#suggestions-discussion
1 messages · Page 901 of 1
i think the main issue isn't that you have to fight a boss twice, its that you have to fight providence, the super beefy boss twice
that's fair i guess
also has it been suggested before that yharon's big tornadoes show up on the minimap?
Yes
ok
I would imagine that’s planned already
thank you for not using spoilers 
@high haven 1. please use spoilers
2. don't suggest things about the future like that. Changes like that will come in time.
Also @ashen warren It'd be best to avoid mentioning Journey's End in your suggestion
You cannot suggest changes pertaining to future content, and the leaves do already exist for when trees grow
Also, more importantly, your sugg is formatted wrong. Your bold line needs to be on a separate line from the rest of your sugg (Shift+Enter)
And yeah @high haven You should just delete your suggestion, because suggs about future content (including 1.4) are not allowed
Make abombination not consumable
- Why would a remote be consumable
- The plaguebringer goliath is a late-hardmode boss that can require a lot of attempts
- Its recipe includes 5 iron bars which is a pretty big amount of limited resource for a consumable item
I think it would be better to increase the amount of materials needed and make the abombination not consumable
is this good?
5 irons bars are not expensive at all
why not make it easier to craft then?
But if you want to make like 20 of them you'll need a lot
okay but why would you do that
That first reason is not very convincing, because plenty of other summoning items are also consumable that don't logically make sense
you don't really need to kill pbg more than 3 times tbh
ex. Ancient Medallion
where do they go when consumed?
In rev or death you can die a lot on it
like for the slime crown, do you like eat the crown or something? 
surely not 20 times though, i would think 7-8 max
Ok then
You can get infinite Lunar Fragments from Astrum Deus
I think they just do that
Some projectiles do hit multiple times
If it is only sometimes I guess that's weird
Sounds like a bug if we can't confirm it as intended
... indeed
Did you not just say it was OP
they should hit twice https://gyazo.com/5897e753ea47116124333cdd5c0332a4
(are you in the wrong channel)
the second hit might be blocked by i frame issues from like summons if you're having issues
I'm confused on what you're trying to say
you just called it bad 5 seconds ago

you were implying ion blaster got 3k dps which is bad
oh that kind of bad
I get it now
removing the second hit would like shaft the weapon's dps though
From that code, the double hit looks like it only occurs on the enemy the projectile dissipates against
if it can indeed pierce
the second hit can also hit any enemy that is in the tiny radius of 2x2 blocks
Unless you're just
describing the double hit as "piercing"
which is incorrect
but the 1st hit only hits the enemy you hit
tis an explosion yeah
how would you guys feel about adding more pure-material summoner weapons?
as in, a victide summon, a perennial summon, uelibloom summon etc
so far the only pure-material summons are wulfrum drones and blood dragons
Some weapons like that are upcoming
All sprited, some programmed
not victide tho
I know this is just git gud but if you die to cryo its really just your fault
Also the only summon that takes a bit more to make is the as one but the others are really easy ti make
the cryo key is a pain though
actually i think the AS summon is easier to make since it's mostly all in one place
but for the cryo key you gotta go to the evil, the hallow, and the snow biome to farm them
and only specific enemies drop eleum thingies
That why zergs exist
brimmy summon is pretty easy as well tho
Yeah but I find him the hardest just because I feel like an evil always corrupts the beach for me
Anyway, the idea was that all of the summons are really easy to make
yee
This is basically equivalent to making all boss summons non-consumable
Yeah
npcs sell the summons to more easily facilitate grinding for rare drops
not to make the boss easier
@rare kernel any thoughts on what we said?
while it is grindy, you can just do a handful of farming sessions to make a bunch of cryo keys/whatever summon
but that's the punishment for failure
Yeah
Also, fishing can really help, if enemy grinding is tiring
it'd be different if like, the summon dropped directly from enemies
I've done a large number of farming sessions at this point
Doing 10 kses in each evil biome just gets you enough souls for the rest of the game
Here's the problem with the get good argument IMO
KS doesn't work for the summon essences
it's that in order to get good, you have to be able to practice. Practice takes attempts at the boss.
they drop from specific enemies, not just while you're in the biome
Yeah ik but it does for souls
Fishing exists
it's that in order to get good, you have to be able to practice. Practice takes attempts at the boss.
@rare kernel separate char and world wit play testing and cheat sheeg
your punishment for not being good is having to farm the summon again
Also if you can't improve after several attempts its really your fault
@unkempt bolt Why do we have to make the game more punishing?
because you should be punished for failure
Because that's what calamity does
death by itself isn't that much of a punishment
It punishes for not improving
@faint needle I've gone from not being able to beat the first phase to getting within 0.6% hp.
Why should one be punished for failing?
Okay so failure isn't something we want already. Does that mean we need to attach a punishment to it?
And being punished for failing is something from vanilla
There are many many many games where they don't punish players for failing.
