#suggestions-discussion

1 messages · Page 909 of 1

crude geode
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Personally, I agree with most of the stuff, except spear Bc it’s not used for anything later unlike boomerang/band

proud parcel
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Spear is for consistency

earnest harness
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consistency being the issue here, it's 'consistent' for every chest item to have a crafting recipe, but is that necessarily a good thing?

crude geode
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I just don’t see it as being needed, and it being less unique because of that.

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It would be like if you could craft the gear from shadow orbs/crimson hearts.

proud parcel
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But for those, the orbs/hearts are easily found, and have a more limited drop pool

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And you can just buy the drops (of the other evil)

crude geode
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Yes of the other evil. Not the one you have, which has weapons you might be using around that tier. It’s really. It’s not really enjoyable to find a weapon randomly, only to know you could have just crafted it easily with some iron or something. Makes it less unique.

rose latch
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Enchanted boomer gets a recipe In 1.4

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Just wait a while

earnest harness
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yeah but isn't it removed from chests in 1.4

rose latch
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I can't remember

crude geode
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Just wait a while
It could take almost a year to have vanilla fix this problem.

rose latch
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A year isn't that long

proud parcel
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The thing is, each evil has a counterpart weapon of the same class, so there are weapons of the same tier and class that you can just buy after breaking an orb

crude geode
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This analogy is going off the rails.

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The suggestion is valid, I’m just going to have a problem with the spear.

proud parcel
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Also, the orb/heart drops can be obtained from fishing crates iirc

earnest harness
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perfect solution, remove all the crafting recipes and make everything obtainable from crates

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seeing as scourge already solves fishing

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that's not a joke btw if that comes off as one

proud parcel
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I actually did consider that before posting my suggestion

crude geode
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@rose latch Also, the problem is that, currently, Enchanted Boomer is needed for Melee/Rogue to upgrade their boomerangs, and is a problem right now. Having a solution a (realistically) unknowably long time in the future doesn’t fix the problem that Calamity currently has.

rose latch
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True

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If you really wanted you could use some other mod that adds a recipe

proud parcel
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@crude geode Out of curiosity, what's your opinion on wand of sparking. I ask because those are also found in wood chests similarly to spear, but do have a crafting recipe added by calamity

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Wait, nvm, I'm dumb, that's a material

crude geode
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Said it yourself

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If it’s a problem calamity adds, then it’s a problem calamity needs to solve. If it’s a vanilla problem, then calamity isn’t obligated to really address it.
For example, Calamity doesn’t deal with a whole lot of building and doing it quickly because it’s a vanilla problem. You can get cheat sheet if you wanna copy paste stuff.
For this though, Calamity makes it a problem by making enchanted boomerang necessary for stuff later on.

proud parcel
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I have amended my suggestion to only reference stuff used in a calamity recipe

crude geode
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(Ty for helping ease my annoyance, definitely good by me now wegud )

proud parcel
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However, I now point to items such as the radar that are not used in a calamity recipe, and have an alternative method of acquisition (wooden fishing crates) which calamity adds a recipe to. /s

crude geode
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Some people don’t like fishing, ig
I feel similarly, but the recipe is in already and makes my life easier, so I doubt you could make a really good reasoned argument to remove that content

harsh latch
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well, at least 1.4 will add a recipe for enchanted boomerang

earnest harness
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its weird that there were already alternatives for chest items to be gotten through fishing, and that calamity makes fishing extremely easy to get started, and there's still another recipe for those items regardless

hollow shell
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indeed

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Sailfish

proud parcel
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Wait, calamity makes fishing easier?

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Hmm, maybe I no longer need to go to the lengths I do to avoid any fishing

hollow shell
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Yeah cuz DS drops a ton of fishing equipment

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instead of needing to go through 50000 Angler quests to get them

proud parcel
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Ahh, I thought the mechanics had changed maybe

earnest harness
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ds drops everything you need for nearly max fishing set up, all angler pieces, all accessories, potions, i think you can get bait from the merchant?, all you need is a better rod that you can get from evil ore or getting lucky with the travelling merchant

void kelp
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I’m pretty sure DS no longer drops like, every single fishing thing

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still drops a lot of it but not all

rose latch
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Ahh, I thought the mechanics had changed maybe
calamity makes some rods cast multiple lines

crude geode
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DS drops everything, you just need souls of night/light for Ultimate Acc now, iirc

void kelp
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ah

crude geode
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yep

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Anyways, does anyone know if Calamity changes anything about how traveling merchant works?

earnest harness
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besides selling frost barrier not that i know of

proud parcel
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Cosmolight spam might work

crude geode
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The day naturally changing doesn't cause a refresh on the shop, so I don't see any reason why cosmolight would do anything besides make him sell frost barrier by making it a full moon.

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Cosmolight also doesn't reset angler quest, so I see even less of a chance of that working.

void kelp
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I think inventories are set on spawn

crude geode
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ye

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Fun Fact that may or may not relate to a suggestion I'm plotting

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Handheld Tank's component from Traveling Merchant is roughly rarer than Omniblade's, despite Katana being rarer than Tiger Skin, due to the fact you need the right skin and more than one can't appear.

proud parcel
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Oof, I didn't buy tiger skin when he brought it and I'm in a ranged playthrough

crude geode
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There.

void kelp
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pretty good; gonna let it simmer before validating

dapper coral
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gatligator is easy, you can farm it from the trashers

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10% chance

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but the rest of the sugg is fine

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oh wait im stupid

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please ignore me

crude geode
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Yes.

dapper coral
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imagine being literate

crude geode
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~~imagine not proving your own dumb estimates by painstakingly doing math for 30 minutes HDfailure ~~

hollow shell
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Travelling Merchant inventory code is nightmarish to try and calculate
There's a reason why we don't have any chance numbers on the page

crude geode
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Yeah, it's all just maybe and rough and whatnot.

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I did my best with what the terraria wiki gave me

dapper coral
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i think it proves the point well enough with these estimates

hollow shell
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indeed

crude geode
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yeah

dapper coral
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or we could just wait until 1.4 calamity is a thing

crude geode
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^

dapper coral
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rather than implement it then have to remove it

wooden wedge
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@bitter trench wait for TML to be on 1.4

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also backporting 1.4 content to 1.3 isn;t allowed

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iirc

crude geode
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Messing with vanilla code to try to find a way to do this is rather unnecessary when it will happen naturally when Calamity updates to 1.4

hollow shell
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indeed
Best to just wait and deal with it

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Have you tried not dying

crude geode
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Rover with the big brain plays

wooden wedge
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use a piggy bank rbrbbrbrr

hollow shell
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Well

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That last non-parenthesis sentence says that this would be valid

wooden wedge
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so it's technically allowed by TML ig, but that begs the question of "why calamity" and "why not wait for 1.4"

hollow shell
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but

let's not

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yeah

crude geode
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Agreed

opal bear
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Okay so no 1.3 Zenith

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But yes 1.3 master mode/automatic door opening

sand umbra
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there's literally no reason to backport those things though

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for a content mod

proud parcel
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Who wants master mode when you have revengeance/death?

opal bear
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True

sand umbra
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because you'd just be wasting time given 1.4 support for tML will come in a few months tops

opal bear
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I doubt it's even more than 2 months away, people are full hype mode

void kelp
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Also master mode already exists

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fargo released it like, weeks before JE came out

proud parcel
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lmao

sand umbra
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granted it's not a 1:1 recreation

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but fuck you it's close enough to the real deal

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both cause nothing but more frustrations out of boss fighting

gusty delta
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No it’s not, it’s not integrated into the game, so it’s not close enough HyperFailure

dusky vector
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I just hope you guys are not forced to really intergreat master mode

void kelp
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they will not be touching master mode in calamity

crude geode
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^

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Stated by fab in announcements

ancient crow
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according to the q&a, fab is planning on making an addon that deals with master mode, but the main mod will completely ignore it

void kelp
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ye; main calamity stuff is going to disregard mmode

ancient crow
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i wonder what the addon will do

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mastermode but it's 30x worse

violet dagger
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mastermode but every meme mode and serious mode at maximum difficulty x100

rose latch
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doesn't celestial magnet have a recipe

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with the bars cryogen drops?

terse sundial
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Yes

void kelp
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ya but the other items still don’t necessarily have that

violet dagger
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me over here looking at my idea every 5 seconds seeing if it was approved even tho I should probably be focusing on desert exploration in mm for that stupid sea conch

crude geode
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There’s also some gear that is so rare yet needed that Calamity adds recipes/alternate obtaining methods for them. This would be Celestial Magnet for Sigil of Calamitas/Celestial Cuffs at 1.2%, and Gatligator for Clock Gatlignum at 1%
@rose latch Part of the sugg.

violet dagger
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that suggestion would probably be good

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I'd say playing on expert first playthrough if you don't have much experience is fine

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but that idea could sure work

crude geode
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(oh, hey Shucks)
Sugg seems fine. Would make entering calamity smoother.

