#suggestions-discussion

1 messages · Page 901 of 1

fierce tendon
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yeah but then you could just get it way later in progression when you need it for that launcher

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i think the main issue isn't that you have to fight a boss twice, its that you have to fight providence, the super beefy boss twice

dapper coral
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that's fair i guess

fierce tendon
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also has it been suggested before that yharon's big tornadoes show up on the minimap?

radiant meadow
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Yes

fierce tendon
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ok

hallow kraken
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I would imagine that’s planned already

radiant meadow
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thank you for not using spoilers daryl

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@high haven 1. please use spoilers
2. don't suggest things about the future like that. Changes like that will come in time.

hollow shell
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Also @ashen warren It'd be best to avoid mentioning Journey's End in your suggestion
You cannot suggest changes pertaining to future content, and the leaves do already exist for when trees grow

Also, more importantly, your sugg is formatted wrong. Your bold line needs to be on a separate line from the rest of your sugg (Shift+Enter)

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And yeah @high haven You should just delete your suggestion, because suggs about future content (including 1.4) are not allowed

analog grove
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Make abombination not consumable

  1. Why would a remote be consumable
  2. The plaguebringer goliath is a late-hardmode boss that can require a lot of attempts
  3. Its recipe includes 5 iron bars which is a pretty big amount of limited resource for a consumable item
    I think it would be better to increase the amount of materials needed and make the abombination not consumable
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is this good?

dapper coral
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5 irons bars are not expensive at all

indigo fog
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why not make it easier to craft then?

dapper coral
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thats like 15 ore which is in like 1 vein

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maybe 3 if unlucky

analog grove
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But if you want to make like 20 of them you'll need a lot

dapper coral
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okay but why would you do that

hollow shell
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That first reason is not very convincing, because plenty of other summoning items are also consumable that don't logically make sense

dapper coral
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you don't really need to kill pbg more than 3 times tbh

hollow shell
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ex. Ancient Medallion

radiant meadow
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where do they go when consumed?

analog grove
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In rev or death you can die a lot on it

radiant meadow
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like for the slime crown, do you like eat the crown or something? CompleteFailure

dapper coral
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surely not 20 times though, i would think 7-8 max

analog grove
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Ok then

sleek turret
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You can get infinite Lunar Fragments from Astrum Deus

hollow shell
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I think they just do that

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Some projectiles do hit multiple times

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If it is only sometimes I guess that's weird

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Sounds like a bug if we can't confirm it as intended

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... indeed

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Did you not just say it was OP

radiant meadow
hollow shell
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(are you in the wrong channel)

radiant meadow
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the second hit might be blocked by i frame issues from like summons if you're having issues

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I'm confused on what you're trying to say

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you just called it bad 5 seconds ago

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you were implying ion blaster got 3k dps which is bad

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oh that kind of bad

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I get it now

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removing the second hit would like shaft the weapon's dps though

hollow shell
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From that code, the double hit looks like it only occurs on the enemy the projectile dissipates against

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if it can indeed pierce

radiant meadow
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the second hit can also hit any enemy that is in the tiny radius of 2x2 blocks

hollow shell
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Unless you're just
describing the double hit as "piercing"
which is incorrect

radiant meadow
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but the 1st hit only hits the enemy you hit

hollow shell
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tis an explosion yeah

tawny gyro
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how would you guys feel about adding more pure-material summoner weapons?

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as in, a victide summon, a perennial summon, uelibloom summon etc

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so far the only pure-material summons are wulfrum drones and blood dragons

hollow shell
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Some weapons like that are upcoming

tawny gyro
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oh

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cool and good

hollow shell
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All sprited, some programmed

radiant meadow
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not victide tho

faint needle
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I know this is just git gud but if you die to cryo its really just your fault

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Also the only summon that takes a bit more to make is the as one but the others are really easy ti make

dapper coral
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the cryo key is a pain though

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actually i think the AS summon is easier to make since it's mostly all in one place

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but for the cryo key you gotta go to the evil, the hallow, and the snow biome to farm them

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and only specific enemies drop eleum thingies

faint needle
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That why zergs exist

dapper coral
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brimmy summon is pretty easy as well tho

faint needle
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Also you need to go to the evil and hallow anywau

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Anyway*

dapper coral
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tru

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but AS is really easy to make as well

faint needle
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Yeah but I find him the hardest just because I feel like an evil always corrupts the beach for me

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Anyway, the idea was that all of the summons are really easy to make

dapper coral
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yee

golden narwhal
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This is basically equivalent to making all boss summons non-consumable

faint needle
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Yeah

unkempt bolt
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npcs sell the summons to more easily facilitate grinding for rare drops

ancient crow
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not to make the boss easier

unkempt bolt
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not for repeat attempts

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yeah

dapper coral
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@rare kernel any thoughts on what we said?

unkempt bolt
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while it is grindy, you can just do a handful of farming sessions to make a bunch of cryo keys/whatever summon

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but that's the punishment for failure

faint needle
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Yeah

golden narwhal
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Also, fishing can really help, if enemy grinding is tiring

unkempt bolt
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it'd be different if like, the summon dropped directly from enemies

rare kernel
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I've done a large number of farming sessions at this point

faint needle
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Doing 10 kses in each evil biome just gets you enough souls for the rest of the game

rare kernel
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Here's the problem with the get good argument IMO

unkempt bolt
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KS doesn't work for the summon essences

rare kernel
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it's that in order to get good, you have to be able to practice. Practice takes attempts at the boss.

unkempt bolt
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they drop from specific enemies, not just while you're in the biome

faint needle
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Yeah ik but it does for souls

rare kernel
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Attempts at the boss require farming.

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Farming for boss items takes a long time.

golden narwhal
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Fishing exists

faint needle
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it's that in order to get good, you have to be able to practice. Practice takes attempts at the boss.
@rare kernel separate char and world wit play testing and cheat sheeg

unkempt bolt
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your punishment for not being good is having to farm the summon again

faint needle
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Also if you can't improve after several attempts its really your fault

rare kernel
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@unkempt bolt Why do we have to make the game more punishing?

unkempt bolt
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because you should be punished for failure

faint needle
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Because that's what calamity does

unkempt bolt
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death by itself isn't that much of a punishment

faint needle
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It punishes for not improving

rare kernel
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@faint needle I've gone from not being able to beat the first phase to getting within 0.6% hp.

