#suggestions-discussion
1 messages · Page 898 of 1
asgards is most likely derivative of solar dash(?)
im really not sure how it works lmao
asgard's valor has a really small dash, so maybe they edited the distance of the dash somehow, so maybe a rebinding isn't far off
changing dash length is possible in a lot of ways
i believe
its the binding that i wonder about
in all fairness, it shouldnt be that bad
its probably calling the same dash that the vanilla items use, but they could probably call the mechanic while pressing a different key
again i have to look at the code, ill do that in a bit
although, another personal thing has me wondering about if it fits in cal
dont get me wrong the option is nice, if just a tad confusing for select players
in the past, calamity hasn't been a fan of making qol changes that require a disproportionate amount of effort
wondering if it would be better as a seperate mod with multiple compatbilities
especially when it isn't something in dire need
only fight where i've ever had the double-input dash be an issue is scal, and dashing is really not required for her
krav i believe you mentioned something about that
We still don't know how much effort it actually requires, that might be up to the devs
regarding having another mod for it
yeah if you have actually looked into the code understandable
no I said as a sort-of joke that I would sacrifice myself to make a mod or something
but if not you cant really assume if it is difficult or not
oh
i probably wasnt around for that krav
lmao
but eh
tis the end of the modpack days
I am completely naive when it comes to coding and creating mods, so I reckon it would take much longer for me to do it
ofc
I prefer to fight prov in the underworld
¯_(ツ)_/¯
I feel being forced into the hallow is more of a nohit perspective.
rather than a general perspective
I don't think biome based enrages should be a thing at all
Also Providence is a completely fucking stupid boss unless you can run because of blobs
I would actually like if she forced an arena like yharon/scal but that would take a lot of effort and rebalancing
That is an incredibly subjective opinion
@patent panther please read the suggestion guidelines document
I’m deleting the suggestion because it is an immediate “no.”
[[Abandoned Slime Staff]] exists, as well
@rancid snow What.
@swift wadi
wait wasn't dusty mentos muted??
I think he was just muted?
no they were muted waaay before right now
I think
muted has access to sugg posting
YuHoh, broken perms
Why are you pinging them then
??
Oh what
@sinful violet uh oh
God
Wait, muted people can talk in #suggestions-posting ?
Apparently
mute me so we can test iirc
Lmao
use me as a tes- yeah do the cat block
just don't make it 24 hours.,,
48 hours
kill.
Hold on, lemme edit the perms. There is no mention of muted in there 

Sand is kill
There.
God moment achieved
wait so mods can edit roles?
Mute was extended for abusing that oversight 
Just in posting
brbrbr
I think
Extended eh
prolly cuz its newer yea
Even I can
Is it 48 hours now??
mhm
🚶♂️
i wouldn’t really say my sugg was coming from a nohit perspective
which is almost entirely hallow
you can
but i was just responding to what ben had said about being forced into the hallow being from a nohit perspective
Cheet sheet and hero's mod intensity
@kind garnet just, yoyos in general or do you have something more detailed in mind
you'll need to detail the suggestion more
literally no reason
I’ve got a list of a bunch of YoYo ideas but I’m trying to learn how to code to make a mod
that'd be sis territory, prolly won't work
mmm, but if you're curious about making your own mod and coding the Said yoyos
You might find help at the Tmod discord server
I doubt anyone would wanna code a bunch of YoYos for free
It’s a really small mod idea that just straight up adds yoyos from vanilla recipes
I’ll check it out tho
I'll just delete the sugg then if there's no reasoning
@unkempt bolt to be honest, its not too difficult to use the clentaminator to spread the hallow
sugg was focused on the vertical aspect
yes, and that is the reason why you have to actuate Hallowed blocks midair. Because being in high altitudes counts as leaving the biome
i like this sugg....
an alternate version of the sugg could be "make the hallow taller", but i feel like that isn't as direct and probably is harder to do
Maybe Provi's enrage can be altered to be similar to CV's?
ohhh
i never moved vertically very much when fighting providence, besides flying above her every now and again
i mean, you can fight her in the underworld, and theres barely ANY vertical mobility in the underworld so i think you're intended to be moving mostly horizontally during her fight
Hell is surprisingly tall when you take away all the ash
I think another mod gives you that ability Mason
the ability to switch between Rogue and Melee variants
its Imksushi iirc
i mean vertical mobility plays a pretty decent in the provi fight
considering she nerfs your wings and the main way to dodge her spears is vertically
nvm Fargo's
and ye
Fargo's doesn't allow you to switch Cal weapon Variants
only Vanilla
i get that Sand
iirc the loot swap addon lets you switch rogue and melee variants
also not to mention that she puts that stupid dust stuff everywhere that damages you if you run on it
^
ye, the Gob mines
scattering your platforms with death puddles is a pretty big indicator to me that going up would be a good idea
@hollow idol is that a separate mod or an addon for calamity?
