#suggestions-discussion
1 messages · Page 889 of 1
and also add stealth strikes do +__% more damage to armors and accessories and boom
now it gets better as you progress
I’m not sure if this breaks any rules
idk if it breaks rules, but any suggs about melee/rogue variants are heavily frowned upon i think
i dont remember why tho
not any sugg, i think it's just specifically making throwing weapons rogue and vice versa
though i'm not sure
I think there was a suggestion about it a while back
And the reason people didn’t like it was this is the player’s fault for not being careful enough
There's lots of discussion about removing the existance of both melee/rogue at the same time type of weapons tho
Since it's dumb
ye imo id want to remov the rogue versions
Imo it makes more sense to remove the melee versions byeah I think there was a sugg a while back
i mean i just want there to be a way to change between them
Actually, the melee/rogue variant removal was approved
?
approved but not implemented
@frosty frost read the suggestion guidelines
suggesting a bug fix, as a matter of fact, will not make it happen any faster.
didn't know it was a bug, sorry
fixed in the next update
apologies
why wouldn’t it be a bug?
also how do you not know it's a bug
it’s a feature
you don't gotta flame me for it
what the multiplayer acid rain lag?
or just general acid rain lag
i didn’t see it before it was deleted oops
sorry if we came across as aggressive
^
I do agree with the removal of the melee versions of weapons. Rogue is just the more fun version of melee.
they should focus on just making more enjoyable melee weapons
yea i can see the whole upgrade the weapon you got at the start of the game to an end game sword super satisfying
but all the rogue version are just beter with there repective armor sets and equipment from my experience
Yeah and they're getting removed
throwable weapons are not "melee"
they already nefted sword projectiles with certain items only procing on "true melee" strikes
contact dmg on most bosses is fuckn over powered making melee not very effective
they should make triumph potions last a lot longer
make them longer in exchange for being more expensive?
But melee is not only true melee
they dont need to be more expensive they just need to last more then 2 minutes as they are a good potion for the entire game
i should not need to rebuff in DoG final phase just because the only potion in my inventory that has run out is triumph
wouldn't only the triumph pot be consumed, since when you rebuff it ignores giving you buffs you already have?
lets assume you only craft them, not buy them
same thing i need to craft twice as meny, i use alc npc
these suckers cost 30 blood orbs and they only last 2 min
[[triumph potion]]
You know there are other way to craft pots than blood orbs
the ingredients for it look pretty easy to farm for
stormlion mandibles and victory shards, both of which you can farm in abundance especially post-ML
ye but you can augment spawnrates
are you able to approve suggs?
@rough kettle Your main sentence(s) needs to be on a separate line from the rest of the suggestion, for bot formatting
Also, what's with the weird font?
Just use the normal discord font
rover, does the top message in #suggestions-posting have instructions on how to make a line break
This person is on mobile
It says that you need one but not how to do one
and sure I can add that
Tell them to hit the enter key
how do you feel about the vampiric nerf i have in mind?
@hollow shell sorry I’m on phone so I couldn’t tell if it was spaced or not
Bottom right blue button
Not the same for everyone but it should be recognizable
also normal font when
ew eastern timer
East??
(no he's 2 hours behind eastern time)
I live west sir
fuck wrong direction
Also what does this have to do with anything
ew mountain timer
There we go, that's a proper line break.
Yea sorry my bad
Now
perfect
What's with the weird font
and also Golden Stream --> Golden Gun
also Lunatic Eye --> Lunic Eye
ok i think bot is down pensiv
Most likely
Use the normal font
reacted w other valid suggestions and they werent sent through
the weird font is most likely not helping
since there's 3 suggestions I approved that bot isnt recognizing; the font might contribute
Maybe that other sugg that didn't go through is because of formatting as well
@rough kettle Why is your header line
in a weird font
Maybe we should have an example sugg somewhere for people to look at and see what they need to do
Idk
You don't need to bold it for the bot to work iirc
Yeah it doesn't
kinda wish calamity changed the way the goblins reforge prices scaled, becasue im not going to pay 6 plat per reforge to get menacing on vererated locket
aight yeah I meant uhh
I meant that you'd type it out normally (like you did for the reason) and then put the *
cuz now your top line is still in a weird font and also bolded
The rest of your sugg is fine though
Just type it out again like you typed out your reason
(and the messages you're sending here)
Copy paste your sugg??
See if that works
Ok either the bots down or all of these Suggs are formatted wrong
@ashen warren halp
(halp = bot down?)
no I just felt like pinging Amber and saying "halp" for no reason
Meme ping,.,.