Grinding isn't a punishment tho, it's just tedious
you have one shot at the boss, and if you miss it, you need to get another summon item
If you fail its your fault. You learn from it, then proceed to not fail
Yes, why should it be that way?
why shouldn't it?
Because it's tedious and grinding and takes up a lot of time that could be spent having fun re-attempting the boss.
Grinding IS like 20% of terraria
^farming is an important feature
Then just go into a playtesting world and beat the boss with the gear you have until you beat consistently
What do you gain from farming boss items? What does it add to the game?
why should it be that way?
@rare kernel dude the game was literally build on grinding
A punishment for failure
in vanilla, you need to grind things, be that ore or souls or boss drops
A game without punishment can't serve a challenge
it's just a core tenant of terraria
Is that a positive thing to add to the game?
Add more of to the game*
but they aren't adding more of it lmao
@faint needle There are counterexamples out there of games without punishment that are still a challenge.
Like
Celeste for example.
celeste is completely irrelevant to terraria
Celeste is extremely punishing in long screens
I gave a counterexample.
not to mention that's just a false statement lmao
You die, you get back to the beggining
And don't get me started or golden strawberries
no game that has challenge is "without punishment"
You go back to the beginning of a screen literally a second away from where you died.
Did you beat farewell
That's very very minimal punishment.
challenge is pointless without a punishment
no I haven't
Games have different punishments, they're not the same after all
My dude farewell is extremely punishing
And so are all of the later chapters
But farewell stands out
I beat through chapter 8 and didn't find it punishing at all.
Lmao what
there's no reason to delve into the philosophy of punishment, especially from a completely separate game
like i said, grinding is a core tenant of terraria even in vanilla
npcs sell summons to help farming AFTER you beat the boss, not to help beat the boss
Yes
you have to grind to beat the boss in the first place, which is why they're not sold earlier
@dapper coral Why shouldn't they help instead?
why should they?
Because that's not how the game works
I'm being told a lot of "Because it is that way it shouldn't be changed"
because that's literally the point, is that you should be able to beat up the boss before you get minimal-effort retries
Which isn't a relevant argument
Its not a challenge anymore if you have infinite, effortless tries at it
no that's what you're hearing lmao
No you aren't I'm literally giving you arguments
If you want infinite summons just cheat in 9999 with cheat sheet
Cause basically that's what youre suggesting
I'm saying make each resummon take less time.
Apparently that makes it not a challenge?
the punishment for death, aka the incentive to avoid dying, is not only restarting the fight, but also having to get the summon again
if you beat the boss, congrats, you no longer need to farm for the summon should you want to fight them again
There's many other things you have to farm in order to beat a boss too. Potions, for one. As well as the appropriate equipment, and the stuff for the boss summoning item.
i also don't know if npc inventories can be changed based on whether a boss has been summoned
If you take 1 of those out of the equation that doesn't stop all the others.
You forgot BMs exist
Also you don't realize you're adding another layer of grinding to it, money frinding
Grinding*
equipment is a given, that's literally just game progression
potions aren't a requirement
you still, will have to go and do a pile of fishing, growing potion ingredients. etc... you're just removing the extra layer of boss summoning item finding.
they help, but you don't need potions to summon and beat the boss
Also once you get a set of equipment you don't need to get it again
if you want potions but don't want to grind them, just use alchemistnpc
Losing all those buff potions is also quite a punishment.
you still, will have to go and do a pile of fishing, growing potion ingredients. etc... you're just removing the extra layer of boss summoning item finding.
@rare kernel B L O O D O R B S
that too
@faint needle
okay but you haven't actually made a good point as to why there should be less grinding
Finite number of blood moons within a period of time.
If you don't like grinding I'm surprised you dont have reduced grinding or slch npc
you can have infinite blood moons the moment you beat brimstone elemental
If there's less grinding it removes the tedious part between boss fights where you have to go find ingredients again. I don't know about you, but I don't enjoy having to find boss summoning items yet another time.
I will also point out there are boss summoning items that are reusable for other difficult bosses.
So why can't we have it for all of them?
not every boss can be treated as a difficult boss
Yet it seems you enjoy making pots which are way more tedious
I don't enjoy that part either.
obviously you aren't supposed to like having to get the summon again
that's how punishment works for most people
Eye of Exinction can't be compared to cryo key in terms of grinding
Why should we take something that is done for fun, a game, and then include parts that you're not supposed to enjoy?
I will also point out there are boss summoning items that are reusable for other difficult bosses.
@rare kernel the summon aren't reusable because the bosses are hard, but because they require quite a few mats usually
not every single second of a game has to be enjoyed
also why do you not farm multiple summons worth in one session
I don't enjoy that part either.
@rare kernel then use alchemist npc lite
that's why failure is even an aspect of terraria
@faint needle But if the punishment is grinding, why can't the calamitas summon item just have us grind souls of fright for it?
and be consumed?
