#suggestions-discussion
1 messages · Page 899 of 1
yes they are
in terraria, the term crowd control refers to being able to deal with a large number of ennemies
not necessarily hindering their movement
And again even if they were more crowd control in the way you mean it in calamity, it would just make other aspects of gameplay less interesting
from the start of the game Summoner always has access to piercing summons
said summons are pretty good at generally bullying enemies around, even in vanilla, cause they excel at hitting multiple enemies at once
i mean, Summoner is literally the afk class
summoner is very good at crowd control
Well we'll see if it stays true in 1.4 but yeah
knockback is a form of cc and summoner can chain that
"whole real day"
I don't think it should take you that long to farm 15 chunks and 6 mushrooms
MOAB exists
And if you are asking for earlier i don't think it will happen, you need to have a tradeoff, you can't just have all the accs combined right at the start
eg: bloody worm scarf
also Calcium Potions exist
Yeah
It's not exactly the same tier but yeah
nevermind i'm dumb
Thought there was bones in the recipe
pog reasoning
it just doesn't rain more often in rev lmao
it does in death im pretty sure, but definitely not rev
bringing up a sort of outdated sugg, but what is that provi sugg
thats alot of changes for one sugg
and i doubt most people would agree with most of them, so it would never get through
buffing Provi 
they require the buff to work?/?
the orbs and stuff?
yeah pretty sure
the wiki says so
and that was what i saw in game
I don't see any check for the buff
btw @dawn bobcat your numbering's a lil messed up
huh
Prov's cocoon phases are already slated for changes but like
not that soon I guess
so your sugg might be fine
i didn't know they were when i wrote it, you're the 3rd person to tell me this lol
fixed the numbering
aight
You could save the sugg somewhere else and repost it once the changes arrive
but, don't need to if you don't want to
@south flint calamity isn't on 1.4
also name conflicts don't exist iirc if the IDs don't conflict
Also spoilers.
hm?
also future content is a don't
purging
Ty Merkalto
^
BoB is already considered the best mobility item pre-hm, why does it need more?
I'm just yoinking from earlier chat
(well, boots exist but those are funky)
@worn salmon it probably rains all the time because of the acid rain event
@ashen warren future content suggs are already a don't
I’ve seen worse
yea
and use the torrential tear
i didnt know that at first
and it was raining for 3 days straight
3 days of lightning every 2 seconds 😦
also caustic tear stops the acid rain as well
ah
like I'd agree with the sugg if there weren't already a way to stop rain from happening
there is a way, but it's late into prehardmore
problem with that is it's not needed as much at that stage of the game
iirc broken water filter stops acid rain from happening too
which in turn can stop random rains
it doesn't, it'll only stop the perma rain
I'm perfectly fine with that Prov sugg
yee, sounds fine to me
only thing is, i think the bit about bosses in general throws it off because its unrelated to the actual title and suggestion
Tbh I think most endgame bosses could have something more in the visual department
do you mind giving me an example?
ik custom death animations have been suggested, but they're a no-no because of the insane amount of work required, iirc
It a bit droning for almost every boss to have almost the same kind of summon tbh
I don’t want every boss to have some kind of unique summon (because then it’d just face a similar issue) but it’s especially jarring when you have these endgame bosses (who are notable to very powerful both story/gameplay wise) having the same summon scenario as everyone else
Generic boss roar since the game released + boss spawns in with music and starts attacking
I think the other things that bother me about the endgame bosses are the ones that change the bg
prov, doggo, yharon, scal, levi, and pbg change the background iirc
It feels jarring when the bg just changes instantly instead of something more
Gradual tbh
that aren't vanilla
Yeah ik
But i feel like there should be some kind of transition for the bg
Instead of “Hey the sky’s piss now”
which the flashy thingy would help with, i can see that
Like (incoming Terraria 1.4 spoiler because the new boss has an example I want)
||Empress of Light’s spawning anim could be used for Prov, especially considering the holy/godly vibe she has going on with her||
||DoG kite||
||eidolon wyrm bestiary entry
||
||why dog kite when Atlas golf club...||
||TITAN ARM DOUBLES AS A GOLF CLUB||
lore server ||bestiary|| contests intensify
we do have plans for the ||bestiary||
just steal it from us or ask someone
seriously tho, how is ||bestiary|| gonna work with stuff like thicc wyrm
because vanilla has the dungeon guardian ||unlock when you talk to clothier|| im pretty sure
if you rod in the abyss, the entry is filled 
makes sense i guess
how come so many suggestions are just boring or inconsequential
did i spell that right
yes
i win
and that’s not really the case?
a lot of suggestions are simple requests, because asking for some big new thing isn’t really going to help the devs out because in the end, it’s what they want to do, not what you want them to do
sometimes they’re stuff like “hey, we noticed that maybe you guys have been neglecting this part of the game”, or even stuff like “hey, why isn’t this thing in?” often a way to point out any oversights
tons of smaller changes aren’t necessarily inconsequential
I understand that, but there's a few on the posting channel at least that are nothing more than "add some slight visual flare" or "reduce minimal amounts of grinding that can be counteracted anyway through use of battle potions, water candles, etc."
The way I see it, a lot of suggestions should be related to balance or consistency
but there's a lot that aren't
check #suggestions-voting for the ones that have been pushed through
also because balance suggestions need strong support
they take a bit more effort to carry out which can dissuade people, mostly because the expectation for balance suggestions is to explain thoroughly why
balance suggestions suck because barely anyone knows how to do them correctly
https://discordapp.com/channels/225030931008847874/263382359397761025/710886671675293870
I mean, with stuff like this
why
it's not difficult to press the directional keys twice quickly
eh, it’s not gonna meet the threshold
that was discussed but remember—mediocre suggestions make it through because it meets the quality requirements
well, some people could have some sort of handicap relating to tapping things really fast
moving your hands precisely, and all that
I know that means you really shouldn't be playing this type of game, but like
just ignoring groups of people isn't a good strat for accumulating a playerbase
https://discordapp.com/channels/225030931008847874/263382359397761025/710761831425376291
I don't even understand what stuff like this is supposed to even mean
quality of life is fine, but it shouldn't be to a point where the game plays itself
basically asking for integrated lore
a codex ingame
that is the worst sugg i've ever seen in my life
do you know how difficult that'd be to program?
and how useless it'd be?
