#suggestions-discussion

1 messages · Page 906 of 1

unkempt bolt
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like just stick one corpus in a recipe, get the other

onyx river
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I mean those could give a typeless version that you could craft any of the 2 versions with

hollow shell
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Yeah, that's one option. Just always wipe the modifier

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Another option is translating the modifier over if it is compatible, and if not, wipe it

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or ditto, but change it to an equivalent modifier
but that'd be harder

radiant meadow
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except like

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next update

unkempt bolt
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though corpus is one of those rogue/melee variants where like

radiant meadow
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rogue gets a completely unique set of modifiers

unkempt bolt
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it's very clearly a rogue weapon

radiant meadow
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so none of them will be compatible

hollow shell
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okay so always wipe it then

onyx river
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Ye but corpus is a dev wep

hollow shell
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Patron wep

radiant meadow
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it's a patron wepa

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not dev

onyx river
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Oh mb then

serene slate
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But stuff like eradictor can be considered to be both

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Since it's a boomerang which is melee

onyx river
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But the point was you couldn't change it that easily

radiant meadow
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I have a preference to not remove any melee variants

serene slate
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Anyway, I think wiping the modifier could work

hollow shell
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Anyway @untold cargo do you want to mention in your reason that, for dropped items that are melee/rogue, this would also apply because receiving the weapon of the wrong type is annoying?

onyx river
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Ye but it would still be a disadvantage if you got the wrong one by drop

serene slate
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Alternatively, if there is an equivalent modifier in terms of stats it could switch to that one

onyx river
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You could get an in between item that you could craft into either od the versions for free

radiant meadow
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there will be like no equivalent modifiers

tawny garden
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Making the rouge version craftable into melee and vice-versa would work too, but it doesn't fit the sugg

onyx river
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without being able to switch afterwards

serene slate
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Still has the issue where you could make the mistake while crafting

onyx river
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ye but at this point it's kinda your fault

crude geode
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^

hollow shell
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Nah not if there's recipes going both ways

serene slate
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It was already your fault before

onyx river
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not with drops

serene slate
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With stuff like kelvin catalyst

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Alternatively maybe have different names?

fiery rapids
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fargo's mod allows you to right on some weapons to change between melee and throwing

serene slate
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Same weapon. Different names

radiant meadow
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we're not changing the names

serene slate
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Makes it harder to make the mistake

crude geode
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Drops are the only reason I would say that it's not user error for crafting the wrong weapon.

onyx river
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Yeah but tbh i don't eally like having a big (MELEE) next to the wep name

serene slate
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Not the (MELEE)

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But someway to easily distinguish the two so you don't make a mistake. Remember that these weapons can be obtained by people who just play normal mode, so they might just be dumb

radiant meadow
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let's not call people out now

tawny garden
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Nah not if there's recipes going both ways
what's the problem with that?

serene slate
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Not trying to call out, but what I mean is they might be a casual player

onyx river
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reforges

radiant meadow
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then just say that. no need to call them dumb

crude geode
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^

onyx river
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casual player!= dumb

serene slate
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Noted

hollow shell
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I was responding to Xenon with that, Philo

serene slate
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The melee and rogue variants have the same recipe

tawny garden
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oh, I'm stupid

serene slate
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So it's easy to confuse the two

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So here is an idea

crude geode
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Hasn't swapping weapons been suggested and denied approval since it's mostly user error? The only reason why it wouldn't be the player's fault for crafting the wrong weapon is if the weapon drops directly.

serene slate
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Remember that some people who play calamity are casual players.

onyx river
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Make them craft into a typeless version and then pick the right one at an NPC with clearly distinguishable text options

tawny garden
crude geode
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*yet

hollow shell
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I'm pretty sure the reason it got rejected in the past was because devs were worried it'd cause reforge abuse
in that making it a crafting recipe or having it spawn a new item would give it a new random modifier, essentially allowing free reforges

but it's possible to add code to prevent that and I made that very clear in the most recent delivery

crude geode
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Ahh, yeah, that's a point

unkempt bolt
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i think it's possible to be a casual terraria player without having visual impairment

crude geode
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^

onyx river
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Yeah but at the same time you'd have to craft the wep only once to switch setup which isn't the case for any other classes

crude geode
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...and that matters how noye?

serene slate
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I'm more thinking that they may not know that there is a variant and think that the recipe has just two different versions. And by that I mean, this happened to someone I know

onyx river
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Well i mean it would just cause a small advantage, not smthing really big but an advantage nontheless

serene slate
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By wiping the modifiers, I don't see why adding something that can help mitigate these mistakes can be a bad thing

crude geode
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Because it takes time and effort to implement, that could be better spent on something that will effect more of the calamity playerbase than the small percent that can't read.
(This entire argument is the whole reason why Melee/Rogue variants shouldn't exist tbh, in addition to the weapons objectively going to be better on one class than the other)

radiant meadow
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remove all rogue variants

hollow shell
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Remove all melee variants

onyx river
hollow shell
crude geode
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^

radiant meadow
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only if you code every stealth strike Rover

hollow shell
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ok

radiant meadow
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I refuse to help you in any way

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I'm sick of them

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I'm done with them

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They are done

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not adding anymore

serene slate
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Remove rogue huggbeesSmug

hollow shell
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I'm a master of looking at other people's code and fudging it to fit what I want

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@untold cargo What

crude geode
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@untold cargo bruh

serene slate
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Remove all classes except for melee

onyx river
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Remove Terraria

radiant meadow
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The stealth strikes can't all just be spawning a secondary projectile like spear of paleolith or toxicant twister

unkempt bolt
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aren't wiki suggs not supposed to go here

crude geode
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Not only that

onyx river
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Yes

hollow shell
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Technically they aren't but I don't know what this one is even talking about

heady storm
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Other mod wikis are for those scenario recipes

crude geode
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We don't acknowledge other mods

serene slate
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Does anyone even use stealth strikes in boss fights anyway?

onyx river
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And also i suspect this is a thorium thing

unkempt bolt
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i think thorium changes the angel treads recipe

radiant meadow
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firestorm boots being in the angel treads recipe

unkempt bolt
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which is thorium's problem

radiant meadow
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is not our problem

hollow shell
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Some third party mod like Fargo's editing the recipe for Angel Treads?

radiant meadow
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probably

hollow shell
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Oh does Thorium do that?

serene slate
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Fargo doesnt change it

radiant meadow
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idk if it's Thorium

onyx river
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And also the guide exists

radiant meadow
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I doubt it

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I think it's a 3rd party mod

serene slate
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Fargo tries to avoid messing with calamity

onyx river
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And recipe browser

crude geode
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It's thorium, according to the suggestion.

onyx river
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Eh not true soul of the tyrant exists

hollow shell
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Also, sad to see we still have people that don't have any idea what pings are

untold cargo
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It does

serene slate
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Anyway, remove stealth strikes, stealth is useless

hollow shell
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aight cool hello

untold cargo
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Without thorium It need lava waders and frost spark

crude geode
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here we go
(Chill with the memes Xenon)

serene slate
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Aight

untold cargo
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With thorium it need fire spark boots if that’s the name

hollow shell
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Do you have only Calamity and Thorium enabled
Or do you also have like 20 other mods

onyx river
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Yes and thorium changes the recipe not calam

robust lava
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Is it the convergence mod thing?