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Why should one be punished for failing?

unkempt bolt
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uh

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because failure is generally not a thing you want

faint needle
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Yes

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You get punished irl for failing too

rare kernel
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Okay so failure isn't something we want already. Does that mean we need to attach a punishment to it?

faint needle
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And being punished for failing is something from vanilla

rare kernel
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There are many many many games where they don't punish players for failing.

golden narwhal
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Grinding isn't a punishment tho, it's just tedious

unkempt bolt
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you have one shot at the boss, and if you miss it, you need to get another summon item

faint needle
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If you fail its your fault. You learn from it, then proceed to not fail

rare kernel
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Yes, why should it be that way?

unkempt bolt
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why shouldn't it?

faint needle
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Because that's terrarja

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Have you even played the game?

rare kernel
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Because it's tedious and grinding and takes up a lot of time that could be spent having fun re-attempting the boss.

faint needle
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Grinding IS like 20% of terraria

rare kernel
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That's why it shouldn't be that way

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why should it be that way?

unkempt bolt
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^farming is an important feature

faint needle
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Then just go into a playtesting world and beat the boss with the gear you have until you beat consistently

rare kernel
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What do you gain from farming boss items? What does it add to the game?

faint needle
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why should it be that way?
@rare kernel dude the game was literally build on grinding

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A punishment for failure

unkempt bolt
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in vanilla, you need to grind things, be that ore or souls or boss drops

faint needle
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A game without punishment can't serve a challenge

unkempt bolt
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it's just a core tenant of terraria

rare kernel
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Is that a positive thing to add to the game?

unkempt bolt
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they aren't adding it tho

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it is part of the game

rare kernel
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Add more of to the game*

unkempt bolt
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but they aren't adding more of it lmao

rare kernel
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@faint needle There are counterexamples out there of games without punishment that are still a challenge.

faint needle
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Like

rare kernel
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Celeste for example.

faint needle
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What

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Did you even play the game

unkempt bolt
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celeste is completely irrelevant to terraria

faint needle
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Celeste is extremely punishing in long screens

rare kernel
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I gave a counterexample.

unkempt bolt
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not to mention that's just a false statement lmao

faint needle
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You die, you get back to the beggining

unkempt bolt
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you're sent to the beginning

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that's the punishment

faint needle
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And don't get me started or golden strawberries

unkempt bolt
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no game that has challenge is "without punishment"

rare kernel
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You go back to the beginning of a screen literally a second away from where you died.

faint needle
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Did you beat farewell

rare kernel
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That's very very minimal punishment.

unkempt bolt
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challenge is pointless without a punishment

rare kernel
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no I haven't

golden narwhal
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Games have different punishments, they're not the same after all

faint needle
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My dude farewell is extremely punishing

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And so are all of the later chapters

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But farewell stands out

rare kernel
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I beat through chapter 8 and didn't find it punishing at all.

faint needle
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Lmao what

unkempt bolt
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there's no reason to delve into the philosophy of punishment, especially from a completely separate game

faint needle
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Then you don't know the definition of punishment

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Anyway let's go back to Terraria

unkempt bolt
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like i said, grinding is a core tenant of terraria even in vanilla

dapper coral
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npcs sell summons to help farming AFTER you beat the boss, not to help beat the boss

faint needle
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Yes

dapper coral
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you have to grind to beat the boss in the first place, which is why they're not sold earlier

rare kernel
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@dapper coral Why shouldn't they help instead?

unkempt bolt
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why should they?

faint needle
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Because that's not how the game works

rare kernel
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I'm being told a lot of "Because it is that way it shouldn't be changed"

dapper coral
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because that's literally the point, is that you should be able to beat up the boss before you get minimal-effort retries

rare kernel
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Which isn't a relevant argument

faint needle
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Its not a challenge anymore if you have infinite, effortless tries at it

unkempt bolt
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no that's what you're hearing lmao

faint needle
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No you aren't I'm literally giving you arguments

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If you want infinite summons just cheat in 9999 with cheat sheet

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Cause basically that's what youre suggesting

rare kernel
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I'm saying make each resummon take less time.

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Apparently that makes it not a challenge?

unkempt bolt
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the punishment for death, aka the incentive to avoid dying, is not only restarting the fight, but also having to get the summon again

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if you beat the boss, congrats, you no longer need to farm for the summon should you want to fight them again

rare kernel
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There's many other things you have to farm in order to beat a boss too. Potions, for one. As well as the appropriate equipment, and the stuff for the boss summoning item.

unkempt bolt
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i also don't know if npc inventories can be changed based on whether a boss has been summoned

rare kernel
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If you take 1 of those out of the equation that doesn't stop all the others.

faint needle
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You forgot BMs exist

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Also you don't realize you're adding another layer of grinding to it, money frinding

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Grinding*

dapper coral
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equipment is a given, that's literally just game progression

unkempt bolt
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potions aren't a requirement

rare kernel
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you still, will have to go and do a pile of fishing, growing potion ingredients. etc... you're just removing the extra layer of boss summoning item finding.

unkempt bolt
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they help, but you don't need potions to summon and beat the boss

faint needle
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Also once you get a set of equipment you don't need to get it again

cerulean palm
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if you want potions but don't want to grind them, just use alchemistnpc

rare kernel
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Losing all those buff potions is also quite a punishment.

faint needle
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you still, will have to go and do a pile of fishing, growing potion ingredients. etc... you're just removing the extra layer of boss summoning item finding.
@rare kernel B L O O D O R B S

cerulean palm
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that too

rare kernel
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@faint needle

unkempt bolt
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okay but you haven't actually made a good point as to why there should be less grinding

rare kernel
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Finite number of blood moons within a period of time.

faint needle
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If you don't like grinding I'm surprised you dont have reduced grinding or slch npc

unkempt bolt
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you can have infinite blood moons the moment you beat brimstone elemental

faint needle
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The first adds a bm summon

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Oh also that apparently

rare kernel
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If there's less grinding it removes the tedious part between boss fights where you have to go find ingredients again. I don't know about you, but I don't enjoy having to find boss summoning items yet another time.

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I will also point out there are boss summoning items that are reusable for other difficult bosses.

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So why can't we have it for all of them?

unkempt bolt
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not every boss can be treated as a difficult boss

faint needle
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Yet it seems you enjoy making pots which are way more tedious

rare kernel
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I don't enjoy that part either.

unkempt bolt
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obviously you aren't supposed to like having to get the summon again

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that's how punishment works for most people

golden narwhal
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Eye of Exinction can't be compared to cryo key in terms of grinding

rare kernel
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Why should we take something that is done for fun, a game, and then include parts that you're not supposed to enjoy?

faint needle
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I will also point out there are boss summoning items that are reusable for other difficult bosses.
@rare kernel the summon aren't reusable because the bosses are hard, but because they require quite a few mats usually

unkempt bolt
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not every single second of a game has to be enjoyed

dapper coral
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also why do you not farm multiple summons worth in one session

faint needle
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I don't enjoy that part either.
@rare kernel then use alchemist npc lite

unkempt bolt
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that's why failure is even an aspect of terraria

rare kernel
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@faint needle But if the punishment is grinding, why can't the calamitas summon item just have us grind souls of fright for it?

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and be consumed?

faint needle
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Because its used in the bigger scheme

rare kernel
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We could just farm another one

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and then use that later if necessary.

faint needle
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And because lore I think tho I'm not sure

unkempt bolt
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there's a limited amount of hellstone bars

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per world

rare kernel
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There's a limited amount of ice blocks per world.

unkempt bolt
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if you're dying enough times to cryogen

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that you literally run out of ice in your world

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when there are biomes made completely out of ice

faint needle
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not with alch npc if you'd actuslly use it

unkempt bolt
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there's a bigger issue than the summon being consumable

wooden wedge
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how the hell

dapper coral
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tbf the hellstone argument is not valid because theres an assload of it in a world

rare kernel
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That's a judgement call where your discriminating against people trying to beat the boss that aren't great at games.

wooden wedge
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it's basically impossible to die to cryo so many times that you run out of ice

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unless you're intentionally dying 1500 times

unkempt bolt
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it's not some kind of elitist mindset, it's literally dying thousands of times to a boss that isn't that difficult

faint needle
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If you don't find the game fun don't go around rebalancing it, stop playing

rare kernel
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What isn't difficult to one person can be very difficult for another person.

