#suggestions-discussion
1 messages · Page 906 of 1
I mean those could give a typeless version that you could craft any of the 2 versions with
Yeah, that's one option. Just always wipe the modifier
Another option is translating the modifier over if it is compatible, and if not, wipe it
or ditto, but change it to an equivalent modifier
but that'd be harder
though corpus is one of those rogue/melee variants where like
rogue gets a completely unique set of modifiers
it's very clearly a rogue weapon
so none of them will be compatible
okay so always wipe it then
Ye but corpus is a dev wep
Patron wep
Oh mb then
But stuff like eradictor can be considered to be both
Since it's a boomerang which is melee
But the point was you couldn't change it that easily
I have a preference to not remove any melee variants
Anyway, I think wiping the modifier could work
Anyway @untold cargo do you want to mention in your reason that, for dropped items that are melee/rogue, this would also apply because receiving the weapon of the wrong type is annoying?
Ye but it would still be a disadvantage if you got the wrong one by drop
Alternatively, if there is an equivalent modifier in terms of stats it could switch to that one
You could get an in between item that you could craft into either od the versions for free
there will be like no equivalent modifiers
Making the rouge version craftable into melee and vice-versa would work too, but it doesn't fit the sugg
without being able to switch afterwards
Still has the issue where you could make the mistake while crafting
ye but at this point it's kinda your fault
^
Nah not if there's recipes going both ways
It was already your fault before
not with drops
fargo's mod allows you to right on some weapons to change between melee and throwing
Same weapon. Different names
we're not changing the names
Makes it harder to make the mistake
Drops are the only reason I would say that it's not user error for crafting the wrong weapon.
Yeah but tbh i don't eally like having a big (MELEE) next to the wep name
Not the (MELEE)
But someway to easily distinguish the two so you don't make a mistake. Remember that these weapons can be obtained by people who just play normal mode, so they might just be dumb
let's not call people out now
Nah not if there's recipes going both ways
what's the problem with that?
Not trying to call out, but what I mean is they might be a casual player
reforges
then just say that. no need to call them dumb
^
casual player!= dumb
Noted
I was responding to Xenon with that, Philo
The melee and rogue variants have the same recipe
oh, I'm stupid
Hasn't swapping weapons been suggested and denied approval since it's mostly user error? The only reason why it wouldn't be the player's fault for crafting the wrong weapon is if the weapon drops directly.
Remember that some people who play calamity are casual players.
Make them craft into a typeless version and then pick the right one at an NPC with clearly distinguishable text options
https://discordapp.com/channels/225030931008847874/263382359397761025/694703098328776714 it went through, but wasn't implemented
*yet
I'm pretty sure the reason it got rejected in the past was because devs were worried it'd cause reforge abuse
in that making it a crafting recipe or having it spawn a new item would give it a new random modifier, essentially allowing free reforges
but it's possible to add code to prevent that and I made that very clear in the most recent delivery
Ahh, yeah, that's a point
i think it's possible to be a casual terraria player without having visual impairment
^
Yeah but at the same time you'd have to craft the wep only once to switch setup which isn't the case for any other classes
...and that matters how noye?
I'm more thinking that they may not know that there is a variant and think that the recipe has just two different versions. And by that I mean, this happened to someone I know
Well i mean it would just cause a small advantage, not smthing really big but an advantage nontheless
By wiping the modifiers, I don't see why adding something that can help mitigate these mistakes can be a bad thing
Because it takes time and effort to implement, that could be better spent on something that will effect more of the calamity playerbase than the small percent that can't read.
(This entire argument is the whole reason why Melee/Rogue variants shouldn't exist tbh, in addition to the weapons objectively going to be better on one class than the other)
Remove all melee variants


^
only if you code every stealth strike Rover
ok
I refuse to help you in any way
I'm sick of them
I'm done with them
They are done
not adding anymore
Remove rogue 
I'm a master of looking at other people's code and fudging it to fit what I want
@untold cargo What
@untold cargo 
Remove all classes except for melee
Remove Terraria
The stealth strikes can't all just be spawning a secondary projectile like spear of paleolith or toxicant twister
aren't wiki suggs not supposed to go here
Not only that
Yes
Technically they aren't but I don't know what this one is even talking about
Other mod wikis are for those scenario recipes
We don't acknowledge other mods
Does anyone even use stealth strikes in boss fights anyway?
And also i suspect this is a thorium thing
i think thorium changes the angel treads recipe
firestorm boots being in the angel treads recipe
which is thorium's problem
is not our problem
Some third party mod like Fargo's editing the recipe for Angel Treads?
probably
Oh does Thorium do that?
Fargo doesnt change it
idk if it's Thorium
And also the guide exists
Fargo tries to avoid messing with calamity
And recipe browser
It's thorium, according to the suggestion.
Eh not true soul of the tyrant exists
Also, sad to see we still have people that don't have any idea what pings are
It does
Anyway, remove stealth strikes, stealth is useless
aight cool hello
Without thorium It need lava waders and frost spark
here we go
(Chill with the memes Xenon)
Aight
With thorium it need fire spark boots if that’s the name
Do you have only Calamity and Thorium enabled
Or do you also have like 20 other mods
Yes and thorium changes the recipe not calam
Is it the convergence mod thing?
i belive at least
The person had thorium calam and one other main mod
It would not be our duty to document on the Calamity wiki because it is not a change that Calamity makes, as far as I'm aware
^
wiki suggs are for #wiki-basic arent they
it's not something Calamity does
Some other mod is interfering with Calamity's recipe
Is it?
