridge to cheese him

ancient crow
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"legit"

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how are you meant to fight him

arctic wren
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not if you use sirius job_sofe_anime

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though that thing just shreds dog in general

onyx river
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Well not outrunning him

worn blaze
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They're already nerfing the f outta OD, also, buffing doggo ech

ancient crow
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i mean you go faster than bluephase with asphalt, but not that much faster - and purplephase catches up to you easily

onyx river
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Oh yeah bluephase is the one during which he flies, mb didn't know which is which since i play mainly on death mode

arctic wren
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what about minecarts?

dense ferry
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Honestly, if you count when DoG had the extended upper walls, he was painful

onyx river
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but then again you don't need to outrun this phase so you don't need to build the asphalt bridge

dense ferry
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But yeah, DoG isn't the hardest Boss

worn blaze
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Honestly his death lasers are the only pain in the ass in p2, but luckily I think they're getting a rework

onyx river
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Oh mbad i read it as dog is the hardest boss for some reason

arctic wren
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I wouldn't call dm dog easy but he's not too hard either
and his difficulty is for the wrong reason, arguably (insta kill head) slobbyjoy

onyx river
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Ye but the mod is supposed to be balanced aroud rev

dense ferry
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Also, I think I would still have a good time on OD. Never fought he, but with how good I do against Yharon and Duke Fishron, I don't consider he that hard

worn blaze
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Yeah lmao, dog isn't that hard lol cries in 200 deaths

dense ferry
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DoG was so annoying for me on Death that I just cheated he on Second phase always, I never died on the first anyways, I Just wasted time

ancient crow
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did they fix that bug where if you got armageddon'd during phase one, phase 2 would still spawn

worn blaze
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Yeah p1 is just boring

onyx river
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Tbh i find the instakill head a pretty good addition to the fight in death mode, makes you have to really focus during all the fight

worn blaze
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Also the OD nerf wasn't really justified imo, the only thing I hated about the boss was his Insta enrage

dense ferry
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I never fought OD but yeah

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I still think I wouldn't have any problems with him

arctic wren
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honestly it might just be that I'm still trying to figure out how to do p3

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I haven't actually beaten him on-tier yet

onyx river
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Well apparently like half the ppl found him too easy and the other half too hard soo

dense ferry
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I just think he will be easy for me

worn blaze
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He's not easy, but he was hard for the wrong reason

dense ferry
#

I'm really good on Fishron-like Bosses

worn blaze
#

His dumb enrage made the fight 100x more painful

arctic wren
#

old duke is a very different fight than yharon or regular duke imo

onyx river
#

Ye but the predictive charges really fuck with your training from when i fought him with engame gear

arctic wren
#

there is certainly some inspiration but overall they play quite differently

dense ferry
#

Well, I have a good strategy

onyx river
#

Bruh you didn't even fight him yet

worn blaze
#

Ok, so since the devs are already nerfing OD, wouldn't that make the sugg null?

dense ferry
#

Just fly up, descend and dodge everything

onyx river
#

It won't work, OD has predictive charges

dense ferry
#

Let's see HyperFailure

onyx river
#

And yeah the sugg is kinda null since bothe the fights are getting reworked pretty significantly

arctic wren
#

is OD actually getting reworked? I thought he was just being made a bit less tanky

worn blaze
#

Mmhhmm, mods, nuke it out of existence

#

Release the kraken

dense ferry
#

Did you said Kraken?

#

This was the worst case of a personal joke that I ever did

worn blaze
#

Prolly

#

There's also unnecessary text in the sugg too

#

But it's at the end

hollow shell
#

The OD nerf is not super significant and we don't know if the DoG changes make him any easier or harder

#

Basically

#

@sudden osprey Hold onto your suggestion. Wait for the upcoming update to release and then give the bosses another try with respective proper gear, then see if your sugg still applies (because it's currently unknown whether or not it will).
If it does, repost it. For now, prolly best to not suggest it.

worn blaze
#

Bruh it literally makes his def 0% as well as his dmg res during his resting phase

#

He will become a melted duke on a cone

hollow shell
#

Also @ionic falcon I would mention consistency with other ores in your suggestion. Auric is the only ore with no renewable resource iirc.
Your argument on its own isn't really that strong because it's highly unlikely you will be crafting all Exo items for every single class

ionic falcon
#

ok i edited it, thanks for the input

hollow shell
#

Thank you, and np

unkempt bolt
#

though with the addition of auric toilet, i suppose there is now a possible scenario where you'd run out of auric ore in your world

worn blaze
#

It would be worth it

violet dagger
#

If you're in a medium world there's probably enough for all your needs

unkempt bolt
#

but what if i make 10k auric toilets and now im softlocked from scal

#

that would be a shame

worn blaze
#

Would still be worth it

ancient crow
#

build a castle out of auric toilets

unkempt bolt
#

im just saying with a consumable auric item, there's now potential to run out

#

even if it's dumb and would never actually happen

tawny garden
#

but what if i make 10k auric toilets and now im softlocked from scal
@unkempt bolt Create a new world and kill Yharon in there

#

Although making everything in the game renewable would be great

ionic falcon
#

i-- i actually did make every auric/shadowspec item and grinded for them...

