#suggestions-discussion

1 messages · Page 899 of 1

dry grotto
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Summoners aren't crowd control

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wtf are u on about

onyx river
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yes they are

dry grotto
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????

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okay i'm not even going to discuss this ._.

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it's no use

onyx river
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in terraria, the term crowd control refers to being able to deal with a large number of ennemies

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not necessarily hindering their movement

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And again even if they were more crowd control in the way you mean it in calamity, it would just make other aspects of gameplay less interesting

frail mantle
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from the start of the game Summoner always has access to piercing summons

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said summons are pretty good at generally bullying enemies around, even in vanilla, cause they excel at hitting multiple enemies at once

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i mean, Summoner is literally the afk class

tepid root
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summoner is very good at crowd control

onyx river
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Well we'll see if it stays true in 1.4 but yeah

vital marlin
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knockback is a form of cc and summoner can chain that

digital saddle
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"whole real day"

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I don't think it should take you that long to farm 15 chunks and 6 mushrooms

onyx river
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MOAB exists

molten dune
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A fantastic suggestion

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please read the suggestion standards

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please

onyx river
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And if you are asking for earlier i don't think it will happen, you need to have a tradeoff, you can't just have all the accs combined right at the start

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eg: bloody worm scarf

frail mantle
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also Calcium Potions exist

faint needle
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Yeah

onyx river
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It's not exactly the same tier but yeah

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nevermind i'm dumb

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Thought there was bones in the recipe

tawny gyro
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pog reasoning

unkempt bolt
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it just doesn't rain more often in rev lmao

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it does in death im pretty sure, but definitely not rev

agile cloud
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bringing up a sort of outdated sugg, but what is that provi sugg

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thats alot of changes for one sugg

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and i doubt most people would agree with most of them, so it would never get through

toxic kettle
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buffing Provi ech

radiant meadow
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they require the buff to work?/?

digital saddle
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the orbs and stuff?

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yeah pretty sure

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the wiki says so

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and that was what i saw in game

radiant meadow
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I don't see any check for the buff

hollow shell
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btw @dawn bobcat your numbering's a lil messed up

dawn bobcat
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huh

hollow shell
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Prov's cocoon phases are already slated for changes but like
not that soon I guess
so your sugg might be fine

dawn bobcat
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i didn't know they were when i wrote it, you're the 3rd person to tell me this lol

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fixed the numbering

hollow shell
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aight

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You could save the sugg somewhere else and repost it once the changes arrive
but, don't need to if you don't want to

wooden wedge
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@south flint calamity isn't on 1.4

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also name conflicts don't exist iirc if the IDs don't conflict

crude geode
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Also spoilers.

wooden wedge
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mhm

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@terse sundial iirc

terse sundial
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hm?

wooden wedge
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also future content is a don't

terse sundial
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purging

wooden wedge
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ding dong ditching

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.,

crude geode
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Ty Merkalto

wooden wedge
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@mighty widget you need a reason for your sugg

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also moab and calcium pots exist

crude geode
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^
BoB is already considered the best mobility item pre-hm, why does it need more?

wooden wedge
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I'm just yoinking from earlier chat

crude geode
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(well, boots exist but those are funky)

south flint
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@worn salmon it probably rains all the time because of the acid rain event

wooden wedge
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yes also torrential tear exists

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which is a pre hm item

wooden wedge
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@ashen warren future content suggs are already a don't

ashen warren
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h

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in that case delete myb

whole wedge
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please reduce the amount of rain

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lol

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i love that suggestion

void kelp
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I’ve seen worse

whole wedge
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no like

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i AGREE

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however acid rain makes it rain endlessly until completed

wooden wedge
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I mean

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beat the acid rain

whole wedge
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yea

wooden wedge
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and use the torrential tear

whole wedge
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i didnt know that at first

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and it was raining for 3 days straight

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3 days of lightning every 2 seconds 😦

wooden wedge
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also caustic tear stops the acid rain as well

whole wedge
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ah

wooden wedge
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like I'd agree with the sugg if there weren't already a way to stop rain from happening

tawny garden
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there is a way, but it's late into prehardmore

wooden wedge
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may be late pre HM but it's still pre HM

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in which pre HM is pretty short

tawny garden
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problem with that is it's not needed as much at that stage of the game

void kelp
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iirc broken water filter stops acid rain from happening too

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which in turn can stop random rains

wooden wedge
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it doesn't, it'll only stop the perma rain

potent veldt
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I'm perfectly fine with that Prov sugg

ancient crow
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yeah i like it too

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maybe make the white flash more yellow tho?

dapper coral
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yee, sounds fine to me

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only thing is, i think the bit about bosses in general throws it off because its unrelated to the actual title and suggestion

queen sail
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Tbh I think most endgame bosses could have something more in the visual department

dapper coral
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do you mind giving me an example?

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ik custom death animations have been suggested, but they're a no-no because of the insane amount of work required, iirc

queen sail
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It a bit droning for almost every boss to have almost the same kind of summon tbh

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I don’t want every boss to have some kind of unique summon (because then it’d just face a similar issue) but it’s especially jarring when you have these endgame bosses (who are notable to very powerful both story/gameplay wise) having the same summon scenario as everyone else

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Generic boss roar since the game released + boss spawns in with music and starts attacking

radiant meadow
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a few of them no longer use the generic boss roar

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like prov and doggo

queen sail
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I think the other things that bother me about the endgame bosses are the ones that change the bg

radiant meadow
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prov, doggo, yharon, scal, levi, and pbg change the background iirc

queen sail
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It feels jarring when the bg just changes instantly instead of something more

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Gradual tbh

radiant meadow
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that aren't vanilla

queen sail
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Yeah ik

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But i feel like there should be some kind of transition for the bg

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Instead of “Hey the sky’s piss now”

dapper coral
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which the flashy thingy would help with, i can see that

queen sail
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Like (incoming Terraria 1.4 spoiler because the new boss has an example I want)

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||Empress of Light’s spawning anim could be used for Prov, especially considering the holy/godly vibe she has going on with her||

ashen warren
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||DoG kite||

ancient crow
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||eidolon wyrm bestiary entry slobbyjoy||

radiant meadow
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||why dog kite when Atlas golf club...||

sand umbra
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||TITAN ARM DOUBLES AS A GOLF CLUB||

void kelp
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lore server ||bestiary|| contests intensify

radiant meadow
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we do have plans for the ||bestiary||

void kelp
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just steal it from us or ask someone

ancient crow
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seriously tho, how is ||bestiary|| gonna work with stuff like thicc wyrm

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because vanilla has the dungeon guardian ||unlock when you talk to clothier|| im pretty sure

radiant meadow
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if you rod in the abyss, the entry is filled taxevasion

ancient crow
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makes sense i guess

patent mural
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how come so many suggestions are just boring or inconsequential

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did i spell that right

void kelp
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yes

patent mural
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i win

void kelp
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and that’s not really the case?

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a lot of suggestions are simple requests, because asking for some big new thing isn’t really going to help the devs out because in the end, it’s what they want to do, not what you want them to do

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sometimes they’re stuff like “hey, we noticed that maybe you guys have been neglecting this part of the game”, or even stuff like “hey, why isn’t this thing in?” often a way to point out any oversights

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tons of smaller changes aren’t necessarily inconsequential

patent mural
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I understand that, but there's a few on the posting channel at least that are nothing more than "add some slight visual flare" or "reduce minimal amounts of grinding that can be counteracted anyway through use of battle potions, water candles, etc."