separate mod
then idk. i would prefer calamity addressing that issue itself
I mean it makes sense
Not an addon
It used to be like that iirc
it's only really an issue when it comes to rouge/melee variant drops
@unkempt bolt you're right about the death puddles. i guess what i did was put a few layers of platforms so that you can go to a different, non death platform without having to fly all the way up to the sky
The problem was reforges
but i see you rpoint quanta. even if you can work around it, maybe it should still be changed
What Mason is proposing is that you can use the corpus averter in a recipe to make the variant
Maybe the goblin tinkerer could switch the DMG type for the sell price
Gtx
you can def work around it yeah, it's just either tedious arena-wise, or an unnecessary extra degree of challenge fight-wise
gtx if it were a crafting recipe then the reforge/modifier would get re randomized
and putting bloodstone in the recipe prevents you from crafting back and forth between variants to rerandomize until you get what reforge you want for free
Yes
making it swap by right clicking it removes the modifier issue
i was thinking about that, but does it?
I think it does
i thought that was a problem with the "swap by right clicking" method, is that the reforge stays
if it does work like that then even better
No rerolls I think from the right click
wait, but if that re-randomizes the reforge, then again you can just keep doing it for free until you get the reforge you want
and if it doesnt then you could have an unreal melee weapon
or a legendary rogue weapon
i dont think a weapon like avertus could get legendary to begin with but
that wasnt the point
in the other mod that has the right click between melee and rogue variants, it just resets the modifier i believe
and that has the problem of free swaps until you randomize to the best modifier, without having to spend money at the goblin tinkerer
which isnt THAT big of a problem but its worth mentioning
right clicking it gives it no modifier, yes
might be better to generalize it to something like "allow us to change between" in case right clicking wouldn't work for whatever reason
the less specific you are with solutions the better, within reason
thats a good point, though what other method would there be? every other mod uses right click, might as well keep it consistent with the "standard" way to do it
ye, you do not always have to be Specific in your suggs
even if it is the only logical solution, best to leave as much to the dev's interpretation as you can
thats true, thanks
Calamity doesn't have to do like other mods, besides i tought that the melee rogue variants were gonna be yeeted anyways
it's been discussed
what do you mean by yeeted
Like taken out, or removed
and no calamity doesnt have to be like other mods, but the reason why other mods do it is because its convenient. its not about being like other mods, its about doing the thing that makes the mod better
the weapon removed entirely? or just one of its variants?
one of its variants
Rogue/Melee Variant yeeting has, in fact. been approved.
...approved by the devs.
It"ll take time
Ye
Guess so
yes most thrown melee weapons have been converted to be solely rogue
example i can remember is icebreaker (rip :( )
thats a good change
the chad melee has already had its time in the limelight. its time for the rogue gamers to rise up
Well even without theese melee is still good
the only problem i can think of is daybreak
a rogue wep made with solar frags would be weird
yeah daybreak should stay melee. making it rogue would be going too far into "changing vanilla" imo
they don't convert vanilla weps
rogue has meld for lunar weaps
though i think the only one it actually gets from meld is pitchforks xd
that being said, why arent there any rogue weapons that are crafted from solely meld blobs or even from meld bars. every other class has two weapons you can make solely from fragments before you fight moon lord. i guess there are pitchforks, so maybe one other one that is non consumable?
there's a couple more
Again, meld blobs are lunar frags but arn't at the same time
luminous striker, exactly
Sounds good Mason, now you need Valid reasoning and you're golden
i guess so. but i really like all the lunar weapons, and the luminous striker really isnt one. the xeroc pitchforks are, but thats only one and its nonconsumable
you mean another meld bar weapon sounds good?
why would it not be one

it's on the exact same tier, its exactly what you said you wanted
because its not made solely from the meld blobs/bars
thats exactly how the other lunar weapons work
daybreak and solar eruption are just solar fragments, stardust dragon staff and stardust cell staff are just stardust fragments
I think the devs don't wanna make it into a full on lunar frag without a pillar and making a pillar is kinda 
that makes sense i guess
people kinda hate pillars already
yeah lol
they're in no rush to add a fifth
but i dont think another pillar is necessary, just one more rogue weapon to be made with meld blobs
nonconsumable, meld blob weapon that can be like a daybreak or a stardust dragon staff but for rogues. something to get right before moon lord
because those weapons were always some of my favorites, for every class
I don't really hate them they are a cool concept, but the balance between them is poorly done(1.4 will fix that maybe)
iban has said in the past that Meld isn't really the Rogue lunar fragment, but that's kinda confusing cause i think i remember another dev saying they are
They are but they are not at the same time
really? that is very confusing
To fragment or not to fragment
has a suggestion been made before to go all the way and turn them into a 5th lunar fragment completely?
Making a suggestion about it is very divisive.