rose latch
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@faint needle But if the punishment is grinding, why can't the calamitas summon item just have us grind souls of fright for it?
@rare kernel
I don't think the summon uses souls of fright anymore

unkempt bolt
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everyone can agree that you should not die 1000 times to cryogen

dapper coral
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look, if it takes you 20 tries to kill cryogen, maybe try on an easier mode first

wooden wedge
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nothing is so difficult that you'd run out of ice blocks

unkempt bolt
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he's not a superboss, or a major point in progression

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he's also optional

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lol

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so if you manage to die thousands of times to him, your playthrough isn't halted

rare kernel
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So cryonic ore is completely optional?

unkempt bolt
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yes

faint needle
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Yes

dapper coral
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pretty much yeah

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ravager drops it so no biggie

faint needle
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Titanium is better in certain cases iirc

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And then so is chlorophyte

rare kernel
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In that case we need to update the wiki to not assume that people beat cryogen before any mechanical bosses.

faint needle
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Well it makes the game easier

unkempt bolt
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you can beat cryogen before any mech boss

faint needle
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But its completely optional

rose latch
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I think melee and ranger prefer frozen armour

unkempt bolt
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though they're all on the same tier of progression

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he's considered by most to be easier than the mechs

rare kernel
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@rose latch Either my calamity mod is out of date, or it still uses souls of fright, just checked.

unkempt bolt
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how about you check if your mod is out of date

rose latch
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It was in the changelogs

dapper coral
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youre out of date

rose latch
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Adding to the non linearity of calamity

void kelp
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also, if you need boss summons w/o beating the boss Fargo’s mutant sells boss summons for an inflated cost

unkempt bolt
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the sugg just seems to hone in on a nonissue that's already a core part of the game

void kelp
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and it’s generally assumed that you fight cryo pre-mechs, so ofc the wiki will suggest that you use cryo drops against them

rare kernel
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Right, and for someone that isn't capable of beating cryogen?

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Then what

faint needle
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Skip it

unkempt bolt
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then get better

void kelp
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do another boss

faint needle
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All of the other weps are perfectly viable

rose latch
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I dunno a lot of people fight the twins first

unkempt bolt
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without a physical handicap, it's not literally impossible for someone to be incapable of beating cryogen

dapper coral
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look, to be frank, if you're not capable of beating cryogen, you're going to have a very difficult time with the rest of the mod

unkempt bolt
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like its a meme, but get good is still applicable advice

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not helpful, but it's true

faint needle
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Basically calamity is fight boss, die, improve, kill it and if you can't skip it or leave it

rare kernel
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unfortunately the game state doesn't support get good very well if most of the time spent is grinding.

faint needle
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Also there's the asking for advice at some point

void kelp
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  • a good arena might need to be made or the like
rose latch
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For people who are incapable of beating cryogen they don't need a non consumable summon because they can't do it anyway

unkempt bolt
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honestly this just seems like complaining the game is too hard

faint needle
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Cheat the damn thing or use Fargo's if you hate grinding so much

void kelp
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generally you don’t need to spend too much time grinding if you like, invest maybe 10 mins in material grinding you’ll be able to have more than enough for several attempts

rare kernel
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A game can be challenging without being punishing.

faint needle
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Do you like read the constructive messages people have sent

unkempt bolt
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no it literally cannot

faint needle
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No it literally can't

unkempt bolt
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challenge cannot exist without punishment

faint needle
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No matter how little the punishment is it exists

unkempt bolt
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challenge implies a loss state, which is a punishment

faint needle
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Yes

unkempt bolt
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otherwise you'd be invincible the entire fight

rare kernel
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Okay so then here's what I'm getting assuming your assertion that challenge requires punishment is correct: I feel like the punishment ratio to failure is higher then it should be, while you guys don't think so.

faint needle
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Well then that's your fault

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Have you ever thought terraria might not be the game for you?

rare kernel
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It's a matter of opinion.

unkempt bolt
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if its a matter of opinion, why'd you suggest it?

faint needle
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The farther you go the more grinding you do

rare kernel
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Because I feel like a lower punishment to failure ratio would be better for the game.

rose latch
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Why are you complaining it's easier to get than a truffle worm and easier to get than going through the whole lunar event

unkempt bolt
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but isn't it a matter of opinion?

rose latch
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Vanilla makes you do these things

unkempt bolt
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you either think it's objective or not

faint needle
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Zard did you beat vanilla

rare kernel
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Yes

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I did

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expert

gusty delta
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(I’d like to add it’s pretty easy to get a truffle worm btw)

faint needle
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All bosses?

rare kernel
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Yes.

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all bosses

faint needle
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Idk man, expert ml is way harder than cryogen

rose latch
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Ye it is pretty easy but very frustrating

gusty delta
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Yup

faint needle
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What calamity diff are you doingM

void kelp
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if you’re struggling a lot w cryo I recommend going to try other bosses

rare kernel
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revengeance.

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with some death mode here and there

unkempt bolt
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nothing's stopping you from going back to kill cryo if he's too hard

gusty delta
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Do the mechs first if you haven’t, continue with vanilla to get better armor to beat cryo

faint needle
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Also do you have an arena

unkempt bolt
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if you can't kill him on progression, then don't

faint needle
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Also yeah you can skip

rare kernel
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Yeah I do.

rose latch
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Maybe just beat brimstone elemental

unkempt bolt
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this is just a sugg based on personal experience that varies too much between people

dapper coral
rare kernel
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@unkempt bolt I will point out that most suggestions are made off of personal experience.

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and people suggesting things that they think are better for the game.

faint needle
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Yes but most of them arent "too much grind, nerf the grind"

unkempt bolt
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obviously they're made off personal experience, im not saying people only suggest things after watching other people play

dapper coral
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the difference is that most people have the personal experience, which makes it a collective experience

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this seems to be a purely personal experience, which is why its not valid

unkempt bolt
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if you can provide evidence as to why it's an issue for a majority of people, then you'd be getting somewhere

rare kernel
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So you're saying my personal experience is invalid because it doesn't match up with the experience everyone else is having?

unkempt bolt
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to your sugg? yeah

void kelp
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like for the suggestion itself the only part I disagree w/ is grinding for the boss summons = time consuming purely because Zerg + Battle pot + Blue candle

rose latch
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My personal experience is that brimstone elemental is too easy on death but a lot of people dissagree

unkempt bolt
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if your experience is an outlier, then the game shouldnt be changed because of it

rare kernel
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@void kelp Zerg not available early.

void kelp
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oh they changed the recipe?

crude geode
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yes

unkempt bolt
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zerg is post plant

void kelp
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aaah it’s now post plant I see

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still, battle pot + blue candle

rose latch
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Maybe use Fargo's battle cry

faint needle
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Or luiadk ultimate battler

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Ok I gtg

unkempt bolt
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again, a personal issue that most do not have, that can be fixed simply by playing the game the way it allows you to play

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if calamity forced you to fight cryogen as an example, it'd be different

rose latch
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A lot of people just cheat in the summons anyway

rare kernel
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Well okay then I must have gotten bad advice, as everyone I asked kept pushing me to do cryogen.