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The way I see it, a lot of suggestions should be related to balance or consistency

void kelp
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ah, shoot, thanks for reminding me to approve some suggestions

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a lot of them are

patent mural
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but there's a lot that aren't

void kelp
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also because balance suggestions need strong support

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they take a bit more effort to carry out which can dissuade people, mostly because the expectation for balance suggestions is to explain thoroughly why

distant gyro
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balance suggestions suck because barely anyone knows how to do them correctly

patent mural
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why

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it's not difficult to press the directional keys twice quickly

void kelp
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eh, it’s not gonna meet the threshold

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that was discussed but remember—mediocre suggestions make it through because it meets the quality requirements

molten dune
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well, some people could have some sort of handicap relating to tapping things really fast

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moving your hands precisely, and all that

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I know that means you really shouldn't be playing this type of game, but like

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just ignoring groups of people isn't a good strat for accumulating a playerbase

patent mural
molten dune
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also it's a QoL thing

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oh, lol

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thats stupid

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that ones dumb

patent mural
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quality of life is fine, but it shouldn't be to a point where the game plays itself

void kelp
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basically asking for integrated lore

molten dune
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a codex ingame

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that is the worst sugg i've ever seen in my life

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do you know how difficult that'd be to program?

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and how useless it'd be?

patent mural
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literally the wiki

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lol

void kelp
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nah more like the big lore dochellyes

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programming custom UI is hell, so I’ve heard

radiant meadow
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It is

void kelp
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I remember seeing thomas struggle for over a week on a UI

frail mantle
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thomas died trying to implement funnyy yoyo tricks for i think a couple months, managed to implement one of them and then gave up and decided to save the trick system for later

wooden wedge
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@somber apex calamity isn't even on 1.4 and future content is a don't

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read the don'ts doc

somber apex
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my bad

subtle oracle
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I think this is already predetermined

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and ye, future content ech

marsh gust
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im gonna remove that then

sand umbra
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can confirm that custom UI is beyond retarded

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'twas the main reason I eventually scrapped EE yo-yo trick system

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it was the biggest fucking pain to work with

void kelp
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yeah

floral carbon
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hey is it alright to "promote" your suggestion to get more votes?

crude geode
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No it isn’t

void kelp
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it’s not suggested to do, no

wooden wedge
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it's annoying

floral carbon
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Hm, alright, I voted on a suggestion to have a channels pecifically for promoting so I wasn't sure

wooden wedge
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advert channel bh

void kelp
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Future content in this way is a don’t.

wooden wedge
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@ashen lark future content suggs are a don't also 1.4 calamity doesn't exist

toxic kettle
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dessert 🍰

void kelp
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you’ve been making a lot of suggestions with this rule being broken, please be more mindful of it @ashen lark

wooden wedge
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love fighting DS in the cake biome tbh

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read the don'ts doc yeah

ashen lark
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Wdym future content? 1.4 is out?

toxic kettle
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Vanilla 1.4 is out

void kelp
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future content for calamity

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eg how things could be in the future

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(The document does a pretty good job at explaining this.)

wooden wedge
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Tml 1.4 doesn't exist even

ashen lark
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I'm still confused

wooden wedge
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Calamity mod is not on 1.4

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What do you not get

void kelp
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mods on 1.4 is not out

crude geode
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Read the don’t document.

ashen lark
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@void kelp do I need to wait for tmod loader 1.4?

tawny gyro
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yes

ashen lark
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Ok

wooden wedge
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You need to at least wait for calamity to be on 1.4

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Not just tml

tawny gyro
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and most likely for calamity to be remade into 1.4 compatible

wooden wedge
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It's not gonna be remade it's just gonna be ported

void kelp
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and even then you’re suggesting for large-scale content

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which is a don’t in the same way a suggestion how a bossfight goes is

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I’m gonna be deleting the suggestion

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oh nvm it’s already been deleted

ashen lark
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Yeah deleted it

wooden wedge
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Remember to read the don'ts though

full wren
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anybody have any idea about the progress of Yharim lol, IK he's been in development for like 2 years but do you think its going to be another 2 years XD on a side note, anybody know if the devs plan to implement the "mountain" region aka home of calamity + area where statis went (also a lore thing so not exactly sure where to put this)

wooden wedge
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what

full wren
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wym?

void kelp
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you specifically want worldgen

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also, you basically wrote a paragraph long run-on sentence

wooden wedge
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I'm asking what, because both of what you said in that doesn't make sense to me

queen sail
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That sentence is so long that my English teacher would immediately give it an F

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Where are your periods, man

void kelp
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let’s not insult other people’s writing

full wren
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spider lol true sorry bout that not doing too hot in english ngl

void kelp
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however we can criticize it and say that you need to place your ideas in a more readable format

wooden wedge
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ok but can you explain what you mean

void kelp
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he wants worldgen

full wren
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but ill try to clarify for sand

queen sail
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Something about adding the mountain where Statis hid as a biome

wooden wedge
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I mean the second thing makes kinda sense but

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what's this about yharon

void kelp
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specifically, worldgen that would be the mountains statis his in and the mountains calamitas’s family is form

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**from

queen sail
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He was also just asking if there's any progress on Yharim

void kelp
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and the first half is just asking about yharim development

full wren
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^ what spider said

wooden wedge
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OH

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yharim

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not yharon

full wren
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ya and what kirby said

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lol

quiet abyss
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“Planned” does not always = “In development”
We haven’t been focusing on developing him, and won’t be until some time after Draedon is done, as he’s still relatively far in the development plan.

wooden wedge
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yharim is coming at some point probably

indigo fog
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uh why exactly are you asking here

queen sail
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Who knows

void kelp
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probably wants to suggest “this is how I want the bossfight to go” ech

full wren
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lol ig i didn't really know where else to ask

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nah i have no idea for how the boss fight would work

queen sail
wooden wedge
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keep it that way then iirc

full wren
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my main thing was the mountain region

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but its just an idea so whatever

queen sail
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If we did want to we'd have to consider where it'd go

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And if the player can pass through it without contracting a hemorrhage while doing so so they can just reach the other side of the world

full wren
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true

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a possible but maybe outlandish idea would be on the non-sulpheric sea side to extend the sea a bit and then start a new landmass which could be the mountain

queen sail
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Nope

full wren
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lol

queen sail
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We already tried expanding the world beyond its borders once

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Did not end well

full wren
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oh they did?

queen sail
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Planetoids

wooden wedge
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planetiods yeah

full wren
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oh,,,,

wooden wedge
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was gonna ask if it was those

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didn't it basically make calamity incompatable with like

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everything

queen sail
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Almost

full wren
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OH that would make a bunch of sense

queen sail
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Somehow my toaster of a laptop managed to make it work

full wren
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Kirby are u a dec of something lol

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dev

wooden wedge
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wh

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where's this coming from

queen sail
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Yes

radiant meadow
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Pro tip: Devs have the Dev role

queen sail
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I am the dev of my own life

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Gonna say that this game sucks so far :pensive_rick:

full wren
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ik

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i was just going to say u seemed like u knew a lot

queen sail
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I mean

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I've been with this mod ever since pbg was still just a big green qb

full wren
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oh so you just got a bunch of experience XD

queen sail
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Since like

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2016/17 tbh

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Old mod

full wren
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its just the way you worded it sounded like you tried to implement the extension of the sea

wooden wedge
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br if knowledge dictated what status you had YuH would own the mod

queen sail
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YuH has high big brain iq

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Walking Calamity dictionary

full wren
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lmao fun

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havnt seen him yet

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maybe ill check lore channel or smth

wooden wedge
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you could just do ctrl + f then search YuH

full wren
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just did

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but ya i do see why mountain region would be hard to implement, another idea would be to have it in the snow biome but then it'd interfere with movement.

wooden wedge
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best plan of action would probably just have the biome stay in lore

full wren
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i agree

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just though it might be kinda cool ngl 😄

wooden wedge
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@dawn bobcat are you talking about normal dummies or super dummies

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if super then just despawn them

dawn bobcat
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both

wooden wedge
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also if you really don't want them to just deal damage like that just enable them for the bossfights or when you're not at your base

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also super dummies should be the only thing that they can target

dawn bobcat
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yeah but thats annoying :c

wooden wedge
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sounds like a bug

dawn bobcat
wooden wedge
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you can just like

dawn bobcat
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no it shouldn't be a bug. it's just contact damage

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but considering they're large it happens

wooden wedge
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that's not targetting though

void kelp
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targeting would be charging and firing

wooden wedge
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just despawn the elementals or remove the dummies

dawn bobcat
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did i use targeting as wording

wooden wedge
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yes

void kelp
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the solution to this would be to remove the dummies

dawn bobcat
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I used targeting for summons, which some do

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@void kelp yeah but :c

wooden wedge
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yeah but that's just contact damage

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which isn't targetting

void kelp
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that’s an issue that’s easily solved

dawn bobcat
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I know, there are some summons which aggro dummies

wooden wedge
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yeah but these aren't ones that do

void kelp
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er, just super dummies

dawn bobcat
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no, normal dummies too

wooden wedge
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summons shouldn't be targetting normal dummies iirc

radiant meadow
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can't you just like

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remove the dummies?

wooden wedge
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yeah

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that's what we told them to do

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@void kelp slaughter of the suggestions

radiant meadow
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also, I thought I fixed summons attacking normal dummies?

