#suggestions-discussion
1 messages · Page 897 of 1
summoner range/speed/ai buff/nerf is an interesting dynamic
it really is
Add sentry slots to summoner armors, and nerf sentries (so they're no longer balanced around having only one).
Reason: Sentries are the only real sub-type weapon summoner has - and, given the fact the player starts out with 1 sentry slot, all of them are balanced around that. This, however, makes things that add sentry slots (see: OOA accs and armors) absolutely busted when combined with calamity sentries (like Spikecrag Staff).
There is a quite good answer to this (although not neccessarily easy): Balancing sentries around having multiple of them at a time, depending on what tier you're at. If this were to get implemented, the Valhalla/Spikecrag combo would no longer be overpowered, while not absolutely nerfing the weapon/armor to the point of being unusable.
A thing that is worth noting is that there's only 9 sentries added by Calamity. That's a very small amount (compared to other weapon sub-types, atleast), meaning rebalancing wouldn't take that long.
thoughts?
yes
one of the suggestion dont's says not to suggest any item that scales with progression, but how about a suggestion to complete an item's progression?
specifically the community, which doesnt get stat boosted after defeating supreme calamitas
i guess that'd be fine
Yay bot is working again
so returning to my sugg
you think that Earth should be nerfed?
or the sugg is dumb
I think the community is supposed to help you to complete the game, so it's helping you to beat SCal
Adding a boost post SCal has no sense
only post SCal thing is boss rush
for which you don't need the community
it still feels really weird how the stat boosts stop in decimals
like it feels incomplete
lul
wouldn't it make more sense for it to be complete when with the one post-yharon boss?
with*
well SCal isn't an actual normal boss
it's a superboss
which I don't think is needed to complete the game
if looking at lore
and actually
SCal is pretty much a source of dev items
that's all
supreme calamitas' lore item does contribute to the player progressing in the lore
which.. i assume concludes with defeating yharim
lul
i guess there's as much reason to do this as there's reason not to, but i don't like seeing the stat scaling incomplete like that
anyways the community won't get a boost post SCal
at least for now
maybe when there will be new bosses...
"make yharon infernadoes taller" calm down satan

@lime sorrel Endgame Boss Progression:
Yharon -> Draedon -> SCal -> Yharim
Superboss Progression:
Noxus -> Xeroc
it's pinned on #calamity-mod-talk
maybe when there will be new bosses
like yharim
then community will get an update too
but until then, why not?
cause SCal is purely optional
forgive me if i'm wrong, but isn't that the same as saying moon lord is entirely optional in vanilla?
right now, in calamity, that's supreme calamitas
are you telling me defeating her means nothing to the story in calamity?
but in clamity if I remember correctly according to lore SCal is purely optional and the mod ends at yharon phase 2 kill
at least according to what was said some time ago on #lore-discussion
some time means like 100000 messages ago
rip
Discord search can't reach that far
Considering she is gonna become a normal boss, i'd say those changes are fair, they may want to wait for the update doe
once yharim gets added she'll be demoted to normal boss
yeah.. that's why i said there's as much reason to do it as there is not to
once yharim gets added
so, soon™️
scal is a superboss, which means optional
thank you
Does anyone else think layer 3 of the abyss could use a rework
The only reason to go there is colossal squid
Imo it should be where u explore post cal
And the minibosses should all be layer 4 where you have the breathing room
The only reason to go there is colossal squid
Just ignoring the other minibosses ok
Fighting wyrms or reaper sharks in layer 3 is suicidal
i think the abyss as a whole could use a rework
to make stealth more of an aspect and the shape of the abyss not a rectangle
why would you even farm for these in tier 3
why.. shouldn't i?
I don't think the shape of the abyss is not a problem, but the stealth part is def true, as of now you have to kill the ennemies to progress ad they block the path
i only have one world; even though i could make another one j ust to farm tier 2 acid rain items, should it really be necessary?
it's not you shouldn't
or, you could do that on tier 2
for the 100% drop chance
as in, before you go to tier 3
i know, but
a new world just to go farm a drop that's guaranteed in a previous state?
Some ppl might miss it
and nuclear rod is required for star-tainted generator
which is required for nucleogenesis
i did get star tained generator before tier 3
i'm working on getting all endgame weapons for all classes
hence me thinking, why is the drop rate so low at this point?
so they are less likely to clog inventory
even though they're useful?
just like anything else where drop rates drop over time
also your farming will go a little faster if you keep close to the ground
eg. stormlion mandible
i wish i was better at communicating my perspective..