Fixed it
Is there another line break or is that mobile being a fuck
There are indeed two line breaks
Because to me the () part looks seperated
but, s'fine
it'll still show up in the sugg
just not in the top bit
Oh yeah the bot is down because Caywo's old sugg didn't get deletos
whoop-

Well I tried, rip
Caywos old sugg is still there and the Suggs have been sent to voting
(also thank you Amber)
np
i dont think there's anything wrong with it now, it had problems before
mostly w being too vague
It might be because there's already lore items that fulfill the purpose he's describing
oh right
i told them that lore items exist + they'd need to acknowledge why lore items dont succeed
I wonder if doglet is gonna change their sugg ever
Because they've been here after being pinged
@ashen warren You need to add a reason to your suggestion
(as in, edit your suggestion)
also, rover, i've been pushing for more reasoning on all suggestions and oh my goodness that filters out so many of them
I mean it's one of the most important parts because without it your sugg won't get to voting
Other important things are a header and formatting
Well I meant from like a symbolic perspective
and the most important thing is having a good sugg.,,.
If you don't have a reason then there's no
there's no reason for your sugg to get implemented
first sug has confusing reasoning
second sug i see has nothing 
They've been pinged like 2 times for that
Also is discord being a fuck or is there 2 "there's no" in that sentence
,.
What do you all think of allowing Meteor Armor to grant at least temporary protection to both temperature effects? It's made out of a space rock that causes burning when you're standing on it, so I feel like it fits at least a little.
id be for it
my only problem is the fact that it's a pretty early game armor, so I don't want it to completely negate the effects of temperature
Also unsure of how difficult it would be coding wise
I mean lava charm is a pre-boss fire resistant acc
maybe not both accs tho, pick 1
even stuff like molten armor, made of literally a hardened lava rock you find in hell, gives you only heat resistance
I mean logically it should give you cold resist, because it's hot, but usually hot = anti hot and cold = anti cold for some reason
At least in video games
oh wack, molten armor says it gives you both resists on the wiki
Wait what, is it both? I could have sworn it was only one
not sure if it's wiki's fault or if it actually is both
I can test, I could be wrong
Just checked in game, it does
So I feel like giving Meteor Armor a budget version of it is valid, unless Molten Armor gets nerfed to just heat resist
increase visibility seems to be a common one for cryogen
i mean its a blue boss with blue projectiles in the blue biome in a blizzard
Visibility for Cryo is fine apart from the mines which are like the one thing relating to Cryogen that doesn't glow
even with omniscience the projectiles are still kinda small
yeah the mines are really hard to see
same with the ice shards they shoot
The ice shards they shoot glow so why don't they
@dapper ferry potion of omniscience
I probably shouldn't need a potion to see what a boss is doing
death anims death anims

It would be funny if it was in the suggestions donts doc i think
It's only a suggestion 😅
Don't kill me please, I have nothing to live for!......Wait
phase change animations for some bosses would be nice as well
scal having the same phase change anim as eoc is a bit lame
^
boss death animations are still in the don'ts
can't wait to work 2 days on boss death + phase change anims only for them to get redone once the next resprite shows up

meme sug smh
gotta love solid reasoning
@feral pewter Your sugg has no reasoning, making him more "EDGY" doesn't count as actual reasoning, I'm going to delete this and allow you to think it over more and read the rules of this channel
Ok
i really like the sugg for making bosses's summon and ending more unique
since calamity has so much potential for badass animations
Has anyone else had the issue of Dune Splicers in Death and Sea Serpents in general in early hardmode being extremely aggravating? Sea serpents can be defeated, but it takes a really long time with early hardmode weapons due to their high-HP bar and can't be passively evaded since they go through walls.
Death mode Dune Splicers on the other hand should be pushed back to post-Plantera or something. I can't imagine defeating one with pre-boss equipment in the underground due to the lack of weapons that will go through walls at that point in progression, so if I see one while I'm trying to get Souls in my underground desert, I have to warp out or it's going to kill me.
i'd like scal's last part to have her turn into her "human form"
since like, isn't it lore that her eyeball form is stronger?
her entire bossfight will be human
go to #lore-discussion or the art disc to get offic art
waifu scal
@dry grotto
imagine being on the art disc 
@lyric eagle imo sea serpents are not so bad, theyre pretty slow and if you have piercing theyre pretty easy to take down
Not when I'm trying to fish. they aren't difficult, they're time consuming
keyword was aggravating. If I'm trying to fish, or god forbid, fight a giant clam, I don't need to be constantly dealing with an exceptionally annoying enemy. Calming/Zen should work, though. Anyway, serpents were the lesser of the two annoying enemies.
weren't Sea Serpents fixed to not immediately aggro on the player
There's a difference between challenging and fun and just being obnoxious. Wyverns, as an example of a similar worm-like enemy, feel fair and especially since they spawn in the sky and get the miniboss bar. Dune splicers, which are far more difficult than any pre-boss enemy in Death, end up being the game's way of telling you that your current venture is over and to head back to your spawn point.
Sea Serpents auto aggro
I was fishing and one just started killing me
also can we just talk about how Death worms still have the full enemy's health for each individual segment
Yeaaah... At least fighting a devourer in pre-h was actually fun... the first time. Not so much the 5th and 10th times they spawned.
Diggers aren't too bad if they spawn in a nice big cave, but splicers have the terrain advantage automatically unless they spawn surface during a sandstorm
The same reason you can get hit by blizzard shards pre-h that do the same amount as hard-mode enemy attacks during blizzards
because they went a bit too far with the Death in deathmode
before the nerf, the fishrons spawned at the ocean did the same damage as the Duke's actual fishrons. First time it happened to me I just stared at the computer for a couple minutes
So, has there been any prior suggestions dealing with the Dune Splicers?