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stuff like brimseekers shouldn't attack normal dummies anymore

void kelp
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oh shit I thought it was supposed to be the other way around

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also yeah

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the suggestion could uh

radiant meadow
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blame Dom for including normal dummies for some reason???

void kelp
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be easily solved which warrants deletion?

radiant meadow
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idk if you need to delete it

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but summons targetting normal dummies was fixed

void kelp
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yeah, looks like you were on an older version

dawn bobcat
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I deleted it myself- i was citing brimseeker but turns out that got patched

void kelp
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ah

dawn bobcat
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(and also heart of the elements dammit ill live with it)

keen mortar
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I suggest putting a mod that translates calamity into Spanish please!

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They also suggested that you find a discord or a category for people who speak Spanish please! we also play the mod :(

void kelp
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I believe that would have to be an effort by fans for fans, unfortunately; the main development of the game is in English

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I know a few people who speak English as a second language who are spanish speaking for their first language however

keen mortar
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but people like me also play the mod and it's very good, but being a great mod we don't have much experience and we need help at least to put a category in Spanish so that we can understand more, since not only people who speak English do it they play

void kelp
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the most support you can get will be on the front of folks who understand both languages, sadly

keen mortar
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I don't undertands

void kelp
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Un traduccion necesita serà unoficial; personas bilingues (en ingles y español) pueden crear la localizacion

keen mortar
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there is a mod that translates a part of calamity

void kelp
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There is? Maybe they have a discord or other means to contact them

keen mortar
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Ok

wise roost
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should revengeance mode require master mode to be on or should it only be for death mode?

wooden wedge
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no to both

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also read the donts doc

onyx river
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The brother phase is wayy easier in most cases but ok

carmine island
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The hearts phases are probably the hardest parts of the fight, especially the 2nd one.

onyx river
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It really depends on your dps

carmine island
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Sepulcher would like to know "DPS's" location

onyx river
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If it's high enough you can kill the hearts before it's too hectic then it's pretty easy

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Exoblade works pretty well

carmine island
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The sepulcher, the moons, the shit ton of projectiles from the sepulcher and SCal is a glorious clusterfuck of a final challenge.

onyx river
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I'm talking using the actual blade, not the projectiles

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Mostly talking about the first one here

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Forgot to mention

carmine island
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The first one is easy because the sepulcher usually spawns miles away, the 2nd one is the hardest part of the fight.

onyx river
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Hmm again it really depends, if you managed to save adrenaline or rage it goes pretty quickly, but yeah it is generally with the hardes parts(i personnally wouldn't necessarily say the hardest tho)

unkempt bolt
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if your issue is that scal shouldn't have easy parts

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sep1 is really not where your focus should be lol

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brothers is free adren/revive cooldown

onyx river
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pot cd too

carmine island
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They made it a freebie when they changed the projectile the one on the right fires to not sway as much (or at all really)

unkempt bolt
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if there was some sort of incentive to kill the brothers faster, it would help with that

carmine island
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Imagine brothers with a sepulcher

onyx river
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It still would prolly be pretty easy

unkempt bolt
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i think the first 20 seconds of the fight can get a pass for being easier imo

onyx river
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Well i wouldn't say that cause you can still die (or at least get hurt really bad) on the start even when you pay attention if you get bad luck whereas dying on the brothers isHDfailure

unkempt bolt
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there's no incentive to move more than necessary in bh1, so a good amount of your "dodging" is standing in the spot you know has no danger

carmine island
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The most you have to do is fly a bit to dodge 2 darts

onyx river
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Same could be said about the brothers tbh

unkempt bolt
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same should be said about brothers

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it's possible to kill one of them without moving lol

onyx river
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And you have to actually think abt where to dodge to during p1

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whereas brothers is just up and down

carmine island
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Slow as shit up and down
You are only susceptible to their primary attack for about 3 seconds.

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And then you get 10 more of slight up and down movement from yourself while you get to fire away at the brothers

unkempt bolt
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brothers is: afk until they reach you, fly up, they shoot brimdarts, dodge that, repeat step 2

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it's a really weird part of the fight considering it's the easiest part but it's after the midway point

carmine island
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The difficulty of the brothers phase comes from not know what the fuck SCal is gonna fire the exact frame the last brother dies. 4 attempts on my death run were lost because of an instant shot from SCal.

unkempt bolt
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she resumes her cycle from where she left off, so if you start brothers phase at an unfortunate point, you gotta be ready for that

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same with bh's

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it's not uncommon for me to start bh2 the nanosecond before she charges and get instantly murdered because i was too close to her when the bh ended

onyx river
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Well you really should be able to tank a hit as you should heal during the brothers instead of killing them right away

carmine island
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That healing is lost from the hit you just tanked anyway

unkempt bolt
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instantly murdered was hyperbole

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but returning to the actual sugg

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i don't think it's a subject of debate that sep1 is a pretty easy section of the fight

onyx river
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Yes

unkempt bolt
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i see it more as setup for sep2 really

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one of the easiest aspects of the fight coming back for the hardest part of the fight

onyx river
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I see it more as the startup of the fight, where it really begins

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Which explains why it's easy

carmine island
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It can be even easier if you get lucky with where SCal or the Sepulcher spawn

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Sometimes they are 2 feet away, others the sepulcher doesnt even reach you

unkempt bolt
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if you're using a weapon that excels at brimhearts like yharim's crystal or void vortex, it's pretty rare for sep1 to have any sort of impact

carmine island
#

If the sepulcher gets in the middle of the box, they you have an actual problem. The box'll be flooded with darts and whatever else SCal is firing

unkempt bolt
#

scal does shoot slower while sep is alive, so all you need to dodge her until she starts doing brimblasts/charges is flying up

#

by the time she's doing brimblasts, sep really should be dead lol

carmine island
#

Or in my case, the sep was given a raise and has incentive to do its job as a meatshield. 7 times she was charging and 5 hearts were still alive.

unkempt bolt
#

yikes

carmine island
#

Wasnt as bad as my providence fights, but easily the closest struggle.

