#suggestions-discussion
1 messages · Page 894 of 1
i cant kill wof anyways because my friend isnt on
molten
Kk
i dont have any damage accessories besides maybe the counter scarf
20% more damage for true melee
rev
Carnage probably doesn't deserve the nerf regardless considering its relative rarity and status as true melee, which usually gets to be a lot stronger due to non-existent range.
i got 2 in the span of 3 minutes
That’s rng
Good luck
lol
It's a blood moon exclusive thing yes? Whether or not you even GET a blood moon in between killing skele and WoF is entirely up to luck without other mods.
true
however
my friend and i killed skele before hive mind
because we wanted wings
Potions?
i used wrath and rage
thorns
and uhh the 3 big ones
regen
ironskin
speed
i also used that soup if that matters
Yea slime god didn’t go so well
you can't get wings pre hive mind though even if you kill skeletron
I’ll go try skelly
???
aerialite
A post-Skele weapon running over EoW sounds completely in line. Even then, a true melee weapon is going to deal something in the ball park of 1.5x-2x the DPS of anything on tier to compensate for the fact that you have to hug the boss to hurt it.
Also Carnage is a RIV, which is given a higher power budget by design
for slime god i used the sparkly weapon i forget the name of
and
uh
ball of fugu
i think
Yea this thing doesn’t need a nerf
okie dokie
What’s a weapon on it’s tier?
Def doesn’t need a nerf
Ball o Fugu is the big one on that tier
I couldn’t even beat skeletron with carnage
True Melee Skeletron is Fungal Symbiote abuse more than anything.
@paper torrent You need a reason.
(Bold isn’t necessary iirc)
Fixed.
yeah bold not required, just needs to be seperate from the suggestion itself
Isn’t the point of Terra Ray to be an upgrade of the Carnage/Night Ray like how Terra Blade/Edge/Whatever is an upgrade of the Night’s edge?
Doesn't it include Excalibur?
Just realized that as I was typing that
Yes
That point helps your suggestion, I would prolly add it tbh
Lmao. And the Terra Lance has Gungnir in it.
Ye
I would prolly try to include the specific weapons that relate to it
Such as Excalibur, Gungnir, Optic (if you squint hard enough)
Oh right.
The terra ray is the easiest to make I’d say
Yeah. And the upgrade from Carnage/Night's Ray to Terra Ray is literally the easiest Terra-tier upgrade.
same brain
Yep. So why not add a bit more of a grind? Like the other Terra-tiers.
I think I made my final edit.
Yeah. I feel like they should be close to equally grindy.
personally I feel like the Terra trees should be a bit more mechanically distinct even if they're all bootlegging off of one item
disregarding, mind you, the fact that I forgot this weapon was added until seeing this sugg
that said since people probably wouldn't agree with me on that
I can get behind Valkyrie Ray in Terra Ray for the purposes of at least bringing the tree in line with the others
(and perhaps giving the vague hope of weapons in the Ray line having some distinct upgraded functions, instead of being the same as the predecessors but better)
(this is the part where I point out that Night's Ray and Carnage Ray are both completely separate weapons from all of the weapons they inherit)
(and the Ray line is ancient in mod time; if it was going to receive defining new features for each step prior to VClarity, I feel like it probably would've happened by now)
(well I feel like the chances of them getting changes only increases as time goes on, due to the fact they're so old and have been changed so little since their inception)
(alas, we can only hope)
(m)
Currently conflicting on two ideas which essentially have the same reason, so gonna leave it here for opinions
- Add an upgrade to the Tinkerer's Workshop, and change most of the accessories which are crafted at a hardmode anvil to be crafted here
- Change most of the accessories which are crafted at a hardmode anvil to be crafted at the Tinkerer's Workshop, and adjust some accessories' recipe if needed
Some recipes do use the Hardmode Anvil for balance and would need ingredient changing
i.e. Amalgamated Brain
Yeah
do I need to run down the sugg list or have they been covered
That's why I first came up with the upgrade, since some recipes would need to be changed; then I thought that might be more work and ended up in a conundrum
time to add draedon's workshop
Absol’s and Gato’s are fine, Yuri admitted that their suggestion was
Bc reasoning was bad, and I can’t remember the conclusion of armyidiot’s sugg
armyidiot's look good to me
Np 
@honest pasture You can't suggest stuff regarding future content
i could see amalgamated brain being crafted with souls of night, same with bloody worm scarf
seems reasonable
@hollow shell oh ok
im deleting that because it breaks the don'ts doc too much to be valid
Ill remove it then
i got it
K ty
(also for future reference, linking to a Discord convo in your sugg is not a good idea for a few reasons)
One reason being that sugg messages are sent to the devs as an image, and (even if it's linked in the delivery) it'd be weird to have to go into another server to see the whole sugg
and another being that it's very much not concise. You should summarize your point to get your main ideas across and not leave people hunting for info
(Unless you’re going into detail in a google doc, with some general info outside of said google doc and in the suggestion)
if anything, you can post a screenshot of the convo as an attached image instead
that is if it's short enough
eh even so
Better to summarize
I had screenshots but didn’t want the wall of images
Yeah he sent like 12 images into lore disc
It was like ~ ten screenshots on mobile and I don’t think people want to scroll through that
i sent it but then removed it because obvious reasons XD
My brain is not functioning much
oh my
Elysian wings don't protect you from fall dmg
Mind if I make a suggestion about that?