#

the hardest things to farm were auric ore and scoria ore for the life alloy

tawny garden
#

Did you have to create a new world?

ionic falcon
#

i had like 4 or 5 i believe, i didnt fully destroy each one but i just went through with crystal crusher in the easiest to navigate areas and used a ceasless hunger potion to collect

tawny garden
#

it's highly unlikely you will be crafting all Exo items for every single class
@hollow shell If it's unlikely, that doesn't mean it shouldn't be possible

hollow shell
#

Yeah sure I just don't think it on its own is a very strong argument

ionic falcon
#

no i fully agree that consistency is probably a better argument

#

also apparently way more ores can be gotten from enemies that i realized

#

i think sea prism(wiki counts as ore) and exodium clusters are the only ones you cant get from enemies

hollow shell
#

And the ones that can't can be gotten from enemies can be gotten through other means
Crates, extractination (tho not renewable), or direct crafting

distant gyro
#

crates are powerful

#

also you can get prism shards from enemies and those turn into sea prisms

ionic falcon
#

oh true

#

yeah ok auric is the only one that has a finite amount per world

#

bc exodium u get from luminite and fragments

#

i rewrote my suggestion and put the consistency part first as i feel it is more important

hollow shell
#

Ah

#

That seems
like an oversight

sand umbra
#

I literally made a sugg about this before and nothing happened

void kelp
#

oof

sand umbra
#

e

#

got sent and approved and everything

#

never actually happened

hollow shell
#

m

#

Totally forgot about that

#

granted, it was two months ago

sand umbra
#

remember: because of how Death worms work, each segment has the full health of the worm

#

so you just get like 20k health as an enemy for existing in the Cavern layer

hollow shell
#

So, this seems like an easy approve.
Bluecheck.

sand umbra
smoky wagon
#

how has this been in the game for so long

#

also earth elementals in death mode are cancer and once i confirm that death mode is making them faster im going to make a sugg

#

they literally just fly at you and kill you instantly

sand umbra
#

it very much does make them faster

#

they're big bullies

#

even moreso than usual

smoky wagon
#

they didnt need to be buffed

onyx river
#

I mean tbf if this really is an oversight, couldn't you directly pass a message abt it in the dev serv?

smoky wagon
#

now its just impossible to survive if they catch you by suprise

hollow shell
#

So, any problems with the latest 3 suggestions before I approve them?

wooden wedge
#

they all look fine

tawny garden
#

Is the auric slime one a bluecheck?

#

I think it was sugg'd before

placid cloak
#

no

tawny garden
#

did it not get to the dev server?

onyx river
#

About Brav's i personnaly think it's weird that super pots are replaced so quickly (serving only for 1.5 bosses)but it's not really a great argument against it

hollow shell
#

It will be a bluecheck yes

#

Pretty common suggestion, and we had one about a month ago

tawny garden
#

✅ ☑️ ☑️

hollow shell
#

That super pots get replaced too quickly?
... yeah, that sounds about right

#

Not really an argument against his sugg tho

tawny garden
#

oh god

#

please no

#

not again

wooden wedge
#

bad

hollow shell
#

@wide tide You need a separate header line for your suggestion
Separate as in use Shift+Enter

wooden wedge
#

also a don't since old mechanics iirc

onyx river
#

Ye

hollow shell
#

That's true
I can't remember how we dealt with adding configs for old features

smoky wagon
#

everyone i have talked to who dislikes calamity mentions the hit counter

#

and yes they have outdated info but

wide tide
#

Damn. Well I tried atleast

smoky wagon
#

should be indicative of how awful a feature it is

wooden wedge
hollow shell
#

mmmmmyeah

#

yep

#

This is a Don't

placid cloak
#

I wonder.... if auric slime and king slime got into a fight, who would win?

hollow shell
#

Probably Auric

frail mantle
#

carl

placid cloak
#

XD

onyx river
#

they wouldn't

hollow shell
#

King Slime isn't the king of jack shit

smoky wagon
#

where did his crown come from anyway

#

faker

quick ice
#

Auric Slime and Queen Slime though...

placid cloak
#

fake king

onyx river
#

give some respect to my man, at least he can't be cheesed so easily now

placid cloak
#

slime god beats queen slime

quick ice
#

Queen Slime may win through sheer numbers with her Minions

hollow shell
#

anyway I'll approve these now

placid cloak
#

okay

onyx river
#

Queenslime is fuck

void kelp
hexed spade
#

king slime is king of green slimes on journey mode

onyx river
#

i made the mistake of doing a melee master playtrough to begin 1.4

placid cloak
#

you just have to be tanky, thats all

onyx river
#

Nah tanky desn't work, you get overwhelmed with little shits, i cheesed her with a grav pot, anyway, lets get back to suggs

hollow shell
#

Any problem with Sandvich's sugg?

onyx river
#

Maybe a tad bit too specific at the end but other than that it's fine

placid cloak
#

actually its rather decent

#

like when you kill dragonfolly offscreen or something

tawny garden
#

Ideally, boss bags & lore items should have markers

#

but that also works

void kelp
#

don’t see any issues w it

hollow shell
#

Aight

#

I suppose uhh

#

@raven moon You could simplify your "bosses that should not have the marker" segment to generalize the similar aspects of everything you list

raven moon
#

ok

hollow shell
#

Such as: "Boss servants or any sub-bosses that do not drop loot or treasure bags (such as Dark Energies or Calamitas's Brothers) should not be given map markers."