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so I kept doing it.

unkempt bolt
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might wanna check to uh

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make sure you're forced to do it before suggesting a change around it

gusty delta
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Nope

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I forgot to fight cryogen until post plantera

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Def not forced to do it

rose latch
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You could do Pantera first if you wanted

rare kernel
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Given that I've literally never played this mod before, and everyone was telling me to do it first, I was given the impression that if you don't do it, then all the other bosses were going to be a LOT harder.

unkempt bolt
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you could kill scal before cryo if you'd like

rare kernel
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so therefore you should just do cryogen.

hollow shell
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In the past, Cryo was definitely the one you should do first

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But recently, it was buffed.

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That probably led to a lot of the confusion

gusty delta
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Calamity bosses are only required I want to say post moon lord if you want to continue the mod

void kelp
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You can give the other bosses a try tbh since they’re now all around the same difficulty in theory

crude geode
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(btw, what's the problem with the shifting sands nerf sugg? No evidence or?)

dapper coral
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iirc there was some discussion about it, i think it was valid

gusty delta
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I think the guy who put the sugg said he was going to check and see if actually need a nerf and then idk what happened there

dapper coral
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he tested it against levi

hollow shell
#

Oh, I thought that Zard's sugg was fine

dapper coral
#

which is in the sugg

#

seems pretty damn fast to me

hollow shell
#

Disagreeable maybe, but valid

crude geode
#

Yeah, that sugg seems valid tbh

gusty delta
#

Seems fair

rare kernel
#

I'll repost it

hollow shell
#

(I hope you're editing that)

unkempt bolt
#

lol

rare kernel
#

Yes I am editing that

hollow shell
#

Nice

#

This seems like a good suggestion

void kelp
#

Ye

gusty delta
#

Mhm

crude geode
#

inconsistency fixes are (usually) good suggestions

#

so seems valid to me

unkempt bolt
#

i can't really explain the calamitas one, but the other nonconsumable boss summons are post-ml, where the game is supposed to be much harder, and you're expected to die to bosses more

hollow shell
#

(cept Starcore, but that's close enough I guess)

unkempt bolt
#

starcore is post-deus, which is pretty similar to the other boss summons being sold after the boss is beaten

#

but yeah i forgot about that one

golden narwhal
#

Dunno if it's the case, but most non-consumes have a material that drops from a boss (cept eod now)

unkempt bolt
#

eye of desolation doesn't require boss drops

hollow shell
#

nnnope

unkempt bolt
#

oh that's what eod is

#

my b

hollow shell
#

well

#

actually yes

#

I thought you meant the boss the summon pertains to

crude geode
#

(having to kill enemies to spawn a boss is ech so I think that's why starcore is nonconsumable? mb)

hollow shell
#

Well yeah cuz Atlases stop being Deus spawners after you beat him once

dapper coral
#

i mean, you can't make the summons after you beat him anyways

hollow shell
#

And Starcore requires Astral bars

#

so, if it was consumable, you could fuck yourself out of Deus after only one defeat

unkempt bolt
#

deus also has the hide of astrum deus, which would be awful to grind for if he was atlas-only

#

but moot point ig cus community exists

rare kernel
#

Tried to beat aureus once and died miserably, so... probably not prepared for that 200k hp behemoth.

unkempt bolt
#

might be in the wrong channel

hollow shell
#

Deus is a lot later than Aureus, yes

unkempt bolt
#

aureus post plant, deus post-cultist

#

and are very different bosses aside from name and visuals

rare kernel
#

makes sense.

crude geode
#

(Deus' placement in boss order gives me a headache but there's not really anywhere better to put him)

civic pond
#

is he what, post cultist?

crude geode
#

yes

civic pond
#

o yea ok

hollow shell
#

I still feel like Trail's suggestion could be worded better but I'm afraid to ping him because he might cause a shitstorm

crude geode
#

Being a boss in the middle of the leadup to the final boss of vanilla is very odd, but if you move him pre-cultist then there's 4 bosses inbetween golem and cultist. Move him any earlier and he and astrum aureus are basically on the same field, which is very odd. So he's stuck in an awkward spot.

civic pond
#

well thats not really your fault is it

#

Also yeah it is in a weird spot

dapper coral
#

didn't fabsol already confirm hallowed ore?

queen sail
#

Where he last was he bloated the progression and was back-to-back with aureus, putting him post golem has him sandwiched with like 3 - 4 bosses, and post ml he has to compete with bumblechumb, donuts, and prov

#

When

dapper coral
#

if so, then it doesn't need to be a sugg does it?

#

someone posted a screenshot of it yesterday

#

lemme see if i can find it

hollow shell
#

Well the Hallow ore Fabsol may or may not be doing eventually would be for Hallowed Bars, the Mech Boss drop

#

Trail's sugg is solely focused on turning Divine Geodes into an ore

crude geode
#

yes

hollow shell
#

But that doesn't come off well in the main line

#

and Divine Geode does not need to be renamed

dapper coral
#

oh wait, yeah it changed from when i last read it

crude geode
#

(also there's already a suggestion about divine geodes being bad drop rate in voting, which is the main point of annoyance)

#

also also that means provi spawns two ores which is bruh

hollow shell
#

That sugg's gonna get like 150 stars, it's fine

dapper coral
#

thing is, how many divine geodes are you gonna need?

#

it is kinda unnecessary to have a whole new ore generate for like, 70 max

hollow shell
#

For Tarragon Armor, from the wiki:
"If creating a set utilizing only one headpiece, Providence, the Profaned Goddess is required to be defeated at least thrice (twice in Expert Mode) in order to obtain the sufficient amount of Divine Geodes needed to craft the armor."

dapper coral
#

right, it's 36 for the armor

#

60 for all 5 headpieces

#

but no one does that

hollow shell
#

Melee needs 21 more
Mage needs 38 more
Ranged needs 20 more
Rogue needs 10 more

and Rampart & PSA require 10 more each

dapper coral
#

yeah you right, it's 219 in total

#

including all headpieces

hollow shell
#

Providence's drop rates for Divine Geode are 10-15 Normal / 15-25 Expert

#

So each class needs to kill her three times at the minimum, just about

#

Mage needs to kill her like 5 times..

dapper coral
#

i agree with raising the drop rate

#

i just don't think an ore is necessary

hollow shell
#

Well that's where the second half of Trail's sugg comes in

#

in that Hallow does not have enough of an exploratory purpose, apparently

#

...
Crystal Shards do exist, however

dapper coral
#

well the world evils are fairly similar in that regard right?

crude geode
#

Agreed Rover, because they also provide you with unholy essence iirc

dapper coral
#

souls, mimics, etc

#

and unholy essences yea

#

because all the dudes you get it from spawn in the hallow

hollow shell
#

They are indeed
World Evils definitely need more attention than the Hallow imo

crude geode
#

(or hell but ech)

#

Also light shards/hallowed desert sandstorm exists

hollow shell
#

but Trail's sugg has that intertwined purpose, of making Provvy less of a required farm and making the Hallowed a bit more fleshed out

dapper coral
#

and even though they have an ore, no one actually mines it because eoc and evil bosses exist

#

byeah i guess its more fleshed out

hollow shell
#

Sure other bosses could be made less farm-heavy, and World Evils need more attention,
but there's no boss/material that'd really fulfill that kinda dual purpose

#

(not that it'd really need to)

#

Point is, I think Trail's sugg is fine in concept

#

but it's worded poorly

#

executed not the best

rare kernel
#

Why was the putting the lore in game suggestion declined?

void kelp
#

because it was asking for a custom UI and the like

dapper coral
#

i guess its disagreeable (at least to me) but valid, you're probably right Rover

rare kernel
#

So basically it would have been too much effort in the form it was asked for?

hollow shell
#

There wasn't any discussion about the lore sugg in the dev server
but I would have to assume it's because it'd be too cumbersome to execute
especially if custom UI is involved, yeah

#

UI is a nightmare

rare kernel
#

I've done UI work before and yeah I can understand the headache.