onyx river
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i belive at least

untold cargo
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The person had thorium calam and one other main mod

hollow shell
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It would not be our duty to document on the Calamity wiki because it is not a change that Calamity makes, as far as I'm aware

crude geode
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^

wooden wedge
radiant meadow
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it's not something Calamity does

hollow shell
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Some other mod is interfering with Calamity's recipe

untold cargo
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Is it?

crude geode
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Calamity doesn't acknowledge other mods for the most part

untold cargo
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Prob thorium

serene slate
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Mixing content mods is not a great idea especially with how calamity balances the game differently

radiant meadow
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I highly doubt it's Thorium

hollow shell
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It does, occasionally

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But not in this instance

radiant meadow
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I'm banking on a 3rd party mod

hollow shell
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and yeah it's probably some smaller mod that's trying to mix the two
If that person has a Calamity+Thorium!!! mod installed

untold cargo
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I think it’s thorium

serene slate
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It's probably convergence

hollow shell
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Thorium touches Calamity even less than Calamity touches Thorium

untold cargo
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No this happen a lot

hollow shell
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wdym

untold cargo
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With alchemist npc

hollow shell
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Could be that too, yes

untold cargo
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There’s a thing callled supreme rampage

radiant meadow
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alchemist npc is more likely to make the changes than either Thorium or Calamity

serene slate
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Are they using alchemist lite or normal alchemist?

untold cargo
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Need thorium stuff and calam stuff if they enabled

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No that was a example

radiant meadow
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it's not something we need to keep track of

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it's something that the mod that changes it needs to keep track of

untold cargo
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:/

onyx river
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And again the guide exists for a reason

robust lava
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If the wiki were to keep track of it, where would they stop? To play devil’s advocate, if I made a mod that just messed with calamity recipes would the wiki have to record that as well?

crude geode
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Calamity doesn't need to and shouldn't track every other mod out there that interacts with it. It would be a hellish experience for anyone even attempting to work on the wiki

untold cargo
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We kept looking for recipes of frost spark

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Not there

serene slate
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The editing mod should keep track of it. Like fargos mod keeps track of recipe stuff on its own wiki

onyx river
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Then use recipe browser

wooden wedge
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calamity doesn't touch the frost spark recipes

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iirc

hollow shell
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Use the Recipe Browser mod, yeah

wooden wedge
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it only makes the previous accessories easier to obtain

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other than RNG

serene slate
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Recipe browser is a necessary mod in almost every instance

untold cargo
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They didn’t want recipe browser

hollow shell
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That's their problem

unkempt bolt
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^

untold cargo
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It was a multiplayer

wooden wedge
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cool, use the wiki

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,..,,

untold cargo
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We did

serene slate
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Its clientside i believe

wooden wedge
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and there's an ingame NPC called the guide

unkempt bolt
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the sugg is invalid because none of it is calamity's problem

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end of story(?)

untold cargo
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Fine

crude geode
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Calamity Wiki == Other Mod's Wiki

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yes

onyx river
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I mean if they are willing to go on the wiki but not use recipe browser i don't understand their logic

hollow shell
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if somebody is getting an issue with a weird recipe that doesn't show up on any wiki
and they don't want to install Recipe Browser
then they kinda uhhh

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they kinda fucked themself

untold cargo
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I thought we weren’t talking about this any more?

hollow shell
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Yeah sure we can stop

untold cargo
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Ok

karmic stone
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Diver has explicitly said he dislikes needing to modify X mod to better suit Y mod's progression/balance stuff

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a ok

hollow shell
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Anyway Clam tas

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did you see my ping from before?

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About adding to your reason on the Melee/Rogue suggestion

crude geode
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What was the conclusion on Xenon's Deathmode AI suggestion? If there even was one

untold cargo
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?

untold cargo
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Oh soz missed it

faint needle
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Anyway, what's so bad about making it so you need to explore for a frost barrier instead of having to wait for a travelling merchant to appear on a full moon which could possibly never happen?
Late but you can just get a traveling merchant then skip the moon phases via the Cosmo light

hollow shell
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(which is only available in Hardmode)

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(which is when Ice Claspers start spawning)

faint needle
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I mean you'll only need frost barrier for auric Tesla right? Unless its viable in death

unkempt bolt
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it gives heat/cold res

crude geode
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Weather Effects in Pre-HM.
IMO the deathmode ai to revengeance suggestion kind of is...nonsensical? I get it if it was like a suggestion for a toggle, but the suggestion currently doesn't make a lot of sense. It makes Deathmode less unique, and Revengeance more painful just because the suggestor doesn't like environment effects.

hollow shell
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Very viable in Death

faint needle
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Oh sorry then

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Then yeah it'd be cool if it was added to the ice biome crate loot pool

robust lava
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To solve the pre-hm issue, it could ||only be in the hardmode ice crate||

crude geode
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That would only be possible once 1.4 happens, and that's way off.

hollow shell
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And also that's the opposite of a solution to this situation

serene slate
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@crude geode the reason why it was nonsensical was because I was trying to find a way to suggest something without breaking one of the donts

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The toggle was a don't, so I couldn't suggest it

robust lava
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Yeah, I guess that would just be introducing a different RNG way to get the item, rather than a consistent one

hollow shell
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nah I meant that Xenon wanted Frost Barrier to be more consistently obtainable in Pre-HM

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The issue is not the fact that it is obtainable in Pre-HM

robust lava
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The sugg doesn’t mention anything about wanting it in pre-hm

radiant meadow
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ice chests are not consistent at all

serene slate
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They are more consistent than the merchant though

hollow shell
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Ice Chests aren't Hardmode locked tho

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nor is the Travelling Merchant selling it

wooden wedge
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(protip: don't mention the sugg rules in your sugg)

serene slate
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The player has influence in this case

crude geode
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(mmmm yeah the config wording screws up what I suggested about it, apologies Xenon)

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Byeah mentioning sugg rules is a bad sign

hollow shell
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It would be nice if Xenon coulda added that the issue was because of Death Mode environmental consistency (in Pre-HM particularly), woulda supported it more

... but we really wanted that shit out of posting because noye wouldn't shut up HDfailure

serene slate
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I didn't know it was bad practice.

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I tried to avoid the bad practices mentioned in the document

wooden wedge
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(another protip: don't mention suggs at all in your suggs,.,.)

serene slate
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Thanks for telling me this

hollow shell
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It is kinda funny that you're directly acknowledging that you're trying to do something that's disallowed and you're trying to work around it

Which is technically a valid thing to do
but maybe not the best thing to do

crude geode
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^

serene slate
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That suggestion was partially out of spite

hollow shell
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Anyway
Does Fyifig's sugg look good?

serene slate
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I like it. Can prevent some lag as well

civic pond
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Looks good to me

fiery rapids
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i think it's good

hollow shell
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Seems fine to me as well

wooden wedge
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@ashen warren read the don'ts doc

fierce wadi
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why does nobody read pins

wooden wedge
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because nobody can read

smoky wagon
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They already have a resprite in the works anyway

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It was pretty close to being done

hollow shell
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Also didn't include a reason

tawny garden
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Here's another one of my stupid ideas: force everyone to read the doc by making a reaction collector on the #suggestions-posting megapin and only allowing people to write suggs if they react to that megapin first

hollow shell
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eh

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  1. We have the posting channel to weed out the shit from getting into #suggestions-voting . It still works fine in that regard.
wooden wedge
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it wouldn't be able to force anyone from truely reading the doc though,.

hollow shell
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  1. Yeah it's really not hard to just click on the thingie, that doesn't signify that you read the doc in any way
crude geode
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#suggestions-posting was invented to fix the problem of brainlet ideas, and it's currently working as intended. If you don't like seeing them, don't look at it, and just look at voting.