#

like that

#

".. as that would cause screen clutter and would not be useful to the player."

raven moon
#

done

violet dagger
#

dark energies on the map just sounds like hell

raven moon
#

yeah

tawny garden
#

Can don'ts in the doc be numbered?

hollow shell
#

Reason?

wooden wedge
#

so you can just say the number of the don't

#

QoL sugg.,//.,./,/,/.,.,

hollow shell
#

But that's unhelpful
summarizing what the Don't's purpose/reason is is more useful

instead of saying "Dev item suggestions aren't allowed", it's "Ahem, Don't #3"

crude geode
#

@rugged olive Two suggs in one is a bad idea.

hollow shell
#

@rugged olive Not really how the suggestion channel is meant to be used.
More specifically, your suggestion is way too general and encompasses the entire mod, and you shouldn't have more than one point in your suggestion

rugged olive
#

Oh shoot sorry

smoky wagon
#

I mean alot of what you are saying it vague

gray nebula
#

litterally

#

suggesting to remove calamity style

crude geode
#

^

smoky wagon
#

“Scale down the boss fights so that they are not impossible”

#

Is there a specific fight you are stuck on because if its a multiplayer run some bosses are really annoying

#

The game is balanced for singleplayer

foggy plover
#

mp is easier wdym

distant gyro
#

(with a raw, 0% health scaling multiplayer bosses get melted super hard)

smoky wagon
#

Tried fighting brimstone elemental in mp?

#

Literal hell

foggy plover
#

I stood still the entire fight

distant gyro
smoky wagon
#

The rose phase in multiplayer is rough

#

Though they may have changed it since then

foggy plover
#

but anyways, not the topic of discussion; this sugg is literally asking to delete calamity style

gray nebula
rugged olive
#

¯\_(ツ)_/¯

gray nebula
#

welp time to redo every spritie to be vanilla style

rugged olive
#

It was a suggestion

gray nebula
#

then we just rename the mod to thorium 2

foggy plover
#

fair enough flabber

smoky wagon
#

Sorry the new leviathan sprite too good please downgrade it

rugged olive
#

I never meant to make anyone stir crazy over my own opinion

smoky wagon
#

And reanimate it

distant gyro
#

nono

#

this is suggestions

rugged olive
#

I even said I liked the style

distant gyro
#

opinions are supposed to be really open here

smoky wagon
#

People have brought up the art style alot before and while it doesnt fit entirely with vanilla’s style changing every sprite at this point is impossible

distant gyro
#

there's kinda nothing wrong if someone responds that way HDfailure

hollow shell
#

The issue with the suggestion is how unhelpfully general it is
Essentially asking to rebalance most bosses and touch up or redo many of the mod's sprites

smoky wagon
#

Calamity’s artstyle is a part of what makes it unique

#

And in my opinion its generally better than vanilla’s sprites

#

Less grainy

rugged olive
#

Indeed it is

#

I do like calamity's style by A SLINGSHOT

distant gyro
#

actually when JE releases its batches of resprites for the first time it was kinda a "haha vanilla went calamity style" moment

rugged olive
#

And I personally enjoy the mod

distant gyro
#

especially shading

rugged olive
#

Well, I'm aware of how difficult it would be to redo everything that calamity devs already done so I'm not gonna say anymore ony suggestion

#

Instead

#

I'm going to see what I can do that will help the mod without making it seem I wanna destroy everything wegud

#

I do have a question tho

#

What happened to the Avalon mod?

hollow shell
#

It existed in 1.1, in its most well-known incarnation
Got a standalone adaptation in 1.2 called Exxo Avalon
and there were plans to redo it again for 1.3, and progress was made, but I don't know if it ever got anywhere significant

rugged olive
#

Oh shoot

#

Really?

#

I kinda enjoy that mod :V

hollow shell
#

It could come back fully in the future but don't count on it

rugged olive
#

Probs won't xD

tawny garden
#

If you think that calamity's artstyle doesn't fit with vanilla, then you should download the Calamity Texture pack

rugged olive
#

Wait, are there still attacks from bosses that can bypass godmode in calamity?

distant gyro
#

two attacks

tawny garden
#

Yes, DoG's head in Deathmode and Yharon's bordernadoes

rugged olive
#

Hmmmm 🤔

wooden wedge
#

I really don't get this new sugg

#

If you find it too hard then go to another difficulty

tawny garden
#

Bosses aren't impossible

violet dagger
#

I personally don't find the bosses that hard

wooden wedge
#

They really aren't

#

How do you think people get the no-hit roles,.

violet dagger
#

If you start off death mode on your first playthrough then ye I'd expect you to think it's hard

tawny garden
#

They were for me when I first killed them, but they aren't too hard

rugged olive
#

Meah

violet dagger
#

Ye same I had to cheese a ton of them

rugged olive
#

Just an opinion :>

tawny garden
#

But, at the same time, Yharon was easier for me than ML

rugged olive
#

I shall now depart.