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only gripe would be that the DR from Rev+ is getting applied to everything next update, so that part doesn't really apply, but seems fine otherwise.

lost agate
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Hp and defense is probably still lower

placid cloak
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hey guys, should the desert scourge have reactions to being in the oasis biome or in desert rain? because the only reason it's on a rampage is that it has no water and food

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(maybe only rev+)

golden narwhal
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Oasis, maybe? but it's a 1.4 thing

placid cloak
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can you spawn desert scourge in the sunken sea as well? just wondering

golden narwhal
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From what I've heard, no
And if this is leading where I think it is, there was a discussion about sunken sea desert scourge yesterday

crude geode
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^

placid cloak
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ok tell me about it

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I missed it

violet dagger
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a sunken sea desert scourge would be cool

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and we're already seeing different boss variants added with night time provi

earnest harness
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it was like an hour of "desert scourge in the sunken sea would be cool because uhhhhhh" and arguments about lore

crude geode
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this statement pretty much sums it up.

violet dagger
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ye

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more variant bosses would be interesting

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but that's up to the devs

crude geode
violet dagger
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cant wait for nighttime provi to be eol daytime and it drops an insta kill weapon

golden narwhal
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waiting for the (unreal) lore on provi being a counterpart to EoL

violet dagger
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isnt she already a ml counterpart

crude geode
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...what?

placid cloak
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cant wait for nighttime provi to be eol daytime and it drops an insta kill weapon
@violet dagger lol

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isnt she already a ml counterpart
@violet dagger ...i think she is

void kelp
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very vaguely

placid cloak
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POKEMON SUN AND MOON LETS GO

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XD

crude geode
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no.

violet dagger
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great then whats eol counterpart gonna be enraged dog

crude geode
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byeah how is it ml counterpart?

placid cloak
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imean moon lord can be summoned both day and night and have no changes....

golden narwhal
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Lore says so, then again it's been reworked

worthy fiber
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She's pretty sun-related

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sun lord

violet dagger
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crystal attack is easier than double lasers dont change my mind

crude geode
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Eh, I guess you can say that ml is just as moon related.

void kelp
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sun lady vs moon lord

golden narwhal
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agreed

violet dagger
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providence wins for being b u l l e t h e l l b u t e a s y

void kelp
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let’s get back on topic to suggestions

crude geode
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offtopic.
Anyways uh yeah, variant bosses should really not be a thing tbh.

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Provi has a variant bc like. EoL and creating a mirror to that.

violet dagger
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I never understodd why it wasn't the other way

golden narwhal
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Tbh, sometimes someone might not find out about the variant until reading an external source

crude geode
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^^^

violet dagger
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light=day and night=dark

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wait nvm I get it

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more light=more powerful=1 shot u

crude geode
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off topic, gseal.

violet dagger
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back to revengeance description again lol

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tbf it would help a lot of people but maybe it should say "only do revengeance if you are decently experienced in terraria"

placid cloak
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yeah

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if you've done expert mode several times, then rev should be a good challenge

violet dagger
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since lets say you did 1 normal mode playthrough and then went to calam and it said "this is the mode you are meant to play on"

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that wouldn't work

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but then again the person should know what they're doing

crude geode
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(I don't think a majority of people play calamity after 1 single vanilla normal mode playthrough)

placid cloak
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"do you enjoy going through hell?"

violet dagger
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that should be master modes description

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revengeance should be "master mode but improved"

void kelp
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no, because that implies it was made in response to master mode

crude geode
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^

violet dagger
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I was just joking around with that

placid cloak
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the devs are ignoring master mode for now

void kelp
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if the tooltip is to add anything it should be for the sake of clarity

placid cloak
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although gold trophies for bosses in calam would be sweet

void kelp
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Fabsol does not intend on touching master mode for main calamity content so

crude geode
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Joking and memeing should be kept to a minimum in sugg discussion.

violet dagger
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calamity is notorious for wall of text items

gusty delta
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Tiny yharon following you around

violet dagger
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so adding as small as possible to it should be a good idea

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Activates Revengeance Mode, can only be used in expert mode.
Activates rage. When rage is maxed press V to activate rage mode.
You gain rage whenever you take damage or hit an enemy with a true melee weapon.
Activates adrenaline. When adrenaline is maxed press B to activate adrenaline mode.
You gain adrenaline whenever a boss is alive. Getting hit drops adrenaline back to 0.
All enemies drop 50% more cash.
All enemies gain a new damage reduction stat, which can be reduced by applying various debuffs to them.
The amount of this damage reduction stat varies based on enemy type.
Makes certain enemies immune to life steal and nerfs the effectiveness of life steal.
Increases enemy damage by 25% and spawn rates by 15%.
Nerfs the effectiveness of the Titanium Armor set bonus.
Makes life regen scale with your current HP, the higher your HP the lower your life regen (this is not based on max HP).
Reduces maximum asphalt run speed by 33%.
Increases Nurse healing price.
Allows certain enemies to inflict the Horror and Marked debuffs.
Before you have killed your first boss you take 20% less damage from everything.
Changes ALL boss AIs and some enemy AIs in vanilla and the Calamity Mod.
DO NOT USE IF A BOSS IS ALIVE!
Can be toggled on and off.

that's the description^^^

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so adding stuff to it should definitely be minimized

crude geode
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m ye.

placid cloak
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the trivia even says it has the longest tooltip in the mod

violet dagger
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its nothing compared to souls from fargo but that's getting offtopic

placid cloak
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for some reason I really hate fargo's soul mod

sand umbra
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I feel like I should express the fact that this description could

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honestly be condensed quite bit

violet dagger
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yup

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along with sponge description

placid cloak
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"Nerfs the effectiveness of the Titanium Armor set bonus" could be removed...

void kelp
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definitely useful to condense

placid cloak
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like "nerfs certain armor bonuses"

violet dagger
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do not use if boss is alive could also be removed

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since unlike iron heart

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it doesnt perma kill u

dapper coral
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i mean, not really

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i feel like we would get many bug reports if people tried to use it during boss fights and died

violet dagger
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the chat feedback definitely helps

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"Player tried changing the rules"

placid cloak
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if you think you're emart and that line wasn't there, then pros could just toggle on rev right before the boss died and get all the sweet rev loot

dapper coral
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until they don't, and die

earnest harness
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changing the tooltip wouldn't change the functionality

dapper coral
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at which point people would be angry

placid cloak
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lul item

radiant meadow
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If you can condense it

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then suggest condensing

violet dagger
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there's a lot of uneccessary stuff in there

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the dr line will probs be removed

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since dr is getting applied to all modes

radiant meadow
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mhm

crude geode
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You can honestly say "Unlocks Rage/Adrenaline", and have the tooltips for them be on hover

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over the adren/rage bars, I mean

violet dagger
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the enemies drop 50% more cash could also be removed

sand umbra
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allow me to just

``Enables/disables Revengeance Mode if Expert Mode is active; does nothing otherwise.
You die if a boss is alive when you use this.
This is the mode Calamity is intended to be played with; however, you may play on harder or easier modes if you wish.

