#suggestions-discussion
1 messages · Page 888 of 1
eh I pinged ben here yesterday dom time
@vocal grotto how possible is it to change where summons spawn
dont they like, already spawn on cursor
idk according to this person they don’t
@crimson citrus can you also clarify which summons spawn n this way?
Changing where they spawn is extremely simple
@ashen warren I would appreciate if your reason was less dramatic and more of an actual reason
boys how do we feel about moving BoB to post-skele or something
it’s crazy powerful as a pre-boss acc
isn't Bob-Omb Battlefield supposed to be the first level
BoB is the best phm mobility acc imo and it’s pre-boss
Also yeah it's powerful pre-boss but it's also a bit of a bitch to get pre-boss iirc?
it’s a bit annoying yeah
but tbh it doesn’t get easier later on
just a bit of grinding for an acc that lasts all of phm
skyline wings are post-skele and are worse than BoB
which is sad
Crafting each balloon requires quite a lotta gel
plus white string and clouds, so you gotta go underground and into the sky for a while
and it requires a Solidifier, post-KS
problem is you can’t put BoB in wingslot now can you 
wingslot bad

well that would make it not pre-boss
fair, but pre-boss wasn’t necessarily the point
pre-eoc, then
still super early for a very powerful acc
Idea: Instead of moving it, maybe have it make you floaty? It is a bundle of balloons after all.
I feel like players should be allowed to go through the annoying grind to get them if they want that power
That's just my opinyot
Same here. I just haven't bothered with Bundle bc it just feels like an annoying grind when I can just progress.
imo the grind with BoB makes it balanced since like
if you want a powerful item like that, especially as early as possible? it’s work
kinda?
Bringing that up reminded me of the argument about Legendary Weapons
I think it's mostly like that. As a very simplistic rule, if you grind for something, it should be worth it.
see: Vanilla RoD
well cuz like it's possible for you to get 3 Red Balloons without crafting em
it's just
not likely
yea true
if you don't craft em it's not only a grind (sky island exploration pre-wings) but a chance-based one at that
Can't you get balloons from sky crates?
early game fishing
no mastur bait
Fishing line breaking
m
then we added fishing content
and realized "oh wait we shouldn't trivialize the entire mechanic actually"
Though tbh i’m not sure how to feel about “Hey would you like something that trivializes half of prehm preboss”
(This goes for either the sunksea or crag fish wep)
well cuz you gotta fish in the crags preboss
Crag fish requires you to fish in lava
Good luck killing slurpers consistently enough to get a rod pre-boss
and just getting to the crags itself pre-boss
dragoon drizzlefish was balanced to like aerialite tier-ish
Dude if the guide kills you don't put your crafting area in his house
yeah we pinged him about that
it’s not a problem devs can solve when several solutions are already there
I like how they single the guide out
even though all town NPCs do the exact same thing
ngl I’m half sure the dude is meme
#suggestions-posting , i think that is from vanilla terraria, you should have use a dirt block instead
it is, we pinged him about it
no response from pings,, time to check back in several hours 
yes, 22 hours
mega brainlet? no
it’s semi brainlet
lmao
like they need to know that the guide isn't the only one that can open doors
and that they can just like
imprison him, skybase
among other things
i mean, the only reason i say that is that the reasoning behind it is SO easily solvable using very vanilla methods so it's not even worth revising
plus if you play hardcore you should be taking many precautions to make sure you don't die a stupid death like that
which includes blocking up doors
ye which is why I’m tempted to delete it since it’s not a calamity issue, its a player issue
exactly
I’ll try to wait for a response
cheesing bosses is a really cheap way of getting past them, and with slime god you can just hop on a minecart and shoot behind you, so i feel some sort of anti-cheat for SG would be great.
wouldn’t that require some setup?