I don't remember about one but the devs prolly already thought of that many times
i wonder if it would be worth suggesting it
cause you're right im sure the devs have thought about it before but idk
maybe its worth it to get player feedback and to get them to think about it again. but at the same time that might just be an annoyance
maybe a mod reading chat right now could give their insight as to whether a sugg of that is a good or bad idea
@lime sorrel You need actual reasoning for your Community suggeston
i know, i'm sorry, i'm not really good with words
best i stay away from suggestions posting
Could you provide boss kill times against early hardmode bosses and compare them with another wep the same tier, with the same gear, it really helps with balancing suggs
@ashen warren ^ Providing gear setup + kill times helps
@hollow shell ok
@void marsh ^^^ Providing gear setup + kill times helps
k
pretty sure terra ray was just nerfed last update so make sure you're updated and all
Relic sugg's structured a bit weird now
'Introducing' RoR in the third paragraph
after already talkin about it
oh ok
Strongly nerf or replace Skeletron Prime's probe attack
Skeletron Prime's probe spawning attack is problematic. It's unfun to fight against, much too powerful and makes SP less unique. Probes are Destroyer's thing. Because of how powerful the attack is, it makes SP much harder than any other boss on tier, which is a problem for progression.
While Destroyer can summon only a limited number of probes and summons them at the start, Skeletron Prime can instead summon an infinite number of probes and summons them past halfway through. Due to how often the probe attack is done, a large amount of phase 2 is spent fighting probes while having to focus your attention on SP to dodge.
An attack utilising bombs makes more sense for SP and would be more fun to fight against than as it is now.
Thoughts?
better? im bad at english lol
You didn't edit it
He did
I think the sentence about Leviathan & Golem isn't really needed
cuz that applies to any weapon
just about.
Other than that, I think it's fine
has anyone suggested nerfing old duke?
Depends on what type of nerf or which part of the fight should be nerfed
well, i'd say that the whole fight should be nerfed, because it is extremely difficult with pre devourer gear
Don't @ me on that but there are just as many wishes to buff it
Good old polarizing boss design
Too hard and too easy at the same time
i think normal, expert and rev devourer needs a buff as the fight can be a bit too easy
death mode can stay as it is because the insta kill adds an actual challenge to the fight
why it needs a buff?
death mode is a next step in difficulty
you want to make it like death mode?
i know, but normal, expert and rev need a slight buff
and no. i simply want the worm to be slightly faster and deal a bit more damage
but then what sense in difficulties?
he is pretty balanced on all difficulties as should be
a weapon that is obtainablr right after plantera should not be able to solo so much of the game
@void marsh Chlorophyte Shotbow on vanilla
it is pretty much able to kill every boss after mechs
with proper arrows
even ML can be killed
so why post plantera weapon should be nerfed
what
what?
it's like nerf vampire knives
@exotic ibex yeah
star cannon, weapon available pre-boss, is able to carry you through WHOLE pre-hardmode
vampire knives are really good post-plantera weapon
able to carry you till ML
they won't work on ML tho
true
star cannon, weapon available pre-boss, is able to carry you through WHOLE pre-hardmode
A lot of weapons are able to do that, you can beat WoF with the diamond robe/wizard hat with several pre boss magic weps
A lot of weapons are able to do that, you can beat WoF with the diamond robe/wizard hat with several pre boss magic weps
@onyx river diamond robe and wizard hat take grinding though, so you generally get them later in pre hardmode.
Not really with the planetoids if you are lucky
I got a dimond filled one and a plat filled one, i ended up making the robe and staff pretty easily, as for the hat, keep in mind wearing a robe does boost the tim spawn rates so you'll more likely encounter one while making your hellevator
(ended up getting 2 at the same time lole)
You do realise that brimlings have a cap of two right? It's impossible for them to build up
oh ok thanks
brimling situation can be reversed tbh
brimlings cocoon themselves up at low health, so if brimstone ele's at low health and low health brimlings absorb the hits then that'd be 
So, is there anything else that can be said about my sugg?
Tbh i don't really dash accidentaly
Well mainly when i build but i don't really need a dash acc then
Sugg seems fine tho
I found it to be most troublesome during boss fights, when trying to navigate through bullet hells. A lot of times it will just dash unexpectedly straight into projectiles. I know a decent amount of people who have the same problem as me.
maybe say that the fact you can disable the dash isn't good enough as you would have to switch constantly in the middle of boss fights
That's an idea
I've updated my post, thanks for the feedback
Whoops, I accidentally quoted myself instead of editing it, lol
You need a header @leaden raft
And also the whole i woke up with this idea part is useless
Yeah
Don't get me wrong, I'd love something like this
But that makes the sugg lose credibility
Phfft

Are there any issues with my sugg that have not been stated before?
(Just making extra sure that there aren't any)
@versed stratus what do you mean build up?
only 2 brimlings can be active at a time?
@radiant meadow I'm sure he might've ment: build up to 2. The point still might be valid to an extent, even though I personally don't have this issue with the biome blade.
don't they like
immediately spawn with 2?
and after you kill one, another shortly respawns
for one there's a limited amount and then that ^
Not sure.. never noticed
Yeah, I never really worried about the brimlings too much until the BE gets to her eye laser phase.
Though I never had the same issue as the poster, you just have to aim in the brimling's direction.
suggestion: make earth pre boss
Wym?