It is
I remember seeing thomas struggle for over a week on a UI
thomas died trying to implement funnyy yoyo tricks for i think a couple months, managed to implement one of them and then gave up and decided to save the trick system for later
@somber apex calamity isn't even on 1.4 and future content is a don't
read the don'ts doc
my bad
im gonna remove that then
can confirm that custom UI is beyond retarded
'twas the main reason I eventually scrapped EE yo-yo trick system
it was the biggest fucking pain to work with
yeah
hey is it alright to "promote" your suggestion to get more votes?
No it isn’t
it’s not suggested to do, no
it's annoying
Hm, alright, I voted on a suggestion to have a channels pecifically for promoting so I wasn't sure
advert channel bh
Future content in this way is a don’t.
@ashen lark future content suggs are a don't also 1.4 calamity doesn't exist
dessert 🍰
you’ve been making a lot of suggestions with this rule being broken, please be more mindful of it @ashen lark
Wdym future content? 1.4 is out?
Vanilla 1.4 is out
future content for calamity
eg how things could be in the future
(The document does a pretty good job at explaining this.)
Tml 1.4 doesn't exist even
I'm still confused
mods on 1.4 is not out
Read the don’t document.
@void kelp do I need to wait for tmod loader 1.4?
yes
Ok
and most likely for calamity to be remade into 1.4 compatible
It's not gonna be remade it's just gonna be ported
and even then you’re suggesting for large-scale content
which is a don’t in the same way a suggestion how a bossfight goes is
I’m gonna be deleting the suggestion
oh nvm it’s already been deleted
Yeah deleted it
Remember to read the don'ts though
anybody have any idea about the progress of Yharim lol, IK he's been in development for like 2 years but do you think its going to be another 2 years XD on a side note, anybody know if the devs plan to implement the "mountain" region aka home of calamity + area where statis went (also a lore thing so not exactly sure where to put this)
what
wym?
you specifically want worldgen
also, you basically wrote a paragraph long run-on sentence
I'm asking what, because both of what you said in that doesn't make sense to me
That sentence is so long that my English teacher would immediately give it an F

Where are your periods, man
let’s not insult other people’s writing
spider lol true sorry bout that not doing too hot in english ngl
however we can criticize it and say that you need to place your ideas in a more readable format
ok but can you explain what you mean
he wants worldgen
but ill try to clarify for sand
Something about adding the mountain where Statis hid as a biome
specifically, worldgen that would be the mountains statis his in and the mountains calamitas’s family is form
**from
He was also just asking if there's any progress on Yharim
and the first half is just asking about yharim development
^ what spider said
“Planned” does not always = “In development”
We haven’t been focusing on developing him, and won’t be until some time after Draedon is done, as he’s still relatively far in the development plan.
yharim is coming at some point probably
uh why exactly are you asking here
Who knows
probably wants to suggest “this is how I want the bossfight to go” 
lol ig i didn't really know where else to ask
nah i have no idea for how the boss fight would work
We get people misinterpreting #suggestions-discussion almost every week
keep it that way then iirc
If we did want to we'd have to consider where it'd go
And if the player can pass through it without contracting a hemorrhage while doing so so they can just reach the other side of the world
true
a possible but maybe outlandish idea would be on the non-sulpheric sea side to extend the sea a bit and then start a new landmass which could be the mountain
Nope
lol
oh they did?
Planetoids
planetiods yeah
oh,,,,
was gonna ask if it was those
didn't it basically make calamity incompatable with like
everything
Almost
OH that would make a bunch of sense
Somehow my toaster of a laptop managed to make it work
Yes
Pro tip: Devs have the Dev role
oh so you just got a bunch of experience XD
its just the way you worded it sounded like you tried to implement the extension of the sea
br if knowledge dictated what status you had YuH would own the mod
you could just do ctrl + f then search YuH
just did
but ya i do see why mountain region would be hard to implement, another idea would be to have it in the snow biome but then it'd interfere with movement.
best plan of action would probably just have the biome stay in lore
@dawn bobcat are you talking about normal dummies or super dummies
if super then just despawn them
both
also if you really don't want them to just deal damage like that just enable them for the bossfights or when you're not at your base
also super dummies should be the only thing that they can target
yeah but thats annoying :c
sounds like a bug
im gonna die
you can just like
no it shouldn't be a bug. it's just contact damage
but considering they're large it happens
that's not targetting though
targeting would be charging and firing
just despawn the elementals or remove the dummies
did i use targeting as wording
yes
the solution to this would be to remove the dummies
that’s an issue that’s easily solved
I know, there are some summons which aggro dummies
yeah but these aren't ones that do
er, just super dummies
no, normal dummies too
which ones, also #bugs-read-pins
summons shouldn't be targetting normal dummies iirc
also, I thought I fixed summons attacking normal dummies?
stuff like brimseekers shouldn't attack normal dummies anymore
oh shit I thought it was supposed to be the other way around
also yeah
the suggestion could uh
blame Dom for including normal dummies for some reason???
be easily solved which warrants deletion?
yeah, looks like you were on an older version
I deleted it myself- i was citing brimseeker but turns out that got patched
ah
(and also heart of the elements dammit ill live with it)
I suggest putting a mod that translates calamity into Spanish please!