yeah
I’d describe cheese as something that takes no effort to do ngl
yeah, since stuff like KS cheese is literally just “have 20 rope”
true
versus gathering the resources to build a railway long enough
idk if the time it takes to do something is equivalent to the effort it takes
imo it takes effort to invest time into something, even if it’s to do something grindy
^
putting that amount of time into a strategy isn't cheesing imo, it's just a lot of effort for a much easier fight, which is perfectly reasonable
cheesing is just like, nurse heals in the ML fight or memeing on KS with rope
as spider mod has said
time investment is shit like remembering the definition of insanity as you burn through 500+ Calming Potions and Obsidian Skin Potions making a consistent WoF arena 
if you can't tell I hate everything about hell gen
lets add
Frost Walker boots, except for the air
so you can just run in a straight line to the left or right even without blocks
Infinite Hover Boots
sad cosmic car key noises
.. indeed, that would prolly be more powerful than mounts
Brimrose beats CC Key anyway
mmm
thorium hover boots except infinite
We could add like
a Flying Carpet upgrade pre-WoF
with a really long flight time
is the flying carpet used in a recipe atm?
Yes
Auric Tesla Armor
thats what i thought lol
or you could make WoF not require an even longer hellbridge than in Expert
its craftable now though right?
with calamity
(cept for Auric)
at that point its literally for auric, yeah
(well yes but discounting Auric funny)

well if you made it pre-wof then i wouldnt mind an upgrade for it
but that would be too op probably
byeah
Flying Carpet is craftable at the exact point that you no longer need it as anything more than a material
so while making an upgrade to it right before WoF could be an admirable solution to the bigass problem that is hellgen
isnt that how it is for a lot of the recipes in calam
Yes
it'd still be locked to RNG unless the recipe also got moved
also yeah that's how a lot of Cal recipes are
Metal Detector recipe 
things are craftable at precisely the point they no longer need to be
Hardmode Metal Detector is funny
that i dont understand 
ain't it convenient that that's exactly when Nymphs start spawning less due to increased enemy variety

:txvsn:
since when was metal detector craftable?
Since a while ago
b r u h how did i not see this
crap hold on
pressed enter without the shift
ok there its actually there now lol
last bit is kinda meh since most players i've talked to swap out asgard's valor for elysian aegis
because the better dash is worth losing the debuff immunity
oh really?
i didnt know that, i'll remove it then
ambrosial ampoule also provides immunity, but i guess people don't really use that by itself either
or am i wrong?
thats what i thought
@dawn bobcat you can lock the bars in place via config
this stops them from interfering with the mouse
whats the star requirement for may? has it been increased?
120
We could increase it
given the relatively high delivery rate
... well, maybe
After I sent the statistics in the dev server, nobody really proposed anything or had much of a reaction
so
I guess it's fine
actually, how do fishron wings perform against deus compared to xeroc?
if fishron wings are bad in terms of acceleration compared to xeroc then I’m not sure about moving them
@hearty yew oh ok thanks
xeroc seems to have a higher speed boost but outside of what's on the wiki there doesn't seem to be a big difference
xeroc always felt directly superior to all other options to me. I haven't done strict tests but it feels stronger on max speed and flight time while not compromising on acceleration
basically it feels equivalent to post ML wings but is pre ML and I feel that's an issue easier rectified by moving it than rebalancing it. moving it also increases consistency among xeroc as a 5th fragment set
The "Xeroc" set of items always felt like an alternate lunar set, you acquire it similarly aswell. It feels like a 5th frag set but not at the same time, since Xeroc lacks its own Pillar and as a result is connected to the Nebula Pillar
wait i thought Iban said the Xeroc set isn't the fifth fragment set
hand it over, that thing, your gear and kill times
Better reasoning? And ye, what Provi said
@sterile jackal Provide gear setup and kill times
Lemme add that to the Don'ts doc actually
cuz iirc it's not written anywhere
if we're gonna force people to use fishron wings against deus then I don't mind it, it's just that I have no sure how reliable they are
Betsy's wings exist too, though they are a pain to farm
Fishron Wings are already hella good
Include it in your suggestion @sterile jackal, it must be all in one message
Either copy-paste a summary into your sugg itself or translate those contents into a google doc with a shared link
ah, and also, your difficulty mode
And also the mod is balanced around ripperless
should they include if they rippered
I think it's implied
Well I must be the dumbbb then 
will look into it
This sugg valid now?
