#suggestions-discussion
1 messages · Page 896 of 1
Prolly would be a good idea to make these docs more public
i don't see any point to nor anywhere to place them to
As a member of the public i can say that i found the doc useful
You could have Fabsol add them to #changelogs
or get em pinned in #calamity-mod-talk
(or even get perms to post em in #changelogs yourself, but that's less likely)
also tundra flame blossoms staff sounds nice
i honestly had a problem with the fact that out of every single pre-hm summoner weapon only one (sun spirit staff) gets upgraded, at all
but now it's better
i like tundra staff as a concept but the name could be changed
"Tundra Flame Blossoms Staff" just doesn't sound right
posted thing
i feel like it's probably been suggested before since it's a popular vanilla set but I didn't think of checking
I think it has been suggested before but I see no issues with it
I feel like vampiric talisman is literally useless in pml
It barely gives you any heal and when it does its not much
just take weapon that shoots many projectiles
That doesn't really help
idk it restores my health really fast
Eradicstor hits extremely often yet I don't think I get more than 1 hp per sec
Brb gonna test
Whats the 6 deaths part? I thought auric only revived you twice
on SCal if you don't made any so real attempts to avoid projectiles on whole battle
it took me 6 deaths
on melee
death mode
Bruh
can't you like disable statis belt and asgard's valor dashes?
and if you're using counter scarf post moon lord, you may want to re-assess what accessories you should have equipped.
@radiant meadow true melee build
and that's what i mean
if you don't disable them they take priority
but if you disable them then after your charges are depleted you literally can't dash at all
and also, not sure if weird dash interactions can be fixed
i don't think this was a thing in vanilla though
i might be very wrong but if you had tabi or shield of cthulhu equipped with solar flare they would work as i described
vanilla and modded dashes use different bools
so naturally, they interact weirdly
cool bug fact's:
vanilla dashes don't even use bools, it's a single centralized int that changes based on what dashes you have equipped
player.dash
so e.g. if you want Solar Flare dash you set player.dash to 3
it's...a bit annoying to override vanilla dashes without IL editing
that's all I'll say
I know they don't use bools, I just thought that would be easier to understand
to exemplify that they're different
ah, I see

I just wanted to clarify a bit, although the point still stands that yeah, they're handled differently and it's really annoying to mess with vanilla dash priorities without IL
Would it be possible to add ingame config options such as locking the Rage and Adrenaline bar in place or removing the built in boss bar as opposed to leaving the game, going into config options and toggling it?
thats...already an option?
update your mod
If you don’t have it, update your game
dont you have to click that gear thingy in the mod menu
you can do it ingame
What
two word epic sug

@fierce tendon care to like
say anything more
if you wont we can just call spider over
i didn't see that it was slomode
you can edit messages
oh ok yeah
ok fixed
don’t bosses when they drop the hearts just drop more?
probably specify that you mean the 20 hp healing hearts
ok
because there's a lot of heart things in this game
did you drink a photosynthesis potion?
it does
because buffing it more might border too strong if you abuse the mechanic
the only time I think it's strong is when you farm several hundred worlds for heart statues
other than that the hearts are pretty meh
You can also summon a very weak boss and just kill it fast, depending on how far you are in the game. Don't bosses drop like a ton of hearts?
spider, i just checked with yharon and no, bigger bosses don't drop more hearts
have you used photosynthesis pots?