Are you sure about that
if thats true, that sounds like a bug
Wow yknow what
I really didn't expect you to be right, thought it was some Suspicious Jellybean nonsense,
but you're right.
Elysian Wings is missing a line in its code that prevents fall damage.
I'm unsure on whether or not it should be reported in bugs or sugg'd here
i think it should be in #bugs-read-pins
By the time it gets to voting, it’ll probably get fixed.
specific bruh suggestion
remove all the recipes
:p
just state reasoning
why
Yeah, even if you suggest recipes, it is counted as a specific suggestion
Just say they should be craftable, which tier they should be craftable and that's it
^
Along with a proper reasoning
oh ok
The tier is not even necessary tbh
true, I mean what's stopping people from creating other worlds to farm ammo
removed recipes
remove the dmg part too
true, I mean what's stopping people from creating other worlds to farm ammo
@dry latch I dunno, being lazy?
basically specific numbers are bad
exactly
they should be craftable. I mean that's the reason why so much vanilla stuff are now craftable
I'm extremely happy that RoD is craftable
Did I remove all excessive elements of the suggestion?
Is it good now lol?
@dry latch
I guess so
at least something
need approval from a mod tho
I know
Any thoughts on the recent posting, let me know!
would be useful
I think it would mostly be an annoyance, i don't really want to have texxt around when i mine
though there might be problems with making it stable
I think at the moment, all the ores are distinguishable enough
togglable
I think it would mostly be an annoyance, i don't really want to have texxt around when i mine
@onyx river toggleable in config
in calamity's texture pack tho?
a lot of them look the same
or other texture packs that change it
its not like back in 2017 when adamantine was hard to differ from perennial
and then perennial and gold 
Yeah but making configs for everything is kinda
plus i dan't really think the ores are that simillar(definitely not in vanilla and maybe a little for the texture pack but not that much either)
have you seen the texture pack?
bruh wrong channel
Yes i have it installed
its not coming back shoosh
dude is spamming it everywhere @swift wadi
@analog jewel that's a warn, don't just go spamming the same link in every chat
if not text, what about altering the appearance of the glow so as to better lighten the ore without changing the color/appearance of it with the yellow tint?
guess they really want otherworld back 
Hmm i suppose i could get with that @lament pier
cause like you can usually tell the difference but I think the yellow tint covering it is really the reason it can be hard to distinguish unless you play a LOT lmao
1,700 hours and sometimes mythril and cobalt still get me w spelnk smh
Tbh i at later stages i don't really care what ore it is, i just get it
i was mostly thinking about implementation for 1.4's official texture pack support. because when people do them, if there's more than 1 good one, people will never know what ore looks like what lmao
Hmm to be fair, i don't get theese 2 very often
and it owuld be active just during spelunk w a toggle in config
I mean is the calamity texture pack really affiliated with the mod tho?
the server is partnered but thats it
well no but im speaking generally, because something like this change to the spelunker would span across every texture pack and vanilla
the mod shouldn't have to rely on the pack
one modification and everyone has some ease when using texture packs
I mean for what i know, there aren't many big texture packs available rn
//which is a shame lmao
inb4 99% of texture packs in 1.4 are meme ones
i mean i hope it at least gets some sort of life to it. its always been supported but maybe seeing it on the game screen will bring more people in? idk
well a good portion of mods on the browser are meme ones
so I wouldn't expect less
But the problem would still be true if you played rogue yourself so why specifically other players projectiles?
you shouldn't say what class exactly
just a nice config option
also, your eyes might explode not only while playing rogue, but ranger too
Yeah, had to edit a few times. It isn't just a rogue thing.
The bosses themselves already tend to cause visual mayhem, and it would be great if your allies wouldn't contribute to it I think.
my eyes broke while friend was using dark spark
had to change some color settings in system settings
shredder
Infinity
the wand
🤮
bamboozles me
Basically: if you are using the projectiles you get used to where they are and can plan accordingly, though as "discussed" some weapons are just too much of a clutterfiesta. Realistically you would never use shredder or infinity cuz they are just memes pretty much. If a slider could be added to reduce visibility of projectiles it would be great, because then some weapons that aren't worth using due to their screen cluttering capabilities, could be used, this would, i think, be a very welcome change. Another thing that would make group play nutworthy would be either, an ally projectile visibility toggle or a overall opacity slider.