Pre scal?
pre boss
Which boss?
all bosses
this is not a place for joke suggs
Yeah, personally dmode slimes are way too hard, def needs to happen
joke suggs are the best kind of sugg
thats why none of them are in #suggestions-posting

just don't
@void marsh fix the typo and you should be good in terms of formatting.
is that better?
Yes, def. Now a mod just needs to approve it if it is free of issues.
i mean it'd be better if you actually provided proof that it's too strong, rather than just stating it needs a nerf
some ripperless kill times in Rev vs Aureus or Levi would suffice
yea
yeah, I’d appreciate if you provided more evidence @void marsh particularly with killtimes with this weapon versus other weapons that would be considered appropriate for the bosses you’re mentioning
gonna ask again since more people are actually active now: could any mods or devs give me insight as to whether a suggestion to make meld into a true 5th lunar fragment would be a good idea? or has it already been talked about and decided against by the devs/already suggested and failed?
we don't want to make the pillars event longer
Tremor exists to show you a fifth pillar shouldn't exist
also coding pillar events is lol
- adding a fifth pillar is a fuck
Yes
hmm, i see. but theres one part of the pillars that i like which is that you can make two weapons for each class using just the fragments
like daybreak and solar eruption, stardust dragon and stardust cell staff, etc
what about a suggestion to add that same thing for meld?
for the rogue class? right now you only get the pitchforks
killing/moving the other meld items isn't gonna happen
if you want another meld rogue weapon, that is a fine suggestion
well no the other meld stuff can stay, i mostly just want a non-consumable rogue weapon crafted solely out of meld bars
there’s those pitchforks
to go with the pitchforks
cause like i said, all the other ones get two different ones to choose from. but if you're a rogue then you only get one: the pitchforks. and those are consumable
which sux
again, I said that is a fine suggestion
I would also like to know if there any remaining issues with my sugg so that I can edit it accordingly
I don’t think there’s any issues w it, lemme give it the check
Thank you for examining it, I appreciate it! 
okay im tired right now so i hope my suggestion isnt worded poorly
it might be a bit bloated
star of destruction uses meld stuff

and it's at the same tier
and meld ISNT the rogue lunar fragment
very hard notion to grasp 
it isn't?
it’s in a weird limbo
ive seen conflicting sources
i thought that was just a relic of the past, back before it was a rogue themed fragment
i definitely may be wrong
but, after all, the armor is rogue armor
indeed but it's still not the rogue fragment

just a rogue armor thats at the same tier so rogue players can have a post ml armor
it has similarities but also its not an exact clone
i believe there was an earlier message from you saying it isn't the rogue fragment, but another message from a dev saying it was, so there was just some confusion there
yeah that is confusing
If you read the second one you'll understand that ozz is saying that it isn't exactly a lunar fragment
huh
he was referring to making it more consistent as a 5th lunar fragment, which i believe was a suggestion for the sugg
both are saying that meld blogs are the closest thing to lunar fragments for rogue but aren’t
but no point in trying to interpret messages from the past when we've got our answer here
so 5th pillar sucking is the main/only reason why rogue doesnt get its own full-fledged fragment?
pretty much yeah
huh. well, i know the devs dont plan on deleting all the other xeroc weapons and turning it into a rogue fragment for real, but i dont mind the meld blobs themselves being connected to the nebula pillar rather than getting their own pillar
but oh well, i guess there are plenty of options for rogue weapons to fight moon lord with anyway
im pretty sure xeroc armor will be renamed to something else to get rid of the connection to xeroc, but if it isn't, making meld drop from post-cultist blood moon or something could be neat due to the link between xeroc and the blood moon
not to mention there already being a link between cultist and blood moon, due to the blood moon lore dropping from him during a blood moon
Ye it’ll be renamed eventually
wow, that would actually be quite cool. lunatic cultist is my favorite vanilla boss. though it would probably need to be redesigned since the current theme of the meld stuff doesnt really fit with the blood moon. and you wouldnt want it to be too close to bloodfare armor either
sep's entire point is to block attacks
I think sepulcher deletes(?) projectiles to reduce lag?