yes, but they don't make too big a diff
i was thinking like the health could scale up as you beat bosses
But that mould make the bloodstone armor prolly too good
they'd make a big difference if anything during a boss fight dropped a reliable amount of hearts
Yes
idk a 25% boost to all heart gains is pretty substantial
20 -> 25
eh
it's only 5 hp which you can regen in like
less amount of time than it takes to get another heart
Well again if you have bloodstone armor, you'll get the 5 more hp many times over the course of the fight
oh wait does bloodstone drop hearts
When you hit ennemies under 50%yeah iirc
yes every 3 seconds from enemies under 50%
also on that note maybe i should add mana stars because those don't scale up either
yes and honestly hearts are fine too
maybe it's just me, but I guess i always felt that it was weird that hearts that heal for 20 at the beginning of the game are exactly the same at the end of the game 🤷
from what know certain ennemies spawned by statues can drop hearts, which allows you to setup heart farms way more easily than with heart statue
and photosynthesis potions do exist, which provide a later game scaling
And every aspect of the game doesn't have to scale
which is... exactly what you’re asking for
Also yes
heart drops are already good enough
even the halved healing during scal saved my ass many times
main use of hearts later game is getting health back before DoG p2 imo
which is already pretty strong with 20 hp hearts
20 HP is fine tbh
if you have like 2 or 3 heart statues standing around, you can regenerate 100+ HP within seconds
the fact that some mods introduce crafting recipes for heart statues makes them even better
Personally I now refrain from using heart statues because they may make a boss too easy for me
I know it's not representative of everyone but my battles against the Twins made that pretty evident:
With heart statues: 3 attempts, not so big of an arena
Without heart statues: 18 attempts, had to extend my arena and upgrade my gear to survive
same weapon, same difficulty
Imagine dying to twins, this post was made by don’t getting hit gang
It was also made by mecha mayhem is easy as hell with mage gang
Also if you’re gonna compare stuff at least compare it with the best gear at the time
Saying you had to upgrade your gear just shows you were underprepared, not how hard the boss is
Or rather, how good the thing helping you is
i mean he isn't the author of the sugg, so they don't really need to provide any evidence
I'm fairly confident my gear in both situations was equally strong (before I realized I had to upgrade in one of them because I wasn't getting anywhere) and even though it probably wasn't the best gear I could have had, the difference in attempts still says a lot. I'm not saying this is concrete evidence or whatever since that third attempt could've easily been a fluke, but I think my point still stands.
There is no downside to using Heart Statues and the Photosynthesis Potion exists, so the amount of health they heal now seems fine to me
as in, there's no need to buff them
the author is correct in that it would be weird that hearts still healed for 20hp, if there weren't any extra ways to get health in lategame
but there are, so it kinda solves itself
bloodstone armor gives you those heart drops
and it's worked into auric tesla
so yeah
and it's worked into auric tesla (put the "so yeah" under this message because discord ,,.,,.)
auric tesla bars are made with a lot more than just 3 materials yeah
that combination of souls only needs 3
and have a lot more useage than just a pickaxe
angel treads and Moab also uses the souls
so 3 things
that's not really enough to justify needing a combo of the souls for those
but then there's galactica
Crafting recipes also don't exactly get easier if you put another step in between
galactic singulatities or is it something else you're talking about
items using the 3 souls have no reason to use them besides locking them behind progression
there is precedent
they're used for a lot of things
mhm but those things are different since they have quite a lot of uses yeah ^
not all three at the same time
all 3 souls don't have a lot of uses
eh
I'm going to check how many have uses for all 3
using an item that is a combination of the three souls doesn't make more sense in the crafting recipe than the souls themselves
ye
regardless, i dont think it's needed
just like i dont think cores of cal are really... needed
or galactica
its just that it makes the recipes less cluttered
and like, that's it
Fair enough
introducing Auric Tesla bars was helpful because else a lot of crafting recipes were way too big
functionally it worked the same, though
I don't think this quite applies to items made from all three souls
well okay
all 3 souls have like 14 ish recipes if you count variants like drax and pickaxe axe
14 is a decent amount
but i digress
it really doesnt matter that much
because like... a 3souls combo isn't that needed anyways
nor were galactica or coc
but those are already in the mod so whatever
galactic have 33
okay
okay
but all of these have more reasons to exist than just because of recipe numbers
now, did you just say that for completion's sake or is there a point
hm
functionally there isnt really a difference
funtionally no
for tidiness's sake yeah its different
but they're used in later recipes in which they have a lot of ingredients
and terraria has an ingredient cap iirc
yes
and all of those like life alloy and coc are used in the same recipes
?
maybe not all but a lot
core of calamity, life alloy, and galactic singularities are all usually shared in a single recipe in some way or another
3souls aren't used for much outside of post mech, is thje point
mhm
while coc, lifealloy, gs, they all have prevalance throughout the game
okay so that's done
if all 3 souls had more recipes besides around 14 which are in the range of post mech bosses to golem(ish?) then I'd say that the sugg would be ok
souls basically get replaced by lunar frags after a while, in the form of galactica singularities
except galactica is used much longer than souls are
so eh not really necessary
@raven shoal probably wanna read through all of this
something i am wondering though, is it worth suggesting adding meld thingies to the galactica recipe? considering it's obtained through the lunar events, and turns into a lunar-ish armor, same as everything else
theyve probably been reading lmao
just like... eh ig wait for time to be up or for a mod to look at it
Add meld blobs/bars to the crafting recipe for Galactica Singularities.