Because its used in the bigger scheme
And because lore I think tho I'm not sure
There's a limited amount of ice blocks per world.
if you're dying enough times to cryogen
that you literally run out of ice in your world
when there are biomes made completely out of ice
not with alch npc if you'd actuslly use it
there's a bigger issue than the summon being consumable
how the hell
tbf the hellstone argument is not valid because theres an assload of it in a world
That's a judgement call where your discriminating against people trying to beat the boss that aren't great at games.
it's basically impossible to die to cryo so many times that you run out of ice
unless you're intentionally dying 1500 times
it's not some kind of elitist mindset, it's literally dying thousands of times to a boss that isn't that difficult
If you don't find the game fun don't go around rebalancing it, stop playing
What isn't difficult to one person can be very difficult for another person.
@faint needle But if the punishment is grinding, why can't the calamitas summon item just have us grind souls of fright for it?
@rare kernel
I don't think the summon uses souls of fright anymore
everyone can agree that you should not die 1000 times to cryogen
look, if it takes you 20 tries to kill cryogen, maybe try on an easier mode first
nothing is so difficult that you'd run out of ice blocks
he's not a superboss, or a major point in progression
he's also optional
lol
so if you manage to die thousands of times to him, your playthrough isn't halted
So cryonic ore is completely optional?
yes
Yes
In that case we need to update the wiki to not assume that people beat cryogen before any mechanical bosses.
Well it makes the game easier
you can beat cryogen before any mech boss
But its completely optional
I think melee and ranger prefer frozen armour
though they're all on the same tier of progression
he's considered by most to be easier than the mechs
@rose latch Either my calamity mod is out of date, or it still uses souls of fright, just checked.
how about you check if your mod is out of date
It was in the changelogs
youre out of date
Adding to the non linearity of calamity
also, if you need boss summons w/o beating the boss Fargo’s mutant sells boss summons for an inflated cost
the sugg just seems to hone in on a nonissue that's already a core part of the game
and it’s generally assumed that you fight cryo pre-mechs, so ofc the wiki will suggest that you use cryo drops against them
Skip it
then get better
do another boss
All of the other weps are perfectly viable
I dunno a lot of people fight the twins first
without a physical handicap, it's not literally impossible for someone to be incapable of beating cryogen
look, to be frank, if you're not capable of beating cryogen, you're going to have a very difficult time with the rest of the mod
like its a meme, but get good is still applicable advice
not helpful, but it's true
Basically calamity is fight boss, die, improve, kill it and if you can't skip it or leave it
unfortunately the game state doesn't support get good very well if most of the time spent is grinding.
Also there's the asking for advice at some point
- a good arena might need to be made or the like
For people who are incapable of beating cryogen they don't need a non consumable summon because they can't do it anyway
honestly this just seems like complaining the game is too hard
Cheat the damn thing or use Fargo's if you hate grinding so much
generally you don’t need to spend too much time grinding if you like, invest maybe 10 mins in material grinding you’ll be able to have more than enough for several attempts
A game can be challenging without being punishing.
Do you like read the constructive messages people have sent
no it literally cannot
No it literally can't
challenge cannot exist without punishment
No matter how little the punishment is it exists
challenge implies a loss state, which is a punishment
Yes
otherwise you'd be invincible the entire fight
Okay so then here's what I'm getting assuming your assertion that challenge requires punishment is correct: I feel like the punishment ratio to failure is higher then it should be, while you guys don't think so.
Well then that's your fault
Have you ever thought terraria might not be the game for you?
It's a matter of opinion.
if its a matter of opinion, why'd you suggest it?
The farther you go the more grinding you do
Because I feel like a lower punishment to failure ratio would be better for the game.
Why are you complaining it's easier to get than a truffle worm and easier to get than going through the whole lunar event
but isn't it a matter of opinion?
Vanilla makes you do these things
you either think it's objective or not
Zard did you beat vanilla
(I’d like to add it’s pretty easy to get a truffle worm btw)
All bosses?
Idk man, expert ml is way harder than cryogen
Ye it is pretty easy but very frustrating
Yup
What calamity diff are you doingM
if you’re struggling a lot w cryo I recommend going to try other bosses
nothing's stopping you from going back to kill cryo if he's too hard
Do the mechs first if you haven’t, continue with vanilla to get better armor to beat cryo
Also do you have an arena
if you can't kill him on progression, then don't
Also yeah you can skip
Yeah I do.
Maybe just beat brimstone elemental
this is just a sugg based on personal experience that varies too much between people
~~this has turned into #help-advice-read-pins ~~
@unkempt bolt I will point out that most suggestions are made off of personal experience.
and people suggesting things that they think are better for the game.