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How would y'all feel about abeemination summoning plaguebringer's in-between Golem and PBG? I mainly suggest it to show the influence of plague on the jungle and to also provide a way to easily farm plague cannisters outside of zerg/chaos shenanigans.

tawny garden
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How would that even work
A summoning item that summons different bosses based on progression

crude geode
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Coding might be weird on it, yeah

dapper coral
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i don't think it would be too different from rune of kos

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it just has to check for whether golem is dead instead of a biome check

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or maybe its actually impossible, im not a dev i have no idea what im talking about

tawny garden
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that might also cause confusion for some players

crude geode
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As long as it was advertised in like, a tooltip or popup, it should be fine?

hollow shell
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It would be a neat world thing but how would anybody know about it

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When are you summoning QB any time outside of PreHM?

tawny garden
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yeah, a status message or smth

dapper coral
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"the monarch of the hives has been plagued!" after golem dies, or something

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idk

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status message

crude geode
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^ Possibly in the defeat message of golem, about the plague.

dapper coral
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maybe a tooltip on the abeemination like "use after Golem is defeated to do xyz"

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that one is a little lamer

hollow shell
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Wouldn't really be worth havin a message over if it's just a lil lore detail

s'not like Plaguebringers are uncommon minibosses anyhow, nor plague enemies in general

dapper coral
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imo

ancient crow
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not uncommon

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i've literally seen one in my entire run

crude geode
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"The Plaguebringer is a powerful Hardmode mini boss that spawns rarely in the Jungle after the Golem has been defeated and can be summoned by The Plaguebringer Goliath in Revengeance Mode."
from the wiki

hollow shell
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Damn I got bad (good?) luck then

crude geode
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must be

tawny garden
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i've literally seen one in my entire run
@ancient crow what, I've seen like 300

hollow shell
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... actually, their spawn chance value is not that rare

dapper coral
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i can't really say anything since i use ultimate battler from luiafk which just spawns every mob under the sun, but they seem to be fairly uncommon

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idk if i would use 'rare' tho

hollow shell
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The infected enemies (Plagueshell, Viruling, Melter) have 0.09, Plaguebringer has 0.02

crude geode
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(My fault for using wiki)
They always seem to show up after you actually need them to (I.E. Yharon Arena making), at least my luck seems to say

hollow shell
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Chargers have 0.12

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I'll edit the wiki page to just be "uncommonly"

crude geode
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wegud
Anyways, I think that the fact they drop a pet now could either harm or help my reasoning? Since it would also allow you to farm for that.

hollow shell
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(Plagued Fuel Pack would be a more significant point)

fossil robin
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Hey rover! I noticed the crafting material page is missing ectoblood.

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It has been that way for quite a while now.

hollow shell
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Interesting
Yeah I can fix that

fossil robin
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Go ahead anytime.

hollow shell
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Added.

crude geode
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Posted

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Any more thoughts?

fossil robin
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I like the change log description saying “Ectoblood, missing this whole time?”

dapper coral
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tbf ectoblood is a single-use item so its probably easy to miss

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but good thing it's fixed now

crude geode
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Ye

fossil robin
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I also noticed the hadarian membrane, mollusk husk, and sulfuric scale isn’t on the crafting material page too iirc.

dapper coral
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i can handle those if you're busy rover

hallow kraken
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why not just don’t play the two mods together

crude geode
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^

indigo fog
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uh I personally think it would be better to make a separate summoning item for Plaguebringers rather than changing Abeeminations. That way you can still farm Queen Bee at that point for getting things like Plaguenades and stuff.

wooden wedge
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@digital maple we don't fix other mod bugs and this is especially true for suggestions

crude geode
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^

void kelp
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also I’m p sure terry ain’t touching compat issues anymore

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theyre not designed to be played together

crude geode
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Damn it, knew something would be screwed up
Yeah, prolly gonna adjust the suggestion to be based on a separate summon, if you don't mind me snatching the idea @indigo fog

dapper coral
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@fossil robin those thingies have now been added

fossil robin
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Coolio! Now this page feels more complete, after a few years!

dapper coral
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indeed

fossil robin
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Speaking of which, any way to list purified jam and aureus cell in the potions area? They may need to be in a separate category.

crude geode
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(This is probably not the place to be discussing this, Speedymatt. Get yourself a wiki contributor role so you can use those channels.)

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also they're there

fossil robin
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Ok!

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Glad I could point out the missing materials at least!

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I just remembered the enchanted metal bought from permafrost! There are some fish used as materials as well.

radiant meadow
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plague caller is also dropped by pbg @crude geode

crude geode
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huh, gotcha.

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(realistically, I probably should give up on this sugg. just feels unnecessary.)

indigo fog
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What do you guys think about buffing the Heart Rapier? I've been trying to use this weapon against enemies and bosses and it really doesn't seem good for anything because of how horrible the range is. I feel like it makes the weapon way too risky to use.

swift wadi
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What tier is that again?

indigo fog
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Early-hardmode

void kelp
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it’s made w life crystals right?

indigo fog
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yes

radiant meadow
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we're not buffing it

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end of story

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don't bother

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trust me on this

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you'll see next update

hollow shell
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spoilers: ||they die at the end||

radiant meadow
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Rover!

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how could you

hollow shell
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wait sorry

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there we go

radiant meadow
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gonna have to warn you for spoilers before the end of the period

void kelp
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I thought that was spoilers for merk’s life not ben’s

radiant meadow
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:/

swift wadi
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Heart rapier, the healing melee weapon that ISNT grossly overpowered

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We already have one of those

radiant meadow
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right

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time to make corpus avertor check for moon bite

swift wadi
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Oh that too

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But not that one

hollow shell
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Oh fuck

radiant meadow
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because ngl

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it should

swift wadi
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No-one remembers bumble drops DoGCri

hollow shell
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... wait, so there are lifesteals that ignore Moon Bite?

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Do I need to document this on the page

radiant meadow
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some of them do ye

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but

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I can go disable them all perhaps?

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idk how much that would like

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fuck over moon lord's fight

hollow shell
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Probably should so it's not yet another variable that people who use lifesteal weps need to keep track of

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Because there's already 2 of those

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with completely random application

radiant meadow
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although like iirc

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the only relevant lifesteal at that stage that bypasses moon bite

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are grand guardian and corpus avertor

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and some dev weapons that can heal for boss rush

hollow shell
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But, yknow
Moon Bite exists and has a purpose

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It's pretty ineffective in vanilla because vanilla only has 2 lifesteals
Prolly shouldn't make it not work on the lifesteals that we do add

void kelp
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oh is it deliberate that grand guardian can ignore moon bite?