I'd say so
it's valid but I'll approve it if I can verify it's indeed broken
so give me like 5 mins
aight
what does ripper mean btw? I keep seeing it discussed on balance stuff
ohhh. aight thanks
It's what they're called in what they reference
Yeah
In Metal Gear Rising: Revengeance
the equivalent game mechanic is called Ripper Mode
And a calamity mode is literally the title of the game
4 minutes seems like a long fight

Well this is both Yharon Phase 1 & Phase 2
Yeah but P2 is easy anyways
it is
by far easier than P1 for me
Nice
Isn't 3:48 an ok time
his intended post darksun kill time is around 5 minutes, apparently
Post darksun is not a 5 minute fight with proper gear lol
¯_(ツ)_/¯
We mainly set kill time on rev mode, no rage/adrenaline and "average" gear.
That is, not all accs/items have menacing/warding or the best reforges, and not full on buffs.
adrenaline is pretty easy to build in yharon though
To me 3:28 sounds reasonable for yharon
I feel if it was actually supposed to be a 5 minute fight you would need to use pre darksun gear
It took about 5 minutes for me
I used adren like once but only once because I'm not good at video game
rippers make kill times wack
on some bosses pulling a ripper might barely do nothing in one situation and split the boss' asshole in four in a different one with the same weapon
^
Uses Adrenaline "Wow, that did literally no damage"
Uses Adrenaline a second time in the same fight Yharon: "Where did 3 of my subphases go"
Well
Dunno about 3, 2 for sure tho
If u double ripper while yharon is 0.1% above phase change and he begins a loop...
156 platinum
No arablest
I'm cheating it in at this point as this is just ridiculous
At least I don't have cash issues
wrong channel?
Honestly I don't think giving the player less options will make the mantle any better
As it is right now it's really bad- +10% damage when wearing a specific set is not worth the abysmal flight speed
raises eyebrows
technically, yes, Fishron wings aren't post-Lolem, but they're balanced for and meant to be obtained post-Golem
@ashen warren i'm pretty sure that's already a thing
atleast AS has a "The skies above the sulphurous seas begin to darken..." quote
or something like that
yea the Acid Rain already has a message when you beat Eye for the first time
it's "A toxic downpour falls over the wasteland seas!"
it also says it once you beat AS aand polter
https://discordapp.com/channels/225030931008847874/263382359397761025/707764801509785650 @analog grove same sort of suggestion
I mean not really
And even if aureate booster is nerfed, that doesn't make hadal mantle better
Hadal mantle is still worse than a good chunk of on tier wings as well as MOAB which is long before it
To buff something the only choice of action is to nerf everything around it
No other way around it,.,.
Like seriously, I used it once against PBG because it was apparently good and it was meme tier useless
Sure it might go higher than early wings but it's so slow and has just an okay stat boost
tbh depends on the thing
when one thing is waaay stronger then the solution isn’t necessarily to buff the others bc that’s power creep
I agree that the debuff is annoying but you can very much fall out of it if you try
i don't see what you mean
i've been able to dodge with it just because i have the bundle of balloons
but other then that its just completely useless to try to play
You can sill move sidways
he attacks from the sides
not always
most of the time
well if your strategy is to run in a straight line sure
vertical movement is the best to dodge him but you can't move vertically with that
more or less can't
Nah
the boss fight is alot of fun tho
it just turns to complete bs as soon as your hit with it
i think the duration could be reduced (maybe keep it at 4 s in death and lower it in easier modes)
i think they should change it to confusion instead
because confusion can be adapted too
it increases the skill expression of the boss fight while also making it less bs to play vs
confusion is still equally annoying tbh
but the debuff is nowhere near locking you in it with no hopes of retaliating other than luck
people complain about confusion in old duke fight
its annoying but you can deal with confusion alot easier
theyre both smelly debuffs
Confusion is worse imo
i haven't gotten to fight old duke yet so idk
i disagree tho because you can move and dodge just the same in confusion with fast reaction times to realize your confused and again to realize your no longer confused
the debuff from slime god has no reaction to is
it*
"oh slime god hit me guess i just sit here for 9 years cause im gonna get hit with it 7 more times"
i think the debuff on the main body can be removed entirely tho
Well for me 95% he doesn't actually get to attack me a 2nd time before the debuff ends
like i said the boss fight is a lot of fun
and i don't think it would remove the challenge without the debuff
slime god core floaty debuff can be played around slightly by using double/triple etc. jump as well as using a hook. that way you can still move
Also, #changelogs 48.