They also suggested that you find a discord or a category for people who speak Spanish please! we also play the mod :(
I believe that would have to be an effort by fans for fans, unfortunately; the main development of the game is in English
I know a few people who speak English as a second language who are spanish speaking for their first language however
but people like me also play the mod and it's very good, but being a great mod we don't have much experience and we need help at least to put a category in Spanish so that we can understand more, since not only people who speak English do it they play
the most support you can get will be on the front of folks who understand both languages, sadly
I don't undertands
Un traduccion necesita serà unoficial; personas bilingues (en ingles y español) pueden crear la localizacion
there is a mod that translates a part of calamity
There is? Maybe they have a discord or other means to contact them
Ok
should revengeance mode require master mode to be on or should it only be for death mode?
The brother phase is wayy easier in most cases but ok
The hearts phases are probably the hardest parts of the fight, especially the 2nd one.
It really depends on your dps
Sepulcher would like to know "DPS's" location
If it's high enough you can kill the hearts before it's too hectic then it's pretty easy
Exoblade works pretty well
The sepulcher, the moons, the shit ton of projectiles from the sepulcher and SCal is a glorious clusterfuck of a final challenge.
I'm talking using the actual blade, not the projectiles
Mostly talking about the first one here
Forgot to mention
The first one is easy because the sepulcher usually spawns miles away, the 2nd one is the hardest part of the fight.
Hmm again it really depends, if you managed to save adrenaline or rage it goes pretty quickly, but yeah it is generally with the hardes parts(i personnally wouldn't necessarily say the hardest tho)
if your issue is that scal shouldn't have easy parts
sep1 is really not where your focus should be lol
brothers is free adren/revive cooldown
pot cd too
They made it a freebie when they changed the projectile the one on the right fires to not sway as much (or at all really)
if there was some sort of incentive to kill the brothers faster, it would help with that
Imagine brothers with a sepulcher
It still would prolly be pretty easy
i think the first 20 seconds of the fight can get a pass for being easier imo
Well i wouldn't say that cause you can still die (or at least get hurt really bad) on the start even when you pay attention if you get bad luck whereas dying on the brothers is
there's no incentive to move more than necessary in bh1, so a good amount of your "dodging" is standing in the spot you know has no danger
The most you have to do is fly a bit to dodge 2 darts
Same could be said about the brothers tbh
same should be said about brothers
it's possible to kill one of them without moving lol
And you have to actually think abt where to dodge to during p1
whereas brothers is just up and down
Slow as shit up and down
You are only susceptible to their primary attack for about 3 seconds.
And then you get 10 more of slight up and down movement from yourself while you get to fire away at the brothers
brothers is: afk until they reach you, fly up, they shoot brimdarts, dodge that, repeat step 2
it's a really weird part of the fight considering it's the easiest part but it's after the midway point
The difficulty of the brothers phase comes from not know what the fuck SCal is gonna fire the exact frame the last brother dies. 4 attempts on my death run were lost because of an instant shot from SCal.
she resumes her cycle from where she left off, so if you start brothers phase at an unfortunate point, you gotta be ready for that
same with bh's
it's not uncommon for me to start bh2 the nanosecond before she charges and get instantly murdered because i was too close to her when the bh ended
Well you really should be able to tank a hit as you should heal during the brothers instead of killing them right away
That healing is lost from the hit you just tanked anyway
instantly murdered was hyperbole
but returning to the actual sugg
i don't think it's a subject of debate that sep1 is a pretty easy section of the fight
Yes
i see it more as setup for sep2 really
one of the easiest aspects of the fight coming back for the hardest part of the fight
I see it more as the startup of the fight, where it really begins
Which explains why it's easy
It can be even easier if you get lucky with where SCal or the Sepulcher spawn
Sometimes they are 2 feet away, others the sepulcher doesnt even reach you
if you're using a weapon that excels at brimhearts like yharim's crystal or void vortex, it's pretty rare for sep1 to have any sort of impact
If the sepulcher gets in the middle of the box, they you have an actual problem. The box'll be flooded with darts and whatever else SCal is firing
scal does shoot slower while sep is alive, so all you need to dodge her until she starts doing brimblasts/charges is flying up
by the time she's doing brimblasts, sep really should be dead lol
Or in my case, the sep was given a raise and has incentive to do its job as a meatshield. 7 times she was charging and 5 hearts were still alive.
yikes
Wasnt as bad as my providence fights, but easily the closest struggle.
Sepulcher can be the most dangerous prick if you are unlucky with his spawns is the point I failed to make miserably
How about fightng a buffed/enraged providence during a solar eclipse
How's that as a suggestion?
Well you need reasoning
Yeah ik, i just wondered if it crossed any "don't"s. It's terribly formatted in that state.
Don't think it does (exept if it's too huge)
the providence flashbang suggestion got 120 stars
Oh god why
people want her to be even more like the Radiance have a dramatic entrance
Bruh how tf did i not realize they were similar
(weirdly enough Providence came first)
I really hope if that gets anywhere near the dev team it gets altered because the moon lord entrance flash is just ow fuck my eyes
I assume it doesn't show up if you have lighting on Retro/Trippy, like most screen effects
Oh does it do that for those effects too? I changed it to retro when fighting prov cause piss filter made things kinda hard to see
I do know that the Eternia Crystal's screen effects don't show up on Retro/Trippy, so I think it's safe to say the ML flash doesn't happen either
Oh ok thats good to know then
It's kinda sad tbh. I once made a suggestion to have an option to reduce weapon effects vecause some of them cause extreme lag and iirc it only got 80 stars
better performance?
Nope
providence go ping
Now that's the stuff!
Not a perfect correlation.