I agree with the latest suggestion
Ive been playing Calamity with 3 people the last few days, and wow the amount of projectiles with elemental weapons is uh. a lot
nobody is rogue either, we’re ranger, melee and magic
about tinkerer's workshop
I don't like adding other materials to the workshop recipes
because workshop is meant to just combine items usually
avenger emblem being the exception
which leads to instant upgrades, which leads to further problems
when are annual vibe checks 120+ star suggestion marks?
cuz they seem to be building up already
when a tester or dev feels like doing them™️
ah, cool
Hm Ore Summoner/Rogue sets are plannedish iirc
i honestly don't get all this "statigel is too weak for rogue" stuff
i did 2 rogue playthroughs, one revengance and one death, and i had no problems whatsoever
...though i guess i did do that before cryogen got buffed
...or before deathmode enviromental effects got added
...
Even afetr he's buffed statigel works jsut fine imo
okay, i guess it is harder now
And the enviromental effects dont play any sort of fact since you'd want to use a warmth pot for cryo anyways
but i'm pretty certain statigel's enough
Statigel is fine for rogue and I'm not sure why the Cryo buff a while ago made everyone think it isn't
if you want a pre-HM-boss rogue set added maybe mention the fact that every other class gets at least one

every other class gets atleast two actually
frost and forbidden exist
(even though they're mixes)
actually, would it be possible to modify frost armor to also buff rogue?
cuz it seems like frost armor is the physical armor and forbidden armor is the magical armor
alternatively we turn mollusk into something useful again and make it a rogue armor
Statigel is fine, but Rogue is lacking in armors for that stage
screech at Iban to finish sheeting?
sheeting what?
sheeting armor of course
i think changing frost armor to also buff rogue would be the logical move, however
frost armor is post-cryogen in calamity
afaik there's something in the docs about "please don't ask to change vanilla armors, thank"
not really
you can make it with frigid bars, but you can also just farm ice golems
that's what i did in my ranger playthrough
can't you like make frost armor normally?
with adamantite/titanium and frost cores
yes
h
also why would the normal recipes for Frost armor be removed
post-Cryo gives you funny Daedalus armor anyway
pretty sure the Frost armor recipe with Frigid Bars just acts as an alternate recipe
was the old suggestions channel deleted?
nope, renamed
its now #suggestions-posting
Oh.
suggestions is now _voting
the old one is #suggestions-voting actually
#suggestions-posting is the new one where you can post things
fuck
ooooohhhhh
wow nice snipe
me big dumb
wow sniping me..,.,.,,.,,,....
i was under the thought that all the old suggestions were just deleted
i am very glad i was wrong
Removing Frost Armor's vanilla recipe would lock it behind Cryo
And Adamantite Ranger has the same stats iirc with only 2% more damage, so you're only losing out on frostburn with an armor that can be obtained earlier DoT's are sucky anyway
Adamantite + Flame Wings is straight out better than Frost + Frozen Wings for melee so same thing above
So just mentioning that Frost Armor post Cryo only would be h
also about the latest suggestion just use the mod that does exactly that 
called BetterMusicBoxes
@unkempt bolt h
h]
h indeed
im suggesting that calamity does it tho
it doesnt make sense to need an external mod to properly use music boxes
but thanks i didnt know about that mod
Why does it not make any sense to not integrate such small QoL specifically to Calamity when there are already some mods that are made to do that and only that
I dont think calamity needs to have literally all the qol features because it's really not the most elegant solution
suggestions are supposed to relate solely to calamity
at least, i think it's not the most elegant
i feel it would be better to have a qol mod that had compatibility with many other mods, not just cal
and, if im not mistaken, that's what bettermusicboxes already does
Yea I also think saying "But X mod already does that" is kinda cringe in suggs
But
When its something so tiny there are mods made to do that exact thing and only that exact same thing
Then h
this isnt about "another mod already does that", id say it's more of a "this is a solution that works better anyways so it's not needed in this mod"
Imo suggestion about QoL aspects that really help the main aspect of gameplay are fine but if is one that doesn't play a major role and that is literraly the sole puprose of another mod then yeah it doesn't really need to be in calamity
but then, the problem with that idea is that... where do we draw the line?