#

vanish

hollow shell
#

So, like

#

Should I delete the suggestion?

wooden wedge
#

It's not more like a criticism and not a sugg

#

So oues

tawny garden
#

Also redoing sprites is a don't

#

and redoing a lot of something is also a don't

#

and 2 suggs in 1 is a don't

wooden wedge
#

Like redoing the whole art style

tawny garden
#

3 don'ts in one sugg CompleteFailure

violet dagger
#

That would take way to long

#

Redoing all the sprites

wooden wedge
#

actually

#

hold on

hollow shell
#

I'm gettin it out of here

placid cloak
#

yeet it

violet dagger
#

Didn't they say in the qna that boss sprites take months to make?

proud parcel
#

Animations are probably why

gray nebula
#

animations were probably why

hollow shell
#

Probably

#

Some of them are initial design and execution, like Providence a while back
and animations weren't really an issue

#

because Nitro was an absolute beast

tawny garden
#

was?

wooden wedge
#
  1. where is the suggestion part?
  2. play on an easier diff if you find it too hard, or learn the bosses
  3. what does thorium have to do with calamity? calamity paves its own path and balances everything accordingly
  4. if you like the art then why are you asking that all of it get changed? see 3
  5. devs aren't the only people in suggs
    @rugged olive
hollow shell
#

Just referring to the Provvy event

#

(and it's already gone Sand)

wooden wedge
#

ik

#

,./,./,././,/

violet dagger
#

Let's discuss the br sugg then

hollow shell
#

((probably wasn't the best course of action to ping with that, objectively))

rugged olive
#

Meah, I dunno. Kinda gave up Abit lel

violet dagger
#

The doubling up with some stat nerfs would definitely spice up br a bit

hollow shell
#

I feel like the boss rush suggestion is probably fine

violet dagger
#

Ye

hollow shell
#

in terms of validity

wooden wedge
#

I don't quite like bronzes sugg,..,

#

fighting bosses 1 on 1 is most fair

onyx river
#

I fell like it would need a lot of testing tho

wooden wedge
#

because if they were paired up then at the end you wouldn't even be able to beat it without getting hit

hollow shell
#

Well it's unfair in the perspective of the bosses for like 1/2 of it
you annihilate them

#

I guess he could make it clearer that the option could only apply for the earlier bosses

onyx river
#

Nah, fighting early prehm bosses 1 oon 1 with endgame mobility isn't fair

violet dagger
#

The problem they're outlining with that is dps memes like both endgame rogue weapons

dapper coral
#

yeah i agree first few stages of boss rush are pretty meme

onyx river
#

And also br isn't made to be nohitable

dapper coral
#

doubling up would be pretty interesting honestly

hollow shell
#

@languid quartz You could make it clearer in your sugg that it's possible for only the earlier bosses to be doubled/tripled up, and the later bosses would be 1-on-1
You do mention it once, but I've seen more than one person bring that up as a counterpoint, so it could be clearer

violet dagger
#

It definitely would only work for early bosses

#

Yharon+doggo is not going to be a good combo

ashen warren
#

scal and calamitas

#

lmao

onyx river
#

Yharon + the 2 dukesslobbyjoy

violet dagger
#

Polterghast+plantera

#

I haven't played death mode so I can't really comment on the new sugg

tawny garden
#

Aesthetic isn't a bad thing

violet dagger
#

Maybe she could do it during a bullet hell

distant gyro
#

adrenaline burnout isn't a thing anymore and hasn't been for a time

hollow shell
#

He doesn't mention burnout

#

I feel like we could at least not make it a generic transition
and yeah it could be during a bullet hell so it doesn't waste your time

dapper coral
#

^

distant gyro
#

heavily implied by saying inefficient adrenaline usage

hollow shell
#

I assume he's talking about activating an adrenaline and then she goes into the phase transition, so the rest of your usage is ineffective cuz she's invulnerable

mellow bay
#

yes

#

making she transition at a bullet hell could work too

distant gyro
#

epic interpretation

tawny garden
#

Also, it does influence the attack pattern

hollow shell
#

I don't think it does?

distant gyro
#

it does

mellow bay
#

it did in the past iirc

tawny garden
#

She does a mobile attack right after the transformation

distant gyro
#

the next attack after 40% is guaranteed to be mobile

#

yeah

mellow bay
#

actually im going to change a thing

distant gyro
#

She could either start the fight already using her phase 2 sprite

#

I'm pretty sure her phase 2 sprite is supposed to represent her being half-broken

hollow shell
#

It used to be

mellow bay
#

no

hollow shell
#

now she's powered up

mellow bay
#

yes

hollow shell
#

(We could make it so she uses the P1 sprite during bullet hells and Brothers, and the P2 sprite when she's active, to indicate when she is and isn't directly harmful)

violet dagger
#

So basically in player terms, she's just used infinite rage+adrenaline

worn blaze
#

Well her sprite, and presumably her attacks, are going to be altered in the near future anyways

hollow shell
#

"near"