Stormlion mandible stack and are usefull lategame tho
they're technically still useful post-ds for triumph potion but droprates drop down to 50% after DS anyway
And as for spent fuel container and nuclear rod, isn't the inventory clog already reduced because the cragmaw mire spawn less
if the current solution to the problem i'm presenting is "make a new world to go to a previous state of progression to get a guaranteed drop*", it's hard to believe that is chosen over just increasing the greatly reduced drop rate
You do need cold protection during a blizzard
In a blizzard, yes. But the Tundra is meant to be cold at all times.
if you freeze regardless of tundra that'll be a hell of a playthrough lock if you start in the middle of a snow biome
what no
yeah
hell no
No you don't
it's only blizzard, ice water, or blizzard + ice water 
I have storm effects off so 
you could make a campfire
I think a cold effect could be nice but definitely one that doesn't kill you
ice water freezing you makes sense but who's gonna be standing in/under ice water for long enogh?
or is it much faster?
maybe just make it so tundra biome slows you in death
because yeah, actually killing you is super overkill
deathmode snow biome doesn't actually kill you unless there's a blizzard
i've spent over 3 hours in my playthrough to get a frost barrier from the traveling merchant so I can finally make the frost blossom staff, and now you're telling me this?
you could have just made a campfire too
^
fungal clump pre-DoG lmfao
@void marsh isn’t that whole part of the fungal clump a sort of trade off? you take the risk of taking more damage in exchange for lifesteal and a more direct approach
tbh taking more damage doesnt really matter
they're also expecting a crabulon drop to be viable post-ML
chances are you'd die already
I believe they meant pre-DOG because of the amalgam
but fungal clump isn’t meant to be used for like.. the whole game
i dont even use it period 
fungal clump should really only be used in prehardmode
up to cryogen at the very latest
do people actually use it that far?
then again, people also use stuff like radar and aglet in HM
wh
I’ve seen too much “is my setup ok?”
or grand jello for yharon p2
Because Yharon is gelatinous, as we all know 
Tbf farming stingers is really easy
And you don't need that many
then again, people also use stuff like radar and aglet in HM
because they're used to not needing to use only the best accessories, probably
Queen Bee dropping Stingers still makes sense tho
vanilla doesn't really give a shit about what you have as long as you know what you're doing to any appreciable degree
Ye
the point wasn’t really the rarity of stingers, more that you need to go out of your way to grind out some jungle enemies
it’s why I’m not actually that judgements ngl
Calamity on the other hand encourages you to go out of your way to get the best shit because you will die otherwise 
instead of just killing queen bee once or twice
main reason was that it doesn’t make sense that she doesn’t already
By the time you're ready to kill QB you should have a decent amount of stingers
the last bit was just a sort of backup
and if moss hornets start to drop stingers hopefully the problem should be resolved tbh
i can get rid of it if it weakens the sugg overall
As I said, it makes sense for her to drop stingers, it's just that farming is really not an issue
I already made moss hornets, queen bee, plague chargers, pestilent slimes, plaguebringers, and pbg drop stingers next update like a day or two ago
so.....
I guess it's done already?

neat, i’ll delete sugg
what if the PBG dropped a facemask
let’s not
I mean, the stingers have to go somewhere. She had them before.
So I've been thinking of suggesting to buff the Brothers phase in SCals fight. For me personally its such an easy phase and just having SCal dash would be a nice increase in difficulty
Sound good or nah?
SCal brothers are irrelevant yea
not sure about SCal charging but that phase should be changed somehow
Hell. I just want the fight to be tough
the original rendition of the phase, scal kept moving
Ya see that's cool
mobile phase scal + brothers did not end well......
To difficult?
see, brothers force you to move vertically
scal in her mobile phase flies above you forcing you to move left/right
so they clashed badly
diagonal moments
clashing attack patterns isn't good design
I don't remember the exact responses
but it wasn't really fair
Damn. Well I just want phase to be tougher. Hell I doubled SCals HP in the config and the phase was still easy, just took more time
i've also noticed that brothers are definitely the easiest part of the fight
considering you can nearly afk one to death
yeah i always kill the left one first because for the right one you can literally just sit on a platform and shoot
for whatever reason if you don't move when they spawn, they'll spawn above/below you and inch towards you ever so slowly
Huh
But yea, when the brothers came, I just sat there and got my debuffs out of the way
I barely had to move to dodge
brothers are just for waiting for potion cooldown/adren really
or god slayer cooldown
^
Has a suggestion to fix up the snow ruffians glide been proposed? If you let go of the glide after gliding for awhile you will die to fall damage.
honestly I feel like Snow Ruffian should have an ability actually related to rogue stealth
none of this bootleg wing business
check the pins in #bugs-read-pins
have stealth strikes chill enemies or set enemies ablaze with frostburn
have stealth strikes release snowflakes that damage enemies
maybe a simple activated ability connected to stealth
all reasonable ideas given the scale of what's been done already
Its really useful if you are planetoid hunting earlygame
Snow Ruffian is pre-boss
literally just takes Boreal Wood, Snow Blocks, and Ice Blocks
and it gives a glide instead of any actual rogue-related abilities (aside from stealth but that's par for the course) because ?????