Your suggestion would actually be very time consuming and tedious to implement
while the Providence flash could be done in half an hour or less
btw is there any developement on adding a 🤷 emoji to suggestions that had mixed opinions from the devs?
Not really needed because that applies to basically all suggs that got sent over 2 days ago and have no 👍 or 🚫
The only other possibility is a mixed reaction
ah
To the guy that said make the sepulcher phase more memorable, maybe make Sepulcher something you have to kill after the hearts are destroyed.
sep is really meant as an obstacle instead of an enemy
wouldn't this cause a bunch of conflicts with other mods
@magic verge That sounds like a very big vanilla problem, and not a calamity one.
enemies spawning during bosses was also a vanilla problem
that's about the only thing I find disagreeable with this sugg
that's about the only thing I find disagreeable with this sugg
vanilla is not going to fix its problems
its not going to fix it because its not a problem
its a suggestion for a big mess, since when its gotta be a problem to be taken in to account
the monsters spawning during bossfights is a bit of an unfair comparison because it actually affects the whole game, not just a single tier of gear
^
the only problem would be mods involing cobalt melee helmet variants, for example
its also not a big mess,terraria is a game that focuses a lot on exploration,you cant win by just being on your spawn point
if you dont like mining you can get a mod like helpful npcs
is that a justification for pointless exploration? if its not fun and nobody does it, and everybody thinks its a pain, why are you even bothering justifying it?
I feel like this sugg would be much more disagreeable if calam was already on 1.4
The real reason early hardmode ores suck is because it interrupts the pattern of kill boss, get loot, craft new gear, repeat that calamity is based around.
||since the recall pots have an upgrade||
bruh. stop talking for everyone when you talk for yourself
except even on vanilla people rush to get the pickaxes
and given that "everybody" is just general concensus
obviously is not going to gather everybody
i didnt thought it would need explanation
Yes.
there are people that enjoy a lot exploring,its not my biggest source of fun from the game but its not the most boring part of the game either
most boring part of the game is mining IMO
in your opinion,in mine its fishing
if its a bore, and it can be fixed, dont try to justify that "its boring but not that boring" because almost everyone who played the game once will rush for the pickaxes, and calamity is not a mod you play without playing terraria and knowing the drill.
that would be a extremly small minority
calamity only adds better ways of mining
hell even a whole config option to make mining 75% faster
but this is mostly a vanilla issue
and it looks pretty high effort for something that's only around an hour of gameplay-ish
it cant be fixed because its not a problem,as i said if you dont like mining just get helpful npcs mod,almost everyone will rush to get the pickaxes because they need them to make the hardmode tier anvil and furnace,and for the armor too,its a point of the game that is neccesary to make it an actual exploration game
shit rates were also a vanilla problem that was given a partial solution in calamity because it fitted with the mod progression
i think a lot of the disdain for pre-boss hm mining is that it has all of the chores of pre-boss mining with none of the tension and satisfaction, the difference between a copper pickaxe and gold pickaxe isn't anywhere near as useful as cobalt > titanium, and you already have all of the movement you're going to need (except maybe wings) and all of the area already explored which means there's not as many tense moments that you get from plunging into unexplored caverns hunting for that last accessory/piece of ore and whatnot
another point is, I don't think this is something that calamity mod needs to address
it is a problem in a way of you having your playerbase not doing what you were supposed to do, which is , get cobalt, craft cobalt armor and weaponry, proceed to the next ore tier and repeat
“Vanilla problems=vanilla’s problem” is a point that’s been brought up in the past drvcx, and it’s because doing something like this takes away from the team working on other things like their mod, and not the problems of vanilla.
the things in vanilla that calamity addresses are things that are found unbalanced or extremely unfun
iirc
do you go doing armor of every single material available on pre hardmode? do you go wooden,cactus,copper,tin,iron,lead,silver,tungsten,gold,platinum and other pre hm armor sets on that order?
no, you dont, you are giving me the reason
im giving you the reason behind why people dont make cobalt armor
its not gonna be helpful if you can instantly get better materials
the thing is, you craft wooden armor because you cant craft platinum armor the very next second
I mean you can make plat armor really early on
if you could get platinum armor 4 minutes away from getting a cactus armor, nobody would craft a cactus armor
you just need a grav pot
and a fair chunk of luck
but you can craft mythril armor very after you craft the cobalt armor,which would result being a waste of cobalt
calamity adds planetoids that contain a lot of underground stuff
especially with spelunker and mining potions
and thats why nobody crafts cobalt armor, because why would you do so if 2 minutes from here you are going to delete it
why not make it actually useful
and make sense out of everything
i like the idea of making non-titanium/adamantite ore armors useable
||doesn't 1.4 buff the armors?||
the suggestion wants to make it so cobalt/mythril are actual viable armors compared to adamantine by making them on the same relative tier instead of 1>2>3
i think so?
||1.4 gives hallowed armor titanium's bonus and titanium gets a new bonus, not sure about pre tita/addy||
because its not supposed to be the best armor at that point of the game,its called progression,you cant just keep an armor forever because it was extremely good when you get it and its still extremely good after you progress,you need to get new stuff
i would assume you'd upgrade to hallowed after you beat the mech bosses with the gear
but there's no reason to make anything other than titanium/adamantite in calamity
although iirc calamity made so that pre titanium hardmode armor sets give mining buffs
the progression thing is only really viable in pre HM
I mean. hardmode ores really just exist to get you
A)Frost Armor if you’re Melee/Ranged
B)Forbidden if you’re anything else except maybe summoner.