#

Sepulcher can be the most dangerous prick if you are unlucky with his spawns is the point I failed to make miserably

neat citrus
#

How about fightng a buffed/enraged providence during a solar eclipse

How's that as a suggestion?

onyx river
#

Well you need reasoning

neat citrus
#

Yeah ik, i just wondered if it crossed any "don't"s. It's terribly formatted in that state.

onyx river
#

Don't think it does (exept if it's too huge)

earnest harness
#

the providence flashbang suggestion got 120 stars
Oh god why

frail mantle
#

people want her to be even more like the Radiance have a dramatic entrance

onyx river
#

Bruh how tf did i not realize they were similar

hollow shell
#

(weirdly enough Providence came first)

earnest harness
#

I really hope if that gets anywhere near the dev team it gets altered because the moon lord entrance flash is just ow fuck my eyes

hollow shell
#

I assume it doesn't show up if you have lighting on Retro/Trippy, like most screen effects

earnest harness
#

Oh does it do that for those effects too? I changed it to retro when fighting prov cause piss filter made things kinda hard to see

hollow shell
#

I do know that the Eternia Crystal's screen effects don't show up on Retro/Trippy, so I think it's safe to say the ML flash doesn't happen either

earnest harness
#

Oh ok thats good to know then

ashen warren
#

It's kinda sad tbh. I once made a suggestion to have an option to reduce weapon effects vecause some of them cause extreme lag and iirc it only got 80 stars

better performance?
Nope
providence go ping
Now that's the stuff!

hollow shell
#

Not a perfect correlation.
Your suggestion would actually be very time consuming and tedious to implement
while the Providence flash could be done in half an hour or less

tawny gyro
#

btw is there any developement on adding a 🤷 emoji to suggestions that had mixed opinions from the devs?

hollow shell
#

Not really needed because that applies to basically all suggs that got sent over 2 days ago and have no 👍 or 🚫

#

The only other possibility is a mixed reaction

tawny gyro
#

ah

left crag
#

To the guy that said make the sepulcher phase more memorable, maybe make Sepulcher something you have to kill after the hearts are destroyed.

unkempt bolt
#

sep is really meant as an obstacle instead of an enemy

wooden wedge
#

wouldn't this cause a bunch of conflicts with other mods

crude geode
#

@magic verge That sounds like a very big vanilla problem, and not a calamity one.

magic verge
#

enemies spawning during bosses was also a vanilla problem

wooden wedge
#

that's about the only thing I find disagreeable with this sugg

#

that's about the only thing I find disagreeable with this sugg

magic verge
#

vanilla is not going to fix its problems

wooden wedge
#

and the fact that it's ungodly huge

#

yeah but that's different

atomic badger
#

its not going to fix it because its not a problem

magic verge
#

its a suggestion for a big mess, since when its gotta be a problem to be taken in to account

wooden wedge
#

the monsters spawning during bossfights is a bit of an unfair comparison because it actually affects the whole game, not just a single tier of gear

crude geode
#

^

magic verge
#

the only problem would be mods involing cobalt melee helmet variants, for example

atomic badger
#

its also not a big mess,terraria is a game that focuses a lot on exploration,you cant win by just being on your spawn point

#

if you dont like mining you can get a mod like helpful npcs

magic verge
#

is that a justification for pointless exploration? if its not fun and nobody does it, and everybody thinks its a pain, why are you even bothering justifying it?

wooden wedge
#

I feel like this sugg would be much more disagreeable if calam was already on 1.4

crude geode
#

The real reason early hardmode ores suck is because it interrupts the pattern of kill boss, get loot, craft new gear, repeat that calamity is based around.

wooden wedge
#

||since the recall pots have an upgrade||

atomic badger
#

bruh. stop talking for everyone when you talk for yourself

magic verge
#

except even on vanilla people rush to get the pickaxes

#

and given that "everybody" is just general concensus

#

obviously is not going to gather everybody

#

i didnt thought it would need explanation

wooden wedge
#

we're supposed to be discussing suggs not how people talk

#

iirc

crude geode
#

Yes.

atomic badger
#

there are people that enjoy a lot exploring,its not my biggest source of fun from the game but its not the most boring part of the game either

wooden wedge
#

most boring part of the game is mining IMO

atomic badger
#

in your opinion,in mine its fishing

wooden wedge
#

especially pre boss HM since it's just

#

bruh

magic verge
#

if its a bore, and it can be fixed, dont try to justify that "its boring but not that boring" because almost everyone who played the game once will rush for the pickaxes, and calamity is not a mod you play without playing terraria and knowing the drill.

#

that would be a extremly small minority

wooden wedge
#

calamity only adds better ways of mining

#

hell even a whole config option to make mining 75% faster

#

but this is mostly a vanilla issue

magic verge
#

it is

#

i still dont see the point of "vanilla problems stay at vanilla" mentality

wooden wedge
#

and it looks pretty high effort for something that's only around an hour of gameplay-ish

atomic badger
#

it cant be fixed because its not a problem,as i said if you dont like mining just get helpful npcs mod,almost everyone will rush to get the pickaxes because they need them to make the hardmode tier anvil and furnace,and for the armor too,its a point of the game that is neccesary to make it an actual exploration game

magic verge
#

shit rates were also a vanilla problem that was given a partial solution in calamity because it fitted with the mod progression

earnest harness
#

i think a lot of the disdain for pre-boss hm mining is that it has all of the chores of pre-boss mining with none of the tension and satisfaction, the difference between a copper pickaxe and gold pickaxe isn't anywhere near as useful as cobalt > titanium, and you already have all of the movement you're going to need (except maybe wings) and all of the area already explored which means there's not as many tense moments that you get from plunging into unexplored caverns hunting for that last accessory/piece of ore and whatnot

wooden wedge
#

another point is, I don't think this is something that calamity mod needs to address

magic verge
#

it is a problem in a way of you having your playerbase not doing what you were supposed to do, which is , get cobalt, craft cobalt armor and weaponry, proceed to the next ore tier and repeat

crude geode
#

“Vanilla problems=vanilla’s problem” is a point that’s been brought up in the past drvcx, and it’s because doing something like this takes away from the team working on other things like their mod, and not the problems of vanilla.

wooden wedge
#

the things in vanilla that calamity addresses are things that are found unbalanced or extremely unfun

#

iirc

atomic badger
#

do you go doing armor of every single material available on pre hardmode? do you go wooden,cactus,copper,tin,iron,lead,silver,tungsten,gold,platinum and other pre hm armor sets on that order?

magic verge
#

no, you dont, you are giving me the reason

atomic badger
#

im giving you the reason behind why people dont make cobalt armor

#

its not gonna be helpful if you can instantly get better materials

magic verge
#

the thing is, you craft wooden armor because you cant craft platinum armor the very next second

wooden wedge
#

I mean you can make plat armor really early on

magic verge
#

if you could get platinum armor 4 minutes away from getting a cactus armor, nobody would craft a cactus armor

wooden wedge
#

you just need a grav pot

earnest harness
#

and a fair chunk of luck

atomic badger
#

but you can craft mythril armor very after you craft the cobalt armor,which would result being a waste of cobalt

wooden wedge
#

calamity adds planetoids that contain a lot of underground stuff

atomic badger
#

especially with spelunker and mining potions

magic verge
#

and thats why nobody crafts cobalt armor, because why would you do so if 2 minutes from here you are going to delete it

#

why not make it actually useful

#

and make sense out of everything

unkempt bolt
#

i like the idea of making non-titanium/adamantite ore armors useable

wooden wedge
#

||doesn't 1.4 buff the armors?||

earnest harness
#

the suggestion wants to make it so cobalt/mythril are actual viable armors compared to adamantine by making them on the same relative tier instead of 1>2>3

unkempt bolt
#

i think so?

earnest harness
#

||1.4 gives hallowed armor titanium's bonus and titanium gets a new bonus, not sure about pre tita/addy||

atomic badger
#

because its not supposed to be the best armor at that point of the game,its called progression,you cant just keep an armor forever because it was extremely good when you get it and its still extremely good after you progress,you need to get new stuff

earnest harness
#

i would assume you'd upgrade to hallowed after you beat the mech bosses with the gear

unkempt bolt
#

but there's no reason to make anything other than titanium/adamantite in calamity

atomic badger
#

although iirc calamity made so that pre titanium hardmode armor sets give mining buffs

wooden wedge
#

the progression thing is only really viable in pre HM

crude geode
#

I mean. hardmode ores really just exist to get you
A)Frost Armor if you’re Melee/Ranged
B)Forbidden if you’re anything else except maybe summoner.