He's pretty big tho
that's why projectiles are deleted
i only dislike sepulcher because he barfs projectiles too
without sepulcher i think the fight would lose some of the strategizing it has right now, having to attack around him when attacking the hearts
Removed either or just nerfing the amount of projectiles he spits would be pretty cool
I'm not saying to completely negate his existence
him having his own projectiles doesnt really make sense
your sugg doesn't really mention his projectiles at all
it just focuses on him blocking the hearts
i think him being solely an obstacle and not a threat would be pretty cool
and imo the projectiles aren't an issue, just an incentive to kill the hearts faster beyond damaging scal
them moving incredibly slowly and predictable helps as well
Imo rn the sep phase is the hardest because if you don't kill hearts before scal enters dash phase you just get fucked from all parts
Atleast on rev
im almost 100% certain that sep doesn't have contact damage, so i see very few scenarios where he actually blocks the hearts without being directly on top of one
Also scal also shoots not so slow and many projectiles
scal shoots slower while sep is alive
pretty sure yeah
tbh most projectiles pierce at that point. so it blocking stuff doesnt matter much
sep blocks piercing
Sep deletes projectiles
he just deletes attacks
Idk really
i'll go test scal shooting slower while sep is alive, but im pretty sure he does
she
im playing the game, not the lore 
when the eye has tits, i'll automatically call it she
brimstone elemental is the only believable "she" of any of the bosses
and siren
her too
and skeletron prime
you lost me on that one
he's a bitch kekw

yeah scal most definitely shoots slower when sep is alive
at least in sep1
meaning you just need to fly up at a snails pace to avoid her until she dashes, which she has a very distinct telegraph for
while i don't disagree with your edit, it just seems very disconnected to the rest of your sugg
focusing on him being an obstacle instead of a threat like mason said would help solidify your sugg
just seems like the top part is "dont make him an obstacle" but then the last bit is "don't make him a threat"
Hmmm
also making taking a direct hit from bh bullets not only eat up the eclipse mirror dash but also damage you, but that's a bug so you know
I was thinking of suggesting a stronger version of king slime where he now has a ballon tied to him like some 1.4 slimes and floats around above you shooting slime spike.
no
that's super specific
and like, why
@hollow shell we already have #general-media though,.
We do not, however, have a dedicated OST/music discussion channel.
I figured the sugg was disageeable but valid
I personally would just say yeah go to gen_media
we don't have a dedicated music channel but that's because genmedia covers that role
like, it's even in the pins there
and this sugg is asking for a channel that's just for a single OST in which a whole channel dedicated to that seems pretty redundant
making a new channel is very redundant
there are several other better places to go talk about it than increase moderator workload with another channel
Perhaps yeah
So, you disagree with it
If anyone feels like OST talk is too frequently drowned out by other discussions in gen_media then they can star it I guess
and unlike lore, music is way less common of a topic
I mean
gen media is dead like, all of the time
except for once a week where 2 people talk about pokemon for an hour
🤷♀️ Not a great sugg
But earlier he did seem to disagree with these points somewhat rigidly
so, s'not just a matter of bein unawares
He feels like it's needed
I think it was just a matter of being unaware because they never mentioned gen media in the sugg
or refused to acknowledge it
@ashen lark there's a couple things about this sugg, 1) 1.4 isn't out, 2) tml needs to update before calamity starts updating to 1.4, 3) formatting
and also like
why
it being cool is not a valid reason
It's not about 1.4, it's about the decisions the staff make, yes I guess we have to wait for that, what did I miss on formatting
header and reason
It's a cool idea, but it's a little early
Yeah
hold onto the idea, and just be patient
I thought about trying to make a vid once on what it's like to program a weapon.
but like at least 30% of the time is spent just waiting for the mod to compile
Then edit out the compile time
I also jump back and forth to Discord a lot and don't want that on film
@leaden raft You do need to have a main separate line for the main idea of your suggestion (separate as in Shift+Enter, look at the suggs above and below yours for reference)
for bot formatting purposes. You'll also need to remove that "I woke up with this idea" bit, which wasn't needed anyway,
and expand upon your reasoning elsewhere in the sugg.
Also, the bit about having different classes do different sounds is quite specific and most likely not needed.
Is there any discussion needed for my suggestion?
the relic of ruin sugg is kinda eh imo
it is, but it is valid
wasn't trying to contest that
relic really isn't very good against calamitas, and only one boss killtime was sort of provided
relic is very strong wdym?
not sure why they didn't mention it against cryo or brimmy, which it is actually very strong against
it didnt really get nerfed much when they added homing to it
im not trying to say it isn't strong
i just don't think it's in need of a nerf, and the examples they provided aren't the strongest, and certainly not the strongest available
fair enough
but evidently the sugg can't be changed now
ye
and the bit about the terra ray is just incorrect
@open stag Future Content is a don't.
ah
relic is meh
relic shreds any boss you can be in close proximity to
i guess you can make it work
so brimmy, cryo, spinning prime
the homing is strong enough and they boss is generally moving towards you
since when does it have homing??
homing was given to Relic of Ruin a fairly long time ago
last time i used it it was really bad
because it had no homing
so most of the shots just did nothing
ah shoot thanks for reminding me to delete the future content (1.4) suggestion
and as for dark seberian’s suggestion— all seems fine with it aside from it basically asking for a vanilla change but calamity already does that
what? the "make a video showing the transition to 1.4" thing?