I don't agree with it design-wise
maybe sometime soon I'll try and push some sorta sugg to give it an ability actually connected to, y'know, rogue
rather than basically invalidating like 4 or 5 early-game items that are all still later in expected early exploration and progression than Snow Ruffian armor itself
I could've sworn I fixed snow ruffian
are you on the latest update?
@thorny cradle
it's not fixed
I tested when the update came out and my legs still hurt
then that's why you died
doesnt merit its own channel
@final furnace we don't need a channel dedicated to just calamusic though
we have
#calamity-mod-talk and like
i think there should be one
gentalk/genmedia
Seems unnecessary for just that
cuz calamity talk can be wait too crowded
there's like 3 channels right there where you can talk about calamusic
byeah you can discuss them in #general-media #general-media and #calamity-mod-talk lol
gen media and gen media
@civic pond yes?
what?
then why not make one and just have it as the hub for music talk?
what
you said my name
@formal juniper he didn't
and a whole lot of THIS IS MY MESSAGE TO MY MASTER's
not necessarily
your name is "wait..." and doge said wait
yeah he said "wait" thats my name
Let me say "i don't like providence theme" then everyone can shit on me in one channel and dispute over who's themes are better

also wait, this is sugg disc not like
gentalk
which if you're going to do something like that go there because we were discussing suggs
ok so @final furnace, points are that: we already have like 3 channels, and your sugg has no reasoning
which you need for a sugg
otherwise it'd just rot in posting and never make it to voting
cool down man sorry we cant all make as good suggestions as you but give him some slack
or her
it's not about good or bad suggs
it's the fact that you literally need a reason for your sugg to make it to voting
a sugg is either good or deleted
otherwise it doesn't go anywhere anyways
I would have liked a music disc channel
we have like 2 channels that you can talk about music in
so
gen media is the music place mostly though
then just say that instead of smiting them for having an idea they wanted to put in
u sure about that?
yes I'm sure about that
I'm not calling their sugg bad
what I'm doing is saying that we already have 3 channels where you can do that
ok sure pal if u say so
whats going on
we're discussing your sugg
which you should be here for
since it's your sugg
also check the @ button in the top right corner
i already took the no
isn't the bot supposed to auto delete anyways
after 24 hours
this doesnt have to go on
ah ok
then you can delete your sugg
i wont
why not
mfw more sugg elitism
why?
i mean it doesn't really matter, it'll be vibe checked anyway
i do think its a fair point
either by the bot or by a mod if the bot shits itself
if the majority doesnt agree doesnt mean that i must delete it
wait there's a second one
no zero
fuck
that's not what we mean
i know but i still would like if the idea would get into peoples heads
maybe it is something to consider
U gotta have a reason
you need a reason for your sugg to exist
there is a reason
otherwise it's actually just clutter
lemme write it too
edit your suggestion then
i will

you need to have the reason on the second line
yeah
also zero I think for your sugg if you really want it to go somewhere
make it include all music
a music sharing channel as a whole sounds wonderful
they're not editing their sugg 
Bot does not want to cooperate ;A;
pain.
i was brother relax
and then try or just wait for amber
also what'd the point be if it was just about calams OST
i guess it doesnt have to be but then it wont be different than general media
then why have 2 gen medias
i didnt say have to gen medias
since gen media fits the role of what you want
it does
im talking about something more specific
but why does it have to be so specific?
like lore discussion, why not have ost discussion
lore disc is different
because it's lore, not music
so is the ost
then I don't see why you can't just use calamodtalk
since calamod is both the music and the content
i said why in the sugg
why dont we just use calamodtalk for lore, then?
@zealous ridge true
there isn't many people who make (or want to make) music
it gets drowned out
it was separated because of how calamod talk is very busy already, and it was decided to create a lore channel for the sake of splitting off a very common secondary conversation track
#general-media is perfectly fine for discussion of soundtrack; if you want more specific music discussion the art server exists and has a music channel if you are a musician.
which can also get crowded and also since its gen its not mod related
it's dead most of the time
it can be used to talk about music in general.
also, surely moderators love it when a new channel gets added because yay, more work (/s)
but im not posting songs
gen media can go for hours with no conversation
the description of #general-media :
All media and game related talk goes here! Please be nice, and no memeing in this channel!
you can discuss songs there too
Media can include songs, movies, and the like.
it's not just posting
asking about certain elements of the music
yes then you can just
Have you even seen the conversations in general media?
talk about that there
You can talk about that there. We don't need an additional, redundant channel.
again, not bashing you or the sugg, we're just saying that we already have a channel that can be used for what you want
which is music discussion
literally in the pins:
Things you can chat about here:
Video Games (This includes unrelated Calamity topic stuff but move that to Mod Talk)
Movies
TV Shows/Audio Shows/Podcasts
Art and Music
If you're playing online games other than Calamity with others here it goes here (like Uno, Pokemon Showdown, or Mafia)Things you CANNOT Chat in here:
Memes, and posting memes and being a memer
Personal Life/Venting Stuff
Politics/Sensitive Topics (basically if you say something political or socially charged, and someone tells you no, just don't)
Mmm, that Muramasa suggestion aged well
The sugg was for Murasama though
Wym?
muramasa is the preHM weapon murasama is the post yharon weapon
No not that, what about the suggestion
Uh.