unkempt bolt
#

it's not like you'll get rid of it once something new is available, something new is available the second you get cobalt

earnest harness
#

and that's because pre-hm and pre-boss progression aren't JUST the ores alone, but all of the accessories and movement options

#

while pre-boss hm is just ores and maybe a couple mimic drops

magic verge
#

the only conflict i would see is that you would lose helms for other classes for a) vanity b) other mod recipies, but you can easily fix that problem keeping the other helmets as some kind of ancient vanity variety

earnest harness
#

there isn't really much to do during the pre-boss hm phase while mining except mining, you aren't on the lookout for much else

unkempt bolt
#

that's a bit reductive but still true to a degree

atomic badger
#

wdym lose helms?

wooden wedge
#

read the sugg koichi

unkempt bolt
#

the suggestion was to make each ore class specific

#

part of it was*

atomic badger
#

yes ik,but i dont know if i forgot what he said or im just dumb but i dont think i saw losing helms? hold on lemme re read it

magic verge
#

if you could craft them as vanity options, you could still have them for vanity and other mods could use them as recipies

unkempt bolt
#

the helmets specialize each armor into mage/melee/ranger

crude geode
#

Personally, I also dislike it because calamity barely removes it’s own content as is, let alone removing vanilla content.

unkempt bolt
#

there wouldn't be different helmets because cobalt would exclusively be ranged as an example

atomic badger
#

you can wear them as vanity even if they can be used as non vanity

magic verge
#

it wouldnt actually remove anything, in fact it would made things that are not usable in vanilla more viable

atomic badger
#

how so?

crude geode
#

I mean.

magic verge
#

wdym how so

unkempt bolt
#

talking about the actual sugg, the first chunk is kinda bloated imo

crude geode
#

Why would you not just use frost armor or forbidden.

magic verge
#

"why would you give vanilla armor purposes"

#

as for why would you use vanilla armor over frost or forbidden, they are from different classes

earnest harness
#

that's kinda the point of the suggestion?

magic verge
#

so i dont see how that overlaps

crude geode
#

Frost Armor is for both Ranged and Melee, and has better armor, so most people would just use that.

atomic badger
#

thats just the same as i said before,you dont go making armor of every single tier just because people dont use them

magic verge
#

imagine copper,iron, silver and gold progression, but instead you need to make a copper pickaxe for iron, a iron pickaxe for silver , and a silver pickaxe for gold

#

thats the current state of hm ores

atomic badger
#

thats a good point

#

but still,we are talking about armor sets,even if what you said is related and is really important imo is still just exploration part of the game,it is very annoying that you need to go back every time you need to get the next tier ore tho

crude geode
#

bruh

#

You’re currently agreeing with the sugg.

atomic badger
#

agreeing with a part of it,but not completely because its just how the game works even if its annoying

#

but he has a point

#

im just saying that needing a new pick for next tier ore is annoying which is agreeing with the sugg but i dont think it would be good,because its just annoying to do

magic verge
#

and about that "its exploration, its a part of the game". it will just be a part of the game literally the first time you play the game, that you actually craft a mithril sword or whatever because you dont know better. the very moment you know how they work, you are going to rush for the pickaxes, and dont forget we are applying changes in the calamity mod. i dont think its a good point of priorisation of that 4% of the playerbase that somehow plays calamity without having played terraria first over the 96% that are left

crude geode
#

“Priorisation”
Imma assume you meant exploration?

magic verge
#

prioritize i mean

atomic badger
#

i think he meant prioritize or

#

yeah

#

well imo now that i think about it the hm pre boss ores are fine as they are,except maybe for cobalt since you dont need it to craft a crafting station unlike mythril and titanium

crude geode
#

Well. I mean, that still leaves the problem of why calamity cares
This is a vanilla problem, with a very minor effect. Like you said yourself, it only really affects the 4% of people who craft gear out of non titanium/adamantite ore, and even then it doesn’t effect them too much and we shouldn’t balance around that. Doing this, balancing and redoing all three hardmode pre-boss ores to be focused on mage or melee or ranged is a big time consuming thing and would likely cause problems with the ranged and melee weapons at each tier. It’s something that would take a lot of time to consider, just for a vanilla problem fix.

magic verge
#

what no, you missread my point

#

that problem doesnt affect the 4%, it affects the other 96% that DONT make armors out of other ores

atomic badger
#

...because they can make a better one

magic verge
#

exactly, this is the same problem that you would have with any other kind of armor, like when xeroc was preml. it made no sense to make a inferior armor when you could craft a better one right next, so it was moved to post ml

#

you have 4 whole armor sets that people dont barely use, so you try to fix that

#

and you are not only fixing that with the change mind you

#

you are also fixing the thing that nobody that i have ever meet in terraria enjoys

atomic badger
#

sorry if im wrong because i dont remember correctly,not sure is xeroc was always rogue but maybe that was why it was preml? im really not sure about this though,i think xeroc armor got added before rogue was a thing

magic verge
#

yeah it was, but it was just better than the rest

#

it was also multiclass

atomic badger
#

oh

wooden wedge
#

xeroc is getting changed at some point iirc

atomic badger
#

aight wait,preml means that you dont have access to the lunar armor sets

dapper coral
#

the whole meld spiel is getting changed at some point

crude geode
#

Yeah

atomic badger
#

wouldnt that mean it was the best option since it was multi class? or was it just worse than other armors like shroomite

magic verge
#

i still think i made my point clear, if you have a set of armor that is just worse than others, and nobody uses them, you try to fix that, and if in the process you reduce dull, boring grinding, then it should be fine, like the buff they did to prehm armors

crude geode
#

Really, this suggestion is all up to a dev to find it not going under the classification of rework, and the dev team wanting to actually work on this vanilla problem when they could be working on anything else for their own mod.

magic verge
#

also yeah it was better than the post plantera vanilla armors by far

#

and with multiclass i mean one of those calamity armors which were incredibly op because it was all in one

crude geode
#

I’ve stated my opinion on this sugg, and, aside from the big size, it’s valid.

atomic badger
#

wait you mean that it was a hybrid? like the helm was a buff to every type of damage?

magic verge
#

yeah something like that

#

iirc, every calamity armor was like that

#

at least most of them

atomic badger
#

well damn,got pretty nerfed then

magic verge
#

like silva, tarragon etc didnt have helm variants, it was just all in one

atomic badger
#

rn i think the only armor that does this is the astral armor and the demonshade armor

unkempt bolt
#

omega blue

atomic badger
#

right

jovial spire
#

Mollusk too

atomic badger
#

forgot to take in mind the "new (but not new)" armor sets

dapper coral
#

in the old days there were no helmet variants, it was just that some armors were classed and some werent

#

so reaver used to be melee-based, daedalus was ranged/magic i think, etc

#

and then armors like aerospec and statigel were classless/multiclass

#

iirc

atomic badger
#

i dont think i been playing when it was like that

dapper coral
#

idr if those were the exact armors but you get the idea

atomic badger
#

yeah

dapper coral
#

i agree with the idea of making earlier hm ore armors actually have a point to making them, but it would def be a big change for devs to make

#

hell, even making cobalt/palladium actually have a point to mining them would be great

magic verge
#

it does seem like a big change, but it really would have no implications at all. it just would be a big change because people would not be used to

#

and the only part that would require effort is to level the armors to the same tier

#

but besides that, it wouldnt have any major further implications

dapper coral
#

i think you're underestimating how much time it takes to change the entire bonus of an armor set

magic verge
#

no, you can keep the same bonus sets

#

you dont need to neither add or eliminate content

dapper coral
#

...but that's your suggestion, is to change the armor set so that its the same tier but classed

magic verge
#

so

#

you still wouldnt need to change their set bonus effects

#

orichalcum would still make petals rain

dapper coral
#

so then, you can't have them all be the same tier and also not change the bonuses because theyre different tiered bonus

magic verge
#

it would just be a ranged armor

dapper coral
#

the alternates are different, if we talk about the three main hm ores then their set bonuses are tiers of the same thing

magic verge
#

i still dont know what your point is. for old hm ores, you would keep the helmet variant as set bonus, ex: the mithril one is "20% chance to not consume ammo".