Calamity doesn't acknowledge other mods for the most part
Prob thorium
Mixing content mods is not a great idea especially with how calamity balances the game differently
I highly doubt it's Thorium
I'm banking on a 3rd party mod
and yeah it's probably some smaller mod that's trying to mix the two
If that person has a Calamity+Thorium!!! mod installed
I think it’s thorium
It's probably convergence
Thorium touches Calamity even less than Calamity touches Thorium
No this happen a lot
wdym
With alchemist npc
Could be that too, yes
There’s a thing callled supreme rampage
alchemist npc is more likely to make the changes than either Thorium or Calamity
Are they using alchemist lite or normal alchemist?
it's not something we need to keep track of
it's something that the mod that changes it needs to keep track of
:/
And again the guide exists for a reason
If the wiki were to keep track of it, where would they stop? To play devil’s advocate, if I made a mod that just messed with calamity recipes would the wiki have to record that as well?
Calamity doesn't need to and shouldn't track every other mod out there that interacts with it. It would be a hellish experience for anyone even attempting to work on the wiki
The editing mod should keep track of it. Like fargos mod keeps track of recipe stuff on its own wiki
Then use recipe browser
Use the Recipe Browser mod, yeah
Recipe browser is a necessary mod in almost every instance
They didn’t want recipe browser
That's their problem
^
It was a multiplayer
We did
Its clientside i believe
and there's an ingame NPC called the guide
Fine
I mean if they are willing to go on the wiki but not use recipe browser i don't understand their logic
if somebody is getting an issue with a weird recipe that doesn't show up on any wiki
and they don't want to install Recipe Browser
then they kinda uhhh
they kinda fucked themself
I thought we weren’t talking about this any more?
Yeah sure we can stop
Ok
Diver has explicitly said he dislikes needing to modify X mod to better suit Y mod's progression/balance stuff
a ok
Anyway Clam tas
did you see my ping from before?
About adding to your reason on the Melee/Rogue suggestion
What was the conclusion on Xenon's Deathmode AI suggestion? If there even was one
?
Oh soz missed it
Anyway, what's so bad about making it so you need to explore for a frost barrier instead of having to wait for a travelling merchant to appear on a full moon which could possibly never happen?
Late but you can just get a traveling merchant then skip the moon phases via the Cosmo light
I mean you'll only need frost barrier for auric Tesla right? Unless its viable in death
it gives heat/cold res
Weather Effects in Pre-HM.
IMO the deathmode ai to revengeance suggestion kind of is...nonsensical? I get it if it was like a suggestion for a toggle, but the suggestion currently doesn't make a lot of sense. It makes Deathmode less unique, and Revengeance more painful just because the suggestor doesn't like environment effects.
Very viable in Death
Oh sorry then
Then yeah it'd be cool if it was added to the ice biome crate loot pool
To solve the pre-hm issue, it could ||only be in the hardmode ice crate||
That would only be possible once 1.4 happens, and that's way off.
And also that's the opposite of a solution to this situation
@crude geode the reason why it was nonsensical was because I was trying to find a way to suggest something without breaking one of the donts
The toggle was a don't, so I couldn't suggest it
Yeah, I guess that would just be introducing a different RNG way to get the item, rather than a consistent one
nah I meant that Xenon wanted Frost Barrier to be more consistently obtainable in Pre-HM
The issue is not the fact that it is obtainable in Pre-HM
The sugg doesn’t mention anything about wanting it in pre-hm
ice chests are not consistent at all
They are more consistent than the merchant though
(protip: don't mention the sugg rules in your sugg)
The player has influence in this case
(mmmm yeah the config wording screws up what I suggested about it, apologies Xenon)
Byeah mentioning sugg rules is a bad sign
It would be nice if Xenon coulda added that the issue was because of Death Mode environmental consistency (in Pre-HM particularly), woulda supported it more
... but we really wanted that shit out of posting because noye wouldn't shut up 
I didn't know it was bad practice.
I tried to avoid the bad practices mentioned in the document
(another protip: don't mention suggs at all in your suggs,.,.)
Thanks for telling me this
It is kinda funny that you're directly acknowledging that you're trying to do something that's disallowed and you're trying to work around it
Which is technically a valid thing to do
but maybe not the best thing to do
^
That suggestion was partially out of spite
Anyway
Does Fyifig's sugg look good?
I like it. Can prevent some lag as well
Looks good to me
i think it's good
Seems fine to me as well
@ashen warren read the don'ts doc
why does nobody read pins
because nobody can read
Also didn't include a reason
Here's another one of my stupid ideas: force everyone to read the doc by making a reaction collector on the #suggestions-posting megapin and only allowing people to write suggs if they react to that megapin first
eh
- We have the posting channel to weed out the shit from getting into #suggestions-voting . It still works fine in that regard.
it wouldn't be able to force anyone from truely reading the doc though,.