Banners? I'm concerned about dealing with 10-enemy long splitting Splicers that deal enough damage to 3-hit me.
But they’re different songs
the Sentinels songs aren't exactly the same
It makes sense for the first part to be the same somewhat
They are different parts of the same track
And the second halfs are very different
But it fits
they all contain motifs of the Devourer's theme cause they're his sentinels but they all have their own respective segments that play in their fights
Ye
I’d also like to ask what “revamp” means
Also that's just bad formatting
@sterile verge ^
"Same song"
Type W, V, and S: "Are we a joke to you?"
not really
they have the same general themes, but each has fairly distinct parts
they're supposed to sound similar
the second half of each song sounds incredibly different
All of their first halves are the same, but their second halves are all different
reason?
... and also redoing the entire songs is off the table because Dok left yeah
Idk the devs names xd
Dokuro made all our music
also make it a sug and not a question
It was just a suggestion
Dok was the music guy
Aka victim of poor circumstance
for all intents and purposes, all our music
adds pigstep into a Terraria fight
Hmm, thought turq made a theme for mecha mayehm
That's a different mod
Was kinda hopin’ he’d top it off with yharim but we just be fuckin like that huh
that's his own mod
Or was that extra
turq did extra music
Turq left too
Ah ok
extra music is unofficial
The only thing he composed for Calamity proper was the Lunatic Cultist theme
but then that got moved to Extra
Didn't red leave the main team for a bit for vanilla?
Yes
Devs
ok but we're talking about different devs
red
Dokuro had a like 3 month or more hiatus until end of the last summer or so too but now he's leaving forever
s'just a
tangential connection

m
indeed
Ah yes, I love redigit’s Duke Fishron boss added by the Calamity Mod™
Oh also does old duke have a theme?
yes
Cool enough
Bruh
Can’t blame him tbh
Most of the music is pretty good
your sugg won't work mae though
But some could be cooler for the bosses
Ik
Not in its current state
Tbh, I'd argue every theme fits its respective boss
It fits yeah sure but some could be a bit more spicy
Nothing can be perfect
You could do the suggestion like "For the Sentinel themes, have the second half of the song play first"
with the reason of being reduced repetitiveness and so you hear the unique parts of the song even if you kill em fastly
That wouldn't require much effort
It can be good, but not perfect
I'm not asking for perfection
nobody is
Everything can be improved
Yeah but it gets to a point where it becomes trying to make something perfect
it's not
Oml
at least, what we're discussing isn't
GTX please
this is the reason why we have a suggestions channel
We ain't gonna give up now because we don't need to make it perfect
I said Bette rnot perfect reeEeeE
anyway yeah you could redo your suggestion like I described
or you can come up with some other way to make it work
(or just delete it)
Does this count as a resprite sug or
it's
arguable
I kinda does
the reasoning is ech too
Its literally "change the sprite"

yeah it is
kill.
:echceasebegone:
@ashen warren You can request a sprite change in the Pixel Art channel of the art server (link in #info)
Not in the sugg channel
To the mod logs it goes
Oh, sorry.
Also tbh demonshade arguably looks "demonic" enough
The helmet looks dumb.
m
s'not very constructive
it may be your opinion, but its kind of insulting to the spriter
Right, sorry.
resprite suggestion not allowed iirc?
resprite sugg
Imo demonshade is worse than auric
damage wise
as a glass cannon set it's better than auric
It does have the ability
But auric gives so much more
Like God Slayer armor revive
Indeed
Auric has greater survivability, Demonshade has greater DPS
This is the big funny dynamic
New suggestion: buff auric tesla bc auric tesla is yharim armor and yharim omega op unkillable finale bosss
i sacrificed 10 braincells to type this
Ik this is a joke but isnt our auric Tesla a fake
not fake, just not fully souped up
Kinda ech but on the plus side we managed to make something like it
So bootleg, like kirb said
I spose
How bout something to do with the boss healthbar
I like that it shows the percentage but it's sprite could be a bit better like even the boss healthbar mod looks like but doesn't show percent
Its appearance is a reference to Metal Gear Rising Revengeance
Though tbh if he liked mgr then why no murasama upgrade yet 
and also uhh it's mostly constructed through code so givin it sprites would be a lil bit of a rework
we requested sprites for a Murasama upgrade like two years ago and never got the necessary projectiles
It just seems boring like a grey bar and yellow bar
(ah I actually never realized it was this close a resemblance)
Bruh
I suppose you could make a suggestion about it and it'd be valid
makin its appearance more fitting for Terraria
Gotta back it up with good reasoning tho
Honestly
Unique health bars?