it's not like you'll get rid of it once something new is available, something new is available the second you get cobalt
and that's because pre-hm and pre-boss progression aren't JUST the ores alone, but all of the accessories and movement options
while pre-boss hm is just ores and maybe a couple mimic drops
the only conflict i would see is that you would lose helms for other classes for a) vanity b) other mod recipies, but you can easily fix that problem keeping the other helmets as some kind of ancient vanity variety
there isn't really much to do during the pre-boss hm phase while mining except mining, you aren't on the lookout for much else
that's a bit reductive but still true to a degree
wdym lose helms?
read the sugg koichi
yes ik,but i dont know if i forgot what he said or im just dumb but i dont think i saw losing helms? hold on lemme re read it
if you could craft them as vanity options, you could still have them for vanity and other mods could use them as recipies
the helmets specialize each armor into mage/melee/ranger
Personally, I also dislike it because calamity barely removes it’s own content as is, let alone removing vanilla content.
there wouldn't be different helmets because cobalt would exclusively be ranged as an example
you can wear them as vanity even if they can be used as non vanity
it wouldnt actually remove anything, in fact it would made things that are not usable in vanilla more viable
how so?
I mean.
wdym how so
talking about the actual sugg, the first chunk is kinda bloated imo
Why would you not just use frost armor or forbidden.
"why would you give vanilla armor purposes"
as for why would you use vanilla armor over frost or forbidden, they are from different classes
that's kinda the point of the suggestion?
so i dont see how that overlaps
Frost Armor is for both Ranged and Melee, and has better armor, so most people would just use that.
thats just the same as i said before,you dont go making armor of every single tier just because people dont use them
imagine copper,iron, silver and gold progression, but instead you need to make a copper pickaxe for iron, a iron pickaxe for silver , and a silver pickaxe for gold
thats the current state of hm ores
thats a good point
but still,we are talking about armor sets,even if what you said is related and is really important imo is still just exploration part of the game,it is very annoying that you need to go back every time you need to get the next tier ore tho
agreeing with a part of it,but not completely because its just how the game works even if its annoying
but he has a point
im just saying that needing a new pick for next tier ore is annoying which is agreeing with the sugg but i dont think it would be good,because its just annoying to do
and about that "its exploration, its a part of the game". it will just be a part of the game literally the first time you play the game, that you actually craft a mithril sword or whatever because you dont know better. the very moment you know how they work, you are going to rush for the pickaxes, and dont forget we are applying changes in the calamity mod. i dont think its a good point of priorisation of that 4% of the playerbase that somehow plays calamity without having played terraria first over the 96% that are left
“Priorisation”
Imma assume you meant exploration?
prioritize i mean
i think he meant prioritize or
yeah
well imo now that i think about it the hm pre boss ores are fine as they are,except maybe for cobalt since you dont need it to craft a crafting station unlike mythril and titanium
Well. I mean, that still leaves the problem of why calamity cares
This is a vanilla problem, with a very minor effect. Like you said yourself, it only really affects the 4% of people who craft gear out of non titanium/adamantite ore, and even then it doesn’t effect them too much and we shouldn’t balance around that. Doing this, balancing and redoing all three hardmode pre-boss ores to be focused on mage or melee or ranged is a big time consuming thing and would likely cause problems with the ranged and melee weapons at each tier. It’s something that would take a lot of time to consider, just for a vanilla problem fix.
what no, you missread my point
that problem doesnt affect the 4%, it affects the other 96% that DONT make armors out of other ores
...because they can make a better one
exactly, this is the same problem that you would have with any other kind of armor, like when xeroc was preml. it made no sense to make a inferior armor when you could craft a better one right next, so it was moved to post ml
you have 4 whole armor sets that people dont barely use, so you try to fix that
and you are not only fixing that with the change mind you
you are also fixing the thing that nobody that i have ever meet in terraria enjoys
sorry if im wrong because i dont remember correctly,not sure is xeroc was always rogue but maybe that was why it was preml? im really not sure about this though,i think xeroc armor got added before rogue was a thing
oh
xeroc is getting changed at some point iirc
aight wait,preml means that you dont have access to the lunar armor sets
the whole meld spiel is getting changed at some point
Yeah
wouldnt that mean it was the best option since it was multi class? or was it just worse than other armors like shroomite
i still think i made my point clear, if you have a set of armor that is just worse than others, and nobody uses them, you try to fix that, and if in the process you reduce dull, boring grinding, then it should be fine, like the buff they did to prehm armors
Really, this suggestion is all up to a dev to find it not going under the classification of rework, and the dev team wanting to actually work on this vanilla problem when they could be working on anything else for their own mod.
also yeah it was better than the post plantera vanilla armors by far
and with multiclass i mean one of those calamity armors which were incredibly op because it was all in one
I’ve stated my opinion on this sugg, and, aside from the big size, it’s valid.
wait you mean that it was a hybrid? like the helm was a buff to every type of damage?
yeah something like that
iirc, every calamity armor was like that
at least most of them
well damn,got pretty nerfed then
like silva, tarragon etc didnt have helm variants, it was just all in one
rn i think the only armor that does this is the astral armor and the demonshade armor
omega blue
right
Mollusk too
forgot to take in mind the "new (but not new)" armor sets
in the old days there were no helmet variants, it was just that some armors were classed and some werent
so reaver used to be melee-based, daedalus was ranged/magic i think, etc
and then armors like aerospec and statigel were classless/multiclass
iirc
i dont think i been playing when it was like that
idr if those were the exact armors but you get the idea
yeah
i agree with the idea of making earlier hm ore armors actually have a point to making them, but it would def be a big change for devs to make
hell, even making cobalt/palladium actually have a point to mining them would be great
it does seem like a big change, but it really would have no implications at all. it just would be a big change because people would not be used to
and the only part that would require effort is to level the armors to the same tier
but besides that, it wouldnt have any major further implications
i think you're underestimating how much time it takes to change the entire bonus of an armor set
no, you can keep the same bonus sets
you dont need to neither add or eliminate content
...but that's your suggestion, is to change the armor set so that its the same tier but classed
so
you still wouldnt need to change their set bonus effects
orichalcum would still make petals rain
so then, you can't have them all be the same tier and also not change the bonuses because theyre different tiered bonus
it would just be a ranged armor
the alternates are different, if we talk about the three main hm ores then their set bonuses are tiers of the same thing
i still dont know what your point is. for old hm ores, you would keep the helmet variant as set bonus, ex: the mithril one is "20% chance to not consume ammo".