#

Nope

onyx river
#

Hmm i don't think that would be a great idea, you can't eally tell the difference in the middle of all the chaos

hollow shell
#

Well yeah it's not an exclusive indicator

#

the most obvious one is that she's moving around and shooting at you, or she isn't

#

It's just the sprite would be another little detail of enforcing that

worn blaze
#

Well I'm used to Baum's upload schedule, so "near" prolly means something entirely different to me

tawny garden
#

Usually, people don't care about her looks in the middle of the fight, but those details are cool

mellow bay
#

another thing is if want to keep the phase 2 trasition maybe an interesting thing would be something like the pillar shield lifting effect so it wouldn't necessarily make her invunerable or stopping attacking

hollow shell
#

yeah I was thinking it could just be a burst of dust or some other effect, with accompanying sfx
Obscure her for a split second so she can transition into the other sprite

distant gyro
#

shader abuse

violet dagger
#

And maybe it could send off a blast of brimstone darts

unkempt bolt
#

annoying part of the transition imo is that she sometimes just decides she'll vibe outside the arena

#

which isn't really an issue but just a minor annoyance

mellow bay
#

even if it does make her still go invincible or stop attacking it would be much shorter

languid quartz
#

@hollow shell fixed it- how's it look?

hollow shell
#

Yeah that's good, thank you

languid quartz
#

great, thanks for the feedback!

hollow shell
#

👍

mellow bay
#

do i need to change anything in my suggestion?

violet dagger
#

It looks good to me

hollow shell
#

Boutta approve Bronze's suggestion
Anybody got any final feedback?

dapper coral
#

seems fine to me

crude geode
#

Yeah, seems fine

gusty delta
#

Seems fine

hollow shell
#

Cool

radiant meadow
#

did I seriously forget to add autofire to wulfrum remote? daryl

swift wadi
subtle oracle
#

I was about to say, i always found it Strange how i had to tap my Mouse in order to summon the Drones. Unlike other Summon weps

radiant meadow
#

stuff like that is an oversight. I can fix that later.

swift wadi
#

🏁 then iirc

radiant meadow
#

if I do it, then maybe

#

it already has autoReuse set to true...

#

checked in game and it autofires for me

#

checked the last 4 times the file was touched in git and nothing about autofire shows up. (this goes back until like January)

#

I can't find any evidence to the contrary

hollow shell
#

@arctic wren

unreal viper
#

Misclicked, sorry.

subtle oracle
#

We all make that mistake HDfailure Gotta use Shift + Enter

unreal viper
#

Added reasoning, tell me what you guys think of it.

crude geode
#

Generally, calamity doesn't rework vanilla nonsense, but it's not a set in stone rule so the suggestion seems fine. The problem might arise because people really don't like HM ore mining, as crafting 3 pickaxes for just 3 ores that are exactly the same tier is pain.

hollow shell
#

Perhaps using Titanium as the thing that people don't use was a poor choice of example

worn blaze
#

Personally I already like the contrast the armorsets have with each other, adamantite is still strong in it's own respect, as well as the other armorsets

#

Sometimes people will prefer raw stats over gimmicky setbonuses

#

Like me

crude geode
#

in general people prefer stats over gimmicks

#

cough Tiki Armor's extra minion is trash cough

worn blaze
#

^ Lmao this

#

Yeah people underestimate how good adamantite can be against cryo or mech bosses, or even levi

violet dagger
#

many people stick to calam armors for the whole playthrough

worn blaze
#

Eh I don't really like daedalus

#

But it's def not about what I like

violet dagger
#

I managed to use it until reaver armor

#

it's mostly personal preference

crude geode
#

Just like...there's no reason to use gimmicky setbonuses. Think about the forbidden armor, which is a fun armor set that grants a variety of bonuses to summoner, including allowing them to use other weapons!
but most people don't use it, bc
A) Summoner prefers the stats/bonuses of Spider Armor over the tornado
B) Magic prefers Titanium bc it grants better overall stats iirc
The only class that usually uses it is Rogue, but they don't have a hm pre-boss set.

unreal viper
#

Palladium gives 3 hp a sec life regen.

#

Spectre hood gives god mode.

worn blaze
#

Plus in order to avoid a straight buff, you would have to balance the stat bonuses of the armors, which some people might hate

unreal viper
#

Gimmicky set bonuses don't have to be bad.

#

If keeping contrast is important, I could sugg that the stats these armors buff get changed.

worn blaze
#

I'd rather not have a setbonus if it means sacrificing raw stats

unreal viper
#

Ammo preservation, movement speed, and melee speed don't do much.

violet dagger
#

Especially ammo preservation when luiafk exists

unreal viper
#

I think that a focus on stats also gives tier one and 2 ores little purpose.

