#suggestions-discussion
1 messages · Page 893 of 1
^
thing is with proper offensive buffs (yes I used shapening station) + proper gear, I was able to do like 2.2k against the hands, and 2.5-2.8k against the core
could still be better if he dropped luminite and the mount
considering terratomere's range and damage comparison to nebulash, I'm an avid supporter of the idea of a solar eruption buff
Well here’s the thing
daybreak too
but that was already sent
Terratomere is a single target weapon moreso than Solar Eruption
@crude geode I get that, but that would be like saying youre accepting that solar eruption's purpose isnt for bosses
Don’t ping me when I literally just sent a message please.
ok
someone interrupted so I wanted to emphasize who I was having an argument with
and singular, as I said, Flairon was way better against Deus, and Terratomere was way better against ML
and as for flails, they were generally weak against ML
Could have just said Cursed. But yes. I do say that crowd control is SE’s purpose, while Daybreak is the single target weapon of the Solar Weapons.
so SE for deus
no
If you wanna provide dps/kill times for Flairon vs SE on Astrum Deus, go ahead.
flairon for deus (as of now)
thats strange
ill do that rn
btw is godmode okay or no
just want your input so my testing can be valid
godmode is fine as long as you pretend you don't have godmode
ok
need to still act like you can die, i.e. don't facetank the entire fight
i did my dps tests with godmode
Im gonna do rev as well (no use of adrenaline or rage though)
ill use proper gear as well, cause who doesnt want to know if a weapon with proper gear as well is or isnt good
Flairon is also a bit more skill based than SE
Yes ty
flairon aint rly that skill based, just shoots a buncha bubbles
(I meant as in dragging it behind you to get more bubbles)
Anyways, did y’all know that Coral Cannon and Aquashard Shotgun share a sound effect for their initial fire?
Can we all agree on the undeniable fact that a weapon designed for pre-ML should not be doing only a few hundred more dps than its post-plantera counterpart?
I agree that a weapon that’s a post-plantera counterpart to a pre-ML weapon should not be doing a few hundred less dps than said weapon. So I would agree on a nebulash nerf.
Unsure.
i thought about making se ignore iframes but that might be too strong
I feel like the fact that Nebulash is so similar to SE is kind of a major problem tbh
ok so for Deus, solar is doing like 3.1-3.6k against the small worms (when most of them are grouped)
its good against all the small worms, as long as you can hit them when they are all grouped
I don’t think nebulash should be changed, it has a fulfilled niche
I agree with the nebulash nerf
are we talking about dues worms being grouped?
Someone hasn't fought deus on the new patch

