#suggestions-discussion
1 messages · Page 907 of 1
Does Omuk's sugg have a problem?
I don't think it does
It might just be part of the rework for the item in question
that was mentioned in the changelogs
It will die in 7 hours, u gotta save the patient
(7 hours, I think)
7
and nah as far as I'm aware, Sniper Scope effect isn't planned on being added to it
I mean tbh idk if anyone would use it but it does make some sense

I don't think anything is wrong with that either
Well does it fall into the can't chage it because it's a dev item category?
Triactis is gone
or is it small enough of a chage
Long gone afaik
Not really, you can just turn down sound
But that itself kinda sucks
And yeah, things like sound, damage, that stuff they can change without needing permission
It's not the dedicated user's choice to balance the weapon, if it's destroying ears they should be able to just do it
minus earth because I feel like Earth was made to be loud as fuck
Maybe Triactis asked for earrape too
@hollow shell do we have to and can we even contact Triactis about this change or has he long been Thanos snapped from the server
they exist
Don't even bother, it's such a minor change
ok how about Demik

Yeah people thought it was fine
ok last one?
idea: wings to go with the plague armor set
a bunch of other sets have associated wings, like hadal, daedalus, and reaver
You would have to have a really strong reasonning for it not to be considered a SIS
that could be expanded to just more set wings
the plague set was just added, we don't even know if it comes with wings
you could make it not an SIS while still sugging wings for it
thing is who does use any of those side sets
just say you want it to have wings and why you want it to have wings
I usually just go main armor progression
don't go into details about the wings, just simply say you want them
plague reaper is the suggested armor for moon lord
guess I did stupid doing it with astral
also has the coolest glass cannon ability of any armor set
I usually overlook any armor without class specific helmets
the only one i ever considered in a playthrough was omega blue
Vanilla configs huh
But they have no reason to be worse tho, if anything they are usually more unique
it's valid, so I sent it
ye its a good suggestion
I tried making Xeroc in my mage playthrough, but they apparently changed it to a rogue set since I last made it.
I'd rather be able to teleport and take dmg than to not teleport at all
I mean this can get you killed way quicker in many situations
ngl, I personally will use the altered version, but I suggested it to give people options
but if you prefer that you do you i guess
I do think it's weird that we disabled teleporting during Chaos State instead of, like, increasing the damage
losing something like 1/4 of your health from a Chaos State teleport is most likely going to be more detrimental than just taking the hit
I guess not if you're doing Arma?
But even then we can like, make Chaos State teleports kill you instantly during Arma specifically
I like the suggestion, especially since I have no reason to stop using the MOAB until maybe post golem.
I wonder if they're going to alter the MOAB in some way with the addition of the new Frog Leg upgrades
spoilers
it's been two weeks
spoiler period is dead
Spoiler period might be over?
I feel that, and I wish it was sooner
it is over
but I understand
whips are definitely going to be useful for calamity summoner
I made a random throaway char to mess around with summons and with aquatic scourge it won't provoke you until something attacks it
so I had to get a wooden sword and poke it for the summons to start attacking it
whips will definitely fix that
Hmm aquatic scourges still has problems being targetted after being prob=voked(or at least it did last i fought him) but also at this point you should prolly have a lunic eye and also a golden gun on crimson worlds if you're doing summonner
I didnt put much thought into it I just cheat sheeted in auric tesla and a bunch of endgame summons
Whips are going to be weird for summoner in Calamity.
because Calamity summoner is actually a class
^
whereas vanilla summoner is so understaffed it needs funny torture kink subclass to stand alone at all
ye
and vanilla summoner early game still needs work
daily reminder that the three (3) options you get pre-boss are all RNG-locked and you can't Sequence Break Shark your way to Imp Staff anymore
Well it definitely still has some issues but you can def make an entire playthrough without it being much more difficult than other classes
Incorrect
Half of summoner’s weapons are RNG locked.
ye
prehm for Summoner is still a nightmare
I meant in calam
At least the finch staff is fairly common
Ah, okay
(In vanilla for what I said)
Ye
how is this sugg doing
Haven't gotten my way to a summonner 1.4 playtrough cuz i swapped to melee after not getting the finch staff in an entire large world
Seems fine, really.
I would've made a drunk world to get one
I'm currently doing master mainly mage and then any summons I can get easily
daily reminder that Red is the one who asked why people think all classes need to be playable throughout the game
I might attempt enraged eol for terraprisma
really?
"Why would you need to play the game"
Ye but i try to keep creating worlds to get loot to a minimum(ended up doing it for water walking boots cuz it's a nightmare from crates)
yeah
why would you need to play the game
This is #suggestions-discussion not #calamity-mod-talk
when you can pick Ranger
Fair enough
you know, the class that you pick when you don't want to play the game
At least WWB are easier to get than the Lava Charm from crates
Ye but chest with lava charms are easier to find, anyways, cool no suggs anymore
The day the suggs died
not really. 2.5%, only chests near hell.
