#suggestions-discussion

1 messages · Page 897 of 1

fossil torrent
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nerf every sentry, but add sentry slots to summoner armors

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doable

distant gyro
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summoner range/speed/ai buff/nerf is an interesting dynamic

fossil torrent
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it's pretty annoying

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but on sentries it should be easier

distant gyro
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it really is

tawny gyro
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Add sentry slots to summoner armors, and nerf sentries (so they're no longer balanced around having only one).
Reason: Sentries are the only real sub-type weapon summoner has - and, given the fact the player starts out with 1 sentry slot, all of them are balanced around that. This, however, makes things that add sentry slots (see: OOA accs and armors) absolutely busted when combined with calamity sentries (like Spikecrag Staff).
There is a quite good answer to this (although not neccessarily easy): Balancing sentries around having multiple of them at a time, depending on what tier you're at. If this were to get implemented, the Valhalla/Spikecrag combo would no longer be overpowered, while not absolutely nerfing the weapon/armor to the point of being unusable.
A thing that is worth noting is that there's only 9 sentries added by Calamity. That's a very small amount (compared to other weapon sub-types, atleast), meaning rebalancing wouldn't take that long.

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thoughts?

distant gyro
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yes

exotic ibex
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early ceaseless hunger?

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that's cheating

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when bot will be fixed?

lime sorrel
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one of the suggestion dont's says not to suggest any item that scales with progression, but how about a suggestion to complete an item's progression?

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specifically the community, which doesnt get stat boosted after defeating supreme calamitas

tawny gyro
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i guess that'd be fine

onyx river
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Yay bot is working again

lament cobalt
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so returning to my sugg

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you think that Earth should be nerfed?

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or the sugg is dumb

lament cobalt
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I think the community is supposed to help you to complete the game, so it's helping you to beat SCal

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Adding a boost post SCal has no sense

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only post SCal thing is boss rush

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for which you don't need the community

lime sorrel
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it still feels really weird how the stat boosts stop in decimals

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like it feels incomplete

lament cobalt
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lul

lime sorrel
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wouldn't it make more sense for it to be complete when with the one post-yharon boss?

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with*

lament cobalt
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well SCal isn't an actual normal boss

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it's a superboss

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which I don't think is needed to complete the game

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if looking at lore

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and actually

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SCal is pretty much a source of dev items

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that's all

lime sorrel
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supreme calamitas' lore item does contribute to the player progressing in the lore

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which.. i assume concludes with defeating yharim

lament cobalt
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lul

lime sorrel
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i guess there's as much reason to do this as there's reason not to, but i don't like seeing the stat scaling incomplete like that

lament cobalt
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anyways the community won't get a boost post SCal

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at least for now

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maybe when there will be new bosses...

digital saddle
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"make yharon infernadoes taller" calm down satan

distant gyro
lament cobalt
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@lime sorrel Endgame Boss Progression:
Yharon -> Draedon -> SCal -> Yharim

Superboss Progression:
Noxus -> Xeroc

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maybe when there will be new bosses

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like yharim

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then community will get an update too

lime sorrel
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but until then, why not?

lament cobalt
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cause SCal is purely optional

lime sorrel
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forgive me if i'm wrong, but isn't that the same as saying moon lord is entirely optional in vanilla?

lament cobalt
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no

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in vanilla ML is the final boss

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that you want to beat to complete the story

lime sorrel
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right now, in calamity, that's supreme calamitas

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are you telling me defeating her means nothing to the story in calamity?

lament cobalt
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but in clamity if I remember correctly according to lore SCal is purely optional and the mod ends at yharon phase 2 kill

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some time means like 100000 messages ago

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rip

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Discord search can't reach that far

tawny gyro
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the last boss as of right now is yharon

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scal is a superboss, which means optional

onyx river
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Considering she is gonna become a normal boss, i'd say those changes are fair, they may want to wait for the update doe

tawny gyro
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once yharim gets added she'll be demoted to normal boss

lime sorrel
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yeah.. that's why i said there's as much reason to do it as there is not to

lament cobalt
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once yharim gets added

tawny gyro
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so, soon™️

lament cobalt
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scal is a superboss, which means optional
thank you

digital saddle
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Does anyone else think layer 3 of the abyss could use a rework

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The only reason to go there is colossal squid

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Imo it should be where u explore post cal

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And the minibosses should all be layer 4 where you have the breathing room

toxic kettle
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The only reason to go there is colossal squid
Just ignoring the other minibosses ok

digital saddle
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Fighting wyrms or reaper sharks in layer 3 is suicidal

hearty plaza
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i think the abyss as a whole could use a rework

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to make stealth more of an aspect and the shape of the abyss not a rectangle

tawny gyro
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why would you even farm for these in tier 3

lime sorrel
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why.. shouldn't i?

onyx river
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I don't think the shape of the abyss is not a problem, but the stealth part is def true, as of now you have to kill the ennemies to progress ad they block the path

lime sorrel
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i only have one world; even though i could make another one j ust to farm tier 2 acid rain items, should it really be necessary?

tawny gyro
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it's not you shouldn't

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or, you could do that on tier 2

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for the 100% drop chance

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as in, before you go to tier 3

lime sorrel
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i know, but

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a new world just to go farm a drop that's guaranteed in a previous state?

onyx river
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Some ppl might miss it

digital saddle
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Spent is required for totality breakers

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Which is required for supernova

tawny gyro
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and nuclear rod is required for star-tainted generator

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which is required for nucleogenesis

lime sorrel
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i did get star tained generator before tier 3

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i'm working on getting all endgame weapons for all classes

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hence me thinking, why is the drop rate so low at this point?

distant gyro
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so they are less likely to clog inventory

lime sorrel
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even though they're useful?

distant gyro
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just like anything else where drop rates drop over time

tawny gyro
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also your farming will go a little faster if you keep close to the ground

distant gyro
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eg. stormlion mandible

lime sorrel
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i wish i was better at communicating my perspective..

onyx river
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Stormlion mandible stack and are usefull lategame tho

distant gyro
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they're technically still useful post-ds for triumph potion but droprates drop down to 50% after DS anyway

onyx river
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And as for spent fuel container and nuclear rod, isn't the inventory clog already reduced because the cragmaw mire spawn less

lime sorrel
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if the current solution to the problem i'm presenting is "make a new world to go to a previous state of progression to get a guaranteed drop*", it's hard to believe that is chosen over just increasing the greatly reduced drop rate

onyx river
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You do need cold protection during a blizzard

gray nebula
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you already freeze to death in death mode

ashen warren
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In a blizzard, yes. But the Tundra is meant to be cold at all times.

distant gyro
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if you freeze regardless of tundra that'll be a hell of a playthrough lock if you start in the middle of a snow biome

swift wadi
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what no

gray nebula
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yeah

distant gyro
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hell no

swift wadi
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you always freeze to death

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or no?

onyx river
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No you don't

swift wadi
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O

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I must have been unlucky HDfailure

distant gyro
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it's only blizzard, ice water, or blizzard + ice water HDfailure

swift wadi
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I have storm effects off so HDfailure

onyx river
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you could make a campfire

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I think a cold effect could be nice but definitely one that doesn't kill you

shell lynx
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ice water freezing you makes sense but who's gonna be standing in/under ice water for long enogh?