It doesn’t have broken dps against any bosses (maybe besides Ravager 1st phase and Levi), but there are other Melee weapons that are better than Nebulash against certain bosses like Siren and Golem
i mean nebulash could kill rev golem in 1 adrenaline
if defense isn't involved then it does about the same dps as se
Which... is concerning
I just was fighting Deus new patch
you can get the worms to group to a certain degree where solar eruption can hit pretty much all of them
solar gets worse as more small worms die, but its good in the beginning of the fight
and flairon was the best against main worm
What was it’s dps like?
solar was doing 3k+ against a bunch of small worms, and like 2.3-2.6k against main worm
and flairon was getting at least 2.7k+ against main worm
I think that’s fine overall tbh?
mayyybe, but idk, we all love our solar eruption, so for it to only be good against part of astrum deus's fight is meh
nebulash is more of the problem though
its pretty good against the bosses it should be fought against, but then again, its still viable against the pillars
but if its nerfed too much, then it just wont become good at all
I think solar eruption could use a slight buff though, i'd like to see it hit 3k+ against ML
and that would make melee better against deus as well (nebula arcanum can do like 7k+ against Deus lul)
Those 2 whips are way too close in power... I seriously think Nebulash needs a nerf and SE needs a buff, because if only Nebulash gets nerfed, SE is still gonna have its tiny niche of only being good for a section of the Astrum deus fight, and if only SE gets buffed then Nebulash will still be ridiculously good against bosses like Levi and Ravager, and still be good against post-golem crowds of enemies... but if both get the buff/nerf they need, they will finally have a balanced amount of power and be distanced apart the way they truly should be,
Can we PLEASE fix Skeletron spawning ON you? I just spawned him in and immediately I took like 3 to 4 hits
how is that fair
rephrase it to be more objective and specific, such as
"Give skeletron a set amount of time after he spawns where he cannot hurt you"
I swear there was a suggestion like that before
yea on 24th of January this year someone suggested that and it was approved
and it's not fixed yet 
approved does not mean "will implement"
its possible they just have other priorities right now
Making Skeletron's spawn method less of a shitfest sounds like something that should have a high priority ngl
I wonder what the Vanilla devs were thinking
i mean its not that bad
I would like to start the battle without getting hit at least twice 0.000001 seconds in
Hey FloRyan, can you take a breath? I realize that this is an annoying part of his fight, but talking about this in a heated manner isn’t going to help anyone.
^
(Skeletron spawnkill isn’t even mentioned in recent suggestions either, so idk why it’s being talked about in #suggestions-discussion)
Ideas for suggestions are brought up frequently in discussion McGrill. It’s one of the pins.
It’s been like four months since it’s been suggested and delivered, so technically you can resuggest the suggestion.
it is because I brought it up
okay i dont know why some of these suggs aren't going so I guess I'll do it
what's wrong with influx's https://discordapp.com/channels/225030931008847874/699359022364491868/709348866063073351
dont think there's anything wrong w it
yeah it seems fine
Ye
dragonfolly one has poor reasoning + no precedent set
yeah
I like goomba's, what's wrong with it https://discordapp.com/channels/225030931008847874/699359022364491868/709413252127260703
im not confident w approving balance stuff since i havent played in awhile and therefore have no idea on the suggestion validity
It kinda is weird for new players to have a debuff normally self applied to be applied randomly by a boss for “balance”.
true but at the same time there is a point to be made about 1 laser wall being a free pass
Just feels very unintuitive instead of just, say, adding another laser wall.
true but if the sugg gets sent the devs will see it and at the very least they could start coming up with ideas considering it seems people think rod is a bit cheap for laserwalls
Eh I guess?
This one was discussed, unsure of the conclusion
It seems a bit, weird
I don't know how homing shots would stop circling, sounds like that would be how you beat them
polter already shits out projectiles
I mean how much more tanky can Melee players be than any other class
the helmet has more defense, that's it
and it's not like defense plays a huge role against Polter
melee is normally able to get tankier accs with less punishment
^
idk if tarragon's set bonus is defensive tho
Bloody Worm Scarf for example
if you're suggesting measures against circling, make that the title
the point isn't really the circling, well, it's kinda 2 things actually
circling the boss to get adren easily, and then easily being able to full tank him to death
Either I got lucky that one time or it wasn't as easy to circle Polter before its rework
it's not extremely easy but with a few tries you can get good at it
It’s kind of weirdly worded.
i agree
Making it more clear that “circle to adrenaline and tank to death” is the main problem would make it more clear what the suggestion wants tbh
@proud tree
Idk how to feel about this one https://discordapp.com/channels/225030931008847874/699359022364491868/709508014373077014
I'll fix it, but let me give further explanation of what I was talking about
Why would we add a new upgrade to the DCU when we can just buff it to be able to mine Uelibloom Ore? Knowing what the lunar pickaxes can do it and this is significantly harder to obtain than them, the DCU should be able to do that.
I agree, melee classes aren't tankier than others, but what I was saying is that true melee hits often deal a lot of damage post-ML, so the player can easily melt all of polterghasts health while tanking contact damage in 1 burst of adrenaline
Right out of the gate of post-ML the melee class is ready for polterghast
And that's the problem
(but yeah ill change it)
So basically, because true melee has a easy time of tanking Polter, you want Polter to do more damage? Either from more projectiles or from more contact damage? It’s already a pretty frantic fight if you don’t know what you’re doing, so I don’t really like the idea of even more projectiles being added to it.
I agree with that
I'll change it so that there is more contact damage instead of the projectile thing
Thank you
Because the fights (for the most part) fine for any other class
If youre playing magic you can basically tank polter with viscera
Yeah
Polterghast’s fight mostly relies on how good of an arena you have tbh
Byeah this suggestion seems valid now
How about Skoores'?
There we go
Eh, unsure.
It’s probably something that’ll happen eventually, just needs time, but at the same time I think the suggestion is valid? Mb?
should be fine, yeah
and the latest one, what was the decision on that
checked
It was discussed a lot, but I think it’s good.
Has the dragonfolly wing suggestion been properly looked into
@ashen warren can you help send these suggs, they wont go
suggestor was pinged, made no changes
I see
Thoughts?
I agree with the reasoning
i agree with it
Chill
cant provide any input on sound-based suggestions since i play deafened 💦
rather simple but still straight to the point and valid
didnt even know they had the same sounds, but ig it would be good if they were different
@swift wadi done
thank you!

