#suggestions-discussion
1 messages · Page 903 of 1
this is the one actually nobody cares about
ay bot works now
also thematically speaking why is this thing not a Stormlion drop
(I mean I do but only because it provides easy light underground without having to spam torches)
its actually not bad tho but anyway, so basically we need to add stormlion mandible to the tesla potion
I mean shooting through walls seems usefull at this point in the game
and and buff triumph
well yes but like who's going to make Storm Surge when you can make Galeforce
or swap to rogue and make the chad Turbulance
Triumph doesn't need a buff to it's effect
Or longer duration or both
longer duration yes
imo a set of pots should be able to last you an average boss fight
which currently triumph pot doesn't
on one hand, maybe Storm Surge becomes actually relevant
but also on the other hand I want to use my daily Sugg That Nobody Cares About™️ to increase Triumph Potion recipe efficiency or have Stormlion Mandibles used in Tesla Potions instead of ore
decisions, decisions
i'll do one, you do the other
actually now that I think about it
could I get away with doing all 3 in quick succession
now that doing that doesn't break the system hopefully
do it, you won't

Well you'd have to wait 20 mins in between each of them
oh yeah suggs posting has slowmode
10 mb
this is perfect
I can post all 3 and still probably not get in trouble because all three make sense and are relatively small tasks 
have fun
Want me to help out my man?
How bout all three of us post one
hmmmmmmmmmmm
maybe™️
the general gist of each
Storm Surge: move to Stormlion drop and rebalance accordingly, would make the weapon more relevant especially to early-game Ranger and would fit thematically due to the weapon's resemblance to a Stormlion
Triumph Potions: please make the recipes for these more efficient Stormlion Mandibles suck to farm and the reward isn't too terribly worth the trouble you go through to get an appreciable supply
Tesla Potions: replace the ore in the recipe with Stormlion Mandibles and increase recipe yield to compensate (see above), fits thematically due to Stormlions and Tesla Potions both revolving around electricity
now I'm going to go make funny stormlion gun go brrrr and be relevant
Stormlion gun was always relevant to me.
stormlion gun was very epic, but yes these all look fine to me
I thought it was pretty significant for being able to fuck its way through walls and the fact that it didn't require any ammo
is it?
I've never seen it recommended by anyone and I don't remember it being particularly impressive
it's pretty awesome yeah
Hmm i think it's better to ask for the drop rate on stormlion mandibles be kept at 100% rather than changing the recipe
damage wise it's not great, but its pretty unique
no ammo + go through walls + pierces 1 dude
shoots fast
huh
Yeah as long as you have fast fingers. Its good
Well technically no ammo is both an upside and a downside
storm gang
personally I still think it'd fit better as a Stormlion drop just primarily due to the weapon's design and a desire for people playing Ranger in early game to play anything that isn't funny Jester Arrow archer
or funny grenades once 1.4 tML hits
i do agree its a good idea for stormlion drop
only problem is that it would have to be a decent chance since stormlions are fairly rare, but devs can handle that
I mean even as a ranger i've never used jester's arrows very often early game
it's already feasible without so i don't see the need
I usually just go for the shard shotgun thing. Its pretty good early hardmode
*pre hardmode
I actually think it'd be a little weird as a Stormlion drop for the fact that it'd make the Mandibles even less useful
Could be better to suggest that the Aerialite get swapped out for something else in the recipe
m
But triumph pots are usefull
Bucket of Water or maybe Sea Prism/Prism Shards
I see
Also, having Stormlions drop the gun would result in like. 5 weapons from desert enemies pre-boss, which is kind of a lot.
maybe we make it post-DS then
since it is mega strong for pre-boss
or post-EoC idk
Mandible Blade, Mandible Claws, Mandible Bow, Stormjaw Staff
and Burnt Sienna
(and also Amidias' Spark as a combat accessory I spose)
((Transformer doesn't count))
Yeah, Desert already has a lot of weapon drops. I would prefer if it got more of a relation to the sky, instead of just being adjusted to be more related to stormlions.
daily reminder that Antlions collectively get 3 weapon drops while Stormlions get one

it is here
👀
Beenades not included for examples because Beenades are absolutely disgustingly powerful
wanted to at least keep the comparison relatively fair
byeah Storm Surge but it takes like Rain Clouds and Water Buckets and all that junk rather than Aerialite
yes?
Yeah, it seems valid. I just have a problem with even more being included in the desert.
personally I'd make it drop from Stormlions but I know not everyone's about that life
so I presented an alternate approach: "literally just replace the Aerialite with something else"
Yeah, more random drops is not really needed for early game desert. Not when it has 6 already 
It looks like stormlion, and uses stormlion mandibles
But yes, it floats through blocks, makes woosh sounds, and doesn't have any electricity.
Storm Surge is this thing
not to be confused with Storm Spray as I did 15 minutes ago
Alright I think it's about that time
of
Do we have any feedback for the suggs in posting currently
Release your pings now
the ones that aren't mine all seem pretty cool
Wasn't there criticism about the vagueness of insertnamehere's?