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or is it much faster?

ancient crow
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maybe just make it so tundra biome slows you in death

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because yeah, actually killing you is super overkill

tawny gyro
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deathmode snow biome doesn't actually kill you unless there's a blizzard
i've spent over 3 hours in my playthrough to get a frost barrier from the traveling merchant so I can finally make the frost blossom staff, and now you're telling me this?

onyx river
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you could have just made a campfire too

agile cloud
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tbh just make tundra apply a passive chilled debuff

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it makes enough sense

ancient crow
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^

unkempt bolt
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fungal clump pre-DoG lmfao

void kelp
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@void marsh isn’t that whole part of the fungal clump a sort of trade off? you take the risk of taking more damage in exchange for lifesteal and a more direct approach

agile cloud
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tbh taking more damage doesnt really matter

unkempt bolt
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they're also expecting a crabulon drop to be viable post-ML

agile cloud
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chances are you'd die already

void kelp
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I believe they meant pre-DOG because of the amalgam

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but fungal clump isn’t meant to be used for like.. the whole game

agile cloud
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i dont even use it period LUL

radiant meadow
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fungal clump should really only be used in prehardmode

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up to cryogen at the very latest

agile cloud
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do people actually use it that far?

radiant meadow
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I remember someone saying they used fungal clump for cryogen once

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¯_(ツ)_/¯

void kelp
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then again, people also use stuff like radar and aglet in HM

agile cloud
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wh

void kelp
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I’ve seen too much “is my setup ok?”

tawny gyro
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or grand jello for yharon p2

toxic kettle
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Because Yharon is gelatinous, as we all know HDfailure

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Tbf farming stingers is really easy

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And you don't need that many

sand umbra
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then again, people also use stuff like radar and aglet in HM

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because they're used to not needing to use only the best accessories, probably

toxic kettle
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Queen Bee dropping Stingers still makes sense tho

sand umbra
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vanilla doesn't really give a shit about what you have as long as you know what you're doing to any appreciable degree

void kelp
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Ye

unkempt bolt
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the point wasn’t really the rarity of stingers, more that you need to go out of your way to grind out some jungle enemies

void kelp
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it’s why I’m not actually that judgements ngl

sand umbra
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Calamity on the other hand encourages you to go out of your way to get the best shit because you will die otherwise CompleteFailure

unkempt bolt
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instead of just killing queen bee once or twice

toxic kettle
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what's so bad about killing a few hornets HDfailure

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This is just laziness ngl

unkempt bolt
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main reason was that it doesn’t make sense that she doesn’t already

toxic kettle
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By the time you're ready to kill QB you should have a decent amount of stingers

unkempt bolt
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the last bit was just a sort of backup

void kelp
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and if moss hornets start to drop stingers hopefully the problem should be resolved tbh

unkempt bolt
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i can get rid of it if it weakens the sugg overall

toxic kettle
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As I said, it makes sense for her to drop stingers, it's just that farming is really not an issue

radiant meadow
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I already made moss hornets, queen bee, plague chargers, pestilent slimes, plaguebringers, and pbg drop stingers next update like a day or two ago

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so.....

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I guess it's done already?

unkempt bolt
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neat, i’ll delete sugg

ancient crow
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the massive mechanical plague bee drops normal stingers now?

warped pollen
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what if the PBG dropped a facemask

void kelp
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let’s not

radiant meadow
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I mean, the stingers have to go somewhere. She had them before.

viscid dagger
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So I've been thinking of suggesting to buff the Brothers phase in SCals fight. For me personally its such an easy phase and just having SCal dash would be a nice increase in difficulty

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Sound good or nah?

toxic kettle
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SCal brothers are irrelevant yea

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not sure about SCal charging but that phase should be changed somehow

viscid dagger
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Hell. I just want the fight to be tough

radiant meadow
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the original rendition of the phase, scal kept moving

viscid dagger
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Ya see that's cool

radiant meadow
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mobile phase scal + brothers did not end well......

viscid dagger
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To difficult?

radiant meadow
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see, brothers force you to move vertically

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scal in her mobile phase flies above you forcing you to move left/right

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so they clashed badly

toxic kettle
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diagonal moments

radiant meadow
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clashing attack patterns isn't good design

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I don't remember the exact responses

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but it wasn't really fair

viscid dagger
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Damn. Well I just want phase to be tougher. Hell I doubled SCals HP in the config and the phase was still easy, just took more time

unkempt bolt
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i've also noticed that brothers are definitely the easiest part of the fight

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considering you can nearly afk one to death

ancient crow
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yeah i always kill the left one first because for the right one you can literally just sit on a platform and shoot

unkempt bolt
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for whatever reason if you don't move when they spawn, they'll spawn above/below you and inch towards you ever so slowly

gusty delta
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Huh

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But yea, when the brothers came, I just sat there and got my debuffs out of the way

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I barely had to move to dodge

unkempt bolt
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brothers are just for waiting for potion cooldown/adren really

tawny gyro
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or god slayer cooldown

unkempt bolt
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^

gusty delta
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Yup

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Maybe make it so once in a while they try to ram you?

thorny cradle
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Has a suggestion to fix up the snow ruffians glide been proposed? If you let go of the glide after gliding for awhile you will die to fall damage.

sand umbra
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honestly I feel like Snow Ruffian should have an ability actually related to rogue stealth

wooden wedge
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it's a bug

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so no

sand umbra
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none of this bootleg wing business

wooden wedge
sand umbra
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have stealth strikes chill enemies or set enemies ablaze with frostburn
have stealth strikes release snowflakes that damage enemies

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maybe a simple activated ability connected to stealth

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all reasonable ideas given the scale of what's been done already

wooden wedge
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isn't snow ruffian like

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pre boss HM

thorny cradle
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Its really useful if you are planetoid hunting earlygame

sand umbra
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Snow Ruffian is pre-boss

wooden wedge
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ah.

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I thought it was pre boss HM for some reason

sand umbra
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literally just takes Boreal Wood, Snow Blocks, and Ice Blocks

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and it gives a glide instead of any actual rogue-related abilities (aside from stealth but that's par for the course) because ?????

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I don't agree with it design-wise
maybe sometime soon I'll try and push some sorta sugg to give it an ability actually connected to, y'know, rogue

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rather than basically invalidating like 4 or 5 early-game items that are all still later in expected early exploration and progression than Snow Ruffian armor itself

radiant meadow
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I could've sworn I fixed snow ruffian

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are you on the latest update?

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@thorny cradle

wooden wedge
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it's not fixed

thorny cradle
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yep

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updated a couple days back

wooden wedge
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I tested when the update came out and my legs still hurt

radiant meadow
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were you gliding when you took fall damage?

thorny cradle
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well my hardcore character had his knees where his eyes should be so

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no

radiant meadow
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then that's why you died

thorny cradle
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I let go just before landing

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apparently it doesnt reset the damage value

wooden wedge
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that was the solution before the update came out

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and it still is

radiant meadow
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okay I think I have an idea

hollow idol
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doesnt merit its own channel

wooden wedge
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@final furnace we don't need a channel dedicated to just calamusic though

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we have

final furnace
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i think there should be one

wooden wedge
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gentalk/genmedia

civic pond
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Seems unnecessary for just that

final furnace
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cuz calamity talk can be wait too crowded

wooden wedge
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there's like 3 channels right there where you can talk about calamusic

civic pond
frail mantle
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gen media and gen media

wooden wedge
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good.