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ngl made ML in my true melee run easier

radiant meadow
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wait, am I supposed to make moon bite stop lifesteal or not

hollow shell
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I would prefer if it stopped all lifesteal like it's supposed to

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So there can be at least one god damn consistent thing about lifesteal in the game

radiant meadow
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that last sentence confused me

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double negative GWchadThonkery

hollow shell
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We shouldn't have exceptions

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is what I'm sayin

radiant meadow
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well, currently

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the only thing that bothers checking the variable are modded lifesteal projectiles

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like shinobi blade

hollow shell
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(What variable am I looking for?)

radiant meadow
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Main.player[Main.myPlayer].moonLeech

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pretty sure the lifesteal projectiles refuse to heal if you have moon bite

hollow shell
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Alright, this isn't structured like how I thought it'd be

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The lifesteal projectiles are still spawned

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They just don't do anything

radiant meadow
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ye

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gonna stop them from spawning now, too

hollow shell
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aight
This does only apply to 18 lifesteal effects though

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out of the ~60 we have in the mod

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(granted, a decent chunk are post-ML)

crude geode
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@gray jewel Add some reasoning

void kelp
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Isn’t that already in the works

#

Oh yeah @hollow shell suggestions doc needs to be updated

#

“Throwing will be removed in 1.4” to “throwing has been removed in 1.4”

unkempt bolt
#

or i guess "was"

hollow shell
#

Right, thanks

#

... well, gotta also include that tMod and Calamity will eventually be updated to 1.4

void kelp
#

yep

#

wasn’t that implied w the master mode / 1.4 donts?

hollow shell
#

Yeah but still

#

I don't wanna word it like you can't encounter Throwing items if you play Calamity right now
because you can

void kelp
#

ye makes sense

crude geode
#

@gray jewel [[Forbidden_Circlet]]

red stormBOT
radiant meadow
#

maybe also make note of that it probably will be removed from 1.4 tmodloader as well

hollow shell
#

Well, I thought the plan was that wouldn't be the case

void kelp
#

turns out it was

radiant meadow
#

Ozzatron said either it's not gonna happen or they're gonna do some modded library thingy or something

#

either way, they're not just

#

leaving throwing

hollow shell
#

Thorium and SoA are gonna get fucked if they don't do anything to keep it

radiant meadow
#

Dan knows about it

void kelp
#

they probs will have to add some separate thing but idk if the vanilla items will remain throwing

radiant meadow
#

I don't know about diver

hollow shell
#

Vanilla items def won't be

#

That'd cause a lot of issues

#

with consistency between pure vanilla and "unmodded" tModLoader

void kelp
#

would it work to make all those throwin damage stuff stay in tmodloader or smth? dunno anything about code

hollow shell
#

that's vague

radiant meadow
#

to quote exactly

#

tml reversed decision on throwing, they are leaving it out
chicken bones just said "get people to make a throwing class library mod" which is exactly what WON'T happen

void kelp
#

ah

hollow shell
#

That's a shame

#

I mean, SoA and Thorium could just make them into their own classes like we did with Rogue

#

but

#

That would mean there's no longer any compatibility

void kelp
#

ah I hope diver and dan got that in the bag

hollow shell
#

and that's a lotta work for them

fierce wadi
#

well from what i heard they are making thor from the ground up in 1.4

#

so they may leave throwing out

hollow shell
#

Thor

radiant meadow
#

ium

hollow shell
#

right that's true

#

I doubt they'll remove all their throwing content tho

#

cuz they got a lot of it

ancient crow
#

just make it all ranged

sand umbra
#

it's honestly kinda weird they just sorta reversed the decision that fast

#

considering that it was "confirmed" for over a year that throwing shit would remain in tML

hollow shell
#

Hm

sand umbra
#

like to the point where that was the common assumption because it was everyone's answer to the big question

#

"what happens to modded throwing"

#

and tbf there's no way in the nine circles of hell it's going to fly

#

not with several of the biggest mods in the scene all having throwing content

#

I don't care how many 180s people pull on their opinions of throwing just because haha funny chicken man and friends said no
it's a big thing and it needs to be handled as such, not as some off-to-the-side throwaway gimmick

hollow shell
#

You wanna go tell them that

sand umbra
#

unfortunately, I don't possess a death wish today

#

because regardless of how big it is there's no way I'm gonna be able to get it changed

#

that'd take the concern of like. a lotta the big names around town

#

consider also: all the big mod devs are more than likely too busy with planning around the shitload of new content in 1.4 to assess this

worn blaze
#

So, I'm thinking of making a sugg about adding a craftable, non-consumable version of the bloodworm. Wudya guys think?

violet dagger
#

it would probably need to be really expensive then

#

like probably tons of ruinous souls blood orbs and other materials of that stage

worn blaze
#

Yeah maybe a stack of blood worms, ruinous souls, and a bottomless water bucket

#

Then it could be called, "Bottemless Bucket O' Bloodworms"

#

Holy crap I just realised there's alliteration in that name

#

That's too perfect

#

Smh I can't get any sleep over this idea

dapper coral
#

can't include any specific item amounts tho, since that would qualify as SIS

violet dagger
#

I remember when cosmic worm and dragon egg were consumable

worn blaze
#

Yeah, too bad

#

Rip

#

That was painful memories you've awoken

#

Adding a non-consumable variant would decrease the pain of grinding blood worms, the justification would mostly be centered around the fact that the old duke is quite unforgiving without first gaining experience on it's attack patterns.

#

And with the amount of damage the boss does in the form of charge attacks and projectiles, it's pretty clear that someone new to the fight would perish several times before getting the hang of it, not to mention the specialized arena that helps massively with the fight that most might not know about until reading the guide/watching Levi's vid

#

Aight I'll wait on more opinions before posting, in the meanwhile I might outline the draft in a doc

serene slate
#

Most post moonlord bosses have a nonconsumable variant, I don't see why old duke shouldn't have one as well

radiant meadow
#

@raven moon please don't suggest new weapons

sullen wing
#

Someone didn't read the pins lol

hollow idol
#

Elemental weapons are basically ||zenith styled|| weapons tbh

radiant meadow
#

or stuff related to 1.4

sullen wing
#

That's at least 2 don'ts in 1

radiant meadow
#

I'm just going to delete this. If you have something that can somehow be salvaged from this, you can just repost it.

tawny garden
swift wadi
#

"👍 - The suggestion has been delivered and reviewed by the devs, and was approved by them. (This does not guarantee implementation, but it does improve the chances.)"

#

devs have a loooooooooot of shit to do, they'll get to it evetually

onyx river
#

Future content suggs are a don't @worldly storm

worldly storm
#

o okie, sorry D:

onyx river
#

Np, be sure to read the doc next time

gaunt parrot
#

There should be a light god's brilliance upgrade for yharon p2. It's such a cool and unique weapon that gets left behind by the magnetic meltdown after yharon p1 because that has an upgrade and a rare variant

onyx river
#

Unfortunately, it's a patreon wep so you'd prolly have to ask the donor first

gaunt parrot
#

O.O I had no idea

worn blaze
#

any thoughts/criticisms on my sugg?

onyx river
#

It's fine, i don't think it breaks any rules and even though i've not yet gotten to that point because 1.4, i've heard a lot of people complain about the same issue

worn blaze
#

yeah, there was no way I was going to farm bloodworms, so I cheat sheeted them in for my attempts

tawny garden
#

@worn blaze

worn blaze
#

dang boi

#

yeah that means that my sugg would be considered highly suggested if it were to make it into voting

onyx river
#

Blue checks are a thing for a reason

tawny garden
#

☑️

#

but, other than that, great sugg

onyx river
#

And also if it really is considered highly sugged, it won't go into voting

#

but it prolly will i think

tawny garden
#

It won't be sent to the dev server, that's for sure

worn blaze
#

yeah, the devs already have enough suggs on their hands as it is

tawny garden
#

@smoky jacinth

  1. "I really, really love the mechanic of having certain bosses randomly spawn while you're doing other things. It, among other things, is why I've been really getting into Death Mode recently." That is a preface, it doesn't add anything to the sugg, should be removed.
  2. Ideally, both config options should be split into 2 different suggs.
  3. Your only reason is "I'd really enjoy it" and "It'd be great", which isn't substantive enough.
smoky jacinth
#