bruh you can still dash tho
the final phase of slime god is just fine
its the part where he has tho other 2 slimes that annoys me
LIke it doesn't prevent you from moving sideways at all
you can dash and jump but your normal movement is completely gone
practically
your slower during the debuff so its not like you can out run them
Yes and those 2 options are enough to dodge it for the time the debuff takes to run out
it really is just hope they don't hit you if you used your jumps
my point isn't exactly thats its unplayable
its that its bs
and hard to recover from
when you take 300+ damage just because of getting hit once its kinda bs
it should be useless
No
because the fight is just fine without it
The core should be a threat
thats why im saying change it
I dont agree with you
The debuff really isn't that bad once you learn to deal with it tho
how many lost fights does it take to learn to deal with it tho
alot of people get turned off from losing repeated fights
but the challenge is part of calamity so i think its ok for there to be a learning curve
Idk like last time it took me abt 6 tries to beat DM slime god
its just the debuff doesn't feel like something to be played around
it took me 4 this run
It very much is playabe around
it is playable around
but should it be played around
why are we playing around getting hit
the whole point of dm is to not get hit
which is why its debuff is bad
because it takes away alot of your ability to dodge for 4 s or whatever its time is
Well yes and no, the whole point of DM is to not get hit and be able to retaliate should you get hit
you can't retaliate vs that tho
Hooks?
normal movement is very limited
and dash can't save you from everything
not in the middle of the fight when there are mines everywhere
and you can't move vertically
because you need to save your jumps for when slime god comes back
Most of the times it can save you from the core for long enough for the debuff to end
And yes you might get hit from the rest
But you can retaliate
slime god isn't the threat with this debuff
he is the cause but everything else it the threat
bcause he hits you for like 50 and then everything else hits you down to no hp
he isn't doing the threat everything else is
It's still not that bad
him plus the debuff alone is easy as cake
True
but when you add in 4 giant slimes shooting at you and a billion mines around the map
its not so cake anymore
Well if you have 4 slimes then it's your problem
well yea but thats an example
And also if you stay in the same place for all the fight it's also your problem
some people just focus on doing raw damage instead of focusing 1
you shouldn't be punished for having a different strategy then others
Yes but managing the amont of mines on screen is the whole point of the fight
but either way the 4 slimes aren't the problem
the mines and slimes make it fun
because its not bs to get hit
add in slime god who is bs to get hit
and the fight is instantly no fun
thats why the should rework the debuff
so its still threatening
but not so bs
I still don't really think it's bs but at this point i think we can stop arguing cuz it's just you saying this bad me saying it's not soooo
We can let others decide i guess
Maybe minion targetting on some bosses
yea thats kinda annoying
but i can make a guess why
its cause you can't control it
nah
mostly can't control minions
Yeah but it's not the reason i don't like it
well then why?
i was more talking about minions looking at AS half of the time without attacking it because it's pretty i guess
what is as?