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also

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no reason for your sugg

civic pond
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wait what

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fuck

wooden wedge
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good doge

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,,.

formal juniper
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@civic pond yes?

civic pond
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what?

final furnace
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then why not make one and just have it as the hub for music talk?

gray nebula
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what

formal juniper
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you said my name

gray nebula
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this would litterally just be a "haha good music yes i like the music" chnanel

wooden wedge
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@formal juniper he didn't

formal juniper
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and a whole lot of THIS IS MY MESSAGE TO MY MASTER's

final furnace
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not necessarily

wooden wedge
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your name is "wait..." and doge said wait

formal juniper
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yeah he said "wait" thats my name

civic pond
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Let me say "i don't like providence theme" then everyone can shit on me in one channel and dispute over who's themes are better

wooden wedge
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also wait, this is sugg disc not like

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gentalk

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which if you're going to do something like that go there because we were discussing suggs

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ok so @final furnace, points are that: we already have like 3 channels, and your sugg has no reasoning

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which you need for a sugg

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otherwise it'd just rot in posting and never make it to voting

formal juniper
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cool down man sorry we cant all make as good suggestions as you but give him some slack

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or her

wooden wedge
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it's not about good or bad suggs

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it's the fact that you literally need a reason for your sugg to make it to voting

tawny garden
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a sugg is either good or deleted

civic pond
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otherwise it doesn't go anywhere anyways

formal juniper
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I would have liked a music disc channel

wooden wedge
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we have like 2 channels that you can talk about music in

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so

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gen media is the music place mostly though

formal juniper
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then just say that instead of smiting them for having an idea they wanted to put in

wooden wedge
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this is feedback

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not bashing

formal juniper
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u sure about that?

wooden wedge
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yes I'm sure about that

civic pond
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its just

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feedback

wooden wedge
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I'm not calling their sugg bad

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what I'm doing is saying that we already have 3 channels where you can do that

frail mantle
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remember that criticism=/=shitting on something

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pointing out flaws=/=bashing

tawny garden
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only if that criticism is constructive*

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which it is in this case

formal juniper
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ok sure pal if u say so

final furnace
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whats going on

wooden wedge
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we're discussing your sugg

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which you should be here for

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since it's your sugg

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also check the @ button in the top right corner

final furnace
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i already took the no

civic pond
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isn't the bot supposed to auto delete anyways

wooden wedge
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after 24 hours

final furnace
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this doesnt have to go on

civic pond
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ah ok

wooden wedge
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then you can delete your sugg

civic pond
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uh

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did my formatting fuck up

final furnace
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i wont

wooden wedge
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why not

zealous ridge
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mfw more sugg elitism

civic pond
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why?

frail mantle
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i mean it doesn't really matter, it'll be vibe checked anyway

civic pond
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fair enough

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anywho

final furnace
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i do think its a fair point

frail mantle
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either by the bot or by a mod if the bot shits itself

civic pond
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did anyone spot something wrong with my formatting

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because bot said

final furnace
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if the majority doesnt agree doesnt mean that i must delete it

wooden wedge
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kill the second line break doge

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and then see if it works

civic pond
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wait there's a second one

wooden wedge
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no zero

civic pond
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fuck

wooden wedge
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that's not what we mean

final furnace
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i know but i still would like if the idea would get into peoples heads

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maybe it is something to consider

tawny garden
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U gotta have a reason

civic pond
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i

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oH

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Im stupid

wooden wedge
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you need a reason for your sugg to exist

final furnace
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there is a reason

wooden wedge
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otherwise it's actually just clutter

final furnace
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lemme write it too

civic pond
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edit your suggestion then

final furnace
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i will

zealous ridge
wooden wedge
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you need to have the reason on the second line

civic pond
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should i

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ping oliver to recheck it

wooden wedge
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yeah

civic pond
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@void kelp hola buenos dias

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do you mind rechecking my suggestion cri

wooden wedge
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also zero I think for your sugg if you really want it to go somewhere

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make it include all music

civic pond
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a music sharing channel as a whole sounds wonderful

wooden wedge
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I wonder if

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genmedia

civic pond
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i posted music there now

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lol

wooden wedge
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they're not editing their sugg ech

void kelp
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Bot does not want to cooperate ;A;

wooden wedge
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pain.

civic pond
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ok maybe can i uh

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repost it

final furnace
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i was brother relax

civic pond
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and then try or just wait for amber

final furnace
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gato it takes a while

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i was editing the sugg

wooden wedge
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also what'd the point be if it was just about calams OST

final furnace
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i guess it doesnt have to be but then it wont be different than general media

wooden wedge
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then why have 2 gen medias

final furnace
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i didnt say have to gen medias

wooden wedge
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since gen media fits the role of what you want

final furnace
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i said have a channel for the mod's music

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it doesnt

wooden wedge
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it does

final furnace
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im talking about something more specific

wooden wedge
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but why does it have to be so specific?

final furnace
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like lore discussion, why not have ost discussion

wooden wedge
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lore disc is different

final furnace
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how so?

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its a certain side of the mod that can be discussed

wooden wedge
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because it's lore, not music

final furnace
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so is the ost

wooden wedge
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then I don't see why you can't just use calamodtalk

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since calamod is both the music and the content

final furnace
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i said why in the sugg

zealous ridge
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why dont we just use calamodtalk for lore, then?

final furnace
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@zealous ridge true

tawny garden
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there isn't many people who make (or want to make) music

final furnace
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it gets drowned out

void kelp
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it was separated because of how calamod talk is very busy already, and it was decided to create a lore channel for the sake of splitting off a very common secondary conversation track

wooden wedge
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then you could just use gen media

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zero

void kelp
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#general-media is perfectly fine for discussion of soundtrack; if you want more specific music discussion the art server exists and has a music channel if you are a musician.

final furnace
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which can also get crowded and also since its gen its not mod related

wooden wedge
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it's dead most of the time

void kelp
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it can be used to talk about music in general.

tawny garden
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also, surely moderators love it when a new channel gets added because yay, more work (/s)

final furnace
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but im not posting songs

wooden wedge
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gen media can go for hours with no conversation

void kelp
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the description of #general-media :

All media and game related talk goes here! Please be nice, and no memeing in this channel!

wooden wedge
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you can discuss songs there too

void kelp
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Media can include songs, movies, and the like.

wooden wedge
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it's not just posting

final furnace
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asking about certain elements of the music

wooden wedge
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yes then you can just

void kelp
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Have you even seen the conversations in general media?

wooden wedge
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talk about that there

void kelp
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You can talk about that there. We don't need an additional, redundant channel.

wooden wedge
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again, not bashing you or the sugg, we're just saying that we already have a channel that can be used for what you want

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which is music discussion

civic pond
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also the pins literally say

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music

void kelp
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literally in the pins:

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Things you can chat about here:
Video Games (This includes unrelated Calamity topic stuff but move that to Mod Talk)
Movies
TV Shows/Audio Shows/Podcasts
Art and Music
If you're playing online games other than Calamity with others here it goes here (like Uno, Pokemon Showdown, or Mafia)

Things you CANNOT Chat in here:
Memes, and posting memes and being a memer
Personal Life/Venting Stuff
Politics/Sensitive Topics (basically if you say something political or socially charged, and someone tells you no, just don't)

dapper ferry
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Mmm, that Muramasa suggestion aged well

robust lava
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The sugg was for Murasama though

gusty delta
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Wym?

wooden wedge
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muramasa is the preHM weapon murasama is the post yharon weapon

gusty delta
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No not that, what about the suggestion

crude geode
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Uh.