Yes but most of them arent "too much grind, nerf the grind"
obviously they're made off personal experience, im not saying people only suggest things after watching other people play
the difference is that most people have the personal experience, which makes it a collective experience
this seems to be a purely personal experience, which is why its not valid
if you can provide evidence as to why it's an issue for a majority of people, then you'd be getting somewhere
So you're saying my personal experience is invalid because it doesn't match up with the experience everyone else is having?
to your sugg? yeah
like for the suggestion itself the only part I disagree w/ is grinding for the boss summons = time consuming purely because Zerg + Battle pot + Blue candle
My personal experience is that brimstone elemental is too easy on death but a lot of people dissagree
if your experience is an outlier, then the game shouldnt be changed because of it
@void kelp Zerg not available early.
oh they changed the recipe?
yes
zerg is post plant
Maybe use Fargo's battle cry
again, a personal issue that most do not have, that can be fixed simply by playing the game the way it allows you to play
if calamity forced you to fight cryogen as an example, it'd be different
A lot of people just cheat in the summons anyway
Well okay then I must have gotten bad advice, as everyone I asked kept pushing me to do cryogen.
so I kept doing it.
might wanna check to uh
make sure you're forced to do it before suggesting a change around it
You could do Pantera first if you wanted
Given that I've literally never played this mod before, and everyone was telling me to do it first, I was given the impression that if you don't do it, then all the other bosses were going to be a LOT harder.
you could kill scal before cryo if you'd like
so therefore you should just do cryogen.
In the past, Cryo was definitely the one you should do first
But recently, it was buffed.
That probably led to a lot of the confusion
Calamity bosses are only required I want to say post moon lord if you want to continue the mod
You can give the other bosses a try tbh since they’re now all around the same difficulty in theory
(btw, what's the problem with the shifting sands nerf sugg? No evidence or?)
iirc there was some discussion about it, i think it was valid
I think the guy who put the sugg said he was going to check and see if actually need a nerf and then idk what happened there
he tested it against levi
Oh, I thought that Zard's sugg was fine
Disagreeable maybe, but valid
Yeah, that sugg seems valid tbh
Seems fair
I'll repost it
(I hope you're editing that)
lol
Yes I am editing that
Ye
Mhm
i can't really explain the calamitas one, but the other nonconsumable boss summons are post-ml, where the game is supposed to be much harder, and you're expected to die to bosses more
(cept Starcore, but that's close enough I guess)
starcore is post-deus, which is pretty similar to the other boss summons being sold after the boss is beaten
but yeah i forgot about that one
Dunno if it's the case, but most non-consumes have a material that drops from a boss (cept eod now)
eye of desolation doesn't require boss drops
nnnope
(having to kill enemies to spawn a boss is
so I think that's why starcore is nonconsumable? mb)
Well yeah cuz Atlases stop being Deus spawners after you beat him once
i mean, you can't make the summons after you beat him anyways
And Starcore requires Astral bars
so, if it was consumable, you could fuck yourself out of Deus after only one defeat
deus also has the hide of astrum deus, which would be awful to grind for if he was atlas-only
but moot point ig cus community exists
Tried to beat aureus once and died miserably, so... probably not prepared for that 200k hp behemoth.
might be in the wrong channel
Deus is a lot later than Aureus, yes
aureus post plant, deus post-cultist
and are very different bosses aside from name and visuals
makes sense.
(Deus' placement in boss order gives me a headache but there's not really anywhere better to put him)
is he what, post cultist?
yes
o yea ok
I still feel like Trail's suggestion could be worded better but I'm afraid to ping him because he might cause a shitstorm
Being a boss in the middle of the leadup to the final boss of vanilla is very odd, but if you move him pre-cultist then there's 4 bosses inbetween golem and cultist. Move him any earlier and he and astrum aureus are basically on the same field, which is very odd. So he's stuck in an awkward spot.
didn't fabsol already confirm hallowed ore?
Where he last was he bloated the progression and was back-to-back with aureus, putting him post golem has him sandwiched with like 3 - 4 bosses, and post ml he has to compete with bumblechumb, donuts, and prov
When

if so, then it doesn't need to be a sugg does it?
someone posted a screenshot of it yesterday
lemme see if i can find it
Well the Hallow ore Fabsol may or may not be doing eventually would be for Hallowed Bars, the Mech Boss drop
Trail's sugg is solely focused on turning Divine Geodes into an ore
yes
But that doesn't come off well in the main line
and Divine Geode does not need to be renamed
(also there's already a suggestion about divine geodes being bad drop rate in voting, which is the main point of annoyance)
also also that means provi spawns two ores which is 
That sugg's gonna get like 150 stars, it's fine
thing is, how many divine geodes are you gonna need?
it is kinda unnecessary to have a whole new ore generate for like, 70 max
For Tarragon Armor, from the wiki:
"If creating a set utilizing only one headpiece, Providence, the Profaned Goddess is required to be defeated at least thrice (twice in Expert Mode) in order to obtain the sufficient amount of Divine Geodes needed to craft the armor."
Melee needs 21 more
Mage needs 38 more
Ranged needs 20 more
Rogue needs 10 more
and Rampart & PSA require 10 more each
Providence's drop rates for Divine Geode are 10-15 Normal / 15-25 Expert
So each class needs to kill her three times at the minimum, just about
Mage needs to kill her like 5 times..
Well that's where the second half of Trail's sugg comes in
in that Hallow does not have enough of an exploratory purpose, apparently
...