Ye but' ther's a lot more chests
I didn't get one in my world.
hey look another plea for a config option for something that balanced the game lol
can you refrain from not contributing constructively to suggestions?
you don’t have to shit on the suggestion, you can choose not to star it
night vision pots not enough? @fast cape
definitely not
you should explain more on whyyou want brighter torches, you cant just say for personal benefit
^
i remember I had just started my run and I was using some night vision helmet on the cavern and it didn’t barely helped and I still needed torches
Well that line of text basically describes the entire purpose for the torch
underground arenas
I can’t really think of any other reason you would want to use it
cause like
you know a lot of weapons in calamity emit light while shooting
ok but some bosses's projectiles are harder to see with the potion of omniscience and I can't be relying on just potions to see every projectile launched at me
and even though the weapons emit light how am I going to use a single line of light from my SDFMG to dodge all of Yharon's attacks
why are you fighting yharon underground anyway
nobody i know has actually fought yharon underground
it's more convenient to fight him above ground ye
your not supposed to fight him below ground???
just flatten the surface jungle and optionally build some walls to more easily deal with arenanadoes and ugud
this is all I got for a jungle
use a cleminator
yharon is super difficult though lol. defo where the pace picks up imo
well yeah but you guys do realize that the only reason i shouldn't do a base underground is because of the lack of light right
you only need the jungle to spawn Yharon
there are more reasons
like
having more vertical space
there's also the fact that using for example a plantera arena means you'll most likely have to make it way taller, which is more work than just flattening the surface
Smart cursor existing, with the fact that torches can so easily be bought from my merchant, means that this suggestion is kinda silly.
yharon requires over 600 blocks of vertical space, 500 in rev and up
i beat plantera with an arena about 5-7 times smaller than the one i am using right now
also yeah I think I have enough space
why did you spend so much tyime making an arena for yharon LOL
you dont even need to flatten the jungle
most of the time youre going to be in the air
because I made half of the arena for Dragonfolly
I doubled the arena from Plant to Dragonfolly and I am doubling it up for Yharon
for reference this is the size of an optimal Yharon arena
the red circled one.
the red circle is in the rectangle that is his arena
^^
flattening the surface jungle is more convenient and takes way less time than making your plant arena bigger
no that's not enough
way too short
Because you started talking about yharon?
dab I am using the improved drill mount from lui and it only takes me about 40 seconds to make the arena taller
absol I sent a pic of the arena because I wanted to show that I was using way too many torches
it's still easier to just make the arena on the surface
Hey aban, did you know making a arena on the surface means you don't have to place torches? That's why we're also suggesting it?
it's less than 500 blocks tall
Also ^
i am aware
mmm #help-advice-read-pins my favorite channel
Also vertically
agreed quanta.
Yea lets move to over there™️
yeah istg why are we giving me Yharon tips when this was supposed to be a discussion about torches
also iirc there is a mod named Brighter Torches that just makes all torches brighter and while i don't really like just saying "suggestion doesn't matter cause this other mod exists", i feel like it applies to this situation
Because the main problem is you needed torches for the yharon fight
Bc you're trying to build an arena for yharon, the second biggest arena boss in the game, underground with torches.
you mentioned you have luiafk so why not just get unlimited shine potion
ultrabright not being bright enough shouldn't be a problem, in that it shouldn't be "not bright enough"
because shine only shines around me instead of everything
So make an arena in the surface so there’s no light problem then
^
I don't see the need for calamity to add a brighter torch. Smart cursor + torches from merchant is incredibly easy and is all you really need for reasonable building.
ok so
for reference this is my plantera arena
what happened to all that light down there woah look at how well night owl is working
you can also place torches down there
I don't know why it's not as bright as mine
my sugg was made on mobile, so if there’s any glaring grammatical errors lemme know
proofreading on mobile is a bitch
that's cause he's standing right next to ultrabright torches
it looks fine quanta
also what i mean is that you can also light up the area down there by placing torches down there as well
it's a good idea
i know but to do that I have to place walls and I have to place torches
but there's also that part about early game bosses being easy
wall rod from luiafk
the what
you have enough walls there to place down torches
luiafk has a wall rod
it wasn’t that eye as a boss is too easy, it’s that rev eye is too easy compared to expert eye
and usually easier
i will admit I still think it is a good idea but for the sake of not having 20 people against my case I will delete it
yea i can see where you're coming from, it's just that there are already existing solutions to your problem
^
If there's alternate solutions existing (in calamity), then it's really not needed
i will now commence to make an aboveground arena
Quanta's suggestion seems fine
I might change the phrasing on the title, and instead change it to the last phase? but that's a minor complaint rly
ye it sounds good
i had considered that, but it’s weird because EoC last phase starts pretty early, and the charges just get increasingly fast and often as the health is depleted
fair, it's fine as is, it's just gonna be a phrasing problem no matter what so 
I hope so more post-scal ranged weapons get added
currently the only one I enjoy is void dragon
contagion is good
Devs would need to request them,.,
ye
except with elemental excalibur
apparrently that isn't dedicated according to the wiki???
No dev requested it
I thought tho that's the way shadowspec tier worked
a dev requested a weapon to be added
fab made it cause avalon ref
oh
ranged just feels underpowered compared to magic
with mage you have eternity and apotheosis and other crazy weapons
How common is the catchable radiator light pet? Because I just got like 4 from a single acid rain.
it's 100% apparently
what does this have to do with suggs
It was leading into how the critter might need to be more rare
I don't see why it needs to be rare, really.
not "officially" posting it because i'm not 'being readily available' to read replies (i'll come back if pinged though)
I also don't know if this is already said or rejected, i didn't see it in the frequent list though
anyway,
what if bosses which can only be summoned via an item, have something in said item's tooltip about the boss not spawning naturally.