regardless of where you draw the line, others will likely disagree
Yes and whatever you say, there will always be people who disagree
of course, i just mean that... its harder to agree on what's what with those kinds of things
like, now there's a discussion of what's a main aspect of gameplay and what isnt
regardless, i see your point
Well at least it helps as some things are clearly main aspects of gameplay and some others clearly not but true that some are in the middle and cannot be put inside of one of the categories
yeah, it's gud
its mostly something the devs decide anyways
i just dont want shit to go in circles for an hour like they sometimes can in this chat
alright... hmm
now im wondering which jank doc i should make next
i was thinking deus but ive heard a rework is already in order for them anyways
itll just take some time
Wdym jank doc?
jank boss doc ig
yes
just a document for keeping track of the janky parts of a particular bossfight
oh i see
cause i would have suggested you doing one on minions AI cause it's pretty jank but if its on bosses idk
Idk man
No
There are bosses that are easy to nohit
Like Cryogen
If you just got the legendary every time you nohit then it'd be too easy to get the legendary
Also couldn't you just open the bag in Arma to cheese it
@ashen warren you need a reason
the arma legendary could drop directly from the boss while arma is active tbf
but yeah some bosses are really easy to nohit, and the point of legendaries is rarity, not challenge
ye, if it didn’t drop directly from the boss you could just cheese it by turning on arma + death + defiled when opening the bags
I think that’s a bug @placid girder
Yeah but most bosses that have legendaries aren't that easy to nohit
Unless you're going with way better gear, but then the legendary won't be viablr
Viable*
with the exception of community
what bosses are/aren't easy to nohit is pretty subjective
Eh, well enoughx
but i see your point
iron heart change seems like a great idea (imo thats how it always should have worked) but i don't know how easy that would be to actually implement
yeah it might be some problems,
or it could add a variable into the character itself
idk im not good with coding
we can ping someone who knows to see if it’s possible i suppose
maybe, not sure, try not to ping someone that is very busy at the time
the fact that it exists in the first place implies it is possible
it is literally bootleg Hardcore but for the whole world
Hardcore is handled on a per-character basis, not on a per-world basis
yeah, very annoying for my friends
it is thus entirely possible to change the effect to be per-character just like Hardcore itself

nothing would be lost, nothing would come up as a new problem, it would really just be a way to make things not stupid if someone decides to just do the funny Iron Heart toggle
and to allow the player to still actually play on the world after they die
thank u thomas my only worry was that it wouldn’t be possible
personally I am, and have been for a while, of the opinion that Iron Heart is unnecessary as everything it does is done better and with less long-term issues by Hardcore characters
but removing content goes against the Calamity Way™️ so can't suggest that it be begoned

yeah playin with a dead charcter on a world you died in should put you in ghost state
in vannilla hardcore
the whole point of a Hardcore character is that once you die, that's it. you're dead for good
@lament cobalt can you add more reasoning to your suggestion than just “there’s a finite amount”? As in, why do you think we should have more classless ammo available?
at that point there really isn't much to do with the funny ghost character because you can probably do it better with a character that actually does things and is alive
your role has been updated to spectator mode
@ashen warren I’m pretty sure the stat sheet is not a calamity item, but a fargo item— please rework your suggestion to reflect only calamity content
[[Stat Meter]] btw
ah
yeah, would be good to use the right name since my first thought was “clam is no fargo”
it's not "or"
it's just the level meter
that's the only thing calamity adds for that
you mean the [[Summon Level Meter]] a.k.a. a completely different item
the sheet is fargos
yeah that doesn't tell you your summon stats that just tells you proficiency
and the level meter is for levels only
and the Stat Meter, the thing I literally just mentioned, is probably what they're referring to
the Calamity item that I just mentioned, at that
ye the only thing is just to change the words nothing more
you first, sanstone 
anywho I do agree with Stat Meter gaining the ability to tell you how many minion slots you currently have used up
would certainly be useful to have the ability to see that without needing othermod memes e.g. Summoner's Association
(although I've heard nothing but good things about SA and you should probably get it anyway)
there's so many suggestions that are just "put the game on easy mode, even on the highest difficulty" or "remove things that aren't an issue"
those are like 1/50 sugs
1/1
that's a huge exaggeration for suggs that are quite rare
^
Also the music box in vanity sugg is a frequently suggested, but it hasn’t hit the 120 stars needed yet
mostly since there exists other mods yeah
aye it’s not, lemme push some more suggestions through
I'm still not a fan of Iron Heart as a concept tbh
It's literally hardcore but it only takes effect when you actively decide to risk dying
Does Kristaps realize that Forbidden armor can be a rogue set now?
wdym?
@lament pier Reword your suggestion's main line to be a suggestion rather than a statement. The way it's currently worded makes it seem like it's already true.