#

for the alternate ones, you keep them exactly as they are since they dont variate with helms

#

the alternates behave just like the old ones and are given the same treatment, cobalt/palladium for mages, orichalculm/mithril for ranged and adamantite/titanium for melee, for example

#

you would just need to tweat the numbers that the armor gives you to be in the same tier, thats the only real work that you would need to do

#

so instead of palladium getting 32 defense, it gets 38, i dont know

#

etc

dapper coral
#

ah

#

i see

sand umbra
#

I really don't believe this'll happen

#

for the simple reason that Calamity has a really freaking awkward position on changing vanilla

#

I don't think they're going to rework the altar ore sets that much; it's not really Calamity's place to do so

dapper coral
#

it probably won't, but its not rule-breaking so no harm in letting it go to voting

indigo fog
#

oh cool my prismalline suggestion got implemented

digital saddle
#

I found prismalline disappointing

#

So I don't know about making it harder to get

#

But maybe bumping the damage up by 1 or 2 would work

dapper coral
#

1.4 is irrelevant atm since calamity wont be updated to that for many months

magic verge
#

as its said, its just a cherry on top, the point still stands without it

dapper coral
#

it does

#

but you can remove that part since its irrelevant to right now

#

you don't need it anyways, like you said

magic verge
#

but i dont get it, it will eventually become a relevant point

dapper coral
#

eventually in like 6 months

magic verge
#

if its sure it will come off as a valid point, it can be 10 years

#

its just there

atomic badger
#

yeah this time the sugg should happen tbh

bitter drift
#

i really like the idea of changing EHM to be less of a chore but i don't agree with how you suggest it

  1. the bars, yes they should be less of a chore but mining them all with the same pick? i think it would be easier if you can make the river shark and molten pickaxe upgradable to next tire picks in the under ground getting you on a mining streak maybe make cobalt and mithril picks be craftable on a normal anvil with the ores and the previous pickaxe and titanium will need a crystal ball giving you an actual reason to rescue the wizard.

2.the armors i feel like making certain armors fit for a certain class would be good just so will the weapons: like if titanium is for rogue then titanium will make more rogue weapons (as an example) and the armor will show that making the armor more related to rogue this will make classes who don't have a hard mode bar armor material like rogue and summoner have a reason to craft armor, and for the classes who do have more armor sets in EHM it can be a trade as the armors that will be left (spider frost and so on) are less focused on a single class then what these armors would be

wooden wedge
#

@gaunt nest check the donts doc

#

because making lore into a single item is a don't

gaunt nest
#

sorry missed it removed it now

crude geode
#

@magic verge I would remove the bit about 1.4. It's irrelevant when compared to the more pressing and current feature of cosmlight, and how it outclasses sundial. Otherwise fine suggestion.

earnest harness
#

@odd cradle that's like 3 don'ts in one

wooden wedge
#

@odd cradle yeah that's a no

#

even fab said so

gray nebula
#

I don't understand this suggestion

odd cradle
#

Aight solid
Thought I'd at least give it a shot.

wooden wedge
#

they want rev to be MM only

gray nebula
#

yikes!

wooden wedge
#

or whatever

cyan lagoon
#

Master Mode will never be merged with Revengeance

odd cradle
#

Wow this idea is less popular than thought
Ok time to delet

gray nebula
#

just let master mode be its own stupid mode and stack the health boosts on top of the rev ones if its activated

#

incredible

odd cradle
#

Fair I guess

wooden wedge
#

you're gonna be able to turn rev on in MM, but the only change MM will have will be the hp and damage buffs

#

iirc

odd cradle
#

My ideas are dum dum DoGCri

wooden wedge
#

gonna delete the sugg now or?

odd cradle
#

I don't think I can.

#

Regardless, just ignore it.

wooden wedge
#

you can

gray nebula
#

that's why you should pitch your ideas in this channel first

odd cradle
#

There we go.

#

I mean the names seem confusing to me but my reading is bad so like

#

Maybe it's just me.

#

Next time I submit an idea I'll be sure to lab it out a bit more in the future

gray nebula
#

check the pins here for a description of how this channel works

odd cradle
#

Yeah I kinda forgot that Calamity type channels tend to have a lot more description to it than other servers do

wooden wedge
#

Check the pins in all channels iirc

odd cradle
#

I just carried a ton of crap into a shed on a hot florida day and I think my brain is medium-well done so I am really not in any condition to be thinking HDfailure

wooden wedge
#

Ok

odd cradle
#

My bad.

#

That being said, I do wish that Master Mode did have a bit more to it to call its own.
I guess that was my thinking when submitting the suggestion?

#

It's dumb reasoning but it is reasoning.

gray nebula
#

it's litterally just stat boosts

#

that's all

#

mode itself is dumb but the rewards are good

#

and because its dumb that's exactly why it shouldn't be merged with rev

wooden wedge
#

||there's vanity rewards and boss rewards, not much else||

gray nebula
#

one of them is just lazy difficulty and the other one is actual difficulty

odd cradle
#

I know but I thought that by merging it it'd make it less dumb.

#

You see where that line of thought is?

gray nebula
#

no

odd cradle
#

Like, a mod that adds to master mode to make it less dumb by adding AI changes.

radiant meadow
#

our aim is basically going to be a hands off approach

#

don't touch master mode type thing

gray nebula
#

it's not because the difficulty is not unique enough that we should just force players to use it to get access to the real difficulty

radiant meadow
#

you can use it if you want but we don't need to mandate it

gray nebula
#

I don't see the need to have a mod that makes master mode less dumb when you can just use revengeance to get real difficulty :failu

#

re:

odd cradle
#

Ok but I thought it'd make it more unique b--
Ok nevermind.
Again, dumb reasoning makes for a dumb suggestion.
I do appreciate a hands off approach, at least.

#

Stupidity is my strongest personality trait rn it would seem

gray nebula
odd cradle
#

Me too.
Time to do literally anything else than carry this dumb conversation along.

wooden wedge
#

ok bye

plain cloak
#

I assume the Lore one was talking about the Bestiary.

toxic kettle
#

You lost me at

Some mods add in exploding enemies

void kelp
#

@ashen warren balancing with other mods is never going to be put in mind

toxic kettle
#

Calamity doesn't account for that

dapper coral
#

wait can lihzahrd bricks not take bombs?

indigo fog
#

uh i just tested and lihzahrd bricks can't be destroyed by explosives

dapper coral
#

unless you mean the other mods exploding enemies

indigo fog
#

i'll test again without any mods

dapper coral
#

in which case, they have a problem and not calamities issue

#

if their mobs can blow up one of the toughest blocks in the game, they need to adjust the strength

#

@ashen warren

unkempt bolt
#

the arma sugg is good

ashen warren
#

Dungeon and lihzahrd blocks can take bombs according to the wiki. I'll doublecheck it right now though.

unkempt bolt
#

they definitely can

ashen warren
#

Bombs and Dynamite can't break dungeon or lihzahrd blocks, yes.

#

So that's a base game thing. Wouldn't hurt to have a couple mod bricks similarly durable.

unkempt bolt
#

i guess from a logic standpoint, it doesn't make sense for cosmilite bricks to be weaker than dungeon bricks

#

but its just so rarely an issue outside whatever other mods the author was using

dapper coral
#

i mean, any bricks past lihzahrd should have similar toughness or greater

#

because it makes sense

#

just straight out

unkempt bolt
#

but yeah arma sugg is good, unless there's a specific reason why arma deaths can't tell you what you died to

#

dying in one hit definitely opens more opportunities to not be sure what hit you

dapper coral
#

arma is fine yea

#

i mean, i would imagine its the same as regular death messages that tell you things but we'll see if a dev has any input on the matter

dapper coral
#

@true fulcrum read the pins, no specific item suggestions

#

which this probably qualifies as

true fulcrum
#

I fully understand; I couldn't just sit on the idea once I had it, however, so I had to put it somewhere.

dapper coral
#

that's fine

#

but it would be better expressed as something that is not so specific

#

so it might actually have a chance of getting into voting

#

maybe just say that it would be good to have an extra challenge involving a boss rush-esque event, or however you feel

ancient crow
#

also "most boss attacks would destroy blocks" is just no

true fulcrum
#

Sorry, that was mostly just me adding the type of angle I'd take, as far as design would go. It was all meant as a seed for future ideas anyway.