That feels entirely unnecessary
Very few bosses spawn naturally
Technically in Calamity, none of them do, but a few have spawner enemy middle-men
But aquatic scourge doe
Right, excluding AS
Forgot about that
And excluding Old Duke technically?
not really
he just has about 200 spawner enemy middle-men
But thats just it - you can see things like AS or hive cysts spawning naturally and think "oh, these other bosses must have some condition to spawn which i havent discovered yet", which is why I made it past the mechanical bosses without having seen a desert scourge and had to look it up on the wiki
I see
But if you had that disclaimer in the item tooltip, as in the item that says "Summons the Desert Scourge", it'd be a bit odd for someone to see that and assume that the Desert Scourge can spawn naturally and will wait for that instead of using the item they know will do it
Any additions I should make to the rogue suggestion?
You're basically asking for a complete rework of the whole class
I feel like that's almost definitely a don't
Fundamentally, I agree with you, but that kind of overhaul is likely just not feasible
it’s super super big
Yeah I kinda thought so. Still, I do hope rogue can be changed at some point. Would it be feasible to simply increase the stealth gain by a large amount when moving and let attacks give you stealth?
What I think you may not be thinking about is that any major rebalance of rogue - however theoretically simple to implement - also basically demands a rebalance of every single rogue item to go with it
There's a mod that basically does what you want, and it makes rogue completely broken
Because it doesn't also nerf everything to account for stealth being crazy strong
Still, I feel just removing the 'standing still' aspect could be a decent change without being straight up broken
But then again idk
I just think standing still is kinda cringe
but yeah, the primary issue with this suggestion is the large scale reworks it’s asking for
honestly i think the best "simple" way to deal with stealth would be just removing the need to stay still, and have "standing stealth" and "moving stealth" be the same thing
given how some accessories increase your stealth gain when standing, and some when moving
this would make rogue into a class of timing, where the main point would be getting into a rhytm of attacking
I feel like the decoy suggestion could have major potential, and it also somewhat stays within the definition of ‘stealth’ (if that makes sense) as oppose to something like every x amount of shots does a ‘stealth strike’, because at that point you wouldn’t really call it stealth. and i feel like gaining stealth even when you’re moving and/or attacking isn’t exactly ‘stealthy’ either. it also really wouldn’t make the rogue class anything special imo
tbf, standing there mid-combat isn't exactly stealthy either
the issue is the high level of specificity
the mechanic being called "stealth" is honestly causing a lot of problems
mainly because the way you use it has almost nothing to do with stealth
the idea of a mechanic that makes it so you need to time your attacks properly sounds good honestly, just the name "stealth" doesn't fit
maybe rename it to "focus"?
Yeah I just called it stealth because that's what it was already lol
I think it'd be a decent thing since you actively have to track which shot you're on and adjust for the stealth strikes that have different speeds to the normal attacks. I really want to seperate rogue from ranger as well, since ranger is basically just spray and pray for the most part
make stealth like a mini adrenaline
don’t get hit for blank seconds for a stealth strike
also however many months down the line, for the 1.4 update make keyboard lighting support for astral biome, sunken sea, abyss layers and sulphuric sea
Uhh that would make it even less stealth related
ye but standing still as a rogue doesnt make u magically lose aggro does it so its not really stealth based in the first place
lol that sugg started out strong and then turned into an inconsistent incoherent mess
Yea, I know xd
Don't repeat yourself, don't ask for specific numbers, don't write pointless filler sentences
Be concise and leave the actual number balancing to the devs
Less specification means more freedom to balance it without completely fuqing everything up
Not every single on tier weapon is supposed to be used specifically for bossing
Yea its damage is overshadowed because youre not supposed to be using it for damage, its balanced out by the healing
And its not healing you enough because youre not supposed to use it for singletarget
Specially for a boss
Im 70% the healing doesnt work on most bosses as well so like lol
So besides that its really good for not exploding in the post ml dungeon for example
Also specific numbers are ech
I think its fine as it is
it's enough for me to delete signus with it
if it heals 5 health then it has potential to heal 300 hp/s btw and that's enough to outheal most attacks up til boomer
@ashen warren there's been a sugg about this recently, which was that if visibility was off the projectiles wouldn't spawn
if projectiles don't spawn, how will they do damage?
they wouldn't
so, again, as I said, "losing out on damage for auditory reasons is, in my opinion, a bad idea."
okay so I'm just gonna come out and say it
visibility toggle is mad overdone already
just remove the sound, that's the annoying part, the damage is useful
if fucks you over if you want to actually display the wings but not have the projectiles or vice versa
this is why vis toggle on so many accessories sucks ass as it is
have you SEEN the bullshit you have to go through for Asgardian Aegis to not ruin your look? it's stupid
just wear another shield in vanity
yea, lose out on dash to not have that gigantic shield covering half of your sprite??
except the whole reason you vis toggle off an accessory is for it to not show up
what if I want a dash but don't want to have any shield covering my sprite
I just wanna look good for christ's sake............