nights edge is kinda corrupt themed
There is already a pre-Hardmode corruption sword and a pre-Hardmode crimson sword

Removing weapons is 
@shut echo what are they then
it shares the same palette as nights bane
i mean
crusher blades lole
its purple but i kind of get it
:/ bruh momentum
crusher blades 
the crusher blades are different swords with different progression though iirc
it's purple and is crafted from the light's bane, it's clearly corruption themed 
Removing specefic items (if I recall) is against rules
no
It's not against the rules, just heavily frowned upon since Fab himself dislikes it
right?
not against rules but heavily discouraged yes
Yeah

@shut echo what are they then
@wooden wedge light’s bane and blood butcherer
^
What other sword
night's edge
Sure, but the suggestion only has to do with thematics and not the fact that the weapon is actually really cool
and bloody edge
So I believe I dissagree
Yes but the night’s edge doesn’t need a crimson counterpart cuz it’s all biomes
actually I don't even remember the recipe for bloody edge,.,.,.
why doesn't it need a crimson counterpart though
It may not need it
It doesn’t make sense
how so
Night’s edge is not corruption
I honestly don't care thematic wise, because removing a cool weapon is still removing a cool weapon
imo
What if they replace it with the Dawn’s blade or something
That's like saying Exoblade isn't rainbow themed because it's made with swords that are from each biome.
@crude geode no it’s not because saying the night’s edge is corruption is favoring the corruption
The exoblade clearly isn’t favoring a biome
This is a very subjective topic. Purple generally relates to the corruption, and there's no real "night" themed weapons until you get to Astral biome and even then it's iffy.
It wouldn’t make sense as corruption though
That's how I view it, you may view it differently.
I guess
also
literally on the vanilla terraria wiki
"The Night's Edge resembles a Corruption-themed sword because of the particles it emits, regardless of the crafting recipe."
Well you got me
Think about it this way: The night's edge was given the ability for lights bane to be replaced w/ blood butcherer for the sake of being convenient to crimson worlds. I think its perfectly fine for the bloody edge to exist because of this
^
The bloody edge is literally just more options
Ok
And options are always welcome
I would love a time-themed sword cycle though 🙂
ngl that would be cool
biome blade?
but now we are off topic
aight cata's laser wall sugg never got edited
Oh well
Well you did edit it but in the wrong way
Wanted you to change the main line to be a suggestion rather than a statement
so people don't get confused
Oh sorry
Seems the title was altered.....Unless I wrote that....I don't know I've been trying to sleep for 3 hours
m
I just checked my suggestion I made a day or two ago, 147 stars. Wow.
alright so
after gathering some data
the Marked debuff removes a flat 50% dr from the player
the way dr is calculated in clam though has a curve to it to make sure you still take damage even if your equipment says you have like 110% dr
at 100 dr youd actually be having 50
and because the debuff removes your dr after the calculation
pretty much, when inflicted, no dr for you
which is really fucking annoying when a lot of shit inflicts it in revengeance
so why does horror have an accessory to negate it when Marked doesnt despite arguably being just as bad, especially late game when youll have tons of dr
and itll be necessary
so my thoughts currently are "make another rev+ accessory thats a prerequisite for Draedon's heart to deal with marked"
or change one we already have to include that
Sounds valid.
any thoughts or changes to be made before i make a suggestion?
I'm thinking maybe it's meant to be that way. A very punishing debuff with no way to avoid it other than to dodge. It's Rev+ after all
last sug’s an oversight, might as well just approve
uh
Something tells me that has already been fixed
not on the wiki it hasn't
the question is if that's an oversight on the wiki or in game as well
ah, so next update then
@lime sorrel see above
at least edit exists c:
i did
i wonder
calamity debuffs don't contribute towards the 5-limit-thingy
so technically there's only 4 there
Also if anything ichor should go lmao
they dont?
otherwise we won't have 8 debuffs on each boss rush eow segment 
hm
Now i remember, can we get more weapons to inflict night wither 
well even if, on fire is nothing but visual at the point of the game you use it
cring
Don't stratus weapons all inflict it?
And yeah it's purely visual but there's no harm in it
¯_(ツ)_/¯
god