That's true
@ocean palm (I said it earlier but) It'd be good if you elaborated on why the current potions aren't good and why this would be an improvement. The bits you have about that currently are a bit vague
i.e. just saying that your changes would "makes more sense"
Also, adir's feels kind of...redundant. The Profaned Guardians feel good as a setup to Provi, and they don't really need to be complex.
I am an advocate for giving Guardians more directly Providence-like attacks, to be more of a direct precursor/preparation for her
and while Adir doesn't mention that (much), his sugg could be a good setup into that
Yes, that would work better imo
Rn it just comes across as a bit whiny and like the suggestor doesn't personally like the fight, so it should be changed because of that.
Ye guardians are dissapointing
They barely do anything and just are there as a boss
inb4 storm surge annihilates the desert scourge
I find that with musket desert scourge is like fighting a green slime
Musket destroys him
Even with early game bosses needing to be easy it was almost too easy
everyone here hoping for enough votes before the voting increase to 170
Storm surge seems about right.
suggestions before changes aren't affected
this isn't really a suggestion but I just realized that there's a weapon in 1.4 with the same name as one in calamity
there is indeed
indeed
which one is it
calamity is gonna have a lot of changes when it eventually updates for 1.4
any problems w Thomas’s and insertnamehere’s suggestion?
I don't think so
Thomas' is fine, insertnamehere's is very vague, and was pinged twice about it.
no edits were made.
you’re not fighting her enraged right
@quiet elm ^
are you fighting here on the surface or outside of the jungle
Surface
she enrages there
then she's enraged
Aight
try underground jungle
Alright
Screw the sulphur sea, I agree with the dude who says to buff the potions
And honestly I wish it was just a lot easier to say no to sulphur damage
It's not even a lot of damage it's just so annoying
smh Brav we were waiting on pings for that dude
pensi
(an idea to fix that would be to enforce that mods ask here first before approving)
(most mods do that, it's just the occasional random approval)
The problem is I feel like some suggs never get approved and just slip on by to get auto-deleted, sometimes with no pings given or the sugg was only minorly questionable
((it’s called “we forgot to read message history and were scrolling through suggestions”
))
I wouldn't wanna discourage approvals in any way
sometimes I have trouble telling whether a suggestion is questionable or bad if it has to do w balancing or gameplay so I end up hiding and waiting for someone who’s played more recently to tell
especially since a lot of balancing ends up being "already nerfed/buffed next update" or "you're outdated. your tests are invalid"
170 stars is pretty steep
I think it will be very rare that a suggestion gets delivered
Like 1/50
Justified then isn’t it
Mhm
The exact stats:
From the start of May 2nd to the end of May 16th
There were 146 suggestions
(115+ stars: 58.2%)
120+ stars: 55.5%
135+ stars: 45.2%
150+ stars: 34.9%
160+ stars: 26.0%
170+ stars: 20.5%
200+ stars: 10.3%
Ye ^
Oh god...
the new bot formatting increased the amount of star garnering by quite a bit
I see
Why though?
Clean interface
also there's less color role bias
Perhaps cuz it better separated the cream from the crap
People don't need to see the shitty suggs, only the good ones make it through
Worth voting in general 🤷♂️
.. and yeah it could also be that the new formatting looks more nice and official and fancy
I guess too many non-brainlets is a bad thing for once
I suppose the change is for the best.
Is 20% the target value
For the amount of suggestions that make it past screening
There's no set target value that we always strive for
We just figured 20% would be a good amount
... and even if it's a tad low, it's better to overcompensate lower than to underestimate and go higher
Means we don't need to move the star req as often, and also allows us to focus more on the suggestions that do go through
It's a lil bit weak but I don't think anything is wrong
more of an enjoyable fight is kind of subjective
buuuuut the fight does feel kind of lackluster ig
I think enjoyable as a descriptor to remedy an issue defined repetitive gets the point across
Reforge Disposition
Suggestion sounds progressive to me.
Plus would need to add these "shards" which count as new items w/ a specific function in mind.
AKA a SIS.
That is a big old cluster of words
^
space the paragraphs out
Makes it easier to read
^
Not that only one needs to exist, but reforges aren't this super epic awesome thing that is 100% mandatory to progress
just neat little bonuses
Yep
pretty sure this mechanic would actually make reforging even more of a pain
the fact that it has SIS and progression isn't great either iIrc
also wtf trivial history pinned what is this heresy 
??
I mean to be fair we shouldn't have to ping suggestors
where is that stated
lemme see
In the bad suggestion practicises
🆒
^
Oh, my point was to make Reforges more important, I see them as sort of trivial. And as with things I see that way, I’d like to shake things up a bit
I see them as sort of trivial.
they were always great?