yeah let me just wear this big ass shield that looks cool but ruins the look i had with my character
I still have yet to hear one good reason that this can't be done the way Fargo's does it with a config option for these sorts of things
it'd prevent the inevitable problems with using visibility toggles for everything
bigger = more powerful, so have this bigass piece of metal cover most of your body for no reason, and if you try hiding it you won't be able to dash. great
doesn't fargo have like
because you got to know if shield is on
a super big clunky config?
fargos config is fat but like
super big? yes
clunky? absolutely not
everything is very conveniently organized by major trees
it has toggles for everything
and yeah, Fargo's has a config for like
honestly we definitely shouldn't be mixing up the way our character looks and how they function, I'm hiding and putting stuff on my character to look better, not to dash or not dash
literally every effect in the game
Calamity has vis toggles for an extremely small number of items
also isn't calamity gonna have configs for all vanilla changes? iirc?
small or not, its there, and I do NOT like it
I'd be up for configs of everything
since the config menu's being changed to look cooler now anyway, I figure it's as good a time as any to make these things actual configs rather than forcing someone to ruin their look just to have an appreciable dash
give me the phattest menu but let me not get my ears bombarded with shard breaking
stuff that Cal currently has vis toggles for (all of which could stand to be made configs):
- Sigil of Calamitas (spelunker effect)
- Ethereal Talisman (Mana Flower effect, spelunker effect)
- Asgard's Valor, Asgardian Aegis, Elysian Aegis, Statis' Ninja Belt, Statis' Void Sash (dashes galore)
- Heart of the Elements (literally the entire gimmick)
this is not a particularly large list at all
and an absolute speck of dust compared to the Fargo's config list
remember that Fargo's Soul config is literally the entire SoE, modded components included
the list above would cover about half of the visible space on the config screen
sugg that the config menu should be used instead of vis toggles iirc
I'm pretty sure I or someone else did at some point
...ah, fuck it, I'll do it myself
if it happened before, oh well
nnnot quite
that's about vanilla change memes
the theoretical sugg here is about Calamity toggles that are currently handled with visibility
e
can we just have both
ideally
and given the Deuces Wild rework everyone's been asking for is coming on this very well may be an ideal scenario
I mean how it's formulated is a bit too close to future content sugg imo
The way it's mentionning the future changes to the config menu
the content of the sugg itself is fine
it's just the way it's presented
It depends on if Thomas is talking about the improvements that have lead to the current config menu, or if he's referring to the future changes in #changelogs
he's referencing that the config menu just got a visual overhaul
(which I think is this one) https://discordapp.com/channels/225030931008847874/369115362186231809/716354110642847755
yeah but that has nothing to do with the actual sugg, he's just saying that if it's getting a visual overhaul it'd be perfect to also move the vis toggle configs over to configs
Ye but it's really unnecessary and just feel like he's asking for future content to be done in a specific way where he really isn"t
@sand umbra explain what you meant iirc I have to play osu,.,.
the only "future" thing I mentioned is something that's literally confirmed to be happening in the next update (see change 51)
you gotta be joking
that's not how "future content" works
and the config menu is hardly "content" in the first place
(future content in this context would be if the changelogs said that the config menu is getting more options, which it's not saying)
Imo it's still irrelevant to the sugg, and also the don'ts specifically mentions suggs about things in changelogs, but yeah tbf it's not really content
removing "turn off visibility to disable blah blah" would be a godsend
Yeah i agree
i'd like to have asgardian aegis while having my character be able to see forward
I don't either
asgardian aegis does't just cover your body
imo the sugg was better with the first part
it's basically as tall as you
didn't break any don'ts afaik
so your face's covered, so your fov is restricted
(i mean not really, but it looks like it)
and it helped strengthen the points,,,.
I don't see why the fact that the config menu is getting visually reworked changes the fact that there shoullld or shouldn't be a config for this
because it means that they're actually touching the configs
it doesn't change it, it just makes it more convinient i think
Iirc the're just visual changes tho
I don't see why the fact that I put that information there was a problem to begin with but apparently I forgot something about how suggs work in the like however many days since my last sugg
like, if they're touching the visuals then why couldn't they actually make the configs useful
cuz this turns it from "i guess we'll make this a config" to "since we're touching configs anyway, might as well"
sigh ig the reason I made my bloodworm sugg is completely null now since the devs are nerfing the f outta OD
still a good suggestion
still, having a non-consumable bloodworm would be good
not even because of OD's difficulty, but the absolute hell you must go through to acquire a decent number of bloodworms
It's still usefull for if you wanna farm for the right gear
yeah @sand umbra using the config menu's upcoming visual improvements as an argument for moving visibility toggles there is kinda weak
The menu looking better has no bearing on what does or doesn't belong there
okay
it's gone
again
I figured "since the config menu is being touched in the first place, it seems an appropriate time" made sense as an argument
but whatever, let's either talk about whatever else needs addressing or move on, doesn't matter now ¯_(ツ)_/¯
I don't think it explicitly broke the Don't but I do think it skirts it and is quite unnecessary
(You coulda made that argument about literally any config sugg)
alright
Tbh the suggestion seemed fine the reasoning wasn’t particularly good
Although the issue would then be multiplayer since configs are global
...so then how the motherfuck does Fargo's Soul config work
That's a custom menu, aint it?
