#suggestions-discussion
1 messages · Page 900 of 1
Because Death lacks the content of Master
i think the general consensus is that we're leaving mm alone until 1.4 krastyan
so if this sugg were to ever come back (which it shouldnt) it would be in 6 months when 1.4 calamity is a thing
Yes, mm is getting left alone for now.
Opinions should be kept to a minimum in suggestions, as they result in "I can't beat boss, please nerf" or "Boss is bad, fix" suggestions.
Also, deathmode does have a pet, Levi.
This counts as a "Future/upcoming content" sugg, ye
It counts as a Master Mode suggestion.
well i don't suppose he's listening anymore
Probably not.
shall i ping spidey then?
Ye
@void kelp when you get a chance, do you mind deleting this one? https://discordapp.com/channels/225030931008847874/699359022364491868/712440218816610304
thank you good sir
idc
its only a suggestion
coward
all suggs need to follow the set rules and guidelines otherwise their existance is null since they wouldn't make it to sugg voting
brbr
no need to give the guy more attention than he deserves, we can stop talking about it now
Agreed
You can't sugg something, and expect it to get implemented straight away, let alone a sugg that goes against a rule or 2
Heck
Someone made a sugg about making blocks explosion-proof and nobody approved it or pinged him about it
I was planning on mentioning it here before it got the RIP but I wanted other sugg discussion to die down and also I got distracted
do you want me to ping the guy?
You'd think it woulda gotten brought up in the 24 hours it existed
it got brought up pretty much instantly, and then it was fixed i think
after that nothing happened
I have been thinking that the standard of quality should probably be lowered a bit for approval
Like, a decent suggestion which could be better should still be good-to-go
Like
Everything in posting right now seems totally fine
everything in posting is fine yeah
but i kinda disagree with the lowering of standards for suggs
a big part of why this system works is that there are high standards, so that voting isnt flooded with stuff
this way, the best-explained or most reasonable suggs make it to voting, so that everyone can see them
if we oversaturate it with lower-quality suggs then things get missed
and by lower-quality im not saying that theyre bad, they just need to be better
but wait there's more
huge ass chain of accepted suggs
We need to raise the star req but nobody in the dev server cares enough to hold a convo about it
very nice
Now
I'm gonna do yet another tally of these suggs
Maybe even a spreadsheet
and see what star req would be best
sounds good
please raise the star req ye
literally the moment the suggestions channel was overhauled, the number of delivered suggestions like skyrocketed
how am I supposed to gain an advantage then.....
you don't
oh wait, just do it myself anyways
Excel's pretty cool ngl
Aight so from the start of May 2nd to the end of May 16th
There were 146 suggestions
(115+ stars: 58.2%)
120+ stars: 55.5%
135+ stars: 45.2%
150+ stars: 34.9%
160+ stars: 26.0%
170+ stars: 20.5%
200+ stars: 10.3%
(I can get other intermediate values pretty easily if needed)
yo nice
What about Values before the new Sugg system?
Or did you loose those in time
i'm assuming they were pretty abysmal
Not really necessary, still prolly wasn't ideal before
We gotta think about how many suggs we want flowing into the dev server
Oh, rover, we did ping the guy w the explosion proof block suggestion
Nope, doesn't look like it
If you did, the pinger deleted their message
they had a bunch of other mods going on w calamity in their reasoning which made it not really solid since it’s basically asking for calamity to balance around other mods
Doesn't really matter if NeoBot wasn't there to see it
They haven't messaged in this channel since the 16th
I will agree that was a weak point in there sugg
I thought I pinged then ahh
and I also would've liked them to add a bit about lore/story-based emphasis
i.e. Auric Ore the super god-material shouldn't be blown up with a common bomb
i did ping them tho
Show
Ah, you right
I got the wrong guy
... considering the suggestion doesn't exist anymore, s'hard to see who made it
ah
dw about it lol
Is the star req being raised?
my memory is not very good either so it’s not exactly the best for discussing things @A@
i feel like 25% is a good number to go for
bump to 150?