#

And, again, it was sorta intended for the kind of folks you see on YouTube taking on hundreds of bosses at the same time.

#

Just a thought, really. Not meant for everyone, especially on their main worlds

wooden wedge
#

doesn't boss rush already exist

#
Calamity Mod Wiki

"We expect you to turn in a perfect performance!"
The Boss Rush is a special event that is activated upon the use of Terminus. During the event, every vanilla and Calamity boss spawn sequentially in a predetermined order. The bosses summoned are far stronger than in their ori...

true fulcrum
#

That's sequentially, and only a single of each boss, iirc...

wooden wedge
#

yeah but it's still a vanity boss summoning thing that's post game

true fulcrum
#

shrug

wooden wedge
#

also doesn't fargos already add swarm summons

#

to me what you're sugging is a more SIS version of what already exists

dapper coral
#

i mean technically fargos doesnt add swarm summons for modded bosses but still kinda SIS

#

you can always use cheat sheet to spawn in a bunch of bosses at once

wooden wedge
#

yeah

dapper coral
#

basically, you can decently replicate this on your own without having to add a large process like this to the mod

wooden wedge
#

especially since it's already a thing

#

so delete the sugg iirc @true fulcrum

indigo fog
#

honestly a lot of summon weapons should get a faster use time

#

like stardust dragon staff

tender surge
#

dragon staff isn't even autoswing smh

dapper coral
#

bruh moment

#

autoswing mod time

radiant meadow
#

Didn't I already speed up ele axe?

#

I think it has a usetime of 15

#

Which is pretty fast

#

Calamity summon weapon use time scales with progression

indigo fog
#

I just tested and Elemental Axe is definitely slower than other weapons with a usetime of 15, and it seems to be the only post-ML summon weapon with a slow use time.

dapper coral
#

it is pretty slow yeah

#

according to the wiki it has a use time of 35

indigo fog
#

yeah

#

the same use time as wulfrum controller

radiant meadow
#

It should be 15

#

Probably forgot to fix it

#

I'll look into fixing it tomorrow

molten dune
#

Let us craft recall potions with blood orbs.
Every other vanilla potion (to my knowledge) is able to crafted with blood orbs. For an unknown reason it seems that you are unable to craft recall potions with any amount of blood orbs. This causes problems when using it against bosses, or in any other capacity, requiring tedious farming that blood orb crafting is meant to remove.

#

how's that

trim raptor
#

20 minion slots at post ML seems a bit much

#

Unless you dedicate all your accessories to it, I think I ended up with like 20 only when I got auric tesla

#

Suggestion is still great but that's just a super minor nitpick ig

void kelp
#

say, invo, that does bring up a good question

#

What potions can’t you craft w blood orbs

radiant meadow
#

For prov you get 12-15 ish with glass summoner cannon

molten dune
#

so i'll post it then

#

wrong place

#

funny, not the right place

civic pond
#

@swift wadi you

swift wadi
#

@winter wyvern No memes in the server, let alone here of all places

molten dune
#

aww

winter wyvern
#

really be like that

#

sometimes

molten dune
#

yeah, not here

#

but i want a place to post fun

#

y

wooden wedge
#

if you want to meme and get killed by a mod at least do it in the official "meme here and die channel"

#

brbr

molten dune
#

add funy chanel
gib me my channel now

wooden wedge
#

no

molten dune
#

review please

wooden wedge
#

bad

cosmic peak
#

ok so is it just me or is the Multiplayer scaling too low? feel like all the bosses have too little hp for the damage me and my friends were doing

wooden wedge
#

just use the health scaling config

cosmic peak
#

oh there's one? ok thanks

carmine island
#

For the love of god dont forget to turn it back to normal when you start a new game.

glass sentinel
#

is it just me or is the shifting sands ridiculously OP

tawny gyro
#

woah, that's a beautiful still frame for 7 seconds

glass sentinel
#

sigh

#

just look at the amount of dmg it does

#

and this is eternadeath

#

@tawny gyro do you actually see the thing?

tawny gyro
#

i see you sent a video that's a still frame

#

oh wait what

#

it works now

glass sentinel
#

the entire thing?

tawny gyro
#

nvm

glass sentinel
#

oh

#

wierd

tawny gyro
#

okay it might be a bit busted

glass sentinel
#

yea

#

the things stack

#

300,000dps

#

lunatic cultist 60%

#

wtf

#

i mean that's probably the eternity accessories

subtle oracle
#

"Moon lord was Killed"

ashen warren
#

wdym

subtle oracle
#

Doesn't Adhere to in-game Boss death messages, shouldn be "Moon lord was Defeated!"

#

Also, why would this be neccesary? Not meaning to sound harsh here, but it seems like Insignificant Clutter or extra work for the Devs to implement in-game. Just my opinion :/

ashen warren
#

i didn't say it was i said it would be a cool idea and a nice thing to have in the game

tepid root
#

you need better reasoning other than "it'd be cool"

glass sentinel
#

yea

#

um any comments on the thing i sent abive?

tepid root
#

if youre gonna make a suggestion about that, itd be good to disable eternity mode temporarily and only use gear from calamity to test

glass sentinel
#

ahhh

#

good point

#

thx

#

tried it with calam gear

#

still stupid OP

#

if you charge it up

#

you can demolish bosse

#

and it post plant

onyx river
#

The more test you do(kill times, multiple times to do the average, on multiple bosses, compare it against other weps from similar tiers, using the same gear, from the same tier as the wep) the more is it likely to get approved so if you have the time you can do that

glass sentinel
#

ah ok thx

#

i will test that tomorrow

tepid root
#

yeah, make sure to show your gear and buffs in the suggestion

mental violet
#

How do you do bold again?

tepid root
#

**text**

mental violet
#

Thanks.

#

Honestly this is something I'd wish the base game had too.

onyx river
#

But you can just put all of your potion ingredients in a chest without a tag

mental violet
#

Exactly. But getting them all sorted into that chest either requires you to have them memorized, or constantly check the wiki.

onyx river
#

You know the guide exists right

mental violet
#

I'm not saying they like be sorted by it or anything, but just list in the description of the item "ingredient".

subtle oracle
#

What would this tag be called? "Alchemy"? Or just the usual "potion ingredient"

onyx river
#

But you really need to do that only once, as you could just quick stack after

mental violet
#

Or just ingredient. Just needs one word like Material.

ashen warren
#

y not just use magic storage or recipe browser

onyx river
#

I honestly feel it's really not that usefull, there's not much to remember anyways

mental violet
#

Well for one, extra challenge. For two, to not overwhelm people I try to introduce to Calamity with other mods.

#

Mostly I admit the second one.

#

But I feel like it's such a tiny quality of life thing it seems silly to have not had it.

ashen warren
#

tbf recipe browser and magic storage isn't overwhelming

mental violet
#

I'd agree, but you haven't met my friends.

onyx river
#

Yeah it has far more benefits than the opposite

mental violet
#

Again regardless of any of that.

#

It just feels like a tiny change that makes things a tiny bit easier.