Grants two new statistics: Rage (activate with V) and Adrenaline (activate with B).
Rage is built when taking damage or performing true melee strikes.
Adrenaline is built whenever a boss is alive; getting hit costs all of your adrenaline (but mitigates damage taken heavily if it is at full).
All enemies drop 50% more money, deal 25% more damage, and spawn 15% more frequently.
Asphalt run speed is reduced by one-third, and the Nurse's healing cost is increased.
Nerfs the effectiveness of [Shadow Dodge/Holy Protection] and life steal, including making certain enemies immune to the latter.
Makes life regen scale with your current health; the higher your health, the lower your life regen.
Allows certain enemies to inflict the Horror and Marked debuffs.
Reduces ALL damage you take by 20% until you have killed your first boss.
All vanilla and Calamity boss AIs, and some vanilla/Calamity enemy AIs, become more dangerous to deal with.
Grants new drops to most bosses and a select few normal enemies.``

dapper coral
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i think that's YuH's job

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or something

earnest harness
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wasn't someone compiling all the changelog data to put on the wiki? i remember it being discussed a month or two ago

crude geode
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I was going to joke about that, ye, but YuH keeps it private iirc

void kelp
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it’s yuh’s project

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Once it’s complete it might be on the wiki but right now no

placid cloak
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hmm why not

sand umbra
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I have now created a less egregiously large Revengeance item tooltip

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hooray

dapper coral
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excellent

placid cloak
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the new longest tool tip goes to.....

sand umbra
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(next update changes and 1.4 assertions are both accounted for)

violet dagger
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THE SPONGE

placid cloak
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lol

violet dagger
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50% increased mining speed and you emit light
10% increased damage reduction and increased life regen
Poison, Freeze, Chill, Frostburn, and Venom immunity
Honey life regen with no speed penalty, +20 max life and mana
Most bee/hornet enemies and projectiles do 75% damage to you
120% increased jump speed and 12% increased movement speed
Standing still boosts life and mana regen
Increased defense and damage reduction when submerged in liquid
Increased movement speed when submerged in liquid
Enemies take damage when they hit you
Taking a hit will make you move very fast for a short time
You emit mushroom spore and spark explosion when you are hit
Enemy attacks will have part of their damage absorbed and used to heal you
Provides cold protection in Death Mode

dapper coral
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"The effects of Rev mode are listed below" can probably go

crude geode
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(Putting that in the chat really doesn't help. People already know it's big.)

sand umbra
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added a line break in place of "the effects of blahblahblah" and also pointed out new drops

ancient crow
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does one of the fargos souls use the sponge as an ingredient

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it should

sand umbra
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because yes contrary to popular belief some items are only available in Revengeance Mode

placid cloak
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honestly fargos soul mod is even more broken than calamity

violet dagger
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we really changed the topic from "this should be added to rev tool tip" to "lets talk about how long some tooltips are and how we can shorten them"

sand umbra
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I have entirely too much understanding of how to shorten a tooltip without sacrificing grammar or explanatory things

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don't ask how. I just do

placid cloak
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making long tooltips is what we call "shortening a gamer's patience"

violet dagger
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half of the time I dont even read it I'm just like aight idc im using this idc what it does

placid cloak
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mm like the lore items

dapper coral
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nice one thomas

violet dagger
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lore items are short

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the actual lore is long

wooden wedge
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isn't this already a thing

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on like

placid cloak
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I have another partial suggestion

wooden wedge
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also wiki suggs aren't for here iirc

placid cloak
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in prehardmode, calamity should add fog and a looming visage of the Leviathan when the player goes into the ocean, like 1/5 chance of it happening

hollow idol
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I dunno, the vanilla boss page thing was a suggestion

wooden wedge
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why

placid cloak
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why not the lore says so

wooden wedge
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why not isn't a good reason

hollow idol
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Gameplay takes priority over lore

placid cloak
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it could add foreshadowing

earnest harness
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"because lore" also isn't exactly a good reason

crude geode
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^

golden narwhal
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Lore isn't the greatest reason, since lore's based on gameplay, not the other way

placid cloak
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(I apparently run on lore, so...)

hollow idol
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Can we add some form of “Because lore” on the donts doc

sand umbra
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"because lore" only works for so many things befoore you have to just start saying no outright

crude geode
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^

sand umbra
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while I am of the opinion that Calamity has a long-standing issue involving the inability to connect gameplay with lore, I don't think it's healthy to justify everything with it in the hopes that it changes

void kelp
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because lore basically falls under “itd be cool” reasoning

violet dagger
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for a background foreshadowing you'd need a really good reason

sand umbra
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the key is to make sure there's a good way for it to work in a gameplay sense

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the best lore-based additions ingame are those which benefit both sides of the coin; story and gameplay

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both are equally important aspects in a scenario like that of Calamity and thus both need to be given equal love and care

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if something is cool to play with but makes no sense story-wise, it creates just the latest entry in a long list of things in Cal that are dissonant between in-game and out-of-game

crude geode
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(One Example of this done right being Sentinels)

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(At least imo)

sand umbra
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if something is accurate to the lore but absolutely garbage to deal with in-game, you end up with an attempt to tell a story...at the expense of the player's enjoyment, which should never be a thing you settle for

crude geode
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^^^
This is why a ”Sunken Sea variant” of DS doesn’t work.

sand umbra
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this is the balancing act you sign up for when you give an extensive game, be it a modification or not, an equally extensive story

crude geode
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Ty for the latest learning lesson Thomas wegud

void kelp
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hahayes

wooden wedge
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I wouldn't have know that Jungle Dragon Yharon's AI was going to change until I joined Discord
yeah and the wiki would've been updated

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so I don't get this part

crude geode
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(I really should get myself a wiki contributor role at some point,.,)

sand umbra
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unfortunately, a future changes page

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isn't quite as viable for a mod wiki

void kelp
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the reason why there isn’t changelogs on the wiki is because of the fact that like

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there’s a lot of ambiguous history

wooden wedge
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anyways

void kelp
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literally yuh is working on it and once it’s done it’ll likely be added to the wik

sand umbra
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a lot of the stuff in Calamity's early days still remains undocumented

wooden wedge
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the wiki channel has changelogs

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,

void kelp
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but right now? No, because it’s that poorly documented yeah

violet dagger
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with a changelog on the wiki you'd have to go through all the DoG changes which themselves is a ton and thats only one boss

sand umbra
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while we're lucky enough to have 100% changelogs and the more recent changelog docs with more recent updates

void kelp
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it’s a process to get history from waaay back

sand umbra
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a lot of the early updates were completely undocumented, the earliest ones even predating the Discord server as a whole let alone the changelogs channel

void kelp
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yuh’s been working on it for months now and he’s been working on weapons

ashen warren
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most likely

void kelp
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yeah his process I’ve seen is basically like

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public statements => looking in each and every mod versions for changes too

dapper coral
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basically, YuH is a god, and it's going to take a veeery long time for any sort of definitive changelogs to appear on the wiki

sand umbra
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step uno: get mod version

step uno is the toughest

violet dagger
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must be very slow

sand umbra
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you'd be hard-fucking-pressed to find people with the most ancient versions especially

dapper coral
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bc they don't even exist anywhere properly

void kelp
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he has no life and is a collector so yeah

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love ya, yuh

sand umbra
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YuH deserves much love for what he does

crude geode
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he does, really

sand umbra
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cataloguing the history of a mod as extensive as Calamity is a lot tougher than one might believe

wooden wedge
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YuH CD when,.,.

void kelp
#

he has to be active

sand umbra
#

especially when, as mentioned, the most ancient versions happened before the Discord server ever did

#

so glhf getting anything on all that garbage

wooden wedge
#

YuH only has 5k results here

#

brbrbrbr

sand umbra
#

...why the mother fuck do I have 88.4k messages in this server

crude geode
#

You're busy

wooden wedge
#

YuH has more results in skirbl server than here

#

br

void kelp
#

anyways, back on topic, y’all

sand umbra
#

SO ANYWAY

dapper coral
#

basically no changelogs on wiki

#

yay

void kelp
#

is shucks’s suggestion good?

crude geode
#

ye

sand umbra
#

it is indeed gameing

dapper coral
#

probably

#

are you gonna sugg your whole thingy thomas?

#

the big revision of rev item

sand umbra
#

do I look delusional enough to do that?

#

...

actually, don't answer that, because the answer's yes

#

but like I'm still not doing it

void kelp
#

I would compress it into a linked document tbh

crude geode
#

Yes.

ashen warren
#

rev item

sand umbra
#

I have like 3 dev contacts I can yell at about Revengeance item tooltip smh

#

why would I run the slot machine of making it a sugg

void kelp
#

to get public opinion smh

crude geode
#

Same reason devs do. Gauge community opinion.