Or did that change since last time I played
tho I assume that some traditional configs are clientside and some are global, which is defined.. somehow
Otherwise configs like meter positionings wouldn't really make sense
I think so
Yeah
Cool, I think so as well
Guwahavel's sugg seem fine as well?
seems fine to me
Ye
looks good
neat
that gilded proboscis suggestion looks pretty wack to me
@ashen warren Your suggestion is mostly fine, but you shouldn't use exact values (190, 210, 5 HP) for what you think it should get buffed to, because then your suggestion becomes concerned with how balanced your exact values would be rather than concerned with buffing it at all
Drunk Experiters seems fine but the reasoning could be cleaned up a bit
Ah fair enough
I think the reason is fine on Experiter's
First time I made a suggestion post,
That's your cue to edit the suggestion to remove the exact numbers @ashen warren
Done.
Thanks
a mod or Rover approves the suggestion and it gets sent to sugg voting where people star it if they like it
once it hits the threshold (now 170 stars) it will be manually sent to the devs
Oh.
yeah it’s not an automated process
the 1% scal sugg is 1 star off
needn't be mentioned
I had to feel some of that pain grinding scal and she died in a wall which was annoying
but you're right
use cheat sheet to instakill bosses
It can do that?
I've never used or had a need ot use it...
The 64-bit crashes are just so weird.
Well now you have a need
I assume this has already been reported to #bugs-read-pins ?
same laptop, updated drivers. In the past I played 64 bit without issue XD
I made a suggestion regarding a config option, hence the reply here/.
Yes it's in Bugs already regarding 64 bit issues.
uh what
What attacks usually crash the game
TML 64 bit doesn't even exist atm, also that's a bug
bug suggs are bad iirc
how'd you even make this a config for 64 bit
I don't really see a reason for 64 bit unless your doing an fmt type series with like 50 mods
@violet dagger I don't know Yharon or any of Prov's other attacks, but her opening salvo does it.
also how do you find out what attack is breaking it if it crashes
Trial and error?
how'd you do that then?
Her opening salvo which has projectiles shoot at you, then fly across the screen is the first one she uses, and thus currently the only one I know of that causes a crash.
Well, given these suggestions are for DEVS to look at, they'd actually have access to the code.
And thus can disable attacks as they find them crashing.
Well, given these suggestions are for DEVS to look at, they'd actually have access to the code.
they know that this happens though, and they have the code
they can't fix it though atm
@hearty yew you can explain this better than me,.
To put it simply.
Becasue they have the code, they have access to edit it.
They can then find which attacks cause crashes, and in my suggestion of a config option, when enabled flips the 'off' switch on said attacks.
While they may not know 'why' these attacks cause a crash, fi they can find which patterns DO cause a crash, then disabling them is a possibility.
Hmm
It's a problem with Calamity ot an extent, given (to my knowledge) no other mod has this specific issue.
It's not originated in Calamity, but it's also not blameless
Hmmmm
I believe there's a difference between posting a bug in suggestions, and posting a suggestion -related- to a bug in the hopes of assisting devs.
I don't believe that devs require assistance
then just post this solution to the bugs channel
This suggestion does have the intention of working around a bug
You're proposing a solution
to the crash
Not in getting rid of the crash but in making sure it doesn't occur
but regardless that's what it is
a solution to a crash oues
but
that doesn't belong in suggs iirc.,,.,../,/.,../,.,
I do think it's awkward to have in the suggestions channel
it also kinda would ruin the provi fight
Well that's neither here nor there
Meh, forget it then.
I suggest using cheat sheet to butcher provi
from my understanding provi doesn't have an anti butcher
That's a good solution for now, yes
I suggest reading the bugs doc
Or use 32-bit
Yharon's not that easy to do.
Isn't 64-bit notorious for crashing?
As he DOES have anti-butcher.
It's also the only way to play more than a handful of sizeable mods
Then it's prolly more of a software/maybe a hardware issue
I wish 1.4 update involved the Terraria devs makign their own game 64 bit...
I mean, I played Calamity, Thorium, SacredTools, Spirit, and Crystillium simultaneously in the past, among a slew of QoL mods
on 32-bit
That was a while ago so I suppose they could have all inflated in size enough to no longer be possible
ye especially calamity and shadows of abbadon
I've currently got Calamity Throium Redemption and Qwerty's working, + QoL
but Elements awoken has some rather pleasant additions.
Or was it Spirit...
After I finish master mode and calamity summoner I plan to do thorium redemption shadows of abbadon elements awoken and probably some other mods
I'll check out if that works on 32 bit
(I personally don't recommend super loaded mod playthroughs as it detracts from each one's individual experience, but that's a matter of preference and one's time availability I spose)
^ The issue with this is also dependant on one's method of play
As I've a friend who, when he starts, just... doesn't want to start over. Ever. xD
It's a tad specific but he doesn't describe what it'd do- oh wait yes he does
ye might be too specific
isn't the reason for this "because there isn't one"?
@long ivy You don't need your last 3 sentences (starting with "But, a 'Crystal Powder Flask'...")
Leave it up to the devs to decide what the function would be and what it could be called
@hollow shell I agree that I'm no dev, I just figured it would be appropriate to explain what I thought the item might actually do.