#

I hate UI work.

crude geode
#

||Realistically, the lore in game will probably be provided when calamity eventually gets updated to 1.4 and has bestiary entries||

rare kernel
#

That makes sense

hollow shell
#

||Bestiary will help a lot yeah||

#

I'm gonna do it

#

@hidden marsh Your suggestion is fine in concept, but it could be worded/executed a bit better.
You should include the fact that you wanna convert Divine Geodes in the main bolded line, instead of just saying "Hallow biome ore", as that concept in general isn't what your sugg's about anymore

Also, there's no need to rename it to "Divine ore". The term 'geode' already works fine for a mineral that generates underground, and the inclusion of a rename makes it unnecessarily specific

void kelp
#

Oh yeah, rover, can you add a bit extra info in the “future content” don’t w 1.4 if it isn’t there already

hollow shell
#

Yes I added that yesterday

rare kernel
#

Are there any plans to do anything with 1.4s graveyard?

hollow shell
#

Not that I'm aware of

#

We might do something eventually but I don't think we have plans now

crude geode
#

In general with mods, the more pressing concern is about updating mods to be 1.4 compatible, and less on specifics iirc

rare kernel
#

Makes sense.

dapper coral
#

which won't happen for many months

rare kernel
#

Base game updates will mess with things for sure.

dapper coral
#

indeed

rare kernel
#

wish there was stuff I could do to help but I have like no experience with modding lol

crude geode
#

Patience is all you really need.

rare kernel
#

step 0 is probably beat the mod first.

#

I mean there's waiting because new content, and then there's legit wanting to help in some way.

hollow shell
#

also btw because it's been bothering me
considering how specificity in general is not recommended in suggestions

Should we just outright disallow specific enemies instead of saying that it's maybe allowed?

void kelp
#

yeah

crude geode
#

I don’t really see a reason not to.

void kelp
#

never had a precedent against them but it’s a consistency thing tbh

hollow shell
#

Even though it's not explicitly disallowed I still don't think a specific enemy suggestion could possibly get approved

#

so it may as well be disallowed

dapper coral
#

yeah that's never going to happen in all likelihood

void kelp
#

ye

crude geode
#

Ye

void kelp
#

the only one I liked was the book mimic suggestion

dapper coral
#

that does look cool lol

#

guess it never happened tho

tawny garden
#

Will that be called SES?

hollow shell
#

Yes

void kelp
#

specific suggestions for short

hollow shell
#

And it should be.

#

Now we just need SUS and SOS to complete the YTP crew

rare kernel
#

Why would we keep them? What purpose would they have?

hollow shell
#

indeed

rare kernel
#

That's probably the way to look at it.

hollow shell
#

I've edited the Don'ts doc, they're no longer allowed

#

(but like items, you can still suggest non-specific enemy additions)

ancient crow
#

soOs

rare kernel
#

From that angle we could say a reason would be filling in a hole in a biome's set of enemies.

#

Although that does raise the question of if we even have a structure for a biome's set of enemies, or if we just try and make things thematic and somewhat balanced.

hollow shell
#

I don't think a ton of thought goes into how each enemy plays off each other
Though if anything is to be added, it ought to be somewhat unique

#

or serve a purpose the others do not

#

Though,
There was a suggestion to add some other enemy to the Profaned biomes
because just three enemies isn't a lot of variety
and I think that works

rare kernel
#

That's true.

dapper coral
#

i could agree with that

rare kernel
#

Add a phantom book mimic

hollow shell
#

(I also have my own ideas about Nightmare & Endothermic enemies showing up in the World Evils and Snow biome
because those do not get much attention post-ML
however, my ideas are pretty specific, so they'll most likely remain in the dev server and won't be posted in the form of suggestions)

void kelp
#

that’d b cool

hollow shell
#

(I might be able to word em in a way that's not very specific, but
don't count on it)

tawny garden
#

On another note, why is adding reactions not allowed in this channel?

crude geode
#

It’s not in any channel iirc

hollow shell
#

Are whitenames allowed to react in most other channels?

crude geode
#

No, they aren’t.

unkempt bolt
#

no

hollow shell
#

Well there ya go

tawny garden
hollow shell
#

I would assume it's because of the disruption potential
A kind of spam that leaves no trace

crude geode
#

Sounds like a mistake in that channel

hollow shell
#

and in the wiki channels it's more controlled and close-quarters

crude geode
#

Ahhh

#

Fair

tawny garden
#

how many people have the wiki contributor role?

crude geode
#

(You do have to go out of your way to get into the channel after all)

hollow shell
#

iunno, a couple dozen?

#

I'd say about half aren't active anymore

#

okay nevermind it's a lot more than I thought

#

so like
3/4 aren't active anymore

#

or more

dapper coral
#

wait how many is it? i thought it was like at least a hundred or something

hollow shell
#

Online currently is a lil under 100
but that also includes all Cooldudes

rare kernel
#

What is cooldude role?

hollow shell
#

People that Fabsol and the other cooldudes like and trust

dapper coral
#

cooldudes are all the people that Fab has designated cool for whatever reason

#

yeah that

#

i think all devs and mods have it, and also some other people

rare kernel
#

ah makes sense.

hollow shell
#

exclusive group of friends and active chat regulars

rare kernel
#

So.. be an amiable and nice person around here for a while.

hollow shell
#

ye

rare kernel
#

Makes sense I suppose.

dapper coral
#

that's wild though, considering there are 20k people in this server online right now i thought there would be a lot more contribs than just 100

hollow shell
#

Well a lot of those 20k never even speak
or just do so once or twice

civic pond
#

if anons can edit wiki then i assume there's technically even more

hollow shell
#

Here for the changelogs & announcements
or forgot they were here

tawny garden
#

fucking discord died on me

hollow shell
#

(same here, very briefly)

gusty delta
#

Mine too

hollow shell
#

Anyway this is all a bit offtopic

civic pond
#

oh btw was that hallowed ore thing kind of already planned?

#

or did i remember something wrong

hollow shell
#

Not in the form Trail is suggesting

#

Trail's mainline is a bit misleading, I already pinged him about it

civic pond
#

Ah ok

hollow shell
#

(hopefully he can respond in the next 3 hours)

#

Speaking of which, Shifting Sand sugg look fine?

gusty delta
#

Ye

civic pond
#

Yeah looks good to me

dapper coral
#

yep

#

i've been waiting for like 20 minutes to send a message bc discord broke lol

#

byeah i guess it can go to voting and we'll see what the people say

hollow shell
#

(there is indeed an active outage)

dapper coral
#

yee

hollow shell
#

Let's see if the bot's up

#

Cool.

unkempt bolt
#

just a quick check, a sugg concerning adding back the death nurse instakill while a boss is alive would be against the removed content part of sugg don'ts, right?

void kelp
#

ye

unkempt bolt
#

cool

hollow shell
#

She already refuses to heal you

ancient crow
#

nurse used to instakill you in death if you tried to heal during a boss?