155 sounds fine to me
so
155 would be 30.8%
165 would be 22.0%
Of course these values won't be perfectly statistical all the time
right
but i think its a decent estimate for the first month of revamped sugg system
Yeah
2 weeks sample size, started after about 2 weeks of the new system existing, so it's worn in a bit
160 would be the best number if we want something close to 1/4
yep, i think its fairly reasonable
if its too low/high we can rediscuss it next month with new values, but i think its alright for now
I mean, the ratio of approved suggs to non-approved suggs is fairly high, sure
but given the number of suggs that don't get sent to voting at all, I don't think that actually indicates a change in the metrics
how does it compare to the number of suggs that didn't get the ! removed in the last system
stars can now only be applied to suggs that are actually valid in the grand scheme of things
and generally the suggs that come from posting to voting are improved upon and made better
so naturally more people vote for them
Atleast it keeps the low iq suggs out of voting
thats argueably the best part about this system
ye, that was the motivation
Part of it anyway
ok so after yersterday, i did some research and the shifting sands is so OP
if you stack enough of the things on it gets to 3000000 dps
sounds more like a bug and not a sugg
nah it OP
its not a bug
you are supposed to be able to stack the attacks
its an upgraded magic missile
yes I just looked on the wiki
looks like it just needs a cap
its an exploit?
i thought that was how you use the wep
it could be moved up progression
its post plant
I don't think it's that intentionally broken
actually I think it'd just be an oversight
which is to be reported in the bugs chat
I got the words mixed up
ehhh
I said oversight
I think you could suggest it here
the oversight being the cap
so suggest it?
I can argue for it being an oversight and that it should just be in the bugs chat
like I don't see why it'd need 120 votes just for adding a cap
actually it does have a cap
and it caps at like 20k dps I think?
its cap is 40
@glass sentinel what mod version are you on
because there is no way it can reach what you said
bruh
its peak is 20k
yes
at least without any gear
what about with gear?
no idea
but as a post plant weapon reaching 20k dps is kinda.,,..,
go ahead with the sugg
sandstone, im checking now
yea it seems to cap at 20000
i will try with post plant stuff
gato, you can stack the proectiles
like dont hit anything
i just reached 60k
post plant gear
gato, you can stack the proectiles
what do you think I did
just look at the DPS meter
watch it from start to finish
i mean without hitting the thing
oh sorry
didnt see the very start
yea, i got that
and with post plant gear its 60k
test it against a bunch of bosses
ok
since super dummy tests are pretty shit
calclone is on the same tier as plantera
go up to golem and maybe ml
wow
it shreds levi
ok
golem
WTF
golem was annihalted
even without stacking them it shreds golem
tell me this is with only calamity gear
yea it is
only
post plant
6 slots
ok so it does really well against ML
im not like doing nothing but stacking as im endgame
does it die at provi or just
but actually playing properly
ok so it does really really well against ML
profaned guardian time
ok really well against profaned
i will test like last prism against them
I think it's kinda proof that it needs to be nerfed if it can carry you to at least ML
so it does slightly worse than last prism
last prism against guardian is like 4k ish
and this can get to 3.5k
ML I guess?
obs?
obs.
ahhh
make sure all your gear is from clam
and your inventory too
petition to rename shifting sands to 'winning Hardmode'
i will take a gif of it as i cant really record
and im sortta busu
and photo og gear
on second thoughts its not that good against ML, but can still deal tons of dmg
this good?
whats the average levi and siren fight time?
coz i got 2mins
um can i make the sugg now?
i have a siren and levi time
go ahead
awseome,thanks guys
@hidden marsh you need a title for the suggestion
definitely would be a big implementation
Thats up for the devs to decide, I cant give intros to specific weapons/items it will create
just because it doesn't have an ore isn't really a good reason to give it an ore
hallowed ore is already planned iirc 
like why isn't there ocean ore? or cloud ore?