#

yes.

sand umbra
#

okay fine

void kelp
crude geode
#

If it doesn't make it you can then go directly to the Higher Ups.

ashen warren
#

I don't really think it's needed at this point

#

since the tooltip has like 3 years being like that lol

#

and I'm sure they have something better to replace it

sand umbra
#

if they had something better it would've happened by now

#

replacing a tooltip is one of the easiest things you can do to a modded item that you have the code for

ashen warren
#

but when it's already short as hell how do you make it shorter pain

sand umbra
#

Revengeance item tooltip

ashen warren
#

considering it doesn't waste wording

sand umbra
#

short as hell

#

are you and I on the same item

ashen warren
#

yeah each feature is like 3 words

ashen warren
#

and yet the tooltip manages to be massive

crude geode
#

that takes up half of a discord fullscreen.

ashen warren
#

yep

radiant meadow
#

That's why you can give an example of a simplified tooltip

ashen warren
#

yes

languid dock
#

“Make game harder lol”

sand umbra
#

like I'm about to do as a suggestion so that it can die 3 stars before the requirement pogooo

ashen warren
#

well not shit sherock

wooden wedge
#

that takes up half of a discord fullscreen.
why does it matter if it's on discord? discord has differences in text compared to terraria,.,,./,.

sand umbra
#

it's even bigger chungus in-game

crude geode
#

It's just an example.,,.,

ashen warren
#

honestly the only problem is that if it gets useful information removed then you have to open wiki

#

I'm honestly not a fan of jumping between wiki and ingame

dapper coral
#

but that's why thomas revised it, so that it's shorter but keeps all the epic info

sand umbra
#

I made it a point to keep in all the useful information while also making it not the size of the Empress' thighs

ashen warren
#

wut

dapper coral
#

...yes, that

sand umbra
#

don't think too hard about it HDfailure

ashen warren
#

😔

sand umbra
#

the point is, is this suggestion good or do I need to change it before I fuck off to return to dying over 1.4 bullshit

ashen warren
#

master mode damage values DannyDab

languid dock
#

master mode is fun and balanced and I don’t regret getting too far to turn it off at ALL

earnest harness
#

i abused hoiking for the first time ever because of mm pirates

sand umbra
#

master mode is the one time I just straight-up refuse to believe an entity in vanilla exists

dapper coral
#

it's fine i think

sand umbra
#

consider that I am the same person who blew a fucking gasket on whips a week ago and believes Queen Slime is beyond saving CompleteFailure

languid dock
#

Who would win, scarlet devil or one (1) rolling cactus

dapper coral
#

the sugg, not mm

#

mm can burn

sand umbra
#

byeah
if sugg is good then I am going to fuck off for now as I still have entirely too many 1.4 memes to plan for

#

like perfecting the inevitable sugg to make Titan Arm double as a golf club or personally gutting the whip subclass to make it a melee subclass and not funny BDSM summoner way to play

languid dock
#

Grand dad golf club when lol

dapper coral
#

i mean it basically is, innit

#

byeah it good

sand umbra
#

Grand Dad is just a golf club for enemies

#

don't @ me

#

/retreats into the darkness

languid dock
#

FORE (he yells as an NPC looks up and sees a donut™️ travelling at them at Mach 12)

violet dagger
#

Grand dad boops the snoot of eidolon worms

fossil robin
#

Any gophers to smash?

crude geode
#

What is the point of Nullification Pistol/Molecular Manipulator? They both feel so pointless rn, and I'm tempted to make a suggestion about making them do more. Possibly giving more effects or something.

#

Just bc shrinking expanding NPCs doesn't really matter, and neither does the knockback bit when you're close to fighting DoG.

distant gyro
#

meme weapon

#

it's as viable as titan arm and/or grand dad

#

serves a purpose but not for combat

subtle oracle
#

I think Nullification Pistol is used on NPCs? in order to enlarge them or smth

#

I might be mistaking things

distant gyro
crude geode
#

ye

subtle oracle
#

Ah shit, that is the image i've seen before

crude geode
#

ig makes sense

subtle oracle
#

yea

violet dagger
#

I'm doing this next playthrough

#

Make my NPCs max size

#

All of them

ashen warren
#

wait I never thought of using platforms as door dividers

#

that's kinda big brain ngl

glass sentinel
#

i used it in one of my builds as i couldnt fit doors in, but i dint really like it

ashen warren
#

I hate doors ngl

#

6 wood

#

platform makes it less than 3 wood

glass sentinel
#

ikr

ashen warren
#

at times you gotta be wood efficient

tawny garden
#

Regarding Thomas's sugg: I feel like the tooltip should be even smaller. Something like

Enables/disables Revengeance Mode if Expert Mode is active; does nothing otherwise.
You die if a boss is alive when you use this.
This is the mode Calamity is intended to be played with; however, you may play on harder or easier modes if you wish.
Makes the game harder, but unlocks new items and mechanics as a reward.
"Do you enjoy going through hell?"

That would be even more compact. The reason I'm briging this up is: vanilla doesn't tell you even a single thing about Expert. It just says "Far greater Difficulty & Loot". Calamity also shouldn't. If people want to know what is changed in rev, they can discover for themselves or look on the wiki.

#

@placid cloak Changelog data will never be available on the wiki due to calamity's poorly documented history. #changelogs is the best source of historical info.

frail mantle
#

@ yuh

onyx river
#

Vanilla is not really a good example for everything tho and i don't think it's a good choice to completely block people from knowing what changes, and the wiki isn't an excuse, although i do agree that the block of text is maybe a bit too fat

tawny garden
#

that's a valid argument

onyx river
#

Espescially not explaining how new mechanics like adren and rage work is a bit tough for new players

tawny garden
#

Asphalt run speed is reduced by one-third, and the Nurse's healing cost is increased. Nerfs the effectiveness of [Shadow Dodge/Holy Protection] and life steal, including making certain enemies immune to the latter.
this shouldn't be in there tho

#

too specific

crude geode
#

I feel like the suggestion’s fine as is tbfh

#

You forget that The Sponge is in the game, as well as Stat and Proficiency meters

tawny garden
#

the stat meter's tooltip isn't big now (after they made it change with the held weapon)

onyx river
#

I agree that all the little specific changes should go but also tbf i don't see why it would be a problem for this item to have a bigtooltip, not like you're gonna look at it every 3 sec

crude geode
#

^

tawny garden
#

The problem with big tooltips are players with low res screens (of which I'm not one)

#

byeah

crude geode
#

It’s looked at once in the entire game, at the start when you don’t know what it does and are new

#

You don’t really look at it on subsequent playthroughs, you just click twice and then trash

onyx river
#

I mean idk what it looks like with low res screens tbh

#

is it that bad?

tawny garden
#

It’s looked at once in the entire game, at the start when you don’t know what it does and are new
I agree, I was just saying that If you're changing it, then might as well take out unnecessary bits

#

is it that bad?
I dunno, I play at 4K

crude geode
#

Why did you bold then?
Ehhh, it’s kinda necessary for vanilla players coming in and suddenly realizing their op armor/lifesteal memes aren’t viable anymore

sand umbra
#

there's a reason a lot of the stuff is specified

#

I know some people are gonna get mad at me for saying it, go right ahead
but a lot of people playing Calamity for the first time, more often than not, tend to lack critical thinking skills and/or the ability to put 2 and 2 together to make 4

#

they'll go into Rev, immediately wonder why their epic lifesteal items no longer function properly, and proceed to scream in bugs chat or straight-up stop playing

#

if this stuff isn't explained

#

I'd love to be able to shorten that damned tooltip further, but

#

we'd like to avoid as many "bug reports" as humanly possible

tawny garden
#

A lot of people lack critical thinking skills in general

sand umbra
#

well yes

#

that's the point I'm making here

#

in short, if that information isn't provided to the player, it's just going to create more problems than it fixes

#

better to keep it and sacrifice some screenspace than to remove it and induce an onslaught of uninformed people complaining that their Spectre armor, Titanium/Hallowed armor, Vamp Knives, or Asphalt is "bugged"