#

thats pretty HDfailure

unkempt bolt
#

yeye someone was just asking about sugging it earlier

wooden wedge
#

@hexed igloo reason?

hollow shell
#

@hexed igloo They're craftable

wooden wedge
#

lore is craftable now?

hollow shell
#

... at least I'm pretty sure they are now

#

yeah

#
Calamity Mod Wiki

Victory Shards are a Pre-Hardmode crafting material that are dropped by the Desert Scourge, Eye of Cthulhu, Cnidrion and the Aquatic Scourge. They are used to craft Victide Bars and other early-game items. They can also combine with boss trophies to create Lore items.

wooden wedge
#

huh

#

never knew

hollow shell
#

s'not on the Lore page, lemme add that real quick

hexed igloo
#

Oh didn’t know that was a thing

#

Mb

exotic ibex
#

oh sh there are too many messages

void kelp
#

@ashen warren you have #wiki-basic access, why don’t you bring that up there?

zenith hazel
#

the thing is, there is no best wep

#

some weps excel in certain scenarios, and it's up to the player to experiment with each of them

void kelp
#
  • your sugg has nothing about boss guides, which, again, you can ping the person who made it or even edit it yourself
ashen warren
#

i dunno

#

i have nowhere near enough experiance with calamity to make a boss guide

void kelp
#

doesn’t the page list a bunch of options you can choose from?

ashen warren
#

it is out of date

zenith hazel
#

the class setups get updated every update that adds weps

ashen warren
#

and not clear enough

void kelp
#

again, you have access to #wiki-basic and therefore you can discuss the weapons there

ashen warren
#

ok

#

i shall post my suggestion there

void kelp
#

to me the page is plenty clear anyways— it shows you what you can use when

swift wadi
#

Also experimentation exists

void kelp
#

you don’t need to post a full fledged suggestion, you can just talk to the people there

swift wadi
#

you dont need to know the best possible weapon at all times

#

just get weapon, use weapon, decide if weapon good

keen estuary
#

maybe to become better to decide which weapon to use you could rank them by attack speed, damage or knockback, like the official terraria wiki does

heady storm
#

Those factors don’t always mean a weapon is better though

#

Kinda late Ik but may as well say that

unkempt bolt
#

im not really sure what kind of calculations need to be done

#

learning what % a boss changes phase is part of learning the boss

wooden wedge
#

Yes but their point is that it's annoying

ashen warren
#

its not really

#

how annoying could it be to remember a few numbers

unkempt bolt
#

it's not like they're weird numbers anyways. they're usually multiples of 10, or quarters/thirds

neat citrus
#

Remember when someone asked to basically just remove mana as a mechanic?

ancient crow
#

lmao what

#

i don't remember that, but i do remember the time someone asked to make rogue stealth work identically to mana

wooden wedge
#

to be fair it basically already does.,,..,.,

ashen warren
#

i posted a suggestion saying that 2 weapons had the same projectiles and then i realised it was luxor's gift so i deleted it i'm so dumb please forgive me

wooden wedge
#

ok

unkempt bolt
#

kekw

frail mantle
#

no worries

ancient crow
#

stealth already works like mana

#

i mean stealth strikes exist

#

but the person's suggestion was to make rogue weapons cost stealth to use

#

and to remove the damage bonuses from having high stealth

gray nebula
#

yoooo random dog spawn suggestion 2

brittle girder
#

That's a thing? And there's two?

gray nebula
#

the second one is yours

brittle girder
#

Who was the first?

gray nebula
#

the first one got the most downvotes from the devs any recent suggestion ever got

brittle girder
#

o_O

#

Aight well ill just

crude geode
#

Armored Diggers already serve this purpose tbh.

gray nebula
brittle girder
#

Huh.

#

Well I thought I was being clever, fuck xD

gray nebula
#

it still pretty original and a bit less wack than this one

brittle girder
#

It would be pretty garbage to be like, setting up an arena and then DoG just eviscerates you

gray nebula
#

reasoning is not so great but it's not "haha because if would mean that you would be angry at dog so winning against him would be better"

#

and it doesn't imply a meme drop

#

just add dog zooming in the background once the mod gets ported to 1.4

brittle girder
#

lmao if you haven't killed storm weaver yet you can just see him zooming

ancient crow
#

the whole "undefeated bosses can be seen in the background" thing could be very usefull honestly

#

you could probably have deus flying around the astral background

#

normal cal at night would fit with "a blood red inferno lingers in the night"

brittle girder
#

yeah maybe undefeated bosses would appear in the background prior to their actual appearance as a boss

ancient crow
#

i mean im mentioning this because vanilla 1.4 does this already

#

eoc can be seen flying around the night background until you defeat it

brittle girder
#

like if you see storm weaver wiggling around, that means he'll show up soon

unkempt bolt
#

that would be pretty cool yeah

wooden wedge
#

Does SW even spawn naturally

crude geode
#

nope

#

none of the Servants do

ancient crow
#

i think there should only be a couple of bosses that show up in the background

#

cal clone and dog would work, because then there would be one prehm(eoc), one hardmode(cal), and one postml (dog)

gusty delta
#

Idk, I’ve beaten EoC before and they’re still in the background

#

Might just be a glitch

wooden wedge
#

||that's because EoC in the BG is just visual, whatever you do in gameplayer doesn't matter. I'm also willing to believe that it ISN'T EoC, but a wandering eye||

#

||may just be EoC though.,,..||

gusty delta
#

||Awfully big for a wandering eye if that’s the case||

#

||Then again, it’s not said how many eyes Cthulhu has, so ehhh??||

wooden wedge
#

||but I mean, it is just visual again as I've said,.,,.,,./,.||

gusty delta
#

||yea, the devs prob didn’t think that hard about it||

wooden wedge
#

||well yeah, not that much thought needs to be put in to a static background element||

gusty delta
#

Anyways, the visual background boss thing shouldn’t be a suggestion until after calamity is in 1.4

crude geode
#

Yeah.

wooden wedge
#

nothing 1.4 related should be suggested until it's released

#

iirc

crude geode
#

yes, it's in the don'ts

dapper coral
#

nothing 1.4 related should be suggested until it's released
@brittle girder

brittle girder
#

I already noticed that bud.

#

It's deleted.

dapper coral
#

👍

crude geode
#

@blissful heart Use peace and tranquility candles if you really can't handle it.

blissful heart
#

Can you buy those from the guy from alch npc mod?

dapper coral
#

peace, yes

#

tranquility, no

blissful heart
#

Ok then

#

Time to buy like a billion

dapper coral
#

but you make tranquility out of peace so its much easier with alch npc

blissful heart
#

So I can set them up around my arena

#

I've walled off like 1000 blocks of space I gotta dig out

exotic ibex
#

um

#

when my suggestion will be sent?

ashen warren
#

Have you posted it in suggestions_posting?

exotic ibex
#

um

#

i'm not about this

frail mantle
#

que

exotic ibex
frail mantle
distant gyro
#

your request has been delayed, there's your penalty

frail mantle
exotic ibex
#

lul

#

penalty for lil question..