Unfortunately we here in the sugg chats have a thing against specificity
It's definitely best to just describe what you want in concept and the reason behind it, and to not get into what you want it to do
Okay, I understand. Should I edit my submission to remove those last three sentences?
Yeah
Okay, thanks for being patient with me
np
... Also, some counterpoints:
Catastrophe Claymore, Crystal Blade, Fulguration Halberd, and arguably Axe of Purity
All of Calamity's direct weapon crafts with Crystal Shards are melee
(Also, Phasesabers. But nobody cares about Phasesabers)
((Nobody cares about Chik either))
I just saw chik in a 1.4 mm playthrough and I'm like "what's that is that a new yoyo they added?" because its a really irrelevant weapon
Oh, I guess I didn't think about those weapons. I see how that could change the validity of my suggestion, but a flask would still allow for wider usage of the "crystal" effect.
pew pew swords ;-;
i mean the flasks have a specific debuff, crystal is just damage
Well we could make a crystal-based debuff for the flask
And even if it's just crystal bullet effect it wouldn't be super out of the ordinary cuz that's kinda what Party Flasks do aesthetically
Hmm... Minisuggestion, so not worth a full listing
But making the Shadow Dragon's flight time longer/ infinite? Vanilla has infinite flight mounts after all, and the Gaze of Crysanthmyr is an endgame mount for Calamity.
Well iirc the balance is that Shadow Dragon's really fast
same with Fabsol
And there's the Brimrose mount for infinite flight
I just use the celestial tracers, they’re also fast but eh
I dunno, I like the idea of a flying dragon over a flying chair...
Indeed
That was also a balance factor 
Also makes the dragon's "unique' effect of hovering a bit moot
as you can't do so for long xD
Change the ichor effect of the Terra Edge
The terra edge is an alternative to the terra blade, with lifesteal on true melee hits and the ability to inflict ichor. However, the ability to inflict ichor is incredibily boring, with tons of weapons using it or similar defense-reducing effects. Not only is the effect boring, but you can also just use an ichor flask to do the exact same thing. Giving the terra edge a unique ability would not only make it more interesting, but would give you a more valid reason to use it over the blade.
Oops.
Bruh.
so is there anything else I need to change about my sugg or
I think it’s fine; rover, your thoughts?
Yeah it's fine
regarding Fyifig's sugg, doesn't stealth not require not moving anymore?
iirc there is natural stealth gen while moving but it's not nearly as great as while you're still
the suggestion is far too specific and grand-scheme ngl
I added meat to the bones of my terra edge change suggestion.
What do you think about it?
That is not the reasoning I expected.
uhh, crystal shards don't have a debuff. That's not how flasks work
not yet they don't
rover said if that sugg were to be implemented a debuff might be created for it iirc
but that would require a rework of all the crystal-themed items, which isn't really worth it to make one flask
or it would just be a flask specific debuff, and wouldn't make sense
flask of party exists
because it wouldn't make sense for a crystal flask to have its own debuff that isn't related to crystal
We can give it a crystal-themed debuff that only it inflicts
This is a thing we can do
It wouldn't make any sense for just the flask to have it
it doesn't even need to be a debuff, it could just be something like crystal bullets for melee or something
@earnest harness that was my initial idea when I made the suggestion
that's not how flasks work though
But obviously it's not my decision to make at the end of the day
(except Party)
yeah again flask of party exists and does almost exactly that except with confetti
Anyway while we're here are Heck's and Drunk Experiter's suggs valid?
aye seems good
I agree with Drunk Experiter. I was also reluctant to use the Soul of Cryogen because of the noise
Reason?
for when NONE of your corruption or crimson is in a forest.
You can already just...make vile powders
EoC drops evil seeds
^
speaking of powder is there a jungle purify powder
no in the mod
There is indeed no dirt-to-mud converter in vanilla or calamity iirc
aside from crafting
is there powder
i guess that shows of bad my knowledge is of terraria
It's fine
This was a learning experience.
Well it's good that you could learn something bro
Does my sugg on the terra edge look good?
it's not a bad idea to put it here first either, just in case
nbd where you put it first
ye
i think it's fine as well
although i am rather curious as to what rover meant by saying that the reasoning was not what he was expecting
Demik here has a point
tf why is this a thing lmao
for the earlier topic on saving your jungle there is a mod called the solutions mods that adds more solutions for the clentaminator that turn dirt to mud
Who knows? I noticed it when looking at what drops gel
is that on clam wiki or vanilla?
Funnily enough, king slime doesn't drop gel in vanilla
That's calamity only where it drops gel
that is also strange
i mean the 50 slimes ks craps out is probably enough gel by itself
good suggestion
im 2 hours late but
drops about 1.5 times the normal amount so
@wooden wedge @tacit maple @north adder
you're not insane to suggest a workaround for the providence and yharon crashes, I think that's a valid suggestion. But I'm not a moderator so what I say doesn't go.
270-375 gel
the way they go about it is weird though
Yeah, I didn't put a suggested number though since I've heard that's frowned upon
wait what
I'll quickly edit it then I guess
rather that just "more", it could be equal to the increase that ks expert+ gets
Reworded
(ozz wrong rover,.,.)