#

Considering that tier threes have better stats.

#

Nice suggestion puncak.

orchid stag
#

thanks

crude geode
#

ye, seems good serius.

worn blaze
#

Stats can still be useful in adamantite's case, especially for melee, faster swing speed and more movement speed can be crucial for bosses like cryogen

orchid stag
#

i'm just doing a ranger playthrough and flamethrower is like the only weapon without different ammo and it makes me sad

arctic wren
#

profaned gel job_sofe_anime

vagrant zenith
#

auric gel

worn blaze
#

But yeah, maybe offering setbonuses to the lower teir armors may be a decent idea

orchid stag
#

waifu gel

unreal viper
#

There was another idea i saw one time that purposed making ore class-specific, but that seems like a waste of good sprites tbh.

worn blaze
#

Making them on the same teir isn't half bad either

unreal viper
#

That could make stats vs gimmicks work, yeah.

crude geode
#

Frankly, I don't see the purpose of T1 and T2 ores when you compare them to T3. Sure they're nice for different weapons, but at the same time they force you to spend more time in the buffed underground instead of searching above ground for weapons.

unreal viper
#

I'd also like a rework of all ore weapons to, to make more unique.

worn blaze
#

Maybe make one set glass cannon, one set middle ground, and one set less damage but more tanky

unreal viper
#

Like having the orchicalcum sword produce petals on hit, for example.

vagrant zenith
#

Wait some people don’t fish for hardmode ores?

worn blaze
#

Eh everyone's prolly gonna use modded weps anyways

crude geode
#

^

worn blaze
#

I don't, I hate fishing for some reason

vagrant zenith
#

Why would anyone want wraiths and random bits of evil biome

unreal viper
#

Fishing is pretty boring.

worn blaze
#

Yeah

unreal viper
#

It also takes a while.

crude geode
#

?

#

Use ultimate acc and alluring

worn blaze
#

It's like reforging but slower

unreal viper
#

and less costly.

#

Actually, I can hack in money, so reforging is fine.

vagrant zenith
#

Just use the multiple rod trick

unreal viper
#

I can't hack in more time.

#

: (

worn blaze
#

At least the game basically hands you all the angler accessories post ds

crude geode
#

I think the suggestion of buffing hm ore sets is valid, just that I personally have a big problem with it (and hm pre-boss ores in general)

unreal viper
#

I agree with the idea of your sugg, but you should word it better.

#

Tell the actual rarity, mention how you need it for diving gear, which is important for exploring the abyss.

vagrant zenith
#

Alright

crude geode
#

@vagrant zenith You tried trashers at all?

vagrant zenith
#

I thought they had 5% chance which is less than a shark?

crude geode
#

unless they changed shark's drop rate of diving helmets and it isn't on the wiki.

vagrant zenith
#

With the defiled (or deflied idk that’s why I call it the rune) rune it’s 7%

crude geode
#

It's 2% than sharks, true. However, Trashers are a bit better at spawning imo.

hollow shell
#

Trashers spawn much more commonly than Sharks in my experience

wintry cedar
#

It also drops from Trashers

vagrant zenith
#

Ok I might have been like “yeah trashers can’t be a big deal” and completely ignored them

crude geode
#

mhm

#

This suggestion is also worded pretty aggressively

#

as sharks are not an "insanely rare" enemy by any means.

vagrant zenith
#

Should I just delete it

#

Or is that rude

crude geode
#

Nah, not rude.

proud parcel
#

Just rewording it will be fine

crude geode
#

It's fine to delete your suggestion if a detail comes up that you hadn't thought of before.

proud parcel
#

That too

vagrant zenith
#

What suggestion

proud parcel
#

Who knows? I certainly don't see a suggestion

vagrant zenith
#

Clearly a mass hallucination

unkempt bolt
#

flamethrower sugg is good imo

#

calamity adds a bunch of flamethrowers to the point where a flamethrower only run is definitely viable, in addition to a flamethrower helm for shroomite

#

some much needed variety to their ammo is definitely not unprecedented

dapper coral
#

that would be pretty spicy, yeah

edgy pagoda
#

I wish I could suggest boss

#

I have what I think is a good idea

#

Basically you summon the boss in hell and start going upwards. The boss will also head upwards. If the boss's body hits you, you are one-shot, like a dungeon guardian. The boss would also fire projectiles that you would have to dodge. You cannot damage the boss, but when the boss reaches the surface, it will die and the loot will be suspended in a box. the boss would get faster the higher it is.