#

that's pretty funny

frail mantle
#

i mean i doubt he's serious

exotic ibex
#

i know

frail mantle
#

also if you'd checked the pins you'd know not to ask HDfailure

exotic ibex
#

and that is funny

#

i was thinking about bot

#

because there is no exact action, that need to be made manually

#

bruh

void kelp
#

automated delivery can’t sort suggestions by their subject matter

exotic ibex
#

oh

void kelp
#

I also don’t believe the bot can go between servers but I’m not sure on that

exotic ibex
#

i just didn't saw word "doubt" lol :absolute_failure:

i mean i doubt he's serious

#

I also don’t believe the bot can go between servers but I’m not sure on that
that's would be uncomfortable

frail mantle
#

iirc Amber mentioned that not being able to sort suggs is the main reason we don't have a sugg delivery function for the bot

gray nebula
#

NO

#

||master mode stupid stat bloat difficulty||

#

||bad||

#

||bad mode, stupid and unfair, just make the master mode drops available in revengeance peeposadgud||

#

||let people enjoy death without bullshit one shots from ennemies sadcat||

ashen warren
#

Uh...spoiler.

gray nebula
#

||if people are masochistic enough they'll activate master on their own as well as death but dont force activate master when death is activated||

ashen warren
#

Clever.

exotic ibex
#

that's fair

swift wadi
#

future content suggs aren't allowed

vital marlin
#

death mode underground is just getting ragdolled by bats while blind from darkness

swift wadi
#

and fabsol would never, never combine the modes, at least not forcing master to be on

zenith hazel
#

calamity isn't gonna touch ||master|| either so lole

swift wadi
#

as he does not like master

gray nebula
#

||we arent touching master with a 10 feet long pole because its dumb and stupid peeposadgud, if people want to activate both rev/death and master they'll be able, they'll get even stupider stat bloat and they'll probably give up mid playthrough but it's their choice||

exotic ibex
#

||but what you're gonna do with 6 accessory slots by default in master mode?||

zenith hazel
#

we can just not make rev/death togglable there

#

not saying that's the plan, it'd just save a lot of headaches

gray nebula
#

yeah making master and rev exclusive would be a good idea kek

exotic ibex
#

that's all what we need indeed i think

swift wadi
#

also no no-hitter, and while I cannot speak for him, I doubt Levi, would enjoy no-hitting "the same bosses but with stat bloat"

#

Calamity has a % hp increase config DoGCri

dry latch
#

||I'm assuming the same goes for journey mode?||

ashen warren
#

Not just H.P, damage is increased in zee ||Master|| Mode!

dry latch
#

dmg won't matter if you're no hitting

ashen warren
#

Oh...

#

But still?

#

Why not?

#

Tell meh.

frail mantle
#

why not what

swift wadi
#

why wouldn't we enjoy it? Because it's the same boss, the exact, same boss

#

but get this

#

it takes a little longer to kill them

ashen warren
#

I wish master mode should've just gave the bosses some new moves

hollow idol
#

@feral lance ||Shroomerang also has this issue but iirc its getting renamed||

ashen warren
#

Mushroomerang(no this is not my idea)

hollow idol
#

also smfh no one complained about dragon egg

gray nebula
#

add genuine before the name

#

genuine shroomerang peeposadgud

hollow idol
#

also did vanilla add a ||dragonfruit|| too or am i misremembering

gray nebula
#

yes

exotic ibex
#

||and elderberry too||

hollow idol
#

At least we have good ol’ miracle fruit

exotic ibex
#

ya

zenith hazel
#

blood tangerine

frail mantle
#

also why not isn't good reasoning

worthy fiber
#

||Eldestberry would work HDfailure ||

frail mantle
#

||boomerberry||

feral lance
#

Well the calamity shroomerang is a rogue weapon so just change the stats of the calamity one to be the same and allow crabulon to drop the vanilla (Melee) one as well

hollow idol
#

||vanilla one is preboss ech ||

#

and cal shroomerang is crab themed

earnest raptor
#

How long I should wait before feedback?

tawny gyro
#

Also do you plan on ||nerfing Zenith into oblivion?||

frail mantle
#

you should wait until you get feedback or your suggestion is approved

tawny gyro
#

also being a mod right now must suck, cuz you get spoiled all the time while reviewing suggestions

wooden wedge
#

Two 1.4 Suggs in a row? Hooh

#

@earnest raptor I think this had to do with terrarias rarity system being limited

opal bear
#

Can I discuss a suggestion before I post it

wooden wedge
#

Yes

opal bear
#

Cool so, like

#

Customizable Revengeance

#

Basically the option to tweak the health increase for all the enemies

#

More specifically turn it off

#

Like if I wanted expert and/or master with the revengeance AI

#

But without the revengeance health increase

#

Expert and/or master with the revengeance drops but not the health increase

#

Or maybe even master death with even more hp for the real masochists out there

#

I know they are out there

wooden wedge
#

Don't make Suggs about MM

#

Read the don'ts doc

opal bear
#

Well this is a suggestion about revengeance

#

I'm not sure how it would work for master mode yet I'm sure they're figuring it out while they wait for 1.4 tmod

#

But basically

#

Customizable health scaling, and able to toggle the AI changes and toggle the revengeance loot

#

Does that make sense

wooden wedge
#

Yes, but I don't know how many people would agree

#

Because I for one have had no issues with rev hp increases in the past

opal bear
#

It's probably too major, but I'm not sure it would be

#

I'd have to see if a dev comments on here

#

But yeah I'm saying you could increase the rev hp increases too

wooden wedge
#

You don't need a dev to comment on anything,..,.

#

And configs are just annoying to do, not hard iirc

opal bear
#

Hm

wooden wedge
#

There's already a boss HP scaler

#

But I'm pretty sure it just goes up

opal bear
#

Yeah

agile cloud
#

If you dont want the difficulty of revengeance, then dont play it

#

why should they add toggleable difficulty for an optional difficulty setting

wooden wedge
#

No

#

They want the AI changes

onyx river
#

About the fire gauntlet at hardmode anvil sugg, i feel that all hardmode accessories should be moved to tinkerer workshop instead of the opposite, in vanilla all accessories combination are crafted there, calamity uses the hardmode anvil to force players to make thinks in hardmode that they could otherwise do pre-hm but i yhink adding hm ingredients to the recipe makes more sense

wooden wedge
#

Which is where the majority of difficulty comes from

#

But not the HP changes

opal bear
#

@agile cloud it's called accessibility

wooden wedge
#

Well now that you've made your sugg

#

Ehh

#

Blackout kinda does have a point I guess??

onyx river
#

Asking to be able to change the health is one thing asking to be able to toggle every feature of the mod is another, and not really a good one

opal bear
#

Fair

#

There I removed that part

#

Since I realized after you said that how dumb it was

wooden wedge
#

Probably shouldn't go too deep into specifics like number, since if it goes through the devs would be the ones to decide. Also probably change your header to reflect that it's only about the ho changes

opal bear
#

There?

onyx river
#

Yeah it's good

agile cloud
#

why are you playing rev if you dont want to deal with the difficulty

#

that was my point

opal bear
#

Because my friends want to play rev

#

And I want to play with them

#

But I don't want the health to be too much so I don't drag them down with multiplayer health scaling

#

Since I can't carry too much weight just yet until I get skilled

#

And that's why I want to keep the ai changes

#

So I can learn the patterns

#

Get better

#

Maybe the issue is you for judging accessibility

#

Hah

jovial spire
#

They weren't judging accessibility though, imo they habve a fairly decent point. If they're your freinds, they really shouldnt care too much about you "dragging them down"

opal bear
#

I know a few people who can beat expert but find revengeance a little too much of unknown waters so having the same hp pool or only slightly more would probably help a decent amount of people, you know?

shell grotto
#

Personally I feel the difficulty peaks at death mode, but expert is still generally a walk in the park, just have to know what to expect

#

that comes with experience

jovial spire
#

Also there's already an HP config, it just doesnt go below the normal amount

opal bear
#

yeah and that's what I want, going below the normal amount

jovial spire
#

Well then you should probally change you seggestion to something more like "make the HP config be able to go to lower percentages as well"

shell grotto
#

if you want to practice the boss AI, just do boss rush on a rev world

#

knowing what to expect is half the battle, lowering HP removes from the challenge, the reason the difficulties spike is not to have a small glide from 1 challenge to the other

onyx river
#

Doing boss rudh to practice rev AI is not a good idea for several reasons

#

Mainly that the AI are sometimes different in BR

shell grotto
#

arena and progression are different so its a very different situation with the bosses, correct?