Yeah then just say rework reforges
Trivial as in one n done
and not say how you want them specifically reworked
^
Ah. K
Yeah
I dunno if calamity should mess with the reforge system
sounds better for a side mod
Just thinking to myself
And i mean also with revengence and death money boosts the cost isn't really a problem
After seeing a discrepancy in the reforge boosts on my own weapons
That's bad RNG
dont forget boss items being sold, allowing for easy farming of BoC
It's just a rounding problem
dont forget boss items being sold, allowing for easy farming of BoC
^
or KS/Crabulon if you are corrupted 
Why specifically BoC
tons of mons
Yet it inspired me to think of it like a mechanic...
since you can sell bars
Yeah but you can sell demonite bars also
Why did the devs put all the good stuff in crimson
Why did the devs put all the good stuff in crimson
harder but more powerful
BoC is also arguably easier, but that's besides the point
^
Crimson yields better rewards, with more difficulty
yeah
It's not really harder tho
back to suggestion topic?
Yeah
What are yall talking about
crimson gives an arena for boc but corruption is just small tunnels
enough of that from me
So. The extremely specific rework would not work.
yes
Yeah
an idea of a rework is better
but don't be extra specific ^
How it is reworked is up to the devs
Otherwise you have no chances of this being implemented
So I’m too specific.
I’m used to providing ideas directly, sorry
You should raise the problem, not the solution
an extremely bastardized example would be
Rework the reforge system
Why: reforges are good, and its a shame you need to spend your soul on them
something like that but more proper and probably longer
ye ^
Got it
Being a community member is sort of new to me. Thank you all for being so helpful!
Np!

Well.. I’m used to being in a position of higher authority. Not that I haven’t been in communities
So, this is appreciated!
:Of course
gn!
This was delving into the realms of SIS id say, more like a Specific mechanic
GN chetto

Add back lorde
Don't push for it, the chances of lorde returning are next to no none.,.,.,.,.
~~The chance of lorde getting readded to the mod is about as high as calamity getting ported to 1.4 in the next month
~~
Try as likely as Calamity getting ported to 1.4 before tMod does 
lol, like updating calamity to 1.4 is this hard. why not just
if (terraria.update == true) {update;}
else {don't;};

the == true is unnecessary but I digress
I don't see why a reforge rework should be added to Calamity
that sounds far better off as a standalone mod
Granted, we do a lot of vanilla changes
And reforging is a pretty significant gameplay thing especially in meta
We could keep the randomized reforges as an option, and make the Goblin Tinkerer sell stuff like "Reforge Kits" of varying levels of effectiveness
like one that always gives a decent modifier (Keen, Strong), one that always gives a great modifier (Ruthless, Deadly), and one that always gives the best modifier (Legendary)
and they would of course be expensive as fuck, but at the very least you're not letting RNG decide your life, and it'd always be the same expensiveness
... this is of course too specific for a suggestion but
I'm just proposing something that could work as a reforge "rework" that's not directly intrusive on the vanilla system and would fit moderately well in Calamity
If there was a reforge kit for best reforge then that would be like 20 plat
Would be easy to get tho by grinding a couple early post ml bosses with Armageddon
Yeah but it has to be worth it
even with fuck goblin tinkerer you will have the modifier for less than 20 plat
I spose an issue would be that you couldn't change the price depending on the value of the item
so maybe they'd have a decently low up-front cost and you'd be charged once you used it
I like how everyone always says goblin is best npc when he's a literal scammer
well cuz he's the only one that allows reforges, you take what you can get
And that's why I never got best reforges on my post scal ranged weapons
I mean a lot of modifiers really dont make that big a difference to me, this kind of feels like something a qol mod would handle 
I did get unreal on contagion and voidragon but I wasted money for the other ones
Trust me i thought the same of potions until i actually used them
I mean stuff like keen or lethargic i never notice
well yeah of course
Yeah but the good ones really do make a difference
They're just there to exist to make you work for the good ones
Ye
I wonder how it's like to fight the post ml bosses without potions
Scal is probably a nightmare without them
Its still plenty doable
Depends on what difficulty
Maybe on normal it's easy to do that
Expert probably still doable
But rev+ ye potions are required
@brisk ferry You need a reason
Ah. Well, in some cases, 900% doesn't feel like enough for smaller and lower ended bosses.
integer limit is an issue on higher end bosses since it's a global raise
Yeah I can see that being a potential problem. Hmmm.
like boss rush doggo probably
What kind of loadout do you have where 10x HP isn't enough?
for how much I hear Master mode is a slog. I don't think we need more than 10x
DoG with -2400000 hp would be fun
I feel that DoG is too easy without the laser portals in the second phase but that's a suggestion for another time
It's the kind of loadout that asks for suffering.
Though I think a fix for integer overload would just be to clamp the max health to the max value of an integer
That could work but it'd result in some unbalance on the later bosses, probably
where they're supposed to have different healths but all end up the same
but it doesn't matter much because they're already fuckin 500x
I mean idk if that's possible with terraria code but you could also assign more space for the value
Probably not possible, or too cumbersome to try and execute
Meh, oh well. Thanks anyway.