eow gets inflicted by 9 debuffs
The baby yharon
how do they circumvent the limit?
i have no idea how
yeah it is
someone does, whoever that is
Does more damage doesn't it?
Daybroken gets naenaed upon once again
inb4 1.4 buffs daybroken
dont get my hopes up
Probably
1.4 looks promising anyways.
god what if it were an even stronger ichor
Is there anything wrong with suggestion removing some immunities for DoT's?
Excluding worms
because thats a mess
Anyhow @lilac ivy I don't program so it's not my field, but if you wanna know I can check.
Probably not bumble
Bumblebirb?
i just figured i'd bring up the possible issue is all
Stream gouge person

No fucking clue why they named themselves stream gouge :\\\
Also thanks autumn
It should be good though
You could make a case for killing ichor though
annihilate

im pretty sure the weapon just completely destroys anything that isn't a boss
freezes them in place, 200+ DoT
halves armor, removes 28 on top of that
What happens to the golden shower if ichor’s removed
it just
technically it'd just be a damage stream
does damage
becomes funny pee book

stfu spider
it's already funny pee book
we don't talk about that
This is what you've wrought
it’ll be funny pee book that doesn’t make enemies surprised and helpless because they got pissed on iirc
They get confused 
Bring back the devourer of thots PLS
cringe
the who
devourer of thots was an old shitpost
the only thot we’ll be devouring is mrrp ngl 😬
worm thing
hot pile of shit imo
spider OUT
bye!
why does calamity add so many worms
I would love to kill ichor tbh
but i dont have enough brainpower to structure a suggestion for that
Wouldn’t crimson need smth then?
It's proportionally nearly the same amount of worm bosses vanilla has
but for real, debuff stacking op
Because corruption would have the flames but what would Crimson have
doesn't daybreak stack
everglade spray is the ichor cursed flames upgrade that we're not allowed to talk about
thats the only one i know that stacks
it does bumble
o
The grass pee
perferators, desert and aquatic scourge, storm weaver, DoG, eidilon worm(kinda?)
there's lionfish venom as well
huh
Eidolon kinda yeah
make nightwither stack 
Don't forget sepulcher
does Everglade Spray still not use the relevant spell tomes in its recipe
or actually maybe cursed flames
bumble I'm pretty sure nightwither being as strong as it is is because daybreak stacks
Remove nightwither 
and the armored digger being a miniboss
fucking miniscule brain doge
too many worms, that's like 8