Galactica Singularities are made of all the lunar fragments, so since meld/xeroc gear is like the rogue equivalent of lunar stuff, meld blobs or bars should also be in the crafting recipe. Currently, it's fantastic that galactica singularities make the lunar event more replayable to get the frags, but meld blobs, the new drop for the lunar event, are left out in this since there's really no reason to get them past moonlord, unless you're a rogue or arbitrarily need more blobs to craft some other xeroc weapons. Therefore, it makes sense that meld should also be included in the singularity recipe, since they are from the same event and act as the rogue counterpart.
This is a bit messy, what should i fix
This suggestion will inevitably lead to people suggesting Aureus and Deus to drop Meld Blobs/Bars
it's been suggested before
makes sense to me tho
IMO there's a lot that could be different about meld blobs, like having aureus and deus drop them
it was suggested before and was denied
that is also true
one step at a time though i guess, since iirc there may be other plans for meld?
i have no idea if that's actually true tho
i may have just made it up and thought someone said it
if that was denied, I don't see much of a chance of Demik's sugg getting through
Unlike lunar fragments, meld can be obtained through astral crates
I wonder why tho
post-Cultist or post-Aureus?
that is one of the reasons that i feel meld is kinda disconnected from all the lunar frags
The problem with meld is that it's an equivalent to lunar fragment but isn't at the same time
Meld blobs have several differences from lunar fragments
like, is it a lunar item or not? if it is, make it like all the others, and if it's not, then don't
pretty much the only connection is xeroc being a rogue armor
but don't combine some aspects and not combine others
and being dropped in the lunar event
Ye but i feel like the main reason Xeroc is rogue could be just to fill the gap of pre provi for rogue armors
but at the same time, it's not
its weapons are all over the place, not sticking to rogue
i mean, the real issue is that meld drops in the lunar event, and therefore gives the impression that it's an alternate frag
maybe if it was made like, an astral-only thing, then it would make sense that it was dropped by deus or something
or found in crates
i have no idea
Imo the dev team didn't want to make it feel like a full on frag without a pillar, but at the same time making another pillar is kinda 
Making another pillar is incredibly 
i'm not saying make another pillar
but meld needs to change to either fully embrace the lunar frag category, or fully reject it
actually i made a sugg about meld in general a few weeks ago which got to 120 but then got rejected
meld stuff has plans to change
when it's done with some spritework, animation, I don't know what is needed still...
Chill
Oh i though you were gonna wait for Xeroc to come out befor diong the rework on that
then i shall stow my remarks about meld until a later date
(also Meld Blobs being more related to astral biome was an approved sugg Demik)
From what I saw, it was like 5 messages from him.
I mean, I don’t see rogue as all that tanky tbh
I don’t see how Rogue can lifesteal that much, unless you have Red Devil.
And that’s a post-SCal weapon.
Like
Vampiric Talisman is good, but if you’re using it post-ml...what are you doing?
Yeah.
Personally I think the cooldowns are fine as they are
@exotic ibex Can you please make your suggestion more clear on how Rogue and Melee and specifically tanky?
Same rly
The 45 second cooldown on god slayer is honestly almost as much as adrenaline, and that’s the main one you can utilize
I do not really understand what you want to correct in my submission
I can, but just retype please
Why do you think Rogue and Melee are tanky, and have so much lifesteal? Providing specific examples would help others understand.
well, okay
can you give me 12 hours for thinking please?
I'm just gonna sleep
for now
Ok
Idk about melee but rogue certainly doesn't have enough tankiness and life steal to sustain getting hit on later bosses
From post ravager vampiric talisman can help but barely
And its mainly used for damage after that
vampiric talisman + supernova/celestus = easy SCal
The Crits don't heal that often
And when they do its not much
When was your last rogue playtrough
you were on 1.4.4.3?
is it was already week ago?
um
no
of course it was 1.4.4 with some numbers in the end
oh
maybe yes?
yes
I feel like you haven't really thoroughly investigated the subject before making a suggestion on it. If you provided some detailed examples / gameplay to demonstrate your point, it might be further looked into. As it stands, it just look like x is broken because of specific briefly mentioned y example with little further explanation.
um
I were playing on rogue and melee
boss rush was smth really easy
only for rogue that scarlet devil makes it soo casual
for melee that's illustrious knives
roughly for both, but for rogue sd is better anyway
at this moment
on yharon
the same point
empyrean knives
for both
not only empyrean, on rogue + vampiric talisman
it's just insane
My issue with the suggestion is that nothing is stopping other classes from using the lifesteal weapons.
not this the problem
Empyrean Knives already isn't that much of a DPS weapon even for melee and that's not what the weapon does anyway. So this would just nerf melee/rogue while ranger gets to slap knives into their build and become the new survival class.
idk it's were giving me a nice amount of hp
How much?
death
Ye
though it might just be calamity in general
Scarlet Devil is top of the line stuff, so good it actually puts you at risk of being DQ'd from a boss rush no-hit IIRC. Could be that weapon in particular.