#

I know it isn't the ideal scenario, but it's the scenario we have to play our hand around

tawny garden
#

if I'm honest, I haven't seen people complaining about the tooltip

sand umbra
#

because it provides the information it needs to

#

by giving the player the majority of the big information right off the bat, you avoid a lot of the inevitable frustrations that come with not giving them that information

prime creek
#

I mean it's not that bad, it's literally just something you look at once at the start of a playthrough

harsh latch
#

lifesteal works almost as it does in Vanilla if you play in Rev tho

#

where it's different is in Death

sand umbra
#

Rev adds a cooldown for lifesteal and makes certain enemies immune to it

distant gyro
#

Rev increases the cooldown* iirc

tawny gyro
#

you could change the tooltip to
"This mode disables or nerfs several cheesy tactics and mechanics.
This includes but is not limited to: Lifesteal, Nurse during bossfights, Asphalt (and a bunch of other stuff)."

sand umbra
#

oh yeah cooldown exists globally

distant gyro
#

In Normal Mode the maximum is 80, in Expert Mode the maximum is 70, in Revengeance Mode the maximum is 40, and in Death Mode the maximum is 30. The variable increases by 0.5 every frame in all difficulties except Normal Mode, in which it increases by 0.6 instead.

sand umbra
#

Rev just sort of makes it a lot more strict

tawny gyro
#

and just list like 8 or 9 things

radiant meadow
#

lifesteal is a vanilla bool, yes

hollow shell
#

Indeed

sand umbra
#

...ah well, the point still stands

#

it's less effective either way

hollow shell
#

mhm

#

(For lifesteal specifically I'd appreciate some on-screen meter to indicate the cooldown, tho I spose it's not too necessary considering it's short-term enough to probably 'get a feel for'... probably)

harsh latch
#

I've tested vampire knives and spectre armor in rev, and none of those hit a cooldown

#

vampire knives worked at all times, stealing about 1-2 hp per knife, and spectre healed about 40 (depending on the weapon) every .5 seconds or so

opal bear
#

so

#

about the OOA rogue weapon

#
Terraria Wiki

The Etherian Javelin is an unobtainable item resembling the weapons used by Etherian Javelin Throwers. It only exists as an ID and an image in the game's files. Attempting to use third-party tools to obtain it will result in it instantly disappearing.

violet dagger
#

Interesting

#

That could be implemented in calam as a rogue weapon somehow now that throwing is non existent

opal bear
#

yeah

#

there is a suggestion for old ones army rogue weapons

#

We were thinking that the drop from Betsy would be a small suicide Kobold, and this could be the Ogre drop

violet dagger
#

Anyways I forgot that tmodloader will keep throwing

opal bear
#

actually no

#

thats a mod

#

i don't think normal tmod will

frail mantle
#

yea i think tMod ended up not keeping Throwing after all

opal bear
#

isn't tmod intended to just be a way to load mods

#

it doesn't really add anything on its own aside from vanities

frail mantle
#

ye that's the tMod devs' reasoning for not keeping Throwing

violet dagger
#

thorium and other mods with built up throwing will have to figure that out

#

but those are other mods

cyan lagoon
#

Remove Delicious Meat from the game or give it a unique buff
Why?: It doesn't offer any variance to other food items. Most notably, it's a reskin of Bacon, but far cheaper. With that in mind, there's nothing stopping you from buying the meat when you'll likely be loaded with money at that point and don't need to afford that much due to it's 30 minute buff time.

dapper coral
#

fair

opal bear
#

i mean

#

it'll probably be a medium boost food in 1.4

#

where bacon is a major boost

cyan lagoon
#

Probably so

radiant meadow
#

I was gonna change it in 1.4

#

ye

#

probably won't even be medium

#

because you can like

#

buy it

cyan lagoon
#

Small boost would be good

radiant meadow
#

hadal stew probably would give small or medium boost due to its other bonuses

#

baguette I'll figure out later

dapper coral
#

baguette
since when was there a baguette in the game

radiant meadow
#

since someone donated

subtle oracle
#

Donor items exist,.

dapper coral
#

mfw someone uses their $50 a month to put baguette in the game

subtle oracle
dapper coral
#

but it actually looks like a really good item

opal bear
#

oh yeah

#

how much does it cost

#

the delicious meat

#

because the name makes it sound like a medium

#

and if it costs between 75 silver and 2 gold that's also a good price for a purchasable medium

floral carbon
#

I saw server suggestions is a don't but didn't see that a suggestion of that nature was one, only arbitrary stuff like meme channels etc so hope that it isn't

indigo fog
#

server suggestions aren't a don't though

wooden wedge
#

table of contents

#

I made the same mistake a while ago as well dw.,,

frail mantle
floral carbon
#

Was about to do that lol

wooden wedge
#

only server sugg don't is adding a memes channel

frail mantle
#

byeah server suggs are allowed otherwise Yhadios and wedragud would never exist, there's just one Don't related to server suggs

floral carbon
#

That's what I assumed it was yeah

swift wadi
#

oh god the chat bloat from 4 chats for 1 thing

terse sundial
#

My problem with this is:
A: Channel Bloat
B: Unnecessarily Complicated

#

Also, when we send suggestions to dev/calamwiki/mod corner, we categorize them

#

so there isn't a need to do that early on

floral carbon
#

makes sense

frail mantle
#

yea i don't think there'd really be a benefit, there aren't really enough suggs every day for it to be necessary, i feel

floral carbon
#

The idea was around the assumption suggestions are going to come piling in once the 1.4 update comes out

civic pond
#

thats what the star count raise was for

floral carbon
#

Right, and there were quite a few people saying things like "Good luck finding suggestions that reach that amount" and things like that afterwards

So the idea being that if it's easier to sift through new suggestions for voting, popular ones would reach the goal more easily

#

Perhaps to counter channel bloat, combine QoL and Settings Suggs into one and then just keep Sugg posting as one channel

gray nebula
#

suggestions having 3 dedicated channels is already a lot

#

adding even more would be aeeoaeeae

#

and if the suggestions were to be separated and if that would actually lead to more stars, the star count would be raised even more

#

star count is high because we dont want to get flooded by suggestions

tawny garden
#
  • if a sugg has gone unnoticed, it can be reposted in a week
#

so the "buried" argument kinda fails there

floral carbon
#

Yeah I come from servers where lots of channels and organization is a good thing but I can udnerstand it being frowned upon

Though I don't think raising star count in relation to a change like this would be a bad thing either. If it's easier to get votes, the goalpost should be raised too

#

Yeah fair

#

If the general consensus is there's already more than enough channels for suggestions, mine would be counterproductive in general then.

Should I just delete than then or will it be automatic?

tawny garden
#

bot autodeletes suggs in 24 hours, but you can delete it and that would help the channel be less cluttered

floral carbon
#

👌

unkempt bolt
#

channel gets nowhere near 100 suggs a week

floral carbon
#

Just went off this

hollow shell
#

I can get the actual numbers rq

tawny garden
#

Do that

hollow shell
#

146 suggestions in 2 weeks, during May

dapper coral
#

always add a reason to your suggestions!
nice one

hollow shell
#

(Thanks) HDfailure

dapper coral
#

although it doesn't matter bc no one is gonna listen anyways

tawny garden
#

How many got to dev?

subtle oracle
#

and always add a reason to your suggestions! - RoverXdrive, :FeelsStrongMan:

#

True Demik

terse sundial
#

42 sent to dev in the last 2 weeks

hollow shell
#

55.5% of those 146 went to dev
This was before the 170 raising

subtle oracle
#

I tell you man, Amber. She's started a Sugg Revolution with this bot, and everyone else

#

PogU

hollow shell
#

(so, about 81 went to dev in 2 weeks, pre-raise)

crude geode
#

you can just post it directly in posting

frail mantle
#

yea posting it directly in posting is probably a good idea so it doesn't get drowned out by discussions

crude geode
#

^

unreal viper
#

K.