(Would be good to edit your suggestion to add a reason, or delete your suggestion, so that people won't be pinging you for the next 24 hours)
Does the boss health modifier work on mini-bosses too like in events (frost/pumpkin moon)?
I don't think so?
Ah damn. That's a shame.
I don't remember much about the config specifics
other than that changing it mid fight does nothing
aight well maybe the Moon bosses get affected
Are they npc.boss internally?
no
saucer is, but we specifically check against that
although saucer might have exclusion code or smething
it do
Hmm, okay, I'll add a suggestion for giving mini-bosses an increase up to 900% then.
alright then
Done.
I wanted to test out my new found power
God.
Well speaking of which
Does Dark's Calamitas suggestion seem fine?
Looks like more of a fix
prolly?
Not a big fan of the suggested names
You could keep em I guess but only as examples, the main thing should be that it gets changed at all
there
That's better
And this sugg got approved before and it seems fair enough
so, may as well right?
Oues
the reforging suggestion seems decent but from the very little i know about modding, im pretty sure completely changing vanilla mechanics is kinda hard
@hollow shell sorry to disturb you (or to be rude) but did my suggestion of giving the holy chicken nuggets a new attack based on the biome not pass #suggestions-posting ? if you decided to not pass it can i know why? (i kinda been uninformed) because of what i saw people liked it. (and before you asked no it was separate from the give the guardians new items suggestion)
you can see that it didn't
ok, so can i know why?
when i first posted it people liked it
It's just a bit weak, is all
It's a valid suggestion it just doesn't have too much to it
I expected somebody to have pinged you within the past 22 hours but I guess nobody had anything salient enough to say?
I could approve it
it's ok, you don't have to approve it, don't want to force anyone to accept my suggestion in
you can look at it in #suggestions-posting to see
I think it’s fine, I forgot to approve it
If you want to strengthen your reasoning go ahead; I’ll approve it when you give me the ok @bitter drift
i don't think i want to temper with it or i might destroy it and i already did mention all of my points
alright
thank you
did the suggs about storm surge/tesla potion/triumph potion not get made? i don't see them in posting or voting
wait actually i'm dumb, storm surge is there
Tesla and triumph wern't made i think
@void kelp would an upgrade to cosmolight be too specific
ye depends
specific name is a no-go
asking for "an upgrade which allows us to set different times of day such as noon/midnight" would be fine
yeah
ok then
would specific buttons for the items not be allowed @void kelp
probably not nvm
ye
actually i wouldn't mind an upgrade that allowed for the player to control different weather events like sandstorms and rain
and the things you already listed could also be part of this upgrade
i mean i guess you can already do that with torrential tear, arid artifact etc.
controlling the moon phases sounds dangerous......
and useful!
but it would be nice to have it all in one item
ya so should i go ahead and suggest that?
you can already indirectly control moon phases with the Cosmolight
controlling the moon phases sounds dangerous......
and useful!
you can do that already though
.,.,.,.,.
using it changes the moon phase so you can for example spam it until you get a full moon
i think that cosmolight upgrade would be a lot more useful if it allowed to control moon phases, but not the exact time
and providence is easily summoned after 4:30 AM
idk what's your problem, but i don't have this
i do disagree with the time phases thing, since both of these are easily refutable
providence's orange lighting stays the same regardless of the time (as far as i can tell), so it's super bright even when you summon her at 4:30
yea
and you can just use the cosmolight to stop fighting the blood moon after 5 mintues
by starting it at 7:30
you can just stop blood moon when it starts 
@fast cape what do you think?
need to read
hm let me edit it so I can use a better boss
maybe slime god
ok i will use that
That first reason listed is somewhat valid, it's still not as bright as it could be
but the Blood Moon reason isn't, really
because you can set it to morning whenever you want
actually, I wrote the blood moon part completely knowing that you can easily set it to day time whenever you want
but I felt like an upgrade that only added noon was a bit too bland
Is there any reason why somebody would want to set it to midnight instead of dusk 🤔
I do feel like it should be an option for completion's sake, if noon is available
but I don't know what it'd be used for
ok i just realized dusk is better but why dusk
There's nothing different between dusk and midnight except the fact that you have less time before morning
no light difference, no spawn difference afaik
You can just have midnight be in the message body "for completion's sake"
I don't think there's any utility for it, but it'd be weird to not have it
ig if you want to do night events for a set time w/o having to reuse cosmolight but thats an edge case if anything
(not "completionist’s sake", "completion's"
as in, so the function is complete
not that somebody who wants to 100% the game would find it valuable)
i had already fixed it before you wrote that
👍
Allow living fire blocks to count as house light sources
They don't but they are light sources and basically big torches so why not I guess?
need better reasoning i think
reasoning would be the only thing that needs work on oues
tbh i bring this up because i am salty that i cant use them in my house rn but like, it would also be a good adition imo
especially since calam has its own living fire now
Only pre-HM boss summons are crafted at Altars
Everything Hardmode onward is made at anvils
Don't ask me why that's the case, but making Charred Idol crafted at an Altar would actually be an inconsistency
probably because some people will smash every altar in sight
so hardmode summons being crafted at an altar may then be problematic
Yeah, you're encouraged to break Altars once Hardmode starts
It would be hard to break all of them but we currently do not have a renewable Altar crafting station
(tho many other mods do)
draedon's forge 
I do kind of find it odd that you only get a portable altar when you get draedon’s forge. It just feels very late in the game for a feature that is only used for a handful of things at that point.