that doesnt seem like future content to me
i think the intent of that rule is more so people dont do stuff like suggest how draedons boss fight should work
it would be a future content thing
for example
plus according to ben, the whole coding thing is literally 20-50% waiting for things to compile
the magic of editing software
well according to the local madman a.k.a. EE dev a.k.a. me
the whole coding thing is about 90% fixing stupid bugs that come up and which have nothing to do with what you're doing and/or critically break it

isn't this just coding in general
so like
- cocoon flames are being adjusted to be pattern-based next update
- spears have this tendency to be either absolutely shit to deal with or completely harmless and there isn't really a middle ground or way to make them consistently one way or the other
- permanent Icarus' Folly is a riot from the community waiting to happen, as interesting and fitting as it would be
- Molten Globs already stick to literally everything and it's horrible
- people already yell about funny Holy Inferno so let's don't
please don't buff the guardians
I do not need flashbacks to triple guardian wave with accelerating spears that are nigh undodgable
- People would not want to fight a buffed version of the Guardians they just defeated (They are indeed a boss) plus everything Providence throws at you
Imagine Provi's cocoon flames + Crystal in hell + Guardian spears and dusts
That's a yikes from me

(it was pain)
Buffed Providence, I have to laugh
possessing over double the HP of the vanilla final boss
and a shitload of attacks which can all eat your ass (and the rest of you) for breakfast if you're not paying very close attention
as interesting as I think some of these changes would be, most of them would in the long run not be particularly healthy for the fight
(permanent Icarus' Folly if not in water is the exception, but that would cause a ton of issues in its own right which are more related to the general expectation for late-game Calamity)
@dawn bobcat memeping
read the above bullshit 
Besides, you'd think if they were fighting alongside the thing they are supposed to protect, they'd fight harder.
Sounds good, doesn't work
I guess argument against buffing guardians makes sense, as does being in water with icarus' folly on
I just felt that the guardians should either play a bigger role or just not be there at all. they have such little health and just sorta, idk? break up pacing?
personally I don't think the Guardians add a large amount to the fight
other than healing i don't notice them very much
particularly because they are a weaker variant of the boss you literally just fought
The possibility to have Provi + Crystal + Guardians at the same time is already kinda 
my original suggestion was just my first point, buff everything else slgihtly but nerf cocoon flames, but i decided to flesh it would with more ideas
they don't really have a reason to be there past vague thematics and ultimately don't really add a whole lot
I feel a similar way about the Sentinel phase in DoG's fight
@sand umbra then it just sorta sounds like they shouldn't be there
i think the sentinels serve a better purpose because they don't allow you to take a break, the guardians come out while providence is still alive
so since 1.4 is changing stardust armor, what if calamity summoner set bonuses had a summoner guardian thing that punched really fast?
no
in the end it's fine if not all my suggestions go through- i don't want them to. i guess the main thing i really wanted to suggest was on the topic of her blobs, and cocoon flames.
no more jojokes
^
it's literally being changed to be one isn't it
you did this too yourself
i didn't say anything about jojo
Stardust Guardian is basically one big JoJo's Bizarre Adventure reference
(which is fine)
I just said since terraria did it, and frankly, it's a good idea not because it may or may not be a jojo reference, some armor sets should have this too
punches extremely fast, association with Stardust armor, stays behind you when inactive similar to a stand
and honestly it's better that it stay unique in that regard
Calamity summoner set bonuses should give unique minions, not copies of vanilla minions
^^^
You seem pretty fixated on not wanting it because it can be interpreted as jojo
The real reason is because I don't think calamity wants to copy vanilla
......no?
Then why did you mention jojo in the first place, when I didn't say anything about jojo?
Calamity summoner set bonuses should give unique minions, not copies of vanilla minions
Thomas wants unique minions which is a fair request
'twas a jojoke in and of itself
the point is that vanilla minions should stay unique to vanilla
lowkey I was entirely expecting the reason to be for more funnymeme JoJo references
even though we already get Stellar Knife
Maybe, but too have a direct upgrade to stardust's guardian isn't so bad
everything doesn't need to be 100% unique
there is no armor set in Calamity which gives a straight upgrade to an existing set summon
Perfect, this can be a first
and while there's precedent for upgrading vanilla items, I personally think it's just wasted potential
quality over quantity, as they say
it is better to have a high-quality unique summon for an armor set than a bunch of copied vanilla summons for armor sets

which is why the “why” is incredibly important
because the current reasoning you have is literally “well, why not?”
yes I'm saying to change Dae crystal, Hydro vent thing, and Silva crystal
just one armor set can have a stardust-like guardian, if that's the case
anyways set minions in calamity function differently then the guardian
they work automatically, stardust is operated manually
I mea to be fair there's already an entire accessory for that, heart of the elements
If you want guardians
Guardian is being changed to operate on its own
ignore what I said then
(Let alone it's a really good accessory)
They don't punch incredibly fast but I guess that's just too similar to jojo if they did
Isn't the summon being changed to punch fast with being automatic
Just make the stardust stand an accessory as well as set bonus (jk jk)
laughs in fargo's mod
???
I wonder if stardust guardian still has shit dps in 1.4 will calamity buff it at all?
reason: funny jojo meme doesn't deserve to exist
stellar knife would like a word with you
delete that too
provi does have more health than polter
but don't forget that polter has pretty significant DR
also does more damage.
getting up to 50% in p3
provi is also massive but she has no contact damage
whereas polter chases you pretty aggressively
providence's cocoon attacks are currently being reworked in pretty significant ways
touhou provi
icarus folly
feels better, then
the first one is pretty 
makes me excited
besides those, sugg seems sound to me
many people consider providence among the hardest bosses in the mod
interesting.