#

Don't be shy about pinging me if you have feedback on my sugg.

tawny garden
#

Is there anything wrong with Abs0lut3Z3r0's, Thomas', or MrAsianMan's suggs?

earnest harness
#

i think absolutezero's isn't very good

void kelp
#

I’m going to approve what I think are fine

unreal viper
#

I don’t think astral bars not being in acc recipes is an issue.

void kelp
#

nothing wrong w them

tawny garden
#

It's valid anyway

unreal viper
#

Any feedback f my sugg?

tawny garden
#

Seems fine, although not backed by any "real-world" testing

civic pond
#

an accessory for consistency

#

thonk

tawny garden
#

It's not a don't
YET

void kelp
#

i interpreted it as a “make it an accessory material” sugma tbf

tawny garden
#

might be both ways

indigo fog
#

@jade quartz Boss suggestions aren't allowed

jade quartz
#

Ah

#

Lemme just

#

Done, my bad

indigo fog
#

make sure you read the suggestion don'ts document in the pins before making suggestions

jade quartz
#

Didnt see it, thanks

unreal viper
#

Izzy's suggestion is really well argued and detailed, I completely agree with it.

dapper coral
#

rogue accessory rework time, apparently

heady storm
#

Might wanna mention what causes the boost to cease

unreal viper
#

Sure thing.

heady storm
#

(dying and leaving the world iIrc)

wooden wedge
#

An accessory shouldn't make you attack lots of enemies before facing a boss to get the full potential of the acc
why shouldn;t it?

heady storm
#

takes time to do unless you have some god farm or smth

unreal viper
#

It's fairly annoying to do.

heady storm
#

^

unreal viper
#

I'll put the reasoning after that sentance.

crude geode
#

I think the problem is that the difference between a freshly spawned in character's raider's talisman and a fully upgraded raider's talisman is so polarizing, and takes a long time to actually complete.

unreal viper
#

Imma go to bed.

subtle oracle
#

GN

opal bear
#

I think the raiders talisman would be kind of annoying if you like just hopped into the world and want to fight a boss or if you died and just want to fight it again

#

150 crits is pretty dumb to get fast unless you have a crit build

#

But I wouldn't actually know how to rework it, 100 crits?

#

Like what do you actually want from it

earnest harness
#

probably to be something that always works instead of being some crap you have to set up after every death/world load

full geode
#

Good day, once again. I had read suggestion rules, but I am not completely sure, would it be ok to post suggestion, which is related to 1.4 vanilla item balancing issues...

unkempt bolt
#

no

indigo fog
#

no

crude geode
#

1.4 suggestions are a don't

indigo fog
#

you can suggest once calamity is on 1.4

full geode
#

Ok. When I'll just wait, until Calamity would be on 1.4 proper...

indigo fog
#

this is kinda specific and doesn't seem to have a reason other than "would be cool"

hollow shell
#

@little vector You need a reason, your body text is just (mostly unnecessary) elaboration

indigo fog
#

also is my bloodstained glove buff suggestion fine

little vector
#

edited the post slightly, sorry @hollow shell

hollow shell
#

Alright, that's pretty much the reason I expected.

Also, Terra knife does exist. https://calamitymod.gamepedia.com/Terra_Shiv

Calamity Mod Wiki

The Terra Shiv is a craftable Hardmode shortsword that autoswings. On each swing it will fire a shot that will pierce three times before stopping on the fourth enemy. The projectile only moves horizontally to the left or right.
Its best modifier is Legendary.

little vector
#

yeah but it's more of an equivalent to the terra blade, I was thinking a shortsword version of the terra edge

hollow shell
#

I see, that could be made more clear
(and you ought to provide a reason for that as well, beyond "it'd be cool too")

crude geode
#

^

little vector
#

this is basically the extent of my reasoning, I suppose theres no definitive reason to add it besides the fact that I think it would be a nice weapon

indigo fog
#

idk about adding another terra shortsword when melee already has 5 terra weapons while every other class gets like one or two

hollow shell
#

Yeah that reason you charted out is fine, I get it

#

And uhh, if you don't have a reason for why a Terra Edge equivalent shortsword should be added, then it prolly shouldn't be in the suggestion

little vector
#

again, I couldn't think of a great reason for there being a terra- variant besides "all the other swords have one" so I took it out but at least a true variant would make sense

hollow shell
#

Aight, thank you
The suggestion looks better now

#

Speaking of which,

#

There

civic pond
#

i never realized crimson doesn't have one

#

huh

violet dagger
#

melee always being the biggest class lol

#

theres like 4 sub classes

hollow shell
#

just 4?

violet dagger
#

probs like 6

#

i dont keep track

crude geode
#

yoyo's the only real subclass.

violet dagger
#

ye

crude geode
#

actually, true melee

violet dagger
#

the other ones are basically extensions of melee

hollow shell
#

There's 6 weapon types and an "Other" type

crude geode
#

You don't call books a subclass of magic, so you don't call spears a subclass of melee.

hollow shell
#

Depends on who you ask.

little vector
#

wait how are there 6 subclasses

crude geode
#

True Rover

violet dagger
#

not true subclasses

little vector
#

broadswords, shortswords, whips, spears what am i missing

crude geode
#

yoyos

indigo fog
#

yoyos and flails

violet dagger
#

there's like 2 "true" subclasses in melee and the others aren't really sub classes

crude geode
#

boomerangs as well

indigo fog
#

wait whips aren't a subclass

#

they're a type of flail

violet dagger
#

whips are basically useless without minions

hollow shell
#

(not to be confused with 1.4 summoner whips)

crude geode
#

^^^

violet dagger
#

wait theres whips in calam

little vector
#

i thought flails were a subclass of whips turns out i was wrong all along

violet dagger
#

oh those

indigo fog
#

"Other" is for thrown melee weapons that aren't boomerangs, like Empyrean Knives right

violet dagger
#

I was thinking like summoner type whips not nebulash and cosmic discharge type

hollow shell
#

There are no summoner whips in Calamity

violet dagger
#

there probably doesn't need to be

#

imo

hollow shell
#

We be talkin about Nebulash and Cosmic Discharge as "whips" right now

crude geode
#

BSDM subclass is weird.

violet dagger
#

they're more flails than whips

hollow shell
#

BDSM*

crude geode
#

Shit

hollow shell
#

And yknow we're definitely adding summoner whips

crude geode
#

Ye, not surprised at that

hollow shell
#

whole new weapon type
Gotta fill out those Post-ML tiers and flesh out all the Pre-HM & HM ore tiers and some bosses and whatnot

crude geode
#

Igneous Exaltation and other certain weapons already encourage summoner in calamity to get closer to enemies, so whips just add to that.

violet dagger
#

ye its not really neccessary to add whips to calam because summoner is already good off the bat there

#

but it'd be cool to try

crude geode
#

m

little vector
#

m

violet dagger
#

m

radiant meadow
#

Whips will need more range though

crude geode
#

Summoner is only ahead of Rogue in terms of weaponry numbers, really

#

also yes what ben said

violet dagger
#

definitely

radiant meadow
#

Firecracker has extreme difficulty hitting the twins

hollow shell
#

The more the merrier, especially if we do some unique stuff with the whips

violet dagger
#

you 100% aren't going to be hitting scal with any vanilla whips

crude geode
#

I mean.

#

Of course.

violet dagger
#

ye but with range

crude geode
#

SCal honestly stays fairly close to you during certain phases, so I wouldn't be surprised if they did actually reach.

violet dagger
#

it would be hard to hit tho in the charges

#

because scal charges are like 5x the speed of eoc charges and you can barely hit those

crude geode
#

hard to hit with melee ish anything in charges
this is offtopic and future content, so I'm dropping it now

violet dagger
#

ye

#

back to the crimson shortsword idea

teal wolf
#

I don't know if what I suggested was suggested before so I just suggested it

onyx river
#

Ye the problem is future content suggs are a don't

indigo fog
#

suggestions about 1.4 content aren't allowed until Calamity is actually on 1.4

teal wolf
#

ahh yeah sorry

#

fixed

#

gonna just take that for later if it isnt a thing added when its updated

halcyon glen
#

Imagine if I read things NPCMechanicFacepalm Thanks! Suggestion upvoted

swift wadi
void kelp
#

the night’s stabber parallel suggestion feels a helluva lot like a SIS

earnest harness
#

kinda, but also, like, it's not a bad idea

ionic falcon
#

i think it would be cool if sentry summoner was expanded on early game and post moonlord as it only really works with tier 3 tavernkeep armor and hive pod currently

earnest harness
#

although i guess it could fall under the same reasoning of "there's no exo version of x so why not make it" so i guess it would depend on whether or not it's legitimate oversight

rose latch
#

energy staff is pre hot

#

thats post moonlord

ionic falcon
#

theres no like accesories or armor that expand on it so after providence you cant afford to still be using tavernkeep armor and the vanilla accesories

rose latch
#

the tavern keep armours are OP though

#

easily good enough to be used for providence

ionic falcon
#

no i used them for providence with around 5 energy staff sentries but i struggled to incorporate it for polterghast or later bosses due to the lack of defense and good accesories, the weapons are cool tho which is why it sucks your confined to only use 1-2 of them

rose latch
#

carrion drops from old duke

ionic falcon
#

yeah but you can only have one unless you sacrifice accesory slot which at that point you can just get like 4 minions instead which out dmg it by a ton

rose latch
#

i feel like this is:

Any suggestions involving making a specific subclass (weapon type) more viable at certain point(s) in the game.

tawny garden
#

It is exactly that, GTX.

earnest harness
#

sentries are kind of a meme because right now you either balance it around only being able to use 1 and make it fairly dull as a subclass or balance it around being able to use multiple and then meme on anyone that doesn't want to go full sentries

onyx river
#

The biggest problem i have rn is that arguably the best armor for summonner pre-ml rn is an hybrid armor between two classes where you would expect a pure summonner armor to be better, because it does only that

rose latch
#

what are the 2 classes?

onyx river
#

melee and summonning

rose latch
#

isn't the best pre ml summoner armour spooky?