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This certainly is a suggestion

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It may not even be possible due to code, but idk

gusty delta
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Hmm

worn blaze
#

They already have an option to bind effects like the sand cloak in the settings menu

#

So it may not be much of a stretch to do the same for items like the asgard's valor

crude geode
#

Yes but sand cloak isn’t base terraria.

#

Dashes, as a mechanic, are.

worn blaze
#

Weird, hope it isn't too hard to implement.

dapper coral
#

but dashes are weird in calamity already iirc

#

from the conversation about it yesterday

#

they don't work the same as vanilla dashes anyways

crude geode
#

That convo was mostly about dash priorities, iirc

worn blaze
#

I hope we can all agree that it would significantly help out if they do manage to implement it

crude geode
#

It probably would screw me up more as someone who’s used to double tapping a direction to dash

worn blaze
#

The option to keep the double dash as a double input may be configured by simply putting "no input" into the option dialog box, similarly to how terraria binds the map zoom (in out) to the scroll wheel.

crude geode
#

Eh fair

fossil torrent
#

binding dashes is def possible

#

nothing wrong with the suggestion

crude geode
#

Ty Javyz

worn blaze
#

I think the main issue might be the possible difficulty of implementing it

crude geode
#

So yeah this sugg looks well supported. May want to bold your title, and put it on a separate header line

#

Nvm you did it

fossil torrent
#

no it’s not really that hard

#

vanilla items can be altered very much

radiant meadow
#

altered without IL editing?

crude geode
#

(Ty Ben for showing up to give us your coding wisdom)

fossil torrent
#

for example, look how much the vanilla bosses have been changed

#

overriding vanilla is easy

faint needle
#

Well

crude geode
#

It depends

faint needle
#

Wouldn't binding something to a double tap be harder than overriding vanilla

#

And its not even they overrided it, for a lot of rev ais they just added to it

fossil torrent
#

easily doable, especially for someone like fab, rather

crude geode
#

Overriding vanilla is not easy when it comes to certain things like world gen, evil spreading, wall of flesh defeat, etc.

worn blaze
#

Double tap should be left as default for people who prefer it

fossil torrent
#

some things are hard coded, yes

faint needle
#

So basically hardcoded stuff

crude geode
#

Yes

#

We’re just not sure if dashing is one of the more difficult features to modify

worn blaze
#

I was kinda nervous that this was something that many people have suggested, as this has been an issue with vanilla since 2015

faint needle
#

You can facetank vanilla bosses 99% of the time so the slipping up once in a while really is just a post moon lord calamity problem

worn blaze
#

^ Yeah, vanilla is definitely more forgiving than dmode provi or dog

crude geode
#

Yeah

worn blaze
#

Any suggestions for edits?

crude geode
#

You might want to edit the suggestion a bit to not include the idea of binding different dashes to different keys.

#

Since, iirc, dash priority is kind of weird and wacky.

faint needle
#

Idk really, the sugg doesn't really have anything bad to it, it just seems surreal imo

worn blaze
#

wym?

faint needle
#

Personally I can't see a way how this would work but hey idk Terraria code so you know

void kelp
#

i dont see it being readily plausible

crude geode
#

In what way?
(I’m not trying to deny you, just trying to understand why/how)

void kelp
#

mostly just... vanilla code

faint needle
#

Yeah

worn blaze
#

^ Yeah

crude geode
#

Yeah

wooden wedge
#

I thought it was said that dash hotkeys were doable

fossil torrent
#

dash hotkeys are doable

#

if you can’t do it in general, which i am pretty sure you can, you can go do it specifically for each item

#

and then bundle it together into one config

crude geode
#

(That kind of sounds like hell)

worn blaze
#

I'm not really sure if this is a feature the devs specifically said they were gonna add in the next update or smthng.

fossil torrent
#

there’s not many dash items

worn blaze
#

That's the main reason for posting it

void kelp
#

that sounds very tedious to do for one thing

fossil torrent
#

soc, cs, tabi, MNG, asgard valor, better asgard valor

#

maybe one more

worn blaze
#

It's tedious already to do boss fights while having to worry about instant death (i.e. dog)

frail mantle
#

don't forget even better asgard's valor

crude geode
#

Elysian Aegis too

fossil torrent
#

also

crude geode
#

Statis’ ninja belt

fossil torrent
#

it’s very likely you can just make a rule for dashing in general and then just reference all the files of the dash items from there

#

there’s no way it isn’t impossible

worn blaze
#

^Depends on what the devs think

crude geode
#

Yes.

worn blaze
#

Also trying to place platforms while using a dash item ._.

crude geode
#

(You could just take off the dash item)

worn blaze
#

what about solar flare armor?

#

Do I take off my armor while in the dungeon trying to build my arena for polterghast?

#

I'd get boned (pun intended) instantly

#

even with zen

void kelp
#

double tapping isn't, uh, that easy to do on accident though

crude geode
#

^

void kelp
#

it becomes more of a user issue

#

if all else fails you might need to set up a small input delay on your own keyboard in response to double tapping if you have a sticky key, which is not really something the developers should fix on your end when it is a user error

worn blaze
#

ig it could depend on what keyboard your using, but it happens pretty often while trying to work around bullet hell encounters

crude geode
#

Use zen and tranquility candle

worn blaze
#

ik, that's not really my main point, it's mostly is an issue during boss fights

crude geode
#

Yes.

faint needle
#

Do I take off my armor while in the dungeon trying to build my arena for polterghast?
I know this is hypothetically speaking, but why tf would you have solar armour for polter

worn blaze
#

it wasn't my main point, I was mostly being sarcastic, I do understand your points tho

faint needle
#

Yeah I understand yours tok

#

Sometimes I do dash accidentally in scal fight

#

But not often enough for it to bother me

toxic kettle
#

I had Nebula armor for Polter because I refused to fight Providence again just to get Tarragon armor

faint needle
#

Bruh

worn blaze
#

It mostly happens to me during provi, dog, scal, or any other boss fights that involve emphasis on precise horizontal movement. Idk, to me this just feels like something that should be a feature.