Forbidden Circlet was added, and it allows the Forbidden Armor to be Rogue/Summoner instead of Mage/Summoner
@void marsh
(why forbidden though, and not frost)
forbidden is the magic armor and frost is the physical
Ask Crab iirc
yeeting stuff isn't exactly magic
It’s a dedicated item, ask the dedicatee if you’re that concerned
Yes, Crabbar
According to Trivia
it was in reference to the time Crab did a DAD playthrough and used a summoner/rogue hybrid setup
@magic verge Needs a reason.
i was editing , accidentally lifted the finger out of the shift button
doesn't the super dummy regenerate 1,000,000 HP per second
no, thats lui's afk one afaik
h
uhhhh, then why i am killing mine, what the heck
It is possible to kill it with some weapons at like, the very end of the game
Is anything capable of doing more than 1,000,000 DPS to a single target, consistently
i can definitely kill mine
maybe some debuff preventing regeneration?
he surely regenerates after hp after some time
what's the last version number then?
1.4.4.4
I don't think Super Dummies have been changed in a long while
doesn't matter, it's just better to be up to date
also not particularly SIS
I mean, a little bit, but not much
hm DoTs cancel life regen and Dragon Pow inflicts three of those
or does that only apply to players
No enemies normally regen life so I doubt it affects them
doesn't expert mode give enemies life regen?
... not that I'm aware
or like some variation of it
calamitas brew negates regen of enemies
Why that specifically?
huh, interesting interaction
dunno what to make of the suggestion, though, seems super specific and kind of unnecessary
Dragon Pow inflicts Daybroken, Brimstone Flames and Holy Flames
those should all cancel regen
Ah actually
its a pet how useful do you want it to be
Is Super Dummy not regenerating when under the effect of a DoT intended?
or any debuff that cancels life regen, for that matter
Super Dummy just has a really high lifeRegen stat
We could reprogram it to directly interact with its HP but, we didn't do that
Super dummies cannot die when under a life regeneration debuff though?
It says in the tooltip
You're right
that's also a thing I'm seeing in the code
Most life regeneration debuffs are dots
if its life regen is negative, it won't die and its HP will reset
Makes sense
eeyup
Nice
Even though im practically nothing in coding i might actually make something neat
if the Super Dummy can't die when it's affected by a DoT, how is it possible to kill one with Dragon Pow
I think they cant die from any weapon
Because dps wise nothing deals that much
Without dots
DoTs hardly contribute to it
The reason why they'd potentially have an effect is that they cancel life regen
literally the only way to kill a Super Dummy with usable gear is to Scarlet DQ the fucker to death
or at least, the only one I found
i used oracle with yoyo bag
it's hard to find a late-game wep that doesn't inflict a debuff
if Oracle doesn't inflict a DoT then that works too
Make the mechs summoned by Draedon's Remote drop something unique.
Right now there's no reason for this item to be in the game, since it just summons all mechs at once with more stats. This is such a rare item, seeing as Armored Digger barely spawns and it's a 1/3 drop rate, but at the moment it literally just lets you fight all of them at once a bit stronger, instead of using three summons to get an easier fight, which is why most people don't really care about it or would try to actively farm for one. I feel like something unique added when you defeat the mechs would be a good way for people to actually want to actively search for this item.
triactis hammer too
i feel like this would be a common sugg but idk, what do you think
Oh this suggestion looks familiar
yeah that's what i thought lol
it could drop like
the entirety of the mechanical cart
instead of the three pieces
😳
i just checked in voting and there isnt anything there, which means that they got yeeted in posting
maybe it could drop an actually good expert item from the mechs
hell, maybe even a rev+ item
kinda but not
eh
i want like a weapon or something
its not an awful idea, but its not great either
we have plenty of weapons already 
dungeon guardian isn't that hard to kill if you can summon him with fargo's or something, it just takes a goddamn long time
i mean i think their should be an award for using draedons remote
i would leave that up to the devs ig
Draedon's Gun
999 damage
Use Time: 1 (Extremely fast)
dude why is this is in the ga-
god no
well i'll stick it in posting and we'll see what the mods have to say about it
actually lemme check the don'ts doc first, maybe that's why its not here
no specific item suggestions + so long as it has a decent reason
okey doke, i didn't see it in the don'ts doc so here goes
also apparently armored digger used to spawn all the time, does it still do that?
i dont think its as common
why does it even drop from the armored digger?