#

Small change for quality of life.

ashen warren
#

i mean it is extremely simple both of them

#

and you wouldn't really need it

onyx river
#

I mean i don't code at all, but it seems going trough all the item list just to add a single word in the desc of a few of them doesn't seem that little of a change

#

Well it's poorly worded but what i'm saying is that it'd be a non negligeable amount of work for something not that big

ashen warren
#

imagineif yharon has a subphase where he dashes like expert+ eoc

#

master mode exclusive phase

#

with fishron teleporting

onyx river
#

And BoC clones obsly

tepid root
#

didnt he used to have boc clones

onyx river
#

I mean he still has if you're willing to take shrooms

ancient crow
#

hold on, did the odd mushroom exist at the same time yharon still had his illusion phase?

sand badge
#

I have some Ideas for a new boss

onyx river
#

Litterally the 2nd don't

digital saddle
gray nebula
#

i cant really see the appeal in listening to a music track with multiple people

#

everyone will be muted anyways

wooden wedge
#

@ashen warren can you give a reason other than "cool"

#

also you can just like

#

make a server for yourself and invite your friends

#

pretty sure the music bots are banned here

#

.,,.,.,

#

when was the last time anyone here promoted clam music

#

.,.,.,

radiant meadow
#

we're not adding a music bot

#

there actually was voting for a cd only music bot in mod corner but that was denied

#

so they're definitely isn't gonna be a public one

wooden wedge
#

if you want music just

#

use YT

#

or spotify

dapper coral
#

is this a bluecheck or something?

#

it shows up all the time

crude geode
#

@novel belfry This is not the game/mod’s fault. It’s player error for not crafting the right normal weapon. And there’s already a sugg about corpus avertor.

void kelp
#

yeah I’d think so

crude geode
#

(Also, iirc you could use this feature to get free reforges.)

novel belfry
#

i guess

crude geode
#

Realistically, the normal part of the suggestion is valid, just remove the part about Corpus Avertor

#

So you really are gonna have to wait like. A couple months or so.

#

If it’s still not in then, then you can repost the sugg. But all delivered suggestions have a few months cooldown, instead of the week repost of failed suggestions.

radiant meadow
hollow shell
#

Well yeah, because that was the direct cause

#

The custom death message replaces all other death messages

radiant meadow
#

but like

#

before the custom message

#

it wasn't any better

#

it was just

hollow shell
#

What do you mean

radiant meadow
#

oh no

#

your legs appeared where your head should be

hollow shell
#

Right, yeah

radiant meadow
#

but from what I remember

#

these suggestions only came after I tried to make it more unique

hollow shell
#

I think that may be a matter of
the custom death message giving the impression that we have more control over the message that gets shown
rather than being a technicality of the insta-kill

radiant meadow
hollow shell
#

🤷‍♀️ It's possible

radiant meadow
#

then you try it....

hollow shell
#

No I meant it's possible that that's the reason

#

not that it's possible to fix

radiant meadow
#

oh ye ig

#

I don't know how to call the name of the thing that kills you

dapper coral
#

i mean theres a bunch of stuff that can be made with depth cells/tenebris/lumenyl

#

that is ranger stuff

gusty delta
#

Yea

hollow shell
#

@exotic ibex You forgot about Flak Toxicannon, Flak Kraken, Rusty Medallion, Sulphuric Acid Cannon, Hellborn, Megalodon, Triploon, Monsoon, Sea Dragon... et cetera

#

What's this about Abyss/Sulphur materials not having much for Ranger?

exotic ibex
#

uh

#

okay

hollow shell
#

You say that Archerfish is the only thing

gusty delta
#

I think if you gave reason for adding abyss/sulphur bullets/arrows then maybe?? But saying the ranger has basically no reason to go the abyss is wrong so GWloopyBlobShrug

dapper coral
#

the idea itself is okay, but the reasoning is wrong

gusty delta
#

Yea

exotic ibex
#

I've remade it

hollow shell
#

Now that
looks like you're just trying to find something to support your suggestion

#

That's quite arbitrary and tenuous

exotic ibex
#

I think if you gave reason for adding abyss/sulphur bullets/arrows then maybe?? But saying the ranger has basically no reason to go the abyss is wrong so
There is no acid arrows btw

#

I'm just kinda sleepy

#

All that I want is to suggest that variant

#

And of course I need to find something to support my suggestion

#

Isn't that unfair?

dapper coral
#

but you shouldn't have to actively look for it

hollow shell
#

I'm saying that the reason is weak

dapper coral
#

there should be natural reasoning behind it

subtle oracle
#

Solid reasoning is key to making your Sugg work. Try ironing it out with stronger reasons

dapper coral
#

if you have to look for reasoning to support it, rather than there being a natural reason, then there's probably an issue

exotic ibex
#

Because there is no ammunition, that inflict Crush Depth debuff

hollow shell
#

Yeah but why does that matter

exotic ibex
#

Such thing about Abyssal and Brimstone flames

gusty delta
#

Not every debuff needs ammunition that can inflict it?

exotic ibex
#

Because there's many weapons, that inflict that across all progression, but not for ranger?

#

Archer fish is only prehardmode

#

But I do not remember is it inflict that as well

hollow shell
#

Archerfish does not inflict Crush Depth

#

And now that's an actual reason

#

It doesn't seem like any ranged weapons in the whole game inflicts Crush Depth

indigo fog
#

there isn't any yeah

exotic ibex
#

Thanks for helping in suggestion

#

I'm gonna remake it again

hollow shell
#

You can change your suggestion to add that specifically as a reason
Not just that there's no ammo to inflict it, but yeah
no ranged weapons at all

exotic ibex
#

It's done

hollow shell
#

That's better

dapper coral
#

nice one

gusty delta
#

Ye ye

potent veldt
#

Wait

#

"After Calamitas or DoG"

#

That is an insanely large leap in progression, you know

#

Just say "After Calamitas" - she's the boss that lets you get more Abyss stuff

#

The "or DoG" is completely unnecessary and makes no sense

unkempt bolt
#

i could see "after calamitas or polter" since they both unlock aspects of the abyss

#

after DoG seems incredibly arbitrary though

dapper coral
#

^

dapper coral
#

Make Bloodfire Bullets a craftable ammo.

Currently, the Bloodfire Bullets are only available through the Claret Cannon. The Claret Cannon acts similarly to the Arterial Assault, in that they both turn ammo into a Bloodstone equivalent that grants 1HP of lifesteal to the player. However, the Assault's arrows are craftable, while the Cannon's bullets are not. This means that the player can use any bow and still get lifesteal, while gunslingers have to use the Claret Cannon for any lifesteal. Therefore, to keep things even between ammo types, and seeing as they already exist in some form, the bloodfire bullets should be made into a craftable item.

#

any thoughts?

#

i posted this last month but it didnt do so well

#

so i added a bit of reasoning

wooden wedge
#

@opal bear no

opal bear
#

why?

wooden wedge
#

replacing a whole gamemode is not gonna happen

opal bear
#

Master mode sucks but death mode doesn't and i honestly think they don't have to be seperate modes

wooden wedge
#

if you don't wanna do master mode then just don't

opal bear
#

put all the calamity death mode content into master mode is what i meant

wooden wedge
#

still no

dapper coral
#

...no

wooden wedge
#

making anything mm excusive is just a no

crude geode
#

Suggestions about Master Mode is already a headache

#

and a don't

wooden wedge
#

yes since 1.4 calamity doesn't even exist

dapper coral
#

and especially changing the entirety of death mode to be a mm-only thing is no also

wooden wedge
#

the way that MM and calamity are gonna mix is that MM is just gonna take place after all the calamity diff changes

#

iirc

crude geode
#

Also, an opinionated statement like "master mode isn't fun" shouldn't be the main reasoning for a suggestion.

opal bear
#

idc

#

its only a suggestion

#

coward

dapper coral
#

that's a bit unwarranted don't you think?

crude geode
#

^

dapper coral
#

this is all in the pins, opinions should not be reasoning for suggestions

#

suggestions are reasonably thought out commentaries

subtle oracle
#

Maybe a stronger main reason? Maybe you could say "Merge Master mode with Death mode"