#

so when I have to navigate through bullet hells by pressing a d a d a d a d

#

it just dashes unexpectedly into the bullet hell projectiles, or straight into dog's mouth

#

This feature would be really helpful for a lot of people, from what I understand, it seems the only issue would be the coding involved with implementing this, am I correct?

zealous ridge
#

most likely

worn blaze
#

if all else fails you might need to set up a small input delay on your own keyboard in response to double tapping if you have a sticky key, which is not really something the developers should fix on your end when it is a user error

Doesn't really solve the issue of accidental dodges, all that does is delay the accident, which can be arguably worse.

#

Besides, a lot of things can arguably be a user error that aren't just limited to hardware or software. A point isn't completely invalidated just because it pertains to individual experience. Especially when multiple individuals have the same issue.

plain mango
#

The dash button is so necessary it's not funny

#

The amount of times I turn around or just try to move just to somehow dash has been an issue since I first started playing

#

In one shot boss fights especially its really bad when it happens

toxic kettle
#

Personally I would not like to concentrate on using two more buttons just to dash

worn blaze
#

The dash button is so necessary it's not funny
@plain mango Which is exactly what necessitates the option the rebind it to a key. In vanilla, the soc is only necessary for a select few bosses and situations, but in calamity, the dash mechanic is almost a necessity for every boss fight, even pre hardmode boss fights.

#

And most of the hardmode bosses require precise movement, which is made unnecessarily difficult because this option doesn't exist.

toxic kettle
#

I don't get how using two different keys is supposedly easier or more practical than just double-tapping A or D

wooden wedge
#

that's what I've been thinking about as well, the only keys that really make sense for dashes are A and D

zealous ridge
#

straight up disagree iirc

worn blaze
#

It's not more easy, it just completely gets rid of the issue of accidental dashes. Besides, don't know where you got the "two different keys" part from. I presented two possible options: 1. The dash mechanic (calamity's dash mechanic) should be able to be binded to a key, or 2. If that's too difficult, add a binding for each dash item

zealous ridge
#

saying that is kind of just silly

#

it also doesnt get rid of the accidental dash problem

#

because fatfingering is still a thing

wooden wedge
#

the issue of acidental dashes will stay until humans become perfect beings or die out

toxic kettle
#

two different keys because there are two directions you can dash in

worn blaze
#

It can be dependent on which direction your character is in rather than what input keys you are using

toxic kettle
#

yeah that's just more difficult

zealous ridge
#

that would change how dashing functions

wooden wedge
#

I mean in the end it's just player preference

toxic kettle
#

using a different key and having to check which direction you're facing?

#

I can't imagine doing Yharon like that

wooden wedge
#

that character facing direction thing is uh

#

how dashing works

#

currently

toxic kettle
#

arguably the one boss where you need dashes the most

zealous ridge
#

yes because you need to press a or d to activate it in the first place, gato

worn blaze
#

Exactly, dashing currently works by checking the direction your char is in, the double key is an input for that action.

zealous ridge
#

you change some fundamentals of current dashing if you're to change how its inputted

#

ones a double press on a directional key, the other is a seperate button

worn blaze
#

Again, as I stated before, the double input method should be the default option, what I am proposing is the option to change that binding

zealous ridge
#

still dont like it personally

#

although there isnt any inherent issue with having both as an option

#

part of it is that i dont feel like theres much more space for a natural feeling dash button

toxic kettle
#

Let's say I was facing right and wanted to dash left.
Usually, I'd just quickly double-tap A
With your method, I'd have to tap A so I face left, and then press the dash key

worn blaze
#

It's not like double pressing will be completely removed, it should be the default option.

zealous ridge
#

ye

worn blaze
#

How many times do I have to say this lol

zealous ridge
#

uh

#

i understand

toxic kettle
#

I get that you don't want it as the default

worn blaze
#

I'll edit my post

toxic kettle
#

I just don't agree with the idea

worn blaze
#

omg

#

Please read carefully

zealous ridge
#

?

toxic kettle
#

I find it unnecessarily difficult compared to the way dashing works now

worn blaze
#

I said, double tapping should be the default option, with the additional option to change that option to the key of our preference

zealous ridge
#

yes

#

i get that

toxic kettle
#

we get that

worn blaze
#

So the current way that you use dashing, should be KEPT default

toxic kettle
#

yes

#

how many times are you gonna repeat that taxevasion

worn blaze
#

So what's the issue?

#

You aren't losing your way of doing it at all

zealous ridge
#

that doesnt make your suggestion immune to criticism

toxic kettle
#

you can put the sugg up for voting for all I care, I just won't star it

worn blaze
#

Ik

unkempt bolt
#

pretty sure devs have said that it being a config option doesn’t exempt it from any form of criticism

zealous ridge
#

in any case, ill just move onto quantas because i feel like this discussion has gone nowhere

toxic kettle
#

and it's not like we're the only ones who think that this config option is unnecessary

zealous ridge
#

that's an okay suggesting

worn blaze
#

The main issue is implementing it, not desperities people have with it being an option.

#

It should be an option if people want it, without impeding on the current experience of dashing

zealous ridge
#

(okay, was just voicing my opinion, sheesh)

toxic kettle
#

Personally I don't see anyone other than you using that option

#

people are way too used to the way dashing works now

zealous ridge
#

enraging outside of the hallow is a bit silly

unkempt bolt
#

i wouldn’t mind the enrage if the hallow wasn’t so short

zealous ridge
#

however, i do feel that i dont experience much issue with that aspect

unkempt bolt
#

like you barely need to fly up to activate the enrage

zealous ridge
#

that's why i think theres like a 5 second grace period

unkempt bolt
#

and with all the things provi puts on screen, you really don’t want to be in the same place longer than you need to

zealous ridge
#

but still it can be annoying

#

ye

ancient crow
#

just hallow your desert biome

toxic kettle
#

removing her enrage just immediately opens up the entire world to use as an arena

ancient crow
#

hallow (and evil biomes) spreads like wildfire through sand

zealous ridge
#

true, flo

worn blaze
#

people are way too used to the way dashing works now
That's your opinion on how people think, there are people who have this kind of issue like me, that's why I made the post

ancient crow
#

a hallowed desert is plenty of space to fight her

worn blaze
#

^

#

Can confirm from fighting dmode provi, saved me time setting up the arena.

zealous ridge
#

it is enough space

unkempt bolt
#

not everyone gets a hallowed desert tbf

zealous ridge
#

you can make one ig

crude geode
#

clentaminator go whee

worn blaze
#

Just make a flat arena, it's the main thing to do for calamity bosses

unkempt bolt
#

or you could just not go through that effort

crude geode
#

I mean.

unkempt bolt
#

because she wouldn’t enrage outside the very small biome

worn blaze
#

Haha, drill containment unit go brrr

ancient crow
#

literally just put a couple pearlstone blocks in ur desert at some point in hardmode

unkempt bolt
#

i’m aware there’s alternate solutions to this issue

toxic kettle
#

making a hallowed desert isn't exactly hard

crude geode
#

There's also a point of "If we remove this boss enrage, why don't we remove [insert boss]'s enrage too?"