Worm ia life
dog is a pretty unique worm man
Worm man the DoG main
Zero worms yes
isn’t astrum deus like
50 worms in one
yes astrum too
As of the next patch, we will be making destroyer a boss composed of all of its separate segments.
oooo destroyer changes
Worm boss no more
Does this mean
It's probe 2 time
Something might not be able to beat destroyer for once?
Just turn the armored digger into the same thing
7 worm bosses
Would you like me to list all the vanilla worms too
Please god no
Beyond just bosses 
And again proportionately to the content added the amount of "worm bosses" is nearly the same
How is there too many?
7 of the bosses are worms
One’s a miniboss but eh
Kinda???
not 9
Hive composes a majority of the fight so it's half and half
We can call it a half worm boss
8.5
wh
8 worm bosses is just excessive
Provide reasoning
less diversity
That's hardly an issue given the overall scope of the mod
I feel like the armored digger could prob become the same thing as the reworked destroyer
There's a lot of other designs in cal beyond just worms, and even so each worm is wildly different design-wise.
there are 52 total bosses and minibosses combined
Okay?
In the grand scheme of things, we already have a good amount of worms, and most of them are different in their own way, i don't really see a need to change them
I don't see your point autumn
8/52 (15%) is not too much over 2/14 (14%)
Is it just "calamity adds too many worms" or "calamity bad"?
I’d say DoG is really different from the other worm bosses
With the final phase and the sentinels intermission
i dont like astrum deus but thats just me
Why they changed magna strike to a ranged weapon over Magic?
Nice
Terrible to balance
it's closer resemblance to opal striker than magna cannon @empty cloak
calamity isn't bad because there's a bunch of worms
and it has been like that for a VERY long time
Hasn’t magna striker been ranged
I feel like you’re getting it mixed up w magna cannon
yea i believe magna striker had always been ranged
To be fair
The color scheme is less opal striker than it is magna cannon
So it's weird that its ranged
though i think there is too many reference items
That's a separate issue altogether autumn
i know
Reference items on their own are fine to me, but sets of content based around it like RE guns or the rare item variants can get messy.
the bee references three things at once
insert za warudo knife here
But we just try to polish it as we go.
pokemon, kirby, and borderlands
Does it?
the wiki says so
I only remember kirby and borderlands
appearance, function, item
Oh it's that
iirc
Huh
How many rivs are references anyways
Wasn't aware of that one
i wonder
Most of them are borderlands
pretty sure all of them
what does iirc mean
If I recall
almost all the rare variants are references im pretty sure
Ah
I think around 70% of them would be my guess
time to find the exception
I've made sure that we'll have less of entire sets of items based around references like RE guns or RiV though.
it's fine to have references, just not so many and some being so blatant
It gets messy to keep track of and upkeep.
the norfleet is just a straight copy
That reminds me
I think phup just told me that norfleet's held backwards or something
I believe it is
I should check
speaking of riv's
it is
epic!! !
backwards?
huh
how do you mess up a sprites direction
Was it to avoid legal shit or something 
Sprite's ambiguous
because someone told me that once
Also nah
i doubt it would cause legal issue
That's bs
eyup ok
flipping it backwards wouldn't save a legal case even if
7/31 aren't refs
Time to get a cease and desist from nintendo for a patreon weapon iirc
and outside of rare item variants there's still more references
just don't count donator items
That's a non-issue as long as they're not really parts of sets
The amount of worm bosses(not counting mini bosses) is equal to rare item variants without refs
Coincidence? I think not
almost
it's all coming together
8 worms

7.5 worms technically
Is that counting perfs as a full worm
Really it should be like
7.7
In terms of mass the three smaller worms probably come close to the hive
perfs are the worms mostly
Hive's the only constant threat and presence, what with its projectiles and dashes
it's the perferators, plural
Worms are fodder
Add that to the 7 rare variant weapons without refs
there's multiple worms
because if you remove the worm part out of dog for example then he's no longer dog
if you know what i mean
add more scorn eater like enemies
being a worm they're fine anyway

shut up
bumble's banned
ban on scorn eater
Dog is endurance? 

.
bumblebird returns as a pre hm boss
Bumblebirb but as a pet
Why tf are you nicknamed stream gouge anyway
that's what i've been saying
idk
where's our fat yellow bird pet
i like the weapon ig