Should I remove one of them from the first suggestion and throw the other one in later?

jovial spire
#

At least add more reasons that "I'd like it", pretty much just saying "why not"

smoky jacinth
#

I am

#

But that's the thing I want to know before I re-word it

tawny garden
#

my second point was that someone might like the first config to exist, but not the second; also one of them can be implemented, but the other one might be impossible, so yeah, delete the second config from your sugg and make another sugg

smoky jacinth
#

Gotcha, thanks

hollow shell
#

@smoky jacinth You should make your main header line more descriptive. As it is, it looks like you're asking for the Death boss spawns as a whole to be toggleable

smoky jacinth
#

Better?

tawny garden
#

Yeah, I misread that and started bashing them for no reason, 'cause I thought we will have another war like yesterday

#

yeah, better

smoky jacinth
#

Gotta love when someone gives you a hard time over a mod they aren't even paying for

hollow shell
#

Cool, that looks good now

smoky jacinth
#

Thank you

worn blaze
#

Aight any issues with my sugg other than it being suggested before?

tawny garden
#

Seems like there are none

#

I don't see any

#

somebody needs to approve it

worn blaze
#

Yeah, should also have the ☑️

void kelp
#

aye can do

worn blaze
#

Thnx spida

tawny garden
#

Who @me?

void kelp
#

krav did

wooden wedge
void kelp
#

deleted messages don’t show

wooden wedge
#

oh it was deleted ,./,../,

worn blaze
#

Yeah sorry, tried to quote your link but failed miserably @tawny garden

tawny garden
#

I think BRBeverage's sugg should be approved as well

#

It's valid and nobody tries to help improve it

worn blaze
#

Yeah it should at least go to voting

potent veldt
#

I just realized my "make multiple shrines spawn" suggestion never got verified

#

Despite everyone who commented on it agreeing with it

wooden wedge
#

yeah that was becuase they just kinda

#

forgot

potent veldt
#

smh

wooden wedge
#

you can resugg it iirc

potent veldt
#

I'll try again

hollow shell
#

It was definitely disagreeable, especially from the devs' side
cuz, you're not supposed to be able to find all the shrines in the world
It's supposed to be a rare surprise that spices up the playthrough or w/e

potent veldt
#

That's fine, but my main issue was that absolutely no one commented with that

hollow shell
#

indeed

potent veldt
#

If you disagree, there's nothing wrong with that - but feedback or a reason would be appreciated

#

Also I do think that the accessories in them should be buffed regardless

#

Like half of them are bad even preboss

hollow shell
#

Yeah
Even if it conflicted with the concept of shrines a lil bit, I still feel like the suggestion was valid and shoulda passed

potent veldt
#

I don't think "more than one shrine" is bad because even the jungle has a ton of shrines

#

Even when it used to have the weird fiberglass rod shrines, it still spawned multiple

hollow shell
#

Yeah but there's a difference between Feral Claws and Boomstick
and Luxor's Gift and Onyx Excavator

crude geode
#

^

potent veldt
#

Fair, but both of those make "one shrine each" worse

#

They're both all class accessories, yet they are forced to one person at most.

#

With the class specific ones they're more forgivable, since most playthroughs only have one of each class

#

But those aren't even specific - everyone would want one

hollow shell
#

And I feel like that's okay
It's fine that each person has a different loadout and experience, even in mp

#

but that's me

potent veldt
#

I suppose, but I think it's just feels unnecessary

hollow shell
#

byeah
You can suggest it, it'll go through

potent veldt
#

Alrighty then

#

I'll work on the reasoning more

hollow shell
#

aighty, gl

crude geode
#

Do aerialite bars, as a concept, really confuse anyone else? Because
A) they’re unlocked by defeating a evil boss
B) have their ore obtained anywhere underground
C)Require sky islands to make, and have a sky theme to them
It just feels weird and unnatural.

hollow shell
#

You can suggest they generate in sky islands and planetoids
iirc it's been done in the past but long ago enough for your sugg to stand on its own

#

lemme check

potent veldt
#

Aerialite do feel like they're kind of all over the place

hollow shell
#

.. well, if it was ever suggested, seems like it didn't reach the req

#

I feel like it's a reasonable sugg tho

crude geode
#

Yeah, I’ll type something up

sullen wing
#

There'd hardly be any to speak of if it only generated there, though. Sure, so does Exodium, but you can craft that if you're out.

hollow shell
#

We could reduce the crafting requirements
either for Aerialite ore into the bar, or for the bar in all its recipes

#

Aero Slimes still do exist (and would prolly be moved to Space)

crude geode
#

^

sullen wing
#

Oh yeah, true.

void kelp
#

tbh moving them into space would be cool

dapper coral
#

space is good, yes

hollow shell
#

That on its own has been suggested before

dapper coral
#

i agree

hollow shell
#

but, a very long time ago

crude geode
#

There we go

dapper coral
#

unfortunately there is no sky-themed boss (unless i'm a dumbass and forgot it), else i would suggest that be the defining factor instead

hollow shell
#

You could also add that it'd make it unique from most other ores

#

Currently they're all underground except Exodium (which is minor) and Astral (which is a meteor)

crude geode
#

Ty for the idea, added

hollow shell
#

Nice

worn blaze
#

unfortunately there is no sky-themed boss (unless i'm a dumbass and forgot it), else i would suggest that be the defining factor instead
Sorm weaver ig, but it ain't pre perferators/hive mind

#

He's more dog themed than sky themed tho

crude geode
#

~~Wyverns deepthonk ~~

swift wadi
#

@surreal pebble no specific item suggestions are allowed

crude geode
#

^

worn blaze
#

They should make a thicc wyvern as a boss

swift wadi
#

Please read the pins of this channel and supply a reasoning for an item, not directly what the item should be and should be crafted using.

worn blaze
#

What was the sis sugg asking for?

#

Didn't read it in time

swift wadi
#

some plague abeemination or smth

civic pond
#

oh i like this one

surreal pebble
#

Sorry

swift wadi
#

no worries, just read pins wegud

crude geode
#

(rip Epsilon's soul)

swift wadi
#

alright mod points reaped im out

dapper coral
#

wait who was talking about that yesterday

crude geode
#

Yours truly.

worn blaze
#

There's already a sugg for making abeemination spawn plague goliath iirc that's in voting rn

void kelp
#

say, cursed, you good w your suggestion?

crude geode
#

yee

hollow shell
#

Lets give it a bit

crude geode
#

byeah ^

hollow shell
#

It was posted less than 10 minutes ago

void kelp
gloomy musk
#

make it better on multiplayer

void kelp
#

what?

gloomy musk
#

calamity on multiplayer = poopoo

#

also the phantasmal staff shits the game up

#

low fps and causes a whole slew of issues

#

in multiplayer that is

dapper coral
#

it's not calamity, it's terraria that is poopoo multi

crude geode
#

^

gloomy musk
#

fairs

dapper coral
#

not much that can be done about that of course

gloomy musk
#

im sure it can be improved tho

crude geode
#

(Also, calamity is based and balanced around single player, for the most part)

gloomy musk
#

im not talking about balance

#

im talking about

#

performance

void kelp
#

which is well, also present as an issue in vanilla

#

using any weapon w tons of particles in vanilla gives you performance issues as well