Using BR isn’t the best example to provide reasoning for nerfs
As for the knives, that heal would be about the same with any other class because the weapon isn't spectacular. If anything needs nerfs, it'd be the weapon and not the class. Especially because it'd be wack to nerf people who aren't using the lifesteal because of the person who is.
^
I swear, whenever I used Illustrious Knives, it gave me like 500 health every once in a blue moon. It felt very inconsistent, and I would rather just use Earth.
I said
I think about it
just because late night are not the best time for discussion
Prolly not
i would prefer consistent smaller lifesteal than large slow chunks
Same
Ye
Terra/terrarium says hello
For Endothermic Energy and Nightmare Fuel you can just use a Ceaseless Hunger Potion
- do other floating items, such as souls show?
I'd understand lore bc they're more unique
I forgot people still play normal mode 
but do general drops deserve that treatment?
no, only the boss drops where it could be anywhere
essences and souls of light,flight,night, ect dont need it
but can't you encounter problems w a soul of flight disappearing bc the wyvern dies offscreen?
- same goes w essences
should those also show on the map, because they float?
Can't you just use the basis of "these drops are on the ground, so the floating item has to be somewhere above it"
like the only one i'd agree w is lore items because they're unique and special, similarly to treasure bags
Wait, this already exists??
The only part of this suggestion that's relevant then is Endothermic and Nightmare Fuel, and that's not neccessary due to the fact that Ceaseless Hunger Pot exists
@vague laurel
And yes it does exist Krastyan
ik, im surprised that its getting sugged again. I thought it got removed or smth
@ashen lark the reason why this isnt the case is because of how thorium's aquatic depths spawns on the jungle side of the world
the abyss isn't moving
Better preparing to move sides and replace aquatic depths than remove possibly key features
also, future content is a don't
wait why'd the abyss replace the aquatic depths
I don't get it
anyways ben said that the abyss isn't moving so kill sugg iirc @void kelp
he was saying to let the abyss replace aquatic depths instead of replacing 1.4 ocean things
but yeah it's irrelevant so yeet
even if 1.4 expands the dungeon-side ocean, it wont get expanded all the way down to the underworld lmao
i'm not particularly worried about the abyss
the sulfur sea, though...
I would have said combine sulfur and aquatic depths but it would feel weird having both calamity ocean biomes not on the same side
that would be a lil janky
but i honestly could see sulfur on top of aqua depths
it even makes a bit of sense lore wise, the sea life escaped the corruption of the water by descending into the caverns below
abyss and sulph sea should be on the same side ye
abyss doesn't need no normal beach above it

does aquatic depths not have a normal sea above it? because if it does then it really shouldnt interfere with vanilla changes
Aquatic Depths always gen on the Jungle-side Ocean
Abyss and Sulf Sea always gen on the Dungeon-side Ocean
and I have a feeling the gen of the Aquatic Depths will be changed to some degree to account for 1.4 shenanigans
but i mean like, is the ocean there? or is it replaced by the aquatic depths like sulphurous sea replaces regular ocean
aquatic depths is under the ocean
sulphurous sea and the abyss are tied together
there's no moving only one of them over
yeah that's fine, i was just thinking that if aquatic depths doesn't change anything about the actual ocean surface, then there's literally no issue
the issue is thematics
but anyways that sugg was deleted like an hour ago 
eh, like thomas said im sure that thorium will change their gen if necessary
- already happening
- read the don'ts doc
thats a dont
got it
@lilac ruin
and yeah, its already being done
oof
heck
oh, that looks a bit more done than the last time i saw it
nice
magma tail looks a lil funky tho
1 frame gif ./,.,.,
gifn't
damn that's sick
can't wait to not be able to see any of the details when it's flying towards me at 600 mph
honestly
kinda like with the song in phase two,
super cool, but can't hear it over me screaming
@hollow idol is that official art? if so, where did you find it?
art server
got it
its official
Can I suggest something about adding an item that prevents sandstorms?