Aquatic scourge
aquatic scourge
ah
because you can't control them
they can't attack "peaceful" enemies
and Aquatic Scourge is peaceful until you hit him
but that comes down to not controlling the minions
which gets back to my point
I'm talking about when the boss is already active
oh well idk then
not when he is peacfull
but i was gonna say i feel like i don't have the control over my character like i should during the debuff
but idk enough about summoning so \o/
They just won't attack certain ennemies for no apparent reason
yea i only play mage
Wait wasn't this exact sugg already posted before?
oh was it?
idk prob seems likely
I remember already seeing it but maybe it's just me tho
Tho anyways mid fight it's way easier to tell which phase it's on by just looking at it than getting your mouse over the buff then read the tooltip
Could you perhaps elaborate on the reasoning more?
ok
shouldn't the hardmode essences be more common?
right now just fishing for them is way more effective then farming the enemies
idk but it seems to me like it should be the other way around
even with zerg or an equivalent from another mod its just way easier to zen and go fish
Hmm appart from chaos yes
^
though harpies drop sunlight next update
like, i just want essence of eleum to be more abundant
eleum is not that bad if you clear out an area to farm
it's still the worst one
Hmm yes but like you can kill half of the underground ice biome for eleum
and it's 1/2 chance for basically every other ennemies that drop it
if you play in expert
ah ok im sorry
Yay i'm not going crazy
@ashen warren why?
it takes so long trying to find ???
rn summoners don't have a single reason to actually kill siren and levi
eluem is easy to farm from cryogen tho
no not summoners
you just have to be able to farm cryogen
but like a summoning item
rn summoners don't have a single reason to actually kill siren and levi
@onyx river community
When making a suggestion do make sure to provide sufficient reasons for them in a paragraph under the main header.
like the siren pearl from fargos
i mean an item to summon the siren and levi
It's legendary, doesn't really count as most ppl don't farm for them
and yeah i understand yeah
and it really isn't needed
they never spawn for me
it's like 30 sec without any buff for spawn rates
and y not
trying to farm sharks for diving helmet so i can explore the abyss
but like 7 levi's spawn
but thats just me abusing spawn potions \o/
y not is not a good reasoning
@tribal oyster there's a lore item that prevents the ??? from spawning
Yeah @ashen warren check if you don't have that one on you
It's the ocean lore
dude i just went fishing in the sky for not even 10 mins and i have over 100 souls of flight and almost 300 essence
if you already killed siren and levi chances are it's just lying in your inventory without you even knowing it
why is fishing so OP
make community drop in the bag 
exactly
so its also like why not
Yeah i think i have like 90ish essences of eleum lying around from just 2 mins of fishing
it's also way more reliable
Yeah but also other legs don't scale
since there's less chance of missing out on items if u open up a bag
rather than it being a drop from the boss
no
bags can be bought with alchemist NPC so i can see why they don't want it in the bag
yes
do you need me to pull up source code?
rngmemed
it's 1 %
its the best legendary so it should be farmed
iirc
late game it is
halibut isn't a leggie
and the community doesn't drop from the bag?
it
it acts like leggie tho
does
unless they changed it a while ago
it's a bag drop
because i know for a fact that it didn't use to drop from the bag
I'd go as far as to say community is more usefull than halibut post SCal
I'm going to pull up source code.
let's see if it says community drops from the bag
i don't remeber who but i was watching a playthrough of i think levi and he said its not from the bag
source code isn't always reliable tho. biggest example is buffs not being applied to dungeon enemies post-ml
it used to not drop from the bag
if u haven't killed plantera
but that was a while ago
that's probably very old
so if they changed it
Bruh he is a dev
i even saw the source code for it and it looked fine
i thought he was just a playtester
but it never applied :/
Look at all his roles
wonder if it's fixed already
he prob has dev cause he works with the team as a playtester
but i don't think he develops
idk tho
he mods the program
But why would there be a beta tester then
🛶 mount when
200 tries for a 1% drop is not insanely unlucky
new suggestion make a canoe mount
i didn't get it tho noye
there's no reason for community to not drop unless you're unlucky, which itself is very likely https://gyazo.com/d63504c389deff7230f6d28ed73e4a92
well lemme check
1% means 1 in a 100 bags
nah
it means one in a hundred on average
if you open 200 bags
It's about a 87 % chanc
but that doesn't change the fact 200 bags without community isn't unlucky 
from 200
there's a 13.39706749% chance to not get a community
yes
so the fact i managed to hit the 13% is unlucky
or we are both dumb
so it's not super uncommon
btw, is it me
if you open like 700 bags, and don't get any, then you should check up on the code
or do the ranged rare drops from doggo's bags always both drop at the same time?
no
wtf is my luck
i did kill a boss more than 150 times for a 2% without getting it
just buy the bags 4head
just don't get hit 5head
armageddon 
but that doesn't change the fact 200 bags without community isn't unlucky
you're right
that's not bad luck, that's actual shit luck
wait, calamity is programmed in CodeBlocks?