for the alternate ones, you keep them exactly as they are since they dont variate with helms
the alternates behave just like the old ones and are given the same treatment, cobalt/palladium for mages, orichalculm/mithril for ranged and adamantite/titanium for melee, for example
you would just need to tweat the numbers that the armor gives you to be in the same tier, thats the only real work that you would need to do
so instead of palladium getting 32 defense, it gets 38, i dont know
etc
I really don't believe this'll happen
for the simple reason that Calamity has a really freaking awkward position on changing vanilla
I don't think they're going to rework the altar ore sets that much; it's not really Calamity's place to do so
it probably won't, but its not rule-breaking so no harm in letting it go to voting
oh cool my prismalline suggestion got implemented
I found prismalline disappointing
So I don't know about making it harder to get
But maybe bumping the damage up by 1 or 2 would work
1.4 is irrelevant atm since calamity wont be updated to that for many months
as its said, its just a cherry on top, the point still stands without it
it does
but you can remove that part since its irrelevant to right now
you don't need it anyways, like you said
but i dont get it, it will eventually become a relevant point
eventually in like 6 months
yeah this time the sugg should happen tbh
i really like the idea of changing EHM to be less of a chore but i don't agree with how you suggest it
- the bars, yes they should be less of a chore but mining them all with the same pick? i think it would be easier if you can make the river shark and molten pickaxe upgradable to next tire picks in the under ground getting you on a mining streak maybe make cobalt and mithril picks be craftable on a normal anvil with the ores and the previous pickaxe and titanium will need a crystal ball giving you an actual reason to rescue the wizard.
2.the armors i feel like making certain armors fit for a certain class would be good just so will the weapons: like if titanium is for rogue then titanium will make more rogue weapons (as an example) and the armor will show that making the armor more related to rogue this will make classes who don't have a hard mode bar armor material like rogue and summoner have a reason to craft armor, and for the classes who do have more armor sets in EHM it can be a trade as the armors that will be left (spider frost and so on) are less focused on a single class then what these armors would be
sorry missed it removed it now
@magic verge I would remove the bit about 1.4. It's irrelevant when compared to the more pressing and current feature of cosmlight, and how it outclasses sundial. Otherwise fine suggestion.
@odd cradle that's like 3 don'ts in one
Aight solid
Thought I'd at least give it a shot.
they want rev to be MM only
yikes!
or whatever
Master Mode will never be merged with Revengeance
Wow this idea is less popular than thought
Ok time to delet
just let master mode be its own stupid mode and stack the health boosts on top of the rev ones if its activated
incredible
Fair I guess
you're gonna be able to turn rev on in MM, but the only change MM will have will be the hp and damage buffs
iirc
My ideas are dum dum 
gonna delete the sugg now or?
you can
that's why you should pitch your ideas in this channel first
There we go.
I mean the names seem confusing to me but my reading is bad so like
Maybe it's just me.
Next time I submit an idea I'll be sure to lab it out a bit more in the future

check the pins here for a description of how this channel works
Yeah I kinda forgot that Calamity type channels tend to have a lot more description to it than other servers do
Check the pins in all channels iirc
I just carried a ton of crap into a shed on a hot florida day and I think my brain is medium-well done so I am really not in any condition to be thinking 
Ok
My bad.
That being said, I do wish that Master Mode did have a bit more to it to call its own.
I guess that was my thinking when submitting the suggestion?
It's dumb reasoning but it is reasoning.
it's litterally just stat boosts
that's all
mode itself is dumb but the rewards are good
and because its dumb that's exactly why it shouldn't be merged with rev
||there's vanity rewards and boss rewards, not much else||
one of them is just lazy difficulty and the other one is actual difficulty
I know but I thought that by merging it it'd make it less dumb.
You see where that line of thought is?
no
Like, a mod that adds to master mode to make it less dumb by adding AI changes.
our aim is basically going to be a hands off approach
don't touch master mode type thing
it's not because the difficulty is not unique enough that we should just force players to use it to get access to the real difficulty
you can use it if you want but we don't need to mandate it
I don't see the need to have a mod that makes master mode less dumb when you can just use revengeance to get real difficulty :failu
re:
Ok but I thought it'd make it more unique b--
Ok nevermind.
Again, dumb reasoning makes for a dumb suggestion.
I do appreciate a hands off approach, at least.
Stupidity is my strongest personality trait rn it would seem

Me too.
Time to do literally anything else than carry this dumb conversation along.
ok bye
I assume the Lore one was talking about the Bestiary.
You lost me at
Some mods add in exploding enemies
@ashen warren balancing with other mods is never going to be put in mind
Calamity doesn't account for that
wait can lihzahrd bricks not take bombs?
uh i just tested and lihzahrd bricks can't be destroyed by explosives
unless you mean the other mods exploding enemies
i'll test again without any mods
in which case, they have a problem and not calamities issue
if their mobs can blow up one of the toughest blocks in the game, they need to adjust the strength
@ashen warren
the arma sugg is good
Dungeon and lihzahrd blocks can take bombs according to the wiki. I'll doublecheck it right now though.
they definitely can
Bombs and Dynamite can't break dungeon or lihzahrd blocks, yes.