Ocean ore is basically abyssal ore
exodium clusters
no I'm talking about the ocean
not the sulph seas or abyss
and exodium is planetoids
Abyss is basically the added ocean in the biome ore
.........
is my suggestion alright, no mistakes or rule violations
i just wanna make sure there wasnt something i skipped over 
josh your sugg is fine iirc
might be a bluecheck though
bluecheck?
wh- but hallowed bars dropping from mechs does make sense
they're made of that stuff
what does the blue check indicate
hallowed stuff is yellowish, mechs are grey
what makes you think that the mechs are really made of hallowed bars?
it's white-grayish with a slight yellow tint
why wouldn't they be? they drop these bars for a reason
it's like DoG dropping cosmilite
(well, he's not MADE of it, but still)
yeah, see? gray with a yellow tint
it's dark gray
ive always thought of hallowed bars as electrum
but still, it doesn't have to be an identical color to mean they're made of it
again, look at cosmilite

any reason as to why it being said from december makes what fab said invalid
still like 5 months
DoG's armor is gray, but cosmilite (which afaik is literally scraps of his armor) is blue-pink
theyve added major shit and probably forgot to do that
DoG is different
They can easily just change the sprite of hallow bars
stop complaining about the sprite
theres rules against that in suggestions
nobody is complaining about sprites tho?
the point is that hallowed bars don;t look like they come from the mech bosses
also asking for sprite change is fine as long as it's not "sprite is ugly"
They dont need to add another ore, they can change the sprite to what the mech bosses look like
if the reason is "make it more in-theme with where it is/comes from" it's fine
calamity doesn't change any vanilla sprite iirc
Then why are they saying that vanillia stuff doesnt look like to what vanillia mobs drop
if they dont do vanillia changes
because hallowed bars don't look like they drop from the mech bosses
since they're piss yellow and steel
whereas mech bosses are light gray
If theyre arguing about the hallow bar sprite just change the sprite
why does it matter so much
no need to add another ore
there's a difference between changing what exists and adding new things
“grr color scheme no match i cant play this anymore”
^ bruh
also for some weird reason calamity kinda cuts off from vanilla, as in it barely does any changes to it
ALSO HALLOW BIOME ORE DOESNT EVEN TAKE PLACE DURING MECH BOSSES, i said they should add it after wall of flesh defeat
the point is that hallowed bars dropping from mech bosses doesn't make too much sense
also there is planned content to add hallowed ore already from what YuH sent
why hallowed ore doesn't exist is beyond me
unless it's just a sprite incosistency
its because hallow bars are a thing after defeat of mech bosses
unless they cost 1 soul and some ore to make multiple bars at once then thats just wayyy to expensive
also about newest sugg. more post-ml ranger bullets. i enjoy 👍
much needed imo
should also include arrows
life steal arrows be op
just dont make the arrows lifesteal
i mean that works too
make it like spectre armor and mask 
but thats not really the point of my sugg
im talking to josh lol
oh lol
wait demik don't you mean bloodflare
or is it a different bullet type
,./,/,/
just ignore whatever I'm saying brbrbr
yeah claret having exclusive bullets sort of confuses me ish
can you add a reason as to why we need this though
because what your sugg says is just that it'd be good
what does that have to do with anything
i cant even give you specific item suggestions
i cant make my argument even better
because i cant make specific item suggestions
then don't make SISs and make your sugg have a reason
there is a reason tho
it's not a good reason
its still a reason
the whole reason from your sugg is that there isn't an ore to the hallow and that it'd be good
but can you at least explain why it'd be good
also YuH brought up that it's already planned
4 times to kill prov?
exactly how much geodes does a single set of tarragon armor take again?