Imagine getting to a sorceress that burned away an entire ocean and just
generic boss health bar

(I mean you don't really look to health bars as a symbol of status)
No but having the same one gets boring after a while
I think SoA had unique boss ho bars
ya kinda got the uhh
full-screen red shader and black background, and a bullet hell starting immediately
You could go ask them
We could add our own Yet Another Boss Health Bar sprites
(what SoA does)
wouldn't be hard to program but it'd need sprites of course
iirc it's been sugg'd in the past but iunno if it ever got through
Doesn't look like it
Someone could try again
@ashen warren thats a dev item made with shadowspec you need the go ahead from the person its dedicated to
yeah sure
it sounds similar but they're all unique
they all use motifs from dog theme, which is why they sound similar, but they each have unique aspects to them as you progress in the fight
i have a feeling mae isn't gonna change it
either way they're different enough from the devourer main theme
no need to change them anyways
The reasoning for this one is kind of
uh
it seems so anti-climactic.
never knew the climax of the fight was huge fireballs
I join to an MGSR screenshot?
I approve of this sugg
because I have also noticed this
I even took images for reference, lemme get em
... hang on I'm payin the price for saving so many images

(aight it may or may not be lost to time actually)
You're welcome
I think they just pop when they hit you
You could include a link to that gif in your sugg
cuz I feel like it's good for illustrating it to people who never noticed that
I think the sug is good to go other than that
i think psc's version of that fireball erupts into like, 20 something flames?
i feel like it should be the other way around
so yeah this sugg all good?
Si
aight cool
heck, gifs don't embed
I feel like I knew that
Ah well, people can still click it
well, yeah the entire message is an embed 
no embedception for rover
"How about doing a revamp for the sentinels of the devourer so it's not 3 of like the same songs"
oh no
oh no
not like any of this matters since they're not editing their sugg
kinda ignores the fact that they’re similar songs to carry a theme lol yeah
well there isn't really any point in keeping on about it, they've been notified and havent fixed it or adhered to proper sugg formats in any regard, does it warrant deletion
sure, it'll be deleted by the bot eventually
fair enough
@bronze mauve You don't need the exact amount of super dummies in the recipe
nor the exact size measurements really, but you could use em as examples
i dunno people would complain if i was too vague about it
Nah people would complain more about the specificity
You don't need to write it out like a wiki page and cover all your bases
Just give the general gist and explain your reason for it
cuz this seems like a fine idea
Mega Dummy
use it again to make it bigger (to a limit). good for testing weapons against bigger enemies/bosses.
Don't even need "right click to remove"
cuz that's not important
Nobody's going to think "are they going to stay forever??" because Super Dummies already have the remove feature
That's better yeah
I'd appreciate it if you explained it out a bit more, actually (as in, elaborating on what you have, not adding more features)
stuff like how Super Dummies don't serve the purpose as well cuz they're smol
bloody worm scarf does have a player sprite
but yeah, most calamity accessories are missing them
it does?
welp, time to edit the wiki
any other accessories you guys can think of that fit this?
i think yharim's gift is a cape but i can't tell
It's more of a medallion
sand cloak would be cool to have
elysian/celestial tracers' boots
mhm, that's what im talkin about
sank cloak is an acc that really needs a visual
@keen geyser , pls add:
formatting, difficulty, build + accurate kill times
You do need to fix the formatting on that
Topic sentence needs to be on a separate line
Also 6 minutes is still a decently long time, isn't it?
yah, that's longer than I remember when I did it in rev
What do you mean by formatting tho
The separate line thing
topic sentence
Ahh! Cool
Look at the two suggs above yours
Can you make it a sugg and not a question too?
also isnt ravager's placement around golem/PBG already
Post golem
Actually it's not even post golem, it's just when you're able to get lizard bricks iirc
Post plantera I think is the earliest you can fight it
Cores of chaos are needed for the recipe I thought
Fragments of what
sun tablet thing?
Solar Tablet Fragments
Ah
don't you need the picksaw for lizard bricks tho
No
boholdrs drop bricks
Bohldors go whee
it is
so it doesn't count lel
When do boholders spawn?
hardmode iirc
calamity encourages sequence breaking
So the earliest way without exploits is post plantera right?
Just actuate the Lizhard bricks
calamity allows sequence breaking, not sure about encouraging it. balancing around that would be wack
e
There is Sequence breaking in vanilla as well, the Reaver shark comes to mind
Calamity is no different
calamity just allows it in hardmode too instead of just prehm
yeah, but the average player won't sequence break anyway.
anyway, that's beside the point. the sugg (that's gone for some reason), was saying something about moving ravager between golem and pbg in terms of progression, but it's kinda there already
What if Provi had a ring of particles around her to give an indication of how far away you're allowed to get? (like the Abomination from Fargo's)
edit to my suggestion, grammer
@bitter drift First off, making her hitbox consist of several parts to more accurately resemble her sprite rather than just a giant box is incredibly painful and not worth the trouble in the long run
Second, every class including melee and rogue all already have a fair amount of optimal options for her already, there's no need to make such hitbox adjustment just so to make there be even more viable options for her, especially since it may also potentially indirectly nerf certain other weapons in the process.
And third, while I had never personally used the ele disk directly against provi (I save it for guardians), when used correctly elemental disk still deal a good amount of dps on her.