So that's a base game thing. Wouldn't hurt to have a couple mod bricks similarly durable.
i guess from a logic standpoint, it doesn't make sense for cosmilite bricks to be weaker than dungeon bricks
but its just so rarely an issue outside whatever other mods the author was using
i mean, any bricks past lihzahrd should have similar toughness or greater
because it makes sense
just straight out
but yeah arma sugg is good, unless there's a specific reason why arma deaths can't tell you what you died to
dying in one hit definitely opens more opportunities to not be sure what hit you
arma is fine yea
i mean, i would imagine its the same as regular death messages that tell you things but we'll see if a dev has any input on the matter
@true fulcrum read the pins, no specific item suggestions
which this probably qualifies as
I fully understand; I couldn't just sit on the idea once I had it, however, so I had to put it somewhere.
that's fine
but it would be better expressed as something that is not so specific
so it might actually have a chance of getting into voting
maybe just say that it would be good to have an extra challenge involving a boss rush-esque event, or however you feel
also "most boss attacks would destroy blocks" is just no
Sorry, that was mostly just me adding the type of angle I'd take, as far as design would go. It was all meant as a seed for future ideas anyway.
And, again, it was sorta intended for the kind of folks you see on YouTube taking on hundreds of bosses at the same time.
Just a thought, really. Not meant for everyone, especially on their main worlds
doesn't boss rush already exist
@true fulcrum https://calamitymod.gamepedia.com/Boss_Rush
That's sequentially, and only a single of each boss, iirc...
yeah but it's still a vanity boss summoning thing that's post game
shrug
also doesn't fargos already add swarm summons
to me what you're sugging is a more SIS version of what already exists
i mean technically fargos doesnt add swarm summons for modded bosses but still kinda SIS
you can always use cheat sheet to spawn in a bunch of bosses at once
yeah
basically, you can decently replicate this on your own without having to add a large process like this to the mod
honestly a lot of summon weapons should get a faster use time
like stardust dragon staff
dragon staff isn't even autoswing smh
Didn't I already speed up ele axe?
I think it has a usetime of 15
Which is pretty fast
Calamity summon weapon use time scales with progression
I just tested and Elemental Axe is definitely slower than other weapons with a usetime of 15, and it seems to be the only post-ML summon weapon with a slow use time.
Let us craft recall potions with blood orbs.
Every other vanilla potion (to my knowledge) is able to crafted with blood orbs. For an unknown reason it seems that you are unable to craft recall potions with any amount of blood orbs. This causes problems when using it against bosses, or in any other capacity, requiring tedious farming that blood orb crafting is meant to remove.
how's that
20 minion slots at post ML seems a bit much
Unless you dedicate all your accessories to it, I think I ended up with like 20 only when I got auric tesla
Suggestion is still great but that's just a super minor nitpick ig
say, invo, that does bring up a good question
What potions can’t you craft w blood orbs
For prov you get 12-15 ish with glass summoner cannon
@swift wadi you
@winter wyvern No memes in the server, let alone here of all places
aww
if you want to meme and get killed by a mod at least do it in the official "meme here and die channel"
brbr
add funy chanel
gib me my channel now
no
review please
bad
ok so is it just me or is the Multiplayer scaling too low? feel like all the bosses have too little hp for the damage me and my friends were doing
just use the health scaling config
oh there's one? ok thanks
For the love of god dont forget to turn it back to normal when you start a new game.
woah, that's a beautiful still frame for 7 seconds
sigh
just look at the amount of dmg it does
and this is eternadeath
@tawny gyro do you actually see the thing?
the entire thing?
nvm
okay it might be a bit busted
yea
the things stack
300,000dps
lunatic cultist 60%
wtf
i mean that's probably the eternity accessories
"Moon lord was Killed"
wdym
Doesn't Adhere to in-game Boss death messages, shouldn be "Moon lord was Defeated!"
Also, why would this be neccesary? Not meaning to sound harsh here, but it seems like Insignificant Clutter or extra work for the Devs to implement in-game. Just my opinion :/
i didn't say it was i said it would be a cool idea and a nice thing to have in the game
you need better reasoning other than "it'd be cool"
if youre gonna make a suggestion about that, itd be good to disable eternity mode temporarily and only use gear from calamity to test
ahhh
good point
thx
tried it with calam gear
still stupid OP
if you charge it up
you can demolish bosse
and it post plant
The more test you do(kill times, multiple times to do the average, on multiple bosses, compare it against other weps from similar tiers, using the same gear, from the same tier as the wep) the more is it likely to get approved so if you have the time you can do that
yeah, make sure to show your gear and buffs in the suggestion
How do you do bold again?
**text**
But you can just put all of your potion ingredients in a chest without a tag
Exactly. But getting them all sorted into that chest either requires you to have them memorized, or constantly check the wiki.
You know the guide exists right
I'm not saying they like be sorted by it or anything, but just list in the description of the item "ingredient".
What would this tag be called? "Alchemy"? Or just the usual "potion ingredient"
But you really need to do that only once, as you could just quick stack after
Or just ingredient. Just needs one word like Material.
y not just use magic storage or recipe browser
I honestly feel it's really not that usefull, there's not much to remember anyways
Well for one, extra challenge. For two, to not overwhelm people I try to introduce to Calamity with other mods.
Mostly I admit the second one.
But I feel like it's such a tiny quality of life thing it seems silly to have not had it.
tbf recipe browser and magic storage isn't overwhelming
I'd agree, but you haven't met my friends.
Yeah it has far more benefits than the opposite
Again regardless of any of that.
It just feels like a tiny change that makes things a tiny bit easier.
Small change for quality of life.