#

what armour does that

#

astral?

onyx river
#

It's either that or valhalla knight

#

because calam sentries are super good

ionic falcon
#

pre ml valhalla knight+hive pod can shred any boss easier than any other setup

onyx river
#

I think the problem rn is that calam really wants to expand more on sentries to make them relevant at every point in the game but it can't because it would have to modify heavily vanilla summonner armor and it's a think calamity devs doesn't want to do

gray nebula
#

feelsfunnyman subclass suggestion feelsfunnyman

onyx river
#

Well i mean it's technically not suggesting to make a specific subclass more viable

indigo fog
#

at least it's not a subclass suggestion that's reason is "because subclass playthroughs"

onyx river
#

but yeah, it's ech

indigo fog
#

is it still a don't?

onyx river
#

I think it could fall into the too big of a change don't, but it's not specifically a don't itself

ashen warren
#

I’m not trying to make a specific subclass better, I’m trying to get all weapon types more represented. Sorry if that falls into making a certain subclass better, I didn’t mean my suggestion that way

onyx river
#

Nah it doesn't fall into that don't

#

it's just that imaginating new weps for several subclasses and balancing them would be a ton of work for the devs

sand umbra
#

it's better than most subclass-related suggestions

indigo fog
#

^

onyx river
#

it really is

sand umbra
#

mainly because it cares about all under-repped subclasses equally

#

which basically no other subclass sugg does

ashen warren
#

Oh sorry I’m not experienced with coding so I didn’t realize it would be a lot of work

sand umbra
#

programming likely wouldn't be an issue

onyx river
#

Tbf it's mainly the balancing part

ashen warren
#

Oh

sand umbra
#

testing

#

is

#

a fuck

#

I do want this to be a thing, it's just
balancing is a cruel, greedy mistress

#

eats up a ton of time and effort

ashen warren
#

Yeah that makes sense. I didn’t think about the balancing portion of it

sand umbra
#

I still really appreciate this suggestion for not singling out any specific subclass or suggesting something in a specific spot

it's just "make the various subclasses of weapons matter a bit more" and I really like that vibe

ashen warren
#

Yeah I didn’t want to attempt to force a specific thing/progression change, and I definitely didn’t want to be like “MoRe FLaiLs BecAUsE FlAIls ArE EpIC”

hollow idol
#

Specificish item sug and 1.4 sug

#

@fervent tiger

gray nebula
hollow idol
#

Thats a dont please check the donts doc in the pins

gray nebula
fervent tiger
#

okie

hollow idol
#

“every sword in the game”

fervent tiger
#

endgame

#

like

#

post SCal

ashen warren
#

“every sword in the game”
@hollow idol how would that even... no they wouldn’t all even fit in your inventory

hollow idol
#

Well sug is invalid so uh yeah probs should delete it

fervent tiger
#

done and did it

hollow idol
#

thats what i was implying

ashen warren
#

Oh sry

hollow idol
ancient crow
#

makes sense not to add a zenith upgrade - but is it being added to the exoblade recipe?

onyx river
#

It would be weird to have normal swords-> wtf Zenith is ->normal sword

fervent tiger
#

I'd say to just buff it

#

but add more of the Endgame calamity swords in the recipe

hollow idol
#

1.4 related suggestions are a dont, please refer to the pinned google doc
@ebon rain

onyx river
#

Also i'm pretty sure it has already been discussed by the devs

robust lava
#

(I think this is already planned anyway)

onyx river
#

ye

gray nebula
#

and that was also awnsered in the ama yes

ashen warren
#

They said no 1.4 suggestions

frail mantle
ebon rain
#

ok sry i will delete

hidden marsh
#

@sand umbra I think your suggestion is good, but I think instead of condensing it, they could put it on a lore item of someway

#

like only legendary items have their own lore

wooden wedge
#

what sugg?

#

there's nothing in posting from thomas

hidden marsh
#

The revegance tool tips

sand umbra
#

who dares to disturb me from my slumber

wooden wedge
#

if it's in voting then nobody can change it

hidden marsh
#

Oh

wooden wedge
#

yeah he can't edit it

#

brbrrbbrbr

sand umbra
#

besides, it's going to sputter out and die before reaching 170, anyway

hidden marsh
#

Idk

#

Just a critique

wooden wedge
#

should've done that yesterday then.,,/.,/.

violet dagger
#

also looks like the regnerative ravager might become a thing

#

" Ravager given a new phase and reworked slightly"

onyx river
#

Well i don't think so, new phase doesn't mean regen and it seems too big of a chage to be worded as reworked slightly imo

violet dagger
#

key word: "might"

#

It definitely will be interesting to see the boss reworks

#

and astrum deus rework better include removing his 7 gajillion tape worms

dapper coral
#

that was my first thought when i saw that in changelogs, but that sugg hasn't even gone to devs yet

#

so it's probably just something that the devs came up with on their own

void kelp
#

don’t forget— rover is a dev

dapper coral
#

that's true, but i feel like considering the time frame in which the sugg was made and the changelog was made, and also bc this can hardly be considered minor (imo) then i don't think so

#

unless coding that sort of thing doesn't take very long, idk

void kelp
#

tbh fab works pretty fast so who knows

dapper coral
#

eh, whatever it is i'm sure it's gonna be very epic

onyx river
#

Coding is not really the problem

#

it would prolly have to be tested for a long time

uncut quiver
#

am I able to post suggestions for revengeance/death mode changes to Empress of Light and/or Queen Slime?

indigo fog
#

no

uncut quiver
#

ok good to know

indigo fog
#

no 1.4 suggestions until calamity is on 1.4

uncut quiver
#

alright thanks for letting me know

cosmic void
#

Why not discuss some changes to be made FOR 1.4 before it is updated to that version?

tawny garden
#

because it's a lot of work ALREADY

onyx river
#

Because you'll just discuss stuff that has prolly already been planned by the devs

tawny garden
#

and ^

raven moon
#

would a mechanic be too big of a change for it to happen?

tawny garden
#

Depends, but usually yes

frail mantle
#

depends

raven moon
#

a map marker showing where a boss died

dapper coral
#

iirc something along those lines has been suggested a bunch, at least showing where drops are or something like that

tawny garden
#

It's not that useful

raven moon
#

bruh i lost siren and leviathan lore because of it

#

killed leviathan off screen and now its gone

dapper coral
#

it's pretty useful imo

#

especially when it comes to floating drops

ashen warren
#

then just have the lore items show up on the map

tawny garden
#

a marker of the boss bag or the lore item would be more useful

dapper coral
#

i was talking about showing drops btw

raven moon
#

yeah

#

but u might as well just have a marker where the boss died

#

cause then u could find the ground drops

tawny garden
#

I don't think it'll be too much of a stretch, you might suggest it

raven moon
#

ok

#

bruh moment

#

love it when the new line hotkey doesnt work

#

so i have to wait 10 mins

tawny garden
distant gyro
earnest harness
#

Was leviathan off screen as in off the map? Cause a marker wouldnt help with that

wooden wedge
#

bosses that're off the map still show their icons

earnest harness
#

Not after they're dead

raven moon
#

they werent off the map

dapper coral
#

'why not' is not a good reason

indigo fog
#

@mighty schooner That's a Don't, under frequently suggested

dapper coral
#

if you want more pets, go download Calamity's Vanities

indigo fog
#

yes an eidolon wyrm pet is in calamity's vanities

indigo fog
#

Most of the time suggestions to add items for consistency aren't really specific item suggestions because they usually don't suggest to add a specific function, recipe, and sprite or anything, so I'd say it shouldn't go under the "No specific item suggestions" category