Crystal Shards do exist, however
well the world evils are fairly similar in that regard right?
Agreed Rover, because they also provide you with unholy essence iirc
souls, mimics, etc
and unholy essences yea
because all the dudes you get it from spawn in the hallow
They are indeed
World Evils definitely need more attention than the Hallow imo
but Trail's sugg has that intertwined purpose, of making Provvy less of a required farm and making the Hallowed a bit more fleshed out
and even though they have an ore, no one actually mines it because eoc and evil bosses exist
byeah i guess its more fleshed out
Sure other bosses could be made less farm-heavy, and World Evils need more attention,
but there's no boss/material that'd really fulfill that kinda dual purpose
(not that it'd really need to)
Point is, I think Trail's sugg is fine in concept
but it's worded poorly
executed not the best
Why was the putting the lore in game suggestion declined?
because it was asking for a custom UI and the like
i guess its disagreeable (at least to me) but valid, you're probably right Rover
So basically it would have been too much effort in the form it was asked for?
There wasn't any discussion about the lore sugg in the dev server
but I would have to assume it's because it'd be too cumbersome to execute
especially if custom UI is involved, yeah
UI is a nightmare
||Realistically, the lore in game will probably be provided when calamity eventually gets updated to 1.4 and has bestiary entries||
That makes sense
||Bestiary will help a lot yeah||
I'm gonna do it
@hidden marsh Your suggestion is fine in concept, but it could be worded/executed a bit better.
You should include the fact that you wanna convert Divine Geodes in the main bolded line, instead of just saying "Hallow biome ore", as that concept in general isn't what your sugg's about anymore
Also, there's no need to rename it to "Divine ore". The term 'geode' already works fine for a mineral that generates underground, and the inclusion of a rename makes it unnecessarily specific
Oh yeah, rover, can you add a bit extra info in the “future content” don’t w 1.4 if it isn’t there already
Yes I added that yesterday
Are there any plans to do anything with 1.4s graveyard?
Not that I'm aware of
We might do something eventually but I don't think we have plans now
In general with mods, the more pressing concern is about updating mods to be 1.4 compatible, and less on specifics iirc
Makes sense.
which won't happen for many months
Base game updates will mess with things for sure.
indeed
wish there was stuff I could do to help but I have like no experience with modding lol
Patience is all you really need.
step 0 is probably beat the mod first.
I mean there's waiting because new content, and then there's legit wanting to help in some way.
also btw because it's been bothering me
considering how specificity in general is not recommended in suggestions
Should we just outright disallow specific enemies instead of saying that it's maybe allowed?
yeah
I don’t really see a reason not to.
never had a precedent against them but it’s a consistency thing tbh
Even though it's not explicitly disallowed I still don't think a specific enemy suggestion could possibly get approved
so it may as well be disallowed
yeah that's never going to happen in all likelihood
ye
Ye
the only one I liked was the book mimic suggestion
Will that be called SES?
Yes
specific suggestions for short
Why would we keep them? What purpose would they have?
indeed
That's probably the way to look at it.
I've edited the Don'ts doc, they're no longer allowed
(but like items, you can still suggest non-specific enemy additions)
soOs
From that angle we could say a reason would be filling in a hole in a biome's set of enemies.
Although that does raise the question of if we even have a structure for a biome's set of enemies, or if we just try and make things thematic and somewhat balanced.
I don't think a ton of thought goes into how each enemy plays off each other
Though if anything is to be added, it ought to be somewhat unique
or serve a purpose the others do not
Though,
There was a suggestion to add some other enemy to the Profaned biomes
because just three enemies isn't a lot of variety
and I think that works
That's true.
i could agree with that
Add a phantom book mimic
(I also have my own ideas about Nightmare & Endothermic enemies showing up in the World Evils and Snow biome
because those do not get much attention post-ML
however, my ideas are pretty specific, so they'll most likely remain in the dev server and won't be posted in the form of suggestions)
that’d b cool
(I might be able to word em in a way that's not very specific, but
don't count on it)
On another note, why is adding reactions not allowed in this channel?
It’s not in any channel iirc
Are whitenames allowed to react in most other channels?
No, they aren’t.
no
Well there ya go
for some reason in #wiki-basic we are
I would assume it's because of the disruption potential
A kind of spam that leaves no trace
Sounds like a mistake in that channel
and in the wiki channels it's more controlled and close-quarters
how many people have the wiki contributor role?
(You do have to go out of your way to get into the channel after all)
iunno, a couple dozen?
I'd say about half aren't active anymore
okay nevermind it's a lot more than I thought
so like
3/4 aren't active anymore
or more
wait how many is it? i thought it was like at least a hundred or something
Online currently is a lil under 100
but that also includes all Cooldudes
What is cooldude role?