This certainly is a suggestion
It may not even be possible due to code, but idk
Hmm
They already have an option to bind effects like the sand cloak in the settings menu
So it may not be much of a stretch to do the same for items like the asgard's valor
Weird, hope it isn't too hard to implement.
but dashes are weird in calamity already iirc
from the conversation about it yesterday
they don't work the same as vanilla dashes anyways
That convo was mostly about dash priorities, iirc
I hope we can all agree that it would significantly help out if they do manage to implement it
It probably would screw me up more as someone who’s used to double tapping a direction to dash
The option to keep the double dash as a double input may be configured by simply putting "no input" into the option dialog box, similarly to how terraria binds the map zoom (in out) to the scroll wheel.
Eh fair
Ty Javyz
I think the main issue might be the possible difficulty of implementing it
So yeah this sugg looks well supported. May want to bold your title, and put it on a separate header line
Nvm you did it
altered without IL editing?
(Ty Ben for showing up to give us your coding wisdom)
for example, look how much the vanilla bosses have been changed
overriding vanilla is easy
Well
It depends
Wouldn't binding something to a double tap be harder than overriding vanilla
And its not even they overrided it, for a lot of rev ais they just added to it
easily doable, especially for someone like fab, rather
Overriding vanilla is not easy when it comes to certain things like world gen, evil spreading, wall of flesh defeat, etc.
Double tap should be left as default for people who prefer it
some things are hard coded, yes
So basically hardcoded stuff
I was kinda nervous that this was something that many people have suggested, as this has been an issue with vanilla since 2015
You can facetank vanilla bosses 99% of the time so the slipping up once in a while really is just a post moon lord calamity problem
^ Yeah, vanilla is definitely more forgiving than dmode provi or dog
Yeah
Any suggestions for edits?
You might want to edit the suggestion a bit to not include the idea of binding different dashes to different keys.
Since, iirc, dash priority is kind of weird and wacky.
Idk really, the sugg doesn't really have anything bad to it, it just seems surreal imo
wym?
Personally I can't see a way how this would work but hey idk Terraria code so you know
i dont see it being readily plausible
In what way?
(I’m not trying to deny you, just trying to understand why/how)
mostly just... vanilla code
Yeah
^ Yeah
Yeah
I thought it was said that dash hotkeys were doable
dash hotkeys are doable
if you can’t do it in general, which i am pretty sure you can, you can go do it specifically for each item
and then bundle it together into one config
(That kind of sounds like hell)
I'm not really sure if this is a feature the devs specifically said they were gonna add in the next update or smthng.
there’s not many dash items
That's the main reason for posting it
that sounds very tedious to do for one thing
It's tedious already to do boss fights while having to worry about instant death (i.e. dog)
don't forget even better asgard's valor
Elysian Aegis too
also
Statis’ ninja belt
it’s very likely you can just make a rule for dashing in general and then just reference all the files of the dash items from there
there’s no way it isn’t impossible
^Depends on what the devs think
Yes.
Also trying to place platforms while using a dash item ._.
(You could just take off the dash item)
what about solar flare armor?
Do I take off my armor while in the dungeon trying to build my arena for polterghast?
I'd get boned (pun intended) instantly
even with zen
double tapping isn't, uh, that easy to do on accident though
^
it becomes more of a user issue
if all else fails you might need to set up a small input delay on your own keyboard in response to double tapping if you have a sticky key, which is not really something the developers should fix on your end when it is a user error
ig it could depend on what keyboard your using, but it happens pretty often while trying to work around bullet hell encounters
Use zen and tranquility candle
ik, that's not really my main point, it's mostly is an issue during boss fights
Yes.
Do I take off my armor while in the dungeon trying to build my arena for polterghast?
I know this is hypothetically speaking, but why tf would you have solar armour for polter
it wasn't my main point, I was mostly being sarcastic, I do understand your points tho
Yeah I understand yours tok
Sometimes I do dash accidentally in scal fight
But not often enough for it to bother me
I had Nebula armor for Polter because I refused to fight Providence again just to get Tarragon armor
Bruh
It mostly happens to me during provi, dog, scal, or any other boss fights that involve emphasis on precise horizontal movement. Idk, to me this just feels like something that should be a feature.
so when I have to navigate through bullet hells by pressing a d a d a d a d
it just dashes unexpectedly into the bullet hell projectiles, or straight into dog's mouth
This feature would be really helpful for a lot of people, from what I understand, it seems the only issue would be the coding involved with implementing this, am I correct?
most likely
if all else fails you might need to set up a small input delay on your own keyboard in response to double tapping if you have a sticky key, which is not really something the developers should fix on your end when it is a user error
Doesn't really solve the issue of accidental dodges, all that does is delay the accident, which can be arguably worse.