ancient crow
#

plus, your desert is gonna get infected by something eventually, you might as well have it be hallow rather than corruption/crimson

worn blaze
#

Also her enrage doesn't affect the player directly, it just makes her invincible

unkempt bolt
#

because very few bosses enrage outside a biome as small as the hallow

worn blaze
#

You are probably going to far away from her while she does her bullet hell phases, that's what kills yo uh faster the further you get away from her

unkempt bolt
#

i’m aware of how her fight works trust me

#

i didn’t fight her twice and decide she needed a sugg

crude geode
#

bruh Cryogen, Yharon, Storm Weaver, Polterghast, Astrum Aureus
also how small the hallow is is subjective based on where you fight her.

unkempt bolt
#

aureus doesn’t enrage i don’t think

crude geode
#

shit

unkempt bolt
#

and polter only enrages on the surface iirc

#

and yharon doesn’t enrage outside the jungle

toxic kettle
#

Yharon's enrage is also not bound to a biome

unkempt bolt
#

and space is also a pretty big place, ignoring small worlds

worn blaze
#

Calamity bosses like provi are ment to be hard, and I assure you, there is literally nothing preventing you from having an easier time beating her other than your skill.

unkempt bolt
#

dude

zealous ridge
#

nice

unkempt bolt
#

stop trying to imply my skill is the issue lmao

crude geode
#

Kravkik bruh

unkempt bolt
#

i’ve nohit her multiple times

zealous ridge
#

we just gonna tell people their not gud

crude geode
#

This is not the point of this sugg

ancient crow
#

ok so i agree with Kravkik but telling people to git gud doesn't help

crude geode
#

also what Chozo said

worn blaze
#

I never said that.

zealous ridge
#

...

unkempt bolt
#

i mean you said getting better would help me deal with her easier

crude geode
#

there is literally nothing preventing you from having an easier time beating her other than your skill.
@worn blaze bruh

unkempt bolt
#

which is just a wordy “get good”

worn blaze
#

That's true, isn't it?

unkempt bolt
#

it is

zealous ridge
#

its also a git gud statement that doesnt help atal

unkempt bolt
#

but not the point of the sugg

#

therefore completely irrelevant

zealous ridge
#

this is not a nerf providence suggestion

unkempt bolt
#

considering you don’t know how good or bad i am at provi lmao

worn blaze
#

What is the point then?

zealous ridge
#

reduce annoyance

unkempt bolt
#

that it’s an inconvienence that i think should be fixed

#

not “i’m having such a hard time with providence because the hallow is too small”

toxic kettle
#

Building an arena in the Hallow is already a lot easier than building an arena in hell

ancient crow
#

^^^

#

hell arenas are.. well... hell to build

toxic kettle
#

and, as I said, if you remove the hallow enrage, you practically have the entire world as your arena

#

you don't have that if you fight her in hell

worn blaze
#

That basically defeats the purpose of the fight.

unkempt bolt
#

maybe removing it entirely is a bit much, but some way to alleviate the issue

worn blaze
#

Besides, there are other ways of extending the arena already

unkempt bolt
#

i’m aware

zealous ridge
#

yeah i feel an edit would help clarify that quanta

unkempt bolt
#

aight

zealous ridge
#

change how the enrage works, perhaps?

crude geode
#

I don't see why it's necessary, the only thing that the enrage does is make her invincible

worn blaze
#

The devs don't have to go out of their way to fix something that can already be mitigated. Unlike my suggestion, where there are no other options short of creating my own mod.

crude geode
#

What would you change about it even?

zealous ridge
#

she could just gain cocoon-phase dr and get a visual change to signify

toxic kettle
#

Between "remove the enrage" and "keep the enrage" I don't see a middle ground

zealous ridge
#

having pure invincibility can screw with things

crude geode
#

cocoon phase dr is 90%.

zealous ridge
#

okay

crude geode
#

Minions don't even target her during it

zealous ridge
#

so not that much?

gusty delta
#

There might be a middle ground, maybe like a 10 or 5 sec grace period before she enrages would be fair enough

worn blaze
#

Make her, moderately disappointed. That should be the middle ground.

crude geode
#

"If the player exits the Hallow or the Underworld for more than 5 seconds while fighting Providence, she will become completely immune to damage until they return."

gusty delta
#

Is that a quote from wiki?

worn blaze
#

Which is what I said.

crude geode
#

yes it is absol

gusty delta
#

Ah

#

kk

toxic kettle
#

5 seconds is already a lot ngl

gusty delta
#

idk, grace period seems pretty good to me

crude geode
#

Her "enrage" is one of the kindest in the game

zealous ridge
#

disagree

gusty delta
#

Plenty of time to quickly go to the nurse unless you’re in death mode

zealous ridge
#

but if we go with that

unkempt bolt
#

maybe i’m alone, but i think becoming invincible is a pretty lame way of discouraging the player leaving the intended biome

toxic kettle
#

you can go pretty far away/fly pretty high within 5 seconds

crude geode
#

I mean.

zealous ridge
#

ye i see nothing wrong with the sugg

toxic kettle
#

it's an effective way

zealous ridge
#

i guess we just wait for a moderator thing

gusty delta
#

Maybe instead of remove the enrage, change it? Idk

unkempt bolt
#

that’s what the sugg is currently

gusty delta
#

But removing her enrage just kinda is eh

worn blaze
#

Would you rather providence instantly kill you with purified flames?

gusty delta
#

Ah

toxic kettle
zealous ridge
#

not saying that's a solution either, krav

unkempt bolt
#

no, but thanks for offering

worn blaze
#

Beep boop, joking script engaged

zealous ridge
#

alright the sass isnt really helpful

worn blaze
#

Target seems to be unaware, beep boop

zealous ridge
#

but thanks

unkempt bolt
#

ah the classic “it was a joke” defense

zealous ridge
unkempt bolt
#

doesn’t make it less dumb

gusty delta
zealous ridge
#

leave it

#

anyways

worn blaze
#

Exactly, don't see anything wrong

#

I am already dumb, so hah!

zealous ridge
worn blaze
#

Anyways, what about my sugg?

unkempt bolt
#

i’m content with the sugg, and most of you seem fine with it

#

so i’ll just wait for mod man

zealous ridge
#

still ech, krav

#

but theres no real issues with it

#

inherently, at least

#

mostly just a me thing

gusty delta
#

I’d rather just double tap, but it can go into voting

zealous ridge
#

so wedragud

toxic kettle
#

^

gusty delta
#

If I need to stop dashing, I’ll just turn my aegis unvisible until I can again

worn blaze
#

I'm trying as hard as I can to not make it impede on you double tab-fab-dab gamers

gusty delta
#

But even then sometimes it doesn’t mess me up if I dash

zealous ridge
#

i do know that dash hotkeys have been suggested before

#

i dont know if they were sent

gusty delta
#

So eh

zealous ridge
#

but i remember there being some

#

so it isnt uncommon

worn blaze
#

Doesn't mean it shouldn't be a thing

toxic kettle
#

the dash hotkeys being A and D

zealous ridge
#

i didnt say that, krav

worn blaze
#

Srry

zealous ridge
#

again, there's no issue

#

ye we gud

#

is a suggestion

gusty delta
#

I summon the spider

worn blaze
#

It's been an issue since 2015

zealous ridge
#

no i mean the suggestion isnt an issue

#

like your suggestion is valid

worn blaze
#

I'd depends on what everyone will think, but thanks for support ig

zealous ridge
#

yup

plain mango
#

I'm actually surprised that people are arguing against enabling players to play more efficiently

zealous ridge
#

eh

wooden wedge
#

it's a discussion

#

iirc

plain mango
#

Having an option for input that many people will prefer

zealous ridge
#

im not really

plain mango
#

And people are saying it's objectively bad

gusty delta
#

opinions my man

plain mango
#

Like the guy clarified that it's a togglable option

zealous ridge
#

well, im not saying its objectively bad

#

cant speak for other people but eh

plain mango
#

imo its much better to have a single button input than a double tap that is much more easily misinputed