#

k

opal bear
#

Thank you all for helping me refine my suggestion, but I still believe I am in the right suggesting this

onyx river
#

yes also

unkempt bolt
#

pretty sure juicymeat's sugg is future content

wooden wedge
#

It is

#

And the one below it is

unkempt bolt
#

not to mention the nohit point is kinda invalid since master death would be +50% hp death with an extra acc slot

wooden wedge
#

The whole sugg is invalid because it's a don't

unkempt bolt
#

yeah

frail mantle
#

also suggesting something just for nohitters is ech because nohitters are such a small group of people within the community

opal bear
#

yeah lol

frail mantle
wooden wedge
#

As someone who's no-hit a few bosses, fuck no

frail mantle
#

wiki says Titan Arm sell price is 12 gold

opal bear
#

it seems it isn't

wooden wedge
#

What mod version are you on then

opal bear
#

idk tho

wooden wedge
#

Probably outdated

unkempt bolt
#

outdated or with other mods

wooden wedge
#

Sugg got deleted though so,,.,.

sleek turret
#

I founded that you can summon more than 1 Old Duke at the same time.

frail mantle
#

you can indeed

wooden wedge
#

Pretty sure it's not a bug or oversight

#

If it is then its not getting fixed

sleek turret
#

Using some sort of multi-fishing rods from calamity mod you can summon at least 10 Old Dukes with "The Devourer of Cods"

wooden wedge
#

It's the players choice if they wanna spawn 10 and die

sleek turret
#

make crabbar do a crazy challenge like that

wooden wedge
#

There's plenty of fishing rods that only have 1 bobber

#

No

#

Is that why you're here?

sleek turret
#

nah just lookin the wiki seeing what i can find

opal bear
#

oh yeah

#

use the battle fishing rod mod

wooden wedge
#

So did you just find something on the wiki then repost it here

opal bear
#

they have over 32 bobbers

wooden wedge
#

Why

#

,.,..,

opal bear
#

hah

#

what, scared?

wooden wedge
#

I wasn't whying you

sleek turret
#

there are some unobtainable weapons in calamity mod.

wooden wedge
#

There are

#

Why are you talking about that here

atomic badger
#

yo that building fire

#

also yeah

#

for some reason looks like its 1 plat

wooden wedge
#

@vale hare what mod version are you on

#

And what other mods do you have on

frail mantle
#

004 what

wooden wedge
#

What mod version are you on though

frail mantle
#

1.4.004?

distant gyro
#

titan arm should sell for 12 gold

wooden wedge
#

Disable all of your other mods

#

Even if they're not content

frail mantle
#

yea if it doesn't it's a bug

wooden wedge
#

Then see if it sells for a plat

radiant meadow
#

Conflicting names will be dealt with when Calamity updates to 1.4

#

there is no need to suggest it now @feral lance

wooden wedge
#

(yes and the sugg youre talking about is a don't)

radiant meadow
#

just gotta forcibly change the vanilla item names

distant gyro
wooden wedge
#

And the one above that too

distant gyro
frail mantle
#

ah yes

wooden wedge
#

Yes mods do that

frail mantle
#

Terraria being fuck™️

radiant meadow
#

also about duplicate names. Calamity has technically already set a precedent about not caring about vanilla and leaving it be.

exotic ibex
#

||suggestion:
rename sug...ons_posting into shitpostingHDfailure ||

radiant meadow
#

die

exotic ibex
#

ok

wooden wedge
#

Why is it even spoiler tagged

#

@signal laurel that's a don't

potent veldt
#

I'm sorry, what

#

What a specific and weird suggestion

wooden wedge
#

(and a don't)

#

./,/./,

potent veldt
#

A large don't

#

"Make an entire class"

signal laurel
#

I need a reason to have the Picto Box from windwaker in Terraria...

potent veldt
#

Also that sounds insanely overpowered

wooden wedge
#

well you won't be getting it since

potent veldt
#

Oneshot every single enemy that isn't a boss

wooden wedge
#

y'know what

signal laurel
#

@potent veldt Anything can be balanced

wooden wedge
#

just read the don'ts doc

#

no

#

read the don'ts

#

and you'll see why

potent veldt
#

Regardless of your reasoning, it's a don't.

#

It won't happen.

#

No matter how you try to justify it.

wooden wedge
#

there's like 3 don'ts in here.,/,

signal laurel
#

Its just a fun idea...

karmic stone
#

"It would be cool"

potent veldt
#

A fun idea that is a Don't.

wooden wedge
#

no reason, new class, and they said that they want an item from the wind waker

#

which would just be a reference for the sake of a reference

potent veldt
#

"Fun" is not enough reasoning to do anything. Rules exist to stop certain things that are "fun".

#

Fun is a happy byproduct of something. It shouldn't be the main reasoning.

wooden wedge
#

spider

void kelp
#

Oh good suggestion dark— do you have any other additions for it??

potent veldt
#

Nah

wooden wedge
#

I don't think the rarity sugg is possible

potent veldt
#

Was just really confused as to why Fearmonger has no heat protection

radiant meadow
#

the cold immunity is a byproduct of having frozen debuff immunity

wooden wedge
#

since terrarias rarity system is limited to like

#

just red

void kelp
#

it’s still valid i thought

potent veldt
#

In fact, I could've sworn that it did have heat protection at some point

radiant meadow
#

rarity 11 is purple

#

rarity 10 is red

potent veldt
#

Unless I'm just crazy

wooden wedge
#

./,/.

void kelp
#

ah so it is possible

radiant meadow
#

custom calamity rarities default to an internal of 10

#

which is red

#

pretty sure you can just set item.rare to 11

potent veldt
#

Hang on, I'll add another reason, just thought of it

#

Oop

#

Nevermind

#

lol

void kelp
#

oh

potent veldt
#

I was gonna add "It's also a lategame armor set, so it should allow for both protections", but that works

wooden wedge
#

actually I think I got mixed up somewhere in trashboxs sugg.,/,/.,./

feral lance
#

Conflicting names will be dealt with when Calamity updates to 1.4
@radiant meadow thank you for explaining

wooden wedge
#

(oues also read the don'ts pls k thx)

#

@humble fiber wrong chat

humble fiber
#

oop

exotic ibex
#

Wtf is that new suggestion?

#

Lol

sand umbra
#

there's a game this reminds me of but I can't think of the name to save my life

wooden wedge
#

@exotic ibex it's a sugg with several don'ts in it

sand umbra
#

the fuck was it