36
I thought you only need to kill her twice
you only need to kill her twice
i said maximum
are they trying to craft like all 5 helmets?
meaning if you got the least amount of geode from the bags
It requires 33 Uelibloom Bars and 36 Divine Geodes to make a set utilizing one headpiece
why would you craft all 5 helmets at that point of the game
which is 10 in normal mode and 15 in rev+
anyway
so it would be 4 in normal and 3 in rev+
you need to kill her at least 3 times then
then what's this 4-6?
not to mention some post prov weapons shred providence
i changed it to 4-5
so the frming becomes a breeze
and if she dropped 10 four times in a row, that is some terrible luck
and actually quite fun
the 4-5 is for the armor and the weapons
you didn't specify that
i did
Besides you need to kill at least all 3 mech bosses or one 3 times to craft all the hallow armor
although I don't disagree with the suggestion
no one uses hallow armor though
but it could be worded better
tarragon is key for progression
"no one uses hallow armor" is not a valid argument lol
I've used hallowed armor
ive used hallow armor
you can make hallowed armor without having to kill all 3
chloro requires all 3 die
there is a big difference between grinding for armor that is generally skipped over and grinding for armor that is basically needed for progression
although I really don't see how it's difficult to refight providence when some of the new weapons shred her
unless you have like a terrible and cramped arena maybe
Besides if they did add hallow ore in the game it cant be after mech bosses, theres already another ore that spawns after killing mech bosses
they shred her but its still annoying and just seems pointless to have to refight her that much
how many times do you need to kill polterghast for stuff?
i dont know 
tbf im not sure which would be better, increasing drops or decreasing the amount in the recipe
Actually they should just make divine ore spawn in the hallow and ubeilbloom spawn in the jugnel
is that good?
divine ore will be "hallow" ore
uelibloom does spawn in the jungle tho
uelibloom alreadg spawns in the jungle
yea i know it already does
i said hallow ore or divine ore implying that it would spawn in hallow biome
while ulibloom spawns in thej ungle
that's not what you said at all but ok
add that reason to your sugg
yes but why
the semantics aren't important, what's important is that you have a suggestion you're struggling to find a reason to justify for adding, instead of doing it the other way around, ie finding a problem/shortcoming and creating a suggestion to fix that
Alternatively, instead of divine geodes spawning, "Divine ore" will spawn in the hallow after defeating providence, making providence not a need to kill twice for tarragon armor.
you should aim for "i want x to happen/change, what suggestion y would be added to make it happen" in your train of thought, not "i want x thing added, what reason y can i have to justify x's existence"
that's a better reason than "good"
giving two ores to provi just seems excessive
there doesnt need to be an ore for everything
again, didn't YuH already say it was planned?
if it's still planned for a hallowed ore then that'd make the sugg have a don't wouldn't it
I mean the ycould also do something where ore spawns after killing one of the 2 new bosses terraria adds
I dont know
Maybe ore spawning in after || Empress of Light. || in preperation for Duke Fishron? or Golem?
calamity isn't even on 1.4 so
yea im implying after 1.4
then make the sugg after it's on 1.4 iirc
thats not in the rules
there's no point to making a sugg that includes 1.4 content when the mod isn't even on 1.4
They literally could plan the sprite and location and contents of the ore
yeah but there's a specific rule against suggesting future content
technically 1.4 isnt future content anymore
it is
Maybe ore spawning in after || Empress of Light. || in preperation for Duke Fishron? or Golem?