i mean at that point it's useless af
and then there would have to be a hella good drop
besides i don't really want to kill the mechs at endgame you know
it's a dedicated item to me
i mean that's what it is rn, sooooooooo
its literally health bloat
plus 20% extra damage haha yay
inb4 bossrush mention
yeah i wish draedons remote existed for any actual reason
I mentioned Burden Breaker dropping from Remote
multiple months ago
I think that's one of the few suggs I've made to ever get over double the star threshold
for context, the delivery star req at the time I posted the sugg was 90
the sugg got about 180, maybe more 
it makes sense, it gives Draedon's Remote a reason to exist, and it makes the Dungeon Guardian meganerf even more unnecessary than it already was so hey Dungeon Guardians can be actually strong again
wait dg was nerfed? no wonder he so easy
yes
HP cut to 1/10 of what it was
as if mauling a Dungeon Guardian with Calamity gear wasn't easy enough
whaaaaaa how did i not notice that? you mean he has 1k health or something?
ah yes, makes all the difference doesn't it 
well that explains a lot then
did that sugg get approved, by chance?
never got any word back on it
and I'm nowhere near delusional enough to try to repost it because there's no way it's fitting in one message
lmfao
i mean, there really is no point in defeating dg otherwise tho, right?
you move a drop from dg to armored digger or vice versa, one of them loses all functionality
yeah but like, eh
I don't care if it's "eh"
i aint gonna fight dg for a pet
something that people don't realize is that there's shit in the game you aren't supposed to fight
Dungeon Guardians are on that list normally
Calamity just says fuck you to them while also inducing a double standard with an obscene "Dungeon Guardian" of its own
https://calamitymod.gamepedia.com/Eidolon_Wyrm
if you're gonna nerf Dungeon Guardians, tell me again why the adult variants of these bastards are allowed to be as retardedly beefy as they are
it legitimately takes longer to kill a mature Eidolon Wyrm than it would take to just play the goddamn game up to post-Polter starting from Hardmode
these bastards shouldn't exist like that either
they only do because haha funny ocean game reference
it's the biggest double-standard Calamity has, by a humongous margin
YEP
With huge defense too
how tf does this guy do 1500 damage on contact IN NORMAL MODE
but it doesnt tho
And that 1 attack is a F U attack
That does like a gajillion danage
adult Eidolon Wyrms have all the abilities of juveniles cranked up to 11
Or at least adult should get meganerf treatment
Even more than it already has because just dropping its health by 28 million isn't enough
I really think that Dungeon Guardians should be un-nerfed
The fact that that is a sentence that now exists is proof of how utterly broken eidolon wyrms are
or, if anything at all, buffed a bit to compete with Calamity's gear progression past ML
Yea dg should be unnerfed
to hammer the point home that you are not supposed to fight one
I know I am
I can't think of a single enemy from a game before terraria that is purely meant to act like that
Calamity: Terraria Mod
Terraria mod underpowered, pls buff wooden hammer
my longest sugg ever
probably a lot of unnecessary nonsense in there so please lmk what to delete
He's there so you can't use rod.
Maybe add an idea for an alternate way of preventing people from using it.
And the 3rd paragraph isn't needed.
It doesn't add much to your argument, you've already mentioned how tough he is.
thats true, that's just me ranting
so is DG
but some people just can't accept there are things you're not supposed to fight so DGs got nerfed
AEW is more unkillable tho
^
aew is "you were definitely not supposed to do that, so here's halibut cannon, good job"
and yeah wtf???? it has super high stats??? maybe because its the point, just don't summon it
don't RoD, don't have to worry about those insane stats
any argument you can make for an AEW can also be made for a Dungeon Guardian
He mentions that he thinks it's unessesary.
but then do dg the same way
no because DG is not a epic
i get making it unkillable, but then just make it unkillable
pwnd
tbf DG is easier to kill in vanilla than AEW is in calamity
ignoring icicle+respawn strats
yeah dg is super easily cheesable
and aew doesn't even act like a proper dg since the abyss is alerady fully reopened when he spawns
he's just there to stop RoD
everything is super easily cheesable in Terraria
it's a sandbox game with more glitches and exploits than basically every game on the GameCube combined
that's why he isn't adult eidolon guardian
what's the problem
he doesn't have to guard anything
wiki says he can be compared to be calamity's dg
I would add a change to that mechanic on your suggestion.
AEW isn't just abyss dungeon guardian tho
ok
Suggest that ROD just get disabled in the abyss or something.