#

also i'm not sure how consistency isn't a valid reason

void kelp
#

please go into detail as to why you think it’s invalid, yeah

hollow shell
#

It would not go under the specific items category, it would be separate.

true lance
#

Yeah I guess I kinda contradicted myself with giving a suggestion that was against ones without much of a reason and while doing that, not giving enough of a reason HDfailure

#

Ill delete it

tawny garden
#

Here's a question: was there ever a non-mod/non-dev/non-Rover "meta-suggestion" that was actually implemented?

frail mantle
#

depends on what a meta suggestion means

tawny garden
#

suggestion about suggestions

frail mantle
#

ah

#

i don't think so? not sure

hollow shell
#

Hm

tawny garden
#

That SIS ban sugg was by a mod

void kelp
#

I was about to mention terry’s but then remembered he was dev at the time of making the sugg

hollow shell
#

Terry's is the one that comes closest

hollow shell
#

Usually if there's a "suggestion" for adding something to the Don'ts or doing something else, it's smaller scale and can be implemented just by discussing it in this chat

sand umbra
#

does this count

onyx river
#

I mean tbf it's pretty normal that the mods and devs know better than anybody else what should and shouldn't be suggable

tawny garden
#

does this count
kinda does, yeah, but it isn't "legally binding"

hollow shell
#

I'm not sure if the SIS suggestion would've gotten implemented if it was suggested by a whitename
Because Terry's been around for a while he had a good reputation, so his word was more trusted

sand umbra
#

I have complete confidence it would've happened

onyx river
#

Well yeah but now withe the new system this is way less relevant

sand umbra
#

the fact that a huge vote happened over it and the team was (iirc) in favor of it

hollow shell
#

Well, maybe

sand umbra
#

leads me to believe that the "who" of the scenario wouldn't really have made too much a difference

frail mantle
#

if any suggestion about sugg channels counts, there was one made by this nerd called Providab or something dumb like that about renaming suggestions to suggestions_read_pins (before sugg system was reworked)

hollow shell
#

The bad SISs would get filtered out by #suggestions-posting but if they were still allowed then most would still be getting through

sand umbra
#

Terry being the one to post it simply sped up the process greatly

onyx river
#

Nah i didn't mean that SIS doesn't matter anymore i meant the whitename thing

void kelp
#

ye

radiant meadow
#

pretty sure a repeater is just a bow with a different sprite

#

I don't think we need more bows that are just shaped differently

hollow shell
#

gotcha.

#

And well, you could consider the line between wands, tomes, and staves to be pretty blurry, too

... Bows and repeaters are totally just the same thing tho

onyx river
#

Well tbf there is no real specific subclass in mage in terms of how the weapons work

hollow shell
#

I guess mage makes up for it by having a lot of its weapons be quite different in function anyhow
a ton of tiny subclasses

radiant meadow
#

mage subclasses suck

placid cloak
#

not really

#

mage is probably the most popular class in Calamity

frail mantle
#

mage doesn't really have subclasses tbh

radiant meadow
#

the class isn't bad

#

but the "subclasses" are like

#

how the sprite looks

sand umbra
#

mage subclasses are more or less entirely defined by visuals

#

because mage weapons are so unique even amongst each other

frail mantle
#

it's not like with most other classes, where the different subclasses have at least some unique mechanics for each subclass (swing type for melee, how the minion moves, how the projectile acts for mage)

sand umbra
#

bows and repeaters are the same thing reeeeeeee

#

repeaters just look cooler

#

give me crossbows, Redigit

#

or Fabsol or whoever wants to make my life awesome

#

give me crossbows. crossbows are love, crossbows are life

frail mantle
#

the difference between repeaters and bows is basically the same as the difference between mage subclasses, yea

hollow shell
#

Crossbows could be neat
Like bow sniper rifles

sand umbra
#

y e s

#

give me my arrow sniper shots

crude geode
#

Tbh, does ranged need it’s fifth subclass? Between bows, guns, rocket launchers, and flamethrowers it already has a lot.

robust lava
#

Charged bow shots?

sand umbra
#

that's just what a bow should do GUN

#

Terraria bows be like "haha funny arrows go brrrrr"

#

but like what if I (or anyone, really) did the funny and added drawback mechanic to bows

and some bows had special effects on full drawback

crude geode
#

so make stealth strikes for bows
So basically you want bows, as a subclass, to have a pullback mechanic? So you could maybe replace how dratoliornus winds up with it just being the pulled back shots?

fierce wadi
#

im assuming it would be like charge shots

crude geode
#

Probably.
I think that sounds sick, and would differentiate them from guns a bit more.

fierce wadi
#

and the crossbows could act as auto shoot bows

proud parcel
#

Terraria overhaul mod adds a draw mechanic to bows iirc, it was quite interesting to use

#

Also on the topic of adding new subclasses, is that a thing calamity would ever do?

sand umbra
#

I mean it added new thro-- ER, I MEAN rogue subclasses

#

so the possibility is certainly there

crude geode
#

It made flamethrowers and rocket lauchers more legitimate subclasses.

void kelp
#

rogue subclasses exist ye

#

flasks, spiky balls, boomerangs/disks, random shit you throw, spears

#

idfk what a throwing brick counts as

sand umbra
#

and as mentioned, flamethrowers and launchers were hardly subclasses at all before Calamity existed

#

Calamity made flamethrowers a full-on subclass complete with Shroomite helmet and gave launchers a lot more love

crude geode
#

7 launchers in vanilla, with one of them originally being post ml and useless(No I don't count nail gun and stynger, those are unique and weird)

proud parcel
#

Weren't the rogue subclasses basically throwing subclasses though?

#

Actually, flasks might be new

#

I think

sand umbra
#

bombs are definitely a newcomer to the throwing/rogue subclass roster

crude geode
#

^

proud parcel
#

Grenades

crude geode
#

Most rogue classes are new, as almost none of them had any support from vanilla.

#

Like, less than 5 weapons does not make a subclass.

proud parcel
#

Javelins have a vanilla variant of javelins, boomerangs are from melee, daggers have a vanilla variant of throwing knives, spiky balls have a vanilla variant of spiky balls, bombs have grenades

void kelp
#

ye but there were only like, one or two weapons

proud parcel
#

Though all the other category are new mechanics

void kelp
#

kinda like how there were only a handful of launchers and flamethrowers

crude geode
#

^

#

Boomerangs are really only the subclass you could say that already existed.

#

Saying that javelins, daggers, spiky balls, and bombs are what inspired the subclasses is true, but it doesn't mean that they were originally subclasses. They were just shit thrown at the wall, essentially.

proud parcel
#

Yee I know, I was more of asking if subclasses with new mechanics would be added

#

Though I know the devs have probably been busy fleshing out existing subclasses

crude geode
#

Ehhhh it's unlikely.

#

Most classes have enough subclasses, the only one you can maybe say needs more support is Summoner.

void kelp
#

and even then we can see devs adding to it

#

now there’s summons that shoot enemies, summons that charge enemies, summons that take a more active role to use, summons that act as a player-centered sentry

crude geode
#

Yes

#

One thing I might like to see is more of those certain summon types get more support

void kelp
#

if the dev qna proves correct, the main thing is coding them bc iban churns out sprites like there’s no tomorrow

violet dagger
#

there was so much good stuff in the ama

#

a lot of stuff that will definitely be left up to us to balance out

#

devs and community together make a great team

void kelp
#

@nova star that would be a specific item suggestion

gray nebula
#

literally suggesting a 1.4 item

void kelp
#

Deleted because it’s a no

#

its in 1.4? wild.

gray nebula
#

also churning out spritez now slower because I want more quality instead of quantity

#

yeah

nova star
#

Oh I haven’t played 1.4 yet

#

Didn’t know it was added lol

void kelp
#

please read the suggestion guidelines document before you make suggestions

gray nebula
#

there's 2 jousting lances that basically work the same way you described

nova star
#

Ok gotcha

placid cloak
#

the lack of prehardmode repeaters and post moonlord repeaters are definitely something