#

but you can't suggest bosses

proud parcel
#

Magic mirror...

hollow shell
#

.. indeed, you can't suggest bosses

indigo fog
#

gravistar sabaton fastfall with gravitation potion

edgy pagoda
#

you obviously couldn't magic mirror to cheat

#

i just think it's a cool concept

proud parcel
#

Then izzy's suggestion of gravitation potion plus fast fall items

#

It's way too easy to cheese

edgy pagoda
#

fine

#

if you get too far from the boss

#

you die

hollow shell
#

This isn't even

edgy pagoda
#

like providence

hollow shell
#

like, we don't need to discuss this

indigo fog
#

yeah i was gonna say

#

why did you bring this up

proud parcel
#

Wait, does providence yeet you if you get too far away?

edgy pagoda
#

no instantly

#

but you take damage

proud parcel
#

Hmm, I've never noticed

edgy pagoda
#

you gotta get far

violet dagger
#

I end up going too far during cocoon flame phases

#

and that ends up being my end in most provi fights

worn blaze
#

Am I the only one who feels that souls of night should be taken out of the brimstone elementals summoning item?

gusty delta
#

I don’t see the appeal in this boss ngl

#

But that convo’s done

violet dagger
#

I think the flamethrower sugg is good to go

edgy pagoda
#

Straying too far away from Providence will inflict the Holy Inferno debuff onto the player, causing damage over time which exponentially increases in severity. This effect ends once the player returns to Providence's proximity.

#

yeah flamethrower is epic

gusty delta
#

Yea

edgy pagoda
#

even though i am mage main

worn blaze
#

@torn adder references for reference sake is a don't iirc

indigo fog
#

it is a don't yes

torn adder
#

ah

#

ok then

indigo fog
#

but i think that's for adding items iirc?

#

no nevermind

worn blaze
#

Hrn, I think it might apply here also tho... hopefully a glorious mod steps in to save us

#

Oh, k

void kelp
#

oh

worn blaze
#

Pls help us spida

void kelp
#

not sure on the viability of the sound

torn adder
#

what do you mean by viability?

void kelp
#

as in if this is valid

worn blaze
#

If it's a valid sugg

#

In other words, it may have a reason not to be purged immediately

void kelp
#

ye

#

this is called “I’m not sure and I hope rover knows bc they’re the sound person”

worn blaze
#

Ping question mark?

#

Yeah this is a grey area, it does seems valid since the item itself is a reference

#

The reasoning might need to be beefed up a bit

torn adder
#

ok

radiant meadow
#

I think validity is the better term

worn blaze
#

Like instead of saying it's "just for fun" say it would make more sense, or something along those lines

radiant meadow
#

Change the reasoning to something like consistency with the weapon it references.

void kelp
#

I typed viability and meant validity sweating

worn blaze
#

Spida made me type it that way as well lol

radiant meadow
#

also its shouldn't have an apostrophe when used for possessive but that's just me being super nitpicky

torn adder
#

I always get that messed up lol

worn blaze
#

Well it's almost midnight where I live

torn adder
#

english is hard

worn blaze
#

And my eyes feel like they're made outta lead, and I'm on mobile and...

#

Ok back on topic

radiant meadow
#

possessive - no apostrophe, contraction - apostrophe

worn blaze
#

I meant it is, so it's grammatically correct

#

Remove the first sentance, unnecessary text makes it harder for the devs to go through suggs

#

After that it should be much better

torn adder
#

the one about fun?

worn blaze
#

Yes

hollow shell
#

This seems like a good reason

worn blaze
#

Yep, much better, all in favor say "aye"

hollow shell
#

👁️

worn blaze
#

Oh yeah, make sure dan has made all the changes he needs

hollow shell
#

well of course I'll be waitin a while for other feedback

#

Speaking of which, do Guwa's and Samuel's suggestions look good?

worn blaze
#

Guwa's looks good to go into voting to me, so does Samuel's. I might not agree with them, but they deserve a chance

void kelp
#

ye

worn blaze
#

Man so many suggs have made it to voting, wonder if it's because all of them are actually fair and not brain dead. Hopefully they'll help make a better calamity mod

void kelp
#

That is precisely the goal c:

violet dagger
#

imo its the small suggs that make it through slowly build up to improve the mod

ancient crow
#

your profile picture is v e r y g o o d

#

where might i obtain it

violet dagger
#

searching for fat seals on the internet

ancient crow
#

i have found him

#

chumby man

ashen warren
#

Nerf the gladiator set's defense.

I appreciate what calamity did in terms of giving this armor the love it needed, but it's gotten just a tad to strong. Let me explain my reasoning, it drops from hoplites which spawn pre boss and those can be farm relatively easily before any boss. This is where things get a bit.. Wow. The set in total has 16 defense, then +5 from the set bonus. That's 21 defense, which outclasses every armor up till molten/staigel in terms of raw defense. And in prehm defense is your best friend. Oh and it also gives rogue boosts, which up your damage. Having the set be this strong completely removes the need for others armors till post evil biome bosses if you're not going class specific.