People that Fabsol and the other cooldudes like and trust
cooldudes are all the people that Fab has designated cool for whatever reason
yeah that
i think all devs and mods have it, and also some other people
ah makes sense.
exclusive group of friends and active chat regulars
So.. be an amiable and nice person around here for a while.
ye
Makes sense I suppose.
that's wild though, considering there are 20k people in this server online right now i thought there would be a lot more contribs than just 100
Well a lot of those 20k never even speak
or just do so once or twice
if anons can edit wiki then i assume there's technically even more
Here for the changelogs & announcements
or forgot they were here
fucking discord died on me
(same here, very briefly)
Mine too
Anyway this is all a bit offtopic
oh btw was that hallowed ore thing kind of already planned?
or did i remember something wrong
Not in the form Trail is suggesting
Trail's mainline is a bit misleading, I already pinged him about it
Ah ok
(hopefully he can respond in the next 3 hours)
Speaking of which, Shifting Sand sugg look fine?
Ye
Yeah looks good to me
yep
i've been waiting for like 20 minutes to send a message bc discord broke lol
byeah i guess it can go to voting and we'll see what the people say
(there is indeed an active outage)
yee
just a quick check, a sugg concerning adding back the death nurse instakill while a boss is alive would be against the removed content part of sugg don'ts, right?
ye
cool
She already refuses to heal you
nurse used to instakill you in death if you tried to heal during a boss?
thats pretty 
yeye someone was just asking about sugging it earlier
@hexed igloo reason?
@hexed igloo They're craftable
lore is craftable now?
... at least I'm pretty sure they are now
yeah
s'not on the Lore page, lemme add that real quick
oh sh there are too many messages
@ashen warren you have #wiki-basic access, why don’t you bring that up there?
the thing is, there is no best wep
some weps excel in certain scenarios, and it's up to the player to experiment with each of them
- your sugg has nothing about boss guides, which, again, you can ping the person who made it or even edit it yourself
doesn’t the page list a bunch of options you can choose from?
it is out of date
the class setups get updated every update that adds weps
and not clear enough
again, you have access to #wiki-basic and therefore you can discuss the weapons there
to me the page is plenty clear anyways— it shows you what you can use when
Also experimentation exists
you don’t need to post a full fledged suggestion, you can just talk to the people there
you dont need to know the best possible weapon at all times
just get weapon, use weapon, decide if weapon good
maybe to become better to decide which weapon to use you could rank them by attack speed, damage or knockback, like the official terraria wiki does
Those factors don’t always mean a weapon is better though
Kinda late Ik but may as well say that
im not really sure what kind of calculations need to be done
learning what % a boss changes phase is part of learning the boss
Yes but their point is that it's annoying
it's not like they're weird numbers anyways. they're usually multiples of 10, or quarters/thirds
Remember when someone asked to basically just remove mana as a mechanic?
lmao what
i don't remember that, but i do remember the time someone asked to make rogue stealth work identically to mana
to be fair it basically already does.,,..,.,
i posted a suggestion saying that 2 weapons had the same projectiles and then i realised it was luxor's gift so i deleted it i'm so dumb please forgive me
ok
kekw
no worries
stealth already works like mana
i mean stealth strikes exist
but the person's suggestion was to make rogue weapons cost stealth to use
and to remove the damage bonuses from having high stealth
yoooo random dog spawn suggestion 2
That's a thing? And there's two?
the second one is yours
Who was the first?
the first one got the most downvotes from the devs any recent suggestion ever got
Armored Diggers already serve this purpose tbh.
it still pretty original and a bit less wack than this one
It would be pretty garbage to be like, setting up an arena and then DoG just eviscerates you
reasoning is not so great but it's not "haha because if would mean that you would be angry at dog so winning against him would be better"
and it doesn't imply a meme drop
just add dog zooming in the background once the mod gets ported to 1.4
lmao if you haven't killed storm weaver yet you can just see him zooming
the whole "undefeated bosses can be seen in the background" thing could be very usefull honestly
you could probably have deus flying around the astral background
normal cal at night would fit with "a blood red inferno lingers in the night"
yeah maybe undefeated bosses would appear in the background prior to their actual appearance as a boss
i mean im mentioning this because vanilla 1.4 does this already
eoc can be seen flying around the night background until you defeat it
like if you see storm weaver wiggling around, that means he'll show up soon
that would be pretty cool yeah
Does SW even spawn naturally
i think there should only be a couple of bosses that show up in the background
cal clone and dog would work, because then there would be one prehm(eoc), one hardmode(cal), and one postml (dog)
Idk, I’ve beaten EoC before and they’re still in the background
Might just be a glitch
||that's because EoC in the BG is just visual, whatever you do in gameplayer doesn't matter. I'm also willing to believe that it ISN'T EoC, but a wandering eye||
||may just be EoC though.,,..||
||Awfully big for a wandering eye if that’s the case||
||Then again, it’s not said how many eyes Cthulhu has, so ehhh??||
||but I mean, it is just visual again as I've said,.,,.,,./,.||
||yea, the devs prob didn’t think that hard about it||
||well yeah, not that much thought needs to be put in to a static background element||
Anyways, the visual background boss thing shouldn’t be a suggestion until after calamity is in 1.4
Yeah.
yes, it's in the don'ts
nothing 1.4 related should be suggested until it's released
@brittle girder
👍
@blissful heart Use peace and tranquility candles if you really can't handle it.