where’s our ness pet
I think we're getting a bumble pet at some point?
Very epic
The connections are there
not sure how i feel about the new name for bumble
Oh I'm sorry did I say bumble I meant dragonfol ly**
its very controversial
It's not a name people're used to after having been attached to "bumblebirb" for so long
i don't mind the bumblebirb name being given up, but dragon folly just sounds weird
Wait how could’ve I been so blind
I still don't call provi a "goddess" to this day, and that was just adding a "dess" to the end of the name.
im sure bumblebirb sounded weird at first too
Still does
mhm
But it fit the old sprite, and The Dragonfolly fits the new one
The worm bosses are 7.7 because there are 3 worms
yep
We still get complaints about killing astrageldon slime
There’s a .3 dif, 3 worms from the perf hive, 3 sides
Dragon fodder would be much stranger
Also astrageldon slime seems kinda meh
I liked blunderbird imo
it doesn't sound good either i know
ok but chad was a suggestion
Dragoofake
a suggestion
folly means like, foolishness
you know what else was a suggestion?
whatever the case
his true alias is still bumblefuck
good.
bimblebarb

it was a mistake yeah
i mean the vote was skewed due to having the original name in there
Wait huh
but nonetheless its over
there was a vote?
si
and folly doesn't actually mean "foolishness"
that's an adjective, folly's a noun
so it's more "mistake"
you are not real
mrrp is quite real
How about dracosham?
Chad thundercock.
yes
Guess I don't exist 
why is yharon phase 2 like 10x harder than scal
correct good sir
darksun iirc
Post yharon p1 I think?
SCal is just Sans
Yeah darksun
like, i struggle with yharon phase 2
but scal isn't really that difficult in comparison
There’s a .3 dif for the worm bosses to get to 8 worm bosses, 3 siblings, and 3 worms from the perf hive
The illuminati
The illuminati is connected to sans undertale
Yharon's too steep of a learning curve if you ask me
Absol you're getting too out of hand 
So SCal is Sans Undertale
Honestly, the jump from devourer to yharon was a nightmare for my first run
I have obtained the hidden lore
Cool it or move to gen talk to preach
Sorry
Devourer to yharon curve is mega cring
Like i understand practice is important, and I kind of like yharons fight
but honestly
i hope yharon can be made not so hellish
it really is too much
it's harder than scal
there’s also polter
the final boss
yeah wait
currently
scal is supposed to be harder than yharon
Maybe buff polter so he’s inbetween dog and yharon?
it's like playing a touhou game
a
and like
I find yharon harder than scal as well
i still see people saying yharon is harder than scal
it's way harder
Yharon is NOT a touhou game
And nerf yharon?
nerf yharon sounds nice
People who have a lot more experience say SCal is harder to them than yharon
Phase 2 time
A lot of the time most "nerf yharon" sugs come from salt
What I think is this, yharon is just straight up more intensive difficulty while SCal is slightly less, but with more rng.
i have nearly 500 hours in terraria and yharon is hell compared to scal
So more experience with yharon means its easier, but experience can't always help with SCal.
scals moons phase feels like rng imo
I beat Yharon twice and although I enjoy it, a small nerf might be needed
Moon nerf just came out iirc
I haven't seen them myself, but they should be better.
ok i meant seekers
nerf the sun 
i can beat scal first try most the time, but yharon phase 2 i have never legit beaten
yeah they go slower
Oh seekers
Or maybe to make the curve less difficult
i cant keep up with all of it
I definitely think there's a case for making yharon less of a steep curve however
i agree
yharon is projectile spam
But what parts of yharons fight make it so steep?
Because for now he’s kinda plantera 2
ye
phase 2 is what makes yharon so hard
no like