How does this suggestion look?

radiant meadow
#

Should it be nerfed in defense?

void kelp
#

what’s the droprate for the armor as well?

radiant meadow
#

20%

#

+vanilla chance

#

So small chance to drop 2

void kelp
#

ah

#

yeah that’s p potent; how does it compare to obsidian?

violet dagger
#

maybe a drop chance nerf and a slight stat nerf would work

ashen warren
#

Same offensive stats

#

and more defense

#

+3 rogue dmg, crit and velcioty

violet dagger
#

is it easier to get than obsidian?

ashen warren
#

Yeah

#

you can farm hoplites with a wooden yoyo

indigo fog
#

the set bonuses are different though iirc

violet dagger
#

then a slight stat nerf is needed

ashen warren
#

I'll check them

indigo fog
#

obsidian has slightly more crit chance while gladiator has slightly more velocity

ashen warren
#

but gladitor also has +5% rogue dmg bonus in the set bonus

void kelp
#

bring up a close in strength but later in accessibility armor ye

indigo fog
#

obsidian also gives heat immunity

ashen warren
#

That is a fair point, but sulpohurus is the set you get in t1 acid rain right?

#

Or is that t2 acid rain

indigo fog
#

tier 1

violet dagger
#

tier 1

ashen warren
#

Alright, gladiator has more defense than that set but less damage. Also, gladiator has more defense than aerospec.

void kelp
#

yeah definitely needs a nerf esp if it’s also preboss

ashen warren
#

It is defintely pre boss

void kelp
#

and not preboss in the same way molten is— which is to say, technically preboss if you literally work the convoluted path for it

radiant meadow
#

Is a defense nerf better?

#

Or a damage nerf better?

ashen warren
#

Defense nerf, 21 def for a pre boss set is wowzers

#

+8% rogue dmg total isn't a big deal

radiant meadow
#

Also, is the wiki outdated?

#

Or are you checking in game

ashen warren
#

Checking in game

#

latest version

radiant meadow
#

Alright

ashen warren
#

So edit my message with saying it needs a defense nerf

radiant meadow
#

You might want to change the suggestion to just nerfing defense

#

Ye

ashen warren
#

But since I can make dmode queen bee tickle me in terms of dmg with this thing

#

yeaaah

#

I was able to facetank EoW basically

unreal viper
#

Not to be bossy, but I find that it's a lot more convinent if you just post the sugg in posting so it's easier to find.

ashen warren
#

I like checking for anything I might've slipped on before putting it in posting

#

Helps by putting it here

unreal viper
#

I put it in there, then edit it based on input.

void kelp
#

looks good

ashen warren
#

This set with full warding is wow, dmode queen bee was tickling me for 14

unreal viper
#

Interesting.

ashen warren
#

Worm scarf helped a bit

#

but still

#

the bulk is wow

unreal viper
#

I'm kinda suprised you were able to do that so easily. I thought it'd be hard to to tank earlygame bosses in dmode.

void kelp
#

defense is pretty potent

#

two main metas for calamity in general: tank and dps

ashen warren
#

Not with a +21 def set backing up a full warding acessory set

unreal viper
#

She hits for 67 damage from dashes.

ashen warren
#

Dashes are predictable, I got hit by a stinger

#

and got that funny number

#

the tanking is even better on rev

unreal viper
#

Stinger damage isn't increased, makes sense.

crude geode
#

Tbh you can stoneskip and get to molten armor, but yeah 21 armor for a set achievable pre-boss is kinda ridiculous.

ashen warren
#

indeed

unreal viper
#

21 on an easy to get pre-boss set, yeah.

ashen warren
#

valid and just reasons for a nerf

#

In the meanwhile I will enjoy using this for the rest of this hardcore pt in phm

indigo fog
#

and why not actually lock it behind DS

#

i do agree that it is absolutely broken against worms though

#

it just shreds EoW and deletes all vile spit

#

..wait no i read it wrong you did add an option to lock it behind DS

wide patrol
#

haha yes

indigo fog
#

yeah it should be nerfed

#

i would also add to the suggestion how it basically trivializes the EoW fight

wide patrol
#

there ya go

indigo fog
#

should add why it does trivialize it

#

it deletes all vile spit and shreds the boss itself

#

nice

wooden wedge
#

much fairer point would be made if you just had it be against EoW/worm enemies

#

since sunken sea is post DS

#

the game isn't really balanced around sequence breaks

indigo fog
#

i'd say both nerf it and actually lock it behind DS

indigo fog
#

good suggestion

tawny garden
#

@tidal crypt hold off your 1.4 suggs for now

#

that's a don't

terse sundial
#

^

tidal crypt
#

It was something that I have to suggest before it gets forgot in my mind due to the exams

tawny garden
#

Put it in a .txt on your desktop CompleteFailure

frail mantle
#

copy paste it in a google doc so you don't lose it

#

or that yea

tawny garden
#

I'm more old-fashioned

tidal crypt
#

I dont even know where I was hidding the ||hentai|| in my computer do you think I will remember where I save this sugg?

terse sundial
frail mantle
earnest harness
#

guess it'll be gone forever then

tidal crypt
#

the ||hentai|| or the sugg?

tawny garden
#

both HDfailure

tidal crypt
#

thats sad, I will never find my neko girls

gray nebula
#

zanyone still alive can be a tow npc

#

lets go

terse sundial
#

@ashen warren broke two rules with that suggestion.
1: 1.4 content
2: Suggesting a Yharim NPC

tawny garden