#

modded multiplayer isn’t exactly the cleanest experience unfortunately

crude geode
#

^

#

Terraria doesn’t like having a lot of particles, it’s just an inherent issue.

hollow shell
#

We have been working on reducing the amount of particles

#

We opened a lot of public sprite requests up for projectiles

void kelp
#

oh yay! more projectile sprites instead of dust

hollow shell
#

s'up to them to make sprites...
and if they don't a dev will just do them . _.

void kelp
#

someone’s gonna sneak in a meme sprite and it’ll be wonderful

dapper coral
#

or somehow a reference bc haha funny meme show reference good

#

it will be wonderful tho

ancient crow
#

there's at least one sprite i know of that's a reference to something entirely unrelated to the actual item

hollow shell
#

Undine's Retribution?

sand umbra
#

I am still proud of the fact that I was responsible for the Tears of Heaven tree proj sprites hecticCool

#

although I definitely feel like Frigidflash and Tears could've been even just a little a bit better, looking back on them

ancient crow
#

i was talking about the polter summon

#

with undine's retribution the whole item is a reference

void kelp
#

iirc you can submit resprites that aren’t requested but I’m not 100% confident on that

sand umbra
#

eh

ancient crow
#

you can definitely submit resprites that arent requested

#

they probably won't make it in

#

but there's a chance

sand umbra
#

unless it's DoG

#

if it's DoG, your chances of it getting in are directly proportional to how much larger and higher quality he is compared to his current incarnation

dapper coral
#

you can definitely submit resprites that arent requested
how about sprites that aren't requested

#

like, they were never sprited to begin with

#

equip sprites is what im talking about btw

frail mantle
#

you can, ye

ancient crow
#

the main thing you aren't allowed to submit is sprites for items that aren't in the game

tawny garden
#

Master Mode is a mode that I will not be reworking in Calamity 1.4
— Fabsol

I've just thought of the biggest sugg possible, but I also know that 1) it's shit, and 2)it's not allowed:
Replace Master Mode with Revengeance HDfailure

void kelp
#

suggested multiple times and removed immediately HDfailure

tawny garden
radiant meadow
gusty delta
#

Replace Revengeance with Master Mode HyperFailure

wooden wedge
#

no

#

bad

worn blaze
#

Replace terraria with terraria otherworld HDfailure HDhurdur HDfailure

tawny garden
radiant meadow
#

alright stop

#

no more please

#

unless you have actual suggestions

gusty delta
#

Ok ben

lime mica
#

you know, making master mode drops available at different rates in Revengeance might actually be a neat way of linking the two without doing anything to master mode

#

they're all cosmetic, though, so idk how useful that would be if at all

worn blaze
#

That's a future content sugg anyways...

dapper coral
#

idk if this is a random bug or something that can just happen, but i was thinking of making a suggestion to stop scal from leaving the arena when she gets down to 1% and stops attacking

#

when i killed her for the first time the other day, she kinda floated like 30 blocks away from the arena and stopped moving there

radiant meadow
#

I assume you didn't have a teleporting item?

dapper coral
#

nope

radiant meadow
#

or a weapon that shoots through blocks?

dapper coral
#

i had that, so it wasn't an issue

#

it just seems like something weird that shouldnt happen

worn blaze
#

If I'm not mistaken, that has already been a sugg I've seen, not sure if it got shot down or made it to voting tho

#

@civic merlin

hollow shell
#

Doesn't seem to have gotten to voting, no

#

Seems valid enough tho

#

Pretty straightforward reasoning

faint needle
#

Replace terraria with terraria otherworld HDfailure HDhurdur HDfailure
Tbh something that adds an easier way to get the otherworld ost, but that's future content kinda

swift wadi
#

isnt this a dont

indigo fog
#

@thorn temple Plague themed biomes are a don't, under frequently suggested

sand umbra
#

I think "make the Plague more present in the game at all" would be a better sugg tbf

#

given that it is literally irrelevant and nonpresent until precisely the point where there is a boss to be fought

thorn temple
#

oh sorry

#

like

#

when you start hardmode the corruption/hallow spread so fast that they become a threat beyond a single boss fight

#

they're a threat constantly

#

the plague is a threat when you're told it is and isn't when you kill the boss

#

if you weren't told that a plague was destroying the jungle i dont think a lot of people would even notice for a while

#

although if its frequently suggested then i guess the devs already know about it lmao

civic gust
#

thats a good one wedragud

gusty delta
#

Never noticed the plague until I heard of the plaguebringer goliath boss tbh

void kelp
#

@potent veldt can you please provide reasoning in words

potent veldt
#

There ya go

proud parcel
#

That sound effect is kind of a meme

wooden wedge
#

well I can still hear the rain music,.,.

#

and my ears aren't bleeding

onyx river
#

And also you would need the devs' aproval

wooden wedge
#

I went ingame and it's not that loud,.,.

violet dagger
#

soma prime is fun to play around with but I never really use it

#

because of the sound and the rapid fire makes it hard to aim

#

I prefer voiddragon

gusty delta
#

Sandstone that could be your settings

frail mantle
#

i don't know if the devs still have contact with triactis

wooden wedge
#

my settings are fine

potent veldt
#

The wav file is the Soma Prime firing while both the Sound and Music settings are at the same volume

wooden wedge
#

I just don't have my volume set to "ear shattering"

violet dagger
#

its not that bad

#

I just tried it out

#

what person plays at 100% volume tho

#

I usually go 50%

potent veldt
#

My point isn't that its too loud while at 100% volume

#

It's a sound effect. Meaning, no matter what, it will be louder than all other sounds.

#

There's no way to avoid it covering up most other sounds while firing it.

gusty delta
#

Then lower the volume?

potent veldt
#

Then you won't hear other sounds.

#

Again, it's not the base volume that's the problem

#

It's how loud it is in comparison to everything else

sullen wing
#

If anything, my problem with it is that (at least according to that recording; never used it myself) it sounds nothing like the source material

potent veldt
#

It doesnt

#

There's no real reason for it to sound like that other than "it's a meme"

sullen wing
#

Hell, maybe you should add that to the sugg

potent veldt
#

Even the Halibut Cannon isn't as loud as it

#

Probably should

terse sundial
#

Demonshade is not a direct upgrade to Auric Tesla

civic merlin
#

It should be

terse sundial
#

why

civic merlin
#

Is what im saying

#

Because its the final armor set

#

Give closure to the playthrough

terse sundial
#

Demonshade is a dev set that will be moved in progression in the future

civic merlin
#

Reward the player

onyx river
#

This is a dev set, and shouldn't be regarded as the final armor progression wise, more as a bonus

terse sundial
#

^

#

Auric Tesla is the main final armor set currently

civic merlin
#

Understood

terse sundial
#

Demonshade is the glass cannon alternative that is post-game

void kelp
#

it’s also not inferior to auric tesla

civic merlin
#

It would be badass if they added a final armor set, once they've added all planned superbosses, that takes some of each of the superboss drops to craft

#

but thats just me in my grand-scale thinking lol

#

Demonshade doesnt have any revives right?

void kelp
#

it’s all dps

terse sundial
#

It's not supposed to have a revive

#

it's a glass cannon set

void kelp
#

it’s designed to melt enemies and yourself

civic merlin
#

I see

#

Still inferior to AT for someone like me who is cheeks at the game :^)