13% is shit luck noye
what would u call shit luck
0.5
._.
getting a nat 1 on a d 10 really isn't shit luck
your concept of luck is very... flawed
and it's less likely
you wouldn't say you got god luck if you got something good for 13%
it's just that the human brain is made that way
no i would say i got good luck if i got a 6 on a d6
if i get 6 2 times in a row
that's good luck
if i get 1 twice in a row, that's shit luck
thats alot less likely tho
well that's basically the situation with my 200 bags tho
i would say 2ce in a row is god luck
i basically threw a 1 twice
it's really far from it
13% chance to not get it in 200 drops seems well within the realm of the drop rate being correct
it's a 3%
to each their own
rolling a 1 twice in a row is a 3%
i would say its lucky but you can say its not
i have 40 pearls
i have 10 fingures
i will now get the community
you need a reason
^
And it needs to not be "i think it would be cool so pls add"
it needs to be a legitimate reason as to how it would fit into progression/theming
and why it should exsist over not exsisting
for the signus sugg, aren't they supposed to be proximity mines lol
as in, the explode before you're right on top of them?
i guess i agree yeah
im just fine with how they work
the SG sugg is kinda bad
"main body can't be played around" is just false
can literally be counter by running in one direction and jumping
and you can still grapple while distorted
Yep
And dash
there's too many suggs that are easily solved by just learning the boss better
people die to a boss twice and decide there's a big flaw that must be fixed
was wondering what's wrong with the "Allow Calamity Summon Weapons To Spawn On Cursor" sugg? seems reasonable to me
but it's not approved yet
probably cause it's more of a bug fix than an actual suggestion
either that or the bot shat itself again
wouldnt surprise me if the bot died tbh
it’s not correctly formatted
line break missing
lol
there is a line break, isn't there?
nope
wait tf
seems to be a line break
on my devices there’s no line break
same here
@ashen warren you need a reason
it’s spaces

so it's not the bot shitting itself, it's discord shitting itself
@crimson citrus hey there! your suggestion is fine, but it needs a line break between the header and the body
so what happens if the suggester doesn't fix it? it'll disappear in a few hours
nah, just variations due to window size
Is it? I've highlighted the thing and there's no spaces
no they held space bar instead of press shift+enter
discord is bad :/
it appears line-broken but isn't parsed that way by some interfaces
indeed, it’s just spaces
but the extra spaces don't even appear on my screen
maybe the formatting message should say it has to specifically be a line break

maybe it’s bc you have a full sized window?
maybe
maybe the code for linebreak is different for both? like it's something else instead of /n
for me it looks fine
but it isn't cause it isn't working
bc it’s missing a line break
no
@grim mortar read the rules and think about it
nvm
planteras a fucking joke lmao she needs to be buffed
i almost killed her with a pre-mechboss set up cause she randomly spawned on me
yeah plantera is easy lol
i was in my queen bee arena too so i had a very suboptimal set up
the 2nd phase got me good tho cause i don't have any good crowd control weapons yet
you ever just feel that plantera is easier than calamitas
thats what i was useing cause i was trying to farm for wings
why do i get plantera to spawn before i get a moth to spawn feelsbad
yeah, plant is way easier than calam. even their summon weps reflect that
is that even a question tho
idk actually calamitas isn't that hard eiter
either
the 2nd phase of plantera is tough but the 1st phase is just sleeper
jump speed accories are adicting
its so hard to play without frog leg now that i've been using it
they should put frog leg into more then just moab it seems really underused
they made an entire mode for it tho
plant is easily the easiest hardmode boss lol
i dont think it's a subject of debate that she could use a powerup
maybe wait until 1.4 tho, we don't know if she got changes
plant is just so much easier, especially considering calamitas brimstone flames 
but yeah, 1.4 maybe changes her AI
comparing her to calamitas. . .