Provi's already pretty difficult for when you fight her
"when used correctly" that's the problem
and yes on gaurdians they are 10/10 in both lag and DPS
Were you directly throwing them straight at her?
For provi, you gotta throw them ahead of her and let her run into them while they're splitting.
they either miss or don't split 9/10 times
i tried once throwing them strait up but the giant hit box just never allowed them to split
the other direction? that a strait miss
at her? trash DPS
below you? will do absolutely nothing
Were you luring Provi into them?
Just simply running and throwing them ahead of her won't work all too well, you'll have to actively manipulate her into running into them often, such as by moving downwards and causing her to fly downwards into them.
And other than ele disks, were other weapons having this problem as well?
any weapon who relies on the enemy hit box for max DPS has this problem (which is mainly the ele disks
...So basically, just ele disk.
well it's not like Ele Disk is the only Rogue/Melee weapon you have for the fight
^
other options are also available, and Ele Disk does have its niche in the fight
And as stated above, to make a hitbox adjustment just because a weapon or two is directly ineffective against her is to spend a lot of efforts for little gain, and potentially indirectly nerfing the other weapons as well.
i worry less on the "nerfing of other weapons because (at least they can still do damage against her)
just remember that not all weapons need to work for all types of bosses
...So what you're implying is, you care if ele disk can become viable, but don't care if in the process a few other weapons become weaker and potentially not viable, and thus making the balancing of the pre-provi weapons become worse?
That's a bizarrely counter-productive mindset.
disk is good for groups of enemies, like the Guardians or CV
^
Ele disk has its niche for worms and groups, it doesn't need to be effective against everything.
Otherwise we'll just have a boring meta weapon that everyone pretty much always uses.
Other bosses shouldn’t spawn naturally during scal fight. It can also be kinda fun and challenging to fight other bosses along with scal..
it sounds like they're manually spawning the boss while fighting scal
seeing as none of the post-moon lord bosses spawn naturally iirc
isn't that only once/if you haven't killed them yet
maybe
There’s boss zen
yeah, you wouldn't be able to pop the phatnospirits with scal alive without some insanely good timing
Hmm, just "SCal is a final boss" isn't good enough of a reason.
The only way that other bosses will spawn during SCal fight is if you're playing multiplayer and a friend decides to spawn a boss (which is then the fault of the player), or if you're on death mode.
And even then, the most powerful bosses that can naturally spawn in death mode are dragonfolly and profaned guardians, neither of which are all that dangerous and you'd have already defeated them at that point.
There's also polterghast, but you'd also have defeated it by the time you reached SCal so it won't be able to naturally spawn anymore.
will dragonfolly natural spawn outside of the jungle? and guardians outside of the hallow/underworld?
This seems like a suggestion for a player-based problem...
yeah kinda
Is it even possible to prevent bosses from spawning after you use a summon item? There's preventing the item from being used, but other mods exist
iirc scal at least used to make it so no other enemies could spawn when she's alive
Has natural ways to spawn/to obtain the summon item for the remaining bosses who don't have it been discussed before? (for a possible sugg)
not recently i don't think, but which bosses would you actually want to randomly fight? most of the post-ml bosses are either area-restricted or require a pretty decent amount of prep
the only boss that doesn't have a summon item is Siren and Levi iirc
My ideas weren't particularly to be "spawning randomly", more like the vanilla bosses: summons obtainable from chests, classic "kill that one enemy", or it just dropping from an enemy
Yes.. As much as I hate to say it, I seriously think that the Old Duke is not worth the time and effort (Other Post Polter weapons can be just as good, and are almost universally easier to get)
It is also very difficult.
real quick
the oldest sugg in posting at the moment, the Slime God one
What was wrong with it?
Is it the fact that he says "main body of Slime God" instead of "Slime God Core"?
Is it that the mainline should be more specific to the debuff, as that constitutes most of his reason?
Doesn’t nazar negate cursed?
Distorted is the problem.
Oh that’s right, my b I forgot how slime god works
The main body thing is prob an issue
Specifying the Debuff in question could also help
Idk bout you but I don’t usually stand still when I get hit with that, you can still run away
I'll just say that
@tribal oyster If you get the chance, edit your suggestion so it has a proper line break, somehow. The one you used doesn't work with the bot formatting, and doesn't show up on some user's ends. Try it on a different device?
Also, edit your suggestion's main header line to be more specific to the Distorted debuff, because that is the thing you seem to have a problem with
Ask for Distorted to be removed from the core, or have a much shorter duration or something, instead of the much less descriptive "rework the whole enemy"
(also it's the "Core" and not the "main body", necessarily
Could be confusing to some)
Also formatting, unless mobile is being stinky
Uh oh, is there no line break on your end?
That was probably the primary issue actually.
Bold doesn't matter, only line break
He prolly has the stupid line break which doesn't actually work
No
There's two types of line breaks we've encountered
The actual ones which work everywhere, like I'm using right now,
and then one which doesn't show up on some mobile devices, and the bot does not know how to parse it
approvals don't go through
Yikes
@ashen warren Would it be possible to make it so that weird line break also works for the bot's detection of the header line?