Can you buy those from the guy from alch npc mod?
but you make tranquility out of peace so its much easier with alch npc
So I can set them up around my arena
I've walled off like 1000 blocks of space I gotta dig out
Have you posted it in suggestions_posting?
que
i'm about this

i mean i doubt he's serious
i know
also if you'd checked the pins you'd know not to ask 
and that is funny
i was thinking about bot
because there is no exact action, that need to be made manually
bruh
automated delivery can’t sort suggestions by their subject matter
oh
I also don’t believe the bot can go between servers but I’m not sure on that
i just didn't saw word "doubt" lol :absolute_failure:
i mean i doubt he's serious
I also don’t believe the bot can go between servers but I’m not sure on that
that's would be uncomfortable
iirc Amber mentioned that not being able to sort suggs is the main reason we don't have a sugg delivery function for the bot
NO
||master mode stupid stat bloat difficulty||
||bad||
||bad mode, stupid and unfair, just make the master mode drops available in revengeance
||
||let people enjoy death without bullshit one shots from ennemies
||
Uh...spoiler.
||if people are masochistic enough they'll activate master on their own as well as death but dont force activate master when death is activated||
Clever.
that's fair
future content suggs aren't allowed
death mode underground is just getting ragdolled by bats while blind from darkness
and fabsol would never, never combine the modes, at least not forcing master to be on
calamity isn't gonna touch ||master|| either so lole
as he does not like master
||we arent touching master with a 10 feet long pole because its dumb and stupid
, if people want to activate both rev/death and master they'll be able, they'll get even stupider stat bloat and they'll probably give up mid playthrough but it's their choice||
||but what you're gonna do with 6 accessory slots by default in master mode?||
we can just not make rev/death togglable there
not saying that's the plan, it'd just save a lot of headaches
yeah making master and rev exclusive would be a good idea kek
that's all what we need indeed i think
also no no-hitter, and while I cannot speak for him, I doubt Levi, would enjoy no-hitting "the same bosses but with stat bloat"
Calamity has a % hp increase config 
||I'm assuming the same goes for journey mode?||
Not just H.P, damage is increased in zee ||Master|| Mode!
dmg won't matter if you're no hitting
why not what
why wouldn't we enjoy it? Because it's the same boss, the exact, same boss
but get this
it takes a little longer to kill them
I wish master mode should've just gave the bosses some new moves
@feral lance ||Shroomerang also has this issue but iirc its getting renamed||
Mushroomerang(no this is not my idea)
also smfh no one complained about dragon egg
also did vanilla add a ||dragonfruit|| too or am i misremembering
yes
||and elderberry too||
ya
blood tangerine
also why not isn't good reasoning
||Eldestberry would work
||
||boomerberry||
Well the calamity shroomerang is a rogue weapon so just change the stats of the calamity one to be the same and allow crabulon to drop the vanilla (Melee) one as well
How long I should wait before feedback?
Also do you plan on ||nerfing Zenith into oblivion?||
you should wait until you get feedback or your suggestion is approved
also being a mod right now must suck, cuz you get spoiled all the time while reviewing suggestions
Two 1.4 Suggs in a row? Hooh
@earnest raptor I think this had to do with terrarias rarity system being limited
Can I discuss a suggestion before I post it
Yes
Cool so, like
Customizable Revengeance
Basically the option to tweak the health increase for all the enemies
More specifically turn it off
Like if I wanted expert and/or master with the revengeance AI
But without the revengeance health increase
Expert and/or master with the revengeance drops but not the health increase
Or maybe even master death with even more hp for the real masochists out there
I know they are out there
Well this is a suggestion about revengeance
I'm not sure how it would work for master mode yet I'm sure they're figuring it out while they wait for 1.4 tmod
But basically
Customizable health scaling, and able to toggle the AI changes and toggle the revengeance loot
Does that make sense
Yes, but I don't know how many people would agree
Because I for one have had no issues with rev hp increases in the past
It's probably too major, but I'm not sure it would be
I'd have to see if a dev comments on here
But yeah I'm saying you could increase the rev hp increases too
You don't need a dev to comment on anything,..,.
And configs are just annoying to do, not hard iirc
Hm
Yeah
If you dont want the difficulty of revengeance, then dont play it
why should they add toggleable difficulty for an optional difficulty setting
About the fire gauntlet at hardmode anvil sugg, i feel that all hardmode accessories should be moved to tinkerer workshop instead of the opposite, in vanilla all accessories combination are crafted there, calamity uses the hardmode anvil to force players to make thinks in hardmode that they could otherwise do pre-hm but i yhink adding hm ingredients to the recipe makes more sense
@agile cloud it's called accessibility
Well now that you've made your sugg
Ehh
Blackout kinda does have a point I guess??