They look like they want to make me commit supreme sudoku
idk if i deleted it in my final draft but cocoon flames is the only thing that has killed me
that and her despawning
it's still in there
Imagine getting killed by her despawning 
plaguebringer was always one of the hardest for me, along with DOG
but then again ive only done 1 defiled rune revengeance run
F for cyclick
imo dog is the hardest boss in the mod and i love it. plaguebringer is pretty meh but his charges hurt
from what im seeing, the sugg is valid
@gusty delta the real f is me going into bugs and thinking it was a bug
nothing wrong with it from a suggestion standpoint
F mega
im fine with the guardians as they are now
hey at least you realized what happened
they provide you with a choice of either clearing them out to get rid of distractions, or just focusing provi down
i got shot down on the guardians and that's fine, i just don't like them.
they mess with pacing, so either make them importantor not exist yknow
the only importance is healing and just target healer and provi gets what, like, 1%?
this is coming from a death mode standpoint, btw
i know they die so fast
some people really think that the guardian heals too much lol
i never notice it really
but they snap like twigs
If the healer is left to survive for 20 seconds in death mode that’s 10% health they just healed for prov 
I don't think it's a big deal when you can just go another few percent granted you fight well
to be fair 20 seconds is a lot
and 10% isn't
You rite
The true gamer waits 200 secs to get provi back to full just to beat them again
AGANE
yeah if you take 20 seconds to let the guardians survive, to like, idk, go make a sandwich and then come back and kill them, thhen provi has 880k health
so that isn't a huge deal.
Let provi beat you for 20 seconds
id let provi beat me for however long she likes
I WANT PROVI TO DEEM ME UNHOLY
I HAVE SINNED
god what am i saying

and let’s stay on topic to suggestion discussion please
how long would i be banned for if i suggested provi to just have a reskinned brimstone ele sprite
genuine question
you’d just have the suggestion instantly deleted unless you were to spam it
:c
well anyways, it is nice to have my suggestions be put in their place
this is like, my second gameplay oriented one
C:
the first one i dont think ever caught traction
bomble
Laughs in my 200 star DCU suggestion
DCU?
Drill Containment Unit
Give it an upgrade so it can break more blocks
ngl idk how i feel about the molten glob thing, in addition to icarus' folly it would be extremely difficult to regain mobility
because any time i touch down on the ground im going to get hammered for damage
you don't need to put em in together, and i see much more fault with the icarus' folly suggestion
but i definitely think they should serve a bigger purpose than little blobs of peanut butter on the floor
i just mean icarus' folly as is, sorry for confusion
you're right, they could be more
but i feel like explosions would be too much more
Been trying to play through boss rush with a buddy of mine and most of the time we play either half of the bosses are invisible or skele prime has regenerating health. Also the moon lord fight tps us separately. Anyone found a solution?
what surfaces do they not stick to right now?
they could just be small, i think them fading out is meh.
multiplayer
@dapper coral sides of stuff, ceilings. I think, don't quote me but i haven't seen it happen.
#bugs-read-pins but also, multiplayer boss rush is very broken
^^^
i tried it in the previous update with a friend. didn't go well
50 queen bees.
Sweet didn’t see the channel
silly goose
that's true, i guess you don't really make a box arena for provi tho
well they'd serve a slightly better purpose in the underworld and maybe ground.
i mean, you could suggest that they do that, but idk if would really be utilized
yeah that's true
in the underworld it makes a little more sense
or another thing could be if there was a bigger consequence for stepping on them
like, slowing you/inflciting holy inferno
rn i just notice they get lumped up in one spot and even then, just don't step on them it isn't difficult, they're really small
rn you step on them and take a bit more damage
but you can easily heal it back
also I think holy inferno is underutilized
the problem is, holy inferno is negated by asgard's valor atm for some reason
hm?
so i would assume people use that so they don't get affected
no it isn't I just fought Provi a few hours ago
i mean ill go test it again but im pretty sure it works
it's another source of damage that doesn't apply during the fight anymore
i made a sugg about it a few weeks ago but it didn't reach the threshold
odd.
i mean, no, it's fair
you can get accessories to protect against brimstone flames
which heavily impacts Calamitas and Brim ele
the problem is that asgard's valor is post-plantera, and it negates holy flames well before provi even is in the realm of possibility for the player
and there's no accessory for it to combine into, it just does it
asgard's negating holy flames is really weird
considering the effect useless until one boss, after which many players will instantly replace it with elysian aegis
exactly, which is why i made the sugg about it
technically i could repost it now, but whatever
back to this sugg
i def agree that the flames need to be nerfed
they are pretty much the only thing that kills me in that fight
suggesting a change to the flames rn isn't the best idea
like i said, cocoon phases are being reworked in a pretty big way
unless im misinterpreting what you meant
oh really? i missed that somehow
that is fear
both are wip, but fab wants the cocoons to be more pattern based
id be okay with that, yeah
okay, well then maybe the cocoon-related things in the sugg should go until new provi comes out @dawn bobcat
yeah i know
(Numbering's a lil fucked)
No and no.