- Yeah it's really not hard to just click on the thingie, that doesn't signify that you read the doc in any way
#suggestions-posting was invented to fix the problem of brainlet ideas, and it's currently working as intended. If you don't like seeing them, don't look at it, and just look at voting.
How would y'all feel about abeemination summoning plaguebringer's in-between Golem and PBG? I mainly suggest it to show the influence of plague on the jungle and to also provide a way to easily farm plague cannisters outside of zerg/chaos shenanigans.
How would that even work
A summoning item that summons different bosses based on progression
Coding might be weird on it, yeah
i don't think it would be too different from rune of kos
it just has to check for whether golem is dead instead of a biome check
or maybe its actually impossible, im not a dev i have no idea what im talking about
that might also cause confusion for some players
As long as it was advertised in like, a tooltip or popup, it should be fine?
It would be a neat world thing but how would anybody know about it
When are you summoning QB any time outside of PreHM?
yeah, a status message or smth
"the monarch of the hives has been plagued!" after golem dies, or something
idk
status message
^ Possibly in the defeat message of golem, about the plague.
maybe a tooltip on the abeemination like "use after Golem is defeated to do xyz"
that one is a little lamer
Wouldn't really be worth havin a message over if it's just a lil lore detail
s'not like Plaguebringers are uncommon minibosses anyhow, nor plague enemies in general
imo
"The Plaguebringer is a powerful Hardmode mini boss that spawns rarely in the Jungle after the Golem has been defeated and can be summoned by The Plaguebringer Goliath in Revengeance Mode."
from the wiki
Damn I got bad (good?) luck then
must be
i've literally seen one in my entire run
@ancient crow what, I've seen like 300
... actually, their spawn chance value is not that rare
i can't really say anything since i use ultimate battler from luiafk which just spawns every mob under the sun, but they seem to be fairly uncommon
idk if i would use 'rare' tho
The infected enemies (Plagueshell, Viruling, Melter) have 0.09, Plaguebringer has 0.02
(My fault for using wiki)
They always seem to show up after you actually need them to (I.E. Yharon Arena making), at least my luck seems to say

Anyways, I think that the fact they drop a pet now could either harm or help my reasoning? Since it would also allow you to farm for that.
(Plagued Fuel Pack would be a more significant point)
Hey rover! I noticed the crafting material page is missing ectoblood.
It has been that way for quite a while now.
Interesting
Yeah I can fix that
Go ahead anytime.
Added.
I like the change log description saying “Ectoblood, missing this whole time?”
tbf ectoblood is a single-use item so its probably easy to miss
but good thing it's fixed now
Ye
I also noticed the hadarian membrane, mollusk husk, and sulfuric scale isn’t on the crafting material page too iirc.
i can handle those if you're busy rover
why not just don’t play the two mods together
^
uh I personally think it would be better to make a separate summoning item for Plaguebringers rather than changing Abeeminations. That way you can still farm Queen Bee at that point for getting things like Plaguenades and stuff.
@digital maple we don't fix other mod bugs and this is especially true for suggestions
^
also I’m p sure terry ain’t touching compat issues anymore
theyre not designed to be played together
Damn it, knew something would be screwed up
Yeah, prolly gonna adjust the suggestion to be based on a separate summon, if you don't mind me snatching the idea @indigo fog
@fossil robin those thingies have now been added
Coolio! Now this page feels more complete, after a few years!
indeed
Speaking of which, any way to list purified jam and aureus cell in the potions area? They may need to be in a separate category.
(This is probably not the place to be discussing this, Speedymatt. Get yourself a wiki contributor role so you can use those channels.)
also they're there
Ok!
Glad I could point out the missing materials at least!
I just remembered the enchanted metal bought from permafrost! There are some fish used as materials as well.
plague caller is also dropped by pbg @crude geode
huh, gotcha.
(realistically, I probably should give up on this sugg. just feels unnecessary.)
What do you guys think about buffing the Heart Rapier? I've been trying to use this weapon against enemies and bosses and it really doesn't seem good for anything because of how horrible the range is. I feel like it makes the weapon way too risky to use.
What tier is that again?
Early-hardmode
it’s made w life crystals right?
yes
we're not buffing it
end of story
don't bother
trust me on this
you'll see next update
spoilers: ||they die at the end||
gonna have to warn you for spoilers before the end of the period
I thought that was spoilers for merk’s life not ben’s
:/
Heart rapier, the healing melee weapon that ISNT grossly overpowered
We already have one of those

Oh fuck
No-one remembers bumble drops 
... wait, so there are lifesteals that ignore Moon Bite?
Do I need to document this on the page
some of them do ye
but
I can go disable them all perhaps?
idk how much that would like
fuck over moon lord's fight
Probably should so it's not yet another variable that people who use lifesteal weps need to keep track of
Because there's already 2 of those
with completely random application
although like iirc
the only relevant lifesteal at that stage that bypasses moon bite
are grand guardian and corpus avertor
and some dev weapons that can heal for boss rush
But, yknow
Moon Bite exists and has a purpose
It's pretty ineffective in vanilla because vanilla only has 2 lifesteals
Prolly shouldn't make it not work on the lifesteals that we do add
oh is it deliberate that grand guardian can ignore moon bite?
ngl made ML in my true melee run easier
wait, am I supposed to make moon bite stop lifesteal or not
I would prefer if it stopped all lifesteal like it's supposed to
So there can be at least one god damn consistent thing about lifesteal in the game
well, currently
the only thing that bothers checking the variable are modded lifesteal projectiles
like shinobi blade
(What variable am I looking for?)