#

but i understand

potent veldt
#

Auric is usually better because it's actually class-oriented

#

And is way safer

#

Even in terms of actual dps it's not much better

void kelp
#

enrage active?

potent veldt
#

yeah, but you're risking getting one shot

#

Where with Auric you can usually do the same total damage over a longer time, with the safety of like, 3 effective lives

violet dagger
#

also u have draconic elixir

void kelp
#

I wanna see some kill times

violet dagger
#

unless you are really good at dodging auric is better since you can make more mistakes

potent veldt
#

Didnt mean dps there, oops

#

Demonshade is also in a weird spot where there's no definitive "use" for it, unless you're just screwing around

#

Theoretically, it'd be amazing for nohitting, but the rules for nohitting require that you don't kill the boss too fast either

#

Unless that rule doesn't apply to Boss Rush

proud parcel
#

Wait, the rules for no-hitting require a minimum amount of time for the boss to be alive?

fiery rapids
#

why?

void kelp
#

you can still use demonshade for nohits I’m p sure

proud parcel
#

Actually, since this is probably off-topic for this channel, where can I see no hitting rules?

sullen wing
#

Unless that rule doesn't apply to Boss Rush
it doesn't to the same extent, just don't delete bosses is what it basically says

potent veldt
#

I know you can use demonshade in nohitting, it's just not all that useful over Auric because the dps boost conflicts with the "the boss cant die too quickly to prove that you can actually dodge" rule

sullen wing
#

yeah that's true
but if its spot in progression is temp anyway, guess it doesn't matter much in the long run

void kelp
fiery rapids
#

thanks

frail mantle
#

all br nohitters use demonshade cause some updates ago earlier br enemies were made tankier, to the point where you can't melt any of them without using meme builds that are gonna be patched/nerfed the moment the devs hear about them

#

in fact it's the reason there's only been i think one br nohit since br was buffed

potent veldt
#

Ah, alrighty then

frail mantle
#

tl;dr Demonshade speeds things up for nohitters but only to the point where br goes from being a slog to just being tedious

digital saddle
#

there probably isnt enough room in planetoids for sufficient aerialite ore to generate

#

without spamming it everywhere

void kelp
#

@faint parrot why

#

suggestions need a why

faint parrot
#

Ok

hollow idol
#

art server builds chat

worn blaze
#

Also format it correctly checkpins

faint parrot
#

Ok

hollow idol
#

yeah the art server has a chat that fits that description

faint parrot
#

Where is the server?

hollow idol
faint parrot
#

Ty

radiant meadow
#

@tiny jackal not possible because we are not an official server

#

or something like that

wooden wedge
#

also reason is non existant,.,.,.

radiant meadow
#

we're just a mod for a game

tiny jackal
#

Oh, ok.

wooden wedge
#

I

#

wouldn't this be hell to balance

gray nebula
#

sadcat???

#

asking to add back a broken op bug

#

what

crude geode
#

^

hollow shell
#

@jolly vapor Ceaseless Void's vulnerable phases really do not last long at all
just use any weapon with a high fire rate like Mistlestorm or P90

wooden wedge
#

bringing back bugs is why

terse sundial
wooden wedge
#

there's a reason why the bug got fixed

jolly vapor
#

Believe me, I love that weapon and I think it just doesn't feel original (But this is democracy, and if you don't want to vote it, you don't need to do it)

wooden wedge
#

it's not even in sug voting

jolly vapor
#

I know :v

wooden wedge
#

and it might not even make it to sugg voting, because it's an old bug

hollow shell
#

I don't even remember this bug

wooden wedge
#

they say it's an old bug so I'm assuming it's an old bug

jolly vapor
#

I was from last week ._.

wooden wedge
#

still old

#

if it's not in present version then it's old,.,.,.,.

terse sundial
#

the bug isn't coming back

jolly vapor
#

ok

hollow shell
#

wait

#

Judging from your bug report, it wasn't even a Calamity bug

wooden wedge
#

anyways isn't aethers whisper post provi

#

and pre sentinels?

jolly vapor
#

No

#

it requires twisting nether

hollow shell
#

Your tMod was outdated and you were hitting the proj cap, and there may or may not have been a mod conflict

jolly vapor
#

It wasn't outdated ._.

#

It was last week's version

wooden wedge
#

yes

#

that's outdated

#

the very definition of outdated even

jolly vapor
#

I'm trying to mean that when that bug happened it wasn't outdated

hollow shell
#

It wasn't even Calamity's bug, seems like it was caused by a mod conflict

wooden wedge
#

it's outdated now

#

so why does this matter

#

do we need to make a sugg don't about adding back bugs??

hollow shell
#

I didn't think we'd need one

sand umbra
#

I'm looking at the latest sugg

wooden wedge
#

anyways if it was a TML thing

sand umbra
#

and like

wooden wedge
#

how would we add it back

sand umbra
#

there's a reason P90 is a viable weapon for Ceaseless Void

#

you know, the bullet hose gun that has no business being a viable weapon that late in the game

wooden wedge
#

anything with a low usetime is viable against any enemy with high enough DR.,,.

hollow shell
#

Well that's just by the gun's and CV's natures

sand umbra
#

ye

jolly vapor
#

ok

sand umbra
#

it shits out bullets at the speed of yes

jolly vapor
#

just deleted it ;-;

hollow shell
#

Thank you

dapper coral
#

any thoughts?

onyx river
#

Yeah seems fair

sand umbra
#

seems good

dapper coral
#

epic

violet dagger
#

I support the idea but the thing is unless you're doing a challenge why wouldn't you have a teleportation item

worn blaze
#

Just use rod lol

violet dagger
#

everyone uses rod and forgets normality relocator even exists

dapper coral
#

because some people just don't consider it, like me

worn blaze
#

Nah I just forget the name of it

dapper coral
#

on that run, i never used a teleportation item because I didn't think of using it

violet dagger
#

it's a great item to have

dapper coral
#

or i didn't think it was necessary

worn blaze
#

How do you even get past dmode calamitas w/o using teleportation?

dapper coral
#

and i'm sure I'm not the only one

#

no one said it was dmode lol

worn blaze
#

The arena is smol af

#

Even in rev it's still a good thing to have

violet dagger
#

rod/nr is almost required for dog laser walls

radiant meadow
#

I mean

worn blaze
#

Eh nr

radiant meadow
#

I'm usually too lazy to craft rod

worn blaze
#

True, only cause of the chaos fish

violet dagger
#

I usually have imksushi in my mod pack so I just craft it with hardmode tokens

#

and upgrade it after ml to nr

dapper coral
#

granted, i haven't played rev+ yet, but i have yet to find a boss fight that I would absolutely require teleportation for

worn blaze
#

Plus the arena breaks already I think

#

When calamitas reaches that part

violet dagger
#

it really helps in dog fight to have teleportation for laser walls

#

also in death mode u are not surviving dog without a rod or else he is going to insta kill with his head almost every time

worn blaze
#

^ getting used to the ai mitigates that

dapper coral
#

basically the point i'm trying to make is that for people on lesser difficulties/first time players, they are less likely to have/need teleportation