I remember there's this mod that adds a universal crafting station that scales with progress and works with mods
Not very balanced tho
alchnpc?
alchnpc.
Alch adds that but another mod adds one that you get right at the start
And it's a craft once thing
Anyways if we want to discuss it here's not the place
And I can't look at mod browser rn to find it
Is this valid?
SIS
it's an SIS
SIS
Ah.
Breaks 1st don't
also references are bad i think
Aight.
references for the sake of references are a don't oues
I mean, I did say it wasn't the only reason for existing, but aight
Read the dont's before suggesting
I have.
It can be confusing
should probably reread them so things are more clear
I used to hang in this game discord where you could suggest huge things and break all these rules a million times over. I guess I haven't learned from that.
well this isn't that discord
Yup
Old habits, I guess.
You can suggest a new sword but not any specifics about it
probably gonna want a really good reason for just "a new sword"
Ye
since melee is like
There's enough swords in the game for now
the most weapon filled class iirc
nah it's fine, I think I was just excited that there was Dark Souls swords in Calamity so my mind instantly jumped to one of my favorites is all.
They have like 6 good exo weapons for melee
I meant the other ones too, like the Greatsword of Judgement and stuff.
Many dedicated weapons are really good
Aces high is better than any exo ranged weapons imo
Though photovisc and heavenly gale have their uses in scal fight
Magnonaly cannon is just no
I assume putting calamity items on a weapon rack is supposed to delete the item and give you a bird statue?
lmao just put a Carnage on the weapon rack, it didn't show and when I broke it it was a bird statue
It’s a problem with tmodloader and modded items.
aight, its fine
Using weapon/item racks with modded items just. Breaks.
Ye
Modded items don't mix well with vanilla vanity stands
Still tho bird statue
That's definitely a joke
future content sugg
Upcoming content yeah
also fab has stated that we'll be able to play in both master and rev/death at the same time
@rapid sapphire Master Mode suggs aren't allowed
Wait for 1.4 to come out
(for Calamity)
Can't wait to try 1hp hardcore master eternity death akrasia
Does anyone else think that Old Duke needs a weapon or accessory drop that benefits True Melee? It's the last boss before DoG, a notably difficult boss for true melee due to being completely untankable on higher difficulties.
I would think that a weapon that somehow assists in targeting the head or tail could be appropriate. Alternatively, an accessory that allows a once-per-(period of time) guaranteed dodge if the player has made a true-melee hit within the last few seconds (see: Titan Scale buff) could be useful to allow survival of DoG's head and encourage more aggressive playstyles against DoG and later bosses.
The accessory could be themed after the final-stage temporary invulnerability common to both Fishron and Old Duke.
even when calamity 1.4 comes out, master mode and rev won't be merged in any way
basically masterdeath > masodeath
There is no way they will
If they do get merged, i will Throw Calamity out of my house
I've said this before that we will take pretty much a hands off approach to the mode, so it won't be surprising if stuff like yharon and scal are beyond difficult.
wrong chat nvm
The eternity feels a little too strong even compared to other endgame weapons. It may need a lovetap nerf in the future.
Not that it matters right now though
But for when we get another superboss or another content update I think it may need a nerf
Would suggesting another addon to Calamity that adds SCal's VA from Dokuro's OST videos into the game something that would infringe on a rule?
I'm lookin at it and I don't think so, but I've been wrong 100% of the time so second opinion help me out here
I was thinking it'd be called like, "Calamity: Calamitas VA" or something
I mean, it isn't music nor a soundtrack, it's a VA.
Unless you just mean like, extra things in general
i mean, from the don'ts doc the devs said that they don't want to take up space with extra audio files
but again, i could be misinterpreting
That was why there was an extra mod, not a don't iirc
@brittle girder honestly go for it, but you might want to emphasize it being a possible long term extension for bosses/characters that talk using status messages, and also emphasize it being a separate mod. Also be sure to mention that it is an idea you have for the future, otherwise the devs might reject it if they see no reason to prioritize it over other stuff.
Alrighty.
honestly that sounds cool af
bosses actually having voice lines spoken would be amazing but
problem is you'd never be able to satisfy everyone cause folks envision how each person sounds differently.
eh, that's the case with any voice.
Once the spoiler period for 1.4 ends, convert #calamity-update-talk into a vanilla-only discussion.