there's already an item that cancels ss
Oh, you're the first to say that
can I suggest a desert lore item dropped from DS that prevents sandstorms
I don't think it has a lore item
What would the possibility be of another level of the dungeon unlocks after beating SC for the next update
future content is a no
desert scourge immediately whips up a sandstorm after being killed for the first time
wouldn't a lore immediately preventing that be counter intuitive?
to signify that sandstorms now can occur
maybe it could be signified with a chat message instead?
but i guess that could be confusing, idk
I mean, sandstorms just make farming him harder
but then, why not just make it so that it's just the chat message, and then the player can decide whether they want a chance of it happening by using the lore?
i feel like it's a good idea, but maybe there's another way to implement it that doesn't involve DS
that i am missing
idk it would feel add to personally ask the player something because of lore and all that stuff
but idk, guess the devs will decide
pogfish
smh put one of the 500 calamity related pogs instead
or I can repurpose the cursed earth ele emote into a pog 
fear
is it really tho
cal pog is fear
I think art added prov pog
fear indeed
oh god
powerful
I mean.
You are specific.
I did ask for this, but it’s probably better to keep it more vague as to the specific numbers of what the buffs should be.
Sure wish the bot didn't keep dying
Makes for some weird unwanted situations
Not talking about your suggestion, don't worry
well ok
Actually, about your suggestion
You're kinda cramming a lot of changes into one suggestion
People could only agree with some aspects and not others,
which makes it difficult for them to decide if they want to Star your suggestion or not
split into several?
You could, yes.
I'd prefer you only send the ones you think are the most important, so that we aren't flooded with them
Yeah, seems fine.
You could mention in the suggestion itself that it's exactly 1 HP per stealth strike
(I wasn't convinced at first until I checked the wiki)
@faint needle Wrong channel
I'm a fucking idiot
it's done
It's okay, lol
Yeah sorry
Hmm you don't equip yound siren and levi in the same slot so i wonder how that would work
That is indeed a bit weird
Presumably it'd be in the light pet slot, this combo item
so you don't have light functionality in the pet slot
Ye but that means you could have two levis
More likely, whatever item you put on next will have no effect in terms of summoning mini-Levi
cuz it triggers a bool
Oh ok
m.
Didn't know terraria code worked that way
yeah
(also isn’t Levi a dedicated item for Leviathan)
You gonna keep your sugg up or no?
okay
Yeah but Primerose keepsake is a combination of 2 dedicated sooo
and yes cursed, the levi item is dedicated
(also memespower, still gotta add the "1HP per stealth strike" thing
Unless you decided against it)
done
Thanks 👍

(The English quality is questionable but I'll give that a pass, ik you can't help that. It's still readable)
So many suggs in sugg posting
Yeah, the bot's borked again
@ashen warren'll take care of it
Noice
(I'm conflicted on whether or not to consider joemama's sugg valid
but I'm going to say yes, because even though it's (very) disagreeable, it's still fine and has a reason)
(Wilton and Wingdings' suggs are valid for the same reason, tho to lesser extents)
aight now I'm not so sure
Yeah
i heard that maximum of hearts, being in a world is 5
I don't think so
I don't think that's true, but I can't confirm nor deny that
Also all blood flare armors/upgrades would have to be rebalanced around the new hearts.
but max near a statue is 3
Also all blood flare armors/upgrades would have to be rebalanced around the new hearts.
weapon too
mutilator
Yeah
Bloodflare equipment does Heart-spawning stuff, and Photosynthesis Potion does boost the effectiveness of hearts
so
buffing em would be quite difficult to balance
.... and most likely not needed at all
Agreed
i didn't really know that photosynthesis potion buffs hearts
Also then you have the argument of mana stars
I didn't know that either, to be honest.
Mana stars already are good enough
mana stars are good, 100 mana per star
is really nice for mage
Yeah photosynthesis is kinda
but not every pot has to be a game changer
(My calcium memes
)
It’s not meant to be relied upon like lifesteal or anything
It’s meant to just be nice when it happens
you're right
Well except maybe during the moon events but you alredy get enough hearts so it's not a problem
kills one boss
Damn that didn’t get me back to fu-
another boss instantly dies
Full Health
hm
it's a good strategy
just spawn king slimes when killing someone
always full hearth

Better, use fargos to make swarm crowns so you don't have to spawn the bosses yourself
@void marsh Already an approved suggestion
oh. didn't notice
lol
It’s chill
wait, has giving crabulon a summon weapon been approved?