#

which is why this becomes frustrating

onyx river
#

Rod is not required at all to beat neither dmode dog nor dmode Scal

violet dagger
#

ye

onyx river
#

it's just usefull

worn blaze
#

Yeah but it sure as hell makes it a lot easier

tawny garden
#

It's better to have it then to not have it

violet dagger
#

I think the best for that idea is it detects if scal is outside the arena it teleports her in

worn blaze
#

Instead of making the sugg around changing calamitas, make it around making the arena break when she reaches 1%, it's prolly easier to do that, if it already doesn't do that

violet dagger
#

or make it so scal can't pass through borders

tawny garden
#

Or she moves into the arena after 1%

violet dagger
#

I've noticed the acceptance phase has gotten changed so much

onyx river
#

And also that doesn't change the fact that even if you have rod, the fight still punishes you for going outside the arena so there is no reason that you should have to go outside because you're unlucky, even if the ennemy is basically already dead

violet dagger
#

most recently the brimstone "moons" now dissapear

worn blaze
#

Still prolly easier to just code the arena to break

violet dagger
#

ye

worn blaze
#

And would prolly get implemented sooner

onyx river
#

Well not that they were much of a threat at that point

violet dagger
#

ye

#

it just helps since u know that feeling you are shaking so hard at 1% and if you aren't paying attention they could get you

onyx river
#

hmm to be fair i don't think making scal teleport inside would be that hard to do esspecially since the game already has a way to track if the player is inside the arena, it could do the same for scal

sullen wing
#

Could change the sugg title to "Make sure SCal is accessible at 1%" and amend the rest
Sure, people should have tp items by then, but "people should have this way to get around a design oversight" is not a reason to keep a design oversight

onyx river
#

They could also teleport her to the middle of the arena, no matter what tbh

dapper coral
#

Could change the sugg title to "Make sure SCal is accessible at 1%" and amend the rest
I think I'm gonna do this, and then i'll mention the other things that you guys have said

worn blaze
#

Nah just change it to say "make the sCal arena break at 1%" @dapper coral it's a lot more easy to implement and would eliminate any margin of error that would occur with other methods

violet dagger
#

also it would help if it detects the arena as 20 blocks in each direction after the actual arena blocks since a lot of people(including me) put large barriers around the arena for the looks even tho the main thing it was used for is patched

hollow shell
#

ehhh

tawny garden
#

And what if it's not @worn blaze ?

hollow shell
#

I don't think it'd be too hard to teleport her into the arena bounds

onyx river
#

Nah the devs should have the choice of how they want to do that

tawny garden
#

It's too specific anyway

worn blaze
#

How could it not be lol

sullen wing
#

Imo, it doesn't have to be specific like that anyway
If this gets to the devs, they can pick whatever way to fix it they'd prefer

violet dagger
#

ye

dapper coral
#

^

violet dagger
#

whichever way is the easiest

worn blaze
#

We need ben

hollow shell
#

Don't need to specify

radiant meadow
#

I'm busy

violet dagger
#

I think the best way would be teleport into the arena since then you don't have to worry about large barriers a lot of us build around the arena

crude geode
#

^

worn blaze
#

Immersion broken

#

;_;

#

How am I gonna RP now?

#

I also forgot that you could just hoik out of the arena so HDfailure

dapper coral
#

wait so am i putting possible solutions or no

#

is that too specific

violet dagger
#

I think it would be fine to list a couple solutions

#

I'm not a dev tho so idk what would be allowed and what isn't

dapper coral
#

what is the altered chaos state?

formal cobalt
#

Instead of you losing 1/7 of your health when teleporting, you just can't teleport. On top of that, the teleporting items give the debuff for 10 seconds instead of 6

dapper coral
#

ah

#

i can see why you might want a config for that then

violet dagger
#

I think that idea is fine

tawny garden
#

That might be borderline dont

formal cobalt
#

I checked the Don'ts

tawny garden
#

Reverting previous changes

dapper coral
#

it's not reverting anything though, it's a config for vanilla changes

keen mortar
#

i suggest adding a npc that sells potions

crude geode
#

Just

formal cobalt
#

like most other vanilla changes have

crude geode
#

Get alchnpc, corrupted

dapper coral
#

which means that there's a choice for the player to use it or not

#

alchemistnpc lite, rather

keen mortar
#

I have the alchemist npc but there is no npc that sells potions and if there is what is it called?

#

i have the alchemist npc not the lite the lite it adds?

dapper coral
#

there is, it's called the brewer

smoky jacinth
#

I haven't player regular Alchemist NPC, but Lite adds in NPCs that sell potions

violet dagger
#

ummm that's an issue with tmodloader that it's not spawning

smoky jacinth
#

They spawn after EoC

dapper coral
#

both the brewer and the alchemist sell potions

violet dagger
#

and young brewer

dapper coral
#

lite and regular both add in the same potion-selling npcs

#

regular is its own mod though

smoky jacinth
#

Brewer and Alchemist spawn after the EoC. Young Brewer spawns in HM

violet dagger
#

just regular adds a ton of other stuff that isn't really needed for calamity

dapper coral
#

also tmodloader is borked rn so npcs don't spawn

crude geode
#

^

wooden wedge
#

no

keen mortar
#

and what is the difference between the npc alchemist and the lite?

wooden wedge
#

it's been fixed

formal cobalt
#

didn't they fix it?

wooden wedge
#

update TML

#

@keen mortar wrong chat to ask that in

keen mortar
#

In?

formal cobalt
#

probably other_mod_talk

violet dagger
wooden wedge
keen mortar
#

Thanks

violet dagger
#

np

cobalt rose
#

isnt there already one?

hollow idol
#

They appear to be typing

hollow shell
#

@thorny bay Need a reason

swift wadi
#

wait there is one

#

it's called lethal lava

crude geode
#

^

wooden wedge
#

lethal lava is different

#

isn't it

hollow idol
#

maybe they specifically want obsidiskin

formal cobalt
#

Lethal Lava changes obsidian skin by itself

swift wadi
#

@thorny bay you need a reason, also, there is a way to turn off Calamity lava always being able to hurt you if you have immunity to it, it's called Lethal Lava, if that's NOT exactly what you want, feel free to suggest again with a reasoning behind it

wooden wedge
#

oh

#

oh yeah

#

lethal lava is the config

#

just tested

hollow shell
#

Obsidian Skin grants permanent invincibility while it's disabled?

wooden wedge
hollow shell
#

Cool

wooden wedge
#

on

thorny bay
#

i was going to add more, but i couldnt

#

bc of how the skip option for discord barely works

formal cobalt
#

shift+enter to insert a line break

hollow shell
#

^

thorny bay
#

o

hollow shell
#

Also, as others have said, Lethal Lava config is what you're lookin for

onyx river
#

Hmm maybe the name of the config should be adjusted then (maybe it's included in chage 51 idk)

hollow shell
#

Nah that's just visuals

onyx river
#

Oh ok

hollow shell
#

And iunno, it's the only config with "lava" in the name
And the name implies that it makes it more dangerous

#

seems like it'd be the thing you'd inspect when Obsidian Skin isn't as strong as vanilla

onyx river
#

Well tbh until then i really though lethal lava was just the burning effect, i wouldn't really have thought abt it at first, and apparently i'm not the only one, i think it really depends on if you percive the change as if it is on the potion or on the lava

hollow shell
#

Could be added to the config's tooltip

onyx river
#

It'd be a neat change, should i make a sugg abt it?

hollow shell
#

You could yeah
Minor change

onyx river
#

There, is it enough or should i develop a bit more?

swift wadi
#

I mean small reasoning but for a small change, works to me

hollow shell
#

Seems good

onyx river
#

Nice