that would be absolutely unncessary theres already enough ores
it will be
future content implys that you dont know what the future content is
no
we alread yknow the content
the name is just future
that's not how it works trail
just dont suggest 1.4 stuff okay
iirc
we know what 1.4 content is but like, just don't sugg 1.4 clam content until it comes out at least
literally just giving alternatives
if something isn't currently possible to add in a patch to the mod, don't suggest it
tbh the don'ts doc could use a little bit of updating for this specifically, atm it only mentions "future content" in the context of calamity ie yharnim and master mode suggestions
you could ping rover for that then ig
ask him if it needs changing or if it's fine as-is
ask him if we can suggest stuff 1.4
sandstone how do you survive like this everyday
@hollow shell what do you think about changing stuff in the don'ts doc to specifically include forbidding suggestions about 1.4 entirely? right now it only mentions 'future content' in the context of calamity and master mode suggestions
idk when rover is usually on but hopefully they see that
you should dm it
oh they're on right now lmao
this chat will likely suppress your msg
why do we have so many jungle ores
we have perenannial
and uilibloom
2 new jungle ores
yeah calamity likes the jungle
but to be fair, its one of the most interesting biomes late game
That happens when the main antagonist of your plot lives there
since underground is no longer a threat once you get to around post-plant
replace perenannial to hallow ore
Perennial can be found anywhere though
ur rig ht lol
its specifically designed for the jungle tho
its sprite looks like jungle shit
even still we have clorophyte which is in the main game but still
2 jungle ores
1 sprite looks like it should be in jungle but only spawns in stone & dirt
Tell me this shouldnt be in the jungle
the reason perennial isn’t jungle only is that it would just be chlorophyte 2
change the sprite so it doesnt look like it should be in the jungle
I honestly could see changing the sprite/theme of perennial
but don’t make it spawn only in the hallow, that would be annoying as hell
anything that looks green doesn't mean that it comes from the jungle
EVEN STILL YOU GAIN IT AFTER DEFEATING PLANTERA
aerilate looks nothing like hive mind would spawn
hive mind is corruption
and aerilite is fucking cloud islands
that makes no sense
aerialite is underground though,.,,./,./
It looks and is name is fucking cloud island shiyt
or sounds like it would be in cloud islands
it is indeed
why isnt aerilite in clouds and why is it spawned after killing hive mind when they have no corrolation
oh no mild game mechanic/logic dissonance, kind of happens all the time, you still don't have a reason for your hallowed ore to exist
i gave an alternative a while ago
that has a reason
and were not even talking about that anymroe
there's none in the suggestion itself outside of "the hallow biome has no ore"
Alternatively, instead of divine geodes spawning, "Divine ore" will spawn in the hallow after defeating providence, making providence not a need to kill twice for tarragon armor.
2 suggs in one sugg is pretty ehhh
2 suggs in one is a bad idea
Anything 1.4 related should fall under the Future Content Don't
I could add an example thing or further elaboration that this includes 1.4 content
we all know whips are going to be a thing in calamity anyways
that'd be nice yes
they probably are
what do whips have to do with anything tho..,.//,
whips are 1.4
yeah, right now it only mentions yharim so i could see how someone could see that only as future calamity content and not future vanilla/calamity interactions
but the devs probably have an idea of what flails they'll add, or whether they'll actually add any flails
||new flail mechanics trail||
you are correct
Well I mean you can suggest adding a flail somewhere or for some reason
but ya can't name it or describe its function, etc
also what about a sugg don't about clam diffs being on MM
because I don't see anything like that on the doc
rover add hallow ore
what is MM
reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
That is already a Don't, Sandstone
what
are you following the conversation at all my man
you're aware you can't just go "hey rover uhhhhhhhhhhhhhhhhhhh add hallow ore iirc", right
You can talk about future content of course, trail
i mean its already planned 5 months ago
You can't write suggestions about future content though
Nah
because it's a don't
its a dont doesnt provide a reason
it does
We already have a lot of plans for upcoming stuff
Suggestions about them are very unlikely to be implemented
no it doenst
since it's a don't
Hey you cant do drugs its a dont
doing drugs is not on the don'ts doc
You shouldve posted a reason then instea of saying its a dont
he did post the reason
also rover for the MM thing, I think it was just a case of docs not liking ctrl + f a lot
brbrbr
Im illiterate
so are half the people who make suggestions, join the club
its not my fault for wanting it in the game even when i skimmed through the suggestions and even referred to it in my suggestion
Can we not bash people like that?