This seems like it's a common issue
(If you could also make it so like, an excessive amount of spaces also works for detection, that could also help
because that is something that some people's Discords so for some reason
but the line break thing is more of an issue)
Well ima head off to sleep, see y’all in the morning
Cya Demik
GN demik
wat
You can craft the carpet ^retty easily
auric uses 3 accessories, 1 of them you can craft
farm ice claspers for the barrier
or buy it if you're lucky
and defiled rune for amulet
coupled with zerg and friends, it shouldn't take long
And yeah for the ice barrier chances are that you've already encountered the travelling merchant with it by the time you craft auric tesla
the "not make sense part" is arguable tho. it does feel kinda random in how it chooses those 3 accessories
I mean psychotic is for rogues and rangers. the other classes won't look at it
frost barrier is melee I guess?
so what about mages and summoners?
Well tbh ice barrier is fine, carpet is like eh and yeah what you said for amulet
Nah frost barrier is usefull for everyone
esecially in DM if you can get it early enough
cheap cold/heat protection
plus the freeze ennemies is neat for every class
used it a bunch in my summoner DM playthrough
aight, so just carpet and amulet then. they could've at least buffed the carpet imo
plus it doesn't match the aesthetic of auric tesla
Hmm i disagree with you the carpet looks pretty neat with the armor i find and ha the same color palette
matches with the cape quite well
and as for it's utilty it's like why not but yeah not much more reasoning than that
nah, not that aesthetic. was talking about how you're in the endgame. all your attacks have outrageous effects, you have badass wings. but then out comes the very plain looking carpet. what I'm basically saying is that the carpet itself doesn't scream "endgame"
Hmm i see
I think the giant pearl drop from giant clams could be a good replacement for the amulet
And maybe lumenous amulet but maybe throwing an abyss acc in there isn't really a good idea
well it's the endgame armor, it'd make sense for it to be useful everywhere
Yeah but abyss is really special
well at least it doesn't give built in swimming like some of the armor waaay before it
i disagree with it
but
i do say, psycho amulet needs to become something else
cause standing still isn't really that much of an option at the point you can craft auric tesla
Is it vanilla that p2 and p3 duke fishron is immune to ichor?
Want to make sure before making a suggestion about it.
wiki doesn't say he is
He was during my fight with him just now
Did the burst fire with animosity yet ichor wasn't inflicted
And I had ichor bullets as my ammo
Also the main fire of Animosity does not inflict the debuff the bullet its using does. Yet it consumes the bullet
maybe it's the weapon that's bugged? have you tried using other ichor weaps?
I'll do another test fight with the duke then
And relay findings
As it was inflicting ichor on p1
So hmm
Nope.
Used my cloropythe shotbow, no ichor.
Then tried my megashark thinking multiple projectiles was the issue, no ichor.
weird. did they even change duke?
Not that I see in the changelogs
prolly report it in the bugs channel? it doesn't seem intended
Did
@scenic crypt I tried, but like programming living fire blocks to work properly is extremely difficult
@burnt spade flying carpet is craftable, psychotic amulet drops from a common hardmode mob, frost barrier drops from an uncommon ice biome mob or can be bought from the traveling merchant during a full moon which can easily be manipulated by cosmolight
I don't see a real issue with any of them
I don't necessarily disagree that flying carpets/psychotic amulets are rarer and difficult finds
ancient cloth can take forever to drop
ghouls aren't exactly an uncommon underground desert mob
You can use defiled rune to farm amulet too
and they spawn even when corruption/crimson/hallow
the only potential issue is if an astral meteor strikes the site
Honestly yeah, auric telsa is fine rn
@burnt spade what do you mean by unobtainable? Also most of the ingredients effects are just in the armor
Lead core, for example, has an almost nonexistent drop chance, and only mob that drops them only spawns on a small piece of sulphur sea land
bruh
there's an entire event in the sulphur sea
that spawns a shitload of nuclear slimes
Yeah Lead Core used to suck to get but now it's pretty easy to come by
Only example I can really think of is the frost barrier
But then again spawning buffs exist
I always cheated lead core in if I didn't get it before scam because it was such a pain to get
At least for me
The only really annoying parts are the accessories that come with auric tesla
The materials you should probably have by that point
Yeah
tbh i only had problems with the psychotic amulet, i got both way earlier just by grinding essences
aUric
i crafted two sets man, and i had no problems
I had all the materials except the lead cores, and i killed 5 slimes total
lead core was like 10% drop chance right?
¯_(ツ)_/¯
the problem with lead core wasn't the drop rate, it was the spawn rate of the thing that drops it
anyway yall remember when acid rain was just an effect that applied to all rain after moonlord?
remember when acid rain first came out and nobody knew what the fuck it was?
imo, auric would benefit from the removal of the psychotic amulet and frost barrier
they dont add a lot of value to the set and they're making an already extremely complicated armor set even more overloaded
+1
carpet can stay cuz useful especially in defiled
tbh carpet could be replaced for hoverboard or smth
alternatively add carpet to elysian tracers
read the dont's document

that too
@bronze mauve your suggestion needs a reason too
adding gravistar sabatons to elysian tracers is honestly a great idea
by the time you get the sabatons, you usually cant spare an acc slot for just a fast fall
@burnt spade Can you edit your suggestion to be more specific?