Fab didn't send these images in specific to the donor server
I don't know where these images are from tho
oh i see, thanks for the Clarification Rover. Sorry for misunderstanding
i found the spear one in general_talk
fire one was from the nohit server so i wasn't sure if it was supposed to be kept under wraps, but i figured if the spear one was propagating here, it's fine
if i've stumbled upon something i shouldn't have i can delete them
@silk scarab you can do that though
Why do so few people know about this
Do they really not bother checking out the configuration menu before suggesting?
Where in the menu? I looked there, but I guess not hard enough
no they're just playing on a version 2 years old
"Meter Position Lock"
And yeah make sure you've got the most recent mod download
Released earlier this week
the config's been there for months
I guess I just missed it
@invalid-user really is popular
who
yes invalid user is what happens when discord exists
That's why I made the joke
ok but still why
wew
ah yes because we are not allowed humor
correct, at least not in this channel
that's what #calamity-mod-talk and #general-talk are for
Yes if you're not discussing a sugg you can just get out get out
Okay hear me out here, weird idea
Make Sniper Scope work with bows
So that doesn't make a ton on sense, but, there are some weapons where this would help out low resolution players a ton
Like Clockwork Bow and Planetary Annihilation, on low reso there are a ton of moments where you just can't hit things with these
aim with the binoculars
And also you can't put scopes on all bows
provided you can't put scopes on all guns to be fair
That newest sugg about making EoW/BoC summons easier to get
Is really just a scenario of getting stupidly unlucky
And people who haven't gotten that unlucky are gonna inevitably upvote it because if it gets through it's still an easier time for them
Imo
Wdym getting stupidely unlucky
It is exagerated a lobut imo the summon is way too tedious to get compared to the others at the same tier
especially considering theese are bosses you might want to defeat a few times if you want to craft the armor and other things
Keep in mind tho
You can also buy the summon after you beat the boss once
And there's more than enough orbs/hearts available for multiple fights
And that comes with the added bonus of more loot
You don't necessarily have the money to buy the summon after the fight and you might fail the fight also, as for the orbs you have enough orbs for one or two fights in one biome, and you usually will want to stay in only one as you will build your arena within
Also it doesn't change the fact that it is way more expensive than all the summons the same tier
tbh if any boss should get easier-to-acquire summons, it's fishron
just because of the worms
you can make truffle worms though
truffle worms are easy as hek to make
going to cry in 1.4 tomorrow when they’re not craftable
Is it possible to further enhance the abyss and sunken sea experience by making them clash against each other from left(abyss) and right(sunken sea) like a bowl at the lowest point above underworld map? So the map will look like an island more or less and if you want to go to underworld without flooding it at any given point and not get crushed by the dmg of abyss one would have to traverse sunken sea or built hellavator without flooding it, would love to see sunken see expansion for post moonlord or pre moonlord
How would that work if they generate on different sides of the map
Well I meant a generation that goes like from both part at the oceans towards the middle while descending until underworld
And where sunken sea is actually beneath the right side of the ocean rather than under desert biome
Like this I guess excuse my potato paint skills
Ssea and abyss don't have any lore related to that, I really don't see the point
Also it would be a pain to do
I personally don't entirely agree with this sugg
Wait does it not exist anymore now?
Colapso.
Its colapso'd
but like this would make Aquatic Depths Collapse! (2009) and that's no good
That Dungeon is Dangerously close to the Abyss
Yes vanilla does funny things krast
ik
and the dungeon can't even get changed
because of some compatibility issue iirc
If changing the dungeon is anything like changing the temple it's pain to do iirc
just spaghetti code it and just delete the dungeon and spawn a new structure on top of it 😎
Yeah screw other mods that use the dungeon
yknow you just made me realise that mods add stuff to the dungeon which makes my comment even funnier
calamelitist
Hmmm... I've just had a fun weaponidea
Oh fuck SIS incoming
SIS?
Specific item suggestion
so how 'bout some kind of singularity bomb for rogue (i won't give it a name since i'm bad with names).
Basically how it works is: If you throw the bomb it will explode on enemy contact or on hitting the ground, from which then it will spawn a vortex that vacuums normal enemies to the center. Bosses are instead slowed by a certain amount of their speed for as long as they stay within that vortex.
The bomb has a bit of a charge before it can be thrown again.
sounds like a SIS to me
lemme just remove the 10-15% and just say it's a certain slow
Ah i see you're a men of culture as well
fix
Still a pretty specific function
yes really tho
atm there's litteraly only 1 kind of skill a terraria player needs which is how to use their movement
Bruh you still need to aim
there is no type of thinking on how to use weaponry 
Yes there is
lunatic cultist
by the time u fight lunatic u have homing weapons
doesn't make my suggestion any less relevant
yes it does
no?
it's still specific
and btw how tf is a wep that just allows you to not have to aim supposed to solve the problem
it's cc
u know
crowd control
something i'm amazed doesn't exist in the calamity mod
it does
they're called bombs, piercing weapons and basically the entire Summoner class
????