you should always read the Don'ts before you make a suggestion
brunga
you can say that you've read the rules then break the rules and say that you didn't
His sugg doesn’t break any rules
Make a hallow biome ore that starts to spawn after the defeat of Wall of Flesh, I cant tell you what this ore will craft into due because of suggestion rules but the hallow biome
can you read
please
yes I can
thank you
can you stop insulting people
but SISs aren't the whole reason for why your sugg can't have a reason
I would have to find a point in the game where ore is needed
actually I think you can just remove that whole part from the sugg since it just kinda looks like filler
yeah that's a good start to a suggestion, finding a shortcoming that you think should be changed
The devs should be responsible for finding where the ore shoulod be placed
yes but you can add why you want this added
which the second half does
but the first half doesn't
The Divine Geode generation thing seems reasonable yeah
I'm thinking you could change that to be your sugg's full focus
atm the only reasoning prior to the Divine Geode bit is just that you think it'd be "good" for the Hallow to have its own ore
every main biome in the game has ore except the hallow biome
i think the misunderstanding here is that an ore suggestion by itself wouldn't break the sis rule, because it's fairly vague as to what it can do as is, suggesting what it can be crafted into would break that
the issue wouldn't be the ore would be breaking the rule (because it doesn't if i'm right)
if you could find a place to put this ore that would be a reasonable area/progression point to have this ore and a reason for why that area/progression point NEEDS an ore, you'd have a suggestion
ez Hallow Biome Ore
instead of divine geodes spawning, "Divine ore" will spawn in the hallow after defeating providence, making providence not a need to kill twice for tarragon armor.
fixed
Honestly it doesn't even need a rename
Just make it gemstone
only thing I can think of that this sugg would break would be what YuH brought up earlier
Imo prov spawning two different ores is kinda meh
only counter argument is that 2 ores is too excessive
which is that hallowed ore is planned
Something something "Make Divine Geodes generate in the Hallow as a block after defeating Providence.
That way the Hallow has its own ore (which it lacks in comparison to all other biomes) and Providence does not need to be farmed in order to craft all Divine Geode items"
Providence is weird because you don't get weapons that much better to make her significantly easier the second time around
Imo
Why providence though is my question
Every other major pml bossbar od needs to be fought more than once for gear
Well 'why Providence' is because of the dual purpose it'd serve
in giving Hallow its own ore
Galactus blade and tarragon throwing darts tear her a new ass iirc
that doesnt make her significantly easier
On rev it's not that bad but on death providence is a serious pain in the ass
It sucks to fight her twice
ye rev to death is a big difficulty jump for provi
instead of divine geodes spawning, "Divine ore" will spawn in the hallow after defeating providence, making providence not a need to kill twice for all of Providences items that are used to create items in the future while providing the hallow with ore while adding ore/ a block to the hallow. The hallows only primarily function is to farm for holy arrows, souls of light and the rod of discord and the mimic while every other biome already has a use.
Bar phm, what do world evils have that hallowed doesn't?
crimtane/demonite
It is far easier to grow those in pots
which are kinda stank
Crimtane and demonite are really boss drops
I'm saying hallow doesn't have a unique herb like deathweed
Natural spawns are like irrelevant
why
does it matter what comes first>
Yeah the natural spawns are completely negligible
My point is that world evils aren't that much better than hallow
Also crimtane and demonite aren't limited to evils
crimtane and demonite are a staple in the games progression
actually nvm it does.,.,,.,.,./,
||it does in 1.4 byeah||
while you can skip the hallow entirely with other classes
if youre not ranger you can skip the hallow
daedulus storm bow op
But crimtane and demonite really are just boss drops
Not exactly tied to world gen
And world evil relevance in hardmode is basically the same as hallow
we cant even talk about 1.4 stuff in our suggestions
You need souls of light, pixie dust, crystal shards, prismite, rod of discord
That's a decent amount of things to gather
we can mention 1.4 shit in suggestions
Hm
why cant i talk about ||empress of light|| spawning ore after then
Your sugg definitely can't pertain to 1.4 content
directly
it's just that suggesting shit relating to 1.4 can be a bad idea cause the devs already have plans for 1.4
but I'm unsure to the extent where you can mention it
why have a rule against it if you dont know the extent
because we know some extent to where it's a don't
give me an example
just not all of it
Your sugg definitely cannot be "||Make Empress of Light generate a Hallowed Ore in the Hallow when killed||"
That's definite Don't territory
That is, currently.