Hmm, my wording feels weird, but I guess the point is clear enough
the specificity should probably be removed, makes your suggestion inflexible
i guess you just changed it to have that from the last bit of feedback but still
i suppose
I assume there's a reason why it's smaller
just like the drop rates for the Calamitas Brother items
(there's more of them, so the drop rate's lower so you're not flooded, but the average rate of you receiving the items is still higher)
Does King Slime summon more slimes in Expert+?
Yeah those exist
Yes
calamitas brother weapons drop rates no longer drop in expert mode
pretty sure anyways
Right yeah
that was old news
cuz, she no longer spawns a shitload of Brothers in Expert+ (Rev+?) like she did in the past
normal mode drop rates used to be 25%
expert and rev had 6 bros
death had 10
I think normal just had 2
But
the comparison is still apt
Slime god spawns do not appear to drop gel
they do not
Just vitamins and nazaars
You know what
I did not realize you were talking about Slime God
Thought this was about King Slime
cuz Calamity adds a gel drop to King Slime
my bad
Yee, and the drop rate of gel is higher in expert for king slime, but not slime god
aight yeah not sure why that is the way that that is
I'll throw this here again
might be an old relic of the past
I may have found the solution
to the issue
Gimme one sec
Yep. Wiki is outdated.
It's 180-250 directly dropped from the killed Slime God component in all modes
+30-60 extra from the Expert Treasure Bag
so, 210-310 in Expert, technically
br
Alright made my suggestion time to wait for the feedback to roll in so I can edit
Ahh
I'll fix the pages
I shall remove my suggestion then since it's just wiki stuff
although I don't see the need to combine them
I was just suggesting that as an extra but I can remove that since it isn't needed
Ye I don’t think there’s any issues w it
is there anything else concerning the suggestion or is it good to go
Is this too specific?
Invisibility potions already have Rogue effects @steel gyro
I thought it affected stealth already
ah ok then
neat
...hey so what if instead of dropping from SG
Statigel Refiner was straight-up made with Solidifier + Purified Gel
That sounds good
i mean
(which also would help to justify it acting as a Solidifier)
maybe
The sugg is already good rn but I'll give that a thought
Also a good idea
astrum deus should change background
Can you elaborate
like how providence makes background orange
Ok but why
Read the don'ts doc then
Wait since when was deus a god
I haven't been keeping up with the lore
What if
Lunatic Cultist
Had a second phase
Where it turns into a young eidolon
Or not even a young eidolon
An adult eidolon, except it has really low health and is on pretty much a death timer
Reason?
Because isn't that his goal
To turn into a wyrm
Isn't that like what they're working for
In Calamity
I thought the Lunatic Cutlist was trying to turn into a Wyrm
And I was thinking
What if Lunatic Cultist when you beat it
In like Revengeance/Death Mode or whatevs
Turned into an Eidolon Wyrm
But the effort of it means it's literally on a death timer
So you only have to avoid it for like 35 seconds before it dies on its own
Because it took so much effort and it was a last ditch attempt
Not a good idea
I mean ngl it sounds cool, but way too specific to be a sugg
Yukari... Have you actually fought an adult eidolon?
Okay fine then what is a reasonable amount of time for a chase sequence
I'm wondering about this suggestion because it's primarily motivated by content in a different mod
?
Akira's
The one about the config?
Never heard of it actually, what's it about?
#suggestions-posting, I mean.
Ohh
A more salient argument that other people have used in the past for suggs like this
is multiplayer
But yeah as I was saying what's a reasonable amount of time for an Eidolon Wyrm chase sequence
Well it sounds like what they're asking
Fighting enemies while someone else does a boss, ain't possible
Because I feel like anything under 10 seconds is too short for a last ditch attempt
It's anticlimatic
20 seconds seems reasonable to where you get around the 13 second mark and you're like "Can I keep this up? I've gotta be able to keep this up for a tiny bit longer"
And then you win
Again, too specific to be a suggestion
But that's why I didn't post it as a suggestion
Kinda just food for thought since I like the idea but not enough to want it suggested to be implemented
Fair enough
Not much use in discussing it here if it ain't possible to be suggested
but, not much harm done
Yeah I guess
I just thought that since he really wanted to be an Eidolon
It would be neat to see him achieve his dreams, only to die trying 20 or so seconds later
As for my suggestion, it's a case of using another mod to make an example of the reason for a toggle. IIRC, boss zen is specifically blacklisted for the Martian Saucer for the exact same reason
If it wasn't specified to not trigger it, the event would grind to a halt until it was killed.
Yes, but as rover said multiplayer is a much better example
config options for added mechanics like this are always good precisely for these kinds of scenarios, allowing users to customize how the mod functions lets them solve compatibility weirdness that normally wouldn't get fixed by the mod itself
And on a side-note
The recoded Tml 64 bit............. still crashes on Prov. Moment of silence. v.v
What’s the dif between 64 and regular
64 bit removes the 4gb ram cap that the 32bit version has but is kind of unstable and doesn't take too kindly to some things
iirc there’s some weird graphics errors that cause provi and yharon to crash the game when they perform certain attacks
I thought you said Yharim for a second and I was about to kidnap you and torture you for information about which attacks
@gentle tide Suggestions regarding 1.4 are no, Suggestions regarding master mode are no
Oh sorry,thank you
np
read the suggestions donts doc in the pins next time
Sug timeline pin says Now in May 
master mode overall is a big no
@zealous ridge funnily enough this is already in our list of weapons to rework 
im not suprised
theyre both a bit boring and have been for a really long time
lmao
id still like them to be more similar to laser machinegun than, like
how genesis deals with it
(not really being similar at all)
been a long time coming indeed
😔
well yall got a yharon AND deus rework to worry about
im sure two weapons that are fine balance-wise arent the highest priority
Blegh
I kinda wish a texture scaler was a thing, lower res for huge mods to reduce crashes
this is a good sugg
Needs to be formated tho
ye
@ashen warren hello 
your sugg is good but it needs a header and a line break between it and the rest (use Shift-Enter) so that the bot works when it is pushed to voting
ye
hold on
holding on complete!