I mean i don't code at all, but it seems going trough all the item list just to add a single word in the desc of a few of them doesn't seem that little of a change
Well it's poorly worded but what i'm saying is that it'd be a non negligeable amount of work for something not that big
imagineif yharon has a subphase where he dashes like expert+ eoc
master mode exclusive phase
with fishron teleporting
And BoC clones obsly
didnt he used to have boc clones
I mean he still has if you're willing to take shrooms
hold on, did the odd mushroom exist at the same time yharon still had his illusion phase?
I have some Ideas for a new boss
Litterally the 2nd don't

i cant really see the appeal in listening to a music track with multiple people
everyone will be muted anyways
@ashen warren can you give a reason other than "cool"
also you can just like
make a server for yourself and invite your friends
pretty sure the music bots are banned here
.,,.,.,
when was the last time anyone here promoted clam music
.,.,.,
we're not adding a music bot
there actually was voting for a cd only music bot in mod corner but that was denied
so they're definitely isn't gonna be a public one
@novel belfry This is not the game/mod’s fault. It’s player error for not crafting the right normal weapon. And there’s already a sugg about corpus avertor.
yeah I’d think so
(Also, iirc you could use this feature to get free reforges.)
i guess
Realistically, the normal part of the suggestion is valid, just remove the part about Corpus Avertor
Also, a suggestion like this got sent and approved already around a month ago. https://discordapp.com/channels/225030931008847874/263382359397761025/694703098328776714
So you really are gonna have to wait like. A couple months or so.
If it’s still not in then, then you can repost the sugg. But all delivered suggestions have a few months cooldown, instead of the week repost of failed suggestions.
is it me or have suggestions like this only occurred after adding the custom death message?
https://gyazo.com/62a93f8f1c749fdd81c7da4727e1ac95
Well yeah, because that was the direct cause
The custom death message replaces all other death messages
What do you mean
Right, yeah
but from what I remember
these suggestions only came after I tried to make it more unique
I think that may be a matter of
the custom death message giving the impression that we have more control over the message that gets shown
rather than being a technicality of the insta-kill

🤷♀️ It's possible
then you try it....
i mean theres a bunch of stuff that can be made with depth cells/tenebris/lumenyl
that is ranger stuff
Yea
@exotic ibex You forgot about Flak Toxicannon, Flak Kraken, Rusty Medallion, Sulphuric Acid Cannon, Hellborn, Megalodon, Triploon, Monsoon, Sea Dragon... et cetera
What's this about Abyss/Sulphur materials not having much for Ranger?
You say that Archerfish is the only thing
I think if you gave reason for adding abyss/sulphur bullets/arrows then maybe?? But saying the ranger has basically no reason to go the abyss is wrong so 
the idea itself is okay, but the reasoning is wrong
Yea
I've remade it
Now that
looks like you're just trying to find something to support your suggestion
That's quite arbitrary and tenuous
I think if you gave reason for adding abyss/sulphur bullets/arrows then maybe?? But saying the ranger has basically no reason to go the abyss is wrong so
There is no acid arrows btw
I'm just kinda sleepy
All that I want is to suggest that variant
And of course I need to find something to support my suggestion
Isn't that unfair?
but you shouldn't have to actively look for it
I'm saying that the reason is weak
there should be natural reasoning behind it
Solid reasoning is key to making your Sugg work. Try ironing it out with stronger reasons
if you have to look for reasoning to support it, rather than there being a natural reason, then there's probably an issue
Because there is no ammunition, that inflict Crush Depth debuff
Yeah but why does that matter
Such thing about Abyssal and Brimstone flames
Not every debuff needs ammunition that can inflict it?
Because there's many weapons, that inflict that across all progression, but not for ranger?
Archer fish is only prehardmode
But I do not remember is it inflict that as well
Archerfish does not inflict Crush Depth
And now that's an actual reason
It doesn't seem like any ranged weapons in the whole game inflicts Crush Depth
there isn't any yeah
You can change your suggestion to add that specifically as a reason
Not just that there's no ammo to inflict it, but yeah
no ranged weapons at all
It's done
That's better
nice one
Ye ye
Wait
"After Calamitas or DoG"
That is an insanely large leap in progression, you know
Just say "After Calamitas" - she's the boss that lets you get more Abyss stuff
The "or DoG" is completely unnecessary and makes no sense
i could see "after calamitas or polter" since they both unlock aspects of the abyss
after DoG seems incredibly arbitrary though
^
Make Bloodfire Bullets a craftable ammo.
Currently, the Bloodfire Bullets are only available through the Claret Cannon. The Claret Cannon acts similarly to the Arterial Assault, in that they both turn ammo into a Bloodstone equivalent that grants 1HP of lifesteal to the player. However, the Assault's arrows are craftable, while the Cannon's bullets are not. This means that the player can use any bow and still get lifesteal, while gunslingers have to use the Claret Cannon for any lifesteal. Therefore, to keep things even between ammo types, and seeing as they already exist in some form, the bloodfire bullets should be made into a craftable item.
any thoughts?
i posted this last month but it didnt do so well
so i added a bit of reasoning
@opal bear no
why?
replacing a whole gamemode is not gonna happen
Master mode sucks but death mode doesn't and i honestly think they don't have to be seperate modes
if you don't wanna do master mode then just don't
put all the calamity death mode content into master mode is what i meant
still no
...no
making anything mm excusive is just a no
yes since 1.4 calamity doesn't even exist
and especially changing the entirety of death mode to be a mm-only thing is no also
the way that MM and calamity are gonna mix is that MM is just gonna take place after all the calamity diff changes
iirc
Also, an opinionated statement like "master mode isn't fun" shouldn't be the main reasoning for a suggestion.
that's a bit unwarranted don't you think?
^
this is all in the pins, opinions should not be reasoning for suggestions
suggestions are reasonably thought out commentaries
Maybe a stronger main reason? Maybe you could say "Merge Master mode with Death mode"