Once Calamity gets compatibility with 1.4, and if we don't touch ||Empress of Light|| that much I guess,
then you could suggest it
at the moment, it would be best to avoid mentioning it
Just stick with Providence
are you implying that you arent touching ||empress of light||
no
nah I'm just saying "if"
we don't know how much 1.4 clam will touch ||EoL|| until 1.4 clam exists
i mean
||but one thing is known and that is that the insignia is getting nerfed hard||
i would like to see calamity doing something other than adding a new boss to the hallow
and items that pretain to the hallow
||Insignia is absolutely gonna get nerfed into the floor||
Buff?

perish.
epic
will ||terraria spark || get revamped to upgrade the angels treads
thats what im wondering
thing is making suggestions based around 1.4's major new additions is kind of pointless because most of those additions are surely going to be considered at some point between now and clam's 1.4 release
your suggestion could consider some of 1.4's smaller additions like ||tons of evil ore being added on worldgen compared to 1.3.5|| without going into the "stuff that's already considered" territroy, and of course doing that you have to assume what is and isn't being worked on, which brings us back to the issue of it being a mostly pointless effort in the first place
I don't see why not

(Ben is often sarcastic)
i dont thing the ||insignia will get nerfed|| i think it will get changeds
changed
or revamped
||i'm pretty sure it will be nerfed||
nah it wont itll get changed to something else
||maybe not directly, but i doubt the devs will just leave it as funnyy infinite flight||
how do you know?
||it is most definitly getting nerfed||
im not saying they leave it
im saying theyll change it\
not nerfed but changed into something else
brbbr
again, how do you know?
pretty sure fab's talked about it in gentalk
I hope calamity doesnt mess with journey mode that much
@coral zodiac suggestions regarding master mode are no
Why's that?
check the pinned doc
Read the don'ts doc
Also spoilers bruh
Damn, I'm sorry
the lorde is back
No.
No. Keep that thing in 2018 
I mean if you really want it you can prolly get an older version but it's masochism at this point
Also what does Lorde have to do with sugg disc
Funny, laughed
it sure was a funny joke
can't agree on the damage part since plantation already does a ton of damage alone when the player's under 50% hp
and it's meant to be more of a support summon than anything, so speed isn't exactly an issue when the damage is already fat
But, okay
Um
Every summon weapon is a weapon
It is isn't a support
Because it's doesn't give you defense, or DR, or lifesteal
Or something like that
It's just a weapon
Then, why it is not useful like calamitas trio?
Only one summoned trio already does more damage
no?
What?
1 plantation is supposed to be better than 1 vigil
I'll try to show it on my world
Wait since when does plantation only take up one slot?
Oh ok makes sense
non-enraged mini
entropy
enraged mini
mini was mythical
vigil was stock
it was plantera
on golem it's just a joke
because of his speed
plantera just can't hit him normally
and that's because of the speed
I mean. Plantation staff already moves pretty fast tbh.
Also I’m not exactly sure what you’re trying to prove with those numbers. If it’s dps meter, then testing it on a training dummy is 
Also, like Brav said, Plantation staff is a support to the other things your summons are doing. And it’s doing considerably more dps than Entropy’s Vigil when enraged.
what's the proposed solution exactly
just make it go away after 2 hits instead of 1?