she needs more phases
calamitas has like 72
so give her 70 more :)
i always found plantera to be hard
but like wof she's a boss who's difficulty depends on the arena
unlike calamitas
if u don't have an arena against plantera, you'll suffer
but with calamitas u don't have to worry as much with it
siren/levi summon is really not necessary
just sit in the ocean for literally five seconds with a battle potion
Then why did you post that
why suggest it when you saw the other suggestion
Make it so stealth attacks are based on how much stealth do you have instead of when you reach max stealth
The further you go, the most useless stealth attacks are for all rogue weapons that aren't slow firing. To make it so people would actually give a shit about them, I reccomended that a stealth attack would consume a specific amount of stealth, based on progression(for example, scourge of desert stealth attack would trigger when when have at least 20 stealth). This would arguably make stealth way more useful
lol cool username
whats stealth
and whats the best class
Rogue
Potato are you gonna answer the questions
Mods can see deleted messages
Mods can see deleted messages
cool
wtf 
not my fault you are bugging me nerd
ok time to delete the suggestion you made since it has no substance
Also what do you guys think about the rogue change I was thinking about
what

You posted your sugg
can we delete the suggestor along with the suggestion
And you're telling us to leave you alone?
no im talking to you
sounds good @faint needle but i don't play rougue so idk
I’m going to ask you to behave one last time, before I give you a warn @analog jewel
Play it and you'll see how useless rogue is besides the first attack on bosses
that rogue stealth suggestion sounds like hell to rebalance 
That's like the only time when you're able to use it properly
i hate everything besides mage
Oh ok
so \o/
I hate melee besides sub classes
melee is like the most balanced class
isn't rougue already incredibly strong without stealth
also, derp, your suggestion seems fine
@void kelp probably kill the sugg because they said they're not changing it
stealth and stealth strikes were a mistake iirc 
Yes but introducing a very interesting new mechanic just for for to be used less than a 100 times maybe in a playtroguh is really sad
(talking about potatos)
true
Hell, nerfing the stealth strikes if they add this would also work
rebalance moment,
I'd say it gets used way more than 100 times if you're using them effectively
your suggesting using stealth like mana @faint needle
Not really
thats exactly what you said
if u ask me
You can still use your weapons without stealth
ig that makes it differen't
hold on, just realized I already did warn you yesterday for being disruptive @analog jewel have a warn instead
but i didn't say rougue like magic i said stealth like mana
for what
Well stealth already is worse mana
being generally rude and disruptive
stealth needs to have ways to regen it without needing to stand still and not attack
what did i say yesterday
Stealth is kinda wacky becaue anything more complex than hold left click pressed is too hard for monkey brain
Do a Ctrl F search if you're interested
doesn't the mirage mirrior do that?