Crabulon has fungal clump
but accessory already do this
Yeah
by the way really useful for summoner
Eh not really but it is summoner
fair enough, but for new commers to the mod who don't want to get straight into expert mode, fungal clump isn't available
Just because a thing does summon damage doesn't mean it's usefull
Yes it's also really short
It's fine that it's an already approved sugg, btw
Bluechecks exist
for summon it's not an issue
the rifesteal is only useful post DoG as before then, it heals 1-3 health, but at a short range
lifesteal*
It' is, just beacause summoners have less trouble dodging doesn't mean they can hug ennemies, they still have very low defence
buffs?
Nah, it’s useful where it is
for melee, maybe, but for summoners, you have to stay as far away from enemies as possible, not hug them
well, okay, at some point you're right
Have you heard about igneous exaltation, or any of the aura minions that float above your heard, Kristaps?
but it does nice damage
The aura that floats around you are ranged and igneous is not at all the same tier as fungal clump
I’m more referring to the basis of “summoner needs to be far away from enemies”
And also is at the limit of true summon wep if you ask me
yeah. i have. but the minions that float above your head are mostly set bonuses from calamity armour with the summoner helmet. they don't take up a minion slot and they also don't take up an accessory slot
Igneous is the expetion rather than the example
yeah. i have. but the minions that float above your head are mostly set bonuses from calamity armour with the summoner helmet. they don't take up a minion slot and they also don't take up an accessory slot
not true
there are many such summons, that float above your head
Sirius, Blossom Staves, Sun Spirit, etc. Krist.
As stated befor the ones that float abobe your head don't force you to stay near your ennemy
well, the ones i know are the sun spirit staff and is upgrades and the calamity armour set bonuses
There’s still examples and weapons that allow summoner to not just be a class simplified to “summon and run”, which is an incredibly boring play style.
that's shows that you were not playing summoner for full playthrough
You find it boring
Doesn't mean that other people don't enjoy taht
they does nice damage
i only have used the upgrade to the frost blosson staff, which summons 3 blossoms that rotate around the player and i have never used cold divinity
And also yes you don't just run
You have to be able to guide your minions
But cold divinity and igneous exaltation show the ability of calamity summons to branch out and do more than that.
They restrict your playstyle more than they expand it
@patent moon use ** in-between sentences in order to make your words bolded
the best example of it not being just a "just run" thing is the summon from brimstone elemental. if youthe minion slots are full, you can cast out a damaging aura that doesn't last for too long
K thx
not to mention that you technically have access to lunic eye as it does true damage
Yeah but imo it's a bad example, this wep is just a magic wep with a summon tag once you have full slots
or basically any weapon that does true damage
Like I said. I’m not dissing the current summoner or pre-acid rain summoner.
I enjoy it, but that doesn’t mean I can’t want more from it.
but lunic eye is the best because of the defense drop
Yeah but what i'm saying is that i find theese weps are the less enjoyable part of summoner for me
yeah
Opinions are opinions, they’re gonna differ noye.
Yeah but i don't want them to become required in a certain part of a playtrough because it's just the only wep that works
and if more are added and the existing ones are rebalanced that might happen
Btw fishron is ass for summoners
If only one weapon works well and is viable for summoners, that’s a balance problem. It can always be suggested to be buffed.
True
Limiting design space is usually a bad idea as well. Stifles creativity, and prevents things such as classes from evolving.
fungal clump does not need a buff lole
i could see making an upgrade for it with shroomite tho
fungal clump already has an amazing upgrade named the amalgam
I don't even know what fungal clump is xD
then why are you in the convo
[[Fungal clump]]
Ha
K thx
Also Im here to wait for people to discuss my suggestion because I don't wanna SIS xD
You just forgot to mention lore items
I think it’s a fine suggestion, though the timing of it is a bit off, since lore is going through like a redesign in the background iirc
Oh I thought I did
or is it what you meant when you wrote lore weps
the amalgam makes the damage the fungal clump do significantly better, gives it insane lifesteal and makes it travel for either an unlimited amount of time until it reaches the player, or just increases its range, whilst keeping it limited
it's balanced as is
Wasn't they just rewriting the lore, not changing the way it's implemented in game
remember it's a drop from a fucking post EoC boss
I just want the lore IN the game ._.