Asking to be able to change the health is one thing asking to be able to toggle every feature of the mod is another, and not really a good one
Probably shouldn't go too deep into specifics like number, since if it goes through the devs would be the ones to decide. Also probably change your header to reflect that it's only about the ho changes
There?
Yeah it's good
why are you playing rev if you dont want to deal with the difficulty
that was my point
Because my friends want to play rev
And I want to play with them
But I don't want the health to be too much so I don't drag them down with multiplayer health scaling
Since I can't carry too much weight just yet until I get skilled
And that's why I want to keep the ai changes
So I can learn the patterns
Get better
Maybe the issue is you for judging accessibility
Hah
They weren't judging accessibility though, imo they habve a fairly decent point. If they're your freinds, they really shouldnt care too much about you "dragging them down"
I know a few people who can beat expert but find revengeance a little too much of unknown waters so having the same hp pool or only slightly more would probably help a decent amount of people, you know?
Personally I feel the difficulty peaks at death mode, but expert is still generally a walk in the park, just have to know what to expect
that comes with experience
Also there's already an HP config, it just doesnt go below the normal amount
yeah and that's what I want, going below the normal amount
Well then you should probally change you seggestion to something more like "make the HP config be able to go to lower percentages as well"
if you want to practice the boss AI, just do boss rush on a rev world
knowing what to expect is half the battle, lowering HP removes from the challenge, the reason the difficulties spike is not to have a small glide from 1 challenge to the other
Doing boss rudh to practice rev AI is not a good idea for several reasons
Mainly that the AI are sometimes different in BR
arena and progression are different so its a very different situation with the bosses, correct?
k
Thank you all for helping me refine my suggestion, but I still believe I am in the right suggesting this
yes also
pretty sure juicymeat's sugg is future content
not to mention the nohit point is kinda invalid since master death would be +50% hp death with an extra acc slot
The whole sugg is invalid because it's a don't
yeah
also suggesting something just for nohitters is
because nohitters are such a small group of people within the community
yeah lol

As someone who's no-hit a few bosses, fuck no
wiki says Titan Arm sell price is 12 gold
it seems it isn't
What mod version are you on then
idk tho
Probably outdated
outdated or with other mods
Sugg got deleted though so,,.,.
I founded that you can summon more than 1 Old Duke at the same time.
you can indeed
Using some sort of multi-fishing rods from calamity mod you can summon at least 10 Old Dukes with "The Devourer of Cods"
It's the players choice if they wanna spawn 10 and die
make crabbar do a crazy challenge like that
There's plenty of fishing rods that only have 1 bobber
No
Is that why you're here?
nah just lookin the wiki seeing what i can find
So did you just find something on the wiki then repost it here
they have over 32 bobbers
I wasn't whying you
there are some unobtainable weapons in calamity mod.
There are
Why are you talking about that here
This is sugg disc, not #calamity-mod-talk
004 what
What mod version are you on though
1.4.004?
titan arm should sell for 12 gold
yea if it doesn't it's a bug
Then see if it sells for a plat
Conflicting names will be dealt with when Calamity updates to 1.4
there is no need to suggest it now @feral lance
(yes and the sugg youre talking about is a don't)

And the one above that too
i can confirm slap hand 2
ah yes
Yes mods do that
Terraria being fuck™️
also about duplicate names. Calamity has technically already set a precedent about not caring about vanilla and leaving it be.
||suggestion:
rename sug...ons_posting into shitposting
||
die
ok
I need a reason to have the Picto Box from windwaker in Terraria...
Also that sounds insanely overpowered
well you won't be getting it since
Oneshot every single enemy that isn't a boss
y'know what
@potent veldt Anything can be balanced
Regardless of your reasoning, it's a don't.
It won't happen.
No matter how you try to justify it.
there's like 3 don'ts in here.,/,
Its just a fun idea...
"It would be cool"
A fun idea that is a Don't.
no reason, new class, and they said that they want an item from the wind waker
which would just be a reference for the sake of a reference
"Fun" is not enough reasoning to do anything. Rules exist to stop certain things that are "fun".
Fun is a happy byproduct of something. It shouldn't be the main reasoning.
spider
Oh good suggestion dark— do you have any other additions for it??
Nah
I don't think the rarity sugg is possible
Was just really confused as to why Fearmonger has no heat protection
the cold immunity is a byproduct of having frozen debuff immunity
it’s still valid i thought
In fact, I could've sworn that it did have heat protection at some point
Unless I'm just crazy
./,/.
ah so it is possible
custom calamity rarities default to an internal of 10
which is red
pretty sure you can just set item.rare to 11
oh
I was gonna add "It's also a lategame armor set, so it should allow for both protections", but that works
actually I think I got mixed up somewhere in trashboxs sugg.,/,/.,./
Conflicting names will be dealt with when Calamity updates to 1.4
@radiant meadow thank you for explaining
oop
there's a game this reminds me of but I can't think of the name to save my life
@exotic ibex it's a sugg with several don'ts in it
the fuck was it