anyways yes no you're not supposed to kill it and its not a total replica of the dungeon guardian
this is true, clearly this creates too many issues so ima just delete it
the main problem was that it completely missed the point of the AEW
i see that now, which is why i thought that it doesn't really make sense for there to be a sugg about it
i mean, i guess no one likes him
i guess he serves a purpose that could be served in other ways
i mean, yes
yeah, if you were to make a sugg you would probably have to focus on that
you were suggesting to make AEW just another abyss enemy
eventhough it's not that, it's a more original way to make a rod prevention in the abyss
yeah you could just disable it but that's not as funny as getting instakilled by a god worm
^
true
in my experience, people aren't mad when they get killed by AEW
the funny is... uh... subjective
it's not that much of a frustration imo
i found it annoying
funniest shit I've ever seen 
he just vibin, killin people who deserve to be killed
mildly at least
First time surprise
second time you're probably doing it on purpose
^
it's not something that's gonna get you more than once
x to doubt
ye
if you're using rod in the abyss you're the problem, not the AEW

but im not using rod in the abyss
I mean uhh
im using it outside the abyss and then going in with chaos state still on lmao
its besides the point, though
that's different then
is this to prevent some kind of cheese
bad because it skips the exploration part ig
i c
if the going in with chaos state is the problem then make it so that chaos state gets removed when going from the sulf sea to the abyss? that might be a solution
i think it goes against the design of the abyss to be somewhere youre supposed to be stealthy and explore a bit
could be exploited probably
nah, its not really something that needs to be fixed iban
i think you missed the point of me mentioning that
ha
i meant it more so as a "yeah this works, but there are problem"
stealth in the abyss is kind of
not.. very good right now
im not sure how to describe it
but ignoring the fact that it's kinda eooeoeoeeeo when you go into the abyss with shadow state and get killed by the AEW, it's not really annoying or bad
yeas okay
and yeah stealth in a game where everything else is "monkey brain goes pewpewpewpew", not really easy to make people understand
Not just that but
I don't think it works sometimes?
I've never really noticed anechoic coating making a large difference
dynamic abyss stealth tutorial when you first go there, and then make getting spotted more punishing


the toxic minnow is gud because its annoying when you kill it so it empathises the fact that you shouldn't kill it
people still kill it because they're dumb
Amidias's blessing I like
it encourages the player to be stealthy so you dont run out of breath 
@ dom 👀
never :goodbye:
hell, the sunken sea could be an even earlier tutorial
since many of the enemies there aggro on you on hit, and they hit pretty hard for that stage of the game
but the eutrophic sand!!!
do people really use RoD in the abyss tho? why would you want to bypass progression if the abyss just kills you with effects for it
some folks dont make a connection between their actions and the result
but like, why even would you
scorn eaters are like
really easy to deal with iirc
they literally cant deal with hills
yeah but they are still too unpredictable
ehhh
idk, I just find them extremely annoying
scorn eaters are just tanky
just fly above them and crush them
no ranged attack other than them lunges
are you thinking of suggesting a change?
i think he did suggest one earlier
oh, did it get deleted?
bruh moment
how longs the resugg timer?
1 week exactly
I don't think there's anything wrong, but it's probably a bluecheck
Apparently, there's already one technically
I guess a better question is also— is this resolved already in some other fashion?
forbidden amulet or smth right?
Forbidden armor- yea, forbidden circlet, I think
nah just that it somehow hates certain formats
basically crabbar saved the early hardmode rogues with forbidden circlet
The way that lunarian bow/cosmic bolter arrows work are
reference to a pretty cool run
Weird tbh
and not really well described w the tooltip ngl
honestly that's why i dislike cosmic bolter/lunarian, it's just so weird
actually why do they slide? can you utilize that mechanic that much?
they're good weapons though
My main problem is that it's just not described well in it's tooltip
Bouncing =/= Sliding along walls
ye
what genius thought of this
https://discordapp.com/channels/225030931008847874/699359022364491868/709809446838206584
Would the fact that the Belladonna staff minions space themselves too far away from enemies for them to hit them count as a bug or something that needs a sugg
because holy fuck this weapon literally does not hit like 99% of enemies
depends on how you phrase it
If I were to suggest some sort of item to prevent great sand shark from spawning, would it be a bad suggestion 
he could drop sandstorm lore
why would GSS drop a lore item
he's not a boss
and only bosses drop lore items
=)
just more excuses for GSS to be promoted to boss as far as I'm concerned
Gss has like only 1 attack doesn't it
well iirc there's
- jump
b. jump except a bit higher
iii. summon sand sharks
also it has "decide you don't want to fall and jump again mid-air"
Formatting?
it's not even about formatting anymore lol
Sugging a boss nerf out of the blue, and expecting it to become approved straight away..
I guess we'll have to wait for the mods approval
great sand shark will not become a boss
Provi is pretty easy in rev tbh
Maybe something like the filter thing that prevents the acid rain
Atleast as rogue
You can always see the bullets
Since that's exactly why the screen is changed
If you have an arena you have time to dodge
what
are you asking for uhh the ... trailer music ... that's already in game?
you mean the acid rain theme? that's in the event and you can record it with a music box and/or craft the box
@ashen warren
That isn't the Acid Rain theme. I know the Acid Rain theme off by heart and it does not go like that. The Acid Rain theme is called "corrosion!" and was composed by RoverdriveZ. The trailer music is DM Dokuro material.
the interludes aren't getting added into the mod itself
which
Catastrophes before the Calamity iirc
???