That’s valid, ik
as i said in my suggestion, either increase the range, or remove the lifesteal and increase the damage of the fungal clump
but why
Removing the lifesteal kind of. detracts from the whole point of it.
admit it, nobody uses fungal clump post hive mind/perforators
and taking risks
do you use the crown jewel post those bosses?
Lifesteal is highly useful
if you remove lifesteal it ceases to be an accessory
Because obviously staying far is not actual gameplay
In vanilla terraria I used vampire knives all the time because they kept me alive
an accessory doesn't have to be usable for the entire game to be balanced
^
yeah, but it doesn't heal up all of the damage you would take from queen be onwards
Vampires is the antithesis of providing challenge
It doesn’t need to.
in vanilla at least
^
i could see if it had an upgrade before amalgam
being made with shroomite or something
true
but that's a specific item suggestion
not that specific
^
it's pretty specific
post hivemind/perforators, you should have regular healing potions, or even honeyfin, which basically make fungal clump useless from then on, until post DoG
hm yes
Consider: potion sickness
^^^^
Or literally any point when you want more healing. Just slap it on in a invasion and let it heal you up more
Clump provides healing when your health potions are still on cool down
It’s the same reason why Crown Jewel is nice
Fungal clump just allows you to stay closer to bosses it isn't necessarily good for everyone but some people might wanna use it
Yes.
if you would buff the range of the fungal clump healing, it would be overpowered
see: vampire knives in vanilla
yeah, true, but still. i'd rather have potion sickness when using a healing item that heals 100 or 120 health, rather than have no sickness with an accessory that heals 1-3 health at a short range
Spectre hood too
because of DR
vampire knives are insanely overpowered in vanilla
^
Ye
spectre hood is overpowered
Its why I love them xD
idk i don't think so
Theye even have a specific machanic against them during ml
and if you're playing all classes, post slime god deffinetally makes the clump useless (if the expert mode accessory still has healing when mana is low)
any free healing at any range that's greater than like 2 per second, will be overpowered and used for the entire game
it would be used by every class in every situation
literally every item like that in vanilla is overpowered, aswell as the thorium post-ragnarok bow
2life/sec maybe not nut fungal clump is more than that
wasn't very exact
vampire knives are insanely overpowered in vanilla
@fossil torrent I don't think so
no, they are.
They are
Uhhh no they are.
any free healing at any range that's greater than like 2 per second, will be overpowered and used for the entire game
not true
Depends
ask anyone with a lot of experience with this game
Want your health bar back? Just run away and throw knifes
I was barely able yo heal up like 50hp while SPAMMING them on an invasion
They are usually overpowered in boss fights, however with normal mobs not really
People who say vampire are not op didn't use them
because of damage it does to enemy
there's a reason that potions heal for 200 in post moon lord and have a 60 second cooldown
consider that
Vampire knives are only op with boss's.
60 seconds
ask anyone with a lot of experience with this game
@fossil torrent 900h if you count mobile version into playtime
bro
Basically full heals you in 2 sec
People who say vampire are not op didn't use them
i used it in period of golem and cultist
on ml it's very useless
insanely useless
there's no point in discussing this anymore, they don't get it
Yes
I think we're going off topic
because it has a specific mechanic to prevent their use
Because ML fucks life steal
yes
i agree that vampire knives are useless during ML
not only lifesteal
also yeah you cant lifesteal on ML thats a part of the fucking fight
any lifehealing effects
What
Moon Bite
The lifesteal mechanics in games are usually Op
the only boss that has a debuff that prevents lifesteal
i'm not about potions
Saying it's bad because one boss nerfs them just shows how good they are otherwise
Yeah
Moon Bite was probably implemented bc of Vampire Knives and Spectre Hood tbh
but technically, it is possible to regain life if i'm not mistaken
it was
it was
It was
Yes ty
Thats why they are both so good
They're TOO op, so for the final boss they HAD to be nerfed
Moon Bite was probably implemented bc of Vampire Knives and Spectre Hood tbh
@crude geode that's why I almost always focus on not getting caught by ml's tongue
i believe that spectre set with the hood can still heal you as it technically doesn't count as life steal
Moon Bite fucks life steal but not life regen ye
just for spectre hood
I remember the time where it wasn't there and ml was basically a cakewalk even in expert and when it got implemented, everyone was like OMG when pedguin beat him for the first time
i believe that spectre set with the hood can still heal you as it technically doesn't count as life steal
@void marsh it counts as lifesteal
So technically you can use Life Drain to “life steal” ML
Yes
Life drain and life steal are almost the same concept
oh, it does?