We've got a channel for Calamity, one for other mods, I think with all the new changes that've split Calamity and 1.4 vanilla, giving Vanilla it's own chat would be nice so I could discuss new 1.4 strategies that only exist in 1.4.
I thought calamity mod talk also encompassed vanilla
ok so lul
What's the point in archiving it?
As a museum to the shitshow torch luck drama?
Might as well convert it into something with function
The same reason #spriting-and-art is archived
In case something is needed from it for whatever reason
Then maybe instead of converting the spoiler channel into Vanilla, we get one exclusively for Vanilla on the archival of #calamity-update-talk
Museum function is valid imo
wyrm whip would be cool but SIS and spoiler echhh
@fiery rapids please use spoilers and don't suggest 1.4 stuff
oh sorry
I don't understand how the spoiler period has gone on for this long, the update has been out for over a week now and you can't go a minute on Youtube without having everything else spoiled lol
Should I just delete both?
how do i use spoilers
Check cal mod talk pins
just gotta be considerate to people who are trying to play without being spoiled for the first couple weeks
it’s still common courtesy to talk in spoilers
For ye old rock dwellers
you never know if some people prefer not to see spoilers at all
I am a rock dweller tyvm
regardless of how greedy some youtubers are coughs
All of them?
I just don't go on yt
From big ones like Pedguin and Chippy to smaller channels like Ritto
Meh, it's their job to play the game and the people that want guides waaaay overshadow the people avoiding spoilers
It's like asking a new anchor to report on the news two weeks later because you don't want real life spoiled
That's a poor comparison
they’re not even related
2 weeks seems perfectly reasonable for the supposed "last update" of a well known game
Anyone opposed to me posting my suggestion?
didn't ben say it was gonna be archived? bc if so, then the sugg is pretty pointless
cal mod talk already exists as a vanilla channel anyway
But it doesn't work as a vanilla chat, 1.4 strats do not work in Calamity
The changes are too big for them to co-exist
you can have 2 separate convos there and nothing would go wrong
@hot zephyr the spoiler chat is gonna get shot and #calamity-mod-talk exists jaja
and besides, it’s only for a certain period of time until cal gets updated to 1.4
All we've got to do is wait on a tmodloader update.... and Calamity updating to 1.4 itself.. which could take a long period of time
what
then wait, because again cal talk already doubles as a vanilla channel
This channel is for general discussion of Calamity and vanilla Terraria, ask questions in #help-advice-read-pins
It's such a small addition that'd help a lot, and would reduce the traffic during peak hours in the chat
if there's traffic there then you could always just go to gentalk
Jesus christ on a bicycle, Sanstone, I know #calamity-mod-talk 's pins, I'm literally suggesting to get it changed
yes but why
I said why
there's not really a reason for it to get changed
and we don’t think it’s necessary
I mean, a portion of the community does
what portion
Personally, I think slamming two unrelated chats into one is a bad idea
Then post it. Let the stars speak
Thank you.
well I mean
wh
||Lemme just use my multiple frog leg combo in Calamity 1.3.5||
spoilers brbrbbrr
||Or talk about the new underground desert in a chat about a mod that doesn't include the new underground desert ||
then how about when it's on 1.4
i mean they are related kinda
Just clarify if you're using cal or vanilla
yeah
and I don't see why you couldn't also just like
move to gentalk if caltalk usage is high
or genmedia, or help channel
help and advice is kind of a stretch though,.,.
if people are asking advice then they can go there if necessary so no need to leave it jampacked
actually
br
if help and advice also include vanilla then couldn't it be specified?
well yes that’s also a solution
why is the reason spoiler tagged
It doesn't need tags
genmedia includes all game talk
excluding or including calamity
Better overspoilers than under, y'know
what
Imo, gen media is fine if cal mod talk is packed
there''s nothing to be spoilerd
Cmt preferred
I see
btw just to let people know, #calamity-update-talk won't really be archived, just a temporary channel that will pop in and out of existence when it is needed
archived until it's un-archived
yes
i don’t really care about 1.4 discussion being in calamity mod talk
@dusky vector reason?
also wasn't scal supposed to be an NPC already
I can't remember if it was scrapped or not
also sounds SISy
already planned
(and a don't)
will be cool to actually see her normal form and also have her not be trying to kill you
saw what seems to be at least seimi official art work for her
It won't be here for a while but it's on our big ole dev schedule
also as for IanNDs sugg I want to say that it wouldn't be low effort since it'd be another channel to moderate
^
it is official art work? cause it looks really freaking cool
Yes
same that sounds like a pain
It would be
It is on #lore-discussion
as a admin for other servers myself it would be a nightmare
Also, you can just use the normal terraria discord server.
mhm
wanna talk about terraria? cool, do it where terraria talk is allowed
which is a majority of the discord
aren't we allowed to discuss the ideas here first
I don't remember
ah w/e
@arctic wren pretty sure this is the only way they can get the whole boss(s) to spawn
Really?