done
alrighty, looks good 
thanks 😊
time to harasspolitely poke a mod about pushing it to voting
despite the fact that nobody's suggested it you'd be stunned how common of a problem this is
It's a good suggestion. Things dropping in the sky and outside treasure bags is a massive annoyance.
ban Thomas for harrassment
although
you can't really have the lore drop from the bag
since it only drops on first kill
set a flag when opening a bag for the first time
drop lore before setting that flag and only if that flag is not yet set
I wonder why event bosses(excluding Betsy) doesn't have treasure bags as well, nightmare fuel, endothermic energy and darksun fragments just floats and despawns most of the time since there are so many drops during an event
multiplayer epic
add player bools for every treasure bag
yes
the alternative is continuing to watch people just not realize half the lore items exist because haha funny floating item go 
someone in the vanilla terraria reddit suggested for banners to be collected through the bestiary, maybe lore items could eventually end up the same way
normal mode players:
"this sign isn't going to stop me because I can't read"
Yharon has like five different downed-related flags last I checked
his real downed flag doesn't get set until p2 death
ye
Lore can already be crafted
condensing lore items for the sake of inventory space is no
^
But at the same time a “boss spawner npc” repel would be nice
im gonna see if anyone else has an opinion but yeah even I didn't really believe in it
i just thought it would be neat
I deleted it bc it’s a don’t to ask to combine lore items
It’s in there
However, as YuH pointed out, adding a temporary form of “boss spawner npc repel” would honestly be nice, especially for when you don’t have the lore repel and are trying to build an arena.
So you could suggest that instead, if you wanted @opal bear , just be sure to not be too specific about sprite, duration, etc.
congrats on the modship btw spider
👍
@void kelp
Well even if you find a way to justify it not being a meme it's a future content sugg and it's not allowed as well
it's a future content sugg
??
So are cysts and sirens considered passive mobs?
there's no endgame terra toilet summon
Terra toilet is 1.4
yes terra toilet is 1.4, but there's not an endgame terra toilet summon in 1.4
I think it’s also close to a specific item suggestion
Ye but making a terra toilet summon using terra toilet would be future content
future content would be “make toilet themed weaponry” if anything
it’s more SIS than future content but it’s still somewhat future content
I don't think the terra toilet would break that rule, but it does break like
The don't also apply to 1.4 content
regardless this is a pointless argument
I do belive so yes
yes
yes
Why is it important?
Okay so then how about a potion to block the spawn of all passive mobs, as well as voodoo demons
That would negate their lore items doe
Yeah sure it would but idc
bruh
You already have a way to prevent those, the devs are not gann give you another bc you don't want the tradeoff
Anti-critter potion would be cool tho
why
Anti critter and anti passive mobs are very different things
Because I hate accidentally SoC charging into them
Then take their lore items
That’ll be solved with guide to critter companionship
No I mean bunnies
Guide to critter companionship literally takes an equipment slot
it does indeed
No it works in the inventory
I don't remember that
what are y'all smoking
Well god damn that's another inventory slot then
can't wait for calamity 1.4 and having the lore in the bestiary
Well I mean
we got a while to go tho
Thare not gonna give it for free
You're still gonna have to put the lore items in your inventory to get bonuses
However it will be nice to get the long ones yeah
I like how much of a wall of text the servants of the scourge are
if you put them all together its like an essay about the servants of the scourge and how they were formed
I meant sentinels
not the music track lol
As much as I personally wish OOA’s army would jump off a cliff, Dogee’s sugg seems fine to me at least
Yeah
It is not SIS or future contnet
And I don't know any other rules
Unless there is a rule against touching OOA content because like
That is all stuff from another game, and as someone who played Dungeon Defenders well
There isn't really like
Anything you throw
I mean you could prolly find a thing that is DD2 themed and could be rogue
thats a good point idk anything about dungeon defenders itself
I mean there are a lot of like, traps and stuff
Maybe you can take a non-weapon form of attack and make it a weapon
it’s still a valid point that there’s no purpose to the event for rogue, so you can just skip it if ya want
I'm not sure about how the bot works but the sugg might need an empty line between the header and the actual sugg tho
But aside from taking a trap and making it not a trap
All I can think of is a Kobold Grenade
one thing to note is the stuff in vanilla is associated with dungeon defenders 2 classes
I mean that'd definitely rogue themed
Where it's just a kobold plushy holding a tiny magical dynamite
And you throw the Kobold Plushy
I mean they could try and make monk armor rogue