(...)Moon Bite debuff which prevents lifesteal such as the Spectre Armor and the Vampire Knives(...)
Life drain is a wep that boosts life regen
now go back to fungal clump
Life Drain just drastically boosts life regen
oh, didn't know that
this is far off topic
Drop from crimson mimic
Ye we're gettin pretty of course guys ._.
or maybe check new suggestions
also, who agrees that demonshade needs a buff?
Perhaps
Please no.
No
no
it doesn't
Dear god not this road
GUYS
It was already discussed here before many time
it's more aggressive than the auric tesla armor
WE'RE GOING OFF TRACK XD
demonshade will be moved. no point in rebalancing it now
if you dont get hit, demonshade is much better
for some classes, auric tesla is better than demonshade
still, I never made demonshade because it doesn't have the god slayer and silva effects
and the melee auric tesla has 146 def
demonshade full set has 150
This has been discussed to death.
Ah yes, the debate between which is better: Demonshade or Auric tsela
exactly. and demonshade is POST SCal, whilst auric tesla is PRE SCal
defense isn't the only thing defensive about auric tesla
DS is good but gets outshadowed by AT’s two revives
I only said that I don't use due to lack of auric tesla bonuses
Demo shade is glass cannon armor.
Auric is survivability.
Get over it.
^
We need to stop guys xD
We're so off topic xD
Hmm about the sandstorm preventing lore, wouldn't making it drop by desert scourge invalidate the sandstorm that happens when you kill it

True
that's what ben said lol
^
well then i'm slow
I guess having a way to prevent sandstorms would be all right
@lament cobalt Have you seen Red Devil? It’s got even more lifesteal, and without even needing to tank a hit.
SHUT
@lament cobalt Have you seen Red Devil? It’s got even more lifesteal, and without even needing to tank a hit.
@crude geode really?
Literally the most recent sugg.
END THE DEBATE
WE'RE NOT GOING OFF TOPIC AGAIN XD
Insulting people for no reason is 
^
@lament cobalt Have you seen Red Devil? It’s got even more lifesteal, and without even needing to tank a hit.
what do you mean
shit
Sorry
Don’t ping me twice.
forgot to remove the ping
It’s enough even to have it the first time.
Yes. It does on a stealth strike. Practically back to full hp after standing still for a second.
suggest it...
You mean Scarlet Devil, not Red Devil
shit
OOF
Aight


It’s the (currently) only unique rogue weapon from SCal.
Nanoblack reaper is OP
^
Have fun outhealing DoG head fuckery
Earth is feasible on around two bosses in there. Astrum Deus and Hive Mind iirc
summoner already has 3, rogue has like 4
Aureus
shadowspec stuff are always dev items
summoner and rogue should have more weapons from shadowspec bars
scarlet devil is super OP
just ultra
Does PSA count as one of those weapons
PSC is practically shadowspec
and if I remember correctly in donts there was something about not suggesting developer items
Simple way to get more rogue shadowspec weps:
1- become a dev
2- ask for a rogue wep



1: become fabsol
Yes.
It does
suggesting weapons breaks the rules
suggesting shadowspec breaks the rules
it sucks tho
double negative makes a positive, right? :)
3 if you count PSA
not really a problem tbh, some devs just prefer certain weapon types
Yea
Ye
rogue didnt even exist when most those devs requested their items lol
cause the other ones are rogue variants of melee weapon... or maybe the melees are just melee variants of rogue weaps
shit I dunno
again, not really a problem
Fab likes melee, so there are a bunch of melee dev tier weapons
Yes
Animus is fun
(Though melee variant of rogue weapon yeeting is going to be interesting when it gets to there)
shit worng channel
Oof
quick question to a programmer:
how difficult is it to rebalance one weapon?
(related to a sugg i might or might not post)
why is this directed towards a programmer
maybe
but, just to get to my sugg:
nerf every sentry, but add sentry slots to summoner armors
given there's like, what, 9 sentries?
it doesn't seem like much
i think there's a bit more than 9
9 calamity
oh 9 cal yeah
i didn't count vanilla
i was gonna bring up the 12 relevantn't sentries from ooa
but if balancing like 2 or 3 weapons is already hell, that'd be a rather obvious "no."
okay, i guess it's time to use my remaining 7 brain cells to come up with sufficient reasoning
but also when you get an awfully god kill time you don't know who to point at
the armor, the accessories, the minions, or the sentries
who to blame
normally minions have suffered the most

death
death


my life