Considering Ben pinged you with reasons why most of them are not 'almost unobtainable', and it'd be good to describe why those ingredients 'don't make sense'
The issue with doing that is it makes it expert exclusive
oh, true
Why does i need a carpet to make boots?
Because Auric Tesla legs grant you a magic carpet effect.
.. they have the effect
of the thing you put in em
That's a decently fair point
the auric carpet is really good tho
i can see removing ice barrier and psycho amulet
And also, why do you need a lead core from some random slimes, to make body armor?
Weather could make the argument that the additional accessories are unnecessary
Also that's not necessarily Auric
That's Silva
Lead core is for Silva to provide immunity to the irradiated debuff
Yeah, that's kinda is my argument
Since it's supposed to provide immunity to almost everything
The question is why do you need the irradiated debuff immunity but not any others
Imo
I think all those accessories that don't have any logic connection (except from buncha cool buffs) aren't needed
A ton of endgame ore and 4 other armor sets is enough
Especially considering the ridiculously expensive bars
Alright.
As long as you make your sugg less vague, specifying what you mean, that'll be good
How about just removing the accessories, or making them optional? (Like two versions of every set piece, one with a buff from accessory that requires it in craft, and one that don't have it and don't need accessories)
@void kelp > Mega Dummy
use it again to make it bigger (to a limit). good for testing weapons against bigger enemies/bosses.
"good for testing weapons against bigger enemies/bosses"
theres ur reason chief
why not summon an easy big boss like crabulon
why not kill a zombie instead of making a dummy?
plus, u need a biome to summon crabbo
you might as well kill lunatic cultist instead of using a dummy then
a big dummy would just be convenient
If ur testing heavenly gale vs crab prepare to burn through a lot of summons
exactly
maybe good for testing weapons like swordsplosion or stormbow ish
piercing weapons
that can hit big bois multiple times
testing against several dummies gives you an inaccurate dps because they all have different iframes
Tfw clockwork bow so random not even Providence is big enough for an accurate dps test
That doesn't seem like a great idea, WeatherReport.
That's a pretty tiny difference in comparison to the rest of the armor's recipe
Better to just be definitive about a decision, imo
.
Also this is good material, Schmiggle. You should add this to your suggestion
Would a suggestion about reducing reforge costs be alright? As like, the arablest for it's progression point is stupidly expensive to reforge. Not to mention late game reforging costs being so high. Even with defiled and rev it's really time consuming to gather as much platinum needed to get ideal modifers.
There is the Refund feature
Yeah that only counts the last few reforges
You're still going to have to farm for hourssss to get enough cash needed
Indeed
It'd be a bit weird anyway
considering
reforge costs are directly tied to item value (as in, sell price)
so doing so would make em less valuable
That might not be much of an issue tho
(also Arbalest is kind of an awkward example considering it's an RIV)
RV'S in particular have stupidly high reforge costs
Thas cuz they're more "valuable"
Hmm.
also nvm about that cuz Raider's Glory has the same value
... seems like all RIVs have the same values as their basises
Which is weiiird
Well I mean if they were indeed more valuable then we'd be getting the problem you erroneously described 3 messages up
But at the stage if the game you get raiders glory it's taking like 30+ gold per semi decent modifer
@sage granite i would separate the death animation and summon roar aspects of your suggestion, since those are two separate suggestions in one
It's hard to sustain that much gold at that point
Indeed, those are two separate things
Reduce reforging costs for calmity equipment.
No one likes the goblin, yet everyone relies on him and his stupid rng. And with calamity weapons being so pricey to reforge sometimes, espiscally lategame gear. It takes over a platinum per roll, even if you get something like keen during late game. Reducing this by like.. 10-15% perhaps would help reduce the amount of time players spend cash farming and spend more time enjoying the mod. This look good?
Also @bronze mauve and @burnt spade you still gotta edit your suggs
this is good material, Schmiggle. You should add this to your suggestion (in reference to all the stuff you were saying about multiple regular dummies being inaccurate)
That doesn't seem like a great idea, WeatherReport.
That's a pretty tiny difference in comparison to the rest of the armor's recipe
Better to just be definitive about a decision, imo
looks good talli
we got to see the draft so I thought oh that’s fine
I'd personally recommend against doing that so other people can give feedback first
(I was in the middle of fact checkin whether it could actually get up to one platinum)
oh shoot
It does seem like it can, but only for Shadowspec-tier equipment
Buff The FIrst Shadowflame
The only thing this accessory does is give minions the Shadowflame debuff, and while somewhat helpful, is really not worth an entire accessory slot. The only purpose this accessory serves is being crafted into Statis' Curse. A buff to this accessory, be that through minion damage or minion slots would increase the viability of this accessory beyond a crafting material.
how's this?
I respect
A bluecheck but a decent suggestion
so do i post it?