Main.player[Main.myPlayer].moonLeech
pretty sure the lifesteal projectiles refuse to heal if you have moon bite
Alright, this isn't structured like how I thought it'd be
The lifesteal projectiles are still spawned
They just don't do anything
aight
This does only apply to 18 lifesteal effects though
out of the ~60 we have in the mod
(granted, a decent chunk are post-ML)
@gray jewel Add some reasoning
Isn’t that already in the works
Oh yeah @hollow shell suggestions doc needs to be updated
“Throwing will be removed in 1.4” to “throwing has been removed in 1.4”
or i guess "was"
Right, thanks
... well, gotta also include that tMod and Calamity will eventually be updated to 1.4
Yeah but still
I don't wanna word it like you can't encounter Throwing items if you play Calamity right now
because you can
ye makes sense
@gray jewel [[Forbidden_Circlet]]
maybe also make note of that it probably will be removed from 1.4 tmodloader as well
Well, I thought the plan was that wouldn't be the case
turns out it was
Ozzatron said either it's not gonna happen or they're gonna do some modded library thingy or something
either way, they're not just
leaving throwing
Thorium and SoA are gonna get fucked if they don't do anything to keep it
Dan knows about it
they probs will have to add some separate thing but idk if the vanilla items will remain throwing
I don't know about diver
Vanilla items def won't be
That'd cause a lot of issues
with consistency between pure vanilla and "unmodded" tModLoader
would it work to make all those throwin damage stuff stay in tmodloader or smth? dunno anything about code
that's vague
to quote exactly
tml reversed decision on throwing, they are leaving it out
chicken bones just said "get people to make a throwing class library mod" which is exactly what WON'T happen
ah
That's a shame
I mean, SoA and Thorium could just make them into their own classes like we did with Rogue
but
That would mean there's no longer any compatibility
ah I hope diver and dan got that in the bag
and that's a lotta work for them
well from what i heard they are making thor from the ground up in 1.4
so they may leave throwing out
Thor
ium
right that's true
I doubt they'll remove all their throwing content tho
cuz they got a lot of it
it's honestly kinda weird they just sorta reversed the decision that fast
considering that it was "confirmed" for over a year that throwing shit would remain in tML
Hm
like to the point where that was the common assumption because it was everyone's answer to the big question
"what happens to modded throwing"
and tbf there's no way in the nine circles of hell it's going to fly
not with several of the biggest mods in the scene all having throwing content
I don't care how many 180s people pull on their opinions of throwing just because haha funny chicken man and friends said no
it's a big thing and it needs to be handled as such, not as some off-to-the-side throwaway gimmick
You wanna go tell them that
unfortunately, I don't possess a death wish today
because regardless of how big it is there's no way I'm gonna be able to get it changed
that'd take the concern of like. a lotta the big names around town
consider also: all the big mod devs are more than likely too busy with planning around the shitload of new content in 1.4 to assess this
So, I'm thinking of making a sugg about adding a craftable, non-consumable version of the bloodworm. Wudya guys think?
it would probably need to be really expensive then
like probably tons of ruinous souls blood orbs and other materials of that stage
Yeah maybe a stack of blood worms, ruinous souls, and a bottomless water bucket
Then it could be called, "Bottemless Bucket O' Bloodworms"
Holy crap I just realised there's alliteration in that name
That's too perfect
Smh I can't get any sleep over this idea
can't include any specific item amounts tho, since that would qualify as SIS
I remember when cosmic worm and dragon egg were consumable
Yeah, too bad
Rip
That was painful memories you've awoken
Adding a non-consumable variant would decrease the pain of grinding blood worms, the justification would mostly be centered around the fact that the old duke is quite unforgiving without first gaining experience on it's attack patterns.
And with the amount of damage the boss does in the form of charge attacks and projectiles, it's pretty clear that someone new to the fight would perish several times before getting the hang of it, not to mention the specialized arena that helps massively with the fight that most might not know about until reading the guide/watching Levi's vid
Aight I'll wait on more opinions before posting, in the meanwhile I might outline the draft in a doc
Most post moonlord bosses have a nonconsumable variant, I don't see why old duke shouldn't have one as well
@raven moon please don't suggest new weapons
Someone didn't read the pins lol
Elemental weapons are basically ||zenith styled|| weapons tbh
or stuff related to 1.4
That's at least 2 don'ts in 1
I'm just going to delete this. If you have something that can somehow be salvaged from this, you can just repost it.
Does anyone who has access to the dev server remember what happened to this sugg → #suggestions-voting message ?
"👍 - The suggestion has been delivered and reviewed by the devs, and was approved by them. (This does not guarantee implementation, but it does improve the chances.)"
devs have a loooooooooot of shit to do, they'll get to it evetually
Future content suggs are a don't @worldly storm
o okie, sorry D:
Np, be sure to read the doc next time
There should be a light god's brilliance upgrade for yharon p2. It's such a cool and unique weapon that gets left behind by the magnetic meltdown after yharon p1 because that has an upgrade and a rare variant
Unfortunately, it's a patreon wep so you'd prolly have to ask the donor first
O.O I had no idea
any thoughts/criticisms on my sugg?