phase 1 isn't that difficult, but god phase 2 is hell
what attacks in particular
Maybe the fireball attack he starts off with?
i don't remember the fight in full detail, i just know i don't like it
@blissful heart Carnage is a post skeletron rare item variant, and its base damage is 55.
doesn't he do a duke fishron thing and turn invisible
I think it's mildly clear you're going to be a bit outgeared for eater of worlds
And with the nadeos he spawns that are like sky high, space is a lot more difficult to traverse while dealing with his dashes and his fireballs
im pretty sure yharon borrows a few things from betsy/duke
the spin and shoot projectiles thing from betsy
turning invisible teleport from duke
phase 2 devourer is threatening at the least
It does, but a good bit of it's original at least
Oh god I hate the invisible teleport dashes
He just nothing personal kids you
its not just the fact he hits hard
nitpicky but i feel like lyrics are out of place in terraria music
he can hit hard
tbh i feel like yharon vs scal is more about what you're good at in a fight
it's kind of like NKG vs Radiance from Hollow Knight, one is an intense battle where the boss is constantly in your face and you have to always be on your toes while the other one stays a little away for the most of the fight and is more projectile heavy
people that are good at managing a single enemy that is constantly moving in semi-complex patterns and limiting your arena space will be good at Yharon, while people who are good at paying attention to a lot of shit at the same time while still weaving between projectiles will be good at SCal
i doubt they're changing
Lyrics are eh for me personally, but they're there for now. I can appreciate them as a song but yeah, in terraria it's kinda eh
i'll live if they're around, but it just doesn't seem right
the songs good but the lyrics make it weird for terraria
I think they fit well for yharon
And that's a good comparison provi
unholy insurgency is pog
Also
i like providence
I love NKG
Do you think its fair to consider scal and yharon on the same tier in a sense
NKG vs Radiance definitely feel like Yharon vs SCal 
Depends on the person
mmm
yea
Although losing to NKG felt more reasonable than yharon personally
Some people would say yharon is harder, some would say scal is harder
scal is just dodging
Some people would say king slime is harder
yharon is getting smacked from all sides
every boss is just dodging
At the core of every boss
I think people with more experience in the fight've always felt Yharon is easier but SCal is harder, due to slight rng, and people who're just getting into it feel yharon is harder but SCal easier to manage and learn.
It’s run and gun
scal is a bullet hell in a box
it's just that some bosses requires normal dodging and some require fancy dodging
scal is the only boss that forces you into a box
Yharon kinda does
that’s why NKG is my personal favorite boss
And that’s why Absolute Radiance can go bleep itself
leave and jungle and get insta killed, which is annoying
RoD my boy
if you had more space to work with the fight wouldn't be so annoying
Well you mean normality/just flying over it
Personally I don't see the need for the insta kill nadoes
yeah
@blissful heart you need a line break in your sugg, like
"Nerf the damage on Carnage.
It does extremely well against anything with multiple hit boxes or smaller npcs. I tested it against the Eater of worlds and it died within seconds. 80 damage is a bit too much."
Kinda feel the fight might be easier to learn if you weren't restricted to nadoes
yharon will just fuck you himself
If you don’t die from the nadoes, yharon will kill you
yharon is dukefishron ex
I’ll suggest it
go ahead
I don't think there is a problem
so long as it’s well written
it's a pretty common one
Kk
ye
I’ll put a test one in here
write an essay
but yeah as long as you write it good