Besides, a lot of things can arguably be a user error that aren't just limited to hardware or software. A point isn't completely invalidated just because it pertains to individual experience. Especially when multiple individuals have the same issue.
The dash button is so necessary it's not funny
The amount of times I turn around or just try to move just to somehow dash has been an issue since I first started playing
In one shot boss fights especially its really bad when it happens
Personally I would not like to concentrate on using two more buttons just to dash
The dash button is so necessary it's not funny
@plain mango Which is exactly what necessitates the option the rebind it to a key. In vanilla, the soc is only necessary for a select few bosses and situations, but in calamity, the dash mechanic is almost a necessity for every boss fight, even pre hardmode boss fights.
And most of the hardmode bosses require precise movement, which is made unnecessarily difficult because this option doesn't exist.
I don't get how using two different keys is supposedly easier or more practical than just double-tapping A or D
that's what I've been thinking about as well, the only keys that really make sense for dashes are A and D
straight up disagree iirc
It's not more easy, it just completely gets rid of the issue of accidental dashes. Besides, don't know where you got the "two different keys" part from. I presented two possible options: 1. The dash mechanic (calamity's dash mechanic) should be able to be binded to a key, or 2. If that's too difficult, add a binding for each dash item
saying that is kind of just silly
it also doesnt get rid of the accidental dash problem
because fatfingering is still a thing
the issue of acidental dashes will stay until humans become perfect beings or die out
two different keys because there are two directions you can dash in
It can be dependent on which direction your character is in rather than what input keys you are using
yeah that's just more difficult
that would change how dashing functions
I mean in the end it's just player preference
using a different key and having to check which direction you're facing?

I can't imagine doing Yharon like that
arguably the one boss where you need dashes the most
yes because you need to press a or d to activate it in the first place, gato
Exactly, dashing currently works by checking the direction your char is in, the double key is an input for that action.
you change some fundamentals of current dashing if you're to change how its inputted
ones a double press on a directional key, the other is a seperate button
Again, as I stated before, the double input method should be the default option, what I am proposing is the option to change that binding
still dont like it personally
although there isnt any inherent issue with having both as an option
part of it is that i dont feel like theres much more space for a natural feeling dash button
Let's say I was facing right and wanted to dash left.
Usually, I'd just quickly double-tap A
With your method, I'd have to tap A so I face left, and then press the dash key
It's not like double pressing will be completely removed, it should be the default option.
ye
How many times do I have to say this lol
I get that you don't want it as the default
I'll edit my post
I just don't agree with the idea
?
I find it unnecessarily difficult compared to the way dashing works now
I said, double tapping should be the default option, with the additional option to change that option to the key of our preference
we get that
So the current way that you use dashing, should be KEPT default
that doesnt make your suggestion immune to criticism
you can put the sugg up for voting for all I care, I just won't star it
Ik
pretty sure devs have said that it being a config option doesn’t exempt it from any form of criticism
in any case, ill just move onto quantas because i feel like this discussion has gone nowhere
and it's not like we're the only ones who think that this config option is unnecessary
that's an okay suggesting
The main issue is implementing it, not desperities people have with it being an option.
It should be an option if people want it, without impeding on the current experience of dashing
(okay, was just voicing my opinion, sheesh)
Personally I don't see anyone other than you using that option
people are way too used to the way dashing works now
enraging outside of the hallow is a bit silly
i wouldn’t mind the enrage if the hallow wasn’t so short
however, i do feel that i dont experience much issue with that aspect
like you barely need to fly up to activate the enrage
that's why i think theres like a 5 second grace period
and with all the things provi puts on screen, you really don’t want to be in the same place longer than you need to
just hallow your desert biome
removing her enrage just immediately opens up the entire world to use as an arena
hallow (and evil biomes) spreads like wildfire through sand
true, flo
people are way too used to the way dashing works now
That's your opinion on how people think, there are people who have this kind of issue like me, that's why I made the post
a hallowed desert is plenty of space to fight her
it is enough space
not everyone gets a hallowed desert tbf
you can make one ig
clentaminator go whee
Just make a flat arena, it's the main thing to do for calamity bosses
or you could just not go through that effort
I mean.
because she wouldn’t enrage outside the very small biome
Haha, drill containment unit go brrr
literally just put a couple pearlstone blocks in ur desert at some point in hardmode
i’m aware there’s alternate solutions to this issue
making a hallowed desert isn't exactly hard
There's also a point of "If we remove this boss enrage, why don't we remove [insert boss]'s enrage too?"