It's fine, i don't think it breaks any rules and even though i've not yet gotten to that point because 1.4, i've heard a lot of people complain about the same issue
yeah, there was no way I was going to farm bloodworms, so I cheat sheeted them in for my attempts
dang boi
yeah that means that my sugg would be considered highly suggested if it were to make it into voting
Blue checks are a thing for a reason
And also if it really is considered highly sugged, it won't go into voting
but it prolly will i think
It won't be sent to the dev server, that's for sure
yeah, the devs already have enough suggs on their hands as it is
@smoky jacinth
- "I really, really love the mechanic of having certain bosses randomly spawn while you're doing other things. It, among other things, is why I've been really getting into Death Mode recently." That is a preface, it doesn't add anything to the sugg, should be removed.
- Ideally, both config options should be split into 2 different suggs.
- Your only reason is "I'd really enjoy it" and "It'd be great", which isn't substantive enough.
Should I remove one of them from the first suggestion and throw the other one in later?
At least add more reasons that "I'd like it", pretty much just saying "why not"
my second point was that someone might like the first config to exist, but not the second; also one of them can be implemented, but the other one might be impossible, so yeah, delete the second config from your sugg and make another sugg
Gotcha, thanks
@smoky jacinth You should make your main header line more descriptive. As it is, it looks like you're asking for the Death boss spawns as a whole to be toggleable
Better?
Yeah, I misread that and started bashing them for no reason, 'cause I thought we will have another war like yesterday
yeah, better
Gotta love when someone gives you a hard time over a mod they aren't even paying for
Cool, that looks good now
Thank you
Aight any issues with my sugg other than it being suggested before?
Yeah, should also have the ☑️
aye can do
Thnx spida
Who @me?
krav did
deleted messages don’t show
oh it was deleted ,./,../,
Yeah sorry, tried to quote your link but failed miserably @tawny garden
I think BRBeverage's sugg should be approved as well
It's valid and nobody tries to help improve it
Yeah it should at least go to voting
I just realized my "make multiple shrines spawn" suggestion never got verified
Despite everyone who commented on it agreeing with it
smh
you can resugg it iirc
I'll try again
It was definitely disagreeable, especially from the devs' side
cuz, you're not supposed to be able to find all the shrines in the world
It's supposed to be a rare surprise that spices up the playthrough or w/e
That's fine, but my main issue was that absolutely no one commented with that
indeed
If you disagree, there's nothing wrong with that - but feedback or a reason would be appreciated
Also I do think that the accessories in them should be buffed regardless
Like half of them are bad even preboss
Yeah
Even if it conflicted with the concept of shrines a lil bit, I still feel like the suggestion was valid and shoulda passed
I don't think "more than one shrine" is bad because even the jungle has a ton of shrines
Even when it used to have the weird fiberglass rod shrines, it still spawned multiple
Yeah but there's a difference between Feral Claws and Boomstick
and Luxor's Gift and Onyx Excavator
^
Fair, but both of those make "one shrine each" worse
They're both all class accessories, yet they are forced to one person at most.
With the class specific ones they're more forgivable, since most playthroughs only have one of each class
But those aren't even specific - everyone would want one
And I feel like that's okay
It's fine that each person has a different loadout and experience, even in mp
but that's me
I suppose, but I think it's just feels unnecessary
byeah
You can suggest it, it'll go through
aighty, gl
Do aerialite bars, as a concept, really confuse anyone else? Because
A) they’re unlocked by defeating a evil boss
B) have their ore obtained anywhere underground
C)Require sky islands to make, and have a sky theme to them
It just feels weird and unnatural.
You can suggest they generate in sky islands and planetoids
iirc it's been done in the past but long ago enough for your sugg to stand on its own
lemme check
Aerialite do feel like they're kind of all over the place
.. well, if it was ever suggested, seems like it didn't reach the req
I feel like it's a reasonable sugg tho
Yeah, I’ll type something up
There'd hardly be any to speak of if it only generated there, though. Sure, so does Exodium, but you can craft that if you're out.
We could reduce the crafting requirements
either for Aerialite ore into the bar, or for the bar in all its recipes
Aero Slimes still do exist (and would prolly be moved to Space)
^
Oh yeah, true.
tbh moving them into space would be cool
space is good, yes
That on its own has been suggested before
i agree
but, a very long time ago
There we go
unfortunately there is no sky-themed boss (unless i'm a dumbass and forgot it), else i would suggest that be the defining factor instead
You could also add that it'd make it unique from most other ores
Currently they're all underground except Exodium (which is minor) and Astral (which is a meteor)
Ty for the idea, added
Nice
unfortunately there is no sky-themed boss (unless i'm a dumbass and forgot it), else i would suggest that be the defining factor instead
Sorm weaver ig, but it ain't pre perferators/hive mind
He's more dog themed than sky themed tho
~~Wyverns
~~
@surreal pebble no specific item suggestions are allowed
^
They should make a thicc wyvern as a boss
Please read the pins of this channel and supply a reasoning for an item, not directly what the item should be and should be crafted using.
some plague abeemination or smth
oh i like this one
Sorry
(rip Epsilon's soul)
wait who was talking about that yesterday
Yours truly.