11
I mean I guess it would explain things like 'steampunker has awoken'
since there are 10 small ones
and a main one
I mean I guess it would explain things like 'steampunker has awoken'
This is true
Yes since spawning her like a boss is the only way to get her to spawn pre mech boss
But I mean
Now that I think about it they probably would've not made it work like that if they could
I've seen this thing alot and curiosity dictates that I ask
How does the twins message work, since there's two I'm missing something on code, aren't I
If there were a way to get it to only play 1 message they would've done it when the boss came out
ok just going to blame red code (tm) and move on then
The twins spawn as 1 boss iirc
could that be done with deus?
Maybe not since worm boss memes
knowing worm bosses I'm surprised it doesn't say it once per segment
I don't know too much about this stuff so @hollow shell would you be able to explain better
Good music though
Rover is very talented,.
^
I am not sure. I think it would be possible to only display one message, but not easy (or at least not that easy)
Hrmmm actually I think it'd be quite hard
Otherwise we would've prevented it for Armored Digger
Isn't that thing a miniboss?
@vocal grotto code man help
but it was necessary for him, because worm enemy
so basically "worms are borked"?
Worms be doing their thing
Hmm?
Welcome to terraria: half of the shit doesn't even work
Code man speak
on spawn
code man explain
If it's spawned manually, and the message is made separately, like Old Duke, then yes
So starcore could work?
spawned manually, does that mean like
Interesting
do atlas' work
yeah wait
Yes.
Terraria has a special function that spawns bosses
Atlas spawns it manually
mmm
This function makes the spawn message
If you spawn it manually, without this function, that message is not stated
So, would it be easy to make deus do this?
It should be
I'd say pass it into a sugg and see what the public thinks.
@arctic wren u
feel free to post sugg as it is possible and dom rather it be done that way
ok
Thoughts?
Sounds pretty aight
We really only have Cnidrion for a desert enemy that has any semblance of an aquatic theme
are they supposed to be connected
There are scourges in both locations
Supposedly in lore, iirc, calamitas burnt the ocean into a desert.
I belive too
The eventually-sulphuric Ocean probably housed a lot of its own wildlife
but s'not farfetched to think that other sea creatures that aren't just Aquatic Scourge are what moved from the old Ocean to the new Ocean
I don't think there is any connection to the Sulphurous Sea specifically other than Aq Scourge, since the Desert was just a regular ocean beforehand, nothing sulphuric about it I think?
Maybe some dried version of sunken sea ennemies
So wouldn't it make more sense to have dried up versions of regular ocean enemies in the Desert?
cuz yknow it's what there was there before
I'm not sure if the now-sulphuric Ocean is, in-lore, historically a normal and beautiful ocean before it got fucked by pollution
or if it is now meant to be a natural sulphur water pool, which is a thing in real life
cuz that prior thing was definitely the lore at one point
Yeah, unsure as well
I think it's still mentionned in silva's lore, i'm checking in the doc
Taking control of the waste and pollution formed from Draedon’s constant experiments
in the doc
so yeah
I mean, considering
A) lore is getting reworked in the background
B) the Sulphurous sea got massively reworked, with no evidence in the caves of this waste and pollution
Seems unlikely that the lore didn’t change at all
Could be an instance of cognitive dissonance in the lore
It's both a natural sulphur pool and a clear pool that got fucked by pollution, whatever suits what we're doing at the time
Just like how Permafrost is an ancient ice mage and yet the Snow biome was created via nuclear winter by Daedalus's accidental nuke
Valid Rover
Well it could be a sulphurous pool that got even more fucked by pollution
Maybe
well in the sulphurous sea lore it says "I remember the serene waves and the clear breeze." so I would assume it would have been like the regular ocean at some point
yeah
It also mentions how he made a mistake to presumably cause it
Adjusted sugg to be more focused on dried ocean enemies, and that.
If anyone else has any criticism, just ping me.
There we go, no confusion
Yeah
while that simmers
Do we think Aban's sugg is all good to go?
yeeeeees
looks good
Well i think the second line could be the header instead of just cosmolight upgrade but other than that it's fine
I was thinking that too
@fast cape You wanna do that? So it's clearer in the main line what you want to see in the upgrade
wdym
Removing your first line, basically
Making your second line be your main line
aight
Nice
Now, it should be all good.