Make it independent from lifedraining effect in not filled with water places in Abyss(for example, when you mine ore or tenebris that's maintained above you and have an abyss gravel or voidstone blocks above it) and make it disappear after 2 hits
ok so the bloodfire bullet thing definitely makes sense
i've never quite understood why there are no post prov bullets
but there would have to be alot of balance
because even a 1hp lifesteal per bullet on something like the sdfmg would give crazy regen
and more important, why the hell does the ore need to be Hallow-exclusive
the guy said last night that he thought it was weird that the hallow didn't have any specific ores and thats why he made the sugg
it was originally just "add a hallow-only ore in hardmode" but he changed it to post provi to make a bit more sese
a good few biomes don't have any specific ores
yeah i agree that it's not needed
just wanted to give the guy's explanation
so he doesn't go on a rant like last night
it's really not needed
||especially now that Queen Jell-O and Empress of Thighs exist||
yeah
has anyone made a suggestion to make the a setting for the calamity health bar only show for minibosses when used with the Yet Another Boss Health Bar?
You could just disable them tbh
I think it's too much work for something so little especially since the problem will likely be solved once 1.4 comes to modded
Do you have kill times at least @sleek turret
Yes
Just circle around him, take caution of the mines, and kill him with Solar Eruption. Like you can get a lot of Buffs and kill him to easy.
Not joking I'm pretty sure a wooden bow with jester arrows is viable
Bruh you can kill deus with anything that pierces
No that was only while his resists were broken
oh no
Jester Arrows have Infinite Piercing
deus is already ultra-mobility shit
Wait so did deus get fixed recently?
like shadowdrop staff isn't viable for it anymore
that hard to kill
the latest update fixed resists
^
Wait so
make sure you're not basing claims on outdated evidence
@sleek turret what mod version are you on
also I never knew that his resists got fixed,.,..,
The last time i played was 20 days before Journey's end droped it
That’s not a version number 
resists were fixed like 6 days before journey's end drop
therefore, your tests are invalid
they were outdated
I see
uh you need a reason
And also it's literally a don't
@compact walrus you need a reason
So should i delet that?
probably since it's also a don't from what others have said ig
Ok
I edited that... Its another suggestion
so does [[Ancient God Slayer armor]] just get a pass because it's funny nostalgia armor or like what

Is it "allowed"?
seems fine to me
I mean the new suggestion
new sug is ehhh
because there's a mod for that
and removing dust from projectiles is just kinda
broken
,..,,.,..,
since some projectiles are dust iirc
"anti lag mod" cant remove/deacrese some specific things that lag the game
the anti lag mod does exactly what your sugg is asking for
if it doesn't fix the performance then it's not dust
Delet post time, again...
pretty sure if terrarias performance is that bad you'd need to upgrade your pc
ancient godslayer gets a pass because devs are evil people and bypass the rules
I see
you need ban?
read the don'ts doc iirc
does iirc mean something different than i thought? because i thought it meant if I remember correctly
it does mean if i recall correctly
To this day I still do not understand where and why Thomas has a server full of emotes about every item in Terraria
damn nobody likes divine geodes lol
well I mean I'm not exactly a fan of being forced to fight a boss I don't necessarily enjoy multiple times in a row to receive the full reward for beating them either
so like

journey mode would fix that
but you have to fight her multiple times to get the elysian aegis and wings anyways
and if you want weapons from her
the geodes just sort of come with it
you don't always use weapons from her, like if you're summoner
but the other classes have weapons for her
You could get dragonblood disgorger first
but thats bloodstone innit? that's post provi
not sure about other classes, but when i was playing ranged the telluric gaze wasn't that good and the blissful bombadier didn't seem to be that good either. The big reason to defeat her is just for the geodes
and for the elysian accessories
yes