500 word minimum essay
I'll personally discuss it more so I can get some other viewpoints from other people but I think it sounds good.
At least with lihzard bricks you don't literally have to sit and watch grass grow lmao
But yeah I doubt adding back yharon enraging out of jungle would be a good idea
ehh?
how tall are the deathnados anyway
I forgot, but they reach about sky island levels(?)
probably
they're somewhere around 600 blocks tall iirc
Honestly the only time Yharon’s boarder tornadoes have been a bother to me is in his second to last sub phase of phase 1 death mode (can’t remember the number but he does 3-4 fast charges in a row). When he can cross the entire arena in one move it feels kinda unfair, but other than that the boarders give you plenty of room to work with
sub3
So let me recap or something before i get confused
Kill bordernadoes to make the fight easier to adapt to, because if you go past them yharon kills you anyways while enraged
but how would yharon get enraged then?
(what the hell is going on here)
yes
He can get enraged by going too high up

I have never in my life seen the height enrage happen
Or it could be if you’re outside of the jungle, he’s enraged, but once back inside, he’s back to normal
Me neither tbh
Even when hitting the top of the world, he’s still chill
It’s on the wiki but it never happens
usually bosses have a height cap when it comes to the top of the world possibly despawning bosses from what i remember
unless that's really old news
Unless you’re like the lowest you can go while still being in the jungle
You see
the problem with that is that you don't have any clue where his enrage limit is
arena nadoes are fine
The only issue I see with this is that being able to diagonally fly for the whole jungle would make the fight insanely easy
except not really tho
but if they instakill you it's kinda weird
you know
what if they just dont deal damage, but still mark where he enrages
I think the best solution is just to either tone down the damage to like 400 or so, or to give them map icons
Maybe yharon can do the perf kind of enraged
Like, he doesn’t deal more damage, but you can’t attack him
And it goes back to normal once back inside the jungle
Literally the boss right after Yharon limits your arena space and by a much more brutal amount.
but it's not as difficult of a fight
In some people’s opinions
even if you get way less space
i can do scal first try, but i have never beaten yharon phase 2 legit
scals borders dont kill you instantly 
that too
Maybe I just used a busted weapon (corvid harbinger), but yharon isn’t really that hard to begin with
it's just blocks
reuse the arena blocks
The left and right of the arena for scal in normal mode are the same as where the infernadoes spawn
they only have use in the scal fight
Just have a big rectangle
Yharon only took me like 5 tries, meanwhile I died 30+ times to DoG before turning of death mode and cheating it.
You know the arena’s everyone has for Yharon?
Yeh, just replace the arena nadoes with that
That sounds like a better suggestion tbh.

We're talking about the giant pillars of blocks people use to stop the arena nadeos from mattering
i never did that
It’s not my suggestion so I don’t know what to say, but IMO Yharon is a pretty well balanced fight and the boarders still give plenty of room to dodge whatever he throws at you (even in death mode)
Then again, I know the issue is more with the fact that they instant kill you for even getting slightly too close, which I can understand
In your opinion yes, but in a variety of other people's opinions no, Yharon is not a well balanced fight. As the following suggestion shows.
https://discordapp.com/channels/225030931008847874/263382359397761025/701618716672262194
but that will likely not be happening until the sprite change.
In a gameplay standard, if smth instakills you without you purposefully raising the difficulty to that extent and you can replace it, it is a much better gameplay standard to replace it to something less punishing
so this suggestion seems fine to put up Absol.
Instant kills of any kind that aren’t enrages feel kinda out of place, I had much more issue with DoG’s head than the boarders
The DoG head instakill in death mode are fine because you purposefully asked for it and knew what you were getting into
I’m aware, but it’s worth having differing opinions when discussing suggestions
The best way to compare is to like, see if SCal had smth like the arena nadeos
she used to iirc
thank god that’s gone
Replace the Arena nadoes from the Yharon fight with an arena
Most of Yharon’s fight is having enough space to dodge his attacks, but the nadoes really limit you, and make Yharon a lot more brutal since you’re refined to a certain amount of space that if you cross without RoD it will kill you instantly, and the arena nadoes really make Yharon seem a lot more difficult then he actually is, so instead of instakills, an arena for Yharon right before the enrage parts are like SCal would be much better.
Giving an arena would give newer players more time and space to learn his attack pattern and adapt, without the constant fear of going too far and having to come back and potentially getting heavily punished for going too far. An arena can do what the arena nadoes do and better, as they won’t be punished for something they didn’t know or ask for, instead, they have limits, which could even make them more warmed up with the SCal arena which might be a shorter arena but there’s an arena they can’t leave, so they’re used to it.
Replace* the Arena nadoes from the Yharon fight with an arena
Oh yea
Is his current enrage where he suddenly starts doing like 3k contact damage or has that changed?
Massively increases speed, triples all damage
Alright that’s what I thought
So I hope that’s good for posting
Seems good
Ye, it's valid.
Also it’s been less than a day since I had the post about the DCU and it’s already hit 100 stars, damm
Now that that's over with, we should discuss the suggestion that was completely ignored.
(I'm just reposting this one)
I'm...not sure why the Carnage, a Post Skeletron Rare Item Variant, is being tested for a nerf on EoW.
So because smth does good against a specific boss because the weapon counters it completely it needs a nerf?
any sword does good against a worm boss iirc
yeah
@blissful heart Please provide a better killtime/dps test than EoW, and provide an example of another on-tier weapon's kill time.
like platinum bow with jester arrows on deus
I’d say test it on a harder boss since EoW is easier then skelly
Yes that too.
i dont fight skelly with true melee cuz fuck that
post skele iirc
think so.
Try it on Slime God Yuri Alpha.
Pre WoF
your choice