(nah they deleted their messages so only mods can see it)
ok and
over the whole playthrough stealth will regen and everytime it fills u'll automatically use it each time it's maxed
what else
So they know what they said already
doesn't Stealth already regen anytime as long as you're not attacking, even when moving
using items like mirage mirror should instead boost how fast u regen stealth
^
yea sounds true
that's why i say, it should just regen 24/7
Especially in boss fights
i think the suggestion is really good
And like stealth strikes arent worth the x seconds lost of not attacking
should post it
but attacking should slow the regen down to half
that's why i say, it should just regen 24/7
It would be way more mana bootleh
Bootleg*
there's no reprecussions to spamming any other class for consistent dps
instead of just nullifying it altogether
yes there is
even mage because mana flower hahahahhahadfhsafiuefn
ok let me rephrase
but having a mana regen potion is OP
Ideally, stealth strikes should be stronger than the dps you could have generated if you didnt stop attacking for the x seconds needed to generate the stealth, but weaker than the dps for x+1 seconds of attacking
it becomes like 70%
there is a lot less repreccusion
so you have to time them right
if u have 9 seconds of mana sickness u lose 70% of your dps
like 1 sec is enough to get full damage back instead of 9
but then people would say theyere broken 
speaking of mana sickness
Also early game accs/armour should atleast give a few stealth regen %
or just remove stealth mechanic altogether 
what about reworking the mana overloader to make mana sickness resistant instead of doing what it does
mana overloader already got reworked
mana sickness caps at 50%
but we don't know how
cause rn its extremely OP and i hate usingit because of that
you can't get it to 70%
it's basically 70% tho cause afaik lots of bosses have atleast 10% dr in rev+
add defense into that
remove the stealth mechanic altogether
ah yes
rip all of the hours spent coding stealth strikes
thats not the damage reduction from mana sickness tho @dry grotto
it's like uh sunken cost fallacy
make Rogue even more bootleg throwing
rogue isn't bootleg throwing
wtf are u on about
it is throwing
can't remove stealth and stuff eventhough it's not that great because way too much time was spent on it
Yes
It's throwing but renamed and having more mechanics
removing it would be terrible
u should just make it something related to a rogue accessory then
That's why the devs should. Make it more useful
it's throwing but it has a new mechanic that makes it not just throwing, even if said mechanic isn't really that useful
^
just make it so stealth does something for every class whilst plastering it on an accessory
No
then give rogue something better
why
that way u'll still keep stealth :wesmart:
nah i don't think they should make it an accessory
Also rogue being throwing is exusable cuz like when it was made, throwing was confirmed to get removed in 1.4
then later on tmodloader announced that they would keep internally the throwing damage
Tbh stealth wouldn't have been a thing without rogue
why rename it back when we can just make it a more mechanically interesting class
And even thought its trash I still like it, just not enough to use it
well, if u want to make it mechanically more interesting u need to do something about the stealth mechanic
you do
That's literally why I made my sugg
that's the question
Also give stealth gear a bit of stealth regen
i think the main issue is just how stealth works right now in general
and not just the lack of regen
Idk, personally I think it could work how it is rn too
or lack of usage
i think its a cool idea what you suggested
but now that i think about it
its not stealth
stealth is hiding and then doing a powerful attack
Wtf my whole sugg got destroyed
thats just an empowering mechanic
I mean, rn it kinda is an empowering mechanic too
stealth is "surpise you're dead"
And you can stay in plain sight rn too
Too make stealth actually stealth you'd need to have an aggro detecting mechanism
thats not burst
thats dps
like mana but can be used with none
its just too much like mana i think
its not like stealth
Well, the thing is, stealth doesn't really fit in as a concept considering how dynamic rogue js
Is*
from a mechanics pov i think its cool
but i don't think it fits stealth as a concept
I don't think stealth fits rogue as a concept
again i've never played rogue so i don't have the expirence to say that
Renaming it could make it so much better
however i think conceptually it works with rogue
kinda
rogue is kinda like assassins
so it makes sense they would want a burst mechanic to go with that
its just about how its done
Rogue is "assassins" just in name
Even early game it shows us how dynamic it is with weapon like crystalline or even scourge of the desert
which is why stealth wroks like it does know
Its not anywhere near assasins
i don't think its a good match for this game
because burst doesn't matter
its dps that matters
they tried to match dps and burst instead of doing one or the other
the normal attacks give good dps and the stealth attacks have a almost useless burst
i think they would have to remove some power from the normal attacks and add ALOT more to the stealth attacks
Renaming it solves the whole concept Match problem
but that gets rid of all the ambitions they have to make it work and just completely shits on all the work they have put into it
saying "this never happened" by renaming it really isn't an option
It doesn't completely shit
I dont think I've seen too many people agree with how rogue works because not attacking isn't really an option
Not Keeping it named stealth would remove the chains that don't let it be reworked in how its gained/used
yea thats what i was saying
they tried to match dps thats needed with burst damage that they wanted
and it didn't work well
changing the name doesn't change the fact that they want it to be a mechanic that works
Also the fact that every time you get a better armour you need more time to charge stealth even tho the strikes don't become inheeretly better doesn't helpneither