plus, your desert is gonna get infected by something eventually, you might as well have it be hallow rather than corruption/crimson
Also her enrage doesn't affect the player directly, it just makes her invincible
because very few bosses enrage outside a biome as small as the hallow
You are probably going to far away from her while she does her bullet hell phases, that's what kills yo uh faster the further you get away from her
i’m aware of how her fight works trust me
i didn’t fight her twice and decide she needed a sugg
Cryogen, Yharon, Storm Weaver, Polterghast, Astrum Aureus
also how small the hallow is is subjective based on where you fight her.
aureus doesn’t enrage i don’t think
shit
and polter only enrages on the surface iirc
and yharon doesn’t enrage outside the jungle
and space is also a pretty big place, ignoring small worlds
Calamity bosses like provi are ment to be hard, and I assure you, there is literally nothing preventing you from having an easier time beating her other than your skill.
dude
nice
stop trying to imply my skill is the issue lmao
Kravkik bruh
i’ve nohit her multiple times
we just gonna tell people their not gud
This is not the point of this sugg
ok so i agree with Kravkik but telling people to git gud doesn't help
also what Chozo said
I never said that.
...
i mean you said getting better would help me deal with her easier
there is literally nothing preventing you from having an easier time beating her other than your skill.
@worn blaze
which is just a wordy “get good”
That's true, isn't it?
it is
its also a git gud statement that doesnt help atal
this is not a nerf providence suggestion
considering you don’t know how good or bad i am at provi lmao
What is the point then?
reduce annoyance
that it’s an inconvienence that i think should be fixed
not “i’m having such a hard time with providence because the hallow is too small”
Building an arena in the Hallow is already a lot easier than building an arena in hell
and, as I said, if you remove the hallow enrage, you practically have the entire world as your arena
you don't have that if you fight her in hell
That basically defeats the purpose of the fight.
maybe removing it entirely is a bit much, but some way to alleviate the issue
Besides, there are other ways of extending the arena already
i’m aware
yeah i feel an edit would help clarify that quanta
aight
change how the enrage works, perhaps?
I don't see why it's necessary, the only thing that the enrage does is make her invincible
The devs don't have to go out of their way to fix something that can already be mitigated. Unlike my suggestion, where there are no other options short of creating my own mod.
What would you change about it even?
she could just gain cocoon-phase dr and get a visual change to signify
Between "remove the enrage" and "keep the enrage" I don't see a middle ground
having pure invincibility can screw with things
cocoon phase dr is 90%.
okay
Minions don't even target her during it
so not that much?
There might be a middle ground, maybe like a 10 or 5 sec grace period before she enrages would be fair enough
Make her, moderately disappointed. That should be the middle ground.
"If the player exits the Hallow or the Underworld for more than 5 seconds while fighting Providence, she will become completely immune to damage until they return."
Is that a quote from wiki?
Which is what I said.
yes it is absol
5 seconds is already a lot ngl
idk, grace period seems pretty good to me
Her "enrage" is one of the kindest in the game
disagree
Plenty of time to quickly go to the nurse unless you’re in death mode
but if we go with that
maybe i’m alone, but i think becoming invincible is a pretty lame way of discouraging the player leaving the intended biome
you can go pretty far away/fly pretty high within 5 seconds
I mean.
ye i see nothing wrong with the sugg
it's an effective way
i guess we just wait for a moderator thing
Maybe instead of remove the enrage, change it? Idk
that’s what the sugg is currently
But removing her enrage just kinda is eh
Would you rather providence instantly kill you with purified flames?
Ah

not saying that's a solution either, krav
no, but thanks for offering
Beep boop, joking script engaged
alright the sass isnt really helpful
Target seems to be unaware, beep boop
but thanks
ah the classic “it was a joke” defense

doesn’t make it less dumb


Anyways, what about my sugg?
i’m content with the sugg, and most of you seem fine with it
so i’ll just wait for mod man
still ech, krav
but theres no real issues with it
inherently, at least
mostly just a me thing
I’d rather just double tap, but it can go into voting
so 
^
If I need to stop dashing, I’ll just turn my aegis unvisible until I can again
I'm trying as hard as I can to not make it impede on you double tab-fab-dab gamers
But even then sometimes it doesn’t mess me up if I dash
i do know that dash hotkeys have been suggested before
i dont know if they were sent
So eh
Doesn't mean it shouldn't be a thing
the dash hotkeys being A and D
i didnt say that, krav
Srry
I summon the spider
It's been an issue since 2015
I'd depends on what everyone will think, but thanks for support ig
yup
I'm actually surprised that people are arguing against enabling players to play more efficiently
eh
Having an option for input that many people will prefer
im not really
And people are saying it's objectively bad
opinions my man
Like the guy clarified that it's a togglable option
imo its much better to have a single button input than a double tap that is much more easily misinputed
im sure people prefer double tap regardless
which is why it would be configurable
Exactly, as I stated both in my post, and multiple times in this channel, the movement keys should be the default option. People should have the option to change that binding if they don't like it. Just because you don't like it (hypothetical person) doesn't mean other people will not appreciate it. Thank you Void for understanding this point I was desperately trying to convey.
honestly i should have posted the suggestion myself with how much i would like it to be a thing
but thank you for doing it
i think its just an objectively good addition that doesnt affect people who dont need it, but hugely benefits those who do
I think many people were afraid it was suggested too much since it's been an issue with this mod for the longest time.