There's already a sugg for making abeemination spawn plague goliath iirc that's in voting rn
say, cursed, you good w your suggestion?
yee
Lets give it a bit
byeah ^
It was posted less than 10 minutes ago

make it better on multiplayer
what?
calamity on multiplayer = poopoo
also the phantasmal staff shits the game up
low fps and causes a whole slew of issues
in multiplayer that is
it's not calamity, it's terraria that is poopoo multi
^
fairs
not much that can be done about that of course
im sure it can be improved tho
(Also, calamity is based and balanced around single player, for the most part)
which is well, also present as an issue in vanilla
using any weapon w tons of particles in vanilla gives you performance issues as well
modded multiplayer isn’t exactly the cleanest experience unfortunately
We have been working on reducing the amount of particles
We opened a lot of public sprite requests up for projectiles
oh yay! more projectile sprites instead of dust
s'up to them to make sprites...
and if they don't a dev will just do them . _.
someone’s gonna sneak in a meme sprite and it’ll be wonderful
or somehow a reference bc haha funny meme show reference good
it will be wonderful tho
there's at least one sprite i know of that's a reference to something entirely unrelated to the actual item
Undine's Retribution?
I am still proud of the fact that I was responsible for the Tears of Heaven tree proj sprites 
although I definitely feel like Frigidflash and Tears could've been even just a little a bit better, looking back on them
i was talking about the polter summon
with undine's retribution the whole item is a reference
iirc you can submit resprites that aren’t requested but I’m not 100% confident on that
eh
you can definitely submit resprites that arent requested
they probably won't make it in
but there's a chance
unless it's DoG
if it's DoG, your chances of it getting in are directly proportional to how much larger and higher quality he is compared to his current incarnation
you can definitely submit resprites that arent requested
how about sprites that aren't requested
like, they were never sprited to begin with
equip sprites is what im talking about btw
you can, ye
the main thing you aren't allowed to submit is sprites for items that aren't in the game
Master Mode is a mode that I will not be reworking in Calamity 1.4
— Fabsol
I've just thought of the biggest sugg possible, but I also know that 1) it's shit, and 2)it's not allowed:
Replace Master Mode with Revengeance 
suggested multiple times and removed immediately 


Replace Revengeance with Master Mode 
Replace terraria with terraria otherworld


Ok ben
you know, making master mode drops available at different rates in Revengeance might actually be a neat way of linking the two without doing anything to master mode
they're all cosmetic, though, so idk how useful that would be if at all
That's a future content sugg anyways...
idk if this is a random bug or something that can just happen, but i was thinking of making a suggestion to stop scal from leaving the arena when she gets down to 1% and stops attacking
when i killed her for the first time the other day, she kinda floated like 30 blocks away from the arena and stopped moving there
I assume you didn't have a teleporting item?
nope
or a weapon that shoots through blocks?
i had that, so it wasn't an issue
it just seems like something weird that shouldnt happen
If I'm not mistaken, that has already been a sugg I've seen, not sure if it got shot down or made it to voting tho
@civic merlin
Doesn't seem to have gotten to voting, no
Seems valid enough tho
Pretty straightforward reasoning
Replace terraria with terraria otherworld
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Tbh something that adds an easier way to get the otherworld ost, but that's future content kinda
isnt this a dont
@thorn temple Plague themed biomes are a don't, under frequently suggested
I think "make the Plague more present in the game at all" would be a better sugg tbf
given that it is literally irrelevant and nonpresent until precisely the point where there is a boss to be fought
oh sorry
like
when you start hardmode the corruption/hallow spread so fast that they become a threat beyond a single boss fight
they're a threat constantly
the plague is a threat when you're told it is and isn't when you kill the boss
if you weren't told that a plague was destroying the jungle i dont think a lot of people would even notice for a while
although if its frequently suggested then i guess the devs already know about it lmao
thats a good one 
Never noticed the plague until I heard of the plaguebringer goliath boss tbh
@potent veldt can you please provide reasoning in words
There ya go
That sound effect is kind of a meme
And also you would need the devs' aproval
I went ingame and it's not that loud,.,.
soma prime is fun to play around with but I never really use it
because of the sound and the rapid fire makes it hard to aim
I prefer voiddragon
Sandstone that could be your settings
i don't know if the devs still have contact with triactis
my settings are fine
The wav file is the Soma Prime firing while both the Sound and Music settings are at the same volume
I just don't have my volume set to "ear shattering"
its not that bad
I just tried it out
what person plays at 100% volume tho
I usually go 50%
My point isn't that its too loud while at 100% volume
It's a sound effect. Meaning, no matter what, it will be louder than all other sounds.
There's no way to avoid it covering up most other sounds while firing it.
Then lower the volume?
Then you won't hear other sounds.