Me no get it.
yea no interlude themes are only staying in dm's playlist
Can you link the video real quick
one moment
Update 1.4.4.001 | Calamity Mod Terraria
V1.4.4.001 Main Mod File:
https://mega.nz/#!mmByGSiC!LK0AOaLMTpLFyLJ4UIR7SKWH-ZCswcPkffxJaHRE9rk
V1.4.4.001 Music File (You need this if you want the music):
https://mega.nz/#!KuJ0RCKb!jF1oTXp43PlfXPYY5OJWdaKQX7pWIueeqTmbKCoZIYc
Get T...
Yeah that's Catastrophes before the Calamity
That's an Interlude theme
It's on Dokuro's channel
remember to always read the Don'ts, including the Frequently Suggested parts
No, no, no. It may sound similar, but they are two completely different things.
what
if it's not made by dokuro we dont evne have the permission to use it????
It is Dokuro
and yes ik
Is it only a section of Catastrophes before the Calamity?
you cant just ask for any song to get added to the mod, imagine if it wasnt made by dok
https://youtu.be/QRuwCLF6rBM this is indeed the song used
DOWNLOAD LINK: https://soundcloud.com/dm-dokuro/catastrophes-before-the-calamity
Final Funny Story: What a wild 'n unpredictable ride it's been. Hopefully the next time around, I'll be a bit more careful about doing things.
Artwork brought to you by Lenk64!! Check her out her...
the part used in the trailer is the middle part
Skip to about 1:30
Quick Question: Do dyes based on the Abyss and Brimstone Crags sound good for a suggestion?
I mean that'd be cool but it needs a real reasoning
I ask mainly because dyes based on the Astral Infection have been added, so it would make sense to also have the other two major calamity biomes have their own.
Hmm sounds good yeah
Thats probably getting implemented anyways in the short term, but a sugg would be good I suppose
Yeah
I mean we don’t really know. It’s better to have a redundant suggestion than to have a idea passed over.
(Until a dev comes in and corrects me)
Well i think unless a dev comes and says that this is 100% gonna be implemented then a sugg is usefull yeah
bruh™️
™️
Sick, ty Iban.
a fuckton of dyes have been sprited

Sugg banished, ty once again for info Iban

Well that one didn't take long
@lament cobalt can you add more reasoning to your suggestion than just “there’s a finite amount”? As in, why do you think we should have more classless ammo available?
@void kelp I was doing a DAD run (didn't go too well I hate provi) and I RAN OUT of all of the classless ammo. (maybe except magnum rounds, I had like 3), and if I remember correctly you need a new character and world to get more of these things. come on. after finishing a rev play I noticed that Post-SCal I had only 44 rounds, 30 grenade shells and 15 explosive shotgun shells. some boss fights need quite a few tries (skele prime needs like a 50 tries on DAD Change my mind) and those weapons are really helpful.
yeah well the point is that you're supposed to use them sparingly
Yeah
^
I never used them personally
Same
Me neither
you should be able to beat the mod without the help of the RE weapons
I rsther stick to my class
RE weapons are like crutch phase skippers
you have to use them strategically, preferably so you can make harder parts of the fight last shorter
^
yeah
Also is it just me or should homing weps not target CV if dark energies are still alive
Resident evil weps all have Limited ammunition, idk if that could work
I mean as long as you’re paying decent attention to CV and Dark Energies you should be able to aim in their general vicinity and not CV
you should be able to beat the mod without the help of the RE weapons
@gray nebula DAD summoner
bruh
????
that’s kinda cringe.
yes you should still be able to beat hte mod without the help of the RE weapons??????
man summoner sucks
it doesnt????
^
and yeah wtf DAD is hard who would have guessed
barely 3k DPS with elemental axes
tactical plague engine
recently it was omega busted with nucleogenesis
tactical plague engine
@frail mantle too slow
Who would have guessed, hardest difficulty with clipped wings, and no-hit is difficult
you think I didn't try lol?
tactical plague engine is very strong last time i checked

if you're trying to get a nohit role, im not sure if you're allowed to use em anyways
Who would have guessed, hardest difficulty with clipped wings, and no-hit is difficult
@crude geode I only mean DPS
https://youtu.be/P5r9-NrMfCo this is pre-nerf but you get the picture
inb4 plague engine with frickin musket balls
i dont think something can home onto an invincible target
if it does then it's a bug
btw
a pre prov weapon
(remember that Prov is supposed to take 2-3 minutes iirc)
then what bullets?
holy fire
how tf do you craft them
Dude.
and still, plague engine is tooo SLOW
Unholy essence
it just has no way to hit
prov's supposed to take 4 minutes
yea
also holy fire bullets move at the speed of die
he said that it was pre-nerf
yes
so engine was nerfed