Sure
And auric tier equipment can get to 1 plat with subpar modifers Rover
I wouldn't call +15% knockback good
And then having to sacrifice one plat to reroll it
well you know what I mean
There exist modifiers which are directly detrimental
True
and yes, you are right
with the Strong modifier, auric/exo tier stuff gets above 1 Plat
(ah, apparently Godly doubles the item's value plus a lil more,
and the best class-exclusive modifiers triple the value plus a lil more
Never knew that)
(Not that you'd wanna reforge em if you get those, usually
but
interesting to note)
is it a don't to suggest something "poll" related
Not necessarily, I suppose
We don't have anything ruling against suggesting public events
also, will there be a new boss anytime soon?
uhh Draedon
guess i'll wait with my suggestion then
new boss vote, like to determine a new order for the bossrush etc
since atm the bossrush is kind of outdated if u ask me
like, astrum aureus taking astrageldon's spot
Ah, that could work
It would involve rebalancing the entire boss rush though
^
i mean, i feel like it'll be a positive thing in the end tho.
the next boss will be draedon unless the devs pull another Boomeron and add a boss we weren't expecting
Nah, Draedon next.
maybe gives the devs the chance to relook at how boss rush is so far
not that it's bad or anything
but it's just that bosses like, profaned guardian feel more like a waste of time in boss rush
with how quickly they die
Is the wiki ever gonna show the stats for vanilla bosses? I can't see what they drop in revengence mode, and i can't see their health
This isn't the place for wiki talk
it should show on the page of revengeance and death
wiki suggestions don't belong here, but yes, we are slowly working on individual vanilla boss pages
there's a "vanilla changes" page on the pages for rev and death
Claim their soul iirc merk
thx
:monkaS:
#changelogs tm
Bruh
Kill your sugg
Wasn't this because someone else sugged dyes
i have no clue
i still got plenty of suggestion ideas tho 
@jovial spire it’s quite not quiet
Hmm? I don't know what you mean. 
also becazuse dyes take kinda some time to make not every dye will be directly added
can't wait for people to suggest dyes that we already have planned 
Wasn't this a sugg already
If I'm correct suggesting weapons (even if it's very broad) is a no no, right?
Ye but it was fixed up and separated bc it was two suggestions in one
We don’t have any unique boss roars bc rover hasn’t made any yet ig
suggesting stuff like “add more weapons for this class at this tier” is fine
:peeposhrug:
¯_(ツ)_/¯
ahh ok

So can I suggest stuff like "More weapons like this for summoner?"
ye
So long as you have a good, valid reasoning for it, yes
Mhm
Mini Skeletron Prime to fight for you
specific item suggestion 

yea as long as you're not too specific about it 
(Also Yharon does have his own roar just not for spawning)
Hope my suggestion's fine btw
DoG spawn roar exists I think
It do
brb recording growls on a saxophone to use as a roar sound
I only mean the summoning roar
i mean cultist doesn't have a summoning roar at all
It's also like when Scal spins she uses the same old roar
Cultist just laughs
Which is think Scal would
brb recording growls on a saxophone to use as a roar sound
@void kelp i feel this on a spiritual level, them growls are serious
Vanquisher Bullets - Homing, high velocity, explodes, pierces, ignores immunity frames
High iq
pogger bullets vanquish your frames
I am yea
Your main line could be more specific, Chonk
You're asking specifically for more active support weapons, so your main line should reflect that instead of being so vague
Because more unique summons exist
So can I change the title, rover?
Yes
k thx
That's better
Thanks
I think you have approve powers, rover, forgot if you did bc it’s been awhile since I saw you validate a suggestion
Also, before it gets the RIP
What's wrong with DreadAngel's Cryogen suggestion?
And yes I do
I think dangersense pots do that job for you?
That would be Omniscience
I think it's because there's at least a couple ways of making the projectiles contrast more
ah, is it readily accessible at that stage?
His wresponse
is it a blue check?
which is somewhat valid
I don’t think there’s anything wrong w the suggestion
I mean you can see the projectiles, the pot just makes it easier
it's availiable pre boss iirc? does it need a bottle or the alchemy table
it does need an alchemy table
so post skeletron
yes
actually, @dapper ferry add to your suggestion that you shouldn’t need to have a potion to be able to see a boss’s projectiles, it’ll strengthen your point
Good point. I'll get on that
(that potion being Potion of Omniscience)
that makes it seem like cryos projectiles are completly invisible without pots
Nice pfp Dreadangel
what
They could be more visible
profile pic, weirdos
theyre not invisible, but they're kinda hard to see in a blizzard
("pfp" is more generally accepted)
woops
Well I mean thank you in both regards anyway
also considering theyre the same color as literally everything else in the snow biome
there fixed it haha
aight cool, sugg seems good now
~~nice pp
~~
Cool and good
I think the rest of the feedback was given hours ago
prolly
honestly an issue with cryo is that omniscience potion doesn't affect his mines, im pretty sure
Probably when I was asleep, to be honest, I posted that, like, 30 minutes before I went to bed