Again, it's not the base volume that's the problem
It's how loud it is in comparison to everything else
If anything, my problem with it is that (at least according to that recording; never used it myself) it sounds nothing like the source material
It doesnt
There's no real reason for it to sound like that other than "it's a meme"
Hell, maybe you should add that to the sugg
Demonshade is not a direct upgrade to Auric Tesla
It should be
why
Is what im saying
Because its the final armor set
Give closure to the playthrough
Demonshade is a dev set that will be moved in progression in the future
Reward the player
This is a dev set, and shouldn't be regarded as the final armor progression wise, more as a bonus
Understood
Demonshade is the glass cannon alternative that is post-game
it’s also not inferior to auric tesla
It would be badass if they added a final armor set, once they've added all planned superbosses, that takes some of each of the superboss drops to craft
but thats just me in my grand-scale thinking lol
Demonshade doesnt have any revives right?
it’s all dps
it’s designed to melt enemies and yourself
I see
Still inferior to AT for someone like me who is cheeks at the game :^)
but i understand
Auric is usually better because it's actually class-oriented
And is way safer
Even in terms of actual dps it's not much better
enrage active?
yeah, but you're risking getting one shot
Where with Auric you can usually do the same total damage over a longer time, with the safety of like, 3 effective lives
also u have draconic elixir
I wanna see some kill times
unless you are really good at dodging auric is better since you can make more mistakes
Didnt mean dps there, oops
Demonshade is also in a weird spot where there's no definitive "use" for it, unless you're just screwing around
Theoretically, it'd be amazing for nohitting, but the rules for nohitting require that you don't kill the boss too fast either
Unless that rule doesn't apply to Boss Rush
Wait, the rules for no-hitting require a minimum amount of time for the boss to be alive?
why?
you can still use demonshade for nohits I’m p sure
Actually, since this is probably off-topic for this channel, where can I see no hitting rules?
Unless that rule doesn't apply to Boss Rush
it doesn't to the same extent, just don't delete bosses is what it basically says
I know you can use demonshade in nohitting, it's just not all that useful over Auric because the dps boost conflicts with the "the boss cant die too quickly to prove that you can actually dodge" rule
yeah that's true
but if its spot in progression is temp anyway, guess it doesn't matter much in the long run
info might be pinned in #help-advice-read-pins
thanks
all br nohitters use demonshade cause some updates ago earlier br enemies were made tankier, to the point where you can't melt any of them without using meme builds that are gonna be patched/nerfed the moment the devs hear about them
in fact it's the reason there's only been i think one br nohit since br was buffed
Ah, alrighty then
tl;dr Demonshade speeds things up for nohitters but only to the point where br goes from being a slog to just being tedious
there probably isnt enough room in planetoids for sufficient aerialite ore to generate
without spamming it everywhere
Ok
art server builds chat
Also format it correctly 
Ok
yeah the art server has a chat that fits that description
Where is the server?
Ty
@tiny jackal not possible because we are not an official server
or something like that
also reason is non existant,.,.,.
we're just a mod for a game
Oh, ok.
^
@jolly vapor Ceaseless Void's vulnerable phases really do not last long at all
just use any weapon with a high fire rate like Mistlestorm or P90
bringing back bugs is why

there's a reason why the bug got fixed
Believe me, I love that weapon and I think it just doesn't feel original (But this is democracy, and if you don't want to vote it, you don't need to do it)
it's not even in sug voting
I know :v
and it might not even make it to sugg voting, because it's an old bug
I don't even remember this bug
they say it's an old bug so I'm assuming it's an old bug
I was from last week ._.
the bug isn't coming back
ok
Your tMod was outdated and you were hitting the proj cap, and there may or may not have been a mod conflict
I'm trying to mean that when that bug happened it wasn't outdated
It wasn't even Calamity's bug, seems like it was caused by a mod conflict
it's outdated now
so why does this matter
do we need to make a sugg don't about adding back bugs??
I didn't think we'd need one
I'm looking at the latest sugg
anyways if it was a TML thing
and like
how would we add it back
there's a reason P90 is a viable weapon for Ceaseless Void
you know, the bullet hose gun that has no business being a viable weapon that late in the game

anything with a low usetime is viable against any enemy with high enough DR.,,.
Well that's just by the gun's and CV's natures
ye
ok
it shits out bullets at the speed of yes
just deleted it ;-;
Thank you
any thoughts?
Yeah seems fair
seems good
epic
I support the idea but the thing is unless you're doing a challenge why wouldn't you have a teleportation item
Just use rod lol
everyone uses rod and forgets normality relocator even exists
because some people just don't consider it, like me
Nah I just forget the name of it
on that run, i never used a teleportation item because I didn't think of using it
it's a great item to have
or i didn't think it was necessary
How do you even get past dmode calamitas w/o using teleportation?