Having an option for input that many people will prefer
Saying that is no different than us saying "basically no one will use that option"
I was getting what you’re trying to say, but you seemed pretty aggressive imo

yeah sorry i just woke up im not very collected yet :p
i meant to say may prefer*
i know my friends and i will all use it
Saying that is no different that us saying "basically no one will use that option"
Srsly
i feel like every game that lets you double tap to roll, dash, dodge also lets you have a separate binding for that and also disable the double tap functionality
I know several people from reddit, terraria forums, and steam forums who have wanted this feature since 2015
yes it was the first thing i noticed since i started playing
i thought surely there is an option or a mod to change this but i found nothing
Exactly, I understand these people's point, but since my suggestion doesn't really impede on the default experience, that only leaves the problem of actually implementing it.
I want to apologize if I seem really rude, I respect all of your opinions, I just want to address them so that we don't have any confusion.
From what I’ve seen, we’ve been saying that there’s nothing wrong with the suggestion, but we won’t personally use it because it just seems like more of a hassle
i havent looked into terraria modding specifically but from a programming standpoint im sure it's not too convoluted to implement
And most people prob wouldn’t either, but eh
that's why it would be a toggle just for those who do
They’d have to either make a dash config for each item that can dash, or change smth with vanilla
Not sure about that, I know a lot of people doing armageddon mode will appreciate customizable mechanic bindings
but calamity is a mod
I’m not much of a programmer but they’d have to change vanilla’s code to do that or individually make a config for it, either one
I think it might be impossible to change vanillaa??
The reason why this needs to be added to calamity specifically, is because calamity's dash works differently from vanilla.
i dont think its impossible, im sure it can be hooked and modified
Never made a mod for terraria, so idk
You’d have to ask a dev for a mod for that info
And if it can, then it’d be extremely difficult I want to sau
*say
If this doesn't get added, then I will go through the trouble of making my own calamity mod dash bind mode for you guys.
yeah i was just about to say i might look into writing something for that
idk how mod supporting works
Even though I am a novice at coding and developing
You might need the dev’s permission for that
I would use that as a last ditch effort because I have no experience, like at all
I'm not a modder or anything
terraria is c# no
I want to say so
And Idk if it’d get accepted
Cause soon calamity will have to be moved t1.4
*to
And the devs are prob focused on that rn
yeah for sure
We'll just have to see if my sugg gets through.
might as well have it there to be there until the dev's ready to get to it
The mods probably keep tabs on the suggestions, so I'm sure it's fine
^
Prob
to address the "arma players will appreciate this" bit
i feel like every game that lets you double tap to roll, dash, dodge also lets you have a separate binding for that and also disable the double tap functionality
@plain mango I forgot to mention this, but many other games already have this feature. Mgr, Bayonetta to name a few. The reason this wasn't implemented a long time ago is because the dash is an oversite in vanilla, only having to use it for a few specific scenarios. So with a mod like calamity that places emphasis on the dash, why not give your players full control of a mechanic like dashing if they want it, while leaving the previous option as a default option for people who don't want to change it back to their preferred binding?
i can say that as an arma player, i wouldn't lol
having to change directions, then dash, would incredibly distracting
and result in two separate inputs instead of two of the same
unless there was a separate button for each dash direction
again, the option of having the double tap as a default setting doesn't impede on your experience, so you wouldn't have to worry, while your providence rebalance actually affects the default experience.
alright i don't think my sugg was called into question
exactly
but im saying that for the people who do want this, the way you're suggesting it wouldn't work
its the same amount of inputs tho
because of what i just said
I'm using an example to support my point
1+1 = 2
nah trust me bud i got that part down
one of those is less tedious for some people
its just a separate button that literally allows for more control over circumstances
pressing two different buttons in an intense situation is far more difficult than pressing the same one twice
that is just wrong
i really don't think it is
especially if it's a button you're already using the entire fight, aka your movement keys
and when youre doing things like Armageddon where getting hit once is death the finite control is needed
accidently dashing when youre just trynna move forward to pixels = death
accidentally double tapping into a boss and fucking your movement up completely is much more intense and run ruining
that is a question of personal preference, Quanta, which is why I am suggesting the option of a default setting alongside my suggested change
no you've made that very clear
so people like you don't have to complain
all you do is give the option and it never matters what preference
idk if youve played like hollow knight
exactly
but in that game
imagine double tapping into a boss or something
and the game is built around that
where you can just tap dash on a different button and never fuck it up
its not hard to execute mechanically at all
basically what you are arguing, quanta, is that our personal preference is wrong because you think that it is better to just do it your way.