(also, I find it kind of ironic that every sugg after the announcement to raise the req has yet to reach 120)
This is true
Mine finally got to 120
To come back on cursed's sugg, i think some sunken sea ennemies could make sense too as it is the same body of water as the one that became the desert so it's the same ecosystem , which could not be the case for the other ocean
Also the other ocean feels pretty neglected imo
Maybe expand it and add new threats, like a non-shroomed up crabulon
Not really
If it becomes just another calamity biome then you wouldn't really have a place to farm normal ocean ennemies
Nr, the surface could be used for that, but adding some sort of twilight zone or something would be really cool to see, the only thing that really prevented the abyss biome from being immersive was the transition from the sulfurous sea to the abyss
^imo
I have a fear of the deep sea, so I can't imagine how terrifying it would be to stay too far from the shallow waters, and accidentally fall into the mouth of an angler
Also maybe make it so that evil can't spread onto the beach, it's really annoying having to use the clentaminator every time I want to farm for ocean enemies
Any thoughts on the other stuff I said pwease
I spose we could make the in-between area from the Sulphur Sea to the Abyss a bit more smooth
rather than just being a big empty area that.. is just normal Surface biome for some of it and normal Underground biome for some of it, iirc
if not surface then still Sulphur Sea
Not a bad idea, I wish the abyss could be expanded a bit before you fall into the giant trench
It could be a flat abyssal plain at the bottom of the sulfurous sea, and then a giant trench in the middle, kind of like the real life equivalent of the hadopelagic zone. Maybe have bottom feeders, and abyssal snow. My god so many cool things can be done with this idea
But ideas for future content like that are a no-no unfortunately
Well that's not "future content"
It is a lil specific but if you word it carefully it could work
(The entire Abyss isn't necessarily meant to be a big Hadopelagic zone tho, only layer 4 and arguably layer 3)
Maybe some of the enemies that spawn in the void could spawn there, cause I never really get to see a lot of them
Well it wouldn't really make any sense tho
like big ennemies, nothing then big ennemies again
Not the minibosses, the weaker enemies
Well apart from the bobbit thinggies i don't really see to who it applies
It would be weird to try and have two abyssal zones
as if the light level and water pressure somehow gets alleviated when you go below the Sulphur Sea one
then starts getting stronger again
Ig, more of a hadel zone then
Well i mean there's already toxic water and then poof it's good sooooo
hadal zone is deeper than abyssal . _.
Hire a marine scientist
Also where'd the siren's city go? Maybe they could spice up the little buildings with shadow chests to resemble their architecture
Or build a prison for silva
Free silva armor if you reach the bottom
Siren lore is going to get destroyed at some point
Rip
How about golem lore?
I remember when she was just a lure
twas made by a dev that left and focuses on the Siren they designed, which is getting replaced
What's up with Golem lore?
Oh yeah, Golem just happens to be a security system thingy that happened to be in calamitas' lore
Goldman, lol
Golem lore give 10 useless defense when standing still ;_;
10 defense is like -20 dmg
Wait yeah
You're already post-golem, who really cares about not even 20 dmg? Plus standing still means that you're almost bound to get hit, especially during boss battle
it comboes really well with camper
and also it really depends on what you're doing
but yeah 10 def id trash
I'll give screenshots later: camper equipped, 4 hp/sec regen when standing still, 15 hp/sec regen when moving 
wasn't it fixed?
because it sure is a bug
I found out about this just yesterday
Even with camper, golem lore is just not that useful comparing to others
aka cryogen lore
Or yharon lore
Upgrades for cosmo light
Great
(Never use that console command again)
@onyx river That suggestion is already posted
Oh fuck sorry
You can criticize a suggestion for being common, but that doesn’t make it invalid.
Bruh, I'm just reminding him that it's already posted
Just because a suggestion has been posted before doesn’t mean it can’t be reposted.
Yeah but 2 years ago is really not relevant anymore
Especially when it didn’t reach the necessary stars.
Bluechecks are fine
^
... Rogue station is a pretty common suggestion
but it ain't in the Frequently Suggested
so it's fine
what was the reasoning behind alot of the martain weapons getting nerfed
alot of them seem to get -25% dmg with calamity
probably that they were too strong
Influx Waver
influx waver never felt too powerful vs anything but ravager
Really?
the projectile is pretty slow so its hard to land every single hit vs PBG and fishron
so unless you are some god at aiming you wont get the full dps
I’m that god then 🤷♂️
Electrosphere is really good for slow targets
and xenopopper
like none of this stuff was ever meta
and then it gets nerfed undocumented
aside from influx waver
Xenoppopper is absurd in vanilla
xenopopper is absurd with chloro bullets but calamity nerfs them
but the dps isnt as reliable as the realm ravager
not documented in changelogs
nerfing multiple vanilla weapons rather severely without mentioning it in changelogs isnt good practice
Laser machine gun had a 40% nerf 
Looking in changelogs for every single change is a bad idea.
Sometimes it ain't worth it
It's very unlikely that the martian items were the only things that were changed
(It might have been in there, just under something innocent like “balanced several vanilla weapons”)
it was probably among a big batch of weapons, maybe even vanilla and calamity
Yes
looking at the vanilla weapon nerfs the martian ones are the only ones that were recently nerfed
aside from aerial bane which was documented properly
and it was 4 weapons at once, with one of the nerfs being -40% damage
Coulda been this
^
yeah i assume it was that
but still i think changes to vanilla stuff should be more clearly communicated
laser machinegun is a monster


? wtf