#

im sure people prefer double tap regardless

#

which is why it would be configurable

worn blaze
#

Exactly, as I stated both in my post, and multiple times in this channel, the movement keys should be the default option. People should have the option to change that binding if they don't like it. Just because you don't like it (hypothetical person) doesn't mean other people will not appreciate it. Thank you Void for understanding this point I was desperately trying to convey.

plain mango
#

honestly i should have posted the suggestion myself with how much i would like it to be a thing

#

but thank you for doing it

#

i think its just an objectively good addition that doesnt affect people who dont need it, but hugely benefits those who do

worn blaze
#

I think many people were afraid it was suggested too much since it's been an issue with this mod for the longest time.

toxic kettle
#

Having an option for input that many people will prefer
Saying that is no different than us saying "basically no one will use that option"

gusty delta
#

I was getting what you’re trying to say, but you seemed pretty aggressive imo

worn blaze
plain mango
#

yeah sorry i just woke up im not very collected yet :p

#

i meant to say may prefer*

#

i know my friends and i will all use it

worn blaze
#

Saying that is no different that us saying "basically no one will use that option"
YharimPoint

#

Srsly

plain mango
#

i feel like every game that lets you double tap to roll, dash, dodge also lets you have a separate binding for that and also disable the double tap functionality

worn blaze
#

I know several people from reddit, terraria forums, and steam forums who have wanted this feature since 2015

plain mango
#

yes it was the first thing i noticed since i started playing

#

i thought surely there is an option or a mod to change this but i found nothing

worn blaze
#

Exactly, I understand these people's point, but since my suggestion doesn't really impede on the default experience, that only leaves the problem of actually implementing it.

#

I want to apologize if I seem really rude, I respect all of your opinions, I just want to address them so that we don't have any confusion.

gusty delta
#

From what I’ve seen, we’ve been saying that there’s nothing wrong with the suggestion, but we won’t personally use it because it just seems like more of a hassle

plain mango
#

i havent looked into terraria modding specifically but from a programming standpoint im sure it's not too convoluted to implement

gusty delta
#

And most people prob wouldn’t either, but eh

plain mango
#

that's why it would be a toggle just for those who do

gusty delta
#

They’d have to either make a dash config for each item that can dash, or change smth with vanilla

worn blaze
#

Not sure about that, I know a lot of people doing armageddon mode will appreciate customizable mechanic bindings

gusty delta
#

Idk if you can change smth with vanilla

#

Except add with mods duh

plain mango
#

but calamity is a mod

gusty delta
#

I’m not much of a programmer but they’d have to change vanilla’s code to do that or individually make a config for it, either one

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I think it might be impossible to change vanillaa??

worn blaze
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The reason why this needs to be added to calamity specifically, is because calamity's dash works differently from vanilla.

plain mango
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i dont think its impossible, im sure it can be hooked and modified

gusty delta
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Never made a mod for terraria, so idk

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You’d have to ask a dev for a mod for that info

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And if it can, then it’d be extremely difficult I want to sau

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*say

worn blaze
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If this doesn't get added, then I will go through the trouble of making my own calamity mod dash bind mode for you guys.

plain mango
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yeah i was just about to say i might look into writing something for that

gusty delta
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idk how mod supporting works

worn blaze
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Even though I am a novice at coding and developing

gusty delta
#

You might need the dev’s permission for that

plain mango
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just to hook a mechanic and change it

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im not sure

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but ill check regardless

worn blaze
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I would use that as a last ditch effort because I have no experience, like at all

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I'm not a modder or anything

plain mango
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terraria is c# no

gusty delta
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I want to say so

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And Idk if it’d get accepted

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Cause soon calamity will have to be moved t1.4

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*to

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And the devs are prob focused on that rn

plain mango
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yeah for sure

worn blaze
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We'll just have to see if my sugg gets through.

gusty delta
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So maybe hold off on the question until it’s moved to 1.4?

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Idk, your choice

plain mango
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might as well have it there to be there until the dev's ready to get to it

worn blaze
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The mods probably keep tabs on the suggestions, so I'm sure it's fine

plain mango
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^

gusty delta
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Prob

unkempt bolt
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to address the "arma players will appreciate this" bit

worn blaze
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i feel like every game that lets you double tap to roll, dash, dodge also lets you have a separate binding for that and also disable the double tap functionality
@plain mango I forgot to mention this, but many other games already have this feature. Mgr, Bayonetta to name a few. The reason this wasn't implemented a long time ago is because the dash is an oversite in vanilla, only having to use it for a few specific scenarios. So with a mod like calamity that places emphasis on the dash, why not give your players full control of a mechanic like dashing if they want it, while leaving the previous option as a default option for people who don't want to change it back to their preferred binding?

unkempt bolt
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i can say that as an arma player, i wouldn't lol

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having to change directions, then dash, would incredibly distracting

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and result in two separate inputs instead of two of the same

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unless there was a separate button for each dash direction

worn blaze
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again, the option of having the double tap as a default setting doesn't impede on your experience, so you wouldn't have to worry, while your providence rebalance actually affects the default experience.

unkempt bolt
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alright i don't think my sugg was called into question

plain mango
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exactly

unkempt bolt
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but im saying that for the people who do want this, the way you're suggesting it wouldn't work

tall imp
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its the same amount of inputs tho

unkempt bolt
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because of what i just said

worn blaze
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I'm using an example to support my point

tall imp
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1+1 = 2

unkempt bolt
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nah trust me bud i got that part down

worn blaze
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one of those is less tedious for some people

tall imp
#

its just a separate button that literally allows for more control over circumstances

unkempt bolt
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pressing two different buttons in an intense situation is far more difficult than pressing the same one twice

plain mango
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that is just wrong

unkempt bolt
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i really don't think it is

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especially if it's a button you're already using the entire fight, aka your movement keys

tall imp
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and when youre doing things like Armageddon where getting hit once is death the finite control is needed

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accidently dashing when youre just trynna move forward to pixels = death

plain mango
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accidentally double tapping into a boss and fucking your movement up completely is much more intense and run ruining

worn blaze
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that is a question of personal preference, Quanta, which is why I am suggesting the option of a default setting alongside my suggested change

unkempt bolt
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no you've made that very clear

worn blaze
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so people like you don't have to complain

tall imp
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all you do is give the option and it never matters what preference

plain mango
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idk if youve played like hollow knight

worn blaze
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exactly

plain mango
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but in that game

unkempt bolt
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i have

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the dash is a different button to the movement

plain mango
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imagine double tapping into a boss or something

unkempt bolt
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and the game is built around that

plain mango
#

where you can just tap dash on a different button and never fuck it up

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its not hard to execute mechanically at all

worn blaze
#

basically what you are arguing, quanta, is that our personal preference is wrong because you think that it is better to just do it your way.