then what are you arguing?
im saying that the way you're suggesting to implement your personal preference is a way that wouldn't work
you're arguing that players lack the mechanical capacity to input more than 2 buttons at a time
damn i have plenty of words in my mouth
what doesnt work
you do not need to put more there lmao
tell me how it doesn't work lmao
just having a universal "dash" key would be cumbersome
because you would need to switch directions, then dash
define cumbersome
but you need to switch directions at times anyhway
you do that regardless
except dashing currently automatically switches the direction you're trying to dash towards
which is why I suggested the alternate option of being able to bind each dash item to a specific key, like the rampart of the deities
^
im aware
you have momentum dash just cancels it
so turning and dashing
is the same thing
2 button presses
no?
yes im fully aware of how the dash works
why do you think that turning around and pressing a button to dash is difficult
fucks sake lol
if you think its slower its literally not
its simpler because you can say for certain that the dash button will execute what you intend
really>
you can easily accidentally dash or not with double tap which makes it much more difficult in an intense fight
I was in your position, did I claim that you and the other people presenting fair criticisms were "circlejerking?"
than just muscle memory pressing a dash button
this isn't the channel to have a pointless argument against someone who refuses to change their mind
^ how do we know that isn't you?
I know, because people happen to change their thoughts and opinions when you respect them
okay, can you explain your position thoroughly so we can try and explain ours
nah im good lmao
not my sugg
if you'd like to know what i have to think, i think i made it pretty clear with what i've already said
okay i just find it strange that you think that its physically difficult for players to press a dash button
could you imagine that if you were driving a car. and you wanted to change gears you had to push your accelerator in and out twice to act as a clutch how many accidents that would cause
I understand their position, they are saying that the rebound dash would't work because the dash inputs the character's direction, but it's actually the first input of the directional key that manually changes the direction
^
so adding a bind to the dash itself wouldn't change that, you would just have to be facing that direction first
which is better than diving into a sea of bullets
i thought we would just leave this for approval
i feel like we've had this discussion before so i dont see the point
Me too, people still need to be cleared up, I will delete my post if I find any major flaws, but so far, people want this option.
yeah it has been explained to its extent
i dont see any solid arguments against it being added, options benefit everyone
will leave it up to the devs and mods
imo options just open up room for overchoice, and that's partially why i wouldnt vote for it
Same here, however, I will standby if anyone needs clarification.
why is choice bad?
I wouldn't say it's an opinion anymore, my opinion that calamity should get a setting that rebinds dash became supported by evidence when people in the past and present clearly want it.
i mean more that the fact that you have so many choices would lead to confusion
what's confusing?
if its confusing dont use it?
it doesnt need to be looked into at all if the current mechanic stays default, only those who want it can go in and change it
indeed, I tried to make the burden of changing the binding towards the people who want this change, rather then bugging the people who are already used to the default mechanic of double dashing.
i dont think overchoice is a thing in this situation
if the implementation doesn't change anything by default
youre not adding anything in though so there isnt more choice
its just a better execution
that's not what i meant
At this point I am clarifying, you don't need to stay if you don't want to @zealous ridge
whats confusing, the config part of it or?
yeah ik
the suggestion doesnt say anything about a config
if we're talking about the same thing
he definitely clarified it, i forgot the exact wording on it
i guess the title does say "option"
we just want a button to use the ingame dash mechanic for precise execution
but specifying it would be a config would help
I was really scared that this would get really uncivil, I just want to thank all of you for providing a certain level of respect
"Adding this option to either the configs or settings menu"
he definitely specified
you can check the suggestion
well i wasnt referring to that
i didnt read all of it thoroughly enough, i suppose
all good :)
id perfer a settings binding
i wouldn't mind the option of a dash-specific key, but it sounds like hell to implement
i dont personally like configs for that
its definitely not as difficult as you think
I hope not
trust me i am a software engineering student
ah okay i didn't realize i was dealing with a software engineering student
lol

messing with vanilla terraria code is pretty difficult from what i've heard
At least for the devs
and that's really only for hardcode
i mean yeah i would hope it's the devs doing it lol
ill look into it regardless and see if i can come up with something in the meantime
dashing is something of a recent mechanic
i believe the first dash was added in 1.2
yeah, the black belt
or yeah whoops
that was 2013
im not sure how much calamity dashes rely on infrastructure made by vanilla dashes
okay not literally recent
i would say its probably hooking the same mechanics
but its most likely overrideable
possibly
me neither, a couple of people on this channel have stated that the calamity dash was weird and worked separately from vanilla, but I am unsure
depends