rod/nr is almost required for dog laser walls
I mean
Eh nr
I'm usually too lazy to craft rod
True, only cause of the chaos fish
I usually have imksushi in my mod pack so I just craft it with hardmode tokens
and upgrade it after ml to nr
granted, i haven't played rev+ yet, but i have yet to find a boss fight that I would absolutely require teleportation for
it really helps in dog fight to have teleportation for laser walls
also in death mode u are not surviving dog without a rod or else he is going to insta kill with his head almost every time
^ getting used to the ai mitigates that
basically the point i'm trying to make is that for people on lesser difficulties/first time players, they are less likely to have/need teleportation
which is why this becomes frustrating
Rod is not required at all to beat neither dmode dog nor dmode Scal
ye
it's just usefull
Yeah but it sure as hell makes it a lot easier
It's better to have it then to not have it
I think the best for that idea is it detects if scal is outside the arena it teleports her in
Instead of making the sugg around changing calamitas, make it around making the arena break when she reaches 1%, it's prolly easier to do that, if it already doesn't do that
or make it so scal can't pass through borders
Or she moves into the arena after 1%
I've noticed the acceptance phase has gotten changed so much
And also that doesn't change the fact that even if you have rod, the fight still punishes you for going outside the arena so there is no reason that you should have to go outside because you're unlucky, even if the ennemy is basically already dead
most recently the brimstone "moons" now dissapear
Still prolly easier to just code the arena to break
ye
And would prolly get implemented sooner
Well not that they were much of a threat at that point
ye
it just helps since u know that feeling you are shaking so hard at 1% and if you aren't paying attention they could get you
hmm to be fair i don't think making scal teleport inside would be that hard to do esspecially since the game already has a way to track if the player is inside the arena, it could do the same for scal
Could change the sugg title to "Make sure SCal is accessible at 1%" and amend the rest
Sure, people should have tp items by then, but "people should have this way to get around a design oversight" is not a reason to keep a design oversight
They could also teleport her to the middle of the arena, no matter what tbh
Could change the sugg title to "Make sure SCal is accessible at 1%" and amend the rest
I think I'm gonna do this, and then i'll mention the other things that you guys have said
Nah just change it to say "make the sCal arena break at 1%" @dapper coral it's a lot more easy to implement and would eliminate any margin of error that would occur with other methods
also it would help if it detects the arena as 20 blocks in each direction after the actual arena blocks since a lot of people(including me) put large barriers around the arena for the looks even tho the main thing it was used for is patched
ehhh
And what if it's not @worn blaze ?
I don't think it'd be too hard to teleport her into the arena bounds
Nah the devs should have the choice of how they want to do that
It's too specific anyway
How could it not be lol
Imo, it doesn't have to be specific like that anyway
If this gets to the devs, they can pick whatever way to fix it they'd prefer
ye
^
whichever way is the easiest
We need ben
Don't need to specify
I'm busy
I think the best way would be teleport into the arena since then you don't have to worry about large barriers a lot of us build around the arena
^
Immersion broken
;_;
How am I gonna RP now?
I also forgot that you could just hoik out of the arena so 
I think it would be fine to list a couple solutions
I'm not a dev tho so idk what would be allowed and what isn't
what is the altered chaos state?
Instead of you losing 1/7 of your health when teleporting, you just can't teleport. On top of that, the teleporting items give the debuff for 10 seconds instead of 6
I think that idea is fine
That might be borderline dont
I checked the Don'ts
Reverting previous changes
it's not reverting anything though, it's a config for vanilla changes
i suggest adding a npc that sells potions
Just
like most other vanilla changes have
Get alchnpc, corrupted
which means that there's a choice for the player to use it or not
alchemistnpc lite, rather
I have the alchemist npc but there is no npc that sells potions and if there is what is it called?
i have the alchemist npc not the lite the lite it adds?
there is, it's called the brewer
I haven't player regular Alchemist NPC, but Lite adds in NPCs that sell potions
ummm that's an issue with tmodloader that it's not spawning
They spawn after EoC
both the brewer and the alchemist sell potions
and young brewer
lite and regular both add in the same potion-selling npcs
regular is its own mod though
Brewer and Alchemist spawn after the EoC. Young Brewer spawns in HM
just regular adds a ton of other stuff that isn't really needed for calamity
also tmodloader is borked rn so npcs don't spawn
^
no
and what is the difference between the npc alchemist and the lite?
it's been fixed
didn't they fix it?
In?
probably other_mod_talk
#other-mod-talk yes
Thanks
np
isnt there already one?
They appear to be typing
@thorny bay Need a reason
^
maybe they specifically want obsidiskin
Lethal Lava changes obsidian skin by itself
@thorny bay you need a reason, also, there is a way to turn off Calamity lava always being able to hurt you if you have immunity to it, it's called Lethal Lava, if that's NOT exactly what you want, feel free to suggest again with a reasoning behind it
Obsidian Skin grants permanent invincibility while it's disabled?
off
Cool
i was going to add more, but i couldnt
bc of how the skip option for discord barely works
shift+enter to insert a line break
^
o
Also, as others have said, Lethal Lava config is what you're lookin for
Hmm maybe the name of the config should be adjusted then (maybe it's included in chage 51 idk)
Nah that's just visuals
Oh ok
And iunno, it's the only config with "lava" in the name
And the name implies that it makes it more dangerous
seems like it'd be the thing you'd inspect when Obsidian Skin isn't as strong as vanilla
Well tbh until then i really though lethal lava was just the burning effect, i wouldn't really have thought abt it at first, and apparently i'm not the only one, i think it really depends on if you percive the change as if it is on the potion or on the lava
Could be added to the config's tooltip
It'd be a neat change, should i make a sugg abt it?
You could yeah
Minor change
There, is it enough or should i develop a bit more?
I mean small reasoning but for a small change, works to me
Seems good
Nice





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