unkempt bolt
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no actually

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im not lol

worn blaze
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then what are you arguing?

unkempt bolt
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im saying that the way you're suggesting to implement your personal preference is a way that wouldn't work

plain mango
#

you're arguing that players lack the mechanical capacity to input more than 2 buttons at a time

unkempt bolt
#

damn i have plenty of words in my mouth

tall imp
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what doesnt work

unkempt bolt
#

you do not need to put more there lmao

worn blaze
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tell me how it doesn't work lmao

plain mango
#

^

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it literally works

unkempt bolt
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just having a universal "dash" key would be cumbersome

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because you would need to switch directions, then dash

plain mango
#

define cumbersome

tall imp
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but you need to switch directions at times anyhway

plain mango
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you do that regardless

unkempt bolt
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except dashing currently automatically switches the direction you're trying to dash towards

worn blaze
#

which is why I suggested the alternate option of being able to bind each dash item to a specific key, like the rampart of the deities

tall imp
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but there isnt a turn around mechanic in this game

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you just do it

worn blaze
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^

unkempt bolt
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im aware

tall imp
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you have momentum dash just cancels it

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so turning and dashing

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is the same thing

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2 button presses

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no?

unkempt bolt
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yes im fully aware of how the dash works

plain mango
#

why do you think that turning around and pressing a button to dash is difficult

unkempt bolt
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fucks sake lol

tall imp
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if you think its slower its literally not

unkempt bolt
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didn't mean to interrupt your circlejerk

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i'll wait for a mod to approve your sugg

plain mango
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its simpler because you can say for certain that the dash button will execute what you intend

worn blaze
#

really>

plain mango
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you can easily accidentally dash or not with double tap which makes it much more difficult in an intense fight

worn blaze
#

I was in your position, did I claim that you and the other people presenting fair criticisms were "circlejerking?"

plain mango
#

than just muscle memory pressing a dash button

unkempt bolt
#

this isn't the channel to have a pointless argument against someone who refuses to change their mind

worn blaze
#

^ how do we know that isn't you?

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I know, because people happen to change their thoughts and opinions when you respect them

plain mango
#

okay, can you explain your position thoroughly so we can try and explain ours

unkempt bolt
#

nah im good lmao

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not my sugg

#

if you'd like to know what i have to think, i think i made it pretty clear with what i've already said

plain mango
#

okay i just find it strange that you think that its physically difficult for players to press a dash button

tall imp
#

could you imagine that if you were driving a car. and you wanted to change gears you had to push your accelerator in and out twice to act as a clutch how many accidents that would cause

worn blaze
#

I understand their position, they are saying that the rebound dash would't work because the dash inputs the character's direction, but it's actually the first input of the directional key that manually changes the direction

plain mango
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^

worn blaze
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so adding a bind to the dash itself wouldn't change that, you would just have to be facing that direction first

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which is better than diving into a sea of bullets

zealous ridge
#

i thought we would just leave this for approval

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i feel like we've had this discussion before so i dont see the point

worn blaze
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Me too, people still need to be cleared up, I will delete my post if I find any major flaws, but so far, people want this option.

plain mango
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yeah it has been explained to its extent

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i dont see any solid arguments against it being added, options benefit everyone

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will leave it up to the devs and mods

zealous ridge
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imo options just open up room for overchoice, and that's partially why i wouldnt vote for it

worn blaze
#

Same here, however, I will standby if anyone needs clarification.

plain mango
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why is choice bad?

zealous ridge
#

well

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choice isnt bad, inherently

worn blaze
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I wouldn't say it's an opinion anymore, my opinion that calamity should get a setting that rebinds dash became supported by evidence when people in the past and present clearly want it.

zealous ridge
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i mean more that the fact that you have so many choices would lead to confusion

plain mango
#

what's confusing?

tall imp
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if its confusing dont use it?

plain mango
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it doesnt need to be looked into at all if the current mechanic stays default, only those who want it can go in and change it

worn blaze
#

indeed, I tried to make the burden of changing the binding towards the people who want this change, rather then bugging the people who are already used to the default mechanic of double dashing.

plain mango
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i dont think overchoice is a thing in this situation

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if the implementation doesn't change anything by default

zealous ridge
#

i feel like i wont get anywhere if i continue

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so okay

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wegd

tall imp
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youre not adding anything in though so there isnt more choice

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its just a better execution

zealous ridge
#

that's not what i meant

worn blaze
#

At this point I am clarifying, you don't need to stay if you don't want to @zealous ridge

plain mango
#

whats confusing, the config part of it or?

zealous ridge
#

yeah ik

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the suggestion doesnt say anything about a config

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if we're talking about the same thing

plain mango
#

he definitely clarified it, i forgot the exact wording on it

unkempt bolt
#

i guess the title does say "option"

tall imp
#

we just want a button to use the ingame dash mechanic for precise execution

unkempt bolt
#

but specifying it would be a config would help

worn blaze
#

I was really scared that this would get really uncivil, I just want to thank all of you for providing a certain level of respect

plain mango
#

"Adding this option to either the configs or settings menu"

#

he definitely specified

#

you can check the suggestion

zealous ridge
#

well i wasnt referring to that

#

i didnt read all of it thoroughly enough, i suppose

plain mango
#

all good :)

zealous ridge
#

id perfer a settings binding

unkempt bolt
#

i wouldn't mind the option of a dash-specific key, but it sounds like hell to implement

zealous ridge
#

i dont personally like configs for that

tall imp
#

its not

#

LOL

plain mango
#

its definitely not as difficult as you think

worn blaze
#

I hope not

plain mango
#

trust me i am a software engineering student

unkempt bolt
#

ah okay i didn't realize i was dealing with a software engineering student

worn blaze
#

lol

zealous ridge
unkempt bolt
#

messing with vanilla terraria code is pretty difficult from what i've heard

worn blaze
#

At least for the devs

zealous ridge
#

hard to say whats hard and what isnt

#

a lot of spagetti ive heard

worn blaze
#

and that's really only for hardcode

unkempt bolt
#

i mean yeah i would hope it's the devs doing it lol

plain mango
#

ill look into it regardless and see if i can come up with something in the meantime

zealous ridge
#

dashing is something of a recent mechanic

#

i believe the first dash was added in 1.2

worn blaze
#

yeah, the black belt

zealous ridge
#

well, tabi

#

but yes

worn blaze
#

or yeah whoops

plain mango
#

that was 2013

unkempt bolt
#

im not sure how much calamity dashes rely on infrastructure made by vanilla dashes

zealous ridge
#

okay not literally recent

plain mango
#

i would say its probably hooking the same mechanics

#

but its most likely overrideable

zealous ridge
#

possibly

worn blaze
#

me neither, a couple of people on this channel have stated that the calamity dash was weird and worked separately from vanilla, but I am unsure

zealous ridge
#

depends